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🛡️ Feature Request: Add Power-Up – “Shield” (Immunity to Self-Collision for 2 Seconds) #3

@AjaysDevWorkspace

Description

@AjaysDevWorkspace

Introduce a new power-up called “Shield” that makes the snake immune to self-collision for 2 seconds after being picked up.
This will allow players to survive if they accidentally run into their own tail — but only for a short time.

🎯 Requirements:

  • Add a new shield item (e.g., a glowing orb or different-colored fruit).
  • When the player collects this item:
    • Enable a shield mode for 2 seconds.
    • During shield mode, ignore self-collision checks.
    • After 2 seconds, return collision behavior to normal.
  • Prevent shield stacking if a second one is collected while the first is still active.
  • Optional: Add a visual indicator (e.g., glowing snake, border around the screen, shield icon on screen).

đź’ˇ Implementation Hints:

  • Add a flag like isShieldActive to control self-collision logic.
  • Use setTimeout to automatically disable the shield after 2000ms.
  • Modify the part of the code that checks for self-collision to something like:
    if (!isShieldActive && checkSelfCollision()) {
      gameOver();
    }
  • Consider adding sound or visual feedback when the shield activates or deactivates.

đź§© Files Likely Involved:

  • script.js (main game loop, collision detection)
  • Any file that handles power-up spawning or game state

âś… Acceptance Criteria:

  • Player collects the Shield item successfully
  • Self-collision is ignored for exactly 2 seconds
  • Collision works normally again after 2 seconds
  • No shield stacking bugs or unexpected behaviors
  • UI feedback shows shield status clearly (optional)

đź§Ş Optional Bonus:

  • Show a countdown timer or visual effect while the shield is active.
  • Add a cool-down before another shield can be used.

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