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Too big crafting project #23
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Would you be able to provide a setup to reproduce this? As far as I'm still aware and has been tested, this is supposed to just work. |
Do you have enough energy in the ME network to start the craft? With default settings, the crafting job you're trying to submit will also cost several tens of millions of AE from the ME network, assuming the crafting CPU using the Transmutation Module to transmute items for the crafting job costs 1 AE for every 2,000 EMC transmuted. In other words, you may need to attach and fully charge several superdense energy cells to the ME network before being able to start the craft. Edit: Commit 83abf1c changed the behavior of the |
I was able to reproduce this problem on my end. To reproduce:
The crafting request does go through, however, it does not transmute the matter and push it into the barrel until you attach around 24 or 25 more fully charged Dense Energy Cells to the ME Network. I was using the following mods to reproduce this:
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I have 500-plus mods, but I was trying to craft orange matter. I have a few add-ons like mega cells and mega crafters, I have a 10k+core crafter and a 65943k(approximately I know that many numbers but the last 3 might not be correct) and I have 712 quintillion EMC available right now. I started out with ATM9 and just added some mods on top of that. |
I have to apologize for the late response as well, I will try and keep up better |
No worries at all, you responded in a much more timely manner than some other people I've had submitting issues before. In any case, I've gone ahead and pushed a new release containing a few changes and measures for power consumption, so I'd like you to tell me if any of these helped with the original issue here. |
When you do a craft that requires in somewhere the 50-75 billion plus emc, it does not pull the EMC from the network, I have trillions of EMC. So it should. I am on 1.20.1 and I have updated everything to the latest at this point.
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