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Core.cs
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using System;
using System.Threading.Tasks;
namespace MediaSensor
{
internal class Core
{
internal event EventHandler<UpdateArgs>? StateUpdated;
ApiEndpoint ApiEndpoint { get; }
Sensor Sensor { get; }
ConfigurationReader Configuration { get; }
TargetState OverrideState { get; set; }
MediaState MediaState { get; set; }
public Core(ConfigurationReader configuration, ApiEndpoint apiEndpoint, Sensor sensor)
{
Configuration = configuration;
ApiEndpoint = apiEndpoint;
Sensor = sensor;
this.Sensor.StateChanged += Sensor_StateChanged;
}
internal async Task InitializeAsync()
{
if (this.Configuration.SoundSensor)
{
this.Sensor.Initialize(this.Configuration);
// Start with the light tuned to the music
this.MediaState = this.Sensor.CurrentState;
this.OverrideState = TargetState.FromMedia;
// Begin regular updates from the sensor
this.Sensor.Start();
}
else
{
// Start with the light on
this.OverrideState = TargetState.On;
}
this.UpdateUi();
await this.UpdateEndpointAsync();
}
internal async Task ShutdownAsync()
{
OverrideState = TargetState.Shutdown;
this.UpdateUi();
await this.UpdateEndpointAsync();
}
internal async Task SetMediaStateAsync(MediaState state)
{
if (state == this.MediaState)
return;
this.MediaState = state;
this.UpdateUi();
if (this.OverrideState == TargetState.FromMedia)
await this.UpdateEndpointAsync();
}
internal async Task ToggleOverrideAsync()
{
OverrideState = OverrideState switch
{
TargetState.FromMedia => MediaState switch
{
MediaState.Playing => TargetState.On,
MediaState.Standby => TargetState.On,
MediaState.Stopped => TargetState.Off,
_ => TargetState.Off,
},
// Without media sensor, we only have on and off states
TargetState.On => Configuration.SoundSensor ? TargetState.FromMedia : TargetState.Off,
TargetState.Off => Configuration.SoundSensor ? TargetState.FromMedia : TargetState.On,
_ => TargetState.FromMedia,
};
this.UpdateUi();
await this.UpdateEndpointAsync();
}
internal async Task UpdateEndpointAsync()
{
string stateName = OverrideState switch
{
TargetState.On => "on switch",
TargetState.Off => "off switch",
TargetState.Shutdown => "shutdown",
TargetState.FromMedia => MediaState switch
{
MediaState.Playing => "off media", // volume greater than 0
MediaState.Standby => "off media", // volume smidgen
MediaState.Stopped => "on media", // volume 0
_ => "error"
},
_ => "error"
};
await ApiEndpoint.NotifyEndpoint(stateName);
}
private void Sensor_StateChanged(object? sender, SensorStateEventArgs e)
{
_ = SetMediaStateAsync(e.State);
}
private void UpdateUi()
{
var args = new UpdateArgs(this.MediaState, this.OverrideState, exception: null);
this.StateUpdated?.Invoke(this, args);
}
}
}