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gm_anims.qci
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// ------------------------------------
// AIMLAYERS (LOOK AROUND)
// ------------------------------------
// Aimlayers are *additive* sequence layers which define how the body moves when you look around.
// They do NOT define the pose of the body; this is up the weapon pose sequence.
// You can use the pistol aimlayer with the SMG pose, for example. With exceptions: see below.
// However, if the aimlayer has left hand IK enabled, then the aimlayer will define the
// position of the left hand, not the weapon pose. So the aimlayer has to be correct.
// Note that it will only define the position of the IK target of the left hand; it
// won't change the fingers of the left hand, for example. That's still up to the wep pose.
$makeaimlayer soldier_Aim_9_directions "../combine_soldier_xsi/Aim_9_directions"
$makeaimlayer weapons_Aim_9_directions "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_9_directions"
$makeaimlayer weapons_Aim_9_directions_Alert "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_9_directions_Alert"
// List of aimlayers organized by weapon type, alphabetically
$popd $pushd "aimlayers"
$MakeAimLayer aimlayer_ar2 "aimlayer_ar2.smd"
// $MakeAimLayer aimlayer_ar2_crouch "aimlayer_ar2_crouch.smd"
$MakeAimLayerCamera aimlayer_camera "aimlayer_camera.smd"
$MakeAimLayerCamera aimlayer_camera_crouch "aimlayer_camera_crouch.smd"
$MakeAimLayer aimlayer_crossbow "aimlayer_crossbow.smd"
$MakeAimLayerNoLeftHandIK aimlayer_dual "aimlayer_dual.smd"
$MakeAimLayerNoLeftHandIK aimlayer_dual_crouch "aimlayer_dual_crouch.smd"
$MakeAimLayerNoLeftHandIK aimlayer_dual_walk "aimlayer_dual_walk.smd"
$MakeAimLayerNoLeftHandIK aimlayer_dual_run "aimlayer_dual_run.smd"
$MakeAimLayerNoLeftHandIK aimlayer_knife "aimlayer_knife.smd"
$MakeAimLayerNoLeftHandIK aimlayer_knife_crouch "aimlayer_knife_crouch.smd"
$MakeAimLayerNoLeftHandIK aimlayer_knife_walk "aimlayer_knife_walk.smd"
$MakeAimLayerTelekinesis aimlayer_magic "aimlayer_magic.smd"
$MakeAimLayerTelekinesis aimlayer_magic_crouch "aimlayer_magic_crouch.smd"
$MakeAimLayerNoLeftHandIK aimlayer_melee "aimlayer_melee.smd"
$MakeAimLayer aimlayer_melee2 "aimlayer_melee2.smd"
$MakeAimLayer aimlayer_melee2_crouch "aimlayer_melee2_crouch.smd"
$MakeAimLayer aimlayer_physgun "aimlayer_physgun.smd"
$MakeAimLayer aimlayer_physgun_crouch "aimlayer_physgun_crouch.smd"
$MakeAimLayer aimlayer_physgun_run "aimlayer_physgun_run.smd"
$MakeAimLayerNoLeftHandIK aimlayer_pistol "aimlayer_pistol.smd"
$MakeAimLayer aimlayer_pistol_crouch "aimlayer_pistol_crouch.smd"
$MakeAimLayerNoLeftHandIK aimlayer_pistol_walk "aimlayer_pistol_walk.smd"
$MakeAimLayerNoLeftHandIK aimlayer_pistol_run "aimlayer_pistol_run.smd"
$MakeAimLayer aimlayer_rpg "aimlayer_rpg.smd"
$MakeAimLayer aimlayer_rpg_crouch "aimlayer_rpg_crouch.smd"
$MakeAimLayer aimlayer_revolver "aimlayer_revolver.smd"
$MakeAimLayer aimlayer_revolver_walk "aimlayer_revolver_walk.smd"
$MakeAimLayer aimlayer_revolver_run "aimlayer_revolver_run.smd"
$MakeAimLayerNoLeftHandIK aimlayer_slam "aimlayer_slam.smd"
$MakeAimLayerNoLeftHandIK aimlayer_slam_crouch "aimlayer_slam_crouch.smd"
$MakeAimLayer aimlayer_shotgun "aimlayer_shotgun.smd"
$MakeAimLayer aimlayer_smg "aimlayer_smg.smd"
$popd $pushd "player"
// ------------------------------------
// MOVEMENT ANIMATIONS
// ------------------------------------
$MakeCIdle cidle_ar2 "../combine_soldier_xsi/Shoot_AR2_crouch" 0 aimlayer_ar2 ACT_HL2MP_IDLE_CROUCH_AR2 1
$MakeCIdle cidle_crossbow "../combine_soldier_xsi/Shoot_SG_crouch" 0 aimlayer_crossbow ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
$MakeCIdle cidle_camera "../aimlayers/aimlayer_camera_crouch" 4 aimlayer_camera_crouch ACT_HL2MP_IDLE_CROUCH_CAMERA 1 addlayer idle_layer
$MakeCIdle cidle_dual "../aimlayers/aimlayer_dual_crouch" 4 aimlayer_dual_crouch ACT_HL2MP_IDLE_CROUCH_DUEL 1
$MakeCIdle cidle_fist "../9way_central/fist_crouch" 0 aimlayer_dual_crouch ACT_HL2MP_IDLE_CROUCH_FIST 1 numframes 128 addlayer idle_fist_layer_weak
$MakeCIdle cidle_grenade "../9way_central/grenade_crouch" 0 aimlayer_melee ACT_HL2MP_IDLE_CROUCH_GRENADE 1 addlayer idle_layer_alt
$MakeCIdle cidle_knife "../aimlayers/aimlayer_knife_crouch" 4 aimlayer_knife_crouch activity ACT_HL2MP_IDLE_CROUCH_KNIFE 1 addlayer idle_layer
$MakeCIdle cidle_magic "../aimlayers/aimlayer_magic_crouch" 4 aimlayer_magic_crouch ACT_HL2MP_IDLE_CROUCH_MAGIC 1 addlayer idle_layer_alt
$MakeCIdle cidle_melee "../9way_central/melee_crouch" 0 aimlayer_melee ACT_HL2MP_IDLE_CROUCH_MELEE 1 addlayer idle_layer
$MakeCIdle cidle_melee2 "../aimlayers/aimlayer_melee2_crouch" 4 aimlayer_melee2_crouch ACT_HL2MP_IDLE_CROUCH_MELEE2 1 addlayer idle_layer
$MakeCIdle cidle_passive "Idle_Angry_RPG" 0 body_rot_z ACT_HL2MP_IDLE_CROUCH_PASSIVE 1 addlayer idle_layer
$MakeCIdle cidle_physgun "../aimlayers/aimlayer_physgun_crouch" 4 aimlayer_physgun_crouch ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1 addlayer idle_layer
$MakeCIdle cidle_pistol "../aimlayers/aimlayer_pistol_crouch" 4 aimlayer_revolver_run ACT_HL2MP_IDLE_CROUCH_PISTOL 1
$MakeCIdle cidle_revolver "../9way_central/revo_crouch" 0 aimlayer_revolver ACT_HL2MP_IDLE_CROUCH_REVOLVER 1
$MakeCIdle cidle_rpg "../aimlayers/aimlayer_rpg_crouch" 4 aimlayer_rpg_crouch ACT_HL2MP_IDLE_CROUCH_RPG 1
$MakeCIdle cidle_shotgun "../combine_soldier_xsi/Shoot_SG_crouch" 0 aimlayer_shotgun ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
$MakeCIdle cidle_slam "../aimlayers/aimlayer_slam_crouch" 4 aimlayer_slam_crouch ACT_HL2MP_IDLE_CROUCH_SLAM 1 addlayer idle_layer
$MakeCIdle cidle_smg1 "../9way_central/smg1_crouch" 0 aimlayer_smg ACT_HL2MP_IDLE_CROUCH_SMG1 1
$MakeCWalk cwalk_ar2 "../combine_soldier_xsi/Shoot_AR2_crouch" 0 aimlayer_ar2 ACT_HL2MP_WALK_CROUCH_AR2 1
$MakeCWalk cwalk_camera "../aimlayers/aimlayer_camera_crouch" 4 aimlayer_camera_crouch ACT_HL2MP_WALK_CROUCH_CAMERA 1
$MakeCWalk cwalk_crossbow "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
$MakeCWalk cwalk_dual "../aimlayers/aimlayer_dual_crouch" 4 aimlayer_dual_crouch ACT_HL2MP_WALK_CROUCH_DUEL 1
$MakeCWalk cwalk_fist "../9way_central/fist_crouch" 0 aimlayer_dual_crouch ACT_HL2MP_WALK_CROUCH_FIST 1 addlayer idle_fist_layer_rt
$MakeCWalk cwalk_knife "../aimlayers/aimlayer_knife_crouch" 4 aimlayer_knife_crouch ACT_HL2MP_WALK_CROUCH_KNIFE 1
$MakeCWalk cwalk_magic "../aimlayers/aimlayer_magic_crouch" 4 aimlayer_magic_crouch ACT_HL2MP_WALK_CROUCH_MAGIC 1
$MakeCWalk cwalk_melee2 "../aimlayers/aimlayer_melee2_crouch" 4 aimlayer_melee2 ACT_HL2MP_WALK_CROUCH_MELEE2 1
$MakeCWalk cwalk_passive "Idle_Angry_RPG" 0 body_rot_z ACT_HL2MP_WALK_CROUCH_PASSIVE 1
$MakeCWalk cwalk_pistol "../aimlayers/aimlayer_pistol_crouch" 4 aimlayer_revolver_run ACT_HL2MP_WALK_CROUCH_PISTOL 1
$MakeCWalk cwalk_physgun "../aimlayers/aimlayer_physgun_crouch" 4 aimlayer_physgun_crouch ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
$MakeCWalk cwalk_revolver "../9way_central/revo_crouch" 4 aimlayer_revolver_run ACT_HL2MP_WALK_CROUCH_REVOLVER 1
$MakeCWalk cwalk_rpg "../aimlayers/aimlayer_rpg_crouch" 4 aimlayer_rpg_crouch ACT_HL2MP_WALK_CROUCH_RPG 1
$MakeCWalk cwalk_shotgun "../combine_soldier_xsi/Shoot_SG_crouch" 0 aimlayer_shotgun ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
$MakeCWalk cwalk_smg1 "../9way_central/smg1_crouch" 0 aimlayer_smg ACT_HL2MP_WALK_CROUCH_SMG1 1
$MakeCWalkNoLeftArm cwalk_grenade "../9way_central/grenade_crouch" 0 aimlayer_melee ACT_HL2MP_WALK_CROUCH_GRENADE 1
$MakeCWalkNoLeftArm cwalk_melee "../9way_central/melee_crouch" 0 aimlayer_melee ACT_HL2MP_WALK_CROUCH_MELEE 1
// $MakeCWalkNoLeftArm cwalk_knife "../aimlayers/aimlayer_knife_crouch" 4 aimlayer_knife_crouch ACT_HL2MP_WALK_CROUCH_KNIFE 1
$MakeCWalkNoLeftArm cwalk_slam "../aimlayers/aimlayer_slam_crouch" 4 aimlayer_slam_crouch ACT_HL2MP_WALK_CROUCH_SLAM 1
$MakeIdle idle_ar2 "../combine_soldier_xsi/Hold_AR2" 0 aimlayer_ar2 ACT_HL2MP_IDLE_AR2 1
$MakeIdle idle_camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera ACT_HL2MP_IDLE_CAMERA 1 addlayer idle_layer
$MakeIdle idle_crossbow "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_IDLE_CROSSBOW 1
$MakeIdle idle_dual "../aimlayers/aimlayer_dual" 4 aimlayer_dual ACT_HL2MP_IDLE_DUEL 1
//$MakeIdle idle_fist "../gmod/fists_idle" 0 aimlayer_dual ACT_HL2MP_IDLE_FIST 1 addlayer idle_layer fixuploop 0 127
$MakeIdle idle_knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife ACT_HL2MP_IDLE_KNIFE 1 addlayer idle_layer
$MakeIdle idle_grenade "../9way_central/grenade" 0 aimlayer_melee ACT_HL2MP_IDLE_GRENADE 1 addlayer idle_layer_alt
$MakeIdle idle_magic "../aimlayers/aimlayer_magic" 4 aimlayer_magic ACT_HL2MP_IDLE_MAGIC 1 addlayer idle_layer_alt
$MakeIdle idle_melee "../9way_central/melee" 0 aimlayer_melee ACT_HL2MP_IDLE_MELEE 1 addlayer idle_layer
$MakeIdle idle_melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_IDLE_MELEE2 1
$MakeIdle idle_passive "Idle_RPG_Relaxed" 0 body_rot_z ACT_HL2MP_IDLE_PASSIVE 1 addlayer idle_layer
$MakeIdle idle_pistol ../9way_central/pist_$g$ 4 aimlayer_pistol ACT_HL2MP_IDLE_PISTOL 1
$MakeIdle idle_physgun "../aimlayers/aimlayer_physgun" 4 aimlayer_physgun ACT_HL2MP_IDLE_PHYSGUN 2 addlayer idle_layer
$MakeIdle idle_revolver ../9way_central/revo_$g$ 4 aimlayer_revolver ACT_HL2MP_IDLE_REVOLVER 1
$MakeIdle idle_rpg "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_RPG_9_directions" 4 aimlayer_rpg ACT_HL2MP_IDLE_RPG 1
$MakeIdle idle_shotgun "../9way_central/shotgun" 0 aimlayer_shotgun ACT_HL2MP_IDLE_SHOTGUN 1
$MakeIdle idle_slam "../aimlayers/aimlayer_slam" 4 aimlayer_slam ACT_HL2MP_IDLE_SLAM 1 addlayer idle_layer
$MakeIdle idle_smg1 "../combine_soldier_xsi/Hold_SMG1" 0 aimlayer_smg ACT_HL2MP_IDLE_SMG1 1
$MakeJump jump_ar2 "../combine_soldier_xsi/Shoot_AR2_crouch" 0 aimlayer_shotgun ACT_HL2MP_JUMP_AR2 1
$MakeJump jump_camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera ACT_HL2MP_JUMP_CAMERA 1
$MakeJump jump_crossbow "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_JUMP_CROSSBOW 1
$MakeJump jump_dual "../aimlayers/aimlayer_dual" 4 aimlayer_dual ACT_HL2MP_JUMP_DUEL 1
$MakeJump jump_fist "../gmod/fists_idle" 0 aimlayer_dual ACT_HL2MP_JUMP_FIST 1
$MakeJump jump_grenade "../9way_central/grenade_crouch" 0 aimlayer_dual ACT_HL2MP_JUMP_GRENADE 1
$MakeJump jump_knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife ACT_HL2MP_JUMP_KNIFE 1
$MakeJump jump_magic "../aimlayers/aimlayer_magic_crouch" 4 aimlayer_magic_crouch ACT_HL2MP_JUMP_MAGIC 1
$MakeJump jump_melee "../9way_central/melee_crouch" 0 aimlayer_melee ACT_HL2MP_JUMP_MELEE 1
$MakeJump jump_melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_JUMP_MELEE2 1
$MakeJump jump_passive "Idle_Angry_RPG" 0 body_rot_z ACT_HL2MP_JUMP_PASSIVE 1
$MakeJump jump_pistol "../9way_central/revo_crouch" 4 aimlayer_revolver_run ACT_HL2MP_JUMP_PISTOL 1
$MakeJump jump_physgun "../aimlayers/aimlayer_physgun_crouch" 4 aimlayer_physgun_crouch ACT_HL2MP_JUMP_PHYSGUN 1
$MakeJump jump_revolver "../9way_central/revo_crouch" 4 aimlayer_revolver_run ACT_HL2MP_JUMP_REVOLVER 1
$MakeJump jump_rpg "../aimlayers/aimlayer_rpg" 4 aimlayer_rpg ACT_HL2MP_JUMP_RPG 1
$MakeJump jump_shotgun "../9way_central/shotgun" 0 aimlayer_shotgun ACT_HL2MP_JUMP_SHOTGUN 1
$MakeJump jump_slam "../aimlayers/aimlayer_slam_crouch" 4 aimlayer_slam_crouch ACT_HL2MP_JUMP_SLAM 1
$MakeJump jump_smg1 "../9way_central/smg1_crouch" 0 aimlayer_smg ACT_HL2MP_JUMP_SMG1 1
$MakeRun run_ar2 "../combine_soldier_xsi/Hold_AR2" 0 aimlayer_ar2 ACT_HL2MP_RUN_AR2 1
$MakeRun run_camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera ACT_HL2MP_RUN_CAMERA 1
$MakeRun run_crossbow "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_RUN_CROSSBOW 1
$MakeRun run_dual "../aimlayers/aimlayer_dual_run" 4 aimlayer_dual_run ACT_HL2MP_RUN_DUEL 1
$MakeRun run_fist "../gmod/fists_idle" 0 aimlayer_dual ACT_HL2MP_RUN_FIST 1 addlayer idle_fist_layer_rt
$MakeRun run_knife "../aimlayers/aimlayer_knife" 4 aimlayer_dual ACT_HL2MP_RUN_KNIFE 1 addlayer idle_fist_layer_rt
$MakeRun run_magic "../aimlayers/aimlayer_magic" 4 aimlayer_magic ACT_HL2MP_RUN_MAGIC 1
$MakeRun run_melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_RUN_MELEE2 1
$MakeRun run_passive "Idle_Angry_RPG" 0 body_rot_z ACT_HL2MP_RUN_PASSIVE 1
$MakeRun run_physgun "../aimlayers/aimlayer_physgun_run" 4 aimlayer_physgun_run ACT_HL2MP_RUN_PHYSGUN 1
$MakeRun run_revolver "../aimlayers/aimlayer_revolver_run" 4 aimlayer_revolver_run ACT_HL2MP_RUN_REVOLVER 1
$MakeRun run_rpg "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_RPG_9_directions" 4 aimlayer_rpg ACT_HL2MP_RUN_RPG 1
$MakeRun run_shotgun "../combine_soldier_xsi/RunN_aim_sg" 0 aimlayer_shotgun ACT_HL2MP_RUN_SHOTGUN 1
$MakeRun run_smg1 "../9way_central/smg1_crouch" 0 aimlayer_smg ACT_HL2MP_RUN_SMG1 1
$MakeRunNoLeftArm run_grenade "../9way_central/grenade" 0 aimlayer_melee ACT_HL2MP_RUN_GRENADE 1
// $MakeRunNoLeftArm run_knife "../aimlayers/aimlayer_knife" 4 aimlayer_dual ACT_HL2MP_RUN_KNIFE 1
$MakeRunNoLeftArm run_melee "../9way_central/melee" 0 aimlayer_melee ACT_HL2MP_RUN_MELEE 1
$MakeRunNoLeftArm run_pistol "../aimlayers/aimlayer_pistol_run" 4 aimlayer_pistol_run ACT_HL2MP_RUN_PISTOL 1
$MakeRunNoLeftArm run_slam "../aimlayers/aimlayer_slam" 4 aimlayer_slam ACT_HL2MP_RUN_SLAM 1
$MakeSit sit_ar2 "../combine_soldier_xsi/Hold_AR2" 0 aimlayer_shotgun ACT_HL2MP_SIT_AR2 1
$MakeSit sit_camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera_crouch ACT_HL2MP_SIT_CAMERA 1
$MakeSit sit_crossbow "HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions ACT_HL2MP_SIT_CROSSBOW 1
$MakeSit sit_duel "../aimlayers/aimlayer_dual" 0 aimlayer_dual ACT_HL2MP_SIT_duel 1
$MakeSit sit_fist "../gmod/fightpose_duck" 0 aimlayer_dual ACT_HL2MP_SIT_FIST 1
$MakeSit sit_grenade "HL2DM_Throw_Grenade" 0 aimlayer_melee ACT_HL2MP_SIT_GRENADE 1
$MakeSit sit_knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife ACT_HL2MP_SIT_KNIFE 1
$MakeSit sit_melee "HL2DM_MeleeAttack" 0 aimlayer_melee ACT_HL2MP_SIT_MELEE 1
$MakeSit sit_melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_SIT_MELEE2 1
$MakeSit sit_pistol "../aimlayers/aimlayer_pistol_crouch" 4 aimlayer_revolver_walk ACT_HL2MP_SIT_PISTOL 1
$MakeSit sit_shotgun "../combine_soldier_xsi/Shoot_SG_crouch" 0 aimlayer_shotgun ACT_HL2MP_SIT_SHOTGUN 1
$MakeSit sit_smg1 "../combine_soldier_xsi/Hold_SMG1" 0 aimlayer_shotgun ACT_HL2MP_SIT_SMG1 1
$MakeSit sit_physgun "../aimlayers/aimlayer_physgun" 4 aimlayer_physgun ACT_HL2MP_SIT_PHYSGUN 1
$MakeSit sit_rpg "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_RPG_9_directions" 4 aimlayer_rpg_crouch ACT_HL2MP_SIT_RPG 1
$MakeSit sit_passive "Idle_Relaxed_Shotgun_4" 0 body_rot_z ACT_HL2MP_SIT_PASSIVE 1
$MakeSit sit_slam "HL2DM_Idle_Slam" 0 aimlayer_melee ACT_HL2MP_SIT_SLAM 1
$MakeSwimIdle swim_idle_ar2 "../combine_soldier_xsi/Hold_AR2" 0 soldier_Aim_9_directions ACT_HL2MP_SWIM_IDLE_AR2 1
$MakeSwimIdle swim_idle_camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera ACT_HL2MP_SWIM_IDLE_CAMERA 1
$MakeSwimIdle swim_idle_crossbow "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_SWIM_IDLE_CROSSBOW 1
$MakeSwimIdle swim_idle_duel "../aimlayers/aimlayer_dual" 4 aimlayer_dual ACT_HL2MP_SWIM_IDLE_DUEL 1
$MakeSwimIdle swim_idle_fist "../9way_central/fist" 0 aimlayer_dual ACT_HL2MP_SWIM_IDLE_FIST 1 addlayer idle_fist_layer_rt
$MakeSwimIdle swim_idle_gravgun "../aimlayers/aimlayer_physgun_run" 4 aimlayer_physgun_run ACT_HL2MP_SWIM_IDLE_PHYSGUN 1
$MakeSwimIdle swim_idle_grenade "../9way_central/grenade" 0 aimlayer_melee ACT_HL2MP_SWIM_IDLE_GRENADE 1
$MakeSwimIdle swim_idle_knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife ACT_HL2MP_SWIM_IDLE_KNIFE 1
$MakeSwimIdle swim_idle_magic "../aimlayers/aimlayer_magic" 4 aimlayer_magic ACT_HL2MP_SWIM_IDLE_MAGIC 1
$MakeSwimIdle swim_idle_melee "../9way_central/melee" 0 aimlayer_melee ACT_HL2MP_SWIM_IDLE_MELEE 1
$MakeSwimIdle swim_idle_melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_SWIM_IDLE_MELEE2 1
$MakeSwimIdle swim_idle_passive "Idle_Angry_RPG" 0 body_rot_z ACT_HL2MP_SWIM_IDLE_PASSIVE 1
$MakeSwimIdle swim_idle_pistol "../aimlayers/aimlayer_pistol_run" 4 aimlayer_pistol ACT_HL2MP_SWIM_IDLE_PISTOL 1
$MakeSwimIdle swim_idle_revolver "../aimlayers/aimlayer_revolver_walk" 4 aimlayer_revolver_walk ACT_HL2MP_SWIM_IDLE_REVOLVER 1
$MakeSwimIdle swim_idle_rpg "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_RPG_9_directions" 4 aimlayer_rpg ACT_HL2MP_SWIM_IDLE_RPG 1
$MakeSwimIdle swim_idle_shotgun "../combine_soldier_xsi/runN_aim_sg" 0 aimlayer_shotgun ACT_HL2MP_SWIM_IDLE_SHOTGUN 1
$MakeSwimIdle swim_idle_slam "../aimlayers/aimlayer_slam" 4 aimlayer_slam ACT_HL2MP_SWIM_IDLE_SLAM 1
$MakeSwimIdle swim_idle_smg1 "../humans_sdk/male_animations/WeaponAnims_Shared/runN_Alert_SMG1_Aim" 0 aimlayer_smg ACT_HL2MP_SWIM_IDLE_SMG1 1
$MakeSwim swimming_ar2 "../combine_soldier_xsi/Hold_AR2" 0 soldier_Aim_9_directions ACT_HL2MP_SWIM_AR2 1
$MakeSwim swimming_camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera ACT_HL2MP_SWIM_CAMERA 1
$MakeSwim swimming_crossbow "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_SWIM_CROSSBOW 1
$MakeSwim swimming_duel "../aimlayers/aimlayer_dual_run" 4 aimlayer_dual_run ACT_HL2MP_SWIM_DUEL 1
$MakeSwim swimming_fist "../9way_central/fist_crouch" 0 aimlayer_dual ACT_HL2MP_SWIM_FIST 1 addlayer idle_fist_layer_rt
$MakeSwim swimming_gravgun "../aimlayers/aimlayer_physgun_run" 4 aimlayer_physgun_run ACT_HL2MP_SWIM_PHYSGUN 1
$MakeSwim swimming_magic "../aimlayers/aimlayer_magic" 4 aimlayer_magic ACT_HL2MP_SWIM_MAGIC 1
$MakeSwim swimming_melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_SWIM_MELEE2 1
$MakeSwim swimming_passive "Idle_Angry_RPG" 0 body_rot_z ACT_HL2MP_SWIM_PASSIVE 1
$MakeSwim swimming_revolver "../aimlayers/aimlayer_revolver_run" 4 aimlayer_revolver_run ACT_HL2MP_SWIM_REVOLVER 1
$MakeSwim swimming_rpg "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_RPG_9_directions" 4 aimlayer_rpg ACT_HL2MP_SWIM_RPG 1
$MakeSwim swimming_shotgun "../combine_soldier_xsi/runN_aim_sg" 0 aimlayer_shotgun ACT_HL2MP_SWIM_SHOTGUN 1
$MakeSwim swimming_smg1 "../humans_sdk/male_animations/WeaponAnims_Shared/runN_Alert_SMG1_Aim" 0 aimlayer_smg ACT_HL2MP_SWIM_SMG1 1
$MakeSwimNoLeftArm swimming_grenade "../9way_central/grenade" 0 aimlayer_melee ACT_HL2MP_SWIM_GRENADE 1
$MakeSwimNoLeftArm swimming_knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife_crouch ACT_HL2MP_SWIM_KNIFE 1
$MakeSwimNoLeftArm swimming_melee "../9way_central/melee" 0 aimlayer_melee ACT_HL2MP_SWIM_MELEE 1
$MakeSwimNoLeftArm swimming_pistol "../aimlayers/aimlayer_pistol_run" 4 aimlayer_pistol ACT_HL2MP_SWIM_PISTOL 1
$MakeSwimNoLeftArm swimming_slam "../aimlayers/aimlayer_slam" 4 aimlayer_slam ACT_HL2MP_SWIM_SLAM 1
$MakeWalk walk_ar2 smg1 "../combine_soldier_xsi/Hold_AR2" 0 soldier_Aim_9_directions ACT_HL2MP_WALK_AR2 1
$MakeWalk walk_camera camera "../aimlayers/aimlayer_camera" 4 aimlayer_camera ACT_HL2MP_WALK_CAMERA 1 addlayer idle_layer
$MakeWalk walk_crossbow shotgun "../aimlayers/aimlayer_crossbow" 4 aimlayer_crossbow ACT_HL2MP_WALK_CROSSBOW 1
$MakeWalk walk_dual dual "../aimlayers/aimlayer_dual_walk" 4 aimlayer_dual_walk ACT_HL2MP_WALK_DUEL 1
$MakeWalk walk_fist fist "../gmod/fists_idle" 0 aimlayer_dual ACT_HL2MP_WALK_FIST 1 addlayer idle_fist_layer_rt
$MakeWalk walk_knife knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife ACT_HL2MP_WALK_KNIFE 1 addlayer idle_layer
$MakeWalk walk_magic magic "../aimlayers/aimlayer_magic" 4 aimlayer_magic ACT_HL2MP_WALK_MAGIC 1 addlayer idle_layer_alt
$MakeWalk walk_melee2 melee2 "../aimlayers/aimlayer_melee2" 4 aimlayer_melee2 ACT_HL2MP_WALK_MELEE2 1 addlayer idle_layer
$MakeWalk walk_passive passive "Idle_RPG_Relaxed" 0 body_rot_z ACT_HL2MP_WALK_PASSIVE 1 addlayer idle_layer
$MakeWalk walk_physgun gravgun "../aimlayers/aimlayer_physgun_run" 4 aimlayer_physgun_run ACT_HL2MP_WALK_PHYSGUN 1 addlayer idle_layer
$MakeWalk walk_revolver revo_$g$ "../aimlayers/aimlayer_revolver_walk" 4 aimlayer_revolver_walk ACT_HL2MP_WALK_REVOLVER 1
$MakeWalk walk_rpg rpg "../humans_sdk/male_animations/WeaponAnims_Shared/Aim_RPG_9_directions" 4 aimlayer_rpg ACT_HL2MP_WALK_RPG 1
$MakeWalk walk_shotgun shotgun "../combine_soldier_xsi/RunN_aim_sg" 0 aimlayer_shotgun ACT_HL2MP_WALK_SHOTGUN 1
$MakeWalk walk_smg1 smg1 "../9way_central/smg1_crouch" 0 aimlayer_smg ACT_HL2MP_WALK_SMG1 1
$MakeWalkNoLeftArm walk_grenade melee "../9way_central/grenade" 0 aimlayer_melee ACT_HL2MP_WALK_GRENADE 1 addlayer idle_layer_alt
// $MakeWalkNoLeftArm walk_knife knife "../aimlayers/aimlayer_knife" 4 aimlayer_knife_walk ACT_HL2MP_WALK_KNIFE 1
$MakeWalkNoLeftArm walk_melee melee "../9way_central/melee" 0 aimlayer_melee ACT_HL2MP_WALK_MELEE 1 addlayer idle_layer
$MakeWalkNoLeftArm walk_pistol pist_$g$ "../aimlayers/aimlayer_pistol_walk" 4 aimlayer_pistol_walk ACT_HL2MP_WALK_PISTOL 1
$MakeWalkNoLeftArm walk_slam slam "../aimlayers/aimlayer_slam" 4 aimlayer_slam ACT_HL2MP_WALK_SLAM 1 addlayer idle_layer
// ------------------------------------
// GESTURES AND OTHER MISC. STUFF
// ------------------------------------
$include gm_sequences.qci
// ------------------------------------
// THE REST OF THE OTHER MISC. STUFF
// ------------------------------------
$sequence drive_pd "../gmod/drive_pd" ACT_DRIVE_POD 1 fps 30.00
$origin 0 0 4
$animation sit_rollercoaster_idle "../gmod/sit_slam"
$animation sit_rollercoaster_fall "../gmod/ride_fall"
$animation sit_rollercoaster_fast "../gmod/ride_fast"
$sequence sit_rollercoaster { sit_rollercoaster_fall sit_rollercoaster_idle sit_rollercoaster_fast
blendwidth 3 blend vertical_velocity -1 1 ACT_GMOD_SIT_ROLLERCOASTER 1
loop fps 30 fadein 0.3 fadeout 0.3 addlayer gmod_breath_layer_sitting }
$origin 0 9.4 -0.7 // XSI offset, positions the player perfectly in the vehicle 0 9.4 -0.7
$animation drive_airboat_left "../gmod/drive_airboat_left" { loop LX LY rotateto -1 }
$animation drive_airboat_right "../gmod/drive_airboat_right" { loop LX LY rotateto 1 }
$animation drive_airboat_center "../gmod/drive_airboat" { loop LX LY rotateto 1 }
$sequence drive_airboat { drive_airboat_left drive_airboat_center drive_airboat_right
blendwidth 3 blend vehicle_steer -1 1 ACT_DRIVE_AIRBOAT 1 }
$origin 0 8.5 -4 // XSI offset, positions the player perfectly in the vehicle 0 8.5 -4
$animation drive_jeep_left "../gmod/drive_jeep_left" { loop LX LY rotateto -1 }
$animation drive_jeep_right "../gmod/drive_jeep_right" { loop LX LY rotateto 1 }
$animation drive_jeep_center "../gmod/drive_jeep" { loop LX LY rotateto 1 }
$sequence drive_jeep { drive_jeep_left drive_jeep_center drive_jeep_right
blendwidth 3 blend vehicle_steer -1 1 ACT_DRIVE_JEEP 1 }
$origin 0 0 0