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enhancementNew feature or requestNew feature or requestgame mechanicsgood first issueGood for newcomersGood for newcomershacktoberfest
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Introduce a new power-up called “Shield” that makes the snake immune to self-collision for 2 seconds after being picked up.
This will allow players to survive if they accidentally run into their own tail — but only for a short time.
🎯 Requirements:
- Add a new shield item (e.g., a glowing orb or different-colored fruit).
- When the player collects this item:
- Enable a shield mode for 2 seconds.
- During shield mode, ignore self-collision checks.
- After 2 seconds, return collision behavior to normal.
- Prevent shield stacking if a second one is collected while the first is still active.
- Optional: Add a visual indicator (e.g., glowing snake, border around the screen, shield icon on screen).
đź’ˇ Implementation Hints:
- Add a flag like
isShieldActiveto control self-collision logic. - Use
setTimeoutto automatically disable the shield after 2000ms. - Modify the part of the code that checks for self-collision to something like:
if (!isShieldActive && checkSelfCollision()) {
  gameOver();
} - Consider adding sound or visual feedback when the shield activates or deactivates.
đź§© Files Likely Involved:
script.js(main game loop, collision detection)- Any file that handles power-up spawning or game state
âś… Acceptance Criteria:
- Player collects the Shield item successfully
- Self-collision is ignored for exactly 2 seconds
- Collision works normally again after 2 seconds
- No shield stacking bugs or unexpected behaviors
- UI feedback shows shield status clearly (optional)
đź§Ş Optional Bonus:
- Show a countdown timer or visual effect while the shield is active.
- Add a cool-down before another shield can be used.
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enhancementNew feature or requestNew feature or requestgame mechanicsgood first issueGood for newcomersGood for newcomershacktoberfest