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* Adds big machinery
* Remove debug stuff
* Even less debug stuff
* Contra review
* Complete refactor + BSH
* Reverts `/big`
* Adds missing *
* initial
* Removes unneeded shit
* Adds edge of world edgecases
* Whoops
* Fix
* Lewc review
* Make the grav gen better
* Render passes fix
* Extra comment in the toml
* Extra deconstruct just in case
* One less loop
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Co-authored-by: BeagleGaming1 <[email protected]>
if(new_filler_map[max_height - current_height][max_width - current_width]) // Because the `block()` proc always works from the bottom left to the top right, we have to loop through our nested lists in reverse
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