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include/NEGeneral.h
@@ -242,7 +242,7 @@ NE_BufferingMode;
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void NE_SetDepthBufferingMode(NE_BufferingMode mode);
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/// Return the active depth buffering mode for 3D render.
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-NE_BufferingMode NE_GetDepthBufferingMode(void)
+NE_BufferingMode NE_GetDepthBufferingMode(void);
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/// Returns the number of polygons drawn since the last glFlush().
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///
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