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Android and IOS wrong MouseEvent3D Z order #14
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After 1 hour of debugging there are some news: Ok and now i don't know how to solve this... P.S. sorry for bad english |
Ok. Thanks for clarification. We will check how drawToBitmapData works on mobile devices. |
Thank you, i think alternativa is a powerfull engine, it's working very well on mobile except this bug. |
I'm still debugging it to get to the bottom of this bug. That's also as far as I got. Line 835: var color:int = pixel.getPixel(k, 0); Always returns 0. |
no news about this issue? |
if you have simple geometry (you probably do, on mobile) you could try casting ray instead of listening to mouse events. |
It's a very common issue in the forums, how can this issue be resolved is Alternativa3D problem or Adobe's? |
var color:int = pixel.getPixel(k, 0); |
Any status updates on this one? Tested it in away3d and they don´t have that problem. Different approach? Probably. |
Please answer a question in facebook |
any news? |
Yes, i agree with you. We will work in this direction. |
it's time ) |
There haven't been any commits lately, I just have a feeling that Alternativa3D will be abandoned. I just hope not. |
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Yeah, it's all looking a bit unloved in here. :-( |
There is #59 that should solve this part. |
Thanks makc, I will take a look at #59 |
Any results? |
in process... |
Still in process? On Thu, May 23, 2013 at 3:33 PM, Sergey Gonchar [email protected]:
Sent from my gmail. |
Any results?Is it abandoned? |
Do you mean the engine? |
Yes, I've been waiting for version fixes the IOS system has been bothering me. |
The thing is noone really knows what causes the bug. It takes quite a time to research and find the cause, so if someone could give a clear picture of the problem (and not just "there are wrong colors in the bitmap"), fix will be done quickly. Otherwise, you need to wait for someone, who wants to use the engine on device and willing to spend time in debugger, to appear. |
Only on Android and IOS if you have for example a box on a plane and click on the box, the mouseevent3D will always target the plane.
So the issue is concerning MouseEvent3D with overlapping object.
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