Skip to content

Too big crafting project #23

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
FATFATTY2BY4 opened this issue Nov 11, 2024 · 11 comments
Open

Too big crafting project #23

FATFATTY2BY4 opened this issue Nov 11, 2024 · 11 comments

Comments

@FATFATTY2BY4
Copy link

When you do a craft that requires in somewhere the 50-75 billion plus emc, it does not pull the EMC from the network, I have trillions of EMC. So it should. I am on 1.20.1 and I have updated everything to the latest at this point.

@62832
Copy link
Owner

62832 commented Nov 11, 2024

Would you be able to provide a setup to reproduce this? As far as I'm still aware and has been tested, this is supposed to just work.

@James103
Copy link
Contributor

James103 commented Nov 12, 2024

Do you have enough energy in the ME network to start the craft? With default settings, the crafting job you're trying to submit will also cost several tens of millions of AE from the ME network, assuming the crafting CPU using the Transmutation Module to transmute items for the crafting job costs 1 AE for every 2,000 EMC transmuted.

In other words, you may need to attach and fully charge several superdense energy cells to the ME network before being able to start the craft.

Edit: Commit 83abf1c changed the behavior of the transmutationPowerMultiplier config option; the units changed from "X AE/1 EMC" to "X AE/2000 EMC" which divides the transmutation energy cost by 2,000. However, the option is not yet in the latest release as of the time of writing (0.14.0).

@James103
Copy link
Contributor

I was able to reproduce this problem on my end.

To reproduce:

  1. Install AE2, AppliedE, ProjectE, and Project Expansion.
  2. Create a new world with cheats enabled.
  3. Create an ME network with: a single fully charged Dense Energy Cell, an ME Transmutation Module, a Crafting CPU with at least four 256k crafting storage units, a storage bus on a chest, a Pattern Provider on a barrel, and a Pattern Encoding Terminal.
  4. Use the Pattern Encoding terminal to encode this recipe onto a Processing Pattern:
    1 Orange Matter from Project Expansion (EMC: 75 billion) → any other low-value item such as a stick or planks.
  5. Give yourself a stack of Orange Matter and transmute it into the regular Transmutation Table, learning it.
  6. Try to request a craft of the recipe you encoded in step 4.

The crafting request does go through, however, it does not transmute the matter and push it into the barrel until you attach around 24 or 25 more fully charged Dense Energy Cells to the ME Network.

I was using the following mods to reproduce this:

File name                             | Mod name              | Mod ID           | Mod version
client-1.20.1-20230612.114412-srg.jar | Minecraft             | minecraft        | 1.20.1
ProjectE-1.20.1-PE1.0.1.jar           | ProjectE              | projecte         | 1.0.1        
appliede-0.14.0.jar                   | AppliedE              | appliede         | 0.14.0
forge-1.20.1-47.1.106-universal.jar   | NeoForge              | forge            | 47.1.106
ProjectExpansion-1.20.1-1.1.2.jar     | Project Expansion     | projectexpansion | 1.20.1-1.1.2
NoChatReports-FORGE-1.20.1-v2.2.2.jar | No Chat Reports       | nochatreports    | 1.20.1-v2.2.2
appliedenergistics2-forge-15.2.13.jar | Applied Energistics 2 | ae2              | 15.2.13

@FATFATTY2BY4
Copy link
Author

I have 500-plus mods, but I was trying to craft orange matter. I have a few add-ons like mega cells and mega crafters, I have a 10k+core crafter and a 65943k(approximately I know that many numbers but the last 3 might not be correct) and I have 712 quintillion EMC available right now. I started out with ATM9 and just added some mods on top of that.

@FATFATTY2BY4
Copy link
Author

I have to apologize for the late response as well, I will try and keep up better

@62832
Copy link
Owner

62832 commented Nov 13, 2024

No worries at all, you responded in a much more timely manner than some other people I've had submitting issues before.

In any case, I've gone ahead and pushed a new release containing a few changes and measures for power consumption, so I'd like you to tell me if any of these helped with the original issue here.

@62832
Copy link
Owner

62832 commented Apr 7, 2025

@FATFATTY2BY4 @James103 Would either of you be able to tell me if this issue still applies for the latest 1.21.1 release, or even any of the most recent 1.20.1 releases?

@TheDesiringOne
Copy link

@FATFATTY2BY4 @James103 Would either of you be able to tell me if this issue still applies for the latest 1.21.1 release, or even any of the most recent 1.20.1 releases?

After further testing, this issue persists in both versions. Hope this can be addressed in the next update.

@62832
Copy link
Owner

62832 commented May 7, 2025

One thing I will say that I have only just remembered is that there has, in fact, been a config option available since some time in 1.20.1, which allows a custom power usage ratio other than 1 AE for every 2000 EMC.

@TheDesiringOne Does this config option work as intended, and are you able to set it to a value that doesn't cause any blackouts for the whole network?

@TheDesiringOne
Copy link

ok,I found it and made some modifications, and found that it works now. Thank you.

@James103
Copy link
Contributor

James103 commented May 7, 2025

One thing I will say that I have only just remembered is that there has, in fact, been a config option available since some time in 1.20.1, which allows a custom power usage ratio other than 2000 AE for every 1 EMC.

Alternatively, if on a server or when one does not want to change that config option, one can attach more ME energy cells to the network and charge them before starting the craft, as auto-crafting with EMC costs AE proportional to the amount of EMC used.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants