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Fix #137 - replace "+" with "-" in all anchor links in scenegraph docs to
work around Gitbook bug.
1 parent 32a7f38 commit 59fdb8c

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reference/Blur.md

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* [Blur](#Blur)
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* [new Blur(blurAmount, brightnessAmount, fillOpacity, visible, backgroundEffect)](#new_Blur_new)
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* [.blurAmount](#Blur+blurAmount) : <code>number</code>
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* [.brightnessAmount](#Blur+brightnessAmount) : <code>number</code>
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* [.fillOpacity](#Blur+fillOpacity) : <code>number</code>
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* [.isBackgroundEffect](#Blur+isBackgroundEffect) : <code>boolean</code>
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* [.visible](#Blur+visible) : <code>boolean</code>
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* [.blurAmount](#Blur-blurAmount) : <code>number</code>
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* [.brightnessAmount](#Blur-brightnessAmount) : <code>number</code>
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* [.fillOpacity](#Blur-fillOpacity) : <code>number</code>
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* [.isBackgroundEffect](#Blur-isBackgroundEffect) : <code>boolean</code>
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* [.visible](#Blur-visible) : <code>boolean</code>
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## Blur()
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* * *
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<a name="Blur+blurAmount"></a>
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<a name="Blur-blurAmount"></a>
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### *blur.blurAmount : <code>number</code>* 0 - 50
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* * *
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<a name="Blur+brightnessAmount"></a>
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<a name="Blur-brightnessAmount"></a>
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### *blur.brightnessAmount : <code>number</code>* -50 - 50
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For background blur effects, the amount to increase or decrease the brightness of the background. Ignored for object blur effects.
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* * *
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<a name="Blur+fillOpacity"></a>
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<a name="Blur-fillOpacity"></a>
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### *blur.fillOpacity : <code>number</code>* 0.0 - 1.0
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For background blur effects, the a multiplier on the opacity of the object's fill drawn over top of the blurred background. Useful to create a color tint on top of the blurred background. Does _not_ affect stroke opacity.
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* * *
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<a name="Blur+isBackgroundEffect"></a>
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<a name="Blur-isBackgroundEffect"></a>
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### *blur.isBackgroundEffect : <code>boolean</code>*
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If true, renders a background blur effect: all objects beneath the shape are blurred (modulated by `brightnessAmount`), but the shape itself is still rendered with crisp edges (with its fill modulated by `fillOpacity`).
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* * *
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<a name="Blur+visible"></a>
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<a name="Blur-visible"></a>
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### *blur.visible : <code>boolean</code>*
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If false, the blur effect is not rendered. The user can toggle this via a checkbox in the Properties panel.

reference/Color.md

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* [Color](#Color)
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* [new Color(value, opacity)](#new_Color_new)
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* [.a](#Color+a) : <code>number</code>
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* [.r](#Color+r) : <code>number</code>
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* [.g](#Color+g) : <code>number</code>
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* [.b](#Color+b) : <code>number</code>
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* [.toRgba()](#Color+toRgba) ⇒ <code>!{r:number, g:number, b:number, a:number}</code>
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* [.toHex(forceSixDigits)](#Color+toHex) ⇒ <code>string</code>
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* [.clone()](#Color+clone) ⇒ <code>!Color</code>
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* [.a](#Color-a) : <code>number</code>
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* [.r](#Color-r) : <code>number</code>
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* [.g](#Color-g) : <code>number</code>
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* [.b](#Color-b) : <code>number</code>
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* [.toRgba()](#Color-toRgba) ⇒ <code>!{r:number, g:number, b:number, a:number}</code>
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* [.toHex(forceSixDigits)](#Color-toHex) ⇒ <code>string</code>
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* [.clone()](#Color-clone) ⇒ <code>!Color</code>
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* * *
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* * *
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<a name="Color+a"></a>
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<a name="Color-a"></a>
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### *color.a : <code>number</code>*
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Integer 0-255. Get/set the alpha channel value.
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* * *
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<a name="Color+r"></a>
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<a name="Color-r"></a>
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### *color.r : <code>number</code>*
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Integer 0-255. Get/set the red channel value.
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* * *
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<a name="Color+g"></a>
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<a name="Color-g"></a>
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### *color.g : <code>number</code>*
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Integer 0-255. Get/set the green channel value.
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* * *
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<a name="Color+b"></a>
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<a name="Color-b"></a>
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### *color.b : <code>number</code>*
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Integer 0-255. Get/set the blue channel value.
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* * *
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<a name="Color+toRgba"></a>
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<a name="Color-toRgba"></a>
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### color.toRgba()
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Convert to an object with r, g, b, a keys where
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<a name="Color+toHex"></a>
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<a name="Color-toHex"></a>
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### color.toHex(forceSixDigits) ⇒ <code>string</code>
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Convert to hex string with "#" prefix. Ignores the Color's alpha value.
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<a name="Color+clone"></a>
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### color.clone() ⇒ [!<code>Color</code>](#Color)
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Returns a clone of the current color object

reference/ImageFill.md

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* [ImageFill](#ImageFill)
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* [new ImageFill(fileOrDataURI)](#new_ImageFill_new)
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* [.clone()](#ImageFill+clone) ⇒ <code>!ImageFill</code>
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* [.scaleBehavior](#ImageFill+scaleBehavior) : <code>string</code>
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* [.naturalWidth](#ImageFill+naturalWidth) : <code>number</code>
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* [.naturalHeight](#ImageFill+naturalHeight) : <code>number</code>
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* [.mimeType](#ImageFill+mimeType) : <code>string</code>
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* [.isLinkedContent](#ImageFill+isLinkedContent) : <code>boolean</code>
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* [.clone()](#ImageFill-clone) ⇒ <code>!ImageFill</code>
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* [.scaleBehavior](#ImageFill-scaleBehavior) : <code>string</code>
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* [.naturalWidth](#ImageFill-naturalWidth) : <code>number</code>
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* [.naturalHeight](#ImageFill-naturalHeight) : <code>number</code>
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* [.mimeType](#ImageFill-mimeType) : <code>string</code>
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* [.isLinkedContent](#ImageFill-isLinkedContent) : <code>boolean</code>
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## ImageFill()
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<a name="ImageFill+clone"></a>
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### imageFill.clone() ⇒ <code>!ImageFill</code>
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Returns a new copy of this ImageFill.
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### *imageFill.scaleBehavior : <code>string</code>*
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**Default**: `SCALE_COVER`
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### *imageFill.naturalWidth : <code>number</code>*
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Pixel dimensions of the underlying bitmap image data.
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### *imageFill.naturalHeight : <code>number</code>*
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Pixel dimensions of the underlying bitmap image data.
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### *imageFill.mimeType : <code>string</code>*
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Format the image data was originally encoded in, such as `image/gif` or `image/jpeg`.
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### *imageFill.isLinkedContent : <code>boolean</code>*
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True if the image comes from a link to an external resource, such as Creative Cloud Libraries.

reference/LinearGradientFill.md

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* [LinearGradientFill](#LinearGradientFill)
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* [new LinearGradientFill()](#new_LinearGradientFill_new)
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* [.clone()](#LinearGradientFill+clone) ⇒ <code>!LinearGradientFill</code>
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* [.colorStops](#LinearGradientFill+colorStops) : <code>!Array&lt;{stop:number, color:!Color}></code>
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* [.startX](#LinearGradientFill+startX) : <code>number</code>
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* [.startY](#LinearGradientFill+startY) : <code>number</code>
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* [.endX](#LinearGradientFill+endX) : <code>number</code>
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* [.endY](#LinearGradientFill+endY) : <code>number</code>
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* [.getEndPoints()](#LinearGradientFill+getEndPoints) ⇒ <code>!Array&lt;number></code>
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* [.setEndPoints(startX, startY, endX, endY)](#LinearGradientFill+setEndPoints)
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* [.clone()](#LinearGradientFill-clone) ⇒ <code>!LinearGradientFill</code>
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* [.colorStops](#LinearGradientFill-colorStops) : <code>!Array&lt;{stop:number, color:!Color}></code>
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* [.startX](#LinearGradientFill-startX) : <code>number</code>
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* [.startY](#LinearGradientFill-startY) : <code>number</code>
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* [.endX](#LinearGradientFill-endX) : <code>number</code>
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* [.endY](#LinearGradientFill-endY) : <code>number</code>
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* [.getEndPoints()](#LinearGradientFill-getEndPoints) ⇒ <code>!Array&lt;number></code>
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* [.setEndPoints(startX, startY, endX, endY)](#LinearGradientFill-setEndPoints)
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### *linearGradientFill.clone() ⇒ <code>!LinearGradientFill</code>*
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### *linearGradientFill.colorStops : <code>!Array&lt;{stop:number, color:\![Color](Color.md)}></code>*
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Array of objects representing each color and its position along the gradient line. The position (`stop` value) is a number 0.0 - 1.0.
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### *linearGradientFill.startX : <code>number</code>*
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X position of the start of the gradient line, as a multiple of the object's bounding box: X=0 indicates the left edge of the bounding box and X=1 indicates the right edge.
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### *linearGradientFill.startY : <code>number</code>*
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Y position of the start of the gradient line, as a multiple of the object's bounding box: Y=0 indicates the top edge of the bounding box and Y=1 indicates the bottom edge.
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### *linearGradientFill.endX : <code>number</code>*
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X position of the end of the gradient line, as a multiple of the object's bounding box: X=0 indicates the left edge of the bounding box and X=1 indicates the right edge.
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### *linearGradientFill.endY : <code>number</code>*
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Y position of the end of the gradient line, as a multiple of the object's bounding box: Y=0 indicates the top edge of the bounding box and Y=1 indicates the bottom edge.
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### *linearGradientFill.getEndPoints() ⇒ <code>!Array&lt;number></code>*
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### *linearGradientFill.setEndPoints(startX, startY, endX, endY)
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Shorthand for setting all four start/endpoint properties.

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