From 28e6fb3c5465d58e0d05df356e7e7f3ce837f08d Mon Sep 17 00:00:00 2001 From: Sujay Barui Date: Wed, 17 Sep 2025 11:02:49 +0530 Subject: [PATCH 1/3] new commit --- Sujay-Games.txt | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 Sujay-Games.txt diff --git a/Sujay-Games.txt b/Sujay-Games.txt new file mode 100644 index 0000000..367dbd6 --- /dev/null +++ b/Sujay-Games.txt @@ -0,0 +1,25 @@ +# Game Title +ChronoShift + +## Concept +This is a fast-paced puzzle adventure where players manipulate time to solve challenges and escape mysterious levels. + +## Gameplay +Players must navigate through interconnected rooms filled with traps and obstacles. The twist: they can rewind and fast-forward time to alter objects, solve puzzles, and outsmart enemies. The objective is to escape each level by unlocking doors and finding hidden keys. + +## Unique Features +- Time-manipulation mechanic that changes how puzzles and enemies behave. +- Multiple solutions to each puzzle, encouraging creativity. +- Dynamic environments that respond differently when time is altered. + +## Target Audience +Gamers aged 12+ who enjoy puzzles, strategy, and immersive adventure experiences. + +## Art Style & Theme +Minimalist but atmospheric — glowing neon aesthetics with shadowy environments, similar to *Tron* meets *Monument Valley*. + +## Inspiration +Inspired by games like *Braid*, *Portal*, and *The Witness*, with a focus on unique puzzle-solving mechanics. + +## Tools or Platforms +Unity (for PC & mobile release). From e02652a824f75965b0483fb4c1eb7d4a7053bcfe Mon Sep 17 00:00:00 2001 From: Sujay Barui Date: Wed, 17 Sep 2025 11:19:09 +0530 Subject: [PATCH 2/3] Hello sir --- Game-dea-Hub-A | 1 + Sujay_Games.txt | 0 2 files changed, 1 insertion(+) create mode 160000 Game-dea-Hub-A create mode 100644 Sujay_Games.txt diff --git a/Game-dea-Hub-A b/Game-dea-Hub-A new file mode 160000 index 0000000..76b8a40 --- /dev/null +++ b/Game-dea-Hub-A @@ -0,0 +1 @@ +Subproject commit 76b8a40e28da8b342b3921397ad687d00f356079 diff --git a/Sujay_Games.txt b/Sujay_Games.txt new file mode 100644 index 0000000..e69de29 From 8bee8e019325f1d93ef4ac3e7b8e87a768d67676 Mon Sep 17 00:00:00 2001 From: Sujay Barui Date: Wed, 17 Sep 2025 11:22:14 +0530 Subject: [PATCH 3/3] Sujay_Games.txt --- Sujay_Games.txt | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Sujay_Games.txt b/Sujay_Games.txt index e69de29..10cee5b 100644 --- a/Sujay_Games.txt +++ b/Sujay_Games.txt @@ -0,0 +1,26 @@ +# Game Title +Skybound Odyssey + +## Concept +An open-world adventure where players soar across floating islands in the sky, uncovering secrets, battling sky pirates, and restoring balance to a fractured world. + +## Gameplay +Players control an airship and a customizable hero. They can explore islands, solve environmental puzzles, trade with merchants, and engage in aerial battles against enemies. The main objective is to collect ancient relics scattered across the islands to rebuild the world’s core and prevent it from collapsing. + +## Unique Features +- Fully explorable sky islands with dynamic weather and day-night cycles. +- Airship combat with upgrades, cannons, and crew management. +- Seamless transition between flying and exploring islands on foot. +- Choices that affect alliances with factions (sky pirates, merchants, guardians). + +## Target Audience +Adventure and RPG lovers, ages 13+ who enjoy exploration, strategy, and epic storytelling. + +## Art Style & Theme +Vibrant cel-shaded style inspired by *The Legend of Zelda: Wind Waker* with a mix of steampunk aesthetics for the airships. The theme blends fantasy and adventure with lighthearted yet epic tones. + +## Inspiration +Inspired by *Skies of Arcadia*, *Wind Waker*, and *No Man’s Sky*, combining exploration with story-driven adventure. + +## Tools or Platforms +Unreal Engine (PC & console release).