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🛠️ Fix broken links
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  • src/routes/docs
    • [...3]the-blueprint-format/[...10]cameras
    • [...5]resources

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src/routes/docs/[...3]the-blueprint-format/[...10]cameras/+page.md

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{ $frontmatter.description }
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Looking for how to interact with a Camera in-game? Check out [Interacting with Cameras](/docs/rigs/camera).
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Looking for how to interact with a Camera in-game? Check out [Interacting with Cameras](/docs/rigs/cameras).
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## Installing the Camera Plugin
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src/routes/docs/[...5]resources/[...1]faq/+page.md

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## Can I smoothly transition between different animations?
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**Yes!** See the [Tweening](/docs/exported-rigs/controlling-a-rig-instance#tween-function) section of Blueprint Animations for more information.
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**Yes!** See the [Tweening](/docs/rigs/controlling-a-rig-instance#tween-function) section of Blueprint Animations for more information.
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## How long has Animated Java been in development?
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src/routes/docs/[...5]resources/[...2]migrating-from-older-versions/+page.md

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### Summon Function
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The [summon function](/docs/exported-rigs/summoning-a-new-rig-instance) has been updated to use macro arguments instead of scoreboard arguments.
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The [summon function](/docs/rigs/summoning-a-new-rig-instance) has been updated to use macro arguments instead of scoreboard arguments.
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```rust title="Old"
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scoreboard players operation #variant aj.i = $aj.armor_stand.variant.no_baseplate aj.id

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