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libdsmi_iphonelibdsmi_iphone 2 Problems: 81 Messages Only and Can't Instantiate as Global Variable #18

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I'm having two problems. I'm using XCode 3.2.3 and coding for iPhone 3.2 and 
4.0 (same problems), both the simulator and the device.  Dev machine runs OSX 
10.6.4.

I am using DSMI by just grabbing the libdsmi_iphone.m and the libdsmi_iphone.h 
and including them in the project. For good luck, I also include the CFNetwork 
framework.

PROBLEM 1
Can't use libdsmi_iphone as an instance variable (I'm using a nonatomic retain 
property) in a UIViewController. If I use this code in my viewDidLoad method, 
it fires and retains the libdsmi (I should release after, but I don't for this 
test):

    self.libdsmi = [[libdsmi_iphone alloc] init];

then this code, in a slider-move method

    [self.libdsmi writeMIDIMessage:MIDI_CC MIDIChannel:0 withData1:1 withData2:counter++];  

does nothing. This would all be irrelevant, except  that this works in the 
onChange method

    libdsmi_iphone *midiLib = [[libdsmi_iphone alloc] init];
    [midiLib writeMIDIMessage:MIDI_CC MIDIChannel:0 withData1:1 withData2:counter++];   
    [midiLib release];

Not sure what this might be about. If I initialize an NSString in the same 
place, it gets read just fine in the onChange method (so it's not a basic 
coding/conceptual error).

PROBLEM 2
I am only able to send 82 messages. This is strange as can be:

    libdsmi_iphone *midiLib = [[libdsmi_iphone alloc] init];
    [midiLib writeMIDIMessage:MIDI_CC MIDIChannel:0 withData1:1 withData2:counter++];   
    [midiLib release];

Counter gets to 81 and then I receive no more on the server-side. it's not the 
value of counter, because I can send up to 127 with no problems.

Perhaps I need to set some delegates or something so a buffer somewhere can 
drain...?

Thanks and thanks for your help and this great library!








Original issue reported on code.google.com by dr2...@gmail.com on 7 Sep 2010 at 2:16

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