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12 changes: 6 additions & 6 deletions .github/workflows/pr-checks.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@v5

- name: Set up Node.js
uses: actions/setup-node@v4
uses: actions/setup-node@v5
with:
node-version: 20
node-version: 25
cache: npm

- name: Install dependencies
Expand All @@ -28,12 +28,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@v5

- name: Set up Node.js
uses: actions/setup-node@v4
uses: actions/setup-node@v5
with:
node-version: 20
node-version: 25
cache: npm

- name: Install dependencies
Expand Down
2 changes: 1 addition & 1 deletion .nvmrc
Original file line number Diff line number Diff line change
@@ -1 +1 @@
20
25
2 changes: 1 addition & 1 deletion demo/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,6 @@
<!-- <div class="loader" id="loading"></div> -->
</div>
</div>
<script type="module" src="./index.js"></script>
<script type="module" src="./index.ts"></script>
</body>
</html>
75 changes: 43 additions & 32 deletions demo/index.js → demo/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,8 @@ import * as THREE from "three";
import { TrackballControls } from "three/examples/jsm/controls/TrackballControls.js";
import { STLLoader } from "three/examples/jsm/loaders/STLLoader.js";

let renderer, scene;
let renderer: THREE.WebGLRenderer;
let scene: THREE.Scene;

function init() {
const sizes = {
Expand Down Expand Up @@ -35,7 +36,7 @@ function init() {
// the light follow the camera position
controls.addEventListener("change", lightUpdate);

function lightUpdate() {
function lightUpdate(): void {
directionalLight.position.copy(camera.position);
}

Expand All @@ -51,7 +52,7 @@ function init() {
directionalLight.castShadow = true;
scene.add(directionalLight);

function onWindowResize() {
function onWindowResize(): void {
// Update sizes
sizes.width = window.innerWidth;
sizes.height = window.innerHeight - 100;
Expand All @@ -65,7 +66,7 @@ function init() {
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
}

function render() {
function render(): void {
requestAnimationFrame(render);
controls.update();
renderer.render(scene, camera);
Expand All @@ -76,27 +77,27 @@ function init() {

init();

let mesh;
let mesh: THREE.Mesh | null = null;

const offsetElement = document.getElementById("offset");
const btnMeshOffset = document.getElementById("meshOffset");
const btnPointOffset = document.getElementById("pointOffset");
const offsetElement = document.getElementById("offset") as HTMLInputElement;
const btnMeshOffset = document.getElementById("meshOffset") as HTMLButtonElement;
const btnPointOffset = document.getElementById("pointOffset") as HTMLButtonElement;

btnMeshOffset.addEventListener("click", async (e) => {
btnMeshOffset?.addEventListener("click", async (e: Event) => {
e.preventDefault();

const offset = offsetElement.value;
const offset = Number(offsetElement?.value || 0);

if (mesh) {
const meshOffset = await applyOffset(mesh, offset);
removeAddOffset(meshOffset);
}
});

btnPointOffset.addEventListener("click", (e) => {
btnPointOffset?.addEventListener("click", (e: Event) => {
e.preventDefault();

const offset = offsetElement.value;
const offset = Number(offsetElement?.value || 0);

if (mesh) {
const newMesh = processGeometry(mesh.geometry, offset);
Expand All @@ -105,23 +106,29 @@ btnPointOffset.addEventListener("click", (e) => {
});

// Load the file and get the geometry
document.getElementById("file").onchange = (e) => {
const fileInput = document.getElementById("file") as HTMLInputElement;
fileInput?.addEventListener("change", (e: Event) => {
const target = e.target as HTMLInputElement;
const file = target.files?.[0];

if (!file) return;

const reader = new FileReader();

reader.onload = () => {
const geometry = new STLLoader().parse(reader.result);

createMeshFromFile(geometry);
if (reader.result) {
const geometry = new STLLoader().parse(reader.result);
createMeshFromFile(geometry);
}
};

reader.readAsArrayBuffer(e.target.files[0]);
};
reader.readAsArrayBuffer(file);
});

/**
* Creates the mesh from the file's geometry
* @param {THREE.BufferGeometry} geometry
*/
const createMeshFromFile = (geometry) => {
const createMeshFromFile = (geometry: THREE.BufferGeometry): void => {
if (mesh) {
scene.remove(mesh);
}
Expand All @@ -135,32 +142,36 @@ const createMeshFromFile = (geometry) => {
scene.add(mesh);
};

const removeAddOffset = (mesh) => {
const offsetMesh = scene.children.filter((item) => item.name === mesh.name);
const removeAddOffset = (offsetMesh: THREE.Mesh | THREE.Points): void => {
const existingMesh = scene.children.filter((item) => item.name === offsetMesh.name);

if (offsetMesh.length === 0) {
scene.add(mesh);
if (existingMesh.length === 0) {
scene.add(offsetMesh);
} else {
scene.remove(offsetMesh[0]);
scene.add(mesh);
scene.remove(existingMesh[0]);
scene.add(offsetMesh);
}
};

// Button to clear the scene
const btnClearScene = document.getElementById("clearScene");
const btnClearScene = document.getElementById("clearScene") as HTMLButtonElement;

btnClearScene.addEventListener("click", () => {
btnClearScene?.addEventListener("click", () => {
clearScene();
});

const clearScene = () => {
const clearScene = (): void => {
const meshes = scene.children.filter((item) => item.type === "Mesh" || item.type === "Points");

if (meshes.length > 0) {
for (const mesh of meshes) {
scene.remove(mesh);
for (const meshItem of meshes) {
scene.remove(meshItem);
}

document.getElementById("file").value = "";
const fileInput = document.getElementById("file") as HTMLInputElement;
if (fileInput) {
fileInput.value = "";
}
}
mesh = null;
};
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