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I have two comments about the lookAt methods (in DirectionalLight, SpotLight, Camera3D, and possibly elsewhere):
I think this method should be implemented in Object3D, not in multiple subclasses.
When deltaY is non-zero, the lookAt method produces incorrect results for me. It points down when it should point up and vice versa. If you aren't able to trivially reproduce this, let me know and I'll investigate the cause further.
Thanks!
The text was updated successfully, but these errors were encountered:
I have two comments about the lookAt methods (in DirectionalLight, SpotLight, Camera3D, and possibly elsewhere):
Thanks!
The text was updated successfully, but these errors were encountered: