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Too big crafting project #23

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FATFATTY2BY4 opened this issue Nov 11, 2024 · 6 comments
Open

Too big crafting project #23

FATFATTY2BY4 opened this issue Nov 11, 2024 · 6 comments

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@FATFATTY2BY4
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When you do a craft that requires in somewhere the 50-75 billion plus emc, it does not pull the EMC from the network, I have trillions of EMC. So it should. I am on 1.20.1 and I have updated everything to the latest at this point.

@62832
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62832 commented Nov 11, 2024

Would you be able to provide a setup to reproduce this? As far as I'm still aware and has been tested, this is supposed to just work.

@James103
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James103 commented Nov 12, 2024

Do you have enough energy in the ME network to start the craft? With default settings, the crafting job you're trying to submit will also cost several tens of millions of AE from the ME network, assuming the crafting CPU using the Transmutation Module to transmute items for the crafting job costs 1 AE for every 2,000 EMC transmuted.

In other words, you may need to attach and fully charge several superdense energy cells to the ME network before being able to start the craft.

Edit: Commit 83abf1c changed the behavior of the transmutationPowerMultiplier config option; the units changed from "X AE/1 EMC" to "X AE/2000 EMC" which divides the transmutation energy cost by 2,000. However, the option is not yet in the latest release as of the time of writing (0.14.0).

@James103
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I was able to reproduce this problem on my end.

To reproduce:

  1. Install AE2, AppliedE, ProjectE, and Project Expansion.
  2. Create a new world with cheats enabled.
  3. Create an ME network with: a single fully charged Dense Energy Cell, an ME Transmutation Module, a Crafting CPU with at least four 256k crafting storage units, a storage bus on a chest, a Pattern Provider on a barrel, and a Pattern Encoding Terminal.
  4. Use the Pattern Encoding terminal to encode this recipe onto a Processing Pattern:
    1 Orange Matter from Project Expansion (EMC: 75 billion) → any other low-value item such as a stick or planks.
  5. Give yourself a stack of Orange Matter and transmute it into the regular Transmutation Table, learning it.
  6. Try to request a craft of the recipe you encoded in step 4.

The crafting request does go through, however, it does not transmute the matter and push it into the barrel until you attach around 24 or 25 more fully charged Dense Energy Cells to the ME Network.

I was using the following mods to reproduce this:

File name                             | Mod name              | Mod ID           | Mod version
client-1.20.1-20230612.114412-srg.jar | Minecraft             | minecraft        | 1.20.1
ProjectE-1.20.1-PE1.0.1.jar           | ProjectE              | projecte         | 1.0.1        
appliede-0.14.0.jar                   | AppliedE              | appliede         | 0.14.0
forge-1.20.1-47.1.106-universal.jar   | NeoForge              | forge            | 47.1.106
ProjectExpansion-1.20.1-1.1.2.jar     | Project Expansion     | projectexpansion | 1.20.1-1.1.2
NoChatReports-FORGE-1.20.1-v2.2.2.jar | No Chat Reports       | nochatreports    | 1.20.1-v2.2.2
appliedenergistics2-forge-15.2.13.jar | Applied Energistics 2 | ae2              | 15.2.13

@FATFATTY2BY4
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I have 500-plus mods, but I was trying to craft orange matter. I have a few add-ons like mega cells and mega crafters, I have a 10k+core crafter and a 65943k(approximately I know that many numbers but the last 3 might not be correct) and I have 712 quintillion EMC available right now. I started out with ATM9 and just added some mods on top of that.

@FATFATTY2BY4
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I have to apologize for the late response as well, I will try and keep up better

@62832
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62832 commented Nov 13, 2024

No worries at all, you responded in a much more timely manner than some other people I've had submitting issues before.

In any case, I've gone ahead and pushed a new release containing a few changes and measures for power consumption, so I'd like you to tell me if any of these helped with the original issue here.

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