| Agate Golem |
Good |
The "armour" colour is fine, but could do with a bit of rounding out. The "skin" should appear less organic, perhaps make soften and make it seem like quartz bands found in agate slices. |
| Ancient Lagrahk |
Find a way to default the head rotation so that when they look around, it isn't jank. |
Good |
| Archaic Warrior |
Give it the ability to hold (or display holding) a weapon. |
Give the skeleton a look-over, unify the colours on the Scaynyx armour. |
| Bismuth Uletrus |
The sitting animation isn't really that obvious. Also should not look around. |
Give the bismuth fins more of a sheen. They are also meant to be coated in a sort of bismuth slag, but not very clear. |
| Cavern Tick |
Good |
It's not clear what a Cavern Tick is. Perhaps the carapace could look more crystalline, either frail glitter, gaia stone, or some new crystalline material. Apply it across the whole body, too. |
| Contorted Naga |
Also has the head rotation issue. |
The nature of the Contorted Naga's a bit nebulous. Is it made of Goldstone? Was it something before? Whatever the case, it needs to look less organic, just need to figure out how. (Addendum: oh yeah, Nomadic Lagrahk relative...) Done |
| Corrupt Sapper |
Good |
Whatever I do with Growth Sapper, copy it over here. |
| Crystal Golem |
I'd make some small adjustments, but importing models is hard. |
Good |
| Growth Sapper |
Good |
Figure out what material the carapace is. Should it look like the agate armour on Agate Golems? |
| Howlite Wolf |
This was a rather experimental model, I reckon they could be done better. Would need an overhaul. |
If the model is being overhauled, so would the texture. Keep the blue accents, but better contrast the shades. |
| Lesser Shockshooter |
Good |
There should be more of a crystalline definition as they're just scouts. |
| Lesser Spitfire |
Good |
Same deal as the Shockshooters. |
| Markuzar Plant |
Good |
I planned for different colours, but different models would be useful. It just can't be done at the moment, so only colours can be done. Also, the petals should look more like a crystal, then make the body more like a rocky mineral, perhaps agate. |
| Mineral Arenthis |
Articulated tentacles. Done |
I like the texture, but it needs some extra definition. Make the head more glassy, fade the tentacle colours together except for the base and tips. Done |
| Muckling |
Good |
Honestly, it's just a slime, what else is to say? Well, the outer layer could be more transparent, make it more leaning towards indigo in colour. |
| Mutant Growth Extractor |
Reposition limbs to be more natural in figure. Animate the proboscis. |
Whatever happens with the Growth Sapper, mirror the changes. |
| Nomadic Lagrahk |
Fix the head rotation. |
Good. |
| Primal Beast |
None |
Make the rocky protrusions more like Gaia Stone (maybe Primal Mass or Nexustone? Consider those options). More saturation on the colour transitions. |
| Rocky Luggeroth |
Good |
Trying to make the shape of a shell is difficult, but I think I can try that again, and make it more naturally rocky. The face...you know what, keep it, but give the "skin" more of a definition. |
| Rugged Lurmorus |
Allow for size variations |
Honestly, someone's going to come out of the woodwork all "muh mixels" but I don't care, this is just how it is when the model is scaled in post. That being said, make the skin more rocky, and desaturate the sails. |
| Saltion |
Maybe the legs could be thinner. |
Make the fulgurite bits a slightly different colour for variation, more glassy carapace. |
| Shallow Arenthis |
Good |
Good |
| Shalurker |
Fine enough, could be different. |
Now, I really don't know the nature of the Shalurker, and that's probably the point. Though, if it is from Gaia, it needs a more rocky appearance. |
| Spellbound Elemental |
New animations, more depth. |
Make the colour of the body more akin to Gaia Stone, make the glowing parts stand out a little more. |
| Malachite Drone |
Good |
I suppose the helmet could be more "shiny" or at least give it more contrast. The body should also be a little less flat. Also, change the eye colour of non-followers to something else. |
| Mookaite Construct |
Good |
Good |
| Opalite Construct |
Good |
Good |
| Growth Grazer |
Good |
Hard to say, it could reflect a Growth Sapper's colour, but in the gold biomes, the body colour blends in well. |
| Aureate Evraun |
Good |
Good |
| Moss Agate Monitor |
Good |
Good |
| Blue Howlite Wolf |
Give it the complete works, an entirely new model. |
If the model is changing, so will the texture. The pink is quite the contrast, but perhaps it should change. |
| Malachite Guard |
Good |
More contrast on the bands. |
Once again, I find myself at the whim of my own will.
The nature of the Contorted Naga's a bit nebulous. Is it made of Goldstone? Was it something before? Whatever the case, it needs to look less organic, just need to figure out how.Done(Addendum: oh yeah, Nomadic Lagrahk relative...)
Articulated tentacles.DoneI like the texture, but it needs some extra definition. Make the head more glassy, fade the tentacle colours together except for the base and tips.Done