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+DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md b/Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md new file mode 100644 index 00000000..618a7c39 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md @@ -0,0 +1,637 @@ +# Maintainer Changelog +Changelog format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). + +#### Types of changes +- **Added** for new features. +- **Changed** for changes in existing functionality. +- **Deprecated** for soon-to-be removed features. +- **Removed** for now removed features. +- **Fixed** for any bug fixes. +- **Security** in case of vulnerabilities + +_Please, always remove previous plugin version before updating!_ + +## [1.17.1] - 2024-11-22 + +### Fixed +- Fix lightmapper warning from Demo scene on Mac +- Fix disabled filters could break search in some cases + +## [1.17.0] - 2024-11-20 + +### Added +- Add demo scene at Maintainer/Demo/Maintainer Demo.unity + +### Fixed +- Fix deprecated API warnings in Unity 6 LTS (thx Makaka Games) + +## [1.16.3] - 2024-09-04 + +### Changed +- Improve Unity 6 compatibility +- Dramatically improve Assets Map update time in some scenarios by magnitude of 5 + +### Fixed +- Fix records tabs layout +- Fix GUI Layout errors in Console when Maintainer is opened first time + +## [1.16.2] - 2023-06-07 + +### Changed +- Improve exceptions handling at the Issues Fixer +- Improve Issues Fixer performance (thx Mattis) + +## [1.16.1] - 2023-04-14 + +### Changed +- Multiple managed references to the same instance in one SerializedObject are now traversed only once in Unity 2021.2 or newer + +### Fixed +- Fix infinite [SerializeReference] recursion could lead to freeze (thx Makaka Games) +- Fix null ref when dealing with files without asset importer (thx CDF) +- Fix few harmless errors in Console when revealing Issue + +## [1.16.0] - 2022-09-18 + +### Added +- Add Deep search option to the References Finder + +### Changed +- Improve Assets Map generation performance (thx Adam Kane) +- Reduce Assets Map file size +- Reduce References Finder UI CPU overhead +- Nicify property path at the Hierarchy Reference Finder results + +### Removed +- Remove few obsolete APIs + +### Fixed +- Fix reveal in prefabs could work incorrectly + +## [1.15.0] - 2022-08-05 + +### Added +- Add support for SerializeReference attribute (thx CanBaycay) + +### Changed +- Improve Duplicate component search accuracy + +## [1.14.3] - 2022-06-24 + +### Fixed +- Fix scripts references might not appear in References Finder (thx CanBaycay) + +## [1.14.2] - 2022-06-21 + +### Fixed +- Fix Addressable folders dependencies processing (thx sebas77) + +## [1.14.1] - 2022-04-11 + +### Changed +- Improve Unity 2022.2 compatibility + +## [1.14.0] - 2022-02-05 + +### Added +- Add "Ignore Editor assets" option (on by default) to Project Cleaner + - In addition to Editor-only special folders, it now ignores assets under editor-only Assembly Definitions + +### Removed +- Remove 'Editor Resources' and 'EditorResources' folders from the Project Cleaner builtin ignores + +### Fixed +- Fix redundant .asmdef ignore added to the Project Cleaner while migrating from < 1.4.1 version +- Fix icons rendering performance degradation regression + +## [1.13.2] - 2022-01-19 +### Changed +- Improve few built-in icons rendering + +## [1.13.1] - 2022-01-17 +### Fixed +- Fix possible exception while scanning for missing references + +## [1.13.0] - 2021-10-04 +### Added +- Add automatic IDependenciesParser implementations integration in Unity 2019.2+ +- Add Filters count to the filtering tabs titles +- Add Tools > Code Stage > Maintainer > Find Issues In Opened Scenes along with new StartSearchInOpenedScenes API +- Add Game Object > Maintainer > Find Issues In Opened Scenes menu +- Add MaintainerExtension base class for extensions +- Add DependenciesParser base class for dependency parsing extensions +- Add items count to the Issues Finder and Project Cleaner reports +- Add new support contact, let's chat at [Discord](https://discord.gg/FRK5HRzZvq)! + +### Changed +- Improve Project Cleaner ignores context menu UX +- Allow searching issues at the unsaved Untitled scene +- Previous search results do not clear up anymore if new search was cancelled +- Improve Unity 2022.1 compatibility +- Make AssetInfo class public +- Change IDependenciesParser.GetDependenciesGUIDs signature to allow more flexibility: + - accept AssetInfo instance + - return IList +- Utilize IDependenciesParser for settings dependencies processing + +### Deprecated +- Starting from Unity 2019.2+, deprecate redundant AssetDependenciesSearcher.AddExternalDependenciesParsers API +- Deprecate legacy .NET 3.5 (to be removed in next major upgrade in favor of newer .NET version) + +### Fixed +- Issues Finder: + - Fix some Game Objects still could be analyzed with Game Objects option disabled + - Fix missing components reveal didn't properly fold inspectors + - Fix Game Object context menus were active for non-GameObject selection + - Fix checking scenes and Game Objects with disabled corresponding options regression + - Fix rare case with duplicate issues in prefab variants without overrides +- References Finder: + - Fix search terms were not reset after Unity restart causing a confusion + - Fix rendering settings path in Exact References at Unity 2020.1+ +- Fix possibility of rare filtering issues when having "Assets" in the project path +- Fix fallback fonts were not tracked properly leading to inclusion at the Project Cleaner +- Fix reveal in Prefab Variants didn't set proper Selection +- Fix window notification could not show up after window activation +- Fix minor UI issues +- Fix other minor issues + +## [1.12.2] - 2021-08-18 +### Fixed +- Fix possible NullReferenceException at scene settings processor (thx thygrrr) + +## [1.12.1] - 2021-07-31 +### Fixed +- Fix possible NullReferenceException at Issues Finder (thx NIkoloz) + +## [1.12.0] - 2021-06-28 +### Added +- Project Cleaner: + - Add new quick way to treat all scenes in project as used (thx Makaka Games) + - Add new context menu action for found unused scene assets to treat them as used +### Changed +- Improve errors reporting and exceptions handling +- Project Cleaner: improve used scenes filtering UX +### Fixed +- Issues Finder: fix minor issues at missing references algorithm + +## [1.11.0] - 2021-06-23 +### Added +#### Issues Finder + - improve generic missing references lookup in file assets + - add MonoScript missing default properties lookup support + - add Materials missing texture references lookup support (thx Makaka Games) +### Removed +- Remove additional path restrictions when dropping assets to path filters +### Fixed +- Issues Finder: fix minor UI issues + +## [1.10.2] - 2021-06-17 +### Changed +- Make References Finder take embedded packages into account (thx Mr. Pink) +### Fixed +- Fix subfolders processing at References Finder + +## [1.10.1] - 2021-06-16 +### Changed +- Switch from plain text changelog to markdown-driven format +### Fixed +- Fix References Finder picked more source assets then looking in folders in some cases +- Fix asset selection on reveal when using two-column Project Browser + +1.10.0 +- Issues Finder: add support for all UnityEventBase subclasses (thx Andrija Stepic) + +1.9.1 +- fix ReferencesFinder.FindAssetReferences ignored showResults flag (thx Rhys Patterson) + +1.9.0 +- improve filer editing UX: now filter can be edited in-place +- fix disabled filters behavior could lead to empty search results (thx Esviliance) + +1.8.0 +- add Path Includes to the Project Cleaner +- add Enabled toggle to all filters to quickly switch them without removing and re-adding + +1.7.4 +- add Shader Graph SubShaders dependencies support in Unity 2019.2 and newer (thx Gleb_Palchin) + +1.7.3 +- Issues Finder: Fix missing scripts removal on prefabs (thx sacb0y) + +1.7.2 +- Issues Finder: add Playables support to the Missing Scripts search + +1.7.1 +- fix prefab variants in nested prefabs processing + +1.7.0 +- raise minimal supported version to 2018.4.0 +- Core: + * add custom external dependencies support (thx Jesse) +- Project Cleaner: + * improve accuracy using last build report (Unity 2019.3+) + * allow searching with no ignored scenes +- References Finder: + * add detailed references support for Lighting Settings asset (2020.1) +- remove legacy code +- fix Lighting window path for 2020.1 +- fix possible null reference error while sorting outputs + +1.6.5 +- fix possible null reference exception while processing prefabs with missing scripts (thx Ramsay) + +1.6.4 +- fix revealing at prefabs within canvases (thx Nilo) + +1.6.3 +- fix readonly components collapse while revealing +- fix model prefabs opened in associated apps while traversing (thx UnconventionalWarfare) + +1.6.2 +- remove built-in Asset Store Browser support (to be in sync with Unity 2020.1 changes) +- fix possible prefab mode glitch while looking for references in Unity 2018.3+ +- fix broken urls + +1.6.1 +- add workaround for nested prefabs and prefab variants direct dependencies Unity bug (thx Rhys) +- fix nested prefab instances overrides lookup +- fix reveal selection for prefab variants in some cases +- refactor minor code portions + +1.6.0 +- add new Hierarchy Objects Scope to the References Finder + * add in-scene references search of Game Objects and Components + * add Hierarchy context menus in addition to drag&drop +- add quick expand / collapse with right click at all tree views +- add package manifest for future use with UPM +- prevent prefab stage reopening while revealing in Unity 2018.3+ +- update UI appearance a bit +- move foldout settings from Project Settings to User Settings +- avoid active scene switch where possible while revealing in scenes +- fix notification could stay for too long +- fix buttons deactivation at References Finder module +- fix "Material doesn't have a texture property '_MainTex'" error appearance +- fix AddressablesReferenceFinder compilation error in Unity 2020 +- fix minor UI issues +- fix and refactor internals a bit + +1.5.9 +- update urls to https +- add settings API xml docs +- add support for UserSettings folder in Unity 2020.1 and newer + +1.5.8 +- fix compilation errors and warnings for some Unity versions (thx Dave) + +1.5.7 +- add Assembly Definition Reference support +- fix GUID Assembly Definition references were not tracked properly + +1.5.6 +- fix Unity Event processing in Unity 2019 (thx Rhys) + +1.5.5 +- make Maintainer to be aware about addressables (thx Sebastiano) +- References Finder: + * flatten tree: no more infinite confusing tree navigation + * flatten tree: tree construction, save and load performance increased dramatically + * add Find References button to each child item for continuous search + * move exact references to the resizable lower pane for clarity and easier navigation + * add Includes filters + * add double-click row action (show) +- Issues Finder: + * fix incorrect messages for unsuccessful issue fix + * fix inability to auto-clean missing references in some cases +- add scrolls to main window (shows at very small window size) +- fix reveal for components on objects with hidden components +- fix exact references lookup in the ScriptableObjects +- fix possible null ref exception in ReferencesFinder (thx Jeff) +- fix null ref exceptions for removed scriptable object scripts (thx Syganek) + +1.5.4 +- Issues Finder: + * add Shaders with errors lookup in Unity 2019.1 and newer + * improve missing scripts find & removal in Unity 2019.1 and newer +- fix internal Assets Map could not update properly (thx Rusty) +- fix context ignore menu could behave incorrectly + +1.5.3 +- update project to Unity 2017.4 +- add assembly definition file +- ignore .preset files in Project Cleaner by default +- improve reveal behavior in same dirty scene +- fix possible null reference exception (thx Xblade-Imperium42) +- fix core assets map didn't update properly in some cases +- remove some legacy code + +1.5.2 +- update project to Unity 5.6 +- refactor files and folders (don't forget to remove previous version) +- add 2018.3 nested prefabs support across all modules (scan, reveal, etc.) +- Issues Finder: rewrite core and focus on most important issues + * ground-up rewrite and refactor of core + * add missing references support for UnityEvent methods + * add missing references search and reset in the project settings + * add missing references search and reset in some scene settings + * add missing scripts on ScriptableObjects support + * improve UI of the settings part a bit + * deprecate Duplicate Scenes In Build (not possible anymore) + * deprecate Duplicate Tags (not possible anymore) + * deprecate Undefined Tags (not possible anymore) + * deprecate Empty Array Items as non-informative and annoying + * deprecate Disconnected Prefab as non-informative and annoying + * deprecate empty components as annoying and false positive-prone + * always use precise mode for duplicate components search + * fix group settings switch did't work with modern .NET 4.x compiler + * fix missing references cleanup to reset reference file id too + * fix inconsistent terrain issue reveal didn't unfold proper component +- References Finder: + * refactor of core elements + * add Exact Reference support for ScriptableObjects instances + * add Exact Reference support for Tiles in Tilemaps + * add support for nested LightingAssets + * minor improve UI and usability +- add Unity 2018.3 unified settings window support +- fix Maintainer window won't show up sometimes +- fix Maintainer window icon won't show up sometimes +- fix Maintainer settings change won't save on scene switch in some cases +- remove some legacy code +- improve and fix a lot of minor stuff across common core and all modules + +1.5.1 +- personal settings now stored at Library folder, ignore it in VCS (thx Unnar) +- Issues Finder: + * now ignore added from the results context menu gets automatically applied + * fixed component ignores were applied incorrectly +- Project Cleaner: + * now assets added to the AssetBundles are treated as needed and auto-ignored + * added option for project rescan after adding ignore from context menu + * added *.extension ignore to the quick ignore actions + * fixed possible data loss when using some specific file types in the project + * fixed possible data loss when using SpriteAtlases with folders for packing + * fixed possible data loss when using 'Include in Build' SpriteAtlases option + * fixed possible default ignores cleanup leading to data loss +- References Finder: + * now automatically expands found item when selecting it + * now finds ScriptableObjects' scripts references from context menu (thx Fausto) +- improved Reveal feature multi-scene handling +- improved Reveal feature overall scene handling quality +- starting from Unity 2018.1 settings are saved now when exiting Unity +- default filters are case-insensitive now +- extension filters accuracy improved +- Unity crash on missing script context menu call worked around +- fixed path ignores couldn't be added with ignore case option +- fixed Maintainer window didn't focused in some cases when it should +- fixed Maintainer window did focused in some cases when it should not =) +- other minor changes + +1.5.0 +- Issues Finder: + * now can remove HideFlags.HideInInspector missing scripts (thx NibbleByte3) + * now takes exposed reference into account when looking for duplicates + * now takes fixed buffer size into account when looking for duplicates + * now takes int versions of Vectors, Bound, Rect, into account + * now component filters tab accept drop of the Component-derived script files + * duplicates analyze performance improved +- References Finder: + * now script references can be searched from the component context menu + * performance improved a bit for projects with lots of external packages added + * fixed NullRef exception for projects with specific asmdefs (thx Andrey) +- improved reveal code stability with Unity bugs workarounds +- fixed incorrect processing of the Packages files in some cases +- fixed parent folder ignores could not work on Windows (thx Can) +- fixed 1.4.3 regression where Type filer kind was exposed in path filters tabs +- minor UI improvements +- all code usings re-organized to prevent ambiguity with third-party classes +- some legacy code removed +- readme docs were slightly updated +- minor fixes + +1.4.3 +- now References Finder skips references at the packages +- Issues Finder will not find empty array items at ParticleSystemRenderer anymore (thx Daniele) +- fixed reveal reopened scene in some cases +- fixed drag&drop accepted for incorrect assets kind in few places + +1.4.2 +- added support for Unity 2018.2 API changes +- added support for Unity 2018.2 menu changes +- added support for Packages in Project Browser (Unity 2018.2b2+) +- switched to X.X.X version tracking format +- removed minimal window size restriction (window reopen required) +- fixed logo texture bleeding at some cases +- minor refactorings and performace improvements + +1.4.1.0 +- Project Cleaner: + - now ensures scenes are saved before search + - no longer treats .asmdef as garbage by default + - no longer treats SpriteAtlases as garbage if sprites are used +- References Finder: + - now finds Assembly Definition references in another asmdefs +- switched some core code to GUIDs improving overall stability +- minor changes in scenes state checks in all modules +- increased some icon lookup code stability +- fixed 2018.1b12 regression incompatibility (thx Fausto) +- fixed incorrect file names treating in some modules on Windows +- fixed incorrect files treating after rename \ move (thx Liuyang) +- fixed prefab instances selection in scene (thx silvershunt) +- fixed scene icon lookup in Unity 2018.1+ +- other minor changes + +1.4.0.1 +- fixed GetTracker error for Unity 2018.1 (thx Little_Gorilla) +- add workaround for possible exception while iterating components +- removed unused variable compilation warning + +1.4.0.0 [don't forget to remove previous Maintainer version!] +- minimum required Unity version raised up to Unity 5.4.6 +- new References Finder module released to the public! + - requires Unity 5.6 + + - look where specific assets are referenced in whole project + - checks all scenes, file assets, project settings, scene settings + - find references to all or selected assets in project + - results are cached making further searches blazingly fast + - inspect results with comfort at searchable & sortable tree + - sort find results by path, type, size, references count + - navigate to the reference in scene, deep prefab, settings + - doesn't requires Text Asset Serialization in project +- Project Cleaner: + - new core shared with References Finder + - up to x6 performance boost (1st run may be slower tho) + - much more accurate and safer results + - improved analysis of some areas + - exposed default path filters at the Manage Filters... window + - added more prompts for the destructive actions + - more information at the folders scan phase + - fixed stopping error at shader fallback lookup in some cases +- Issues Finder: + - huge scenes processing performance doubled + - default sorting direction changed to Ascending + - improved support for the multi-scene setup (thx Knubb) + - improved performance for the missing scripts fix (removal) + - now checks and resets missing references at ScriptableObjects + - fixed extra record for empty Material at ParticleSystem +- filtering system improved for better flexibility +- all path filters now have more options for additional accuracy +- improved read-only files removal +- added secret debug mode ;) +- removed lots of legacy code +- internal refactoring +- show target code works faster now if component presents in path +- lots of other minor improvements +- other minor fixes + +1.3.1.0 +- Project Cleaner: + - auto-exclude for assets set in Player Settings (thx Sebastiano) + - added workaround for Unity bug to avoid fallback shaders removal +- fixed additive scene opening (thx Fausto) +- minor performance improvements across all modules +- new Usages module preparation work (not ready yet) + +1.3.0.2 +- Fixed compatibility bug for Unity 5.5.0p* and Unity 5.6.0b* (thx Fausto) +- Added workaround for UAS tools bug with AssetStore.png files + +1.3.0.1 +- Issues Finder: fixed possible data loss when searching current scene only +- Project Cleaner: added support for the non-object assets + +1.3.0.0 +- Project Cleaner out from preview to beta: + - new unused assets search option + - now it finds unused assets (experimental mode, be careful!) + - added Statistics subsection + - output of the sizes of all found and all selected items + - empty scenes search deprecated + - now you can select which scenes to ignore via comfortable tab + - now any item can be copied to clipboard + - now all items have icons like in Project window + - now each found item has delete button for quick deletion + - fixed empty folders with items beginning from '.' false positives +- Issues Finder: + - auto fix for Missing Components (removes them from Game Object) + - auto fix for Missing References (resets them to None) + - new Scene Includes and appropriate filtering level for precise control + - Path Includes to let you specify where to look for issues + - improved component issue showing: all collapse except target one + - duplicates search now checks non-managed types correctly + - fixed incorrect selection of the objects with issues in rare cases + - fixed issues in prefab instances could be accidentally skipped + - fixed exception when running search from scene which was deleted + - fixed some duplicates and false positives, accuracy increased + - fixed missing empty animation in some cases + - fixed missing component duplicates when issue presents in prefab + - fixed scene wasn't reloaded for analysis in some cases + - more accurate prefab instances skipping in some cases +- icons, icons everywhere +- compact mode for records in all modules with expansion on mouse click +- added results sorting to all modules. +- now assets are saved before search in all modules +- added support for the Unity 5.5+ ParticleSystemRenderMode.None +- fixed incorrect id lookup in prefabs +- fixed incorrect submit on the enter at the filtering tabs +- fixed notifications were not erased when switching filtering tabs +- fixed few things to improve compatibility with Unity 5.5 +- fixed default encoding was used for settings file instead of UTF-8 +- code preparation for the results filtering +- refactorings and code improvements +- UI improvements + +1.2.0.3 +- fixed project won't build in Unity < 5.2 (thx mwgray) + +1.2.0.2 +- Issues Finder: + - ignoring empty AudioSources on objects with standard FirstPersonController + - indication of the initial scene opening added to the progress + - fixed exception when trying to show removed object (thx toxic2k) + - fixed progress bar not showed the Tags and Layers scan phase +- minor changes in code to improve readability + +1.2.0.1 +- Issues Finder internal ignores: + - added Fabric components to the ignores for duplicates detection + - improved detection of the TextMeshPro component + +1.2.0.0 +- Issues Finder: + - new search option: Inconsistent Terrain Data + - new search option: Sprite Renderer without sprite + - new search option: Terrain Collider without Terrain Data + - new search option: Audio Source without Audio Clip + - new search option: Object with huge world position + - new search option: Duplicate scenes in build + - new search option: Duplicates in Tags and Layers settings + - ignores system introduced: + * path ignores (you may ignore assets by full or partial path) + * components ignores (you may ignore specified components) + * 3 ways to add to ignores: drag & drop, manual, from the results list + - added option for duplicate components search to ignore component values + - added hide button to each issue to let you remove it from the list + - Component's Local Identifier in file shown if necessary + - added a button to clear search results + - SceneManager APIs (introduced in Unity 5.3) are fully supported now + - moved search results storage to the temporary location + - improved output for missing \ empty array items + - nicer assets paths output + - more details in the final console log after scan + - more details in the progress bar window + - prefabs instances scan performance improved + - simplified clipboard-management code + - TextMeshPro* components added to ignores for empty array items search + - TextMeshPro component added to ignores for empty MeshFilter search + - 2D Toolkit components (tk2d*) added to ignores for empty MeshFilter search + - fixed not all nested items of prefab assets were checked (thx Onur Er) + - fixed incorrect behavior in few cases related to the multi scene editing + - fixed possible data loss when performing search in new unsaved scene + - fixed extra issue record for SpriteRenderers when they have no material + - fixed duplicate Empty Layer issue when looking in both scenes and prefabs +- new module: Project Cleaner! + - allows to find and clean selected items + - finds empty folders + * can find and clean empty folders automatically on each script reload + - finds empty scenes + - optional delete to trash bin + - has path ignores + - preview version of module, will be improved a lot in future updates +- settings file moved to the ProjectSettings +- all files moved to the Assets/Plugins folder +- all menu items moved to the Tools > Code Stage > Maintainer +- public settings API changed +- minor improvements in reports +- significant refactorings for additional flexibility and future updates +- significant code cleanup +- minimum window height increased to 500 px +- spelling fixes in comments and docs + +1.1.0.1 +- Issues Finder: + - fixed scenes paths comparison leading to unnecessary scene save prompt + +1.1.0 +- Issues Finder: + - new scene filtering mode: current scene only + - new search option: Duplicate components + - new Reset button added to let you quickly reset settings to defaults + - new standard prefab icon added to the prefab assets records + - now after search you return to the scene which was opened before search + - now scene file is highlighted when you press "show" button + - now all buttons for found issues are placed below issue description to avoid unnecessary scrolling + - now all deep nested objects (level 2 and more) in instantiated prefabs are scanned as well + - report header was re-worked a bit and now includes unity version + - now Issues Finder may be called from user scripts, see "Using Maintainer from code" readme section + - lot of tooltips added + - attempt to fix rare Maintainer leakage + - increased Unity 5 compatibility (deprecated API replaced) + - scenes in build filtration optimizations + - minor fixes and improvements + - minor optimizations + - minor refactorings +- Settings file is now re-created in case it was damaged and couldn't be read +- Troubleshooting readme section was supplemented by new item about Debug Inspector mode +- additions and fixes in readme + +1.0.0 +- first public release with initial Issues Finder module \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md.meta b/Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md.meta new file mode 100644 index 00000000..61cb4c03 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2e05881c481e66419863c0c4580afd1 +TextScriptImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/CHANGELOG.md + uploadId: 710853 diff --git 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+#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +using UnityEditor; + +namespace CodeStage.Maintainer.Demo +{ + using UI; + using UnityEngine; + + [CustomEditor(typeof(MaintainerDemoUI))] + public class MaintainerDemoUIEditor : Editor + { + private GUIStyle titleStyle; + private GUIStyle subtitleStyle; + private GUIStyle descriptionStyle; + private GUIStyle buttonStyle; + + public override void OnInspectorGUI() + { + InitializeStyles(); + + GUILayout.BeginVertical(); + + // Title + GUILayout.Label("Greetings!", titleStyle); + GUILayout.Space(10); + + // Issues Finder Section + GUILayout.Label("Issues Finder", subtitleStyle); + GUILayout.Label("Find and fix issues like missing scripts, missing references, and more.", + descriptionStyle); + if (GUILayout.Button("Check project for Issues", buttonStyle)) + { + MaintainerWindow.ShowIssues(); + } + + GUILayout.Space(10); + + // References Finder Section + GUILayout.Label("References Finder", subtitleStyle); + GUILayout.Label("Locate references in your project by assets or objects in the scene.", descriptionStyle); + if (GUILayout.Button("Find Asset References", buttonStyle)) + { + MaintainerWindow.ShowAssetReferences(); + } + + if (GUILayout.Button("Find Object References", buttonStyle)) + { + MaintainerWindow.ShowObjectReferences(); + } + + GUILayout.Space(10); + + // Project Cleaner Section + GUILayout.Label("Project Cleaner", subtitleStyle); + GUILayout.Label("Find unused assets in your project and clean them up with a few clicks.", + descriptionStyle); + if (GUILayout.Button("Let's clean it up!", buttonStyle)) + { + MaintainerWindow.ShowCleaner(); + } + + GUILayout.Space(20); + + GUILayout.Label("You'll find more options at the Hierarchy & Project context menus and at the Top-level menu.", + descriptionStyle); + + 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de4c9d7c80cb46f45a452ad51447404f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Demo/Maintainer Demo.unity + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Demo/MaintainerDemoUI.cs b/Assets/Plugins/CodeStage/Maintainer/Demo/MaintainerDemoUI.cs new file mode 100644 index 00000000..0d003eea --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Demo/MaintainerDemoUI.cs @@ -0,0 +1,47 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; +using UnityEngine.SceneManagement; + +namespace CodeStage.Maintainer.Demo +{ + using System; + + [ExecuteAlways] + public class MaintainerDemoUI : MonoBehaviour + { + private bool hasSelected; + + private void Update() + { + if (!Application.isPlaying && !hasSelected) + { + if (SceneManager.GetActiveScene().name == "Maintainer Demo") + { + Selection.activeGameObject = gameObject; + FocusInspectorWindow(); + hasSelected = true; + } + } + } + + private static void FocusInspectorWindow() + { + Type inspectorWindowType = typeof(Editor).Assembly.GetType("UnityEditor.InspectorWindow"); + if (inspectorWindowType == null) + return; + + EditorWindow inspectorWindow = EditorWindow.GetWindow(inspectorWindowType); + if (inspectorWindow) + inspectorWindow.Focus(); + } + } +} +#endif diff --git a/Assets/Plugins/CodeStage/Maintainer/Demo/MaintainerDemoUI.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Demo/MaintainerDemoUI.cs.meta new file mode 100644 index 00000000..5a8ef253 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Demo/MaintainerDemoUI.cs.meta @@ -0,0 +1,18 @@ 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b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts.meta new file mode 100644 index 00000000..8fc1a625 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: dfe1c14399893e940ac81688a08025c1 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs new file mode 100644 index 00000000..b08e0112 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs @@ -0,0 +1,9 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +[assembly:System.Runtime.CompilerServices.InternalsVisibleTo("CodeStage.Maintainer.Debug")] +[assembly:System.Runtime.CompilerServices.InternalsVisibleTo("CodeStage.Maintainer.Tests")] +[assembly:System.Runtime.CompilerServices.InternalsVisibleTo("CodeStage.Maintainer.Demo.Editor")] \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs.meta new file mode 100644 index 00000000..6c0b0005 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 21ddf6d3b3d94c968b53d5192b9174e1 +timeCreated: 1631720679 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/AssemblyInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/CodeStage.Maintainer.Editor.asmdef 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b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools.meta new file mode 100644 index 00000000..aeb88d31 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e901a93f425085c44aa5abd0da43f64a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs new file mode 100644 index 00000000..a3bb8670 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs @@ -0,0 +1,198 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.EditorCommon.Tools +{ + using System; + using UnityEditor; + using UnityEngine; + + internal static class CSColorTools + { + internal enum ColorKind + { + Green, + Red, + Purple + } + + public const string GreenHex = "02C85F"; + public const string GreenDarkHex = "02981F"; + public const string PurpleHex = "A76ED1"; + public const string PurpleDarkHex = "7030A0"; + public const string RedHex = "FF4040"; + public const string RedAltHex = "FF6060"; + public const string RedDarkHex = "FF1010"; + public const string BrightGreyHex = "E5E5E5"; + + public readonly static Color32 Green = new Color32(2, 200, 95, 255); + public readonly static Color32 GreenDark = new Color32(2, 152, 31, 255); + public readonly static Color32 Purple = new Color32(167, 110, 209, 255); + public readonly static Color32 PurpleDark = new Color32(112, 48, 160, 255); + public readonly static Color32 RedAlt = new Color32(255, 96, 96, 255); + public readonly static Color32 RedDark = new Color32(255, 16, 16, 255); + public readonly static Color32 BrightGrey = new Color32(229, 229, 229, 255); + + public static string EditorGreenHex + { + get + { + return EditorGUIUtility.isProSkin ? GreenHex : GreenDarkHex; + } + } + + public static string EditorPurpleHex + { + get + { + return EditorGUIUtility.isProSkin ? PurpleHex : PurpleDarkHex; + } + } + + public static string EditorRedHex + { + get + { + return EditorGUIUtility.isProSkin ? RedAltHex : RedDarkHex; + } + } + + public static Color EditorGreen + { + get + { + return EditorGUIUtility.isProSkin ? Green : GreenDark; + } + } + + public static Color EditorPurple + { + get + { + return EditorGUIUtility.isProSkin ? Purple : PurpleDark; + } + } + + public static Color EditorRed + { + get + { + return EditorGUIUtility.isProSkin ? RedAlt : RedDark; + } + } + + public static Color DimmedColor + { + get + { + return ChangeAlpha(GUI.skin.label.normal.textColor, 150); + } + } + + public static Color BrightGreyDimmed + { + get + { + return ChangeAlpha(BrightGrey, 150); + } + } + + public static Color GreenColor + { + get + { + return LerpToGreen(GUI.skin.label.normal.textColor, 0.3f); + } + } + + public static Color RedColor + { + get + { + return LerpToRed(GUI.skin.label.normal.textColor, 0.3f); + } + } + + public static Color BackgroundGreenTint + { + get + { + return EditorGUIUtility.isProSkin ? new Color32(0, 255, 0, 150) : new Color32(0, 255, 0, 30); + } + } + + public static Color BackgroundRedTint + { + get + { + return EditorGUIUtility.isProSkin ? new Color32(255, 0, 0, 150) : new Color32(255, 0, 0, 30); + } + } + + public static string WrapBool(bool value) + { + return WrapString(value.ToString(), value ? ColorKind.Green : ColorKind.Red); + } + + public static string WrapString(string inputGood, string inputBad, bool good) + { + return WrapString(good ? inputGood : inputBad, good ? ColorKind.Green : ColorKind.Red); + } + + public static string WrapString(string input, bool good) + { + return WrapString(input, good ? ColorKind.Green : ColorKind.Red); + } + + public static string WrapString(string input, ColorKind colorKind) + { + switch (colorKind) + { + case ColorKind.Green: + return WrapString(input, EditorGreenHex); + case ColorKind.Red: + return WrapString(input, EditorRedHex); + case ColorKind.Purple: + return WrapString(input, EditorPurpleHex); + default: + throw new ArgumentOutOfRangeException("colorKind", colorKind, null); + } + } + + public static string WrapString(string input, Color color) + { + var colorString = ColorUtility.ToHtmlStringRGBA(color); + return WrapString(input, colorString); + } + + // color argument should be in rrggbbaa format or match standard html color name, without '#' + public static string WrapString(string input, string color) + { + return "" + input + ""; + } + + public static Color32 LerpToRed(Color32 inValue, float greenAmountPercent) + { + return Color.Lerp(inValue, Color.red, greenAmountPercent); + } + + public static Color32 LerpToGreen(Color32 inValue, float greenAmountPercent) + { + return Color.Lerp(inValue, Color.green, greenAmountPercent); + } + + public static Color32 LerpToYellow(Color32 inValue, float greenAmountPercent) + { + return Color.Lerp(inValue, Color.yellow, greenAmountPercent); + } + + private static Color32 ChangeAlpha(Color32 inValue, byte alphaValue) + { + inValue.a = alphaValue; + return inValue; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs.meta new file mode 100644 index 00000000..f59a842b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 89c1ea91744c7ef47bd401e83c6d3b20 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSColorTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs new file mode 100644 index 00000000..545a28b4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs @@ -0,0 +1,35 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.EditorCommon.Tools +{ + using UnityEngine; + + internal static class CSEditorIcons + { + public static Texture AssetStore { get { return CSTextureLoader.GetIconTexture("Asset Store", ImageKind.InternalIcon); } } + public static Texture Error { get { return CSTextureLoader.GetIconTexture("console.erroricon", ImageKind.InternalIcon); } } + public static Texture ErrorSmall { get { return CSTextureLoader.GetIconTexture("console.erroricon.sml", ImageKind.InternalIcon); } } + public static Texture Favorite { get { return CSTextureLoader.GetIconTexture("Favorite", ImageKind.InternalIcon); } } + public static Texture FavoriteIcon { get { return CSTextureLoader.GetIconTexture("Favorite Icon", ImageKind.InternalIcon); } } + public static Texture FilterByType { get { return CSTextureLoader.GetIconTexture("FilterByType", ImageKind.InternalIcon); } } + public static Texture Folder { get { return CSTextureLoader.GetIconTexture("Folder Icon", ImageKind.InternalIcon); } } + public static Texture GameObject { get { return CSTextureLoader.GetTypeImage(typeof(GameObject)); } } + public static Texture Help { get { return CSTextureLoader.GetIconTexture("_Help", ImageKind.InternalIcon); } } + public static Texture HierarchyView { get { return CSTextureLoader.GetIconTexture("UnityEditor.SceneHierarchyWindow", ImageKind.InternalIcon); } } + public static Texture Info { get { return CSTextureLoader.GetIconTexture("console.infoicon", ImageKind.InternalIcon); } } + public static Texture InfoSmall { get { return CSTextureLoader.GetIconTexture("console.infoicon.sml", ImageKind.InternalIcon); } } + public static Texture Inspector { get { return CSTextureLoader.GetIconTexture("UnityEditor.InspectorWindow", ImageKind.InternalIcon); } } + public static Texture Prefab { get { return UnityEditorInternal.InternalEditorUtility.FindIconForFile("dummy.prefab"); } } + public static Texture ProjectView { get { return CSTextureLoader.GetIconTexture("Project", ImageKind.InternalIcon); } } + public static Texture Scene { get { return UnityEditorInternal.InternalEditorUtility.FindIconForFile("dummy.unity"); } } + public static Texture Script { get { return UnityEditorInternal.InternalEditorUtility.FindIconForFile("dummy.cs"); } } + public static Texture Search { get { return CSTextureLoader.GetIconTexture("Search Icon", ImageKind.InternalIcon); } } + public static Texture Settings { get { return CSTextureLoader.GetIconTexture("Settings", ImageKind.InternalIcon); } } + public static Texture Warn { get { return CSTextureLoader.GetIconTexture("console.warnicon", ImageKind.InternalIcon); } } + public static Texture WarnSmall { get { return CSTextureLoader.GetIconTexture("console.warnicon.sml", ImageKind.InternalIcon); } } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs.meta new file mode 100644 index 00000000..c68fd46f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 50fa86deb38b01d46a99d1354bb2c311 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSEditorIcons.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs new file mode 100644 index 00000000..8d9de407 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs @@ -0,0 +1,27 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.EditorCommon.Tools +{ + using System.IO; + + internal static class CSFileTools + { + public static void DeleteFile(string path) + { + if (!File.Exists(path)) return; + RemoveReadOnlyAttribute(path); + File.Delete(path); + } + + private static void RemoveReadOnlyAttribute(string filePath) + { + var attributes = File.GetAttributes(filePath); + if ((attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly) + File.SetAttributes(filePath, attributes & ~FileAttributes.ReadOnly); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs.meta new file mode 100644 index 00000000..bd6b61c6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4acbe4fcb6036f24ba78b74cf41debaf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSFileTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs new file mode 100644 index 00000000..097ef937 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs @@ -0,0 +1,114 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.EditorCommon.Tools +{ + using System; + using System.Collections.Generic; + using System.IO; + using UnityEditor; + using UnityEngine; + + internal enum ImageKind + { + External, + InternalTexture, + InternalIcon + } + + internal static class CSTextureLoader + { + public static string ExternalTexturesFolder { get; set; } + public static string LogPrefix { get; set; } + + private static readonly Dictionary CachedTextures = new Dictionary(); + + public static Texture GetTexture(string fileName) + { + return GetTexture(fileName, false); + } + + public static Texture GetIconTexture(string fileName, ImageKind kind = ImageKind.External) + { + return GetTexture(fileName, true, kind); + } + + private static Texture GetTexture(string fileName, bool icon, ImageKind kind = ImageKind.External) + { + Texture result; + var isDark = EditorGUIUtility.isProSkin; + + var textureName = fileName; + if (isDark) + textureName = "d_" + textureName; + + if (CachedTextures.ContainsKey(textureName)) + { + result = CachedTextures[textureName]; + } + else + { + var path = fileName; + + if (kind == ImageKind.External) + { + fileName = textureName; + path = Path.Combine(ExternalTexturesFolder, "Textures"); + + if (icon) + path = Path.Combine(path, "Icons"); + + path = Path.Combine(path, fileName); + if (!File.Exists(Path.GetFullPath(path)) && !Path.HasExtension(path)) + { + path = Path.ChangeExtension(path, "png"); + } + + if (!File.Exists(Path.GetFullPath(path))) + { + Debug.LogWarning("Couldn't find icon " + fileName + " at path " + path); + return null; + } + } + + switch (kind) + { + case ImageKind.External: + result = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D; + break; + case ImageKind.InternalTexture: + result = EditorGUIUtility.FindTexture(path); + break; + case ImageKind.InternalIcon: + result = EditorGUIUtility.IconContent(path).image; + break; + default: + throw new ArgumentOutOfRangeException("kind", kind, null); + } + + if (result == null) + Debug.LogError(LogPrefix + "Some error occurred while looking for image\n" + path); + else + CachedTextures[textureName] = result; + } + return result; + } + + public static Texture GetTypeImage(Type type) + { + var key = type.ToString(); + if (CachedTextures.ContainsKey(key)) + { + return CachedTextures[key]; + } + + var texture = EditorGUIUtility.ObjectContent(null, type).image; + CachedTextures.Add(key, texture); + + return texture; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs.meta new file mode 100644 index 00000000..4ea3b8a2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3297379edce71974f8af9d61d783fa57 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Common/Tools/CSTextureLoader.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core.meta new file mode 100644 index 00000000..e6c0a20b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 85ab216dd92bb87408a6b3150a8ba283 +folderAsset: yes +timeCreated: 1509025630 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension.meta new file mode 100644 index 00000000..3a44312f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9c3bd5cb988443fc890dccc427991ec7 +timeCreated: 1631807953 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs new file mode 100644 index 00000000..e2d6aff5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs @@ -0,0 +1,125 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Extension +{ + using System; + using System.Collections.Generic; +#if UNITY_2019_2_OR_NEWER + using UnityEditor; + using UnityEngine; +#endif + + internal class ExtensibleModule where T : IMaintainerExtension + { + public readonly List extensions = new List(); + +#if !UNITY_2019_2_OR_NEWER + private readonly IComparer comparer; +#endif + + public ExtensibleModule(IComparer comparer = null) + { +#if UNITY_2019_2_OR_NEWER + var targetType = typeof(T); + var foundTypes = TypeCache.GetTypesDerivedFrom(); + foreach (var foundType in foundTypes) + { + if (foundType.IsInterface || foundType.IsAbstract) + continue; + + var extensionInstance = (T)Activator.CreateInstance(foundType); + if (targetType.Namespace == foundType.Namespace) + { + // Debug.Log("Internal " + targetType.Name + " extension registered: " + foundType); + AddInternal(extensionInstance); + } + else + { + // Debug.Log("External " + targetType.Name + " extension registered: " + foundType); + AddExternal(extensionInstance); + } + } + + if (comparer != null) + extensions.Sort(comparer); +#else + this.comparer = comparer; +#endif + } + + internal void AddInternal(T extension) + { + if (extension == null) + throw new ArgumentNullException("extension"); + + Add(extension); + } + + internal void AddInternal(IList newExtensions) + { + if (newExtensions == null || newExtensions.Count == 0) + throw new ArgumentNullException("newExtensions"); + + AddCollection(newExtensions); + } + + public void AddExternal(T extension) + { + if (extension == null) + throw new ArgumentNullException("extension"); + + Add(extension, true); + } + + public void AddExternal(IList newExtensions) + { + if (newExtensions == null || newExtensions.Count == 0) + throw new ArgumentNullException("newExtensions"); + + AddCollection(newExtensions, true); + } + + private void Add(T extension, bool external = false) + { + if (!extensions.Contains(extension)) + { + extension.External = external; + extensions.Add(extension); +#if !UNITY_2019_2_OR_NEWER + if (comparer != null) + extensions.Sort(comparer); +#endif + } + } + + private void AddCollection(IList list, bool external = false) + { + for (var i = 0; i < list.Count; i++) + { + var extension = list[i]; + Add(extension, external); + } + } + + internal class DefaultComparer : IComparer + { + public int Compare(T x, T y) + { + if (ReferenceEquals(x, y)) + return 0; + + if (ReferenceEquals(x, null)) + return 0; + + if (ReferenceEquals(y, null)) + return 0; + + return string.Compare(x.Id, y.Id, StringComparison.Ordinal); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs.meta new file mode 100644 index 00000000..1882133a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 87b46ea0557c44219c098ad0439a1f87 +timeCreated: 1631807972 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/ExtensibleModule.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs new file mode 100644 index 00000000..83ef8d57 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs @@ -0,0 +1,17 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Extension +{ + public interface IMaintainerExtension + { + // TODO: with C# 8 + // bool External { internal set; get; } + bool External { set; get; } + bool Enabled { set; get; } + string Id { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs.meta new file mode 100644 index 00000000..7e9167ea --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2d5f202a2f65439aadd9dd9ea61dfb98 +timeCreated: 1631875219 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/IMaintainerExtension.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs new file mode 100644 index 00000000..640eb33c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs @@ -0,0 +1,45 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Extension +{ + /// + /// Use for all Maintainer extensions in order to automatically implement IMaintainerExtension + /// + public abstract class MaintainerExtension : IMaintainerExtension + { + protected abstract bool Enabled { get; set; } + private string Id { get; set; } + + bool IMaintainerExtension.External { get; set; } + + bool IMaintainerExtension.Enabled + { + get { return Enabled; } + set { Enabled = value; } + } + + string IMaintainerExtension.Id + { + get + { + if (Id == null) + Id = GetId(this); + return Id; + } + } + + internal static string GetId(IMaintainerExtension instance) + { + return instance.GetType().Name; + } + + internal static string GetId() where T : IMaintainerExtension + { + return typeof(T).Name; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs.meta new file mode 100644 index 00000000..a618fef1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 144001703bb94e88a7bff7e6aa903d37 +timeCreated: 1632617836 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Extension/MaintainerExtension.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering.meta new file mode 100644 index 00000000..1435a52c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1a655084a9f9fe949b0d9e8e81ce404f +folderAsset: yes +timeCreated: 1509898786 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs new file mode 100644 index 00000000..843d89f1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs @@ -0,0 +1,54 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + + [Serializable] + public enum FilterKind + { + Path, + Directory, + FileName, + Extension, + Type, + + NotSet = 1000, + } + + [Serializable] + public class FilterItem + { + public bool enabled = true; + public bool ignoreCase; + public FilterKind kind; + public string value; + public bool exactMatch; + + [NonSerialized] + internal bool isEditingValue; + + public static FilterItem Create(string value, FilterKind kind, bool ignoreCase = false, bool exactMatch = false) + { + return Create(true, value, kind, ignoreCase, exactMatch); + } + + public static FilterItem Create(bool enabled, string value, FilterKind kind, bool ignoreCase = false, bool exactMatch = false) + { + var newFilter = new FilterItem + { + enabled = enabled, + ignoreCase = ignoreCase, + kind = kind, + value = value, + exactMatch = exactMatch + }; + + return newFilter; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs.meta new file mode 100644 index 00000000..5cce970c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 4e14f4bbc26e487419a7cdd5e27faff2 +timeCreated: 1509898797 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Filtering/FilterItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map.meta new file mode 100644 index 00000000..acf2f9c5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d2f1930897b45ce4ea8725402ce9b2cf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs new file mode 100644 index 00000000..aca3c39c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs @@ -0,0 +1,396 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using System.Collections.Generic; + using System.IO; + using Dependencies; + using UnityEditor; + using UnityEngine; + + using Tools; + + [Serializable] + public enum AssetKind : byte + { + Regular = 0, + Settings = 10, + FromPackage = 20, + FromEmbeddedPackage = 30, + Unsupported = 100 + } + + [Serializable] + public enum AssetSettingsKind : byte + { + Undefined = 0, + AudioManager = 10, + ClusterInputManager = 20, + DynamicsManager = 30, + EditorBuildSettings = 40, + EditorSettings = 50, + GraphicsSettings = 60, + InputManager = 70, + NavMeshAreas = 80, + NavMeshLayers = 90, + NavMeshProjectSettings = 100, + NetworkManager = 110, + Physics2DSettings = 120, + ProjectSettings = 130, + PresetManager = 140, + QualitySettings = 150, + TagManager = 160, + TimeManager = 170, + UnityAdsSettings = 180, + UnityConnectSettings = 190, + VFXManager = 200, + UnknownSettingAsset = 250 + } + + internal class RawAssetInfo + { + public string path; + public string guid; + public AssetKind kind; + } + + [Serializable] + public class AssetInfo : IEquatable + { + public string GUID { get; private set; } + public string Path { get; private set; } + public AssetKind Kind { get; private set; } + public AssetSettingsKind SettingsKind { get; private set; } + public Type Type { get; private set; } + + [field:NonSerialized] + public long Size { get; private set; } + + [field:NonSerialized] + public bool IsUntitledScene { get; private set; } + + internal string[] dependenciesGUIDs = new string[0]; + internal AssetReferenceInfo[] assetReferencesInfo = new AssetReferenceInfo[0]; + internal ReferencedAtAssetInfo[] referencedAtInfoList = new ReferencedAtAssetInfo[0]; + + private ulong lastHash; + + [NonSerialized] internal bool needToRebuildReferences = true; + [NonSerialized] private FileInfo fileInfo; + [NonSerialized] private FileInfo metaFileInfo; + [NonSerialized] private int[] allAssetObjects; + + internal static AssetInfo Create(RawAssetInfo rawAssetInfo, Type type, AssetSettingsKind settingsKind) + { + if (string.IsNullOrEmpty(rawAssetInfo.guid)) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't create AssetInfo since guid for file " + rawAssetInfo.path + " is invalid!")); + return null; + } + + var newAsset = new AssetInfo + { + GUID = rawAssetInfo.guid, + Path = rawAssetInfo.path, + Kind = rawAssetInfo.kind, + Type = type, + SettingsKind = settingsKind, + }; + + newAsset.UpdateIfNeeded(); + + return newAsset; + } + + internal static AssetInfo CreateUntitledScene() + { + return new AssetInfo + { + GUID = CSPathTools.UntitledScenePath, + Path = CSPathTools.UntitledScenePath, + Kind = AssetKind.Regular, + Type = CSReflectionTools.sceneAssetType, + IsUntitledScene = true + }; + } + + private AssetInfo() { } + + internal bool Exists() + { + ActualizePath(); + + if (fileInfo == null) + fileInfo = new FileInfo(Path); + else + fileInfo.Refresh(); + + return fileInfo.Exists; + } + + internal void UpdateIfNeeded() + { + if (string.IsNullOrEmpty(Path)) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't update Asset since path is not set!")); + return; + } + + /*if (Path.Contains("qwerty.unity")) + { + Debug.Log(Path); + }*/ + + if (fileInfo == null) + fileInfo = new FileInfo(Path); + else + fileInfo.Refresh(); + + if (!fileInfo.Exists) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't update asset since file at path is not found:\n" + fileInfo.FullName + "\nAsset Path: " + Path)); + return; + } + + ulong currentHash = 0; + + if (metaFileInfo == null) + metaFileInfo = new FileInfo(Path + ".meta"); + else + metaFileInfo.Refresh(); + + if (metaFileInfo.Exists) + { + currentHash += (ulong)metaFileInfo.LastWriteTimeUtc.Ticks; + currentHash += (ulong)metaFileInfo.Length; + } + + currentHash += (ulong)fileInfo.LastWriteTimeUtc.Ticks; + currentHash += (ulong)fileInfo.Length; + + Size = fileInfo.Length; + + if (lastHash == currentHash) + { + for (var i = dependenciesGUIDs.Length - 1; i > -1; i--) + { + var guid = dependenciesGUIDs[i]; + var path = AssetDatabase.GUIDToAssetPath(guid); + path = CSPathTools.EnforceSlashes(path); + if (!string.IsNullOrEmpty(path) && File.Exists(path)) continue; + + ArrayUtility.RemoveAt(ref dependenciesGUIDs, i); + foreach (var referenceInfo in assetReferencesInfo) + { + if (referenceInfo.assetInfo.GUID != guid) continue; + + ArrayUtility.Remove(ref assetReferencesInfo, referenceInfo); + break; + } + } + + if (!needToRebuildReferences) return; + } + + foreach (var referenceInfo in assetReferencesInfo) + { + foreach (var info in referenceInfo.assetInfo.referencedAtInfoList) + { + if (!info.assetInfo.Equals(this)) continue; + + ArrayUtility.Remove(ref referenceInfo.assetInfo.referencedAtInfoList, info); + break; + } + } + + lastHash = currentHash; + needToRebuildReferences = true; + + assetReferencesInfo = new AssetReferenceInfo[0]; + dependenciesGUIDs = AssetDependenciesSearcher.FindDependencies(this); + } + + internal List GetReferencesRecursive() + { + var result = new List(); + + WalkReferencesRecursive(result, assetReferencesInfo); + + return result; + } + + internal List GetReferencedAtRecursive() + { + var result = new List(); + + WalkReferencedAtRecursive(result, referencedAtInfoList); + + return result; + } + + internal void Clean() + { + foreach (var referenceInfo in assetReferencesInfo) + { + foreach (var info in referenceInfo.assetInfo.referencedAtInfoList) + { + if (!info.assetInfo.Equals(this)) + continue; + ArrayUtility.Remove(ref referenceInfo.assetInfo.referencedAtInfoList, info); + break; + } + } + + foreach (var referencedAtInfo in referencedAtInfoList) + { + foreach (var info in referencedAtInfo.assetInfo.assetReferencesInfo) + { + if (!info.assetInfo.Equals(this)) + continue; + ArrayUtility.Remove(ref referencedAtInfo.assetInfo.assetReferencesInfo, info); + referencedAtInfo.assetInfo.needToRebuildReferences = true; + break; + } + } + } + + internal int[] GetAllAssetObjects() + { + if (allAssetObjects != null) return allAssetObjects; + + var assetType = Type; + var assetTypeName = assetType != null ? assetType.Name : null; + + if ((assetType == CSReflectionTools.fontType || + assetType == CSReflectionTools.texture2DType || + assetType == CSReflectionTools.gameObjectType || + assetType == CSReflectionTools.defaultAssetType && Path.EndsWith(".dll") || + assetTypeName == "AudioMixerController" || + Path.EndsWith("LightingData.asset")) && + assetType != CSReflectionTools.lightingDataAsset +#if UNITY_2020_1_OR_NEWER + && assetType != CSReflectionTools.lightingSettings +#endif + ) + { + var loadedObjects = AssetDatabase.LoadAllAssetsAtPath(Path); + var referencedObjectsCandidatesList = new List(loadedObjects.Length); + foreach (var loadedObject in loadedObjects) + { + if (loadedObject == null) + continue; + + var instance = loadedObject.GetInstanceID(); + if (assetType == CSReflectionTools.gameObjectType) + { + var isComponent = loadedObject is Component; + if (!isComponent && + !AssetDatabase.IsSubAsset(instance) && + !AssetDatabase.IsMainAsset(instance)) continue; + } + + referencedObjectsCandidatesList.Add(instance); + } + + allAssetObjects = referencedObjectsCandidatesList.ToArray(); + } + else + { + var mainAsset = AssetDatabase.LoadMainAssetAtPath(Path); + allAssetObjects = mainAsset != null ? + new[] { AssetDatabase.LoadMainAssetAtPath(Path).GetInstanceID() } : + new int[0]; + } + + return allAssetObjects; + } + + private void WalkReferencesRecursive(List result, AssetReferenceInfo[] assetReferenceInfos) + { + foreach (var referenceInfo in assetReferenceInfos) + { + if (result.IndexOf(referenceInfo.assetInfo) == -1) + { + result.Add(referenceInfo.assetInfo); + WalkReferencesRecursive(result, referenceInfo.assetInfo.assetReferencesInfo); + } + } + } + + private void WalkReferencedAtRecursive(List result, ReferencedAtAssetInfo[] referencedAtInfos) + { + foreach (var referencedAtInfo in referencedAtInfos) + { + if (result.IndexOf(referencedAtInfo.assetInfo) == -1) + { + result.Add(referencedAtInfo.assetInfo); + WalkReferencedAtRecursive(result, referencedAtInfo.assetInfo.referencedAtInfoList); + } + } + } + + private void ActualizePath() + { + if (Kind == AssetKind.FromPackage) return; + + var actualPath = CSPathTools.EnforceSlashes(AssetDatabase.GUIDToAssetPath(GUID)); + if (!string.IsNullOrEmpty(actualPath) && actualPath != Path) + { + fileInfo = new FileInfo(actualPath); + metaFileInfo = new FileInfo(actualPath + ".meta"); + Path = actualPath; + } + } + + public override string ToString() + { + var baseType = "N/A"; + if (Type != null && Type.BaseType != null) + baseType = Type.BaseType.ToString(); + + return "Asset Info\n" + + "Path: " + Path + "\n" + + "GUID: " + GUID + "\n" + + "Kind: " + Kind + "\n" + + "SettingsKind: " + SettingsKind + "\n" + + "Size: " + Size + "\n" + + "Type: " + Type + "\n" + + "Type.BaseType: " + baseType; + } + + public bool Equals(AssetInfo other) + { + if (ReferenceEquals(null, other)) + return false; + + if (ReferenceEquals(this, other)) + return true; + + return GUID == other.GUID; + } + + public override bool Equals(object obj) + { + if (ReferenceEquals(null, obj)) + return false; + + if (ReferenceEquals(this, obj)) + return true; + + if (obj.GetType() != GetType()) + return false; + + return Equals((AssetInfo)obj); + } + + public override int GetHashCode() + { + return GUID != null ? GUID.GetHashCode() : 0; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs.meta new file mode 100644 index 00000000..19ec34a4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: b502d24868b503a40aa9fbdec3df7d5c +timeCreated: 1509025768 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs new file mode 100644 index 00000000..4a249038 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs @@ -0,0 +1,16 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + + [Serializable] + internal class AssetReferenceInfo + { + public AssetInfo assetInfo; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs.meta new file mode 100644 index 00000000..7e8c4373 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: b21af0cc7ce97524282c401b9f4860ee +timeCreated: 1510587759 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetReferenceInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs new file mode 100644 index 00000000..e23626d2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs @@ -0,0 +1,426 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using System.Collections.Generic; + using System.IO; + using System.Linq; + using System.Runtime.Serialization.Formatters.Binary; + + using UnityEditor; + using UnityEngine; + + using Settings; + using Tools; + using EditorCommon.Tools; + + [Serializable] + public class AssetsMap + { + private const string MapPath = "Library/MaintainerMap.dat"; + + private static AssetsMap cachedMap; + + internal readonly List assets = new List(); + public string version; + + public static AssetsMap CreateNew(out bool canceled) + { + Delete(); + return GetUpdated(out canceled); + } + + public static void Delete() + { + cachedMap = null; + CSFileTools.DeleteFile(MapPath); + } + + public static AssetsMap GetUpdated(out bool canceled) + { + canceled = false; + + if (cachedMap == null) + cachedMap = LoadMap(MapPath); + + if (cachedMap == null) + cachedMap = new AssetsMap {version = Maintainer.Version}; + + try + { + if (UpdateMap(cachedMap)) + { + SaveMap(MapPath, cachedMap); + } + else + { + canceled = true; + cachedMap.assets.Clear(); + cachedMap = null; + } + } + catch (Exception e) + { + Debug.LogError(e); + } + + EditorUtility.ClearProgressBar(); + + return cachedMap; + } + + public static void Save() + { + if (cachedMap != null) + { + SaveMap(MapPath, cachedMap); + } + } + + internal static void ResetReferenceEntries() + { + if (cachedMap == null) + cachedMap = LoadMap(MapPath); + + if (cachedMap == null || cachedMap.assets == null || cachedMap.assets.Count == 0) + return; + + var dirty = false; + + foreach (var assetInfo in cachedMap.assets) + { + foreach (var info in assetInfo.referencedAtInfoList) + { + if (info.entries != null && info.entries.Length > 0) + { + dirty = true; + info.entries = null; + } + } + } + + if (dirty) + SaveMap(MapPath, cachedMap); + } + + internal static AssetInfo GetAssetInfoWithGUID(string guid, out bool canceled) + { + var map = cachedMap; + canceled = false; + + if (map == null) + map = GetUpdated(out canceled); + + return map.assets.FirstOrDefault(item => item.GUID == guid); + } + + private static bool UpdateMap(AssetsMap map) + { + // ----------------------------- + // checking existing map assets + // ----------------------------- + + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 1 of 4", "Checking existing assets in map...", 0)) + { + Debug.Log(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + + var count = map.assets.Count; + var validExistingAssetsGuids = new HashSet(); + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + for (var i = count - 1; i > -1; i--) + { +#if !UNITY_2020_1_OR_NEWER + if (i % updateStep == 0 && i != 0) +#endif + { + var index = count - i; + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 1 of 3", "Checking existing assets in map..." + index + "/" + count, (float) index / count)) + { + EditorUtility.ClearProgressBar(); + Debug.Log(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + } + + var assetInMap = map.assets[i]; + if (assetInMap.Exists()) + { + validExistingAssetsGuids.Add(assetInMap.GUID); + assetInMap.UpdateIfNeeded(); + } + else + { + assetInMap.Clean(); + map.assets.RemoveAt(i); + } + } + + // ---------------------------------------- + // getting all valid assets within project + // ---------------------------------------- + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 2 of 3", "Looking for new assets...", 0)) + { + Debug.LogError(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + + var allAssetPaths = AssetDatabase.GetAllAssetPaths(); + var validNewAssets = new List(allAssetPaths.Length); + foreach (var assetPath in allAssetPaths) + { + /*if (assetPath.Contains(@"Default Local Group")) + { + Debug.Log(assetPath); + }*/ + + var guid = AssetDatabase.AssetPathToGUID(assetPath); + if (validExistingAssetsGuids.Contains(guid)) + continue; + + var kind = CSAssetTools.GetAssetKind(assetPath); + if (kind == AssetKind.Unsupported) continue; + + if (!File.Exists(assetPath)) continue; + if (AssetDatabase.IsValidFolder(assetPath)) continue; + + var rawInfo = new RawAssetInfo + { + path = CSPathTools.EnforceSlashes(assetPath), + guid = guid, + kind = kind, + }; + + validNewAssets.Add(rawInfo); + } + + // ------------------------ + // dealing with new assets + // ------------------------ + + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 2 of 3", "Looking for new assets...", 0)) + { + Debug.Log(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + + count = validNewAssets.Count; +#if !UNITY_2020_1_OR_NEWER + updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + for (var i = 0; i < count; i++) + { +#if !UNITY_2020_1_OR_NEWER + if (i % updateStep == 0 && i != 0) +#endif + { + + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 2 of 3", + "Looking for new assets..." + (i + 1) + "/" + count, (float)i / count)) + { + Debug.Log(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + } + + var rawAssetInfo = validNewAssets[i]; + var rawAssetInfoPath = rawAssetInfo.path; + + var type = AssetDatabase.GetMainAssetTypeAtPath(rawAssetInfoPath); + if (type == null) + { + var loadedAsset = AssetDatabase.LoadMainAssetAtPath(rawAssetInfoPath); + if (loadedAsset == null) + { + if (rawAssetInfo.kind != AssetKind.FromPackage) + { + if (!CSAssetTools.IsAssetScriptableObjectWithMissingScript(rawAssetInfoPath)) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't retrieve type of the asset:\n" + + rawAssetInfoPath)); + continue; + } + } + else + { + continue; + } + } + else + { + type = loadedAsset.GetType(); + } + } + + var settingsKind = rawAssetInfo.kind == AssetKind.Settings ? GetSettingsKind(rawAssetInfoPath) : AssetSettingsKind.Undefined; + + var asset = AssetInfo.Create(rawAssetInfo, type, settingsKind); + map.assets.Add(asset); + } + + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 3 of 3", "Generating links...", 0)) + { + Debug.Log(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + + count = map.assets.Count; + +#if !UNITY_2020_1_OR_NEWER + updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + for (var i = 0; i < count; i++) + { +#if !UNITY_2020_1_OR_NEWER + if (i % updateStep == 0 && i != 0) +#endif + { + if (EditorUtility.DisplayCancelableProgressBar("Updating Assets Map, phase 3 of 3", "Generating links..." + (i + 1) + "/" + count, (float)i / count)) + { + Debug.Log(Maintainer.ConstructLog("Assets Map update was canceled by user.")); + return false; + } + } + + var asset = map.assets[i]; + + if (!asset.needToRebuildReferences) continue; + + var dependencies = asset.dependenciesGUIDs; + if (dependencies != null && dependencies.Length > 0) + { + var referenceInfos = new List(asset.assetReferencesInfo); + foreach (var mapAsset in map.assets) + { + var referencedAtInfos = new List(mapAsset.referencedAtInfoList); + foreach (var dependency in dependencies) + { + if (mapAsset.GUID != dependency) continue; + + // fix for recursive font dependencies, was needed for recursive references tree + // commented out for now to fix fallback fonts treated as garbage + // if (mapAsset.Type == asset.Type && asset.Type == CSReflectionTools.fontType) continue; + + var referencedAtInfo = new ReferencedAtAssetInfo + { + assetInfo = asset + }; + referencedAtInfos.Add(referencedAtInfo); + + var referenceInfo = new AssetReferenceInfo + { + assetInfo = mapAsset + }; + referenceInfos.Add(referenceInfo); + } + mapAsset.referencedAtInfoList = referencedAtInfos.ToArray(); + } + asset.assetReferencesInfo = referenceInfos.ToArray(); + } + asset.needToRebuildReferences = false; + } + + /*Debug.Log("Total assets in map: " + map.assets.Count); + foreach (var mapAsset in map.assets) + { + //if (!(mapAsset.path.Contains("frag_ab") || mapAsset.path.Contains("frag_ac"))) continue; + if (!mapAsset.Path.Contains("NewAssembly")) continue; + + Debug.Log("==================================================\n" + mapAsset.Path + "\n" + mapAsset.Path); + Debug.Log("[REFERENCED BY]"); + foreach (var reference in mapAsset.referencedAtInfoList) + { + Debug.Log(reference.assetInfo.Path); + } + + Debug.Log("[REFERENCES]"); + foreach (var reference in mapAsset.assetReferencesInfo) + { + Debug.Log(reference.assetInfo.Path); + } + }*/ + + return true; + } + + private static AssetsMap LoadMap(string path) + { + if (!File.Exists(path)) return null; + + var fileSize = new FileInfo(path).Length; + + if (fileSize > 500000) + EditorUtility.DisplayProgressBar("Loading Assets Map", "Please wait...", 0); + + AssetsMap result = null; + var bf = new BinaryFormatter(); + var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); + + try + { + result = bf.Deserialize(stream) as AssetsMap; + + if (result != null && result.version != Maintainer.Version) + { + result = null; + } + } + catch (Exception) + { + Debug.Log(Maintainer.ConstructLog("Couldn't read assets map (more likely you've updated Maintainer recently).\nThis message is harmless unless repeating on every Maintainer run.")); //"\n" + ex); + } + finally + { + stream.Close(); + } + + EditorUtility.ClearProgressBar(); + + return result; + } + + private static void SaveMap(string path, AssetsMap map) + { + if (map.assets.Count > 10000) + { + EditorUtility.DisplayProgressBar("Saving Assets Map", "Please wait...", 0); + } + + var bf = new BinaryFormatter(); + var stream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None); + bf.Serialize(stream, map); + stream.Close(); + + EditorUtility.ClearProgressBar(); + } + + private static AssetSettingsKind GetSettingsKind(string assetPath) + { + var result = AssetSettingsKind.UnknownSettingAsset; + + var fileName = Path.GetFileNameWithoutExtension(assetPath); + if (!string.IsNullOrEmpty(fileName)) + { + try + { + result = (AssetSettingsKind)Enum.Parse(CSReflectionTools.assetSettingsKindType, fileName); + } + catch (Exception) + { + // ignored + } + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs.meta new file mode 100644 index 00000000..69bdb79f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 72a947eeb3e08c542996f7019d6822a8 +timeCreated: 1509025639 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/AssetsMap.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies.meta new file mode 100644 index 00000000..c07ef9f8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6aa4701a9e89d864191451168213d46a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs new file mode 100644 index 00000000..e462bb61 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs @@ -0,0 +1,116 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System.Collections.Generic; + using System.Linq; + using Extension; + using Tools; + using UnityEditor; + + /// + /// Does looks for assets dependencies used at the Maintainer's Assets Map. + /// + public static class AssetDependenciesSearcher + { + private static ExtensibleModule parsersHolder; + +#if UNITY_2019_2_OR_NEWER + static AssetDependenciesSearcher() + { + parsersHolder = new ExtensibleModule(); + } + + [System.Obsolete("This method is obsolete now. Parser will register itself automatically.", true)] + public static void AddExternalDependenciesParser(IDependenciesParser parser) { } + + [System.Obsolete("This method is obsolete now. Parser will register itself automatically.", true)] + public static void AddExternalDependenciesParsers(IList parsers) { } +#else + public static void AddExternalDependenciesParser(IDependenciesParser parser) + { + if (parsersHolder == null) + parsersHolder = new ExtensibleModule(); + + parsersHolder.AddExternal(parser); + } + + /// + /// Register any custom dependencies parsers here. Allows parsing unknown types dependencies. + /// + /// Passed parsers will be used in the Assets Dependencies Map and will affect all Maintainer references-related functionality.
+ /// Call this before running Maintainer first time (before Assets Map is created).
+ /// For example, call it from the [InitializeOnLoad] class' static constructor. + /// List of new parsers. + public static void AddExternalDependenciesParsers(IList parsers) + { + if (parsersHolder == null) + parsersHolder = new ExtensibleModule(); + + parsersHolder.AddExternal(parsers); + } + + // gets called from internal parsers + internal static void AddInternalDependencyParser(IDependenciesParser parser) + { + if (parsersHolder == null) + parsersHolder = new ExtensibleModule(); + + parsersHolder.AddInternal(parser); + } +#endif + + internal static string[] FindDependencies(AssetInfo asset) + { + var dependenciesGUIDs = new HashSet(); + + /* pre-regular dependenciesGUIDs additions */ + FillDependencies(parsersHolder.extensions, ref dependenciesGUIDs, asset); + + if (asset.Kind != AssetKind.Settings) + { + /* regular dependenciesGUIDs additions */ + var dependencies = AssetDatabase.GetDependencies(asset.Path, false); + var guids = CSAssetTools.GetAssetsGUIDs(dependencies); + if (guids != null && guids.Length > 0) + { + dependenciesGUIDs.UnionWith(guids); + } + } + + // kept for debugging purposes + /*if (Path.Contains("1.unity")) + { + Debug.Log("1.unity non-recursive dependenciesGUIDs:"); + foreach (var reference in references) + { + Debug.Log(reference); + } + }*/ + + return dependenciesGUIDs.ToArray(); + } + + private static void FillDependencies(List dependenciesParsers, ref HashSet dependenciesGUIDs, AssetInfo asset) + { + if (dependenciesParsers == null) + return; + + foreach (var parser in dependenciesParsers) + { + if (parser.Type != null && parser.Type != asset.Type) + continue; + + var foundDependencies = parser.GetDependenciesGUIDs(asset); + if (foundDependencies == null || foundDependencies.Count == 0) + continue; + + dependenciesGUIDs.UnionWith(foundDependencies); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs.meta new file mode 100644 index 00000000..534d3d15 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: a252abdbc5b73784c92a15ab5061a166 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/AssetDependenciesSearcher.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers.meta new file mode 100644 index 00000000..0f4acdc3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 989d8b5a10b3468c84c384e65103c1c1 +timeCreated: 1592774854 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract.meta new file mode 100644 index 00000000..4066458f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5e0340b41abe475a9b080e8b936e0360 +timeCreated: 1632765272 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs new file mode 100644 index 00000000..1a90d22d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs @@ -0,0 +1,27 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Extension; + + /// + /// Base class for all %Dependencies Parsers. Use to add your own %Dependencies Parsers extensions. + /// + public abstract class DependenciesParser : MaintainerExtension, IDependenciesParser + { + protected override bool Enabled + { + get { return true; } + set { /* can't be disabled */ } + } + + public abstract Type Type { get; } + public abstract IList GetDependenciesGUIDs(AssetInfo asset); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs.meta new file mode 100644 index 00000000..b411e7f9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9c12a2031c444c95a0b4355ceb164c9c +timeCreated: 1632764932 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Abstract/DependenciesParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs new file mode 100644 index 00000000..229b8076 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs @@ -0,0 +1,118 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using UnityEditor; + using UnityEngine; + using Object = UnityEngine.Object; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class AddressableAssetGroupParser : DependenciesParser + { + public override Type Type + { + get + { + return null; + } + } + +#if !UNITY_2019_2_OR_NEWER + static AddressableAssetGroupParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new AddressableAssetGroupParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + // checking by name since addressables are in optional external package + if (asset.Type == null || asset.Type.Name != "AddressableAssetGroup") + return null; + + var assetGroup = AssetDatabase.LoadMainAssetAtPath(asset.Path); + return assetGroup == null ? null : ExtractReferencedAssets(assetGroup); + } + + private static List ExtractReferencedAssets(Object assetGroup) + { + var so = new SerializedObject(assetGroup); + + var serializedEntries = so.FindProperty("m_SerializeEntries"); + if (serializedEntries == null) + { + // legacy package version used this name + serializedEntries = so.FindProperty("m_serializeEntries"); + + if (serializedEntries == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't reach serialize entries in AddressableAssetGroup!")); + return null; + } + } + + var result = new List(); + ParseAddressableAssetEntryCollection(ref result, serializedEntries); + return result; + } + + private static void ParseAddressableAssetEntryCollection(ref List result, SerializedProperty entries) + { + if (!entries.isArray) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't find AddressableAssetEntry array in AddressableAssetGroup!")); + return; + } + + var count = entries.arraySize; + for (var i = 0; i < count; i++) + { + var item = entries.GetArrayElementAtIndex(i); + if (item == null) + { + Debug.LogWarning(Maintainer.ConstructLog("AddressableAssetEntry from AddressableAssetGroup is null!")); + continue; + } + + var referencedGUID = item.FindPropertyRelative("m_GUID"); + if (referencedGUID == null || referencedGUID.propertyType != SerializedPropertyType.String) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't reach AddressableAssetEntry GUID of AddressableAssetGroup!")); + return; + } + + var guid = referencedGUID.stringValue; + if (string.IsNullOrEmpty(guid)) + continue; + + var path = AssetDatabase.GUIDToAssetPath(guid); + if (!path.StartsWith("Assets")) + continue; + + if (AssetDatabase.IsValidFolder(path)) + { + ProcessFolderRecursive(ref result, path); + } + else + { + result.Add(guid); + } + } + } + + private static void ProcessFolderRecursive(ref List result, string path) + { + var nestedGuids = AssetDatabase.FindAssets("*", new[] { path }); + result.AddRange(nestedGuids); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs.meta new file mode 100644 index 00000000..17777c2b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 33ac25053c2f4d0d8e735f9bb45b4e71 +timeCreated: 1592779534 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AddressableAssetGroupParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs new file mode 100644 index 00000000..a05dc6b8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs @@ -0,0 +1,127 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Tools; + using UnityEditor; + using UnityEditor.Compilation; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global + // TODO: check if bug 1020737 is fixed and this can be removed + internal class AssemblyDefinitionParser : DependenciesParser + { + private static string editorPlatformName; + + private static string EditorPlatformName + { + get + { + if (string.IsNullOrEmpty(editorPlatformName)) + { + var platforms = CompilationPipeline.GetAssemblyDefinitionPlatforms(); + foreach (var platform in platforms) + { + if (platform.BuildTarget == BuildTarget.NoTarget) + { + editorPlatformName = platform.Name; + break; + } + } + } + + return editorPlatformName; + } + } + + public override Type Type + { + get + { + return CSReflectionTools.assemblyDefinitionAssetType; + } + } + +#if !UNITY_2019_2_OR_NEWER + static AssemblyDefinitionParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new AssemblyDefinitionParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + if (asset.Kind != AssetKind.Regular) + return null; + + return GetAssetsReferencedFromAssemblyDefinition(asset.Path); + } + + public static bool IsEditorOnlyAssembly(string asmdefPath) + { + var result = false; + var data = ParseAssemblyDefinitionAsset(asmdefPath); + if (data.includePlatforms == null || data.includePlatforms.Length == 0) + return false; + + result = data.includePlatforms.Length == 1 && data.includePlatforms[0] == EditorPlatformName; + + data.includePlatforms = null; // to workaround compiler warning + + return result; + } + + private static IList GetAssetsReferencedFromAssemblyDefinition(string assetPath) + { + var result = new List(); + var data = ParseAssemblyDefinitionAsset(assetPath); + + if (data.references != null && data.references.Length > 0) + { + foreach (var reference in data.references) + { +#if !UNITY_2019_1_OR_NEWER + var assemblyDefinitionFilePathFromAssemblyName = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(reference); +#else + var assemblyDefinitionFilePathFromAssemblyName = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyReference(reference); +#endif + if (!string.IsNullOrEmpty(assemblyDefinitionFilePathFromAssemblyName)) + { + assemblyDefinitionFilePathFromAssemblyName = CSPathTools.EnforceSlashes(assemblyDefinitionFilePathFromAssemblyName); + var guid = AssetDatabase.AssetPathToGUID(assemblyDefinitionFilePathFromAssemblyName); + if (!string.IsNullOrEmpty(guid)) + { + result.Add(guid); + } + } + } + } + + data.references = null; // to workaround compiler warning + + return result; + } + + private static AssemblyDefinitionData ParseAssemblyDefinitionAsset(string assetPath) + { + var asset = AssetDatabase.LoadAssetAtPath(assetPath); + return JsonUtility.FromJson(asset.text); + } + + [Serializable] + private class AssemblyDefinitionData + { + public string[] references; + public string[] includePlatforms; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs.meta new file mode 100644 index 00000000..0f952676 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 24f8a438bca04161976f2d813740ba20 +timeCreated: 1592774771 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs new file mode 100644 index 00000000..1637fd27 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs @@ -0,0 +1,79 @@ +#if UNITY_2019_2_OR_NEWER + +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Tools; + using UnityEditor; + using UnityEditor.Compilation; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class AssemblyDefinitionReferenceParser : DependenciesParser + { + public override Type Type + { + get + { + return CSReflectionTools.assemblyDefinitionReferenceAssetType; + } + } + +#if !UNITY_2019_2_OR_NEWER + static AssemblyDefinitionReferenceParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new AssemblyDefinitionReferenceParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + if (asset.Kind != AssetKind.Regular) + return null; + + return GetAssetsReferencedFromAssemblyDefinitionReference(asset.Path); + } + + private IList GetAssetsReferencedFromAssemblyDefinitionReference(string assetPath) + { + var result = new List(); + + var asset = AssetDatabase.LoadAssetAtPath(assetPath); + var data = JsonUtility.FromJson(asset.text); + + if (!string.IsNullOrEmpty(data.reference)) + { + var assemblyDefinitionPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyReference(data.reference); + if (!string.IsNullOrEmpty(assemblyDefinitionPath)) + { + assemblyDefinitionPath = CSPathTools.EnforceSlashes(assemblyDefinitionPath); + var guid = AssetDatabase.AssetPathToGUID(assemblyDefinitionPath); + if (!string.IsNullOrEmpty(guid)) + { + result.Add(guid); + } + } + } + + data.reference = null; + + return result; + } + + private class AssemblyDefinitionReferenceData + { + public string reference; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs.meta new file mode 100644 index 00000000..904f993a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d29d1e07840d4a01a89a7f8391588778 +timeCreated: 1592777189 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/AssemblyDefinitionReferenceParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces.meta new file mode 100644 index 00000000..9aab01ba --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c882e77e101f4f11a54d3ae776095cae +timeCreated: 1632617423 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs new file mode 100644 index 00000000..bee16fee --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs @@ -0,0 +1,31 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Extension; + + /// + /// Interface used for all Dependencies Parsers. + /// + public interface IDependenciesParser : IMaintainerExtension + { + /// + /// Parser target asset type. + /// Return null to match all assets types. + /// + Type Type { get; } + + /// + /// Called by Maintainer in order to get passed asset dependencies. + /// + /// Asset information. + /// AssetDatabase GUIDs of all assets used in the target asset at the specified path. + IList GetDependenciesGUIDs(AssetInfo asset); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs.meta new file mode 100644 index 00000000..e39aab0c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f4b29a3a31194f35a462985f74920126 +timeCreated: 1592774741 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/Interfaces/IDependenciesParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs new file mode 100644 index 00000000..f7784b5e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs @@ -0,0 +1,83 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Tools; + using UnityEditor; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class SettingsParser : DependenciesParser + { + public override Type Type + { + get + { + return null; + } + } + +#if !UNITY_2019_2_OR_NEWER + static SettingsParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new SettingsParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + if (asset.Kind != AssetKind.Settings) + return null; + + var result = new List(); + + if (asset.SettingsKind == AssetSettingsKind.EditorBuildSettings) + { + var scenesInBuildGUIDs = CSSceneTools.GetScenesInBuildGUIDs(true); + if (scenesInBuildGUIDs != null) + { + result.AddRange(scenesInBuildGUIDs); + } + } + else + { + var settingsAsset = AssetDatabase.LoadAllAssetsAtPath(asset.Path); + if (settingsAsset != null && settingsAsset.Length > 0) + { + var settingsAssetSerialized = new SerializedObject(settingsAsset[0]); + + var sp = settingsAssetSerialized.GetIterator(); + while (sp.Next(true)) + { + if (sp.propertyType == SerializedPropertyType.ObjectReference) + { + var instanceId = sp.objectReferenceInstanceIDValue; + if (instanceId != 0) + { + var referencePath = CSPathTools.EnforceSlashes(AssetDatabase.GetAssetPath(instanceId)); + if (!string.IsNullOrEmpty(referencePath) && referencePath.StartsWith("Assets")) + { + var guid = AssetDatabase.AssetPathToGUID(referencePath); + if (!string.IsNullOrEmpty(guid)) + { + result.Add(guid); + } + } + } + } + } + } + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs.meta new file mode 100644 index 00000000..a0d45ae5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c7140d2c134f47deb18ec949932e5012 +timeCreated: 1632618212 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SettingsParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs new file mode 100644 index 00000000..03cecff1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs @@ -0,0 +1,127 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using System.IO; + using Tools; + using UnityEditor; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class ShaderParser : DependenciesParser + { + public override Type Type + { + get + { + return CSReflectionTools.shaderType; + } + } + +#if !UNITY_2019_2_OR_NEWER + static ShaderParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new ShaderParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + var referencesGUIDs = new List(); + var extension = Path.GetExtension(asset.Path); + + // processing Shader Graph dependencies + if (extension.Equals(".shadergraph", StringComparison.InvariantCultureIgnoreCase)) + { + var dependencies = CSAssetTools.GetAssetImporterDependencies(asset.Path); + if (dependencies != null) + { + referencesGUIDs.AddRange(CSAssetTools.GetAssetsGUIDs(dependencies)); + } + } + else if (extension.Equals(".shadersubgraph", StringComparison.InvariantCultureIgnoreCase)) + { + var dependencies = CSAssetTools.GetAssetImporterDependencies(asset.Path); + if (dependencies != null) + referencesGUIDs.AddRange(CSAssetTools.GetAssetsGUIDs(dependencies)); + } + // processing usual Shader dependencies + else + { + // below is an another workaround for dependenciesGUIDs not include #include-ed files, like *.cginc + referencesGUIDs.AddRange(ScanFileForIncludes(asset.Path)); + } + + return referencesGUIDs; + } + + internal static IList ScanFileForIncludes(string filePath) + { + var references = new List(); + var fileLines = File.ReadAllLines(filePath); + + foreach (var line in fileLines) + { + var includeIndex = line.IndexOf("include", StringComparison.Ordinal); + if (includeIndex == -1) continue; + + var noSharp = line.IndexOf('#', 0, includeIndex) == -1; + if (noSharp) continue; + + var indexOfFirstQuote = line.IndexOf('"', includeIndex); + if (indexOfFirstQuote == -1) continue; + + var indexOfLastQuote = line.IndexOf('"', indexOfFirstQuote + 1); + if (indexOfLastQuote == -1) continue; + + var path = line.Substring(indexOfFirstQuote + 1, indexOfLastQuote - indexOfFirstQuote - 1); + path = CSPathTools.EnforceSlashes(path); + + string assetPath; + + if (path.StartsWith("Assets/")) + { + assetPath = path; + } + else if (path.IndexOf('/') != -1) + { + var folder = System.IO.Path.GetDirectoryName(filePath); + if (folder == null) continue; + + var combinedPath = System.IO.Path.Combine(folder, path); + var fullPath = CSPathTools.EnforceSlashes(System.IO.Path.GetFullPath(combinedPath)); + var assetsIndex = fullPath.IndexOf("Assets/", StringComparison.Ordinal); + if (assetsIndex == -1) continue; + + assetPath = fullPath.Substring(assetsIndex, fullPath.Length - assetsIndex); + } + else + { + var folder = System.IO.Path.GetDirectoryName(filePath); + if (folder == null) continue; + + assetPath = CSPathTools.EnforceSlashes(System.IO.Path.Combine(folder, path)); + } + + if (!File.Exists(assetPath)) continue; + + var guid = AssetDatabase.AssetPathToGUID(assetPath); + + if (references.IndexOf(guid) != -1) continue; + { + references.Add(guid); + } + } + + return references; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs.meta new file mode 100644 index 00000000..a75c056e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b70c6a3037bc48ba9a1742c99c7a7cb3 +timeCreated: 1592778805 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/ShaderParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs new file mode 100644 index 00000000..4c8f5b7b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs @@ -0,0 +1,79 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Tools; + using UnityEditor; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class SpriteAtlasParser : DependenciesParser + { + public override Type Type + { + get + { + return CSReflectionTools.spriteAtlasType; + } + } + +#if !UNITY_2019_2_OR_NEWER + static SpriteAtlasParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new SpriteAtlasParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + return GetAssetsGUIDsInFoldersReferencedFromSpriteAtlas(asset.Path); + } + + private static IList GetAssetsGUIDsInFoldersReferencedFromSpriteAtlas(string assetPath) + { + var result = new List(); + + var asset = AssetDatabase.LoadAssetAtPath(assetPath); + var so = new SerializedObject(asset); + + // source: SpriteAtlasInspector + var packablesProperty = so.FindProperty("m_EditorData.packables"); + if (packablesProperty == null || !packablesProperty.isArray) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't parse UnityEngine.U2D.SpriteAtlas!")); + } + else + { + var count = packablesProperty.arraySize; + for (var i = 0; i < count; i++) + { + var packable = packablesProperty.GetArrayElementAtIndex(i); + var objectReferenceValue = packable.objectReferenceValue; + if (objectReferenceValue != null) + { + var path = AssetDatabase.GetAssetOrScenePath(objectReferenceValue); + if (AssetDatabase.IsValidFolder(path)) + { + var packableGUIDs = CSPathTools.GetAllPackableAssetsGUIDsRecursive(path); + if (packableGUIDs != null && packableGUIDs.Length > 0) + { + result.AddRange(packableGUIDs); + } + } + } + } + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs.meta new file mode 100644 index 00000000..4d33b667 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6a8de9746b5a4f31a84bee59bde7a5d7 +timeCreated: 1592779947 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/SpriteAtlasParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs new file mode 100644 index 00000000..7b24520e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs @@ -0,0 +1,45 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Dependencies +{ + using System; + using System.Collections.Generic; + using Tools; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class TextAssetParser : DependenciesParser + { + public override Type Type + { + get + { + return CSReflectionTools.textAssetType; + } + } + +#if !UNITY_2019_2_OR_NEWER + static TextAssetParser() + { + AssetDependenciesSearcher.AddInternalDependencyParser(new TextAssetParser()); + } +#endif + + public override IList GetDependenciesGUIDs(AssetInfo asset) + { + if (asset.Path.EndsWith(".cginc")) + { + // below is an another workaround for dependenciesGUIDs not include #include-ed files, like *.cginc + return ShaderParser.ScanFileForIncludes(asset.Path); + } + + return null; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs.meta new file mode 100644 index 00000000..edba0756 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: af43cfa851c94260a8745b1d46265955 +timeCreated: 1592779150 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/Dependencies/Parsers/TextAssetParser.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs new file mode 100644 index 00000000..d5713f39 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs @@ -0,0 +1,16 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + + [Serializable] + internal class ReferencedAtAssetInfo : ReferencedAtInfo + { + public AssetInfo assetInfo; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs.meta new file mode 100644 index 00000000..2371e786 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 23718348cf1c4d508e3f336a05ee52ef +timeCreated: 1564790802 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtAssetInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs new file mode 100644 index 00000000..ae644acf --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs @@ -0,0 +1,25 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using UnityEditor; + + [Serializable] + internal abstract class ReferencedAtInfo + { + public ReferencingEntryData[] entries; + + public void AddNewEntry(ReferencingEntryData newEntry) + { + if (entries == null) + entries = new[] {newEntry}; + else + ArrayUtility.Add(ref entries, newEntry); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs.meta new file mode 100644 index 00000000..a7a777f0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: bb7c1406e88b19240936a7c1ca92d787 +timeCreated: 1510587752 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs new file mode 100644 index 00000000..17f94934 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs @@ -0,0 +1,17 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using UnityEngine.SceneManagement; + + [Serializable] + internal class ReferencedAtOpenedSceneInfo : ReferencedAtInfo + { + public Scene openedScene = default(Scene); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs.meta new file mode 100644 index 00000000..086e971f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b9d564e2009045d3bc83f8a2740026ca +timeCreated: 1564790848 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencedAtOpenedSceneInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs new file mode 100644 index 00000000..a425c2ea --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs @@ -0,0 +1,162 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using System.Text; + using Tools; + using UnityEngine; + + /// + /// Exact reference location kind. + /// + public enum Location : byte + { + NotFound = 0, + Invisible = 10, + SceneGameObject = 20, + PrefabAssetGameObject = 30, + PrefabAssetObject = 35, + ScriptAsset = 40, + UnityObjectAsset = 50, + SceneLightingSettings = 60, + SceneNavigationSettings = 70, + TileMap = 80, + } + + /// + /// Describes exact reference location as close to the end point as possible. + /// + [Serializable] + public class ReferencingEntryData + { + /// + /// Location kind. + /// + public Location Location + { + get { return location; } + } + + /// + /// Full transform path. + /// + public string TransformPath + { + get { return transformPath; } + } + + /// + /// Component type name. + /// + public string ComponentName + { + get { return componentName; } + } + + /// + /// Full property path. + /// + public string PropertyPath + { + get { return propertyPath; } + } + + [SerializeField] internal Location location; + [SerializeField] internal string prefixLabel; + [SerializeField] internal string transformPath; + [SerializeField] internal string componentName; + [SerializeField] internal string propertyPath; + [SerializeField] internal string suffixLabel; + [SerializeField] internal int objectInstanceId = -1; + [SerializeField] internal long objectId = -1L; + [SerializeField] internal int componentInstanceId = -1; + [SerializeField] internal long componentId = -1L; + + [NonSerialized] + private StringBuilder labelStringBuilder; + + [NonSerialized] + private string label; + + /// + /// Get structured label of the exact reference for the output. + /// + /// String in format '[optional prefix] [transform path] | [component name]: [property path] [optional suffix]'. + public string GetLabel() + { + if (label != null) return label; + + labelStringBuilder = new StringBuilder(); + + var needsSpace = false; + + if (!string.IsNullOrEmpty(prefixLabel)) + { + labelStringBuilder.Append(prefixLabel); + needsSpace = true; + } + + if (!string.IsNullOrEmpty(transformPath)) + { + if (needsSpace) labelStringBuilder.Append(' '); + + string labelTransformPath; + + if (location == Location.PrefabAssetGameObject) + { + var transformPathSplitterIndex = transformPath.IndexOf('/'); + if (transformPathSplitterIndex != -1) + { + labelTransformPath = transformPath.Remove(0, transformPathSplitterIndex + 1); + } + else + { + labelTransformPath = "[Prefab Root]"; + } + } + else + { + labelTransformPath = transformPath; + } + + if (labelTransformPath != null) + { + labelStringBuilder.Append(labelTransformPath); + needsSpace = true; + } + } + + if (!string.IsNullOrEmpty(componentName)) + { + if (needsSpace) labelStringBuilder.Append(" | "); + labelStringBuilder.Append(componentName); + needsSpace = true; + } + + if (!string.IsNullOrEmpty(propertyPath)) + { + if (needsSpace) labelStringBuilder.Append(": "); + var nicePropertyPath = CSObjectTools.GetNicePropertyPath(propertyPath); + labelStringBuilder.Append(nicePropertyPath); + needsSpace = true; + } + + if (!string.IsNullOrEmpty(suffixLabel)) + { + if (needsSpace) labelStringBuilder.Append(' '); + labelStringBuilder.Append(suffixLabel); + } + + label = labelStringBuilder.ToString(); + + labelStringBuilder.Length = 0; + + return label; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs.meta new file mode 100644 index 00000000..56b4a469 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: df437f08aedb1bd40841e6ac27a47730 +timeCreated: 1511264874 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Map/ReferencingEntryData.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan.meta new file mode 100644 index 00000000..5147663b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bfe8be40dfb54ba0afe409f014e5f4e3 +timeCreated: 1631994262 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners.meta new file mode 100644 index 00000000..bb23d0b7 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 60e30003d30b40a2a86ca5c848a38ed7 +timeCreated: 1632082015 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces.meta new file mode 100644 index 00000000..1cbe6f5c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 117652de94bd45b69a5d23c23acfe5cc +timeCreated: 1632083044 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs new file mode 100644 index 00000000..06c99c19 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface IAssetBeginScanListener where T : IScanListenerResults + { + void AssetBegin(T results, AssetLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs.meta new file mode 100644 index 00000000..2c4f3e89 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dfa22bddc4684cba933cb24b57d42bdc +timeCreated: 1632062971 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetBeginScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs new file mode 100644 index 00000000..b25f0163 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface IAssetEndScanListener where T : IScanListenerResults + { + void AssetEnd(T results, AssetLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs.meta new file mode 100644 index 00000000..a7ab29a9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6812a3a73a844fb496e709e2cbe98ec8 +timeCreated: 1632063050 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IAssetEndScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs new file mode 100644 index 00000000..47e83c02 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface IComponentBeginScanListener where T : IScanListenerResults + { + void ComponentBegin(T results, ComponentLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs.meta new file mode 100644 index 00000000..a22e6cb9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b8a17ca73cd148f19a2623f343fa8827 +timeCreated: 1632063575 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentBeginScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs new file mode 100644 index 00000000..67bf1fa0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface IComponentEndScanListener where T : IScanListenerResults + { + void ComponentEnd(T results, ComponentLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs.meta new file mode 100644 index 00000000..0deb61b3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3d1d96f66c5c4b838d1929bfd8a02469 +timeCreated: 1632063546 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IComponentEndScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs new file mode 100644 index 00000000..8f926b21 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface IGameObjectBeginScanListener where T : IScanListenerResults + { + void GameObjectBegin(T results, GameObjectLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs.meta new file mode 100644 index 00000000..6c212696 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8b8d96e8b32647dc91644bd292cac668 +timeCreated: 1632063698 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectBeginScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs new file mode 100644 index 00000000..41cd6c56 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface IGameObjectEndScanListener where T : IScanListenerResults + { + void GameObjectEnd(T results, GameObjectLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs.meta new file mode 100644 index 00000000..adc49f24 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: df917cdfb9b946a0956d2a52df869733 +timeCreated: 1632063675 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IGameObjectEndScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs new file mode 100644 index 00000000..3fee7f60 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs @@ -0,0 +1,25 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + + internal interface IPropertyScanListener + { + + } + + internal interface IGenericPropertyScanListener : IPropertyScanListener where T : IScanListenerResults + { + PropertyScanDepth GetPropertyScanDepth(ComponentLocation location); + void Property(T results, PropertyLocation location); + } + + internal interface IUnityEventScanListener : IPropertyScanListener where T : IScanListenerResults + { + void UnityEventProperty(T results, PropertyLocation location, UnityEventScanPhase phase); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs.meta new file mode 100644 index 00000000..8495aef5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 01885ad37c28448783f2caa3d6bad054 +timeCreated: 1632082275 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IPropertyScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs new file mode 100644 index 00000000..d5921b57 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs @@ -0,0 +1,25 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + using System.Collections.Generic; + + public interface IScanListenerResult + { + + } + + public interface IScanListenerResults{} + + public interface IScanListenerResults : IScanListenerResults where T : IScanListenerResult + { + bool IsEmpty { get; } + void Add(T result); + void Add(IList newResults); + IList Get(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs.meta new file mode 100644 index 00000000..f8a41a11 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e6ddddaa1e38405a9bafcf447ea5a3d1 +timeCreated: 1631994298 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/IScanListenerResult.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs new file mode 100644 index 00000000..297b1c82 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface ISceneBeginScanListener where T : IScanListenerResults + { + void SceneBegin(T results, AssetLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs.meta new file mode 100644 index 00000000..b83d420c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4eb081cab7a94a488472e05c47deb6d0 +timeCreated: 1631994284 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneBeginScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs new file mode 100644 index 00000000..344e0dc6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + internal interface ISceneEndScanListener where T : IScanListenerResults + { + void SceneEnd(T results, AssetLocation location); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs.meta new file mode 100644 index 00000000..e59fc850 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e6a084b437574d6891bb69901d702f85 +timeCreated: 1632063406 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/Interfaces/ISceneEndScanListener.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs new file mode 100644 index 00000000..e1f5f36b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs @@ -0,0 +1,50 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + using System.Collections.Generic; + + internal class ScanListenerResults : IScanListenerResults where T : IScanListenerResult + { + protected List results; + + public bool IsEmpty + { + get + { + return results == null || results.Count == 0; + } + } + + public void Add(T newResult) + { + if (newResult == null) + return; + + if (results == null) + results = new List(); + + results.Add(newResult); + } + + public void Add(IList newResults) + { + if (newResults == null || newResults.Count == 0) + return; + + if (results == null) + results = new List(newResults); + else + results.AddRange(newResults); + } + + public IList Get() + { + return results; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs.meta new file mode 100644 index 00000000..7a3d4475 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ac104ed148a94224b48f5f77421692b9 +timeCreated: 1632481064 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Listeners/ScanListenerResults.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs new file mode 100644 index 00000000..fda67927 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs @@ -0,0 +1,199 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + using System; + using Core; + using UnityEditor; + using UnityEngine; + + // TODO: try switching to struct and compare performance + + internal class NarrowLocation : GenericLocation + { + public void PropertyOverride(SerializedProperty property) + { + PropertyBegin(property); + } + + public void PropertyOverride(string propertyPathOverride) + { + Property = null; + propertyPath = propertyPathOverride; + } + + public void PropertyOverride(SerializedProperty property, string propertyPathOverride) + { + Property = property; + propertyPath = propertyPathOverride; + } + + public void ComponentOverride(Type typeOverride, string nameOverride, int index) + { + Component = null; + ComponentType = typeOverride; + ComponentName = nameOverride; + ComponentIndex = index; + } + + public void ComponentOverride(string nameOverride) + { + Component = null; + ComponentType = null; + ComponentName = nameOverride; + ComponentIndex = -1; + } + } + + internal class GenericLocation : PropertyLocation + { + + } + + internal class PropertyLocation : ComponentLocation + { + protected string propertyPath; + + public SerializedProperty Property { get; protected set; } + public string PropertyPath + { + get + { + if (string.IsNullOrEmpty(propertyPath) && Property != null) + propertyPath = Property.propertyPath; + + return propertyPath; + } + } + + protected PropertyLocation() { } // to avoid explicit construction + + internal void PropertyBegin(SerializedProperty property) + { + Property = property; + propertyPath = null; + } + + internal void PropertyEnd() + { + Property = null; + propertyPath = null; + } + + internal void FillFrom(PropertyLocation source) + { + Property = source.Property; + propertyPath = source.PropertyPath; + FillFrom(source as ComponentLocation); + } + } + + internal class ComponentLocation : GameObjectLocation + { + public Component Component { get; protected set; } + public Type ComponentType { get; protected set; } + public string ComponentName { get; protected set; } + public int ComponentIndex { get; protected set; } + + protected ComponentLocation() { } // to avoid explicit construction + + internal void ComponentBegin(Component component, int index) + { + Component = component; + if (component != null) + { + ComponentType = component.GetType(); + ComponentName = ComponentType.Name; + } + ComponentIndex = index; + } + + internal void ComponentEnd() + { + Component = null; + ComponentType = null; + ComponentName = null; + ComponentIndex = -1; + } + + internal void FillFrom(ComponentLocation source) + { + Component = source.Component; + ComponentType = source.ComponentType; + ComponentName = source.ComponentName; + ComponentIndex = source.ComponentIndex; + FillFrom(source as GameObjectLocation); + } + } + + internal class GameObjectLocation : AssetLocation + { + protected GameObjectLocation() { } // to avoid explicit construction + + public GameObject GameObject { get; private set; } + + internal void GameObjectBegin(GameObject target) + { + GameObject = target; + } + + internal void GameObjectEnd() + { + GameObject = null; + } + + internal void FillFrom(GameObjectLocation source) + { + GameObject = source.GameObject; + FillFrom(source as AssetLocation); + } + } + + internal class AssetLocation : Location + { + public AssetInfo Asset { get; private set; } + + protected AssetLocation() { } // to avoid explicit construction + + internal void AssetBegin(LocationGroup group, AssetInfo asset) + { + Group = group; + Asset = asset; + } + + internal void AssetEnd() + { + Group = LocationGroup.Unknown; + Asset = null; + } + + internal void FillFrom(AssetLocation source) + { + Asset = source.Asset; + FillFrom(source as Location); + } + } + + internal class Location + { + public LocationGroup Group { get; protected set; } + + protected Location() { } // to avoid explicit construction + + internal void FillFrom(Location source) + { + Group = source.Group; + } + + public NarrowLocation Narrow() + { + var newCopy = new NarrowLocation(); + newCopy.FillFrom(this as GenericLocation); + return newCopy; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs.meta new file mode 100644 index 00000000..77fb08a5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8e565c34eb6f4cf2b2d7c337f9107952 +timeCreated: 1631923902 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Location.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs new file mode 100644 index 00000000..f5116f5d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs @@ -0,0 +1,19 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + /// + /// LocationGroup of the record-based results item. + /// + public enum LocationGroup : byte + { + Unknown = 0, + Scene = 5, + Asset = 7, + PrefabAsset = 10 + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs.meta new file mode 100644 index 00000000..64889b76 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7ecc94254fa878045ad2146feeeea76e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/LocationGroup.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners.meta new file mode 100644 index 00000000..a9c47290 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d27db747f9f443e382da75c195469803 +timeCreated: 1632082164 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces.meta new file mode 100644 index 00000000..a215657e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 47ebe3d66b8141129f788d2a8e6a61f6 +timeCreated: 1632083059 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs new file mode 100644 index 00000000..2f8a03fd --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs @@ -0,0 +1,38 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + using System; + using System.Collections.Generic; + using Extension; + + internal enum PropertyScanDepth + { + None = 0, + VisibleOnly = 2, + //All = 4 + } + + internal interface IPropertyScanner : IMaintainerExtension + { + + } + + internal interface IPropertyScanner : IPropertyScanner where T : IScanListenerResults + { + void Property(T results, PropertyLocation location); + } + + internal interface IPropertyScanner : IPropertyScanner + where TListener : IPropertyScanListener + where TResult : IScanListenerResults + { + IList ScanListeners { get; } + Type ScanListenerType { get; } + void RegisterScanListeners(TListener[] listeners); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs.meta new file mode 100644 index 00000000..799c01c1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3836465eb37d4b61bd5cc343ff16f32c +timeCreated: 1631975998 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/Interfaces/IPropertyScanner.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs new file mode 100644 index 00000000..735e1f35 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs @@ -0,0 +1,190 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core.Scan +{ + using System; + using System.Collections.Generic; + using Extension; + using Issues; + using Tools; + using UnityEditor; + using UnityEditorInternal; + using UnityEngine; + using UnityEngine.Events; + using Object = UnityEngine.Object; + + internal enum UnityEventScanPhase + { + Begin = 0, // before UnityEvent processing + Calls = 5, // m_PersistentCalls.m_Calls + CallTarget = 10, // m_Calls[i].m_Target + CallMethodName = 15, // m_Calls[i].m_MethodName + ArgumentType = 20, // m_Calls[i].m_Arguments.m_ObjectArgumentAssemblyTypeName + CallMode = 25, // m_Calls[i].m_Mode + InvalidListener = 30 // UnityEventDrawer.IsPersistantListenerValid() == false + } + + internal abstract class UnityEventScanner : MaintainerExtension, IPropertyScanner, T> + where T : IScanListenerResults + { + protected override bool Enabled + { + get { return true; } + set { /* can't be disabled */ } + } + + public IList> ScanListeners { get; protected set; } + + public Type ScanListenerType + { + get + { + return typeof(IUnityEventScanListener); + } + } + + public void RegisterScanListeners(IUnityEventScanListener[] listeners) + { + ScanListeners = listeners; + } + + public void Property(T results, PropertyLocation location) + { + SendScanPhase(results, location, UnityEventScanPhase.Begin); + //var innerLocation = location.Clone(); + ProcessUnityEventCallbacks(results, location); + } + + private void ProcessUnityEventCallbacks(T results, PropertyLocation location) + { + var calls = location.Property.FindPropertyRelative("m_PersistentCalls.m_Calls"); + if (calls == null || calls.isArray == false) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't find m_PersistentCalls in serialized UnityEvent!")); + return; + } + + SendScanPhase(results, location, UnityEventScanPhase.Calls, calls); + + var callsCount = calls.arraySize; + for (var i = 0; i < callsCount; i++) + { + var call = calls.GetArrayElementAtIndex(i); + var success = ProcessCall(results, location, call); + if (!success) + break; + } + } + + private bool ProcessCall(T results, PropertyLocation location, SerializedProperty call) + { + var callTarget = call.FindPropertyRelative("m_Target"); + if (callTarget == null || callTarget.propertyType != SerializedPropertyType.ObjectReference) + { + Debug.LogError(Maintainer.ErrorForSupport( + "Couldn't find m_Target in serialized UnityEvent's call!")); + return false; + } + + SendScanPhase(results, location, UnityEventScanPhase.CallTarget, callTarget); + + var callTargetObject = callTarget.objectReferenceValue; + + // no target set (or target reference is missing) + if (callTargetObject == null) + return true; + + var methodName = call.FindPropertyRelative("m_MethodName"); + if (methodName == null || methodName.propertyType != SerializedPropertyType.String) + { + Debug.LogError(Maintainer.ErrorForSupport( + "Couldn't find m_MethodName in serialized UnityEvent's call!")); + return false; + } + + SendScanPhase(results, location, UnityEventScanPhase.CallMethodName, methodName); + + var methodNameValue = methodName.stringValue; + + // no function set + if (string.IsNullOrEmpty(methodNameValue)) + return true; + + var arguments = call.FindPropertyRelative("m_Arguments"); + if (arguments == null) + { + Debug.LogError(Maintainer.ErrorForSupport( + "Couldn't find m_Arguments in serialized UnityEvent's call!")); + return false; + } + + var objectArgumentAssemblyTypeName = arguments.FindPropertyRelative("m_ObjectArgumentAssemblyTypeName"); + if (objectArgumentAssemblyTypeName == null || + objectArgumentAssemblyTypeName.propertyType != SerializedPropertyType.String) + { + Debug.LogError(Maintainer.ErrorForSupport( + "Couldn't find m_ObjectArgumentAssemblyTypeName in m_Arguments!")); + return false; + } + + SendScanPhase(results, location, UnityEventScanPhase.ArgumentType, objectArgumentAssemblyTypeName); + + var mode = call.FindPropertyRelative("m_Mode"); + if (mode == null || mode.propertyType != SerializedPropertyType.Enum) + { + Debug.LogError(Maintainer.ErrorForSupport( + "Couldn't find m_Mode in serialized UnityEvent's call!")); + return false; + } + + SendScanPhase(results, location, UnityEventScanPhase.CallMode, mode); + + var modeValue = (PersistentListenerMode)mode.enumValueIndex; + + var dummyEvent = CSReflectionTools.GetDummyEvent(location.Property); + if (dummyEvent == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't get something from GetDummyEvent!", + IssuesFinder.ModuleName)); + return false; + } + + var type = CSReflectionTools.objectType; + var stringValue = objectArgumentAssemblyTypeName.stringValue; + + if (!string.IsNullOrEmpty(stringValue)) + type = Type.GetType(stringValue, false) ?? typeof(Object); + + if (!UnityEventDrawer.IsPersistantListenerValid(dummyEvent, methodNameValue, callTargetObject, modeValue, + type)) + { + var narrow = location.Narrow(); + narrow.PropertyOverride(methodName.propertyPath); + SendScanPhase(results, narrow, UnityEventScanPhase.InvalidListener); + } + + return true; + } + + private void SendScanPhase(T results, PropertyLocation location, UnityEventScanPhase phase, + SerializedProperty newProperty = null) + { + NarrowLocation narrow = null; + + if (newProperty != null) + { + narrow = location.Narrow(); + narrow.PropertyOverride(newProperty); + } + + foreach (var listener in ScanListeners) + { + listener.UnityEventProperty(results, narrow != null ? narrow : location, phase); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs.meta new file mode 100644 index 00000000..e00e1d67 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9e02bc8183b6425ab253815ef84b76ac +timeCreated: 1631978431 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/Scan/Scanners/UnityEventScanner.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel.meta new file mode 100644 index 00000000..6c4cb413 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7522b325dba14024fac10508f0ecd51a +folderAsset: yes +timeCreated: 1510505649 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs new file mode 100644 index 00000000..0ca2c093 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs @@ -0,0 +1,97 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using System.Collections.Generic; + using UnityEngine; + + /// + /// Basic item which is used to build results trees at Maintainer + /// + [Serializable] + public class TreeItem + { + /// + /// Item name. + /// + public string Name + { + get { return name; } + } + + /// + /// Item depth (-1 for root). + /// + public int Depth + { + get { return depth; } + } + + [SerializeField] internal string name; + [SerializeField] internal int depth; + [SerializeField] internal int id; + [SerializeField] internal int recursionId = -1; + + /// + /// Parent item, if any. + /// + [field:NonSerialized] + public TreeItem Parent { get; internal set; } + + /// + /// All child items. + /// + [field:NonSerialized] + public List Children { get; internal set; } + + /// + /// Shortcut to #Children list count. + /// + public int ChildrenCount + { + get + { + return Children == null ? 0 : Children.Count; + } + } + + /// + /// Quick way to check if this item has children. + /// + public bool HasChildren + { + get { return Children != null && Children.Count > 0; } + } + + internal TreeItem() + { + } + + internal TreeItem(string name, int depth, int id) + { + this.name = name; + this.depth = depth; + this.id = id; + } + + /// + /// Use to check if this item's name contains search term. + /// + /// Any search term to check name for. + /// True if name contains search term and false otherwise. + public bool CanBeFoundWith(string searchString) + { + return Search(searchString); + } + + protected virtual bool Search(string searchString) + { + return name.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) != -1; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs.meta new file mode 100644 index 00000000..477bfe8f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 5579da7aba23346478fd11d89742d10e +timeCreated: 1510505595 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs new file mode 100644 index 00000000..edb4425e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs @@ -0,0 +1,187 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using System.Collections.Generic; + using UnityEditor; + using Settings; + + internal static class TreeItemUtility + { + public static void TreeToList(T root, IList result) where T : TreeItem + { + if (result == null) + throw new NullReferenceException(Maintainer.ErrorForSupport("The input 'IList result' list is null!")); + + result.Clear(); + + var stack = new Stack(); + stack.Push(root); + + while (stack.Count > 0) + { + var current = stack.Pop(); + result.Add(current); + + if (current.Children == null || current.Children.Count <= 0) continue; + + for (var i = current.Children.Count - 1; i >= 0; i--) + { + stack.Push((T)current.Children[i]); + } + } + } + + public static T ArrayToTree(T[] array) where T : TreeItem + { + var count = array.Length; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + var showProgress = count > 500000; + + if (showProgress) + { + EditorUtility.DisplayProgressBar("Building tree model...", string.Format("Item {0} of {1}", 1, count), 0); + } + + ValidateDepthValues(array); + + foreach (var element in array) + { + element.Parent = null; + element.Children = null; + } + + for (var parentIndex = 0; parentIndex < count; parentIndex++) + { + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && parentIndex % updateStep == 0 +#endif +) + { + EditorUtility.DisplayProgressBar("Building tree model...", string.Format("Item {0} of {1}", parentIndex + 1, count), (float)parentIndex / count); + } + + var parent = array[parentIndex]; + var alreadyHasValidChildren = parent.Children != null; + if (alreadyHasValidChildren) continue; + + var parentDepth = parent.depth; + var childCount = 0; + + for (var i = parentIndex + 1; i < count; i++) + { + var item = array[i]; + if (item.depth == parentDepth + 1) + childCount++; + if (item.depth <= parentDepth) + break; + } + + List childList = null; + if (childCount != 0) + { + childList = new List(childCount); + childCount = 0; + for (var i = parentIndex + 1; i < count; i++) + { + var item = array[i]; + if (item.depth == parentDepth + 1) + { + item.Parent = parent; + childList.Add(item); + childCount++; + } + + if (item.depth <= parentDepth) + break; + } + } + + parent.Children = childList; + } + + EditorUtility.ClearProgressBar(); + + return array[0]; + } + + public static void ValidateDepthValues(T[] array) where T : TreeItem + { + if (array.Length == 0) + throw new ArgumentException(Maintainer.ErrorForSupport("list should have items, count is 0, check before calling ValidateDepthValues!"), "array"); + + if (array[0].depth != -1) + throw new ArgumentException(Maintainer.ErrorForSupport("list item at index 0 should have a depth of -1 (since this should be the hidden root of the tree). Depth is: " + array[0].depth + "!"), "array"); + + for (var i = 0; i < array.Length - 1; i++) + { + var depth = array[i].depth; + var nextDepth = array[i + 1].depth; + if (nextDepth > depth && nextDepth - depth > 1) + throw new ArgumentException(Maintainer.ErrorForSupport(string.Format("Invalid depth info in input list. Depth cannot increase more than 1 per row. Index {0} has depth {1} while index {2} has depth {3}!", i, depth, i + 1, nextDepth))); + } + + for (var i = 1; i < array.Length; ++i) + if (array[i].depth < 0) + throw new ArgumentException(Maintainer.ErrorForSupport("Invalid depth value for item at index " + i + ". Only the first item (the root) should have depth below 0!")); + + if (array.Length > 1 && array[1].depth != 0) + throw new ArgumentException(Maintainer.ErrorForSupport("Input list item at index 1 is assumed to have a depth of 0!"), "array"); + } + + + public static void UpdateDepthValues(T root) where T : TreeItem + { + if (root == null) + throw new ArgumentNullException("root", Maintainer.ErrorForSupport("The root is null!")); + + if (!root.HasChildren) + return; + + var stack = new Stack(); + stack.Push(root); + while (stack.Count > 0) + { + var current = stack.Pop(); + if (current.Children != null) + { + foreach (var child in current.Children) + { + child.depth = current.depth + 1; + stack.Push(child); + } + } + } + } + + public static IList FindCommonAncestorsWithinList(IList elements) where T : TreeItem + { + if (elements.Count == 1) + return new List(elements); + + var result = new List(elements); + result.RemoveAll(g => IsChildOf(g, elements)); + return result; + } + + private static bool IsChildOf(T child, IList elements) where T : TreeItem + { + while (child != null) + { + child = (T)child.Parent; + if (elements.Contains(child)) + return true; + } + return false; + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs.meta new file mode 100644 index 00000000..d7d61034 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 470ffc6a0d5e3884e9455866fafa79c8 +timeCreated: 1510506101 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeItemUtility.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs new file mode 100644 index 00000000..b189508c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs @@ -0,0 +1,229 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Core +{ + using System; + using System.Collections.Generic; + using System.Linq; + using UnityEditor; + + internal class TreeModel where T : TreeItem + { + public event Action ModelChanged; + + private T[] data; + public T root; + private int maxID; + + public int NumberOfDataElements + { + get { return data.Length; } + } + + public TreeModel(T[] data) + { + SetData(data); + } + + public T Find(int id) + { + return data.FirstOrDefault (element => element.id == id); + } + + public void SetData(T[] newData) + { + Init(newData); + } + + private void Init(T[] newData) + { + if (newData == null) + throw new ArgumentNullException("newData", Maintainer.ErrorForSupport("Input data is null. Ensure input is a non-null list!")); + + data = newData; + if (data.Length > 0) + root = TreeItemUtility.ArrayToTree(data); + + maxID = data.Max(e => e.id); + } + + public int GenerateUniqueID() + { + return ++maxID; + } + + public IList GetAncestors(int id) + { + var parents = new List(); + TreeItem T = Find(id); + if (T != null) + { + while (T.Parent != null) + { + parents.Add(T.Parent.id); + T = T.Parent; + } + } + return parents; + } + + public IList GetDescendantsThatHaveChildren(int id) + { + var searchFromThis = Find(id); + if (searchFromThis != null) + { + return GetParentsBelowStackBased(searchFromThis); + } + return new List(); + } + + private IList GetParentsBelowStackBased(TreeItem searchFromThis) + { + var stack = new Stack(); + stack.Push(searchFromThis); + + var parentsBelow = new List(); + while (stack.Count > 0) + { + var current = stack.Pop(); + if (current.HasChildren) + { + parentsBelow.Add(current.id); + foreach (var T in current.Children) + { + stack.Push(T); + } + } + } + + return parentsBelow; + } + + public void RemoveElements(IList elementIDs) + { + IList elements = data.Where (element => elementIDs.Contains (element.id)).ToArray (); + RemoveElements(elements); + } + + public void RemoveElements(IList elements) + { + foreach (var element in elements) + { + if (element == root) + { + throw new ArgumentException(Maintainer.ErrorForSupport("It is not allowed to remove the root element!")); + } + } + + var commonAncestors = TreeItemUtility.FindCommonAncestorsWithinList (elements); + + foreach (var element in commonAncestors) + { + element.Parent.Children.Remove (element); + element.Parent = null; + } + + TreeItemUtility.TreeToList(root, data); + + Changed(); + } + + public void AddElements(IList elements, TreeItem parent, int insertPosition) + { + if (elements == null) + throw new ArgumentNullException("elements", Maintainer.ErrorForSupport("elements is null!")); + if (elements.Count == 0) + throw new ArgumentNullException("elements", Maintainer.ErrorForSupport("elements Count is 0: nothing to add!")); + if (parent == null) + throw new ArgumentNullException("parent", Maintainer.ErrorForSupport("parent is null!")); + + if (parent.Children == null) + parent.Children = new List(); + + parent.Children.InsertRange(insertPosition, elements.Cast ()); + foreach (var element in elements) + { + element.Parent = parent; + element.depth = parent.depth + 1; + TreeItemUtility.UpdateDepthValues(element); + } + + TreeItemUtility.TreeToList(root, data); + + Changed(); + } + + public void AddRoot(T newRoot) + { + if (newRoot == null) + throw new ArgumentNullException("newRoot", Maintainer.ErrorForSupport("newRoot is null!")); + + if (data == null) + throw new InvalidOperationException(Maintainer.ErrorForSupport("Internal Error: data list is null!")); + + if (data.Length != 0) + throw new InvalidOperationException(Maintainer.ErrorForSupport("AddRoot is only allowed on empty data list!")); + + newRoot.id = GenerateUniqueID(); + newRoot.depth = -1; + ArrayUtility.Add(ref data, newRoot); + } + + public void AddElement(T element, TreeItem parent, int insertPosition) + { + if (element == null) + throw new ArgumentNullException("element", Maintainer.ErrorForSupport("element is null!")); + if (parent == null) + throw new ArgumentNullException("parent", Maintainer.ErrorForSupport("parent is null!")); + + if (parent.Children == null) + parent.Children = new List (); + + parent.Children.Insert (insertPosition, element); + element.Parent = parent; + + TreeItemUtility.UpdateDepthValues(parent); + TreeItemUtility.TreeToList(root, data); + + Changed(); + } + + public void MoveElements(TreeItem parentItem, int insertionIndex, List elements) + { + if (insertionIndex < 0) + throw new ArgumentException(Maintainer.ErrorForSupport("Invalid input: insertionIndex is -1, client needs to decide what index elements should be reparented at!")); + + if (parentItem == null) + return; + + if (insertionIndex > 0) + insertionIndex -= parentItem.Children.GetRange(0, insertionIndex).Count(elements.Contains); + + foreach (var draggedItem in elements) + { + draggedItem.Parent.Children.Remove(draggedItem); + draggedItem.Parent = parentItem; + } + + if (parentItem.Children == null) + parentItem.Children = new List(); + + parentItem.Children.InsertRange(insertionIndex, elements); + + TreeItemUtility.UpdateDepthValues (root); + TreeItemUtility.TreeToList(root, data); + + Changed(); + } + + private void Changed() + { + if (ModelChanged != null) + ModelChanged(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs.meta new file mode 100644 index 00000000..20bbb53b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 096d534004f408a4e8b0ae6d80af7a84 +timeCreated: 1510506101 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Core/TreeDataModel/TreeModel.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs new file mode 100644 index 00000000..6298ff55 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs @@ -0,0 +1,117 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + using System; + using EditorCommon.Tools; + using UnityEditor; + using UnityEngine; + + /// + /// Entry point class with few common APIs. + /// + public static class Maintainer + { + /// + /// Current version in X.Y.Z format (using Semantic Versioning 2.0 scheme). + /// + public const string Version = "1.17.1"; + + internal const string LogPrefix = "[Maintainer] "; + internal const string HomePage = "https://codestage.net/uas/maintainer"; + internal const string SupportContact = "https://codestage.net/contacts"; + internal const string DataLossWarning = "Make sure you've made a backup of your project before proceeding.\nAuthor is not responsible for any data loss due to use of the Maintainer!"; + + private static string directory; + + /// + /// Path to the Maintainer Directory in your project or packages. + /// + public static string Directory + { + get + { + if (!string.IsNullOrEmpty(directory)) return directory; + + directory = MaintainerMarker.GetAssetPath(); + + if (!string.IsNullOrEmpty(directory)) + { + if (directory.IndexOf("Scripts/MaintainerMarker.cs", StringComparison.Ordinal) >= 0) + { + directory = directory.Replace("Scripts/MaintainerMarker.cs", ""); + } + else + { + directory = null; + Debug.LogError(ErrorForSupport("Looks like Maintainer is placed in project incorrectly!")); + } + } + else + { + directory = null; + Debug.LogError(ErrorForSupport("Can't locate the Maintainer directory!")); + } + return directory; + } + } + + [InitializeOnLoadMethod] + internal static void Init() + { + CSTextureLoader.LogPrefix = LogPrefix; + CSTextureLoader.ExternalTexturesFolder = Directory; + } + + internal static void PrintExceptionForSupport(Exception exception) + { + PrintExceptionForSupport(exception.Message, null, exception); + } + + internal static void PrintExceptionForSupport(string errorText, Exception exception = null) + { + PrintExceptionForSupport(errorText, null, exception); + } + + internal static void PrintExceptionForSupport(string errorText, string prefix = null, Exception exception = null) + { + Debug.LogError(ErrorForSupport(errorText, prefix, exception)); + Debug.LogException(exception); + } + + internal static string ErrorForSupport(string errorText, string moduleName = null, Exception exception = null) + { + var prefixLog = LogPrefix + (string.IsNullOrEmpty(moduleName) ? "" : moduleName + ": "); + var logText = string.Format("{0}{1}\n", prefixLog, errorText) + + string.Format("Please report at: {0}\n", SupportContact) + + string.Format("Also please include this information:\n{0}", GenerateBugReport(exception)); + + return logText; + } + + internal static string ConstructLog(string log, string moduleName = null) + { + return LogPrefix + (string.IsNullOrEmpty(moduleName) ? "" : moduleName + ": ") + log; + } + + private static string GenerateBugReport(Exception exception) + { + var result = string.Format("Unity version: {0}\n", Application.unityVersion) + + string.Format("Asset version: {0}\n", Version) + + string.Format("Current platform: {0}\n", Application.platform.ToString()) + + string.Format("Target platform: {0}", + UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString()); + + if (exception != null) + { + result += string.Format("\n{0}", exception); + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs.meta new file mode 100644 index 00000000..bdd7238e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 86c7bf4263ebf7c49b68e386386e68c0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Maintainer.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs new file mode 100644 index 00000000..f67bce46 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs @@ -0,0 +1,41 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + using UnityEditor; + using UnityEngine; + + /// + /// Use it to guess current directory of the Maintainer. + /// + public class MaintainerMarker : ScriptableObject + { + /// + /// Returns raw path of the MaintainerMarker script for further reference. + /// + /// Path of the MaintainerMarker ScriptableObject asset. + public static string GetAssetPath() + { + string result; + + var tempInstance = CreateInstance(); + var script = MonoScript.FromScriptableObject(tempInstance); + if (script != null) + { + result = AssetDatabase.GetAssetPath(script); + } + else + { + result = AssetDatabase.FindAssets("MaintainerMarker")[0]; + result = AssetDatabase.GUIDToAssetPath(result); + } + + DestroyImmediate(tempInstance); + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs.meta new file mode 100644 index 00000000..96cf3f0e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5c74bcec298a97c44b77bfd5f3a3889d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/MaintainerMarker.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules.meta new file mode 100644 index 00000000..34980d95 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 11ca1e5c367e30b4cb3746b6126f85bb +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased.meta new file mode 100644 index 00000000..74b4a09e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: cdc93af59e4477d4e8c3868f97657f2e +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner.meta new file mode 100644 index 00000000..6caa9270 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 08ab3e4d28e5de3498319045ac4ea462 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs new file mode 100644 index 00000000..b202f9d1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs @@ -0,0 +1,76 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +#if UNITY_2019_3_OR_NEWER +namespace CodeStage.Maintainer.Cleaner +{ + using System.Collections.Generic; + using System.IO; + using UnityEditor.Build.Reporting; + + public static class BuildReportAnalyzer + { + private static bool inited; + private static BuildReport lastBuildReport; + private static List builtAssets = new List(); + + public static void Init() + { + if (IsReportExists()) + { + var loaded = UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget("Library/LastBuild.buildreport"); + if (loaded != null && loaded.Length > 0) + { + foreach (var loadedObject in loaded) + { + if (loadedObject is BuildReport) + { + lastBuildReport = loadedObject as BuildReport; + } + } + + if (lastBuildReport != null) + { + foreach (var file in lastBuildReport.packedAssets) + { + foreach (var packedAssetInfo in file.contents) + { + if (packedAssetInfo.sourceAssetPath.StartsWith("Assets/")) + { + builtAssets.Add(packedAssetInfo.sourceAssetGUID.ToString()); + } + } + } + + inited = true; + } + } + } + } + + public static bool IsReportExists() + { + return File.Exists("Library/LastBuild.buildreport"); + } + + public static bool IsFileInBuildReport(string assetGUID) + { + if (!inited) + return false; + + foreach (var asset in builtAssets) + { + if (asset == assetGUID) + { + return true; + } + } + + return false; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs.meta new file mode 100644 index 00000000..ea6c51e7 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e5b3bcf30e624dea9a198635bba9058e +timeCreated: 1588289963 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/BuildReportAnalyzer.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs new file mode 100644 index 00000000..682eefa3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs @@ -0,0 +1,16 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + internal enum CleanerSortingType : byte + { + Unsorted, + ByPath, + ByType, + BySize + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs.meta new file mode 100644 index 00000000..cf3c9f19 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8716435999ea38944846bea7f1bcdae9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/CleanerSortingType.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs new file mode 100644 index 00000000..d7930e7f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs @@ -0,0 +1,766 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + using System; + using System.Collections.Generic; + using System.IO; + using UnityEditor; + using UnityEditor.Callbacks; + using UnityEngine; + using Core; + using Core.Dependencies; + using Settings; + using Tools; + using UI; + + /// + /// Allows to find and clean garbage in your Unity project. See readme for details. + /// + public static class ProjectCleaner + { + internal const string ModuleName = "Project Cleaner"; + + private const string ProgressCaption = ModuleName + ": phase {0} of {1}, item {2} of {3}"; + + private static int phasesCount; + private static int currentPhase; + + private static int folderIndex; + private static int foldersCount; + + private static int itemsToClean; + + private static long cleanedBytes; + private static List editorIgnoresFilters = new List(); + + /// + /// Starts garbage search and generates report. + /// + /// Project Cleaner report, similar to the exported report from the %Maintainer window. + /// %Maintainer window is not shown. + ///
Useful when you wish to integrate %Maintainer in your build pipeline. + public static string SearchAndReport() + { + var foundGarbage = StartSearch(false); + + // ReSharper disable once CoVariantArrayConversion + return ReportsBuilder.GenerateReport(ModuleName, foundGarbage); + } + + /// + /// Starts garbage search, cleans what was found with optional confirmation and + /// generates report to let you know what were cleaned up. + /// + /// Enables or disables confirmation dialog about cleaning up found stuff. + /// Project Cleaner report about removed items. + /// %Maintainer window is not shown. + ///
Useful when you wish to integrate %Maintainer in your build pipeline. + public static string SearchAndCleanAndReport(bool showConfirmation = true) + { + var foundGarbage = StartSearch(false); + var cleanedGarbage = StartClean(foundGarbage, false, showConfirmation); + + var header = "Total cleaned bytes: " + CSEditorTools.FormatBytes(cleanedBytes); + header += "\nFollowing items were cleaned up:"; + + // ReSharper disable once CoVariantArrayConversion + return ReportsBuilder.GenerateReport(ModuleName, cleanedGarbage, header); + } + + /// + /// Starts garbage search with current settings. + /// + /// Shows results in %Maintainer window if true. + /// Array of CleanerRecords in case you wish to manually iterate over them and make custom report. + public static CleanerRecord[] StartSearch(bool showResults) + { + var results = new List(); + + phasesCount = 0; + currentPhase = 0; + + if (ProjectSettings.Cleaner.findEmptyFolders) phasesCount++; + if (ProjectSettings.Cleaner.findUnreferencedAssets) phasesCount++; + + var searchCanceled = !CSSceneTools.SaveCurrentModifiedScenes(true); + + if (searchCanceled) + { + Debug.Log(Maintainer.ConstructLog("Search canceled by user!")); + return null; + } + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport); + + try + { + var sw = System.Diagnostics.Stopwatch.StartNew(); + + CSEditorTools.lastRevealSceneOpenResult = null; + + if (ProjectSettings.Cleaner.findEmptyFolders) + { + searchCanceled = ScanFolders(results); + } + + if (!searchCanceled && ProjectSettings.Cleaner.findUnreferencedAssets) + { + searchCanceled = ScanProjectFiles(results); + } + + sw.Stop(); + + EditorUtility.ClearProgressBar(); + + if (!searchCanceled) + { + Debug.Log(Maintainer.ConstructLog("Results: " + results.Count + + " items found in " + sw.Elapsed.TotalSeconds.ToString("0.000") + + " seconds.", ModuleName)); + + SearchResultsStorage.CleanerSearchResults = results.ToArray(); + if (showResults) MaintainerWindow.ShowCleaner(); + } + else + { + Debug.Log(Maintainer.ConstructLog("Search canceled by user!", ModuleName)); + } + + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Something went wrong while looking for garbage.", ModuleName, e); + EditorUtility.ClearProgressBar(); + } + + return results.ToArray(); + } + + /// + /// Starts clean of the garbage found with StartSearch() method. + /// + /// Pass records you wish to clean here or leave null to let it load last search results. + /// Shows results in the %Maintainer window if true. + /// Shows confirmation dialog before performing cleanup if true. + /// Array of CleanRecords which were cleaned up. + public static CleanerRecord[] StartClean(CleanerRecord[] recordsToClean = null, bool showResults = true, bool showConfirmation = true) + { + var records = recordsToClean; + if (records == null) + { + records = SearchResultsStorage.CleanerSearchResults; + } + + if (records.Length == 0) + { + return null; + } + + cleanedBytes = 0; + itemsToClean = 0; + + foreach (var record in records) + { + if (record.selected) itemsToClean++; + } + + if (itemsToClean == 0) + { + EditorUtility.DisplayDialog(ModuleName, "Please select items to clean up!", "Ok"); + return null; + } + + if (!showConfirmation || itemsToClean == 1 || EditorUtility.DisplayDialog("Confirmation", + "Do you really wish to delete " + itemsToClean + " items?\n" + Maintainer.DataLossWarning, + "Go for it!", "Cancel")) + { + var sw = System.Diagnostics.Stopwatch.StartNew(); + + var cleanCanceled = CleanRecords(records); + + var cleanedRecords = new List(records.Length); + var notCleanedRecords = new List(records.Length); + + foreach (var record in records) + { + if (record.cleaned) + { + cleanedRecords.Add(record); + } + else + { + notCleanedRecords.Add(record); + } + } + + records = notCleanedRecords.ToArray(); + + sw.Stop(); + + EditorUtility.ClearProgressBar(); + + if (!cleanCanceled) + { + Debug.Log(Maintainer.ConstructLog("Results: " + cleanedRecords.Count + + " items (" + CSEditorTools.FormatBytes(cleanedBytes) + + " in size) cleaned in " + + sw.Elapsed.TotalSeconds.ToString("0.000") + + " seconds.", ModuleName)); + } + else + { + Debug.Log(Maintainer.ConstructLog("Deletion was canceled by user!", ModuleName)); + } + + SearchResultsStorage.CleanerSearchResults = records; + if (showResults) MaintainerWindow.ShowCleaner(); + + return cleanedRecords.ToArray(); + } + + return null; + } + + [DidReloadScripts] + private static void AutoCleanFolders() + { + if (!ProjectSettings.Cleaner.findEmptyFolders || + !ProjectSettings.Cleaner.findEmptyFoldersAutomatically) return; + + var results = new List(); + ScanFolders(results, false); + + if (results.Count > 0) + { + var result = EditorUtility.DisplayDialogComplex("Maintainer", + ModuleName + " found " + results.Count + " empty folders. Do you wish to remove them?\n" + + Maintainer.DataLossWarning, "Yes", "No", "Show in Maintainer"); + if (result == 0) + { + var records = results.ToArray(); + CleanRecords(records, false); + Debug.Log(Maintainer.ConstructLog(results.Count + " empty folders cleaned.", ModuleName)); + } + else if (result == 2) + { + SearchResultsStorage.CleanerSearchResults = results.ToArray(); + MaintainerWindow.ShowCleaner(); + } + } + } + + private static bool ScanFolders(ICollection results, bool showProgress = true) + { + bool canceled; + currentPhase++; + + folderIndex = 0; + + if (showProgress) + { + EditorUtility.DisplayProgressBar( + string.Format(ProgressCaption, currentPhase, phasesCount, folderIndex, foldersCount), + "Getting all folders...", (float)folderIndex / foldersCount); + } + + var emptyFolders = new List(); + var root = CSPathTools.EnforceSlashes(Application.dataPath); + + foldersCount = Directory.GetDirectories(root, "*", SearchOption.AllDirectories).Length; + FindEmptyFoldersRecursive(emptyFolders, root, showProgress, out canceled); + ExcludeSubFoldersOfEmptyFolders(ref emptyFolders); + + foreach (var folder in emptyFolders) + { + var newRecord = AssetRecord.CreateEmptyFolderRecord(folder); + if (newRecord != null) results.Add(newRecord); + } + + return canceled; + } + + private static bool ScanProjectFiles(ICollection results, bool showProgress = true) + { + currentPhase++; + + var ignoredScenes = new List(); + + if (ProjectSettings.Cleaner.ignoreScenesInBuild) + { + ignoredScenes.AddRange( + CSSceneTools.GetScenesInBuild(!ProjectSettings.Cleaner.ignoreOnlyEnabledScenesInBuild)); + } + + if (ProjectSettings.Cleaner.scenesSelection == ProjectCleanerSettings.ScenesSelection.ScenesInFilters) + { + foreach (var sceneFilter in ProjectSettings.Cleaner.sceneIgnoresFilters) + { + if (!sceneFilter.enabled) + continue; + + if (ignoredScenes.IndexOf(sceneFilter.value) == -1) + { + ignoredScenes.Add(sceneFilter.value); + } + } + } + else + { + ignoredScenes.AddRange(CSSceneTools.GetAllScenes()); + } + + CheckScenesForExistence(results, ignoredScenes); + + if (ignoredScenes.Count == 0) + { + if (!UserSettings.Cleaner.muteNoIgnoredScenesWarning) + { + var dialogResult = EditorUtility.DisplayDialogComplex( + "No ignored scenes!", + "No scenes were added to the build settings or to the Filters > Scenes Ignores.\n" + + "All not ignored scenes are treated as unused if not referenced somewhere in other ignored assets.", + "Proceed anyway", + "Proceed and never show again", "Cancel"); + + if (dialogResult == 1) + { + UserSettings.Cleaner.muteNoIgnoredScenesWarning = true; + UserSettings.Save(); + } + else if (dialogResult == 2) + { + return false; + } + } + + results.Add(CleanerWarningRecord.Create( + "No scenes added to the build settings or Filters > Scenes Ignores tab.\n" + + "Search may include all assets used in your game scenes!")); + } + + var canceled = false; + var map = AssetsMap.GetUpdated(out canceled); + if (map == null) + { + results.Add(CleanerErrorRecord.Create("Can't get assets map!")); + return canceled; + } + + EditorUtility.DisplayCancelableProgressBar(string.Format(ProgressCaption, currentPhase, phasesCount, 0, 0), + "Analyzing Assets Map for references...", 0); + +#if UNITY_2019_3_OR_NEWER + BuildReportAnalyzer.Init(); +#endif + + var allAssetsInProject = map.assets; + var count = allAssetsInProject.Count; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + var referencedAssets = new HashSet(); + + if (ProjectSettings.Cleaner.ignoreEditorAssets) + { + editorIgnoresFilters.Clear(); + editorIgnoresFilters.AddRange(ProjectCleanerSettings.GetEditorFilters()); + + for (var i = 0; i < count; i++) + { + var asset = allAssetsInProject[i]; + + if (asset.Kind != AssetKind.Regular || + asset.Type != CSReflectionTools.assemblyDefinitionAssetType) + continue; + + if (!AssemblyDefinitionParser.IsEditorOnlyAssembly(asset.Path)) + continue; + + var assemblyDirectory = CSPathTools.EnforceSlashes(Path.GetDirectoryName(asset.Path)); + editorIgnoresFilters.Add(FilterItem.Create(assemblyDirectory, FilterKind.Directory)); + } + } + + for (var i = 0; i < count; i++) + { + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && i % updateStep == 0 +#endif + && i != 0 && EditorUtility.DisplayCancelableProgressBar( + string.Format(ProgressCaption, currentPhase, phasesCount, i + 1, count), + "Analyzing Assets Map for references...", + (float)(i + 1) / count)) + { + return true; + } + + var asset = allAssetsInProject[i]; + + /*if (asset.Path.EndsWith("1.pdf")) + { + Debug.Log(asset.Type); + if (asset.Type == CSReflectionTools.defaultAssetType) + { + var importer = AssetImporter.GetAtPath(asset.Path); + Debug.Log(importer); + } + }*/ + + if (asset.Kind != AssetKind.Regular) + continue; + + if (AssetInIgnores(asset, ignoredScenes)) + { + AddReferencedAsset(referencedAssets, asset); + } + +#if UNITY_2019_3_OR_NEWER + if (BuildReportAnalyzer.IsFileInBuildReport(asset.GUID)) + { + AddReferencedAsset(referencedAssets, asset); + } +#endif + if (AssetInIgnoresSecondPass(asset, referencedAssets)) + { + AddReferencedAsset(referencedAssets, asset); + } + } + + var unreferencedAssets = new List(count); + for (var i = 0; i < count; i++) + { + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && i % updateStep == 0 +#endif + && i != 0 && EditorUtility.DisplayCancelableProgressBar( + string.Format(ProgressCaption, currentPhase, phasesCount, i + 1, count), + "Filtering out unreferenced assets...", + (float)(i + 1) / count)) + { + return true; + } + + var asset = allAssetsInProject[i]; + + if (asset.Kind != AssetKind.Regular) + continue; + + if (CSFilterTools.HasEnabledFilters(ProjectSettings.Cleaner.pathIncludesFilters)) + { + if (!CSFilterTools.IsValueMatchesAnyFilter(asset.Path, ProjectSettings.Cleaner.pathIncludesFilters)) + { + continue; + } + } + + if (!referencedAssets.Contains(asset)) + { + if (unreferencedAssets.IndexOf(asset) == -1) + { + unreferencedAssets.Add(asset); + } + } + } + + count = unreferencedAssets.Count; + +#if !UNITY_2020_1_OR_NEWER + updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + + for (var i = count - 1; i > -1; i--) + { + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && i % updateStep == 0 +#endif + && i != 0) + { + var index = count - i; + if (EditorUtility.DisplayCancelableProgressBar( + string.Format(ProgressCaption, currentPhase, phasesCount, index, count), + "Populating results...", + (float)index / count)) + { + return true; + } + } + + var unreferencedAsset = unreferencedAssets[i]; + results.Add(AssetRecord.Create(RecordType.UnreferencedAsset, unreferencedAsset)); + } + + return false; + } + + private static void AddReferencedAsset(HashSet referencedAssets, AssetInfo asset) + { + referencedAssets.Add(asset); + var references = asset.GetReferencesRecursive(); + foreach (var reference in references) + { + referencedAssets.Add(reference); + } + } + + private static bool AssetInIgnores(AssetInfo assetInfo, List ignoredScenes) + { + if (assetInfo.Type == CSReflectionTools.monoScriptType/* && !MaintainerSettings.Cleaner.findUnreferencedScripts*/) + return true; + + if (assetInfo.Type == CSReflectionTools.textAssetType) + return true; + + if (assetInfo.Type == CSReflectionTools.spriteAtlasType) + { + var atlas = AssetDatabase.LoadAssetAtPath(assetInfo.Path); + if (atlas != null) + { + var so = new SerializedObject(atlas); + + // source: SpriteAtlasInspector + var bindAsDefaultProperty = so.FindProperty("m_EditorData.bindAsDefault"); + if (bindAsDefaultProperty != null) + { + if (bindAsDefaultProperty.boolValue) + { + return true; + } + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't parse UnityEngine.U2D.SpriteAtlas!", ModuleName)); + } + } + else + { + Debug.LogWarning(Maintainer.ErrorForSupport("Couldn't load SpriteAtlas: " + assetInfo.Path, ModuleName)); + } + } + + if (assetInfo.Type == CSReflectionTools.assemblyDefinitionAssetType) + return true; + + if (assetInfo.Type == CSReflectionTools.defaultAssetType) + { + var importer = AssetImporter.GetAtPath(assetInfo.Path); + if (importer is PluginImporter) return true; + if (importer != null && importer.ToString() == " (UnityEngine.DefaultImporter)") return true; + } + + if (CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, ProjectSettings.Cleaner.MandatoryFilters)) + return true; + + if (CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, ProjectSettings.Cleaner.pathIgnoresFilters)) + return true; + + if (ProjectSettings.Cleaner.ignoreEditorAssets) + { + if (CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, editorIgnoresFilters)) + return true; + } + + if (assetInfo.Type == CSReflectionTools.sceneAssetType && + ignoredScenes.IndexOf(assetInfo.Path) != -1) + return true; + + foreach (var referencedAtInfo in assetInfo.referencedAtInfoList) + { + var referencedAtAsset = referencedAtInfo.assetInfo; + if (referencedAtAsset.SettingsKind != AssetSettingsKind.Undefined && + referencedAtAsset.SettingsKind != AssetSettingsKind.EditorBuildSettings) + return true; + + if (referencedAtAsset.Kind == AssetKind.FromPackage) + return true; + } + + var assetBundleName = AssetDatabase.GetImplicitAssetBundleName(assetInfo.Path); + if (!string.IsNullOrEmpty(assetBundleName)) + { + return true; + } + + if (assetInfo.Type != null) + { + var nameSpace = assetInfo.Type.Namespace; + if (!string.IsNullOrEmpty(nameSpace)) + { + if (nameSpace.StartsWith("UnityEditor.AddressableAssets")) + { + return true; + } + } + } + + return false; + } + + private static bool AssetInIgnoresSecondPass(AssetInfo asset, HashSet referencedAssets) + { + if (asset.Type != CSReflectionTools.spriteAtlasType || asset.assetReferencesInfo.Length <= 0) return false; + + var spriteAtlasHasReferencedItems = false; + foreach (var reference in asset.assetReferencesInfo) + { + if (!referencedAssets.Contains(reference.assetInfo)) continue; + + spriteAtlasHasReferencedItems = true; + break; + } + + if (spriteAtlasHasReferencedItems) + { + return true; + } + + return false; + } + + private static void CheckScenesForExistence(ICollection results, List ignoredScenes) + { + for (var i = ignoredScenes.Count - 1; i >= 0; i--) + { + var scenePath = ignoredScenes[i]; + if (!File.Exists(scenePath)) + { + results.Add(CleanerErrorRecord.Create("Scene " + Path.GetFileName(scenePath) + + " from Ignores or Build Settings not found!")); + ignoredScenes.RemoveAt(i); + } + } + } + + private static void ExcludeSubFoldersOfEmptyFolders(ref List emptyFolders) + { + var emptyFoldersFiltered = new List(emptyFolders.Count); + for (var i = emptyFolders.Count - 1; i >= 0; i--) + { + var folder = emptyFolders[i]; + + if (CSFilterTools.HasEnabledFilters(ProjectSettings.Cleaner.pathIncludesFilters)) + { + var emptyFolder = CSPathTools.GetProjectRelativePath(folder); + if (!CSFilterTools.IsValueMatchesAnyFilter(emptyFolder, ProjectSettings.Cleaner.pathIncludesFilters)) + { + continue; + } + } + + if (!CSArrayTools.IsItemContainsAnyStringFromArray(folder, emptyFoldersFiltered)) + { + emptyFoldersFiltered.Add(folder); + } + } + + emptyFolders = emptyFoldersFiltered; + } + + private static bool FindEmptyFoldersRecursive(List foundEmptyFolders, string root, bool showProgress, out bool canceledByUser) + { + var rootSubFolders = Directory.GetDirectories(root); + + var canceled = false; + var emptySubFolders = true; + + var count = rootSubFolders.Length; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + + for (var i = 0; i < count; i++) + { + var folder = CSPathTools.EnforceSlashes(rootSubFolders[i]); + folderIndex++; + + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && i % updateStep == 0 +#endif + && EditorUtility.DisplayCancelableProgressBar( + string.Format(ProgressCaption, currentPhase, phasesCount, folderIndex, foldersCount), "Scanning folders...", + (float) folderIndex / foldersCount)) + { + canceled = true; + break; + } + + if (CSFilterTools.IsValueMatchesAnyFilter(folder, ProjectSettings.Cleaner.pathIgnoresFilters)) + { + emptySubFolders = false; + continue; + } + + emptySubFolders &= FindEmptyFoldersRecursive(foundEmptyFolders, folder, showProgress, out canceled); + if (canceled) break; + } + + if (canceled) + { + canceledByUser = true; + return false; + } + + var rootFolderHasFiles = true; + var filesInRootFolder = Directory.GetFiles(root); + + foreach (var file in filesInRootFolder) + { + if (file.EndsWith(".meta", StringComparison.OrdinalIgnoreCase)) continue; + + rootFolderHasFiles = false; + break; + } + + var rootFolderEmpty = emptySubFolders && rootFolderHasFiles; + if (rootFolderEmpty) + { + foundEmptyFolders.Add(root); + } + + canceledByUser = false; + return rootFolderEmpty; + } + + private static bool CleanRecords(IEnumerable results, bool showProgress = true) + { + var canceled = false; + var i = 0; + + AssetDatabase.StartAssetEditing(); + + foreach (var item in results) + { + if (showProgress && EditorUtility.DisplayCancelableProgressBar(string.Format(ProgressCaption, 1, 1, i + 1, itemsToClean), "Cleaning selected items...", (float)i/itemsToClean)) + { + canceled = true; + break; + } + + if (item.selected) + { + i++; + if (item.Clean() && item is AssetRecord) + { + cleanedBytes += (item as AssetRecord).size; + } + } + } + + AssetDatabase.StopAssetEditing(); + AssetDatabase.Refresh(); + + return canceled; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs.meta new file mode 100644 index 00000000..57f17b1d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8fe7d7c63b1013146a68e85b9af1b92b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/ProjectCleaner.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs new file mode 100644 index 00000000..de0165ae --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs @@ -0,0 +1,20 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + /// + /// Type of the ProjectCleaner result item. + /// + public enum RecordType + { + EmptyFolder = 0, + UnreferencedAsset = 20, + Warning = 4000, + Error = 5000, + Other = 100000 + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs.meta new file mode 100644 index 00000000..328e87ce --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 37c71c151da71554f918182c4385997c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/RecordType.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records.meta new file mode 100644 index 00000000..b2bd7514 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 11f607a8b79f3fe4eabf09f3e0ca1bc3 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs new file mode 100644 index 00000000..5cbd1cd6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs @@ -0,0 +1,203 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + using System; + using System.IO; + using System.Text; + using UnityEditor; + using UnityEngine; + using Core; + using Core.Scan; + using Settings; + using Tools; + using EditorCommon.Tools; + using UI; + + /// + /// Project Cleaner search results item representing found asset to be cleaned up. + /// + [Serializable] + public class AssetRecord : CleanerRecord, IShowableRecord + { + /// + /// Asset path. + /// + public string AssetPath + { + get { return path; } + } + + internal string path; + internal long size; // in bytes + internal string beautyPath; + internal string assetDatabasePath; + internal Type assetType; + internal bool isTexture; + + void IShowableRecord.Show() + { + if (!CSSelectionTools.RevealAndSelectFileAsset(assetDatabasePath)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + } + + internal static AssetRecord CreateEmptyFolderRecord(string folderPath) + { + var newRecord = new AssetRecord(folderPath); + + if (!string.IsNullOrEmpty(newRecord.path)) + { + return newRecord; + } + + return null; + } + + internal static AssetRecord Create(RecordType type, AssetInfo assetInfo) + { + var newRecord = new AssetRecord(type, assetInfo); + return newRecord; + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + var filters = new[] { newFilter }; + + switch (newFilter.kind) + { + case FilterKind.Path: + case FilterKind.Directory: + case FilterKind.FileName: + case FilterKind.Extension: + return !string.IsNullOrEmpty(assetDatabasePath) && CSFilterTools.IsValueMatchesAnyFilterOfKind(assetDatabasePath, filters, newFilter.kind); + case FilterKind.Type: + return assetType != null && CSFilterTools.IsValueMatchesAnyFilterOfKind(assetType.Name, filters, newFilter.kind); + case FilterKind.NotSet: + return false; + default: + Debug.LogWarning(Maintainer.ErrorForSupport("Unknown filter kind: " + newFilter.kind)); + return false; + } + } + + protected AssetRecord(string folderPath) : base(RecordType.EmptyFolder, LocationGroup.Asset) + { + path = folderPath; + + assetDatabasePath = CSPathTools.GetProjectRelativePath(folderPath); + beautyPath = CSPathTools.NicifyAssetPath(assetDatabasePath); + } + + internal AssetRecord(RecordType type, AssetInfo assetInfo) : base(type, LocationGroup.Asset) + { + path = assetInfo.Path; + + assetDatabasePath = CSPathTools.GetProjectRelativePath(path); + beautyPath = CSPathTools.NicifyAssetPath(assetDatabasePath); + assetType = assetInfo.Type; + + if (assetType != null && assetType.BaseType == CSReflectionTools.textureType) + { + isTexture = true; + } + + if (type == RecordType.UnreferencedAsset) + { + size = assetInfo.Size; + } + } + + protected override void ConstructCompactLine(StringBuilder text) + { + text.Append(beautyPath); + } + + protected override void ConstructHeader(StringBuilder header) + { + base.ConstructHeader(header); + + if (type == RecordType.UnreferencedAsset) + { + header.Append(assetType.Name); + } + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append("Path: ").Append(beautyPath); + if (size > 0) + { + text.AppendLine().Append("Size: ").Append(CSEditorTools.FormatBytes(size)); + } + if (type == RecordType.UnreferencedAsset) + { + text.AppendLine().Append("Full Type: ").Append(assetType.FullName); + } + } + + protected override bool PerformClean() + { + bool result; + + if (ProjectSettings.Cleaner.useTrashBin) + { + result = AssetDatabase.MoveAssetToTrash(assetDatabasePath); + } + else + { + switch (type) + { + case RecordType.EmptyFolder: + { + if (Directory.Exists(path)) + { + Directory.Delete(path, true); + } + break; + } + case RecordType.UnreferencedAsset: + { + CSFileTools.DeleteFile(path); + break; + } + case RecordType.Error: + break; + case RecordType.Other: + break; + default: + throw new ArgumentOutOfRangeException(); + } + + var metaPath = path + ".meta"; + CSFileTools.DeleteFile(metaPath); + result = !(Directory.Exists(path) || File.Exists(path)); + } + + if (!result) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't clean asset: " + beautyPath, ProjectCleaner.ModuleName)); + } + else + { + var directory = CSPathTools.EnforceSlashes(Path.GetDirectoryName(path)); + if (!string.IsNullOrEmpty(directory) && Directory.Exists(directory)) + { + var filesInDir = Directory.GetFiles(directory, "*", SearchOption.TopDirectoryOnly); + + if (filesInDir.Length == 0) + { + CreateEmptyFolderRecord(directory).Clean(); + } + } + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs.meta new file mode 100644 index 00000000..56b77323 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e013c9df9a36ebe4daaf50398805d619 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/AssetRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs new file mode 100644 index 00000000..d9ca24fe --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs @@ -0,0 +1,60 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + using System; + using System.Text; + using Core; + using Core.Scan; + + /// + /// Project Cleaner search results item representing search error. + /// + [Serializable] + public class CleanerErrorRecord : CleanerRecord + { + /// + /// Text of the error. + /// + public string ErrorText + { + get { return errorText; } + } + + internal string errorText; + + protected CleanerErrorRecord(string errorText) : base(RecordType.Error, LocationGroup.Unknown) + { + this.errorText = errorText; + } + + internal static CleanerErrorRecord Create(string text) + { + return new CleanerErrorRecord(text); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + return false; + } + + protected override void ConstructCompactLine(StringBuilder text) + { + text.Append(errorText); + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append(errorText); + } + + protected override bool PerformClean() + { + return false; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs.meta new file mode 100644 index 00000000..600c50dd --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5790b6e2522d21d458e077c27f0aac56 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerErrorRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs new file mode 100644 index 00000000..45ab2485 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs @@ -0,0 +1,84 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + using System; + using System.Text; + using Core.Scan; + using UnityEngine; + + /// + /// Base Project Cleaner search results item. + /// + [Serializable] + public abstract class CleanerRecord : RecordBase + { + /// + /// Type of the item. + /// + public RecordType Type + { + get { return type; } + } + + [field: NonSerialized] // required to exclude backing field from BinaryFormatter serialization + internal Texture CachedIcon { get; set; } + + internal RecordType type; + internal bool cleaned; + + /// + /// Call to try cleaning item (it will be removed according to the current settings). + /// + /// True if removal was successful / possible, false otherwise. + public bool Clean() + { + cleaned = PerformClean(); + return cleaned; + } + + // ----------------------------------------------------------------------------- + // base constructors + // ----------------------------------------------------------------------------- + + protected CleanerRecord(RecordType type, LocationGroup locationGroup):base(locationGroup) + { + this.type = type; + } + + // ----------------------------------------------------------------------------- + // header generation + // ----------------------------------------------------------------------------- + + protected override void ConstructHeader(StringBuilder header) + { + switch (type) + { + case RecordType.EmptyFolder: + header.Append("Empty Folder"); + break; + case RecordType.UnreferencedAsset: + header.Append("Unused "); + break; + case RecordType.Warning: + header.Append("Warning"); + break; + case RecordType.Error: + header.Append("Error!"); + break; + case RecordType.Other: + header.Append("Other"); + break; + default: + header.Append("Unknown issue!"); + break; + } + } + + protected abstract bool PerformClean(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs.meta new file mode 100644 index 00000000..4ba59f0b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b8553ce09cddf8a4c99edfe8f9e89047 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs new file mode 100644 index 00000000..a8f17931 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs @@ -0,0 +1,60 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + using System; + using System.Text; + using Core; + using Core.Scan; + + /// + /// Project Cleaner search results item representing search warning. + /// + [Serializable] + public class CleanerWarningRecord : CleanerRecord + { + /// + /// Text of the error. + /// + public string WarningText + { + get { return errorText; } + } + + internal string errorText; + + protected CleanerWarningRecord(string errorText) : base(RecordType.Warning, LocationGroup.Unknown) + { + this.errorText = errorText; + } + + internal static CleanerWarningRecord Create(string text) + { + return new CleanerWarningRecord(text); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + return false; + } + + protected override void ConstructCompactLine(StringBuilder text) + { + text.Append(errorText); + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append(errorText); + } + + protected override bool PerformClean() + { + return false; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs.meta new file mode 100644 index 00000000..df6a52ce --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: efe1c48f972e46388c8e2ae6af8e3b00 +timeCreated: 1592789827 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Cleaner/Records/CleanerWarningRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common.meta new file mode 100644 index 00000000..8f9b94c5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: c833a3a4de331d848b9931756f1c149d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums.meta new file mode 100644 index 00000000..77790c60 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 981cbe269c0587d498b251ba8b6e45ff +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs new file mode 100644 index 00000000..e1ef47e2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs @@ -0,0 +1,14 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + internal enum SortingDirection : byte + { + Ascending, + Descending + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs.meta new file mode 100644 index 00000000..b2b5e506 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b1b447bf11c5d5148af29494eb434913 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Enums/SortingDirection.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs new file mode 100644 index 00000000..41b7bb74 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs @@ -0,0 +1,13 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + internal interface IShowableRecord + { + void Show(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs.meta new file mode 100644 index 00000000..6d13752a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8625ab8ab012fa04f91afd9ac7db71ce +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/IShowableRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records.meta new file mode 100644 index 00000000..46a7b1f9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: ebbb4ed2f2e7e154c9235673f45fa4a0 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs new file mode 100644 index 00000000..b9e5eb15 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs @@ -0,0 +1,154 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + using System; + using System.Text; + using Core; + using Core.Scan; + + /// + /// Base class for all record-based modules results items. + /// + [Serializable] + public abstract class RecordBase + { + /// + /// LocationGroup of the item. + /// + public LocationGroup LocationGroup { get; private set; } + + internal bool compactMode = true; + internal bool selected = true; + + public string HeaderPostfix { get; set; } + public string BodyPostfix { get; set; } + + protected StringBuilder cachedHeader; + protected StringBuilder cachedCompactLine; + protected StringBuilder cachedBody; + + protected RecordBase(LocationGroup locationGroup) + { + LocationGroup = locationGroup; + } + + /// + /// Gets item label in a single line compact form. + /// + /// Compacted item label. + public string GetCompactLine() + { + if (cachedCompactLine != null) return cachedCompactLine.ToString(); + + cachedCompactLine = new StringBuilder(); + ConstructCompactLine(cachedCompactLine); + return cachedCompactLine.ToString(); + } + + /// + /// Gets item header. + /// + /// Full header of the item, includes RichText tags.. + public string GetHeader() + { + if (cachedHeader != null) + return cachedHeader.ToString(); + + cachedHeader = new StringBuilder(); + cachedHeader.Append(""); + + ConstructHeader(cachedHeader); + + if (!string.IsNullOrEmpty(HeaderPostfix)) + { + cachedHeader.Append(' ').Append(HeaderPostfix); + } + + cachedHeader.Append(""); + + return cachedHeader.ToString(); + } + + /// + /// Gets item body, may be multiline. + /// + /// Full item body. + public string GetBody() + { + if (cachedBody != null) return cachedBody.ToString(); + + cachedBody = new StringBuilder(); + + ConstructBody(cachedBody); + + if (!string.IsNullOrEmpty(BodyPostfix)) + { + cachedBody.Append("\n").Append(BodyPostfix); + } + + return cachedBody.ToString(); + } + + /// + /// Gets full multiline item description constructed from header and body. + /// + /// Full item description. + public override string ToString() + { + return GetHeader() + "\n" + GetBody(); + } + + /// + /// Same as parameterless version but clears RichText (html) tags out. + /// + /// Clears all RichText (html) tags when true, and leaves them untouched otherwise. + /// Full item description without RichText (html) tags. + public string ToString(bool clearHtml) + { + return clearHtml ? StripTagsCharArray(ToString()) : ToString(); + } + + internal abstract bool MatchesFilter(FilterItem newFilter); + + protected abstract void ConstructCompactLine(StringBuilder text); + protected abstract void ConstructHeader(StringBuilder text); + protected abstract void ConstructBody(StringBuilder text); + + // source: http://www.dotnetperls.com/remove-html-tags + private static string StripTagsCharArray(string input) + { + var arrayIndex = 0; + var inside = false; + var len = input.Length; + + var array = new char[len]; + + for (var i = 0; i < len; i++) + { + var let = input[i]; + + if (let == '<') + { + inside = true; + continue; + } + if (let == '>') + { + inside = false; + continue; + } + + if (inside) continue; + + array[arrayIndex] = @let; + arrayIndex++; + } + return new string(array, 0, arrayIndex); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs.meta new file mode 100644 index 00000000..e1919d2f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f6177c5ee53ef7442bf0dfa59063d3c8 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/Records/RecordBase.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs new file mode 100644 index 00000000..fbb34b74 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs @@ -0,0 +1,42 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + using System; + + using Cleaner; + using Issues; + + internal static class RecordsSortings + { + internal static readonly Func cleanerRecordByPath = record => record is AssetRecord ? ((AssetRecord)record).path : null; + internal static readonly Func cleanerRecordBySize = record => record is AssetRecord ? ((AssetRecord)record).size : 0; + internal static readonly Func cleanerRecordByType = record => record.type; + internal static readonly Func cleanerRecordByAssetType = record => + { + var assetRecord = record as AssetRecord; + + if (assetRecord != null) + { + if (assetRecord.type == RecordType.UnreferencedAsset) + { + if (assetRecord.assetType != null) + { + return assetRecord.assetType.FullName; + } + return null; + } + return null; + } + return null; + }; + + internal static readonly Func issueRecordByPath = record => record is AssetIssueRecord ? ((AssetIssueRecord)record).Path : null; + internal static readonly Func issueRecordByType = record => record.Kind; + internal static readonly Func issueRecordBySeverity = record => record.Severity; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs.meta new file mode 100644 index 00000000..a04cbbbf --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 59b825f4542ea644ca3c42860a9ef7cb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/RecordsSortings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs new file mode 100644 index 00000000..f839f931 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs @@ -0,0 +1,78 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + using System; + using System.Text; + using UnityEditorInternal; + using UnityEngine; + + /// + /// Allows building reports for the Maintainer modules. + /// + public static class ReportsBuilder + { + private static readonly StringBuilder reportStringBuilder = new StringBuilder(); + + /// + /// Iterates over array of specified records and generates report. + /// + /// Module name. + /// Array of records to iterate. + /// Optional string to add as a report header. + /// Optional string to add as a report footer. + /// Final report string. + public static string GenerateReport(string module, T[] records, string optionalHeader = null, string optionalFooter = null) where T:RecordBase + { + reportStringBuilder.Length = 0; + + string isPro = null; + if (Application.HasProLicense()) + { + isPro = " Plus / Pro"; + } + + reportStringBuilder. + AppendLine("////////////////////////////////////////////////////////////////////////////////"). + Append("// ").Append(module).AppendLine(" report"). + Append("// ").AppendLine(Application.dataPath.Remove(Application.dataPath.LastIndexOf("/", StringComparison.Ordinal), 7)). + AppendLine("////////////////////////////////////////////////////////////////////////////////"). + Append("// Maintainer ").AppendLine(Maintainer.Version). + Append("// Unity ").Append(InternalEditorUtility.GetFullUnityVersion()).AppendLine(isPro). + AppendLine("//"). + Append("// Homepage: ").AppendLine(Maintainer.HomePage). + Append("// Contacts: ").AppendLine(Maintainer.SupportContact). + AppendLine("////////////////////////////////////////////////////////////////////////////////"); + + if (records != null && records.Length > 0) + { + reportStringBuilder.Append("Items found: ").AppendLine(records.Length.ToString()); + + if (!string.IsNullOrEmpty(optionalHeader)) + { + reportStringBuilder.AppendLine(optionalHeader); + } + + foreach (var record in records) + { + reportStringBuilder.AppendLine("---").AppendLine(record.ToString(true)); + } + + if (!string.IsNullOrEmpty(optionalFooter)) + { + reportStringBuilder.AppendLine("---").AppendLine(optionalFooter); + } + } + else + { + reportStringBuilder.AppendLine("No records to report."); + } + + return reportStringBuilder.ToString(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs.meta new file mode 100644 index 00000000..b773db50 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 491c49c943358294684fa702bfefd163 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Common/ReportsBuilder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues.meta new file mode 100644 index 00000000..11b18796 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 5b54f6cc22aa37b4490d545d34086508 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors.meta new file mode 100644 index 00000000..0eaab80a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e232e31779aa4462be491b1dc2df1b2f +timeCreated: 1541947044 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs new file mode 100644 index 00000000..42f9d34c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs @@ -0,0 +1,38 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using UnityEngine; + + internal struct DetectorInfo + { + public IssueGroup Group { get; private set; } + public DetectorKind Kind { get; private set; } + public IssueSeverity Severity { get; private set; } + public string Name { get; private set; } + public string Tooltip { get; private set; } + + private DetectorInfo(IssueGroup group, DetectorKind kind, IssueSeverity severity, string name, string tooltip = null) : this() + { + Group = group; + Kind = kind; + Severity = severity; + Name = name; + Tooltip = tooltip; + } + + public GUIContent GetGUIContent() + { + return new GUIContent(Name, Tooltip); + } + + public static DetectorInfo From(IssueGroup group, DetectorKind kind, IssueSeverity severity, string name, string tooltip = null) + { + return new DetectorInfo(group, kind, severity, name, tooltip); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs.meta new file mode 100644 index 00000000..6946d127 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a1f0ff6cb38b4bc8a801cf077f1e9c75 +timeCreated: 1632838337 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorInfo.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs new file mode 100644 index 00000000..14a5706e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs @@ -0,0 +1,19 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System.Collections.Generic; + using Core.Scan; + + internal class DetectorResults : ScanListenerResults + { + internal void Set(ref List overrideResults) + { + results = overrideResults; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs.meta new file mode 100644 index 00000000..d84e5b3b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2279bb63251947f7ae3a9fd5407be356 +timeCreated: 1631898296 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/DetectorResults.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums.meta new file mode 100644 index 00000000..090d8f3d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1b134a2c0a3c46329e026539a716f07d +timeCreated: 1632838223 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs new file mode 100644 index 00000000..0605e587 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs @@ -0,0 +1,16 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + public enum DetectorKind + { + Defect = 5, + Neatness = 10, + Performance = 15, + Other = 100 + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs.meta new file mode 100644 index 00000000..dd6bbc6e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 96a5c57bc38f4905964972926167a472 +timeCreated: 1631806705 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Enums/DetectorKind.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation.meta new file mode 100644 index 00000000..9f388e92 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e4fb8a012e7c403eb73276c7efdef5ab +timeCreated: 1632605203 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract.meta new file mode 100644 index 00000000..b57dedff --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4bcad4c512444d389227dbcca15669c0 +timeCreated: 1632765397 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs new file mode 100644 index 00000000..bcf6a313 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs @@ -0,0 +1,42 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Extension; + using Settings; + + internal abstract class IssueDetector : MaintainerExtension, IIssueDetector + { + public abstract DetectorInfo Info { get; } + + protected override bool Enabled + { + get + { + return this.GetEnabled(); + } + + set + { + this.SetEnabled(value); + } + } + } + + internal static class IssueDetectorExtensions + { + public static bool GetEnabled(this T instance) where T : IIssueDetector + { + return ProjectSettings.Issues.GetDetectorEnabled(instance); + } + + public static void SetEnabled(this T instance, bool enabled) where T : IIssueDetector + { + ProjectSettings.Issues.SetDetectorEnabled(instance, enabled); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs.meta new file mode 100644 index 00000000..2dfd4b47 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 7992666ca6714e768f319432396f8224 +timeCreated: 1632765416 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/Abstract/IssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs new file mode 100644 index 00000000..bc958afe --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs @@ -0,0 +1,226 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using System.Collections.Generic; + using Core.Scan; + using Tools; + using UnityEditor; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once ClassNeverInstantiated.Global since it's used from TypeCache + internal class DuplicateComponentDetector : IssueDetector, + IGameObjectBeginIssueDetector, + IComponentBeginIssueDetector, + IPropertyIssueDetector, +#if !UNITY_2022_1_OR_NEWER + IUnityEventIssueDetector, +#endif + IComponentEndIssueDetector + { + private struct ComponentHash : IEquatable + { + private readonly long typeHash; + private readonly long hash; + + public ComponentHash(long typeHash, long hash) + { + this.typeHash = typeHash; + this.hash = hash; + } + + public bool Equals(ComponentHash other) + { + return typeHash == other.typeHash && hash == other.hash; + } + + public override bool Equals(object obj) + { + if (ReferenceEquals(null, obj)) + return false; + + return obj is ComponentHash && Equals((ComponentHash)obj); + } + + public override int GetHashCode() + { + unchecked + { + return (typeHash.GetHashCode() * 397) ^ hash.GetHashCode(); + } + } + } + + private HashSet duplicateDetector; + private List duplicateTypes; + private List gameObjectComponents; + + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.Component, + DetectorKind.Defect, + IssueSeverity.Warning, + "Duplicate Component", + "Search for the multiple instances of the same Component with same values on the same Game Object."); + }} + + public Type[] ComponentTypes { get { return new []{CSReflectionTools.componentType}; } } + + private HashSet componentHashes; + private long newHash; + private bool skipComponent; + +#if !UNITY_2019_2_OR_NEWER + static DuplicateComponentDetector() + { + IssuesFinderDetectors.AddInternalDetector(new DuplicateComponentDetector()); + } +#endif + + public void GameObjectBegin(DetectorResults results, GameObjectLocation location) + { + Reset(); + FindDuplicateTypes(location.GameObject); + } + + public void ComponentBegin(DetectorResults results, ComponentLocation location) + { + newHash = 0; + skipComponent = !duplicateTypes.Contains(location.ComponentType); + + if (!skipComponent) + { + // skipping duplicate search for non-standard components with invisible properties + var baseType = location.ComponentType.BaseType; + if (baseType != null) + { + if (baseType.Name == "MegaModifier") + skipComponent = true; + } + } + } + + public PropertyScanDepth GetPropertyScanDepth(ComponentLocation location) + { + if (skipComponent) + return PropertyScanDepth.None; + + return PropertyScanDepth.VisibleOnly; + } + + public void Property(DetectorResults results, PropertyLocation location) + { + if (skipComponent) + return; + +#if UNITY_2022_1_OR_NEWER + // root properties hash does takes children into consideration + if (location.Property.depth != 0) + return; +#endif + + ProcessProperty(location.Property); + } + +#if !UNITY_2022_1_OR_NEWER + public void UnityEventProperty(DetectorResults results, PropertyLocation location, UnityEventScanPhase phase) + { + if (skipComponent) + return; + + switch (phase) + { + case UnityEventScanPhase.Begin: + case UnityEventScanPhase.Calls: + case UnityEventScanPhase.InvalidListener: + break; + case UnityEventScanPhase.CallTarget: + case UnityEventScanPhase.CallMethodName: + case UnityEventScanPhase.ArgumentType: + case UnityEventScanPhase.CallMode: + ProcessProperty(location.Property); + break; + default: + throw new ArgumentOutOfRangeException("phase", phase, null); + } + } + +#endif + public void ComponentEnd(DetectorResults results, ComponentLocation location) + { + if (skipComponent) + return; + + var typeHash = location.ComponentName.GetHashCode(); + var componentHash = new ComponentHash(typeHash, newHash); + if (componentHashes == null) + componentHashes = new HashSet(); + + if (!componentHashes.Add(componentHash)) + { + var issue = GameObjectIssueRecord.ForComponent(this, Issues.IssueKind.DuplicateComponent, location); + results.Add(issue); + } + } + + private void Reset() + { + if (componentHashes != null) + componentHashes.Clear(); + + if (duplicateTypes != null) + duplicateTypes.Clear(); + + if (duplicateDetector != null) + duplicateDetector.Clear(); + + if (gameObjectComponents != null) + gameObjectComponents.Clear(); + } + + private void FindDuplicateTypes(GameObject target) + { + if (gameObjectComponents == null) + gameObjectComponents = new List(); + + target.GetComponents(gameObjectComponents); + + if (gameObjectComponents.Count > 0) + { + if (duplicateDetector == null) + duplicateDetector = new HashSet(); + + if (duplicateTypes == null) + duplicateTypes = new List(); + + foreach (var component in gameObjectComponents) + { + if (component == null) + continue; + + var type = component.GetType(); + if (!duplicateDetector.Add(type)) + { + duplicateTypes.Add(type); + } + } + } + } + + private void ProcessProperty(SerializedProperty property) + { + if (skipComponent) + return; + + newHash += CSSerializedPropertyTools.GetPropertyHash(property); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs.meta new file mode 100644 index 00000000..a9d63ae6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0a701c27587d42b3b498446d49886990 +timeCreated: 1541947201 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateComponentDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs new file mode 100644 index 00000000..47235e90 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs @@ -0,0 +1,46 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core; + using Core.Scan; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class DuplicateLayersDetector : IssueDetector, ISettingsAssetBeginIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.ProjectSettings, + DetectorKind.Defect, + IssueSeverity.Info, + "Duplicate Layers", + "Search for the duplicate Layers and Sorting Layers at the 'Tags and Layers' Project Settings."); + }} + + public AssetSettingsKind SettingsKind { get { return AssetSettingsKind.TagManager; } } + +#if !UNITY_2019_2_OR_NEWER + static DuplicateLayersDetector() + { + IssuesFinderDetectors.AddInternalDetector(new DuplicateLayersDetector()); + } +#endif + + public void AssetBegin(DetectorResults results, AssetLocation location) + { + var issue = SettingsChecker.CheckTagsAndLayers(this, location); + if (issue != null) + { + issue.HeaderPostfix = "at the 'Tags and Layers' settings"; + results.Add(issue); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs.meta new file mode 100644 index 00000000..4534d99d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0dad262b34e54a7c927ab9431a8bd257 +timeCreated: 1541953848 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/DuplicateLayersDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs new file mode 100644 index 00000000..c66a1b7a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs @@ -0,0 +1,54 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + using Tools; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class HugePositionDetector : IssueDetector, IGameObjectBeginIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.GameObject, + DetectorKind.Neatness, + IssueSeverity.Info, + "Huge position", + "Search for Game Objects with huge world transform positions (> |100 000| on any axis)."); + }} + +#if !UNITY_2019_2_OR_NEWER + static HugePositionDetector() + { + IssuesFinderDetectors.AddInternalDetector(new HugePositionDetector()); + } +#endif + + public void GameObjectBegin(DetectorResults results, GameObjectLocation location) + { + if (!IsTransformHasHugePosition(location.GameObject.transform)) + return; + + var narrow = location.Narrow(); + narrow.ComponentOverride(CSReflectionTools.transformType, "Transform", 0); + narrow.PropertyOverride("Position"); + var issue = GameObjectIssueRecord.ForProperty(this, Issues.IssueKind.HugePosition, narrow); + results.Add(issue); + } + + private static bool IsTransformHasHugePosition(Transform transform) + { + var position = transform.position; + return Math.Abs(position.x) > 100000f || Math.Abs(position.y) > 100000f || Math.Abs(position.z) > 100000f; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs.meta new file mode 100644 index 00000000..2a0e26bf --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5ddb1f32eac94380b84144b7e6dccd3c +timeCreated: 1541952268 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/HugePositionDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs new file mode 100644 index 00000000..dba48816 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs @@ -0,0 +1,96 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class InconsistentTerrainDataDetector : IssueDetector, IComponentBeginIssueDetector, IGameObjectEndIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.GameObject, + DetectorKind.Defect, + IssueSeverity.Warning, + "Inconsistent Terrain Data", + "Search for Game Objects where Terrain and TerrainCollider have different Terrain Data."); + }} + + public Type[] ComponentTypes + { + get { return new[] { + typeof(Terrain), + typeof(TerrainCollider) + }; } + } + + private TerrainData terrainData; + private TerrainData colliderTerrainData; + private bool terrainChecked; + private bool colliderChecked; + + private Type componentType; + private string componentName; + private int componentIndex; + +#if !UNITY_2019_2_OR_NEWER + static InconsistentTerrainDataDetector() + { + IssuesFinderDetectors.AddInternalDetector(new InconsistentTerrainDataDetector()); + } +#endif + + public void ComponentBegin(DetectorResults results, ComponentLocation location) + { + if (location.Component is Terrain) + ProcessTerrainComponent(location.Component as Terrain, location.ComponentType, location.ComponentName, location.ComponentIndex); + else if (location.Component is TerrainCollider) + ProcessTerrainColliderComponent(location.Component as TerrainCollider); + else + Debug.LogError(Maintainer.ErrorForSupport("Unexpected component: " + location.Component + " (" + location.ComponentType + ")")); + } + + public void GameObjectEnd(DetectorResults results, GameObjectLocation location) + { + if (terrainChecked && colliderChecked && colliderTerrainData != terrainData) + { + var narrow = location.Narrow(); + narrow.ComponentOverride(componentType, componentName, componentIndex); + var issue = GameObjectIssueRecord.ForComponent(this, Issues.IssueKind.InconsistentTerrainData, narrow); + issue.HeaderPostfix = "at Terrain and TerrainCollider"; + results.Add(issue); + } + + terrainChecked = false; + colliderChecked = false; + + terrainData = null; + colliderTerrainData = null; + } + + private void ProcessTerrainComponent(Terrain component, Type type, string name, int index) + { + componentType = type; + componentName = name; + componentIndex = index; + + terrainData = component.terrainData; + terrainChecked = true; + } + + private void ProcessTerrainColliderComponent(TerrainCollider component) + { + colliderTerrainData = component.terrainData; + colliderChecked = true; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs.meta new file mode 100644 index 00000000..c856b853 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 77c2e20923554b248943ce7f012c9f2d +timeCreated: 1541969342 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InconsistentTerrainDataDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs new file mode 100644 index 00000000..8e2b0aca --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs @@ -0,0 +1,46 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class InvalidLayerDetector : IssueDetector, IGameObjectBeginIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.GameObject, + DetectorKind.Defect, + IssueSeverity.Info, + "Invalid Layer", + "Search for Game Objects with invalid (empty) Layers."); + }} + +#if !UNITY_2019_2_OR_NEWER + static InvalidLayerDetector() + { + IssuesFinderDetectors.AddInternalDetector(new InvalidLayerDetector()); + } +#endif + + public void GameObjectBegin(DetectorResults results, GameObjectLocation location) + { + var layerIndex = location.GameObject.layer; + + if (!string.IsNullOrEmpty(LayerMask.LayerToName(layerIndex))) + return; + + var issue = GameObjectIssueRecord.ForGameObject(this, Issues.IssueKind.UnnamedLayer, location); + issue.HeaderPostfix = "(index: " + layerIndex + ")"; + results.Add(issue); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs.meta new file mode 100644 index 00000000..28b6128c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 17ee3c0e70da4eeb9b8c1c8d5bededeb +timeCreated: 1541952660 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidLayerDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs new file mode 100644 index 00000000..d10c5385 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs @@ -0,0 +1,64 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#if false // for future use + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + using Tools; + using UnityEditor; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class InvalidSortingLayerDetector : IssueDetector, IComponentBeginIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.Component, + DetectorKind.Defect, + IssueSeverity.Info, + "Invalid Sorting Layer", + "Search for Renderer-derived components with invalid Sorting Layer."); + }} + + public Type[] ComponentTypes { get { return new[] { CSReflectionTools.rendererType }; } } + +#if !UNITY_2019_2_OR_NEWER + static InvalidSortingLayerDetector() + { + IssuesFinderDetectors.AddInternalDetector(new InvalidSortingLayerDetector()); + } +#endif + + public void ComponentBegin(DetectorResults results, ComponentLocation location) + { + var so = new SerializedObject(location.Component); + var sortingLayerIdProperty = so.FindProperty("m_SortingLayerID"); + if (sortingLayerIdProperty == null) + { + Debug.LogError(Maintainer.ErrorForSupport( + "Couldn't find m_SortingLayerID property at the component " + location.Component, + IssuesFinder.ModuleName), location.Component); + return; + } + + var id = sortingLayerIdProperty.intValue; + if (!SortingLayer.IsValid(id)) + { + var narrow = location.Narrow(); + narrow.PropertyOverride("Sorting Layer"); + results.Add(GameObjectIssueRecord.ForProperty(this, Issues.IssueKind.InvalidSortingLayer, narrow)); + } + } + } +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs.meta new file mode 100644 index 00000000..44395283 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dd9e68fdefff4db4b50e2eae0fed184a +timeCreated: 1632612919 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/InvalidSortingLayerDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs new file mode 100644 index 00000000..3066aa71 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs @@ -0,0 +1,119 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + using Tools; +#if UNITY_2019_1_OR_NEWER + using UnityEditor; +#endif + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once ClassNeverInstantiated.Global since it's used from TypeCache + internal class MissingComponentDetector : IssueDetector, + IGameObjectBeginIssueDetector +#if !UNITY_2019_1_OR_NEWER + , IGameObjectEndIssueDetector +#endif + { + public static MissingComponentDetector Instance { get; private set; } + + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.Component, + DetectorKind.Defect, + IssueSeverity.Error, + "Missing Component", + "Search for the missing Components on the Game Objects or Scriptable Objects."); + }} + + public Type[] AssetTypes { get { return null; } } // we are checking all assets + public Type[] ComponentTypes { get { return null; } } // we are checking all components + +#if !UNITY_2019_1_OR_NEWER + private int missingComponentsCount; +#endif + +#if !UNITY_2019_2_OR_NEWER + static MissingComponentDetector() + { + IssuesFinderDetectors.AddInternalDetector(new MissingComponentDetector()); + } +#endif + + public MissingComponentDetector() + { + Instance = this; + } + + public bool AssetHasIssue(DetectorResults results, AssetLocation location) + { + if (location.Asset.Type != null) + return false; + + if (!CSAssetTools.IsAssetScriptableObjectWithMissingScript(location.Asset.Path)) + return false; + + if (results != null) + { + var record = UnityObjectAssetIssueRecord.Create(this, IssueKind.MissingComponent, location); + results.Add(record); + } + + return true; + } + + public void GameObjectBegin(DetectorResults results, GameObjectLocation location) + { +#if !UNITY_2019_1_OR_NEWER + missingComponentsCount = 0; +#else + var missingCount = GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(location.GameObject); + var issue = TryGenerateIssue(missingCount, location); + if (issue != null) + results.Add(issue); +#endif + } + +#if !UNITY_2019_1_OR_NEWER + public void TrackMissingComponent(ComponentLocation location) + { + if (location.Component != null) + return; + + missingComponentsCount++; + } + + public void GameObjectEnd(DetectorResults results, GameObjectLocation location) + { + var issue = TryGenerateIssue(missingComponentsCount, location); + if (issue != null) + results.Add(issue); + } +#endif + + private IssueRecord TryGenerateIssue(int missingCount, GameObjectLocation location) + { + if (missingCount == 0) + return null; + + var narrow = location.Narrow(); + narrow.ComponentOverride(null, null, -1); + + var record = GameObjectIssueRecord.ForComponent(this, Issues.IssueKind.MissingComponent, narrow); + if (missingCount > 1) + { + record.Header = string.Format("{0} missing components", missingCount); + } + + return record; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs.meta new file mode 100644 index 00000000..e4b141d5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3b02854f33f9470288b5366ff55bccaf +timeCreated: 1541951656 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingComponentDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs new file mode 100644 index 00000000..6fae5d37 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs @@ -0,0 +1,47 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + using Tools; + +#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif + // ReSharper disable once ClassNeverInstantiated.Global since it's used from TypeCache + internal class MissingPrefabDetector : IssueDetector, IGameObjectBeginIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.GameObject, + DetectorKind.Defect, + IssueSeverity.Error, + "Missing Prefab", + "Search for instances of Prefabs which were removed from project."); + }} + + public bool IssueFound { get; private set; } + +#if !UNITY_2019_2_OR_NEWER + static MissingPrefabDetector() + { + IssuesFinderDetectors.AddInternalDetector(new MissingPrefabDetector()); + } +#endif + + public void GameObjectBegin(DetectorResults results, GameObjectLocation location) + { + IssueFound = false; + if (!CSPrefabTools.IsMissingPrefabInstance(location.GameObject)) + return; + + IssueFound = true; + var issue = GameObjectIssueRecord.ForGameObject(this, IssueKind.MissingPrefab, location); + results.Add(issue); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs.meta new file mode 100644 index 00000000..2ef3aa30 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a01fa9ab957c422a8f7928ff9bbcf74f +timeCreated: 1541971991 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingPrefabDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs new file mode 100644 index 00000000..eb92ce22 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs @@ -0,0 +1,225 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core; + using Core.Scan; + using Routines; + using Tools; + using UnityEditor; + using UnityEngine; + using UnityEngine.Events; + using Object = UnityEngine.Object; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once ClassNeverInstantiated.Global since it's used from TypeCache + internal class MissingReferenceDetector : IssueDetector, + ISceneBeginIssueDetector, + IAssetBeginIssueDetector, + ISettingsAssetBeginIssueDetector, + IPropertyIssueDetector, + IUnityEventIssueDetector + { + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.Global, + DetectorKind.Defect, + IssueSeverity.Warning, + "Missing reference", + "Search for any missing references in Components, Project Settings, Scriptable Objects, and so on."); + }} + + public Type[] AssetTypes { get { return null; } } // we check all types including nulls! + public AssetSettingsKind SettingsKind { get { return AssetSettingsKind.Undefined; } } // to check all settings + + private UnityEventIssuesScanner unityEventScanner; + +#if !UNITY_2019_2_OR_NEWER + static MissingReferenceDetector() + { + IssuesFinderDetectors.AddInternalDetector(new MissingReferenceDetector()); + } +#endif + + public void AssetBegin(DetectorResults results, AssetLocation location) + { + if (location.Asset.Kind == AssetKind.Settings) + { + var issues = SettingsChecker.CheckSettingsAssetForMissingReferences(this, location); + results.Add(issues); + } + else + { + ProcessNonSettingsAsset(results, location); + } + } + + public void SceneBegin(DetectorResults results, AssetLocation location) + { + var issues = SettingsChecker.CheckSceneSettingsForMissingReferences(this, location); + results.Add(issues); + } + + public PropertyScanDepth GetPropertyScanDepth(ComponentLocation location) + { + return PropertyScanDepth.VisibleOnly; + } + + public void Property(DetectorResults results, PropertyLocation location) + { + var issue = TryDetectSerializedPropertyIssue(location); + results.Add(issue); + } + + public void UnityEventProperty(DetectorResults results, PropertyLocation location, UnityEventScanPhase phase) + { + switch (phase) + { + case UnityEventScanPhase.Begin: + case UnityEventScanPhase.Calls: + case UnityEventScanPhase.CallMethodName: + case UnityEventScanPhase.ArgumentType: + case UnityEventScanPhase.CallMode: + break; + case UnityEventScanPhase.CallTarget: + if (CSSerializedPropertyTools.IsPropertyHasMissingReference(location.Property)) + results.Add(CreateIssue(location)); + break; + case UnityEventScanPhase.InvalidListener: + results.Add(CreateIssue(location)); + break; + default: + throw new ArgumentOutOfRangeException("phase", phase, null); + } + } + + private void ProcessNonSettingsAsset(DetectorResults results, AssetLocation location) + { + var assetType = location.Asset.Type; + if (assetType == null) + { + // skip + } + else if (assetType == CSReflectionTools.materialType) + { + var target = AssetDatabase.LoadAssetAtPath(location.Asset.Path); + ProcessMaterial(results, location, target); + } + else if (assetType == CSReflectionTools.monoScriptType) + { + var target = AssetDatabase.LoadAssetAtPath(location.Asset.Path); + ProcessMonoScript(results, location, target); + } + else // for the rest supported asset types + { + var target = AssetDatabase.LoadMainAssetAtPath(location.Asset.Path); + if (target == null) + return; // skip + ProcessUnityObjectAsset(results, location, target); + } + } + + #region Unity Object Asset (generic) + private void ProcessUnityObjectAsset(DetectorResults results, AssetLocation location, Object unityObject) + { + var narrow = location.Narrow(); + narrow.ComponentOverride(unityObject.GetType().Name); + + if (unityEventScanner == null) + { + unityEventScanner = new UnityEventIssuesScanner(); + unityEventScanner.RegisterScanListeners(new IUnityEventScanListener[]{this}); + } + + var initialInfo = new SerializedObjectTraverseInfo(unityObject); + CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) => + { + narrow.PropertyOverride(property); + + // specific Unity Event processing + if (CSReflectionTools.IsPropertyIsSubclassOf(property)) + { + unityEventScanner.Property(results, narrow); + info.skipChildren = true; + } + else // rest properties + { + var issue = TryDetectSerializedPropertyIssue(narrow); + if (issue != null) + results.Add(issue); + } + }); + } + #endregion + + #region Material + private void ProcessMaterial(DetectorResults results, AssetLocation location, Material target) + { + var componentTraverseInfo = new SerializedObjectTraverseInfo(target); + CSTraverseTools.TraverseMaterialTexEnvs(componentTraverseInfo, + (traverseInfo, texEnv, texEnvName, texEnvTexture) => + { + // checking if material's shader really have this property + // to avoid checking another shader leftovers + if (!target.HasProperty(texEnvName)) + return; + + var narrow = location.Narrow(); + narrow.ComponentOverride("Material"); + narrow.PropertyOverride(texEnvTexture, texEnvName); + var issue = TryDetectSerializedPropertyIssue(narrow); + if (issue != null) + results.Add(issue); + }); + } + #endregion + + #region Mono Script + + private void ProcessMonoScript(DetectorResults results, AssetLocation location, MonoScript target) + { + var componentTraverseInfo = new SerializedObjectTraverseInfo(target, false); + CSTraverseTools.TraverseObjectProperties(componentTraverseInfo, (info, sp) => + { + var propertyName = CSTraverseTools.TryGetMonoScriptDefaultPropertyName(sp); + if (string.IsNullOrEmpty(propertyName)) + return; + + var narrow = location.Narrow(); + narrow.ComponentOverride("MonoScript"); + narrow.PropertyOverride(sp, propertyName); + var issue = TryDetectSerializedPropertyIssue(narrow); + if (issue != null) + results.Add(issue); + }); + } + #endregion + + private IssueRecord TryDetectSerializedPropertyIssue(PropertyLocation location) + { + if (!CSSerializedPropertyTools.IsPropertyHasMissingReference(location.Property)) + return null; + + return CreateIssue(location); + } + + private IssueRecord CreateIssue(PropertyLocation location) + { + IssueRecord record; + + if (location.Group != LocationGroup.Asset) + record = GameObjectIssueRecord.ForProperty(this, Issues.IssueKind.MissingReference, location); + else + record = UnityObjectAssetIssueRecord.Create(this, Issues.IssueKind.MissingReference, location); + + return record; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs.meta new file mode 100644 index 00000000..8b62e21e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 25a75c81790c498589192eb3e0ab77ce +timeCreated: 1541948163 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/MissingReferenceDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs new file mode 100644 index 00000000..292ebf59 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs @@ -0,0 +1,52 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#if UNITY_2019_1_OR_NEWER +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + using Tools; + using UnityEditor; + using UnityEngine; + +#if !UNITY_2019_2_OR_NEWER + [InitializeOnLoad] +#endif + // ReSharper disable once UnusedType.Global since it's used from TypeCache + internal class ShaderErrorDetector : IssueDetector, IAssetBeginIssueDetector + { + + public override DetectorInfo Info { get { return + DetectorInfo.From( + IssueGroup.Asset, + DetectorKind.Defect, + IssueSeverity.Error, + "Shader with error(s)", + "Search for Shaders with compilation errors."); + }} + + public Type[] AssetTypes { get { return new[] { CSReflectionTools.shaderType }; } } + +#if !UNITY_2019_2_OR_NEWER + static ShaderErrorDetector() + { + IssuesFinderDetectors.AddInternalDetector(new ShaderErrorDetector()); + } +#endif + + public void AssetBegin(DetectorResults results, AssetLocation location) + { + var loadedShader = AssetDatabase.LoadAssetAtPath(location.Asset.Path); + if (!ShaderUtil.ShaderHasError(loadedShader)) + return; + + var issue = ShaderIssueRecord.Create(this, location); + results.Add(issue); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs.meta new file mode 100644 index 00000000..5edec05b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f5ef7ce028bee224691486851044c25a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Implementation/ShaderErrorDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces.meta new file mode 100644 index 00000000..a21343f0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 011b425cbb14e85439ed381b1d373c70 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs new file mode 100644 index 00000000..d7577708 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + + internal interface IAssetBeginIssueDetector : IAssetBeginScanListener + { + // return null to check all types + // checked using Type.IsAssignableFrom() API + Type[] AssetTypes { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs.meta new file mode 100644 index 00000000..d687be12 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e1e0526b1a794005ac3668bc10f6b41e +timeCreated: 1631806333 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetBeginIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs new file mode 100644 index 00000000..0eaf710a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + + internal interface IAssetEndIssueDetector : IAssetEndScanListener + { + // return null to check all types + // checked using Type.IsAssignableFrom() API + Type[] AssetTypes { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs.meta new file mode 100644 index 00000000..a91b8f3b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 697079be1fc243b69f6651c8b0517fd6 +timeCreated: 1632063458 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IAssetEndIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs new file mode 100644 index 00000000..93461bee --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + + internal interface IComponentBeginIssueDetector : IComponentBeginScanListener + { + // return null to check all types + // checked using Type.IsAssignableFrom() API + Type[] ComponentTypes { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs.meta new file mode 100644 index 00000000..53217b1f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a01f897065e54a79ba7aeb968a308231 +timeCreated: 1631894849 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentBeginIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs new file mode 100644 index 00000000..fe5c66f4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using Core.Scan; + + internal interface IComponentEndIssueDetector : IComponentEndScanListener + { + // return null to check all types + // checked using Type.IsAssignableFrom() API + Type[] ComponentTypes { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs.meta new file mode 100644 index 00000000..bff98676 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e676e43d7d1343348b3c9a6979641eb9 +timeCreated: 1631894677 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IComponentEndIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs new file mode 100644 index 00000000..495ef213 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs @@ -0,0 +1,14 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + + internal interface IGameObjectBeginIssueDetector : IGameObjectBeginScanListener + { + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs.meta new file mode 100644 index 00000000..e9a4e6b8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b969e137634e4bb2b3f4ba30ff9c92fe +timeCreated: 1631895039 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectBeginIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs new file mode 100644 index 00000000..ba2592f8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs @@ -0,0 +1,14 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + + internal interface IGameObjectEndIssueDetector : IGameObjectEndScanListener + { + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs.meta new file mode 100644 index 00000000..b03c59b1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dc0c65d3022c407b9f2c3c8f54588f08 +timeCreated: 1631886670 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IGameObjectEndIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs new file mode 100644 index 00000000..345f779a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs @@ -0,0 +1,15 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Extension; + + internal interface IIssueDetector : IMaintainerExtension + { + DetectorInfo Info { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs.meta new file mode 100644 index 00000000..da551e03 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 10db94b3ee3141609afb40a63f8a153f +timeCreated: 1631806053 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs new file mode 100644 index 00000000..21f0be76 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs @@ -0,0 +1,15 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + + internal interface IPropertyIssueDetector : IGenericPropertyScanListener + { + + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs.meta new file mode 100644 index 00000000..2db43a20 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 67c5aec957ea4a2cbf9a9a22bcd5378f +timeCreated: 1632737109 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IPropertyIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs new file mode 100644 index 00000000..a4da6dc3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs @@ -0,0 +1,15 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + + internal interface ISceneBeginIssueDetector : ISceneBeginScanListener + { + + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs.meta new file mode 100644 index 00000000..45f848c4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ebbacfb8d9ad490c86435588ab8182c2 +timeCreated: 1631919837 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneBeginIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs new file mode 100644 index 00000000..17ce13e3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs @@ -0,0 +1,14 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + + internal interface ISceneEndIssueDetector : ISceneEndScanListener + { + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs.meta new file mode 100644 index 00000000..19f4a2e0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 88f30252be1e479f91bdc7c53e87a00e +timeCreated: 1631973239 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISceneEndIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs new file mode 100644 index 00000000..63abbc55 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs @@ -0,0 +1,16 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core; + using Core.Scan; + + internal interface ISettingsAssetBeginIssueDetector : IAssetBeginScanListener + { + AssetSettingsKind SettingsKind { get; } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs.meta new file mode 100644 index 00000000..633f37ba --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d47af03768334c10944ae54f7c598225 +timeCreated: 1631887107 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/ISettingsAssetBeginIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs new file mode 100644 index 00000000..63a7860f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs @@ -0,0 +1,15 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using Core.Scan; + + internal interface IUnityEventIssueDetector : IUnityEventScanListener + { + + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs.meta new file mode 100644 index 00000000..c95605c2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 26d97e85b18940a79dabf015ae965359 +timeCreated: 1632737895 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/Interfaces/IUnityEventIssueDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs new file mode 100644 index 00000000..8d68adc7 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs @@ -0,0 +1,491 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Detectors +{ + using System; + using System.Collections.Generic; + using Core; + using Core.Extension; + using Core.Scan; + using Detectors; + using Routines; + using Settings; + using Tools; + using UnityEditor; + using UnityEngine; + using UnityEngine.Events; + + /// + /// Does looks for different project issues at Issues Finder. + /// + internal static class IssuesFinderDetectors + { + internal static ExtensibleModule detectors; + private static List enabledDetectors; + /*private static ExtensibleModule> propertyScanners;*/ + + private static IAssetBeginIssueDetector[] assetIssueDetectors; + private static ISettingsAssetBeginIssueDetector[] settingsAssetIssueDetectors; + private static ISceneBeginIssueDetector[] sceneBeginIssueDetectors; + private static IGameObjectBeginIssueDetector[] goBeginIssueDetectors; + private static IComponentBeginIssueDetector[] componentBeginIssueDetectors; + private static IPropertyIssueDetector[] propertyIssueDetectors; + private static IUnityEventIssueDetector[] unityEventIssueDetectors; + private static IComponentEndIssueDetector[] componentEndIssueDetectors; + private static IGameObjectEndIssueDetector[] goEndIssueDetectors; + private static ISceneEndIssueDetector[] sceneEndIssueDetectors; + + private static MissingPrefabDetector missingPrefabDetector; + + private static GenericLocation currentLocation; + private static DetectorResults foundIssues; + + private static readonly List ActivePropertyIssueDetectors = + new List(); + + private static UnityEventIssuesScanner unityEventScanner; + + private static bool missingComponentDetectorEnabled; + +#if UNITY_2019_2_OR_NEWER + static IssuesFinderDetectors() + { + detectors = new ExtensibleModule(new IssueDetectorComparer()); + //propertyScanners = new ExtensibleModule>(); + + // TODO: call sync detectors here if settings exist + } +#else + // gets called from internal parsers + internal static void AddInternalDetector(IIssueDetector detector) + { + if (detectors == null) + detectors = new ExtensibleModule(new IssueDetectorComparer()); + + detectors.AddInternal(detector); + } + + /*internal static void AddInternalPropertyScanner(IPropertyScanner scanner) + { + if (propertyScanners == null) + propertyScanners = new ExtensibleModule>(); + + propertyScanners.AddInternal(scanner); + }*/ +#endif + + public static void Init(List issues) + { + if (foundIssues == null) + foundIssues = new DetectorResults(); + foundIssues.Set(ref issues); + + InitDetectors(); + + currentLocation = new GenericLocation(); + } + + private static void InitDetectors() + { + missingComponentDetectorEnabled = false; + + enabledDetectors = new List(detectors.extensions.Count); + foreach (var extension in detectors.extensions) + { + if (extension.Enabled) + { + enabledDetectors.Add(extension); + + if (extension is MissingComponentDetector) // unique detector, affects asset + missingComponentDetectorEnabled = true; + } + } + + // -------------------------- + // * non-standard detectors * + // -------------------------- + + // unique detector, affects game object tree skip + missingPrefabDetector = GetFirstTypeFromCollection(true); + + // getting all standard detectors (both internal and external) + assetIssueDetectors = GetTypesFromCollection(); + settingsAssetIssueDetectors = GetTypesFromCollection(); + sceneBeginIssueDetectors = GetTypesFromCollection(); + goBeginIssueDetectors = GetTypesFromCollection(); + componentBeginIssueDetectors = GetTypesFromCollection(); + propertyIssueDetectors = GetTypesFromCollection(); + unityEventIssueDetectors = GetTypesFromCollection(); + componentEndIssueDetectors = GetTypesFromCollection(); + goEndIssueDetectors = GetTypesFromCollection(); + sceneEndIssueDetectors = GetTypesFromCollection(); + + //var unityEventListeners = FilterPropertyIssueDetectors>(); + if (unityEventIssueDetectors.Length > 0) + { + if (unityEventScanner == null) + unityEventScanner = new UnityEventIssuesScanner(); + unityEventScanner.RegisterScanListeners(unityEventIssueDetectors); + } + else + { + unityEventScanner = null; + } + } + + #region Scene + + public static void SceneBegin(AssetInfo asset) + { + currentLocation.AssetBegin(LocationGroup.Scene, asset); + CheckSceneBeginIssues(); + } + + public static void SceneEnd(AssetInfo asset) + { + CheckSceneEndIssues(); + currentLocation.AssetEnd(); + } + + #endregion + + #region Prefab Asset + + public static void StartPrefabAsset(AssetInfo asset) + { + currentLocation.AssetBegin(LocationGroup.PrefabAsset, asset); + } + + public static void EndPrefabAsset(AssetInfo asset) + { + currentLocation.AssetEnd(); + } + + #endregion + + #region Game Object (both from Scenes and Prefab Assets) + + public static bool StartGameObject(GameObject target, bool inPrefabInstance, out bool skipTree) + { + skipTree = false; + + if (!ProjectSettings.Issues.touchInactiveGameObjects) + { + if (currentLocation.Group == LocationGroup.Scene) + { + if (!target.activeInHierarchy) + return false; + } + else + { + if (!target.activeSelf) + return false; + } + } + + currentLocation.GameObjectBegin(target); + + if (inPrefabInstance) + { + if (missingPrefabDetector != null) + { + missingPrefabDetector.GameObjectBegin(foundIssues, currentLocation); + if (missingPrefabDetector.IssueFound) + { + skipTree = true; + currentLocation.GameObjectEnd(); + return false; + } + } + } + + CheckGameObjectBeginIssues(); + + return true; + } + + public static void EndGameObject() + { + CheckGameObjectEndIssues(); + currentLocation.GameObjectEnd(); + } + + #endregion + + #region Game Object's Component + + public static void ProcessComponent(Component component, int orderIndex) + { + currentLocation.ComponentBegin(component, orderIndex); + +#if !UNITY_2019_1_OR_NEWER + if (missingComponentDetectorEnabled) + MissingComponentDetector.Instance.TrackMissingComponent(currentLocation); +#endif + // skipping missing components (we detected them earlier) + if (component == null) + return; + + // skipping components we don't see in Inspector + if ((component.hideFlags & HideFlags.HideInInspector) != 0) + return; + + // optional disabled components skip + if (!ProjectSettings.Issues.touchDisabledComponents && EditorUtility.GetObjectEnabled(component) == 0) + return; + + // skipping ignored components + if (CSFilterTools.HasEnabledFilters(ProjectSettings.Issues.componentIgnoresFilters) && + CSFilterTools.IsValueMatchesAnyFilterOfKind(currentLocation.ComponentName, + ProjectSettings.Issues.componentIgnoresFilters, FilterKind.Type)) + { + currentLocation.ComponentEnd(); + return; + } + + CheckComponentBeginIssues(); + + FilterOutActivePropertyIssueDetectors(currentLocation); + if (ActivePropertyIssueDetectors.Count > 0) + { + var initialInfo = new SerializedObjectTraverseInfo(component); + CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) => + { + currentLocation.PropertyBegin(property); + + CheckComponentPropertyIssues(); + + if (unityEventScanner != null) + { + if (CSReflectionTools.IsPropertyIsSubclassOf(property)) + { + unityEventScanner.Property(foundIssues, currentLocation); + info.skipChildren = true; + } + } + + currentLocation.PropertyEnd(); + }); + } + + CheckComponentEndIssues(); + + //Debug.Log("ProcessComponent: " + target.name + ":" + component); + } + + #endregion + + #region Assets (including settings assets) + + public static void ProcessAsset(AssetInfo asset) + { + currentLocation.AssetBegin(LocationGroup.Asset, asset); + + // skipping missing components on assets and record that if detector is enabled + var argument = missingComponentDetectorEnabled ? foundIssues : null; + if (MissingComponentDetector.Instance.AssetHasIssue(argument, currentLocation)) + { + currentLocation.AssetEnd(); + return; + } + + if (asset.Kind == AssetKind.Settings) + CheckSettingsAssetIssues(); + else + CheckAssetIssues(); + + currentLocation.AssetEnd(); + } + + #endregion + + private static void CheckGameObjectBeginIssues() + { + foreach (var detector in goBeginIssueDetectors) + { + detector.GameObjectBegin(foundIssues, currentLocation); + } + } + + private static void CheckGameObjectEndIssues() + { + foreach (var detector in goEndIssueDetectors) + { + detector.GameObjectEnd(foundIssues, currentLocation); + } + } + + private static void CheckComponentBeginIssues() + { + foreach (var detector in componentBeginIssueDetectors) + { + if (!DetectorSupportsType(detector.ComponentTypes, currentLocation.ComponentType)) + continue; + + detector.ComponentBegin(foundIssues, currentLocation); + } + } + + private static void CheckComponentPropertyIssues() + { + foreach (var detector in propertyIssueDetectors) + { + detector.Property(foundIssues, currentLocation); + } + } + + private static void CheckComponentEndIssues() + { + foreach (var detector in componentEndIssueDetectors) + { + if (!DetectorSupportsType(detector.ComponentTypes, currentLocation.ComponentType)) + continue; + + detector.ComponentEnd(foundIssues, currentLocation); + } + } + + private static void CheckSettingsAssetIssues() + { + foreach (var detector in settingsAssetIssueDetectors) + { + // detector with SettingsKind == AssetSettingsKind.Undefined will scan all assets + if (detector.SettingsKind != AssetSettingsKind.Undefined && + detector.SettingsKind != currentLocation.Asset.SettingsKind) + continue; + + detector.AssetBegin(foundIssues, currentLocation); + } + } + + private static void CheckAssetIssues() + { + foreach (var detector in assetIssueDetectors) + { + if (!DetectorSupportsType(detector.AssetTypes, currentLocation.Asset.Type)) + continue; + + detector.AssetBegin(foundIssues, currentLocation); + } + } + + private static void CheckSceneBeginIssues() + { + foreach (var detector in sceneBeginIssueDetectors) + { + detector.SceneBegin(foundIssues, currentLocation); + } + } + + private static void CheckSceneEndIssues() + { + foreach (var detector in sceneEndIssueDetectors) + { + detector.SceneEnd(foundIssues, currentLocation); + } + } + + private static bool DetectorSupportsType(Type[] detectorTypes, Type target) + { + if (detectorTypes == null) + return true; + + if (target == null) + return false; + + var result = false; + foreach (var detectorType in detectorTypes) + { + if (detectorType.IsAssignableFrom(target)) + { + result = true; + break; + } + } + + return result; + } + + private static void FilterOutActivePropertyIssueDetectors(ComponentLocation location) + { + ActivePropertyIssueDetectors.Clear(); + + foreach (var propertyIssueDetector in propertyIssueDetectors) + { + var depth = propertyIssueDetector.GetPropertyScanDepth(location); + if (depth != PropertyScanDepth.None) + { + ActivePropertyIssueDetectors.Add(propertyIssueDetector); + } + } + } + + /*private static List FilterPropertyIssueDetectors() + { + var result = new List(); + foreach (var item in propertyIssueDetectors) + { + if (item is T) + result.Add((T)item); + } + + return result; + }*/ + + private static T GetFirstTypeFromCollection(bool removeFromCollection = false) + { + T result = default(T); + var types = GetTypesFromCollection(removeFromCollection); + + if (types.Length > 0) + result = types[0]; + + if (types.Length > 1) + Debug.LogWarning(Maintainer.ConstructLog("Found more than 1 type " + typeof(T) + " at the collection.")); + + return result; + } + + private static T[] GetTypesFromCollection(bool removeFromCollection = false) + { + var result = new List(); + var count = enabledDetectors.Count - 1; + for (var i = count; i >= 0; i--) + { + var extension = enabledDetectors[i]; + if (extension is T) + { + result.Add((T)extension); + if (removeFromCollection) + enabledDetectors.Remove(extension); + } + } + return result.ToArray(); + } + + private class IssueDetectorComparer : IComparer + { + public int Compare(IIssueDetector x, IIssueDetector y) + { + if (ReferenceEquals(x, y)) + return 0; + + if (ReferenceEquals(x, null)) + return 0; + + if (ReferenceEquals(y, null)) + return 0; + + // by severity from more to less + var result = ((int)y.Info.Severity).CompareTo((int)x.Info.Severity); + + // if severity equals, by id - from a to z + return result != 0 ? result : string.Compare(x.Id, y.Id, StringComparison.Ordinal); + } + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs.meta new file mode 100644 index 00000000..ad5573e8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2beb7d9f2a584d9a86b446339758b3b3 +timeCreated: 1541020702 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Detectors/IssuesFinderDetectors.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums.meta new file mode 100644 index 00000000..52fc140f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e024c69aee034b63938644cf76e4651d +timeCreated: 1632838026 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs new file mode 100644 index 00000000..4b6930e0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + public enum IssueGroup + { + Global = 0, + Asset = 10, + GameObject = 15, + Component = 20, + ProjectSettings = 25, + Other = 30 + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs.meta new file mode 100644 index 00000000..7e4f2cdc --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 93b1c552987649bb969fe4ce240c3466 +timeCreated: 1632838033 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueGroup.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs new file mode 100644 index 00000000..2b8f4aa0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs @@ -0,0 +1,35 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + /// + /// Kinds of Issues Finder results items. + /// + public enum IssueKind + { + /* object issues */ + + MissingComponent = 0, + DuplicateComponent = 50, + MissingReference = 100, + MissingPrefab = 300, + UnnamedLayer = 800, + InvalidSortingLayer = 850, + HugePosition = 900, + InconsistentTerrainData = 1100, + +#if UNITY_2019_1_OR_NEWER + ShaderError = 1200, +#endif + + /* project settings issues */ + + DuplicateLayers = 3010, + Error = 5000, + Other = 100000 + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs.meta new file mode 100644 index 00000000..208c1abb --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 4c7d6ba69ee366448857cd286ad7a090 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueKind.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs new file mode 100644 index 00000000..cd221f3a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + /// + /// Describes the level of severity for the found issue. + /// + public enum IssueSeverity + { + Info = 5, + Warning = 10, + Error = 15 + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs.meta new file mode 100644 index 00000000..5541af32 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c478d6957ef5160439ec41199a7afa79 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssueSeverity.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs new file mode 100644 index 00000000..78ca15cc --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs @@ -0,0 +1,16 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Cleaner +{ + internal enum IssuesSortingType : byte + { + Unsorted, + ByIssueType, + BySeverity, + ByPath + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs.meta new file mode 100644 index 00000000..b55ac078 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: fe466bdd524c7ce46901df1daf9ed8af +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Enums/IssuesSortingType.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs new file mode 100644 index 00000000..a83d528c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs @@ -0,0 +1,295 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Collections.Generic; + using System.Diagnostics; + using System.Globalization; + using Routines; + using UnityEditor; + using Debug = UnityEngine.Debug; + using Settings; + using Tools; + using UI; + + /// + /// Allows to find issues in your Unity project. See readme for details. + /// + public static class IssuesFinder + { + internal const string ModuleName = "Issues Finder"; + private const string ProgressCaption = ModuleName + ": phase {0} of {1} item {2} of {3}"; + + internal static bool operationCanceled; + + internal static CSSceneTools.OpenSceneResult lastOpenSceneResult; + + private static int recordsToFixCount; + + #region public methods + + ///////////////////////////////////////////////////////////////////////// + // public methods + ///////////////////////////////////////////////////////////////////////// + + /// + /// Starts issues search in opened scenes excluding file assets and project settings. + /// + /// Changes issues search settings and calls StartSearch() after that. + /// Shows results in the %Maintainer window if true. + /// Array of IssueRecords in case you wish to manually iterate over them and make custom report. + public static IssueRecord[] StartSearchInOpenedScenes(bool showResults) + { + ProjectSettings.Issues.scenesSelection = IssuesFinderSettings.ScenesSelection.OpenedScenesOnly; + ProjectSettings.Issues.lookInScenes = true; + ProjectSettings.Issues.lookInAssets = false; + ProjectSettings.Issues.scanGameObjects = true; + ProjectSettings.Issues.lookInProjectSettings = false; + + return StartSearch(showResults); + } + + /// + /// Starts issues search and generates report. %Maintainer window is not shown. + /// Useful when you wish to integrate %Maintainer in your build pipeline. + /// + /// %Issues report, similar to the exported report from the %Maintainer window. + public static string SearchAndReport() + { + var foundIssues = StartSearch(false); + return ReportsBuilder.GenerateReport(ModuleName, foundIssues); + } + + /// + /// Starts search with current settings. + /// + /// Shows results in the %Maintainer window if true. + /// Array of IssueRecords in case you wish to manually iterate over them and make custom report. + public static IssueRecord[] StartSearch(bool showResults) + { + if (!ProjectSettings.Issues.lookInScenes && !ProjectSettings.Issues.lookInAssets && + !ProjectSettings.Issues.lookInProjectSettings) + { + MaintainerWindow.ShowNotification("Nowhere to search!"); + return null; + } + + if (ProjectSettings.Issues.lookInScenes && ProjectSettings.Issues.scenesSelection != IssuesFinderSettings.ScenesSelection.OpenedScenesOnly) + { + if (!CSSceneTools.SaveCurrentModifiedScenes(true)) + { + Debug.Log(Maintainer.ConstructLog("Issues search canceled by user!")); + return null; + } + } + + var issues = new List(); + + PrepareToBatchOperation(); + + try + { + var sw = Stopwatch.StartNew(); + + CSTraverseTools.ClearStats(); + + var targetAssets = TargetCollector.CollectTargetAssets(out operationCanceled); + /*foreach (var targetAsset in targetAssets) + { + Debug.Log(targetAsset.Path); + }*/ + + if (!operationCanceled) + { + TargetProcessor.SetIssuesList(issues); + TargetProcessor.ProcessTargetAssets(targetAssets); + } + + sw.Stop(); + + if (!operationCanceled) + { + var checkedAssets = targetAssets.Length; + var traverseStats = CSTraverseTools.GetStats(); + + var result = string.Format(CultureInfo.InvariantCulture, "found issues: {0}\n" + + "Seconds: {1:0.000}; Assets: {2}; Game Objects: {3}; Components: {4}; Properties: {5}", + issues.Count, sw.Elapsed.TotalSeconds, checkedAssets, traverseStats.gameObjectsTraversed, + traverseStats.componentsTraversed, traverseStats.propertiesTraversed); + + Debug.Log(Maintainer.ConstructLog(result, ModuleName)); + + SearchResultsStorage.IssuesSearchResults = issues.ToArray(); + if (showResults) + MaintainerWindow.ShowIssues(); + } + else + { + Debug.Log(Maintainer.ConstructLog("Search canceled by user!", ModuleName)); + } + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Something went wrong while looking for issues!", ModuleName, e); + } + + EditorUtility.ClearProgressBar(); + + return issues.ToArray(); + } + + /// + /// Starts fix of the issues found with StartSearch() method. + /// + /// Pass records you wish to fix here or leave null to let it load last search results. + /// Shows results in the %Maintainer window if true. + /// Shows confirmation dialog before performing fix if true. + /// Array of IssueRecords which were fixed up. + public static IssueRecord[] StartFix(IssueRecord[] recordsToFix = null, bool showResults = true, + bool showConfirmation = true) + { + var records = recordsToFix; + if (records == null) + { + records = SearchResultsStorage.IssuesSearchResults; + } + + if (records.Length == 0) + { + Debug.Log(Maintainer.ConstructLog("Nothing to fix!")); + return null; + } + + recordsToFixCount = 0; + + foreach (var record in records) + { + if (record.selected) recordsToFixCount++; + } + + if (recordsToFixCount == 0) + { + EditorUtility.DisplayDialog(ModuleName, "Please select issues to fix!", "Ok"); + return null; + } + + if (!CSSceneTools.SaveCurrentModifiedScenes(false)) + { + Debug.Log(Maintainer.ConstructLog("Issues batch fix canceled by user!")); + return null; + } + + if (showConfirmation && !EditorUtility.DisplayDialog("Confirmation", + "Do you really wish to let Maintainer automatically fix " + recordsToFixCount + " issues?\n" + + Maintainer.DataLossWarning, "Go for it!", "Cancel")) + { + return null; + } + + try + { + var sw = Stopwatch.StartNew(); + + var fixedRecords = new List(records.Length); + var notFixedRecords = new List(records.Length); + + PrepareToBatchOperation(); + + lastOpenSceneResult = null; + CSEditorTools.lastRevealSceneOpenResult = null; + + IssuesFixer.FixRecords(records); + + foreach (var record in records) + { + if (record.fixResult != null && record.fixResult.Success) + { + fixedRecords.Add(record); + } + else + { + notFixedRecords.Add(record); + } + } + + records = notFixedRecords.ToArray(); + + sw.Stop(); + + if (!operationCanceled) + { + var results = fixedRecords.Count + + " issues fixed in " + sw.Elapsed.TotalSeconds.ToString("0.000") + + " seconds"; + + Debug.Log(Maintainer.ConstructLog("Results: " + results, ModuleName)); + MaintainerWindow.ShowNotification(results); + } + else + { + Debug.Log(Maintainer.ConstructLog("Fix canceled by user!", ModuleName)); + } + + if (lastOpenSceneResult != null) + { + CSSceneTools.SaveScene(lastOpenSceneResult.scene); + CSSceneTools.CloseOpenedSceneIfNeeded(lastOpenSceneResult); + lastOpenSceneResult = null; + } + + SearchResultsStorage.IssuesSearchResults = records; + if (showResults) + MaintainerWindow.ShowIssues(); + + return fixedRecords.ToArray(); + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Something went wrong while fixing issues!", ModuleName, e); + } + finally + { + EditorUtility.ClearProgressBar(); + } + + return null; + } + + #endregion + + internal static bool ShowProgressBar(int currentPhase, int totalPhases, int currentItem, int totalItems, string info) + { + return ShowProgressBar(currentPhase, totalPhases, currentItem, totalItems, info, (float)currentItem / totalItems); + } + + internal static bool ShowProgressBar(int currentPhase, int totalPhases, int currentItem, int totalItems, string info, float progress) + { + return EditorUtility.DisplayCancelableProgressBar(string.Format(ProgressCaption, currentPhase, totalPhases, currentItem + 1, totalItems), info, progress); + } + + private static void PrepareToBatchOperation() + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport); + + lastOpenSceneResult = null; + CSEditorTools.lastRevealSceneOpenResult = null; + operationCanceled = false; + } + + #region fixer + + ///////////////////////////////////////////////////////////////////////// + // fixer + ///////////////////////////////////////////////////////////////////////// + + + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs.meta new file mode 100644 index 00000000..7dd6fdf2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d67fdc70ae4871b41901a8fb13375a64 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/IssuesFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records.meta new file mode 100644 index 00000000..23483a53 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 48af92f7002105f43b79d18b934d90d4 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction.meta new file mode 100644 index 00000000..675a7b61 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d42f3b159bd470b47a0c0dd1ff74ad74 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs new file mode 100644 index 00000000..45ce53af --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs @@ -0,0 +1,23 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using Core.Scan; + using Detectors; + + [Serializable] + public abstract class AssetIssueRecord : IssueRecord + { + public string Path { get; private set; } + + internal AssetIssueRecord(IIssueDetector detector, IssueKind kind, AssetLocation location) : base(detector, kind, location) + { + Path = location.Asset.Path; + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs.meta new file mode 100644 index 00000000..38a42074 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0c769fef02ea02f408bfd31613c75993 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/AssetIssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs new file mode 100644 index 00000000..e9693190 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs @@ -0,0 +1,117 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Text; + using Core.Scan; + using Detectors; + + /// + /// Result of the issue fix operation. + /// + [Serializable] + public class FixResult + { + /// + /// Returns true if fix was successful and confirmed, false otherwise. + /// + public bool Success { get; private set; } + + /// + /// Contains error text in case fix was not successful. May be empty if fail cause is not known. + /// + public string ErrorText { get; private set; } + + internal FixResult(bool success, string errorText = null) + { + Success = success; + ErrorText = errorText; + } + + internal static FixResult CreateError(string errorText) + { + return new FixResult(false, errorText); + } + + internal void SetErrorText(string errorText) + { + ErrorText = errorText; + } + } + + /// + /// Base class for all Issues Finder results items. + /// + [Serializable] + public abstract class IssueRecord: RecordBase, IScanListenerResult + { + /// + /// Describes found issue's kind. + /// + public IssueKind Kind { get; private set; } + + /// + /// Describes found issue's severity. + /// + public IssueSeverity Severity { get; private set; } + + internal string Header { get; set; } + + internal FixResult fixResult; + + /// + /// Perform fix attempt. Call only if #IsFixable returns true. + /// + /// Pass true when fixing more than 1 issue at a time to improve fixing performance using batch approach. + /// Fixing attempt result. + public FixResult Fix(bool batchMode) + { + fixResult = PerformFix(batchMode); + return fixResult; + } + + /// + /// Returns true if current issue type is potentially fixable, returns false otherwise. + /// + public abstract bool IsFixable { get; } + + // ----------------------------------------------------------------------------- + // base constructors + // ----------------------------------------------------------------------------- + + internal IssueRecord(IIssueDetector detector, IssueKind kind, Location location):base(location.Group) + { + Kind = kind; + Severity = detector.Info.Severity; + Header = detector.Info.Name; + } + + // ----------------------------------------------------------------------------- + // issue compact line generation + // ----------------------------------------------------------------------------- + + protected override void ConstructCompactLine(StringBuilder text) + { + ConstructHeader(text); + } + + // ----------------------------------------------------------------------------- + // issue header generation + // ----------------------------------------------------------------------------- + + protected override void ConstructHeader(StringBuilder text) + { + text.Append(Header); + } + + internal virtual FixResult PerformFix(bool batchMode) + { + return null; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs.meta new file mode 100644 index 00000000..0dbc3621 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6959e91eec3e7d7468a2c1e28e4abaa5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/Abstraction/IssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs new file mode 100644 index 00000000..93053fa3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs @@ -0,0 +1,235 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Text; + using Core; + using Core.Scan; + using Detectors; + using UnityEngine; + using Object = UnityEngine.Object; + using Tools; + using UI; + + [Serializable] + public class GameObjectIssueRecord : AssetIssueRecord, IShowableRecord + { + public string transformPath; + public long objectId; + public string componentName; + public string componentNamePostfix; + public long componentIndex = -1; + public string propertyPath; + + [SerializeField] + private bool missingEventMethod; + + public override bool IsFixable + { + get + { + return (Kind == IssueKind.MissingComponent || Kind == IssueKind.MissingReference) && !missingEventMethod; + } + } + + public void Show() + { + if (!CSSelectionTools.RevealAndSelectGameObject(Path, transformPath, objectId, componentIndex)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + } + + internal static GameObjectIssueRecord ForGameObject(IIssueDetector detector, IssueKind type, GameObjectLocation location) + { + return new GameObjectIssueRecord(detector, type, location); + } + + internal static GameObjectIssueRecord ForComponent(IIssueDetector detector, IssueKind type, ComponentLocation location) + { + return new GameObjectIssueRecord(detector, type, location); + } + + internal static GameObjectIssueRecord ForProperty(IIssueDetector detector, IssueKind type, PropertyLocation location) + { + return new GameObjectIssueRecord(detector, type, location); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + var filters = new[] { newFilter }; + + switch (newFilter.kind) + { + case FilterKind.Path: + case FilterKind.Directory: + case FilterKind.FileName: + case FilterKind.Extension: + return !string.IsNullOrEmpty(Path) && CSFilterTools.IsValueMatchesAnyFilterOfKind(Path, filters, newFilter.kind); + case FilterKind.Type: + { + return !string.IsNullOrEmpty(componentName) && CSFilterTools.IsValueMatchesAnyFilterOfKind(componentName, filters, newFilter.kind); + } + case FilterKind.NotSet: + return false; + default: + Debug.LogWarning(Maintainer.ErrorForSupport("Unknown filter kind: " + newFilter.kind, IssuesFinder.ModuleName)); + return false; + } + } + + internal GameObjectIssueRecord(IIssueDetector detector, IssueKind kind, PropertyLocation location) : this(detector, kind, location as ComponentLocation) + { + propertyPath = location.PropertyPath; + + if (!string.IsNullOrEmpty(propertyPath) && + propertyPath.EndsWith("].m_MethodName", StringComparison.OrdinalIgnoreCase)) + { + missingEventMethod = true; + } + } + + internal GameObjectIssueRecord(IIssueDetector detector, IssueKind kind, ComponentLocation location) : this(detector, kind, location as GameObjectLocation) + { + componentName = location.ComponentName; + componentIndex = location.ComponentIndex; + + if (componentIndex > 0 && location.ComponentType != null && + location.GameObject != null && + location.GameObject.GetComponents(location.ComponentType).Length > 1) + { + componentNamePostfix = " (#" + componentIndex + ")"; + } + } + + internal GameObjectIssueRecord(IIssueDetector detector, IssueKind kind, GameObjectLocation location) : base(detector, kind, location) + { + var transform = location.GameObject.transform; + transformPath = CSEditorTools.GetFullTransformPath(transform); + + if (kind != IssueKind.MissingPrefab) + { + objectId = CSObjectTools.GetUniqueObjectId(location.GameObject); + } + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append(LocationGroup == LocationGroup.Scene ? "Scene: " : "Prefab: "); + + var nicePath = CSPathTools.NicifyAssetPath(Path, true); + + text.Append(nicePath); + + if (!string.IsNullOrEmpty(transformPath)) text.Append("\nObject: ").Append(transformPath); + if (!string.IsNullOrEmpty(componentName)) text.Append("\nComponent: ").Append(componentName); + if (!string.IsNullOrEmpty(componentNamePostfix)) text.Append(componentNamePostfix); + if (!string.IsNullOrEmpty(propertyPath)) + { + var propertyName = CSObjectTools.GetNicePropertyPath(propertyPath); + text.Append("\nProperty: ").Append(propertyName); + } + } + + internal override FixResult PerformFix(bool batchMode) + { + Component component = null; + FixResult result; + + CSSceneTools.OpenSceneResult openSceneResult = null; + + if (!batchMode && LocationGroup == LocationGroup.Scene) + { + openSceneResult = CSSceneTools.OpenScene(Path); + if (!openSceneResult.success) + { + return FixResult.CreateError("Couldn't open scene"); + } + } + + var obj = GetObjectWithThisIssue(); + if (obj == null) + { + result = new FixResult(false); + if (batchMode) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't find Object for issue:\n" + this, IssuesFinder.ModuleName)); + } + else + { + result.SetErrorText("Couldn't find Object\n" + transformPath); + } + return result; + } + + if (!string.IsNullOrEmpty(componentName) && obj is GameObject) + { + component = GetComponentWithThisIssue(obj as GameObject); + + if (component == null) + { + result = new FixResult(false); + if (batchMode) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't find component for issue:\n" + this, IssuesFinder.ModuleName)); + } + else + { + result.SetErrorText("Can't find component\n" + componentName); + } + + return result; + } + } + + result = IssuesFixer.FixObjectIssue(this, obj, component, Kind); + + if (!batchMode && LocationGroup == LocationGroup.Scene && openSceneResult != null) + { + CSSceneTools.SaveScene(openSceneResult.scene); + CSSceneTools.CloseOpenedSceneIfNeeded(openSceneResult); + } + + return result; + } + + private Object GetObjectWithThisIssue() + { + Object result = null; + + if (LocationGroup == LocationGroup.Scene) + { + var scene = CSSceneTools.GetSceneByPath(Path); + result = CSObjectTools.FindGameObjectInScene(scene, objectId, transformPath); + } + else + { + var prefabRoot = CSPrefabTools.GetPrefabAssetRoot(Path); + if (prefabRoot != null) + result = CSObjectTools.FindChildGameObjectRecursive(prefabRoot.transform, objectId, prefabRoot.transform.name, transformPath); + } + return result; + } + + private Component GetComponentWithThisIssue(GameObject go) + { + Component component = null; + var components = go.GetComponents(); + for (var i = 0; i < components.Length; i++) + { + if (i == componentIndex) + { + component = components[i]; + break; + } + } + + return component; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs.meta new file mode 100644 index 00000000..6f32d616 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: cddcae9143f0e11499d979ac3cc16ad0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/GameObjectIssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs new file mode 100644 index 00000000..8d05deaa --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs @@ -0,0 +1,146 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Text; + using Core; + using Core.Scan; + using Detectors; + using Tools; + using UnityEditor; + using UnityEngine; + using Object = UnityEngine.Object; + + public enum SceneSettingsKind + { + LightmapSettings = 5, + RenderSettings = 7 + } + + [Serializable] + public class SceneSettingsIssueRecord : AssetIssueRecord, IShowableRecord + { + public string PropertyPath { get; private set; } + public SceneSettingsKind SettingsKind { get; private set; } + + public override bool IsFixable + { + get + { + return Kind == IssueKind.MissingReference;; + } + } + + public void Show() + { + var openResult = CSSelectionTools.OpenSceneForReveal(Path); + if (openResult.success) + { + var instanceId = CSAssetTools.GetMainAssetInstanceID(Path); + EditorGUIUtility.PingObject(instanceId); + } + + switch (SettingsKind) + { + case SceneSettingsKind.RenderSettings: + case SceneSettingsKind.LightmapSettings: + CSMenuTools.ShowSceneSettingsLighting(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + internal static SceneSettingsIssueRecord Create(IIssueDetector detector, SceneSettingsKind settingsKind, IssueKind issueKind, PropertyLocation location) + { + return new SceneSettingsIssueRecord(detector, settingsKind, issueKind, location); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + return false; + } + + internal SceneSettingsIssueRecord(IIssueDetector detector, SceneSettingsKind settingsKind, IssueKind issueKind, PropertyLocation location) : base(detector, issueKind, location) + { + SettingsKind = settingsKind; + PropertyPath = location.PropertyPath; + } + + protected override void ConstructBody(StringBuilder text) + { + text.AppendLine("Scene: " + CSPathTools.NicifyAssetPath(Path, true)); + text.Append("Settings: " + SettingsKind); + if (!string.IsNullOrEmpty(PropertyPath)) + { + var propertyName = CSObjectTools.GetNicePropertyPath(PropertyPath); + text.Append("\nProperty: ").Append(propertyName); + } + } + + internal override FixResult PerformFix(bool batchMode) + { + CSSceneTools.OpenSceneResult openSceneResult = null; + + if (!batchMode) + { + openSceneResult = CSSceneTools.OpenScene(Path); + if (!openSceneResult.success) + { + return FixResult.CreateError("Couldn't open scene"); + } + } + + FixResult result; + + var settingsObject = GetSettingsObjectWithThisIssue(); + if (settingsObject == null) + { + result = new FixResult(false); + if (batchMode) + { + Debug.LogWarning(Maintainer.ConstructLog("Couldn't find " + SettingsKind + " object for issue:\n" + this, IssuesFinder.ModuleName)); + } + else + { + result.SetErrorText("Couldn't find " + SettingsKind + " object at\n" + Path); + } + return result; + } + + result = IssuesFixer.FixMissingReference(settingsObject, PropertyPath, LocationGroup.Scene); + + if (!batchMode) + { + CSSceneTools.SaveScene(openSceneResult.scene); + CSSceneTools.CloseOpenedSceneIfNeeded(openSceneResult); + } + + return result; + } + + private Object GetSettingsObjectWithThisIssue() + { + Object result; + + switch (SettingsKind) + { + case SceneSettingsKind.LightmapSettings: + result = CSSettingsTools.GetInSceneLightmapSettings(); + break; + case SceneSettingsKind.RenderSettings: + result = CSSettingsTools.GetInSceneRenderSettings(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs.meta new file mode 100644 index 00000000..2bd06fe9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 64a9165ba1054fee9a0925463c4ab649 +timeCreated: 1541625358 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SceneSettingsIssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs new file mode 100644 index 00000000..f705cda2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs @@ -0,0 +1,97 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Text; + using Core; + using Core.Scan; + using Detectors; + using Tools; + using UnityEditor; + using UnityEngine; + + [Serializable] + public class SettingsIssueRecord : AssetIssueRecord, IShowableRecord + { + public string PropertyPath { get; private set; } + internal AssetSettingsKind SettingsKind { get; private set; } + + public override bool IsFixable + { + get + { + return Kind == IssueKind.MissingReference; + } + } + + public void Show() + { + CSEditorTools.RevealInSettings(SettingsKind); + } + + internal static SettingsIssueRecord Create(IIssueDetector detector, AssetSettingsKind settingsKind, IssueKind type, PropertyLocation location, string body = null) + { + return new SettingsIssueRecord(detector, settingsKind, type, location, body); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + return false; + } + + internal SettingsIssueRecord(IIssueDetector detector, AssetSettingsKind settingsKind, IssueKind kind, PropertyLocation location, string body):base(detector, kind, location) + { + SettingsKind = settingsKind; + PropertyPath = location.PropertyPath; + BodyPostfix = body; + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append("Settings: " + SettingsKind); + if (!string.IsNullOrEmpty(PropertyPath)) + { + var propertyName = CSObjectTools.GetNicePropertyPath(PropertyPath); + text.Append("\nProperty: ").Append(propertyName); + } + } + + internal override FixResult PerformFix(bool batchMode) + { + FixResult result; + var assetObject = AssetDatabase.LoadMainAssetAtPath(Path); + + // workaround for Unity 5.6 issue: LoadMainAssetAtPath returns null for settings assets + if (assetObject == null) + { + var allObjects = AssetDatabase.LoadAllAssetsAtPath(Path); + if (allObjects != null && allObjects.Length > 0) + { + assetObject = allObjects[0]; + } + } + + if (assetObject == null) + { + result = new FixResult(false); + if (batchMode) + { + Debug.LogWarning(Maintainer.ConstructLog("Couldn't find settings asset for issue:\n" + this, IssuesFinder.ModuleName)); + } + else + { + result.SetErrorText("Couldn't find settings asset at\n" + Path); + } + return result; + } + + result = IssuesFixer.FixMissingReference(assetObject, PropertyPath, LocationGroup.Asset); + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs.meta new file mode 100644 index 00000000..674e7e00 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 71b3e436b948b3d4a8bdbb09da2dc7e0 +timeCreated: 1451574595 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/SettingsIssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs new file mode 100644 index 00000000..5f8f0db5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs @@ -0,0 +1,59 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#if UNITY_2019_1_OR_NEWER +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Text; + using Core; + using Core.Scan; + using Detectors; + using Tools; + using UI; + + [Serializable] + internal class ShaderIssueRecord : AssetIssueRecord, IShowableRecord + { + public void Show() + { + if (!CSSelectionTools.RevealAndSelectFileAsset(Path)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + } + + internal static ShaderIssueRecord Create(IIssueDetector detector, AssetLocation location) + { + return new ShaderIssueRecord(detector, location); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + return false; + } + + public override bool IsFixable + { + get + { + return false; + } + } + + protected ShaderIssueRecord(IIssueDetector detector, AssetLocation location):base(detector, IssueKind.ShaderError, location) + { + + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append("Shader: "); + text.Append(CSPathTools.NicifyAssetPath(Path, true)); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs.meta new file mode 100644 index 00000000..de382394 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d3cee395f4e0a834cb2b28c67976e2bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/ShaderIssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs new file mode 100644 index 00000000..372a19c4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs @@ -0,0 +1,142 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Text; + using Core; + using Core.Scan; + using Detectors; + using Tools; + using UI; + using UnityEditor; + using UnityEngine; + + [Serializable] + public class UnityObjectAssetIssueRecord : AssetIssueRecord, IShowableRecord + { + public string propertyPath; + public string typeName; + + [SerializeField] + private bool missingEventMethod; + + public override bool IsFixable + { + get + { + return Kind == IssueKind.MissingReference && !missingEventMethod; + } + } + + public void Show() + { + if (!CSSelectionTools.RevealAndSelectFileAsset(Path)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + } + + internal static UnityObjectAssetIssueRecord Create(IIssueDetector detector, IssueKind type, AssetLocation location) + { + return new UnityObjectAssetIssueRecord(detector, type, location); + } + + internal static UnityObjectAssetIssueRecord Create(IIssueDetector detector, IssueKind type, ComponentLocation location) + { + return new UnityObjectAssetIssueRecord(detector, type, location); + } + + internal static UnityObjectAssetIssueRecord Create(IIssueDetector detector, IssueKind type, PropertyLocation location) + { + return new UnityObjectAssetIssueRecord(detector, type, location); + } + + internal override bool MatchesFilter(FilterItem newFilter) + { + var filters = new[] { newFilter }; + + switch (newFilter.kind) + { + case FilterKind.Path: + case FilterKind.Directory: + case FilterKind.FileName: + case FilterKind.Extension: + return !string.IsNullOrEmpty(Path) && CSFilterTools.IsValueMatchesAnyFilterOfKind(Path, filters, newFilter.kind); + case FilterKind.Type: + { + return !string.IsNullOrEmpty(typeName) && CSFilterTools.IsValueMatchesAnyFilterOfKind(typeName, filters, newFilter.kind); + } + case FilterKind.NotSet: + return false; + default: + Debug.LogWarning(Maintainer.ErrorForSupport("Unknown filter kind: " + newFilter.kind, IssuesFinder.ModuleName)); + return false; + } + } + + internal UnityObjectAssetIssueRecord(IIssueDetector detector, IssueKind kind, AssetLocation location) : base(detector, kind, location) + { + + } + + internal UnityObjectAssetIssueRecord(IIssueDetector detector, IssueKind kind, ComponentLocation location) : this(detector, kind, location as AssetLocation) + { + typeName = location.ComponentName; + } + + internal UnityObjectAssetIssueRecord(IIssueDetector detector, IssueKind kind, PropertyLocation location) : this(detector, kind, location as ComponentLocation) + { + propertyPath = location.PropertyPath; + + if (propertyPath.EndsWith("].m_MethodName", StringComparison.OrdinalIgnoreCase)) + { + missingEventMethod = true; + } + } + + protected override void ConstructBody(StringBuilder text) + { + text.Append("Asset: "); + text.Append(CSPathTools.NicifyAssetPath(Path, true)); + + if (!string.IsNullOrEmpty(typeName)) + { + text.Append("\nType: ").Append(typeName); + } + + if (!string.IsNullOrEmpty(propertyPath)) + { + var propertyName = CSObjectTools.GetNicePropertyPath(propertyPath); + text.Append("\nProperty: ").Append(propertyName); + } + } + + internal override FixResult PerformFix(bool batchMode) + { + FixResult result; + var unityObject = AssetDatabase.LoadMainAssetAtPath(Path); + + if (unityObject == null) + { + result = new FixResult(false); + if (batchMode) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't find Unity Object for issue:\n" + this, IssuesFinder.ModuleName)); + } + else + { + result.SetErrorText("Couldn't find Unity Object\n" + Path); + } + return result; + } + + result = IssuesFixer.FixMissingReference(unityObject, propertyPath, LocationGroup.Asset); + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs.meta new file mode 100644 index 00000000..2ba67560 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2663ffac6ed84212840b4b31221ad5b3 +timeCreated: 1541382140 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Records/UnityObjectAssetIssueRecord.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines.meta new file mode 100644 index 00000000..e4a9130b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7a124d9fbbc0459383621176b09df5ef +timeCreated: 1540939960 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs new file mode 100644 index 00000000..35e5a070 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs @@ -0,0 +1,332 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System; + using System.Collections.Generic; + using System.Linq; + using Core.Scan; + using Settings; + using UnityEditor; + using UnityEngine; + using Tools; + using Object = UnityEngine.Object; + + internal static class IssuesFixer + { + public static void FixRecords(IssueRecord[] results, bool showProgress = true) + { + try + { + AssetDatabase.StartAssetEditing(); + + var sortedRecords = GetFixableRecordsSorted(results); + var count = sortedRecords.Length; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + + for (var i = 0; i < count; i++) + { + if (showProgress) + { +#if !UNITY_2020_1_OR_NEWER + if (i % updateStep == 0) +#endif + { + if (IssuesFinder.ShowProgressBar(1, 1, i, count, "Resolving selected issues...")) + { + IssuesFinder.operationCanceled = true; + break; + } + } + } + + var item = sortedRecords[i]; + try + { + var fixResult = FixRecord(item); + if (!fixResult.Success) + { + Debug.Log(Maintainer.ConstructLog("Couldn't fix record, error: " + fixResult.ErrorText + "\n" + item)); + } + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Exception while fixing the record:\n" + item, e); + } + } + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + finally + { + AssetDatabase.StopAssetEditing(); + } + } + + private static FixResult FixRecord(IssueRecord item) + { + if (item.LocationGroup == LocationGroup.Scene) + { + var assetIssue = item as AssetIssueRecord; + if (assetIssue != null) + { + var newOpenSceneResult = CSSceneTools.OpenScene(assetIssue.Path); + if (!newOpenSceneResult.success) + return FixResult.CreateError("Couldn't open scene at " + assetIssue.Path); + + if (newOpenSceneResult.sceneWasLoaded) + { + if (IssuesFinder.lastOpenSceneResult != null) + { + CSSceneTools.SaveScene(IssuesFinder.lastOpenSceneResult.scene); + CSSceneTools.CloseOpenedSceneIfNeeded(IssuesFinder.lastOpenSceneResult); + } + } + + if (IssuesFinder.lastOpenSceneResult == null || IssuesFinder.lastOpenSceneResult.scene != newOpenSceneResult.scene) + { + IssuesFinder.lastOpenSceneResult = newOpenSceneResult; + } + } + } + + return item.Fix(true); + } + + public static FixResult FixObjectIssue(GameObjectIssueRecord issue, Object obj, Component component, IssueKind type) + { + FixResult result; + if (type == IssueKind.MissingComponent) + { + var go = (GameObject)obj; + var hasIssue = GameObjectHasMissingComponent(go); + + if (hasIssue) + { + if (PrefabUtility.IsPartOfPrefabAsset(go)) + { + var allTransforms = go.transform.root.GetComponentsInChildren(true); + foreach (var child in allTransforms) + { + FixMissingComponents(issue, child.gameObject, false); + } + } + else + { + FixMissingComponents(issue, go, false); + } + + if (!GameObjectHasMissingComponent(go)) + { + result = new FixResult(true); + } + else + { + result = FixResult.CreateError("Fix attempt failed!"); + } + } + else + { + result = new FixResult(true); + } + } + else if (type == IssueKind.MissingReference) + { + result = FixMissingReference(component != null ? component : obj, issue.propertyPath, issue.LocationGroup); + } + else + { + result = FixResult.CreateError("DetectorKind is not supported!"); + } + + return result; + } + + #region missing component + + // ----------------------------------------------------------------------------- + // fix missing component + // ----------------------------------------------------------------------------- + + private static bool FixMissingComponents(GameObjectIssueRecord issue, GameObject go, bool alternative) + { + var touched = false; + + // TODO: re-check in Unity 2021 + // unfortunately RemoveMonoBehavioursWithMissingScript does not works correctly: + // https://forum.unity.com/threads/remove-all-missing-components-in-prefabs.897761/ + // so it will be enabled back in later Unity versions + /*var removedCount = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(go); + if (removedCount > 0) + { + touched = true; + }*/ + + if (!alternative) + { + CSSelectionTools.SelectGameObject(go, issue.LocationGroup == LocationGroup.Scene); + } + + var tracker = CSEditorTools.GetActiveEditorTrackerForSelectedObject(); + if (tracker == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get active tracker.")); + return false; + } + tracker.RebuildIfNecessary(); + + var activeEditors = tracker.activeEditors; + for (var i = activeEditors.Length - 1; i >= 0; i--) + { + var editor = activeEditors[i]; + if (editor.serializedObject.targetObject == null) + { + Object.DestroyImmediate(editor.target, true); + touched = true; + } + } + + if (alternative) + { + return touched; + } + + if (!touched) + { + // missing script could be hidden with hide flags, so let's try select it directly and repeat + var serializedObject = new SerializedObject(go); + var componentsArray = serializedObject.FindProperty("m_Component"); + if (componentsArray != null) + { + for (var i = componentsArray.arraySize - 1; i >= 0; i--) + { + var componentPair = componentsArray.GetArrayElementAtIndex(i); + var nestedComponent = componentPair.FindPropertyRelative("component"); + if (nestedComponent != null) + { + if (CSSerializedPropertyTools.IsPropertyHasMissingReference(nestedComponent)) + { + var instanceId = nestedComponent.objectReferenceInstanceIDValue; + if (instanceId == 0) + { + var fileId = nestedComponent.FindPropertyRelative("m_FileID"); + if (fileId != null) + { + instanceId = fileId.intValue; + } + } + + Selection.instanceIDs = new []{ instanceId }; + touched |= FixMissingComponents(issue, go, true); + } + } + else + { + Debug.LogError(Maintainer.ConstructLog("Couldn't find component in component pair!", IssuesFinder.ModuleName)); + break; + } + } + + if (touched) + { + CSSelectionTools.SelectGameObject(go, issue.LocationGroup == LocationGroup.Scene); + } + } + else + { + Debug.LogError(Maintainer.ConstructLog("Couldn't find components array!", IssuesFinder.ModuleName)); + } + } + + if (touched) + { + if (issue.LocationGroup == LocationGroup.Scene) + { + CSSceneTools.MarkSceneDirty(); + } + else + { + EditorUtility.SetDirty(go); + } + } + + return touched; + } + + private static bool GameObjectHasMissingComponent(GameObject go) + { + var hasMissingComponent = false; + var components = go.GetComponents(); + foreach (var c in components) + { + if (c == null) + { + hasMissingComponent = true; + break; + } + } + return hasMissingComponent; + } + + #endregion + + #region missing reference + // ----------------------------------------------------------------------------- + // fix missing reference + // ----------------------------------------------------------------------------- + + public static FixResult FixMissingReference(Object unityObject, string propertyPath, LocationGroup locationGroup) + { + var so = new SerializedObject(unityObject); + var sp = so.FindProperty(propertyPath); + + if (sp == null) + { + Debug.LogWarning(Maintainer.ErrorForSupport("Unexpected behavior! Couldn't find property '" + propertyPath + + "' at " + unityObject + " object.\n" + + "This might happen due to object's properties changed after search and before running a fix.\n" + + "Considering this issue as fixed.", IssuesFinder.ModuleName)); + } + else if (CSSerializedPropertyTools.IsPropertyHasMissingReference(sp)) + { + sp.objectReferenceInstanceIDValue = 0; + + var fileId = sp.FindPropertyRelative("m_FileID"); + if (fileId != null) + { + fileId.intValue = 0; + } + + // fixes dirty scene flag after batch issues fix + // due to the additional undo action + so.ApplyModifiedPropertiesWithoutUndo(); + + if (locationGroup == LocationGroup.Scene) + { + CSSceneTools.MarkSceneDirty(); + } + else + { + if (unityObject != null) + EditorUtility.SetDirty(unityObject); + } + } + + return new FixResult(true); + } + #endregion + + private static IssueRecord[] GetFixableRecordsSorted(IEnumerable records) + { + return records.Where(record => record.selected && record.IsFixable).OrderBy(RecordsSortings.issueRecordByPath).ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs.meta new file mode 100644 index 00000000..bcc3b190 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 0a7a604b24d227d48ac3bd60d2eabcb1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/IssuesFixer.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs new file mode 100644 index 00000000..298eb0c5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs @@ -0,0 +1,151 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues +{ + using System.Collections.Generic; + using System.Text; + using UnityEditorInternal; + using UnityEditor; + using Core; + using Core.Scan; + using Detectors; + using Tools; + + internal static class SettingsChecker + { + public static List CheckSettingsAssetForMissingReferences(IIssueDetector detector, AssetLocation location) + { + var result = new List(); + var kind = location.Asset.SettingsKind; + // include only supported settings files with object references + + if (kind != AssetSettingsKind.EditorSettings && + kind != AssetSettingsKind.GraphicsSettings && + kind != AssetSettingsKind.DynamicsManager && + kind != AssetSettingsKind.Physics2DSettings && + kind != AssetSettingsKind.PresetManager && + kind != AssetSettingsKind.VFXManager) + { + return result; + } + + var allAssets = AssetDatabase.LoadAllAssetsAtPath(location.Asset.Path); + if (allAssets == null || allAssets.Length <= 0) + return result; + + foreach (var assetObject in allAssets) + { + if (assetObject == null) + { + return result; + } + + var traverseInfo = new SerializedObjectTraverseInfo(assetObject); + + CSTraverseTools.TraverseObjectProperties(traverseInfo, (info, property) => + { + if (CSSerializedPropertyTools.IsPropertyHasMissingReference(property)) + { + var narrow = location.Narrow(); + narrow.PropertyOverride(property.propertyPath); + var issue = SettingsIssueRecord.Create(detector, kind, IssueKind.MissingReference, narrow); + result.Add(issue); + } + }); + } + + return result; + } + + public static List CheckSceneSettingsForMissingReferences(IIssueDetector detector, AssetLocation location) + { + var result = new List(); + + var sceneSettingsObject = CSSettingsTools.GetInSceneLightmapSettings(); + if (sceneSettingsObject != null) + { + var initialInfo = new SerializedObjectTraverseInfo(sceneSettingsObject); + CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) => + { + if (CSSerializedPropertyTools.IsPropertyHasMissingReference(property)) + { + var narrow = location.Narrow(); + narrow.PropertyOverride(property); + var issue = SceneSettingsIssueRecord.Create(detector, SceneSettingsKind.LightmapSettings, + IssueKind.MissingReference, narrow); + result.Add(issue); + } + }); + } + + sceneSettingsObject = CSSettingsTools.GetInSceneRenderSettings(); + if (sceneSettingsObject != null) + { + var initialInfo = new SerializedObjectTraverseInfo(sceneSettingsObject); + CSTraverseTools.TraverseObjectProperties(initialInfo, (info, property) => + { + if (CSSerializedPropertyTools.IsPropertyHasMissingReference(property)) + { + var narrow = location.Narrow(); + narrow.PropertyOverride(property); + var issue = SceneSettingsIssueRecord.Create(detector, SceneSettingsKind.RenderSettings, + IssueKind.MissingReference, narrow); + result.Add(issue); + } + }); + } + + return result; + } + + public static SettingsIssueRecord CheckTagsAndLayers(IIssueDetector detector, AssetLocation location) + { + var issueBody = new StringBuilder(); + + /* looking for duplicates in layers */ + + var layers = new List(InternalEditorUtility.layers); + layers.RemoveAll(string.IsNullOrEmpty); + var duplicateLayers = CSArrayTools.FindDuplicatesInArray(layers); + + if (duplicateLayers.Count > 0) + { + if (issueBody.Length > 0) issueBody.AppendLine(); + issueBody.Append("Duplicate layer(s): "); + + foreach (var duplicate in duplicateLayers) + { + issueBody.Append('"').Append(duplicate).Append("\", "); + } + issueBody.Length -= 2; + } + + /* looking for duplicates in sorting layers */ + + var sortingLayers = new List((string[])CSReflectionTools.GetSortingLayersPropertyInfo().GetValue(null, new object[0])); + sortingLayers.RemoveAll(string.IsNullOrEmpty); + var duplicateSortingLayers = CSArrayTools.FindDuplicatesInArray(sortingLayers); + + if (duplicateSortingLayers.Count > 0) + { + if (issueBody.Length > 0) issueBody.AppendLine(); + issueBody.Append("Duplicate sorting layer(s): "); + + foreach (var duplicate in duplicateSortingLayers) + { + issueBody.Append('"').Append(duplicate).Append("\", "); + } + issueBody.Length -= 2; + } + + if (issueBody.Length > 0) + return SettingsIssueRecord.Create(detector, AssetSettingsKind.TagManager, IssueKind.DuplicateLayers, location as PropertyLocation, issueBody.ToString()); + + return null; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs.meta new file mode 100644 index 00000000..3a1e096c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2efc12241fea41e9bb6177be7677a9cf +timeCreated: 1541294487 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/SettingsChecker.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs new file mode 100644 index 00000000..ea564a50 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs @@ -0,0 +1,126 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Routines +{ + using System; + using System.Collections.Generic; + using System.Linq; + using Core; + using Settings; + using Tools; + using UnityEditor; + using UnityEngine; + + internal static class TargetCollector + { + internal static AssetInfo[] CollectTargetAssets(out bool canceled) + { + var map = AssetsMap.GetUpdated(out canceled); + if (map == null) + { + if (!canceled) + Debug.LogError(Maintainer.ConstructLog("Couldn't get updated assets map!")); + return null; + } + + EditorUtility.DisplayProgressBar(IssuesFinder.ModuleName, "Collecting input data...", 0); + + var supportedKinds = new List {AssetKind.Regular, AssetKind.Settings}; + var assets = CSFilterTools.GetAssetInfosWithKinds(map.assets, supportedKinds); + + var result = new HashSet(); + + try + { + var targetAssetTypes = new List(); + + if (ProjectSettings.Issues.lookInScenes) + { + switch (ProjectSettings.Issues.scenesSelection) + { + case IssuesFinderSettings.ScenesSelection.AllScenes: + { + targetAssetTypes.Add(new TypeFilter(CSReflectionTools.sceneAssetType, false)); + TryIncludeUntitledScene(result); + + break; + } + case IssuesFinderSettings.ScenesSelection.IncludedScenes: + { + if (ProjectSettings.Issues.includeScenesInBuild) + { + var paths = CSSceneTools.GetScenesInBuild(!ProjectSettings.Issues.includeOnlyEnabledScenesInBuild); + result.UnionWith(CSFilterTools.GetAssetInfosWithPaths(assets, paths)); + } + + var assetInfos = CSFilterTools.FilterAssetInfos(assets, ProjectSettings.Issues.sceneIncludesFilters); + result.UnionWith(assetInfos); + + break; + } + case IssuesFinderSettings.ScenesSelection.OpenedScenesOnly: + { + var paths = CSSceneTools.GetScenesSetup().Select(scene => scene.path).ToArray(); + result.UnionWith(CSFilterTools.GetAssetInfosWithPaths(assets, paths)); + TryIncludeUntitledScene(result); + + break; + } + default: + throw new ArgumentOutOfRangeException(); + } + } + + if (ProjectSettings.Issues.lookInAssets) + { + targetAssetTypes.Add(new TypeFilter(CSReflectionTools.scriptableObjectType)); + targetAssetTypes.Add(new TypeFilter(CSReflectionTools.textAssetType)); + targetAssetTypes.Add(new TypeFilter(CSReflectionTools.objectType, new []{CSReflectionTools.gameObjectType, CSReflectionTools.sceneAssetType})); + targetAssetTypes.Add(new TypeFilter(null, false)); + + if (ProjectSettings.Issues.scanGameObjects) + { + targetAssetTypes.Add(new TypeFilter(CSReflectionTools.gameObjectType, false)); + } + } + + var filtered = CSFilterTools.FilterAssetInfos( + assets, + targetAssetTypes, + CSFilterTools.GetEnabledFilters(ProjectSettings.Issues.pathIncludesFilters), + CSFilterTools.GetEnabledFilters(ProjectSettings.Issues.pathIgnoresFilters) + ); + + result.UnionWith(filtered); + + if (ProjectSettings.Issues.lookInProjectSettings) + { + result.UnionWith(CSFilterTools.GetAssetInfosWithKind(assets, AssetKind.Settings)); + } + } + catch (Exception e) + { + Console.WriteLine(e); + throw; + } + + var resultArray = new AssetInfo[result.Count]; + result.CopyTo(resultArray); + return resultArray; + } + + private static void TryIncludeUntitledScene(HashSet result) + { + var untitledScene = CSSceneTools.GetUntitledScene(); + if (!untitledScene.IsValid()) + return; + + var asset = AssetInfo.CreateUntitledScene(); + result.Add(asset); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs.meta new file mode 100644 index 00000000..4cdce9e9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 141d46b0870f41f29146c53dfd86bfde +timeCreated: 1540940127 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetCollector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs new file mode 100644 index 00000000..e19a3f6e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs @@ -0,0 +1,223 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Routines +{ + using System; + using System.Collections.Generic; + using System.IO; + using Core; + using Detectors; + using Settings; + using Tools; + using UnityEngine; + + internal static class TargetProcessor + { + private enum Phase:byte + { + Scenes = 1, + Prefabs = 2, + Rest = 3 + } + + private const int TotalPhases = 3; +#if !UNITY_2020_1_OR_NEWER + private const int ObjectTraverseUpdateStep = 100; +#endif + + private static int currentObjectIndex; + private static int itemIndex; + private static int totalItems; + + private static string currentAssetName; + private static List currentIssuesList; + + private delegate void ProcessAssetCallback(AssetInfo asset, string assetName, int itemIndex, int totalItems); + + internal static void SetIssuesList(List issues) + { + currentIssuesList = issues; + } + + internal static void ProcessTargetAssets(AssetInfo[] targetAssets) + { + var sceneTargets = new List(); + var prefabTargets = new List(); + var restTargets = new List(); + + foreach (var targetAsset in targetAssets) + { + var type = targetAsset.Type; + + if (type == CSReflectionTools.sceneAssetType) + sceneTargets.Add(targetAsset); + else if (type == CSReflectionTools.gameObjectType) + prefabTargets.Add(targetAsset); + else + restTargets.Add(targetAsset); + } + + IssuesFinderDetectors.Init(currentIssuesList); + ProcessAssetTargets(sceneTargets, ProcessScene, Phase.Scenes, "Opening scene"); + if (IssuesFinder.operationCanceled) return; + ProcessAssetTargets(prefabTargets, ProcessPrefab, Phase.Prefabs, "Prefab"); + if (IssuesFinder.operationCanceled) return; + ProcessAssetTargets(restTargets, ProcessAsset, Phase.Rest, "Asset"); + } + + private static void ProcessAssetTargets(List targetAssets, ProcessAssetCallback callback, + Phase phase, string progressAssetLabel) + { + var targetsCount = targetAssets.Count; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(targetsCount / ProjectSettings.UpdateProgressStep, 1); +#endif + for (var i = 0; i < targetsCount; i++) + { + var targetAsset = targetAssets[i]; + var path = targetAsset.Path; + var assetName = Path.GetFileNameWithoutExtension(path); + + if (!targetAsset.IsUntitledScene) + { + if (string.IsNullOrEmpty(path) || !File.Exists(path)) + continue; + } + + if ( +#if !UNITY_2020_1_OR_NEWER + i % updateStep == 0 || +#endif + phase == Phase.Scenes) + { + if (IssuesFinder.ShowProgressBar((int)phase, TotalPhases, i, targetsCount, progressAssetLabel + ": " + assetName)) + { + IssuesFinder.operationCanceled = true; + break; + } + } + + callback.Invoke(targetAsset, assetName, i, targetsCount); + if (IssuesFinder.operationCanceled) + break; + } + } + + private static void ProcessScene(AssetInfo asset, string assetName, int sceneIndex, int totalScenes) + { + currentObjectIndex = 0; + itemIndex = sceneIndex; + totalItems = totalScenes; + + currentAssetName = assetName; + + var openSceneResult = CSSceneTools.OpenScene(asset.Path); + if (!openSceneResult.success) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't open scene " + asset.Path)); + return; + } + + var skipCleanPrefabInstances = ProjectSettings.Issues.scanGameObjects && ProjectSettings.Issues.lookInAssets; + + IssuesFinderDetectors.SceneBegin(asset); + if (ProjectSettings.Issues.scanGameObjects) + CSTraverseTools.TraverseSceneGameObjects(openSceneResult.scene, skipCleanPrefabInstances, false, OnGameObjectTraverse); + IssuesFinderDetectors.SceneEnd(asset); + + CSSceneTools.CloseOpenedSceneIfNeeded(openSceneResult); + } + + private static void ProcessPrefab(AssetInfo asset, string assetName, int prefabIndex, int totalPrefabs) + { + currentObjectIndex = 0; + + itemIndex = prefabIndex; + totalItems = totalPrefabs; + + currentAssetName = assetName; + + var prefabRoot = CSPrefabTools.GetPrefabAssetRoot(asset.Path); + if (prefabRoot == null) + return; + + IssuesFinderDetectors.StartPrefabAsset(asset); + if (ProjectSettings.Issues.scanGameObjects) + CSTraverseTools.TraversePrefabGameObjects(prefabRoot, true, false, OnPrefabGameObjectTraverse); + IssuesFinderDetectors.EndPrefabAsset(asset); + } + + private static void ProcessAsset(AssetInfo asset, string assetName, int assetIndex, int totalAssets) + { + currentObjectIndex = 0; + + itemIndex = assetIndex; + totalItems = totalAssets; + + IssuesFinderDetectors.ProcessAsset(asset); + } + + private static bool OnGameObjectTraverse(ObjectTraverseInfo objectInfo) + { +#if !UNITY_2020_1_OR_NEWER + if (currentObjectIndex % ObjectTraverseUpdateStep == 0) +#endif + { + if (IssuesFinder.ShowProgressBar(1, 3, itemIndex, totalItems, + string.Format("Processing scene: {0} root {1}/{2}", currentAssetName, objectInfo.rootIndex + 1, objectInfo.TotalRoots))) + { + return false; + } + } + + currentObjectIndex++; + + bool skipTree; + if (IssuesFinderDetectors.StartGameObject(objectInfo.current, objectInfo.inPrefabInstance, out skipTree)) + { + CSTraverseTools.TraverseGameObjectComponents(objectInfo, OnComponentTraverse); + IssuesFinderDetectors.EndGameObject(); + } + objectInfo.skipCurrentTree = skipTree; + + return true; + } + + private static bool OnPrefabGameObjectTraverse(ObjectTraverseInfo objectInfo) + { +#if !UNITY_2020_1_OR_NEWER + if (currentObjectIndex % ObjectTraverseUpdateStep == 0) +#endif + { + + if (IssuesFinder.ShowProgressBar(2, 3, itemIndex, totalItems, + string.Format("Processing prefab: {0}", currentAssetName))) + { + return false; + } + } + + currentObjectIndex++; + + bool skipTree; + if (IssuesFinderDetectors.StartGameObject(objectInfo.current, objectInfo.inPrefabInstance, out skipTree)) + { + CSTraverseTools.TraverseGameObjectComponents(objectInfo, OnComponentTraverse); + IssuesFinderDetectors.EndGameObject(); + } + objectInfo.skipCurrentTree = skipTree; + + return true; + } + + private static void OnComponentTraverse(ObjectTraverseInfo objectInfo, Component component, int orderIndex) + { + IssuesFinderDetectors.ProcessComponent(component, orderIndex); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs.meta new file mode 100644 index 00000000..5b6ca20a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2b32f94281bc4ade8b0e4e8d5be458cf +timeCreated: 1540977136 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Routines/TargetProcessor.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners.meta new file mode 100644 index 00000000..3934a299 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 341c7449145a4d4587151af9bcd99c36 +timeCreated: 1632607322 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs new file mode 100644 index 00000000..60c96976 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs @@ -0,0 +1,24 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Issues.Routines +{ + using Core.Scan; + using Detectors; + +/*#if !UNITY_2019_2_OR_NEWER + [UnityEditor.InitializeOnLoad] +#endif*/ + internal class UnityEventIssuesScanner : UnityEventScanner + { +/*#if !UNITY_2019_2_OR_NEWER + static UnityEventIssuesScanner() + { + IssuesFinderDetectors.AddInternalPropertyScanner(new UnityEventIssuesScanner()); + } +#endif*/ + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs.meta new file mode 100644 index 00000000..f535cf21 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 26fe0049e3554d5cb91635b9cd984c9f +timeCreated: 1632607056 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/RecordsBased/Issues/Scanners/UnityEventIssuesScanner.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased.meta new file mode 100644 index 00000000..fce917e5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c71e9b8985e69134596a1512adfd2ecd +folderAsset: yes +timeCreated: 1510685423 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References.meta new file mode 100644 index 00000000..dd2de998 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 730c0ae039a50c94ca7784ec41de2cfb +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction.meta new file mode 100644 index 00000000..47253b33 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 06249233b9894509b784483cc320c365 +timeCreated: 1542150057 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs new file mode 100644 index 00000000..43c17a01 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs @@ -0,0 +1,17 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References +{ + using System.Collections.Generic; + using Core; + + internal class AssetConjunctions + { + public AssetInfo asset; + public readonly List conjunctions = new List(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs.meta new file mode 100644 index 00000000..b7291829 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: aa47b8a55ddd4604989cb8b84284bfcd +timeCreated: 1542150268 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/AssetConjunctions.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs new file mode 100644 index 00000000..63b8f3f6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs @@ -0,0 +1,18 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References +{ + using System.Collections.Generic; + using Core; + + internal class TreeConjunction + { + public readonly List treeElements = new List(); + public AssetInfo referencedAsset; + public ReferencedAtInfo referencedAtInfo; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs.meta new file mode 100644 index 00000000..e24e100b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a7f24a9f3e904703bdd1109dd419e80d +timeCreated: 1542150064 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Conjunction/TreeConjunction.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data.meta new file mode 100644 index 00000000..2a7f8f3a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ff0268ea828a16149bcc430812feaa06 +folderAsset: yes +timeCreated: 1510587373 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs new file mode 100644 index 00000000..0ec8fd18 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs @@ -0,0 +1,55 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References +{ + using Core; + using System; + using UnityEditor; + using UnityEngine; + + /// + /// Item describing object reference in hierarchy (in scene or prefab). + /// + [Serializable] + public class HierarchyReferenceItem : TreeItem + { + /// + /// AssetDatabase-compatible path to the asset. + /// + public string AssetPath + { + get + { + return AssetDatabase.GUIDToAssetPath(assetGUID); + } + } + + /// + /// Exact reference description. + /// + public ReferencingEntryData Reference + { + get { return reference; } + } + + [SerializeField] + internal string assetGUID; + + [SerializeField] + internal ReferencingEntryData reference; + + internal void SetAssetPath(string newPath) + { + assetGUID = AssetDatabase.AssetPathToGUID(newPath); + } + + protected override bool Search(string searchString) + { + return reference.transformPath.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) != -1; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs.meta new file mode 100644 index 00000000..cf20f6b9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 92b526cd36f440c190cee860546b5ba7 +timeCreated: 1569228751 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/HierarchyReferenceItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs new file mode 100644 index 00000000..c689dab6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs @@ -0,0 +1,41 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References +{ + using System; + using Core; + using UnityEngine; + + /// + /// Item describing asset reference in project. + /// + [Serializable] + public class ProjectReferenceItem : TreeItem + { + /// + /// AssetDatabase-compatible path to the asset. + /// + public string AssetPath + { + get { return assetPath; } + } + + [SerializeField] internal string assetPath; + [SerializeField] internal string assetTypeName; + [SerializeField] internal long assetSize; + [SerializeField] internal string assetSizeFormatted; + [SerializeField] internal bool assetIsTexture; + [SerializeField] internal bool isReferenced; + [SerializeField] internal AssetSettingsKind assetSettingsKind; + [SerializeField] internal ReferencingEntryData[] referencingEntries; + + protected override bool Search(string searchString) + { + return assetPath.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) != -1; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs.meta new file mode 100644 index 00000000..02e9c2a4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 8b0f83ea58ade49438408dc4f0c9ee50 +timeCreated: 1510587385 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Data/ProjectReferenceItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry.meta new file mode 100644 index 00000000..1d27ee01 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e15128b284e74a2d8db6e4da1baa4d68 +timeCreated: 1542232849 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs new file mode 100644 index 00000000..4ed61711 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs @@ -0,0 +1,20 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + internal class EntryAddSettings + { + public string prefix; + public string suffix; + + public string componentName; + public string propertyPath; + + public int componentIndex = -1; + public int componentInstanceId = -1; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs.meta new file mode 100644 index 00000000..f339a7b1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8975042de2404c698bb6a98fb1f5ad37 +timeCreated: 1542232876 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryAddSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs new file mode 100644 index 00000000..7cc6cf86 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs @@ -0,0 +1,99 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using Core; + using Tools; + using UnityEditor; + using UnityEngine; + using Object = UnityEngine.Object; + using UnityEngine.Tilemaps; + + internal delegate void ProcessObjectReferenceHandler(Object lookAt, int lookForInstanceId, EntryAddSettings settings); + + internal enum EntryFinderScope + { + Hierarchy, + Project + } + + internal static class EntryFinder + { + public static EntryFinderScope currentScope; + public static Location currentLocation; + public static ProcessObjectReferenceHandler currentProcessReferenceCallback; + + public static bool OnGameObjectTraverse(ObjectTraverseInfo traverseInfo) + { + var target = traverseInfo.current; + + //Debug.Log("OnGameObjectTraverse " + target); + + if (traverseInfo.inPrefabInstance) + { + var prefabAssetSource = CSPrefabTools.GetAssetSource(target); + if (prefabAssetSource != null) + { + var instanceId = prefabAssetSource.GetInstanceID(); + currentProcessReferenceCallback(target, instanceId, null); + + if (traverseInfo.dirtyComponents == null) + { + traverseInfo.skipCurrentTree = true; + return true; + } + } + } + + var thumbnail = AssetPreview.GetMiniThumbnail(target); + if (thumbnail != null && (thumbnail.hideFlags & HideFlags.HideAndDontSave) == 0) + { + var addSettings = new EntryAddSettings + { + prefix = "[Object Icon]", + }; + currentProcessReferenceCallback(target, thumbnail.GetInstanceID(), addSettings); + } + + CSTraverseTools.TraverseGameObjectComponents(traverseInfo, OnGameObjectComponentTraverse); + + return true; + } + + public static void TraverseObjectProperties(Object inspectedUnityObject, Object target, EntryAddSettings addSettings) + { + if (target is Tilemap) + { + ManualComponentProcessor.ProcessTilemap(inspectedUnityObject, (Tilemap)target, addSettings, currentProcessReferenceCallback); + return; + } + + GenericObjectProcessor.ProcessObject(currentLocation, inspectedUnityObject, target, addSettings, currentProcessReferenceCallback); + } + + private static void OnGameObjectComponentTraverse(ObjectTraverseInfo traverseInfo, Component component, int orderIndex) + { + if (component == null) return; + + var target = traverseInfo.current; + var componentName = CSComponentTools.GetComponentName(component); + if (CSObjectTools.IsHiddenInInspector(component)) + { + orderIndex = -1; + } + + var addSettings = new EntryAddSettings + { + componentName = componentName, + componentIndex = orderIndex, + componentInstanceId = component.GetInstanceID(), + }; + + TraverseObjectProperties(target, component, addSettings); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs.meta new file mode 100644 index 00000000..e6050e04 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8fe9f9018f3c4328a90789b5075d3188 +timeCreated: 1542231310 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs new file mode 100644 index 00000000..78b328c8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs @@ -0,0 +1,100 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using Core; + using System.Collections.Generic; + using Tools; + using UnityEngine; + + internal static class EntryGenerator + { + private class CachedObjectData + { + public long objectId; + public int objectInstanceId; + public string transformPath; + } + + private static readonly Dictionary CachedObjects = new Dictionary(); + + public static void ResetCachedObjects() + { + CachedObjects.Clear(); + } + + public static ReferencingEntryData CreateNewReferenceEntry(Location currentLocation, Object lookAt, GameObject lookAtGameObject, EntryAddSettings settings) + { + var lookAtInstanceId = lookAt.GetInstanceID(); + CachedObjectData cachedObject; + + if (CachedObjects.ContainsKey(lookAtInstanceId)) + { + cachedObject = CachedObjects[lookAtInstanceId]; + } + else + { + cachedObject = new CachedObjectData + { + objectId = CSObjectTools.GetUniqueObjectId(lookAt), + objectInstanceId = lookAt.GetInstanceID(), + }; + + if (currentLocation == Location.SceneGameObject || currentLocation == Location.PrefabAssetGameObject) + { + if (lookAtGameObject != null) + { + var transform = lookAtGameObject.transform; + Transform stopAt = null; + if (currentLocation == Location.PrefabAssetGameObject && + transform.root.name == "Canvas (Environment)" && + transform.childCount == 1) + { + stopAt = transform.root; + } + + cachedObject.transformPath = CSEditorTools.GetFullTransformPath(transform, stopAt); + } + else + { + cachedObject.transformPath = lookAt.name; + } + } + else if (currentLocation == Location.PrefabAssetObject) + { + cachedObject.transformPath = lookAt.name; + } + else + { + cachedObject.transformPath = string.Empty; + } + + CachedObjects.Add(lookAtInstanceId, cachedObject); + } + + var newEntry = new ReferencingEntryData + { + location = currentLocation, + objectId = cachedObject.objectId, + objectInstanceId = cachedObject.objectInstanceId, + transformPath = cachedObject.transformPath + }; + + if (settings != null) + { + newEntry.componentName = settings.componentName; + newEntry.componentId = settings.componentIndex; + newEntry.componentInstanceId = settings.componentInstanceId; + newEntry.prefixLabel = settings.prefix; + newEntry.suffixLabel = settings.suffix; + newEntry.propertyPath = settings.propertyPath; + } + + return newEntry; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs.meta new file mode 100644 index 00000000..c0173251 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0c7588731b8d44b49a0be4440cd467ee +timeCreated: 1578270123 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/EntryGenerator.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs new file mode 100644 index 00000000..6448f6ef --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs @@ -0,0 +1,120 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using Core; + using Settings; + using System; + using System.Collections.Generic; + using Tools; + using UnityEditor; + using UnityEngine; + using UnityEngine.SceneManagement; + using Object = UnityEngine.Object; + +#if UNITY_2021_2_OR_NEWER + using UnityEditor.SceneManagement; +#else + using UnityEditor.Experimental.SceneManagement; +#endif + + + internal static class HierarchyEntryFinder + { +#if !UNITY_2020_1_OR_NEWER + private static int updateStep = -1; +#endif + + public static bool FillHierarchyReferenceEntries(Object[] objects, ProcessObjectReferenceHandler processReferenceCallback) + { + EntryFinder.currentScope = EntryFinderScope.Hierarchy; + EntryFinder.currentProcessReferenceCallback = processReferenceCallback; +#if !UNITY_2020_1_OR_NEWER + updateStep = -1; +#endif + + var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); + if (prefabStage != null) + { + return ProcessPrefabForSceneScopeReferences(prefabStage); + } + + var scenes = GetScenesFromObjects(objects); + var rootObjects = GetRootGameObjectsFromScenes(scenes); + return ProcessSceneForSceneScopeReferences(rootObjects); + } + + private static bool ProcessPrefabForSceneScopeReferences(PrefabStage prefabStage) + { + EntryFinder.currentLocation = Location.PrefabAssetGameObject; + return !CSTraverseTools.TraversePrefabGameObjects(prefabStage.prefabContentsRoot, false, true, EntryFinder.OnGameObjectTraverse); + } + + private static bool ProcessSceneForSceneScopeReferences(GameObject[] rootObjects) + { + EntryFinder.currentLocation = Location.SceneGameObject; + return !CSTraverseTools.TraverseRootGameObjects(rootObjects, false, true, EntryFinder.OnGameObjectTraverse, OnRootTraverse); + } + + private static void OnRootTraverse(int index, int total, out bool canceled) + { +#if !UNITY_2020_1_OR_NEWER + if (updateStep == -1) + { + updateStep = Math.Max(total / ProjectSettings.UpdateProgressStep, 1); + } +#endif + + canceled = +#if !UNITY_2020_1_OR_NEWER + (index < 10 || index % updateStep == 0) && +#endif + EditorUtility.DisplayCancelableProgressBar(string.Format(ReferencesFinder.ProgressCaption, 2, ReferencesFinder.PhasesCount), + string.Format(ReferencesFinder.ProgressText, "Filling reference details", index + 1, total), + (float)index / total); + } + + private static Scene[] GetScenesFromObjects(Object[] objects) + { + var result = new List(objects.Length); + + foreach (var o in objects) + { + if (o is Component) + { + var scene = (o as Component).gameObject.scene; + if (!result.Contains(scene)) + { + result.Add(scene); + } + } + else if (o is GameObject) + { + var scene = (o as GameObject).scene; + if (!result.Contains(scene)) + { + result.Add(scene); + } + } + } + + return result.ToArray(); + } + + private static GameObject[] GetRootGameObjectsFromScenes(Scene[] scenes) + { + var result = new List(); + + foreach (var scene in scenes) + { + result.AddRange(scene.GetRootGameObjects()); + } + + return result.ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs.meta new file mode 100644 index 00000000..0d09aa96 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 172b79830a37447ca09c76daf1be54b9 +timeCreated: 1578272011 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/HierarchyEntryFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors.meta new file mode 100644 index 00000000..ecd88702 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: de82275228554c399436be5618871dfd +timeCreated: 1542504517 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs new file mode 100644 index 00000000..d707464a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs @@ -0,0 +1,116 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using Core; + using Tools; + using Settings; + using UnityEditor; + using UnityEngine; + using Object = UnityEngine.Object; + + internal static class GenericObjectProcessor + { + private const string MainTexturePropertyName = "_MainTex"; + private static readonly int MainTextureShaderProperty = Shader.PropertyToID(MainTexturePropertyName); + + public static void ProcessObject(Location currentLocation, Object inspectedUnityObject, Object target, EntryAddSettings addSettings, ProcessObjectReferenceHandler processReferenceCallback) + { + var deepHierarchySearch = EntryFinder.currentScope == EntryFinderScope.Hierarchy && + UserSettings.References.DeepHierarchySearch; + + var deepProjectSearch = EntryFinder.currentScope == EntryFinderScope.Project && UserSettings.References.DeepProjectSearch; + var deepSearch = currentLocation == Location.ScriptAsset || deepHierarchySearch || deepProjectSearch; + var componentTraverseInfo = new SerializedObjectTraverseInfo(target, !deepSearch); + + string lastScriptPropertyName = null; + + CSTraverseTools.TraverseObjectProperties(componentTraverseInfo, (info, sp) => + { + if (currentLocation == Location.ScriptAsset) + lastScriptPropertyName = CSTraverseTools.TryGetMonoScriptDefaultPropertyName(sp); + + if (sp.propertyType == SerializedPropertyType.ObjectReference && sp.objectReferenceValue != null) + { + // skipping components reference to their game object + if (deepHierarchySearch && sp.propertyPath == "m_GameObject") + return; + + string propertyName; + + if (lastScriptPropertyName != null) + { + propertyName = lastScriptPropertyName; + lastScriptPropertyName = string.Empty; + } + else + { + propertyName = sp.propertyPath; + } + + /*if (string.Equals(propertyName, "m_Script", StringComparison.OrdinalIgnoreCase)) + { + propertyName = "Script source"; + }*/ + + addSettings.propertyPath = propertyName; + processReferenceCallback(inspectedUnityObject, sp.objectReferenceInstanceIDValue, addSettings); + + /* material instance handling */ + + var material = sp.objectReferenceValue as Material; + if (material == null) return; + + if (currentLocation == Location.PrefabAssetGameObject) + { + if (AssetDatabase.GetAssetPath(material) != AssetDatabase.GetAssetPath(target)) return; + if (AssetDatabase.IsSubAsset(material)) return; + } + else + { + if (AssetDatabase.Contains(material)) return; + } + + addSettings.prefix = "[Material Instance]"; + addSettings.suffix = "(Main Texture)"; + + var mainTextureInstanceId = 0; + if (material.HasProperty(MainTextureShaderProperty)) + { + var mainTexture = material.mainTexture; + mainTextureInstanceId = mainTexture != null ? mainTexture.GetInstanceID() : 0; + } + + processReferenceCallback(inspectedUnityObject, mainTextureInstanceId, addSettings); + + addSettings.suffix = "(Shader)"; + + var shaderInstanceId = material.shader != null ? material.shader.GetInstanceID() : 0; + processReferenceCallback(inspectedUnityObject, shaderInstanceId, addSettings); + + CSTraverseTools.TraverseMaterialTexEnvs(new SerializedObjectTraverseInfo(material), + (traverseInfo, texEnv, texEnvName, texEnvTexture) => + { + if (texEnvName == MainTexturePropertyName) + return; + + if (texEnvTexture == null) + return; + + if (texEnvTexture.propertyType != SerializedPropertyType.ObjectReference) + return; + + addSettings.suffix = " (" + texEnvName + ")"; + processReferenceCallback(inspectedUnityObject, texEnvTexture.objectReferenceInstanceIDValue, addSettings); + }); + } + + lastScriptPropertyName = null; + }); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs.meta new file mode 100644 index 00000000..012a2629 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dfcb8ba14ea44ec4b78ee4319b6461e2 +timeCreated: 1542504537 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/GenericObjectProcessor.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs new file mode 100644 index 00000000..13a43269 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs @@ -0,0 +1,36 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using UnityEngine; + using UnityEngine.Tilemaps; + + internal static class ManualComponentProcessor + { + public static void ProcessTilemap(Object inspectedUnityObject, Tilemap target, EntryAddSettings addSettings, ProcessObjectReferenceHandler processReferenceCallback) + { + var tilesCount = target.GetUsedTilesCount(); + if (tilesCount == 0) return; + + var usedTiles = new TileBase[tilesCount]; + target.GetUsedTilesNonAlloc(usedTiles); + + foreach (var usedTile in usedTiles) + { + processReferenceCallback(inspectedUnityObject, usedTile.GetInstanceID(), addSettings); + + var tile = usedTile as Tile; + if (tile == null) continue; + + if (tile.sprite != null) + { + processReferenceCallback(inspectedUnityObject, tile.sprite.GetInstanceID(), addSettings); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs.meta new file mode 100644 index 00000000..96015395 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 791cd8ceb60f43bb92c439ee0d7bd26d +timeCreated: 1542504311 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/Processors/ManualComponentProcessor.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs new file mode 100644 index 00000000..e75a0997 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs @@ -0,0 +1,246 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using Core; + using Settings; + using System; + using System.Collections.Generic; + using Tools; + using UnityEditor; + using UnityEngine; + + internal static class ProjectEntryFinder + { + public static bool FillProjectScopeReferenceEntries(List conjunctionInfoList, ProcessObjectReferenceHandler processReferenceCallback) + { + var canceled = false; + EntryFinder.currentScope = EntryFinderScope.Project; + EntryFinder.currentProcessReferenceCallback = processReferenceCallback; + + var count = conjunctionInfoList.Count; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + + for (var i = 0; i < count; i++) + { + if ( +#if !UNITY_2020_1_OR_NEWER + (i < 10 || i % updateStep == 0) && +#endif + EditorUtility.DisplayCancelableProgressBar( + string.Format(ReferencesFinder.ProgressCaption, 2, ReferencesFinder.PhasesCount), string.Format(ReferencesFinder.ProgressText, "Filling reference details", i + 1, count), + (float)i / count)) + { + canceled = true; + break; + } + + var assetConjunctions = conjunctionInfoList[i]; + ProjectScopeReferencesFinder.currentAssetConjunctions = assetConjunctions; + + ProcessProjectScopeTargets(assetConjunctions); + SetReferencingEntries(assetConjunctions.conjunctions); + } + + return canceled; + } + + private static void ProcessProjectScopeTargets(AssetConjunctions assetConjunctions) + { + var asset = assetConjunctions.asset; + var type = asset.Type; + var path = asset.Path; + + if (type == CSReflectionTools.gameObjectType) + { + ProcessPrefab(path); + } + else if (type == CSReflectionTools.sceneAssetType) + { + ProcessSceneForProjectLevelReferences(path, assetConjunctions.conjunctions); + } + else if (type == CSReflectionTools.monoScriptType) + { + ProcessScriptAsset(path); + } + else if (type != null && (type == CSReflectionTools.monoBehaviourType || + type.BaseType == CSReflectionTools.scriptableObjectType || + type.BaseType == CSReflectionTools.objectType)) + { + ProcessUnityObjectAsset(path); + } + } + + private static void SetReferencingEntries(List conjunctions) + { + foreach (var conjunction in conjunctions) + { + var referencedAtInfo = conjunction.referencedAtInfo; + + if (referencedAtInfo.entries == null || referencedAtInfo.entries.Length == 0) + { + var newEntry = new ReferencingEntryData + { + location = Location.NotFound, + prefixLabel = "No exact reference place found." + }; + + if (!UserSettings.References.DeepProjectSearch) + newEntry.prefixLabel += " Try enabling Deep Search."; + + var referencedAtAssetInfo = referencedAtInfo as ReferencedAtAssetInfo; + + if (referencedAtAssetInfo != null && + referencedAtAssetInfo.assetInfo.Type == CSReflectionTools.sceneAssetType) + { + var sceneSpecificEntry = new ReferencingEntryData + { + location = Location.NotFound, + prefixLabel = "Please try to remove all missing prefabs/scripts (if any) and re-save scene, it may cleanup junky dependencies." + }; + + referencedAtInfo.entries = new[] {newEntry, sceneSpecificEntry}; + } + else if (referencedAtAssetInfo != null && + referencedAtAssetInfo.assetInfo.Type == CSReflectionTools.gameObjectType) + { + var prefabSpecificEntry = new ReferencingEntryData + { + location = Location.NotFound, + prefixLabel = + "Please try to re-Apply prefab explicitly, this may clean up junky dependencies." + }; + + referencedAtInfo.entries = new[] {newEntry, prefabSpecificEntry}; + } + else + { + referencedAtInfo.entries = new[] {newEntry}; + } + + if (ReferencesFinder.debugMode) + { + if (conjunction.referencedAsset != null) + { + Debug.LogWarning(Maintainer.ConstructLog( + "Couldn't determine where exactly this asset is referenced: " + + conjunction.referencedAsset.Path, ReferencesFinder.ModuleName)); + } + } + } + + foreach (var targetTreeElement in conjunction.treeElements) + { + targetTreeElement.referencingEntries = referencedAtInfo.entries; + } + } + } + + private static void ProcessPrefab(string path) + { + var prefabRootGameObject = CSPrefabTools.GetPrefabAssetRoot(path); + if (prefabRootGameObject == null) + return; + + EntryFinder.currentLocation = Location.PrefabAssetGameObject; + CSTraverseTools.TraversePrefabGameObjects(prefabRootGameObject, true, false, EntryFinder.OnGameObjectTraverse); + + // specific cases handling for main asset ----------------------------------------------------- + + /*var importSettings = AssetImporter.GetAtPath(path) as ModelImporter; + if (importSettings == null) return; + + var settings = new EntryAddSettings { suffix = "| Model Importer: RIG > Source" }; + TryAddEntryToMatchedConjunctions(assetConjunctions.conjunctions, prefabRootGameObject, importSettings.sourceAvatar, settings); + + for (var i = 0; i < importSettings.clipAnimations.Length; i++) + { + var clipAnimation = importSettings.clipAnimations[i]; + settings.suffix = "| Model Importer: Animations [" + clipAnimation.name + "] > Mask"; + TryAddEntryToMatchedConjunctions(assetConjunctions.conjunctions, prefabRootGameObject, clipAnimation.maskSource, settings); + }*/ + + var allObjectsInPrefab = AssetDatabase.LoadAllAssetsAtPath(path); + + foreach (var objectOnPrefab in allObjectsInPrefab) + { + if (objectOnPrefab == null) continue; + if (objectOnPrefab is GameObject || objectOnPrefab is Component) continue; + + EntryFinder.currentLocation = Location.PrefabAssetObject; + + var addSettings = new EntryAddSettings(); + + EntryFinder.TraverseObjectProperties(objectOnPrefab, objectOnPrefab, addSettings); + + /*if (AssetDatabase.IsMainAsset(objectOnPrefab)) + { + + } + else*/ + { + // specific cases handling ------------------------------------------------------------------------ + /*if (objectOnPrefab is BillboardAsset) + { + var billboardAsset = objectOnPrefab as BillboardAsset; + var settings = new EntryAddSettings { suffix = "| BillboardAsset: Material" }; + TryAddEntryToMatchedConjunctions(assetConjunctions.conjunctions, billboardAsset, billboardAsset.material, settings); + } + else if (objectOnPrefab is TreeData) + { + CachedObjectData objectInAssetCachedData = null; + InspectComponent(assetConjunctions.conjunctions, objectOnPrefab, objectOnPrefab, -1, true, ref objectInAssetCachedData); + }*/ + } + } + } + + private static void ProcessSceneForProjectLevelReferences(string path, List conjunctions) + { + var openSceneResult = CSSceneTools.OpenScene(path); + if (!openSceneResult.success) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't open scene " + path)); + return; + } + + SceneSettingsProcessor.Process(conjunctions); + + EntryFinder.currentLocation = Location.SceneGameObject; + CSTraverseTools.TraverseSceneGameObjects(openSceneResult.scene, true, false, EntryFinder.OnGameObjectTraverse); + + CSSceneTools.CloseOpenedSceneIfNeeded(openSceneResult); + } + + private static void ProcessScriptAsset(string path) + { + var mainAsset = AssetDatabase.LoadMainAssetAtPath(path); + if (mainAsset == null) return; + + EntryFinder.currentLocation = Location.ScriptAsset; + + var addSettings = new EntryAddSettings(); + + EntryFinder.TraverseObjectProperties(mainAsset, mainAsset, addSettings); + } + + private static void ProcessUnityObjectAsset(string path) + { + var mainAsset = AssetDatabase.LoadMainAssetAtPath(path); + if (mainAsset == null) return; + + EntryFinder.currentLocation = Location.UnityObjectAsset; + + var addSettings = new EntryAddSettings(); + + EntryFinder.TraverseObjectProperties(mainAsset, mainAsset, addSettings); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs.meta new file mode 100644 index 00000000..eba05a3a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c95df881e8434bf2aec11768b705a54f +timeCreated: 1578271032 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/ProjectEntryFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs new file mode 100644 index 00000000..8dd6fd9f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs @@ -0,0 +1,325 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Entry +{ + using System.Collections.Generic; + using Core; + using Tools; + using UnityEditor; + using UnityEngine; + using UnityEngine.AI; + using UnityEngine.Rendering; + + internal static class SceneSettingsProcessor + { +#if UNITY_2020_1_OR_NEWER + private const string EnvironmentSettingsPath = "Lighting settings (Environment tab > Environment fold > "; + private const string OtherSettingsPath = "Lighting settings (Environment tab > Other Settings fold > "; +#else + private const string EnvironmentSettingsPath = "Lighting settings (Scene tab > Environment fold > "; + private const string OtherSettingsPath = "Lighting settings (Scene tab > Other Settings fold > "; +#endif + + private static Object lightmapSettings; + private static SerializedObject lightmapSettingsSo; + private static SerializedProperty lightmapParametersField; + +#if !UNITY_6000_0_OR_NEWER + private static SerializedObject navMeshSettingsSo; + private static SerializedProperty navMeshDataField; +#endif + + private static Object renderSettings; + private static SerializedObject renderSettingsSo; + private static SerializedProperty renderHaloField; + private static SerializedProperty renderSpotField; + + public static void Process(List conjunctions) + { + lightmapSettings = null; + lightmapSettingsSo = null; + lightmapParametersField = null; + +#if !UNITY_6000_0_OR_NEWER + navMeshSettingsSo = null; + navMeshDataField = null; +#endif + + renderSettings = null; + renderSettingsSo = null; + renderHaloField = null; + renderSpotField = null; + + foreach (var conjunction in conjunctions) + { + var referencedAsset = conjunction.referencedAsset; + var referencedAssetObjects = referencedAsset.GetAllAssetObjects(); + + foreach (var candidateInstanceId in referencedAssetObjects) + { + var candidate = EditorUtility.InstanceIDToObject(candidateInstanceId); + + if (candidate is LightingDataAsset) + { + CheckLightingDataAsset(conjunction, candidateInstanceId); + } +#if UNITY_2020_1_OR_NEWER + else if (candidate is LightingSettings) + { + CheckLightingSettingsAsset(conjunction, candidateInstanceId); + } +#endif + else if (candidate is Material) + { + CheckSkybox(conjunction, candidateInstanceId); + } + else if (candidate is LightmapParameters) + { + CheckLightMapSettings(conjunction, candidateInstanceId); + } +#if !UNITY_2022_1_OR_NEWER + else if (candidate is Cubemap) + { + CheckLightingCubemap(conjunction, candidateInstanceId); + } +#endif +#if !UNITY_6000_0_OR_NEWER + else if (candidate is NavMeshData) + { + CheckNavMesh(conjunction, candidateInstanceId); + } +#endif + else if (candidate is Light) + { + CheckSun(conjunction, candidateInstanceId); + } + else if (candidate is Texture) + { + CheckRenderSettingsTexture(conjunction, candidateInstanceId); +#if UNITY_2022_1_OR_NEWER + CheckLightingCubemap(conjunction, candidateInstanceId); +#endif + } + } + } + } + +#if !UNITY_6000_0_OR_NEWER + private static void CheckNavMesh(TreeConjunction conjunction, int candidateInstanceId) + { + navMeshSettingsSo = navMeshSettingsSo ?? new SerializedObject(CSSettingsTools.GetInSceneNavigationSettings()); + navMeshDataField = navMeshDataField ?? navMeshSettingsSo.FindProperty("m_NavMeshData"); + + if (navMeshDataField != null && navMeshDataField.propertyType == SerializedPropertyType.ObjectReference) + { + if (navMeshDataField.objectReferenceInstanceIDValue == candidateInstanceId) + { + var entry = new ReferencingEntryData + { + location = Location.SceneNavigationSettings, + prefixLabel = "Navigation settings of scene" + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + } + else + { + Debug.LogError( + Maintainer.ErrorForSupport("Can't find m_NavMeshData at the navMeshSettingsObject!")); + } + } +#endif + + private static void CheckLightingDataAsset(TreeConjunction conjunction, int candidateInstanceId) + { + if (Lightmapping.lightingDataAsset == null || Lightmapping.lightingDataAsset.GetInstanceID() != candidateInstanceId) return; + + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = "Lighting settings (Baked lightmaps tab)" + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + +#if UNITY_2020_1_OR_NEWER + private static void CheckLightingSettingsAsset(TreeConjunction conjunction, int candidateInstanceId) + { + try + { + if (Lightmapping.lightingSettings == null || + Lightmapping.lightingSettings.GetInstanceID() != candidateInstanceId) + return; + + } + catch (System.Exception) + { + // ignoring "System.Exception: Lightmapping.lightingSettings is null. Please assign it to an existing asset or a new instance." + return; + } + + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = "Lighting settings (Scene tab)" + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } +#endif + private static void CheckSkybox(TreeConjunction conjunction, int candidateInstanceId) + { + if (RenderSettings.skybox == null || RenderSettings.skybox.GetInstanceID() != candidateInstanceId) return; + + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = ConstructEnvironmentSettingPath("Skybox Material") + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + + private static void CheckLightMapSettings(TreeConjunction conjunction, int candidateInstanceId) + { + lightmapSettings = lightmapSettings ? lightmapSettings : CSSettingsTools.GetInSceneLightmapSettings(); + + if (lightmapSettings == null) return; + + lightmapSettingsSo = lightmapSettingsSo ?? new SerializedObject(lightmapSettings); + lightmapParametersField = lightmapParametersField ?? + lightmapSettingsSo.FindProperty( + "m_LightmapEditorSettings.m_LightmapParameters"); + if (lightmapParametersField != null && lightmapParametersField.propertyType == + SerializedPropertyType.ObjectReference) + { + if (lightmapParametersField.objectReferenceInstanceIDValue == candidateInstanceId) + { + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = + "Lighting settings (Scene tab > Lightmapping Settings > Lightmap Parameters)" + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't find m_LightmapParameters at the LightmapSettings!")); + } + } + + private static void CheckLightingCubemap(TreeConjunction conjunction, int candidateInstanceId) + { +#if UNITY_2022_1_OR_NEWER + var reflection = RenderSettings.customReflectionTexture; +#else + var reflection = RenderSettings.customReflection; +#endif + + if (reflection == null || + reflection.GetInstanceID() != + candidateInstanceId) return; + + var entry = new ReferencingEntryData { location = Location.SceneLightingSettings }; + + if (RenderSettings.defaultReflectionMode == DefaultReflectionMode.Custom) + { + entry.prefixLabel = ConstructEnvironmentSettingPath("Environment Reflections > Cubemap"); + } + else + { + entry.prefixLabel = ConstructEnvironmentSettingPath("Environment Reflections > Cubemap") + + ", set Environment Reflections > Source > Custom to see"; + } + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + + private static void CheckSun(TreeConjunction conjunction, int candidateInstanceId) + { + if (RenderSettings.sun == null || RenderSettings.sun.GetInstanceID() != candidateInstanceId) return; + + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = ConstructEnvironmentSettingPath("Sun Source") + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + + private static void CheckRenderSettingsTexture(TreeConjunction conjunction, int candidateInstanceId) + { + renderSettings = renderSettings ? renderSettings : CSSettingsTools.GetInSceneRenderSettings(); + if (renderSettings == null) return; + + renderSettingsSo = renderSettingsSo ?? new SerializedObject(renderSettings); + renderHaloField = renderHaloField ?? renderSettingsSo.FindProperty("m_HaloTexture"); + + if (renderHaloField != null && renderHaloField.propertyType == SerializedPropertyType.ObjectReference) + { + if (renderHaloField.objectReferenceInstanceIDValue == candidateInstanceId) + { + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = ConstructOtherSettingsPathPath("Halo Texture") + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't find m_HaloTexture at the RenderSettings!")); + } + + renderSpotField = renderSpotField ?? renderSettingsSo.FindProperty("m_SpotCookie"); + if (renderSpotField != null && renderSpotField.propertyType == SerializedPropertyType.ObjectReference) + { + if (renderSpotField.objectReferenceInstanceIDValue == candidateInstanceId) + { + var entry = new ReferencingEntryData + { + location = Location.SceneLightingSettings, + prefixLabel = ConstructOtherSettingsPathPath("Spot Cookie") + }; + + conjunction.referencedAtInfo.AddNewEntry(entry); + } + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't find m_SpotCookie at the RenderSettings!")); + } + + /*var iterator = renderSettingsSo.GetIterator(); + while (iterator.Next(true)) + { + if (iterator.propertyType == SerializedPropertyType.ObjectReference) + { + Debug.Log(iterator.propertyPath + " [" + iterator.objectReferenceValue + "]"); + } + }*/ + } + + private static string ConstructEnvironmentSettingPath(string settingName) + { + return EnvironmentSettingsPath + settingName + ")"; + } + + private static string ConstructOtherSettingsPathPath(string settingName) + { + return OtherSettingsPath + settingName + ")"; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs.meta new file mode 100644 index 00000000..c4e50204 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 23e90e43c77a47238231ed841b42bdb3 +timeCreated: 1542233827 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Entry/SceneSettingsProcessor.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs new file mode 100644 index 00000000..e0136099 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs @@ -0,0 +1,388 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References +{ + using Core; + using Entry; + using Settings; + using System; + using System.Collections.Generic; + using System.Diagnostics; + using System.Globalization; + using System.Linq; + using Tools; + using UI; + using UnityEditor; + using UnityEngine; + using Debug = UnityEngine.Debug; + using Object = UnityEngine.Object; + + internal static class HierarchyScopeReferencesFinder + { + private class ExactReferenceData + { + public string assetPath; + public ReferencingEntryData reference; + } + + public static HierarchyReferenceItem[] FindComponentReferencesInHierarchy(Component component, bool showResults = true) + { + return FindObjectsReferencesInHierarchy(new Object[] {component}, showResults); + } + + public static HierarchyReferenceItem[] FindObjectsReferencesInHierarchy(Object[] objects, bool checkGameObjectsComponents, bool showResults = true) + { + if (UserSettings.References.clearHierarchyResults) + { + SearchResultsStorage.HierarchyReferencesLastSearched = new int[0]; + SearchResultsStorage.HierarchyReferencesSearchResults = new HierarchyReferenceItem[0]; + } + + var lastSearched = SearchResultsStorage.HierarchyReferencesLastSearched; + var allObjects = CSObjectTools.GetObjectsFromInstanceIds(lastSearched); + + var items = new List(objects); + if (checkGameObjectsComponents) + { + for (var i = items.Count - 1; i >= 0; i--) + { + var item = items[i]; + var gameObject = item as GameObject; + if (gameObject == null) continue; + + var components = gameObject.GetComponents(); + foreach (var component in components) + { + if (component == null) continue; + if (CSObjectTools.IsHiddenInInspector(component)) continue; + items.Insert(i, component); + } + } + } + + var newItem = false; + + foreach (var o in items) + { + if (!ArrayUtility.Contains(allObjects, o)) + { + newItem = true; + ArrayUtility.Add(ref allObjects, o); + } + } + + if (items.Count == 1) + HierarchyReferencesTab.AutoSelectHierarchyReference = ObjectToReferencingEntry(items[0]).reference; + + HierarchyReferenceItem[] result; + + if (newItem) + { + result = FindHierarchyObjectsReferences(allObjects, items.ToArray(), showResults); + } + else + { + MaintainerWindow.ShowObjectReferences(); + result = SearchResultsStorage.HierarchyReferencesSearchResults; + } + + return result; + } + + public static HierarchyReferenceItem[] FindHierarchyObjectsReferences(Object[] allObjects, Object[] newObjects, bool showResults = true) + { + var results = new List(); + + try + { + var sw = Stopwatch.StartNew(); + + CSEditorTools.lastRevealSceneOpenResult = null; + EntryGenerator.ResetCachedObjects(); + + var searchCanceled = LookForObjectsReferencesInHierarchy(allObjects, results); + sw.Stop(); + + EditorUtility.ClearProgressBar(); + + if (!searchCanceled) + { + var referencesFound = 0; + foreach (var result in results) + { + if (result.depth == 1) + { + referencesFound++; + } + } + + if (referencesFound == 0) + { + HierarchyReferencesTab.AutoSelectHierarchyReference = null; + MaintainerWindow.ShowNotification("Nothing found!"); + } + else + { + if (newObjects != null && newObjects.Length > 0) + { + var totalFoundFromNew = GetFoundObjects(newObjects, results); + if (totalFoundFromNew.Count == 0) + { + HierarchyReferencesTab.AutoSelectHierarchyReference = null; + MaintainerWindow.ShowNotification("Nothing found!"); + } + else + { + if (HierarchyReferencesTab.AutoSelectHierarchyReference == null) + { + if (totalFoundFromNew.Count == 1) + { + var firstFound = totalFoundFromNew[0]; + var entry = ObjectToReferencingEntry(firstFound); + HierarchyReferencesTab.AutoSelectHierarchyReference = entry.reference; + } + } + + MaintainerWindow.ClearNotification(); + } + } + else + { + MaintainerWindow.ClearNotification(); + } + } + + Debug.Log(Maintainer.ConstructLog("Results: " + referencesFound + + " references found in " + sw.Elapsed.TotalSeconds.ToString("0.000", CultureInfo.InvariantCulture) + + " seconds.", ReferencesFinder.ModuleName)); + + var foundObjects = GetFoundObjects(allObjects, results); + SaveLastSearched(foundObjects); + SearchResultsStorage.HierarchyReferencesSearchResults = results.ToArray(); + + if (showResults) + MaintainerWindow.ShowObjectReferences(); + } + else + { + Debug.Log(Maintainer.ConstructLog("Search canceled by user!", ReferencesFinder.ModuleName)); + } + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Something went wrong while finding references!", ReferencesFinder.ModuleName, e); + EditorUtility.ClearProgressBar(); + } + + EntryGenerator.ResetCachedObjects(); + + return results.ToArray(); + } + + private static bool LookForObjectsReferencesInHierarchy(Object[] objects, List results) + { + var foundReferences = new Dictionary>>(objects.Length); + var objectInstanceIds = CSObjectTools.GetObjectsInstanceIDs(objects); + + var canceled = HierarchyEntryFinder.FillHierarchyReferenceEntries(objects, (lookAt, lookForInstanceId, settings) => + { + for (var i = 0; i < objectInstanceIds.Length; i++) + { + var instanceId = objectInstanceIds[i]; + if (instanceId == lookForInstanceId) + { + ExactReferenceData referenced; + + if (!foundReferences.ContainsKey(instanceId)) + { + foundReferences.Add(instanceId, new Dictionary>()); + referenced = ObjectToReferencingEntry(objects[i]); + foundReferences[instanceId].Add(referenced, new List()); + } + else + { + referenced = foundReferences[instanceId].Keys.First(); + } + + var assetPath = CSObjectTools.TryGetObjectAssetPath(lookAt); + var reference = EntryGenerator.CreateNewReferenceEntry(EntryFinder.currentLocation, lookAt, + lookAt as GameObject, settings); + + var referenceData = new ExactReferenceData + { + assetPath = assetPath, + reference = reference + }; + + foundReferences[instanceId][referenced].Add(referenceData); + } + } + }); + + if (!canceled && foundReferences.Count > 0) + { + BuildTree(foundReferences, results); + } + + if (canceled) + { + HierarchyReferencesTab.AutoSelectHierarchyReference = null; + } + + return canceled; + } + + private static ExactReferenceData ObjectToReferencingEntry(Object target) + { + var referencedObjectAsComponent = target as Component; + var referencedObjectGameObject = target as GameObject; + + if (referencedObjectAsComponent != null) + { + referencedObjectGameObject = referencedObjectAsComponent.gameObject; + } + + if (referencedObjectGameObject == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't find referenced Game Object from object " + target)); + return new ExactReferenceData(); + } + + var referencedSettings = new EntryAddSettings + { + componentName = referencedObjectAsComponent != null ? CSComponentTools.GetComponentName(referencedObjectAsComponent) : null, + componentIndex = referencedObjectAsComponent != null ? CSComponentTools.GetComponentIndex(referencedObjectAsComponent) : -1, + componentInstanceId = referencedObjectAsComponent != null ? referencedObjectAsComponent.GetInstanceID() : -1, + }; + + var reference = EntryGenerator.CreateNewReferenceEntry(EntryFinder.currentLocation, + referencedObjectGameObject, + referencedObjectGameObject, referencedSettings); + + var assetPath = CSObjectTools.TryGetObjectAssetPath(target); + + var result = new ExactReferenceData + { + reference = reference, + assetPath = assetPath + }; + + return result; + } + + private static void BuildTree(Dictionary>> foundReferences, List results) + { + var id = 0; + + var root = new HierarchyReferenceItem + { + id = id, + name = "root", + depth = -1 + }; + results.Add(root); + + foreach (var foundReference in foundReferences) + { + id ++; + + var keyValue = foundReference.Value.First(); + var referenceData = keyValue.Key; + var referencedItem = new HierarchyReferenceItem + { + id = id, + name = referenceData.reference.transformPath, + depth = 0, + reference = referenceData.reference + }; + referencedItem.SetAssetPath(referenceData.assetPath); + + results.Add(referencedItem); + + foreach (var entryData in keyValue.Value) + { + id ++; + + var childReferenceData = entryData; + var referencingItem = new HierarchyReferenceItem + { + id = id, + name = childReferenceData.reference.transformPath, + depth = 1, + reference = childReferenceData.reference + }; + referencingItem.SetAssetPath(childReferenceData.assetPath); + + results.Add(referencingItem); + } + } + } + + private static IList GetFoundObjects(ICollection objects, List results) + { + var result = new List(objects.Count); + + foreach (var o in objects) + { + var componentInstanceId = -1; + var objectInstanceId = -1; + if (o is Component) + { + objectInstanceId = (o as Component).gameObject.GetInstanceID(); + componentInstanceId = o.GetInstanceID(); + } + else + { + objectInstanceId = o.GetInstanceID(); + } + + foreach (var element in results) + { + if (element.depth != 0) continue; + + var reference = element.reference; + if (reference == null) continue; + + if (objectInstanceId == reference.objectInstanceId && + componentInstanceId == reference.componentInstanceId) + { + result.Add(o); + break; + } + } + } + + return result; + } + + private static void SaveLastSearched(IList objects) + { + var resultsCount = objects.Count; + var showProgress = resultsCount > 500000; + + if (showProgress) EditorUtility.DisplayProgressBar(ReferencesFinder.ModuleName, "Parsing results...", 0); + + var rootItems = new List(resultsCount); +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(resultsCount / ProjectSettings.UpdateProgressStep, 1); +#endif + for (var i = 0; i < resultsCount; i++) + { + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && i % updateStep == 0 +#endif + ) EditorUtility.DisplayProgressBar(ReferencesFinder.ModuleName, "Parsing results...", (float)i / resultsCount); + + var result = objects[i]; + rootItems.Add(result.GetInstanceID()); + } + + SearchResultsStorage.HierarchyReferencesLastSearched = rootItems.ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs.meta new file mode 100644 index 00000000..6638329d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 734ab65fe9ff4a6bb5cb6780ea85fc36 +timeCreated: 1578238719 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/HierarchyScopeReferencesFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs new file mode 100644 index 00000000..4ec73da5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs @@ -0,0 +1,323 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References +{ + using Core; + using Entry; + using Routines; + using Settings; + using System; + using System.Collections.Generic; + using System.Diagnostics; + using System.Globalization; + using System.IO; + using Tools; + using UI; + using UnityEditor; + using UnityEngine; + using Debug = UnityEngine.Debug; + using Object = UnityEngine.Object; + + internal static class ProjectScopeReferencesFinder + { + private static readonly List ConjunctionInfoList = new List(); + + public static AssetConjunctions currentAssetConjunctions; + + public static ProjectReferenceItem[] FindAssetReferencesFromResults(string asset) + { + return FindAssetsReferences(new []{FilterItem.Create(asset, FilterKind.Path)}, true, true); + } + + public static ProjectReferenceItem[] FindAssetsReferences(FilterItem[] assets, bool ignoreClearOption, bool showResults) + { + if (UserSettings.References.selectedFindClearsProjectResults && !ignoreClearOption) + { + SearchResultsStorage.ProjectReferencesLastSearched = new FilterItem[0]; + SearchResultsStorage.ProjectReferencesSearchResults = new ProjectReferenceItem[0]; + } + + var lastSearched = SearchResultsStorage.ProjectReferencesLastSearched; + var newItem = false; + + foreach (var asset in assets) + { + newItem |= CSFilterTools.TryAddNewItemToFilters(ref lastSearched, asset); + } + + if (assets.Length == 1) + { + ProjectReferencesTab.AutoSelectPath = assets[0].value; + } + + if (newItem) + { + return FindAssetsReferences(lastSearched, assets, showResults); + } + + if (showResults) + MaintainerWindow.ShowAssetReferences(); + + return SearchResultsStorage.ProjectReferencesSearchResults; + } + + public static ProjectReferenceItem[] FindAssetsReferences(FilterItem[] allTargetAssets, FilterItem[] newTargetAssets, bool showResults = true) + { + var results = new List(); + + ConjunctionInfoList.Clear(); + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport); + + try + { + var sw = Stopwatch.StartNew(); + + CSEditorTools.lastRevealSceneOpenResult = null; + EntryGenerator.ResetCachedObjects(); + + var searchCanceled = LookForAssetsReferences(allTargetAssets, results); + sw.Stop(); + + EditorUtility.ClearProgressBar(); + + if (!searchCanceled) + { + var resultsCount = results.Count; + if (resultsCount <= 1) + { + ProjectReferencesTab.AutoSelectPath = null; + MaintainerWindow.ShowNotification("Nothing found!"); + } + else + { + if (newTargetAssets != null && newTargetAssets.Length > 0) + { + var found = false; + foreach (var result in results) + { + if (result.depth == 0 && CSFilterTools.IsValueMatchesAnyFilter(result.assetPath, newTargetAssets)) + { + found = true; + break; + } + } + + if (!found) + { + ProjectReferencesTab.AutoSelectPath = null; + MaintainerWindow.ShowNotification("Nothing found!"); + } + else + { + MaintainerWindow.ClearNotification(); + } + } + else + { + MaintainerWindow.ClearNotification(); + } + } + + Debug.Log(Maintainer.ConstructLog("Results: " + (resultsCount - 1) + + " items found in " + sw.Elapsed.TotalSeconds.ToString("0.000", CultureInfo.InvariantCulture) + + " seconds.", ReferencesFinder.ModuleName)); + + SaveLastSearched(results); + SearchResultsStorage.ProjectReferencesSearchResults = results.ToArray(); + } + else + { + Debug.Log(Maintainer.ConstructLog("Search canceled by user!", ReferencesFinder.ModuleName)); + } + + if (showResults) + MaintainerWindow.ShowAssetReferences(); + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Something went wrong while looking for asset references!", ReferencesFinder.ModuleName, e); + EditorUtility.ClearProgressBar(); + } + + EntryGenerator.ResetCachedObjects(); + + return results.ToArray(); + } + + public static string[] GetSelectedAssets() + { + var selectedIDs = Selection.instanceIDs; + return GetAssetsFromInstances(selectedIDs); + } + + public static string[] GetAssetsFromInstances(int[] instanceIDs) + { + var paths = new List(instanceIDs.Length); + + foreach (var id in instanceIDs) + { + if (AssetDatabase.IsSubAsset(id)) continue; + var path = AssetDatabase.GetAssetPath(id); + path = CSPathTools.EnforceSlashes(path); + if (!File.Exists(path) && !Directory.Exists(path)) continue; + paths.Add(path); + } + + return paths.ToArray(); + } + + private static bool LookForAssetsReferences(FilterItem[] selectedAssets, List results) + { + var canceled = !CSSceneTools.SaveCurrentModifiedScenes(false); + + if (!canceled) + { + var map = AssetsMap.GetUpdated(out canceled); + if (map == null) return canceled; + + var count = map.assets.Count; + +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(count / ProjectSettings.UpdateProgressStep, 1); +#endif + var root = new ProjectReferenceItem + { + id = results.Count, + name = "root", + depth = -1 + }; + results.Add(root); + + for (var i = 0; i < count; i++) + { + if ( +#if !UNITY_2020_1_OR_NEWER + i % updateStep == 0 && +#endif + EditorUtility.DisplayCancelableProgressBar( + string.Format(ReferencesFinder.ProgressCaption, 1, ReferencesFinder.PhasesCount), + string.Format(ReferencesFinder.ProgressText, "Building references tree", i + 1, count), + (float) i / count)) + { + canceled = true; + break; + } + + var assetInfo = map.assets[i]; + + // excludes settings assets from the list depth 0 items + if (assetInfo.Kind == AssetKind.Settings) continue; + + // excludes all assets except selected ones from the list depth 0 items, if any was selected + if (selectedAssets != null) + { + if (!CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, selectedAssets)) continue; + } + + if (CSFilterTools.HasEnabledFilters(ProjectSettings.References.pathIncludesFilters)) + { + // excludes all root assets except included ones + if (!CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, ProjectSettings.References.pathIncludesFilters)) continue; + } + + // excludes ignored root asset + if (CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, ProjectSettings.References.pathIgnoresFilters)) continue; + + var branchElements = new List(); + ProjectScopeReferencesTreeBuilder.BuildTreeBranch(assetInfo, 0, results.Count, ConjunctionInfoList, branchElements); + results.AddRange(branchElements); + } + } + + if (!canceled) + canceled = ProjectEntryFinder.FillProjectScopeReferenceEntries(ConjunctionInfoList, TryAddEntryToMatchedConjunctions); + + // TODO: remove this work-around when this bug will be fixed: + // https://issuetracker.unity3d.com/issues/assets-used-in-components-of-a-nested-prefab-are-counted-as-direct-dependencies-of-all-higher-level-nested-prefabs + for (var i = results.Count - 1; i >= 0; i--) + { + var result = results[i]; + var resultEntries = result.referencingEntries; + if (resultEntries == null || resultEntries.Length == 0) + continue; + + foreach (var referencingEntry in resultEntries) + { + if (referencingEntry.Location == Location.NotFound && result.assetTypeName == "GameObject") + { + results.Remove(result); + break; + } + } + } + + if (!canceled) + AssetsMap.Save(); + + if (canceled) + ProjectReferencesTab.AutoSelectPath = null; + + return canceled; + } + + private static void TryAddEntryToMatchedConjunctions(Object lookAt, int lookForInstanceId, EntryAddSettings settings) + { + var lookAtGameObject = lookAt as GameObject; + + for (var i = 0; i < currentAssetConjunctions.conjunctions.Count; i++) + { + var conjunction = currentAssetConjunctions.conjunctions[i]; + var referencedAssetObjects = conjunction.referencedAsset.GetAllAssetObjects(); + + var match = false; + for (var j = 0; j < referencedAssetObjects.Length; j++) + { + if (referencedAssetObjects[j] != lookForInstanceId) continue; + + match = true; + break; + } + + if (!match) continue; + + var newEntry = EntryGenerator.CreateNewReferenceEntry(EntryFinder.currentLocation, lookAt, lookAtGameObject, settings); + + conjunction.referencedAtInfo.AddNewEntry(newEntry); + } + } + + private static void SaveLastSearched(List results) + { + var resultsCount = results.Count; + var showProgress = resultsCount > 500000; + + if (showProgress) + EditorUtility.DisplayProgressBar(ReferencesFinder.ModuleName, "Parsing results...", 0); + + var rootItems = new List(resultsCount); +#if !UNITY_2020_1_OR_NEWER + var updateStep = Math.Max(resultsCount / ProjectSettings.UpdateProgressStep, 1); +#endif + for (var i = 0; i < resultsCount; i++) + { + if (showProgress +#if !UNITY_2020_1_OR_NEWER + && i % updateStep == 0 +#endif + ) EditorUtility.DisplayProgressBar(ReferencesFinder.ModuleName, "Parsing results...", (float)i / resultsCount); + + var result = results[i]; + if (result.depth != 0) + continue; + rootItems.Add(FilterItem.Create(result.assetPath, FilterKind.Path)); + } + SearchResultsStorage.ProjectReferencesLastSearched = rootItems.ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs.meta new file mode 100644 index 00000000..7f7f1a04 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1d049397e83447b991f7a2254ea7c846 +timeCreated: 1578238709 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ProjectScopeReferencesFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs new file mode 100644 index 00000000..07205524 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs @@ -0,0 +1,128 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +using System; +using System.Collections.Generic; +using System.IO; +using CodeStage.Maintainer.Tools; + +namespace CodeStage.Maintainer.References +{ + using UnityEditor; + using Core; + using Settings; + using Object = UnityEngine.Object; + + /// + /// Allows to find references of specific objects in your project (where objects are referenced). + /// + public static class ReferencesFinder + { + internal const string ModuleName = "References Finder"; + + internal const string ProgressText = "{0}: item {1} of {2}"; + + internal const string ProgressCaption = ModuleName + ": phase {0} of {1}"; + + internal const int PhasesCount = 2; + + public static bool debugMode; + + /// + /// Finds references for current Project View selection. + /// + /// Shows results in %Maintainer window if true. + /// Array of ProjectReferenceItem for the TreeView buildup or manual parsing. + public static ProjectReferenceItem[] FindSelectedAssetsReferences(bool showResults = true) + { + var selection = ProjectScopeReferencesFinder.GetSelectedAssets(); + return FindAssetsReferences(selection); + } + + /// + /// Finds references for specific asset. + /// + /// Specific asset. + /// Shows results in %Maintainer window if true. + /// Array of ProjectReferenceItem for the TreeView buildup or manual parsing. + public static ProjectReferenceItem[] FindAssetReferences(string asset, bool showResults = true) + { + return FindAssetsReferences(new []{ asset }, showResults); + } + + /// + /// Finds references for specific assets. + /// + /// Specific assets. + /// Shows results in %Maintainer window if true. + /// Array of ProjectReferenceItem for the TreeView buildup or manual parsing. + public static ProjectReferenceItem[] FindAssetsReferences(string[] assets, bool showResults = true) + { + var assetsFilters = new List(assets.Length); + + foreach (var assetPath in assets) + { + FilterItem filter; + if (AssetDatabase.IsValidFolder(assetPath)) + { + var subfolders = CSPathTools.GetAllDirectoriesRecursive(assetPath); + foreach (var subfolder in subfolders) + { + if (Array.IndexOf(assets, subfolder) == -1) + { + assetsFilters.Add(FilterItem.Create(subfolder, FilterKind.Directory, false, true)); + } + } + + filter = FilterItem.Create(assetPath, FilterKind.Directory, false, true); + } + else + { + filter = FilterItem.Create(assetPath, FilterKind.Path); + } + + assetsFilters.Add(filter); + } + + return ProjectScopeReferencesFinder.FindAssetsReferences(assetsFilters.ToArray(), false, showResults); + } + + /// + /// Returns references of all assets at the project, e.g. where each asset is referenced. + /// + /// Shows results in %Maintainer window if true. + /// Array of ProjectReferenceItem for the TreeView buildup or manual parsing. + public static ProjectReferenceItem[] FindAllAssetsReferences(bool showResults = true) + { + if (!UserSettings.References.fullProjectScanWarningShown) + { + if (!EditorUtility.DisplayDialog(ModuleName, + "Full project scan may take significant amount of time if your project is very big.\nAre you sure you wish to make a full project scan?\nThis message shows only before first full scan.", + "Yes", "Nope")) + { + return null; + } + + UserSettings.References.fullProjectScanWarningShown = true; + ProjectSettings.Save(); + } + + return ProjectScopeReferencesFinder.FindAssetsReferences(null, null, showResults); + } + + /// + /// Finds object(s) references in current Hierarchy (scenes and prefabs are supported). + /// + /// Target objects you wish to look references for (Game Objects, Components) + /// Includes all Components of passed GameObjects to the references search if True is passed. + /// Shows results in %Maintainer window if true. + /// Array of HierarchyReferenceItem for the TreeView buildup or manual parsing. + public static HierarchyReferenceItem[] FindObjectsReferencesInHierarchy(Object[] objects, bool checkAllComponentsOfGameObjects = false, bool showResults = true) + { + return HierarchyScopeReferencesFinder.FindObjectsReferencesInHierarchy(objects, checkAllComponentsOfGameObjects, showResults); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs.meta new file mode 100644 index 00000000..aebe1475 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6fb0d75c1dd67a747939fa421b007b04 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/ReferencesFinder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines.meta new file mode 100644 index 00000000..1bbec0b8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 103e0c34bb6b45769e3112219c6ac021 +timeCreated: 1542231332 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs new file mode 100644 index 00000000..642903d3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs @@ -0,0 +1,162 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.References.Routines +{ + using System.Collections.Generic; + using System.Linq; + using Core; + using Settings; + using Tools; + + internal static class ProjectScopeReferencesTreeBuilder + { + public static ProjectReferenceItem BuildTreeBranch(AssetInfo referencedAsset, int depth, int id, List conjunctionInfoList, List results) + { + // excludes assets without references if necessary and excludes assets which were ignored + if (AssetIsFilteredOut(referencedAsset, depth)) return null; + + var assetPath = referencedAsset.Path; + var assetType = referencedAsset.Type; + string assetTypeName; + + if (referencedAsset.SettingsKind == AssetSettingsKind.Undefined) + { + assetTypeName = assetType != null && !string.IsNullOrEmpty(assetType.Name) ? assetType.Name : "Unknown type"; + } + else + { + assetTypeName = "Settings Asset"; + } + + var element = new ProjectReferenceItem + { + id = id + results.Count, + name = CSPathTools.NicifyAssetPath(referencedAsset.Path, referencedAsset.Kind), + assetPath = assetPath, + assetTypeName = assetTypeName, + assetSize = referencedAsset.Size, + assetSizeFormatted = CSEditorTools.FormatBytes(referencedAsset.Size), + assetIsTexture = assetType != null && (assetType.BaseType == CSReflectionTools.textureType), + assetSettingsKind = referencedAsset.SettingsKind, + isReferenced = referencedAsset.referencedAtInfoList != null && referencedAsset.referencedAtInfoList.Length > 0, + depth = depth + }; + results.Add(element); + + var recursionId = CheckParentsForRecursion(element, results); + + if (recursionId > -1) + { + element.name += " [RECURSION]"; + element.recursionId = recursionId; + return element; + } + + if (referencedAsset.referencedAtInfoList != null && referencedAsset.referencedAtInfoList.Length > 0) + { + foreach (var referencedAtInfo in referencedAsset.referencedAtInfoList) + { + //if (CSFilterTools.IsValueMatchesAnyFilter(referencedAtInfo.assetInfo.Path, MaintainerSettings.References.pathIgnoresFilters)) + // continue; + + if (referencedAtInfo.assetInfo.Kind == AssetKind.FromPackage) + continue; + + var newDepth = depth + 1; + + if (newDepth > 1) + continue; + + var childElement = BuildTreeBranch(referencedAtInfo.assetInfo, newDepth, id, conjunctionInfoList, results); + if (childElement == null) continue; + + var referencedAtType = referencedAtInfo.assetInfo.Type; + + if (referencedAtType == CSReflectionTools.gameObjectType || + referencedAtType == CSReflectionTools.sceneAssetType || + referencedAtType == CSReflectionTools.monoScriptType || + referencedAtType == CSReflectionTools.monoBehaviourType || + referencedAtType != null && referencedAtType.BaseType == CSReflectionTools.scriptableObjectType) + { + if (referencedAtInfo.entries != null) + { + childElement.referencingEntries = referencedAtInfo.entries; + } + else + { + var collectedData = conjunctionInfoList.FirstOrDefault(d => d.asset == referencedAtInfo.assetInfo); + + if (collectedData == null) + { + collectedData = new AssetConjunctions(); + conjunctionInfoList.Add(collectedData); + collectedData.asset = referencedAtInfo.assetInfo; + } + + var tc = collectedData.conjunctions.FirstOrDefault(c => c.referencedAsset == referencedAsset); + + if (tc == null) + { + tc = new TreeConjunction + { + referencedAsset = referencedAsset, + referencedAtInfo = referencedAtInfo + }; + + collectedData.conjunctions.Add(tc); + } + tc.treeElements.Add(childElement); + } + } + } + } + + return element; + } + + private static bool AssetIsFilteredOut(AssetInfo referencedAsset, int depth) + { + if (UserSettings.References.showAssetsWithoutReferences || depth != 0) return false; + if (referencedAsset.referencedAtInfoList.Length == 0) return true; + + var allIgnored = true; + foreach (var referencedAtInfo in referencedAsset.referencedAtInfoList) + { + if (CSFilterTools.IsValueMatchesAnyFilter(referencedAtInfo.assetInfo.Path, ProjectSettings.References.pathIgnoresFilters)) + continue; + + if (referencedAtInfo.assetInfo.Kind == AssetKind.FromPackage) + continue; + + allIgnored = false; + break; + } + + return allIgnored; + } + + private static int CheckParentsForRecursion(ProjectReferenceItem item, List items) + { + var result = -1; + + var lastDepth = item.depth; + for (var i = items.Count - 1; i >= 0; i--) + { + var previousItem = items[i]; + if (previousItem.depth >= lastDepth) continue; + + lastDepth = previousItem.depth; + if (item.assetPath != previousItem.assetPath) continue; + + result = previousItem.id; + break; + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs.meta new file mode 100644 index 00000000..2bbca3b3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3a027e24bf9f44d5ac525d76af2cd5ad +timeCreated: 1542231274 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Modules/TreeBased/References/Routines/ProjectScopeReferencesTreeBuilder.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs new file mode 100644 index 00000000..706ab97a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs @@ -0,0 +1,298 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer +{ + using System; + using System.IO; + using System.Runtime.Serialization.Formatters.Binary; + + using Cleaner; + using Core; + using Issues; + using References; + using EditorCommon.Tools; + + using UnityEditor; + using UnityEngine; + using Debug = UnityEngine.Debug; + + internal static class SearchResultsStorage + { + private const string Directory = "Temp"; + private const string IssuesResultsPath = Directory + "/MaintainerIssuesResults.bin"; + private const string CleanerResultsPath = Directory + "/MaintainerCleanerResults.bin"; + + private const string ProjectReferencesResultsPath = Directory + "/MaintainerProjectReferencesResults.bin"; + private const string ProjectReferencesLastSearchedPath = Directory + "/MaintainerProjectReferencesLastSearched.bin"; + + private const string SceneReferencesResultsPath = Directory + "/MaintainerSceneReferencesResults.bin"; + private const string SceneReferencesLastSearchedPath = Directory + "/MaintainerSceneReferencesLastSearched.bin"; + + private static IssueRecord[] issuesSearchResults; + private static CleanerRecord[] cleanerSearchResults; + + private static ProjectReferenceItem[] projectReferencesSearchResults; + private static FilterItem[] projectReferencesLastSearched; + + private static HierarchyReferenceItem[] sceneReferencesSearchResults; + private static int[] sceneReferencesLastSearched; + + public static void Clear() + { + CSFileTools.DeleteFile(IssuesResultsPath); + CSFileTools.DeleteFile(CleanerResultsPath); + + CSFileTools.DeleteFile(ProjectReferencesResultsPath); + CSFileTools.DeleteFile(ProjectReferencesLastSearchedPath); + + CSFileTools.DeleteFile(SceneReferencesResultsPath); + CSFileTools.DeleteFile(SceneReferencesLastSearchedPath); + } + + public static IssueRecord[] IssuesSearchResults + { + get + { + if (issuesSearchResults == null) + { + issuesSearchResults = LoadItems(IssuesResultsPath); + } + return issuesSearchResults; + } + set + { + issuesSearchResults = value; + SaveItems(IssuesResultsPath, issuesSearchResults); + } + } + + public static CleanerRecord[] CleanerSearchResults + { + get + { + if (cleanerSearchResults == null) + { + cleanerSearchResults = LoadItems(CleanerResultsPath); + } + return cleanerSearchResults; + } + set + { + cleanerSearchResults = value; + SaveItems(CleanerResultsPath, cleanerSearchResults); + } + } + + public static ProjectReferenceItem[] ProjectReferencesSearchResults + { + get + { + if (projectReferencesSearchResults == null) + { + projectReferencesSearchResults = LoadItemsFromJson(ProjectReferencesResultsPath); + } + return projectReferencesSearchResults; + } + set + { + projectReferencesSearchResults = value; + SaveItemsToJson(ProjectReferencesResultsPath, projectReferencesSearchResults); + } + } + + public static HierarchyReferenceItem[] HierarchyReferencesSearchResults + { + get + { + if (sceneReferencesSearchResults == null) + sceneReferencesSearchResults = LoadItemsFromJson(SceneReferencesResultsPath); + return sceneReferencesSearchResults; + } + set + { + sceneReferencesSearchResults = value; + SaveItemsToJson(SceneReferencesResultsPath, sceneReferencesSearchResults); + } + } + + public static FilterItem[] ProjectReferencesLastSearched + { + get + { + if (projectReferencesLastSearched == null) + { + projectReferencesLastSearched = LoadItems(ProjectReferencesLastSearchedPath); + } + return projectReferencesLastSearched; + } + set + { + projectReferencesLastSearched = value; + SaveItems(ProjectReferencesLastSearchedPath, projectReferencesLastSearched); + } + } + + public static int[] HierarchyReferencesLastSearched + { + get + { + if (sceneReferencesLastSearched == null) + { + sceneReferencesLastSearched = LoadItems(SceneReferencesLastSearchedPath); + } + return sceneReferencesLastSearched; + } + set + { + sceneReferencesLastSearched = value; + SaveItems(SceneReferencesLastSearchedPath, sceneReferencesLastSearched); + } + } + + private static void SaveItems(string path, T[] items) + { + if (items == null) + { + items = new T[0]; + } + + if (!System.IO.Directory.Exists(Directory)) System.IO.Directory.CreateDirectory(Directory); + + if (items.Length > 40000) + { + EditorUtility.DisplayProgressBar("Maintainer", "Saving items, please wait...", 0.5f); + } + + var bf = new BinaryFormatter(); + var stream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None); + bf.Serialize(stream, items); + stream.Close(); + + EditorUtility.ClearProgressBar(); + } + + private static T[] LoadItems(string path) + { + T[] results = null; + + if (File.Exists(path)) + { + var bf = new BinaryFormatter(); + var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); + + if (stream.Length > 500000) + { + EditorUtility.DisplayProgressBar("Maintainer", "Loading items, please wait...", 0.5f); + } + + try + { + results = bf.Deserialize(stream) as T[]; + } + catch (Exception e) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't read search results from " + path + ".\n" + + "They might be generated at different Maintainer version.\n" + e)); + } + finally + { + stream.Close(); + EditorUtility.ClearProgressBar(); + } + + if (results == null) + { + results = new T[0]; + CSFileTools.DeleteFile(path); + } + } + else + { + results = new T[0]; + } + + return results; + } + + private static void SaveItemsToJson(string path, T[] items) + { + if (items == null) + { + items = new T[0]; + } + + if (!System.IO.Directory.Exists(Directory)) System.IO.Directory.CreateDirectory(Directory); + + if (items.Length > 40000) + { + EditorUtility.DisplayProgressBar("Maintainer", "Saving items, please wait...", 0.5f); + } + + var stream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None); + var streamWriter = new StreamWriter(stream); + + var wrapper = new ItemsWrapper {items = items}; + + var toWrite = JsonUtility.ToJson(wrapper); + streamWriter.Write(toWrite); + streamWriter.Flush(); + stream.Close(); + + EditorUtility.ClearProgressBar(); + } + + private static T[] LoadItemsFromJson(string path) + { + T[] results = null; + + if (File.Exists(path)) + { + var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); + + if (stream.Length > 500000) + { + EditorUtility.DisplayProgressBar("Maintainer", "Loading items, please wait...", 0.5f); + } + + try + { + var streamReader = new StreamReader(stream); + var wrapper = JsonUtility.FromJson>(streamReader.ReadToEnd()); + results = wrapper.items; + } + catch (Exception e) + { + Debug.LogWarning(Maintainer.ConstructLog("Can't read search results from " + path + ".\n" + + "They might be generated at different Maintainer version.\n" + e)); + } + finally + { + stream.Close(); + EditorUtility.ClearProgressBar(); + } + + if (results == null) + { + results = new T[0]; + CSFileTools.DeleteFile(path); + } + } + else + { + results = new T[0]; + } + + return results; + } + + [Serializable] + public class ItemsWrapper + { + public T[] items; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs.meta new file mode 100644 index 00000000..df026f3e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c6e5861fba43048438600d8238bcb77f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/SearchResultsStorage.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings.meta new file mode 100644 index 00000000..bc9dc787 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: e660ff96a7bfd52448890a5b5d7b788f +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs new file mode 100644 index 00000000..952efbe2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs @@ -0,0 +1,380 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + using System.Collections.Generic; + using Core; + using Core.Extension; + using Issues; + using Issues.Detectors; + using UnityEditor; + using UnityEngine; + + /// + /// Issues Finder module settings saved in ProjectSettings folder. + /// + /// Contains various settings for this module. + [Serializable] + public class IssuesFinderSettings + { + /// + /// Defines which scenes will be included into the issues search. + /// + [Serializable] + public enum ScenesSelection + { + /// + /// All project scenes will be included. + /// + /// Filtering settings have higher priority so you still can filter out some of them. + AllScenes, + + /// + /// Only scenes added to the Scene Includes will be included. + /// This includes the includeScenesInBuild and sceneIncludesFilters. + /// + /// Filtering settings have higher priority so you still can filter included scenes further. + IncludedScenes, + + /// + /// Includes only opened scenes into the issues search. + /// + OpenedScenesOnly + } + + /// + /// Represents single issue detector setting. + /// + [Serializable] + public class DetectorSetting + { + public string id; + public IssueGroup group; + public bool enabled = true; + } + + // ----------------------------------------------------------------------------- + // filtering + // ----------------------------------------------------------------------------- + + // TODO: refactor into the single enum + + /// + /// Determines if scenes added to the Build Settings should be included into the issues search while using ScenesSelection.IncludedScenes. + /// + public bool includeScenesInBuild = true; + + /// + /// Allows specifying if only enabled scenes from the Build Settings should be included into the issues search when using the includeScenesInBuild setting. + /// + public bool includeOnlyEnabledScenesInBuild = true; + + // obsolete settings, left for migration purposes only + [SerializeField] internal string[] sceneIncludes = new string[0]; + [SerializeField] internal string[] pathIgnores = new string[0]; + [SerializeField] internal string[] pathIncludes = new string[0]; + [SerializeField] internal string[] componentIgnores = new string[0]; + + public FilterItem[] sceneIncludesFilters = new FilterItem[0]; + public FilterItem[] pathIgnoresFilters = new FilterItem[0]; + public FilterItem[] pathIncludesFilters = new FilterItem[0]; + public FilterItem[] componentIgnoresFilters = new FilterItem[0]; + + // ----------------------------------------------------------------------------- + // where to look + // ----------------------------------------------------------------------------- + + public bool lookInScenes; + public bool lookInAssets; + public bool lookInProjectSettings; + + public ScenesSelection scenesSelection; + + // TODO: refactor into the single enum + public bool scanGameObjects; + + [SerializeField] + public bool touchInactiveGameObjects; + + [SerializeField] + public bool touchDisabledComponents; + + // ----------------------------------------------------------------------------- + // what to look for + // ----------------------------------------------------------------------------- + + public DetectorSetting[] detectors; + + /* project-wide */ + + [Obsolete("Please use MissingReferences property instead!", true)] + public bool missingReferences; + public bool MissingReferences + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + +#if UNITY_2019_1_OR_NEWER + [Obsolete("Please use ShadersWithErrors property instead!", true)] + public bool shadersWithErrors; + public bool ShadersWithErrors + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } +#endif + + /* game objects common */ + [Obsolete("Please use MissingComponents property instead!", true)] + public bool missingComponents; + public bool MissingComponents + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + [Obsolete("Please use MissingPrefabs property instead!", true)] + public bool missingPrefabs; + public bool MissingPrefabs + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + [Obsolete("Please use DuplicateComponents property instead!", true)] + public bool duplicateComponents; + public bool DuplicateComponents + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + [Obsolete("Please use InconsistentTerrainData property instead!", true)] + public bool inconsistentTerrainData; + public bool InconsistentTerrainData + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + /* game objects neatness */ + + [Obsolete("Please use InvalidLayers property instead!", true)] + public bool unnamedLayers; + public bool InvalidLayers + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + [Obsolete("Please use HugePositions property instead!", true)] + public bool hugePositions; + public bool HugePositions + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + /* project settings */ + + [Obsolete("Please use DuplicateLayers property instead!", true)] + public bool duplicateLayers; + public bool DuplicateLayers + { + get { return GetDetectorEnabled(); } + set { SetDetectorEnabled(value); } + } + + public IssuesFinderSettings() + { + Reset(); + } + + public int GetFiltersCount() + { + return sceneIncludesFilters.Length + pathIgnoresFilters.Length + pathIncludesFilters.Length + + componentIgnoresFilters.Length; + } + + public void SyncDetectors() + { + var existingDetectors = IssuesFinderDetectors.detectors.extensions; + + // cleaning settings from non-existing detectors + for (var i = detectors.Length - 1; i >= 0; i--) + { + var matchingDetectorFound = false; + var detectorSetting = detectors[i]; + foreach (var existingDetector in existingDetectors) + { + if (existingDetector.Id == detectorSetting.id) + { + matchingDetectorFound = true; + break; + } + } + + if (!matchingDetectorFound) + { + ArrayUtility.Remove(ref detectors, detectorSetting); + } + } + + // adding new detectors to the settings + var newSettings = new List(); + foreach (var existingDetector in existingDetectors) + { + var matchedSettingFound = false; + for (var i = detectors.Length - 1; i >= 0; i--) + { + var detectorSetting = detectors[i]; + if (detectorSetting.id == existingDetector.Id) + { + matchedSettingFound = true; + break; + } + } + + if (!matchedSettingFound) + { + var newSetting = new DetectorSetting + { + id = existingDetector.Id, + enabled = true + }; + newSettings.Add(newSetting); + } + } + + ArrayUtility.AddRange(ref detectors, newSettings.ToArray()); + } + + internal bool GetDetectorEnabled(IIssueDetector instance) + { + var id = instance.Id; + return GetDetectorEnabled(id); + } + + internal bool GetDetectorEnabled() where T : IMaintainerExtension + { + var id = MaintainerExtension.GetId(); + return GetDetectorEnabled(id); + } + + internal void SetDetectorEnabled(IIssueDetector instance, bool enabled) + { + var id = instance.Id; + SetDetectorEnabled(id, enabled); + } + + internal void SetDetectorEnabled(bool enabled) where T : IMaintainerExtension + { + var id = MaintainerExtension.GetId(); + SetDetectorEnabled(id, enabled); + } + + internal void SwitchDetectors(IList detectorsInGroup, bool enabled) + { + foreach (var detector in detectors) + { + foreach (var issueDetector in detectorsInGroup) + { + if (detector.id == issueDetector.Id) + detector.enabled = enabled; + } + } + } + + internal void SwitchAllIssues(bool enable) + { + MissingReferences = enable; + +#if UNITY_2019_1_OR_NEWER + ShadersWithErrors = enable; +#endif + SwitchCommon(enable); + SwitchNeatness(enable); + SwitchProjectSettings(enable); + + foreach (var detector in detectors) + { + detector.enabled = enable; + } + } + + internal void SwitchCommon(bool enable) + { + MissingComponents = enable; + MissingPrefabs = enable; + DuplicateComponents = enable; + InconsistentTerrainData = enable; + } + + internal void SwitchNeatness(bool enable) + { + InvalidLayers = enable; + HugePositions = enable; + } + + internal void SwitchProjectSettings(bool enable) + { + DuplicateLayers = enable; + } + + internal void Reset() + { + scanGameObjects = true; + lookInProjectSettings = true; + lookInScenes = true; + scenesSelection = ScenesSelection.AllScenes; + lookInAssets = true; + touchInactiveGameObjects = true; + touchDisabledComponents = true; + + SwitchAllIssues(true); + } + + private bool GetDetectorEnabled(string id) + { + if (detectors == null) + detectors = new DetectorSetting[0]; + + foreach (var detectorSetting in detectors) + { + if (detectorSetting.id == id) + return detectorSetting.enabled; + } + + var newSetting = new DetectorSetting { id = id, enabled = true }; + ArrayUtility.Add(ref detectors, newSetting); + + return false; + } + + private void SetDetectorEnabled(string id, bool enabled) + { + if (detectors == null) + detectors = new DetectorSetting[0]; + + foreach (var detectorSetting in detectors) + { + if (detectorSetting.id == id) + { + detectorSetting.enabled = enabled; + return; + } + } + + var newSetting = new DetectorSetting { id = id, enabled = enabled }; + ArrayUtility.Add(ref detectors, newSetting); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs.meta new file mode 100644 index 00000000..a664bb3f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8d2553bc5fe7f2c4da007c2267c8d278 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/IssuesFinderSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs new file mode 100644 index 00000000..79d3b867 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs @@ -0,0 +1,142 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + + using UnityEditor; + using UnityEngine; + + using Core; + + /// + /// Project Cleaner module settings saved in ProjectSettings folder. + /// + /// Contains various settings for this module. + [Serializable] + public class ProjectCleanerSettings + { + [Serializable] + public enum ScenesSelection + { + AllScenes = 5, + ScenesInFilters = 10 + } + + /* filtering */ + + // for backward compatibility + public string[] pathIgnores = new string[0]; + + // for backward compatibility + public string[] sceneIgnores = new string[0]; + + public FilterItem[] pathIgnoresFilters = new FilterItem[0]; + public FilterItem[] pathIncludesFilters = new FilterItem[0]; + public FilterItem[] sceneIgnoresFilters = new FilterItem[0]; + + public bool ignoreScenesInBuild = true; + public bool ignoreOnlyEnabledScenesInBuild = true; + + public ScenesSelection scenesSelection; + + /* what to find */ + + public bool findUnreferencedAssets; + public bool findUnreferencedScripts; + public bool findEmptyFolders; + public bool findEmptyFoldersAutomatically; + + /* misc */ + + public bool useTrashBin = true; + public bool rescanAfterContextIgnore = true; + public bool ignoreEditorAssets = true; + + [NonSerialized] + private FilterItem[] mandatoryFilters; + + public FilterItem[] MandatoryFilters + { + get + { + if (mandatoryFilters == null) + { + mandatoryFilters = GetMandatoryFilters(); + } + + return mandatoryFilters; + } + } + + public ProjectCleanerSettings() + { + Reset(); + } + + public int GetFiltersCount() + { + return sceneIgnoresFilters.Length + pathIgnoresFilters.Length + pathIncludesFilters.Length; + } + + internal void Reset() + { + useTrashBin = true; + rescanAfterContextIgnore = true; + ignoreEditorAssets = true; + + scenesSelection = ScenesSelection.ScenesInFilters; + + findUnreferencedAssets = true; + findUnreferencedScripts = false; + findEmptyFolders = true; + findEmptyFoldersAutomatically = false; + } + + public void AddDefaultFilters() + { + Debug.Log(Maintainer.ConstructLog("Please check your Project Cleaner Path Ignores, new default filters were added.")); + ArrayUtility.AddRange(ref pathIgnoresFilters, GetDefaultFilters()); + } + + public void SetDefaultFilters() + { + pathIgnoresFilters = GetDefaultFilters(); + pathIncludesFilters = new FilterItem[0]; + } + + public static FilterItem[] GetDefaultFilters() + { + return new[] + { + FilterItem.Create("/Plugins/", FilterKind.Path, true), + FilterItem.Create(".preset", FilterKind.Extension, true), + }; + } + + internal static FilterItem[] GetEditorFilters() + { + return new[] + { + FilterItem.Create("/Gizmos/", FilterKind.Path, true), + FilterItem.Create("/Editor/", FilterKind.Path, true), + FilterItem.Create("/Editor Default Resources/", FilterKind.Path, true), + }; + } + + private static FilterItem[] GetMandatoryFilters() + { + return new[] + { + FilterItem.Create("/Resources/", FilterKind.Path, true), + FilterItem.Create("/StreamingAssets/", FilterKind.Path, true), + }; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs.meta new file mode 100644 index 00000000..84c559c8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e63058148f8793b4aa69a432a7bbdd1c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectCleanerSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs new file mode 100644 index 00000000..19aa0280 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs @@ -0,0 +1,222 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Settings +{ + using System; + using System.Collections.Generic; + using System.Text; + using Cleaner; + using Core; + using Issues.Detectors; + using Tools; + using UnityEditor; + using UnityEngine; + + public partial class ProjectSettings + { + private static void MigrateSettings(ProjectSettings settings) + { + if (string.IsNullOrEmpty(settings.version)) + { + MigrateFilters(settings); + } + + if (new Version(settings.version) < new Version("1.5.1")) + { + MigrateFromPre_1_5_1(settings); + } + + if (new Version(settings.version) < new Version("1.7.4")) + { + MigrateFromPre_1_7_4(settings); + } + + if (new Version(settings.version) < new Version("1.13.0")) + { +#pragma warning disable 618 + MigrateFromPre_1_13_0(settings); +#pragma warning restore 618 + } + } + + private static void MigrateFilters(ProjectSettings settings) + { + MigrateAllIgnores(settings.issuesFinderSettings.pathIgnores, + ref settings.issuesFinderSettings.pathIgnoresFilters, FilterKind.Path); + settings.issuesFinderSettings.pathIgnores = null; + + MigrateAllIgnores(settings.issuesFinderSettings.componentIgnores, + ref settings.issuesFinderSettings.componentIgnoresFilters, FilterKind.Type); + settings.issuesFinderSettings.componentIgnores = null; + + MigrateAllIgnores(settings.issuesFinderSettings.pathIncludes, + ref settings.issuesFinderSettings.pathIncludesFilters, FilterKind.Path); + settings.issuesFinderSettings.pathIncludes = null; + + MigrateAllIgnores(settings.issuesFinderSettings.sceneIncludes, + ref settings.issuesFinderSettings.sceneIncludesFilters, FilterKind.Path); + settings.issuesFinderSettings.sceneIncludes = null; + + MigrateAllIgnores(settings.projectCleanerSettings.pathIgnores, + ref settings.projectCleanerSettings.pathIgnoresFilters, FilterKind.Path); + settings.projectCleanerSettings.pathIgnores = null; + + MigrateAllIgnores(settings.projectCleanerSettings.sceneIgnores, + ref settings.projectCleanerSettings.sceneIgnoresFilters, FilterKind.Path); + settings.projectCleanerSettings.sceneIgnores = null; + + settings.projectCleanerSettings.AddDefaultFilters(); + } + + private static void MigrateFromPre_1_5_1(ProjectSettings settings) + { + if (settings.projectCleanerSettings.pathIgnoresFilters != null && + settings.projectCleanerSettings.pathIgnoresFilters.Length > 0) + { + var defaultFilters = ProjectCleanerSettings.GetDefaultFilters(); + var mandatoryFilters = settings.projectCleanerSettings.MandatoryFilters; + + var modificationsLog = new StringBuilder(); + + for (var i = settings.projectCleanerSettings.pathIgnoresFilters.Length - 1; i >= 0; i--) + { + var pathIgnoresFilter = settings.projectCleanerSettings.pathIgnoresFilters[i]; + if (pathIgnoresFilter.ignoreCase) continue; + + var isMandatory = false; + + if (CSFilterTools.IsValueMatchesAnyFilterOfKind(pathIgnoresFilter.value, mandatoryFilters, + pathIgnoresFilter.kind)) + { + isMandatory = true; + } + else + switch (pathIgnoresFilter.kind) + { + case FilterKind.Extension: + var extension = pathIgnoresFilter.value.ToLowerInvariant(); + if (extension == ".dll" || + extension == ".asmdef" || + extension == ".mdb" || + extension == ".xml" || + extension == ".rsp") + { + isMandatory = true; + } + + break; + + case FilterKind.FileName: + var value = pathIgnoresFilter.value.ToLowerInvariant(); + if (value == "readme" || + value == "manual") + { + isMandatory = true; + } + + break; + } + + if (isMandatory) + { + modificationsLog.Append("Removing Project Cleaner filter '") + .Append(pathIgnoresFilter.value) + .AppendLine("': built-in mandatory filter covers it now."); + ArrayUtility.RemoveAt(ref settings.projectCleanerSettings.pathIgnoresFilters, i); + continue; + } + + if (CSFilterTools.IsValueMatchesAnyFilterOfKind(pathIgnoresFilter.value, defaultFilters, + pathIgnoresFilter.kind)) + { + modificationsLog.Append("Changing default Project Cleaner filter '") + .Append(pathIgnoresFilter.value) + .AppendLine("': ignore case setting to 'true' for better accuracy."); + pathIgnoresFilter.ignoreCase = true; + } + } + + if (modificationsLog.Length > 0) + { + modificationsLog.Insert(0, "Maintainer settings updated, read below for details\n"); + Debug.Log(Maintainer.ConstructLog(modificationsLog.ToString())); + } + } + } + + private static void MigrateFromPre_1_7_4(ProjectSettings settings) + { + MigrateFiltersFromPre_1_7_4(settings.issuesFinderSettings.componentIgnoresFilters); + MigrateFiltersFromPre_1_7_4(settings.issuesFinderSettings.pathIgnoresFilters); + MigrateFiltersFromPre_1_7_4(settings.issuesFinderSettings.pathIncludesFilters); + MigrateFiltersFromPre_1_7_4(settings.issuesFinderSettings.sceneIncludesFilters); + MigrateFiltersFromPre_1_7_4(settings.projectCleanerSettings.pathIgnoresFilters); + MigrateFiltersFromPre_1_7_4(settings.projectCleanerSettings.pathIncludesFilters); + MigrateFiltersFromPre_1_7_4(settings.projectCleanerSettings.sceneIgnoresFilters); + MigrateFiltersFromPre_1_7_4(settings.referencesFinderSettings.pathIgnoresFilters); + MigrateFiltersFromPre_1_7_4(settings.referencesFinderSettings.pathIncludesFilters); + } + + private static void MigrateFiltersFromPre_1_7_4(FilterItem[] filters) + { + if (filters == null) + return; + + foreach (var filter in filters) + { + filter.enabled = true; + } + } + + [Obsolete("hacky way to ignore obsolete errors 👀", false)] + private static void MigrateFromPre_1_13_0(ProjectSettings settings) + { + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.missingReferences); + +#if UNITY_2019_1_OR_NEWER + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.shadersWithErrors); +#endif + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.missingComponents); + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.missingPrefabs); + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.duplicateComponents); + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.inconsistentTerrainData); + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.unnamedLayers); + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.hugePositions); + + settings.issuesFinderSettings.SetDetectorEnabled( + settings.issuesFinderSettings.duplicateLayers); + } + + private static void MigrateAllIgnores(ICollection oldFilters, ref FilterItem[] newFilters, FilterKind filterKind) + { + if (oldFilters == null || oldFilters.Count == 0) return; + + var newFiltersList = new List(oldFilters.Count); + foreach (var oldFilter in oldFilters) + { + if (CSFilterTools.IsValueMatchesAnyFilter(oldFilter, newFilters)) continue; + newFiltersList.Add(FilterItem.Create(oldFilter, filterKind)); + } + + ArrayUtility.AddRange(ref newFilters, newFiltersList.ToArray()); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs.meta new file mode 100644 index 00000000..a590b5f6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: aa9c2b84931e43e292cdc1e8836e1dbe +timeCreated: 1632776582 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.Migration.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs new file mode 100644 index 00000000..db95d3f2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs @@ -0,0 +1,220 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + using System.IO; + using UnityEngine; + + using EditorCommon.Tools; + using UnityEditor; + using Object = UnityEngine.Object; + + /// + /// Main settings scriptable object. + /// Make sure to call Save() after changing any settings to make sure changes will persist. + /// + /// All settings in the scriptable object are saved in ProjectSettings folder. + [Serializable] + public partial class ProjectSettings : ScriptableObject + { +#if !UNITY_2020_1_OR_NEWER + internal const int UpdateProgressStep = 10; +#endif + + private const string Directory = "ProjectSettings"; + private const string Path = Directory + "/MaintainerSettings.asset"; + private static ProjectSettings instance; + + [SerializeField] + private IssuesFinderSettings issuesFinderSettings; + + [SerializeField] + private ProjectCleanerSettings projectCleanerSettings; + + [SerializeField] + private ReferencesFinderSettings referencesFinderSettings; + + [SerializeField] + private string version = Maintainer.Version; + + private static ProjectSettings Instance + { + get + { + if (instance != null) return instance; + instance = LoadOrCreate(); + return instance; + } + } + + /// + /// Issues Finder module settings. + /// + public static IssuesFinderSettings Issues + { + get + { + if (Instance.issuesFinderSettings == null) + { + Instance.issuesFinderSettings = new IssuesFinderSettings(); + } + return Instance.issuesFinderSettings; + } + } + + /// + /// Project Cleaner module settings. + /// + public static ProjectCleanerSettings Cleaner + { + get + { + if (Instance.projectCleanerSettings == null) + { + Instance.projectCleanerSettings = new ProjectCleanerSettings(); + } + + return Instance.projectCleanerSettings; + } + } + + /// + /// References Finder module settings. + /// + public static ReferencesFinderSettings References + { + get + { + if (Instance.referencesFinderSettings == null) + { + Instance.referencesFinderSettings = new ReferencesFinderSettings(); + } + return Instance.referencesFinderSettings; + } + } + + /// + /// Call to remove all Maintainer Settings (including personal settings). + /// + public static void Delete() + { + instance = null; + CSFileTools.DeleteFile(Path); + UserSettings.Delete(); + } + + /// + /// Call to save any changes in any settings. + /// + public static void Save() + { + SaveInstance(Instance); + UserSettings.Save(); + } + + // for debugging purposes + internal static void Reload() + { + Save(); + instance = null; + var dummy = Instance; + } + + private static ProjectSettings LoadOrCreate() + { + ProjectSettings settings; + + if (!File.Exists(Path)) + { + settings = CreateNewSettingsFile(); + } + else + { + settings = LoadInstance(); + + if (settings == null) + { + CSFileTools.DeleteFile(Path); + settings = CreateNewSettingsFile(); + } + + if (settings.version != Maintainer.Version) + { + MigrateSettings(settings); + SearchResultsStorage.Clear(); + } + } + + settings.hideFlags = HideFlags.HideAndDontSave; + settings.version = Maintainer.Version; + + settings.InitAfterLoad(); + + return settings; + } + + private static ProjectSettings CreateNewSettingsFile() + { + var settingsInstance = CreateInstance(); + + settingsInstance.projectCleanerSettings.SetDefaultFilters(); + SaveInstance(settingsInstance); + + return settingsInstance; + } + + private static void SaveInstance(ProjectSettings settingsInstance) + { + if (!System.IO.Directory.Exists(Directory)) System.IO.Directory.CreateDirectory(Directory); + + try + { + UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new Object[]{settingsInstance}, Path, true); + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Can't save settings!", e); + } + } + + private static ProjectSettings LoadInstance() + { + ProjectSettings settingsInstance; + + try + { + settingsInstance = (ProjectSettings)UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget(Path)[0]; + } + catch (Exception ex) + { + Debug.Log(Maintainer.ConstructLog("Couldn't read settings, resetting them to defaults.\n" + + "This is a harmless message in most cases and can be ignored.\n" + ex)); + settingsInstance = null; + } + + return settingsInstance; + } + + private static ProjectSettings CreateInstance() + { + var newInstance = CreateInstance(); + //var newInstance = new MaintainerSettings(); + newInstance.issuesFinderSettings = new IssuesFinderSettings(); + newInstance.projectCleanerSettings = new ProjectCleanerSettings(); + newInstance.referencesFinderSettings = new ReferencesFinderSettings(); + return newInstance; + } + + private void InitAfterLoad() + { + EditorApplication.delayCall += () => Issues.SyncDetectors(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs.meta new file mode 100644 index 00000000..297d06bb --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d570576a55f2355408c5108ee3631081 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ProjectSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs new file mode 100644 index 00000000..8c1a6cac --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs @@ -0,0 +1,29 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + using Core; + + /// + /// References Finder module settings saved in ProjectSettings folder. + /// + /// Contains only filtering settings so far. + [Serializable] + public class ReferencesFinderSettings + { + public FilterItem[] pathIgnoresFilters = new FilterItem[0]; + public FilterItem[] pathIncludesFilters = new FilterItem[0]; + + public int GetFiltersCount() + { + return pathIgnoresFilters.Length + pathIncludesFilters.Length; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs.meta new file mode 100644 index 00000000..55380266 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 510674dd7ad70a447945501151ef4406 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/ReferencesFinderSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User.meta new file mode 100644 index 00000000..81005c58 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6b3f0d1fe37768a4aa6aae7e48d31e82 +folderAsset: yes +timeCreated: 1532825449 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs new file mode 100644 index 00000000..5ec98ce2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs @@ -0,0 +1,97 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + using Cleaner; + using Issues; + using Issues.Detectors; + using UI; + using UnityEditor; + using UnityEngine; + + /// + /// Issues Finder module settings saved in Library or UserSettings (since Unity 2020.1) folder. + /// + /// Contains user-specific settings for this module. + /// See IDE hints for all list. + [Serializable] + public class IssuesFinderPersonalSettings + { + public int filtersTabIndex = 0; + + [SerializeField] internal RecordsTabState tabState = new RecordsTabState(); + /* sorting */ + [SerializeField] internal IssuesSortingType sortingType = IssuesSortingType.BySeverity; + [SerializeField] internal SortingDirection sortingDirection = SortingDirection.Ascending; + + [Serializable] + public class DetectorsGroupFoldout + { + public IssueGroup group; + public bool expanded = true; + } + + [SerializeField] internal DetectorsGroupFoldout[] groupsFoldouts; + + [SerializeField] internal bool scanGameObjectsFoldout; + [SerializeField] internal bool gameObjectsFoldout; + [SerializeField] internal bool commonFoldout; + [SerializeField] internal bool neatnessFoldout; + [SerializeField] internal bool projectSettingsFoldout; + + public IssuesFinderPersonalSettings() + { + Reset(); + } + + internal bool GetGroupFoldout(IssueGroup group) + { + if (groupsFoldouts == null) + groupsFoldouts = new DetectorsGroupFoldout[0]; + + foreach (var foldout in groupsFoldouts) + { + if (foldout.group == group) + return foldout.expanded; + } + + var newSetting = new DetectorsGroupFoldout { group = group, expanded = true }; + ArrayUtility.Add(ref groupsFoldouts, newSetting); + + return false; + } + + internal void SetGroupFoldout(IssueGroup group, bool value) + { + if (groupsFoldouts == null) + groupsFoldouts = new DetectorsGroupFoldout[0]; + + foreach (var foldout in groupsFoldouts) + { + if (foldout.group != group) + continue; + + foldout.expanded = value; + return; + } + + var newSetting = new DetectorsGroupFoldout { group = group, expanded = value }; + ArrayUtility.Add(ref groupsFoldouts, newSetting); + } + + internal void Reset() + { + gameObjectsFoldout = true; + commonFoldout = false; + neatnessFoldout = false; + projectSettingsFoldout = true; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs.meta new file mode 100644 index 00000000..234c1a80 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: ce33192331e44a643be3fcd596ed58ed +timeCreated: 1532825465 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/IssuesFinderPersonalSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs new file mode 100644 index 00000000..f42af2db --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs @@ -0,0 +1,37 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + using Cleaner; + using UI; + using UnityEngine; + + /// + /// Project Cleaner module settings saved in Library or UserSettings (since Unity 2020.1) folder. + /// + /// Contains user-specific settings for this module. + /// See IDE hints for all list. + [Serializable] + public class ProjectCleanerPersonalSettings + { + public int filtersTabIndex = 0; + + public bool firstTime = true; + public bool trashBinWarningShown = false; + public bool deletionPromptShown = false; + + public bool muteNoIgnoredScenesWarning; + + [SerializeField] internal RecordsTabState tabState = new RecordsTabState(); + /* sorting */ + [SerializeField] internal CleanerSortingType sortingType = CleanerSortingType.BySize; + [SerializeField] internal SortingDirection sortingDirection = SortingDirection.Ascending; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs.meta new file mode 100644 index 00000000..2882a54c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 7abe28a2b52626542954611448903e9b +timeCreated: 1532826220 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ProjectCleanerPersonalSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs new file mode 100644 index 00000000..e6f7a3a4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs @@ -0,0 +1,68 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Settings +{ + using System; + using UI; + using Core; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + using UnityEngine.Serialization; + + /// + /// References Finder module settings saved in Library or UserSettings (since Unity 2020.1) folder. + /// + /// Contains user-specific settings for this module. + /// See IDE hints for all list. + [Serializable] + public class ReferencesFinderPersonalSettings + { + [SerializeField] + private bool deepProjectSearch; + + /// + /// Includes more items into the Project References search, like fields with [HideInInspector] attribute or hidden system fields. + /// + /// Can reduce search performance and produce confusing results in some scenarios. + /// Changing this setting will trigger Exact References Entries cleanup. + public bool DeepProjectSearch + { + get + { + return deepProjectSearch; + } + set + { + deepProjectSearch = value; + AssetsMap.ResetReferenceEntries(); + } + } + + /// + /// Includes more items into the Hierarchy References search, like fields with [HideInInspector] attribute or hidden system fields. + /// + /// Can reduce search performance and produce confusing results in some scenarios. + [field:SerializeField] + public bool DeepHierarchySearch { get; set; } + + public bool showAssetsWithoutReferences; + + [FormerlySerializedAs("selectedFindClearsResults")] + public bool selectedFindClearsProjectResults; + public bool clearHierarchyResults; + + public bool fullProjectScanWarningShown; + + [SerializeField] internal TreeViewState projectReferencesTreeViewState; + [SerializeField] internal MultiColumnHeaderState projectReferencesTreeHeaderState; + [SerializeField] internal TreeViewState hierarchyReferencesTreeViewState; + [SerializeField] internal MultiColumnHeaderState sceneReferencesTreeHeaderState; + [SerializeField] internal string splitterState; + + public ReferenceFinderTab selectedTab; + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs.meta new file mode 100644 index 00000000..13f35c2a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: ea8f5f8284c06e54cbf2894c5bf48850 +timeCreated: 1532826609 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/ReferencesFinderPersonalSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs new file mode 100644 index 00000000..28160453 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs @@ -0,0 +1,199 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +#pragma warning disable 0414 + +namespace CodeStage.Maintainer.Settings +{ + using System; + using System.IO; + using EditorCommon.Tools; + using UI; + using UnityEngine; + using UnityEngine.Serialization; + + /// + /// All user-specific settings saved in Library or UserSettings (since Unity 2020.1) folder. + /// Make sure to call Save() after changing settings to make sure changes will persist. + /// + [Serializable] + public class UserSettings : ScriptableObject + { +#if UNITY_2020_1_OR_NEWER + private const string Directory = "UserSettings"; +#else + private const string Directory = "Library"; +#endif + private const string Path = Directory + "/MaintainerPersonalSettings.asset"; + private static UserSettings instance; + + [SerializeField] + private IssuesFinderPersonalSettings issuesFinderSettings; + [FormerlySerializedAs("referencesFinderSettings")] + public ReferencesFinderPersonalSettings referencesFinder; + + [SerializeField] + private ProjectCleanerPersonalSettings projectCleanerSettings; + + [SerializeField] + private ReferencesFinderPersonalSettings referencesFinderSettings; + + [SerializeField] + internal MaintainerWindow.MaintainerTab selectedTab = MaintainerWindow.MaintainerTab.Issues; + + [SerializeField] + internal Vector2 scroll; + + [SerializeField] + private string version = Maintainer.Version; // for backward compatibility in future versions + + internal static UserSettings Instance + { + get + { + if (instance != null) return instance; + instance = LoadOrCreate(); + return instance; + } + } + + /// + /// Issues Finder module settings. + /// + public static IssuesFinderPersonalSettings Issues + { + get + { + if (Instance.issuesFinderSettings == null) + { + Instance.issuesFinderSettings = new IssuesFinderPersonalSettings(); + } + return Instance.issuesFinderSettings; + } + } + + /// + /// Project Cleaner module settings. + /// + public static ProjectCleanerPersonalSettings Cleaner + { + get + { + if (Instance.projectCleanerSettings == null) + { + Instance.projectCleanerSettings = new ProjectCleanerPersonalSettings(); + } + return Instance.projectCleanerSettings; + } + } + + /// + /// References Finder module settings. + /// + public static ReferencesFinderPersonalSettings References + { + get + { + if (Instance.referencesFinder == null) + { + Instance.referencesFinder = new ReferencesFinderPersonalSettings(); + } + return Instance.referencesFinder; + } + } + + /// + /// Call to remove all personal settings. + /// + public static void Delete() + { + instance = null; + CSFileTools.DeleteFile(Path); + } + + /// + /// Call to save any changes in personal settings. + /// + public static void Save() + { + SaveInstance(Instance); + } + + private static UserSettings LoadOrCreate() + { + UserSettings settings; + + if (!File.Exists(Path)) + { + settings = CreateNewSettingsFile(); + } + else + { + settings = LoadInstance(); + + if (settings == null) + { + CSFileTools.DeleteFile(Path); + settings = CreateNewSettingsFile(); + } + } + + settings.version = Maintainer.Version; + + return settings; + } + + private static UserSettings CreateNewSettingsFile() + { + var settingsInstance = CreateInstance(); + + SaveInstance(settingsInstance); + + return settingsInstance; + } + + private static void SaveInstance(UserSettings settingsInstance) + { + if (!System.IO.Directory.Exists(Directory)) System.IO.Directory.CreateDirectory(Directory); + + try + { + UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new[] { settingsInstance }, Path, true); + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Can't save personal settings!", e); + } + } + + private static UserSettings LoadInstance() + { + UserSettings settingsInstance; + + try + { + settingsInstance = (UserSettings)UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget(Path)[0]; + } + catch (Exception ex) + { + Debug.Log(Maintainer.ConstructLog("Couldn't read personal settings, resetting them to defaults.\n" + + "This is a harmless message in most cases and can be ignored.\n" + ex)); + settingsInstance = null; + } + + return settingsInstance; + } + + private static UserSettings CreateInstance() + { + var newInstance = CreateInstance(); + newInstance.issuesFinderSettings = new IssuesFinderPersonalSettings(); + newInstance.projectCleanerSettings = new ProjectCleanerPersonalSettings(); + newInstance.referencesFinder = new ReferencesFinderPersonalSettings(); + return newInstance; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs.meta new file mode 100644 index 00000000..e49ded7d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: fc24b77901c20704995bbbd492d00cc1 +timeCreated: 1532824331 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Settings/User/UserSettings.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools.meta new file mode 100644 index 00000000..2ba53c7a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: c1c4f98c82b069d4db638ea76c6c5791 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs new file mode 100644 index 00000000..3c6c67a6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs @@ -0,0 +1,66 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Collections.Generic; + using System.Linq; + + using UnityEditor; + + internal static class CSArrayTools + { + public static bool AddIfNotExists(ref T[] items, T newItem) + { + if (Array.IndexOf(items, newItem) != -1) return false; + ArrayUtility.Add(ref items, newItem); + return true; + } + + public static bool TryAddIfNotExists(ref List items, List newItems) + { + for (var i = newItems.Count - 1; i >= 0; i--) + { + if (items.Contains(newItems[i])) + { + newItems.RemoveAt(i); + } + } + + if (newItems.Count > 0) + { + items.AddRange(newItems); + return true; + } + + return false; + } + + public static bool IsItemContainsAnyStringFromArray(string item, ICollection items) + { + if (items == null) return false; + + var result = false; + + foreach (var str in items) + { + if (item.Contains(str)) + { + result = true; + break; + } + } + + return result; + } + + public static IList FindDuplicatesInArray(IList array) + { + return array.GroupBy(p => p).Where(g => g.Count() > 1).Select(g => g.Key).ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs.meta new file mode 100644 index 00000000..8510c71f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ee0fa61002b79e449ae7d965387c546d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSArrayTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs new file mode 100644 index 00000000..26a4e3cc --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs @@ -0,0 +1,108 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Collections.Generic; + using System.IO; + using System.Reflection; + using Core; + using UnityEditor; + using UnityEngine; + + internal static class CSAssetTools + { + public static bool IsAssetScriptableObjectWithMissingScript(string path) + { + var extension = Path.GetExtension(path); + return string.Equals(extension, ".asset", StringComparison.OrdinalIgnoreCase) || + string.Equals(extension, ".playable", StringComparison.OrdinalIgnoreCase); + } + + public static int GetMainAssetInstanceID(string path) + { + var mi = CSReflectionTools.GetGetMainAssetInstanceIDMethodInfo(); + if (mi != null) + { + return (int)mi.Invoke(null, new object[] { path }); + } + + Debug.LogError(Maintainer.ErrorForSupport("Can't retrieve InstanceID From path via reflection!")); + return -1; + } + + public static string[] GetAssetsGUIDs(string[] paths) + { + if (paths == null || paths.Length == 0) + { + return null; + } + + var guids = new List(paths.Length); + foreach (var path in paths) + { + var guid = AssetDatabase.AssetPathToGUID(path); + if (!string.IsNullOrEmpty(guid)) + { + guids.Add(guid); + } + } + + return guids.ToArray(); + } + + public static string[] GetAssetImporterDependencies(string path) + { + var importer = AssetImporter.GetAtPath(path); + if (importer == null) + { + Debug.LogWarning(Maintainer.ConstructLog("Couldn't find AssetImporter for " + path)); + return null; + } + + var method = importer.GetType().GetMethod("GatherDependenciesFromSourceFile", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + if (method == null) + { + // this importer does not implement optional GatherDependenciesFromSourceFile message (starting from Unity 2020.1) + return null; + } + + var items = (string[])method.Invoke(null, new [] { path }); + if (items != null && items.Length > 0) + return items; + + return null; + } + + public static AssetKind GetAssetKind(string path) + { + if (!Path.IsPathRooted(path)) + { + if (path.IndexOf("Assets/", StringComparison.Ordinal) == 0) + return AssetKind.Regular; + + if (path.IndexOf("ProjectSettings/", StringComparison.Ordinal) == 0) + return AssetKind.Settings; + + if (path.IndexOf("Packages/", StringComparison.Ordinal) == 0) + { + var projectRelativePath = CSPathTools.EnforceSlashes(CSPathTools.GetProjectRelativePath(Path.GetFullPath(path))); + return projectRelativePath.IndexOf("Packages/", StringComparison.Ordinal) == 0 ? + AssetKind.FromEmbeddedPackage : + AssetKind.FromPackage; + } + } + else + { + if (path.IndexOf("/unity/cache/packages/", StringComparison.OrdinalIgnoreCase) > 0) + return AssetKind.FromPackage; + } + + return AssetKind.Unsupported; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs.meta new file mode 100644 index 00000000..578cdbd8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c7af5ad78aab4465afc64bb8c410329b +timeCreated: 1541381425 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSAssetTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs new file mode 100644 index 00000000..13dfc2f9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs @@ -0,0 +1,76 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using UnityEngine; + + internal static class CSComponentTools + { + public static bool IsComponentVisibleInInspector(Component component) + { + return component == null || !CSObjectTools.IsHiddenInInspector(component); + } + + public static int GetComponentIndex(Component target) + { + if (target == null) return -1; + if (!IsComponentVisibleInInspector(target)) return -1; + + var allComponents = target.GetComponents(); + var visibleIndex = -1; + foreach (var component in allComponents) + { + if (IsComponentVisibleInInspector(component)) + { + visibleIndex++; + } + + if (target == component) + { + return visibleIndex; + } + } + + return -1; + } + + public static Component GetComponentWithIndex(GameObject parent, long componentIndex) + { + if (parent == null) return null; + if (componentIndex == -1) return null; + + var allComponents = parent.GetComponents(); + var visibleIndex = -1; + foreach (var component in allComponents) + { + if (IsComponentVisibleInInspector(component)) + { + visibleIndex++; + } + + if (componentIndex == visibleIndex) + { + return component; + } + } + + return null; + } + + public static string GetComponentName(Component target) + { + var result = target.GetType().Name; + + if ((target.hideFlags & HideFlags.HideInInspector) != 0) + { + result += " (HideInInspector)"; + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs.meta new file mode 100644 index 00000000..d97d8422 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a6dd28f4fcdc44ca87340235716fd1c2 +timeCreated: 1585908298 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSComponentTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs new file mode 100644 index 00000000..fa7a6c66 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs @@ -0,0 +1,198 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Globalization; + + using UnityEditor; + using UnityEngine; + + using Core; + + internal static class CSEditorTools + { + private static readonly string[] sizes = { "B", "KB", "MB", "GB" }; + private static TextInfo textInfo; + + internal static CSSceneTools.OpenSceneResult lastRevealSceneOpenResult; + + public static string FormatBytes(double bytes) + { + var order = 0; + + while (bytes >= 1024 && order + 1 < 4) + { + order++; + bytes = bytes / 1024; + } + + return string.Format("{0:0.##} {1}", bytes, sizes[order]); + } + + public static string GetFullTransformPath(Transform transform, Transform stopAt = null) + { + var path = transform.name; + while (transform.parent != null) + { + transform = transform.parent; + if (transform == stopAt) break; + path = transform.name + "/" + path; + } + return path; + } + + public static EditorWindow GetInspectorWindow() + { + if (CSReflectionTools.inspectorWindowType == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't find UnityEditor.InspectorWindow type!")); + return null; + } + + var inspectorWindow = EditorWindow.GetWindow(CSReflectionTools.inspectorWindowType); + if (inspectorWindow == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get an InspectorWindow!")); + return null; + } + + return inspectorWindow; + } + + public static ActiveEditorTracker GetActiveEditorTrackerForSelectedObject() + { + var inspectorWindow = GetInspectorWindow(); + if (inspectorWindow == null) return null; + if (CSReflectionTools.inspectorWindowType == null) return null; + + inspectorWindow.Repaint(); + + ActiveEditorTracker result = null; + + var trackerProperty = CSReflectionTools.GetPropertyInfo(CSReflectionTools.inspectorWindowType, "tracker"); + if (trackerProperty != null) + { + result = (ActiveEditorTracker)trackerProperty.GetValue(inspectorWindow, null); + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get ActiveEditorTracker from the InspectorWindow!")); + } + + return result; + } + + public static bool RevealInSettings(AssetSettingsKind settingsKind, string path = null) + { + var result = true; + + switch (settingsKind) + { + case AssetSettingsKind.AudioManager: + case AssetSettingsKind.ClusterInputManager: + case AssetSettingsKind.InputManager: + case AssetSettingsKind.NavMeshAreas: + case AssetSettingsKind.NavMeshLayers: + case AssetSettingsKind.NavMeshProjectSettings: + case AssetSettingsKind.NetworkManager: + break; + + case AssetSettingsKind.Undefined: + Debug.LogWarning(Maintainer.ConstructLog("Can't open settings of kind Undefined Oo")); + result = false; + break; + case AssetSettingsKind.DynamicsManager: + if (!CSMenuTools.ShowProjectSettingsPhysics()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Physics Settings!")); + result = false; + } + break; + case AssetSettingsKind.EditorBuildSettings: + if (!CSMenuTools.ShowEditorBuildSettings()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open EditorBuildSettings!")); + result = false; + } + break; + case AssetSettingsKind.EditorSettings: + if (!CSMenuTools.ShowEditorSettings()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Editor Settings!")); + result = false; + } + break; + case AssetSettingsKind.GraphicsSettings: + if (!CSMenuTools.ShowProjectSettingsGraphics()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open GraphicsSettings!")); + result = false; + } + break; + + case AssetSettingsKind.Physics2DSettings: + if (!CSMenuTools.ShowProjectSettingsPhysics2D()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Physics2D Settings!")); + result = false; + } + break; + case AssetSettingsKind.ProjectSettings: + if (!CSMenuTools.ShowProjectSettingsPlayer()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Player Settings!")); + result = false; + } + break; + case AssetSettingsKind.PresetManager: + if (!CSMenuTools.ShowProjectSettingsPresetManager()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Preset Manager!")); + result = false; + } + break; + case AssetSettingsKind.QualitySettings: + break; + case AssetSettingsKind.TagManager: + if (!CSMenuTools.ShowProjectSettingsTagsAndLayers()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Tags and Layers Settings!")); + result = false; + } + break; + case AssetSettingsKind.TimeManager: + break; + case AssetSettingsKind.UnityAdsSettings: + break; + case AssetSettingsKind.UnityConnectSettings: + break; + case AssetSettingsKind.VFXManager: + if (!CSMenuTools.ShowProjectSettingsVFX()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open VFX Settings!")); + result = false; + } + break; + case AssetSettingsKind.UnknownSettingAsset: + if (!string.IsNullOrEmpty(path)) EditorUtility.RevealInFinder(path); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + return result; + } + + public static string NicifyName(string name) + { + var nicePropertyName = ObjectNames.NicifyVariableName(name); + if (textInfo == null) textInfo = new CultureInfo("en-US", false).TextInfo; + return textInfo.ToTitleCase(nicePropertyName); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs.meta new file mode 100644 index 00000000..ed7c4a65 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8c1e9db8dc1d30c41afa31ac6897ba5c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSEditorTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs new file mode 100644 index 00000000..ed4a6423 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs @@ -0,0 +1,283 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Collections.Generic; + using System.IO; + using System.Linq; + using Core; + using UnityEditor; + + internal class TypeFilter + { + public readonly bool compareBaseType; + public readonly Type againstType; + public readonly Type[] skipNonBaseTypes; + + public TypeFilter(Type againstType, Type[] skipNonBaseTypes) + { + this.againstType = againstType; + this.skipNonBaseTypes = skipNonBaseTypes; + compareBaseType = true; + } + + public TypeFilter(Type againstType, bool compareBaseType = true) + { + this.againstType = againstType; + this.compareBaseType = compareBaseType; + } + } + + internal static class CSFilterTools + { + public static List GetAssetInfosWithPaths(List assets, string[] paths) + { + var result = new List(); + + foreach (var asset in assets) + { + if (Array.IndexOf(paths, asset.Path) != -1) + { + result.Add(asset); + } + } + + return result; + } + + public static List GetAssetInfosWithKind(List assets, AssetKind kind) + { + var result = new List(); + + foreach (var asset in assets) + { + if (asset.Kind == kind) + { + result.Add(asset); + } + } + + return result; + } + + public static List GetAssetInfosWithKinds(List assets, List kinds) + { + var result = new List(); + + foreach (var asset in assets) + { + if (kinds.Contains(asset.Kind)) + { + result.Add(asset); + } + } + + return result; + } + + public static List FilterAssetInfos(List assets, FilterItem filter) + { + return FilterAssetInfos(assets, new[] {filter}); + } + + public static List FilterAssetInfos(List assets, FilterItem[] filters) + { + var result = new List(); + + foreach (var asset in assets) + { + var path = asset.Path; + if (IsValueMatchesAnyFilter(path, filters)) + { + result.Add(asset); + } + } + + return result; + } + + public static List FilterAssetInfos(List assets, List targetAssetTypes, + FilterItem[] includes, FilterItem[] ignores) + { + var result = new List(); + var filteredByType = GetAssetInfosWithTypes(assets, targetAssetTypes); + foreach (var assetInfo in filteredByType) + { + var path = assetInfo.Path; + var skip = false; + + if (ignores != null && ignores.Length > 0) + skip = IsValueMatchesAnyFilter(path, ignores); + + if (skip) + continue; + + if (includes != null && includes.Length > 0) + { + var include = IsValueMatchesAnyFilter(path, includes); + if (include) result.Add(assetInfo); + } + else + { + result.Add(assetInfo); + } + } + + return result; + } + + public static bool TryAddNewItemToFilters(ref FilterItem[] filters, FilterItem newItem) + { + foreach (var filterItem in filters) + { + if (filterItem.value == newItem.value) + { + return false; + } + } + + ArrayUtility.Add(ref filters, newItem); + return true; + } + + public static bool IsValueMatchesAnyFilter(string value, IEnumerable filters) + { + return IsValueMatchesAnyFilterOfKind(value, filters, FilterKind.NotSet); + } + + public static bool HasEnabledFilters(IEnumerable filters) + { + if (filters == null) + return false; + + foreach (var filter in filters) + { + if (filter.enabled) + return true; + } + + return false; + } + + public static bool IsValueMatchesAnyFilterOfKind(string value, IEnumerable filters, FilterKind onlyThisKind) + { + var match = false; + var directory = string.Empty; + var filename = string.Empty; + var extension = string.Empty; + + foreach (var filter in filters) + { + if (onlyThisKind != FilterKind.NotSet) + { + if (filter.kind != onlyThisKind) + continue; + } + + switch (filter.kind) + { + case FilterKind.Path: + case FilterKind.Type: + match = FilterMatchHelper(value, filter); + break; + case FilterKind.Directory: + if (directory == string.Empty) + { + directory = Path.GetDirectoryName(value); + if (directory != null) directory = CSPathTools.EnforceSlashes(directory); + } + + if (directory != null) + { + match = FilterMatchHelper(directory, filter); + } + break; + case FilterKind.FileName: + if (filename == string.Empty) + { + filename = Path.GetFileName(value); + if (filename != null) filename = CSPathTools.EnforceSlashes(filename); + } + if (filename != null) + { + match = FilterMatchHelper(filename, filter); + } + break; + case FilterKind.Extension: + if (extension == string.Empty) + { + extension = Path.GetExtension(value); + } + match = string.Equals(extension, filter.value, StringComparison.OrdinalIgnoreCase); + break; + case FilterKind.NotSet: + break; + default: + throw new ArgumentOutOfRangeException(); + } + + if (match) + { + break; + } + } + + return match; + } + + private static List GetAssetInfosWithTypes(List assets, List types) + { + var result = new List(); + + foreach (var asset in assets) + { + foreach (var typeFilter in types) + { + if (typeFilter.compareBaseType && asset.Type != null) + { + if (asset.Type.BaseType == typeFilter.againstType) + { + if (typeFilter.skipNonBaseTypes != null) + { + if (Array.IndexOf(typeFilter.skipNonBaseTypes, asset.Type) != -1) + { + continue; + } + } + result.Add(asset); + } + } + else + { + if (asset.Type == typeFilter.againstType) + { + result.Add(asset); + } + } + } + } + + return result; + } + + private static bool FilterMatchHelper(string value, FilterItem filter) + { + if (filter.exactMatch) + { + return string.Equals(value, filter.value, filter.ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal); + } + + return value.IndexOf(filter.value, filter.ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal) != -1; + } + + public static FilterItem[] GetEnabledFilters(FilterItem[] filters) + { + return filters?.Where(filter => filter.enabled).ToArray(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs.meta new file mode 100644 index 00000000..c0d82874 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: da9fe565b7194f14ad914e96aee0c8bb +timeCreated: 1540943955 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSFilterTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs new file mode 100644 index 00000000..c6bef51b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs @@ -0,0 +1,80 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using UnityEditor; + + internal static class CSMenuTools + { + + public static bool ShowEditorSettings() + { + return CallUnifiedSettings("Editor"); + } + + public static bool ShowProjectSettingsGraphics() + { + return CallUnifiedSettings("Graphics"); + } + + public static bool ShowProjectSettingsPhysics() + { + return CallUnifiedSettings("Physics"); + } + + public static bool ShowProjectSettingsPhysics2D() + { + return CallUnifiedSettings("Physics 2D"); + } + + public static bool ShowProjectSettingsPresetManager() + { + return CallUnifiedSettings("Preset Manager"); + } + + public static bool ShowProjectSettingsPlayer() + { + return CallUnifiedSettings("Player"); + } + + public static bool ShowProjectSettingsTagsAndLayers() + { + return CallUnifiedSettings("Tags and Layers"); + } + + public static bool ShowProjectSettingsVFX() + { + return CallUnifiedSettings("VFX"); + } + + public static bool ShowSceneSettingsLighting() + { +#if UNITY_2020_1_OR_NEWER + return EditorApplication.ExecuteMenuItem("Window/Rendering/Lighting"); +#else + return EditorApplication.ExecuteMenuItem("Window/Rendering/Lighting Settings"); +#endif + + } + + public static bool ShowSceneSettingsNavigation() + { + return EditorApplication.ExecuteMenuItem("Window/AI/Navigation"); + } + + private static bool CallUnifiedSettings(string providerName) + { + SettingsService.OpenProjectSettings("Project/" + providerName); + return true; + } + + public static bool ShowEditorBuildSettings() + { + return (EditorWindow.GetWindow(CSReflectionTools.buildPlayerWindowType, true) != null); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs.meta new file mode 100644 index 00000000..9fe3a28c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 377fb988c5544f15bfe28e31666d03fd +timeCreated: 1525478207 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSMenuTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs new file mode 100644 index 00000000..140a50c2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs @@ -0,0 +1,310 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Collections.Generic; + using UnityEngine; + using UnityEditor; + using UnityEngine.SceneManagement; + using Object = UnityEngine.Object; + +#if UNITY_2021_2_OR_NEWER + using UnityEditor.SceneManagement; +#else + using UnityEditor.Experimental.SceneManagement; +#endif + + internal static class CSObjectTools + { + public static long GetUniqueObjectId(Object unityObject, bool recursiveCall = false) + { + var id = -1L; + var siblingId = 0; + + if (unityObject == null) return id; + + var go = unityObject as GameObject; + if (go != null) + { + siblingId = go.transform.GetSiblingIndex(); + //unityObject = go.transform; + } + + if (!recursiveCall && CSPrefabTools.IsInstance(unityObject)) + { + var prefabAssetSource = CSPrefabTools.GetAssetSource(unityObject); + if (prefabAssetSource != null) + { + id = GetUniqueObjectId(prefabAssetSource, true); + return id + siblingId; + } + } + + if (AssetDatabase.Contains(unityObject)) + { + id = GetUniqueObjectIdFromAssetObject(unityObject); + } + else + { + id = GetLocalIdentifierInFile(unityObject); + if (id <= 0) + { + id = unityObject.GetInstanceID(); + } + } + + if (id <= 0) + { + id = siblingId; + } + + if (id <= 0) + { + id = unityObject.name.GetHashCode(); + } + + return id; + } + + private static long GetUniqueObjectIdFromAssetObject(Object unityObject) + { + /*var go = unityObject as GameObject; + if (go != null) + { + unityObject = go.transform; + }*/ + + long result = -1; + var path = AssetDatabase.GetAssetPath(unityObject); + if (!string.IsNullOrEmpty(path)) + { + result = GetAssetLocalIdentifierInFile(unityObject); + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get path to the asset " + unityObject.name)); + } + + return result; + } + + public static string GetNicePropertyPath(string fullPropertyPath) + { + return CSEditorTools.NicifyName(RemoveArrayStuffFromProperty(fullPropertyPath)); + } + + public static string GetNativeObjectType(Object unityObject) + { + string result; + + try + { + var fullName = unityObject.ToString(); + var openingIndex = fullName.IndexOf('(') + 1; + if (openingIndex != 0) + { + var closingIndex = fullName.LastIndexOf(')'); + result = fullName.Substring(openingIndex, closingIndex - openingIndex); + } + else + { + result = null; + } + } + catch + { + result = null; + } + + return result; + } + + public static GameObject FindGameObjectInScene(Scene scene, long objectId, string transformPath = null) + { + GameObject result = null; + var rootObjects = scene.GetRootGameObjects(); + + foreach (var rootObject in rootObjects) + { + result = FindChildGameObjectRecursive(rootObject.transform, objectId, rootObject.transform.name, transformPath); + if (result != null) + { + break; + } + } + + return result; + } + + public static GameObject FindChildGameObjectRecursive(Transform parent, long objectId, string currentTransformPath, string transformPath = null) + { + var skipObjectIdCheck = false; + + if (!string.IsNullOrEmpty(transformPath)) + { + if (!currentTransformPath.StartsWith(transformPath, StringComparison.Ordinal)) + { + skipObjectIdCheck = true; + } + } + + if (!skipObjectIdCheck) + { + if (objectId == 0) + { + return parent.gameObject; + } + + var currentObjectId = GetUniqueObjectId(parent.gameObject); + if (currentObjectId == objectId) + { + return parent.gameObject; + } + } + + GameObject result = null; + for (var i = 0; i < parent.childCount; i++) + { + var childTransform = parent.GetChild(i); + result = FindChildGameObjectRecursive(childTransform, objectId, currentTransformPath + "/" + childTransform.name, transformPath); + if (result != null) break; + } + + return result; + } + + public static string GetScriptPathFromObject(Object unityObject) + { + if (unityObject == null) return null; + + MonoScript monoScript = null; + + var monoBehaviour = unityObject as MonoBehaviour; + if (monoBehaviour != null) + { + monoScript = MonoScript.FromMonoBehaviour(monoBehaviour); + } + + var scriptableObject = unityObject as ScriptableObject; + if (scriptableObject != null) + { + monoScript = MonoScript.FromScriptableObject(scriptableObject); + } + + return monoScript == null ? null : AssetDatabase.GetAssetPath(monoScript); + } + + public static int[] GetObjectsInstanceIDs(Object[] objects) + { + var instanceIds = new int[objects.Length]; + for (var i = 0; i < objects.Length; i++) + { + instanceIds[i] = objects[i].GetInstanceID(); + } + + return instanceIds; + } + + public static Object[] GetObjectsFromInstanceIds(int[] objectInstanceIDs) + { + var objects = new List(objectInstanceIDs.Length); + foreach (var id in objectInstanceIDs) + { + var o = EditorUtility.InstanceIDToObject(id); + if (o != null) + { + objects.Add(o); + } + } + + return objects.ToArray(); + } + + public static bool IsHiddenInInspector(Object target) + { + return (target.hideFlags & HideFlags.HideInInspector) != 0; + } + + public static string TryGetObjectAssetPath(Object target) + { + var assetPath = AssetDatabase.GetAssetOrScenePath(target); + + if (string.IsNullOrEmpty(assetPath)) + { + var component = target as Component; + var gameObject = target as GameObject; + + if (component != null) + { + gameObject = component.gameObject; + } + + if (gameObject == null) + { + return null; + } + + var prefabStage = PrefabStageUtility.GetPrefabStage(gameObject); + if (prefabStage != null) + { +#if UNITY_2020_1_OR_NEWER + assetPath = prefabStage.assetPath; +#else + assetPath = prefabStage.prefabAssetPath; +#endif + } + } + + return assetPath; + } + + private static string RemoveArrayStuffFromProperty(string fullPropertyPath) + { + var index = fullPropertyPath.IndexOf(".array.data[", StringComparison.OrdinalIgnoreCase); + if (index == -1) return fullPropertyPath; + + var propertyPath = fullPropertyPath.Remove(index, 11); + return propertyPath; + } + + private static long GetLocalIdentifierInFile(Object unityObject) + { + var go = unityObject as GameObject; + if (go != null) + { + unityObject = go; + } + + var serializedObject = new SerializedObject(unityObject); + try + { + CSReflectionTools.SetInspectorToDebug(serializedObject); + var serializedProperty = serializedObject.FindProperty("m_LocalIdentfierInFile"); + return serializedProperty.longValue; + } + catch (Exception e) + { + Debug.LogWarning(Maintainer.ConstructLog("Couldn't get data from debug inspector for object " + unityObject.name + " due to this error:\n" + e)); + return -1; + } + } + + private static long GetAssetLocalIdentifierInFile(Object unityObject) + { + string guid; + long id; + + if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(unityObject, out guid, out id)) + { + return -1; + } + + return id; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs.meta new file mode 100644 index 00000000..23e517cf --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: bae1787bf8c8d424faf5091126082571 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSObjectTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs new file mode 100644 index 00000000..2392eb70 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs @@ -0,0 +1,156 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.IO; + using System.Collections.Generic; + + using UnityEngine; + + using Core; + using UnityEditor; + + internal static class CSPathTools + { + public const string UntitledScenePath = "Untitled.scene"; + private const string AssetsFolderName = "/Assets"; + private static readonly string AssetsFolderPath = Application.dataPath; + private static readonly string FullProjectPath = Path.GetFullPath(Path.Combine(AssetsFolderPath, "../")); + private static readonly int AssetsFolderIndex = FullProjectPath.Length - 1; + + // not using FileUtil.GetProjectRelativePath here since it does not work properly + public static string GetProjectRelativePath(string path) + { + if (!Path.IsPathRooted(path)) + return path; + + if (Path.GetFullPath(path).StartsWith(FullProjectPath)) + { + return path.Substring(AssetsFolderIndex + 1); + } + + return path; + } + + public static string GetPathForMenuItem(string path) + { + return NicifyAssetPath(EnforceBackslashes(GetProjectRelativePath(path))); + } + + public static string NicifyAssetPath(string path, bool trimExtension = false) + { + return NicifyAssetPath(path, AssetKind.Regular, trimExtension); + } + + public static string NicifyAssetPath(string path, AssetKind kind, bool trimExtension = false) + { + var nicePath = path; + + if (nicePath == UntitledScenePath) + return Path.GetFileNameWithoutExtension(nicePath); + + switch (kind) + { + case AssetKind.Regular: + if (path.Length <= 7) return path; + nicePath = nicePath.Remove(0, 7); + break; + case AssetKind.Settings: + case AssetKind.FromPackage: + case AssetKind.FromEmbeddedPackage: + case AssetKind.Unsupported: + break; + default: + throw new ArgumentOutOfRangeException("kind", kind, null); + } + + if (trimExtension) + { + var lastSlash = nicePath.LastIndexOf('/'); + var lastDot = nicePath.LastIndexOf('.'); + + // making sure we'll not trim path like Test/My.Test/linux_file + if (lastDot > lastSlash) + { + nicePath = nicePath.Remove(lastDot, nicePath.Length - lastDot); + } + } + + return nicePath; + } + + public static string GetParentDirectory(string path) + { + var dir = Directory.GetParent(path); + if (dir == null) + return null; + + var systemPath = dir.FullName; + var assetDatabasePath = EnforceSlashes(GetProjectRelativePath(systemPath)); + + return assetDatabasePath; + } + + // i.e. Assets/SomeDir + public static string GetTopAssetsDirectory(string path) + { + if (IsAssetsRootPath(path)) + return null; + + var systemPath = EnforceSlashes(Path.GetFullPath(path)); + if (!systemPath.Contains(EnforceSlashes(AssetsFolderPath))) // if path comes not from Assets + return null; + + var nextFolderSeparator = systemPath.IndexOf('/', AssetsFolderPath.Length + 1); + if (nextFolderSeparator == -1) + return null; + + var result = systemPath.Substring(0, nextFolderSeparator); + + return GetProjectRelativePath(result); + } + + public static string EnforceSlashes(string path) + { + return string.IsNullOrEmpty(path) ? path : path.Replace('\\', '/'); + } + + public static string EnforceBackslashes(string path) + { + return string.IsNullOrEmpty(path) ? path : path.Replace('/', '\\'); + } + + // source: UnityEditor.U2D.SpriteAtlasInspector.IsPackable(Object) : bool + public static string[] GetAllPackableAssetsGUIDsRecursive(string folder) + { + return AssetDatabase.FindAssets("t:Sprite t:Texture2D", new[] { folder }); + } + + public static string[] GetAllDirectoriesRecursive(string folder) + { + var folders = new List(); + GetAllDirectoriesRecursivePrivate(folder, folders); + return folders.ToArray(); + } + + private static void GetAllDirectoriesRecursivePrivate(string parent, List result) + { + var folders = AssetDatabase.GetSubFolders(parent); + foreach (var folder in folders) + { + result.Add(folder); + GetAllDirectoriesRecursivePrivate(folder, result); + } + } + + public static bool IsAssetsRootPath(string path) + { + return EnforceSlashes(Path.GetFullPath(path)) == EnforceSlashes(AssetsFolderPath); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs.meta new file mode 100644 index 00000000..c444a5e6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6ced82a7451c4293867fe4441d5e350b +timeCreated: 1525474942 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPathTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs new file mode 100644 index 00000000..cec1fa8c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs @@ -0,0 +1,190 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System.Collections.Generic; + using System.Linq; + using UnityEditor; + + using UnityEngine; + using Object = UnityEngine.Object; + +#if UNITY_2021_2_OR_NEWER + using UnityEditor.SceneManagement; +#else + using UnityEditor.Experimental.SceneManagement; +#endif + + internal static class CSPrefabTools + { + public static PrefabInstanceStatus GetInstanceStatus(Object componentOrGameObject) + { + return PrefabUtility.GetPrefabInstanceStatus(componentOrGameObject); + } + + public static bool IsProperlyConnectedInstance(PrefabInstanceStatus status) + { + return status == PrefabInstanceStatus.Connected; + } + + public static bool IsInstance(PrefabInstanceStatus status) + { + return status != PrefabInstanceStatus.NotAPrefab; + } + + public static bool IsMissingPrefabInstance(GameObject gameObject) + { + var status = PrefabUtility.GetPrefabInstanceStatus(gameObject); + return status == PrefabInstanceStatus.MissingAsset || + status == PrefabInstanceStatus.NotAPrefab && IsInstance(gameObject) && PrefabUtility.GetNearestPrefabInstanceRoot(gameObject) == null; + } + + /*public static bool IsInstance(Object componentOrGameObject) + { + return PrefabUtility.IsPartOfVariantPrefab(componentOrGameObject) ? + PrefabUtility.IsPartOfNonAssetPrefabInstance(componentOrGameObject) : + PrefabUtility.IsPartOfPrefabInstance(componentOrGameObject); + }*/ + + public static bool IsInstance(Object componentOrGameObject) + { + return PrefabUtility.IsPartOfNonAssetPrefabInstance(componentOrGameObject) || + PrefabUtility.IsPartOfPrefabInstance(componentOrGameObject); + } + + /*public static Object GetAssetSource(Object componentOrGameObject) + { + return PrefabUtility.IsPartOfVariantPrefab(componentOrGameObject) ? + PrefabUtility.GetCorrespondingObjectFromSource(componentOrGameObject) : + PrefabUtility.GetCorrespondingObjectFromOriginalSource(componentOrGameObject); + }*/ + + public static Object GetAssetSource(Object componentOrGameObject) + { + return PrefabUtility.GetCorrespondingObjectFromSource(componentOrGameObject); + } + + public static GameObject GetPrefabAssetRoot(string path) + { + return AssetDatabase.LoadMainAssetAtPath(path) as GameObject; + } + + public static GameObject OpenPrefabAndReturnRoot(string path, out bool prefabOpened) + { + var targetAsset = AssetDatabase.LoadMainAssetAtPath(path) as GameObject; + var prefabType = PrefabUtility.GetPrefabAssetType(targetAsset); + prefabOpened = false; + + GameObject result; + + if (prefabType == PrefabAssetType.Model) + { + result = targetAsset; + } + else + { + var prefabNeedsToBeOpened = true; + + var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); + if (prefabStage != null) + { +#if UNITY_2020_1_OR_NEWER + if (prefabStage.assetPath == path) +#else + if (prefabStage.prefabAssetPath == path) +#endif + { + prefabNeedsToBeOpened = false; + } + } + + if (prefabNeedsToBeOpened) + { + prefabOpened = AssetDatabase.OpenAsset(targetAsset); + if (!prefabOpened) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't open prefab at " + path)); + return null; + } + } + + prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); + + if (prefabStage == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't get prefab stage for prefab at " + path)); + return null; + } + + prefabOpened = true; + result = prefabStage.prefabContentsRoot; + } + + if (result == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't find prefab root at " + path)); + return null; + } + + return result; + } + + public static GameObject GetInstanceRoot(GameObject gameObject) + { + return PrefabUtility.GetOutermostPrefabInstanceRoot(gameObject); + } + + public static bool IsInstanceRoot(GameObject gameObject) + { + return PrefabUtility.IsOutermostPrefabInstanceRoot(gameObject); + } + + public static bool IsWholeInstanceHasAnyOverrides(GameObject current) + { + return PrefabUtility.HasPrefabInstanceAnyOverrides(current, false); + } + + public static void GetOverridenObjectsFromWholePrefabInstance(GameObject target, out int[] dirtyComponents) + { + var resultComponents = new HashSet(); + + var objectOverrides = PrefabUtility.GetObjectOverrides(target); + foreach (var objectOverride in objectOverrides) + { + var component = objectOverride.instanceObject as Component; + if (component != null) + { + resultComponents.Add(component.GetInstanceID()); + } + } + + var addedComponents = PrefabUtility.GetAddedComponents(target); + foreach (var addedComponent in addedComponents) + { + if (addedComponent != null) + { + resultComponents.Add(addedComponent.instanceComponent.GetInstanceID()); + } + } + + var addedGameObjects = PrefabUtility.GetAddedGameObjects(target); + foreach (var addedGameObject in addedGameObjects) + { + var components = addedGameObject.instanceGameObject.GetComponentsInChildren(true); + foreach (var component in components) + { + if (component != null) + { + resultComponents.Add(component.GetInstanceID()); + } + } + } + + dirtyComponents = resultComponents.Count == 0 ? null : resultComponents.ToArray(); + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs.meta new file mode 100644 index 00000000..9db0f9bd --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9f132efcd79d2004dad7ac2c4bd53132 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSPrefabTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs new file mode 100644 index 00000000..486bd914 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs @@ -0,0 +1,295 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Reflection; + + using UnityEditor; + using UnityEditorInternal; + using UnityEngine; + + using Core; + using UnityEngine.Events; + using Object = UnityEngine.Object; + + internal static class CSReflectionTools + { + private static readonly Type EditorWindowType = typeof(EditorWindow); + + // assets + public static readonly Type defaultAssetType = typeof(DefaultAsset); + public static readonly Type lightingDataAsset = typeof(LightingDataAsset); +#if UNITY_2020_1_OR_NEWER + public static readonly Type lightingSettings = typeof(LightingSettings); +#endif + public static readonly Type sceneAssetType = typeof(SceneAsset); + public static readonly Type textAssetType = typeof(TextAsset); + public static readonly Type fontType = typeof(Font); + public static readonly Type shaderType = typeof(Shader); + public static readonly Type monoScriptType = typeof(MonoScript); + public static readonly Type scriptableObjectType = typeof(ScriptableObject); + public static readonly Type spriteAtlasType = typeof(UnityEngine.U2D.SpriteAtlas); + public static readonly Type assemblyDefinitionAssetType = typeof(AssemblyDefinitionAsset); + public static readonly Type textureType = typeof(Texture); + public static readonly Type texture2DType = typeof(Texture2D); + public static readonly Type materialType = typeof(Material); +#if UNITY_2019_2_OR_NEWER + public static readonly Type assemblyDefinitionReferenceAssetType = typeof(AssemblyDefinitionReferenceAsset); +#endif + + // ui + public static readonly Type splitterGUILayoutType = EditorWindowType.Assembly.GetType("UnityEditor.SplitterGUILayout"); + public static readonly Type splitterStateType = EditorWindowType.Assembly.GetType("UnityEditor.SplitterState"); + + public static readonly Type buildPlayerWindowType = EditorWindowType.Assembly.GetType("UnityEditor.BuildPlayerWindow"); + public static readonly Type inspectorWindowType = EditorWindowType.Assembly.GetType("UnityEditor.InspectorWindow", false); + + // other + public static readonly Type assetImporterType = typeof(AssetImporter); + public static readonly Type rendererType = typeof(Renderer); + +/*#if UNITY_2018_2_OR_NEWER + public static readonly Type addressableAssetGroupType = FindTypeInAssembly("Unity.Addressables.Editor", "UnityEditor.AddressableAssets.AddressableAssetGroup"); + private static Type FindTypeInAssembly(string assemblyName, string typeName) + { + var assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (var assembly in assemblies) + { + if (assembly != null) + { + if (assembly.GetName().Name == assemblyName) + { + var type = assembly.GetType(typeName); + return type; + } + } + } + + return null; + } +#endif*/ + + public static readonly Type settingsWindowType = EditorWindowType.Assembly.GetType("UnityEditor.SettingsWindow", false); + public static readonly Type assetSettingsKindType = typeof(AssetSettingsKind); + public static readonly Type monoBehaviourType = typeof(MonoBehaviour); + public static readonly Type componentType = typeof(Component); + public static readonly Type transformType = typeof(Transform); + public static readonly Type gameObjectType = typeof(GameObject); + public static readonly Type objectType = typeof(Object); + + // for caching + private static PropertyInfo sortingLayersPropertyInfo; + private static MethodInfo getLightmapSettingsMethodInfo; + private static MethodInfo getRenderSettingsMethodInfo; + private static MethodInfo getMainAssetInstanceIDMethodInfo; + private static MethodInfo openProjectSettingsMethodInfo; + private static MethodInfo beginVerticalSplitMethodInfo; + private static MethodInfo endVerticalSplitMethodInfo; + private static MethodInfo getDummyEventMethodInfo; + private static MethodInfo getFieldInfoFromPropertyMethodInfo; + + private static Action inspectorModeCachedSetter; + + public static void SetInspectorToDebug(SerializedObject serializedObject) + { + if (inspectorModeCachedSetter == null) + { + var pi = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance); + + if (pi != null) + { + var mi = pi.GetSetMethod(true); + if (mi != null) + { + inspectorModeCachedSetter = (Action)Delegate.CreateDelegate(typeof(Action), mi); + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get the setter for the SerializedObject.inspectorMode property!")); + return; + } + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get the SerializedObject.inspectorMode property!")); + return; + } + } + + inspectorModeCachedSetter.Invoke(serializedObject, InspectorMode.Debug); + } + + public static void BeginVerticalSplit(object spl, GUILayoutOption[] guiLayoutOptions) + { + if (beginVerticalSplitMethodInfo == null) + { + beginVerticalSplitMethodInfo = splitterGUILayoutType.GetMethod("BeginVerticalSplit", BindingFlags.Static | BindingFlags.Public, null, CallingConventions.Standard, new []{splitterStateType, typeof(GUILayoutOption[])}, null); + } + + if (beginVerticalSplitMethodInfo == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get SplitterGUILayout.BeginVerticalSplit method!")); + return; + } + + beginVerticalSplitMethodInfo.Invoke(null, new []{spl, guiLayoutOptions}); + } + + public static void EndVerticalSplit() + { + if (endVerticalSplitMethodInfo == null) + { + endVerticalSplitMethodInfo = splitterGUILayoutType.GetMethod("EndVerticalSplit", BindingFlags.Static | BindingFlags.Public); + } + + if (endVerticalSplitMethodInfo == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get SplitterGUILayout.EndVerticalSplit method!")); + return; + } + + endVerticalSplitMethodInfo.Invoke(null, null); + } + + public static PropertyInfo GetSortingLayersPropertyInfo() + { + if (sortingLayersPropertyInfo == null) + { + sortingLayersPropertyInfo = typeof(InternalEditorUtility).GetProperty("sortingLayerNames", BindingFlags.Static | BindingFlags.NonPublic); + } + + return sortingLayersPropertyInfo; + } + + public static MethodInfo GetGetLightmapSettingsMethodInfo() + { + if (getLightmapSettingsMethodInfo == null) + { + getLightmapSettingsMethodInfo = typeof(LightmapEditorSettings).GetMethod("GetLightmapSettings", BindingFlags.NonPublic | BindingFlags.Static); + } + + return getLightmapSettingsMethodInfo; + } + + public static MethodInfo GetGetRenderSettingsMethodInfo() + { + if (getRenderSettingsMethodInfo == null) + { + getRenderSettingsMethodInfo = typeof(RenderSettings).GetMethod("GetRenderSettings", BindingFlags.NonPublic | BindingFlags.Static); + } + + return getRenderSettingsMethodInfo; + } + + public static MethodInfo GetOpenProjectSettingsMethodInfo() + { + if (openProjectSettingsMethodInfo == null) + { + openProjectSettingsMethodInfo = settingsWindowType.GetMethod("OpenProjectSettings", BindingFlags.NonPublic | BindingFlags.Static, Type.DefaultBinder, new Type[0], null); + } + + return openProjectSettingsMethodInfo; + } + + public static MethodInfo GetGetMainAssetInstanceIDMethodInfo() + { + if (getMainAssetInstanceIDMethodInfo == null) + { + getMainAssetInstanceIDMethodInfo = typeof(AssetDatabase).GetMethod("GetMainAssetInstanceID", BindingFlags.NonPublic | BindingFlags.Static); + } + + return getMainAssetInstanceIDMethodInfo; + } + + public static PropertyInfo GetPropertyInfo(Type type, string propertyName) + { + PropertyInfo propInfo; + do + { + propInfo = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); + type = type.BaseType; + } + while (propInfo == null && type != null); + + return propInfo; + } + + public static UnityEventBase GetDummyEvent(SerializedProperty property) + { + if (getDummyEventMethodInfo == null) + { + getDummyEventMethodInfo = typeof(UnityEventDrawer).GetMethod("GetDummyEvent", BindingFlags.NonPublic | BindingFlags.Static); + } + + if (getDummyEventMethodInfo == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get UnityEventDrawer.GetDummyEvent method!")); + return null; + } + + return (UnityEventBase)getDummyEventMethodInfo.Invoke(null, new []{property}); + } + + public static bool IsPropertyIsSubclassOf(SerializedProperty property) + { + return IsPropertyIsSubclassOf(property, typeof(T)); + } + + public static bool IsPropertyIsSubclassOf(SerializedProperty property, Type type) + { + if (property.propertyType != SerializedPropertyType.Generic) + return false; + + Type realType; + GetFieldInfoFromProperty(property, out realType); + + if (realType == null) + return false; + + var isEventType = realType.IsSubclassOf(type); + return isEventType; + } + + public static FieldInfo GetFieldInfoFromProperty(SerializedProperty property, out Type type) + { + type = null; + + if (getFieldInfoFromPropertyMethodInfo == null) + { + var scriptAttributeUtilityType = EditorWindowType.Assembly.GetType("UnityEditor.ScriptAttributeUtility", false); + if (scriptAttributeUtilityType == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't find UnityEditor.ScriptAttributeUtility type!")); + return null; + } + + getFieldInfoFromPropertyMethodInfo = scriptAttributeUtilityType.GetMethod("GetFieldInfoFromProperty", BindingFlags.NonPublic | BindingFlags.Static); + } + + if (getFieldInfoFromPropertyMethodInfo == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get UnityEventDrawer.GetDummyEvent method!")); + return null; + } + + var parameters = new object[] {property, null}; + var result = (FieldInfo)getFieldInfoFromPropertyMethodInfo.Invoke(null, parameters); + var outResult = parameters[1]; + if (result != null && outResult != null) + { + type = (Type)outResult; + } + else + { + return null; + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs.meta new file mode 100644 index 00000000..6af2cf18 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7951c6a54c6f1ab4ebf380cd91782773 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSReflectionTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs new file mode 100644 index 00000000..07f14309 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs @@ -0,0 +1,326 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System; + using System.Collections.Generic; + using System.Linq; + using Core; + using UnityEditor; + using UnityEditor.SceneManagement; + using UnityEngine; + using UnityEngine.SceneManagement; + + internal static class CSSceneTools + { + public class OpenSceneResult + { + public bool success; + public bool sceneWasLoaded; + public bool sceneWasAdded; + public Scene scene; + public string scenePath; + } + + public static Scene GetSceneByPath(string path) + { + return SceneManager.GetSceneByPath(path); + } + + public static OpenSceneResult OpenSceneWithSavePrompt(string path, bool activate = true) + { + StageUtility.GoToMainStage(); + + var result = new OpenSceneResult(); + + var targetScene = SceneManager.GetSceneByPath(path); + if (targetScene == SceneManager.GetActiveScene()) + { + result.scene = targetScene; + result.success = true; + result.scenePath = path; + + return result; + } + + if (!SaveCurrentModifiedScenesIfUserWantsTo()) + { + return result; + } + + return OpenScene(path, activate); + } + + public static OpenSceneResult OpenScene(string path, bool activate = false) + { + StageUtility.GoToMainStage(); + + var result = new OpenSceneResult(); + if (string.IsNullOrEmpty(path)) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open scene since path is absent!")); + return result; + } + + var targetScene = path != CSPathTools.UntitledScenePath ? + SceneManager.GetSceneByPath(path) : + GetUntitledScene(); + + result.scene = targetScene; + result.scenePath = path; + + if (targetScene == SceneManager.GetActiveScene()) + { + result.success = true; + return result; + } + + if (!targetScene.isLoaded) + { + result.sceneWasAdded = EditorSceneManager.GetSceneManagerSetup().All(s => s.path != targetScene.path); + + try + { + targetScene = EditorSceneManager.OpenScene(path, OpenSceneMode.Additive); + } + catch (Exception e) + { + Debug.LogError(Maintainer.ErrorForSupport("Error while opening scene: " + path + "\n" + e)); + return result; + } + + result.scene = targetScene; + + if (!targetScene.IsValid()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open scene since path leads to invalid scene!")); + return result; + } + result.sceneWasLoaded = true; + } + + result.success = true; + + if (activate) + { + SceneManager.SetActiveScene(targetScene); + } + + return result; + } + + public static bool IsOpenedSceneNeedsToBeClosed(OpenSceneResult lastOpenSceneResult, string nextScenePath = null, bool forceClose = false) + { + if (lastOpenSceneResult == null) + { + return false; + } + + if (!string.IsNullOrEmpty(nextScenePath) && nextScenePath == lastOpenSceneResult.scenePath) + { + return false; + } + + return (lastOpenSceneResult.sceneWasLoaded || forceClose) && GetLoadedSceneCount() > 1; + } + + public static void CloseOpenedSceneIfNeeded(OpenSceneResult lastOpenSceneResult, string nextScenePath = null, bool forceClose = false) + { + if (IsOpenedSceneNeedsToBeClosed(lastOpenSceneResult, nextScenePath, forceClose)) + { + EditorSceneManager.CloseScene(lastOpenSceneResult.scene, lastOpenSceneResult.sceneWasLoaded || forceClose); + } + } + + public static bool SaveCurrentModifiedScenesIfUserWantsTo() + { + return EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); + } + + public static bool SaveCurrentModifiedScenes(bool skipUntitled) + { + var scenesToSave = new List(); + for (var i = 0; i < GetLoadedSceneCount(); i++) + { + var scene = SceneManager.GetSceneAt(i); + if (IsSceneUntitled(scene) && skipUntitled) + { + continue; + } + scenesToSave.Add(scene); + } + + return SaveDirtyScenesWithPrompt(scenesToSave.ToArray()); + } + + public static void SaveScene(Scene scene) + { + EditorSceneManager.SaveScene(scene); + } + + public static bool SaveDirtyScenesWithPrompt(Scene[] scenesToSave) + { + var anySceneIsDirty = false; + var scenesPaths = string.Empty; + for (var i = 0; i < scenesToSave.Length; i++) + { + var scene = scenesToSave[i]; + if (!scene.IsValid()) continue; + if (!scene.isDirty) continue; + + if (IsSceneUntitled(scene)) + { + scenesPaths += "\nUntitled"; + } + else + { + scenesPaths += "\n" + scene.path; + } + + anySceneIsDirty = true; + } + + if (!anySceneIsDirty) return true; + + var selection = EditorUtility.DisplayDialogComplex("Scene(s) Have Been Modified", + "Do you want to save the changes you made in the scenes:" + + scenesPaths + "\n\nYour changes will be lost if you don't save them.", "Save", "Don't Save", "Cancel"); + if (selection == 0) + { + EditorSceneManager.SaveScenes(scenesToSave.ToArray()); + } + + return selection != 2; + } + + public static string[] GetScenesInBuildGUIDs(bool includeDisabled = false) + { + var scenesInBuild = GetScenesInBuild(includeDisabled); + return CSAssetTools.GetAssetsGUIDs(scenesInBuild); + } + + public static string[] GetScenesInBuild(bool includeDisabled = false) + { + var scenesForBuild = EditorBuildSettings.scenes; + var scenesInBuild = new List(scenesForBuild.Length); + + foreach (var sceneInBuild in scenesForBuild) + { + if (sceneInBuild.enabled || includeDisabled) + { + scenesInBuild.Add(CSPathTools.EnforceSlashes(sceneInBuild.path)); + } + } + return scenesInBuild.ToArray(); + } + + public static IEnumerable GetAllScenes() + { + var scenesPaths = new List(); + var allScenes = AssetDatabase.FindAssets("t:Scene"); + foreach (var scene in allScenes) + { + var scenePath = AssetDatabase.GUIDToAssetPath(scene); + var kind = CSAssetTools.GetAssetKind(scenePath); + if (kind == AssetKind.Regular || kind == AssetKind.FromEmbeddedPackage) + { + scenesPaths.Add(scenePath); + } + } + + return scenesPaths; + } + + public static void MarkSceneDirty() + { + EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); + } + + public static SceneSetup[] GetScenesSetup() + { + var scenesSetup = EditorSceneManager.GetSceneManagerSetup(); + if (scenesSetup != null && scenesSetup.Length > 0 && !scenesSetup.Any(s => s.isActive)) + { + var firstLoaded = scenesSetup.FirstOrDefault(s => s.isLoaded); + if (firstLoaded != null) + { + firstLoaded.isActive = true; + } + else + { + scenesSetup[0].isActive = true; + scenesSetup[0].isLoaded = true; + } + } + return scenesSetup; + } + + public static void ReSaveAllScenes() + { + EditorUtility.DisplayProgressBar("Re-saving scenes...", "Looking for scenes...", 0); + var allScenesGuids = AssetDatabase.FindAssets("t:Scene"); + + for (var i = 0; i < allScenesGuids.Length; i++) + { + var guid = allScenesGuids[i]; + EditorUtility.DisplayProgressBar("Re-saving scenes...", string.Format("Scene {0} of {1}", i + 1, allScenesGuids.Length), (float)i / allScenesGuids.Length); + + var scenePath = AssetDatabase.GUIDToAssetPath(guid); + scenePath = CSPathTools.EnforceSlashes(scenePath); + + var result = OpenScene(scenePath); + + EditorSceneManager.MarkSceneDirty(result.scene); + EditorSceneManager.SaveScene(result.scene); + + CloseOpenedSceneIfNeeded(result); + } + + EditorUtility.ClearProgressBar(); + } + + public static void CloseUntitledSceneIfNotDirty() + { + for (var i = 0; i < GetLoadedSceneCount(); i++) + { + var scene = SceneManager.GetSceneAt(i); + if (IsSceneUntitled(scene) && !scene.isDirty) + { + SceneManager.UnloadSceneAsync(scene); + } + } + } + + public static Scene GetUntitledScene() + { + for (var i = 0; i < GetLoadedSceneCount(); i++) + { + var scene = SceneManager.GetSceneAt(i); + if (IsSceneUntitled(scene)) + { + return scene; + } + } + + return default(Scene); + } + + public static bool IsSceneUntitled(Scene scene) + { + return string.IsNullOrEmpty(scene.name) && string.IsNullOrEmpty(scene.path); + } + + private static int GetLoadedSceneCount() + { +#if UNITY_2022_2_OR_NEWER + return SceneManager.loadedSceneCount; +#else + return EditorSceneManager.loadedSceneCount; +#endif + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs.meta new file mode 100644 index 00000000..18eea364 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 368159ea1ce5f0f438c58a0add003599 +timeCreated: 1450885256 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSceneTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs new file mode 100644 index 00000000..dd383ee7 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs @@ -0,0 +1,366 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using Core; + using System; + using UI; + using UnityEditor; + using UnityEngine; + using UnityEngine.SceneManagement; + +#if UNITY_2021_2_OR_NEWER + using UnityEditor.SceneManagement; +#else + using UnityEditor.Experimental.SceneManagement; +#endif + + internal static class CSSelectionTools + { + public static bool RevealAndSelectFileAsset(string assetPath) + { + var instanceId = CSAssetTools.GetMainAssetInstanceID(assetPath); + if (AssetDatabase.Contains(instanceId)) + { + Selection.activeObject = null; + EditorApplication.delayCall += () => + { + Selection.activeInstanceID = instanceId; + }; + + return true; + } + + return false; + } + + public static bool RevealAndSelectSubAsset(string assetPath, string name, long objectId) + { + var targetAssets = AssetDatabase.LoadAllAssetsAtPath(assetPath); + if (targetAssets == null || targetAssets.Length == 0) return false; + + foreach (var targetAsset in targetAssets) + { + if (!AssetDatabase.IsSubAsset(targetAsset)) continue; + if (targetAsset is GameObject || targetAsset is Component) continue; + if (!string.Equals(targetAsset.name, name, StringComparison.OrdinalIgnoreCase)) continue; + + var assetId = CSObjectTools.GetUniqueObjectId(targetAsset); + if (assetId != objectId) continue; + + Selection.activeInstanceID = targetAsset.GetInstanceID(); + return true; + } + + return false; + } + + public static void RevealAndSelectReferencingEntry(string assetPath, ReferencingEntryData referencingEntry) + { + if (!string.IsNullOrEmpty(assetPath) && + (referencingEntry.location == Location.SceneLightingSettings || + referencingEntry.location == Location.SceneNavigationSettings)) + { + var sceneOpenResult = CSSceneTools.OpenSceneWithSavePrompt(assetPath); + if (!sceneOpenResult.success) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open scene " + assetPath)); + MaintainerWindow.ShowNotification("Can't show it properly"); + return; + } + } + + switch (referencingEntry.location) + { + case Location.ScriptAsset: + case Location.UnityObjectAsset: + + if (!RevealAndSelectFileAsset(assetPath)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + + break; + case Location.PrefabAssetObject: + if (!RevealAndSelectSubAsset(assetPath, referencingEntry.transformPath, + referencingEntry.objectId)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + + break; + case Location.PrefabAssetGameObject: + case Location.SceneGameObject: + + if (!RevealAndSelectGameObject(assetPath, referencingEntry.transformPath, + referencingEntry.objectId, referencingEntry.componentId)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + + break; + + case Location.SceneLightingSettings: + + if (!CSMenuTools.ShowSceneSettingsLighting()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Lighting settings!")); + MaintainerWindow.ShowNotification("Can't show it properly"); + } + + break; + + case Location.SceneNavigationSettings: + + if (!CSMenuTools.ShowSceneSettingsNavigation()) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't open Navigation settings!")); + MaintainerWindow.ShowNotification("Can't show it properly"); + } + + break; + + case Location.NotFound: + case Location.Invisible: + break; + + case Location.TileMap: + + if (!RevealAndSelectGameObject(assetPath, referencingEntry.transformPath, + referencingEntry.objectId, referencingEntry.componentId)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + + // TODO: open tile map editor window? + + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + public static bool RevealAndSelectGameObject(string assetPath, string transformPath, long objectId, long componentId) + { + var enclosingAssetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); + if (enclosingAssetType == CSReflectionTools.sceneAssetType + || string.IsNullOrEmpty(assetPath) + || assetPath == CSPathTools.UntitledScenePath) + { + return RevealAndSelectGameObjectInScene(assetPath, transformPath, objectId, componentId); + } + + return RevealAndSelectGameObjectInPrefab(assetPath, transformPath, objectId, componentId); + } + + public static CSSceneTools.OpenSceneResult OpenSceneForReveal(string path) + { + var result = CSSceneTools.OpenScene(path); + if (result.success) + { + CSSceneTools.CloseUntitledSceneIfNotDirty(); + + if (CSEditorTools.lastRevealSceneOpenResult != null) + { + if (CSSceneTools.IsOpenedSceneNeedsToBeClosed(CSEditorTools.lastRevealSceneOpenResult, path, true)) + { + if (CSEditorTools.lastRevealSceneOpenResult.scene.isDirty) + { + if (!CSSceneTools.SaveDirtyScenesWithPrompt( + new[] { CSEditorTools.lastRevealSceneOpenResult.scene })) + { + return new CSSceneTools.OpenSceneResult(); + } + } + } + + CSSceneTools.CloseOpenedSceneIfNeeded(CSEditorTools.lastRevealSceneOpenResult, path, true); + } + + CSEditorTools.lastRevealSceneOpenResult = result; + } + + return result; + } + + public static bool TryFoldAllComponentsExceptId(long componentId) + { + var tracker = CSEditorTools.GetActiveEditorTrackerForSelectedObject(); + if (tracker == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get active tracker.")); + return false; + } + + tracker.RebuildIfNecessary(); + + var editors = tracker.activeEditors; + if (editors.Length > 1) + { + var targetFound = false; + var skipCount = 0; + + for (var i = 0; i < editors.Length; i++) + { + var editor = editors[i]; + var editorTargetType = editor.target.GetType(); + if (editorTargetType == CSReflectionTools.assetImporterType || + editorTargetType == CSReflectionTools.gameObjectType) + { + skipCount++; + continue; + } + + if (i - skipCount == componentId) + { + targetFound = true; + + /* known corner cases when editor can't be set to visible via tracker */ + + if (editor.serializedObject.targetObject is ParticleSystemRenderer) + { + var renderer = (ParticleSystemRenderer)editor.serializedObject.targetObject; + var ps = renderer.GetComponent(); + componentId = CSComponentTools.GetComponentIndex(ps); + } + + break; + } + } + + if (componentId != -1 && !targetFound) + { + return false; + } + + SwitchTrackersVisibility(tracker, componentId, skipCount); + + // workaround for bug when tracker selection gets reset after scene open + // (e.g. revealing TMP component in new scene) + EditorApplication.delayCall += () => + { + EditorApplication.delayCall += () => + { + try + { + SwitchTrackersVisibility(tracker, componentId, skipCount); + } + catch (Exception) + { + // ignored + } + }; + }; + } + + return true; + } + + private static void SwitchTrackersVisibility(ActiveEditorTracker tracker, long componentId, int skipCount) + { + for (var i = 1; i < tracker.activeEditors.Length; i++) + { + if (componentId != -1) + tracker.SetVisible(i, i - skipCount != componentId ? 0 : 1); + else + tracker.SetVisible(i, tracker.activeEditors[i].target != null ? 0 : 1); + } + + var inspectorWindow2 = CSEditorTools.GetInspectorWindow(); + if (inspectorWindow2 != null) + { + inspectorWindow2.Repaint(); + } + } + + private static bool RevealAndSelectGameObjectInScene(string path, string transformPath, long objectId, long componentId) + { + Scene targetScene; + + if (!string.IsNullOrEmpty(path)) + { + var openResult = OpenSceneForReveal(path); + if (!openResult.success) + return false; + + targetScene = openResult.scene; + } + else + { + targetScene = CSSceneTools.GetUntitledScene(); + } + + if (!targetScene.IsValid()) + { + Debug.LogError(Maintainer.ErrorForSupport("Target scene is not valid or not found! Scene path: " + path + ", looked for ObjectID " + objectId + "!")); + return false; + } + + var target = CSObjectTools.FindGameObjectInScene(targetScene, objectId, transformPath); + + if (target == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Couldn't find target Game Object " + transformPath + " at " + path + " with ObjectID " + objectId + "!")); + return false; + } + + // workaround for a bug when Unity doesn't expand hierarchy in scene + EditorApplication.delayCall += () => + { + EditorGUIUtility.PingObject(target); + }; + + SelectGameObject(target, true); + + var enclosingAssetInstanceId = CSAssetTools.GetMainAssetInstanceID(path); + EditorApplication.delayCall += () => + { + EditorGUIUtility.PingObject(enclosingAssetInstanceId); + }; + + return TryFoldAllComponentsExceptId(componentId); + } + + private static bool RevealAndSelectGameObjectInPrefab(string path, string transformPath, long objectId, long componentId) + { + /*Debug.Log("LOOKING FOR objectId " + objectId); + Debug.Log("path " + path);*/ + + bool prefabStageOpened; + var prefabRoot = CSPrefabTools.OpenPrefabAndReturnRoot(path, out prefabStageOpened); + if (prefabRoot == null) + return false; + + var target = CSObjectTools.FindChildGameObjectRecursive(prefabRoot.transform, objectId, prefabRoot.transform.name, transformPath); + + EditorApplication.delayCall += () => + { + SelectGameObject(target, false); + EditorGUIUtility.PingObject(AssetDatabase.LoadMainAssetAtPath(path)); + + EditorApplication.delayCall += () => + { + TryFoldAllComponentsExceptId(componentId); + }; + }; + + return true; + } + + public static void SelectGameObject(GameObject go, bool inScene) + { + if (inScene) + { + Selection.activeTransform = go == null ? null : go.transform; + } + else + { + Selection.activeGameObject = go; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs.meta new file mode 100644 index 00000000..dcf3a7e9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ac26c6566fa46e643bcf3778d8df148d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSelectionTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs new file mode 100644 index 00000000..6ced892e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs @@ -0,0 +1,162 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.Tools +{ + using System.Text; + using Issues; + using UnityEditor; + using UnityEngine; + + public static class CSSerializedPropertyTools + { + public static bool IsPropertyHasMissingReference(SerializedProperty currentProperty) + { + if (currentProperty.propertyType != SerializedPropertyType.ObjectReference || + currentProperty.objectReferenceValue != null) + return false; + + if (currentProperty.objectReferenceInstanceIDValue != 0) + return true; + + var fileId = currentProperty.FindPropertyRelative("m_FileID"); + if (fileId != null) + { + if (fileId.intValue != 0) + return true; + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Property seems to be missing reference but m_FileID could not be found!", + IssuesFinder.ModuleName)); + } + + return false; + } + + // TODO: compare duplicate search performance at 1.2.x and 1.3.0 in Unity 2022.1 +#if UNITY_2022_1_OR_NEWER + public static uint GetPropertyHash(SerializedProperty sp) + { + return sp.contentHash; +#else + public static int GetPropertyHash(SerializedProperty sp) + { + var stringHash = new StringBuilder(); + stringHash.Append(sp.type); + + if (sp.isArray) + { + stringHash.Append(sp.arraySize); + } + else + { + switch (sp.propertyType) + { + case SerializedPropertyType.AnimationCurve: + if (sp.animationCurveValue != null) + { + stringHash.Append(sp.animationCurveValue.length); + if (sp.animationCurveValue.keys != null) + { + foreach (var key in sp.animationCurveValue.keys) + { + stringHash.Append(key.value) + .Append(key.time) + .Append(key.outTangent) + .Append(key.inTangent); + } + } + } + break; + case SerializedPropertyType.ArraySize: + stringHash.Append(sp.intValue); + break; + case SerializedPropertyType.Boolean: + stringHash.Append(sp.boolValue); + break; + case SerializedPropertyType.Bounds: + stringHash.Append(sp.boundsValue.GetHashCode()); + break; + case SerializedPropertyType.Character: + stringHash.Append(sp.intValue); + break; + case SerializedPropertyType.Generic: // looks like arrays which we already walk through + break; + case SerializedPropertyType.Gradient: // unsupported + break; + case SerializedPropertyType.ObjectReference: + if (sp.objectReferenceValue != null) + stringHash.Append(sp.objectReferenceValue.GetInstanceID()); + break; + case SerializedPropertyType.Color: + stringHash.Append(sp.colorValue.GetHashCode()); + break; + case SerializedPropertyType.Enum: + stringHash.Append(sp.enumValueIndex); + break; + case SerializedPropertyType.Float: + stringHash.Append(sp.floatValue); + break; + case SerializedPropertyType.Integer: + stringHash.Append(sp.intValue); + break; + case SerializedPropertyType.LayerMask: + stringHash.Append(sp.intValue); + break; + case SerializedPropertyType.Quaternion: + stringHash.Append(sp.quaternionValue.GetHashCode()); + break; + case SerializedPropertyType.Rect: + stringHash.Append(sp.rectValue.GetHashCode()); + break; + case SerializedPropertyType.String: + stringHash.Append(sp.stringValue); + break; + case SerializedPropertyType.Vector2: + stringHash.Append(sp.vector2Value.GetHashCode()); + break; + case SerializedPropertyType.Vector3: + stringHash.Append(sp.vector3Value.GetHashCode()); + break; + case SerializedPropertyType.Vector4: + stringHash.Append(sp.vector4Value.GetHashCode()); + break; + case SerializedPropertyType.ExposedReference: + if (sp.exposedReferenceValue != null) + stringHash.Append(sp.exposedReferenceValue.GetInstanceID()); + break; + case SerializedPropertyType.Vector2Int: + stringHash.Append(sp.vector2IntValue.GetHashCode()); + break; + case SerializedPropertyType.Vector3Int: + stringHash.Append(sp.vector3IntValue.GetHashCode()); + break; + case SerializedPropertyType.RectInt: + stringHash.Append(sp.rectIntValue.position.GetHashCode()).Append(sp.rectIntValue.size.GetHashCode()); + break; + case SerializedPropertyType.BoundsInt: + stringHash.Append(sp.boundsIntValue.GetHashCode()); + break; + case SerializedPropertyType.FixedBufferSize: + stringHash.Append(sp.fixedBufferSize); + break; +#if UNITY_2019_3_OR_NEWER + case SerializedPropertyType.ManagedReference: + stringHash.Append(sp.managedReferenceFullTypename); + break; +#endif + default: + Debug.LogWarning(Maintainer.ErrorForSupport("Unknown SerializedPropertyType: " + sp.propertyType)); + break; + } + } + + return stringHash.ToString().GetHashCode(); +#endif + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs.meta new file mode 100644 index 00000000..d827d1bc --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e3660965429b463680edc727a66f1652 +timeCreated: 1632603784 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSerializedPropertyTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs new file mode 100644 index 00000000..5e6c1036 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs @@ -0,0 +1,46 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +using UnityEditor; + +namespace CodeStage.Maintainer.Tools +{ + using UnityEngine; + + internal static class CSSettingsTools + { + public static Object GetInSceneLightmapSettings() + { + var mi = CSReflectionTools.GetGetLightmapSettingsMethodInfo(); + if (mi != null) + { + return (Object)mi.Invoke(null, null); + } + + Debug.LogError(Maintainer.ErrorForSupport("Can't retrieve LightmapSettings object via reflection!")); + return null; + } + + public static Object GetInSceneRenderSettings() + { + var mi = CSReflectionTools.GetGetRenderSettingsMethodInfo(); + if (mi != null) + { + return (Object)mi.Invoke(null, null); + } + + Debug.LogError(Maintainer.ErrorForSupport("Can't retrieve RenderSettings object via reflection!")); + return null; + } + +#if !UNITY_6000_0_OR_NEWER + public static Object GetInSceneNavigationSettings() + { + return UnityEditor.AI.NavMeshBuilder.navMeshSettingsObject; + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs.meta new file mode 100644 index 00000000..60cb3750 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8b6034c8918d4f599c6e18336db96c61 +timeCreated: 1541628913 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSSettingsTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs new file mode 100644 index 00000000..022bd9d0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs @@ -0,0 +1,352 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +using System; +using UnityEditor; +using UnityEngine; +using UnityEngine.SceneManagement; +using Object = UnityEngine.Object; + +namespace CodeStage.Maintainer.Tools +{ + internal class TraverseStats + { + public long gameObjectsTraversed; + public long componentsTraversed; + public long propertiesTraversed; + + public void Clear() + { + gameObjectsTraversed = componentsTraversed = propertiesTraversed = 0; + } + } + + internal class ObjectTraverseInfo + { + public bool ForcePrefabsAsRegularObjects { get; private set; } + public bool SkipCleanPrefabInstances { get; private set; } + public int TotalRoots { get; private set; } + + public GameObject current; + public bool inPrefabInstance; + public bool inMissingPrefabInstance; + public int[] dirtyComponents; + public int rootIndex; + + public bool skipCurrentTree; + + public ObjectTraverseInfo(bool skipCleanPrefabInstances, bool forcePrefabsAsRegularObjects, int totalRoots) + { + SkipCleanPrefabInstances = skipCleanPrefabInstances; + ForcePrefabsAsRegularObjects = forcePrefabsAsRegularObjects; + TotalRoots = totalRoots; + } + } + + internal class SerializedObjectTraverseInfo + { + public Object TraverseTarget { get; private set; } + public bool OnlyVisibleProperties { get; private set; } + + public bool skipChildren; + + public SerializedObjectTraverseInfo(Object traverseTarget, bool onlyVisibleProperties = true) + { + TraverseTarget = traverseTarget; + OnlyVisibleProperties = onlyVisibleProperties; + } + } + + internal static class CSTraverseTools + { + internal delegate bool GameObjectTraverseCallback(ObjectTraverseInfo traverseInfo); + internal delegate void SceneRootTraverseCallback(int index, int total, out bool canceled); + internal delegate void ComponentTraverseCallback(ObjectTraverseInfo traverseInfo, Component component, int orderIndex); + internal delegate void SerializableObjectTraverseCallback(SerializedObjectTraverseInfo traverseInfo, SerializedProperty currentProperty); + internal delegate void MaterialSavedPropertyTraverseCallback(SerializedObjectTraverseInfo traverseInfo, SerializedProperty property, string propertyName, SerializedProperty propertyTexture); + + private static readonly TraverseStats Stats = new TraverseStats(); + + public static void ClearStats() + { + Stats.Clear(); + } + + public static TraverseStats GetStats() + { + return Stats; + } + + public static bool TraverseSceneGameObjects(Scene scene, bool skipCleanPrefabInstances, bool forceAllPrefabsTraverse, GameObjectTraverseCallback callback, SceneRootTraverseCallback rootTraverseCallback = null) + { + var rootObjects = scene.GetRootGameObjects(); + return TraverseRootGameObjects(rootObjects, skipCleanPrefabInstances, forceAllPrefabsTraverse, callback, rootTraverseCallback); + } + + public static bool TraversePrefabGameObjects(GameObject prefabAsset, bool skipCleanPrefabInstances, bool forceAllPrefabsTraverse, GameObjectTraverseCallback callback) + { + return TraverseRootGameObjects(new [] {prefabAsset}, skipCleanPrefabInstances, forceAllPrefabsTraverse, callback); + } + + public static bool TraverseRootGameObjects(GameObject[] rootObjects, bool skipCleanPrefabInstances, bool forceAllPrefabsTraverse, GameObjectTraverseCallback callback, SceneRootTraverseCallback rootTraverseCallback = null) + { + var rootObjectsCount = rootObjects.Length; + var objectTraverseInfo = new ObjectTraverseInfo(skipCleanPrefabInstances, forceAllPrefabsTraverse, rootObjectsCount); + + for (var i = 0; i < rootObjectsCount; i++) + { + var rootObject = rootObjects[i]; + + if (rootTraverseCallback != null) + { + bool canceled; + rootTraverseCallback.Invoke(i, rootObjectsCount, out canceled); + if (canceled) + { + return false; + } + } + + objectTraverseInfo.current = rootObject; + objectTraverseInfo.rootIndex = i; + + if (!TraverseGameObjectTree(objectTraverseInfo, callback)) + { + return false; + } + } + + return true; + } + + private static bool TraverseGameObjectTree(ObjectTraverseInfo traverseInfo, GameObjectTraverseCallback callback) + { + Stats.gameObjectsTraversed++; + + var prefabInstanceRoot = false; + if (!traverseInfo.inPrefabInstance && !traverseInfo.ForcePrefabsAsRegularObjects) + { + //Debug.Log("IsPartOfPrefabInstance " + PrefabUtility.IsPartOfPrefabInstance(componentOrGameObject)); + //Debug.Log(traverseInfo.current.name); + traverseInfo.inPrefabInstance = CSPrefabTools.IsInstance(traverseInfo.current); + if (traverseInfo.inPrefabInstance) + { + if (!CSPrefabTools.IsMissingPrefabInstance(traverseInfo.current)) + { + if (traverseInfo.SkipCleanPrefabInstances) + { + if (CSPrefabTools.IsWholeInstanceHasAnyOverrides(traverseInfo.current)) + { + CSPrefabTools.GetOverridenObjectsFromWholePrefabInstance(traverseInfo.current, out traverseInfo.dirtyComponents); + } + } + } + else + { + traverseInfo.inMissingPrefabInstance = true; + } + + prefabInstanceRoot = true; + } + } + + if (!callback.Invoke(traverseInfo)) + { + return false; + } + + if (traverseInfo.skipCurrentTree) + { + if (prefabInstanceRoot) + { + traverseInfo.dirtyComponents = null; + traverseInfo.inPrefabInstance = false; + traverseInfo.inMissingPrefabInstance = false; + traverseInfo.skipCurrentTree = false; + } + + return true; + } + + var transform = traverseInfo.current.transform; + var childrenCount = transform.childCount; + + for (var i = 0; i < childrenCount; i++) + { + var child = transform.GetChild(i); + traverseInfo.current = child.gameObject; + if (!TraverseGameObjectTree(traverseInfo, callback)) + { + return false; + } + } + + if (prefabInstanceRoot) + { + traverseInfo.dirtyComponents = null; + traverseInfo.inPrefabInstance = false; + traverseInfo.inMissingPrefabInstance = false; + traverseInfo.skipCurrentTree = false; + } + + return true; + } + + public static void TraverseGameObjectComponents(ObjectTraverseInfo traverseInfo, ComponentTraverseCallback callback) + { + var components = traverseInfo.current.GetComponents(); + var checkingPrefabInstanceObject = false; + var checkingAddedToInstanceObject = false; + + if (traverseInfo.SkipCleanPrefabInstances) + { + checkingPrefabInstanceObject = traverseInfo.inPrefabInstance && !traverseInfo.inMissingPrefabInstance; + if (checkingPrefabInstanceObject) + { + checkingAddedToInstanceObject = PrefabUtility.IsAddedGameObjectOverride(traverseInfo.current); + } + } + + var hasDirtyComponents = traverseInfo.dirtyComponents != null; + + var visibleIndex = -1; + for (var i = 0; i < components.Length; i++) + { + var component = components[i]; + if (CSComponentTools.IsComponentVisibleInInspector(component)) + { + visibleIndex++; + } + + if (component == null) + { + // to register missing script + callback(traverseInfo, null, visibleIndex); + continue; + } + + // transforms are checked at the GameObject level + if (component is Transform) continue; + + if (!checkingPrefabInstanceObject) + { + Stats.componentsTraversed++; + callback(traverseInfo, component, visibleIndex); + } + else + { + var hasOverridenProperties = checkingAddedToInstanceObject; + if (!hasOverridenProperties && hasDirtyComponents) + { + if (Array.IndexOf(traverseInfo.dirtyComponents, component.GetInstanceID()) != -1) + { + hasOverridenProperties = true; + } + } + + if (hasOverridenProperties) + { + Stats.componentsTraversed++; + callback(traverseInfo, component, visibleIndex); + } + } + } + } + + public static void TraverseObjectProperties(SerializedObjectTraverseInfo traverseInfo, SerializableObjectTraverseCallback callback) + { + var so = new SerializedObject(traverseInfo.TraverseTarget); + var iterator = so.GetIterator(); + + if (traverseInfo.TraverseTarget.name.Contains("IAPSettings")) + Debug.Log("IAPSettings"); + +#if UNITY_2021_2_OR_NEWER + ManagedDuplicatesDetector managedDuplicates = null; +#endif + const int maxDepth = 1000; + while (traverseInfo.OnlyVisibleProperties ? + iterator.NextVisible(!traverseInfo.skipChildren) : + iterator.Next(!traverseInfo.skipChildren)) + { +#if UNITY_2021_2_OR_NEWER + // skipping already traversed managed reference + // avoids recursion in case of circular [SerializeReference] references + if (iterator.propertyType == SerializedPropertyType.ManagedReference) + { + if (managedDuplicates == null) + managedDuplicates = ManagedDuplicatesDetector.Spawn(traverseInfo, iterator); + else if (managedDuplicates.IsDuplicate(iterator)) + continue; + } +#endif + traverseInfo.skipChildren = false; + Stats.propertiesTraversed++; + callback(traverseInfo, iterator); + + // in case recursion wasn't managed + if (iterator.depth > maxDepth) + { + Debug.LogWarning(Maintainer.ConstructLog("Possible infinite recursion found at " + traverseInfo.TraverseTarget + " with depth over " + maxDepth + "\n" + + "Property path:\n" + iterator.propertyPath + "\n" + + "Skipping rest of the object.")); + break; + } + } +#if UNITY_2021_2_OR_NEWER + managedDuplicates?.Dispose(); +#endif + } + + public static void TraverseMaterialTexEnvs(SerializedObjectTraverseInfo traverseInfo, MaterialSavedPropertyTraverseCallback callback) + { + var so = new SerializedObject(traverseInfo.TraverseTarget); + var texEnvs = so.FindProperty("m_SavedProperties.m_TexEnvs.Array"); + if (texEnvs != null) + { + for (var k = 0; k < texEnvs.arraySize; k++) + { + var property = texEnvs.GetArrayElementAtIndex(k); + var propertyName = property.displayName; + var propertyTexture = property.FindPropertyRelative("second.m_Texture"); + if (propertyTexture == null) + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get second.m_Texture from texEnvs at " + traverseInfo.TraverseTarget.name)); + } + + callback(traverseInfo, property, propertyName, propertyTexture); + } + } + else + { + Debug.LogError(Maintainer.ErrorForSupport("Can't get m_SavedProperties.m_TexEnvs.Array from material instance at " + traverseInfo.TraverseTarget.name)); + } + } + + public static string TryGetMonoScriptDefaultPropertyName(SerializedProperty property) + { + if (!property.isArray) + return null; + + if (property.type != "string") + return null; + + if (property.propertyPath.IndexOf("m_DefaultReferences.Array.data[", StringComparison.OrdinalIgnoreCase) != + 0) + return null; + + if (property.stringValue == null) + return null; + + var result = property.stringValue; + + // skipping first pair item of the m_DefaultReferences array item + property.Next(false); + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs.meta new file mode 100644 index 00000000..ddf4ab6f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 742895ab04be43fd96419efade24ad52 +timeCreated: 1541015992 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/CSTraverseTools.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs new file mode 100644 index 00000000..a1891c04 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs @@ -0,0 +1,56 @@ +#if UNITY_2021_2_OR_NEWER + +using System.Collections.Generic; +using UnityEditor; +using UnityEngine.Pool; + +namespace CodeStage.Maintainer.Tools +{ + internal class ManagedDuplicatesDetector + { + private SerializedObjectTraverseInfo traverseInfo; + private readonly HashSet managedObjects = new(); + + public static ManagedDuplicatesDetector Spawn(SerializedObjectTraverseInfo traverseInfo, + SerializedProperty spWithManagedReference) + { + var instance = GenericPool.Get(); + instance.Init(traverseInfo, spWithManagedReference); + return instance; + } + + public bool IsDuplicate(SerializedProperty iterator) + { + if (!AddedIsDuplicate(iterator)) + return false; + + traverseInfo.skipChildren = true; + return true; + } + + public void Dispose() + { + Uninit(); + GenericPool.Release(this); + } + + private void Init(SerializedObjectTraverseInfo traverseInfo, SerializedProperty spWithManagedReference) + { + this.traverseInfo = traverseInfo; + AddedIsDuplicate(spWithManagedReference); + } + + private void Uninit() + { + managedObjects.Clear(); + traverseInfo = null; + } + + private bool AddedIsDuplicate(SerializedProperty iterator) + { + if (iterator.managedReferenceValue == null) return false; + return !managedObjects.Add(iterator.managedReferenceValue); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs.meta new file mode 100644 index 00000000..e21fac32 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f675f2edd2eb4a32b00da6b8b48c07ab +timeCreated: 1681414178 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/Tools/ManagedDuplicatesDetector.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI.meta new file mode 100644 index 00000000..596e16db --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 1b66430519e35794284f9c2788af5326 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters.meta new file mode 100644 index 00000000..e16cde89 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 7429acd771c0cbc498a244e0c979d9ba +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs new file mode 100644 index 00000000..c0712f84 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs @@ -0,0 +1,99 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using Cleaner; + using Core; + using Settings; + + internal class CleanerFiltersWindow : FiltersWindow + { + private static CleanerFiltersWindow instance; + + internal static CleanerFiltersWindow Create() + { + var window = GetWindow(true); + window.Focus(); + + return window; + } + + internal static void Refresh() + { + if (instance == null) return; + + instance.InitOnEnable(); + instance.Focus(); + } + + protected override void InitOnEnable() + { + TabBase[] tabs = + { + new SceneFiltersTab(FilterType.Ignores, "Used Scenes", + "These scenes will be considered as needed and both scenes and everything referenced in them will be excluded from the garbage search.", + ProjectSettings.Cleaner.sceneIgnoresFilters, + ProjectSettings.Cleaner.ignoreScenesInBuild, + ProjectSettings.Cleaner.ignoreOnlyEnabledScenesInBuild, + OnSceneIgnoresSettingsChange, OnSceneIgnoresChange), + + new PathFiltersTab( + FilterType.Includes, + "Included items will filter results to have only items added to the includes.", + ProjectSettings.Cleaner.pathIncludesFilters, + true, OnPathIncludesChange), + + new PathFiltersTab( + FilterType.Ignores, + "Ignored items will be considered as needed and both items and everything referenced in them will be excluded from the garbage search.", + ProjectSettings.Cleaner.pathIgnoresFilters, + false, + OnPathIgnoresChange, OnGetDefaults), + }; + + Init(ProjectCleaner.ModuleName, tabs, UserSettings.Cleaner.filtersTabIndex, OnTabChange); + + instance = this; + } + + protected override void UnInitOnDisable() + { + instance = null; + } + + private static void OnPathIncludesChange(FilterItem[] collection) + { + ProjectSettings.Cleaner.pathIncludesFilters = collection; + } + + private static void OnPathIgnoresChange(FilterItem[] collection) + { + ProjectSettings.Cleaner.pathIgnoresFilters = collection; + } + + private static void OnSceneIgnoresChange(FilterItem[] collection) + { + ProjectSettings.Cleaner.sceneIgnoresFilters = collection; + } + + private void OnSceneIgnoresSettingsChange(bool ignoreScenesInBuild, bool ignoreOnlyEnabledScenesInBuild) + { + ProjectSettings.Cleaner.ignoreScenesInBuild = ignoreScenesInBuild; + ProjectSettings.Cleaner.ignoreOnlyEnabledScenesInBuild = ignoreOnlyEnabledScenesInBuild; + } + + private void OnTabChange(int newTab) + { + UserSettings.Cleaner.filtersTabIndex = newTab; + } + + private FilterItem[] OnGetDefaults() + { + return ProjectCleanerSettings.GetDefaultFilters(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs.meta new file mode 100644 index 00000000..4db3c935 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 31577da96e02f1f428acd82acd19804a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/CleanerFiltersWindow.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs new file mode 100644 index 00000000..541d829b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs @@ -0,0 +1,14 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + internal enum FilterType + { + Ignores, + Includes + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs.meta new file mode 100644 index 00000000..fd1df59d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 661f89c6e44005f4ebbf5440a967018c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FilterType.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs new file mode 100644 index 00000000..ce449667 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs @@ -0,0 +1,128 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using UnityEditor; + using UnityEditor.Callbacks; + using UnityEngine; + using Settings; + + internal abstract class FiltersWindow : EditorWindow + { + internal delegate void TabChangeCallback(int newTab); + + private static bool needToRepaint; + + private event TabChangeCallback TabChangedCallback; + + private TabBase[] tabs; + private GUIContent[] tabsCaptions; + private TabBase currentTab; + private int currentTabIndex; + + private Event currentEvent; + private EventType currentEventType; + + protected void Init(string caption, TabBase[] windowTabs, int initialTab, TabChangeCallback tabChangeCallback) + { + titleContent = new GUIContent(caption + " Filters"); + + minSize = new Vector2(650f, 300f); + + TabChangedCallback = tabChangeCallback; + + if (windowTabs != null && windowTabs.Length > 0) + { + tabs = windowTabs; + + currentTabIndex = tabs.Length > initialTab ? initialTab : 0; + + currentTab = tabs[currentTabIndex]; + currentTab.Show(this); + + tabsCaptions = new GUIContent[tabs.Length]; + UpdateTabCaptions(); + } + else + { + Debug.LogError(Maintainer.ConstructLog("No tabs were passed to the Filters Window!")); + } + } + + internal void UpdateTabCaptions() + { + for (var i = 0; i < tabs.Length; i++) + { + tabs[i].UpdateCaption(); + tabsCaptions[i] = tabs[i].caption; + } + } + + protected abstract void InitOnEnable(); + protected abstract void UnInitOnDisable(); + + protected virtual void OnGUI() + { + UIHelpers.SetupStyles(); + + currentEvent = Event.current; + currentEventType = currentEvent.type; + + EditorGUI.BeginChangeCheck(); + { + EditorGUI.BeginChangeCheck(); + currentTabIndex = GUILayout.Toolbar(currentTabIndex, tabsCaptions, UIHelpers.richButton, GUILayout.Height(21)); + if (EditorGUI.EndChangeCheck()) + { + RemoveNotification(); + } + currentTab = tabs[currentTabIndex]; + } + if (EditorGUI.EndChangeCheck()) + { + currentTab.Show(this); + if (TabChangedCallback != null) + { + TabChangedCallback.Invoke(currentTabIndex); + } + } + + currentTab.currentEvent = currentEvent; + currentTab.currentEventType = currentEventType; + + currentTab.ProcessDrags(); + currentTab.Draw(); + } + + [DidReloadScripts] + private static void OnScriptsRecompiled() + { + needToRepaint = true; + } + + private void OnEnable() + { + hideFlags = HideFlags.HideAndDontSave; + InitOnEnable(); + } + + private void OnDisable() + { + ProjectSettings.Save(); + UnInitOnDisable(); + } + + private void OnInspectorUpdate() + { + if (needToRepaint) + { + needToRepaint = false; + Repaint(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs.meta new file mode 100644 index 00000000..1e4545f7 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 393c4ee33115f72489b9153f1b145369 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/FiltersWindow.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs new file mode 100644 index 00000000..c33ce621 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs @@ -0,0 +1,90 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using Core; + using Issues; + using Settings; + + internal class IssuesFiltersWindow : FiltersWindow + { + private static IssuesFiltersWindow instance; + + internal static IssuesFiltersWindow Create() + { + var window = GetWindow(true); + window.Focus(); + + return window; + } + + internal static void Refresh() + { + if (instance == null) return; + + instance.InitOnEnable(); + instance.Focus(); + } + + protected override void InitOnEnable() + { + TabBase[] tabs = + { + new SceneFiltersTab(FilterType.Includes, null, + "Only these included scenes will be checked for issues of you'll choose 'Included Scenes' dropdown option at the Scene filtering options.", + ProjectSettings.Issues.sceneIncludesFilters, + ProjectSettings.Issues.includeScenesInBuild, + ProjectSettings.Issues.includeOnlyEnabledScenesInBuild, + OnSceneIgnoresSettingsChange, OnSceneIncludesChange), + + new PathFiltersTab(FilterType.Includes, null, ProjectSettings.Issues.pathIncludesFilters, true, OnPathIncludesChange), + new PathFiltersTab(FilterType.Ignores, null, ProjectSettings.Issues.pathIgnoresFilters, true, OnPathIgnoresChange), + new ComponentFiltersTab(FilterType.Ignores, ProjectSettings.Issues.componentIgnoresFilters, OnComponentIgnoresChange) + }; + + Init(IssuesFinder.ModuleName, tabs, UserSettings.Issues.filtersTabIndex, OnTabChange); + + instance = this; + } + + protected override void UnInitOnDisable() + { + instance = null; + } + + private static void OnSceneIncludesChange(FilterItem[] collection) + { + ProjectSettings.Issues.sceneIncludesFilters = collection; + } + + private void OnSceneIgnoresSettingsChange(bool ignoreScenesInBuild, bool ignoreOnlyEnabledScenesInBuild) + { + ProjectSettings.Issues.includeScenesInBuild = ignoreScenesInBuild; + ProjectSettings.Issues.includeOnlyEnabledScenesInBuild = ignoreOnlyEnabledScenesInBuild; + } + + private void OnPathIgnoresChange(FilterItem[] collection) + { + ProjectSettings.Issues.pathIgnoresFilters = collection; + } + + private void OnPathIncludesChange(FilterItem[] collection) + { + ProjectSettings.Issues.pathIncludesFilters = collection; + } + + private void OnComponentIgnoresChange(FilterItem[] collection) + { + ProjectSettings.Issues.componentIgnoresFilters = collection; + } + + private void OnTabChange(int newTab) + { + UserSettings.Issues.filtersTabIndex = newTab; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs.meta new file mode 100644 index 00000000..1eaf1a8c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c9b14881ed3d8c14a8249c6af4e63d24 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/IssuesFiltersWindow.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs new file mode 100644 index 00000000..a64e8e54 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs @@ -0,0 +1,70 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using Core; + using References; + using Settings; + + internal class ReferencesFiltersWindow : FiltersWindow + { + private static ReferencesFiltersWindow instance; + + internal static ReferencesFiltersWindow Create() + { + var window = GetWindow(true); + window.Focus(); + + return window; + } + + internal static void Refresh() + { + if (instance == null) return; + + instance.InitOnEnable(); + instance.Focus(); + } + + protected override void InitOnEnable() + { + TabBase[] tabs = + { + new PathFiltersTab( + FilterType.Includes, + "Included items will filter root level to have only items added to the includes.", + ProjectSettings.References.pathIncludesFilters, + true, OnPathIncludesChange), + + new PathFiltersTab( + FilterType.Ignores, + "Ignored items will not be searched for references both as source and a target of the reference.", + ProjectSettings.References.pathIgnoresFilters, + false, OnPathIgnoresChange), + }; + + Init(ReferencesFinder.ModuleName, tabs, 0, null); + + instance = this; + } + + protected override void UnInitOnDisable() + { + instance = null; + } + + private static void OnPathIgnoresChange(FilterItem[] collection) + { + ProjectSettings.References.pathIgnoresFilters = collection; + } + + private void OnPathIncludesChange(FilterItem[] collection) + { + ProjectSettings.References.pathIncludesFilters = collection; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs.meta new file mode 100644 index 00000000..afc41812 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e4eb8abbabd6b2a4fbbad827c0abb2f4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/ReferencesFiltersWindow.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs.meta new file mode 100644 index 00000000..4c8bfb86 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: e0fdeb1c8f01c094497de8adcf9cdd34 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract.meta new file mode 100644 index 00000000..92bc774e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7761685fee1c4a8ebe4678460cdc5fce +timeCreated: 1631647015 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs new file mode 100644 index 00000000..605dfeb6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs @@ -0,0 +1,299 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using System; + using System.Text.RegularExpressions; + using UnityEditor; + using UnityEngine; + using Core; + using EditorCommon.Tools; + using Tools; + + internal abstract class StringFiltersTab : TabBase + { + private const string AddFilterTextControl = "AddFilterText"; + + internal delegate void SaveFiltersCallback(FilterItem[] filters); + internal delegate FilterItem[] GetDefaultsCallback(); + + protected FilterItem[] filters; + protected SaveFiltersCallback saveFiltersCallback; + + protected bool focusAddFilterValueText; + protected int focusEditFilterValueTextIndex = -1; + + protected string customCaption; + + private readonly GetDefaultsCallback defaultsCallback; + + private string newItemText = ""; + private bool newItemEnabled = true; + private FilterKind newItemKind = FilterKind.Path; + private bool newItemIgnoreCase; + private string tabName; + + protected StringFiltersTab(FilterType filterType, FilterItem[] filters, SaveFiltersCallback saveFiltersCallback, GetDefaultsCallback defaultsCallback = null) :base(filterType) + { + this.filters = filters; + this.saveFiltersCallback = saveFiltersCallback; + this.defaultsCallback = defaultsCallback; + } + + internal override void Show(FiltersWindow hostingWindow) + { + base.Show(hostingWindow); + + newItemText = ""; + focusAddFilterValueText = true; + } + + internal override void UpdateCaption() + { + if (string.IsNullOrEmpty(tabName)) + tabName = string.IsNullOrEmpty(customCaption) ? caption.text : customCaption; + + var label = tabName + CSColorTools.WrapString(" " + filterType, filterType == FilterType.Includes); + + if (filters.Length > 0) + { + label += " (" + filters.Length + ")"; + } + + caption.text = label; + } + + protected override void DrawTabContents() + { + DrawTabHeader(); + + GUILayout.Space(5); + UIHelpers.Separator(); + GUILayout.Space(5); + + DrawAddItemSection(); + + GUILayout.Space(5); + UIHelpers.Separator(); + GUILayout.Space(5); + + DrawFiltersList(); + } + + protected virtual void DrawAddItemSection() + { + EditorGUILayout.LabelField(GetAddNewLabel()); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(6); + GUI.SetNextControlName("AddButton"); + + var enterPressedWhileEditingNewFilterValue = currentEvent.isKey && + Event.current.type == EventType.KeyDown && + GUI.GetNameOfFocusedControl() == AddFilterTextControl && + (currentEvent.keyCode == KeyCode.Return || currentEvent.keyCode == KeyCode.KeypadEnter); + + if (UIHelpers.IconButton(CSIcons.Plus, "Adds custom filter to the list.") || enterPressedWhileEditingNewFilterValue) + { + if (string.IsNullOrEmpty(newItemText)) + { + window.ShowNotification(new GUIContent("You can't add an empty filter!")); + } + else if (newItemText.IndexOf('*') != -1) + { + window.ShowNotification(new GUIContent("Masks are not supported!")); + } + else + { + if (newItemKind == FilterKind.Extension && !newItemText.StartsWith(".")) + { + newItemText = "." + newItemText; + } + + if (CheckNewItem(ref newItemText)) + { + if (CSFilterTools.TryAddNewItemToFilters(ref filters, FilterItem.Create(newItemEnabled, newItemText, newItemKind, newItemIgnoreCase))) + { + SaveChanges(); + newItemText = ""; + GUI.FocusControl("AddButton"); + focusAddFilterValueText = true; + } + else + { + window.ShowNotification(new GUIContent("This filter already exists in the list!")); + } + } + } + } + + if (enterPressedWhileEditingNewFilterValue) + { + currentEvent.Use(); + currentEvent.Use(); + } + + newItemEnabled = EditorGUILayout.Toggle(GUIContent.none, newItemEnabled, GUILayout.Width(14)); + newItemKind = DrawFilterKindDropdown(newItemKind); + newItemIgnoreCase = DrawFilterIgnoreCaseToggle(newItemIgnoreCase); + GUILayout.Space(5); + + GUI.SetNextControlName(AddFilterTextControl); + newItemText = EditorGUILayout.TextField(newItemText); + if (focusAddFilterValueText) + { + EditorGUI.FocusTextInControl(AddFilterTextControl); + focusAddFilterValueText = false; + } + } + } + + protected virtual void DrawFiltersList() + { + if (filters == null) return; + + scrollPosition = GUILayout.BeginScrollView(scrollPosition); + + for (var i = 0; i < filters.Length; i++) + { + var filter = filters[i]; + using (new GUILayout.HorizontalScope(UIHelpers.panelWithBackground)) + { + if (UIHelpers.IconButton(CSIcons.Minus, "Removes filter from the list.")) + { + ArrayUtility.Remove(ref filters, filter); + SaveChanges(); + } + + using (var scope = new EditorGUI.ChangeCheckScope()) + { + filter.enabled = EditorGUILayout.Toggle(GUIContent.none, filter.enabled, GUILayout.Width(14)); + + if (!filter.enabled) + { + GUI.enabled = false; + } + + filter.kind = DrawFilterKindDropdown(filter.kind); + filter.ignoreCase = DrawFilterIgnoreCaseToggle(filter.ignoreCase); + + if (scope.changed) + { + SaveChanges(); + } + } + + if (filter.isEditingValue) + { + var enterPressedWhileEditingFilterValue = IsKeyPressedWhileInControl(KeyCode.Return, "FilterEdit" + i); + var escPressedWhileEditingFilterValue = IsKeyPressedWhileInControl(KeyCode.Escape, "FilterEdit" + i); + + if (escPressedWhileEditingFilterValue) + { + focusAddFilterValueText = true; + filter.isEditingValue = false; + } + + if (UIHelpers.IconButton(CSIcons.Check, "Apply new value") || enterPressedWhileEditingFilterValue) + { + focusAddFilterValueText = true; + filter.isEditingValue = false; + SaveChanges(); + } + + if (enterPressedWhileEditingFilterValue) + { + currentEvent.Use(); + currentEvent.Use(); + } + + GUI.SetNextControlName("FilterEdit" + i); + filter.value = EditorGUILayout.TextField(filter.value); + + if (focusEditFilterValueTextIndex > -1) + { + EditorGUI.FocusTextInControl("FilterEdit" + focusEditFilterValueTextIndex); + focusEditFilterValueTextIndex = -1; + } + } + else + { + if (UIHelpers.IconButton(CSIcons.Edit, "Edit filter value") || + GUILayout.Button(filter.value, UIHelpers.richLabel)) + { + focusEditFilterValueTextIndex = i; + filter.isEditingValue = true; + } + } + + GUI.enabled = true; + } + } + + GUILayout.EndScrollView(); + + if (filters.Length > 0) + { + if (UIHelpers.ImageButton("Clear All " + caption.text, "Removes all added filters from the list.", CSIcons.Clear)) + { + var cleanCaption = Regex.Replace(caption.text, @"<[^>]*>", string.Empty); + if (EditorUtility.DisplayDialog("Clearing the " + cleanCaption + " list", + "Are you sure you wish to clear all the filters in the " + cleanCaption + " list?", + "Yes", "No")) + { + Array.Resize(ref filters, 0); + SaveChanges(); + } + } + } + + if (defaultsCallback != null) + { + if (UIHelpers.ImageButton("Reset to Defaults", CSIcons.Restore)) + { + filters = defaultsCallback(); + SaveChanges(); + } + } + } + + protected void SaveChanges() + { + if (saveFiltersCallback != null) + { + saveFiltersCallback(filters); + } + + window.UpdateTabCaptions(); + } + + protected virtual string GetAddNewLabel() + { + return "Add new filter to the list:"; + } + + protected virtual FilterKind DrawFilterKindDropdown(FilterKind kind) + { + return kind; + } + + protected virtual bool DrawFilterIgnoreCaseToggle(bool ignore) + { + return ignore; + } + + protected abstract void DrawTabHeader(); + + protected abstract bool CheckNewItem(ref string newItem); + + private bool IsKeyPressedWhileInControl(KeyCode keyCode, string controlId) + { + return currentEvent.isKey && Event.current.type == EventType.KeyDown && + GUI.GetNameOfFocusedControl() == controlId && currentEvent.keyCode == keyCode; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs.meta new file mode 100644 index 00000000..70c93dde --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7f9e5ad58344e6046b1107b3a943e79f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/StringFiltersTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs new file mode 100644 index 00000000..d356f0a6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs @@ -0,0 +1,50 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using UnityEngine; + + internal abstract class TabBase + { + internal GUIContent caption = new GUIContent("Untitled tab"); + + internal Event currentEvent; + internal EventType currentEventType; + + protected readonly FilterType filterType; + + protected FiltersWindow window; + + protected Vector2 scrollPosition; + + protected TabBase(FilterType filterType) + { + this.filterType = filterType; + } + + internal virtual void Show(FiltersWindow hostingWindow) + { + window = hostingWindow; + scrollPosition = Vector2.zero; + } + + internal void Draw() + { + using (new GUILayout.VerticalScope(UIHelpers.panelWithBackground, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true))) + { + GUILayout.Space(5); + DrawTabContents(); + } + } + + internal abstract void ProcessDrags(); + + internal abstract void UpdateCaption(); + + protected abstract void DrawTabContents(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs.meta new file mode 100644 index 00000000..55b3ad31 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 21c6c5fe1750cc14aac95555703197c1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/Abstract/TabBase.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs new file mode 100644 index 00000000..137692d6 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs @@ -0,0 +1,182 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using System; + using UnityEditor; + using UnityEngine; + using Core; + using EditorCommon.Tools; + using Tools; + + internal class ComponentFiltersTab : StringFiltersTab + { + internal ComponentFiltersTab(FilterType filterType, FilterItem[] filtersList, SaveFiltersCallback saveCallback) : base(filterType, filtersList, saveCallback) + { + caption = new GUIContent("Component", CSEditorIcons.Script); + } + + protected override void DrawTabHeader() + { + EditorGUILayout.LabelField("Here you may specify names of Components you'd like to " + + CSColorTools.WrapString("include", "ignore", filterType == FilterType.Includes) + + " during the Issues Search.\n"+ + "You may drag & drop components to this window from the Inspector.", UIHelpers.richWordWrapLabel); + EditorGUILayout.LabelField("Examples:\n" + + "MeshFilter\n" + + "DOTweenAnimation", + EditorStyles.wordWrappedMiniLabel); + } + + protected override bool CheckNewItem(ref string newItem) + { + var found = false; + + foreach (var a in AppDomain.CurrentDomain.GetAssemblies()) + { + foreach (var t in a.GetTypes()) + { + if (t.Name == newItem) + { + found = true; + break; + } + } + + if (found) break; + } + + if (!found) + { + EditorUtility.DisplayDialog("Can't find specified Component", "Specified component " + newItem + " wasn't found in usual places. Make sure you've entered valid name.", "Cool, thanks!"); + } + + return found; + } + + internal override void ProcessDrags() + { + if (currentEventType != EventType.DragUpdated && currentEventType != EventType.DragPerform) return; + + var objects = DragAndDrop.objectReferences; + + if (objects != null && objects.Length > 0) + { + var canDrop = false; + + for (var i = 0; i < objects.Length; i++) + { + if (objects[i] is Component) + { + canDrop = true; + break; + } + + var monoScript = objects[i] as MonoScript; + if (monoScript != null) + { + var type = monoScript.GetClass(); + if (type.IsSubclassOf(CSReflectionTools.componentType)) + { + canDrop = true; + break; + } + } + } + + if (canDrop) + { + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + + if (currentEventType == EventType.DragPerform) + { + var needToSave = false; + var needToShowWarning = false; + var noComponent = false; + var invalidComponent = false; + + for (var i = 0; i < objects.Length; i++) + { + var component = objects[i] as Component; + var monoScript = objects[i] as MonoScript; + string componentName = null; + + if (component != null) + { + componentName = component.GetType().Name; + } + else if (monoScript != null) + { + var type = monoScript.GetClass(); + if (type.IsSubclassOf(CSReflectionTools.componentType)) + { + componentName = type.Name; + } + else + { + noComponent = true; + } + } + else + { + noComponent = true; + } + + if (noComponent) continue; + + if (!string.IsNullOrEmpty(componentName) && componentName != "Object" && componentName != "Component" && componentName != "Behaviour") + { + var added = CSFilterTools.TryAddNewItemToFilters(ref filters, FilterItem.Create(componentName, FilterKind.Type)); + needToSave |= added; + needToShowWarning |= !added; + } + else + { + invalidComponent = true; + } + } + + if (needToSave) + { + SaveChanges(); + } + + var warningText = ""; + + if (needToShowWarning) + { + warningText = "One or more of the dragged items already present in the list!"; + } + + if (noComponent) + { + if (!string.IsNullOrEmpty(warningText)) + { + warningText += "\n"; + } + warningText += "One or more of the dragged items are not the Components!"; + } + + if (invalidComponent) + { + if (!string.IsNullOrEmpty(warningText)) + { + warningText += "\n"; + } + warningText += "Can't detect valid name for one or more of the dragged items!"; + } + + if (!string.IsNullOrEmpty(warningText)) window.ShowNotification(new GUIContent(warningText)); + + DragAndDrop.AcceptDrag(); + } + } + } + Event.current.Use(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs.meta new file mode 100644 index 00000000..5a5ebd54 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b81530d918fce7240b11a98db01b9f59 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/ComponentFiltersTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs new file mode 100644 index 00000000..4602e57b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs @@ -0,0 +1,111 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using UnityEditor; + using UnityEngine; + using Core; + using EditorCommon.Tools; + using Tools; + + internal class PathFiltersTab : StringFiltersTab + { + private readonly bool showNotice; + private readonly string headerExtra; + + internal PathFiltersTab(FilterType filterType, string headerExtra, FilterItem[] filtersList, bool showNotice, SaveFiltersCallback saveCallback, GetDefaultsCallback defaultsCallback = null) : base(filterType, filtersList, saveCallback, defaultsCallback) + { + this.headerExtra = headerExtra; + this.showNotice = showNotice; + + caption = new GUIContent("Path", CSEditorIcons.Folder); + } + + internal override void ProcessDrags() + { + if (currentEventType != EventType.DragUpdated && currentEventType != EventType.DragPerform) return; + + var paths = DragAndDrop.paths; + + if (paths != null && paths.Length > 0) + { + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + + if (currentEventType == EventType.DragPerform) + { + var needToSave = false; + var needToShowWarning = false; + + foreach (var path in paths) + { + var added = CSFilterTools.TryAddNewItemToFilters(ref filters, FilterItem.Create(path, FilterKind.Path)); + needToSave |= added; + needToShowWarning |= !added; + } + + if (needToSave) + { + SaveChanges(); + } + + if (needToShowWarning) + { + window.ShowNotification(new GUIContent("One or more of the dragged items already present in the list!")); + } + + DragAndDrop.AcceptDrag(); + } + } + Event.current.Use(); + } + + protected override void DrawTabHeader() + { + EditorGUILayout.LabelField("Here you may specify full or partial paths to " + CSColorTools.WrapString("include", "ignore", filterType == FilterType.Includes) + ".\n" + + "You may drag & drop files and folders to this window directly from the Project Browser.", + UIHelpers.richWordWrapLabel); + + EditorGUILayout.LabelField("Only Extension filter type matches whole word. Extension filter value should start with dot (.dll).", UIHelpers.richWordWrapLabel); + + if (!string.IsNullOrEmpty(headerExtra)) + { + EditorGUILayout.LabelField(headerExtra, EditorStyles.wordWrappedLabel); + } + + if (showNotice) + { + EditorGUILayout.Space(); + var oldRich = EditorStyles.helpBox.richText; + var oldSize = EditorStyles.helpBox.fontSize; + + EditorStyles.helpBox.richText = true; + EditorStyles.helpBox.fontSize = 12; + EditorGUILayout.HelpBox("Note: If you have both Includes and Ignores added, first Includes are applied, then Ignores are applied to the included paths.", MessageType.Info, true); + + EditorStyles.helpBox.richText = oldRich; + EditorStyles.helpBox.fontSize = oldSize; + } + } + + protected override bool CheckNewItem(ref string newItem) + { + newItem = CSPathTools.EnforceSlashes(newItem); + return true; + } + + protected override FilterKind DrawFilterKindDropdown(FilterKind kind) + { + var enumNames = new [] { FilterKind.Path.ToString(), FilterKind.Directory.ToString(), FilterKind.FileName.ToString(), FilterKind.Extension.ToString() }; + return (FilterKind) EditorGUILayout.Popup((int) kind, enumNames, GUILayout.Width(80)); + } + + protected override bool DrawFilterIgnoreCaseToggle(bool ignore) + { + return GUILayout.Toggle(ignore, "Ignore Case", GUILayout.Width(90)); + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs.meta new file mode 100644 index 00000000..ede3b1c0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: aac08f96291871c4c8b01d96a477197f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/PathFiltersTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs new file mode 100644 index 00000000..ad0334fd --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs @@ -0,0 +1,151 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI.Filters +{ + using System.IO; + using UnityEditor; + using UnityEngine; + using Core; + using EditorCommon.Tools; + using Tools; + + internal class SceneFiltersTab : StringFiltersTab + { + public delegate void SaveSceneIgnoresCallback(bool ignoreScenesInBuild, bool ignoreOnlyEnabledScenesInBuild); + + private readonly string headerExtra; + private bool ignoreScenesInBuild; + private bool ignoreOnlyEnabledScenesInBuild; + private readonly SaveSceneIgnoresCallback saveSceneIgnoresCallback; + + public SceneFiltersTab(FilterType filterType, string customCaption, string headerExtra, FilterItem[] filtersList, bool ignoreScenesInBuild, bool ignoreOnlyEnabledScenesInBuild, SaveSceneIgnoresCallback saveSceneIgnoresCallback, SaveFiltersCallback saveFiltersCallback) : base(filterType, filtersList, saveFiltersCallback) + { + caption = string.IsNullOrEmpty(customCaption) ? + new GUIContent("Scene", CSEditorIcons.Scene) : + new GUIContent(customCaption, CSEditorIcons.Scene); + + this.customCaption = customCaption; + this.headerExtra = headerExtra; + this.ignoreScenesInBuild = ignoreScenesInBuild; + this.ignoreOnlyEnabledScenesInBuild = ignoreOnlyEnabledScenesInBuild; + this.saveSceneIgnoresCallback = saveSceneIgnoresCallback; + } + + internal override void ProcessDrags() + { + if (currentEventType != EventType.DragUpdated && currentEventType != EventType.DragPerform) return; + + var paths = DragAndDrop.paths; + + if (paths != null && paths.Length > 0) + { + var canDrop = false; + + for (var i = 0; i < paths.Length; i++) + { + paths[i] = CSPathTools.EnforceSlashes(paths[i]); + if (LooksLikeSceneFile(paths[i])) + { + canDrop = true; + break; + } + } + + if (canDrop) + { + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + + if (currentEventType == EventType.DragPerform) + { + var needToSave = false; + var needToShowWarning = false; + + foreach (var path in paths) + { + if (LooksLikeSceneFile(path)) + { + var added = CSFilterTools.TryAddNewItemToFilters(ref filters, FilterItem.Create(path, FilterKind.Path)); + needToSave |= added; + needToShowWarning |= !added; + } + } + + if (needToSave) + { + SaveChanges(); + } + + if (needToShowWarning) + { + window.ShowNotification(new GUIContent("One or more of the dragged items already present in the list!")); + } + + DragAndDrop.AcceptDrag(); + } + } + } + Event.current.Use(); + } + + protected override void DrawTabHeader() + { + EditorGUILayout.LabelField("Drag & drop .scene assets from the Project Browser or enter path manually.", + UIHelpers.richWordWrapLabel); + + if (!string.IsNullOrEmpty(headerExtra)) + { + EditorGUILayout.LabelField(headerExtra, UIHelpers.richWordWrapLabel); + } + + GUILayout.Space(5); + EditorGUI.BeginChangeCheck(); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + ignoreScenesInBuild = EditorGUILayout.ToggleLeft(new GUIContent("Scenes in build", "Take into account scenes added to the 'Scenes In Build' list at the Build Settings."), ignoreScenesInBuild,GUILayout.Width(110)); + GUI.enabled = ignoreScenesInBuild; + ignoreOnlyEnabledScenesInBuild = EditorGUILayout.ToggleLeft(new GUIContent("Only enabled", "Take into account only enabled 'Scenes In Build'."), ignoreOnlyEnabledScenesInBuild, GUILayout.Width(110)); + + if (GUILayout.Button(new GUIContent("Manage build scenes...", "Opens standard Build Settings window."))) + { + CSMenuTools.ShowEditorBuildSettings(); + } + + GUI.enabled = true; + GUILayout.Space(5); + } + + if (EditorGUI.EndChangeCheck()) + { + saveSceneIgnoresCallback(ignoreScenesInBuild, ignoreOnlyEnabledScenesInBuild); + } + GUILayout.Space(5); + } + + protected override bool CheckNewItem(ref string newItem) + { + newItem = CSPathTools.EnforceSlashes(newItem); + if (LooksLikeSceneFile(newItem)) + { + return true; + } + + EditorUtility.DisplayDialog("Can't find specified scene", "Scene " + newItem + " wasn't found in project. Make sure you've entered relative path starting from Assets/.", "Cool, thanks!"); + return false; + } + + protected override string GetAddNewLabel() + { + return "Relative path (starting from Assets/):"; + } + + private bool LooksLikeSceneFile(string path) + { + return File.Exists(path) && Path.GetExtension(path) == ".unity"; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs.meta new file mode 100644 index 00000000..3c13b43f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a53b3e3896e9f904182294e8f0f894d6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Filters/Tabs/SceneFiltersTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs new file mode 100644 index 00000000..e9923a94 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs @@ -0,0 +1,164 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System.IO; + using Cleaner; + using Issues; + using Tools; + using References; + using UnityEditor; + using UnityEngine; + + internal static class MaintainerMenu + { + private const string MenuSection = "⚙ Maintainer"; + + private const string HierarchyMenu = "GameObject/"; + private const string ContextMenu = "CONTEXT/"; + private const string CodeStage = "Code Stage/"; + private const string SearchMaintainer = "🔍 Maintainer"; + + private const string ReferencesFinderMenuName = "🔍 Find References in Project"; + private const string ContextComponentMenu = ContextMenu + "Component/"; + private const string ScriptReferencesContextMenuName = SearchMaintainer + ": Script File References"; + private const string ComponentContextSceneReferencesMenuName = SearchMaintainer + ": References In Scene"; + private const string HierarchyContextSceneReferencesMenuName = SearchMaintainer + "/Selected Object References In Scene"; + private const string HierarchyContextOpenedScenesIssuesMenuName = SearchMaintainer + "/Find Issues In Opened Scenes"; + private const string HierarchyContextSceneReferencesWithComponentsMenuName = SearchMaintainer + "/Selected Object && Components References In Scene"; + private const string ScriptReferencesContextMenu = ContextComponentMenu + ScriptReferencesContextMenuName; + private const string SceneReferencesContextMenu = ContextComponentMenu + ComponentContextSceneReferencesMenuName; + private const string SceneReferencesHierarchyMenu = HierarchyMenu + HierarchyContextSceneReferencesMenuName; + private const string SceneReferencesWithComponentsHierarchyMenu = HierarchyMenu + HierarchyContextSceneReferencesWithComponentsMenuName; + private const string OpenedScenesIssuesMenu = HierarchyMenu + HierarchyContextOpenedScenesIssuesMenuName; + private const string ProjectBrowserContextStart = "Assets/"; + private const string ProjectBrowserContextReferencesFinderName = MenuSection + "/" + ReferencesFinderMenuName; + private const string ProjectBrowserContextReferencesFinderNoHotKey = ProjectBrowserContextStart + ProjectBrowserContextReferencesFinderName; + private const string ProjectBrowserContextReferencesFinder = ProjectBrowserContextReferencesFinderNoHotKey + " %#&s"; + private const string MainMenu = "Tools/" + CodeStage + MenuSection + "/"; + + private static float lastMenuCallTimestamp; + + [MenuItem(MainMenu + "Show %#&`", false, 900)] + private static void ShowWindow() + { + MaintainerWindow.Create(); + } + + [MenuItem(MainMenu + "About", false, 901)] + private static void ShowAbout() + { + MaintainerWindow.ShowAbout(); + } + + [MenuItem(MainMenu + "Find Issues %#&f", false, 1000)] + private static void FindAllIssues() + { + IssuesFinder.StartSearch(true); + } + + [MenuItem(MainMenu + "Find Issues In Opened Scenes", false, 1002)] + private static void FindAllIssuesInCurrentScenes() + { + IssuesFinder.StartSearchInOpenedScenes(true); + } + + [MenuItem(MainMenu + "Find Garbage %#&g", false, 1015)] + private static void FindAllGarbage() + { + ProjectCleaner.StartSearch(true); + } + + [MenuItem(MainMenu + "Find All Assets References %#&r", false, 1020)] + private static void FindAllReferences() + { + ReferencesFinder.FindAllAssetsReferences(); + } + + [MenuItem(ProjectBrowserContextReferencesFinder, true, 39)] + public static bool ValidateFindReferences() + { + return ProjectScopeReferencesFinder.GetSelectedAssets().Length > 0; + } + + [MenuItem(ProjectBrowserContextReferencesFinder, false, 39)] + public static void FindReferences() + { + ReferencesFinder.FindSelectedAssetsReferences(); + } + + [MenuItem(ScriptReferencesContextMenu, true, 144445)] + public static bool ValidateFindScriptReferences(MenuCommand command) + { + var scriptPath = CSObjectTools.GetScriptPathFromObject(command.context); + return !string.IsNullOrEmpty(scriptPath) && Path.GetExtension(scriptPath).ToLower() != ".dll"; + } + + [MenuItem(ScriptReferencesContextMenu, false, 144445)] + public static void FindScriptReferences(MenuCommand command) + { + var scriptPath = CSObjectTools.GetScriptPathFromObject(command.context); + ReferencesFinder.FindAssetReferences(scriptPath); + } + + [MenuItem(SceneReferencesContextMenu, true, 144444)] + public static bool ValidateFindComponentReferences(MenuCommand command) + { + return command.context is Component && !AssetDatabase.Contains(command.context); + } + + [MenuItem(SceneReferencesContextMenu, false, 144444)] + public static void FindComponentReferences(MenuCommand command) + { + HierarchyScopeReferencesFinder.FindComponentReferencesInHierarchy(command.context as Component); + } + + [MenuItem(SceneReferencesHierarchyMenu, true, -100)] + public static bool ValidateFindGameObjectReferences() + { + return Selection.gameObjects.Length > 0; + } + + [MenuItem(SceneReferencesHierarchyMenu, false, -100)] + public static void FindGameObjectReferences() + { + if (Time.unscaledTime.Equals(lastMenuCallTimestamp)) return; + if (Selection.gameObjects.Length == 0) return; + + ReferencesFinder.FindObjectsReferencesInHierarchy(Selection.gameObjects); + + lastMenuCallTimestamp = Time.unscaledTime; + } + + [MenuItem(SceneReferencesWithComponentsHierarchyMenu, true, -99)] + public static bool ValidateFindGameObjectWithComponentsReferences() + { + return Selection.gameObjects.Length > 0; + } + + [MenuItem(SceneReferencesWithComponentsHierarchyMenu, false, -99)] + public static void FindGameObjectWithComponentsReferences() + { + if (Time.unscaledTime.Equals(lastMenuCallTimestamp)) return; + if (Selection.gameObjects.Length == 0) return; + + ReferencesFinder.FindObjectsReferencesInHierarchy(Selection.gameObjects, true); + + lastMenuCallTimestamp = Time.unscaledTime; + } + + [MenuItem(OpenedScenesIssuesMenu, false, -70)] + public static void FindScenesIssues() + { + if (Time.unscaledTime.Equals(lastMenuCallTimestamp)) return; + + IssuesFinder.StartSearchInOpenedScenes(true); + + lastMenuCallTimestamp = Time.unscaledTime; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs.meta new file mode 100644 index 00000000..72c37660 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: fea5a467e12e82e48a7ba8ab94c0788c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerMenu.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs new file mode 100644 index 00000000..5f883682 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs @@ -0,0 +1,255 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using Cleaner; + using Settings; + using UnityEditor; + using UnityEngine; + + internal class MaintainerWindow : EditorWindow + { + internal enum MaintainerTab + { + Issues = 0, + Cleaner = 1, + References = 2, + About = 3 + } + + private static MaintainerWindow windowInstance; + + [NonSerialized] + private MaintainerTab currentTab; + + [NonSerialized] + private GUIContent[] tabsCaptions; + + [NonSerialized] + private IssuesTab issuesTab; + + [NonSerialized] + private CleanerTab cleanerTab; + + [NonSerialized] + private ReferencesTab referencesTab; + + [NonSerialized] + private AboutTab aboutTab; + + [NonSerialized] + private bool inited; + + public static MaintainerWindow Create() + { + windowInstance = GetWindow(false, "Maintainer", true); + windowInstance.titleContent = new GUIContent(" Maintainer", CSIcons.Maintainer); + windowInstance.Focus(); + + return windowInstance; + } + + public static void ShowForScreenshot() + { + var window = Create(); + window.minSize = new Vector2(1024, 768); + } + + public static void ShowIssues() + { + Create(MaintainerTab.Issues).Repaint(); + } + + public static void ShowCleaner() + { + AssetPreview.SetPreviewTextureCacheSize(50); + ShowProjectCleanerWarning(); + + Create(MaintainerTab.Cleaner).Repaint(); + } + + public static void ShowAssetReferences() + { + UserSettings.Instance.referencesFinder.selectedTab = ReferenceFinderTab.Project; + Create(MaintainerTab.References).Repaint(); + } + + public static void ShowObjectReferences() + { + UserSettings.Instance.referencesFinder.selectedTab = ReferenceFinderTab.Scene; + Create(MaintainerTab.References).Repaint(); + } + + public static void ShowAbout() + { + Create(MaintainerTab.About).Repaint(); + } + + public static void ShowNotification(string text) + { + EditorApplication.delayCall += () => + { + if (windowInstance) + { + windowInstance.ShowNotification(new GUIContent(text)); + } + }; + } + + public static void ClearNotification() + { + if (windowInstance) + { + windowInstance.RemoveNotification(); + } + } + + public static void RepaintInstance() + { + if (windowInstance) + { + windowInstance.Repaint(); + } + } + + private static MaintainerWindow Create(MaintainerTab tab) + { + windowInstance = Create(); + + if (windowInstance.currentTab != tab) + { + windowInstance.currentTab = UserSettings.Instance.selectedTab = tab; + } + windowInstance.Refresh(true); + + return windowInstance; + } + + private static void ShowProjectCleanerWarning() + { + if (UserSettings.Cleaner.firstTime) + { + EditorUtility.DisplayDialog(ProjectCleaner.ModuleName, "Please note, this module can remove files and folders physically from your system.\nPlease always make a backup of your project before using Project Cleaner!\nUse it on your own peril, author is not responsible for any damage made due to the module usage!\nThis message shows only once.", "Dismiss"); + UserSettings.Cleaner.firstTime = false; + } + } + + private void Init() + { + if (inited) return; + + CreateTabs(); + + Repaint(); + currentTab = UserSettings.Instance.selectedTab; + + Refresh(false); + inited = true; + } + + private void CreateTabs() + { + if (issuesTab == null) + issuesTab = new IssuesTab(this); + + if (cleanerTab == null) + cleanerTab = new CleanerTab(this); + + if (referencesTab == null) + referencesTab = new ReferencesTab(this); + + if (aboutTab == null) + aboutTab = new AboutTab(this); + + if (tabsCaptions == null) + { + tabsCaptions = new[] { issuesTab.Caption, cleanerTab.Caption, referencesTab.Caption, aboutTab.Caption }; + } + } + + public void Refresh(bool newData) + { + switch (currentTab) + { + case MaintainerTab.Issues: + issuesTab.Refresh(newData); + break; + case MaintainerTab.Cleaner: + cleanerTab.Refresh(newData); + break; + case MaintainerTab.References: + referencesTab.Refresh(newData); + break; + case MaintainerTab.About: + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + private void Awake() + { + EditorApplication.quitting += OnQuit; + } + + private void OnEnable() + { + hideFlags = HideFlags.HideAndDontSave; + windowInstance = this; + Init(); + } + + private void OnLostFocus() + { + ProjectSettings.Save(); + } + + private void OnGUI() + { + UIHelpers.SetupStyles(); + + UserSettings.Instance.scroll = + GUILayout.BeginScrollView(UserSettings.Instance.scroll, false, false); + + EditorGUI.BeginChangeCheck(); + currentTab = (MaintainerTab)GUILayout.Toolbar((int)currentTab, tabsCaptions, GUILayout.ExpandWidth(false), GUILayout.Height(21)); + if (EditorGUI.EndChangeCheck()) + { + if (currentTab == MaintainerTab.Cleaner) ShowProjectCleanerWarning(); + UserSettings.Instance.selectedTab = currentTab; + + Refresh(false); + } + + switch (currentTab) + { + case MaintainerTab.Issues: + issuesTab.Draw(); + break; + case MaintainerTab.Cleaner: + cleanerTab.Draw(); + break; + case MaintainerTab.References: + referencesTab.Draw(); + break; + case MaintainerTab.About: + aboutTab.Draw(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + GUILayout.EndScrollView(); + } + + private void OnQuit() + { + ProjectSettings.Save(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs.meta new file mode 100644 index 00000000..a6552bde --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b56768dabc16cc04aaea7666f0f6da64 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/MaintainerWindow.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs.meta new file mode 100644 index 00000000..b477e380 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 823e9f267ccb7cd41938cba35d54ff45 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs new file mode 100644 index 00000000..0e65911d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs @@ -0,0 +1,237 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System.Diagnostics; + using System.Globalization; + using Core; + using EditorCommon.Tools; + using Settings; + using Tools; + + using UnityEditor; + using UnityEngine; + using Debug = UnityEngine.Debug; + + internal class AboutTab : BaseTab + { + private const string UasLink = "https://assetstore.unity.com/packages/slug/32199?aid=1011lGBp&pubref=Maintainer"; + private const string UasReviewLink = UasLink + "#reviews"; + private const string UasProfileLink = "https://assetstore.unity.com/publishers/3918?aid=1011lGBp&pubref=Maintainer"; + private const string Homepage = "https://codestage.net/uas/maintainer"; + private const string DiscordLink = "https://discord.gg/FRK5HRzZvq"; + private const string SupportLink = "https://codestage.net/contacts/"; + private const string ChangelogLink = "https://codestage.net/uas_files/maintainer/CHANGELOG.md"; + + private bool showDebug = false; + + protected override string CaptionName + { + get { return "About"; } + } + + protected override Texture CaptionIcon + { + get { return CSEditorIcons.Help; } + } + + public AboutTab(MaintainerWindow window) : base(window) {} + + public void Draw() + { + using (new GUILayout.HorizontalScope()) + { + DrawLogo(); + DrawButtons(); + } + } + + private void DrawLogo() + { + using (new GUILayout.VerticalScope(UIHelpers.panelWithBackground, GUILayout.ExpandHeight(true), + GUILayout.ExpandWidth(true))) + { + GUILayout.FlexibleSpace(); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + var logo = CSImages.Logo; + if (logo != null) + { + logo.wrapMode = TextureWrapMode.Clamp; + var logoRect = EditorGUILayout.GetControlRect(GUILayout.Width(logo.width), + GUILayout.Height(logo.height)); + GUI.DrawTexture(logoRect, logo); + GUILayout.Space(5); + } + + GUILayout.FlexibleSpace(); + } + + GUILayout.FlexibleSpace(); + } + } + + private void DrawButtons() + { + using (new GUILayout.HorizontalScope(UIHelpers.panelWithBackground, GUILayout.ExpandHeight(true), + GUILayout.ExpandWidth(true))) + { + GUILayout.Space(10); + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + + DrawCommonButtons(); + + GUILayout.Space(10); + + //GUILayout.Space(10); + //GUILayout.Label("Asset Store links", UIHelpers.centeredLabel); + UIHelpers.Separator(); + GUILayout.Space(10); + + DrawAssetStoreButtons(); + + DrawDebugButtons(); + } + GUILayout.Space(10); + } + } + + private void DrawCommonButtons() + { + GUILayout.Label("Maintainer", + UIHelpers.centeredLabel); + GUILayout.Label("Version " + Maintainer.Version + "", + UIHelpers.centeredLabel); + GUILayout.Space(10); + GUILayout.Label("Developed by Dmitriy Yukhanov\n" + + "Logo by Daniele Giardini\n" + + "Icons by Google, Austin Andrews, Cody", UIHelpers.centeredLabel); + GUILayout.Space(10); + UIHelpers.Separator(); + GUILayout.Space(10); + if (UIHelpers.ImageButton("Homepage", CSIcons.Home)) + { + Application.OpenURL(Homepage); + } + + GUILayout.Space(10); + + using (new GUILayout.HorizontalScope()) + { + if (UIHelpers.ImageButton("Discord", CSIcons.Discord)) + { + Application.OpenURL(DiscordLink); + } + GUILayout.Space(5); + if (UIHelpers.ImageButton("Support", CSIcons.Support)) + { + Application.OpenURL(SupportLink); + } + } + + GUILayout.Space(10); + if (UIHelpers.ImageButton("Full changelog (online)", CSIcons.Log)) + { + Application.OpenURL(ChangelogLink); + } + } + + private void DrawAssetStoreButtons() + { + if (UIHelpers.ImageButton("Code Stage at the Asset Store", CSIcons.Publisher)) + { + Application.OpenURL(UasProfileLink); + } + GUILayout.Space(10); + if (UIHelpers.ImageButton("Maintainer at the Asset Store", CSIcons.Maintainer)) + { + Application.OpenURL(UasLink); + } + GUILayout.Space(10); + if (UIHelpers.ImageButton("Leave a review", CSEditorIcons.FavoriteIcon)) + { + Application.OpenURL(UasReviewLink); + } + + GUILayout.Label( + "It's really important to know your opinion,\nreviews are greatly appreciated!", + UIHelpers.centeredLabel); + GUILayout.Space(10); + } + + private void DrawDebugButtons() + { + if (Event.current.isKey && Event.current.type == EventType.KeyDown && Event.current.control && Event.current.keyCode == KeyCode.D) + { + showDebug = !showDebug; + Event.current.Use(); + } + + if (showDebug) + { + GUILayout.Space(5); + UIHelpers.Separator(); + GUILayout.Space(5); + GUILayout.Label("Welcome to secret debug mode =D"); + if (GUILayout.Button("Remove Assets Map")) + { + AssetsMap.Delete(); + } + + if (GUILayout.Button("Measure Assets Map build time")) + { + var sw = Stopwatch.StartNew(); + var canceled = false; + var map = AssetsMap.CreateNew(out canceled); + sw.Stop(); + Debug.Log(Maintainer.ConstructLog("Asset Map build took " + + sw.Elapsed.TotalSeconds.ToString("0.000", CultureInfo.InvariantCulture) + + " seconds, assets found: " + map.assets.Count)); + } + + if (GUILayout.Button("Measure Assets Map update time")) + { + var sw = Stopwatch.StartNew(); + var canceled = false; + var map = AssetsMap.GetUpdated(out canceled); + sw.Stop(); + Debug.Log(Maintainer.ConstructLog("Asset Map update took " + + sw.Elapsed.TotalSeconds.ToString("0.000", CultureInfo.InvariantCulture) + + " seconds, assets found: " + map.assets.Count)); + } + + if (GUILayout.Button("Remove User Settings and Close")) + { + window.Close(); + UserSettings.Delete(); + } + + if (GUILayout.Button("Remove All Settings and Close")) + { + window.Close(); + ProjectSettings.Delete(); + } + + if (GUILayout.Button("Re-save all scenes in project")) + { + CSSceneTools.ReSaveAllScenes(); + } + + if (GUILayout.Button("Reload settings")) + { + ProjectSettings.Reload(); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs.meta new file mode 100644 index 00000000..4af4b350 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9c8d643bd322d5d43b0219abbf048fda +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/AboutTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions.meta new file mode 100644 index 00000000..4c0ebfca --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 97d001112cac477890b89a8467c56939 +timeCreated: 1568756331 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs new file mode 100644 index 00000000..686b386d --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs @@ -0,0 +1,36 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using UnityEngine; + + internal abstract class BaseTab + { + protected readonly MaintainerWindow window; + + private GUIContent caption; + internal GUIContent Caption + { + get + { + if (caption == null) + { + caption = new GUIContent(CaptionName, CaptionIcon); + } + return caption; + } + } + + protected abstract string CaptionName { get; } + protected abstract Texture CaptionIcon { get; } + + protected BaseTab(MaintainerWindow window) + { + this.window = window; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs.meta new file mode 100644 index 00000000..c2d93cab --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 833163cd8c6e49149d0d7a9b567e9a35 +timeCreated: 1568800006 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/BaseTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs new file mode 100644 index 00000000..5eb95758 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs @@ -0,0 +1,522 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.Collections.Generic; + using System.IO; + using System.Linq; + using Core; + using Core.Scan; + using Tools; + + using UnityEditor; + using UnityEngine; + + [Serializable] + internal class RecordsTabState + { + public List selection = new List(); + public List compaction = new List(); + public Vector2 scrollPosition = Vector2.zero; + } + + internal abstract class RecordsTab : TwoColumnsTab where T : RecordBase + { + private const int RecordsPerPage = 100; + + private int recordsCurrentPage; + private int recordsTotalPages; + private int[] recordsToDeleteIndexes; + private T[] records; + private IShowableRecord gotoRecord; + + protected T[] filteredRecords; + + /* virtual methods */ + + protected RecordsTab(MaintainerWindow window) : base(window) + { + + } + + public override void Refresh(bool newData) + { + base.Refresh(newData); + + records = null; + filteredRecords = null; + recordsCurrentPage = 0; + + if (newData) + GetState().scrollPosition = Vector2.zero; + } + + public override void Draw() + { + if (records == null) + { + records = LoadLastRecords(); + rightColumnScrollPosition = GetState().scrollPosition; + ApplySorting(); + ApplyState(); + recordsTotalPages = (int)Math.Ceiling((double)filteredRecords.Length / RecordsPerPage); + PerformPostRefreshActions(); + } + + base.Draw(); + + if (gotoRecord != null) + { + gotoRecord.Show(); + gotoRecord = null; + GUIUtility.ExitGUI(); + } + } + + protected virtual T[] GetRecords() + { + return records; + } + + protected virtual void ClearRecords() + { + records = null; + filteredRecords = null; + } + + protected virtual void DeleteRecords(int[] indexes) + { + recordsToDeleteIndexes = indexes; + EditorApplication.delayCall += DeleteRecords; + } + + protected override bool DrawRightColumnCenter() + { + if (filteredRecords == null || filteredRecords.Length <= 0) + { + DrawEmptyPlaceholder(); + return false; + } + DrawCollectionPages(); + + return true; + } + + protected override void DrawRightColumnBottom() + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + DrawSelectAllButton(); + DrawSelectNoneButton(); + DrawExpandAllButton(); + DrawCollapseAllButton(); + GUILayout.Space(10); + } + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + DrawCopyReportButton(); + DrawExportReportButton(); + DrawClearResultsButton(); + GUILayout.Space(10); + } + GUILayout.Space(10); + } + + protected virtual void DrawCollectionPages() + { + var fromItem = recordsCurrentPage * RecordsPerPage; + var toItem = fromItem + Math.Min(RecordsPerPage, filteredRecords.Length - fromItem); + + using (new GUILayout.HorizontalScope(GUILayout.Height(30))) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.FlexibleSpace(); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Label(fromItem + 1 + " - " + toItem + " from " + filteredRecords.Length /* + " (" + records.Count + " total)"*/); + GUILayout.FlexibleSpace(); + using (new GUILayout.HorizontalScope()) + { + DrawPagesRightHeader(); + } + } + GUILayout.FlexibleSpace(); + } + + GUILayout.Space(10); + } + UIHelpers.Separator(); + + DrawRecords(fromItem, toItem); + + UIHelpers.Separator(); + + if (recordsTotalPages <= 1) + { + GUILayout.Space(5); + return; + } + + GUILayout.Space(5); + using (new GUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + GUI.enabled = recordsCurrentPage > 0; + if (UIHelpers.IconButton(CSIcons.DoubleArrowLeft)) + { + window.RemoveNotification(); + recordsCurrentPage = 0; + rightColumnScrollPosition = Vector2.zero; + GetState().scrollPosition = Vector2.zero; + } + if (UIHelpers.IconButton(CSIcons.ArrowLeft)) + { + window.RemoveNotification(); + recordsCurrentPage--; + rightColumnScrollPosition = Vector2.zero; + GetState().scrollPosition = Vector2.zero; + } + GUI.enabled = true; + GUILayout.Label(recordsCurrentPage + 1 + " of " + recordsTotalPages, UIHelpers.centeredLabel); + GUI.enabled = recordsCurrentPage < recordsTotalPages - 1; + if (UIHelpers.IconButton(CSIcons.ArrowRight)) + { + window.RemoveNotification(); + recordsCurrentPage++; + rightColumnScrollPosition = Vector2.zero; + GetState().scrollPosition = Vector2.zero; + } + if (UIHelpers.IconButton(CSIcons.DoubleArrowRight)) + { + window.RemoveNotification(); + recordsCurrentPage = recordsTotalPages - 1; + rightColumnScrollPosition = Vector2.zero; + GetState().scrollPosition = Vector2.zero; + } + GUI.enabled = true; + + GUILayout.FlexibleSpace(); + } + } + + protected virtual void DrawRecords(int fromItem, int toItem) + { + rightColumnScrollPosition = GUILayout.BeginScrollView(rightColumnScrollPosition); + + GetState().scrollPosition = rightColumnScrollPosition; + for (var i = fromItem; i < toItem; i++) + { + var record = filteredRecords[i]; + + DrawRecord(record, i); + + if (Event.current != null && Event.current.type == EventType.MouseDown) + { + var guiRect = GUILayoutUtility.GetLastRect(); + guiRect.height += 2; // to compensate the separator's gap + + if (guiRect.Contains(Event.current.mousePosition)) + { + Event.current.Use(); + + record.compactMode = !record.compactMode; + GetState().compaction[i] = record.compactMode; + } + } + } + + GUILayout.EndScrollView(); + } + + protected virtual void ApplySorting() + { + filteredRecords = records.ToArray(); + } + + protected virtual void DrawRecordCheckbox(RecordBase record) + { + EditorGUI.BeginChangeCheck(); + record.selected = EditorGUILayout.ToggleLeft(new GUIContent(""), record.selected, GUILayout.Width(12)); + if (EditorGUI.EndChangeCheck()) + { + var index = Array.IndexOf(filteredRecords, record); + GetState().selection[index] = record.selected; + + OnSelectionChanged(); + } + } + + /* empty virtual methods */ + + protected virtual void PerformPostRefreshActions() { } + + protected virtual void DrawPagesRightHeader() { } + + protected virtual string GetReportHeader() { return null; } + + protected virtual string GetReportFooter() { return null; } + + protected virtual string GetReportFileNamePart() { return ""; } + + protected virtual void AfterClearRecords() { } + + protected virtual void OnSelectionChanged() { } + + protected virtual void DrawRecord(T record, int recordIndex) { } + + /* abstract methods */ + + protected abstract T[] LoadLastRecords(); + protected abstract RecordsTabState GetState(); + + protected abstract void SaveSearchResults(); + protected abstract string GetModuleName(); + + /* protected methods */ + + protected void DrawShowButtonIfPossible(T record) + { + var showableIssueRecord = record as IShowableRecord; + if (showableIssueRecord == null) return; + + string hintText; + switch (record.LocationGroup) + { + case LocationGroup.Unknown: + hintText = "Oh, sorry, but looks like I have no clue about this record."; + break; + case LocationGroup.Scene: + hintText = "Selects item in the scene. Opens scene with target item if necessary and highlights this scene in the Project Browser."; + break; + case LocationGroup.Asset: + hintText = "Selects asset file in the Project Browser or opens settings asset."; + break; + case LocationGroup.PrefabAsset: + hintText = "Selects Prefab file with item in the Project Browser."; + break; + default: + throw new ArgumentOutOfRangeException(); + } + + if (UIHelpers.RecordButton(record, "Show", hintText, CSIcons.Show)) + { + gotoRecord = showableIssueRecord; + } + } + + protected void DrawCopyButton(T record) + { + if (UIHelpers.RecordButton(record, "Copy", "Copies record text to the clipboard.", CSIcons.Copy)) + { + EditorGUIUtility.systemCopyBuffer = record.ToString(true); + MaintainerWindow.ShowNotification("Record copied to clipboard!"); + } + } + + protected void DrawExpandCollapseButton(RecordBase record) + { + var r = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight, GUILayout.Width(12)); + EditorGUI.BeginChangeCheck(); + record.compactMode = !EditorGUI.Foldout(r, !record.compactMode, GUIContent.none, UIHelpers.richFoldout); + if (EditorGUI.EndChangeCheck()) + { + var index = Array.IndexOf(filteredRecords, record); + GetState().compaction[index] = record.compactMode; + } + } + + protected void DrawSelectAllButton() + { + if (UIHelpers.ImageButton("Select all", CSIcons.SelectAll)) + { + foreach (var record in filteredRecords) + { + record.selected = true; + } + + OnSelectionChanged(); + } + } + + protected void DrawSelectNoneButton() + { + if (UIHelpers.ImageButton("Select none", CSIcons.SelectNone)) + { + foreach (var record in filteredRecords) + { + record.selected = false; + } + + OnSelectionChanged(); + } + } + + protected void DrawExpandAllButton() + { + if (UIHelpers.ImageButton("Expand all", CSIcons.Expand)) + { + for (var i = 0; i < filteredRecords.Length; i++) + { + var record = filteredRecords[i]; + record.compactMode = false; + GetState().compaction[i] = false; + } + } + } + + protected void DrawCollapseAllButton() + { + if (UIHelpers.ImageButton("Collapse all", CSIcons.Collapse)) + { + for (var i = 0; i < filteredRecords.Length; i++) + { + var record = filteredRecords[i]; + record.compactMode = true; + GetState().compaction[i] = true; + } + } + } + + protected void DrawCopyReportButton() + { + if (UIHelpers.ImageButton("Copy report to clipboard", CSIcons.Copy)) + { + EditorGUIUtility.systemCopyBuffer = ReportsBuilder.GenerateReport(GetModuleName(), filteredRecords, GetReportHeader(), GetReportFooter()); + MaintainerWindow.ShowNotification("Report copied to clipboard!"); + } + } + + protected void DrawExportReportButton() + { + if (UIHelpers.ImageButton("Export report...", CSIcons.Export)) + { + var filePath = EditorUtility.SaveFilePanel("Save " + GetModuleName() + " report", "", "Maintainer " + GetReportFileNamePart() + "Report.txt", "txt"); + if (!string.IsNullOrEmpty(filePath)) + { + var sr = File.CreateText(filePath); + sr.Write(ReportsBuilder.GenerateReport(GetModuleName(), filteredRecords, GetReportHeader(), GetReportFooter())); + sr.Close(); + MaintainerWindow.ShowNotification("Report saved!"); + } + } + } + + protected void DrawClearResultsButton() + { + if (UIHelpers.ImageButton("Clear results", CSIcons.Clear)) + { + ClearRecords(); + AfterClearRecords(); + } + } + + protected void ApplyNewIgnoreFilter(FilterItem newFilter) + { + var indexes = new List(); + for (int i = 0; i < filteredRecords.Length; i++) + { + if (filteredRecords[i].MatchesFilter(newFilter)) + { + indexes.Add(i); + } + } + + if (indexes.Count > 0) + { + DeleteRecords(indexes.ToArray()); + } + } + + private void DrawEmptyPlaceholder() + { + /* logo */ + + using (new GUILayout.VerticalScope()) + { + GUILayout.FlexibleSpace(); + using (new GUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + var icon = CSIcons.RevealBig; + if (icon != null) + { + icon.wrapMode = TextureWrapMode.Clamp; + var iconRect = EditorGUILayout.GetControlRect(GUILayout.Width(icon.width), + GUILayout.Height(icon.height)); + GUI.DrawTexture(iconRect, icon); + } + + GUILayout.FlexibleSpace(); + } + GUILayout.Space(25); + GUILayout.Label("Please perform new scan", UIHelpers.centeredLabel); + GUILayout.FlexibleSpace(); + } + } + + private void DeleteRecords() + { + for (var i = recordsToDeleteIndexes.Length - 1; i >= 0; i--) + { + var index = recordsToDeleteIndexes[i]; + var record = filteredRecords[index]; + ArrayUtility.RemoveAt(ref records, Array.IndexOf(records, record)); + + GetState().selection.RemoveAt(index); + GetState().compaction.RemoveAt(index); + } + + recordsToDeleteIndexes = null; + + ApplySorting(); + + if (filteredRecords.Length > 0) + { + recordsTotalPages = (int)Math.Ceiling((double)filteredRecords.Length / RecordsPerPage); + } + else + { + recordsTotalPages = 1; + } + + if (recordsCurrentPage + 1 > recordsTotalPages) recordsCurrentPage = recordsTotalPages - 1; + + SaveSearchResults(); + window.Repaint(); + } + + private void ApplyState() + { + if (GetState().selection.Count != filteredRecords.Length) + { + GetState().selection = new List(filteredRecords.Length); + GetState().compaction = new List(filteredRecords.Length); + + for (var i = 0; i < filteredRecords.Length; i++) + { + GetState().selection.Add(true); + GetState().compaction.Add(true); + } + } + + for (var i = 0; i < filteredRecords.Length; i++) + { + var record = filteredRecords[i]; + record.selected = GetState().selection[i]; + record.compactMode = GetState().compaction[i]; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs.meta new file mode 100644 index 00000000..0c7a1e20 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 19bf0e3246e7a634685f04340c95d1dc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/RecordsTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs new file mode 100644 index 00000000..0214e8f9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs @@ -0,0 +1,88 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using UnityEngine; + + internal abstract class TwoColumnsTab : BaseTab + { + protected Vector2 leftColumnScrollPosition; + protected Vector2 rightColumnScrollPosition; + + protected TwoColumnsTab(MaintainerWindow window) : base(window) {} + + public virtual void Refresh(bool newData) + { + leftColumnScrollPosition = Vector2.zero; + rightColumnScrollPosition = Vector2.zero; + } + + public virtual void Draw() + { + using (new GUILayout.HorizontalScope()) + { + DrawLeftColumn(); + DrawRightColumn(); + } + } + + private void DrawLeftColumn() + { + using (new GUILayout.VerticalScope(UIHelpers.panelWithBackground, GUILayout.Width(240))) + { + DrawLeftColumnPanel(); + } + } + + private void DrawLeftColumnPanel() + { + DrawLeftColumnHeader(); + DrawLeftColumnBody(); + } + + protected virtual void DrawLeftColumnHeader() + { + + } + + protected virtual void DrawLeftColumnBody() { } + + protected virtual void DrawRightColumn() + { + using (new GUILayout.VerticalScope(UIHelpers.panelWithBackground)) + { + DrawRightColumnBody(); + } + } + + protected virtual void DrawRightColumnBody() + { + if (!DrawRightColumnTop()) + return; + + GUILayout.Space(5); + + if (!DrawRightColumnCenter()) + return; + + GUILayout.Space(10); + + DrawRightColumnBottom(); + } + + protected virtual bool DrawRightColumnTop() + { + return true; + } + + protected virtual bool DrawRightColumnCenter() + { + return true; + } + protected virtual void DrawRightColumnBottom() { } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs.meta new file mode 100644 index 00000000..77795eed --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 06d250fb364740248e092851458c94b3 +timeCreated: 1568756351 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/Abstractions/TwoColumnsTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder.meta new file mode 100644 index 00000000..9f9e093c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d43f02062eee49feb9aa72bdd7b32b9c +timeCreated: 1541327924 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs new file mode 100644 index 00000000..2c198927 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs @@ -0,0 +1,509 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.Collections.Generic; + using EditorCommon.Tools; + using Filters; + using Issues; + using Issues.Detectors; + using Settings; + using Tools; + using UnityEditor; + using UnityEngine; + + internal partial class IssuesTab + { + private static SortedDictionary> detectorsGroups; + private static SortedDictionary detectorsGroupsFoldouts; + + protected override void DrawLeftColumnHeader() + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + if (UIHelpers.ImageButton("1. Scan Project", CSEditorIcons.Search)) + { + EditorApplication.delayCall += StartSearch; + } + + GUILayout.Space(5); + + if (UIHelpers.ImageButton("2. Fix fixable selected issues", CSIcons.AutoFix)) + { + EditorApplication.delayCall += StartFix; + } + GUILayout.Space(10); + } + GUILayout.Space(10); + } + } + + protected override void DrawLeftColumnBody() + { + // ----------------------------------------------------------------------------- + // filtering settings + // ----------------------------------------------------------------------------- + + DrawWhereSection(); + + GUILayout.Space(5); + DrawWhatSectionLegacy(ref leftColumnScrollPosition); + //DrawWhatSection(ref leftColumnScrollPosition); + GUILayout.Space(10); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + if (UIHelpers.ImageButton("Reset Settings", "Resets settings to defaults.", CSIcons.Restore)) + { + ProjectSettings.Issues.Reset(); + UserSettings.Issues.Reset(); + } + GUILayout.Space(10); + } + GUILayout.Space(10); + } + + private void DrawWhereSection(/*ref Vector2 settingsSectionScrollPosition*/) + { + // ----------------------------------------------------------------------------- + // where to look + // ----------------------------------------------------------------------------- + + using (new GUILayout.VerticalScope(/*UIHelpers.panelWithBackground*/)) + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.Label("Where", UIHelpers.richLabel); + UIHelpers.Separator(); + } + GUILayout.Space(10); + } + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + + if (UIHelpers.ImageButton("Filters (" + ProjectSettings.Issues.GetFiltersCount() + ")", CSIcons.Filter)) + { + IssuesFiltersWindow.Create(); + } + + GUILayout.Space(10); + + using (new GUILayout.HorizontalScope()) + { + ProjectSettings.Issues.lookInScenes = EditorGUILayout.ToggleLeft(new GUIContent("Scenes", + "Uncheck to exclude all scenes from search or select filtering level:\n\n" + + "All Scenes: all project scenes with respect to configured filters.\n" + + "Included Scenes: scenes included via Manage Filters > Scene Includes.\n" + + "Current Scene: currently opened scene including any additional loaded scenes."), + ProjectSettings.Issues.lookInScenes, GUILayout.Width(70)); + GUI.enabled = ProjectSettings.Issues.lookInScenes; + ProjectSettings.Issues.scenesSelection = (IssuesFinderSettings.ScenesSelection)EditorGUILayout.EnumPopup(ProjectSettings.Issues.scenesSelection); + GUI.enabled = true; + } + + ProjectSettings.Issues.lookInAssets = EditorGUILayout.ToggleLeft(new GUIContent("File assets", "Uncheck to exclude all file assets like prefabs, ScriptableObjects and such from the search. Check readme for additional details."), ProjectSettings.Issues.lookInAssets); + ProjectSettings.Issues.lookInProjectSettings = EditorGUILayout.ToggleLeft(new GUIContent("Project Settings", "Uncheck to exclude project settings file assets like PlayerSettings and such from the search."), ProjectSettings.Issues.lookInProjectSettings); + + UIHelpers.Separator(5); + + var canScanGamObjects = ProjectSettings.Issues.lookInScenes || ProjectSettings.Issues.lookInAssets; + GUI.enabled = canScanGamObjects; + var scanGameObjects = UIHelpers.ToggleFoldout(ref ProjectSettings.Issues.scanGameObjects, ref UserSettings.Issues.scanGameObjectsFoldout, new GUIContent("Game Objects", "Specify if you wish to look for GameObjects issues."), GUILayout.Width(110)); + GUI.enabled = scanGameObjects && canScanGamObjects; + if (UserSettings.Issues.scanGameObjectsFoldout) + { + UIHelpers.IndentLevel(); + ProjectSettings.Issues.touchInactiveGameObjects = EditorGUILayout.ToggleLeft(new GUIContent("Inactive Game Objects", "Uncheck to exclude all inactive Game Objects from the search."), ProjectSettings.Issues.touchInactiveGameObjects); + ProjectSettings.Issues.touchDisabledComponents = EditorGUILayout.ToggleLeft(new GUIContent("Disabled Components", "Uncheck to exclude all disabled Components from the search."), ProjectSettings.Issues.touchDisabledComponents); + UIHelpers.UnIndentLevel(); + } + + GUI.enabled = true; + } + + GUILayout.Space(10); + } + + GUILayout.Space(10); + } + } + + private void DrawWhatSectionLegacy(ref Vector2 settingsSectionScrollPosition) + { + // ----------------------------------------------------------------------------- + // what to look for + // ----------------------------------------------------------------------------- + + using (new GUILayout.VerticalScope(/*UIHelpers.panelWithBackground*/)) + { + DrawSettingsSearchSectionHeader(SettingsSearchSection.All, "What"); + settingsSectionScrollPosition = GUILayout.BeginScrollView(settingsSectionScrollPosition, GUIStyle.none, GUI.skin.verticalScrollbar); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + + // ----------------------------------------------------------------------------- + // Defect Issues + // ----------------------------------------------------------------------------- + + ProjectSettings.Issues.MissingReferences = EditorGUILayout.ToggleLeft(new GUIContent("Missing references", "Search for any missing references in Components, Project Settings, Scriptable Objects, and so on."), ProjectSettings.Issues.MissingReferences); + +#if UNITY_2019_1_OR_NEWER + ProjectSettings.Issues.ShadersWithErrors = EditorGUILayout.ToggleLeft(new GUIContent("Shaders errors", "Search for shaders with compilation errors."), ProjectSettings.Issues.ShadersWithErrors); +#endif + UIHelpers.Separator(5); + + // ----------------------------------------------------------------------------- + // Game Object Issues + // ----------------------------------------------------------------------------- + + using (new GUILayout.VerticalScope(UIHelpers.panelWithBackground)) + { + UIHelpers.Foldout(ref UserSettings.Issues.gameObjectsFoldout, "Game Object Issues"); + } + + if (UserSettings.Issues.gameObjectsFoldout) + { + GUILayout.Space(-2); + UIHelpers.IndentLevel(); + if (DrawSettingsFoldoutSectionHeader(SettingsSearchSection.Common, ref UserSettings.Issues.commonFoldout)) + { + UIHelpers.IndentLevel(); + ProjectSettings.Issues.MissingComponents = EditorGUILayout.ToggleLeft(new GUIContent("Missing components", "Search for the missing components on the Game Objects."), ProjectSettings.Issues.MissingComponents); + ProjectSettings.Issues.MissingPrefabs = EditorGUILayout.ToggleLeft(new GUIContent("Missing prefabs", "Search for instances of prefabs which were removed from project."), ProjectSettings.Issues.MissingPrefabs); + ProjectSettings.Issues.DuplicateComponents = EditorGUILayout.ToggleLeft(new GUIContent("Duplicate components", "Search for the multiple instances of the same component with same values on the same object."), ProjectSettings.Issues.DuplicateComponents); + ProjectSettings.Issues.InconsistentTerrainData = EditorGUILayout.ToggleLeft(new GUIContent("Inconsistent Terrain Data", "Search for Game Objects where Terrain and TerrainCollider have different Terrain Data."), ProjectSettings.Issues.InconsistentTerrainData); + UIHelpers.UnIndentLevel(); + } + + if (DrawSettingsFoldoutSectionHeader(SettingsSearchSection.Neatness, ref UserSettings.Issues.neatnessFoldout)) + { + UIHelpers.IndentLevel(); + ProjectSettings.Issues.InvalidLayers = EditorGUILayout.ToggleLeft(new GUIContent("Objects with unnamed layers", "Search for GameObjects with unnamed layers."), ProjectSettings.Issues.InvalidLayers); + ProjectSettings.Issues.HugePositions = EditorGUILayout.ToggleLeft(new GUIContent("Objects with huge positions", "Search for GameObjects with huge world positions (> |100 000| on any axis)."), ProjectSettings.Issues.HugePositions); + UIHelpers.UnIndentLevel(); + } + UIHelpers.UnIndentLevel(); + GUILayout.Space(5); + } + + GUI.enabled = true; + + // ----------------------------------------------------------------------------- + // Project Settings Issues + // ----------------------------------------------------------------------------- + + using (new GUILayout.VerticalScope(UIHelpers.panelWithBackground)) + { + UIHelpers.Foldout(ref UserSettings.Issues.projectSettingsFoldout, "Project Settings Issues"); + } + + if (UserSettings.Issues.projectSettingsFoldout) + { + UIHelpers.IndentLevel(); + ProjectSettings.Issues.DuplicateLayers = EditorGUILayout.ToggleLeft(new GUIContent("Duplicate Layers", "Search for the duplicate layers and sorting layers at the 'Tags and Layers' Project Settings."), ProjectSettings.Issues.DuplicateLayers); + UIHelpers.UnIndentLevel(); + } + GUI.enabled = true; + + GUILayout.Space(10); + } + GUILayout.Space(10); + } + GUILayout.EndScrollView(); + } + } + + private void DrawWhatSection(ref Vector2 settingsSectionScrollPosition) + { + // change vars affecting OnGUI layout at the EventType.Layout + // to avoid errors while painting OnGUI + if (Event.current.type == EventType.Layout) + { + if (detectorsGroups == null) + { + FillDetectorsGroups(IssuesFinderDetectors.detectors?.extensions); + } + + FillDetectorsGroupsFoldouts(); + } + + // ----------------------------------------------------------------------------- + // what to look for + // ----------------------------------------------------------------------------- + + using (new GUILayout.VerticalScope(/*UIHelpers.panelWithBackground*/)) + { + DrawSettingsSearchSectionHeader(SettingsSearchSection.All, "What"); + settingsSectionScrollPosition = GUILayout.BeginScrollView(settingsSectionScrollPosition, GUIStyle.none, GUI.skin.verticalScrollbar); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + + DrawDetectors(); + + GUILayout.Space(10); + } + GUILayout.Space(10); + } + GUILayout.EndScrollView(); + } + } + + private void DrawDetectors() + { + foreach (var detectorsGroup in detectorsGroups) + { + if (detectorsGroup.Key != IssueGroup.Global) + { + if (!DrawGroupFoldout(detectorsGroup.Key, detectorsGroup.Value)) + continue; + + UIHelpers.IndentLevel(); + GUILayout.Space(5); + } + + foreach (var detector in detectorsGroup.Value) + { + DrawDetectorSetting(detector); + } + + if (detectorsGroup.Key != IssueGroup.Global) + UIHelpers.UnIndentLevel(); + + GUILayout.Space(5); + } + } + + private bool DrawGroupFoldout(IssueGroup group, IList detectorsInGroup) + { + bool foldout; + using (new GUILayout.HorizontalScope(UIHelpers.inspectorTitlebar)) + { + var allEnabled = true; + var allDisabled = true; + + foreach (var detector in detectorsInGroup) + { + if (!detector.Enabled) + allEnabled = false; + else + allDisabled = false; + } + + var mixedSelection = !(allEnabled || allDisabled); + + var guiContent = new GUIContent(" " + CSEditorTools.NicifyName(group.ToString()) + " Issues", + GetGroupIcon(group)); + foldout = detectorsGroupsFoldouts[group]; + var toggle = mixedSelection || allEnabled; + bool toggleChanged; + bool foldoutChanged; + + UIHelpers.ToggleFoldout(ref toggle, mixedSelection, ref foldout, + out toggleChanged, out foldoutChanged, + guiContent, + UIHelpers.richFoldout, + GUILayout.Width(195)); + + if (toggleChanged) + ProjectSettings.Issues.SwitchDetectors(detectorsInGroup, toggle); + + if (foldoutChanged) + UserSettings.Issues.SetGroupFoldout(group, foldout); + } + + return foldout; + } + + private void DrawDetectorSetting(IIssueDetector detector) + { + using (var change = new EditorGUI.ChangeCheckScope()) + { + using (new GUILayout.HorizontalScope()) + { + var enabled = detector.Enabled; + + //DrawSeverityIcon(detector.Info.Severity, CSColorTools.DimmedColor); + + var originalLabelWidth = EditorGUIUtility.labelWidth; + var originalFieldWidth = EditorGUIUtility.fieldWidth; + EditorGUIUtility.labelWidth = 1; + EditorGUIUtility.fieldWidth = 1; + + var guiContent = detector.Info.GetGUIContent(); + var value = EditorGUILayout.ToggleLeft(guiContent, enabled, GUILayout.ExpandWidth(true)); + + EditorGUIUtility.fieldWidth = originalFieldWidth; + EditorGUIUtility.labelWidth = originalLabelWidth; + + if (change.changed) + detector.Enabled = value; + + DrawSeverityIcon(detector.Info.Severity, CSColorTools.BrightGreyDimmed); + + GUILayout.Space(2); + } + } + } + + private void FillDetectorsGroups(IList detectors) + { + if (detectorsGroups != null) + return; + + detectorsGroups = new SortedDictionary>(); + + foreach (var detector in detectors) + { + if (!detectorsGroups.ContainsKey(detector.Info.Group)) + { + detectorsGroups.Add(detector.Info.Group, new List()); + } + detectorsGroups[detector.Info.Group].Add(detector); + } + } + + private void FillDetectorsGroupsFoldouts() + { + if (detectorsGroupsFoldouts == null) + detectorsGroupsFoldouts = new SortedDictionary(); + + detectorsGroupsFoldouts.Clear(); + + foreach (var group in detectorsGroups) + { + detectorsGroupsFoldouts[group.Key] = UserSettings.Issues.GetGroupFoldout(group.Key); + } + } + + private bool DrawSettingsFoldoutSectionHeader(SettingsSearchSection section, ref bool foldout) + { + GUILayout.Space(5); + using (new GUILayout.HorizontalScope()) + { + foldout = EditorGUI.Foldout(EditorGUILayout.GetControlRect(true, GUILayout.Width(100)), foldout, ObjectNames.NicifyVariableName(section.ToString()), true, UIHelpers.richFoldout); + GUILayout.FlexibleSpace(); + + if (UIHelpers.IconButton(CSIcons.SelectAll, "Select all")) + { + SettingsSectionGroupSwitch(section, true); + } + + if (UIHelpers.IconButton(CSIcons.SelectNone, "Clear selection")) + { + SettingsSectionGroupSwitch(section, false); + } + + GUILayout.Space(5); + } + + /*if (foldout) + { + UIHelpers.Separator(); + }*/ + + return foldout; + } + + private void DrawSettingsSearchSectionHeader(SettingsSearchSection section, string caption) + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + GUILayout.Label(caption, UIHelpers.richLabel, GUILayout.Width(100)); + + GUILayout.FlexibleSpace(); + using (new GUILayout.VerticalScope()) + { + //GUILayout.Space(-3); + using (new GUILayout.HorizontalScope()) + { + if (UIHelpers.IconButton(CSIcons.SelectAll, "Select all")) + { + SettingsSectionGroupSwitch(section, true); + } + + if (UIHelpers.IconButton(CSIcons.SelectNone, "Clear selection")) + { + SettingsSectionGroupSwitch(section, false); + } + } + } + GUILayout.Space(10); + } + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + UIHelpers.Separator(); + GUILayout.Space(10); + } + } + + private void SettingsSectionGroupSwitch(SettingsSearchSection section, bool enable) + { + switch (section) + { + case SettingsSearchSection.Common: + ProjectSettings.Issues.SwitchCommon(enable); + break; + case SettingsSearchSection.Neatness: + ProjectSettings.Issues.SwitchNeatness(enable); + break; + case SettingsSearchSection.All: + ProjectSettings.Issues.SwitchAllIssues(enable); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + private Texture GetGroupIcon(IssueGroup group) + { + switch (group) + { + case IssueGroup.Asset: + return CSIcons.Reveal; + case IssueGroup.GameObject: + return CSEditorIcons.GameObject; + case IssueGroup.Component: + return CSEditorIcons.Script; + case IssueGroup.ProjectSettings: + return CSEditorIcons.Settings; + default: + return null; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs.meta new file mode 100644 index 00000000..bb6875f8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ce250f37f1b34170ba841353a95f5df7 +timeCreated: 1541327952 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.LeftColumn.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs new file mode 100644 index 00000000..84ba8a8f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs @@ -0,0 +1,411 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.IO; + using System.Linq; + using Cleaner; + using Core; + using Core.Scan; + using EditorCommon.Tools; + using Issues; + using Settings; + using Tools; + using Filters; + + using UnityEditor; + using UnityEngine; + + internal partial class IssuesTab : RecordsTab + { + protected override string CaptionName + { + get { return IssuesFinder.ModuleName; } + } + + protected override Texture CaptionIcon + { + get { return CSIcons.Issue; } + } + + public IssuesTab(MaintainerWindow maintainerWindow) : base(maintainerWindow) + { + } + + protected override IssueRecord[] LoadLastRecords() + { + var loadedRecords = SearchResultsStorage.IssuesSearchResults; + + if (loadedRecords == null) + { + loadedRecords = new IssueRecord[0]; + } + + return loadedRecords; + } + + protected override RecordsTabState GetState() + { + return UserSettings.Issues.tabState; + } + + protected override void ApplySorting() + { + base.ApplySorting(); + + switch (UserSettings.Issues.sortingType) + { + case IssuesSortingType.Unsorted: + break; + case IssuesSortingType.ByIssueType: + filteredRecords = UserSettings.Issues.sortingDirection == SortingDirection.Ascending ? + filteredRecords.OrderBy(RecordsSortings.issueRecordByType).ThenBy(RecordsSortings.issueRecordByPath).ToArray() : + filteredRecords.OrderByDescending(RecordsSortings.issueRecordByType).ThenBy(RecordsSortings.issueRecordByPath).ToArray(); + break; + case IssuesSortingType.BySeverity: + filteredRecords = UserSettings.Issues.sortingDirection == SortingDirection.Ascending ? + filteredRecords.OrderByDescending(RecordsSortings.issueRecordBySeverity).ThenBy(RecordsSortings.issueRecordByPath).ToArray() : + filteredRecords.OrderBy(RecordsSortings.issueRecordBySeverity).ThenBy(RecordsSortings.issueRecordByPath).ToArray(); + break; + case IssuesSortingType.ByPath: + filteredRecords = UserSettings.Issues.sortingDirection == SortingDirection.Ascending ? + filteredRecords.OrderBy(RecordsSortings.issueRecordByPath).ToArray() : + filteredRecords.OrderByDescending(RecordsSortings.issueRecordByPath).ToArray(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + protected override void SaveSearchResults() + { + SearchResultsStorage.IssuesSearchResults = GetRecords(); + } + + protected override string GetModuleName() + { + return IssuesFinder.ModuleName; + } + + protected override void DrawPagesRightHeader() + { + base.DrawPagesRightHeader(); + + GUILayout.Label("Sorting:", GUILayout.ExpandWidth(false)); + + EditorGUI.BeginChangeCheck(); + UserSettings.Issues.sortingType = (IssuesSortingType)EditorGUILayout.EnumPopup(UserSettings.Issues.sortingType, GUILayout.Width(100)); + if (EditorGUI.EndChangeCheck()) + { + ApplySorting(); + } + + EditorGUI.BeginChangeCheck(); + UserSettings.Issues.sortingDirection = (SortingDirection)EditorGUILayout.EnumPopup(UserSettings.Issues.sortingDirection, GUILayout.Width(80)); + if (EditorGUI.EndChangeCheck()) + { + ApplySorting(); + } + } + + protected override void DrawRecord(IssueRecord record, int recordIndex) + { + // hide fixed records + if (record.fixResult != null && record.fixResult.Success) return; + + using (new GUILayout.VerticalScope()) + { + if (recordIndex > 0 && recordIndex < filteredRecords.Length) UIHelpers.Separator(); + + using (new GUILayout.HorizontalScope()) + { + DrawRecordCheckbox(record); + DrawExpandCollapseButton(record); + DrawSeverityIcon(record.Severity); + + if (record.compactMode) + { + DrawRecordButtons(record, recordIndex); + GUILayout.Label(record.GetCompactLine(), UIHelpers.richLabel); + } + else + { + GUILayout.Space(5); + GUILayout.Label(record.GetHeader(), UIHelpers.richLabel); + } + + if (record.LocationGroup == LocationGroup.PrefabAsset) + { + GUILayout.Space(3); + UIHelpers.Icon(CSEditorIcons.Prefab, "Issue found in the Prefab."); + } + } + + if (!record.compactMode) + { + UIHelpers.Separator(); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + GUILayout.Label(record.GetBody(), UIHelpers.richLabel); + } + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + DrawRecordButtons(record, recordIndex); + } + GUILayout.Space(3); + } + } + } + + protected override string GetReportFileNamePart() + { + return "Issues"; + } + + protected override void AfterClearRecords() + { + SearchResultsStorage.IssuesSearchResults = null; + } + + private void StartSearch() + { + window.RemoveNotification(); + IssuesFinder.StartSearch(true); + window.Focus(); + } + + private void StartFix() + { + window.RemoveNotification(); + IssuesFinder.StartFix(); + window.Focus(); + } + + private void DrawRecordButtons(IssueRecord record, int recordIndex) + { + DrawShowButtonIfPossible(record); + DrawFixButton(record, recordIndex); + + if (!record.compactMode) + { + DrawCopyButton(record); + DrawHideButton(record, recordIndex); + } + + var objectIssue = record as GameObjectIssueRecord; + if (objectIssue != null) + { + DrawMoreButton(objectIssue); + } + +#if UNITY_2019_1_OR_NEWER + var shaderIssue = record as ShaderIssueRecord; + if (shaderIssue != null) + { + DrawMoreButton(shaderIssue); + } +#endif + } + + private void DrawFixButton(IssueRecord record, int recordIndex) + { + GUI.enabled = record.IsFixable; + + var label = "Fix"; + var hint = "Automatically fixes issue (not available for this issue yet)."; + + if (record.Kind == IssueKind.MissingComponent) + { + label = "Remove"; + hint = "Removes missing component."; + } + else if (record.Kind == IssueKind.MissingReference) + { + label = "Reset"; + hint = "Resets missing reference to default None value."; + } + + if (UIHelpers.RecordButton(record, label, hint, CSIcons.AutoFix)) + { + var fixResult = record.Fix(false); + if (fixResult != null && fixResult.Success) + { + DeleteRecords(new[] { recordIndex }); + + var notificationExtra = ""; + + if (record.LocationGroup == LocationGroup.PrefabAsset || record.LocationGroup == LocationGroup.Asset) + { + AssetDatabase.SaveAssets(); + } + + MaintainerWindow.ShowNotification("Issue successfully fixed!" + notificationExtra); + } + else + { + var notificationText = "Could not fix the issue!"; + if (fixResult != null && !string.IsNullOrEmpty(fixResult.ErrorText)) + { + notificationText = fixResult.ErrorText; + } + MaintainerWindow.ShowNotification(notificationText); + } + } + + GUI.enabled = true; + } + + private void DrawHideButton(IssueRecord record, int recordIndex) + { + if (UIHelpers.RecordButton(record, "Hide", "Hides this issue from the results list.\nUseful when you fixed issue and wish to hide it away.", CSIcons.Hide)) + { + DeleteRecords(new []{ recordIndex }); + } + } + + private void DrawMoreButton(AssetIssueRecord record) + { + var menu = new GenericMenu(); + if (!string.IsNullOrEmpty(record.Path) && record.Path != CSPathTools.UntitledScenePath) + { + menu.AddItem(new GUIContent("Ignore/Full Path"), false, () => + { + if (!CSFilterTools.IsValueMatchesAnyFilter(record.Path, ProjectSettings.Issues.pathIgnoresFilters)) + { + var newFilter = FilterItem.Create(record.Path, FilterKind.Path); + ArrayUtility.Add(ref ProjectSettings.Issues.pathIgnoresFilters, newFilter); + + ApplyNewIgnoreFilter(newFilter); + + MaintainerWindow.ShowNotification("Ignore added: " + record.Path); + IssuesFiltersWindow.Refresh(); + } + else + { + MaintainerWindow.ShowNotification("Already added to the ignores!"); + } + }); + + var dir = Directory.GetParent(record.Path); + if (!CSPathTools.IsAssetsRootPath(dir.FullName)) + { + menu.AddItem(new GUIContent("Ignore/Parent Folder"), false, () => + { + var dirPath = CSPathTools.EnforceSlashes(dir.ToString()); + + if (!CSFilterTools.IsValueMatchesAnyFilter(dirPath, ProjectSettings.Issues.pathIgnoresFilters)) + { + var newFilter = FilterItem.Create(dirPath, FilterKind.Directory); + ArrayUtility.Add(ref ProjectSettings.Issues.pathIgnoresFilters, newFilter); + + ApplyNewIgnoreFilter(newFilter); + + MaintainerWindow.ShowNotification("Ignore added: " + dirPath); + CleanerFiltersWindow.Refresh(); + } + else + { + MaintainerWindow.ShowNotification("Already added to the ignores!"); + } + }); + } + } + + var objectIssue = record as GameObjectIssueRecord; + if (objectIssue != null) + { + if (!string.IsNullOrEmpty(objectIssue.componentName)) + { + menu.AddItem(new GUIContent("Ignore/\"" + objectIssue.componentName + "\" Component" ), false, () => + { + if (!CSFilterTools.IsValueMatchesAnyFilter(objectIssue.componentName, ProjectSettings.Issues.componentIgnoresFilters)) + { + var newFilter = FilterItem.Create(objectIssue.componentName, FilterKind.Type); + ArrayUtility.Add(ref ProjectSettings.Issues.componentIgnoresFilters, newFilter); + + ApplyNewIgnoreFilter(newFilter); + + MaintainerWindow.ShowNotification("Ignore added: " + objectIssue.componentName); + CleanerFiltersWindow.Refresh(); + } + else + { + MaintainerWindow.ShowNotification("Already added to the ignores!"); + } + }); + } + } + + if (menu.GetItemCount() == 0) + return; + + if (!UIHelpers.RecordButton(record, "Shows menu with additional actions for this record.", CSIcons.More)) + return; + + menu.ShowAsContext(); + } + + private void DrawSeverityIcon(IssueSeverity severity) + { + DrawSeverityIcon(severity, GUI.color); + } + + private void DrawSeverityIcon(IssueSeverity severity, Color color) + { + var icon = GetSeverityIcon(severity); + var iconArea = EditorGUILayout.GetControlRect(false, 16, GUILayout.Width(16)); + var iconRect = new Rect(iconArea); + + GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleAndCrop, true, 0, color, 0, 0); + } + + private Texture GetSeverityIcon(IssueSeverity severity) + { + Texture result; + switch (severity) + { +#if UNITY_2019_3_OR_NEWER + case IssueSeverity.Error: + result = CSEditorIcons.Error; + break; + case IssueSeverity.Warning: + result = CSEditorIcons.Warn; + break; + case IssueSeverity.Info: + result = CSEditorIcons.Info; + break; + default: + throw new ArgumentOutOfRangeException(); +#else + case IssueSeverity.Error: + result = CSEditorIcons.ErrorSmall; + break; + case IssueSeverity.Warning: + result = CSEditorIcons.WarnSmall; + break; + case IssueSeverity.Info: + result = CSEditorIcons.InfoSmall; + break; + default: + throw new ArgumentOutOfRangeException(); +#endif + } + + return result; + } + } + + internal enum SettingsSearchSection : byte + { + All, + Common, + Neatness, + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs.meta new file mode 100644 index 00000000..fd4a0fff --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: afe0502022983cb4782d194cfbd810bc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/IssuesFinder/IssuesTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner.meta new file mode 100644 index 00000000..398e7120 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5865292ddd79437a8c354fa02b1fa175 +timeCreated: 1624728562 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs new file mode 100644 index 00000000..bc8100e5 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs @@ -0,0 +1,179 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Cleaner; + using EditorCommon.Tools; + using Settings; + using Tools; + using Filters; + using UnityEditor; + using UnityEngine; + + internal partial class CleanerTab + { + protected override void DrawLeftColumnHeader() + { + base.DrawLeftColumnHeader(); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + if (UIHelpers.ImageButton("1. Scan Project", CSEditorIcons.Search)) + { + EditorApplication.delayCall += StartSearch; + } + GUILayout.Space(5); + if (UIHelpers.ImageButton("2. Delete selected garbage", CSIcons.Delete)) + { + EditorApplication.delayCall += StartClean; + } + GUILayout.Space(10); + } + GUILayout.Space(10); + } + } + + protected override void DrawLeftColumnBody() + { + using (new GUILayout.VerticalScope(/*UIHelpers.panelWithBackground*/)) + { +#if UNITY_2019_3_OR_NEWER + if (!BuildReportAnalyzer.IsReportExists()) + { + EditorGUILayout.HelpBox("No build data found: search will be more accurate if you'll make a build", MessageType.Warning); + } +#endif + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope(/*UIHelpers.panelWithButtonBackground*/)) + { + GUILayout.Label("Settings", UIHelpers.richLabel); + UIHelpers.Separator(); + } + GUILayout.Space(10); + } + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + + if (UIHelpers.ImageButton("Filters (" + ProjectSettings.Cleaner.GetFiltersCount() + ")", CSIcons.Filter)) + { + CleanerFiltersWindow.Create(); + } + + GUILayout.Space(10); + GUILayout.Label("Treat as used:"); + ProjectSettings.Cleaner.scenesSelection = (ProjectCleanerSettings.ScenesSelection)EditorGUILayout.EnumPopup(ProjectSettings.Cleaner.scenesSelection); + GUILayout.Space(10); + + EditorGUI.BeginChangeCheck(); + ProjectSettings.Cleaner.useTrashBin = EditorGUILayout.ToggleLeft(new GUIContent("Use Trash Bin (slows cleanup)", "All deleted items will be moved to Trash if selected. Otherwise items will be deleted permanently.\nPlease note: dramatically reduces removal performance when enabled!"), ProjectSettings.Cleaner.useTrashBin); + if (EditorGUI.EndChangeCheck()) + { + if (!ProjectSettings.Cleaner.useTrashBin && !UserSettings.Cleaner.trashBinWarningShown) + { + EditorUtility.DisplayDialog(ProjectCleaner.ModuleName, "Please note, in case of not using Trash Bin, files will be removed permanently, without possibility to recover them in case of mistake.\nAuthor is not responsible for any damage made due to the module usage!\nThis message shows only once.", "Dismiss"); + UserSettings.Cleaner.trashBinWarningShown = true; + } + } + + ProjectSettings.Cleaner.rescanAfterContextIgnore = EditorGUILayout.ToggleLeft(new GUIContent("Rescan after new context ignore", "Project scan will be automatically started after you add any new ignore from the results more button context menu.\nProject scan is necessary to automatically exclude all referenced items from garbage too."), ProjectSettings.Cleaner.rescanAfterContextIgnore); + ProjectSettings.Cleaner.ignoreEditorAssets = EditorGUILayout.ToggleLeft( + new GUIContent("Ignore Editor assets", + "Ignore (i.e. treat as used) all assets placed at Editor-only " + + "special folders 'Gizmos', 'Editor', 'Editor Default Resources' " + + "and all assets placed next to the Editor-only Assembly Definitions " + + "and all their child folders."), + ProjectSettings.Cleaner.ignoreEditorAssets); + + GUILayout.Space(5); + GUILayout.Label("Search for:", UIHelpers.richLabel); + UIHelpers.Separator(); + using (new GUILayout.HorizontalScope()) + { + ProjectSettings.Cleaner.findUnreferencedAssets = EditorGUILayout.ToggleLeft(new GUIContent("Unused assets", "Search for unreferenced assets in project."), ProjectSettings.Cleaner.findUnreferencedAssets, GUILayout.Width(105)); + } + using (new GUILayout.HorizontalScope()) + { + ProjectSettings.Cleaner.findEmptyFolders = EditorGUILayout.ToggleLeft(new GUIContent("Empty folders", "Search for all empty folders in project."), ProjectSettings.Cleaner.findEmptyFolders, GUILayout.Width(100)); + GUI.enabled = ProjectSettings.Cleaner.findEmptyFolders; + EditorGUI.BeginChangeCheck(); + ProjectSettings.Cleaner.findEmptyFoldersAutomatically = EditorGUILayout.ToggleLeft(new GUIContent("Autoclean", "Perform empty folders clean automatically on every scripts reload."), ProjectSettings.Cleaner.findEmptyFoldersAutomatically, GUILayout.Width(100)); + if (EditorGUI.EndChangeCheck()) + { + if (ProjectSettings.Cleaner.findEmptyFoldersAutomatically) + EditorUtility.DisplayDialog(ProjectCleaner.ModuleName, "In case you're having thousands of folders in your project this may hang Unity for few additional secs on every scripts reload.\n" + Maintainer.DataLossWarning, "Understood"); + } + GUI.enabled = true; + } + + GUILayout.Space(10); + + if (UIHelpers.ImageButton("Reset", "Resets settings to defaults.", CSIcons.Restore)) + { + ProjectSettings.Cleaner.Reset(); + } + + GUILayout.Space(10); + } + + GUILayout.Space(10); + } + } + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope(GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) + { + GUILayout.Label("Stats", UIHelpers.richLabel); + UIHelpers.Separator(); + GUILayout.Space(10); + DrawStatsBody(); + } + GUILayout.Space(10); + } + } + + private void DrawStatsBody() + { + using (new GUILayout.HorizontalScope(UIHelpers.panelWithBackground)) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(5); + if (resultsStats == null) + { + GUILayout.Label("N/A"); + } + else + { + GUILayout.Space(5); + GUILayout.Label("Physical size"); + UIHelpers.Separator(); + GUILayout.Label("Total found: " + CSEditorTools.FormatBytes(resultsStats.totalSize)); + GUILayout.Label("Selected: " + CSEditorTools.FormatBytes(resultsStats.selectedSize)); + } + + GUILayout.Space(5); + } + GUILayout.Space(10); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs.meta new file mode 100644 index 00000000..f7a91051 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9f4f3373562843a88c779c3dea8c02a1 +timeCreated: 1624728591 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.LeftColumn.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs new file mode 100644 index 00000000..57c9ef21 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs @@ -0,0 +1,456 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.Collections.Generic; + using System.IO; + using System.Linq; + + using Cleaner; + using Core; + using EditorCommon.Tools; + using Filters; + using Settings; + using Tools; + + using UnityEditor; + using UnityEngine; + + internal partial class CleanerTab : RecordsTab + { + private enum FiltersCollection + { + SceneIgnores, + PathIgnores + } + + private CleanerResultsStats resultsStats; + + protected override string CaptionName + { + get { return ProjectCleaner.ModuleName; } + } + + protected override Texture CaptionIcon + { + get { return CSIcons.Clean; } + } + + public CleanerTab(MaintainerWindow maintainerWindow) : base(maintainerWindow) {} + + protected override CleanerRecord[] LoadLastRecords() + { + var loadedRecords = SearchResultsStorage.CleanerSearchResults; + if (loadedRecords == null) loadedRecords = new CleanerRecord[0]; + if (resultsStats == null) resultsStats = new CleanerResultsStats(); + + return loadedRecords; + } + + protected override RecordsTabState GetState() + { + return UserSettings.Cleaner.tabState; + } + + protected override void PerformPostRefreshActions() + { + base.PerformPostRefreshActions(); + resultsStats.Update(filteredRecords); + } + + protected override void DrawPagesRightHeader() + { + base.DrawPagesRightHeader(); + + GUILayout.Label("Sorting:", GUILayout.ExpandWidth(false)); + + EditorGUI.BeginChangeCheck(); + UserSettings.Cleaner.sortingType = (CleanerSortingType)EditorGUILayout.EnumPopup(UserSettings.Cleaner.sortingType, GUILayout.Width(100)); + if (EditorGUI.EndChangeCheck()) + { + ApplySorting(); + } + + EditorGUI.BeginChangeCheck(); + UserSettings.Cleaner.sortingDirection = (SortingDirection)EditorGUILayout.EnumPopup(UserSettings.Cleaner.sortingDirection, GUILayout.Width(80)); + if (EditorGUI.EndChangeCheck()) + { + ApplySorting(); + } + } + + protected override void DrawRecord(CleanerRecord record, int recordIndex) + { + if (record == null) return; + + // hide cleaned records + if (record.cleaned) return; + + using (new GUILayout.VerticalScope()) + { + if (recordIndex > 0 && recordIndex < filteredRecords.Length) UIHelpers.Separator(); + + using (new GUILayout.HorizontalScope()) + { + DrawRecordCheckbox(record); + DrawExpandCollapseButton(record); + DrawIcon(record); + + if (record.compactMode) + { + DrawRecordButtons(record, recordIndex); + GUILayout.Label(record.GetCompactLine(), UIHelpers.richLabel); + } + else + { + GUILayout.Space(5); + GUILayout.Label(record.GetHeader(), UIHelpers.richLabel); + } + } + + if (!record.compactMode) + { + UIHelpers.Separator(); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + GUILayout.Label(record.GetBody(), UIHelpers.richLabel); + } + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + DrawRecordButtons(record, recordIndex); + } + GUILayout.Space(3); + } + } + } + + protected override void ApplySorting() + { + base.ApplySorting(); + + switch (UserSettings.Cleaner.sortingType) + { + case CleanerSortingType.Unsorted: + break; + case CleanerSortingType.ByPath: + filteredRecords = UserSettings.Cleaner.sortingDirection == SortingDirection.Ascending ? + filteredRecords.OrderBy(RecordsSortings.cleanerRecordByPath).ToArray() : + filteredRecords.OrderByDescending(RecordsSortings.cleanerRecordByPath).ToArray(); + break; + case CleanerSortingType.ByType: + filteredRecords = UserSettings.Cleaner.sortingDirection == SortingDirection.Ascending ? + filteredRecords.OrderBy(RecordsSortings.cleanerRecordByAssetType).ThenBy(RecordsSortings.cleanerRecordByPath).ToArray() : + filteredRecords.OrderByDescending(RecordsSortings.cleanerRecordByAssetType).ThenBy(RecordsSortings.cleanerRecordByPath).ToArray(); + break; + case CleanerSortingType.BySize: + filteredRecords = UserSettings.Cleaner.sortingDirection == SortingDirection.Ascending ? + filteredRecords.OrderByDescending(RecordsSortings.cleanerRecordBySize).ThenBy(RecordsSortings.cleanerRecordByPath).ToArray() : + filteredRecords.OrderBy(RecordsSortings.cleanerRecordBySize).ThenBy(RecordsSortings.cleanerRecordByPath).ToArray(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + filteredRecords = filteredRecords.OrderByDescending(RecordsSortings.cleanerRecordByType).ToArray();; + } + + protected override void SaveSearchResults() + { + SearchResultsStorage.CleanerSearchResults = GetRecords(); + resultsStats.Update(filteredRecords); + } + + protected override string GetModuleName() + { + return ProjectCleaner.ModuleName; + } + + protected override string GetReportHeader() + { + return resultsStats != null ? "Total found garbage size: " + CSEditorTools.FormatBytes(resultsStats.totalSize) : null; + } + + protected override string GetReportFileNamePart() + { + return "Cleaner"; + } + + protected override void AfterClearRecords() + { + resultsStats = null; + SearchResultsStorage.CleanerSearchResults = null; + } + + protected override void OnSelectionChanged() + { + resultsStats.Update(filteredRecords); + } + + private void StartSearch() + { + StartSearch(true); + } + + private CleanerRecord[] StartSearch(bool showResults) + { + window.RemoveNotification(); + var result = ProjectCleaner.StartSearch(showResults); + window.Focus(); + + return result; + } + + private void StartClean() + { + window.RemoveNotification(); + ProjectCleaner.StartClean(); + window.Focus(); + } + + private void DrawRecordButtons(CleanerRecord record, int recordIndex) + { + DrawShowButtonIfPossible(record); + + var assetRecord = record as AssetRecord; + if (assetRecord != null) + { + DrawDeleteButton(assetRecord, recordIndex); + + if (record.compactMode) + { + DrawMoreButton(assetRecord); + } + else + { + DrawRevealButton(assetRecord); + DrawCopyButton(assetRecord); + DrawMoreButton(assetRecord); + } + } + } + + private void DrawIcon(CleanerRecord record) + { + var icon = record.CachedIcon; + if (icon == null) + { + var ar = record as AssetRecord; + if (ar != null) + { + if (ar.isTexture) + { + icon = AssetPreview.GetMiniTypeThumbnail(ar.assetType); + } + + if (icon == null) + { + icon = AssetDatabase.GetCachedIcon(ar.assetDatabasePath); + } + } + + if (record is CleanerErrorRecord) + { + icon = CSEditorIcons.ErrorSmall; + } + else if (record is CleanerWarningRecord) + { + icon = CSEditorIcons.WarnSmall; + } + + record.CachedIcon = icon; + } + + if (icon != null) + { + var position = EditorGUILayout.GetControlRect(false, 16, GUILayout.Width(16)); + GUI.DrawTexture(position, icon); + } + } + + private void DrawDeleteButton(CleanerRecord record, int recordIndex) + { + if (UIHelpers.RecordButton(record, "Delete", "Deletes this single item.", CSIcons.Delete)) + { + if (!UserSettings.Cleaner.deletionPromptShown) + { + UserSettings.Cleaner.deletionPromptShown = true; + if (!EditorUtility.DisplayDialog( + ProjectCleaner.ModuleName, + "Please note, this action will physically remove asset file from the project! Are you sure you wish to do this?\n" + + "Author is not responsible for any damage made due to the module usage!\n" + + "This message shows only once.", + "Yes", "No")) + { + return; + } + } + + if (record.Clean()) + { + DeleteRecords(new[] { recordIndex }); + } + } + } + + private void DrawRevealButton(AssetRecord record) + { + if (UIHelpers.RecordButton(record, "Reveal", "Reveals item in system default File Manager like Explorer on Windows or Finder on Mac.", CSIcons.Reveal)) + { + EditorUtility.RevealInFinder(record.path); + } + } + + private void DrawMoreButton(AssetRecord assetRecord) + { + if (UIHelpers.RecordButton(assetRecord, "Shows menu with additional actions for this record.", CSIcons.More)) + { + var menu = new GenericMenu(); + if (!string.IsNullOrEmpty(assetRecord.path)) + { + DrawAssetPathMenuItems(menu, assetRecord); + } + menu.ShowAsContext(); + } + } + + private void DrawAssetPathMenuItems(GenericMenu menu, AssetRecord assetRecord) + { + if (assetRecord.assetType == CSReflectionTools.sceneAssetType) + { + DrawFilteringItem(menu, + assetRecord.assetDatabasePath, + "Treat as used scene", + FiltersCollection.SceneIgnores, + FilterKind.Path, + false, + true); + menu.AddSeparator(string.Empty); + } + + DrawIgnorePathFilteringItems(menu, + assetRecord); + + var extension = Path.GetExtension(assetRecord.path); + if (!string.IsNullOrEmpty(extension)) + { + DrawFilteringItem(menu, + extension, + "Ignore \"" + extension + "\" Extension", + FiltersCollection.PathIgnores, + FilterKind.Extension, + true); + } + } + + private void DrawIgnorePathFilteringItems(GenericMenu menu, AssetRecord assetRecord) + { + var path = assetRecord.assetDatabasePath; + DrawIgnorePathFilteringItem(menu, path, FilterKind.Path); + + var parentDir = CSPathTools.GetParentDirectory(assetRecord.assetDatabasePath); + if (parentDir != null && !CSPathTools.IsAssetsRootPath(parentDir)) + { + DrawIgnorePathFilteringItem(menu, parentDir, FilterKind.Directory); + } + + var topDir = CSPathTools.GetTopAssetsDirectory(assetRecord.assetDatabasePath); + if (topDir != null) + { + DrawIgnorePathFilteringItem(menu, topDir, FilterKind.Directory); + } + } + + private void DrawIgnorePathFilteringItem(GenericMenu menu, string itemPath, FilterKind filterKind) + { + var label = "Ignore path/" + CSPathTools.GetPathForMenuItem(itemPath); + DrawFilteringItem(menu, itemPath, label, FiltersCollection.PathIgnores, filterKind); + } + + private void DrawFilteringItem(GenericMenu menu, string value, string label, FiltersCollection filtersCollection, FilterKind filterKind = FilterKind.Path, bool ignoreCase = false, bool exactMatch = false) + { + menu.AddItem(new GUIContent(label), false, () => + { + FilterItem[] filters; + + switch (filtersCollection) + { + case FiltersCollection.SceneIgnores: + filters = ProjectSettings.Cleaner.sceneIgnoresFilters; + break; + case FiltersCollection.PathIgnores: + filters = ProjectSettings.Cleaner.pathIgnoresFilters; + break; + default: + throw new ArgumentOutOfRangeException("filtersCollection", filtersCollection, null); + } + + bool filterExists; + if (filterKind == FilterKind.Extension) + { + filterExists = CSFilterTools.IsValueMatchesAnyFilterOfKind(value, + filters, filterKind); + } + else + { + filterExists = CSFilterTools.IsValueMatchesAnyFilter(value, filters); + } + + if (!filterExists) + { + var newFilter = FilterItem.Create(value, filterKind, ignoreCase, exactMatch); + + switch (filtersCollection) + { + case FiltersCollection.SceneIgnores: + ArrayUtility.Add(ref ProjectSettings.Cleaner.sceneIgnoresFilters, newFilter); + break; + case FiltersCollection.PathIgnores: + ArrayUtility.Add(ref ProjectSettings.Cleaner.pathIgnoresFilters, newFilter); + break; + default: + throw new ArgumentOutOfRangeException("filtersCollection", filtersCollection, null); + } + + MaintainerWindow.ShowNotification("Filters updated"); + CleanerFiltersWindow.Refresh(); + + if (ProjectSettings.Cleaner.rescanAfterContextIgnore) + { + StartSearch(); + } + } + else + { + MaintainerWindow.ShowNotification("Already exists in filters"); + } + }); + } + + private class CleanerResultsStats + { + public long totalSize; + public long selectedSize; + + public void Update(CleanerRecord[] records) + { + selectedSize = totalSize = 0; + + foreach (var record in records) + { + var assetRecord = record as AssetRecord; + if (assetRecord == null || assetRecord.cleaned) continue; + + totalSize += assetRecord.size; + if (assetRecord.selected) selectedSize += assetRecord.size; + } + } + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs.meta new file mode 100644 index 00000000..69a513c8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a81990c63fa6eb54ead192bc221d520e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ProjectCleaner/CleanerTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder.meta new file mode 100644 index 00000000..c1364389 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d4e13321dafd44e394ba9dc2bd016eb3 +timeCreated: 1545159107 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs.meta new file mode 100644 index 00000000..0a9a2cf7 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 192c7b9cb8114df28f7025e95ae14334 +timeCreated: 1568755012 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project.meta new file mode 100644 index 00000000..b2a26e52 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0718073672d24e748e3b4db1e58c481a +timeCreated: 1568981567 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs new file mode 100644 index 00000000..7ee78da9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs @@ -0,0 +1,150 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using References; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + + internal class ProjectExactReferencesListPanel + { + private HierarchyReferenceItem[] listElements; + private TreeModel listModel; + private ExactReferencesList list; + + private MaintainerTreeViewItem lastSelectedRow; + + internal ProjectExactReferencesListPanel(MaintainerWindow window) + { + } + + internal void Refresh(bool newData) + { + if (newData) + { + listModel = null; + } + + if (listModel == null && lastSelectedRow != null) + { + UpdateTreeModel(); + } + } + + internal virtual void Draw(MaintainerTreeViewItem selectedRow) + { + if (selectedRow == null) + { + DrawRow("Please select any child item above to look for exact references location."); + return; + } + + if (selectedRow.data == null) + { + DrawRow("Selected item has no exact references support."); + return; + } + + var entries = selectedRow.data.referencingEntries; + + if (entries == null || entries.Length == 0) + { + if (selectedRow.data.depth == 0) + { + DrawRow("Please select any child item above to look for exact references location."); + return; + } + + DrawRow("Selected item has no exact references support."); + return; + } + + if (lastSelectedRow != selectedRow) + { + lastSelectedRow = selectedRow; + UpdateTreeModel(); + } + + DrawReferencesPanel(); + } + + private void DrawRow(string label) + { + if (lastSelectedRow != null && lastSelectedRow.displayName != label || list == null) + { + lastSelectedRow = new ListTreeViewItem(1, 0, label, null); + UpdateTreeModel(); + } + + DrawReferencesPanel(); + } + + private void DrawReferencesPanel() + { + list.OnGUI(GUILayoutUtility.GetRect(0, 0, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))); + } + + private void UpdateTreeModel() + { + listElements = GetTreeElementsFromRow(lastSelectedRow); + listModel = new TreeModel(listElements); + list = new ExactReferencesList(new TreeViewState(), listModel); + list.Reload(); + } + + private HierarchyReferenceItem[] GetTreeElementsFromRow(MaintainerTreeViewItem item) + { + var data = item.data; + var entries = data != null ? data.referencingEntries : null; + + int count; + if (entries != null && entries.Length > 0) + { + count = entries.Length + 1; + } + else + { + count = 2; + } + + var result = new HierarchyReferenceItem[count]; + result[0] = new HierarchyReferenceItem + { + id = 0, + name = "root", + depth = -1 + }; + + if (entries == null || entries.Length == 0) + { + result[1] = new HierarchyReferenceItem + { + id = 1, + reference = null, + name = item.displayName + }; + + return result; + } + + for (var i = 0; i < entries.Length; i++) + { + var entry = entries[i]; + var newItem = new HierarchyReferenceItem + { + id = i + 1, + reference = entry + }; + newItem.SetAssetPath(item.data.assetPath); + result[i + 1] = newItem; + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs.meta new file mode 100644 index 00000000..f2b33a53 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 32b8247427664503bd19a680e8c8478a +timeCreated: 1545159151 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectExactReferencesListPanel.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs new file mode 100644 index 00000000..f1070eda --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs @@ -0,0 +1,243 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using EditorCommon.Tools; + using Filters; + using References; + using Settings; + using UnityEditor; + using UnityEngine; + + internal class ProjectReferencesTab : ReferencesChildTab + { + public static string AutoSelectPath { get; set; } + + protected override string CaptionName + { + get { return "Project Assets"; } + } + + protected override Texture CaptionIcon + { + get { return CSEditorIcons.ProjectView; } + } + + private readonly ProjectReferencesTreePanel treePanel; + + public ProjectReferencesTab(MaintainerWindow window) : base(window) + { + treePanel = new ProjectReferencesTreePanel(window); + } + + public void DrawLeftColumnHeader() + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + GUILayout.Label("Search references of:", UIHelpers.richLabel); + UIHelpers.Separator(); + GUILayout.Space(10); + + if (UIHelpers.ImageButton("All assets", + "Traverses whole project to find where all assets are referenced.", CSEditorIcons.Search)) + { + if (Event.current.control && Event.current.shift) + { + ReferencesFinder.debugMode = true; + AssetsMap.Delete(); + Event.current.Use(); + } + else + { + ReferencesFinder.debugMode = false; + } + + EditorApplication.delayCall += StartProjectReferencesScan; + } + + if (ProjectScopeReferencesFinder.GetSelectedAssets().Length == 0) + { + GUI.enabled = false; + } + + if (UIHelpers.ImageButton("Selected assets", + "Adds selected Project View assets to the current search results.", CSEditorIcons.Search)) + { + EditorApplication.delayCall += () => ReferencesFinder.FindSelectedAssetsReferences(); + } + } + GUILayout.Space(10); + } + + GUI.enabled = true; + } + + public void DrawSettings() + { + GUILayout.Space(10); + using (new GUILayout.HorizontalScope(/*UIHelpers.panelWithBackground*/)) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + GUILayout.Label("Settings:", UIHelpers.richLabel); + UIHelpers.Separator(); + GUILayout.Space(10); + + if (UIHelpers.ImageButton("Filters (" + ProjectSettings.References.GetFiltersCount() + ")", + CSIcons.Filter)) + { + ReferencesFiltersWindow.Create(); + } + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(5); + + using (var change = new EditorGUI.ChangeCheckScope()) + { + var deepProjectSearch = GUILayout.Toggle( + UserSettings.References.DeepProjectSearch, + new GUIContent("Deep search", + "Includes more items into the search, like fields with [HideInInspector] attribute or hidden system fields.\n" + + "Can reduce search performance and produce confusing results in some scenarios.\n" + + "Changing this setting will trigger Exact References Entries cleanup.")); + + if (change.changed) + UserSettings.References.DeepProjectSearch = deepProjectSearch; + } + + using (var change = new EditorGUI.ChangeCheckScope()) + { + UserSettings.References.showAssetsWithoutReferences = GUILayout.Toggle( + UserSettings.References.showAssetsWithoutReferences, + new GUIContent("Show assets without references", + "Check to see all scanned assets in the list even if there was no any references to the asset found in project.")); + + if (change.changed) + Refresh(true); + } + + UserSettings.References.selectedFindClearsProjectResults = GUILayout.Toggle( + UserSettings.References.selectedFindClearsProjectResults, + new GUIContent(@"Clear previous results", + "Check to automatically clear last results on selected assets find both from context menu and main window.\n" + + "Uncheck to add new results to the last results.")); + + GUILayout.Space(3); + } + + GUILayout.Space(10); + } + + GUILayout.Space(10); + } + } + + public void Refresh(bool newData) + { + treePanel.Refresh(newData); + + if (newData) + { + if (!string.IsNullOrEmpty(AutoSelectPath)) + { + EditorApplication.delayCall += () => + { + SelectItemWithPath(AutoSelectPath); + AutoSelectPath = null; + }; + } + } + } + + public void DrawRightColumn() + { + treePanel.Draw(); + } + + public void DrawFooter() + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + if (SearchResultsStorage.ProjectReferencesLastSearched.Length == 0) + { + GUI.enabled = false; + } + + if (UIHelpers.ImageButton("Refresh", "Restarts references search for the previous results.", + CSIcons.Repeat)) + { + if (Event.current.control && Event.current.shift) + { + ReferencesFinder.debugMode = true; + AssetsMap.Delete(); + Event.current.Use(); + } + else + { + ReferencesFinder.debugMode = false; + } + + EditorApplication.delayCall += () => + { + ProjectScopeReferencesFinder.FindAssetsReferences(SearchResultsStorage.ProjectReferencesLastSearched, null); + }; + } + + GUI.enabled = true; + + // either 0 or 1 is empty (since it can contain invisible root item) + if (SearchResultsStorage.ProjectReferencesSearchResults.Length < 2) + { + GUI.enabled = false; + } + + if (UIHelpers.ImageButton("Collapse all", "Collapses all tree items.", CSIcons.Collapse)) + { + treePanel.CollapseAll(); + } + + if (UIHelpers.ImageButton("Expand all", "Expands all tree items.", CSIcons.Expand)) + { + treePanel.ExpandAll(); + } + + if (UIHelpers.ImageButton("Clear results", "Clears results tree and empties cache.", CSIcons.Clear)) + { + SearchResultsStorage.ProjectReferencesSearchResults = null; + SearchResultsStorage.ProjectReferencesLastSearched = null; + Refresh(true); + } + + GUI.enabled = true; + + GUILayout.Space(10); + } + GUILayout.Space(10); + } + + private void SelectItemWithPath(string autoSelectPath) + { + treePanel.SelectItemWithPath(autoSelectPath); + } + + private void StartProjectReferencesScan() + { + window.RemoveNotification(); + ReferencesFinder.FindAllAssetsReferences(); + window.Focus(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs.meta new file mode 100644 index 00000000..87e26920 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8528b07d25334beaa05cefc418947ab7 +timeCreated: 1568497771 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs new file mode 100644 index 00000000..647e78ae --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs @@ -0,0 +1,212 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using Core; + using References; + using Settings; + using Tools; + using UnityEditor; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + + internal class ProjectReferencesTreePanel + { + private ProjectReferenceItem[] treeElements; + private TreeModel treeModel; + private ProjectReferencesTreeView treeView; + private SearchField searchField; + + private readonly ProjectExactReferencesListPanel exactReferencesPanel; + + private object splitterState; + + public ProjectReferencesTreePanel(MaintainerWindow window) + { + exactReferencesPanel = new ProjectExactReferencesListPanel(window); + } + + public void Refresh(bool newData) + { + if (newData) + { + UserSettings.References.projectReferencesTreeViewState = new TreeViewState(); + treeModel = null; + } + + if (treeModel == null) + { + UpdateTreeModel(); + } + + exactReferencesPanel.Refresh(newData); + } + + public void SelectItemWithPath(string path) + { + treeView.SelectRowWithPath(path); + } + + private void UpdateTreeModel() + { + var firstInit = UserSettings.References.projectReferencesTreeHeaderState == null || UserSettings.References.projectReferencesTreeHeaderState.columns == null || UserSettings.References.projectReferencesTreeHeaderState.columns.Length == 0; + var headerState = ProjectReferencesTreeView.CreateDefaultMultiColumnHeaderState(); + if (MultiColumnHeaderState.CanOverwriteSerializedFields(UserSettings.References.projectReferencesTreeHeaderState, headerState)) + MultiColumnHeaderState.OverwriteSerializedFields(UserSettings.References.projectReferencesTreeHeaderState, headerState); + UserSettings.References.projectReferencesTreeHeaderState = headerState; + + var multiColumnHeader = new MaintainerMultiColumnHeader(headerState); + + if (firstInit) + { + UserSettings.References.projectReferencesTreeViewState = new TreeViewState(); + } + + treeElements = LoadLastTreeElements(); + treeModel = new TreeModel(treeElements); + treeView = new ProjectReferencesTreeView(UserSettings.References.projectReferencesTreeViewState, multiColumnHeader, treeModel); + treeView.SetSearchString(SessionState.GetString("projectTabSearchString", string.Empty)); + treeView.Reload(); + + searchField = new SearchField(); + searchField.downOrUpArrowKeyPressed += treeView.SetFocusAndEnsureSelectedItem; + + if (firstInit) + { + multiColumnHeader.ResizeToFit(); + } + } + + public void Draw() + { + GUILayout.Space(3); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + using (new GUILayout.VerticalScope()) + { + EditorGUI.BeginChangeCheck(); + var searchString = + searchField.OnGUI( + GUILayoutUtility.GetRect(0, 0, 20, 20, GUILayout.ExpandWidth(true), + GUILayout.ExpandHeight(false)), SessionState.GetString("projectTabSearchString", string.Empty)); + if (EditorGUI.EndChangeCheck()) + { + SessionState.SetString("projectTabSearchString", searchString); + + treeView.SetSearchString(searchString); + treeView.Reload(); + } + + GUILayout.Space(3); + + GetSplitterState(); + + CSReflectionTools.BeginVerticalSplit(splitterState, new GUILayoutOption[0]); + + using (new GUILayout.VerticalScope()) + { + treeView.OnGUI(GUILayoutUtility.GetRect(0, 0, GUILayout.ExpandWidth(true), + GUILayout.ExpandHeight(true))); + GUILayout.Space(2f); + } + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(2f); + + using (new GUILayout.VerticalScope(UIHelpers.panelWithoutBackground)) + { + GUILayout.Label("Exact references", UIHelpers.centeredLabel); + GUILayout.Space(1f); + } + + GUILayout.Space(-1f); + + var selected = treeView.GetSelection(); + if (selected != null && selected.Count > 0) + { + var selectedRow = treeView.GetRow(selected[0]); + exactReferencesPanel.Draw(selectedRow); + } + else + { + exactReferencesPanel.Draw(null); + } + } + + CSReflectionTools.EndVerticalSplit(); + + SaveSplitterState(); + } + + GUILayout.Space(5); + } + } + + private void GetSplitterState() + { + if (splitterState != null) + { + return; + } + + var savedState = UserSettings.References.splitterState; + object result; + + try + { + if (!string.IsNullOrEmpty(savedState)) + { + result = JsonUtility.FromJson(savedState, CSReflectionTools.splitterStateType); + } + else + { + result = Activator.CreateInstance(CSReflectionTools.splitterStateType, + new [] {100f, 50f}, + new [] {90, 47}, + null); + } + } + catch (Exception e) + { + Maintainer.PrintExceptionForSupport("Couldn't create instance of the SplitterState class!", + ReferencesFinder.ModuleName, e); + throw; + } + + splitterState = result; + } + + private void SaveSplitterState() + { + UserSettings.References.splitterState = EditorJsonUtility.ToJson(splitterState, false); + } + + public void CollapseAll() + { + treeView.CollapseAll(); + } + + public void ExpandAll() + { + treeView.ExpandAll(); + } + + private ProjectReferenceItem[] LoadLastTreeElements() + { + var loaded = SearchResultsStorage.ProjectReferencesSearchResults; + if (loaded == null || loaded.Length == 0) + { + loaded = new ProjectReferenceItem[1]; + loaded[0] = new ProjectReferenceItem { id = 0, depth = -1, name = "root" }; + } + return loaded; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs.meta new file mode 100644 index 00000000..9bcd6f51 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 783bb217e5c54fc8aeccad9560849ece +timeCreated: 1545159135 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Project/ProjectReferencesTreePanel.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs new file mode 100644 index 00000000..2a86910b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs @@ -0,0 +1,13 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + internal abstract class ReferencesChildTab : BaseTab + { + protected ReferencesChildTab(MaintainerWindow window) : base(window) {} + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs.meta new file mode 100644 index 00000000..d3440759 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e595d5d0c2f6473fa8a40f3560c3b59d +timeCreated: 1568799727 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/ReferencesChildTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene.meta new file mode 100644 index 00000000..c3b4b5c8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 159207dda61446f6b1e87e56e8ac0d0f +timeCreated: 1568981582 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs new file mode 100644 index 00000000..0d9cbe15 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs @@ -0,0 +1,178 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using EditorCommon.Tools; + using References; + using Settings; + using Tools; + using UnityEditor; + using UnityEngine; + using UnityEngine.SceneManagement; + +#if UNITY_2021_2_OR_NEWER + using UnityEditor.SceneManagement; +#else + using UnityEditor.Experimental.SceneManagement; +#endif + + internal class HierarchyReferencesTab : ReferencesChildTab + { + public static ReferencingEntryData AutoSelectHierarchyReference { get; set; } + + protected override string CaptionName + { + get { return "Hierarchy Objects"; } + } + + protected override Texture CaptionIcon + { + get { return CSEditorIcons.HierarchyView; } + } + + private readonly HierarchyReferencesTreePanel treePanel; + + public HierarchyReferencesTab(MaintainerWindow window):base(window) + { + treePanel = new HierarchyReferencesTreePanel(); + } + + public void DrawLeftColumnHeader() + { + var assetPath = SceneManager.GetActiveScene().path; + var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); + if (prefabStage != null) + { +#if UNITY_2020_1_OR_NEWER + assetPath = prefabStage.assetPath; +#else + assetPath = prefabStage.prefabAssetPath; +#endif + } + } + + public void DrawSettings() + { + GUILayout.Space(10); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + using (new GUILayout.VerticalScope()) + { + EditorGUILayout.HelpBox("Hold 'alt' key while dropping Game Objects to skip their components", MessageType.Info); + GUILayout.Space(10); + + GUILayout.Label("Settings", UIHelpers.richLabel); + UIHelpers.Separator(); + GUILayout.Space(10); + + UserSettings.References.DeepHierarchySearch = GUILayout.Toggle( + UserSettings.References.DeepHierarchySearch, + new GUIContent("Deep search", + "Includes more items into the search, like fields with [HideInInspector] attribute or hidden system fields. Can reduce search performance and produce confusing results in some scenarios.")); + + UserSettings.References.clearHierarchyResults = GUILayout.Toggle( + UserSettings.References.clearHierarchyResults, + new GUIContent(@"Clear previous results", + "Check to automatically clear last results on any new search.\n" + + "Uncheck to add new results to the last results.")); + + GUILayout.Space(10); + } + GUILayout.Space(10); + } + } + + public void Refresh(bool newData) + { + treePanel.Refresh(newData); + + if (newData) + { + if (AutoSelectHierarchyReference != null) + { + EditorApplication.delayCall += () => + { + SelectRow(AutoSelectHierarchyReference); + AutoSelectHierarchyReference = null; + }; + } + } + } + + public void DrawRightColumn() + { + treePanel.Draw(); + } + + public void DrawFooter() + { + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + + if (SearchResultsStorage.HierarchyReferencesLastSearched.Length == 0) + GUI.enabled = false; + + if (UIHelpers.ImageButton("Refresh", "Restarts references search for the previous results.", + CSIcons.Repeat)) + { + if (Event.current.control && Event.current.shift) + { + ReferencesFinder.debugMode = true; + Event.current.Use(); + } + else + { + ReferencesFinder.debugMode = false; + } + + EditorApplication.delayCall += () => + { + var sceneObjects = + CSObjectTools.GetObjectsFromInstanceIds(SearchResultsStorage.HierarchyReferencesLastSearched); + HierarchyScopeReferencesFinder.FindHierarchyObjectsReferences(sceneObjects, null); + }; + } + + GUI.enabled = true; + + if (SearchResultsStorage.HierarchyReferencesSearchResults.Length == 0) + GUI.enabled = false; + + if (UIHelpers.ImageButton("Collapse all", "Collapses all tree items.", CSIcons.Collapse)) + treePanel.CollapseAll(); + + if (UIHelpers.ImageButton("Expand all", "Expands all tree items.", CSIcons.Expand)) + treePanel.ExpandAll(); + + if (UIHelpers.ImageButton("Clear results", "Clears results tree and empties cache.", CSIcons.Clear)) + ClearResults(); + + GUI.enabled = true; + + GUILayout.Space(10); + } + + GUILayout.Space(10); + } + + private void ClearResults() + { + SearchResultsStorage.HierarchyReferencesSearchResults = null; + SearchResultsStorage.HierarchyReferencesLastSearched = null; + Refresh(true); + } + + private void SelectRow(ReferencingEntryData reference) + { + treePanel.SelectRow(reference.objectId, reference.componentId); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs.meta new file mode 100644 index 00000000..eb257499 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dafcbb964d2f474897ec4e0ce644f637 +timeCreated: 1568754998 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs new file mode 100644 index 00000000..25b42ec9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs @@ -0,0 +1,129 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using References; + using Settings; + using UnityEditor; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + + internal class HierarchyReferencesTreePanel + { + private TreeModel treeModel; + private HierarchyReferencesTreeView treeView; + private SearchField searchField; + + private HierarchyReferenceItem[] treeElements; + + public void Refresh(bool newData) + { + if (newData) + { + UserSettings.References.hierarchyReferencesTreeViewState = new TreeViewState(); + treeModel = null; + } + + if (treeModel == null) + { + UpdateTreeModel(); + } + } + + public void SelectRow(long objectId, long componentId) + { + treeView.SelectRow(objectId, componentId); + } + + private void UpdateTreeModel() + { + var savedHeaderState = UserSettings.References.sceneReferencesTreeHeaderState; + var firstInit = savedHeaderState == null || savedHeaderState.columns == null || savedHeaderState.columns.Length == 0; + var headerState = HierarchyReferencesTreeView.CreateDefaultMultiColumnHeaderState(); + if (MultiColumnHeaderState.CanOverwriteSerializedFields(savedHeaderState, headerState)) + { + MultiColumnHeaderState.OverwriteSerializedFields(savedHeaderState, headerState); + } + UserSettings.References.sceneReferencesTreeHeaderState = headerState; + + var multiColumnHeader = new MaintainerMultiColumnHeader(headerState); + + if (firstInit) + UserSettings.References.hierarchyReferencesTreeViewState = new TreeViewState(); + + treeElements = LoadLastTreeElements(); + treeModel = new TreeModel(treeElements); + treeView = new HierarchyReferencesTreeView(UserSettings.References.hierarchyReferencesTreeViewState, multiColumnHeader, treeModel); + treeView.SetSearchString(SessionState.GetString("sceneTabSearchString", string.Empty)); + treeView.Reload(); + + searchField = new SearchField(); + searchField.downOrUpArrowKeyPressed += treeView.SetFocusAndEnsureSelectedItem; + + if (firstInit) + { + multiColumnHeader.ResizeToFit(); + } + } + + public void Draw() + { + GUILayout.Space(3); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(5); + using (new GUILayout.VerticalScope()) + { + EditorGUI.BeginChangeCheck(); + var searchString = + searchField.OnGUI( + GUILayoutUtility.GetRect(0, 0, 20, 20, GUILayout.ExpandWidth(true), + GUILayout.ExpandHeight(false)), SessionState.GetString("sceneTabSearchString", string.Empty)); + if (EditorGUI.EndChangeCheck()) + { + SessionState.SetString("sceneTabSearchString", searchString); + treeView.SetSearchString(searchString); + treeView.Reload(); + } + + GUILayout.Space(3); + + using (new GUILayout.VerticalScope()) + { + treeView.OnGUI(GUILayoutUtility.GetRect(0, 0, GUILayout.ExpandWidth(true), + GUILayout.ExpandHeight(true))); + GUILayout.Space(2f); + } + } + + GUILayout.Space(5); + } + } + + public void CollapseAll() + { + treeView.CollapseAll(); + } + + public void ExpandAll() + { + treeView.ExpandAll(); + } + + private HierarchyReferenceItem[] LoadLastTreeElements() + { + var loaded = SearchResultsStorage.HierarchyReferencesSearchResults; + if (loaded == null || loaded.Length == 0) + { + loaded = new HierarchyReferenceItem[1]; + loaded[0] = new HierarchyReferenceItem { id = 0, depth = -1, name = "root" }; + } + return loaded; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs.meta new file mode 100644 index 00000000..6527d737 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d1df82c98f2f4a7c9209663482cffd69 +timeCreated: 1568981988 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ChildTabs/Scene/HierarchyReferencesTreePanel.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs new file mode 100644 index 00000000..33fd39b1 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs @@ -0,0 +1,103 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using EditorCommon.Tools; + using References; + using Settings; + using UnityEditor; + using UnityEngine; + + internal partial class ReferencesTab + { + protected override void DrawLeftColumnHeader() + { + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(10); + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + GUILayout.Label("Search scope", UIHelpers.richLabel); + GUILayout.FlexibleSpace(); + + using (new GUILayout.VerticalScope()) + { + GUILayout.Space(6); + if (GUILayout.Button(CSEditorIcons.Help, UIHelpers.BuiltinIconButtonStyle)) + { + // TODO: update + EditorUtility.DisplayDialog(ReferencesFinder.ModuleName + " scopes help", + "Use " + projectTab.Caption.text + " scope to figure out where any specific asset is referenced in whole project.\n\n" + + "Use " + hierarchyTab.Caption.text + " scope to figure out where any specific Game Object or component is referenced in active scene or opened prefab.", + "OK"); + } + } + GUILayout.Space(10); + } + + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + UIHelpers.Separator(); + GUILayout.Space(10); + } + + GUILayout.Space(10); + + EditorGUI.BeginChangeCheck(); + using (new GUILayout.HorizontalScope()) + { + GUILayout.Space(10); + currentTab = (ReferenceFinderTab)GUILayout.SelectionGrid((int)currentTab, tabsCaptions, 1, + GUILayout.Height(56), GUILayout.ExpandWidth(true)); + GUILayout.Space(10); + } + + if (EditorGUI.EndChangeCheck()) + { + UserSettings.Instance.referencesFinder.selectedTab = currentTab; + Refresh(false); + } + + switch (currentTab) + { + case ReferenceFinderTab.Project: + projectTab.DrawLeftColumnHeader(); + break; + case ReferenceFinderTab.Scene: + hierarchyTab.DrawLeftColumnHeader(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + base.DrawLeftColumnHeader(); + } + + protected override void DrawLeftColumnBody() + { + using (new GUILayout.VerticalScope(GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) + { + switch (currentTab) + { + case ReferenceFinderTab.Project: + projectTab.DrawSettings(); + break; + case ReferenceFinderTab.Scene: + hierarchyTab.DrawSettings(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs.meta new file mode 100644 index 00000000..e9ea0c5f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9b3716fd03fe47e7af0833b823acac5b +timeCreated: 1624729762 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.LeftColumn.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs new file mode 100644 index 00000000..56a07634 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs @@ -0,0 +1,111 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using References; + using UnityEngine; + using Settings; + using System; + using EditorCommon.Tools; + using UnityEditor; + + public enum ReferenceFinderTab + { + Project = 0, + Scene = 1, + } + + internal partial class ReferencesTab : TwoColumnsTab + { + [NonSerialized] + private ReferenceFinderTab currentTab; + + [NonSerialized] + private readonly GUIContent[] tabsCaptions; + + [NonSerialized] + private readonly ProjectReferencesTab projectTab; + + [NonSerialized] + private readonly HierarchyReferencesTab hierarchyTab; + + protected override string CaptionName + { + get { return ReferencesFinder.ModuleName; } + } + + protected override Texture CaptionIcon + { + get { return CSEditorIcons.Search; } + } + + public ReferencesTab(MaintainerWindow window) : base(window) + { + if (projectTab == null) + projectTab = new ProjectReferencesTab(window); + + if (hierarchyTab == null) + hierarchyTab = new HierarchyReferencesTab(window); + + if (tabsCaptions == null) + { + tabsCaptions = new[] { projectTab.Caption, hierarchyTab.Caption }; + } + } + + public override void Refresh(bool newData) + { + base.Refresh(newData); + + currentTab = UserSettings.Instance.referencesFinder.selectedTab; + + switch (currentTab) + { + case ReferenceFinderTab.Project: + projectTab.Refresh(newData); + break; + case ReferenceFinderTab.Scene: + hierarchyTab.Refresh(newData); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + protected override bool DrawRightColumnCenter() + { + switch (currentTab) + { + case ReferenceFinderTab.Project: + projectTab.DrawRightColumn(); + break; + case ReferenceFinderTab.Scene: + hierarchyTab.DrawRightColumn(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + return true; + } + + protected override void DrawRightColumnBottom() + { + switch (currentTab) + { + case ReferenceFinderTab.Project: + projectTab.DrawFooter(); + break; + case ReferenceFinderTab.Scene: + hierarchyTab.DrawFooter(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + } +} diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs.meta new file mode 100644 index 00000000..11063e8c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 13096eb078c4a7c468f29fdc7f7199e1 +timeCreated: 1510057111 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Tabs/ReferencesFinder/ReferencesTab.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews.meta new file mode 100644 index 00000000..38079b01 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ff90dae30b6a9c44a8b7781ee4af8cef +folderAsset: yes +timeCreated: 1510257394 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs new file mode 100644 index 00000000..474cede8 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs @@ -0,0 +1,42 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using UnityEditor.IMGUI.Controls; + + internal class ListTreeViewItem : MaintainerTreeViewItem where T : TreeItem + { + internal ListTreeViewItem(int id, int depth, string displayName, T data) : base(id, depth, displayName, data) + { + + } + } + + internal class ListTreeView : MaintainerTreeView where T : TreeItem + { + public ListTreeView(TreeViewState state, TreeModel model) : base(state, model) + { + + } + + public ListTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader, TreeModel model) : base(state, multiColumnHeader, model) + { + + } + + protected override TreeViewItem GetNewTreeViewItemInstance(int id, int depth, string name, T data) + { + return new ListTreeViewItem(id, depth, name, data); + } + + protected override void SortByMultipleColumns() + { + return; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs.meta new file mode 100644 index 00000000..e90057b2 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 12207edc5859ff04d96475120f7a713c +timeCreated: 1546213749 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/ListTreeView.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs new file mode 100644 index 00000000..3a40861f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs @@ -0,0 +1,72 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using UnityEditor.IMGUI.Controls; + + internal class MaintainerMultiColumnHeader : MultiColumnHeader + { + private HeaderMode mode; + + public enum HeaderMode + { + LargeHeader, + DefaultHeader, + MinimumHeaderWithoutSorting + } + + public MaintainerMultiColumnHeader(MultiColumnHeaderState state) : base(state) + { + Mode = HeaderMode.DefaultHeader; + } + + public HeaderMode Mode + { + get { return mode; } + set + { + mode = value; + switch (mode) + { + case HeaderMode.LargeHeader: + canSort = true; + height = 37f; + break; + case HeaderMode.DefaultHeader: + canSort = true; + height = DefaultGUI.defaultHeight; + break; + case HeaderMode.MinimumHeaderWithoutSorting: + canSort = false; + height = DefaultGUI.minimumHeight; + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + } + + // EXAMPLE FOR FUTURE REFERENCE + /*protected override void ColumnHeaderGUI(MultiColumnHeaderState.Column column, Rect headerRect, int columnIndex) + { + base.ColumnHeaderGUI(column, headerRect, columnIndex); + + if (Mode == HeaderMode.LargeHeader) + { + if (columnIndex > 2) + { + headerRect.xMax -= 3f; + var oldAlignment = EditorStyles.largeLabel.alignment; + EditorStyles.largeLabel.alignment = TextAnchor.UpperRight; + GUI.Label(headerRect, 36 + columnIndex + "%", EditorStyles.largeLabel); + EditorStyles.largeLabel.alignment = oldAlignment; + } + } + }*/ + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs.meta new file mode 100644 index 00000000..9419a779 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6c8b0f35fc1e4fc1931e7aaa0cd9fa73 +timeCreated: 1545159772 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerMultiColumnHeader.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs new file mode 100644 index 00000000..68c98020 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs @@ -0,0 +1,361 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.Collections.Generic; + using System.Linq; + + using Core; + + using UnityEditor; + using UnityEditor.IMGUI.Controls; + using UnityEditor.VersionControl; + using UnityEngine; + + internal abstract class MaintainerTreeViewItem : TreeViewItem where T : TreeItem + { + public readonly T data; + + internal MaintainerTreeViewItem(int id, int depth, string displayName, T data) : base(id, depth, displayName) + { + this.data = data; + Init(); + } + + private void Init() + { + Initialize(); + } + + protected virtual void Initialize() + { + } + } + + internal abstract class MaintainerTreeView : TreeView where T : TreeItem + { + public event Action TreeChanged; + + protected const float RowHeight = 25f; +#if UNITY_2019_3_OR_NEWER + protected const int IconWidth = 20; +#else + protected const int IconWidth = 16; +#endif + protected const int IconPadding = 7; + + protected readonly List rows = new List(100); + + private TreeModel TreeModel { get; set; } + private string newSearchString; + + protected MaintainerTreeView(TreeViewState state, TreeModel model) : base(state) + { + Init(model); + } + + protected MaintainerTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader, TreeModel model) : base(state, multiColumnHeader) + { + multiColumnHeader.sortingChanged += OnSortingChanged; + Init(model); + } + + public void SetSearchString(string newSearch) + { + newSearchString = newSearch; + } + + public MaintainerTreeViewItem GetRow(int id) + { + foreach (var row in rows) + { + if (row.id == id) + { + return row as MaintainerTreeViewItem; + } + } + + return null; + } + + private void Init(TreeModel model) + { + rowHeight = RowHeight; + +#if !UNITY_2019_3_OR_NEWER + customFoldoutYOffset = (RowHeight - EditorGUIUtility.singleLineHeight) * 0.5f; +#endif + + showBorder = true; + showAlternatingRowBackgrounds = true; + + TreeModel = model; + TreeModel.ModelChanged += ModelChanged; + + PostInit(); + } + + protected override TreeViewItem BuildRoot() + { + return GetNewTreeViewItemInstance(TreeModel.root.id, -1, TreeModel.root.name, TreeModel.root); + } + + protected override IList BuildRows(TreeViewItem root) + { + if (TreeModel.root == null) + { + Debug.LogError(Maintainer.ErrorForSupport("tree model root is null. did you call SetData()?")); + return rows; + } + + rows.Clear(); + + if (TreeModel.root.HasChildren) + { + AddChildrenRecursive(TreeModel.root, 0, rows); + } + SetupParentsAndChildrenFromDepths(root, rows); + + SortIfNeeded(root, rows); + + return rows; + } + + protected override bool CanMultiSelect(TreeViewItem item) + { + return false; + } + + protected override void RowGUI(RowGUIArgs args) + { + var item = (MaintainerTreeViewItem)args.item; + + for (var i = 0; i < args.GetNumVisibleColumns(); ++i) + { + var rect = args.GetCellRect(i); + DrawCell(ref rect, item, args.GetColumn(i), args); + } + } + + protected override void DoubleClickedItem(int id) + { + base.DoubleClickedItem(id); + var item = FindItem(id, rootItem); + ShowItem(item); + } + + protected override IList GetAncestors(int id) + { + return TreeModel.GetAncestors(id); + } + + protected override void ContextClickedItem(int id) + { + if (!CanChangeExpandedState(FindItem(id, rootItem))) return; + + SetExpanded(id, !IsExpanded(id)); + Event.current.Use(); + } + + protected override IList GetDescendantsThatHaveChildren(int id) + { + return TreeModel.GetDescendantsThatHaveChildren(id); + } + + private void AddChildrenRecursive(T parent, int depth, IList result) + { + foreach (var treeElement in parent.Children) + { + var child = (T)treeElement; + + if (!string.IsNullOrEmpty(newSearchString) && !child.CanBeFoundWith(newSearchString) && depth == 0) continue; + + var item = GetNewTreeViewItemInstance(child.id, depth, child.name, child); + result.Add(item); + + if (child.HasChildren) + { + if (IsExpanded(child.id)) + { + AddChildrenRecursive(child, depth + 1, result); + } + else + { + item.children = CreateChildListForCollapsedParent(); + } + } + } + } + + private void SortIfNeeded(TreeViewItem root, IList rowsToSort) + { + if (rowsToSort.Count <= 1) + return; + + if (multiColumnHeader == null || multiColumnHeader.sortedColumnIndex == -1) + return; + + SortByMultipleColumns(); + TreeToList(root, rowsToSort); + Repaint(); + } + + private void ModelChanged() + { + if (TreeChanged != null) TreeChanged(); + Reload(); + } + + protected virtual void OnSortingChanged(MultiColumnHeader header) + { + SortIfNeeded(rootItem, GetRows()); + } + + private static void TreeToList(TreeViewItem root, IList result) + { + if (root == null) + throw new NullReferenceException("root"); + if (result == null) + throw new NullReferenceException("result"); + + result.Clear(); + + if (root.children == null) + return; + + var stack = new Stack(); + for (var i = root.children.Count - 1; i >= 0; i--) + stack.Push(root.children[i]); + + while (stack.Count > 0) + { + var current = stack.Pop(); + result.Add(current); + + if (current.hasChildren && current.children[0] != null) + { + for (var i = current.children.Count - 1; i >= 0; i--) + { + stack.Push(current.children[i]); + } + } + } + } + + protected virtual void DrawCell(ref Rect cellRect, MaintainerTreeViewItem genericItem, int columnValue, RowGUIArgs args) + { + baseIndent = genericItem.depth * GetDepthIndentation(); + CenterRectUsingSingleLineHeight(ref cellRect); + } + + protected void SelectRowInternal(MaintainerTreeViewItem rowLocal) + { + EditorApplication.delayCall += () => + { + var id = rowLocal.id; + SetExpanded(id, true); + + var childId = -1; + if (rowLocal.data.HasChildren && rowLocal.data.Children.Count > 0) + { + var child = rowLocal.data.Children[0]; + childId = child.id; + } + + FrameItem(childId > -1 ? childId : id); + + SetSelection(new List {id}); + SetFocusAndEnsureSelectedItem(); + + MaintainerWindow.RepaintInstance(); + }; + } + + protected Rect DrawIconAndGetEntryRect(Rect cellRect, TreeViewItem item, bool indentWithNoIcon = false) + { + var iconPadding = !Provider.isActive ? 0 : IconPadding; + var entryRect = cellRect; + + var num = GetContentIndent(item) + extraSpaceBeforeIconAndLabel; + entryRect.xMin += num; + + if (item.icon != null) + { + var iconRect = entryRect; + iconRect.width = IconWidth; + iconRect.x += iconPadding; + iconRect.height = EditorGUIUtility.singleLineHeight; + + GUI.DrawTexture(iconRect, item.icon, ScaleMode.ScaleToFit); + } + + if (item.icon != null || indentWithNoIcon) + { + // BASED ON DECOMPILED CODE + // AssetsTreeViewGUI: + // float num = (!Provider.isActive) ? 0f : 7f; + // iconRightPadding = num; + // iconLeftPadding = num; + + // TreeViewGUI: + // iconTotalPadding = iconLeftPadding + iconRightPadding + + entryRect.xMin += + + // TreeViewGUI: public float k_IconWidth = 16f; + IconWidth + + + // TreeViewGUI: iconTotalPadding + iconPadding * 2 + + + // TreeViewGUI: public float k_SpaceBetweenIconAndText = 2f; + 2f; + } + + return entryRect; + } + + protected abstract TreeViewItem GetNewTreeViewItemInstance(int id, int depth, string name, T data); + protected abstract void SortByMultipleColumns(); + + protected virtual void PostInit() + { + columnIndexForTreeFoldouts = 0; + } + + protected virtual int GetDepthIndentation() + { + return 10; + } + + protected virtual void ShowItem(TreeViewItem item) {} + } + + internal static class EnumerableExtensionMethods + { + public static IOrderedEnumerable Order(this IEnumerable source, Func selector, bool ascending) + { + if (ascending) + { + return source.OrderBy(selector); + } + + return source.OrderByDescending(selector); + } + + public static IOrderedEnumerable ThenBy(this IOrderedEnumerable source, Func selector, bool ascending) + { + if (ascending) + { + return source.ThenBy(selector); + } + + return source.ThenByDescending(selector); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs.meta new file mode 100644 index 00000000..fd5aeed3 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 55855a3f326f3b7428de02160d2ea77e +timeCreated: 1511176991 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/MaintainerTreeView.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References.meta new file mode 100644 index 00000000..f7b5e118 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 009d74724d7f429587409857319c6daa +timeCreated: 1545151378 \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs new file mode 100644 index 00000000..6f3cbeb0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs @@ -0,0 +1,99 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using EditorCommon.Tools; + using References; + using Tools; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + + internal class ExactReferencesList : ListTreeView where T : HierarchyReferenceItem + { + public ExactReferencesList(TreeViewState state, TreeModel model):base(state, model) + { + } + + protected override void PostInit() + { + showAlternatingRowBackgrounds = false; + rowHeight = RowHeight - 4; + } + + protected override TreeViewItem GetNewTreeViewItemInstance(int id, int depth, string name, T data) + { + return new ExactReferencesListItem(id, depth, name, data); + } + + protected override void RowGUI(RowGUIArgs args) + { + CenterRectUsingSingleLineHeight(ref args.rowRect); + + var item = (ExactReferencesListItem)args.item; + var lastRect = args.rowRect; + lastRect.xMin += 4; + + if (item.data == null || item.data.reference == null) + { + GUI.Label(lastRect, item.displayName); + return; + } + + var entry = item.data.reference; + Rect iconRect; + + if (entry.location == Location.NotFound) + { + iconRect = lastRect; + iconRect.width = UIHelpers.WarningIconSize; + iconRect.height = UIHelpers.WarningIconSize; + + GUI.DrawTexture(iconRect, CSEditorIcons.WarnSmall, ScaleMode.ScaleToFit); + lastRect.xMin += UIHelpers.WarningIconSize + UIHelpers.EyeButtonPadding; + } + else if (entry.location == Location.Invisible) + { + iconRect = lastRect; + iconRect.width = UIHelpers.WarningIconSize; + iconRect.height = UIHelpers.WarningIconSize; + + GUI.DrawTexture(iconRect, CSEditorIcons.InfoSmall, ScaleMode.ScaleToFit); + lastRect.xMin += UIHelpers.WarningIconSize + UIHelpers.EyeButtonPadding; + } + else + { + iconRect = lastRect; + iconRect.width = UIHelpers.EyeButtonSize; + iconRect.height = UIHelpers.EyeButtonSize; + if (UIHelpers.IconButton(iconRect, CSIcons.Show)) + { + ShowItem(item); + } + lastRect.xMin += UIHelpers.EyeButtonSize + UIHelpers.EyeButtonPadding; + } + + var boxRect = iconRect; + boxRect.height = lastRect.height; + boxRect.xMin = iconRect.xMax; + boxRect.xMax = lastRect.xMax; + + var label = entry.GetLabel(); + DefaultGUI.Label(lastRect, label, args.selected, args.focused); + } + + protected override void ShowItem(TreeViewItem clickedItem) + { + var item = (ExactReferencesListItem)clickedItem; + + var assetPath = item.data.AssetPath; + var referencingEntry = item.data.Reference; + + CSSelectionTools.RevealAndSelectReferencingEntry(assetPath, referencingEntry); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs.meta new file mode 100644 index 00000000..e2183895 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 11e5f707f20dd9744b99c8c1ced3c28d +timeCreated: 1546213749 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesList.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs new file mode 100644 index 00000000..cd56dc28 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs @@ -0,0 +1,20 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using References; + + internal class ExactReferencesListItem : MaintainerTreeViewItem where T : HierarchyReferenceItem + { + public ExactReferencesListItem(int id, int depth, string displayName, T data) : base(id, depth, displayName, data) { } + + protected override void Initialize() + { + if (depth == -1) return; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs.meta new file mode 100644 index 00000000..b108e871 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: ca345ba4aeb32304a90a2a74798331f7 +timeCreated: 1546213749 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ExactReferencesListItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs new file mode 100644 index 00000000..ede98f97 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs @@ -0,0 +1,400 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.Collections.Generic; + using System.Linq; + using Core; + using EditorCommon.Tools; + using References; + using Tools; + using UnityEditor; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + using Object = UnityEngine.Object; + +#if UNITY_2021_2_OR_NEWER + using UnityEditor.SceneManagement; +#else + using UnityEditor.Experimental.SceneManagement; +#endif + + internal class HierarchyReferencesTreeView : MaintainerTreeView where T : HierarchyReferenceItem + { + private enum SortOption + { + Icon, + GameObjectName, + ComponentName, + PropertyPath, + ReferencesCount, + } + + private enum Columns + { + Icon, + GameObject, + Component, + Property, + ReferencesCount + } + + // count should be equal to columns count + private readonly SortOption[] sortOptions = + { + SortOption.Icon, + SortOption.GameObjectName, + SortOption.ComponentName, + SortOption.PropertyPath, + SortOption.ReferencesCount, + }; + + public HierarchyReferencesTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader, TreeModel model) : base(state, multiColumnHeader, model) {} + + public void SelectRow(long objectId, long componentId) + { + foreach (var row in rows) + { + var rowLocal = (MaintainerTreeViewItem)row; + if (rowLocal.data.reference.objectId == objectId && rowLocal.data.reference.componentId == componentId) + { + SelectRowInternal(rowLocal); + break; + } + } + } + + protected override TreeViewItem GetNewTreeViewItemInstance(int id, int depth, string name, T data) + { + return new HierarchyReferencesTreeViewItem(id, depth, name, data); + } + + protected override void PostInit() + { + columnIndexForTreeFoldouts = 1; + } + + protected override int GetDepthIndentation() + { + return UIHelpers.EyeButtonSize; + } + + protected override void SortByMultipleColumns() + { + var sortedColumns = multiColumnHeader.state.sortedColumns; + + if (sortedColumns.Length == 0) + return; + + var myTypes = rootItem.children.Cast>(); + var orderedQuery = InitialOrder(myTypes, sortedColumns); + for (var i = 1; i < sortedColumns.Length; i++) + { + var sortOption = sortOptions[sortedColumns[i]]; + var ascending = multiColumnHeader.IsSortedAscending(sortedColumns[i]); + + switch (sortOption) + { + case SortOption.GameObjectName: + orderedQuery = orderedQuery.ThenBy(l => l.data.name, ascending); + break; + case SortOption.ComponentName: + orderedQuery = orderedQuery.ThenBy(l => l.data.reference.componentName, ascending); + break; + case SortOption.PropertyPath: + orderedQuery = orderedQuery.ThenBy(l => l.data.reference.propertyPath, ascending); + break; + case SortOption.ReferencesCount: + orderedQuery = orderedQuery.ThenBy(l => l.data.ChildrenCount, ascending); + break; + case SortOption.Icon: + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + rootItem.children = orderedQuery.Cast().ToList(); + } + + private IOrderedEnumerable> InitialOrder(IEnumerable> myTypes, IList history) + { + var sortOption = sortOptions[history[0]]; + var ascending = multiColumnHeader.IsSortedAscending(history[0]); + + switch (sortOption) + { + case SortOption.GameObjectName: + return myTypes.Order(l => l.data.name, ascending); + case SortOption.ComponentName: + return myTypes.Order(l => l.data.reference.componentName, ascending); + case SortOption.PropertyPath: + return myTypes.Order(l => l.data.reference.propertyPath, ascending); + case SortOption.ReferencesCount: + return myTypes.Order(l => l.data.ChildrenCount, ascending); + default: + return myTypes.Order(l => l.data.name, ascending); + } + } + + protected override DragAndDropVisualMode HandleDragAndDrop(DragAndDropArgs args) + { + var objectReferences = DragAndDrop.objectReferences; + + if (objectReferences == null || objectReferences.Length == 0) + { + return DragAndDropVisualMode.Rejected; + } + + var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); + var validItems = new List(objectReferences.Length); + + foreach (var reference in objectReferences) + { + // reject any objects from assets + if (AssetDatabase.Contains(reference)) + { + continue; + } + + var validObject = false; + var component = reference as Component; + var gameObject = reference as GameObject; + if (component != null) + { + gameObject = component.gameObject; + } + else if (gameObject == null) + { + continue; + } + + if (gameObject != null) + { + if (prefabStage != null && PrefabStageUtility.GetPrefabStage(gameObject) == prefabStage) + { + validObject = true; + } + else if (gameObject.scene.IsValid()) + { + validObject = true; + } + } + + if (validObject) + { + validItems.Add(reference); + } + } + + if (validItems.Count == 0) + { + return DragAndDropVisualMode.Rejected; + } + + if (Event.current.type == EventType.DragPerform) + { + var alt = Event.current.alt; + + EditorApplication.delayCall += () => + { + ReferencesFinder.FindObjectsReferencesInHierarchy(validItems.ToArray(), !alt); + }; + DragAndDrop.AcceptDrag(); + } + + return DragAndDropVisualMode.Generic; + } + + protected override void DrawCell(ref Rect cellRect, MaintainerTreeViewItem genericItem, int columnValue, RowGUIArgs args) + { + base.DrawCell(ref cellRect, genericItem, columnValue, args); + + var column = (Columns)columnValue; + var item = (HierarchyReferencesTreeViewItem)genericItem; + + switch (column) + { + case Columns.Icon: + + if (item.depth == 0) + { + if (item.icon != null) + { + var iconRect = cellRect; + iconRect.width = IconWidth; + iconRect.height = EditorGUIUtility.singleLineHeight; + + GUI.DrawTexture(iconRect, item.icon, ScaleMode.ScaleToFit); + } + } + + break; + case Columns.GameObject: + + var entryRect = cellRect; + entryRect.xMin += baseIndent + UIHelpers.EyeButtonPadding; + + if (item.depth == 1) + { + if (item.icon != null) + { + var iconRect = entryRect; + iconRect.xMin -= UIHelpers.EyeButtonSize - UIHelpers.EyeButtonPadding; + iconRect.width = IconWidth; + iconRect.x += IconPadding; + iconRect.height = EditorGUIUtility.singleLineHeight; + + GUI.DrawTexture(iconRect, item.icon, ScaleMode.ScaleToFit); + } + } + else + { + /*entryRect.xMin += baseIndent + UIHelpers.EyeButtonPadding;*/ + } + + Rect lastRect; + var eyeButtonRect = entryRect; + eyeButtonRect.xMin += IconPadding; + eyeButtonRect.width = UIHelpers.EyeButtonSize; + eyeButtonRect.height = UIHelpers.EyeButtonSize; + eyeButtonRect.x += UIHelpers.EyeButtonPadding; + + lastRect = eyeButtonRect; + + if (UIHelpers.IconButton(eyeButtonRect, CSIcons.Show)) + { + ShowItem(item); + } + + var labelRect = entryRect; + labelRect.xMin = lastRect.xMax + UIHelpers.EyeButtonPadding; + + if (item.data.depth == 0 && !item.data.HasChildren) + { + GUI.contentColor = CSColorTools.DimmedColor; + } + DefaultGUI.Label(labelRect, args.label, args.selected, args.focused); + + GUI.contentColor = Color.white; + break; + case Columns.Component: + + var componentName = item.data.reference.componentName; + if (!string.IsNullOrEmpty(componentName)) + { + DefaultGUI.Label(cellRect, componentName, args.selected, args.focused); + } + + break; + case Columns.Property: + + var propertyPath = item.data.reference.propertyPath; + if (!string.IsNullOrEmpty(propertyPath)) + { + DefaultGUI.Label(cellRect, CSObjectTools.GetNicePropertyPath(propertyPath), args.selected, args.focused); + } + + break; + case Columns.ReferencesCount: + + if (item.depth == 0) + { + DefaultGUI.Label(cellRect, item.data.ChildrenCount.ToString(), args.selected, args.focused); + } + + break; + default: + throw new ArgumentOutOfRangeException("column", column, null); + } + } + + protected override void ShowItem(TreeViewItem clickedItem) + { + var item = (HierarchyReferencesTreeViewItem)clickedItem; + var target = item.data.Reference; + var assetPath = item.data.AssetPath; + + CSSelectionTools.RevealAndSelectReferencingEntry(assetPath, target); + } + + public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState() + { + var columns = new[] + { + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent(string.Empty, "Referenced Object kind: Game Object or Component"), + headerTextAlignment = TextAlignment.Center, + canSort = false, + width = 22, + minWidth = 22, + maxWidth = 22, + autoResize = false, + allowToggleVisibility = false, + contextMenuText = "Icon" + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent(CSEditorTools.NicifyName(Columns.GameObject.ToString()), "Game Object name including full hierarchy path"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = true, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 200, + minWidth = 200, + autoResize = true, + allowToggleVisibility = false + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent(CSEditorTools.NicifyName(Columns.Component.ToString()), "Component name"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = true, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 100, + minWidth = 90, + autoResize = false, + allowToggleVisibility = true + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent(CSEditorTools.NicifyName(Columns.Property.ToString()), "Full property path to the referenced item"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = true, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 100, + minWidth = 90, + autoResize = false, + allowToggleVisibility = true + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent("Refs", "Shows how much times object was referenced in the scene"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = false, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 33, + minWidth = 33, + maxWidth = 50, + autoResize = false, + allowToggleVisibility = true, + } + }; + + var state = new MultiColumnHeaderState(columns) + { + sortedColumns = new[] {1, 4}, + sortedColumnIndex = 4 + }; + return state; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs.meta new file mode 100644 index 00000000..9abdaef0 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 76c0697569734a938929be613b5a0fe8 +timeCreated: 1569228975 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeView.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs new file mode 100644 index 00000000..4efc3c68 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs @@ -0,0 +1,66 @@ +#region copyright +// --------------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov - focus [https://codestage.net] +// --------------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using EditorCommon.Tools; + using References; + using Tools; + using UnityEditor; + using UnityEngine; + + internal class HierarchyReferencesTreeViewItem : MaintainerTreeViewItem where T : HierarchyReferenceItem + { + public HierarchyReferencesTreeViewItem(int id, int depth, string displayName, T data) : base(id, depth, displayName, data) { } + + protected override void Initialize() + { + /*if (depth != 0) + { + return; + }*/ + + if (data.reference == null || data.reference.objectInstanceId == 0) + { + icon = (Texture2D)CSEditorIcons.WarnSmall; + return; + } + + var objectInstance = EditorUtility.InstanceIDToObject(data.reference.objectInstanceId); + if (objectInstance == null) + { + icon = (Texture2D)CSEditorIcons.WarnSmall; + return; + } + + if (data.reference.componentId >= 0) + { + icon = (Texture2D)CSEditorIcons.Script; + + if (objectInstance is GameObject) + { + var component = CSComponentTools.GetComponentWithIndex(objectInstance as GameObject, data.reference.componentId); + if (component != null) + { + var texture = CSTextureLoader.GetTypeImage(component.GetType()); + if (texture != null && texture is Texture2D) + { + icon = (Texture2D)texture; + } + else + { + icon = (Texture2D)CSEditorIcons.Script; + } + } + } + } + else + { + icon = (Texture2D)CSEditorIcons.GameObject; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs.meta new file mode 100644 index 00000000..559eb3d4 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d957cca00ac44be48a16f030b74e8c56 +timeCreated: 1569232423 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/HierarchyReferencesTreeViewItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs new file mode 100644 index 00000000..9016db66 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs @@ -0,0 +1,322 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using System; + using System.Collections.Generic; + using System.Linq; + + using Core; + using EditorCommon.Tools; + using References; + using Tools; + + using UnityEditor; + using UnityEditor.IMGUI.Controls; + using UnityEngine; + + internal class ProjectReferencesTreeView : MaintainerTreeView where T : ProjectReferenceItem + { + private enum SortOption + { + AssetPath, + AssetType, + AssetSize, + ReferencesCount, + } + + private enum Columns + { + Path, + Type, + Size, + ReferencesCount + } + + // count should be equal to columns count + private readonly SortOption[] sortOptions = + { + SortOption.AssetPath, + SortOption.AssetType, + SortOption.AssetSize, + SortOption.ReferencesCount + }; + + public ProjectReferencesTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader, TreeModel model) : base(state, multiColumnHeader, model) {} + + public void SelectRowWithPath(string path) + { + foreach (var row in rows) + { + var rowLocal = (MaintainerTreeViewItem)row; + if (rowLocal.data.assetPath == path) + { + SelectRowInternal(rowLocal); + break; + } + } + } + + protected override TreeViewItem GetNewTreeViewItemInstance(int id, int depth, string name, T data) + { + return new ProjectReferencesTreeViewItem(id, depth, name, data); + } + + protected override void SortByMultipleColumns() + { + var sortedColumns = multiColumnHeader.state.sortedColumns; + + if (sortedColumns.Length == 0) + return; + + var myTypes = rootItem.children.Cast>(); + var orderedQuery = InitialOrder(myTypes, sortedColumns); + for (var i = 1; i < sortedColumns.Length; i++) + { + var sortOption = sortOptions[sortedColumns[i]]; + var ascending = multiColumnHeader.IsSortedAscending(sortedColumns[i]); + + switch (sortOption) + { + case SortOption.AssetPath: + orderedQuery = orderedQuery.ThenBy(l => l.data.assetPath, ascending); + break; + case SortOption.AssetType: + orderedQuery = orderedQuery.ThenBy(l => l.data.assetTypeName, ascending); + break; + case SortOption.AssetSize: + orderedQuery = orderedQuery.ThenBy(l => l.data.assetSize, ascending); + break; + case SortOption.ReferencesCount: + orderedQuery = orderedQuery.ThenBy(l => l.data.ChildrenCount, ascending); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + rootItem.children = orderedQuery.Cast().ToList(); + } + + private IOrderedEnumerable> InitialOrder(IEnumerable> myTypes, IList history) + { + var sortOption = sortOptions[history[0]]; + var ascending = multiColumnHeader.IsSortedAscending(history[0]); + + switch (sortOption) + { + case SortOption.AssetPath: + return myTypes.Order(l => l.data.assetPath, ascending); + case SortOption.AssetType: + return myTypes.Order(l => l.data.assetTypeName, ascending); + case SortOption.AssetSize: + return myTypes.Order(l => l.data.assetSize, ascending); + case SortOption.ReferencesCount: + return myTypes.Order(l => l.data.ChildrenCount, ascending); + default: + return myTypes.Order(l => l.data.name, ascending); + } + } + + protected override DragAndDropVisualMode HandleDragAndDrop(DragAndDropArgs args) + { + var objectReferences = DragAndDrop.objectReferences; + + if (objectReferences == null || objectReferences.Length == 0) + { + return DragAndDropVisualMode.Rejected; + } + + for (var i = 0; i < objectReferences.Length; i++) + { + var monoBehaviour = objectReferences[i] as MonoBehaviour; + if (monoBehaviour == null) continue; + + var monoScript = MonoScript.FromMonoBehaviour(monoBehaviour); + if (monoScript == null) continue; + + objectReferences[i] = monoScript; + } + + var ids = CSObjectTools.GetObjectsInstanceIDs(objectReferences); + var assetsPaths = ProjectScopeReferencesFinder.GetAssetsFromInstances(ids); + if (assetsPaths.Length == 0) + { + return DragAndDropVisualMode.Rejected; + } + + if (Event.current.type == EventType.DragPerform) + { + EditorApplication.delayCall += () => { ReferencesFinder.FindAssetsReferences(assetsPaths.ToArray()); }; + DragAndDrop.AcceptDrag(); + } + + return DragAndDropVisualMode.Generic; + } + + protected override void DrawCell(ref Rect cellRect, MaintainerTreeViewItem genericItem, int columnValue, RowGUIArgs args) + { + base.DrawCell(ref cellRect, genericItem, columnValue, args); + + var column = (Columns)columnValue; + var item = (ProjectReferencesTreeViewItem)genericItem; + + switch (column) + { + case Columns.Path: + + var entryRect = DrawIconAndGetEntryRect(cellRect, item); + + Rect lastRect; + + var eyeButtonRect = entryRect; + eyeButtonRect.width = UIHelpers.EyeButtonSize; + eyeButtonRect.height = UIHelpers.EyeButtonSize; + eyeButtonRect.x += UIHelpers.EyeButtonPadding; + + lastRect = eyeButtonRect; + + if (UIHelpers.IconButton(eyeButtonRect, CSIcons.Show)) + { + ShowItem(item); + } + + if (item.depth == 1 && item.data.isReferenced) + { + var findButtonRect = entryRect; + findButtonRect.width = UIHelpers.EyeButtonSize; + findButtonRect.height = UIHelpers.EyeButtonSize; + findButtonRect.x += UIHelpers.EyeButtonPadding*2 + UIHelpers.EyeButtonSize; + + lastRect = findButtonRect; + + if (UIHelpers.IconButton(findButtonRect, CSEditorIcons.Search, "Search for references")) + { + EditorApplication.delayCall += ()=>ProjectScopeReferencesFinder.FindAssetReferencesFromResults(item.data.assetPath); + } + } + + var labelRect = entryRect; + labelRect.xMin = lastRect.xMax + UIHelpers.EyeButtonPadding; + + if (item.data.depth == 0 && !item.data.HasChildren) + { + GUI.contentColor = CSColorTools.DimmedColor; + } + DefaultGUI.Label(labelRect, args.label, args.selected, args.focused); + + GUI.contentColor = Color.white; + + break; + + case Columns.Type: + + DefaultGUI.Label(cellRect, item.data.assetTypeName, args.selected, args.focused); + break; + + case Columns.Size: + + DefaultGUI.Label(cellRect, item.data.assetSizeFormatted, args.selected, args.focused); + break; + + case Columns.ReferencesCount: + + if (item.depth == 0) + { + DefaultGUI.Label(cellRect, item.data.ChildrenCount.ToString(), args.selected, args.focused); + } + break; + + default: + throw new ArgumentOutOfRangeException("column", column, null); + } + } + + protected override void ShowItem(TreeViewItem clickedItem) + { + var item = (ProjectReferencesTreeViewItem)clickedItem; + var assetPath = item.data.assetPath; + if (item.data.assetSettingsKind == AssetSettingsKind.Undefined) + { + if (!CSSelectionTools.RevealAndSelectFileAsset(assetPath)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + } + else + { + if (!CSEditorTools.RevealInSettings(item.data.assetSettingsKind, assetPath)) + { + MaintainerWindow.ShowNotification("Can't show it properly"); + } + } + } + + public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState() + { + var columns = new[] + { + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent("Path", "Paths to the assets"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = true, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 200, + minWidth = 200, + autoResize = true, + allowToggleVisibility = false + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent("Type", CSEditorIcons.FilterByType, "Assets types"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = true, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 100, + minWidth = 70, + autoResize = false, + allowToggleVisibility = true + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent("Size", "Assets sizes"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = false, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 100, + minWidth = 70, + autoResize = false, + allowToggleVisibility = true + }, + new MultiColumnHeaderState.Column + { + headerContent = new GUIContent("Refs", "Shows how much times asset was referenced somewhere"), + headerTextAlignment = TextAlignment.Left, + sortedAscending = false, + canSort = true, + sortingArrowAlignment = TextAlignment.Center, + width = 33, + minWidth = 33, + maxWidth = 50, + autoResize = false, + allowToggleVisibility = true + }, + }; + + var state = new MultiColumnHeaderState(columns) + { + sortedColumns = new[] {0, 3}, + sortedColumnIndex = 3 + }; + return state; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs.meta new file mode 100644 index 00000000..11c5f05e --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 4f4fcfb653f135645bb6b3c9c65cfb4f +timeCreated: 1510257403 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeView.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs new file mode 100644 index 00000000..9068884f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs @@ -0,0 +1,52 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Core; + using EditorCommon.Tools; + using References; + using UnityEditor; + using UnityEngine; + + internal class ProjectReferencesTreeViewItem : MaintainerTreeViewItem where T : ProjectReferenceItem + { + public ProjectReferencesTreeViewItem(int id, int depth, string displayName, T data) : base(id, depth, displayName, data) { } + + protected override void Initialize() + { + if (depth == -1) return; + + if (data.recursionId == -1) + { + if (data.assetIsTexture) + { + icon = AssetPreview.GetMiniTypeThumbnail(typeof(Texture)); + } + else + { + if (data.assetSettingsKind == AssetSettingsKind.Undefined) + { + icon = (Texture2D)AssetDatabase.GetCachedIcon(data.assetPath); + } + else + { + icon = (Texture2D)CSIcons.Gear; + } + } + + if (icon == null) + { + icon = (Texture2D)CSEditorIcons.WarnSmall; + } + } + else + { + icon = (Texture2D)CSIcons.Repeat; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs.meta new file mode 100644 index 00000000..5968692b --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c78a01ec24704e7fa079a521532c2066 +timeCreated: 1545151411 +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/TreeViews/References/ProjectReferencesTreeViewItem.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils.meta new file mode 100644 index 00000000..830437ec --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: b1d3b6a0ec7ae914c80766ccacfd336b +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs new file mode 100644 index 00000000..b714d70a --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs @@ -0,0 +1,55 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using EditorCommon.Tools; + using UnityEditor; + using UnityEngine; + + internal static class CSIcons + { + public static Texture ArrowLeft { get { return CSTextureLoader.GetIconTexture("ArrowLeft.png"); } } + public static Texture ArrowRight { get { return CSTextureLoader.GetIconTexture("ArrowRight.png"); } } + public static Texture AutoFix { get { return CSTextureLoader.GetIconTexture("AutoFix.png"); } } + public static Texture Check { get { return CSTextureLoader.GetIconTexture("Check.png"); } } + public static Texture Clean { get { return CSTextureLoader.GetIconTexture("Clean.png"); } } + public static Texture Clear { get { return CSTextureLoader.GetIconTexture("Clear.png"); } } + public static Texture Collapse { get { return CSTextureLoader.GetIconTexture("Collapse.png"); } } + public static Texture Copy { get { return CSTextureLoader.GetIconTexture("Copy.png"); } } + public static Texture Delete { get { return CSTextureLoader.GetIconTexture("Delete.png"); } } + public static Texture DoubleArrowLeft { get { return CSTextureLoader.GetIconTexture("DoubleArrowLeft.png"); } } + public static Texture DoubleArrowRight { get { return CSTextureLoader.GetIconTexture("DoubleArrowRight.png"); } } + public static Texture Edit { get { return CSTextureLoader.GetIconTexture("Edit.png"); } } + public static Texture Expand { get { return CSTextureLoader.GetIconTexture("Expand.png"); } } + public static Texture Export { get { return CSTextureLoader.GetIconTexture("Export.png"); } } + public static Texture Filter { get { return CSTextureLoader.GetIconTexture("Filter.png"); } } + public static Texture Gear { get { return CSTextureLoader.GetIconTexture("Gear.png"); } } + public static Texture Hide { get { return CSTextureLoader.GetIconTexture("Hide.png"); } } + public static Texture Home { get { return CSTextureLoader.GetIconTexture("Home.png"); } } + public static Texture Issue { get { return CSTextureLoader.GetIconTexture("Issue.png"); } } + public static Texture Log { get { return CSTextureLoader.GetIconTexture("Log.png"); } } + public static Texture Maintainer { get { return CSTextureLoader.GetIconTexture("Maintainer.png"); } } + public static Texture Minus { get { return CSTextureLoader.GetIconTexture("Minus.png"); } } + public static Texture More { get { return CSTextureLoader.GetIconTexture("More.png"); } } + public static Texture Plus { get { return CSTextureLoader.GetIconTexture("Plus.png"); } } + public static Texture Publisher { get { return CSTextureLoader.GetIconTexture("Publisher.png"); } } + public static Texture Restore { get { return CSTextureLoader.GetIconTexture("Restore.png"); } } + public static Texture Reveal { get { return CSTextureLoader.GetIconTexture("Reveal.png"); } } + public static Texture RevealBig { get { return CSTextureLoader.GetIconTexture("RevealBig.png"); } } + public static Texture SelectAll { get { return CSTextureLoader.GetIconTexture("SelectAll.png"); } } + public static Texture SelectNone { get { return CSTextureLoader.GetIconTexture("SelectNone.png"); } } + public static Texture Show { get { return CSTextureLoader.GetIconTexture("Show.png"); } } + public static Texture Support { get { return CSTextureLoader.GetIconTexture("Support.png"); } } + public static Texture Discord{ get { return CSTextureLoader.GetIconTexture("Discord.png"); } } + public static Texture Repeat { get { return CSTextureLoader.GetIconTexture("Repeat.png"); } } + } + + internal static class CSImages + { + public static Texture Logo { get { return CSTextureLoader.GetTexture("Logo.png"); } } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs.meta new file mode 100644 index 00000000..a62c348c --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 55bd8764fa6eba44c9e005adfc614757 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/CSIcons.cs + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs new file mode 100644 index 00000000..5d5c5aa9 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs @@ -0,0 +1,376 @@ +#region copyright +// ------------------------------------------------------- +// Copyright (C) Dmitriy Yukhanov [https://codestage.net] +// ------------------------------------------------------- +#endregion + +namespace CodeStage.Maintainer.UI +{ + using Tools; + using UnityEditor; + using UnityEngine; + + internal static class UIHelpers + { + public const int EyeButtonSize = 22; + public const int WarningIconSize = 16; + public const int EyeButtonPadding = 4; + + // ----------------------------------------------------------------------------- + // static tooling + // ----------------------------------------------------------------------------- + + public static GUIStyle richLabel; + public static GUIStyle iconLabel; + public static GUIStyle richButton; + public static GUIStyle richButtonMid; + public static GUIStyle richButtonLeft; + public static GUIStyle richButtonRight; + public static GUIStyle compactButton; + public static GUIStyle recordButton; + public static GUIStyle iconButton; + public static GUIStyle richWordWrapLabel; + public static GUIStyle richFoldout; + public static GUIStyle inspectorFoldout; + public static GUIStyle centeredLabel; + public static GUIStyle line; + public static GUIStyle panelWithBackground; + public static GUIStyle panelWithoutBackground; + public static GUIStyle panelWithButtonBackground; + public static GUIStyle inspectorTitlebar; + public static GUIStyle inspectorTitlebarText; + + public static GUIStyle treeViewRichLabel; + + public static GUIStyle BuiltinIconButtonStyle + { + get + { +#if UNITY_2021_3_OR_NEWER + return EditorStyles.iconButton; +#else + return GUI.skin.FindStyle("IconButton"); +#endif + } + } + + public static void SetupStyles() + { + if (richLabel != null) return; + + richLabel = new GUIStyle(GUI.skin.label) {richText = true}; + richButton = new GUIStyle(GUI.skin.button) {richText = true}; + richButtonLeft = new GUIStyle(GUI.skin.FindStyle(GUI.skin.button.name + "left")) {richText = true}; + richButtonMid = new GUIStyle(GUI.skin.FindStyle(GUI.skin.button.name + "mid")) {richText = true}; + richButtonRight = new GUIStyle(GUI.skin.FindStyle(GUI.skin.button.name + "right")) {richText = true}; + + var customStyles = GUI.skin.customStyles; + var alreadyExists = false; + + foreach (var style in customStyles) + { + if (style.name == "Maintainer styles") + { + alreadyExists = true; + break; + } + } + + if (!alreadyExists) + { + var markerStyle = new GUIStyle {name = "Maintainer styles"}; + ArrayUtility.AddRange(ref customStyles, new[] { richButtonLeft, richButtonMid, richButtonRight, markerStyle }); + GUI.skin.customStyles = customStyles; + } + + iconLabel = new GUIStyle(GUI.skin.label) + { + overflow = new RectOffset(0, 0, 0, 0), + padding = new RectOffset(0, 0, 0, 0), + //margin = new RectOffset(0, 0, 0, 0), + fixedHeight = 16, + fixedWidth = 22 + }; + + compactButton = new GUIStyle(GUI.skin.button) + { + overflow = new RectOffset(0, 0, 0, 0), + padding = new RectOffset(6, 6, 1, 3), + margin = new RectOffset(2, 2, 3, 2), + richText = true, + fixedHeight = 22, + fontSize = 12 + }; + + recordButton = new GUIStyle(compactButton) {fixedWidth = 80}; + +#if UNITY_2019_3_OR_NEWER + var topIconPadding = EditorGUIUtility.isProSkin ? -3 : -2; +#else + var topIconPadding = EditorGUIUtility.isProSkin ? -5 : -4; +#endif + + iconButton = new GUIStyle(compactButton) + { + padding = new RectOffset(2, 2, topIconPadding + 3, 0), + overflow = EditorGUIUtility.isProSkin ? new RectOffset(1, 1, 1, 1) : new RectOffset(0, 0, 2, 1), + fixedHeight = 18, + fixedWidth = 22 + }; + + richWordWrapLabel = new GUIStyle(richLabel) {wordWrap = true}; + + inspectorTitlebar = new GUIStyle(GUI.skin.GetStyle("IN Title")); + inspectorTitlebar.margin.left = 0; + inspectorTitlebar.border.left = 0; + inspectorTitlebar.overflow.left = 0; + inspectorTitlebar.padding.left = 0; + inspectorTitlebarText = new GUIStyle(GUI.skin.GetStyle("IN TitleText")); + + richFoldout = new GUIStyle(EditorStyles.foldout); + richFoldout.active = richFoldout.focused = richFoldout.normal; + richFoldout.onActive = richFoldout.onFocused = richFoldout.onNormal; + richFoldout.richText = true; + + inspectorFoldout = new GUIStyle(richFoldout); + inspectorFoldout.font = inspectorTitlebarText.font; + inspectorFoldout.fontSize = inspectorTitlebarText.fontSize; + inspectorFoldout.fontStyle = inspectorTitlebarText.fontStyle; + + centeredLabel = new GUIStyle(richLabel) {alignment = TextAnchor.MiddleCenter}; + +#if UNITY_2019_3_OR_NEWER + line = new GUIStyle(GUI.skin.button); +#else + line = new GUIStyle(GUI.skin.box); +#endif + + line.border.top = line.border.bottom = 1; + line.margin.top = line.margin.bottom = 1; + line.padding.top = line.padding.bottom = 1; + + panelWithBackground = new GUIStyle(GUI.skin.box) {padding = new RectOffset()}; + panelWithButtonBackground = new GUIStyle(GUI.skin.button) {padding = new RectOffset()}; + + panelWithoutBackground = new GUIStyle(EditorStyles.helpBox) + { + padding = new RectOffset(), margin = new RectOffset() + }; + + treeViewRichLabel = new GUIStyle("PR Label"); + treeViewRichLabel.padding.left = treeViewRichLabel.padding.right = 2; + treeViewRichLabel.richText = true; + } + + public static void Separator(float addSpace = 0) + { + if (addSpace > 0) + GUILayout.Space(addSpace); + +#if UNITY_2019_3_OR_NEWER + GUILayout.Space(-2); + GUILayout.Box(GUIContent.none, line, GUILayout.ExpandWidth(true), GUILayout.Height(2f)); + GUILayout.Space(-1); +#else + GUILayout.Box(GUIContent.none, line, GUILayout.ExpandWidth(true), GUILayout.Height(1f)); +#endif + + if (addSpace > 0) + GUILayout.Space(addSpace); + } + + public static void VerticalSeparator() + { + GUILayout.Box(GUIContent.none, line, GUILayout.Width(1f), GUILayout.ExpandHeight(true)); + } + + public static void Indent(int level = 5, int topPadding = 2) + { + GUILayout.Space(topPadding); + EditorGUILayout.BeginHorizontal(); + GUILayout.Space(level * 4); + EditorGUILayout.BeginVertical(); + } + + public static void UnIndent(int bottomPadding = 5) + { + EditorGUILayout.EndVertical(); + EditorGUILayout.EndHorizontal(); + GUILayout.Space(bottomPadding); + } + + public static void IndentLevel() + { + EditorGUI.indentLevel++; + } + + public static void UnIndentLevel() + { + EditorGUI.indentLevel--; + } + + public static void Icon(Texture icon, string hint, params GUILayoutOption[] options) + { + GUILayout.Label(new GUIContent(icon, hint), iconLabel, options); + } + + public static void Icon(Rect rect, Texture icon) + { + Icon(rect, icon, null); + } + + public static void Icon(Rect rect, Texture icon, string hint) + { + GUI.Label(rect, new GUIContent(icon, hint), iconLabel); + } + + public static bool ImageButton(string label, Texture image, params GUILayoutOption[] options) + { + return ImageButton(label, null, image, options); + } + + public static bool ImageButton(string label, string hint, Texture image, params GUILayoutOption[] options) + { + return ImageButton(label, hint, image, compactButton, options); + } + + public static bool ImageButton(string label, string hint, Texture image, GUIStyle style, params GUILayoutOption[] options) + { + var content = new GUIContent(); + + if (!string.IsNullOrEmpty(label)) + { + content.text = label; + } + + if (!string.IsNullOrEmpty(hint)) + { + content.tooltip = hint; + } + + content.image = image; + if (!string.IsNullOrEmpty(label)) + { + content.text = " " + label; + } + + return GUILayout.Button(content, style, options); + } + + public static bool ImageButton(Rect rect, string label, Texture image) + { + return ImageButton(rect, label, null, image); + } + + public static bool ImageButton(Rect rect, string label, string hint, Texture image) + { + return ImageButton(rect, label, hint, image, compactButton); + } + + public static bool ImageButton(Rect rect, string label, string hint, Texture image, GUIStyle style) + { + var content = new GUIContent(); + + if (!string.IsNullOrEmpty(label)) + { + content.text = label; + } + + if (!string.IsNullOrEmpty(hint)) + { + content.tooltip = hint; + } + + content.image = image; + if (!string.IsNullOrEmpty(label)) + { + content.text = " " + label; + } + + return GUI.Button(rect, content, style); + } + + public static bool IconButton(Texture icon, params GUILayoutOption[] options) + { + return IconButton(icon, null, options); + } + + public static bool IconButton(Texture icon, string hint, params GUILayoutOption[] options) + { + return ImageButton(null, hint, icon, iconButton, options); + } + + public static bool IconButton(Rect rect, Texture icon) + { + return IconButton(rect, icon, null); + } + + public static bool IconButton(Rect rect, Texture icon, string hint) + { + return ImageButton(rect, null, hint, icon, iconButton); + } + + public static bool RecordButton(RecordBase record, string hint, Texture image, params GUILayoutOption[] options) + { + return RecordButton(record, null, hint, image, options); + } + + public static bool RecordButton(RecordBase record, string label, string hint, Texture image, params GUILayoutOption[] options) + { + return record.compactMode ? IconButton(image, hint) : ImageButton(label, hint, image, recordButton, options); + } + + public static bool ToggleFoldout(ref bool toggle, ref bool foldout, GUIContent caption, params GUILayoutOption[] options) + { + bool dummy; + return ToggleFoldout(ref toggle, false, ref foldout, out dummy, out dummy, caption, richFoldout, options); + } + + public static bool ToggleFoldout(ref bool toggle, bool mixedToggle, ref bool foldout, out bool toggleChanged, out bool foldoutChanged, GUIContent caption, GUIStyle foldoutStyle, params GUILayoutOption[] options) + { + GUILayout.BeginHorizontal(); + EditorGUI.BeginChangeCheck(); + if (mixedToggle) + EditorGUI.showMixedValue = true; + toggle = EditorGUILayout.ToggleLeft(GUIContent.none, toggle, GUILayout.Width(12)); + EditorGUI.showMixedValue = false; + toggleChanged = EditorGUI.EndChangeCheck(); + EditorGUI.BeginChangeCheck(); + Foldout(ref foldout, caption, foldoutStyle, options); + foldoutChanged = EditorGUI.EndChangeCheck(); + GUILayout.EndHorizontal(); + + return toggle; + } + + public static void Foldout(ref bool foldout, string caption, params GUILayoutOption[] options) + { + Foldout(ref foldout, new GUIContent(caption), options); + } + + public static void Foldout(ref bool foldout, GUIContent caption, params GUILayoutOption[] options) + { + Foldout(ref foldout, caption, richFoldout, options); + } + + public static void InspectorFoldout(ref bool foldout, GUIContent caption, params GUILayoutOption[] options) + { + Foldout(ref foldout, caption, inspectorFoldout, options); + } + + public static void Foldout(ref bool foldout, GUIContent caption, GUIStyle style, params GUILayoutOption[] options) + { + var size = EditorGUIUtility.GetIconSize(); + EditorGUIUtility.SetIconSize(new Vector2(16, 16)); + foldout = EditorGUI.Foldout(EditorGUILayout.GetControlRect(options), foldout, caption, true, style); + EditorGUIUtility.SetIconSize(size); + } + + public static void TreeViewRichLabel(Rect rect, string label, bool selected, bool focreferenced) + { + if (Event.current.type != EventType.Repaint) + return; + treeViewRichLabel.Draw(rect, label, false, false, selected, focreferenced); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs.meta b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs.meta new file mode 100644 index 00000000..8ba9ab2f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: bcfee07a818caee4693fe9e1c183234f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Scripts/UI/Utils/UIHelpers.cs + uploadId: 710853 diff --git 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productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/Editor/Textures/d_Logo.png + uploadId: 710853 diff --git a/Assets/Plugins/CodeStage/Maintainer/Readme.pdf b/Assets/Plugins/CodeStage/Maintainer/Readme.pdf new file mode 100644 index 00000000..4aac121f Binary files /dev/null and b/Assets/Plugins/CodeStage/Maintainer/Readme.pdf differ diff --git a/Assets/Plugins/CodeStage/Maintainer/Readme.pdf.meta b/Assets/Plugins/CodeStage/Maintainer/Readme.pdf.meta new file mode 100644 index 00000000..65f24a8f --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/Readme.pdf.meta @@ -0,0 +1,32 @@ +fileFormatVersion: 2 +guid: 735c907e254444444bd1c7caa888aa2c +labels: +- ProjectCleaner +- Cleaner +- Maintainer +- Janitor +- Fixer +- IssuesFinder +- FindErrors +- Errors +- ErrorsFinder +- Maintenance +- Housekeeping +- Missing +- MissingScript +- CodeStage +- Doctor +- SceneScanner +- Scanner +- Clean +- focus +- Project +DefaultImporter: 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"issue", + "problem" + ], + "author": { + "name": "Code Stage", + "email": "support@codestage.net", + "url": "https://codestage.net" + } +} \ No newline at end of file diff --git a/Assets/Plugins/CodeStage/Maintainer/package.json.meta b/Assets/Plugins/CodeStage/Maintainer/package.json.meta new file mode 100644 index 00000000..00b1c424 --- /dev/null +++ b/Assets/Plugins/CodeStage/Maintainer/package.json.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 9861e38012d6f5941bab5247a0c733c7 +timeCreated: 1578569250 +licenseType: Store +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 32199 + packageName: Maintainer + packageVersion: 1.17.1 + assetPath: Assets/Plugins/CodeStage/Maintainer/package.json + uploadId: 710853 diff --git a/Assets/Plugins/EasyWallCollider.meta b/Assets/Plugins/EasyWallCollider.meta new file mode 100644 index 00000000..a2403c08 --- /dev/null +++ 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assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 158206 + packageName: Easy Wall Collider + packageVersion: 1.4 + assetPath: Assets/Plugins/EasyWallCollider/Easy Wall Collider - Documentation.pdf + uploadId: 504849 diff --git a/Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef b/Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef new file mode 100644 index 00000000..2445f95d --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef @@ -0,0 +1,12 @@ +{ + "name": "EasyWallCollider", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [] +} \ No newline at end of file diff --git a/Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef.meta b/Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef.meta new file mode 100644 index 00000000..6ebaee1f --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 35d75ab243fb5534a98105e29539315a +timeCreated: 1581425061 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 158206 + packageName: Easy Wall Collider + packageVersion: 1.4 + assetPath: Assets/Plugins/EasyWallCollider/EasyWallCollider.asmdef + uploadId: 504849 diff --git a/Assets/Plugins/EasyWallCollider/EasyWallCollider.cs b/Assets/Plugins/EasyWallCollider/EasyWallCollider.cs new file mode 100644 index 00000000..2fdec4ea --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/EasyWallCollider.cs @@ -0,0 +1,457 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using PepijnWillekens.Extensions; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +// by Pepijn Willekens +// https://twitter.com/PepijnWillekens +// pepijnwillekens@gmail.com +namespace PepijnWillekens.EasyWallColliderUnity { + #if UNITY_2018_3_OR_NEWER + [ExecuteAlways] + #else + [ExecuteInEditMode] + #endif + public class EasyWallCollider : MonoBehaviour { + + [HideInInspector] + public Transform colliderContainer; + + [HideInInspector] + public List corners = new List(); + + [Header("Settings")] + public float radius = 0.5f; + + public float heigth = 2; + public float depth = 0; + public float extraWidth; + public bool invert; + public bool loop ; + public bool makeRenderers; + public PhysicsMaterial physicsMaterial; + + [Header("Gizmos")] + public bool onlyWhenSelected; + + public float GizmoLineInterval = 0.5f; + + public Color GizmoColor = Color.green; + + [Tooltip("Enables disables hiding of the collider objects")] + public bool DEBUG = false; + + private List cachedCornerList = new List(); + private List cachedCornerListToOutset = new List(); + + [HideInInspector] + public int lastHash; + + #if UNITY_EDITOR + private Mesh _cubeMesh; + private Mesh _cylinderMesh; + private Material _defaultMaterial; + + + private Mesh CubeMesh { + get { + if (_cubeMesh == null) { + FixPrimitiveRefs(); + } + + return _cubeMesh; + } + } + + private Mesh CylinderMesh { + get { + if (_cylinderMesh == null) { + FixPrimitiveRefs(); + } + + return _cylinderMesh; + } + } + + private Material DefaultMaterial { + get { + if (_defaultMaterial == null) { + FixPrimitiveRefs(); + } + + return _defaultMaterial; + } + } + + private void FixPrimitiveRefs() { + GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); + GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); + _cubeMesh = cube.GetComponent().sharedMesh; + _cylinderMesh = cylinder.GetComponent().sharedMesh; + _defaultMaterial = cube.GetComponent().sharedMaterial; + if (Application.isPlaying) { + GameObject.Destroy(cube); + GameObject.Destroy(cylinder); + } else { + GameObject.DestroyImmediate(cube); + GameObject.DestroyImmediate(cylinder); + } + } + + private int CalculateSettingsHash() { + unchecked { + int hashCode = 0; + for (int i = 0; i < corners.Count; i++) { + if (corners[i] != null) { + hashCode = (hashCode * 397) ^ corners[i].localPosition.GetHashCode(); + } + } + + hashCode = (hashCode * 397) ^ radius.GetHashCode(); + hashCode = (hashCode * 397) ^ makeRenderers.GetHashCode(); + hashCode = (hashCode * 397) ^ transform.childCount.GetHashCode(); + hashCode = (hashCode * 397) ^ heigth.GetHashCode(); + hashCode = (hashCode * 397) ^ depth.GetHashCode(); + hashCode = (hashCode * 397) ^ extraWidth.GetHashCode(); + hashCode = (hashCode * 397) ^ invert.GetHashCode(); + hashCode = (hashCode * 397) ^ loop.GetHashCode(); + hashCode = (hashCode * 397) ^ gameObject.layer.GetHashCode(); + hashCode = (hashCode * 397) ^ gameObject.isStatic.GetHashCode(); + hashCode = (hashCode * 397) ^ ((physicsMaterial) ? physicsMaterial.GetHashCode() : 0); + hashCode = (hashCode * 397) ^ DEBUG.GetHashCode(); + return hashCode; + } + } + + public int loopInt() { + return (loop) ? 0 : -1; + } + + private void Update() { + if (Application.isPlaying) return; + + var lossyScale = transform.lossyScale; + transform.localScale = Vector3.Scale(transform.localScale, + new Vector3(1 / lossyScale.x, 1 / lossyScale.y, 1 / lossyScale.z)); + + + var newHash = CalculateSettingsHash(); + if (newHash != lastHash) { + lastHash = newHash; + + corners.Clear(); + for (int i = 0; i < transform.childCount; i++) { + var child = transform.GetChild(i); + if (child != colliderContainer) { + corners.Add(child); + if(CanBeEdited()) + { + child.gameObject.name = corners.Count.ToString(); + } + } + + } + + if (CanBeEdited()) { + MakeColliders(); + } + } + for (int i = 0; i < transform.childCount; i++) { + var child = transform.GetChild(i); + if (child != colliderContainer) { + child.gameObject.hideFlags = (DEBUG || CanBeEdited()) ? HideFlags.None : HideFlags.HideInHierarchy; + } + + } + ColliderContainer.hideFlags = (DEBUG) ? HideFlags.None : HideFlags.HideInHierarchy; + } + + public Transform ColliderContainer { + get { + if (colliderContainer == null) { + colliderContainer = new GameObject("Colliders").transform; + colliderContainer.SetParent(transform); + colliderContainer.Reset(); + } + + return colliderContainer; + } + } + + public void MakeColliders() { + ColliderContainer.DestroyAllChildren(); + for (int i = 0; i < corners.Count; i++) { + corners[i].localPosition = corners[i].localPosition.ChangeY(0); + } + + if (corners.Count >= 3) { + MakeAllColliders(); + } else { + for (int i = corners.Count; i < 3; i++) { + var newObj = new GameObject().transform; + newObj.SetParent(transform); + newObj.localPosition = GizmoLineInterval * 5 * Vector3.forward * i; + newObj.gameObject.name = i.ToString(); + PolygonColliderEditorExtention.DrawIcon(newObj.gameObject, 0); + } + } + } + + public void MakeAllColliders() { + MakeAllEdgeColliders(InSetCorners(FillCachedCornerList(corners), radius)); + if (radius > 0) { + MakeAllCornerColliders(InSetCorners(FillCachedCornerList(corners), radius)); + } + } + + public bool CanBeEdited() { + #if UNITY_2018_3_OR_NEWER + return PrefabUtility.GetPrefabInstanceStatus(gameObject) == PrefabInstanceStatus.NotAPrefab; + #else + return true; + #endif + } + + public void MakeAllEdgeColliders(List corners) { + for (int i = 0; i < corners.Count + loopInt(); i++) { + MakeEdgeCollider(string.Format("{0} - {1}", i + 1, ((i + 1) % corners.Count) + 1), corners[i], + corners[(i + 1) % corners.Count], radius, heigth + depth, depth, extraWidth); + } + } + + public void MakeAllCornerColliders(List corners) { + for (int i = 0; i < corners.Count; i++) { + MakeCornerCollider(string.Format("{0}", i + 1), corners[i], radius, heigth + depth, depth); + } + } + + private void MakeEdgeCollider(string name, Vector2 from, Vector2 to, float radius, float heigth, float yOffset, + float extraWidth) { + var go = new GameObject("EdgeCollider " + name); + go.layer = gameObject.layer; + go.isStatic = gameObject.isStatic; + go.transform.SetParent(ColliderContainer); + go.AddComponent().sharedMaterial = physicsMaterial; + if (makeRenderers) { + go.AddComponent().sharedMesh = CubeMesh; + go.AddComponent().sharedMaterial = DefaultMaterial; + } + + go.transform.localPosition = To3D((from + to) / 2 + Perp(from, to, true) * extraWidth / 2).ChangeY(heigth / 2 - yOffset); + go.transform.rotation = Quaternion.LookRotation( transform.TransformDirection(To3D((to - from).normalized)),transform.TransformDirection(Vector3.up)) ; + go.transform.localScale = new Vector3(radius * 2 + extraWidth, heigth, Vector2.Distance(from, to)); + } + + private void MakeCornerCollider(string name, Vector2 current, float radius, float heigth, float yOffset) { + var go = new GameObject("CornerCollider " + name); + go.layer = gameObject.layer; + go.isStatic = gameObject.isStatic; + go.transform.SetParent(ColliderContainer); + var collider = go.AddComponent(); + go.transform.localPosition = To3D(current).ChangeY(heigth / 2 - yOffset); + collider.radius = radius; + collider.height = heigth + radius * 2; + collider.sharedMaterial = physicsMaterial; + go.transform.localRotation = Quaternion.identity; + + if (makeRenderers) { + var r = new GameObject("CornerCollider"); + r.layer = gameObject.layer; + r.isStatic = gameObject.isStatic; + r.transform.SetParent(ColliderContainer); + r.AddComponent().sharedMesh = CylinderMesh; + r.AddComponent().sharedMaterial = DefaultMaterial; + r.transform.localPosition = To3D(current).ChangeY(heigth / 2 - yOffset); + r.transform.localScale = new Vector3(radius * 2, heigth / 2, radius * 2); + r.transform.localRotation = Quaternion.identity; + } + } + + private List FillCachedCornerList(List corners) { + cachedCornerList.Clear(); + cachedCornerList.AddRange(corners.Select((e) => To2D(e.localPosition))); + if (invert) { + cachedCornerList.Reverse(); + } + + return cachedCornerList; + } + + private List InSetCorners(List corners, float radius) { + cachedCornerListToOutset.Clear(); + for (int i = 0; i < corners.Count; i++) { + var prev = corners[(i - 1 + corners.Count) % corners.Count]; + var cur = corners[i]; + var next = corners[(i + 1) % corners.Count]; + if (!loop && i == 0) { + prev = cur + (cur - next); + } + + if (!loop && i == corners.Count - 1) { + next = cur + (cur - prev); + } + + cachedCornerListToOutset.Add(InsetCorner(prev, cur, next, radius)); + } + + corners.Clear(); + corners.AddRange(cachedCornerListToOutset); + + return corners; + } + + private Vector2 InsetCorner(Vector2 prev, Vector2 current, Vector2 next, float radius) { + Vector2 nextdir = (next - current).normalized; + Vector2 prevdir = (prev - current).normalized; + Vector2 perpdir = Perp(current, prev, false); + + float cos = Mathf.Cos(Vector2.Angle(perpdir, nextdir) * Mathf.Deg2Rad); + float d = radius / cos; + + if (Mathf.Abs(cos) < 0.00001f) { + return current + perpdir * radius; + } + + return current + + d * nextdir + + d * prevdir; + } + + private void OnDrawGizmos() { + if (!onlyWhenSelected && isActiveAndEnabled) DrawGizmos(); + } + + private void OnDrawGizmosSelected() { + if (onlyWhenSelected && isActiveAndEnabled) DrawGizmos(); + } + + private void DrawGizmos() { + Color prevHandlesColor = Handles.color; + Color prevGizmosColor = Gizmos.color; + Gizmos.color = Handles.color = GizmoColor; + + if (corners.Count >= 3) { + DrawPolygon(InSetCorners(FillCachedCornerList(corners), radius)); + } + + Handles.color = prevHandlesColor; + Gizmos.color = prevGizmosColor; + } + + private void DrawPolygon(List corners) { + for (int i = 0; i < corners.Count + loopInt(); i++) { + DrawEdge(corners[i], corners[(i + 1) % corners.Count], radius); + if (i < corners.Count + loopInt() * 2) { + DrawCorner(corners[i], corners[(i + 1) % corners.Count], corners[(i + 2) % corners.Count], radius); + } + } + } + + private void DrawEdge(Vector2 from, Vector2 to, float radius) { + var offset = Perp(from, to, false) * radius; + Vector3 start = To3D(from + offset); + Vector3 end = To3D(to + offset); + DrawLine(start, end); + DrawLine(start.ChangeY(-depth), end.ChangeY(-depth)); + DrawLine(start.ChangeY(heigth), end.ChangeY(heigth)); + + + float distance = Vector3.Distance(start, end); + int n = Mathf.CeilToInt(distance / GizmoLineInterval); + n = Mathf.Min(n, 250); + for (int i = 0; i <= n; i++) { + if (n != 0) { + DrawBar(Vector3.Lerp(start, end, (float) i / n)); + } + } + } + + private void DrawCorner(Vector2 prev, Vector2 current, Vector2 next, float radius) { + DrawCornerLine(prev, current, next, radius, -depth); + DrawCornerLine(prev, current, next, radius, 0); + DrawCornerLine(prev, current, next, radius, heigth); + + float angle = FromToAngle(prev, current, next); + float distance = angle / 360 * radius * 2 * Mathf.PI; + + int n = Mathf.CeilToInt(distance / GizmoLineInterval); + Vector2 startPos = Perp(prev, current, false) * this.radius; + + n = Mathf.Min(n, 250); + for (int i = 0; i <= n; i++) { + var lerpVal = (float) i / n; + if (!(float.IsNaN(angle) || n == 0)) { + DrawBar(To3D(current) + (Quaternion.Euler(0, Mathf.Lerp(0, angle, lerpVal), 0) * To3D(startPos))); + } + } + } + + void DrawBar(Vector3 pos) { + DrawLine(pos.ChangeY(-depth), pos.ChangeY(heigth)); + } + + void DrawBar(Vector2 pos) { + DrawBar(To3D(pos)); + } + + private void DrawCornerLine(Vector2 prev, Vector2 current, Vector2 next, float radius, float heigth) { + Handles.DrawWireArc( + transform.TransformPoint(To3D(current).ChangeY(heigth)), + transform.TransformDirection(Vector3.up), + transform.TransformDirection(To3D(Perp(prev, current, false))), + FromToAngle(prev, current, next), + radius + ); + } + + private void DrawLine(Vector3 from, Vector3 to) { + Gizmos.DrawLine(transform.TransformPoint(from), transform.TransformPoint(to)); + } + + + private Vector3 To3D(Vector2 vec) { + return new Vector3(vec.x, 0, vec.y); + } + + private Vector2 To2D(Vector3 vec) { + return new Vector2(vec.x, vec.z); + } + + private Vector2 Perp(Vector2 dir, bool inverse) { + if (inverse) { + return new Vector2(dir.y, -dir.x); + } else { + return new Vector2(-dir.y, dir.x); + } + } + + private Vector2 Perp(Vector2 from, Vector2 to, bool inverse) { + var dir = to - from; + return Perp(dir, inverse).normalized; + } + + private float Atan2angle(Vector2 vector2) { + return Mathf.Atan2(vector2.y, vector2.x) * Mathf.Rad2Deg; + } + + private float FromToAngle(Vector2 prev, Vector2 current, Vector2 next) { + return (Atan2angle(prev - current) - Atan2angle(current - next) + 360) % 360; + } + + private void OnDestroy() { + if (colliderContainer) { + if (Application.isPlaying) { + Destroy(colliderContainer.gameObject); + } else { + DestroyImmediate(colliderContainer.gameObject); + } + } + } + #endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/EasyWallCollider/EasyWallCollider.cs.meta b/Assets/Plugins/EasyWallCollider/EasyWallCollider.cs.meta new file mode 100644 index 00000000..23fe09ac --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/EasyWallCollider.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 5c8d1169a1a7b9d439a56273aa3e1b80 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 158206 + packageName: Easy Wall Collider + packageVersion: 1.4 + assetPath: Assets/Plugins/EasyWallCollider/EasyWallCollider.cs + uploadId: 504849 diff --git a/Assets/Plugins/EasyWallCollider/Editor.meta b/Assets/Plugins/EasyWallCollider/Editor.meta new file mode 100644 index 00000000..94e4bbd3 --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 00a339b3dd73b4a419343dd67d2f3c63 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/EasyWallCollider/Editor/PolygonColliderEditor.cs b/Assets/Plugins/EasyWallCollider/Editor/PolygonColliderEditor.cs new file mode 100644 index 00000000..193cfc6f --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/Editor/PolygonColliderEditor.cs @@ -0,0 +1,64 @@ +#if UNITY_EDITOR +using System.Reflection; +using PepijnWillekens.EasyWallColliderUnity; +using PepijnWillekens.Extensions; +using UnityEditor; +using UnityEngine; + +namespace PepijnWillekens.EasyWallColliderUnity.Editor { + [CustomEditor(typeof(EasyWallCollider))] + class PolygonColliderEditor : UnityEditor.Editor { + protected virtual void OnSceneGUI() { + EasyWallCollider easyWallCollider = (EasyWallCollider) target; + if (!easyWallCollider.CanBeEdited() || !easyWallCollider.isActiveAndEnabled) return; + var corners = easyWallCollider.corners; + if (corners.Count < 3) return; + for (int i = 0; i < corners.Count + easyWallCollider.loopInt(); i++) { + Vector3 from = corners[i].position; + Vector3 to = corners[(i + 1) % corners.Count].position; + DrawButton(easyWallCollider, from, to, corners[i], corners[i].GetSiblingIndex() + 1); + } + + if (!easyWallCollider.loop) { + DrawButton(easyWallCollider, corners[0].position, + corners[0].position + (corners[0].position - corners[1].position), corners[0], + corners[0].GetSiblingIndex()); + int lastIx = corners.Count - 1; + DrawButton(easyWallCollider, corners[lastIx].position, + corners[lastIx].position + (corners[lastIx].position - corners[lastIx - 1].position), + corners[lastIx], corners[lastIx].GetSiblingIndex() + 1); + } + } + + public override void OnInspectorGUI() { + EasyWallCollider easyWallCollider = (EasyWallCollider) target; + if (easyWallCollider.CanBeEdited()) { + base.OnInspectorGUI(); + if (easyWallCollider.DEBUG) { + EditorGUILayout.HelpBox("Use debug mode at your own risk. We cannot guarantee everything to stay error-free in debug mode, as this allows you to break things. It's only intended for investigation and debugging, if you know what you're doing.", MessageType.Warning); + } + } else { + GUILayout.Label("Editing polygon colliders is not allowed on Prefabs. Open the prefab and edit there instead"); + } + } + + private void DrawButton(EasyWallCollider easyWallCollider, Vector3 from, Vector3 to, Transform cornerPrototype, + int newIndex) { + Color prevColor = Handles.color; + Handles.color = ((EasyWallCollider) target).GizmoColor; + + float size = Vector3.Distance(from, to) / 20f; + if (Handles.Button(((from + to) / 2).ChangeY((y) => y - 0.001f), + Quaternion.LookRotation(from - to) * Quaternion.Euler(90, 0, 0), size, size, + Handles.ConeHandleCap)) { + var newCorner = Instantiate(cornerPrototype, (from + to) / 2, Quaternion.identity, + easyWallCollider.transform); + newCorner.SetSiblingIndex(newIndex); + Selection.activeGameObject = newCorner.gameObject; + } + + Handles.color = prevColor; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/EasyWallCollider/Editor/PolygonColliderEditor.cs.meta b/Assets/Plugins/EasyWallCollider/Editor/PolygonColliderEditor.cs.meta new file mode 100644 index 00000000..cd75de2d --- 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offsetMax = rectTransform.offsetMax; + } + + Vector3 pos = transform.localPosition; + Vector3 scale = transform.localScale; + Quaternion rotation = transform.localRotation; + transform.SetParent(parent); + transform.localPosition = pos; + transform.localScale = scale; + transform.localRotation = rotation; + if (hasRectTransform) { + rectTransform.offsetMin = offsetMin; + rectTransform.offsetMax = offsetMax; + } + } + + public static void DestroyAllChildren(this Transform transform) { + if (Application.isPlaying) { + for (int i = 0; i < transform.childCount; i++) { + GameObject.Destroy(transform.GetChild(i).gameObject); + } + } else { + while (transform.childCount > 0) { + GameObject.DestroyImmediate(transform.GetChild(0).gameObject); + } + } + } + + public static void Reset(this Transform transform) { + transform.localPosition = Vector3.zero; + transform.localScale = Vector3.one; + transform.localRotation = Quaternion.identity; + } + + public static void SetLayerRecursive(this GameObject gameObject, int layer) { + gameObject.layer = layer; + for (int i = 0; i < gameObject.transform.childCount; i++) { + gameObject.transform.GetChild(i).gameObject.SetLayerRecursive(layer); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/EasyWallCollider/Extentions/MonoBehaviourExtension.cs.meta b/Assets/Plugins/EasyWallCollider/Extentions/MonoBehaviourExtension.cs.meta new file mode 100644 index 00000000..5a4539e1 --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/Extentions/MonoBehaviourExtension.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1326bf2649cecc943ba5104f53fc23a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 158206 + packageName: Easy Wall Collider + packageVersion: 1.4 + assetPath: Assets/Plugins/EasyWallCollider/Extentions/MonoBehaviourExtension.cs + uploadId: 504849 diff --git a/Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs b/Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs new file mode 100644 index 00000000..ce420ba2 --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs @@ -0,0 +1,44 @@ +using System; +using UnityEngine; +#if UNITY_EDITOR +using System.Reflection; +using UnityEditor; +#endif + +namespace PepijnWillekens.EasyWallColliderUnity { + public static class PolygonColliderEditorExtention { + public static void DrawIcon(GameObject gameObject, int idx) { +#if UNITY_EDITOR + var largeIcons = GetTextures("sv_label_", string.Empty, 0, 8); + var icon = largeIcons[idx]; + SetIcon(gameObject, icon.image as Texture2D); +#endif + } + + private static void SetIcon(GameObject go, Texture2D image) { +#if UNITY_EDITOR +#if UNITY_2021_2_OR_NEWER + EditorGUIUtility.SetIconForObject(go, image); +#else + var egu = typeof(EditorGUIUtility); + var flags = BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic; + var args = new object[] {go, image}; + var setIcon = egu.GetMethod("SetIconForObject", flags, null, + new Type[] {typeof(UnityEngine.Object), typeof(Texture2D)}, null); + setIcon.Invoke(null, args); +#endif +#endif + } + +#if UNITY_EDITOR + private static GUIContent[] GetTextures(string baseName, string postFix, int startIndex, int count) { + GUIContent[] array = new GUIContent[count]; + for (int i = 0; i < count; i++) { + array[i] = EditorGUIUtility.IconContent(baseName + (startIndex + i) + postFix); + } + + return array; + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs.meta b/Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs.meta new file mode 100644 index 00000000..0e99cc88 --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 412c7f14c1a64722be5aed246fd9b355 +timeCreated: 1575129767 +AssetOrigin: + serializedVersion: 1 + productId: 158206 + packageName: Easy Wall Collider + packageVersion: 1.4 + assetPath: Assets/Plugins/EasyWallCollider/Extentions/PolygonColliderEditorExtention.cs + uploadId: 504849 diff --git a/Assets/Plugins/EasyWallCollider/Extentions/VectorExtension.cs b/Assets/Plugins/EasyWallCollider/Extentions/VectorExtension.cs new file mode 100644 index 00000000..97717749 --- /dev/null +++ b/Assets/Plugins/EasyWallCollider/Extentions/VectorExtension.cs @@ -0,0 +1,125 @@ +using UnityEngine; + +// by Pepijn Willekens +// https://twitter.com/PepijnWillekens +// pepijnwillekens@gmail.com +namespace PepijnWillekens.Extensions { + public static class VectorExtension { + //Vector3 + + public static Vector3 ChangeX(this Vector3 parent, float newX) { + return new Vector3(newX, parent.y, parent.z); + } + + public static Vector3 ChangeY(this Vector3 parent, float newY) { + return new Vector3(parent.x, newY, parent.z); + } + + public static Vector3 ChangeZ(this Vector3 parent, float newZ) { + return new Vector3(parent.x, parent.y, newZ); + } + + public static Vector3 ChangeX(this Vector3 parent, FloatEdit edit) { + return new Vector3(edit(parent.x), parent.y, parent.z); + } + + public static Vector3 ChangeY(this Vector3 parent, FloatEdit edit) { + return new Vector3(parent.x, edit(parent.y), parent.z); + } + + public static Vector3 ChangeZ(this Vector3 parent, FloatEdit edit) { + return new Vector3(parent.x, parent.y, edit(parent.z)); + } + //Vector2 + + public static Vector2 ChangeX(this Vector2 parent, float newX) { + return new Vector2(newX, parent.y); + } + + public static Vector2 ChangeY(this Vector2 parent, float newY) { + return new Vector2(parent.x, newY); + } + + public static Vector2 ChangeX(this Vector2 parent, FloatEdit edit) { + return new Vector2(edit(parent.x), parent.y); + } + + public static Vector2 ChangeY(this Vector2 parent, FloatEdit edit) { + return new Vector2(parent.x, edit(parent.y)); + } + + public delegate float FloatEdit(float input); + + public static void SetX(this Vector3 v, float newX) { + v.x = newX; + } + + public static void SetY(this Vector3 v, float newY) { + v.y = newY; + } + + public static void SetZ(this Vector3 v, float newZ) { + v.z = newZ; + } + + public static void SetX(this Vector2 v, float newX) { + v.x = newX; + } + + public static void SetY(this Vector2 v, float newY) { + v.y = newY; + } + + public static string ToDetailedString(this Vector2 v) { + return v.ToString("F5"); + } + + public static string ToDetailedString(this Vector3 v) { + return v.ToString("F5"); + } + + public static Vector3 AddX(this Vector3 parent, float changeX) { + return new Vector3(parent.x + changeX, parent.y, parent.z); + } + + public static Vector3 AddY(this Vector3 parent, float changeY) { + return new Vector3(parent.x, parent.y + changeY, parent.z); + } + + public static Vector3 AddZ(this Vector3 parent, float changeZ) { + return new Vector3(parent.x, parent.y, parent.z + changeZ); + } + + public static Vector2 AddX(this Vector2 parent, float changeX) { + return new Vector2(parent.x + changeX, parent.y); + } + + public static Vector2 AddY(this Vector2 parent, float changeY) { + return new Vector2(parent.x, parent.y + changeY); + } + + public static Vector2 Abs(this Vector2 v) { + return new Vector2(Mathf.Abs(v.x), Mathf.Abs(v.y)); + } + + public static Vector3 Abs(this Vector3 v) { + return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z)); + } + + public static Vector3 ChangeXY(this Vector3 v, Vector2 xy) { + return new Vector3(xy.x, xy.y, v.z); + } + + public static Vector3 AddXY(this Vector3 v, Vector2 xy) { + return new Vector3(v.x + xy.x, v.y + xy.y, v.z); + } + + public static Vector3 ToVector3(this Vector2 v) { + return new Vector3(v.x, v.y, 0); + } + + public 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+=============================================================================== + IMPORTANT FUNCTIONS +=============================================================================== + +Project Name: InventorySystem +Author: Jaxon Schauer +Date: 9/7/2023 +Version: 1.0 + +------------------------------------------------------------------------------- + +TABLE OF CONTENTS: +1. Setup +2. AddItem +3. RemoveItem +4. InventoryFull +5. GetInventory + +------------------------------------------------------------------------------- +SETUP INSTRUCTIONS: + +1. **Prerequisites**: + -install package Text Mesh Pro +2. **Quick Setup**: + -Add inventoryController to scene + -Unpack the InventoryController: Right click object, hover over prefab, press "unpack". + -Ensure you only have one InventoryController. + -Start adding inventories and items! +3. **Customize: + -Once initialized, each inventory has its own specific customizable options. + -Changing these options allows for significant flexibility supporting implementation such as armor slots. +4. **Start Coding** + -Feel free to modify code. + -To access any aspect of the InventorySystem you must add "using InventorySystem" to import the namespace. + -You can efficiently access the InventoryController with InventoryController.instance.functionName(); + -Review tests file to see many important functions in use +------------------------------------------------------------------------------- +IMPORTANT Functions in InventoryController: + +FUNCTION AddItem: + +Namespace: +- InventorySystem + +Purpose: +- Adds an item to the lowest inventory slot available. + +Signature: +- public void addItem(string inventoryName, string itemType, amount = 1) + +Parameters: +- inventoryName: Finds the inventory to add the item to. +- itemType: Finds a version of the item and makes a deep copy to pass into inventory. +- amount: Determines how many items will be added + +Return Value: +- Returns void. + +Exceptions: +- Checks if the Inventory exists in the inventoryController and if the item exists in the inventoryControllers. Throws error and returns if not. + +Overload: +- Has one overload + +Example Usage: +- InventoryController.instance.addItem("ExampleInventory", "ExampleItem"); +------------------------------------------------------------------------------- +FUNCTION RemoveItem + +Namespace: +- InventorySystem + +Purpose: +- Removes an items in intuitive way + +Signature: +- public void RemoveItem(string inventoryName,string itemType, int amount) + +Parameters: +- inventoryName: Finds the inventory to remove the item from. +- itemType: Finds a version of the item and makes a deep copy to pass into inventory. +- amount: Determines how many items will be added + +Return Value: +- Returns void. + +Exceptions: +- Checks if the Inventory exists in the inventoryController and if the item exists in the inventoryControllers. Throws error and returns if not. + +Overload: +- Has one overload thats takes the input of item, allowing an item to erase itself + +Example Usage: +- RemoveItem("ExampleInventory", "ExampleItem",10); +------------------------------------------------------------------------------- +FUNCTION GetInventory: + +Namespace: +- InventorySystem + +Purpose: +- Gives access to all functions inside the ivnentory class + +Signature: +- public Inventory GetInventory(string inventoryName) + +Parameters: +- iventoryName: used to access the inventory wanted + +Return Value: +- Returns the type Inventory + +Exceptions: +- Checks if the Inventory exists in the inventoryController. Throws error and returns if not. + +Overload: +-None + +Example Usage: +- public void RemoveItemPos(string inventoryName, int position, int amount) +------------------------------------------------------------------------------- +FUNCTION InventoryFull: + +Namespace: +- InventorySystem + +Purpose: +- Checks if a specified inventory has space for an item. + +Signature: +- public void RemoveItemPos(string inventoryName, InventoryItem item, int amount = 1) + +Parameters: +- inventoryName: Finds the inventory to check if full. +- itemType: Checks whether or not this item has space in inventory. + +Return Value: +- Returns void. + +Exceptions: +- Checks if the Inventory exists in the inventoryController and if the item exists in the inventoryControllers. Throws error and returns if not. + +Overload: +- Has one overload thats takes the input of item, allowing an item to remove itself + +Example Usage: +- public void RemoveItemPos(string inventoryName, int position, int amount) +------------------------------------------------------------------------------- +There is much more to see inside in the InventoryController, InventoryManagerUI, Inventory, Slot, and DragItem classes. These are well documented/commented +in InventorySystem code. Please explore and learn how these work to unlock a high level of flexibility. + +End of Document + diff --git a/Assets/Plugins/InventoryAsset/Documentation/Documentation.txt.meta b/Assets/Plugins/InventoryAsset/Documentation/Documentation.txt.meta new file mode 100644 index 00000000..b512e4e7 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Documentation/Documentation.txt.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: dd36c2040f1e42c4da3e544ca2355b57 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Documentation/Documentation.txt + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Icons.meta b/Assets/Plugins/InventoryAsset/Icons.meta new file mode 100644 index 00000000..a1dfb43c --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Icons.meta @@ -0,0 +1,8 @@ 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00000000..1faa1726 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/AddItem.prefab.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: c5058b0ce395ecf4586cf9a86a35343b +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/AddItem.prefab + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript.meta new file mode 100644 index 00000000..69795667 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d0bb3aca84eb3ba4ab15fc953388a478 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs new file mode 100644 index 00000000..03c4956a --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs @@ -0,0 +1,100 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Holds information given from the drop down menu + /// + public class AddItem : MonoBehaviour + { + [SerializeField] + private int amount; + [HideInInspector] + private List items; + + [HideInInspector] + private List inventories; + + [HideInInspector] + public int selectedItemIndex = 0; + + [HideInInspector] + public int SelectedInventoryIndex = 0; + [SerializeField, HideInInspector] + private ItemInitializer item; + [SerializeField, HideInInspector] + private InventoryInitializer inventory; + [SerializeField, HideInInspector] + GameObject controller; + + public void FindController() + { + controller = GameObject.Find("InventoryController"); + + } + public void FindItemList() + { + if (controller == null) + { + FindController(); + } + items = controller.GetComponent().items; + } + public void FindInventoryList() + { + if (controller == null) + { + FindController(); + } + inventories = controller.GetComponent().initializeInventory; + } + private void Awake() + { + gameObject.SetActive(false); + } + private void OnEnable() + { + if (InventoryController.instance == null) + { + Destroy(gameObject); + } + if (amount != 0) + { + InventoryController.instance.AddItem(inventory.GetInventoryName(), item.GetItemType(), amount); + } + else + { + InventoryController.instance.AddItem(inventory.GetInventoryName(), item.GetItemType()); + } + gameObject.SetActive(false); + } + public void SetItem(ItemInitializer init) + { + item = init; + } + public void SetInventory(InventoryInitializer init) + { + inventory = init; + } + public void SetInventoryList(List init) + { + inventories = init; + } + public List GetInvList() + { + return inventories; + } + public void SetItemList(List init) + { + items = init; + } + public List GetItemsList() + { + return items; + } + } + +} + diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs.meta new file mode 100644 index 00000000..144b2b75 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 37dc3d6e0a047074e8193be9d4ac02c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/AddItem.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs new file mode 100644 index 00000000..6f4595ee --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs @@ -0,0 +1,324 @@ +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Controls the dragging of an item. + /// + internal class DragItem : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler + { + /// The current slot associated with the drag item + private Slot CurrentSlot; + + /// The inventory item being dragged + private InventoryItem item; + + /// The text UI element for displaying item information + [SerializeField, HideInInspector] + private TextMeshProUGUI text; + + //determines how item acts on miss; + private bool returnOnMiss = false; + private bool dropped = true; + /// The text UI element for displaying item information + private GameObject prevslot; + /// Initializes the CurrentSlot on start + private void Start() + { + prevslot = null; + + CurrentSlot = transform.parent.GetComponent(); + } + public void Initiailize() + { + if (transform.GetChild(0) != null) + { + if (transform.GetChild(0).gameObject.GetComponent() != null) + { + text = transform.GetChild(0).gameObject.GetComponent(); + } + else + { + Debug.LogError("TextMeshPro is not null on slot child object"); + } + + } + else + { + Debug.LogError("Slot child null"); + } + } + /// + /// Handles the drag event + /// + public void OnDrag(PointerEventData eventData) + { + if (Draggable()) return; + + // Get the canvas and its RectTransform + Canvas canvas = InventoryController.instance.GetUI().GetComponent(); + RectTransform canvasRect = canvas.GetComponent(); + + // Convert the screen point to a point relative to the canvas + Vector2 localPointerPosition; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, eventData.position, eventData.pressEventCamera, out localPointerPosition)) + { + // Update the item's position relative to the canvas + transform.localPosition = localPointerPosition; + } + + transform.parent.gameObject.transform.SetAsLastSibling(); // Ensure the dragged item is always on top + + List results = new List(); + EventSystem.current.RaycastAll(eventData, results); + bool foundSlot = false; + + + foreach (RaycastResult result in results) + { + if (result.gameObject.CompareTag("Slot")) + { + Slot slot = result.gameObject.GetComponent(); + if (slot.GetItem().GetIsNull() && slot.GetInventoryUI().GetInventory().CheckAcceptance(item.GetItemType())) + { + slot.GetInventoryUI().Highlight(result.gameObject); + + foundSlot = true; + } + if (prevslot != null && prevslot != result.gameObject) + { + prevslot.GetComponent().GetInventoryUI().UnHighlight(prevslot); + prevslot.GetComponent().GetInventoryUI().ResetHighlight(); + } + prevslot = result.gameObject; + + break; + } + } + + if (!foundSlot) + { + if (prevslot != null) + { + prevslot.GetComponent().GetInventoryUI().UnHighlight(prevslot); + prevslot.GetComponent().GetInventoryUI().ResetHighlight(); + + + } + + } + } + + /// + /// Handles the beginning of the drag event + /// + public void OnBeginDrag(PointerEventData eventData) + { + if (Draggable()) return; + if (CurrentSlot != null && dropped) + { + dropped = false; + CurrentSlot.ResetSlot(); + transform.SetParent(CurrentSlot.GetInventoryUI().GetUI()); + } + else + { + Debug.LogWarning("No Slot"); + } + } + + /// + /// Handles the end of the drag event + /// + public void OnEndDrag(PointerEventData eventData) + { + if (Draggable()) return; + + HandleEndDrag(eventData); + } + + /// + /// Processes the end of the drag event and checks for valid drop targets. + /// + private void HandleEndDrag(PointerEventData eventData) + { + List results = new List(); + EventSystem.current.RaycastAll(eventData, results); + bool foundSlot = false; + + foreach (RaycastResult result in results) + { + if (result.gameObject.CompareTag("Slot")) + { + HandleSlot(result); + foundSlot = true; + break; + } + } + + if (!foundSlot) + { + HandleInvalidPlacement(); + } + } + + /// + /// Processes the slot result after dragging + /// + private void HandleSlot(RaycastResult result) + { + Slot slot = result.gameObject.GetComponent(); + bool slotNull = slot.GetItem().GetIsNull(); + bool itemStackable = !slot.GetItem().GetIsNull() && (slot.GetItem().GetItemType() == item.GetItemType()) && (slot.GetItem().GetAmount() + item.GetAmount()) <= slot.GetItem().GetItemStackAmount(); + bool itemAcceptedInInventory = slot.GetInventoryUI().GetInventory().CheckAcceptance(item.GetItemType()); + + if ((slotNull || itemStackable) && itemAcceptedInInventory) + { + InventoryController.instance.AddItemPos(slot.GetInventoryUI().GetInventoryName(), item, slot.GetPosition()); + slot.GetInventoryUI().UnHighlight(result.gameObject); + prevslot.GetComponent().GetInventoryUI().ResetHighlight(); + Destroy(gameObject); + } + else + { + if (itemAcceptedInInventory) + { + HandleInvalidPlacementOverInv(slot.GetItem()); + + } + else + { + HandleInvalidPlacement(true); + } + } + } + + /// + /// Handles invalid placements based on user input. Can destroy the item, return item to original position, and invoke a user given function with + /// + private void HandleInvalidPlacement(bool isOverride = false) + { + Vector3 mousePosition = Input.mousePosition; + Camera cam = Camera.main; + Vector3 worldPosition = cam.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, cam.nearClipPlane)); + if (returnOnMiss || isOverride) + { + InventoryController.instance.AddItemPos(CurrentSlot.GetInventoryUI().GetInventoryName(), item, CurrentSlot.GetPosition()); + CurrentSlot.GetInventoryUI().UnHighlight(CurrentSlot.gameObject); + if (!isOverride) + { + CurrentSlot.GetInventoryUI().InvokeMiss(worldPosition, item); + } + dropped = true; + Destroy(gameObject); + } + else + { + CurrentSlot.GetInventoryUI().InvokeMiss(worldPosition, item); + dropped = true; + Destroy(gameObject); + } + + } + private void HandleInvalidPlacementOverInv(InventoryItem inSlot) + { + if (CurrentSlot.GetInventoryUI().InvokeMissOverSlot(item, inSlot)) + { + Destroy(gameObject); + } + else + { + HandleInvalidPlacement(true); + } + } + + /// + /// Checks if the item is draggable + /// + private bool Draggable() + { + return CurrentSlot != null && (!item.GetDraggable() || !CurrentSlot.GetInventoryUI().GetDraggable()); + } + + /// + /// Sets the inventory item for the drag item + /// + public void SetItem(InventoryItem newItem) + { + item = newItem; + } + + /// + /// Updates the text UI based on the item's properties + /// + public void SetText() + { + if (!item.GetIsNull()) + { + text.gameObject.SetActive(item.GetDisplayAmount()); + if (item.GetDisplayAmount()) + { + text.SetText(item.GetAmount().ToString()); + } + } + } + public void SetTextTestImage(int amount) + { + text.SetText(amount.ToString()); + } + + /// + /// Sets the offset for the text position + /// + public void SetTextPositionOffset(Vector3 offset) + { + text.gameObject.transform.position += offset; + } + + /// + /// Sets the font size for the text UI + /// + public void SetTextSize(float size) + { + text.fontSize = size; + } + + public void SetImageSize(Vector2 size) + { + RectTransform imageRect = GetComponent(); + imageRect.sizeDelta = size; + } + + public void SetImage(Sprite image) + { + GetComponent().sprite = image; + } + public float GetTextSize() + { + return text.fontSize; + } + + public Vector2 GetTextPosition() + { + return text.transform.localPosition; + } + + public void SetTextPosition(Vector2 textposition) + { + text.transform.localPosition = textposition; + } + public void SetImagePositionOffset(Vector3 imagePostionOffset) + { + transform.position += imagePostionOffset; + } + public void SetReturnOnMiss(bool returnOnMiss) + { + this.returnOnMiss = returnOnMiss; + } + } +} diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs.meta new file mode 100644 index 00000000..891343cc --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b20a24406ffd1db448f6c2ff4d0210bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/DragItem.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor.meta new file mode 100644 index 00000000..2fc5037b --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a180b2dd2876444ea8fd5ff70a74f2a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs new file mode 100644 index 00000000..9bf8ab61 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs @@ -0,0 +1,70 @@ +using UnityEditor; +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Creates the dropdown menu on the AddItem. + /// + [CustomEditor(typeof(AddItem))] + public class AddItemReact : Editor + { + public override void OnInspectorGUI() + { + + // Draw the default inspector + DrawDefaultInspector(); + InventoryDropDown(); + ItemDropDown(); + + + } + private void InventoryDropDown() + { + AddItem script = (AddItem)target; + + script.FindInventoryList(); + + if (script.GetInvList() != null && script.GetInvList().Count > 0) + { + string[] inventoryNames = new string[script.GetInvList().Count]; + for (int i = 0; i < script.GetInvList().Count; i++) + { + inventoryNames[i] = script.GetInvList()[i].GetInventoryName(); + } + script.SelectedInventoryIndex = EditorGUILayout.Popup("Select Inventory", script.SelectedInventoryIndex, inventoryNames); + script.SetInventory(script.GetInvList()[script.SelectedInventoryIndex]); + EditorUtility.SetDirty(script); + } + else + { + EditorGUILayout.LabelField("No Inventories found."); + } + } + private void ItemDropDown() + { + AddItem script = (AddItem)target; + script.FindItemList(); + + // If there are items in the list, show the dropdown + if (script.GetItemsList() != null && script.GetItemsList().Count > 0) + { + string[] itemNames = new string[script.GetItemsList().Count]; + for (int i = 0; i < script.GetItemsList().Count; i++) + { + itemNames[i] = script.GetItemsList()[i].GetItemType(); + } + + script.selectedItemIndex = EditorGUILayout.Popup("Select Item", script.selectedItemIndex, itemNames); + + script.SetItem(script.GetItemsList()[script.selectedItemIndex]); + EditorUtility.SetDirty(script); + + + } + else + { + EditorGUILayout.LabelField("No items found."); + } + } + } +} diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs.meta new file mode 100644 index 00000000..3b70cf11 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0d9f358a4ebf3494ab655ab450aa8eea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/Editor/AddItemReact.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs new file mode 100644 index 00000000..c1c0eda7 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs @@ -0,0 +1,153 @@ +using System; +using UnityEngine; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Contains information about an item to be passed through code + /// + + public class InventoryItem + { + private int amount; + + string itemType; + private Sprite itemImage;//Holds image of item + private int maxStackAmount; + private bool draggable; + private bool pressable; + private InventoryItemEvent itemEvent; + private GameObject relatedGameObject; + private bool isNull = false;//Checks if item exists + private bool displayAmount; + private int position; + private string inventory; + private string previousInventory; + public InventoryItem(ItemInitializer init) + { + this.amount = 1; + this.itemType = init.GetItemType(); + this.itemImage = init.GetItemImage(); + this.maxStackAmount = init.GetItemStackAmount(); + this.draggable = init.GetDraggable(); + this.pressable = init.GetPressable(); + this.itemEvent = init.GetEvent(); + this.isNull = init.GetIsNull(); + this.relatedGameObject = init.GetRelatedGameObject(); + this.displayAmount = init.GetDisplayAmount(); + } + public InventoryItem(InventoryItem other, int amount = 1) + { + if (other == null) + { + throw new ArgumentNullException(nameof(other), "Passed argument is null"); + } + + this.amount = amount; + this.itemType = other.itemType != null ? string.Copy(other.itemType) : null; + this.itemImage = other.itemImage; + + this.maxStackAmount = other.maxStackAmount; + this.draggable = other.draggable; + this.pressable = other.pressable; + this.itemEvent = other.itemEvent; + this.isNull = other.isNull; + this.relatedGameObject = other.GetRelatedGameObject(); + this.displayAmount = other.GetDisplayAmount(); + this.inventory = other.inventory; + this.position = other.position; + this.previousInventory= other.previousInventory; + } + + public InventoryItem(bool isNull) + { + amount = 1; + this.isNull = isNull; + } + public void SetIsNull(bool isNull) + { + this.isNull = isNull; + } + public bool GetIsNull() + { + return isNull; + } + public string GetItemType() + { + return itemType; + } + public Sprite GetItemImage() + { + return itemImage; + } + public int GetItemStackAmount() + { + return maxStackAmount; + } + public void Selected() + { + if (itemEvent != null) + itemEvent.Invoke(this); + } + public bool GetPressable() + { + return pressable; + } + public bool GetDraggable() + { + return draggable; + } + public int GetAmount() + { + return amount; + } + public void SetAmount(int amount) + { + this.amount = amount; + } + public bool GetDisplayAmount() + { + return displayAmount; + } + public GameObject GetRelatedGameObject() + { + return relatedGameObject; + } + public void SetPressable(bool pressable) + { + this.pressable = pressable; + } + public void SetPosition(int position) + { + this.position = position; + } + public int GetPosition() + { + return position; + } + public void SetInventory(string inventory) + { + previousInventory = this.inventory; + this.inventory = inventory; + } + public string GetInventory() + { + return inventory; + } + public override string ToString() + { + string result = $@" + ItemType: {itemType} + Inventory: {inventory} + previousInventory: {previousInventory} + Item Position: {position} + Item Amount: {amount} + Max Item Amount: {maxStackAmount}"; + return result; + + + + } + } +} diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs.meta new file mode 100644 index 00000000..b55e85b6 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7ed55600fffe89340b74e1918f445d30 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/InventoryItem.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs new file mode 100644 index 00000000..b9d8a64e --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs @@ -0,0 +1,106 @@ +using UnityEngine; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Takes input to initialize items when game is played + /// + [System.Serializable] + public class ItemInitializer + { + private int amount = 1; + + // Essential Item Properties + [Header("========[ Item Properties ]========")] + + [Tooltip("Create a type/classification of items.")] + [SerializeField] + private string itemType; + + [Tooltip("Visual representation of the item.")] + [SerializeField] + private Sprite itemImage; + + [Tooltip("Maximum number of this item that can be stacked together.")] + [SerializeField] + private int maxStackAmount; + + [Tooltip("Display the quantity/amount of the item on its icon.")] + [SerializeField] + private bool displayItemAmount; + // Optional Item Configurations + [Header("========[ Optional Configurations ]========")] + [Tooltip("Determines if the item can be dragged within inventories.")] + [SerializeField] + private bool draggable; + + [Tooltip("Determines if the item can be highlighted when selected.")] + [SerializeField] + private bool pressable; + + [Tooltip("Game object implementation of the item that can be set up to be affected it.")] + [SerializeField] + private GameObject RelatedGameObject; + + [Tooltip("Event triggered in relation to this item.")] + [SerializeField] + private InventoryItemEvent itemAction; + + [SerializeField, HideInInspector] + private bool isNull = false; + + public ItemInitializer(bool isNull) + { + this.isNull = isNull; + } + public void SetIsNull(bool isNull) + { + this.isNull = isNull; + } + public bool GetIsNull() + { + return isNull; + } + public string GetItemType() + { + return itemType; + } + public Sprite GetItemImage() + { + return itemImage; + } + public int GetItemStackAmount() + { + return maxStackAmount; + } + public bool GetPressable() + { + return pressable; + } + public bool GetDraggable() + { + return draggable; + } + public int GetAmount() + { + return amount; + } + public void SetAmount(int amount) + { + this.amount = amount; + } + public InventoryItemEvent GetEvent() + { + return itemAction; + } + public GameObject GetRelatedGameObject() + { + return RelatedGameObject; + } + public bool GetDisplayAmount() + { + return displayItemAmount; + } + } +} diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs.meta new file mode 100644 index 00000000..3e01b76b --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c1316f9a8181d8f4b86ad6ed4e0dd10b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializer.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs new file mode 100644 index 00000000..d41e9215 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Allows unity events with an inventoryItem input variable + /// + [System.Serializable] + public class InventoryItemEvent : UnityEvent { } + /// + /// Allows unity events with an inventoryItem and vector3 input variable + /// + [System.Serializable] + public class InventoryItemPosEvent : UnityEvent { } + + [System.Serializable] + public class InventoryItemSwapEvent : UnityEvent { } +} + diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs.meta new file mode 100644 index 00000000..8d2a9e2b --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ac1ee89990c4ca1478787c1287c9c1d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryItem/InventoryItemScript/ItemInitializerUnityEvent.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts.meta new file mode 100644 index 00000000..e8bced83 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 22b412918adf6484fa9c1028caeb6742 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/Inventory.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/Inventory.cs new file mode 100644 index 00000000..e7d05624 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/Inventory.cs @@ -0,0 +1,665 @@ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using UnityEngine; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// This class creates an Inventory that tracks and controls the inventory list. This class tells the InventoryUIManager what objects each slot holds + /// + [System.Serializable] + public class Inventory + { + private Dictionary> itemPositions;//Holds all positions of a given itemType in the list + + private List inventoryList;//Holds all inventory items in a list + + [SerializeField, HideInInspector] + private string inventoryName; + [SerializeField, HideInInspector] + private GameObject InventoryUIManager;//holds the linked InventoryUIManager GameObject + [SerializeField, HideInInspector] + InventoryUIManager InventoryUIManagerInstance;//Holds an instance of the linked InventoryUIManager class + [SerializeField, HideInInspector] + int size; + [SerializeField, HideInInspector] + bool saveInventory;//is true if the user decides to save the inventory + private bool acceptAll; + private bool rejectAll; + private HashSet exceptions; + private Dictionary enterDict; + private Dictionary exitDict; + private Dictionary itemAction; + + /// + /// Assigns essential variables for the Inventory + /// + public Inventory(GameObject InventoryUIManager, string name, int size) + { + this.InventoryUIManager = InventoryUIManager; + this.inventoryName = name; + inventoryList = new List(size); + this.size = size; + FillInventory(size); + InventoryUIManagerInstance = InventoryUIManager.GetComponent(); + } + + /// + /// Initializes aspects of the inventory that do not transfer into play mode. + /// + public void Init() + { + exceptions = new HashSet(); + itemPositions = new Dictionary>(); + } + public void InitList() + { + inventoryList = new List(size); + FillInventory(size); + Resize(size); + } + + /// + /// Resizes the inventory when is called + /// + public void Resize(int newSize) + { + if (inventoryList != null) + { + itemPositions = new Dictionary>(); + List newlist = new List(); + + if (size < newSize) + { + for (int i = 0; i < inventoryList.Count; i++) + { + InventoryItem item = inventoryList[i]; + newlist.Add(item); + AddItemHelper(item, i, false); + + } + for (int i = newlist.Count; i < newSize; i++) + { + InventoryItem filler = new InventoryItem(true); + newlist.Add(filler); + AddItemHelper(filler, i, false); + + } + } + else + { + for (int i = 0; i < newSize; i++) + { + InventoryItem item = inventoryList[i]; + newlist.Add(item); + AddItemHelper(item, i, false); + + } + } + inventoryList.Clear(); + + inventoryList = newlist; + + } + size = newSize; + } + /// + /// Empties inventory + /// + public void Clear() + { + int count = 0; + Dictionary> copy = new Dictionary>(); + + foreach (var kvp in itemPositions) + { + copy[kvp.Key] = new List(kvp.Value); + } + foreach (KeyValuePair> pair in copy) + { + count++; + if(pair.Key == "Empty") + { + continue; + } + List items = pair.Value; + foreach(int pos in items) + { + EraseItemInPosition(pos); + } + if(count == size) + { + return; + } + } + + } + /// + /// Adds an item to a specified position, updating the for efficient tracking of the inventory items + /// + public void AddItemPos(int index, InventoryItem item) + { + if (inventoryList == null) + { + Debug.LogError("Items List Null"); + return; + } + else if (index > size - 1) + { + Debug.LogWarning("Out of Range Adding to closest Index: " + index); + index = size - 1; + } + else if (index < 0) + { + Debug.LogWarning("Out of Range Adding to Closest Index: " + index); + index = 0; + } + if (!CheckAcceptance(item.GetItemType())) + { + Debug.LogWarning("Item Acceptance is false. Overruling and adding item."); + } + InventoryItem newItem = new InventoryItem(item, item.GetAmount()); + InventoryItem curItem = inventoryList[index]; + + if (curItem.GetIsNull()) + { + AddItemHelper(newItem, index); + } + else + { + + if (curItem.GetItemType() == newItem.GetItemType()) + { + if (curItem.GetAmount() + newItem.GetAmount() <= curItem.GetItemStackAmount()) + { + curItem.SetAmount(curItem.GetAmount() + newItem.GetAmount()); + InventoryUIManagerInstance.UpdateSlot(index); + } + else + { + AddItemAuto(newItem, newItem.GetAmount()); + } + } + else + { + AddItemAuto(newItem, newItem.GetAmount()); + } + } + } + + /// + /// Takes an item as input + /// Adds the item at the lowest possible inventory location, adding it into the to allow for efficient tracking of the inventory items + /// + public void AddItemAuto(InventoryItem item, int amount = 1) + { + if (!CheckAcceptance(item.GetItemType())) + { + Debug.LogWarning("Inventory is set to not accept this item. Overruling and adding item."); + } + InventoryItem newItem = new InventoryItem(item, amount); + if (itemPositions.ContainsKey(newItem.GetItemType())) + { + for (int i = 0; i < itemPositions[newItem.GetItemType()].Count; i++) + { + int position = itemPositions[newItem.GetItemType()][i]; + InventoryItem curItem = inventoryList[position]; + if (curItem.GetItemStackAmount() >= curItem.GetAmount()) + { + int diff = curItem.GetItemStackAmount() - curItem.GetAmount(); + if(newItem.GetAmount() > diff) + { + curItem.SetAmount(inventoryList[position].GetAmount() + diff); + newItem.SetAmount(newItem.GetAmount() - diff); + } + else + { + curItem.SetAmount(inventoryList[position].GetAmount() + newItem.GetAmount()); + InventoryUIManagerInstance.UpdateSlot(position); + return; + + } + InventoryUIManager.GetComponent().UpdateSlot(position); + } + } + AddLinearly(newItem, newItem.GetAmount()); + } + else + { + AddLinearly(newItem, newItem.GetAmount()); + } + + } + + /// + /// Adds a new item in the lowest possible inventoryList position + /// + private void AddLinearly(InventoryItem item, int amount = 1) + { + int trackAmount = amount; + for (int i = 0; i < inventoryList.Count; i++) + { + + if (inventoryList[i].GetIsNull()) + { + if(item.GetItemStackAmount() < trackAmount) + { + InventoryItem newItem = new InventoryItem(item, item.GetItemStackAmount()); + AddItemHelper(newItem, i); + trackAmount = trackAmount - item.GetItemStackAmount(); + + } + else + { + InventoryItem newItem = new InventoryItem(item, trackAmount); + AddItemHelper(newItem, i); + trackAmount = trackAmount - amount; + + } + if (trackAmount <= 0) + { + break; + } + } + } + } + /// + /// Adds itemstypes into and tracks their positions for quick add/remove and count functions. + /// + private void AddItemHelper(InventoryItem item, int pos, bool invokeEnterExit = true) + { + string empty = "Empty"; + if (!item.GetIsNull()) + { + + InventoryItem newItem = new InventoryItem(item, item.GetAmount()); + + newItem.SetPosition(pos); + newItem.SetInventory(inventoryName); + inventoryList[pos] = newItem; + + if (!itemPositions.ContainsKey(item.GetItemType())) + { + + if (itemPositions.ContainsKey(empty)) + { + itemPositions[empty].Remove(pos); + } + itemPositions.Add(item.GetItemType(), new List()); + itemPositions[item.GetItemType()].Add(pos); + + InventoryUIManagerInstance.UpdateSlot(pos); + } + else + { + if (itemPositions.ContainsKey(empty)) + { + itemPositions[empty].Remove(pos); + } + itemPositions[item.GetItemType()].Add(pos); + InventoryUIManagerInstance.UpdateSlot(pos); + } + if (invokeEnterExit && enterDict != null && enterDict.ContainsKey(pos)) + { + if (itemAction[pos]) + { + newItem.Selected(); + } + enterDict[pos].Invoke(newItem); + } + + } + else + { + if (!itemPositions.ContainsKey(empty)) + { + itemPositions.Add(empty, new List() { pos }); + } + else + { + itemPositions[empty].Add(pos); + } + } + + } + + /// + /// Takes as input a position, remove the item from the given inventory position. + /// + public void EraseItemInPosition(int pos, bool invokeEnterExit = true) + { + RemoveItemHelper(inventoryList[pos], pos, invokeEnterExit); + } + + /// + /// Removes items in a specified position. + /// + public void RemoveItemInPosition(int pos, int amount) + { + InventoryItem item = inventoryList[pos]; + if (!item.GetIsNull()) + { + if (itemPositions.ContainsKey(item.GetItemType())) + { + if (item.GetAmount() - amount > 0) + { + item.SetAmount(item.GetAmount() - amount); + InventoryUIManagerInstance.UpdateSlot(pos); + + } + else + { + RemoveItemHelper(item, pos); + } + } + else + { + Debug.LogWarning("ItemPositions Dictitonary Setup Incorrectly"); + } + } + } + + /// + /// Removes items in a specified position, given the item as input + /// + public void RemoveItemInPosition(InventoryItem item, int amount) + { + int pos = item.GetPosition(); + if (!item.GetIsNull()) + { + if (itemPositions.ContainsKey(item.GetItemType())) + { + if (item.GetAmount() - amount > 0) + { + item.SetAmount(item.GetAmount() - amount); + InventoryUIManagerInstance.UpdateSlot(pos); + } + else + { + RemoveItemHelper(item, pos); + } + } + else + { + Debug.LogWarning("ItemPositions Dictitonary Setup Incorrectly"); + } + } + } + public void RemoveItemAuto(string itemType, int amount) + { + if(!itemPositions.ContainsKey(itemType)) + { + Debug.Log("No items of type " + itemType + " in " + inventoryName); + return; + } + List positions = itemPositions[itemType]; + List delpos = new List(); + int trackAmount = amount; + foreach (int position in positions) + { + InventoryItem curItem = inventoryList[position]; + if (trackAmount-curItem.GetAmount() < 0) + { + curItem.SetAmount(inventoryList[position].GetAmount()-trackAmount); + InventoryUIManagerInstance.UpdateSlot(position); + break; + } + trackAmount -= curItem.GetAmount(); + delpos.Add(position); + } + foreach(int position in delpos) + { + RemoveItemHelper(itemType, position); + } + + } + /// + /// Handles item when it needs to be erased from inventory + /// + public void RemoveItemHelper(InventoryItem item, int pos, bool invokeEnterExit = true) + { + string empty = "Empty"; + itemPositions[item.GetItemType()].Remove(pos); + if (itemPositions.ContainsKey(empty)) + { + itemPositions[empty].Add(pos); + + } + InventoryItem filler = new InventoryItem(true); + + inventoryList[pos] = filler; + InventoryUIManagerInstance.UpdateSlot(pos); + if (invokeEnterExit && exitDict != null && exitDict.ContainsKey(pos)) + { + exitDict[pos].Invoke(inventoryList[pos]); + } + InventoryUIManagerInstance.UpdateSlot(pos); + + } + /// + /// Handles item when it needs to be erased from inventory + /// + public void RemoveItemHelper(string item, int pos, bool invokeEnterExit = true) + { + string empty = "Empty"; + itemPositions[item].Remove(pos); + if (itemPositions.ContainsKey(empty)) + { + itemPositions[empty].Add(pos); + + } + InventoryItem filler = new InventoryItem(true); + + inventoryList[pos] = filler; + InventoryUIManagerInstance.UpdateSlot(pos); + if (invokeEnterExit && exitDict != null && exitDict.ContainsKey(pos)) + { + exitDict[pos].Invoke(inventoryList[pos]); + } + InventoryUIManagerInstance.UpdateSlot(pos); + + } + + /// + /// returns the count of a input item + /// + public int Count(string itemType) + { + if (itemType == null) + { + Debug.LogError("String null. Returning 0"); + return 0; + } + if (!itemPositions.ContainsKey(itemType)) + { + Debug.LogError("ItemPositions does not contain itemType: " + itemType + ". Returning 0"); + return 0; + } + List items = itemPositions[itemType]; + int itemsTotal = 0; + foreach (int item in items) + { + itemsTotal += inventoryList[item].GetAmount(); + } + return itemsTotal; + } + /// + /// takes a string(itemType) as input. Checks whether or not the inventory has room for a item + /// + public bool Full(string item) + { + string empty = "Empty"; + if (item == null) + { + return true; + } + if (itemPositions[empty].Count > 0) + { + return false; + } + //If inventory has no empty slots and does not yet contain the item + if (!itemPositions.ContainsKey(item)) + { + return true; + } + List itemPos = itemPositions[item]; + + foreach (int pos in itemPos) + { + InventoryItem curItem = inventoryList[pos]; + if (curItem.GetAmount() < curItem.GetItemStackAmount()) + { + return false; + } + + } + return true; + } + + /// + /// Fills the inventory with empty items + /// + public void FillInventory(int size, bool highlightable = false) + { + if (inventoryList == null) + { + return; + } + for (int i = 0; i < size; i++) + { + InventoryItem filler = new InventoryItem(true); + filler.SetPressable(highlightable); + inventoryList.Add(filler); + } + } + + /// + /// Returns the item at a specific index of the inventory, returning the closest value if out of range + /// + public InventoryItem InventoryGetItem(int index) + { + if (inventoryList == null) + { + Debug.LogError("Items List Null"); + return null; + } + else if (index > size - 1) + { + Debug.LogWarning("Out of Range Returning Closest Item: " + index); + return inventoryList[size - 1]; + } + else if (index < 0) + { + Debug.LogWarning("Out of Range Returning Closest Item: " + index); + return inventoryList[0]; + } + return inventoryList[index]; + } + + /// + /// Sets up values for the inventory to determine if an item should be accepted or rejected from the inventory + /// + public void SetupItemAcceptance(bool acceptAll, bool rejectAll, List exceptions) + { + if (acceptAll && !rejectAll) + { + this.acceptAll = true; + this.rejectAll = false; + } + else if (rejectAll && !acceptAll) + { + this.acceptAll = false; + this.rejectAll = true; + } + else + { + Debug.LogError("Only one AcceptAll or RejectAll should Be True And False"); + } + foreach (string exception in exceptions) + { + if (!this.exceptions.Contains(exception)) + { + this.exceptions.Add(exception); + } + else + { + Debug.LogWarning("No Duplicate Items Should Exist In Exception List"); + } + } + } + /// + /// Prints + /// + public Dictionary> TestPrintItemPosDict() + { + StringBuilder output = new StringBuilder(); + + output.Append(itemPositions.Count + " | "); + + foreach (KeyValuePair> pair in itemPositions) + { + output.Append(pair.Key + ": "); + foreach (int position in pair.Value) + { + output.Append(position + " "); + } + output.Append("| "); + } + + Debug.Log(output.ToString()); + return itemPositions; + } + + /// + /// Returns a bool, true if an item can be transfered into an inventory and false otherwise. + /// + public bool CheckAcceptance(string itemType) + { + if ((acceptAll && rejectAll) || (!acceptAll && !rejectAll)) + { + Debug.LogWarning("Acceptance Incorrectly Setup, Returning True Or False For All, and should only be for one. Return True for All."); + return true; + } + if (acceptAll && !exceptions.Contains(itemType)) + { + return true; + } + else if (rejectAll && exceptions.Contains(itemType)) + { + return true; + } + return false; + } + public void SetSave(bool saveable) + { + this.saveInventory = saveable; + } + public string GetName() + { + return inventoryName; + } + public void SetManager(GameObject manager) + { + this.InventoryUIManager = manager; + } + public List GetList() + { + return inventoryList; + } + public bool GetSaveInventory() + { + return saveInventory; + } + public void SetExitEntranceDict(Dictionary enterDict, Dictionary exitDict, Dictionary itemAction) + { + this.enterDict = enterDict; + this.exitDict = exitDict; + this.itemAction = itemAction; + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/Inventory.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/Inventory.cs.meta new file mode 100644 index 00000000..417fbb13 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/Inventory.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ab0fea8c1845ac94f8ccd67d421ace76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryScripts/Inventory.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs new file mode 100644 index 00000000..13e38deb --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// Represents the initial configuration for an inventory. + /// This class defines various properties such as dimensions, behavior, and interactive elements for an inventory system. + /// + [System.Serializable] + public class InventoryInitializer + { + [Header("========[ Basic Inventory Info ]========")] + + [Tooltip("Descriptive name or identifier for the inventory.")] + [SerializeField] + private string inventoryName; + + [Tooltip("Number of rows for the inventory layout.")] + [SerializeField] + private int rows; + + [Tooltip("Number of columns for the inventory layout.")] + [SerializeField] + private int cols; + + [SerializeField, HideInInspector] + private bool initialized = false; + public string GetInventoryName() + { + return inventoryName; + } + public int GetRows() + { + return rows; + } + public int GetCols() + { + return cols; + } + public void SetRows(int rows) + { + this.rows = rows; + } + public void SetCols(int cols) + { + this.cols = cols; + } + public void SetInventoryName(string inventoryName) + { + this.inventoryName = inventoryName; + } + public bool GetInitialized() + { + return initialized; + } + public void SetInitialized(bool initialized) + { + this.initialized = initialized; + } + public override int GetHashCode() + { + unchecked + { + int hash = 17; + hash = hash * 23 + (inventoryName?.GetHashCode() ?? 0); + hash = hash * 23 + rows.GetHashCode(); + hash = hash * 23 + cols.GetHashCode(); + return hash; + } + } + public override bool Equals(object obj) + { + return obj is InventoryInitializer initializer && + inventoryName == initializer.inventoryName && + rows == initializer.rows && + cols == initializer.cols; + } + public void Copy(InventoryInitializer initilizer) + { + inventoryName = initilizer.inventoryName; + rows = initilizer.rows; + cols = initilizer.cols; + } + } +} diff --git a/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs.meta b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs.meta new file mode 100644 index 00000000..68844b9e --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4ce5ec70aa6ae824a89ef6efc88c84a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/InventoryScripts/InventoryInitializer.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/SaveSystem.meta b/Assets/Plugins/InventoryAsset/Inventory/SaveSystem.meta new file mode 100644 index 00000000..45daffa1 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/SaveSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 57cd64eb4fbfcee4daab2235fb143703 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/InventoryAsset/Inventory/SaveSystem/InventoryData.cs b/Assets/Plugins/InventoryAsset/Inventory/SaveSystem/InventoryData.cs new file mode 100644 index 00000000..35b021b6 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/SaveSystem/InventoryData.cs @@ -0,0 +1,35 @@ +using System.Collections.Generic; +namespace InventorySystem +{ + //Author Jaxon Schauer + /// + /// creates a dictionary that holds all information related to the inventories. + /// + [System.Serializable] + public class InventoryData + { + public Dictionary> inventories; + + public string itemType; + public InventoryData(Dictionary inventoryManager) + { + inventories = new Dictionary>(); + foreach (var pair in inventoryManager) + 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packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/Inventory/SaveSystem/InventoryData.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Inventory/SaveSystem/InventorySaveSystem.cs b/Assets/Plugins/InventoryAsset/Inventory/SaveSystem/InventorySaveSystem.cs new file mode 100644 index 00000000..7c17fc60 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Inventory/SaveSystem/InventorySaveSystem.cs @@ -0,0 +1,65 @@ +using System.IO; +using UnityEngine; +using System.Runtime.Serialization.Formatters.Binary; +using System.Collections.Generic; + +namespace InventorySystem +{ + //Author Jaxon Schauer + /// + /// Static class, takes in inventory data converts it into binary and places into a save location + /// + public static class InventorySaveSystem + { + public static void SaveInventory(Dictionary inventoryManager, string saveLocation) + { + BinaryFormatter formatter = new BinaryFormatter(); + string path = Application.persistentDataPath + "/" + saveLocation.ToString(); + FileStream fileStream = new FileStream(path, FileMode.Create); + InventoryData InventoryData = new InventoryData(inventoryManager); + formatter.Serialize(fileStream, InventoryData); + fileStream.Close(); + } + public static InventoryData LoadItem(string saveLocation) + { + string path = Application.persistentDataPath + "/" + saveLocation.ToString(); + if (File.Exists(path)) + { + FileStream fileStream = new FileStream(path, FileMode.Open); + if (fileStream.Length == 0) + { + fileStream.Close(); + return null; + } + BinaryFormatter formatter = new BinaryFormatter(); + InventoryData InventoryData = formatter.Deserialize(fileStream) as InventoryData; + fileStream.Close(); + return InventoryData; + } + else + { + Debug.LogError("Save File " + path + " does not exist"); + return null; + } + } + public static void Create(string saveLocation) + { + string path = Application.persistentDataPath + "/" + saveLocation.ToString(); + 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b/Assets/Plugins/InventoryAsset/InventoryController/InventoryControllerScript/InventoryController.cs @@ -0,0 +1,770 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UIElements; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// This class defines an inventory controller, which allows for creating new inventories and defining valid types of objects. + /// Only one InventoryController should be instantiated within a project. Multiple inventories can be created from one controller. + /// This controller manages all information being given to an inventory. + /// + public class InventoryController : MonoBehaviour + { + [Header("============[ Setup Confirmation ]============")] + [Header("**********************************************")] + [Header("Click the \"I Understand The Setup\" to show you understand")] + [Header("there should only ever be one InventoryController and that")] + [Header("the InventoryController prefab must be unpacked in the scene")] + [Header("**********************************************")] + [Tooltip("Toggle to confirm you understand the setup requirements.")] + [SerializeField] + private bool iUnderstandTheSetup = false; // Ensure this is the sole instance of InventoryController. + + [Space(10)] // Add some space for better organization. + + [Header("============[ Inventory Controller Setup ]============")] + [Space(20)] + [Tooltip("Assign the main UI canvas.")] + [SerializeField] + private Transform UI; + + [Space(10)] // Add some space/ + + [Header("========[ Items Setup ]========")] + [Header("NOTE: All changes to items must be made here")] + [Tooltip("Add templates for each allowable inventory item.")] + [SerializeField] + public List items; // Accepted items to add to the inventory. + + [Space(10)] // Add some space. + + [Header("========[ Inventory Setup ]========")] + [Header("NOTE: After initialization, changes here won't take effect.")] + [Header("Modify the inventory under the UI component.")] + [Tooltip("Add templates for each inventory to be initialized.")] + [SerializeField] + public List initializeInventory = new List(); // Information about inventory setup. + + + + + [SerializeField, HideInInspector] + private List prevInventoryTracker; // Previously initialized inventories, so they are not initialized again. + + [Tooltip("Prefab for the inventory manager that controls each of the inventory UI's.")] + [SerializeField] + private GameObject inventoryManagerObj; // Prefab for the inventory manager. + + [SerializeField, HideInInspector] + private List allInventoryUI = new List(); // Holds all inventory UI instances for each inventory created. + private Dictionary inventoryManager = new Dictionary(); // Dictionary to map inventory names to their Inventory object. + private Dictionary inventoryUIDict = new Dictionary(); // Dictionary to map inventory names to their GameObject. + private Dictionary itemManager = new Dictionary(); // Dictionary to map item names to their objects. + private Dictionary> EnableDisableDict = new Dictionary>(); // Dictionary to map a key press to which inventory it should enable/disable. + + [SerializeField, HideInInspector] + public static InventoryController instance; // Shared instance of the InventoryController to enforce only one being created. + + + /// + /// Check whether an instance of InventoryController has already been created. If it has, delete this instance. + /// Initialize inventories specified by the user in the controller. + /// + private void Awake() + { + if (instance != null) + { + Destroy(gameObject); + Debug.LogError("There should only be one inventory controller in the scene"); + } + if (iUnderstandTheSetup) + { + instance = this; + } + else + { + Destroy(gameObject); + } + if (!TestInstance()) return; + if (!TestSetup()) return; + TestChildObject(); + AllignDictionaries(); + InitializeItems(); + } + + /// + /// Loads any saved inventories on start + /// + private void Start() + { + LoadSave(); + } + + /// + /// Constantly checks for input to pass to HighLightOnButtonPress + /// + private void Update() + { + ToggleOnKeyInput(); + } + + /// + /// Uses to check that the user has correctly set up the inventory + /// If the user has set up inventory correctly, then the initiaization functions are run, loading the new inventories and deleting missing inventories + /// + public void InitializeInventories() + { + + if (!TestSetup()) return; + instance = this; + AllignDictionaries(); + RemoveDeletedInventories(); + InitializeNewInventories(); + UpdateInventoryTracker(); + InitializeItems(); + } + + /// + /// Handles the prevInventoryTracker list, allowing it to track the changes made from the previous initialization. This stops it from initializing + /// or deleting unecessary information when running the functions in and + /// + private void UpdateInventoryTracker() + { + prevInventoryTracker.Clear(); + for (int i = 0; i < initializeInventory.Count; i++) + { + InventoryInitializer InitilizerCopy = new InventoryInitializer(); + InitilizerCopy.Copy(initializeInventory[i]); + prevInventoryTracker.Add(InitilizerCopy); + } + } + + /// + /// Initializes any new inventories, giving the necessary information to the class + /// and the . This allows them to work together to display and maintain the information of the inventory + /// + private void InitializeNewInventories() + { + foreach (InventoryInitializer initializer in initializeInventory) + { + if (!prevInventoryTracker.Contains(initializer)) + { + initializer.SetInitialized(true); + GameObject tempinventoryUI = Instantiate(inventoryManagerObj, transform.position, Quaternion.identity, UI); + RectTransform UIRect = UI.GetComponent(); + tempinventoryUI.transform.position = new Vector3(Random.Range(0.0f, UIRect.sizeDelta.x), Random.Range(0.0f, UIRect.sizeDelta.y), 0); + tempinventoryUI.SetActive(true); + tempinventoryUI.name = initializer.GetInventoryName(); + allInventoryUI.Add(tempinventoryUI); + + string inventoryName = initializer.GetInventoryName(); + int InventorySize = initializer.GetRows() * initializer.GetCols(); + Inventory curInventory = new Inventory(tempinventoryUI, inventoryName, InventorySize); + + inventoryManager.Add(inventoryName, curInventory); + + InventoryUIManager inventoryUI = tempinventoryUI.GetComponent(); + inventoryUI.SetVarsOnInit(); + inventoryUI.SetInventory(ref curInventory); + inventoryUI.SetRowCol(initializer.GetRows(), initializer.GetCols()); + inventoryUI.SetInventoryName(initializer.GetInventoryName()); + inventoryUI.UpdateInventoryUI(); + } + } + foreach (GameObject inObjects in allInventoryUI) + { + inObjects.GetComponent().UpdateInventoryUI(); + } + } + + /// + /// Removes any previously initialized inventories that have been removed. This frees up the space consumed by each inventory + /// + private void RemoveDeletedInventories() + { + + List toremove = new List(); + foreach (InventoryInitializer initializer in prevInventoryTracker) + { + if (!initializeInventory.Contains(initializer)) + { + foreach (GameObject UI in allInventoryUI) + { + InventoryUIManager UIInstance = UI.GetComponent(); + if (UIInstance.GetInventoryName() == initializer.GetInventoryName()) + { + toremove.Add(UI); + inventoryManager.Remove(UIInstance.GetInventoryName()); + } + } + } + } + + foreach (GameObject remove in toremove) + { + allInventoryUI.Remove(remove); + DestroyImmediate(remove); + + } + } + + /// + /// Initializes the items into , allowing for the inventory to make deep copies of the items when needed + /// + private void InitializeItems() + { + itemManager.Clear(); + foreach (ItemInitializer item in items) + { + InventoryItem newItem = new InventoryItem(item); + if(!itemManager.ContainsKey(newItem.GetItemType())) + { + itemManager.Add(item.GetItemType(), newItem); + } + else + { + Debug.LogError("There can only be one of each ItemType"); + } + } + } + + /// + /// Adds an InventoryItem object to the specified inventory. Takes the name of the inventory as a string (which must be in ), the item to be added as an InventoryItem, + /// and the position the item should be added to as an int. Using + /// + public void AddItemPos(string inventoryName, InventoryItem itemType, int position) + { + if (!(TestInventoryDict(inventoryName))) + { + return; + } + if (itemType.GetIsNull()) + { + Debug.LogError("Cannot add null item"); + return; + } + Inventory inventory = inventoryManager[inventoryName]; + inventory.AddItemPos(position, itemType); + } + + + /// + /// Adds an item to the specified inventory based on the item's name. Takes the name of the inventory as a string, the item to be added as a string, + /// and the position the item should go in as an int. Uses + /// + public void AddItemPos(string inventoryName, string itemType, int position, int amount = 1) + { + if (!(TestInventoryDict(inventoryName) && TestItemDict(itemType))) + { + return; + } + Inventory inventory = inventoryManager[inventoryName]; + InventoryItem item = new InventoryItem(itemManager[itemType], amount); + inventory.AddItemPos(position, item); + } + + /// + /// Adds a new item to a specified inventory, in the lowest possible location. Uses + /// + public void RemoveItemPos(string inventoryName, int position, int amount) + { + if (!TestInventoryDict(inventoryName)) + { + return; + } + Inventory inventory = inventoryManager[inventoryName]; + inventory.RemoveItemInPosition(position, amount); + + } + public void RemoveItem(string inventoryName,string itemType, int amount) + { + if (!(TestInventoryDict(inventoryName) && TestItemDict(itemType))) + { + return; + } + Inventory inventory = inventoryManager[inventoryName]; + inventory.RemoveItemAuto(itemType, amount); + } + /// + /// Removes the item passed into the function + /// + public void RemoveItem(string inventoryName, InventoryItem item, int amount = 1) + { + if (!(TestInventoryDict(inventoryName))) + { + return; + } + if (item.GetIsNull()) + { + Debug.LogError("Cannot remove null item"); + return; + } + + Inventory inventory = inventoryManager[inventoryName]; + inventory.RemoveItemInPosition(item, amount); + } + /// + /// Checks if the given inventory has space for the given itemType. Returns false if space is available + /// + public bool InventoryFull(string inventoryName, string itemType) + { + if (!TestInventoryDict(inventoryName)) + { + return true; + } + Inventory inventory = inventoryManager[inventoryName]; + return inventory.Full(itemType); + } + public void InventoryClear(string inventoryName) + { + inventoryManager[inventoryName].Clear(); + } + /// + /// Checks the input string exist in the and is not null + /// + private bool TestInventoryDict(string inventoryName) + { + if (inventoryName == null) + { + Debug.LogError("Inventory name is null"); + return false; + } + if (inventoryManager.ContainsKey(inventoryName)) + { + return true; + } + else + { + Debug.LogError("No existing inventory with name: " + inventoryName); + return false; + } + } + + /// + /// Checks the input string exist in the and is not null. + /// + private bool TestItemDict(string itemType) + { + if (itemType == null) + { + Debug.LogError("Itemtype is null"); + return false; + } + if (itemManager.ContainsKey(itemType)) + { + return true; + } + else + { + Debug.LogError("No existing item with name: " + itemType); + return false; + } + } + + /// + /// This is a debug function used to reset all lists and dictionaries. This will delete all existing inventories in the scnene + /// + public void ResetInventory() + { + inventoryManager.Clear(); + itemManager.Clear(); + prevInventoryTracker.Clear(); + foreach (ItemInitializer item in items) + { + itemManager.Add(item.GetItemType(), new InventoryItem(item)); + } + foreach (GameObject obj in allInventoryUI) + { + DestroyImmediate(obj); + } + allInventoryUI.Clear(); + inventoryUIDict.Clear(); + DeleteSaveInformation(); + } + /// + /// Removes all saved information from scene + /// + public void DeleteSaveInformation() + { + InventorySaveSystem.Reset(SceneManager.GetActiveScene().name); + } + + /// + /// This utilizes the serialized list allInventoryUI to setup the dictionaries and + /// + public void AllignDictionaries() + { + inventoryManager.Clear(); + foreach (GameObject InventoryUI in allInventoryUI) + { + bool setActive = false; + if (!InventoryUI.activeSelf) + { + setActive = true; + InventoryUI.SetActive(true); + } + InventoryUIManager inventoryInstance = InventoryUI.GetComponent(); + if (!inventoryUIDict.ContainsKey(inventoryInstance.GetInventoryName())) + { + inventoryUIDict.Add(inventoryInstance.GetInventoryName(), InventoryUI); + + } + inventoryInstance.GetInventory().InitList(); + inventoryManager.Add(inventoryInstance.GetInventoryName(), inventoryInstance.GetInventory()); + foreach (char character in inventoryInstance.GetEnableDisable()) + { + if (EnableDisableDict.ContainsKey(character.ToString().ToLower())) + { + EnableDisableDict[character.ToString().ToLower()].Add(InventoryUI); + } + else + { + EnableDisableDict.Add(character.ToString().ToLower(), new List()); + EnableDisableDict[character.ToString().ToLower()].Add(InventoryUI); + } + } + if (setActive) + { + InventoryUI.SetActive(false); + } + } + } + + /// + /// Counts the amount of items with the itemtype of the input string exist in the input inventory string + /// + public int CountItems(string inventoryName, string itemType) + { + if (!(TestInventoryDict(inventoryName) && TestItemDict(itemType))) + { + return 0; + } + Inventory inventory = inventoryManager[inventoryName]; + return inventory.Count(itemType); + } + + /// + /// Adds the Toggle key from the given input char for a specific inventory + /// + public void AddToggleKey(string InventoryName, char character) + { + if (EnableDisableDict.ContainsKey(character.ToString().ToLower())) + { + if (EnableDisableDict[character.ToString().ToLower()].Contains(inventoryUIDict[InventoryName])) + { + return; + } + EnableDisableDict[character.ToString().ToLower()].Add(inventoryUIDict[InventoryName]); + } + else + { + EnableDisableDict.Add(character.ToString().ToLower(), new List()); + EnableDisableDict[character.ToString().ToLower()].Add(inventoryUIDict[InventoryName]); + } + } + + /// + /// Removes the Toggle key from the given input char for a specific inventory + /// + public void RemoveToggleKey(string InventoryName, char character) + { + if (EnableDisableDict.ContainsKey(character.ToString().ToLower())) + { + if (!EnableDisableDict[character.ToString().ToLower()].Contains(inventoryUIDict[InventoryName])) + { + return; + } + EnableDisableDict[character.ToString().ToLower()].Remove(inventoryUIDict[InventoryName]); + } + } + + /// + /// called by to check if a user given keyinput has been pressed, and if so disable/enable the inventory. + /// + private void ToggleOnKeyInput() + { + if (Input.anyKeyDown) + { + string input = Input.inputString; + input = input.ToLower(); + if (EnableDisableDict.ContainsKey(input)) + { + List inventoryUIs = EnableDisableDict[input]; + foreach (GameObject inventoryUI in inventoryUIs) + { + if (inventoryUI.activeSelf) + { + inventoryUI.SetActive(false); + } + else + { + inventoryUI.SetActive(true); + } + } + } + } + } + + /// + /// Loads saved file on based on the name of the scene. Adds any saved items back into their respective inventories + /// + private void LoadSave() + { + InventorySaveSystem.Create(SceneManager.GetActiveScene().name); + if (InventorySaveSystem.LoadItem(SceneManager.GetActiveScene().name) != null) + { + InventoryData itemData = InventorySaveSystem.LoadItem(SceneManager.GetActiveScene().name); + foreach (var pair in itemData.inventories) + { + if (pair.Key == null) + continue; + if (!inventoryManager.ContainsKey(pair.Key)) + { + Debug.LogError(pair.Key + "does not exist in inventoryManager. This may be caused by having two scenes with the same name utilizing save mechanism"); + continue; + } + Inventory inventory = inventoryManager[pair.Key]; + + if (!inventory.GetSaveInventory()) + { + continue; + } + List items = pair.Value; + foreach (ItemData item in items) + { + + if (item.name != null) + { + InventoryItem copyItem = itemManager[item.name]; + InventoryItem newItem = new InventoryItem(copyItem, item.amount); + AddItemPos(pair.Key, newItem, item.position); + } + } + } + } + } + + /// + /// Can be used to programatically create inventoryUI. This is a skeleton of what is likely needed. More customization is recommended for your situation. + /// + public void CreateInventory(Transform instantiaterPos, string inventoryName, int row, int col, + bool highlightable = false, bool draggable = false, bool saveInventory = false, bool isActive = true) + { + if (!TestSetup()) return; + GameObject tempinventoryUI = Instantiate(inventoryManagerObj, instantiaterPos.position, Quaternion.identity, UI); + tempinventoryUI.SetActive(isActive); + + tempinventoryUI.transform.position = instantiaterPos.position; + + Inventory curInventory = new Inventory(tempinventoryUI, inventoryName, col * row); + inventoryManager.Add(inventoryName, curInventory); + + InventoryUIManager inventoryUI = tempinventoryUI.GetComponent(); + inventoryUI.SetVarsOnInit(); + inventoryUI.SetSave(saveInventory); + inventoryUI.SetInventory(ref curInventory); + inventoryUI.SetHighlightable(highlightable); + inventoryUI.SetDraggable(draggable); + inventoryUI.SetRowCol(row, col); + inventoryUI.SetInventoryName(inventoryName); + inventoryUI.UpdateInventoryUI(); + } + /// + /// runs setup test sweet, returns false if there is a setup error. + /// + private bool TestSetup() + { + + return TestIunderstandTheSetup() + && TestinventoryManagerObjSetup() + && TestInventoryUI() + && TestInveInitializerListSetup() + && TestUISetup(); + + + + } + private bool TestIunderstandTheSetup() + { + if(!iUnderstandTheSetup) + { + Debug.LogError("Read instructions and click The I understand The setup bool."); + return false; + } + return true; + } + + + /// + /// Tests that the inventories in allInventoryUI are correctly instantiated + /// + private bool TestInventoryUI() + { + if (allInventoryUI.Count == 0 && Application.isPlaying) + { + Debug.LogWarning("No InventoryUIManagers detected. Ensure to initialize all inventories in editor mode. If unexpected try unpacking InventoryController"); + return false; + } + foreach (GameObject inventories in allInventoryUI) + { + if (inventories == null) + { + Debug.LogError("Inventories in allInventoryUI are null, try unpacking InventoryController and hitting \"Delete All Instantiated Objects\" button"); + return false; + } + } + return true; + } + + /// + /// Checks the InventoryManagerUI exists in context + /// + /// Checks there are no duplicate named inventories + /// 1) + { + Debug.LogError("There can only be one of each Inventory"); + + return false; + } + } + + } + return true; + } + + /// + /// Tests the UI object has been chosen + /// + /// Test that an instance has been chosen + /// + /// Test whether or not the inventory controller rhas the correct child object + /// (); + + if (manager != null) + { + if (manager.gameObject.activeSelf) + { + Debug.LogWarning("The Child of Inventory Controller, InventoryUIManager is active. Disabling it now."); + manager.gameObject.SetActive(false); + } + } + else + { + if (transform.childCount == 0) + Debug.LogWarning("Inventory Controller Does Not Have Child Object with InventoryUIManager"); + } + } + public bool checkEnabled(string inventoryName) + { + if (inventoryUIDict[inventoryName].activeSelf) + { + return true; + } + else + { + return false; + } + } + public bool checkUI(GameObject obj) + { + if (inventoryUIDict.ContainsValue(obj)) + { + return true; + } + return false; + } + public GameObject GetInventoryManagerPrefab() + { + return inventoryManagerObj; + } + public Inventory GetInventory(string inventoryName) + { + return inventoryManager[inventoryName]; + } + public Transform GetUI() + { + return UI; + } + public InventoryItem GetItem(string inventoryName, int index) + { + return inventoryManager[inventoryName].InventoryGetItem(index); + } + + + public List GetItems() + { + return items; + } + + private void OnDestroy() + { + InventorySaveSystem.SaveInventory(inventoryManager, SceneManager.GetActiveScene().name); + } + } +} diff --git a/Assets/Plugins/InventoryAsset/InventoryController/InventoryControllerScript/InventoryController.cs.meta b/Assets/Plugins/InventoryAsset/InventoryController/InventoryControllerScript/InventoryController.cs.meta new file mode 100644 index 00000000..b8791a38 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/InventoryController/InventoryControllerScript/InventoryController.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b6a2f70fc35d3c34d82d7d7a962c0eb9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/InventoryController/InventoryControllerScript/InventoryController.cs + uploadId: 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EditorGUI.BeginChangeCheck(); + + // Draw default inspector content. + DrawDefaultInspector(); + + // Check if anything was changed. + if (EditorGUI.EndChangeCheck()) + { + needToUpdate = true; + } + + // If any changes in the inspector. + if (needToUpdate) + { + // Reference to the InventoryUI script. + InventoryUIManager inventoryUI = (InventoryUIManager)target; + + // Apply changes to inventory display. + inventoryUI.UpdateInventoryUI(); + + // Mark object as dirty. + EditorUtility.SetDirty(inventoryUI); + + needToUpdate = false; + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/Editor/InventoryUIReact.cs.meta b/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/Editor/InventoryUIReact.cs.meta new file mode 100644 index 00000000..fe49961c --- /dev/null +++ b/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/Editor/InventoryUIReact.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 300ab0e74bef65d488937edfbb343568 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 265015 + packageName: Simple and Powerful InventorySystem + packageVersion: 1.0 + assetPath: Assets/InventoryAsset/InventoryUI/InventoryUIScripts/Editor/InventoryUIReact.cs + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/InventoryUIManager.cs b/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/InventoryUIManager.cs new file mode 100644 index 00000000..8c7793a6 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/InventoryUIManager.cs @@ -0,0 +1,971 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace InventorySystem +{ + //Author: Jaxon Schauer + /// + /// This class uses information given by the inventory controller to build a UI interface. This interface is linked with the class + /// displaying the items contained inside the associated object. + /// + public class InventoryUIManager : MonoBehaviour + { + private GameObject previouslyHighlighted; + + // Inventory UI Configuration + [Header("========[ Inventory UI Setup ]========")] + [Tooltip("Name of the inventory for identification purposes.")] + [SerializeField] + private string inventoryName; + + [SerializeField, HideInInspector] + private Inventory inventory; // Reference to the associated inventory object. + + [Tooltip("Number of rows for the inventory layout.")] + [SerializeField] + private int rows; + + [Tooltip("Number of columns for the inventory layout.")] + [SerializeField] + private int cols; + + [Tooltip("Prefab representing an individual item slot.")] + [SerializeField] + private GameObject slot; + + [Tooltip("Sets the slots image. Selected image is optional.")] + [SerializeField] + private slotImages SlotImage; + + [Tooltip("Size dimensions of each slot.")] + [SerializeField] + private Vector2 slotSize; + + [Tooltip("Spacing between individual slots in the inventory. It is recommended to use the same dimensions as slot size.")] + [SerializeField] + private Vector2 slotGap; + + [Tooltip("Size factor for the item image displayed in a slot. Gets multiplied by the slot size.")] + [SerializeField] + private Vector2 ItemImageSizeFactor; + [SerializeField] + private Vector2 ItemImageOffset; + + [Tooltip("Size of the text displaying item quantity, if chosen to display.")] + [SerializeField] private float textSize; + + [Tooltip("Position of the item quantity text relative to the slot.")] + [SerializeField] private Vector2 textPosition; + + [Header("========[Background Settings]========")] + + [Tooltip("Prefab for the background behind the inventory slots.")] + [SerializeField] + private GameObject background; + + [Tooltip("Activate and deactivate background.")] + [SerializeField] bool activeBackground; + + [Tooltip("Dimensions for adjusting the background size.")] + [SerializeField] + private Vector2 backgroundBorder; + + [Tooltip("Offset for positioning slots with respect to the background.")] + [SerializeField] + private Vector2 slotOffsetToBackground; + + [Header("========[ Item Acceptance Configuration ]========")] + + [Tooltip("Specify the general rules for item acceptance in this inventory.")] + [SerializeField] + private ItemAcceptance acceptance; + + [Tooltip("Define any exceptions to the general item acceptance rules.")] + [SerializeField] + private List exceptions; + + // Additional Configuration Options + [Header("========[ Additional Options ]========")] + + [Tooltip("Determines the starting point for slot arrangement.")] + [SerializeField] + StartPositions slotStartPosition; + + [Tooltip("Enable dragging items within the inventory. NOTE: Must also be enabled in item.")] + [SerializeField] + private bool draggable; + + [Tooltip("Allow items to be highlighted when selected. NOTE: Pressable must also be enabled in item.")] + [SerializeField] + private bool clickable; + [Tooltip("Enable saving the state of the inventory.")] + [SerializeField] + private bool saveInventory; + + [Space(10)] + [Header("***Allows you to choose keys that")] + [Space(-10)] + [Header("enable and disable the inventory.***")] + [Space(5)] + [Tooltip("Key that toggles the visibility/enabling of the inventory. Must be a char.")] + [SerializeField] + private List toggleOnButtonPress; + + [Space(10)] + [Header("***Selects a specific slot when playing the")] + [Space(-10)] + [Header("item action on button press.***")] + [Space(5)] + [Tooltip("Defines which keys should highlight/press their given slots.")] + [SerializeField] + List SelectSlotOnButtonPress; + + [Space(10)] + [Header("***Performs a given action when an")] + [Space(-10)] + [Header("item exits/enters inventory.***")] + [Space(5)] + [Tooltip("Sets actions for when an item enter or exits a specific inventory slot.")] + [SerializeField] + List itemEntryExitAction; + + [Space(10)] + [Header("***Moves an item to a specified inventory")] + [Space(-10)] + [Header("when clicked while holding specified button.***")] + [Space(5)] + [SerializeField] + List moveItemOnButtonPress; + + [Space(10)] + [Header("***Adds test items to inventory in editor")] + [Space(-10)] + [Header("helping design the inventory UI.***")] + [Space(5)] + [Tooltip("Makes test items for seeing how items will appear in the inventory. NOTE: these items will not persist once you press play.")] + [SerializeField] + List testItems; + + [Space(10)] + [Header("***Invokes actions when no valid slot is")] + [Space(-10)] + [Header("found for an item.***")] + [Space(5)] + [Tooltip("Sets actions for when an item enter or exits a specific inventory slot.")] + [SerializeField] + private ItemMissInfo invokeOnMiss; + + Dictionary slotPress = new Dictionary(); //Links the string and the position to highlight on press. + Dictionary movePress; //Links the string and the position to highlight on press. + + private Transform UI; + + private RectTransform rectTransform; + + // Holds and organizes slots + [SerializeField, HideInInspector] + private List slots = new List(); + private List AllSlotVectorPos = new List(); + private Dictionary VectorPositionToSlotDict = new Dictionary(); + private Dictionary positionToSlotDict = new Dictionary(); + + public void Awake() + { + rectTransform = GetComponent(); + UpdateInventoryUI(); + } + + public void Start() + { + if (!TestSetup()) return; + + UpdateInventoryUI(); + UI = InventoryController.instance.GetUI(); + + + } + + /// + /// Checks for input to pass to on each frame + /// + private void Update() + { + HighLightOnButtonPress(); + } + /// + /// Allows background even when not child object to align activation with slots + /// + private void OnEnable() + { + if(background!=null&&activeBackground) + { + background.SetActive(true); + + } + } + /// + /// Allows background even when not child object to align activation with slots + /// + private void OnDisable() + { + if (background != null && activeBackground) + { + background.SetActive(false); + } + } + /// + /// Initializes essential variables only when the Initialize Inventory button is pressed. Sets up a default inventoryUI + /// + public void SetVarsOnInit() + { + InventoryUIManager manager = InventoryController.instance.GetInventoryManagerPrefab().GetComponent(); + + SlotImage.regular = manager.GetSlotImage(); + slotSize = manager.GetSlotSize(); + slotGap = manager.GetSlotGap(); + + + GameObject slotChild = slot.GetComponent().GetItemHolder(); + RectTransform slotChildRect = slotChild.GetComponent(); + ItemImageSizeFactor = new Vector2(slotChildRect.sizeDelta.x / slot.GetComponent().sizeDelta.x, slotChildRect.sizeDelta.y / slot.GetComponent().sizeDelta.y); + slot.GetComponent().GetItemHolder().GetComponent().Initiailize(); + + textSize = slot.GetComponent().GetItemHolder().GetComponent().GetTextSize(); + } + + /// + /// Checks if any meaningful variables have been changed and, if so, calls the functions, creating the expected UI + /// + public void UpdateInventoryUI() + { + inventory.Init(); + + SetSaveInventory(); + inventory.Resize(rows * cols); + + InventoryUIReset(); + + createSlots(); + SetSlotOrder(); + SetBackground(); + UpdateInventory(); + InitSlotEnterExitDict(); + BackgroundActivity(); + initializeTestItems(); + } + + /// + /// Resets any values that may carry over after changing the UI manager + /// + private void InventoryUIReset() + { + if (slot == null) return; + if (Application.isPlaying) + { + foreach (GameObject slot in slots) + { + Destroy(slot); + } + } + else + { + foreach (GameObject slot in slots) + { + DestroyImmediate(slot); + } + } + slots.Clear(); + AllSlotVectorPos.Clear(); + VectorPositionToSlotDict.Clear(); + positionToSlotDict.Clear(); + slotPress.Clear(); + } + + /// + /// Aligns the background with the slots while accounting for other user-defined offsets for the background + /// + private void SetBackground() + { + if (background == null) + { + return; + } + if (AllSlotVectorPos.Count <= 0) + { + return; + } + RectTransform rectTransform = background.GetComponent(); + Vector2 backGroundArea = AllSlotVectorPos[0] - AllSlotVectorPos[AllSlotVectorPos.Count - 1]; + rectTransform.sizeDelta = new Vector2((Mathf.Abs(backGroundArea.x) + backgroundBorder.x), Mathf.Abs(backGroundArea.y) + backgroundBorder.y); + background.transform.position = new Vector2(transform.position.x + slotOffsetToBackground.x, transform.position.y + slotOffsetToBackground.y); + } + + /// + /// Creates all slot UI on the inventoryUI based on the order created by , applying the slot gap and other offsets accordingly. + /// Adds the slots into dictionaries and lists to track them + /// + + private void createSlots() + { + InventoryUIReset(); + InitSlotPressDict(); + InitMovePressDict(); + rectTransform = GetComponent(); + + // Start from the top-left corner of the InventoryUI + Vector2 startPlacementPos = rectTransform.right; + + for (int curRow = 0; curRow < rows; curRow++) + { + for (int curCol = 0; curCol < cols; curCol++) + { + // Calculate the x and y position for each slot using the original slotGap and slotOffset values + float placeMentPosX = startPlacementPos.x + (curCol * slotGap.x); + float placeMentPosY = startPlacementPos.y - (curRow * slotGap.y); + + Vector2 placeMentPos = new Vector2(placeMentPosX, placeMentPosY); + + GameObject slotObjectInstance = Instantiate(slot, rectTransform); + slotObjectInstance.GetComponent().localPosition = placeMentPos; + slotObjectInstance.GetComponent().sizeDelta = slotSize; + slotObjectInstance.GetComponent().sprite = SlotImage.regular; + Slot slotInstance = slotObjectInstance.GetComponent(); + slotInstance.GetItemHolder().GetComponent().Initiailize(); + slotInstance.SetChildImageSize(new Vector2(slotSize.x * ItemImageSizeFactor.x, slotSize.y * ItemImageSizeFactor.y)); + slotInstance.SetTextSize(textSize); + slotInstance.SetTextOffset(textPosition); + slotInstance.SetReturnOnMiss(invokeOnMiss.destroyOnMiss); + slotInstance.SetImageOffSet(ItemImageOffset); + VectorPositionToSlotDict.Add(new Vector2(curRow, curCol), slotObjectInstance); + slots.Add(slotObjectInstance); + AllSlotVectorPos.Add(placeMentPos); + } + } + } + + /// + /// Checks chosen StartPosition and uses to numerically order each slot, ordering in the given format + /// + public void SetSlotOrder() + { + switch (slotStartPosition) + { + case StartPositions.TopRight: + SetSlotPosition(new Vector2(0, cols - 1), "down", "left"); + break; + case StartPositions.TopLeft: + SetSlotPosition(new Vector2(0, 0), "down", "right"); + break; + case StartPositions.BottomLeft: + SetSlotPosition(new Vector2(rows - 1, 0), "up", "right"); + break; + case StartPositions.BottomRight: + SetSlotPosition(new Vector2(rows - 1, cols - 1), "up", "left"); + break; + default: + SetSlotPosition(new Vector2(rows - 1, 0), "up", "right"); + break; + } + + } + /// + /// Determines item ordering based on the ordering option that was chosen. Takes as input a startPosition and the ordering directions. + /// + private void SetSlotPosition(Vector2 startPosition, string moveVerticle, string moveHorizontal) + { + if (positionToSlotDict == null) + Debug.LogError("SlotPos Null"); + + + if (VectorPositionToSlotDict == null) + Debug.LogError("SlotPositionVec Null"); + + positionToSlotDict.Clear(); + + int rowChange = 0; + int colChange = 0; + + switch (moveVerticle.ToLower()) + { + case "up": + rowChange = -1; + break; + case "down": + rowChange = 1; + break; + } + + switch (moveHorizontal.ToLower()) + { + case "right": + colChange = 1; + break; + case "left": + colChange = -1; + break; + } + + Vector2 currentPos = startPosition; + int currentPosition = 0; + + for (int curRow = 0; curRow < rows; curRow++) + { + for (int curCol = 0; curCol < cols; curCol++) + { + if (VectorPositionToSlotDict.ContainsKey(currentPos)) + { + GameObject slot = VectorPositionToSlotDict[currentPos]; + slot.GetComponent().SetPosition(currentPosition); + positionToSlotDict[currentPosition] = slot; + currentPosition++; + } + currentPos += new Vector2(0, colChange); // Move horizontally first + } + currentPos = new Vector2(currentPos.x + rowChange, startPosition.y); // Reset the horizontal position and move vertically + } + } + /// + /// Loads information into the class about what items to accept or reject + /// + private void UpdateInventory() + { + if (acceptance == ItemAcceptance.AcceptAll) + { + inventory.SetupItemAcceptance(true, false, exceptions); + } + else + { + inventory.SetupItemAcceptance(false, true, exceptions); + } + } + + + + /// + /// Sets slot as pressed, calling + /// + public void SetPressed(GameObject slot, bool overRide = false) + { + Slot slotInstance = slot.GetComponent(); + InventoryItem item = slotInstance.GetItem(); + if (item.GetPressable() && clickable || item.GetIsNull() && clickable || item.GetPressable() && overRide || overRide && item.GetIsNull()) + { + if (previouslyHighlighted != null) + { + if (previouslyHighlighted == slot) + { + slotInstance.GetItem().Selected(); + return; + } + UnHighlight(previouslyHighlighted); + } + Highlight(slot); + slotInstance.GetItem().Selected(); + previouslyHighlighted = slot; + } + } + + /// + /// Highlights the given slot and unhighlights the previous slot. Assigns selected image for slot or makes slot grey if selected image is null + /// + public void Highlight(GameObject slot) + { + Slot slotInstance = slot.GetComponent(); + UnHighlight(previouslyHighlighted); + if (SlotImage.selected == null) + { + slotInstance.GetSlotImage().color = Color.grey; + } + else + { + slotInstance.GetComponent().sprite = SlotImage.selected; + } + previouslyHighlighted = slot; + + } + + /// + /// Unhighlights slots, applying regular image for slots. + /// + public void UnHighlight(GameObject slot) + { + if (slot != null) + { + Slot prevSlotInstance = slot.GetComponent(); + + if (SlotImage.selected == null) + { + prevSlotInstance.GetSlotImage().color = prevSlotInstance.GetColor(); + } + else + { + slot.GetComponent().sprite = SlotImage.regular; + } + + } + } + + /// + /// Resets the slot in rare cases where the previously highlighted slot should be disregarded + /// + public void ResetHighlight() + { + UnHighlight(previouslyHighlighted); + previouslyHighlighted = null; + } + + /// + /// Uses to highlight a user-defined slot on the press of a user-defined button. + /// + private void HighLightOnButtonPress() + { + if (Input.GetKeyDown(KeyCode.Mouse0)) + { + ResetHighlight(); + } + if (Input.anyKeyDown) + { + string input = Input.inputString; + if (slotPress.ContainsKey(input)) + { + int position = slotPress[input]; + SetPressed(positionToSlotDict[position], true); + } + } + } + public void MoveOnPress(GameObject slot) + { + if (Input.GetKey(KeyCode.LeftShift)) + { + MoveOnPressHelper(KeyCode.LeftShift,slot); + + } + else if (Input.GetKey(KeyCode.LeftControl)) + { + MoveOnPressHelper(KeyCode.LeftControl, slot); + } + else if (Input.GetKey(KeyCode.Space)) + { + MoveOnPressHelper(KeyCode.Space, slot); + } + else if (Input.GetKey(KeyCode.Tab)) + { + MoveOnPressHelper(KeyCode.Tab, slot); + } + } + private void MoveOnPressHelper(KeyCode key, GameObject slot) + { + if (movePress.ContainsKey(key)) + { + InventoryItem item = slot.GetComponent().GetItem(); + if (item == null || item.GetIsNull()) + { + return; + } + if (InventoryController.instance.checkEnabled(movePress[key]) && + !InventoryController.instance.InventoryFull(movePress[key], item.GetItemType())) + { + InventoryController.instance.RemoveItem(inventoryName, item, item.GetAmount()); + InventoryController.instance.AddItem(movePress[key], item.GetItemType(), item.GetAmount()); + } + else + { + Debug.Log("Inventory cannot fit item or Inventory disabled"); + } + } + } + /// + /// Defines the dictionary, allowing for to efficiently detect a button click + /// + private void InitSlotPressDict() + { + foreach (PressableSlot press in SelectSlotOnButtonPress) + { + if (!slotPress.ContainsKey(press.buttonPress.ToString())) + { + slotPress.Add(press.buttonPress.ToString(), press.position); + + } + else + { + Debug.LogWarning("Each press position must be unique"); + } + } + } + public void InitMovePressDict() + { + movePress = new Dictionary(); + foreach (ItemMoveOnPress move in moveItemOnButtonPress) + { + switch (move.moveButton) + { + case MoveOptions.Ctrl: + if (!movePress.ContainsKey(KeyCode.LeftControl)) + { + movePress.Add(KeyCode.LeftControl, move.inventoryName); + } + else + { + Debug.LogWarning("movePress already contains LeftControl"); + } + break; + case MoveOptions.Shift: + if (!movePress.ContainsKey(KeyCode.LeftShift)) + { + movePress.Add(KeyCode.LeftShift, move.inventoryName); + } + else + { + Debug.LogWarning("movePress already contains LeftControl"); + } + break; + case MoveOptions.Tab: + if (!movePress.ContainsKey(KeyCode.Tab)) + { + movePress.Add(KeyCode.Tab, move.inventoryName); + } + else + { + Debug.LogWarning("movePress already contains LeftControl"); + } + break; + case MoveOptions.Space: + if (!movePress.ContainsKey(KeyCode.Space)) + { + movePress.Add(KeyCode.Space, move.inventoryName); + } + else + { + Debug.LogWarning("movePress already contains LeftControl"); + } + break; + + } + + } + } + /// + /// Creates test reference items to help design UI. + /// NOTE: Only for reference, will not be added at runtime. + /// + public void initializeTestItems() + { + if (testItems != null && !Application.isPlaying) + { + foreach (TestItem item in testItems) + { + if (positionToSlotDict.ContainsKey(item.position)) + { + Slot slot = positionToSlotDict[item.position].GetComponent(); + slot.GetItemHolder().GetComponent().SetImage(item.image); + slot.GetItemHolder().GetComponent().SetTextTestImage(item.amount); + slot.SetImageOffSet(ItemImageOffset); + slot.GetItemHolder().SetActive(true); + } + else + { + Debug.LogWarning("Test Position does not exist"); + } + } + } + } + /// + /// Allows brackground activity to make all inventory activity + /// + public void BackgroundActivity() + { + if (background != null && !activeBackground) + { + background.SetActive(false); + } + else if (background != null && activeBackground) + { + background.SetActive(true); + } + } + /// + /// Passes needed information to map enter/exit actions for items + /// into + /// + private void InitSlotEnterExitDict() + { + + if (itemEntryExitAction.Count != 0) + { + Dictionary enter = new Dictionary(); + Dictionary exit = new Dictionary(); + Dictionary actItem = new Dictionary(); + foreach (invokeOnExit enterExit in itemEntryExitAction) + { + if (enterExit.enterExit == EnterExit.Exit) + { + if (!exit.ContainsKey(enterExit.slotpos)) + { + exit.Add(enterExit.slotpos, enterExit.action); + inventory.SetExitEntranceDict(enter, exit, actItem); + } + else + { + Debug.LogWarning("Each slot can only have one Exit action, ignoring: " + enterExit.slotpos); + } + } + else + { + if (!enter.ContainsKey(enterExit.slotpos)) + { + enter.Add(enterExit.slotpos, enterExit.action); + actItem.Add(enterExit.slotpos, enterExit.ItemActOnEnter); + inventory.SetExitEntranceDict(enter, exit, actItem); + + } + else + { + Debug.LogWarning("Each slot can only have one Enter action, ignoring: " + enterExit.slotpos); + } + } + } + + } + } + + /// + /// Tests that InventoryController is Setup to support the InventoryUIManager, destroying the InventoryUIManager if not + /// + public bool TestSetup() + { + if (!InventoryController.instance.checkUI(gameObject)) + { + Debug.LogError("inventoryUIDict does not contain object, this can be caused by not initializing through InventoryController or not unpacking InventoryController. Destroying: " + gameObject.name); + Destroy(gameObject); + return false; + } + if (InventoryController.instance == null) + { + Debug.LogError("Inventory Controller instance is null. Destroying inventory: " + inventoryName); + Destroy(gameObject); + return false; + } + if (!InventoryController.instance.TestinventoryManagerObjSetup()) + { + Debug.LogError("Inventory object setup is incorrect. Destroying inventory: " + inventoryName); + Destroy(gameObject); + return false; + } + return true; + } + /// + /// Connects the button press and position values. + /// + [System.Serializable] + private struct PressableSlot + { + public int position; + + public char buttonPress; + } + + /// + /// Connects the highlighted image with the regular image. + /// + [System.Serializable] + private struct slotImages + { + [Tooltip("Displays regular slot image.")] + public Sprite regular; + [Tooltip("OPTIONAL: Displays slot Image when selected.")] + public Sprite selected; + } + + /// + /// Connects values and invokes enter/exit actions + /// + [System.Serializable] + private struct invokeOnExit + { + public EnterExit enterExit; + + public int slotpos; + + public InventoryItemEvent action; + + public bool ItemActOnEnter; + } + /// + /// Takes information for test items + /// + [System.Serializable] + private struct TestItem + { + public Sprite image; + + public int amount; + + public int position; + } + [System.Serializable] + private struct ItemMoveOnPress + { + public MoveOptions moveButton; + + public string inventoryName; + } + /// + /// holds information for when item misses + /// + [System.Serializable] + private struct ItemMissInfo + { + public bool destroyOnMiss; + + public InventoryItemPosEvent missAction; + + public InventoryItemSwapEvent missOverSlotAction; + } + + public void InvokeMiss(Vector3 pos, InventoryItem item) + { + invokeOnMiss.missAction.Invoke(pos, item); + } + + public bool InvokeMissOverSlot(InventoryItem item1, InventoryItem item2) + { + if(invokeOnMiss.missOverSlotAction!=null && !(invokeOnMiss.missOverSlotAction.GetPersistentEventCount()==0)) + { + invokeOnMiss.missOverSlotAction.Invoke(item1, item2); + return true; + } + return false; + } + + public InventoryItem GetInventoryItem(int index) + { + return inventory.InventoryGetItem(index); + } + + public void SetSave(bool save) + { + saveInventory = save; + } + + public void SetSaveInventory() + { + inventory.SetSave(saveInventory); + } + + public void SetRowCol(int rows, int cols) + { + this.rows = rows; + this.cols = cols; + UpdateInventoryUI(); + } + + public void SetInventoryName(string inventoryName) + { + this.inventoryName = inventoryName; + } + + public string GetInventoryName() + { + return inventory.GetName(); + + } + + public ref Inventory GetInventory() + { + return ref inventory; + } + + public void SetInventory(ref Inventory inventory) + { + this.inventory = inventory; + } + + public void UpdateSlot(int location) + { + if (positionToSlotDict.ContainsKey(location)) + { + positionToSlotDict[location].GetComponent().UpdateSlot(); + + } + else + { + Debug.LogError("Dictionary does not contain slot at: " + location); + } + } + + public Transform GetUI() + { + return UI; + } + + public void SetDraggable(bool draggable) + { + this.draggable = draggable; + } + + public void SetHighlightable(bool highlightable) + { + this.clickable = highlightable; + } + + public bool GetDraggable() + { + return draggable; + } + + private void OnDestroy() + { + inventory = null; + } + + public void SetInvToggle(List EnableDisableOnPress) + { + this.toggleOnButtonPress = EnableDisableOnPress; + } + + public List GetEnableDisable() + { + return toggleOnButtonPress; + } + public Vector3 GetSlotSize() + { + return slotSize; + } + public Vector3 GetSlotGap() + { + return slotGap; + } + public Sprite GetSlotImage() + { + return SlotImage.regular; + } + private enum StartPositions + { + BottomLeft, + TopLeft, + TopRight, + BottomRight, + } + + private enum ItemAcceptance + { + AcceptAll, + RejectAll + } + + private enum EnterExit + { + Enter, + Exit + } + private enum MoveOptions + { + Ctrl, + Shift, + Space, + Tab, + } + + } +} diff --git a/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/InventoryUIManager.cs.meta b/Assets/Plugins/InventoryAsset/InventoryUI/InventoryUIScripts/InventoryUIManager.cs.meta new file mode 100644 index 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/InventoryAsset/InventoryUI/Slots/SlotScripts/Slot.cs b/Assets/Plugins/InventoryAsset/InventoryUI/Slots/SlotScripts/Slot.cs new file mode 100644 index 00000000..eb695ef3 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/InventoryUI/Slots/SlotScripts/Slot.cs @@ -0,0 +1,210 @@ +using System.Drawing; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace InventorySystem +{ + //Author Jaxon Schauer + /// + /// This class creates a slot gameObject that displays an image of the item when notified by the assigned inventory + /// + public class Slot : MonoBehaviour, IPointerClickHandler + { + [SerializeField] + private int position;//The position if the inventories items list + [SerializeField] + private GameObject slotChildPrefab;//This holds the prefab for the image allowing it to be instantiated when the child object is dragged to a new location + [SerializeField] + private GameObject SlotItemHolder;//This is a child object that is used to display an image of the object + + private InventoryItem item;//This is the current item in the inventory, there is always an item however item.GetIsNull() determines if the object contains a real item + private UnityEngine.Color color;//This is the color of the slot + private Image slotImage;//This is the image of the slot + private InventoryUIManager inventoryUIManager; + private Vector3 initialChildScale;//holds the scale for the slot child to allow for it to be instantiated with the correct size + private Vector3 initialSlotChildPosition;//This holds the position of the slot child so it can be instantiated with the correct location + private float textSize; + private Vector2 SlotItemHolderSize; + private bool returnOnMiss = false;//checks whether or not item should return to inventory when the user misses + + + + /// + /// Sets essential variables for the inventory slot + /// + private void Awake() + { + slotImage = GetComponent(); + color = slotImage.color; + + inventoryUIManager = transform.parent.GetComponent(); + + initialChildScale = SlotItemHolder.transform.localScale; + + + } + /// + /// Initializes slot child, calling + /// + private void Start() + { + SlotItemHolder.SetActive(true); + + item = inventoryUIManager.GetInventoryItem(position); + initialSlotChildPosition = SlotItemHolder.transform.position; + + UpdateSlot(); + + } + /// + /// Updates the slot to display the item in the slots associated position + /// + public void UpdateSlot() + { + item = inventoryUIManager.GetInventoryItem(position); + if (item != null) + { + if (!item.GetIsNull()) + { + DragItem dragItem = SlotItemHolder.GetComponent(); + dragItem.SetItem(item); + dragItem.SetText(); + SlotItemHolder.GetComponent().sprite = item.GetItemImage(); + SlotItemHolder.SetActive(true); + } + else + { + + SlotItemHolder.SetActive(false); + } + } + else + { + Debug.LogError("Item is null"); + } + + } + /// + /// Adds a new slotchild when slot child is dragged away, and resets the slot to empty + /// + public void ResetSlot() + { + GameObject newInstance = Instantiate(slotChildPrefab, initialSlotChildPosition, Quaternion.identity); + newInstance.transform.SetParent(transform); + newInstance.transform.localScale = initialChildScale; + Vector2 prevTextPos = SlotItemHolder.GetComponent().GetTextPosition(); + + SlotItemHolder = newInstance; + DragItem slotDragItem= SlotItemHolder.GetComponent(); + slotDragItem.Initiailize(); + slotDragItem.SetTextPosition(prevTextPos); + inventoryUIManager.GetInventory().EraseItemInPosition(position); + SetChildImageSize(SlotItemHolderSize); + SetTextSize(textSize); + slotDragItem.SetReturnOnMiss(returnOnMiss); + SlotItemHolder.SetActive(false); + } + /// + /// Adds a new slotchild when slot child is dragged away, and resets the slot to empty + /// + public void OnPointerClick(PointerEventData eventData) + { + inventoryUIManager.SetPressed(gameObject); + inventoryUIManager.MoveOnPress(gameObject); + } + public void SetTextSize(float size) + { + textSize = size; + if (SlotItemHolder != null) + { + SlotItemHolder.GetComponent().SetTextSize(size); + + } + else + { + Debug.LogError("Slot Child Null"); + } + } + public void SetTextOffset(Vector3 offset) + { + if (SlotItemHolder != null) + { + SlotItemHolder.GetComponent().SetTextPositionOffset(offset); + + } + else + { + Debug.LogError("Slot Child Null"); + + } + } + public void SetImageOffSet(Vector3 offset) + { + if (SlotItemHolder != null) + { + SlotItemHolder.GetComponent().SetImagePositionOffset(offset); + + } + else + { + Debug.LogError("Slot Child Null"); + + } + } + public void SetChildImageSize(Vector2 size) + { + SlotItemHolder.GetComponent().SetImageSize(size); + SlotItemHolderSize = size; + } + public float GetTextSize() + { + return SlotItemHolder.GetComponent().GetTextSize(); + } + public Image GetSlotImage() + { + return slotImage; + } + public void SetSlotImage(Image newImage) + { + slotImage = newImage; + } + public GameObject GetItemHolder() + { + return SlotItemHolder; + } + public InventoryUIManager GetInventoryUI() + { + return inventoryUIManager; + } + public UnityEngine.Color GetColor() + { + return color; + } + public InventoryItem GetItem() + { + return item; + } + public void SetPosition(int position) + { + this.position = position; + } + public int GetPosition() + { + return position; + } + public void SetReturnOnMiss(bool destroyOnMiss) + { + if (destroyOnMiss) + { + returnOnMiss = false; + SlotItemHolder.GetComponent().SetReturnOnMiss(returnOnMiss); + } + else + { + returnOnMiss = true; + SlotItemHolder.GetComponent().SetReturnOnMiss(returnOnMiss); + } + } + } +} diff --git a/Assets/Plugins/InventoryAsset/InventoryUI/Slots/SlotScripts/Slot.cs.meta b/Assets/Plugins/InventoryAsset/InventoryUI/Slots/SlotScripts/Slot.cs.meta new file mode 100644 index 00000000..ad74136e --- /dev/null +++ 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b/Assets/Plugins/InventoryAsset/README.txt @@ -0,0 +1,59 @@ +# inventorySystem for Unity + +## Description + +`inventorySystem` is a comprehensive and customizable inventory management solution designed for Unity developers. Whether you're building an RPG, a strategy game, +or any other genre requiring an inventory system, this asset is tailored to meet your needs. + +## Features + +- **Drag & Drop Interface**: Easily move items within the inventory. +- **Customizable UI**: Style your inventory to match your game's aesthetics. +- **Efficient Backend**: Optimized for performance, ensuring smooth gameplay. +- **Flexible Item Management System** Make your own items that do whatever you need! +- **Expandable**: Add more features or integrate with other systems seamlessly. +- **Expandable**: + +## Installation + +1. Download the `inventorySystem` asset from the Unity Asset Store. +2. Import the unity package into your Unity project. +3. Navigate to the `inventorySystem` folder in your Project pane. +4. Follow the setup guide provided in the `Documentation` folder. + +## Quick Start + +1. Drag the `InventoryController` prefab into your scene. +2. Unpack the InventoryController: Right click object, hover over prefab, press "unpack". +3. Start adding items and inventories. +4. Add inventories into the initalize inventories list. +5. Add items into the initialize items list. +5. Hit the "Initialize Inventories" button once you are ready to spawn in the inventories. +6. Much more customization is available once inventory has been initialized in the scene. +7. Efficiently access the InventoryController with InventoryController.instance.functionName(); +8. Read Documentation file for more information. + +## Documentation + +Detailed documentation is provided within the asset package. This includes setup instructions, customization options, and API references. + +## Compatibility + +- Unity 2020.3 and newer. +- Supports both 2D and 3D projects. + +## Support +Having issues or need assistance? Reach out to us: + +- **Email**: [jbs00026@gmail.com] +- **Discord**: `JaxonSchauer1` +## Changelog + +- **v1.0.0** - Initial release. + +## License + +This asset is licensed under the Unity Asset Store EULA. 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b/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/Chest.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using InventorySystem; + +namespace InventorySampleScene +{ + public class Chest : MonoBehaviour + { + [SerializeField] private GameObject player; + [SerializeField] private RectTransform inventoryRectTransform; // Changed from GameObject to RectTransform + [SerializeField] private float distance; + [SerializeField] private Vector3 offset; + [SerializeField] GameObject text; + private Camera mainCamera; + private Canvas canvas; // The canvas that the inventory is a child of + + private void Start() + { + text.SetActive(true); + mainCamera = Camera.main; + + // Assuming the parent of the inventory is the canvas + canvas = inventoryRectTransform.GetComponentInParent(); + } + + private void Update() + { + Vector2 screenPoint = mainCamera.WorldToScreenPoint(transform.position); + + // Convert screen point to canvas space + Vector2 canvasPoint; + RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.GetComponent(), screenPoint, canvas.worldCamera, out canvasPoint); + + inventoryRectTransform.anchoredPosition = canvasPoint; // Use anchoredPosition for UI elements + inventoryRectTransform.position = inventoryRectTransform.position + offset; + + if ((player.transform.position - transform.position).magnitude < distance) + { + InventoryController.instance.AddToggleKey("Chest", 'e'); + text.SetActive(true); + + } + else + { + inventoryRectTransform.gameObject.SetActive(false); + InventoryController.instance.RemoveToggleKey("Chest", 'e'); + text.SetActive(false); + } + } + } + +} diff --git a/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/Chest.cs.meta b/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/Chest.cs.meta new file mode 100644 index 00000000..30331b0f --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/Chest.cs.meta 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: MonoBehaviour + { + // Start is called before the first frame update + [SerializeField] + private List hats; + + [SerializeField] + private Transform pos1; + [SerializeField] + private Transform pos2; + private GameObject curObject; + + // Update is called once per frame + void Update() + { + if (curObject == null) + { + curObject = Instantiate(hats[Random.Range(0, hats.Count)], + new Vector3(Random.Range(pos1.position.x, pos2.position.x), pos1.position.y, pos1.position.z), Quaternion.identity); + } + } + } +} diff --git a/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/ControlHatDrop.cs.meta b/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/ControlHatDrop.cs.meta new file mode 100644 index 00000000..c72010b5 --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/Scripts/ControlHatDrop.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 82635b64fca088b47b20277f602e3fe7 +MonoImporter: + 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GameObject hatFlippedTrue; + + [SerializeField] Sprite turqoiseHat; + [SerializeField] Sprite boringHat; + [SerializeField] Sprite redHat; + [SerializeField] Sprite blackHat; + + [SerializeField] GameObject redHatobj; + SpriteRenderer srHatFlippedFalse; + SpriteRenderer srHatFlippedTrue; + + private void Start() + { + srHatFlippedFalse = hatFlippedFalse.GetComponent(); + srHatFlippedTrue = hatFlippedTrue.GetComponent(); + } + public void SetTurqoiseHat() + { + srHatFlippedFalse.sprite = turqoiseHat; + srHatFlippedTrue.sprite = turqoiseHat; + } + public void SetBoringHat() + { + srHatFlippedFalse.sprite = boringHat; + srHatFlippedTrue.sprite = boringHat; + } + public void SetRedHat() + { + srHatFlippedFalse.sprite = redHat; + srHatFlippedTrue.sprite = redHat; + } + public void SetBlackHat() + { + srHatFlippedFalse.sprite = blackHat; + srHatFlippedTrue.sprite = blackHat; + } + public void swap(InventoryItem item1, InventoryItem inSlot) + { + string item1inv = item1.GetInventory(); + 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Assets/InventoryAsset/Scenes/ExtraScene/InventoryExtraScene/TileSet/Tiles/9.png + uploadId: 634933 diff --git a/Assets/Plugins/InventoryAsset/Scenes/SampleScene.meta b/Assets/Plugins/InventoryAsset/Scenes/SampleScene.meta new file mode 100644 index 00000000..9e026ecd --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Scenes/SampleScene.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9d8e08f173466bd4fbb3c6ce589245e7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/InventoryAsset/Scenes/SampleScene/AddItemFunctions.cs b/Assets/Plugins/InventoryAsset/Scenes/SampleScene/AddItemFunctions.cs new file mode 100644 index 00000000..f44f21dd --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Scenes/SampleScene/AddItemFunctions.cs @@ -0,0 +1,71 @@ +using InventorySystem; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace InventorySampleScene +{ + public class AddItemFunctions : MonoBehaviour + { + // Start is called before the first frame update + [SerializeField] + private GameObject addAxe; + [SerializeField] + private GameObject addHammer; + [SerializeField] + private GameObject addSword; + [SerializeField] + private GameObject addIron; + [SerializeField] + private GameObject addPotion; + [SerializeField] + private GameObject addRuby; + + public void AddAxe() + { + addAxe.SetActive(true); + } + public void AddHammer() + { + addHammer.SetActive(true); + } + public void AddSword() + { + addSword.SetActive(true); + } + public void AddIron() + { + addIron.SetActive(true); + } + public void AddPotion() + { + addPotion.SetActive(true); + } + public void AddRuby() + { + addRuby.SetActive(true); + } + public void ClearMain() + { + InventoryController.instance.InventoryClear("Inventory"); + } + public void ClearHotBar() + { + InventoryController.instance.InventoryClear("HotBar"); + } + public void swap(InventoryItem item1, InventoryItem inSlot) + 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Test Remove Item"); + Debug.Log("2. Test Inventory Position Dictionary"); + Debug.Log("3. Test Inventory Toggling"); + Debug.Log("4. Test Add Item Linearly"); + Debug.Log("5. Test Add Item At Position"); + Debug.Log("6. Test Count Items"); + Debug.Log("7. Test Inventory Full"); + Debug.Log("0. Print All Tests"); + + } + // Update is called once per frame + public void TestCountItems() + { + int count = InventoryController.instance.CountItems(inventoryName, testItem); + Debug.Log(testItem + ": " + count); + } + public void RemoveItem(InventoryItem itemToRemove) + { + InventoryController.instance.RemoveItem(itemToRemove.GetInventory(), itemToRemove, testAmount); + } + public void TestRemoveItem(int pos) + { + InventoryController.instance.RemoveItem(inventoryName, testItem, testAmount); + } + public void TestInventoryDictPos() + { + Inventory inventory = InventoryController.instance.GetInventory(inventoryName); + inventory.TestPrintItemPosDict(); + } + public void TestToggle() + { + if (toggleSwitch) + { + InventoryController.instance.AddToggleKey(inventoryName, testToggleKey); + toggleSwitch = false; + } + else + { + InventoryController.instance.RemoveToggleKey(inventoryName, testToggleKey); + toggleSwitch = true; + } + } + public void TestAddItem() + { + InventoryController.instance.AddItem(inventoryName, testItem, testAmount); + + } + public void TestAddItemPos() + { + InventoryController.instance.AddItemPos(inventoryName, testItem, position, testAmount); + + } + public void TestInventoryFull() + { + Debug.Log(InventoryController.instance.GetInventory(inventoryName).Full(testItem)); + } + public void PrintItemData(InventoryItem item) + { + Debug.Log(item); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/InventoryAsset/Tests/TestScripts/Test.cs.meta b/Assets/Plugins/InventoryAsset/Tests/TestScripts/Test.cs.meta new file mode 100644 index 00000000..abd4db5c --- /dev/null +++ b/Assets/Plugins/InventoryAsset/Tests/TestScripts/Test.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e2fdd1cfa739b35418aedaf7bb75efdb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + 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assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System.meta new file mode 100644 index 00000000..5a118107 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ad5ef14f8816bfc49a69cd11e0cbf78a +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs new file mode 100644 index 00000000..fecd28fd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs @@ -0,0 +1,25 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(MessageEvents), true)] + [CanEditMultipleObjects] + public class MessageEventsEditor : UnityEditor.Editor + { + + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUILayout.HelpBox("In Messages To Listen For, add messages to listen for and the events that should occur when these messages are received.", MessageType.None); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_messagesToListenFor"), true); + EditorGUILayout.HelpBox("In Messages To Send, configure messages that you want to send. To send them, call SendToMessageSystem(index) with the index of the element in Messages To Send.", MessageType.None); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_messagesToSend"), true); + serializedObject.ApplyModifiedProperties(); + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs.meta new file mode 100644 index 00000000..64870c1e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 4046055df9a0a9647a98be75adc715b8 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc.meta new file mode 100644 index 00000000..5e0df5e7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 16aca02eb2da8784dabaca586259b90a +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs new file mode 100644 index 00000000..c5d8d144 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs @@ -0,0 +1,127 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System.IO; + +namespace PixelCrushers +{ + + public static class AssetUtility + { + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The type name to use when naming the asset file in the project's asset database. + /// If true, select the asset. + /// If true, prepend 'New' to the beginning of the asset name. + /// The asset. + public static T CreateAsset(string typeName, bool select = true, bool prependNew = true) where T : ScriptableObject + { + var asset = ScriptableObjectUtility.CreateScriptableObject() as T; + SaveAsset(asset, typeName, select, prependNew); + return asset; + } + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The type name to use when naming the asset file in the project's asset database. + /// If true, select the asset. + /// If true, prepend 'New' to the beginning of the asset name. + /// The asset. + public static ScriptableObject CreateAsset(System.Type type, string typeName, bool select = true, bool prependNew = true) + { + var asset = ScriptableObjectUtility.CreateScriptableObject(type); + SaveAsset(asset, typeName, select, prependNew); + return asset; + } + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The filename to save the asset as. + /// If true, select the asset. + /// The asset. + public static T CreateAssetWithFilename(string filename, bool select = true) where T : ScriptableObject + { + var asset = ScriptableObjectUtility.CreateScriptableObject() as T; + SaveAssetWithFilename(asset, filename, select); + return asset; + } + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The filename to save the asset as. + /// If true, select the asset. + /// The asset. + public static ScriptableObject CreateAssetWithFilename(System.Type type, string filename, bool select = true) + { + var asset = ScriptableObjectUtility.CreateScriptableObject(type); + SaveAssetWithFilename(asset, filename, select); + return asset; + } + + + private static void SaveAsset(ScriptableObject asset, string typeName, bool select = true, bool prependNew = true) + { + string path = AssetDatabase.GetAssetPath(Selection.activeObject); + if (string.IsNullOrEmpty(path)) + { + path = "Assets"; + } + else if (!string.IsNullOrEmpty(Path.GetExtension(path))) + { + path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), ""); + } + string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + (prependNew ? "/New " : "/") + typeName + ".asset"); + SaveAssetWithFilename(asset, assetPathAndName, select); + } + + private static void SaveAssetWithFilename(ScriptableObject asset, string filename, bool select = true) + { + AssetDatabase.CreateAsset(asset, filename); + //AssetDatabase.SaveAssets(); + if (select) + { + EditorUtility.FocusProjectWindow(); + Selection.activeObject = asset; + } + } + + /// + /// (Editor only) Registers a ScriptableObject as part of an asset in the project's asset database. + /// + /// The ScriptableObject to add. + /// The asset to add the ScriptableObject to. + public static void AddToAsset(ScriptableObject scriptableObject, UnityEngine.Object asset) + { + scriptableObject.hideFlags = HideFlags.HideInHierarchy; + AssetDatabase.AddObjectToAsset(scriptableObject, asset); + //AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(scriptableObject)); + //AssetDatabase.SaveAssets(); + //AssetDatabase.Refresh(); + } + + /// + /// (Editor only) Deletes a ScriptableObject from an asset. + /// + /// The ScriptableObject to add. + /// The asset to delete the ScriptableObject from. + public static void DeleteFromAsset(ScriptableObject scriptableObject, UnityEngine.Object asset) + { + if (scriptableObject == null) return; + UnityEngine.Object.DestroyImmediate(scriptableObject, true); + //AssetDatabase.SaveAssets(); + //AssetDatabase.Refresh(); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs.meta new file mode 100644 index 00000000..7ee955d3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 07303eff990b078489da752f47820b89 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs new file mode 100644 index 00000000..b213b005 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs @@ -0,0 +1,38 @@ +// From "Unity Editor Window Zooming" by Martin Ecker. +// http://martinecker.com/martincodes/unity-editor-window-zooming/ + +using UnityEngine; + +namespace PixelCrushers +{ + + public class EditorGUIZoomArea + { + private const float kEditorWindowTabHeight = 21.0f; + private static Matrix4x4 _prevGuiMatrix; + + public static Rect Begin(float zoomScale, Rect screenCoordsArea) + { + GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow. + + Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft()); + clippedArea.y += kEditorWindowTabHeight; + GUI.BeginGroup(clippedArea); + + _prevGuiMatrix = GUI.matrix; + Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one); + Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f)); + GUI.matrix = translation * scale * translation.inverse * GUI.matrix; + + return clippedArea; + } + + public static void End() + { + GUI.matrix = _prevGuiMatrix; + GUI.EndGroup(); + GUI.BeginGroup(new Rect(0.0f, kEditorWindowTabHeight, Screen.width, Screen.height)); + } + } +} + diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs.meta new file mode 100644 index 00000000..ecf73823 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: fd7defe51a4f2314295968cbe8560d17 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs new file mode 100644 index 00000000..f7df753c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + public static class EnablePhysics2DMenuItem + { + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Physics2D Support...", false, 100)] + static public void AddUSEPHYSICS2D() + { + if (EditorUtility.DisplayDialog("Enable Physics2D Support", "If your project uses 2D Physics, press OK to enable Pixel Crushers support for 2D Physics.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_PHYSICS2D"); + EditorUtility.DisplayDialog("Physics2D Support Enabled", "Support for 2D Physics has been enabled. You may need to right-click on the Plugins/Pixel Crushers folder and select Reimport to recompile the scripts with 2D Physics support. If you add build platforms, you may need to select this menu item again.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Physics2D Support...", true)] + static bool ValidateAddUSEPHYSICS2D() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_PHYSICS2D"); + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs.meta new file mode 100644 index 00000000..7cc3e498 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: e2b871fdb938485479e342fcab452149 +timeCreated: 1539308973 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs new file mode 100644 index 00000000..00116641 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs @@ -0,0 +1,59 @@ +#if !ODIN_INSPECTOR +// Pending fix from Sirenix, to prevent Odin stack overflow bug we don't draw help boxes if Odin in installed. + +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(HelpBoxAttribute))] + public class HelpBoxAttributeDrawer : DecoratorDrawer + { + + public override float GetHeight() + { + try + { + var helpBoxAttribute = attribute as HelpBoxAttribute; + if (helpBoxAttribute == null) return base.GetHeight(); + + var helpBoxStyle = (GUI.skin != null) ? GUI.skin.GetStyle("helpbox") : null; + if (helpBoxStyle == null) return base.GetHeight(); + + return Mathf.Max(40f, helpBoxStyle.CalcHeight(new GUIContent(helpBoxAttribute.text), EditorGUIUtility.currentViewWidth) + 4); + } + catch (System.ArgumentException) // Handles IMGUI->UITK bug in Unity 2022.2. + { + return 3 * EditorGUIUtility.singleLineHeight; + } + } + + public override void OnGUI(Rect position) + { + var helpBoxAttribute = attribute as HelpBoxAttribute; + if (helpBoxAttribute == null) return; + EditorGUI.HelpBox(position, helpBoxAttribute.text, GetMessageType(helpBoxAttribute.messageType)); + } + + private MessageType GetMessageType(HelpBoxMessageType helpBoxMessageType) + { + switch (helpBoxMessageType) + { + default: + case HelpBoxMessageType.None: + return MessageType.None; + case HelpBoxMessageType.Info: + return MessageType.Info; + case HelpBoxMessageType.Warning: + return MessageType.Warning; + case HelpBoxMessageType.Error: + return MessageType.Error; + } + } + + } +} +#endif diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs.meta new file mode 100644 index 00000000..99809bac --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6b7fff4cb8c61f14ab57e6cdd5469595 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs new file mode 100644 index 00000000..3bcd29fb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs @@ -0,0 +1,102 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + public static class MoreEditorGuiUtility + { + + private static GUIStyle toolbarSearchTextFieldStyle = null; + private static GUIStyle toolbarSearchCancelButtonStyle = null; + private static GUIStyle toolbarSearchCancelButtonEmptyStyle = null; + public static string ToolbarSearchTextFieldName + { + get + { + if (toolbarSearchTextFieldStyle == null) + { + toolbarSearchTextFieldStyle = FindCustomStyle("ToolbarSearchTextField", "ToolbarSeachTextField"); + } + return toolbarSearchTextFieldStyle.name; + } + } + public static string ToolbarSearchCancelButtonName + { + get + { + if (toolbarSearchCancelButtonStyle == null) + { + toolbarSearchCancelButtonStyle = FindCustomStyle("ToolbarSearchCancelButton", "ToolbarSeachCancelButton"); + } + return toolbarSearchCancelButtonStyle.name; + } + } + public static string ToolbarSearchCancelButtonEmpty + { + get + { + if (toolbarSearchCancelButtonEmptyStyle == null) + { + toolbarSearchCancelButtonEmptyStyle = FindCustomStyle("ToolbarSearchCancelButtonEmpty", "ToolbarSeachCancelButtonEmpty"); + } + return toolbarSearchCancelButtonEmptyStyle.name; + } + } + private static GUIStyle FindCustomStyle(string name1, string name2) + { + foreach (var style in GUI.skin.customStyles) + { + if ((style.name == name1) || (style.name == name2)) return style; + } + return GUI.skin.label; + } + + public const float GearWidth = 15; + public const float GearHeight = 14; + + private static GUIStyle m_gearMenuGuiStyle = null; + + /// + /// Draws a gear menu button. + /// + /// true if the button was clicked; otherwise false. + public static bool DoGearMenu(Rect rect) + { + if (!LoadGearStyle()) return false; + return GUI.Button(rect, GUIContent.none, m_gearMenuGuiStyle); + } + + /// + /// Draws a gear menu button in GUI layout mode. + /// + /// true if the button was clicked; otherwise false. + public static bool DoLayoutGearMenu() + { + if (!LoadGearStyle()) return false; + return GUILayout.Button(GUIContent.none, m_gearMenuGuiStyle, GUILayout.Width(GearWidth), GUILayout.Height(GearHeight)); + } + + private static bool LoadGearStyle() + { + if (m_gearMenuGuiStyle == null) + { + var textureName = EditorGUIUtility.isProSkin ? "icons/d__Popup.png" : "icons/_Popup.png"; + Texture2D gearTexture = EditorGUIUtility.Load(textureName) as Texture2D; + m_gearMenuGuiStyle = new GUIStyle(GUI.skin.label); + m_gearMenuGuiStyle.normal.background = gearTexture; + m_gearMenuGuiStyle.active.background = gearTexture; + m_gearMenuGuiStyle.focused.background = gearTexture; + m_gearMenuGuiStyle.hover.background = gearTexture; + m_gearMenuGuiStyle.onNormal.background = gearTexture; + m_gearMenuGuiStyle.onActive.background = gearTexture; + m_gearMenuGuiStyle.onFocused.background = gearTexture; + m_gearMenuGuiStyle.onHover.background = gearTexture; + } + return (m_gearMenuGuiStyle != null); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs.meta new file mode 100644 index 00000000..fee9b349 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 13b677070f7ca2648ba2f9dc29726594 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs new file mode 100644 index 00000000..42a48763 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs @@ -0,0 +1,245 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +namespace PixelCrushers +{ + + public static class MoreEditorUtility + { + + // These two methods handle API differences: + + public static string GetScriptingDefineSymbolsForGroup(BuildTargetGroup group) + { +#if UNITY_2023_1_OR_NEWER + return PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group)); +#else + return PlayerSettings.GetScriptingDefineSymbolsForGroup(group); +#endif + } + + public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup group, string defines) + { +#if UNITY_2023_1_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group), defines); +#else + PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines); +#endif + } + + /// + /// Checks if a symbol exists in the project's Scripting Define Symbols for the current build target. + /// + public static bool DoesScriptingDefineSymbolExist(string symbol) + { + var defines = GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';'); + for (int i = 0; i < defines.Length; i++) + { + if (string.Equals(symbol, defines[i].Trim())) return true; + } + return false; + } + + public static HashSet GetInstalledBuildTargetGroups() + { + var result = new HashSet(); + foreach (BuildTarget target in (BuildTarget[])Enum.GetValues(typeof(BuildTarget))) + { + BuildTargetGroup group = BuildPipeline.GetBuildTargetGroup(target); + if (BuildPipeline.IsBuildTargetSupported(group, target)) + { + result.Add(group); + } + } + return result; + } + + /// + /// Try to add a symbol to the project's Scripting Define Symbols for all build targets. + /// + public static void TryAddScriptingDefineSymbols(string symbol, bool touchFiles = false) + { + foreach (var group in GetInstalledBuildTargetGroups()) + { + try + { + var defines = GetScriptingDefineSymbolsForGroup(group); + if (!string.IsNullOrEmpty(defines)) defines += ";"; + defines += symbol; + SetScriptingDefineSymbolsForGroup(group, defines); + } + catch (Exception e) + { + Debug.LogException(e); + } + } + if (touchFiles) TouchScriptsWithScriptingSymbol(symbol); + RecompileScripts(); + } + + /// + /// Try to remove a symbol from the project's Scripting Define Symbols for all build targets. + /// + public static void TryRemoveScriptingDefineSymbols(string symbol) + { + foreach (var group in GetInstalledBuildTargetGroups()) + { + try + { + var symbols = new List(GetScriptingDefineSymbolsForGroup(group).Split(';')); + symbols.Remove(symbol); + var defines = string.Join(";", symbols.ToArray()); + SetScriptingDefineSymbolsForGroup(group, defines); + } + catch (Exception e) + { + Debug.LogException(e); + } + } + RecompileScripts(); + } + + /// + /// Add or remove a scripting define symbol. + /// + public static void ToggleScriptingDefineSymbol(string define, bool value, bool touchFiles = false) + { + if (value == true) TryAddScriptingDefineSymbols(define, touchFiles); + else TryRemoveScriptingDefineSymbols(define); + } + + /// + /// Triggers a script recompile. + /// + public static void RecompileScripts() + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + EditorUtility.RequestScriptReload(); + } + + /// + /// The only reliable way to force a recompile and get the editor to recognize + /// MonoBehaviour scripts and wrappers in Plugins is to actually change those + /// files. :/ + /// + /// Touch files that cehck this scripting symbol. + public static void TouchScriptsWithScriptingSymbol(string symbol) + { + var path = Application.dataPath + "/Plugins/Pixel Crushers/"; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + path = path.Replace("/", "\\"); + } + if (!Directory.Exists(path)) + { + Debug.Log("It looks like you've moved this Pixel Crushers asset. In the Project view, please right-click on the folder in its new location and select Reimport."); + } + else + { + string[] filenames = Directory.GetFiles(path, "*.cs", SearchOption.AllDirectories); + var found = string.Empty; + var recompileAtText = "// Recompile at " + DateTime.Now + "\r\n"; + var searchString = "#if " + symbol; + foreach (string filename in filenames) + { + var text = File.ReadAllText(filename); + if (text.Contains(searchString)) + { + found += filename + "\n"; + if (text.StartsWith("// Recompile at ")) + { + var lines = File.ReadAllLines(filename); + lines[0] = recompileAtText; + File.WriteAllLines(filename, lines); + } + else + { + text = recompileAtText + text; + File.WriteAllText(filename, text); + } + } + } + } + } + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable TextMesh Pro Support...", false, 101)] + static public void AddTMPPRESENT() + { + if (EditorUtility.DisplayDialog("Enable TextMesh Pro Support", "This will enable TextMesh Pro support. Your project must already contain the TextMesh Pro package. To continue, press OK. If you need to install TextMesh Pro first, press Cancel.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("TMP_PRESENT"); + TouchScriptsWithScriptingSymbol("TMP_PRESENT"); + EditorUtility.DisplayDialog("TextMesh Pro Support Enabled", "TextMesh Pro support has been enabled. You may need to right-click on the two files named TextMeshProTypewriterEffect and select Reimport to be able to add them to your GameObjects. If you change build platforms, you may need to select this menu item again.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable TextMesh Pro Support...", true)] + static bool ValidateAddTMPPRESENT() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("TMP_PRESENT"); + } + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Super Text Mesh Support...", false, 101)] + static public void AddUSESTM() + { + if (EditorUtility.DisplayDialog("Enable Super Text Mesh Support", "This will enable Super Text Mesh support. Your project must already contain Super Text Mesh.\n\n*IMPORTANT*: Before pressing OK, you MUST move the Clavian folder into the Plugins folder!\n\nTo continue, press OK. If you need to install Super Text Mesh or move the folder first, press Cancel.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_STM"); + EditorUtility.DisplayDialog("Super Text Mesh Support Enabled", "Super Text Mesh support has been enabled.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Super Text Mesh Support...", true)] + static bool ValidateAddUSESTM() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_STM"); + } + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use New Input System...", false, 102)] + static public void AddUSENEWINPUT() + { + if (EditorUtility.DisplayDialog("Use New Input System", "This will switch the Input Device Manager to read from Unity's new Input System. You must have already added the Input System package.\n\nSee the configuration manual in Plugins > Pixel Crushers > Common > Documentation.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_NEW_INPUT"); + EditorUtility.DisplayDialog("Using New Input System", "See the configuration manual in Plugins > Pixel Crushers > Common > Documentation.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use New Input System...", true)] + static bool ValidateAddUSENEWINPUT() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_NEW_INPUT"); + } + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use NavMesh...", false, 103)] + static public void AddUSENAVMESH() + { + if (EditorUtility.DisplayDialog("Use NavMesh", "If your project uses Unity's NavMesh AI navigation system, this will enable Pixel Crushers support for it.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_NAVMESH"); + EditorUtility.DisplayDialog("NavMesh Integration Enabled", "Pixel Crushers asset support for NavMeshes navigation is now enabled.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use NavMesh...", true)] + static bool ValidateAddUSENAVMESH() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_NAVMESH"); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs.meta new file mode 100644 index 00000000..b7ab0db9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: a110bd7252c4c8142b596a4b7eb0b524 +timeCreated: 1530297921 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs new file mode 100644 index 00000000..39b8a163 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs @@ -0,0 +1,48 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(TimedEvent), true)] + [CanEditMultipleObjects] + public class TimedEventEditor : UnityEditor.Editor + { + private SerializedProperty modeProperty; + private SerializedProperty durationProperty; + private SerializedProperty framesProperty; + private SerializedProperty activateOnStartProperty; + private SerializedProperty activateOnEnableProperty; + private SerializedProperty onTimeReachedProperty; + + private void OnEnable() + { + modeProperty = serializedObject.FindProperty("m_mode"); + durationProperty = serializedObject.FindProperty("m_duration"); + framesProperty = serializedObject.FindProperty("m_frames"); + activateOnStartProperty = serializedObject.FindProperty("m_activateOnStart"); + activateOnEnableProperty = serializedObject.FindProperty("m_activateOnEnable"); + onTimeReachedProperty = serializedObject.FindProperty("m_onTimeReached"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUILayout.PropertyField(modeProperty); + if (modeProperty.enumValueIndex == (int)TimedEvent.TimingMode.Frames) + { + EditorGUILayout.PropertyField(framesProperty); + } + else + { + EditorGUILayout.PropertyField(durationProperty); + } + EditorGUILayout.PropertyField(activateOnStartProperty); + EditorGUILayout.PropertyField(activateOnEnableProperty); + EditorGUILayout.PropertyField(onTimeReachedProperty); + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs.meta new file mode 100644 index 00000000..18f39ce9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: a06a7c4f14779614f8f4c3dc3c2bcc41 +timeCreated: 1590110964 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs new file mode 100644 index 00000000..27045990 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs @@ -0,0 +1,78 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Linq; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + public static class TypeUtility + { + + /// + /// Gets all non-abstract subtypes of a specified type. + /// + /// Parent type. + /// List of all non-abstract subtypes descended from the parent type. + public static List GetSubtypes() where T : class + { + var subtypes = new List(); + foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) + { + if (assembly.FullName.StartsWith("Mono.Cecil")) continue; + if (assembly.FullName.StartsWith("UnityScript")) continue; + if (assembly.FullName.StartsWith("Boo.Lan")) continue; + if (assembly.FullName.StartsWith("System")) continue; + if (assembly.FullName.StartsWith("I18N")) continue; + if (assembly.FullName.StartsWith("UnityEngine")) continue; + if (assembly.FullName.StartsWith("UnityEditor")) continue; + if (assembly.FullName.StartsWith("mscorlib")) continue; + try + { + foreach (Type type in assembly.GetTypes()) + { + if (!type.IsClass) continue; + if (type.IsAbstract) continue; + if (!type.IsSubclassOf(typeof(T))) continue; + subtypes.Add(type); + } + } + catch (System.Reflection.ReflectionTypeLoadException) + { + } + } + return subtypes; + } + + public static System.Type GetWrapperType(System.Type type) + { + if (type == null || !type.Namespace.StartsWith("PixelCrushers") || type.Namespace.Contains(".Wrappers.")) return type; + try + { + var wrapperName = type.Namespace + ".Wrappers." + type.Name; + var assemblies = RuntimeTypeUtility.GetAssemblies(); + foreach (var assembly in assemblies) + { + try + { + var wrapperList = (from assemblyType in assembly.GetExportedTypes() + where string.Equals(assemblyType.FullName, wrapperName) + select assemblyType).ToArray(); + if (wrapperList.Length > 0) return wrapperList[0]; + } + catch (System.Exception) + { + // If an assembly complains, ignore it and move on. + } + } + + } + catch (System.Exception) + { + } + return null; + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs.meta new file mode 100644 index 00000000..6ce2df81 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a7f03e178ea6b714a929e35cf33c597a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System.meta new file mode 100644 index 00000000..3a43c3c1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 477af6fa80bc652408d4f34a9a969aee +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs new file mode 100644 index 00000000..ec874d0b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs @@ -0,0 +1,127 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System.Collections.Generic; +using System.IO; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(DiskSavedGameDataStorer), true)] + public class DiskSavedGameDataStorerEditor : UnityEditor.Editor + { + +#if !(UNITY_WEBGL || UNITY_WSA) + + private const int MaxSlots = 100; + + private List m_files; + private ReorderableList m_list; + + protected virtual void OnEnable() + { + var storer = target as DiskSavedGameDataStorer; + + // Get active files: + m_files = new List(); + int slotNum = 0; + var filename = storer.GetSavedGameInfoFilename(); + if (!string.IsNullOrEmpty(filename) && File.Exists(filename)) + { + try + { + using (StreamReader streamReader = new StreamReader(filename)) + { + int safeguard = 0; + while (!streamReader.EndOfStream && safeguard < 999) + { + var sceneName = streamReader.ReadLine().Replace("", "\n"); + m_files.Add(storer.GetSaveGameFilename(slotNum) + ": " + sceneName); + slotNum++; + safeguard++; + } + } + } + catch (System.Exception) + { + Debug.Log("Save System: DiskSavedGameDataStorer - Error reading file: " + filename); + } + } + + // Setup editor list: + m_list = new ReorderableList(m_files, typeof(string), false, true, false, false); + m_list.drawHeaderCallback = OnDrawHeader; + m_list.drawElementCallback = OnDrawElement; + } + + public override void OnInspectorGUI() + { + //base.OnInspectorGUI(); + + serializedObject.Update(); + var locationProperty = serializedObject.FindProperty("storeSaveFilesIn"); + EditorGUILayout.PropertyField(locationProperty); + if (locationProperty.enumValueIndex == (int)DiskSavedGameDataStorer.BasePath.Custom) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("customPath")); + } + EditorGUILayout.PropertyField(serializedObject.FindProperty("encrypt")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("encryptionPassword")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_debug")); + serializedObject.ApplyModifiedProperties(); + + DrawSavedGameList(); + } + + protected virtual void DrawSavedGameList() + { + if (m_list != null) m_list.DoLayoutList(); + if (GUILayout.Button(new GUIContent("Clear Saved Games", "Delete all saved game files."))) + { + if (EditorUtility.DisplayDialog("Clear Saved Games", "Delete all saved game files?", "OK", "Cancel")) + { + ClearSavedGames(); + } + } + } + + private void OnDrawHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Saved Games"); + } + + private void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < m_files.Count)) return; + var key = m_files[index]; + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(rect, key); + EditorGUI.EndDisabledGroup(); + } + + private void ClearSavedGames() + { + var storer = target as DiskSavedGameDataStorer; + for (int i = m_files.Count - 1; i >= 0; i--) + { + storer.DeleteSavedGameData(i); + } + m_files.Clear(); + Repaint(); + } + +#else + + public override void OnInspectorGUI() + { + EditorGUILayout.HelpBox("DiskSavedGameDataStorer is not supported on this build platform.", MessageType.Warning); + base.OnInspectorGUI(); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs.meta new file mode 100644 index 00000000..6d472acc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 36511bad05c9fcc488213c99dbd8a3c5 +timeCreated: 1561750316 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs new file mode 100644 index 00000000..f6d9c35b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs @@ -0,0 +1,112 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System.Collections.Generic; +using System; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(PlayerPrefsSavedGameDataStorer), true)] + public class PlayerPrefsSavedGameDataStorerEditor : UnityEditor.Editor + { + + private const int MaxSlots = 100; + private string EmptySlotString = "-empty-"; + + private List m_keys; + private ReorderableList m_list; + + protected virtual void OnEnable() + { + var storer = target as PlayerPrefsSavedGameDataStorer; + + // Get active keys: + m_keys = new List(); + int lastActiveSlot = -1; + for (int i = 1; i < MaxSlots; i++) + { + if (storer.HasDataInSlot(i)) lastActiveSlot = i; + } + for (int i = 1; i <= lastActiveSlot; i++) + { + m_keys.Add(storer.HasDataInSlot(i) ? storer.GetPlayerPrefsKey(i) : EmptySlotString); + } + + // Setup editor list: + m_list = new ReorderableList(m_keys, typeof(string), false, true, false, true); + m_list.drawHeaderCallback = OnDrawHeader; + m_list.drawElementCallback = OnDrawElement; + m_list.onRemoveCallback = OnRemoveElement; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + DrawSavedGameList(); + } + + protected virtual void DrawSavedGameList() + { + if (m_list != null) m_list.DoLayoutList(); + if (GUILayout.Button(new GUIContent("Clear Saved Games", "Delete all PlayerPrefs keys associated with saved games."))) + { + if (EditorUtility.DisplayDialog("Clear Saved Games", "Delete all PlayerPrefs keys associated with saved games?", "OK", "Cancel")) + { + ClearSavedGames(); + } + } + } + + private void OnDrawHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Saved Games"); + } + + private void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < m_keys.Count)) return; + var key = m_keys[index]; + int buttonWidth = 48; + var keyRect = new Rect(rect.x, rect.y + 1, rect.width - buttonWidth, EditorGUIUtility.singleLineHeight); + var showRect = new Rect(rect.x + rect.width - buttonWidth, rect.y + 1, buttonWidth, EditorGUIUtility.singleLineHeight); + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(keyRect, key); + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(string.Equals(key, EmptySlotString)); + if (GUI.Button(showRect, "Show")) + { + Debug.Log(key + ": " + PlayerPrefs.GetString(key)); + } + EditorGUI.EndDisabledGroup(); + } + + private void OnRemoveElement(ReorderableList list) + { + if (!(0 <= list.index && list.index < m_keys.Count)) return; + var key = m_keys[list.index]; + if (EditorUtility.DisplayDialog("Delete Saved Game", "Delete saved game " + key + "?", "OK", "Cancel")) + { + PlayerPrefs.DeleteKey(key); + m_keys[list.index] = EmptySlotString; + } + } + + + private void ClearSavedGames() + { + var baseKey = (target as PlayerPrefsSavedGameDataStorer).playerPrefsKeyBase; + for (int i = 0; i < 100; i++) + { + var key = baseKey + i; + if (PlayerPrefs.HasKey(key)) PlayerPrefs.DeleteKey(key); + } + m_keys.Clear(); + Repaint(); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs.meta new file mode 100644 index 00000000..d24a891d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8cc97891a12eee040b4c022e25300313 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs new file mode 100644 index 00000000..1f2b0fcb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs @@ -0,0 +1,87 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditor.SceneManagement; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Utility menu items for the Save System. + /// + public static class SaveSystemEditorUtility + { + + private static HashSet s_keys = new HashSet(); + + [MenuItem("Tools/Pixel Crushers/Common/Save System/Assign Unique Keys...", false, 0)] + public static void AssignUniqueKeysDialog() + { + if (EditorUtility.DisplayDialog("Assign Unique Saver Keys", "Assign unique keys to all Saver components in the current scene whose Key fields are currently blank?", "OK", "Cancel")) + { + AssignUniqueKeysInScene(); + } + } + + public static void AssignUniqueKeysInScene() + { + s_keys.Clear(); + for (int i = 0; i < EditorSceneManager.sceneCount; i++) + { + var s = EditorSceneManager.GetSceneAt(i); + if (s.isLoaded) + { + var allGameObjects = s.GetRootGameObjects(); + for (int j = 0; j < allGameObjects.Length; j++) + { + AssignUniqueKeysInTransformHierarchy(allGameObjects[j].transform); + } + } + } + s_keys.Clear(); + } + + private static void AssignUniqueKeysInTransformHierarchy(Transform t) + { + if (t == null) return; + var savers = t.GetComponents(); + for (int i = 0; i < savers.Length; i++) + { + var saver = savers[i]; + if (string.IsNullOrEmpty(saver._internalKeyValue)) + { + // Key is not assigned yet. Assign one: + AssignNewKey(saver, " [new]"); + } + else if (s_keys.Contains(saver._internalKeyValue)) + { + // Key is already used. Assign a new one: + AssignNewKey(saver, " [key '" + saver._internalKeyValue + "' already exists; make unique]"); + } + s_keys.Add(saver._internalKeyValue); + } + foreach (Transform child in t) + { + AssignUniqueKeysInTransformHierarchy(child); + } + } + + private static void AssignNewKey(Saver saver, string reason) + { + if (saver == null) return; + var key = CleanName(saver.name) + "_" + Mathf.Abs(saver.GetInstanceID()); + Debug.Log(saver.name + "." + saver.GetType().Name + ".Key = " + key + reason, saver); + Undo.RecordObject(saver, "Key"); + saver._internalKeyValue = key; + saver.appendSaverTypeToKey = false; + } + + private static string CleanName(string name) + { + if (string.IsNullOrEmpty(name)) return name; + return System.Text.RegularExpressions.Regex.Replace(name, @"[\(\s\)\.\,\'""]", string.Empty); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs.meta new file mode 100644 index 00000000..d0b24ef3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 0ce6b1d9bfb10c54da02aa4554949b41 +timeCreated: 1538006943 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs new file mode 100644 index 00000000..ab3e520b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs @@ -0,0 +1,51 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(Saver), true)] + public class SaverEditor : UnityEditor.Editor + { + + protected Saver[] m_saversOnGameObject; + + protected virtual void OnEnable() + { + m_saversOnGameObject = (target is Saver) ? (target as Saver).GetComponents() : null; + } + + public override void OnInspectorGUI() + { + CheckSaverKeys(); + base.OnInspectorGUI(); + } + + protected virtual void CheckSaverKeys() + { + if (m_saversOnGameObject == null) return; + var numSavers = 0; + var anyBlankKeys = false; + for (int i = 0; i < m_saversOnGameObject.Length; i++) + { + var saver = m_saversOnGameObject[i]; + if (saver != null) + { + numSavers++; + if (!saver.appendSaverTypeToKey && string.IsNullOrEmpty(saver._internalKeyValue)) + { + anyBlankKeys = true; + } + } + } + if (numSavers > 1 && anyBlankKeys) + { + EditorGUILayout.HelpBox("GameObject has more than one Saver component. Make sure each Saver has a unique Key.", MessageType.Warning); + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs.meta new file mode 100644 index 00000000..e1a8cd1d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 1898d5456617565459b0cbdacb0ae67c +timeCreated: 1629213895 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text.meta new file mode 100644 index 00000000..2e5d43ff --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 13df3a0aab18529478ab5336da9be4b3 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs new file mode 100644 index 00000000..a165215b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs @@ -0,0 +1,170 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; +using System.Text; +using System.Text.RegularExpressions; +using System.IO; + +namespace PixelCrushers +{ + + public static class CSVUtility + { + + /// + /// Writes a table of strings to a CSV file. + /// + /// 2D list of strings. + /// Filename to write as. + /// Encoding type to use. + public static void WriteCSVFile(List> content, string filename, EncodingType encodingType) + { + using (var file = new StreamWriter(filename, false, EncodingTypeTools.GetEncoding(encodingType))) + { + for (int i = 0; i < content.Count; i++) + { + var row = content[i]; + StringBuilder sb = new StringBuilder(); + var first = true; + for (int j = 0; j < row.Count; j++) + { + if (!first) sb.Append(","); + first = false; + var cell = row[j]; + sb.Append(CleanField(cell)); + } + file.WriteLine(sb); + } + } + } + + /// + /// Reads a CSV file into a table of strings. + /// + /// Name of CSV file to read. + /// Encoding type CSV file was created in. + /// Contents of CSV file as a 2D list of strings. + public static List> ReadCSVFile(string filename, EncodingType encodingType) + { + // Read the source file and combine multiline rows: + var sourceLines = new List(); + using (var file = new StreamReader(filename, EncodingTypeTools.GetEncoding(encodingType))) + { + string line; + while ((line = file.ReadLine()) != null) + { + sourceLines.Add(line.TrimEnd()); + } + } + CombineMultilineSourceLines(sourceLines); + if (sourceLines.Count < 1) return null; + + var content = new List>(); + while (sourceLines.Count > 0) + { + var values = GetValues(sourceLines[0]); + sourceLines.RemoveAt(0); + if (values == null || values.Length == 0) continue; + var row = new List(); + content.Add(row); + for (int i = 0; i < values.Length; i++) + { + row.Add(values[i]); + } + } + return content; + } + + private static string CleanField(string s) + { + if (string.IsNullOrEmpty(s)) return string.Empty; + string s2 = s.Contains("\n") ? s.Replace("\n", "\\n") : s; + if (s2.Contains("\r")) s2 = s2.Replace("\r", "\\r"); + if (s2.Contains(",") || s2.Contains("\"")) + { + return "\"" + s2.Replace("\"", "\"\"") + "\""; + } + else + { + return s2; + } + } + + /// + /// Returns the individual comma-separated values in a line. + /// + /// The values. + /// Line. + private static string[] GetValues(string line) + { + Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)"); + List values = new List(); + foreach (Match match in csvSplit.Matches(line)) + { + values.Add(UnwrapValue(match.Value.TrimStart(','))); + } + return values.ToArray(); + } + + /// + /// Returns a "fixed" version of a comma-separated value where escaped newlines + /// have been converted back into real newlines, and optional surrounding quotes + /// have been removed. + /// + /// The value. + /// Value. + private static string UnwrapValue(string value) + { + string s = value.Replace("\\n", "\n").Replace("\\r", "\r"); + if (s.StartsWith("\"") && s.EndsWith("\"")) + { + s = s.Substring(1, s.Length - 2).Replace("\"\"", "\""); + } + return s; + } + + /// + /// Combines lines that are actually a multiline CSV row. This also helps prevent the + /// CSV-splitting regex from hanging due to catastrophic backtracking on unterminated quotes. + /// + private static void CombineMultilineSourceLines(List sourceLines) + { + int lineNum = 0; + int safeguard = 0; + int MaxIterations = 999999; + while ((lineNum < sourceLines.Count) && (safeguard < MaxIterations)) + { + safeguard++; + string line = sourceLines[lineNum]; + if (line == null) + { + sourceLines.RemoveAt(lineNum); + } + else + { + bool terminated = true; + char previousChar = (char)0; + for (int i = 0; i < line.Length; i++) + { + char currentChar = line[i]; + bool isQuote = (currentChar == '"') && (previousChar != '\\'); + if (isQuote) terminated = !terminated; + previousChar = currentChar; + } + if (terminated || (lineNum + 1) >= sourceLines.Count) + { + if (!terminated) sourceLines[lineNum] = line + '"'; + lineNum++; + } + else + { + sourceLines[lineNum] = line + "\\n" + sourceLines[lineNum + 1]; + sourceLines.RemoveAt(lineNum + 1); + } + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs.meta new file mode 100644 index 00000000..a7c00c5b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5bc76f91176340e46a2e240833f25b2a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs new file mode 100644 index 00000000..a496bb56 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs @@ -0,0 +1,175 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(StringField), true)] + public class StringFieldDrawer : PropertyDrawer + { + + public const int NumExpandedLines = 5; + + private static GUIStyle s_wrappedTextAreaGUIStyle = null; + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return GetHeight(property); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + Draw(position, property, label, false); + } + + public static float GetHeight(SerializedProperty property) + { + var textProperty = property.FindPropertyRelative("m_text"); + var stringAssetProperty = property.FindPropertyRelative("m_stringAsset"); + var textTableProperty = property.FindPropertyRelative("m_textTable"); + var isContentAssigned = (textProperty != null && !string.IsNullOrEmpty(textProperty.stringValue)) || + (stringAssetProperty != null && stringAssetProperty.objectReferenceValue != null) || + (textTableProperty != null && textTableProperty.objectReferenceValue != null); + return (isContentAssigned ? 1 : 3) * EditorGUIUtility.singleLineHeight; + } + + public static void Draw(Rect position, SerializedProperty property, GUIContent label, bool expandHeight) + { + try + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + // Get child properties: + var textProperty = property.FindPropertyRelative("m_text"); + var stringAssetProperty = property.FindPropertyRelative("m_stringAsset"); + var textTableProperty = property.FindPropertyRelative("m_textTable"); + var textTableFieldIDProperty = property.FindPropertyRelative("m_textTableFieldID"); + if (textProperty == null || stringAssetProperty == null || textTableProperty == null || textTableFieldIDProperty == null) + { + Debug.LogError("Sorry! There was an internal editor error with a String Field. Please contact Pixel Crushers for support."); + return; + } + var isTextAssigned = (!string.IsNullOrEmpty(textProperty.stringValue)); + var isStringAssetAssigned = (stringAssetProperty.objectReferenceValue != null); + var isTextTableAssigned = (textTableProperty.objectReferenceValue != null); + var isContentAssigned = isTextAssigned || isStringAssetAssigned || isTextTableAssigned; + + float yOffset = 0; + + // Text row: + if (isTextAssigned || !isContentAssigned) + { + if (expandHeight) + { + if (s_wrappedTextAreaGUIStyle == null) + { + s_wrappedTextAreaGUIStyle = new GUIStyle(EditorStyles.textArea); + s_wrappedTextAreaGUIStyle.wordWrap = true; + } + textProperty.stringValue = EditorGUI.TextArea(new Rect(position.x, position.y, position.width, NumExpandedLines * EditorGUIUtility.singleLineHeight), textProperty.stringValue, s_wrappedTextAreaGUIStyle); + } + else + { + EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), textProperty, GUIContent.none); + } + yOffset += (expandHeight ? NumExpandedLines : 1) * EditorGUIUtility.singleLineHeight; + } + + if (isStringAssetAssigned || !isContentAssigned) + { + float buttonWidth = 40; + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width - buttonWidth, EditorGUIUtility.singleLineHeight), stringAssetProperty, GUIContent.none); + EditorGUI.BeginDisabledGroup(isStringAssetAssigned); + bool createNewAsset = GUI.Button(new Rect(position.x + position.width - buttonWidth, position.y + yOffset, buttonWidth, EditorGUIUtility.singleLineHeight), + new GUIContent("New", "Create and assign a new String Asset."), EditorStyles.miniButton); + EditorGUI.EndDisabledGroup(); + if (createNewAsset) + { + var filename = EditorUtility.SaveFilePanelInProject("Create String Asset", ObjectNames.NicifyVariableName(property.name), "asset", "Save new string asset as:"); + if (!string.IsNullOrEmpty(filename)) + { + stringAssetProperty.objectReferenceValue = AssetUtility.CreateAssetWithFilename(filename, false); + } + GUIUtility.ExitGUI(); + } + yOffset += EditorGUIUtility.singleLineHeight; + } + + if (isTextTableAssigned || !isContentAssigned) + { + float fieldWidth = isTextTableAssigned ? position.width / 2 : position.width; + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, fieldWidth, EditorGUIUtility.singleLineHeight), textTableProperty, GUIContent.none); + if (isTextTableAssigned) + { + textTableFieldIDProperty.intValue = DrawTextTableFieldDropdown(new Rect(position.x + fieldWidth, position.y + yOffset, fieldWidth, EditorGUIUtility.singleLineHeight), + textTableProperty.objectReferenceValue as TextTable, textTableFieldIDProperty.intValue); + } + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + private static int DrawTextTableFieldDropdown(Rect rect, TextTable textTable, int fieldID) + { + if (textTable == null || textTable.fields == null) return fieldID; + var fieldNames = textTable.GetFieldNames(); + var fieldIDs = textTable.GetFieldIDs(); + int index = -1; + for (int i = 0; i < fieldIDs.Length; i++) + { + if (fieldIDs[i] == fieldID) + { + index = i; + break; + } + } + var newIndex = EditorGUI.Popup(rect, index, fieldNames); + return (newIndex != -1 && newIndex != index) ? fieldIDs[newIndex] : fieldID; + } + + public static string GetStringFieldValue(SerializedProperty stringFieldProperty) + { + if (stringFieldProperty == null) return string.Empty; + var textProperty = stringFieldProperty.FindPropertyRelative("m_text"); + if (textProperty != null && !string.IsNullOrEmpty(textProperty.stringValue)) + { + return textProperty.stringValue; + } + var stringAssetProperty = stringFieldProperty.FindPropertyRelative("m_stringAsset"); + if (stringAssetProperty != null && stringAssetProperty.objectReferenceValue is StringAsset) + { + return (stringAssetProperty.objectReferenceValue as StringAsset).text; + } + var textTableProperty = stringFieldProperty.FindPropertyRelative("m_textTable"); + if (textTableProperty != null && textTableProperty.objectReferenceValue is TextTable) + { + var textTable = textTableProperty.objectReferenceValue as TextTable; + var textTableFieldIDProperty = stringFieldProperty.FindPropertyRelative("m_textTableFieldID"); + return textTable.GetFieldTextForLanguage(textTableFieldIDProperty.intValue, + (UILocalizationManager.instance != null) ? UILocalizationManager.instance.currentLanguage : string.Empty); + } + return string.Empty; + } + + public static void SetStringFieldValue(SerializedProperty stringFieldProperty, string value) + { + if (stringFieldProperty == null) return; + var textProperty = stringFieldProperty.FindPropertyRelative("m_text"); + if (textProperty != null) textProperty.stringValue = value; + var stringAssetProperty = stringFieldProperty.FindPropertyRelative("m_stringAsset"); + if (stringAssetProperty != null) stringAssetProperty.objectReferenceValue = null; + var textTableProperty = stringFieldProperty.FindPropertyRelative("m_textTable"); + if (textTableProperty != null) textTableProperty.objectReferenceValue = null; + } + + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs.meta new file mode 100644 index 00000000..04e1834a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2d021fbf144c817489417aa063f92ca2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs new file mode 100644 index 00000000..0fc2540c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs @@ -0,0 +1,42 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(StringFieldTextAreaAttribute))] + public class StringFieldTextAreaAttributeDrawer : PropertyDrawer + { + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + var stringFieldSizeAttribute = attribute as StringFieldTextAreaAttribute; + if (stringFieldSizeAttribute == null) return base.GetPropertyHeight(property, label); + var expandHeight = stringFieldSizeAttribute.expandHeight; + + var textProperty = property.FindPropertyRelative("m_text"); + var stringAssetProperty = property.FindPropertyRelative("m_stringAsset"); + var textTableProperty = property.FindPropertyRelative("m_textTable"); + if (textProperty == null || stringAssetProperty == null || textTableProperty == null) return base.GetPropertyHeight(property, label); + var isTextAssigned = (textProperty != null && !string.IsNullOrEmpty(textProperty.stringValue)); + var isStringAssetAssigned = (stringAssetProperty != null && stringAssetProperty.objectReferenceValue != null); + var isTextTableAssigned = (textTableProperty != null && textTableProperty.objectReferenceValue != null); + var isContentAssigned = isTextAssigned || isStringAssetAssigned || isTextTableAssigned; + + var textLines = expandHeight ? StringFieldDrawer.NumExpandedLines : 1; + if (isContentAssigned && !isTextAssigned) textLines = 0; + var nonTextLines = isTextAssigned ? 0 : (isContentAssigned ? 1 : 2); + return (textLines + nonTextLines) * EditorGUIUtility.singleLineHeight; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + var stringFieldSizeAttribute = attribute as StringFieldTextAreaAttribute; + var expandHeight = (stringFieldSizeAttribute != null) ? stringFieldSizeAttribute.expandHeight : false; + StringFieldDrawer.Draw(position, property, label, expandHeight); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs.meta new file mode 100644 index 00000000..a5a3d28d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f4cc1e51e3d5a7441ad01e8d84f85082 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs new file mode 100644 index 00000000..dad6aa79 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs @@ -0,0 +1,74 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(TextTable), true)] + public class TextTableEditor : UnityEditor.Editor + { + + private TextTable m_textTable; + private int m_languageCount; + private int m_fieldCount; + private string m_languageCountText; + private string m_fieldCountText; + + private void OnEnable() + { + EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemOnGUI; + m_textTable = target as TextTable; + UpdateLabelText(); + } + + private void OnDisable() + { + EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemOnGUI; + } + + private void OnProjectWindowItemOnGUI(string guid, Rect selectionRect) + { + // Check for double-clicks to open editor window: + var doubleClicked = Event.current.type == EventType.MouseDown && Event.current.clickCount == 2 && selectionRect.Contains(Event.current.mousePosition); + if (doubleClicked) + { + TextTableEditorWindow.ShowWindow(); + } + } + + public override void OnInspectorGUI() + { + if (TextTableEditorWindow.isOpen) + { + EditorGUILayout.HelpBox("A Text Table is a database of text fields and translations into any number of languages. Edit it in the Text Table window.", MessageType.None); + } + else + { + EditorGUILayout.HelpBox("A Text Table is a database of text fields and translations into any number of languages. To edit it, click on the Open Text Table Editor button below.", MessageType.None); + if (GUILayout.Button("Open Text Table Editor")) + { + TextTableEditorWindow.ShowWindow(); + } + } + if (m_textTable.languages.Count != m_languageCount || m_textTable.fields.Count != m_fieldCount) + { + UpdateLabelText(); + } + EditorGUILayout.LabelField(m_languageCountText); + EditorGUILayout.LabelField(m_fieldCountText); + + // Debug: DrawDefaultInspector(); + } + + private void UpdateLabelText() + { + m_languageCount = m_textTable.languages.Count; + m_fieldCount = m_textTable.fields.Count; + m_languageCountText = "Languages: " + m_languageCount; + m_fieldCountText = "Fields: " + m_fieldCount; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs.meta new file mode 100644 index 00000000..6e907008 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d180f5ccb807d7e4489c2a31b334388b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs new file mode 100644 index 00000000..cd4f6712 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs @@ -0,0 +1,1069 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Custom editor window for TextTable. + /// + public class TextTableEditorWindow : EditorWindow + { + + #region Menu Item + + [MenuItem("Tools/Pixel Crushers/Common/Text Table Editor")] + public static void ShowWindow() + { + GetWindow(); + } + + #endregion + + #region Variables + + public static bool isOpen { get { return instance != null; } } + + public static TextTableEditorWindow instance { get { return s_instance; } } + + private static TextTableEditorWindow s_instance = null; + + private const string WindowTitle = "Text Table"; + + private static GUIContent[] ToolbarLabels = new GUIContent[] + { new GUIContent("Languages"), new GUIContent("Fields") }; + + [SerializeField] + private int m_textTableInstanceID; + + [SerializeField] + private Vector2 m_languageListScrollPosition; + + [SerializeField] + private Vector2 m_fieldListScrollPosition; + + [SerializeField] + private int m_toolbarSelection = 0; + + [SerializeField] + private int m_selectedLanguageIndex = 0; + + [SerializeField] + private int m_selectedLanguageID = 0; + + [SerializeField] + private string m_csvFilename = string.Empty; + + [SerializeField] + private bool m_isSearchPanelOpen = false; + + [SerializeField] + private string m_searchString = string.Empty; + + [SerializeField] + private string m_replaceString = string.Empty; + + [SerializeField] + private bool m_matchCase = false; + + private TextTable m_textTable; + + private bool m_needRefreshLists = true; + private ReorderableList m_languageList = null; + private ReorderableList m_fieldList = null; + private SerializedObject m_serializedObject = null; + private GUIStyle textAreaStyle = null; + private bool isTextAreaStyleInitialized = false; + + private const string EncodingTypeEditorPrefsKey = "PixelCrushers.EncodingType"; + private const string ToolbarSelectionPrefsKey = "PixelCrushers.TextTableEditor.Toolbar"; + private const string SearchBarPrefsKey = "PixelCrushers.TextTableEditor.SearchBar"; + private const double TimeBetweenUpdates = 10; + + private bool m_needToUpdateSO; + private bool m_needToApplyBeforeUpdateSO; + private bool m_isPickingOtherTextTable; + private System.DateTime m_lastApply; + + [System.Serializable] + public class SearchBarSettings + { + public bool open = false; + public string searchString = string.Empty; + public string replaceString = string.Empty; + public bool matchCase = false; + } + + #endregion + + #region Editor Entrypoints + + private void OnEnable() + { + m_needToUpdateSO = true; + m_needToApplyBeforeUpdateSO = false; + m_lastApply = System.DateTime.Now; + s_instance = this; + titleContent.text = "Text Table"; + m_needRefreshLists = true; + Undo.undoRedoPerformed += Repaint; + if (m_textTableInstanceID != 0) Selection.activeObject = EditorUtility.InstanceIDToObject(m_textTableInstanceID); + m_toolbarSelection = EditorPrefs.GetInt(ToolbarSelectionPrefsKey, 0); + if (EditorPrefs.HasKey(SearchBarPrefsKey)) + { + var searchBarSettings = JsonUtility.FromJson(EditorPrefs.GetString(SearchBarPrefsKey)); + if (searchBarSettings != null) + { + m_isSearchPanelOpen = searchBarSettings.open; + m_searchString = searchBarSettings.searchString; + m_replaceString = searchBarSettings.replaceString; + m_matchCase = searchBarSettings.matchCase; + } + } + OnSelectionChange(); + } + + private void OnDisable() + { + if (m_serializedObject != null) m_serializedObject.ApplyModifiedProperties(); + s_instance = null; + Undo.undoRedoPerformed -= Repaint; + EditorPrefs.SetInt(ToolbarSelectionPrefsKey, m_toolbarSelection); + var searchBarSettings = new SearchBarSettings(); + searchBarSettings.open = m_isSearchPanelOpen; + searchBarSettings.searchString = m_searchString; + searchBarSettings.replaceString = m_replaceString; + searchBarSettings.matchCase = m_matchCase; + EditorPrefs.SetString(SearchBarPrefsKey, JsonUtility.ToJson(searchBarSettings)); + } + + private void OnSelectionChange() + { + if (Selection.activeObject is TextTable selectedTextTable) + { + if (selectedTextTable != m_textTable && m_serializedObject != null) m_serializedObject.ApplyModifiedProperties(); + SelectTextTable(Selection.activeObject as TextTable); + Repaint(); + } + else if (m_textTable == null && m_textTableInstanceID != 0) + { + SelectTextTable(EditorUtility.InstanceIDToObject(m_textTableInstanceID) as TextTable); + Repaint(); + } + } + + private void SelectTextTable(TextTable newTable) + { + m_textTable = newTable; + ResetLanguagesTab(); + ResetFieldsTab(); + m_needRefreshLists = true; + m_needToUpdateSO = true; + m_needToApplyBeforeUpdateSO = false; + m_serializedObject = (newTable != null) ? new SerializedObject(newTable) : null; + if (m_textTable != null && m_textTable.languages.Count == 0) m_textTable.AddLanguage("Default"); + m_textTableInstanceID = (newTable != null) ? newTable.GetInstanceID() : 0; + } + + private void OnGUI() + { + if (Event.current.commandName == "ObjectSelectorClosed" || Event.current.commandName == "ObjectSelectorUpdated") + { + if (m_isPickingOtherTextTable) + { + m_isPickingOtherTextTable = false; + AskConfirmImportOtherTextTable(EditorGUIUtility.GetObjectPickerObject() as TextTable); + } + return; + } + + DrawWindowContents(); + if (m_needRefreshLists) Repaint(); + } + + private void DrawWindowContents() + { + DrawTextTableField(); + if (m_textTable == null || m_serializedObject == null) return; + var now = System.DateTime.Now; + var elapsed = (now - m_lastApply).TotalSeconds; + if (m_needToUpdateSO) + { + if (m_needToApplyBeforeUpdateSO) + { + m_serializedObject.ApplyModifiedProperties(); + m_needToApplyBeforeUpdateSO = false; + } + m_needToUpdateSO = false; + m_serializedObject.Update(); + } + var newToolbarSelection = GUILayout.Toolbar(m_toolbarSelection, ToolbarLabels); + if (newToolbarSelection != m_toolbarSelection) + { + m_toolbarSelection = newToolbarSelection; + if (newToolbarSelection == 1) m_languageDropdownList = null; + } + if (m_toolbarSelection == 0) + { + DrawLanguagesTab(); + } + else + { + DrawFieldsTab(); + } + if (GUI.changed) m_needToApplyBeforeUpdateSO = true; + if (elapsed > TimeBetweenUpdates) + { + m_lastApply = now; + m_serializedObject.ApplyModifiedProperties(); + m_needToApplyBeforeUpdateSO = false; + } + } + + private void DrawTextTableField() + { + EditorGUILayout.BeginHorizontal(); + var newTable = EditorGUILayout.ObjectField(m_textTable, typeof(TextTable), false) as TextTable; + if (newTable != m_textTable) SelectTextTable(newTable); + DrawGearMenu(); + EditorGUILayout.EndHorizontal(); + } + + #endregion + + #region Language List + + private void ResetLanguagesTab() + { + m_languageList = null; + m_languageListScrollPosition = Vector2.zero; + } + + private void DrawLanguagesTab() + { + if (m_languageList == null) + { + m_languageList = new ReorderableList(m_serializedObject, m_serializedObject.FindProperty("m_languageKeys"), true, true, true, true); + m_languageList.drawHeaderCallback = OnDrawLanguageListHeader; + m_languageList.drawElementCallback = OnDrawLanguageListElement; + m_languageList.onAddCallback = OnAddLanguageListElement; + m_languageList.onCanRemoveCallback = OnCanRemoveLanguageListElement; + m_languageList.onRemoveCallback = OnRemoveLanguageListElement; + m_languageList.onSelectCallback = OnSelectLanguageListElement; + m_languageList.onReorderCallback = OnReorderLanguageListElement; + } + m_languageListScrollPosition = GUILayout.BeginScrollView(m_languageListScrollPosition, false, false); + try + { + m_languageList.DoLayoutList(); + } + finally + { + GUILayout.EndScrollView(); + } + } + + private void OnDrawLanguageListHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Languages"); + } + + private void OnDrawLanguageListElement(Rect rect, int index, bool isActive, bool isFocused) + { + var languageKeysProperty = m_serializedObject.FindProperty("m_languageKeys"); + var languageKeyProperty = languageKeysProperty.GetArrayElementAtIndex(index); + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(index); + EditorGUI.BeginDisabledGroup(languageValueProperty.intValue == 0); + EditorGUI.PropertyField(new Rect(rect.x, rect.y + 1, rect.width, EditorGUIUtility.singleLineHeight), languageKeyProperty, GUIContent.none, false); + EditorGUI.EndDisabledGroup(); + } + + private void OnAddLanguageListElement(ReorderableList list) + { + m_serializedObject.ApplyModifiedProperties(); + m_textTable.AddLanguage("Language " + m_textTable.nextLanguageID); + m_serializedObject.Update(); + ResetFieldsTab(); + } + + private bool OnCanRemoveLanguageListElement(ReorderableList list) + { + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(list.index); + return languageValueProperty.intValue > 0; + } + + private void OnRemoveLanguageListElement(ReorderableList list) + { + var languageKeysProperty = m_serializedObject.FindProperty("m_languageKeys"); + var languageKeyProperty = languageKeysProperty.GetArrayElementAtIndex(list.index); + var languageName = languageKeyProperty.stringValue; + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(list.index); + var languageID = languageValueProperty.intValue; + if (!EditorUtility.DisplayDialog("Delete " + languageName, "Are you sure you want to delete the language '" + languageName + + "' and all field values associated with it?", "OK", "Cancel")) return; + m_serializedObject.ApplyModifiedProperties(); + m_textTable.RemoveLanguage(languageID); + m_serializedObject.Update(); + ResetFieldsTab(); + } + + private int m_selectedLanguageListIndex = -1; + + private void OnSelectLanguageListElement(ReorderableList list) + { + m_selectedLanguageListIndex = list.index; + } + + private void OnReorderLanguageListElement(ReorderableList list) + { + // Also reorder values: + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var value = languageValuesProperty.GetArrayElementAtIndex(m_selectedLanguageListIndex).intValue; + languageValuesProperty.DeleteArrayElementAtIndex(m_selectedLanguageListIndex); + languageValuesProperty.InsertArrayElementAtIndex(list.index); + languageValuesProperty.GetArrayElementAtIndex(list.index).intValue = value; + ResetFieldsTab(); + } + + #endregion + + #region Field List + + private void ResetFieldsTab() + { + m_fieldList = null; + m_fieldListScrollPosition = Vector2.zero; + m_selectedLanguageIndex = 0; + m_selectedLanguageID = 0; + } + + private void DrawFieldsTab() + { + DrawGrid(); + DrawEntryBox(); + if (m_isSearchPanelOpen) + { + DrawSearchPanel(); + } + //else + //{ + // DrawEntryBox(); + //} + } + + private const float MinColumnWidth = 100; + + private string[] m_languageDropdownList = null; + + private class CachedFieldInfo + { + public SerializedProperty fieldNameProperty; + public SerializedProperty fieldValueProperty; + public string nameControl; + public string valueControl; + public CachedFieldInfo(int index, SerializedProperty fieldNameProperty, SerializedProperty fieldValueProperty) + { + this.fieldNameProperty = fieldNameProperty; + this.fieldValueProperty = fieldValueProperty; + this.nameControl = "Field" + index; + this.valueControl = "Value" + index; + } + } + private List m_fieldCache = new List(); + + private void DrawGrid() + { + if (m_textTable == null) return; + try + { + var entryBoxHeight = IsAnyFieldSelected() ? (6 * EditorGUIUtility.singleLineHeight) : 0; + if (m_isSearchPanelOpen) entryBoxHeight += (4 * EditorGUIUtility.singleLineHeight); + GUILayout.BeginArea(new Rect(0, 2 * (EditorGUIUtility.singleLineHeight + 4), position.width, + position.height - (2 * (EditorGUIUtility.singleLineHeight + 4) + 4) - entryBoxHeight)); + m_fieldListScrollPosition = GUILayout.BeginScrollView(m_fieldListScrollPosition, false, false); + + if (m_needRefreshLists || m_fieldList == null || m_languageDropdownList == null) + { + m_needRefreshLists = false; + m_fieldList = new ReorderableList(m_serializedObject, m_serializedObject.FindProperty("m_fieldValues"), true, true, true, true); + m_fieldList.drawHeaderCallback = OnDrawFieldListHeader; + m_fieldList.drawElementCallback = OnDrawFieldListElement; + m_fieldList.onAddCallback = OnAddFieldListElement; + m_fieldList.onRemoveCallback = OnRemoveFieldListElement; + m_fieldList.onSelectCallback = OnSelectFieldListElement; + m_fieldList.onReorderCallback = OnReorderFieldListElement; + + var languages = new List(); + var languageKeysProperty = m_serializedObject.FindProperty("m_languageKeys"); + for (int i = 0; i < languageKeysProperty.arraySize; i++) + { + languages.Add(languageKeysProperty.GetArrayElementAtIndex(i).stringValue); + } + m_languageDropdownList = languages.ToArray(); + + RebuildFieldCache(); + } + + m_fieldList.DoLayoutList(); + + CheckMouseEvents(); + } + finally + { + GUILayout.EndScrollView(); + GUILayout.EndArea(); + } + } + + private void RebuildFieldCache() + { + m_fieldCache.Clear(); + + var fieldValuesProperty = m_serializedObject.FindProperty("m_fieldValues"); + for (int index = 0; index < fieldValuesProperty.arraySize; index++) + { + var fieldValueProperty = fieldValuesProperty.GetArrayElementAtIndex(index); + var fieldNameProperty = fieldValueProperty.FindPropertyRelative("m_fieldName"); + var keysProperty = fieldValueProperty.FindPropertyRelative("m_keys"); + var valuesProperty = fieldValueProperty.FindPropertyRelative("m_values"); + + var valueIndex = -1; + for (int i = 0; i < keysProperty.arraySize; i++) + { + if (keysProperty.GetArrayElementAtIndex(i).intValue == m_selectedLanguageID) + { + valueIndex = i; + break; + } + } + if (valueIndex == -1) + { + valueIndex = keysProperty.arraySize; + keysProperty.arraySize++; + keysProperty.GetArrayElementAtIndex(valueIndex).intValue = m_selectedLanguageID; + valuesProperty.arraySize++; + valuesProperty.GetArrayElementAtIndex(valueIndex).stringValue = string.Empty; + } + var valueProperty = valuesProperty.GetArrayElementAtIndex(valueIndex); + + m_fieldCache.Add(new CachedFieldInfo(index, fieldNameProperty, valueProperty)); + } + } + + private void OnDrawFieldListHeader(Rect rect) + { + var headerWidth = rect.width - 14; + var columnWidth = headerWidth / 2; + EditorGUI.LabelField(new Rect(rect.x + 14, rect.y, columnWidth, rect.height), "Field"); + var popupRect = new Rect(rect.x + rect.width - columnWidth, rect.y, columnWidth, rect.height); + var newIndex = EditorGUI.Popup(popupRect, m_selectedLanguageIndex, m_languageDropdownList); + if (newIndex != m_selectedLanguageIndex) + { + m_selectedLanguageIndex = newIndex; + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(newIndex); + m_selectedLanguageID = languageValueProperty.intValue; + RebuildFieldCache(); + } + } + + private void OnDrawFieldListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (rect.width <= 0) return; + // Since lists can be very long, only draw elements within the visible window: + if (!(0 <= index && index < m_fieldCache.Count)) return; + var isElementVisible = rect.Overlaps(new Rect(0, m_fieldListScrollPosition.y, position.width, position.height)); + if (!isElementVisible) return; + + var columnWidth = (rect.width / 2) - 1; + + var info = m_fieldCache[index]; + + GUI.SetNextControlName(info.nameControl); + EditorGUI.PropertyField(new Rect(rect.x, rect.y + 1, columnWidth, EditorGUIUtility.singleLineHeight), info.fieldNameProperty, GUIContent.none, false); + + if (info.fieldValueProperty != null) + { + GUI.SetNextControlName(info.valueControl); + EditorGUI.PropertyField(new Rect(rect.x + rect.width - columnWidth, rect.y + 1, columnWidth, EditorGUIUtility.singleLineHeight), info.fieldValueProperty, GUIContent.none, false); + var focusedControl = GUI.GetNameOfFocusedControl(); + if (string.Equals(info.nameControl, focusedControl) || string.Equals(info.valueControl, focusedControl)) + { + m_selectedFieldListElement = index; + m_fieldList.index = index; + } + } + } + + private void OnAddFieldListElement(ReorderableList list) + { + m_serializedObject.ApplyModifiedProperties(); + m_textTable.AddField("Field " + m_textTable.nextFieldID); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + private void OnRemoveFieldListElement(ReorderableList list) + { + var fieldKeysProperty = m_serializedObject.FindProperty("m_fieldKeys"); + var fieldKeyProperty = fieldKeysProperty.GetArrayElementAtIndex(list.index); + var fieldID = fieldKeyProperty.intValue; + var fieldValuesProperty = m_serializedObject.FindProperty("m_fieldValues"); + var fieldValueProperty = fieldValuesProperty.GetArrayElementAtIndex(list.index); + var fieldNameProperty = fieldValueProperty.FindPropertyRelative("m_fieldName"); + var fieldName = fieldNameProperty.stringValue; + if (!EditorUtility.DisplayDialog("Delete Field", "Are you sure you want to delete the field '" + fieldName + + "' and all values associated with it?", "OK", "Cancel")) return; + m_serializedObject.ApplyModifiedProperties(); + m_textTable.RemoveField(fieldID); + m_serializedObject.Update(); + RebuildFieldCache(); + } + + private int m_selectedFieldListElement; + + private void OnSelectFieldListElement(ReorderableList list) + { + m_selectedFieldListElement = list.index; + } + + private void OnReorderFieldListElement(ReorderableList list) + { + // Also reorder keys: + var fieldKeysProperty = m_serializedObject.FindProperty("m_fieldKeys"); + var value = fieldKeysProperty.GetArrayElementAtIndex(m_selectedFieldListElement).intValue; + fieldKeysProperty.DeleteArrayElementAtIndex(m_selectedFieldListElement); + fieldKeysProperty.InsertArrayElementAtIndex(list.index); + fieldKeysProperty.GetArrayElementAtIndex(list.index).intValue = value; + } + + private void CheckMouseEvents() + { + if (Event.current.type == EventType.MouseDown && Event.current.button == 1) // Right-click + { + var scrolledClickPosition = Event.current.mousePosition.y - 16; + var elementHeight = (EditorGUIUtility.singleLineHeight + 5); + var index = Mathf.FloorToInt(scrolledClickPosition / elementHeight); + if (0 <= index && index < m_fieldList.count) + { + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Insert Field"), false, InsertFieldListElement, index); + menu.AddItem(new GUIContent("Delete Field"), false, DeleteFieldListElement, index); + menu.ShowAsContext(); + } + } + } + + private void InsertFieldListElement(object data) + { + int index = (int)data; + m_serializedObject.ApplyModifiedProperties(); + Undo.RecordObject(m_textTable, "Insert Field"); + m_textTable.InsertField(index, "Field " + m_textTable.nextFieldID); + EditorUtility.SetDirty(m_textTable); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + private void DeleteFieldListElement(object data) + { + int index = (int)data; + var info = m_fieldCache[index]; + if (EditorUtility.DisplayDialog("Delete Field", "Delete '" + info.fieldNameProperty.stringValue + "'?", "OK", "Cancel")) + { + m_serializedObject.ApplyModifiedProperties(); + Undo.RecordObject(m_textTable, "Delete Field"); + m_textTable.RemoveField(info.fieldNameProperty.stringValue); + EditorUtility.SetDirty(m_textTable); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + } + + private bool IsAnyFieldSelected() + { + return m_fieldList != null && 0 <= m_fieldList.index && m_fieldList.index < m_fieldList.serializedProperty.arraySize; + } + + private void DrawEntryBox() + { + if (m_needRefreshLists || !IsAnyFieldSelected()) return; + var rect = new Rect(2, position.height - 6 * EditorGUIUtility.singleLineHeight, position.width - 4, 6 * EditorGUIUtility.singleLineHeight); + if (m_isSearchPanelOpen) + { + var searchPanelHeight = (4 * EditorGUIUtility.singleLineHeight); + rect = new Rect(rect.x, rect.y - searchPanelHeight, rect.width, rect.height); + } + var fieldValuesProperty = m_serializedObject.FindProperty("m_fieldValues"); + var fieldValueProperty = fieldValuesProperty.GetArrayElementAtIndex(m_fieldList.index); + var keysProperty = fieldValueProperty.FindPropertyRelative("m_keys"); + var valuesProperty = fieldValueProperty.FindPropertyRelative("m_values"); + var valueIndex = -1; + for (int i = 0; i < keysProperty.arraySize; i++) + { + if (keysProperty.GetArrayElementAtIndex(i).intValue == m_selectedLanguageID) + { + valueIndex = i; + break; + } + } + if (valueIndex == -1) + { + valueIndex = keysProperty.arraySize; + keysProperty.arraySize++; + keysProperty.GetArrayElementAtIndex(valueIndex).intValue = m_selectedLanguageID; + valuesProperty.arraySize++; + valuesProperty.GetArrayElementAtIndex(valueIndex).stringValue = string.Empty; + } + if (textAreaStyle == null || !isTextAreaStyleInitialized) + { + isTextAreaStyleInitialized = true; + textAreaStyle = new GUIStyle(EditorStyles.textField); + textAreaStyle.wordWrap = true; + } + var valueProperty = valuesProperty.GetArrayElementAtIndex(valueIndex); + valueProperty.stringValue = EditorGUI.TextArea(rect, valueProperty.stringValue, textAreaStyle); + } + + #endregion + + #region Gear Menu + + private void DrawGearMenu() + { + if (MoreEditorGuiUtility.DoLayoutGearMenu()) + { + var menu = new GenericMenu(); + if (m_textTable == null) + { + menu.AddDisabledItem(new GUIContent("Search...")); + menu.AddDisabledItem(new GUIContent("Sort...")); + menu.AddDisabledItem(new GUIContent("Delete All...")); + menu.AddDisabledItem(new GUIContent("Export/CSV...")); + menu.AddDisabledItem(new GUIContent("Import/CSV...")); + menu.AddDisabledItem(new GUIContent("Import/Other Text Table...")); + menu.AddDisabledItem(new GUIContent("Import/Fields From Localize UI...")); + } + else + { + menu.AddItem(new GUIContent("Search..."), false, OpenSearchPanel); + menu.AddItem(new GUIContent("Sort..."), false, Sort); + menu.AddItem(new GUIContent("Delete All..."), false, DeleteAll); + menu.AddItem(new GUIContent("Export/CSV..."), false, ExportCSVDialogs); + menu.AddItem(new GUIContent("Import/CSV..."), false, ImportCSVDialogs); + menu.AddItem(new GUIContent("Import/Other Text Table..."), false, ImportOtherTextTable); + menu.AddItem(new GUIContent("Import/Fields From Localize UI..."), false, ImportFieldsFromLocalizeUI); + } + menu.AddItem(new GUIContent("Encoding/UTF8"), GetEncodingType() == EncodingType.UTF8, SetEncodingType, EncodingType.UTF8); + menu.AddItem(new GUIContent("Encoding/Unicode"), GetEncodingType() == EncodingType.Unicode, SetEncodingType, EncodingType.Unicode); + menu.AddItem(new GUIContent("Encoding/ISO-8859-1"), GetEncodingType() == EncodingType.ISO_8859_1, SetEncodingType, EncodingType.ISO_8859_1); + menu.ShowAsContext(); + } + } + + private void DeleteAll() + { + var answer = EditorUtility.DisplayDialogComplex("Delete All", "Delete all fields or delete everything (languages and fields)?", "Fields", "Everything", "Cancel"); + if (answer == 2) return; // Cancel. + + m_serializedObject.ApplyModifiedProperties(); + Undo.RecordObject(m_textTable, "Delete"); + switch (answer) + { + case 0: + m_textTable.RemoveAllFields(); + Debug.Log("Deleted all fields in " + m_textTable.name, m_textTable); + break; + case 1: + m_textTable.RemoveAll(); + Debug.Log("Deleted everything in " + m_textTable.name, m_textTable); + break; + } + EditorUtility.SetDirty(m_textTable); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + #endregion + + #region Sort + + private void Sort() + { + var onLanguagesTab = (m_toolbarSelection == 0); + var section = onLanguagesTab ? "Languages" : "Fields"; + if (!EditorUtility.DisplayDialog("Sort " + section, "Sort " + section.ToLower() + " alphabetically?", "OK", "Cancel")) return; + m_serializedObject.ApplyModifiedProperties(); + if (onLanguagesTab) + { + m_textTable.SortLanguages(); + } + else + { + m_textTable.SortFields(); + } + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + #endregion + + #region Search + + private void OpenSearchPanel() + { + m_isSearchPanelOpen = !m_isSearchPanelOpen; + } + + private void DrawSearchPanel() + { + var rect = new Rect(2, position.height - 5 * EditorGUIUtility.singleLineHeight, position.width - 4, 5 * EditorGUIUtility.singleLineHeight); + var searchRect = new Rect(rect.x, rect.y + rect.height - 4 * EditorGUIUtility.singleLineHeight, rect.width, EditorGUIUtility.singleLineHeight); + var replaceRect = new Rect(rect.x, rect.y + rect.height - 3 * EditorGUIUtility.singleLineHeight, rect.width, EditorGUIUtility.singleLineHeight); + var buttonRect = new Rect(rect.x, rect.y + rect.height - 2 * EditorGUIUtility.singleLineHeight + 4, rect.width, EditorGUIUtility.singleLineHeight); + m_searchString = EditorGUI.TextField(searchRect, new GUIContent("Find", "Regular expressions allowed."), m_searchString); + m_replaceString = EditorGUI.TextField(replaceRect, "Replace With", m_replaceString); + var buttonWidth = 78f; + var toggleWidth = 90f; + m_matchCase = EditorGUI.ToggleLeft(new Rect(buttonRect.x + buttonRect.width - (4 * (2 + buttonWidth)) - toggleWidth, buttonRect.y, toggleWidth, buttonRect.height), "Match Case", m_matchCase); + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (4 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Find Next")) + { + FindNext(); + } + EditorGUI.BeginDisabledGroup(!IsAnyFieldSelected()); + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (3 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Replace")) + { + ReplaceCurrent(); + } + EditorGUI.EndDisabledGroup(); + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (2 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Replace All")) + { + ReplaceAll(); + } + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (1 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Cancel")) + { + m_isSearchPanelOpen = false; + } + } + + private void FindNext() + { + var found = false; + int currentIndex = (m_fieldList.index + 1) % m_fieldList.count; + var regexOptions = m_matchCase ? RegexOptions.None : RegexOptions.IgnoreCase; + int safeguard = 0; + while (!found && safeguard < 9999) + { + safeguard++; + var info = m_fieldCache[currentIndex]; + if (Regex.IsMatch(info.fieldNameProperty.stringValue, m_searchString, regexOptions) || + Regex.IsMatch(info.fieldValueProperty.stringValue, m_searchString, regexOptions)) + { + found = true; + break; + } + else if (currentIndex == m_fieldList.index) + { + break; // Wrapped around, so stop. + } + else + { + currentIndex = (currentIndex + 1) % m_fieldList.count; + } + } + if (found) + { + m_fieldList.index = currentIndex; + // Scroll to position: + var minScrollY = m_fieldList.index * (EditorGUIUtility.singleLineHeight + 5); + m_fieldListScrollPosition = new Vector2(m_fieldListScrollPosition.x, minScrollY); + } + else + { + EditorUtility.DisplayDialog("Search Text Table", "String '" + m_searchString + "' not found in text table.", "OK"); + } + } + + private void ReplaceCurrent() + { + if (!IsAnyFieldSelected()) return; + var regexOptions = m_matchCase ? RegexOptions.None : RegexOptions.IgnoreCase; + m_fieldCache[m_fieldList.index].fieldNameProperty.stringValue = Regex.Replace(m_fieldCache[m_fieldList.index].fieldNameProperty.stringValue, m_searchString, m_replaceString, regexOptions); + m_fieldCache[m_fieldList.index].fieldValueProperty.stringValue = Regex.Replace(m_fieldCache[m_fieldList.index].fieldValueProperty.stringValue, m_searchString, m_replaceString, regexOptions); + } + + private void ReplaceAll() + { + if (!EditorUtility.DisplayDialog("Replace All", "Replace:\n'" + m_searchString + "'\nwith:\n'" + m_replaceString + "'\nin entire table for current language?", "OK", "Cancel")) return; + var regexOptions = m_matchCase ? RegexOptions.None : RegexOptions.IgnoreCase; + EditorUtility.DisplayProgressBar("Replace All", "Processing text table.", 0); + try + { + for (int i = 0; i < m_fieldCache.Count; i++) + { + m_fieldCache[i].fieldNameProperty.stringValue = Regex.Replace(m_fieldCache[i].fieldNameProperty.stringValue, m_searchString, m_replaceString, regexOptions); + m_fieldCache[i].fieldValueProperty.stringValue = Regex.Replace(m_fieldCache[i].fieldValueProperty.stringValue, m_searchString, m_replaceString, regexOptions); + + } + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + #endregion + + #region CSV + + private void ExportCSVDialogs() + { + string newFilename = EditorUtility.SaveFilePanel("Export to CSV", GetPath(m_csvFilename), m_csvFilename, "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + m_csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) m_csvFilename = m_csvFilename.Replace("/", "\\"); + switch (EditorUtility.DisplayDialogComplex("Export CSV", "Export languages as columns in one file or as separate files?", "One", "Cancel", "Separate")) + { + case 0: + ExportCSV(m_csvFilename, false); + break; + case 2: + ExportCSV(m_csvFilename, true); + break; + default: + return; + } + EditorUtility.DisplayDialog("Export Complete", "The text table was exported to CSV (comma-separated values) format. ", "OK"); + } + + private void ImportCSVDialogs() + { + if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return; + string newFilename = EditorUtility.OpenFilePanel("Import from CSV", GetPath(m_csvFilename), "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + if (!File.Exists(newFilename)) + { + EditorUtility.DisplayDialog("Import CSV", "Can't find the file " + newFilename + ".", "OK"); + return; + } + m_csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) m_csvFilename = m_csvFilename.Replace("/", "\\"); + ImportCSV(m_csvFilename); + OnSelectionChange(); + Repaint(); + } + + private string GetPath(string filename) + { + if (string.IsNullOrEmpty(filename)) return string.Empty; + try + { + return Path.GetDirectoryName(filename); + } + catch (System.ArgumentException) + { + return string.Empty; + } + } + + private EncodingType GetEncodingType() + { + return (EncodingType)EditorPrefs.GetInt(EncodingTypeEditorPrefsKey, (int)EncodingType.UTF8); + } + + private void SetEncodingType(object data) + { + EditorPrefs.SetInt(EncodingTypeEditorPrefsKey, (int)((EncodingType)data)); + } + + private void ExportCSV(string csvFilename, bool separateFiles) + { + if (separateFiles) + { + foreach (var languageKvp in m_textTable.languages) + { + var language = languageKvp.Key; + var languageID = languageKvp.Value; + var content = new List>(); + var row = new List(); + row.Add("Language"); + row.Add(language); + content.Add(row); + foreach (var fieldKvp in m_textTable.fields) + { + var field = fieldKvp.Value; + row = new List(); + row.Add(field.fieldName); + row.Add(field.GetTextForLanguage(languageID)); + content.Add(row); + } + var languageFilename = csvFilename.Substring(0, csvFilename.Length - 4) + "_" + language + ".csv"; + CSVUtility.WriteCSVFile(content, languageFilename, GetEncodingType()); + } + } + else + { + // All in one file: + var content = new List>(); + var languageIDs = new List(); + + // Heading rows: + var row = new List(); + content.Add(row); + row.Add("Field"); + foreach (var kvp in m_textTable.languages) + { + var language = kvp.Key; + var languageID = kvp.Value; + languageIDs.Add(languageID); + row.Add(language); + } + + // One row per field: + foreach (var kvp in m_textTable.fields) + { + var field = kvp.Value; + row = new List(); + content.Add(row); + row.Add(field.fieldName); + for (int i = 0; i < languageIDs.Count; i++) + { + var languageID = languageIDs[i]; + var value = field.GetTextForLanguage(languageID); + row.Add(value); + } + } + CSVUtility.WriteCSVFile(content, csvFilename, GetEncodingType()); + } + } + + private void ImportCSV(string csvFilename) + { + var content = CSVUtility.ReadCSVFile(csvFilename, GetEncodingType()); + if (content == null || content.Count < 1 || content[0].Count < 2) return; + var fieldList = new List(); + var firstCell = content[0][0]; + if (string.Equals(firstCell, "Language")) + { + // Single language file: + var language = content[0][1]; + if (!string.IsNullOrEmpty(language)) + { + if (!m_textTable.HasLanguage(language)) m_textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + fieldList.Add(field); + if (!m_textTable.HasField(field)) m_textTable.AddField(field); + for (int x = 1; x < content[y].Count; x++) + { + m_textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + } + else + { + // All-in-one file: + for (int x = 1; x < content[0].Count; x++) + { + var language = content[0][x]; + if (string.IsNullOrEmpty(language)) continue; + if (!m_textTable.HasLanguage(language)) m_textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + if (x == 1) fieldList.Add(field); + if (!m_textTable.HasField(field)) m_textTable.AddField(field); + if ((0 <= y && y < content.Count) && (0 <= x && x < content[y].Count)) + { + m_textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + } + m_textTable.ReorderFields(fieldList); + m_textTable.OnBeforeSerialize(); + m_serializedObject.Update(); + RebuildFieldCache(); + EditorUtility.SetDirty(m_textTable); + } + + #endregion + + #region Import Fields From Localize UI + + private void ImportFieldsFromLocalizeUI() + { + if (!EditorUtility.DisplayDialog("Import From Localize UI", + "This will examine all Localize UI components in the current scene and create corresponding fields in the text table. Proceed?", + "OK", "Cancel")) return; + Undo.RecordObject(m_textTable, "Import"); + foreach (var localizeUI in GameObjectUtility.FindObjectsOfTypeAlsoInactive()) + { + localizeUI.ValidateFieldNames(); + AddField(localizeUI.fieldName); + if (localizeUI.fieldNames != null) localizeUI.fieldNames.ForEach(fieldName => AddField(fieldName)); +#if TMP_PRESENT + if (localizeUI.tmpFieldNames != null) localizeUI.tmpFieldNames.ForEach(fieldName => AddField(fieldName)); +#endif + } + m_textTable.OnBeforeSerialize(); + m_serializedObject.Update(); + RebuildFieldCache(); + EditorUtility.SetDirty(m_textTable); + m_needRefreshLists = true; + Repaint(); + } + + private void AddField(string fieldName) + { + if (string.IsNullOrEmpty(fieldName)) return; + if (m_textTable.HasField(fieldName)) return; + m_textTable.AddField(fieldName); + } + +#endregion + + #region Import Other Text Table + + private void ImportOtherTextTable() + { + m_isPickingOtherTextTable = true; + EditorGUIUtility.ShowObjectPicker(null, false, "t:TextTable", 0); + } + + private void AskConfirmImportOtherTextTable(TextTable other) + { + if (other == null || m_textTable == null) return; + if (!EditorUtility.DisplayDialog("Import Text Table?", "Import the contents of " + other.name + " into this text table? This operation may take some time depending on the sizes of the text tables.", "Import", "Cancel")) return; + Undo.RecordObject(m_textTable, "Import"); + m_textTable.ImportOtherTextTable(other); + m_textTable.OnBeforeSerialize(); + m_serializedObject.Update(); + RebuildFieldCache(); + EditorUtility.SetDirty(m_textTable); + m_needRefreshLists = true; + Repaint(); + } + + #endregion + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs.meta new file mode 100644 index 00000000..41b955d1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9b26dc2337a4ecd4285aafb655ca55de +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs new file mode 100644 index 00000000..315f6163 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs @@ -0,0 +1,408 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Custom editor window for mass exporting text tables to CSV. + /// + public class TextTableMassExportImportWindow : EditorWindow + { + + #region Menu Item + + [MenuItem("Tools/Pixel Crushers/Common/Text Table Mass Export")] + public static void ShowWindow() + { + GetWindow(); + } + + #endregion + + private const string PrefsKey = "PixelCrushers.TextTableMassExport"; + + [Serializable] + public class Prefs + { + public List textTableGuids = new List(); + public string csvFilename; + public EncodingType encodingType = EncodingType.UTF8; + } + + private Prefs prefs; + private List textTables = new List(); + private ReorderableList textTablesList; + private Vector2 scrollPosition = Vector2.zero; + private string folderPath; + + private void OnEnable() + { + if (EditorPrefs.HasKey(PrefsKey)) + { + prefs = JsonUtility.FromJson(EditorPrefs.GetString(PrefsKey)); + } + if (prefs == null) prefs = new Prefs(); + + textTables.Clear(); + foreach (var textTableGuid in prefs.textTableGuids) + { + if (!string.IsNullOrEmpty(textTableGuid)) + { + var textTable = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(textTableGuid)); + if (textTable != null) + { + textTables.Add(textTable); + } + } + } + } + + private void OnDisable() + { + prefs.textTableGuids.Clear(); + foreach (var textTable in textTables) + { + prefs.textTableGuids.Add((textTable != null) ? AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textTable)) : string.Empty); + } + EditorPrefs.SetString(PrefsKey, JsonUtility.ToJson(prefs)); + } + + private void OnGUI() + { + try + { + scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); + if (textTablesList == null) + { + textTablesList = new ReorderableList(textTables, typeof(TextTable), true, true, true, true); + textTablesList.drawHeaderCallback += OnDrawTextTablesListHeader; + textTablesList.drawElementCallback += OnDrawTextTablesListElement; + textTablesList.onAddCallback += OnAddTextTable; + } + textTablesList.DoLayoutList(); + if (GUILayout.Button("Add Folder...")) + { + AddFolder(); + } + prefs.encodingType = (EncodingType)EditorGUILayout.EnumPopup("Encoding Type", prefs.encodingType); + EditorGUI.BeginDisabledGroup(!HasAnyTextTables()); + if (GUILayout.Button("Export to CSV...")) + { + ExportToCSV(); + } + if (GUILayout.Button("Import from CSV File...")) + { + ImportFromCSVFile(); + } + if (GUILayout.Button("Import from CSV Folder...")) + { + ImportFromCSVFolder(); + } + EditorGUI.EndDisabledGroup(); + } + finally + { + EditorGUILayout.EndScrollView(); + } + } + + private bool HasAnyTextTables() + { + return textTables.Find(x => x != null) != null; + } + + private void OnDrawTextTablesListHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Text Tables"); + } + + private void OnDrawTextTablesListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < textTables.Count)) return; + textTables[index] = EditorGUI.ObjectField(rect, textTables[index], typeof(TextTable), true) as TextTable; + } + + private void OnAddTextTable(ReorderableList list) + { + textTables.Add(null); + } + + private void AddFolder() + { + var newPath = EditorUtility.OpenFolderPanel("Add Text Tables", folderPath, folderPath); + if (!string.IsNullOrEmpty(newPath)) + { + folderPath = newPath; + var filenames = Directory.GetFiles(folderPath, "*.asset", SearchOption.AllDirectories); + foreach (var filename in filenames) + { + string assetPath = filename.Replace("\\", "/"); + assetPath = "Assets/" + assetPath.Substring(Application.dataPath.Length); + var textTable = AssetDatabase.LoadAssetAtPath(assetPath); + if (textTable != null && !textTables.Contains(textTable)) + { + textTables.Add(textTable); + } + } + if (Application.platform == RuntimePlatform.WindowsEditor) folderPath = folderPath.Replace("/", "\\"); + } + } + + private void ExportToCSV() + { + string newFilename = EditorUtility.SaveFilePanel("Export to CSV", GetPath(prefs.csvFilename), prefs.csvFilename, "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + prefs.csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) prefs.csvFilename = prefs.csvFilename.Replace("/", "\\"); + switch (EditorUtility.DisplayDialogComplex("Export CSV", "Export languages as columns in one file or as separate files?", "One", "Cancel", "Separate")) + { + case 0: + ExportCSV(prefs.csvFilename, false); + break; + case 2: + ExportCSV(prefs.csvFilename, true); + break; + default: + return; + } + EditorUtility.DisplayDialog("Export Complete", "The text table was exported to CSV (comma-separated values) format. ", "OK"); + } + + private void ImportFromCSVFile() + { + if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return; + string newFilename = EditorUtility.OpenFilePanel("Import from CSV", GetPath(prefs.csvFilename), "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + if (!File.Exists(newFilename)) + { + EditorUtility.DisplayDialog("Import CSV", "Can't find the file " + newFilename + ".", "OK"); + return; + } + try + { + EditorUtility.DisplayProgressBar("Importing CSV File", newFilename, 0); + prefs.csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) prefs.csvFilename = prefs.csvFilename.Replace("/", "\\"); + ImportCSVFile(prefs.csvFilename); + if (TextTableEditorWindow.instance != null) + { + var selection = Selection.activeObject; + Selection.activeObject = null; + Selection.activeObject = selection; + } + EditorUtility.ClearProgressBar(); + EditorUtility.DisplayDialog("Import Complete", "The text tables have been updated from CSV. ", "OK"); + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private void ImportFromCSVFolder() + { + if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return; + string newFolder = EditorUtility.OpenFolderPanel("Import from CSV Folder", GetPath(prefs.csvFilename), "csv"); + if (string.IsNullOrEmpty(newFolder)) return; + try + { + EditorUtility.DisplayProgressBar("Importing CSV Files", newFolder, 0); + var filenames = Directory.GetFiles(newFolder); + foreach (var filename in filenames) + { + if (!filename.EndsWith(".csv", StringComparison.OrdinalIgnoreCase)) continue; + Debug.Log($"Importing {filename}"); + ImportCSVFile(filename); + } + if (TextTableEditorWindow.instance != null) + { + var selection = Selection.activeObject; + Selection.activeObject = null; + Selection.activeObject = selection; + } + EditorUtility.ClearProgressBar(); + EditorUtility.DisplayDialog("Import Complete", "The text tables have been updated from CSV. ", "OK"); + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private string GetPath(string filename) + { + if (string.IsNullOrEmpty(filename)) return string.Empty; + try + { + return Path.GetDirectoryName(filename); + } + catch (System.ArgumentException) + { + return string.Empty; + } + } + + private List GetLanguages() + { + var hashSet = new HashSet(); + foreach (var textTable in textTables) + { + if (textTable == null) continue; + foreach (var language in textTable.languages.Keys) + { + hashSet.Add(language); + } + } + return new List(hashSet); + } + + private void ExportCSV(string csvFilename, bool separateFiles) + { + var languages = GetLanguages(); + if (separateFiles) + { + foreach (var language in languages) + { + var content = new List>(); + var row = new List(); + row.Add("Language"); + row.Add(language); + content.Add(row); + foreach (var textTable in textTables) + { + if (textTable == null) continue; + var hasLanguage = textTable.HasLanguage(language); + int languageID = textTable.GetLanguageID(language); + foreach (var fieldKvp in textTable.fields) + { + var field = fieldKvp.Value; + row = new List(); + row.Add(field.fieldName); + var text = hasLanguage ? field.GetTextForLanguage(languageID) : ""; + row.Add(text); + content.Add(row); + } + } + var languageFilename = csvFilename.Substring(0, csvFilename.Length - 4) + "_" + language + ".csv"; + CSVUtility.WriteCSVFile(content, languageFilename, prefs.encodingType); + } + } + else + { + // All in one file: + var content = new List>(); + + // Heading rows: + var row = new List(); + content.Add(row); + row.Add("Field"); + foreach (var language in languages) + { + row.Add(language); + } + foreach (var textTable in textTables) + { + if (textTable == null) continue; + // One row per field: + foreach (var kvp in textTable.fields) + { + var field = kvp.Value; + row = new List(); + content.Add(row); + row.Add(field.fieldName); + foreach (var language in languages) + { + if (textTable.HasLanguage(language)) + { + var languageID = textTable.GetLanguageID(language); + var value = field.HasTextForLanguage(languageID) ? field.GetTextForLanguage(languageID) : ""; + row.Add(value); + } + else + { + row.Add(""); + } + } + } + } + CSVUtility.WriteCSVFile(content, csvFilename, prefs.encodingType); + } + } + + private void ImportCSVFile(string csvFilename) + { + var content = CSVUtility.ReadCSVFile(csvFilename, prefs.encodingType); + if (content == null || content.Count < 1 || content[0].Count < 2) return; + var fieldList = new List(); + var firstCell = content[0][0]; + if (string.Equals(firstCell, "Language")) + { + // Single language file: + var language = content[0][1]; + if (!string.IsNullOrEmpty(language)) + { + foreach (var textTable in textTables) + { + if (textTable == null) continue; + if (!textTable.HasLanguage(language)) textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + fieldList.Add(field); + if (textTable.HasField(field)) + { + for (int x = 1; x < content[y].Count; x++) + { + textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + textTable.ReorderFields(fieldList); + textTable.OnBeforeSerialize(); + EditorUtility.SetDirty(textTable); + } + } + } + else + { + // All-in-one file: + foreach (var textTable in textTables) + { + if (textTable == null) continue; + for (int x = 1; x < content[0].Count; x++) + { + var language = content[0][x]; + if (string.IsNullOrEmpty(language)) continue; + if (!textTable.HasLanguage(language)) textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + if (x == 1) fieldList.Add(field); + if (textTable.HasField(field)) + { + if ((0 <= y && y < content.Count) && (0 <= x && x < content[y].Count)) + { + textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + } + textTable.ReorderFields(fieldList); + textTable.OnBeforeSerialize(); + EditorUtility.SetDirty(textTable); + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs.meta new file mode 100644 index 00000000..7be78cd7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 74cdaa5c88e290f41b2cb6ab33f62897 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI.meta new file mode 100644 index 00000000..a6889e8e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5672df98f729f0f44a49c006b4b775b0 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs new file mode 100644 index 00000000..34555c80 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs @@ -0,0 +1,68 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.IO; +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + /// + /// This script runs when Unity starts or reloads assemblies after compilation. + /// If it hasn't yet asked, it asks to set the InputDeviceManager standard inputs. + /// + /// Note: Also adds TMP_PRESENT if using Unity 6.1+. + /// + [InitializeOnLoad] + public static class CheckInputManagerSettings + { + + private const string TMP_PRESENT = "TMP_PRESENT"; + private const string USE_NEW_INPUT = "USE_NEW_INPUT"; + + private const string CheckedFlagFilename = "Plugins/Pixel Crushers/Common/checked.txt"; + + static CheckInputManagerSettings() + { + var filename = $"{Application.dataPath}/{CheckedFlagFilename}"; + var hasAlreadyChecked = File.Exists(filename); + if (hasAlreadyChecked) return; + + File.WriteAllText(filename, $"Checked TMPro & Input System defines on {System.DateTime.Now}"); + + Check_TMP_PRESENT(); + Check_Input_System(); + } + + private static void Check_TMP_PRESENT() + { +#if UNITY_6000_0_OR_NEWER && !TMP_PRESENT + MoreEditorUtility.TryAddScriptingDefineSymbols(TMP_PRESENT); + Debug.Log("Added Scripting Define Symbol TMP_PRESENT to support TextMesh Pro."); +#endif + } + + private static void Check_Input_System() + { +#if ENABLE_INPUT_SYSTEM && !USE_NEW_INPUT + if (EditorUtility.DisplayDialog("Enable Input System Support?", + "Do you want to enable Input System package support for this Pixel Crushers asset?", "Yes", "No")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols(USE_NEW_INPUT); + Debug.Log("Added Scripting Define Symbol USE_NEW_INPUT to support the Input System package."); + } +#endif + +#if ENABLE_LEGACY_INPUT_MANAGER + if (InputDeviceManagerEditor.HasStandardInputDefinitions()) return; + if (EditorUtility.DisplayDialog("Add Input Manager Settings?", + "Do you want to add standard legacy input manager definitions for joystick axes so the Input Device Manager can detect when the player is using a joystick?", "Yes", "No")) + { + InputDeviceManagerEditor.AddStandardInputDefinitions(); + Debug.Log("Added standard input definitions."); + } +#endif + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs.meta new file mode 100644 index 00000000..23ad4f16 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 50f62b6cda68c8b478898a0dd4a7b3db +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs new file mode 100644 index 00000000..a9697c64 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs @@ -0,0 +1,261 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(InputDeviceManager), true)] + public class InputDeviceManagerEditor : UnityEditor.Editor + { + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + var inputDeviceManager = target as InputDeviceManager; + if (GUILayout.Button(new GUIContent("Add Input Definitions", "If any of the buttons or axes listed above aren't in Unity's Input Manager, add them."))) + { + AddInputDefinitions(inputDeviceManager); + } + if (inputDeviceManager.joystickAxesToCheck == null || inputDeviceManager.joystickAxesToCheck.Length == 0) + { + if (GUILayout.Button(new GUIContent("Check Default Joystick Axes", "Check joystick axis movement to detect switch to joystick mode."))) + { + SetDefaultJoystickAxesToCheck(inputDeviceManager); + } + } + } + + public static void SetDefaultJoystickAxesToCheck(InputDeviceManager inputDeviceManager) + { + if (inputDeviceManager == null) return; + inputDeviceManager.joystickAxesToCheck = new string[] { "JoystickAxis1", "JoystickAxis2", "JoystickAxis3", "JoystickAxis4", "JoystickAxis6", "JoystickAxis7" }; + AddInputDefinitions(inputDeviceManager); + } + + public static void AddInputDefinitions(InputDeviceManager inputDeviceManager) + { + if (inputDeviceManager == null) return; + foreach (var button in inputDeviceManager.joystickButtonsToCheck) + { + AddInputDefinition(button); + } + foreach (var axis in inputDeviceManager.joystickAxesToCheck) + { + AddInputDefinition(axis); + } + foreach (var button in inputDeviceManager.keyButtonsToCheck) + { + AddInputDefinition(button); + } + foreach (var button in inputDeviceManager.backButtons) + { + AddInputDefinition(button); + } + Debug.Log("All input definitions are in Unity's Input Manager."); + } + + public static bool HasStandardInputDefinitions() + { + return AxisDefined("JoystickAxis7"); + } + + public static void AddStandardInputDefinitions() + { + AddAxis(new InputAxis() { name = "JoystickAxis1", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 1, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis2", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 2, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis3", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 3, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis4", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 4, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis5", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 5, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis6", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 6, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis7", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 7, joyNum = 0, }); + } + + public static void AddInputDefinition(string inputName) + { + if (string.IsNullOrEmpty(inputName)) return; + switch (inputName) + { + case "JoystickButton0": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 0", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton1": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 1", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton2": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 2", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton3": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 3", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton4": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 4", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton5": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 5", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton6": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 6", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton7": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 7", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickAxis1": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 1, joyNum = 0, }); + break; + case "JoystickAxis2": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 2, joyNum = 0, }); + break; + case "JoystickAxis3": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 3, joyNum = 0, }); + break; + case "JoystickAxis4": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 4, joyNum = 0, }); + break; + case "JoystickAxis5": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 5, joyNum = 0, }); + break; + case "JoystickAxis6": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 6, joyNum = 0, }); + break; + case "JoystickAxis7": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 7, joyNum = 0, }); + break; + default: + AddUnrecognizedInputDefinition(inputName); + return; + } + } + + private static void AddUnrecognizedInputDefinition(string inputName) + { + if (string.IsNullOrEmpty(inputName)) return; + if (inputName.ToLower().Contains("button")) + { + Debug.LogWarning("Will add button to Input Manager: " + inputName + " but you may need to check its values (Edit > Project Settings > Input)."); + var buttonName = ObjectNames.NicifyVariableName(inputName).ToLower(); + AddAxis(new InputAxis() { name = inputName, positiveButton = buttonName, gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + } + else + { + AddAxisUndefined(inputName); + } + } + + // From: https://plyoung.appspot.com/blog/manipulating-input-manager-in-script.html + + private static SerializedProperty GetChildProperty(SerializedProperty parent, string name) + { + SerializedProperty child = parent.Copy(); + child.Next(true); + do + { + if (child.name == name) return child; + } + while (child.Next(false)); + return null; + } + + public enum AxisType + { + KeyOrMouseButton = 0, + MouseMovement = 1, + JoystickAxis = 2 + }; + + public class InputAxis + { + public string name; + public string descriptiveName; + public string descriptiveNegativeName; + public string negativeButton; + public string positiveButton; + public string altNegativeButton; + public string altPositiveButton; + + public float gravity; + public float dead; + public float sensitivity; + + public bool snap = false; + public bool invert = false; + + public AxisType type; + + public int axis; + public int joyNum; + } + + private static bool AxisDefined(string axisName) + { +#if USE_NEW_INPUT + return true; // Assume InputActions will define axis. +#else + try + { + var assets = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset"); + if (assets == null || assets.Length == 0) return true; // Gracefully skip if can't load InputManager. + SerializedObject serializedObject = new SerializedObject(assets[0]); + SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); + + var valid = axesProperty.Next(true); + valid = valid || axesProperty.Next(true); + while (valid && axesProperty.Next(false)) + { + SerializedProperty axis = axesProperty.Copy(); + if (axis.Next(true)) + { + if (axis.stringValue == axisName) return true; + } + } + return false; + } + catch (System.InvalidOperationException) + { + return false; + } +#endif + } + + private static void AddAxis(InputAxis axis) + { + if (AxisDefined(axis.name)) return; + + Debug.Log("Added to Input Manager: " + axis.name); + + SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]); + SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); + + axesProperty.arraySize++; + serializedObject.ApplyModifiedProperties(); + + SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1); + + GetChildProperty(axisProperty, "m_Name").stringValue = axis.name; + GetChildProperty(axisProperty, "descriptiveName").stringValue = axis.descriptiveName; + GetChildProperty(axisProperty, "descriptiveNegativeName").stringValue = axis.descriptiveNegativeName; + GetChildProperty(axisProperty, "negativeButton").stringValue = axis.negativeButton; + GetChildProperty(axisProperty, "positiveButton").stringValue = axis.positiveButton; + GetChildProperty(axisProperty, "altNegativeButton").stringValue = axis.altNegativeButton; + GetChildProperty(axisProperty, "altPositiveButton").stringValue = axis.altPositiveButton; + GetChildProperty(axisProperty, "gravity").floatValue = axis.gravity; + GetChildProperty(axisProperty, "dead").floatValue = axis.dead; + GetChildProperty(axisProperty, "sensitivity").floatValue = axis.sensitivity; + GetChildProperty(axisProperty, "snap").boolValue = axis.snap; + GetChildProperty(axisProperty, "invert").boolValue = axis.invert; + GetChildProperty(axisProperty, "type").intValue = (int)axis.type; + GetChildProperty(axisProperty, "axis").intValue = axis.axis - 1; + GetChildProperty(axisProperty, "joyNum").intValue = axis.joyNum; + + serializedObject.ApplyModifiedProperties(); + } + + private static void AddAxisUndefined(string axisName) + { + if (AxisDefined(axisName)) return; + Debug.LogWarning("Will add to Input Manager: " + axisName + " but you must set its values (Edit > Project Settings > Input)."); + AddAxis(new InputAxis() { name = axisName }); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs.meta new file mode 100644 index 00000000..8897bb61 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 0c62130f496886141a8c2725b8b12b7c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs new file mode 100644 index 00000000..77fa98d8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs @@ -0,0 +1,71 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(UIDropdownField), true)] + public class UIDropdownFieldDrawer : PropertyDrawer + { + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + try + { + var uiDropdownProperty = property.FindPropertyRelative("m_uiDropdown"); + var tmpDropdownProperty = property.FindPropertyRelative("m_tmpDropdown"); + var isUIDropdownAssigned = (uiDropdownProperty != null) && (uiDropdownProperty.objectReferenceValue != null); + var isTMPDropdownAssigned = (tmpDropdownProperty != null) && (tmpDropdownProperty.objectReferenceValue != null); + var isContentAssigned = isUIDropdownAssigned || isTMPDropdownAssigned; + int numUnassignedLines = 1; + if (tmpDropdownProperty != null) numUnassignedLines++; + return (isContentAssigned ? 1 : numUnassignedLines) * EditorGUIUtility.singleLineHeight; + } + catch (System.ArgumentException) // Handles IMGUI->UITK bug in Unity 2022.2. + { + return 2 * EditorGUIUtility.singleLineHeight; + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + try + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + var uiDropdownProperty = property.FindPropertyRelative("m_uiDropdown"); + var tmpDropdownProperty = property.FindPropertyRelative("m_tmpDropdown"); + if (uiDropdownProperty == null) + { + Debug.LogError("Sorry! There was an internal editor error with a UI Dropdown Field. Please contact Pixel Crushers for support."); + return; + } + var isUIDropdownAssigned = (uiDropdownProperty != null) && (uiDropdownProperty.objectReferenceValue != null); + var isTMPDropdownAssigned = (tmpDropdownProperty != null) && (tmpDropdownProperty.objectReferenceValue != null); + var isContentAssigned = isUIDropdownAssigned || isTMPDropdownAssigned; + + float yOffset = 0; + + if (isUIDropdownAssigned || !isContentAssigned) + { + EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), uiDropdownProperty, GUIContent.none); + yOffset += EditorGUIUtility.singleLineHeight; + } + + if (isTMPDropdownAssigned || (tmpDropdownProperty != null && !isContentAssigned)) + { + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width, EditorGUIUtility.singleLineHeight), tmpDropdownProperty, GUIContent.none); + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs.meta new file mode 100644 index 00000000..ed755e47 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2fa119de2278f404c87b62a30d61f4cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs new file mode 100644 index 00000000..5c339c17 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs @@ -0,0 +1,23 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(UILocalizationManager), true)] + public class UILocalizationManagerEditor : UnityEditor.Editor + { + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + if (GUILayout.Button(new GUIContent("Reset Language PlayerPrefs", "Delete the language selection saved in PlayerPrefs."))) + { + PlayerPrefs.DeleteKey((target as UILocalizationManager).currentLanguagePlayerPrefsKey); + } + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs.meta new file mode 100644 index 00000000..8b791b2f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2b923b59825130147956e438e2347799 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs new file mode 100644 index 00000000..c5089970 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs @@ -0,0 +1,81 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(UITextField), true)] + public class UITextFieldDrawer : PropertyDrawer + { + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + try + { + var uiTextProperty = property.FindPropertyRelative("m_uiText"); + var textMeshProUGUIProperty = property.FindPropertyRelative("m_textMeshProUGUI"); + var superTextMeshProperty = property.FindPropertyRelative("m_superTextMesh"); + var isUiTextAssigned = (uiTextProperty != null) && (uiTextProperty.objectReferenceValue != null); + var isTextMeshProUGUIAssigned = (textMeshProUGUIProperty != null) && (textMeshProUGUIProperty.objectReferenceValue != null); + var isSuperTextMeshAssigned = (superTextMeshProperty != null) && (superTextMeshProperty.objectReferenceValue != null); + var isContentAssigned = isUiTextAssigned || isTextMeshProUGUIAssigned || isSuperTextMeshAssigned; + int numUnassignedLines = 1; + if (textMeshProUGUIProperty != null) numUnassignedLines++; + if (superTextMeshProperty != null) numUnassignedLines++; + return (isContentAssigned ? 1 : numUnassignedLines) * EditorGUIUtility.singleLineHeight; + } + catch (System.ArgumentException) // Handles IMGUI->UITK bug in Unity 2022.2. + { + return 2 * EditorGUIUtility.singleLineHeight; + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + try + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + var uiTextProperty = property.FindPropertyRelative("m_uiText"); + var textMeshProUGUIProperty = property.FindPropertyRelative("m_textMeshProUGUI"); + var superTextMeshProperty = property.FindPropertyRelative("m_superTextMesh"); + if (uiTextProperty == null) + { + Debug.LogError("Sorry! There was an internal editor error with a UI Text Field. Please contact Pixel Crushers for support."); + return; + } + var isUiTextAssigned = (uiTextProperty != null) && (uiTextProperty.objectReferenceValue != null); + var isTextMeshProUGUIAssigned = (textMeshProUGUIProperty != null) && (textMeshProUGUIProperty.objectReferenceValue != null); + var isSuperTextMeshAssigned = (superTextMeshProperty != null) && (superTextMeshProperty.objectReferenceValue != null); + var isContentAssigned = isUiTextAssigned || isTextMeshProUGUIAssigned || isSuperTextMeshAssigned; + + float yOffset = 0; + + if (isUiTextAssigned || !isContentAssigned) + { + EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), uiTextProperty, GUIContent.none); + yOffset += EditorGUIUtility.singleLineHeight; + } + + if (isTextMeshProUGUIAssigned || (textMeshProUGUIProperty != null && !isContentAssigned)) + { + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width, EditorGUIUtility.singleLineHeight), textMeshProUGUIProperty, GUIContent.none); + } + + if (isSuperTextMeshAssigned || (superTextMeshProperty != null && !isContentAssigned)) + { + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width, EditorGUIUtility.singleLineHeight), superTextMeshProperty, GUIContent.none); + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs.meta new file mode 100644 index 00000000..a44f73d4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d0a054d83c759ad44be2663a383637f5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents.meta new file mode 100644 index 00000000..a7349583 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 56b3dd5480842d94397dbf86e9a549a7 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs new file mode 100644 index 00000000..0408b0d0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs @@ -0,0 +1,149 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(TagMask), true)] + public class TagMaskDrawer : PropertyDrawer + { + + public struct MenuItemTagInfo + { + public SerializedProperty property; + public int allTagsIndex; + public MenuItemTagInfo(SerializedProperty property, int allTagsIndex) + { + this.property = property; + this.allTagsIndex = allTagsIndex; + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUIUtility.singleLineHeight; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + try + { + // Count how many tags are selected in the m_tag property: + var allTags = UnityEditorInternal.InternalEditorUtility.tags; + var tagsProperty = property.FindPropertyRelative("m_tags"); + var lastSelectedTag = string.Empty; + int numSelected = 0; + for (int i = 0; i < allTags.Length; i++) + { + for (int j = 0; j < tagsProperty.arraySize; j++) + { + var selectedTag = tagsProperty.GetArrayElementAtIndex(j).stringValue; + if (string.Equals(selectedTag, allTags[i])) + { + lastSelectedTag = selectedTag; + numSelected++; + break; + } + } + } + + // Show the dropdown button: + var dropdownButtonSummary = (numSelected == 0) ? "Nothing" + : (numSelected == allTags.Length) ? "Everything" + : (numSelected > 1) ? "Mixed" + : lastSelectedTag; + if (EditorGUI.DropdownButton(position, new GUIContent(dropdownButtonSummary), FocusType.Keyboard)) + { + // If dropdown button is clicked, show a context menu that looks like EditorGUI.MaskField: + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Nothing"), false, OnSelectNothing, property); + menu.AddItem(new GUIContent("Everything"), false, OnSelectEverything, property); + for (int i = 0; i < allTags.Length; i++) + { + var isSelected = false; + for (int j = 0; j < tagsProperty.arraySize; j++) + { + var selectedTag = tagsProperty.GetArrayElementAtIndex(j).stringValue; + if (string.Equals(selectedTag, allTags[i])) + { + isSelected = true; + break; + } + } + menu.AddItem(new GUIContent(allTags[i]), isSelected, OnSelectTag, new MenuItemTagInfo(property, i)); + } + menu.ShowAsContext(); + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + private void OnSelectNothing(object data) + { + var property = (SerializedProperty)data; + var tagsProperty = property.FindPropertyRelative("m_tags"); + property.serializedObject.Update(); + tagsProperty.ClearArray(); + property.serializedObject.ApplyModifiedProperties(); + } + + private void OnSelectEverything(object data) + { + var property = (SerializedProperty)data; + var tagsProperty = property.FindPropertyRelative("m_tags"); + property.serializedObject.Update(); + tagsProperty.ClearArray(); + var allTags = UnityEditorInternal.InternalEditorUtility.tags; + tagsProperty.arraySize = allTags.Length; + for (int i = 0; i < allTags.Length; i++) + { + tagsProperty.GetArrayElementAtIndex(i).stringValue = allTags[i]; + } + property.serializedObject.ApplyModifiedProperties(); + } + + private void OnSelectTag(object data) + { + var menuItemInfo = (MenuItemTagInfo)data; + var selectedIndex = menuItemInfo.allTagsIndex; + var allTags = UnityEditorInternal.InternalEditorUtility.tags; + if (0 <= selectedIndex && selectedIndex < allTags.Length) + { + var selectedTag = allTags[selectedIndex]; + var tagsProperty = menuItemInfo.property.FindPropertyRelative("m_tags"); + int indexInTagsProperty = -1; + for (int i = 0; i < tagsProperty.arraySize; i++) + { + if (string.Equals(tagsProperty.GetArrayElementAtIndex(i).stringValue, selectedTag)) + { + indexInTagsProperty = i; + break; + } + } + tagsProperty.serializedObject.Update(); + if (indexInTagsProperty == -1) + { + // Add: + tagsProperty.arraySize++; + tagsProperty.GetArrayElementAtIndex(tagsProperty.arraySize - 1).stringValue = selectedTag; + } + else + { + // Delete: + tagsProperty.DeleteArrayElementAtIndex(indexInTagsProperty); + } + tagsProperty.serializedObject.ApplyModifiedProperties(); + } + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs.meta new file mode 100644 index 00000000..6a326866 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2dfee8025c152284d88e0a153cfb30c6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System.meta new file mode 100644 index 00000000..ca3f948a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2055fcacc43159741b6e17129974b155 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs new file mode 100644 index 00000000..5b095ec6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs @@ -0,0 +1,82 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Uses the MessageSystem to keep data synchronized between a source and a listener. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class DataSynchronizer : MonoBehaviour, IMessageHandler + { + + /// + /// Message that data source sends to inform listeners that the value changed. + /// + public const string DataSourceValueChangedMessage = "Data Source Value Changed"; + + /// + /// Message that listeners send to request this data synchronizer to change the data source's value. + /// + public const string RequestDataSourceChangeValueMessage = "Request Data Source Change Value"; + + [Tooltip("A name to associate with the data source. Data change messages that reference this name will invoke the value update events.")] + [SerializeField] + private string m_dataSourceName; + + [SerializeField] + private ObjectUnityEvent m_onRequestDataSourceChangeValue = new ObjectUnityEvent(); + + /// + /// A name to associate with the data source. Data change messages that reference this name will invoke the value update events. + /// + public string dataSourceName + { + get { return m_dataSourceName; } + set { m_dataSourceName = value; } + } + + /// + /// Event to send to data source to request it to change value. + /// + public ObjectUnityEvent onRequestDataSourceChangeValue + { + get { return m_onRequestDataSourceChangeValue; } + set { m_onRequestDataSourceChangeValue = value; } + } + + protected virtual void OnEnable() + { + MessageSystem.AddListener(this, RequestDataSourceChangeValueMessage, dataSourceName); + } + + protected virtual void OnDisable() + { + MessageSystem.RemoveListener(this, RequestDataSourceChangeValueMessage, dataSourceName); + } + + /// + /// Handles messages requesting to change the value of the data source. On receipt of the + /// RequestDataSourceChangeValueMessage, invokes the onRequestDataSourceChangeValue event, + /// passing the first argument of the message as the new value. + /// + /// First argument is the new value. + public void OnMessage(MessageArgs messageArgs) + { + onRequestDataSourceChangeValue.Invoke(messageArgs.firstValue); + } + + /// + /// When the data source has changed its value, it should call this method to inform listeners. + /// + /// The data source's new value. + public void DataSourceValueChanged(object newValue) + { + MessageSystem.SendMessage(this, DataSourceValueChangedMessage, dataSourceName, newValue); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs.meta new file mode 100644 index 00000000..8dee2dd5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: cdcf52bf8761a4a4399a14ff13b13c75 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs new file mode 100644 index 00000000..981e32ab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +namespace PixelCrushers +{ + + /// + /// Interface for MessageSystem message handlers. + /// + public interface IMessageHandler + { + /// + /// Handles a message that the message handler is listening for. + /// + /// The message that was sent to the MessageSystem. + void OnMessage(MessageArgs messageArgs); + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs.meta new file mode 100644 index 00000000..d331760f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 724cd730cf793a948b7e455d28be0088 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs new file mode 100644 index 00000000..d161fb4a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs @@ -0,0 +1,172 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// This struct is passed to listeners of the MessageSystem when a message is sent. + /// + [Serializable] + public struct MessageArgs + { + /// + /// Reference to the message sender (e.g., GameObject or possibly custom-defined string ID). + /// + public object sender; + + /// + /// Reference to the message target (e.g., GameObject or possibly custom-defined string ID). + /// Typically null or blank string is interpreted as broadcast to all targets. + /// + public object target; + + public string message; + + public string parameter; + + public object[] values; + + /// + /// If true, the message arguments specify a target. + /// + public bool hasTarget { + get + { + return !(target == null || string.IsNullOrEmpty(targetString)); + } + } + + /// + /// True if the target value is a string or StringField. + /// + public bool isTargetString { + get + { + var type = (target != null) ? target.GetType() : null; + return target != null && (type == typeof(string) || type == typeof(StringField)); + } + } + + /// + /// If the target is a string or StringField, its value. + /// + public string targetString { + get + { + if (target == null) return string.Empty; + var type = target.GetType(); + return (type == typeof(string)) ? (string)target : + ((type == typeof(StringField)) ? StringField.GetStringValue((StringField)target) : string.Empty); + } + } + + public MessageArgs(object sender, object target, string message, string parameter, object[] values = null) + { + this.sender = sender; + this.target = target; + this.message = message; + this.parameter = parameter; + this.values = values; + } + + public MessageArgs(object sender, string message, string parameter, object[] values = null) + { + this.sender = sender; + this.target = null; + this.message = message; + this.parameter = parameter; + this.values = values; + } + + public bool Matches(string message, string parameter) + { + return string.Equals(message, this.message) && (string.IsNullOrEmpty(parameter) || string.Equals(parameter, this.parameter)); + } + + public bool Matches(StringField message, StringField parameter) + { + return string.Equals(message.value, this.message) && (StringField.IsNullOrEmpty(parameter) || string.Equals(parameter.value, this.parameter)); + } + + public bool Matches(StringField message, string parameter) + { + return string.Equals(message.value, this.message) && (string.IsNullOrEmpty(parameter) || string.Equals(parameter, this.parameter)); + } + + public bool Matches(string message, StringField parameter) + { + return string.Equals(message, this.message) && (StringField.IsNullOrEmpty(parameter) || string.Equals(parameter.value, this.parameter)); + } + + /// + /// Returns true if the args' sender matches a required sender. + /// + public bool IsRequiredSender(string requiredSender) + { + return string.IsNullOrEmpty(requiredSender) || string.Equals(requiredSender, GetSenderString()); + + } + + /// + /// Returns true if the args' target matches a required target. + /// + public bool IsRequiredTarget(string requiredTarget) + { + return string.IsNullOrEmpty(requiredTarget) || string.Equals(requiredTarget, GetTargetString()); + } + + /// + /// Returns the string name of the sender. + /// + public string GetSenderString() + { + return GetObjectString(sender); + } + + /// + /// Returns the string name of the target. + /// + public string GetTargetString() + { + return GetObjectString(target); + } + + private string GetObjectString(object obj) + { + if (obj == null) return string.Empty; + var type = obj.GetType(); + if (type == typeof(string)) return (string)obj; + if (type == typeof(StringField)) return StringField.GetStringValue((StringField)obj); + if (type == typeof(GameObject)) return (obj as GameObject).name; + if (type == typeof(Component)) return (obj as Component).name; + return obj.ToString(); + } + + public object firstValue + { + get + { + return (values != null && values.Length > 0) ? values[0] : null; + } + } + + public int intValue + { + get + { + try + { + return (int)firstValue; + } + catch (Exception) + { + return 0; + } + } + } + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs.meta new file mode 100644 index 00000000..ed7fe1cf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6b76be43298c10c4fa3a4923b84f7083 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs new file mode 100644 index 00000000..e2458999 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs @@ -0,0 +1,128 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using System; + +namespace PixelCrushers +{ + + [Serializable] + public class MessageArgsEvent : UnityEvent { } + + /// + /// Provides a in-editor way to listen for messages and invoke events when they occur, + /// and to send a message on demand. + /// + [Serializable] + [AddComponentMenu("")] // Use wrapper. + public class MessageEvents : MonoBehaviour, IMessageHandler + { + + [Serializable] + public class MessageEvent + { + [Tooltip("(Optional) If set, only react to messages sent from this sender.")] + public GameObject requiredSender; + + [Tooltip("(Optional) If set, only react to messages sent to this target.")] + public GameObject requiredTarget; + + [Tooltip("Listen for this message.")] + public StringField message; + + [Tooltip("(Optional) If set, listen for this parameter with the message.")] + public StringField parameter; + + public MessageArgsEvent onMessage = new MessageArgsEvent(); + } + + [Serializable] + public class MessageToSend + { + [Tooltip("(Optional) If set, specify this GameObject as the message target.")] + public GameObject target; + + [Tooltip("Send this message.")] + public StringField message; + + [Tooltip("(Optional) If set, send this parameter with the message.")] + public StringField parameter; + } + + [SerializeField] + private MessageEvent[] m_messagesToListenFor; + + [SerializeField] + private MessageToSend[] m_messagesToSend; + + /// + /// Listen for these messages and invoke an event when each message occurs. + /// + public MessageEvent[] messagesToListenFor + { + get { return m_messagesToListenFor; } + set { m_messagesToListenFor = value; } + } + + /// + /// Send this message on demand by calling SendToMessageSystem(). + /// + public MessageToSend[] messagesToSend + { + get { return m_messagesToSend; } + set { m_messagesToSend = value; } + } + + protected virtual void OnEnable() + { + for (int i = 0; i < messagesToListenFor.Length; i++) + { + var messageEvent = messagesToListenFor[i]; + MessageSystem.AddListener(this, messageEvent.message, messageEvent.parameter); + } + } + + protected virtual void OnDisable() + { + for (int i = 0; i < messagesToListenFor.Length; i++) + { + var messageEvent = messagesToListenFor[i]; + MessageSystem.RemoveListener(this, messageEvent.message, messageEvent.parameter); + } + } + + public virtual void OnMessage(MessageArgs messageArgs) + { + for (int i = 0; i < messagesToListenFor.Length; i++) + { + var messageEvent = messagesToListenFor[i]; + if (IsParticipantOk(messageEvent.requiredSender, messageArgs.sender) && + IsParticipantOk(messageEvent.requiredTarget, messageArgs.target) && + string.Equals(messageEvent.message, messageArgs.message) && + (StringField.IsNullOrEmpty(messageEvent.parameter) || string.Equals(messageEvent.parameter, messageArgs.parameter))) + { + messageEvent.onMessage.Invoke(messageArgs); + } + } + } + + protected virtual bool IsParticipantOk(GameObject requiredParticipant, object actualParticipant) + { + if (requiredParticipant == null) return true; + if (actualParticipant == null) return false; + return (actualParticipant as GameObject == requiredParticipant) || + (actualParticipant as Transform == requiredParticipant.transform) || + ((actualParticipant is MonoBehaviour) && (actualParticipant as MonoBehaviour).gameObject == requiredParticipant) || + (actualParticipant.GetType() == typeof(string) && (string)actualParticipant == requiredParticipant.name) || + (actualParticipant.GetType() == typeof(StringField) && StringField.GetStringValue(actualParticipant as StringField) == requiredParticipant.name); + } + + public virtual void SendToMessageSystem(int index) + { + if (messagesToSend == null) return; + if (!(0 <= index && index < messagesToSend.Length)) return; + MessageSystem.SendMessageWithTarget(this, messagesToSend[index].target, messagesToSend[index].message, messagesToSend[index].parameter); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs.meta new file mode 100644 index 00000000..79e9ed0f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: acd6f0e76fe660c4db56937d2c693902 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs new file mode 100644 index 00000000..bb2e710e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs @@ -0,0 +1,530 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; +using System; + +namespace PixelCrushers +{ + + /// + /// General purpose message system. + /// + public static class MessageSystem + { + + public class ListenerInfo + { + public IMessageHandler listener; + public string message; + public string parameter; + public int frameAdded; + public bool removed; + + public ListenerInfo() { } + + public ListenerInfo(IMessageHandler listener, string message, string parameter) + { + this.listener = listener; + this.message = message; + this.parameter = parameter; + this.frameAdded = Time.frameCount; + this.removed = false; + } + + public void Assign(IMessageHandler listener, string message, string parameter) + { + this.listener = listener; + this.message = message; + this.parameter = parameter; + this.frameAdded = Time.frameCount; + this.removed = false; + } + + public void Clear() + { + this.listener = null; + this.message = null; + this.parameter = null; + this.removed = false; + } + } + + private static List s_listenerInfo = new List(); + + private static Pool s_listenerInfoPool = new Pool(); + + private static HashSet s_sendersToLog = new HashSet(); + private static HashSet s_listenersToLog = new HashSet(); + + private static bool s_sendInEditMode = false; + + private static bool s_allowReceiveSameFrameAdded = true; + + private static bool s_debug = false; + private static bool s_allowExceptions = false; + + private static int s_sendMessageDepth = 0; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_listenerInfo = new List(); + s_listenerInfoPool = new Pool(); + s_sendersToLog = new HashSet(); + s_listenersToLog = new HashSet(); + s_sendInEditMode = false; + s_allowReceiveSameFrameAdded = true; + s_debug = false; + s_sendMessageDepth = 0; + } +#endif + + /// + /// Send messages even when not playing. + /// + public static bool sendInEditMode + { + get { return s_sendInEditMode; } + set { s_sendInEditMode = value; } + } + + /// + /// Allow listeners to receive messages on the same frame they registered with the MessageSystem. + /// + public static bool allowReceiveSameFrameAdded + { + get { return s_allowReceiveSameFrameAdded; } + set { s_allowReceiveSameFrameAdded = value; } + } + + /// + /// Log message system activity. + /// + public static bool debug + { + get { return s_debug && Debug.isDebugBuild; } + set { s_debug = value; } + } + + /// + /// Don't catch exceptions thrown by message recipients. + /// + public static bool allowExceptions + { + get { return s_allowExceptions && Debug.isDebugBuild; } + set { s_allowExceptions = value; } + } + + private static List listenerInfo { get { return s_listenerInfo; } } + + private static Pool listenerInfoPool { get { return s_listenerInfoPool; } } + + /// + /// When we're in SendMessage(), don't remove items from listenerInfo because SendMessage() is + /// currently looping through listenerInfo. Instead, mark them for removal afterward. + /// + private static int sendMessageDepth { get { return s_sendMessageDepth; } set { s_sendMessageDepth = value; } } + + /// + /// Checks if the specified listener, message, and parameter is registered with the message system. + /// + /// Listener to check. + /// Message to check. + /// Parameter to check, or blank for any parameter. + /// + public static bool IsListenerRegistered(IMessageHandler listener, string message, string parameter) + { + for (int i = 0; i < listenerInfo.Count; i++) + { + var x = listenerInfo[i]; + if (!x.removed && x.listener == listener && string.Equals(x.message, message) && (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(x.parameter))) + { + return true; + } + } + return false; + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, string message, string parameter) + { + if (debug) Debug.Log("MessageSystem.AddListener(listener=" + listener + ": " + message + "," + parameter + ")"); + + // Check if listener is already registered: + for (int i = 0; i < listenerInfo.Count; i++) + { + var x = listenerInfo[i]; + if (x.listener == listener && string.Equals(x.message, message) && (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(x.parameter))) + { + x.removed = false; + return; + } + } + + // Otherwise add: + var info = listenerInfoPool.Get(); + info.Assign(listener, message, parameter); + listenerInfo.Add(info); + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, StringField message, StringField parameter) + { + AddListener(listener, StringField.GetStringValue(message), StringField.GetStringValue(parameter)); + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, StringField message, string parameter) + { + AddListener(listener, StringField.GetStringValue(message), parameter); + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, string message, StringField parameter) + { + AddListener(listener, message, StringField.GetStringValue(parameter)); + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for, or blank for all messages. + /// Message parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, string message, string parameter) + { + if (debug) Debug.Log("MessageSystem.RemoveListener(listener=" + listener + ": " + message + "," + parameter + ")"); + if (listenerInfo.Count <= 0) return; + for (int i = listenerInfo.Count - 1; i >= 0; i--) + { + var x = listenerInfo[i]; + if (x.listener == listener && + (string.Equals(x.message, message) || string.IsNullOrEmpty(message)) && + (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(parameter))) + { + x.removed = true; + if (sendMessageDepth == 0) + { + listenerInfo.RemoveAt(i); + x.Clear(); + listenerInfoPool.Release(x); + } + } + } + } + + private static void RemoveMarkedListenerInfo() + { + var listenersToRemove = listenerInfo.FindAll(x => x.removed); + listenerInfo.RemoveAll(x => x.removed); + for (int i = 0; i < listenersToRemove.Count; i++) + { + var listenerToRemove = listenersToRemove[i]; + listenerToRemove.Clear(); + listenerInfoPool.Release(listenerToRemove); + } + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for. + /// Messaeg parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, StringField message, StringField parameter) + { + RemoveListener(listener, StringField.GetStringValue(message), StringField.GetStringValue(parameter)); + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for. + /// Messaeg parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, StringField message, string parameter) + { + RemoveListener(listener, StringField.GetStringValue(message), parameter); + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for. + /// Messaeg parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, string message, StringField parameter) + { + RemoveListener(listener, message, StringField.GetStringValue(parameter)); + } + + /// + /// Removes a listener from listening to all messages. + /// + public static void RemoveListener(IMessageHandler listener) + { + RemoveListener(listener, string.Empty, string.Empty); + } + + /// + /// Log a debug message when this object sends a message. + /// + public static void LogWhenSendingMessages(GameObject sender) + { + if (sender == null) return; + s_sendersToLog.Add(sender); + } + + /// + /// Stop logging debug messages when this object sends a message. + /// + public static void StopLoggingWhenSendingMessages(GameObject sender) + { + if (sender == null) return; + s_sendersToLog.Remove(sender); + } + + /// + /// Log a debug message when this listener receives a message. + /// + public static void LogWhenReceivingMessages(GameObject listener) + { + if (listener == null) return; + s_listenersToLog.Add(listener); + } + + /// + /// Stop logging debug messages when this listener receives a message. + /// + public static void StopLoggingWhenReceivingMessages(GameObject listener) + { + if (listener == null) return; + s_listenersToLog.Add(listener); + } + + private static bool ShouldLogSender(object sender) + { + if (sender is UnityEngine.Object && (sender as UnityEngine.Object) == null) return false; + return (sender is GameObject && s_sendersToLog.Contains(sender as GameObject)) || + (sender is Component && s_sendersToLog.Contains((sender as Component).gameObject)); + } + + private static bool ShouldLogReceiver(IMessageHandler receiver) + { + return (receiver is Component && (receiver as Component) != null && s_listenersToLog.Contains((receiver as Component).gameObject)); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, string message, string parameter, params object[] values) + { + if (!(Application.isPlaying || sendInEditMode)) return; + if (debug || ShouldLogSender(sender)) Debug.Log("MessageSystem.SendMessage(sender=" + sender + + ((target == null) ? string.Empty : (" target=" + target)) + + ": " + message + "," + parameter + ")"); + var messageArgs = new MessageArgs(sender, target, message, parameter, values); // struct passed on stack; no heap allocated. + try + { + sendMessageDepth++; + for (int i = 0; i < listenerInfo.Count; i++) + { + var x = listenerInfo[i]; + if (x == null || x.removed) continue; + if (x.listener == null) + { + x.removed = true; + continue; + } + if (!allowReceiveSameFrameAdded && x.frameAdded == Time.frameCount) continue; + if (string.Equals(x.message, message) && (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(x.parameter))) + { + if (allowExceptions) + { + SendMessageToListener(x, sender, target, message, parameter, messageArgs); + } + else + { + try + { + SendMessageToListener(x, sender, target, message, parameter, messageArgs); + } + catch (System.Exception e) + { + Debug.LogError("Message System exception sending '" + message + "'/'" + parameter + "' to " + x.listener + ": " + e.Message); + } + } + } + } + } + finally + { + sendMessageDepth--; + if (sendMessageDepth == 0) RemoveMarkedListenerInfo(); + } + } + + private static void SendMessageToListener(ListenerInfo x, object sender, object target, string message, string parameter, MessageArgs messageArgs) + { + if (ShouldLogReceiver(x.listener)) + { + Debug.Log("MessageSystem.SendMessage(sender=" + sender + + ((target == null) ? string.Empty : (" target=" + target)) + + ": " + message + "," + parameter + ")"); + } + x.listener.OnMessage(messageArgs); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, StringField message, string parameter, params object[] values) + { + SendMessageWithTarget(sender, target, StringField.GetStringValue(message), parameter, values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, StringField message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, target, StringField.GetStringValue(message), StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, string message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, target, message, StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, string message, string parameter, params object[] values) + { + SendMessageWithTarget(sender, null, message, parameter, values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, StringField message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, null, StringField.GetStringValue(message), StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, StringField message, string parameter, params object[] values) + { + SendMessageWithTarget(sender, null, StringField.GetStringValue(message), parameter, values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, string message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, null, message, StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message. If the message contains a colon (:), the part after the + /// colon is sent as the parameter. If it contains a second colon, the part + /// after the second colon is sent as a value. + /// + public static void SendCompositeMessage(object sender, string message) + { + if (string.IsNullOrEmpty(message)) return; + var parameter = string.Empty; + object value = null; + if (message.Contains(":")) // Parameter? + { + var colonPos = message.IndexOf(':'); + parameter = message.Substring(colonPos + 1); + message = message.Substring(0, colonPos); + + if (parameter.Contains(":")) // Value? + { + colonPos = parameter.IndexOf(':'); + var valueString = parameter.Substring(colonPos + 1); + parameter = parameter.Substring(0, colonPos); + int valueInt; + bool isNumeric = int.TryParse(valueString, out valueInt); + if (isNumeric) value = valueInt; else value = valueString; + } + } + if (value == null) + { + SendMessage(sender, message, parameter); + } + else + { + SendMessage(sender, message, parameter, value); + } + } + + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs.meta new file mode 100644 index 00000000..a1091180 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 41925bd09522d5542a5ec18437c20726 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs new file mode 100644 index 00000000..e7e9a98e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs @@ -0,0 +1,49 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + [AddComponentMenu("")] // Use wrapper. + public class MessageSystemLogger : MonoBehaviour + { + + [Tooltip("Log a message when this GameObject sends a message to the Message System.")] + public bool logWhenSendingMessages; + + [Tooltip("Log a message when this GameObject receives a message from the Message System.")] + public bool logWhenReceivingMessages; + + private void OnEnable() + { + if (logWhenSendingMessages) + { + MessageSystem.LogWhenSendingMessages(gameObject); + } + if (logWhenReceivingMessages) + { + if (GetComponent(typeof(IMessageHandler)) == null) + { + if (Debug.isDebugBuild) Debug.LogWarning("MessageSystem: " + name + " doesn't have any IMessageHandler components. Can't log when receiving messages.", this); + } + else + { + MessageSystem.LogWhenReceivingMessages(gameObject); + } + } + } + + private void OnDisable() + { + if (logWhenSendingMessages) + { + MessageSystem.StopLoggingWhenSendingMessages(gameObject); + } + if (logWhenReceivingMessages) + { + MessageSystem.StopLoggingWhenReceivingMessages(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs.meta new file mode 100644 index 00000000..381aa69c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: c07557b3afdd241448890f047ab03f0b +timeCreated: 1544971617 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc.meta new file mode 100644 index 00000000..f05db830 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 02ee04bdb77afe14ca475c87edb8c004 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs new file mode 100644 index 00000000..592b3875 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs @@ -0,0 +1,71 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Always keeps the GameObject facing the main camera. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class AlwaysFaceCamera : MonoBehaviour + { + + [Tooltip("Leave Y rotation untouched.")] + [SerializeField] + private bool m_yAxisOnly = false; + + [Tooltip("Flip 180 degrees.")] + [SerializeField] + private bool m_rotate180 = false; + + /// + /// Set `true` to leave Y rotation untouched. + /// + public bool yAxisOnly + { + get { return m_yAxisOnly; } + set { m_yAxisOnly = value; } + } + + public bool rotate180 + { + get { return m_rotate180; } + set { m_rotate180 = value; } + } + + private Camera m_mainCamera = null; + + private void Update() + { + if (m_mainCamera == null || !m_mainCamera.enabled || !m_mainCamera.gameObject.activeInHierarchy) m_mainCamera = Camera.main; + if (m_mainCamera == null || !m_mainCamera.enabled || !m_mainCamera.gameObject.activeInHierarchy) return; + if (rotate180) + { + if (yAxisOnly) + { + transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, (m_mainCamera.transform.rotation.eulerAngles + 180f * Vector3.up).y, transform.rotation.eulerAngles.z); + } + else + { + transform.rotation = Quaternion.LookRotation(-m_mainCamera.transform.forward, m_mainCamera.transform.up); + } + } + else + { + if (yAxisOnly) + { + transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, m_mainCamera.transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.z); + } + else + { + transform.rotation = m_mainCamera.transform.rotation; + } + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs.meta new file mode 100644 index 00000000..a134fde6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c08da6b2e5fe8ff4f9bff1ebb3401617 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs new file mode 100644 index 00000000..3af5aae5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Checks if the scripting symbol USE_PHYSICS2D is defined. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class CheckPhysics2D : MonoBehaviour + { + + public UnityEvent usePhysics2DDefined = new UnityEvent(); + public UnityEvent usePhysics2DUndefined = new UnityEvent(); + + private void Start() + { +#if USE_PHYSICS2D + usePhysics2DDefined.Invoke(); +#else + usePhysics2DUndefined.Invoke(); +#endif + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs.meta new file mode 100644 index 00000000..a8a5ee30 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 8abc57a7f35628247adce21cd6203245 +timeCreated: 1538407277 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs new file mode 100644 index 00000000..ca8cbdf1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs @@ -0,0 +1,44 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Utility functions for working with components. + /// + public static class ComponentUtility + { + + /// + /// Returns true if the component is enabled; false otherwise. + /// + public static bool IsComponentEnabled(Component component) + { + if (component is Behaviour) return (component as Behaviour).enabled; + if (component is Renderer) return (component as Renderer).enabled; + if (component is Collider) return (component as Collider).enabled; + if (component is Animation) return (component as Animation).enabled; + if (component is Animator) return (component as Animator).enabled; + if (component is AudioSource) return (component as AudioSource).enabled; + return false; + } + + /// + /// Sets a component's enabled state. + /// + public static void SetComponentEnabled(Component component, bool value) + { + if (component == null) return; + if (component is Behaviour) (component as Behaviour).enabled = value; + if (component is Renderer) (component as Renderer).enabled = value; + if (component is Collider) (component as Collider).enabled = value; + if (component is Animation) (component as Animation).enabled = value; + if (component is Animator) (component as Animator).enabled = value; + if (component is AudioSource) (component as AudioSource).enabled = value; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs.meta new file mode 100644 index 00000000..dc177007 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 48cf243a809a04c4e8b4c4884de4fc22 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs new file mode 100644 index 00000000..399ba7f2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs @@ -0,0 +1,25 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Utility functions for working with coroutines. + /// Provides a static endOfFrame that is set to aWaitForEndOfFrame object under + /// normal operation but is set to null if BATCH_MODE is defined, to allow for + /// batch mode testing in which WaitForEndOfFrame isn't supported. + /// + public static class CoroutineUtility + { + +#if BATCH_MODE + public static WaitForEndOfFrame endOfFrame = null; +#else + public static WaitForEndOfFrame endOfFrame = new WaitForEndOfFrame(); +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs.meta new file mode 100644 index 00000000..4585af36 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0108513946cfc9a49b5398f783c2bc17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs new file mode 100644 index 00000000..eb53fa6a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs @@ -0,0 +1,53 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Methods to hide and show the cursor. + /// + public static class CursorControl + { + + public static CursorLockMode cursorLockMode { get; set; } = CursorLockMode.Locked; + + public static bool isCursorActive + { + get { return isCursorVisible && !isCursorLocked; } + } + + public static void SetCursorActive(bool value) + { + ShowCursor(value); + LockCursor(!value); + } + + public static bool isCursorVisible + { + get { return Cursor.visible; } + } + + public static bool isCursorLocked + { + get { return Cursor.lockState != CursorLockMode.None; } + } + + public static void ShowCursor(bool value) + { + Cursor.visible = value; + } + + public static void LockCursor(bool value) + { + if (value == false && isCursorLocked) + { + cursorLockMode = Cursor.lockState; + } + Cursor.lockState = value ? cursorLockMode : CursorLockMode.None; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs.meta new file mode 100644 index 00000000..24d0bf8f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5cdc68121f6b1ed419ca162049482704 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs new file mode 100644 index 00000000..f12324cd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs @@ -0,0 +1,41 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace PixelCrushers +{ + + /// + /// Extension methods for generic dictionaries. + /// + public static class DictionaryExtensions + { + + /// + /// Works like List.RemoveAll. + /// + /// Key type + /// Value type + /// Dictionary to remove entries from + /// Delegate to match keys + /// Number of entries removed + public static int RemoveAll(this IDictionary dictionary, Predicate match) + { + if (dictionary == null || match == null) return 0; + var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); + if (keysToRemove.Count > 0) + { + foreach (var key in keysToRemove) + { + dictionary.Remove(key); + } + } + return keysToRemove.Count; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs.meta new file mode 100644 index 00000000..52c89046 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 24971f7e81b4d314889af501a1a5a66c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs new file mode 100644 index 00000000..d15fb600 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs @@ -0,0 +1,24 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This enum is used to specify 2D or 3D. + /// + public enum Dimension + { + /// + /// The context is 2D (e.g., sprites, 2D Physics, etc.). + /// + Is2D, + + /// + /// The context is 3D (e.g., models, 3D Physics, etc.). + /// + Is3D + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs.meta new file mode 100644 index 00000000..3ea2dbb8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 0c0e1aa702f0204439ecc32c47cecd6d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs new file mode 100644 index 00000000..bed2b870 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Marks the GameObject as DontDestroyOnLoad. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class DontDestroyGameObject : MonoBehaviour + { + + private void Awake() + { +#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER + if (Application.isPlaying) + { + UnityEditor.SceneVisibilityManager.instance.Show(gameObject, false); + } +#endif + transform.SetParent(null); + DontDestroyOnLoad(gameObject); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs.meta new file mode 100644 index 00000000..30d52fa5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 61a8845407078a7439d71ecbed1932da +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs new file mode 100644 index 00000000..e87c51b9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Enables a component when the scene starts. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class EnableOnStart : MonoBehaviour + { + [Tooltip("Enable this component when on start.")] + [SerializeField] + private Component m_component; + + public Component component + { + get { return m_component; } + set { m_component = value; } + } + + private void Start() + { + ComponentUtility.SetComponentEnabled(m_component, true); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs.meta new file mode 100644 index 00000000..fa0272aa --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 65e9d7325c2897a43b4518ea8823e0d8 +timeCreated: 1594219244 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs new file mode 100644 index 00000000..1d0cd268 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs @@ -0,0 +1,308 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Utility functions for working with GameObjects. + /// + public static class GameObjectUtility + { + + // These methods handle API differences: + + public static T FindFirstObjectByType() where T : UnityEngine.Object + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindFirstObjectByType(); +#else + return UnityEngine.Object.FindObjectOfType(); +#endif + } + + public static UnityEngine.Object FindFirstObjectByType(System.Type type) + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindFirstObjectByType(type); +#else + return UnityEngine.Object.FindObjectOfType(type); +#endif + } + + public static T[] FindObjectsByType() where T : UnityEngine.Object + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindObjectsByType(FindObjectsSortMode.None); +#else + return UnityEngine.Object.FindObjectsOfType(); +#endif + } + + public static UnityEngine.Object[] FindObjectsByType(System.Type type) + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindObjectsByType(type, FindObjectsSortMode.None); +#else + return UnityEngine.Object.FindObjectsOfType(type); +#endif + } + + /// + /// Determines if a GameObject reference is a non-instantiated prefab or a scene object. + /// If `go` is `null`, active in the scene, or its parent is active in the scene, it's + /// considered a scene object. Otherwise this method searches all scene objects for + /// matches. If it doesn't find any matches, this is a prefab. + /// + /// true if a prefab; otherwise, false. + /// GameObject. + public static bool IsPrefab(GameObject go) + { + if (go == null) return false; + if (go.activeInHierarchy) return false; + if ((go.transform.parent != null) && go.transform.parent.gameObject.activeSelf) return false; + var list = FindObjectsByType(); + for (int i = 0; i < list.Length; i++) + { + if (list[i] == go) return false; + } + return true; + } + + /// + /// Returns true if the end of a transform's hierarchy path matches a specified path. + /// For example, if the transform's hierarchy is A/B/C/D, it will match a + /// requiredPath of C/D. + /// + public static bool DoesGameObjectPathMatch(Transform t, string requiredPath) + { + if (t == null) return false; + if (t.name.Contains("/")) + { + var fullPath = GetHierarchyPath(t); + return fullPath.EndsWith(requiredPath); + } + else + { + return string.Equals(t.name, requiredPath); + } + } + + /// + /// Returns the full hierarchy path + /// + /// + /// + public static string GetHierarchyPath(Transform t) + { + if (t == null) return string.Empty; + if (t.parent == null) return t.name; + return GetHierarchyPath(t.parent) + "/" + t.name; + } + + /// + /// Finds an in-scene GameObject by name even if it's inactive. + /// + /// Name of the GameObject. + /// If true, check all open scenes; otherwise only check active scene. + /// The GameObject. + public static GameObject GameObjectHardFind(string goName, bool checkAllScenes = true) + { + if (string.IsNullOrEmpty(goName)) return null; + + // Try the normal method to find an active GameObject first: + GameObject result = GameObject.Find(goName); + if (result != null) return result; + + // Otherwise check all GameObjects, active and inactive: + if (checkAllScenes) + { + for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCount; i++) + { + var rootGameObjects = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i).GetRootGameObjects(); + result = GameObjectHardFindRootObjects(goName, string.Empty, rootGameObjects); + if (result != null) return result; + } + return null; + } + else + { + var activeSceneRootGameObjects = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); + return GameObjectHardFindRootObjects(goName, string.Empty, activeSceneRootGameObjects); + } + } + + /// + /// Finds an in-scene GameObject by name and tag even if it's inactive. + /// + /// GameObject name to search for. + /// Tag to search for. + /// If true, check all open scenes; otherwise only check active scene. + /// + public static GameObject GameObjectHardFind(string goName, string tag, bool checkAllScenes = true) + { + // Try the normal method to find active GameObjects with tag first: + GameObject result = null; + var gameObjects = GameObject.FindGameObjectsWithTag(tag); + foreach (var go in gameObjects) + { + if (string.Equals(go.name, goName)) return go; + } + + // Otherwise check all GameObjects, active and inactive: + if (checkAllScenes) + { + var allRootGOs = new List(); + var allTransforms = Resources.FindObjectsOfTypeAll(); + foreach (var t in allTransforms) + { + var root = t.root; + if (root.hideFlags == HideFlags.None) + { + allRootGOs.Add(t.gameObject); + } + } + result = GameObjectHardFindRootObjects(goName, tag, allRootGOs.ToArray()); + if (result != null) return result; + return null; + } + else + { + var activeSceneRootGameObjects = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); + return GameObjectHardFindRootObjects(goName, tag, activeSceneRootGameObjects); + } + } + + private static GameObject GameObjectHardFindRootObjects(string goName, string tag, GameObject[] rootGameObjects) + { + if (rootGameObjects == null) return null; + for (int i = 0; i < rootGameObjects.Length; i++) + { + var result = GameObjectSearchHierarchy(rootGameObjects[i].transform, goName, tag); + if (result != null) return result; + } + return null; + } + + private static GameObject GameObjectSearchHierarchy(Transform t, string goName, string tag) + { + if (t == null) return null; + if (string.Equals(t.name, goName) && (string.IsNullOrEmpty(tag) || string.Equals(t.tag, tag))) return t.gameObject; + foreach (Transform child in t) + { + var result = GameObjectSearchHierarchy(child, goName, tag); + if (result != null) return result; + } + return null; + } + + /// + /// Finds all objects of a type, including on inactive GameObjects. + /// If true, check all open scenes; otherwise only check active scene. + /// + public static T[] FindObjectsOfTypeAlsoInactive(bool checkAllScenes = true) where T : Component + { +#if UNITY_2022_3_OR_NEWER || UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None); +#else + var list = new List(); + + var allT = Resources.FindObjectsOfTypeAll(); + foreach (var t in allT) + { + var root = t.transform.root; + if (root.hideFlags == HideFlags.None) + { + list.Add(t); + } + } + return list.ToArray(); +#endif + } + + private static void FindObjectsSearchRootObjects(GameObject[] rootGameObjects, System.Collections.Generic.List list) where T : Component + { + if (rootGameObjects == null) return; + for (int i = 0; i < rootGameObjects.Length; i++) + { + FindObjectsSearchHierarchy(rootGameObjects[i].transform, list); + } + } + + private static void FindObjectsSearchHierarchy(Transform t, System.Collections.Generic.List list) where T : Component + { + if (t == null) return; + var components = t.GetComponents(); + if (components.Length > 0) list.AddRange(components); + foreach (Transform child in t) + { + FindObjectsSearchHierarchy(child, list); + } + } + + /// + /// Like GetComponentInChildren(), but also searches parents. + /// + /// The component, or null if not found. + /// Game object to search. + /// The component type. + public static T GetComponentAnywhere(GameObject gameObject) where T : Component + { + if (!gameObject) return null; + T component = gameObject.GetComponentInChildren(); + if (component) return component; + Transform ancestor = gameObject.transform.parent; + int safeguard = 0; + while (!component && ancestor && safeguard < 256) + { + component = ancestor.GetComponentInChildren(); + ancestor = ancestor.parent; + } + return component; + } + + /// + /// Gets the height of the game object based on its collider. This only works if the + /// game object has a CharacterController, CapsuleCollider, BoxCollider, or SphereCollider. + /// + /// The game object height if it has a recognized type of collider; otherwise 0. + /// Game object. + public static float GetGameObjectHeight(GameObject gameObject) + { + CharacterController controller = gameObject.GetComponent(); + if (controller != null) + { + return controller.height; + } + else + { + CapsuleCollider capsuleCollider = gameObject.GetComponent(); + if (capsuleCollider != null) + { + return capsuleCollider.height; + } + else + { + BoxCollider boxCollider = gameObject.GetComponent(); + if (boxCollider != null) + { + return boxCollider.center.y + boxCollider.size.y; + } + else + { + SphereCollider sphereCollider = gameObject.GetComponent(); + if (sphereCollider != null) + { + return sphereCollider.center.y + sphereCollider.radius; + } + } + } + } + return 0; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs.meta new file mode 100644 index 00000000..c75ece1c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c85f45f7d87ba1545818659c955448a7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs new file mode 100644 index 00000000..24989be7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs @@ -0,0 +1,137 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public enum GameTimeMode + { + /// + /// Direct mapping to Unity's Time class (e.g., Time.time). + /// + UnityStandard, + + /// + /// Realtime, ignoring Time.timeScale. Never pauses. + /// + Realtime, + + /// + /// Manually-controlled time. You must set GameTime.time and GameTime.deltaTime. + /// + Manual + } + + /// + /// This is a wrapper around Unity's Time class that allows you to specify a mode: + /// UnityStandard (Time.time), Realtime (Time.realtimeSinceStartup), or Manual + /// (you set the time values each frame). + /// + public static class GameTime + { + + private static GameTimeMode s_mode = GameTimeMode.UnityStandard; + private static float s_manualTime = 0; + private static float s_manualDeltaTime = 0; + private static bool s_manualPaused = false; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_mode = GameTimeMode.UnityStandard; + s_manualTime = 0; + s_manualDeltaTime = 0; + s_manualPaused = false; + } +#endif + + public static GameTimeMode mode + { + get { return s_mode; } + set { s_mode = value; } + } + + public static float time + { + get + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + return Time.time; + case GameTimeMode.Realtime: + return Time.realtimeSinceStartup; + case GameTimeMode.Manual: + return s_manualTime; + } + } + set + { + s_manualTime = value; + } + } + + public static float deltaTime + { + get + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + return Time.deltaTime; + case GameTimeMode.Realtime: + return Time.unscaledDeltaTime; + case GameTimeMode.Manual: + return s_manualDeltaTime; + } + } + set + { + s_manualDeltaTime = value; + } + } + + public static float timeScale + { + get { return Time.timeScale; } + } + + public static bool isPaused + { + get + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + return Mathf.Approximately(0, Time.timeScale); + case GameTimeMode.Realtime: + return false; + case GameTimeMode.Manual: + return s_manualPaused; + } + } + set + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + Time.timeScale = value ? 0 : 1; + break; + case GameTimeMode.Realtime: + break; + case GameTimeMode.Manual: + s_manualPaused = value; + break; + } + } + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs.meta new file mode 100644 index 00000000..2f3b3528 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 1bc83e69aa4a98c42b20e32f30b6d3bd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs new file mode 100644 index 00000000..662677d6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs @@ -0,0 +1,25 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public enum HelpBoxMessageType { None, Info, Warning, Error } + + /// + /// Attribute to draw a help box. + /// + public class HelpBoxAttribute : PropertyAttribute + { + + public string text; + public HelpBoxMessageType messageType; + + public HelpBoxAttribute(string text, HelpBoxMessageType messageType = HelpBoxMessageType.None) + { + this.text = text; + this.messageType = messageType; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs.meta new file mode 100644 index 00000000..398a726e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 94b687356c93bb24195ea5544151657a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs new file mode 100644 index 00000000..1f381e16 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs @@ -0,0 +1,55 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Instantiates prefabs on Awake. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class InstantiatePrefabs : MonoBehaviour + { + + [Tooltip("Make instances children of this parent. If unassigned, use this GameObject.")] + [SerializeField] + private Transform m_parent; + + [Tooltip("Prefabs to instantiate.")] + [SerializeField] + private GameObject[] m_prefabs = new GameObject[0]; + + public enum Position { ScreenSpaceUI, OriginalPosition, ParentPosition } + + [Tooltip("Untick for screen-space GameObjects such as UI elements; tick for world-space GameObjects.")] + [SerializeField] + private Position m_position = Position.ScreenSpaceUI; + + private void OnEnable() + { + if (m_parent == null) m_parent = this.transform; + for (int i = 0; i < m_prefabs.Length; i++) + { + var prefab = m_prefabs[i]; + if (prefab != null) + { + var instance = (m_position == Position.ParentPosition) + ? Instantiate(prefab, m_parent.position, m_parent.rotation) as GameObject + : Instantiate(prefab) as GameObject; + if (instance == null) + { + Debug.LogWarning("Instantiate Prefabs was unable to instantiate " + prefab, this); + } + else + { + instance.transform.SetParent(m_parent, (m_position != Position.ScreenSpaceUI)); + instance.name = prefab.name; + } + } + } + Destroy(this); + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs.meta new file mode 100644 index 00000000..368c00ac --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: bd0c236e29ff6df47b805e4f4385821f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs new file mode 100644 index 00000000..ee09236f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs @@ -0,0 +1,161 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Implements a Level of Detail (LOD) system according to distance from the player. + /// Add this component to any GameObject with script(s) that implement a method + /// named `OnLOD(int)`. It's the script's responsibility to handle the message + /// accordingly. For example, an AI script could reduce the frequency of perception + /// checks as the LOD number increases. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class LODManager : MonoBehaviour + { + + [Serializable] + public class LOD + { + + [Tooltip("The minimum distance for this LOD.")] + [SerializeField] + private float m_minDistance = 0; + + [Tooltip("The max distance for this LOD.")] + [SerializeField] + private float m_maxDistance = Mathf.Infinity; + + /// + /// The minimum distance for this LOD. + /// + public float minDistance + { + get { return m_minDistance; } + set { m_minDistance = value; } + } + + /// + /// The max distance for this LOD. + /// + public float maxDistance + { + get { return m_maxDistance; } + set { m_maxDistance = value; } + } + + public bool Contains(float distance) + { + return (minDistance <= distance && distance <= maxDistance); + } + + } + + [Tooltip("The LODs (levels of detail).")] + [SerializeField] + private LOD[] m_levels; + + [Tooltip("The frequency at which to check distance from the player and update the current LOD if necessary.")] + [SerializeField] + private float m_monitorFrequency = 5f; + + /// + /// The LODs. + /// + public LOD[] levels + { + get { return m_levels; } + set { m_levels = value; } + } + + /// + /// The frequency at which to check distance from the player and update + /// the current LOD if necessary. + /// + public float monitorFrequency + { + get { return m_monitorFrequency; } + set { m_monitorFrequency = value; } + } + + /// + /// Gets or sets the player's transform. The Start method assigns the + /// GameObject tagged "Player" to this property. + /// + /// The player. + public Transform player { get; set; } + + private int m_currentLevel = 0; + private WaitForSeconds m_currentWaitForSeconds = new WaitForSeconds(60); // Cache to reduce garbage collection. + private float m_currentWaitForSecondsValue = 0; + + private void Start() + { + FindPlayer(); + StartCoroutine(MonitorLOD()); + } + + /// + /// Assigns the GameObject tagged "Player" to the player property. + /// + public void FindPlayer() + { + var go = GameObject.FindWithTag("Player"); + player = (go != null) ? go.transform : null; + } + + private IEnumerator MonitorLOD() + { + yield return new WaitForSeconds(UnityEngine.Random.value); // Stagger GameObjects. + m_currentWaitForSecondsValue = -1; + while (true) + { + CheckLOD(); + if (monitorFrequency != m_currentWaitForSecondsValue) + { + m_currentWaitForSecondsValue = monitorFrequency; + m_currentWaitForSeconds = new WaitForSeconds(monitorFrequency); + } + yield return m_currentWaitForSeconds; + } + } + + /// + /// Updates the current level of detail based on distance from the player and + /// the component's LOD ranges. + /// + public void CheckLOD() + { + if (player == null || levels == null || levels.Length == 0) return; + float distance = Vector3.Distance(transform.position, player.position); + if (levels[m_currentLevel].Contains(distance)) return; + for (int level = 0; level < levels.Length; level++) + { + if (levels[level].Contains(distance)) + { + m_currentLevel = level; + BroadcastMessage("OnLOD", level, SendMessageOptions.DontRequireReceiver); + return; + } + } + } + + /// + /// For optional UtopiaWorx Zone Controller integration. + /// + /// The properties that Zone Controller can control. + public static List ZonePluginActivator() + { + List controllable = new List(); + controllable.Add("monitorFrequency|System.Single|0|99999|1|The frequency at which to check distance from the player and update the current LOD if necessary."); + return controllable; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs.meta new file mode 100644 index 00000000..4c3f219e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: bef41bce765897e4eaf3465b000ace81 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs new file mode 100644 index 00000000..dc11fdf0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs @@ -0,0 +1,74 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Extension methods for generic lists. + /// + public static class ListExtensions + { + + /// + /// Adds an item to a list in sorted order. The list items must implement + /// IComparable. + /// + /// This list. + /// Item to add. + /// The list type. + public static void AddSorted(this List @this, T item) where T : IComparable + { + if (@this.Count == 0) + { + @this.Add(item); + } + else if (@this[@this.Count - 1].CompareTo(item) <= 0) + { + @this.Add(item); + } + else if (@this[0].CompareTo(item) >= 0) + { + @this.Insert(0, item); + } + else + { + int index = @this.BinarySearch(item); + if (index < 0) + { + index = ~index; + } + @this.Insert(index, item); + } + } + + /// + /// Fisher-Yates shuffle. + /// + public static void Shuffle(this List @this) + { + if (@this == null || @this.Count < 2) return; + for (int i = 0; i < @this.Count - 1; i++) + { + int j = UnityEngine.Random.Range(i, @this.Count); + T tmp = @this[i]; + @this[i] = @this[j]; + @this[j] = tmp; + } + } + + /// + /// Returns a random element from a list. + /// + public static T GetRandomElement(this List @this) + { + if (@this == null) return default(T); + return @this[UnityEngine.Random.Range(0, @this.Count)]; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs.meta new file mode 100644 index 00000000..561e361f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a874d3caa547bed4c9283dbdda2dfc99 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs new file mode 100644 index 00000000..0426f73b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs @@ -0,0 +1,41 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Provides more drawing routines for gizmos. + /// + public static class MoreGizmos + { + + /// + /// Draws an arrow, which is a ray with an arrowhead at the end. + /// + /// + /// Start of the ray. + /// + /// + /// Direction and length the ray extends. + /// + /// + /// Length of the arrowhead that extends from the end the ray. + /// + /// + /// Angle of the arrowhead in degrees. + /// + public static void DrawArrow(Vector3 from, Vector3 direction, float arrowheadLength = 0.2f, float arrowheadAngle = 30f) + { + if (Mathf.Approximately(direction.magnitude, 0)) return; + Vector3 right = Quaternion.LookRotation(direction) * Quaternion.Euler(0, 180f + arrowheadAngle, 0) * Vector3.forward; + Vector3 left = Quaternion.LookRotation(direction) * Quaternion.Euler(0, 180f - arrowheadAngle, 0) * Vector3.forward; + Gizmos.DrawRay(from, direction); + Gizmos.DrawRay(from + direction, right * arrowheadLength); + Gizmos.DrawRay(from + direction, left * arrowheadLength); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs.meta new file mode 100644 index 00000000..eea2335c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 3acbe59bc81e54d40924ff0b8c7f9faa +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs new file mode 100644 index 00000000..5dc910af --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs @@ -0,0 +1,121 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + +#if USE_PHYSICS2D + + /// + /// Provides more routines for Physics2D. + /// + public static class MorePhysics2D + { + + /// + /// Wrapper for Physics2D.queriesStartInColliders. + /// + public static bool queriesStartInColliders + { + get + { + return Physics2D.queriesStartInColliders; + } + set + { + Physics2D.queriesStartInColliders = value; + } + } + + /// + /// Size of the preallocated array for nonallocating raycasts. + /// + public static int maxRaycastResults + { + get + { + return raycastResults.Length; + } + set + { + if (value != raycastResults.Length) + { + raycastResults = new RaycastHit2D[value]; + } + } + } + + private static RaycastHit2D[] raycastResults = new RaycastHit2D[20]; + private static ContactFilter2D contactFilter = new ContactFilter2D(); + + /// + /// Runs a nonallocating linecast, ignoring the source. + /// + public static GameObject Raycast2DWithoutSelf(Transform source, Transform destination, LayerMask layerMask) + { + var start2D = new Vector2(source.position.x, source.position.y); + var end2D = new Vector2(destination.position.x, destination.position.y); + var originalRaycastsStartInColliders = MorePhysics2D.queriesStartInColliders; + MorePhysics2D.queriesStartInColliders = false; + contactFilter.layerMask = layerMask; + var numResults = Physics2D.Linecast(start2D, end2D, contactFilter, raycastResults); + MorePhysics2D.queriesStartInColliders = originalRaycastsStartInColliders; + for (int i = 0; i < numResults; i++) + { + var result = raycastResults[i]; + if (result.transform == source) continue; // Skip source. + return result.collider.gameObject; // Array is in distance order, so return first non-source. + } + return null; + } + + } + +#else + + /// + /// Provides more routines for Physics2D. + /// + public static class MorePhysics2D + { + + + /// + /// Stub wrapper for Physics2D.queriesStartInColliders. + /// + public static bool queriesStartInColliders + { + get { return false; } + set { } + } + + /// + /// Stub for size of the preallocated array for nonallocating raycasts. + /// + public static int maxRaycastResults + { + get { return 0; } + set { } + } + + /// + /// Stub for running a nonallocating linecast, ignoring the source. + /// + public static GameObject Raycast2DWithoutSelf(Transform source, Transform destination, LayerMask layerMask) + { + LogUsePhysics2DWarning(); + return null; + } + + public static void LogUsePhysics2DWarning() + { + if (Debug.isDebugBuild) Debug.LogWarning("To enable Physics2D support for a Pixel Crushers asset, add the Scripting Define Symbol 'USE_PHYSICS2D'."); + } + + } + +#endif + + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs.meta new file mode 100644 index 00000000..9dc30d0d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a17660db60d47a24ca2a73d9490f686a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs new file mode 100644 index 00000000..4fee18fe --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs @@ -0,0 +1,81 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// This generic class implements an object pool. It helps prevent garbage collection + /// stutter by reusing objects without allocating and deallocating memory. + /// + public class Pool where T : new() + { + + private List m_free = new List(); + + private List m_used = new List(); + + /// + /// Gets an object from the pool. After getting an object, you should + /// initialize its fields because it will have the values from its + /// previous use. + /// + public T Get() + { + lock (m_free) + { + if (m_free.Count > 0) + { + T item = m_free[0]; + m_used.Add(item); + m_free.RemoveAt(0); + return item; + } + else + { + T item = new T(); + m_used.Add(item); + return item; + } + } + } + + /// + /// Releases an object back to the pool. + /// + /// Item. + public void Release(T item) + { + lock (m_free) + { + m_free.Add(item); + m_used.Remove(item); + } + } + + /// + /// Preallocates a number of objects into the pool. + /// + /// Initial size. + public void Allocate(int initialSize) + { + while (m_free.Count < initialSize) + { + m_free.Add(new T()); + } + } + + /// + /// Trims the pool to a maximum number of objects. + /// + /// Max objects. + public void Trim(int max) + { + m_free.RemoveRange(0, Mathf.Min(m_free.Count, max)); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs.meta new file mode 100644 index 00000000..a2c2232d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 14f88b9c6b8104a4a8cb74c6a35f7392 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs new file mode 100644 index 00000000..b38e5b72 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs @@ -0,0 +1,53 @@ +// From "Unity Editor Window Zooming" by Martin Ecker. +// http://martinecker.com/martincodes/unity-editor-window-zooming/ + +using UnityEngine; + +namespace PixelCrushers +{ + + // Helper Rect extension methods + public static class RectExtensions + { + public static Vector2 TopLeft(this Rect rect) + { + return new Vector2(rect.xMin, rect.yMin); + } + public static Rect ScaleSizeBy(this Rect rect, float scale) + { + return rect.ScaleSizeBy(scale, rect.center); + } + public static Rect ScaleSizeBy(this Rect rect, float scale, Vector2 pivotPoint) + { + Rect result = rect; + result.x -= pivotPoint.x; + result.y -= pivotPoint.y; + result.xMin *= scale; + result.xMax *= scale; + result.yMin *= scale; + result.yMax *= scale; + result.x += pivotPoint.x; + result.y += pivotPoint.y; + return result; + } + public static Rect ScaleSizeBy(this Rect rect, Vector2 scale) + { + return rect.ScaleSizeBy(scale, rect.center); + } + public static Rect ScaleSizeBy(this Rect rect, Vector2 scale, Vector2 pivotPoint) + { + Rect result = rect; + result.x -= pivotPoint.x; + result.y -= pivotPoint.y; + result.xMin *= scale.x; + result.xMax *= scale.x; + result.yMin *= scale.y; + result.yMax *= scale.y; + result.x += pivotPoint.x; + result.y += pivotPoint.y; + return result; + } + } + +} + diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs.meta new file mode 100644 index 00000000..a19990aa --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 604b3608f35ffdc438500786022f72c9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs new file mode 100644 index 00000000..7ad13920 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Linq; + +namespace PixelCrushers +{ + + /// + /// Utility methods to work with types. + /// + public static class RuntimeTypeUtility + { + + /// + /// Searches all assemblies for a type with a specified name. + /// + /// Fully-qualified type name. + /// A type, or null if none matches. + public static System.Type GetTypeFromName(string typeName) + { + var assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + for (int i = 0; i < assemblies.Length; i++) + { + var assembly = assemblies[i]; + try + { + var type = assembly.GetType(typeName); + if (type != null) return type; + } + catch (Exception) + { + // Ignore exceptions. + } + } + return null; + } + + public static System.Reflection.Assembly[] GetAssemblies() + { +#if NET_STANDARD_2_0 || UNITY_IOS + return AppDomain.CurrentDomain.GetAssemblies(); // Used to exclude dynamic assemblies, but unsupported in some iOS. +#else + //---Was: return AppDomain.CurrentDomain.GetAssemblies().Where(p => !(p.ManifestModule is System.Reflection.Emit.ModuleBuilder)).ToArray(); // Exclude dynamic assemblies. + return AppDomain.CurrentDomain.GetAssemblies(); // Allows evaluation version to build to iOS. +#endif + } + + /// + /// Gets the wrapper type for a Pixel Crushers type, or returns the + /// type itself for a non-Pixel Crushers type. Wrappers are used to + /// maintain references when switching between source and DLLs. + /// + /// Original type. + /// Wrapper type. + public static System.Type GetWrapperType(System.Type type) + { + if (type == null || string.IsNullOrEmpty(type.Namespace) || !type.Namespace.StartsWith("PixelCrushers")) return type; + try + { + var wrapperName = type.Namespace + ".Wrappers." + type.Name; + var assemblies = GetAssemblies(); + foreach (var assembly in assemblies) + { + try + { + var wrapperList = (from assemblyType in assembly.GetExportedTypes() + where string.Equals(assemblyType.FullName, wrapperName) + select assemblyType).ToArray(); + if (wrapperList.Length > 0) return wrapperList[0]; + } + catch (System.Exception) + { + // If an assembly complains, ignore it and move on. + } + } + } + catch (System.Exception) + { + } + return null; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs.meta new file mode 100644 index 00000000..08d9d0ed --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2145308cdb7b1cb4fa549c59277c0b3f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs new file mode 100644 index 00000000..c564d7c4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs @@ -0,0 +1,74 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +namespace PixelCrushers +{ + + /// + /// Conversion methods that return default values instead of throwing exceptions. + /// + public static class SafeConvert + { + + /// + /// Converts a string to an int. + /// + /// Source string. + /// int value, or 0 on conversion failure. + public static int ToInt(string s) + { + int result; + return int.TryParse(s, out result) ? result : 0; + } + + /// + /// Converts a string to a float. + /// + /// Source string. + /// float value, or 0 on conversion failure. + public static float ToFloat(string s) + { + float result; + return float.TryParse(s, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out result) ? result : 0; + } + + private const string CommaTag = "%COMMA%"; + private const string DoubleQuoteTag = "%QUOTE%"; + private const string NewlineTag = "%NEWLINE%"; + + /// + /// Sanitizes a string so it can be serialized to string-based serialization systems. + /// + /// Source string. + /// Sanitized version. + public static string ToSerializedElement(string s) + { + if (s.Contains(",") || s.Contains("\"") || s.Contains("\n")) + { + return s.Replace(",", CommaTag).Replace("\"", DoubleQuoteTag).Replace("\n", NewlineTag); + } + else + { + return s; + } + } + + /// + /// Desanitizes a string that was previously sanitized for use in string-based serialization systems. + /// + /// Sanitized version. + /// Original source string. + public static string FromSerializedElement(string s) + { + if (s.Contains(CommaTag) || s.Contains(DoubleQuoteTag) || s.Contains(NewlineTag)) + { + return s.Replace(CommaTag, ",").Replace(DoubleQuoteTag, "\"").Replace(NewlineTag, "\n"); + } + else + { + return s; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs.meta new file mode 100644 index 00000000..b6856480 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 00c31fdd4e61a0d4c9b88dc4abebf30f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs new file mode 100644 index 00000000..8057bdcd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs @@ -0,0 +1,33 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Service to notify subscribers when a scene is being unloaded. + /// + public static class SceneNotifier + { + + public delegate void UnloadSceneDelegate(int sceneIndex); + + /// + /// Invoked by NotifyWillUnloadScene(sceneIndex), which should be called + /// before unloading a scene. + /// + public static event UnloadSceneDelegate willUnloadScene = delegate { }; + + /// + /// Notifies all subscribers that the scene with the specified index will be unloaded. + /// + /// Scene index in build settings. + public static void NotifyWillUnloadScene(int sceneIndex) + { + willUnloadScene(sceneIndex); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs.meta new file mode 100644 index 00000000..3d783541 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e6d56a2b48d2db94a80430efe14fe9da +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs new file mode 100644 index 00000000..ea8fc59d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs @@ -0,0 +1,149 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; +#if UNITY_WINRT +using System.Linq.Expressions; +using System.Reflection; +#endif + +namespace PixelCrushers +{ + + /// + /// Utility functions for creating ScriptableObjects. + /// + public static class ScriptableObjectUtility + { + + public static bool reportNullElementsInLists { get; set; } = false; + + /// + /// Create a ScriptableObject of type T, calling the method Initialize() if present. + /// + /// The ScriptableObject type. + /// The new ScriptableObject. + public static T CreateScriptableObject() where T : ScriptableObject + { + var scriptableObject = ScriptableObject.CreateInstance() as T; + InitializeScriptableObject(scriptableObject); + return scriptableObject; + } + + /// + /// Create a ScriptableObject of a specified type, calling Initialize() if present. + /// + /// The ScriptableObject type. + /// The new ScriptableObject. + public static ScriptableObject CreateScriptableObject(Type type) + { + var scriptableObject = ScriptableObject.CreateInstance(type); + InitializeScriptableObject(scriptableObject); + return scriptableObject; + } + + /// + /// Calls Initialize() on a ScriptableObject if present. + /// + /// The ScriptableObject to initialize. + public static void InitializeScriptableObject(ScriptableObject scriptableObject) + { + if (scriptableObject == null) return; + var methodInfo = scriptableObject.GetType().GetMethod("Initialize"); + if (methodInfo != null) methodInfo.Invoke(scriptableObject, null); + } + + /// + /// Makes a deep copy of a ScriptableObject list by instantiating copies of the + /// list elements. + /// + /// List to clone. + /// Optional reference to source object to report in log if operation fails. + /// A second list containing new instances of the list elements. + public static List CloneList(List original, UnityEngine.Object source = null) where T : ScriptableObject + { + var copy = new List(); + if (original != null) + { + for (int i = 0; i < original.Count; i++) + { + if (original[i] != null && original[i] is T) + { + copy.Add(ScriptableObject.Instantiate(original[i]) as T); + } + else + { + if (Debug.isDebugBuild && reportNullElementsInLists) + { + if (source != null) + { + Debug.LogWarning("CloneList<" + typeof(T).Name + ">: Element " + i + " is null in a list in " + source + ".", source); + } + else + { + Debug.LogWarning("CloneList<" + typeof(T).Name + ">: Element " + i + " is null."); + } + } + //--- Don't add nulls: copy.Add(null); + } + } + } + return copy; + } + +#if UNITY_WINRT + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(Expression expression) + { + return GetMethodInfo((LambdaExpression)expression); + } + + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(Expression> expression) + { + return GetMethodInfo((LambdaExpression)expression); + } + + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(Expression> expression) + { + return GetMethodInfo((LambdaExpression)expression); + } + + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(LambdaExpression expression) + { + MethodCallExpression outermostExpression = expression.Body as MethodCallExpression; + + if (outermostExpression == null) + { + throw new ArgumentException("Invalid Expression. Expression should consist of a Method call only."); + } + + return outermostExpression.Method; + } +#endif + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs.meta new file mode 100644 index 00000000..6316c7ab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 557ca9fc744c84d41955636b0afaad9f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs new file mode 100644 index 00000000..0c186713 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs @@ -0,0 +1,170 @@ +using System.Collections; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// General purpose tweener. + /// + /// Example: fading out audio source volume over 0.2 seconds: + /// var audioSource = GetComponent(); + /// Tweener.Tween(1, 0, 0.2f, false, Tweener.Easing.Linear, + /// onBegin: null, + /// onValue: (x) => audioSource.volume = x, + /// onEnd: null); + /// + public class Tweener : MonoBehaviour + { + + public enum Easing + { + Linear, + EaseIn, + EaseOut, + EaseInOut, + EaseInElastic, + EaseOutElastic, + EaseInOutElastic + } + + private static Tweener instance; + + public static Tweener Instance + { + get + { + if (instance == null) instance = new GameObject("Tweener").AddComponent(); + return instance; + } + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void SubsystemRegistration() + { + instance = null; + } + + private void Awake() + { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(this); + } + else + { + Destroy(gameObject); + } + } + + public static Coroutine Tween(float from, float to, float seconds, + bool unscaledTime, Easing easing, + System.Action onBegin, System.Action onValue, System.Action onEnd) + { + return Instance.StartCoroutine(Instance.TweenCoroutine(from, to, seconds, + unscaledTime, easing, + (f, t, c) => Mathf.Lerp(f, t, c), + onBegin, onValue, onEnd)); + } + + public static Coroutine Tween(Vector2 from, Vector2 to, float seconds, + bool unscaledTime, Easing easing, + System.Action onBegin, System.Action onValue, System.Action onEnd) + { + return Instance.StartCoroutine(Instance.TweenCoroutine(from, to, seconds, + unscaledTime, easing, + (f, t, c) => Vector2.Lerp(f, t, c), + onBegin, onValue, onEnd)); + } + + public static Coroutine Tween(Vector3 from, Vector3 to, float seconds, + bool unscaledTime, Easing easing, + System.Action onBegin, System.Action onValue, System.Action onEnd) + { + return Instance.StartCoroutine(Instance.TweenCoroutine(from, to, seconds, + unscaledTime, easing, + (f, t, c) => Vector3.Lerp(f, t, c), + onBegin, onValue, onEnd)); + } + + public static Coroutine Tween(Quaternion from, Quaternion to, float seconds, + bool unscaledTime, Easing easing, + System.Action onBegin, System.Action onValue, System.Action onEnd) + { + return Instance.StartCoroutine(Instance.TweenCoroutine(from, to, seconds, + unscaledTime, easing, + (f, t, c) => Quaternion.Lerp(f, t, c), + onBegin, onValue, onEnd)); + } + + public static Coroutine Tween(Color from, Color to, float seconds, + bool unscaledTime, Easing easing, + System.Action onBegin, System.Action onValue, System.Action onEnd) + { + return Instance.StartCoroutine(Instance.TweenCoroutine(from, to, seconds, + unscaledTime, easing, + (f, t, c) => Color.Lerp(f, t, c), + onBegin, onValue, onEnd)); + } + + private delegate T LerpFunction(T from, T to, float current); + + private IEnumerator TweenCoroutine(T from, T to, float seconds, + bool unscaledTime, Easing easing, LerpFunction lerpFunction, + System.Action onBegin, System.Action onValue, System.Action onEnd) + { + onBegin?.Invoke(); + if (onValue != null) + { + onValue.Invoke(from); + float elapsed = 0; + while (elapsed < seconds) + { + var t = elapsed / seconds; + var current = GetEasingValue(easing, t); + onValue(lerpFunction(from, to, current)); + yield return null; + elapsed += unscaledTime ? Time.unscaledDeltaTime : Time.deltaTime; + } + onValue.Invoke(to); + } + onEnd?.Invoke(); + } + + private float GetEasingValue(Easing easing, float t) + { + const float c4 = (2 * Mathf.PI) / 3f; + const float c5 = (2 * Mathf.PI) / 4.5f; + switch (easing) + { + default: + case Easing.Linear: + return t; + case Easing.EaseIn: + return t * t; + case Easing.EaseOut: + return t * (2f - t); + case Easing.EaseInOut: + if ((t *= 2f) < 1f) return 0.5f * t * t; + return -0.5f * ((t -= 1f) * (t - 2f) - 1f); + case Easing.EaseInElastic: + if (t == 0) return 0; + if (t == 1) return 1; + return -Mathf.Pow(2, 10f * t - 10f) * Mathf.Sin((t * 10f - 10.75f) * c4); + case Easing.EaseOutElastic: + if (t == 0) return 0; + if (t == 1) return 1; + return Mathf.Pow(2, -10f * t) * Mathf.Sin((t * 10f - 10.75f) * c4) + 1; + case Easing.EaseInOutElastic: + if (t == 0) return 0; + if (t == 1) return 1; + if (t < 0.5f) return -(Mathf.Pow(2, 20 * t - 10) * Mathf.Sin((20 * t - 11.125f) * c5)) / 2; + return (Mathf.Pow(2, -20 * t + 10) * Mathf.Sin((20 * t - 11.125f) * c5)) / 2 + 1; + + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs.meta new file mode 100644 index 00000000..1c16b4a6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 721a9432fa0d6a94899e69a1f50f2697 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System.meta new file mode 100644 index 00000000..638b9cf3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e9e8b4c181502e4408919013d1173133 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc.meta new file mode 100644 index 00000000..3d986be8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c14139b22cb5a3846850fd8fa3a8a983 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs new file mode 100644 index 00000000..61fe16d6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs @@ -0,0 +1,116 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Auto-saves when the game closes and auto-loads when the game opens. + /// Useful for mobile games. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class AutoSaveLoad : MonoBehaviour + { + + [Tooltip("Save to this slot.")] + public int saveSlotNumber = 1; + + [Tooltip("Don't auto-save in these scene indices.")] + public int[] dontSaveInScenes = new int[0]; + + [Tooltip("Load the saved game when this component starts.")] + public bool loadOnStart = true; + + [Tooltip("Save when the player quits the app.")] + public bool saveOnQuit = true; + + [Tooltip("Save when the player pauses or minimizes the app; tick this for mobile builds.")] + public bool saveOnPause = true; + + [Tooltip("Save when the app loses focus.")] + public bool saveOnLoseFocus = false; + + /// + /// When starting, load the game. + /// + private void Start() + { + if (loadOnStart && SaveSystem.HasSavedGameInSlot(saveSlotNumber)) + { + SaveSystem.LoadFromSlot(saveSlotNumber); + } + } + + private void OnEnable() + { + Application.wantsToQuit -= OnWantsToQuit; + Application.wantsToQuit += OnWantsToQuit; + } + + private void OnDisable() + { + Application.wantsToQuit -= OnWantsToQuit; + } + + private bool OnWantsToQuit() + { + CheckSaveOnQuit(); + return true; + } + + private void CheckSaveOnQuit() + { + if (enabled && saveOnQuit && CanSaveInThisScene()) + { + SaveSystem.SaveToSlotImmediate(saveSlotNumber); + } + } + + /// + /// When app is paused (e.g., minimized) and saveOnPause is true, save game. + /// + /// True indicates game is being paused. + private void OnApplicationPause(bool paused) + { + if (enabled && paused && saveOnPause && CanSaveInThisScene()) + { + SaveSystem.SaveToSlotImmediate(saveSlotNumber); + } + } + + /// + /// When app loses focus and saveOnLoseFocus is true, save the game. + /// + /// False indicates game is losing focus. + void OnApplicationFocus(bool focusStatus) + { + if (enabled && saveOnLoseFocus && focusStatus == false && CanSaveInThisScene()) + { + SaveSystem.SaveToSlotImmediate(saveSlotNumber); + } + } + + private bool CanSaveInThisScene() + { + var sceneIndex = SaveSystem.GetCurrentSceneIndex(); + for (int i = 0; i < dontSaveInScenes.Length; i++) + { + if (sceneIndex == dontSaveInScenes[i]) return false; + } + return true; + } + + /// + /// Clears the saved game data and restarts the game at a specified scene. + /// + /// + public void Restart(string startingSceneName) + { + SaveSystem.DeleteSavedGameInSlot(saveSlotNumber); + SaveSystem.RestartGame(startingSceneName); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs.meta new file mode 100644 index 00000000..27a8a7ab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a8f438484909b3b4d86e4bb9e1110e10 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs new file mode 100644 index 00000000..99ffe81f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Provides Save System UnityEvents. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SaveSystemEvents : MonoBehaviour + { + + public UnityEvent onSaveStart = new UnityEvent(); + public UnityEvent onSaveEnd = new UnityEvent(); + public UnityEvent onLoadStart = new UnityEvent(); + public UnityEvent onLoadEnd = new UnityEvent(); + public UnityEvent onSaveDataApplied = new UnityEvent(); + public UnityEvent onSceneLoad = new UnityEvent(); + + private void OnEnable() + { + UnregisterEvents(); + RegisterEvents(); + } + + private void OnDisable() + { + UnregisterEvents(); + } + + private void RegisterEvents() + { + SaveSystem.saveStarted += OnSaveStarted; + SaveSystem.saveEnded += OnSaveEnded; + SaveSystem.loadStarted += OnLoadStarted; + SaveSystem.loadEnded += OnLoadEnded; + SaveSystem.saveDataApplied += OnSaveDataApplied; + SaveSystem.sceneLoaded += OnSceneLoaded; + } + + private void UnregisterEvents() + { + SaveSystem.saveStarted -= OnSaveStarted; + SaveSystem.saveEnded -= OnSaveEnded; + SaveSystem.loadStarted -= OnLoadStarted; + SaveSystem.loadEnded -= OnLoadEnded; + SaveSystem.saveDataApplied -= OnSaveDataApplied; + SaveSystem.sceneLoaded -= OnSceneLoaded; + } + + private void OnSaveStarted() + { + onSaveStart.Invoke(); + } + + private void OnSaveEnded() + { + onSaveEnd.Invoke(); + } + + private void OnLoadStarted() + { + onLoadStart.Invoke(); + } + + private void OnLoadEnded() + { + onLoadEnd.Invoke(); + } + + private void OnSaveDataApplied() + { + onSaveDataApplied.Invoke(); + } + + private void OnSceneLoaded(string sceneName, int sceneIndex) + { + onSceneLoad.Invoke(); + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs.meta new file mode 100644 index 00000000..ea5f9415 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: b39ebd6ef647e9c4f94022c50a93195e +timeCreated: 1532871680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs new file mode 100644 index 00000000..771d900c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs @@ -0,0 +1,124 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Provides inspector-selectable methods to control SaveSystem. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SaveSystemMethods : MonoBehaviour + { + + [Tooltip("Scene to load in LoadOrRestart method if no saved game exists yet.")] + public string defaultStartingSceneName; + + /// + /// Saves the current game in the specified slot. + /// + /// slot to save. + public virtual void SaveSlot(int slotNumber) + { + SaveSystem.SaveToSlot(slotNumber); + } + + /// + /// Loads the game previously-saved in the specified slot. + /// + /// Slot to load. + public virtual void LoadFromSlot(int slotNumber) + { + SaveSystem.LoadFromSlot(slotNumber); + } + + /// + /// Changes scenes. You can optionally specify a player spawnpoint by + /// adding '@' and the spawnpoint GameObject name. + /// + /// Scene name followed by an optional at-sign and spawnpoint name. + public virtual void LoadScene(string sceneNameAndSpawnpoint) + { + SaveSystem.LoadScene(sceneNameAndSpawnpoint); + } + + /// + /// Resets all saved game data. + /// + public virtual void ResetGameState() + { + SaveSystem.ResetGameState(); + } + + /// + /// Resets all saved game data and restarts the game at the specified scene. + /// + /// Scene to restart at. + public virtual void RestartGame(string startingSceneName) + { + SaveSystem.RestartGame(startingSceneName); + } + + /// + /// Load the specified slot, or restart the game from the default + /// starting scene if no save exists yet. + /// + /// Slot number to load. + public virtual void LoadOrRestart(int slotNumber) + { + if (SaveSystem.HasSavedGameInSlot(slotNumber)) + { + SaveSystem.LoadFromSlot(slotNumber); + } + else + { + SaveSystem.RestartGame(defaultStartingSceneName); + } + } + + /// + /// Deletes the saved game in the specified slot. + /// + public virtual void DeleteSavedGameInSlot(int slotNumber) + { + SaveSystem.DeleteSavedGameInSlot(slotNumber); + } + + /// + /// Records the current game state into the Save System. + /// + public virtual void RecordSavedGameData() + { + SaveSystem.RecordSavedGameData(); + } + + /// + /// Applies the most recently recorded game state. + /// + public virtual void ApplySavedGameData() + { + SaveSystem.ApplySavedGameData(); + } + + /// + /// Additively loads another scene. + /// + /// Scene to additively load. + public virtual void LoadAdditiveScene(string sceneName) + { + SaveSystem.LoadAdditiveScene(sceneName); + } + + /// + /// Unloads a previously additively-loaded scene. + /// + /// Scene to unload + public virtual void UnloadAdditiveScene(string sceneName) + { + SaveSystem.UnloadAdditiveScene(sceneName); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs.meta new file mode 100644 index 00000000..6fd04e4d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 3193517feff4594469dcecce124a26ec +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs new file mode 100644 index 00000000..3eab2eb1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs @@ -0,0 +1,140 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Simple menu for testing the Save System. + /// + [AddComponentMenu("")] // Use wrapper. + public class SaveSystemTestMenu : MonoBehaviour + { + [Tooltip("Unity input button that toggles menu open/closed.")] + public string menuInputButton = "Cancel"; + + [Tooltip("Optional GUI Skin to provide custom Label, Button, and Box styles.")] + public GUISkin guiSkin; + + [Tooltip("Size of menu buttons.")] + public Vector2 buttonSize = new Vector2(200, 30); + + [Tooltip("Slot that menu saves game in.")] + public int saveSlot = 1; + + [Tooltip("Optional instructions to show when script starts.")] + public string instructions = "Press Escape for menu."; + + [Tooltip("How long to show instructions.")] + public float instructionsDuration = 5; + + [Tooltip("Pause the game while the menu is open.")] + public bool pauseWhileOpen = false; + + [Tooltip("If Input Device Manager mode is mouse, show cursor when opening and hide when closing.")] + public bool allowCursorWhileOpen = false; + + public UnityEvent onShow = new UnityEvent(); + public UnityEvent onHide = new UnityEvent(); + + private bool m_isVisible = false; + private float m_instructionsDoneTime; + private bool m_prevCursorState = false; + + private void Awake() + { + m_instructionsDoneTime = string.IsNullOrEmpty(instructions) ? 0 : Time.time + instructionsDuration; + } + + private void Update() + { + if (InputDeviceManager.IsButtonDown(menuInputButton)) ToggleMenu(); + } + + private void OnDestroy() + { + Time.timeScale = 1; + } + + public void ToggleMenu() + { + m_isVisible = !m_isVisible; + if (pauseWhileOpen) Time.timeScale = m_isVisible ? 0 : 1; + if (m_isVisible) + { + HandleCursor(true); + onShow.Invoke(); + } + else + { + HandleCursor(false); + onHide.Invoke(); + } + } + + void HandleCursor(bool open) + { + if (allowCursorWhileOpen && InputDeviceManager.deviceUsesCursor) + { + if (open) + { + m_prevCursorState = Cursor.visible; + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + else + { + Cursor.visible = m_prevCursorState; + Cursor.lockState = m_prevCursorState ? CursorLockMode.None : CursorLockMode.Locked; + } + } + } + + void OnGUI() + { + var originalSkin = GUI.skin; + if (guiSkin != null) GUI.skin = guiSkin; + + // Draw instructions if within the timeframe to do so: + if (Time.time < m_instructionsDoneTime) + { + GUILayout.Label(instructions); + } + + // Draw menu if visible: + if (!m_isVisible) return; + var buttonWidth = buttonSize.x; + var buttonHeight = buttonSize.y; + GUILayout.BeginArea(new Rect((Screen.width - buttonWidth) / 2, (Screen.height - 4 * buttonHeight) / 2, buttonWidth, 4 * (buttonHeight + 10))); + if (GUILayout.Button("Resume", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + } + if (GUILayout.Button("Save", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + Debug.Log("Saving game to slot " + saveSlot); + SaveSystem.SaveToSlot(saveSlot); + } + if (GUILayout.Button("Load", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + Debug.Log("Loading game from slot " + saveSlot); + SaveSystem.LoadFromSlot(saveSlot); + } + if (GUILayout.Button("Quit", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + Debug.Log("Quitting"); + Application.Quit(); +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#endif + } + GUILayout.EndArea(); + if (guiSkin != null) GUI.skin = originalSkin; + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs.meta new file mode 100644 index 00000000..738d71f3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c69cc058fcec3df49802bb8216d565cc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs new file mode 100644 index 00000000..bac0038b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs @@ -0,0 +1,158 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace PixelCrushers +{ + + /// + /// Holds the data for a saved game. + /// + [Serializable] + public class SavedGameData : ISerializationCallbackReceiver + { + + /// + /// Holds the data returned by a Saver along with the Saver's key + /// and the index of the scene that the Saver was in. + /// + [Serializable] + public class SaveRecord + { + public string key; + public int sceneIndex; + public string data; + + public SaveRecord() { } + + public SaveRecord(string key, int sceneIndex, string data) + { + this.key = key; + this.sceneIndex = sceneIndex; + this.data = data; + } + } + + [SerializeField] + private int m_version = 0; + + [SerializeField] + private string m_sceneName; + + private Dictionary m_dict = new Dictionary(); + + [SerializeField] + private List m_list = new List(); + + /// + /// The save file format version. This is an arbitrary value that you + /// can assign by setting SaveSystem.version. + /// + public int version + { + get { return m_version; } + set { m_version = value; } + } + + /// + /// The scene in which the game was saved. + /// + public string sceneName + { + get { return m_sceneName; } + set { m_sceneName = value; } + } + + /// + /// Provides direct access to the dictionary of save records. + /// Use with caution. + /// + public Dictionary Dict { get { return m_dict; } } + + public void OnBeforeSerialize() + { + m_list.Clear(); + foreach (var kvp in m_dict) + { + m_list.Add(kvp.Value); + } + } + + public void OnAfterDeserialize() + { + m_dict = new Dictionary(); + for (int i = 0; i < m_list.Count; i++) + { + if (m_list[i] == null) continue; + m_dict.Add(m_list[i].key, m_list[i]); + } + } + + /// + /// Retrieves info about the previously-saved data for a Saver. + /// + /// Saver's unique key. + /// Returns the Save Record stored under the Saver's key, or null if no data is stored. + public SaveRecord GetDataInfo(string key) + { + return m_dict.ContainsKey(key) ? m_dict[key] : null; + } + + /// + /// Retrieves the previously-saved data for a Saver. + /// + /// Saver's unique key. + /// Returns the data stored under the Saver's key, or null if no data is stored. + public string GetData(string key) + { + return m_dict.ContainsKey(key) ? m_dict[key].data : null; + } + + /// + /// Stores a Saver's data. + /// + /// Saver's unique key. + /// Scene in which Saver exists. + /// Data to set. + public void SetData(string key, int sceneIndex, string data) + { + if (m_dict.ContainsKey(key)) + { + m_dict[key].sceneIndex = sceneIndex; + m_dict[key].data = data; + } + else + { + m_dict.Add(key, new SaveRecord(key, sceneIndex, data)); + } + } + + /// + /// Removes a Saver's data. + /// + /// Saver's unique key. + public void DeleteData(string key) + { + if (m_dict.ContainsKey(key)) + { + m_dict.Remove(key); + } + } + + /// + /// Removes all save records except those in the current scene and those that are + /// configured to remember across scene changes. + /// + /// Don't clear out Savers in this scene. + public void DeleteObsoleteSaveData(int currentSceneIndex) + { + m_dict = m_dict.Where(element => element.Value.sceneIndex == currentSceneIndex || element.Value.sceneIndex == SaveSystem.NoSceneIndex) + .ToDictionary(element => element.Key, element => element.Value); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs.meta new file mode 100644 index 00000000..2e24bd1b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: d95a9ffa197e8ff4c88116cc137b954e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs new file mode 100644 index 00000000..2fc3efd3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs @@ -0,0 +1,89 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Changes scenes, either by calling UsePortal() or OnTriggerEnter. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class ScenePortal : MonoBehaviour + { + + [Tooltip("Only objects with this tag can use the portal.")] + [SerializeField] + private string m_requiredTag = "Player"; + + [Tooltip("Go to this scene.")] + [SerializeField] + private string m_destinationSceneName; + + [Tooltip("If not blank, move the player to the GameObject with this name.")] + [SerializeField] + private string m_spawnpointNameInDestinationScene; + + [SerializeField] + private UnityEngine.Events.UnityEvent m_onUsePortal = new UnityEngine.Events.UnityEvent(); + + private bool m_isLoadingScene = false; + + public string requiredTag + { + get { return m_requiredTag; } + set { m_requiredTag = value; } + } + + public string destinationSceneName + { + get { return m_destinationSceneName; } + set { m_destinationSceneName = value; } + } + + public string spawnpointNameInDestinationScene + { + get { return m_spawnpointNameInDestinationScene; } + set { m_spawnpointNameInDestinationScene = value; } + } + + public bool isLoadingScene + { + get { return m_isLoadingScene; } + set { m_isLoadingScene = value; } + } + + public UnityEngine.Events.UnityEvent onUsePortal { get { return m_onUsePortal; } } + + public virtual void UsePortal() + { + if (isLoadingScene) return; + isLoadingScene = true; + onUsePortal.Invoke(); + LoadScene(); + } + + protected void LoadScene() + { + SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpointNameInDestinationScene) ? destinationSceneName : destinationSceneName + "@" + spawnpointNameInDestinationScene); + } + + private void OnTriggerEnter(Collider other) + { + if (!other.CompareTag(requiredTag)) return; + UsePortal(); + } + +#if USE_PHYSICS2D + + private void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag(requiredTag)) return; + UsePortal(); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs.meta new file mode 100644 index 00000000..692d6f07 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 065173b574a747d45b2252907f5015fa +timeCreated: 1485134775 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs new file mode 100644 index 00000000..eb9366c5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs @@ -0,0 +1,31 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Specifies the reason why SaveSystem.validateSceneName is being called. + /// + public enum SceneValidationMode + { + /// + /// Just loading a new scene. + /// + LoadingScene, + + /// + /// Loading a saved game. + /// + LoadingSavedGame, + + /// + /// Resetting the game state and loading the first gameplay scene. + /// + RestartingGame + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs.meta new file mode 100644 index 00000000..6b9856a1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f0da9da504c03a14aa3e9023eba38ad7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs new file mode 100644 index 00000000..57950b09 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs @@ -0,0 +1,1143 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This is the main Save System class. It runs as a singleton MonoBehaviour + /// and provides static methods to save and load games. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SaveSystem : MonoBehaviour + { + + public const int NoSceneIndex = -1; + + /// + /// Stores an int indicating the slot number of the most recently saved game. + /// + public const string LastSavedGameSlotPlayerPrefsKey = "savedgame_lastSlotNum"; + + [Tooltip("Optional saved game version number of your choosing. Version number is included in saved game files.")] + [SerializeField] + private int m_version = 0; + + [Tooltip("When loading a game, load the scene that the game was saved in.")] + [SerializeField] + private bool m_saveCurrentScene = true; + + [Tooltip("Highest save slot number allowed.")] + [SerializeField] + private int m_maxSaveSlot = 99999; + + [Tooltip("When loading a game/scene, wait this many frames before applying saved data to allow other scripts to initialize first.")] + [SerializeField] + private int m_framesToWaitBeforeApplyData = 0; + + [Tooltip("Log debug info.")] + [SerializeField] + private bool m_debug = false; + + private bool m_isLoadingAdditiveScene = false; + + private static SaveSystem m_instance = null; + + private static HashSet m_savers = new HashSet(); + + private static List m_tmpSavers = new List(); + + private static SavedGameData m_savedGameData = new SavedGameData(); + + private static DataSerializer m_serializer = null; + + private static SavedGameDataStorer m_storer = null; + + private static SceneTransitionManager m_sceneTransitionManager = null; + + private static bool m_allowNegativeSlotNumbers = false; + + private static GameObject m_playerSpawnpoint = null; + + private static int m_currentSceneIndex = NoSceneIndex; + + private static List m_addedScenes = new List(); + + private static bool m_autoUnloadAdditiveScenes = false; + + private static AsyncOperation m_currentAsyncOperation = null; + +#if USE_ADDRESSABLES + private static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle m_currentAsyncOperationHandle; +#endif + + private static int m_framesToWaitBeforeSaveDataAppliedEvent = 0; + + private static bool m_isQuitting = false; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + m_instance = null; + m_savers = new HashSet(); + m_tmpSavers = new List(); + m_savedGameData = new SavedGameData(); + m_serializer = null; + m_storer = null; + m_sceneTransitionManager = null; + m_playerSpawnpoint = null; + m_currentSceneIndex = NoSceneIndex; + m_addedScenes = new List(); + m_currentAsyncOperation = null; + m_framesToWaitBeforeSaveDataAppliedEvent = 0; + m_isQuitting = false; + } +#endif + + /// + /// Optional saved game version number of your choosing. Version number is included in saved game files. + /// + public static int version + { + get + { + return (m_instance != null) ? m_instance.m_version : 0; + } + set + { + if (m_instance != null) m_instance.m_version = value; + } + } + + /// + /// When loading a game, load the scene that the game was saved in. + /// + public static bool saveCurrentScene + { + get + { + return (m_instance != null) ? m_instance.m_saveCurrentScene : true; + } + set + { + if (m_instance != null) m_instance.m_saveCurrentScene = value; + } + } + + /// + /// Highest save slot number allowed. + /// + public static int maxSaveSlot + { + get + { + return (m_instance != null) ? m_instance.m_maxSaveSlot : int.MaxValue; + } + set + { + if (m_instance != null) m_instance.m_maxSaveSlot = value; + } + } + + /// + /// When loading a game/scene, wait this many frames before applying saved data to allow other scripts to initialize first. + /// + public static int framesToWaitBeforeApplyData + { + get + { + return (m_instance != null) ? m_instance.m_framesToWaitBeforeApplyData : 1; + } + set + { + if (m_instance != null) m_instance.m_framesToWaitBeforeApplyData = value; + } + } + + /// + /// If a saver requires additional frames after ApplyData() before the saveDataApplied() event + /// should be called, set this property. + /// + /// Note: This value is reset to zero after every call to ApplySavedGameData. + /// + public static int framesToWaitBeforeSaveDataAppliedEvent + { + get { return m_framesToWaitBeforeSaveDataAppliedEvent; } + set { m_framesToWaitBeforeSaveDataAppliedEvent = value; } + } + + public static bool debug + { + get + { + return (m_instance != null) ? m_instance.m_debug && Debug.isDebugBuild : false; + } + set + { + if (m_instance != null) m_instance.m_debug = value; + } + } + + /// + /// Checks if an instance already exists, without also implicitly creating one. + /// + public static bool hasInstance + { + get { return m_instance != null; } + } + + public static SaveSystem instance + { + get + { + if (m_instance == null && !m_isQuitting) + { + m_instance = PixelCrushers.GameObjectUtility.FindFirstObjectByType(); + if (m_instance == null) + { + m_instance = new GameObject("Save System", typeof(SaveSystem)).GetComponent(); + } + } + return m_instance; + } + } + + /// + /// Reference to the DataSerializer in the SaveSystem's hierarchy. + /// SaveSystem will use it to serialize and deserialize saved game data. + /// + public static DataSerializer serializer + { + get + { + if (m_serializer == null) + { + m_serializer = instance.GetComponent(); + if (m_serializer == null && !m_isQuitting) + { + Debug.Log("Save System: No DataSerializer found on " + instance.name + ". Adding JsonDataSerializer.", instance); + m_serializer = instance.gameObject.AddComponent(); + } + } + return m_serializer; + } + } + + /// + /// Reference to the SavedGameDataStorer in the SaveSystem's hierarchy. + /// SaveSystem will use it to store and retrieve saved game data. + /// + public static SavedGameDataStorer storer + { + get + { + if (m_storer == null) + { + m_storer = instance.GetComponent(); + if (m_storer == null && !m_isQuitting) + { + Debug.Log("Save System: No SavedGameDataStorer found on " + instance.name + ". Adding PlayerPrefsSavedGameDataStorer.", instance); + m_storer = instance.gameObject.AddComponent(); + } + } + return m_storer; + } + } + + /// + /// Reference to the SceneTransitionManager in the SaveSystem's hierarchy, if present. + /// + public static SceneTransitionManager sceneTransitionManager + { + get + { + if (m_sceneTransitionManager == null) + { + m_sceneTransitionManager = instance.GetComponentInChildren(); + } + return m_sceneTransitionManager; + } + } + + /// + /// Allow the use of negative slot numbers. + /// + public bool allowNegativeSlotNumbers + { + get { return m_allowNegativeSlotNumbers; } + set { m_allowNegativeSlotNumbers = value; } + } + + /// + /// Scenes that have been loaded additively. + /// + public static List addedScenes { get { return m_addedScenes; } } + + /// + /// When changing scenes, automatically unload all additively-loaded scenes. + /// + public static bool autoUnloadAdditiveScenes + { + get { return m_autoUnloadAdditiveScenes; } + set { m_autoUnloadAdditiveScenes = value; } + } + + /// + /// Current asynchronous scene load operation, or null if none. Loading scenes can use this + /// value to update a progress bar. + /// + public static AsyncOperation currentAsyncOperation + { + get { return m_currentAsyncOperation; } + set { m_currentAsyncOperation = value; } + } + + /// + /// The saved game data recorded by the last call to SaveToSlot, + /// LoadScene, or RecordSavedGameData. + /// + /// Note: This saved game data stays in memory until you clear it by using + /// RestartGame() or ResetGameState(), or by loading a saved game. + /// + public static SavedGameData currentSavedGameData + { + get { return m_savedGameData; } + set { m_savedGameData = value; } + } + + /// + /// Where the player should spawn in the current scene. + /// + public static GameObject playerSpawnpoint + { + get { return m_playerSpawnpoint; } + set { m_playerSpawnpoint = value; } + } + + /// + /// Build index of the current scene. + /// + public static int currentSceneIndex + { + get + { + if (m_currentSceneIndex == NoSceneIndex) m_currentSceneIndex = GetCurrentSceneIndex(); + return m_currentSceneIndex; + } + } + + public delegate string ValidateSceneNameDelegate(string sceneName, SceneValidationMode sceneValidationMode); + + /// + /// Invoked before loading a scene by name. Should return the sceneName, or a different + /// scene if the sceneName isn't valid (e.g., was renamed or removed from build settings), + /// or a blank string to not load any scene. + /// + public static ValidateSceneNameDelegate validateNameScene = null; + + public delegate void SceneLoadedDelegate(string sceneName, int sceneIndex); + + /// + /// Invoked after a scene has been loaded. + /// + public static event SceneLoadedDelegate sceneLoaded = delegate { }; + + /// + /// Invoked when starting to save a game. If assigned, waits one frame before + /// starting the save to allow UIs to update. + /// + public static event System.Action saveStarted = delegate { }; + + /// + /// Invoked when finished saving a game. + /// + public static event System.Action saveEnded = delegate { }; + + /// + /// Invoked when starting to load a game. If assigned, waits one frame before + /// starting the load to allow UIs to update. + /// + public static event System.Action loadStarted = delegate { }; + + /// + /// Invoked when finished loading a game. + /// + public static event System.Action loadEnded = delegate { }; + + /// + /// Invoked after ApplyData() has been called on all savers. + /// + public static event System.Action saveDataApplied = delegate { }; + + private void Awake() + { + if (m_instance == null) + { + m_instance = this; +#if UNITY_EDITOR + if (Application.isPlaying) + { // If GameObject is hidden in Scene view, DontDestroyOnLoad will report (harmless) error. + UnityEditor.SceneVisibilityManager.instance.Show(gameObject, true); + } +#endif + if (transform.parent != null) transform.SetParent(null); + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + private void OnApplicationQuit() + { + m_isQuitting = true; + BeforeSceneChange(); + } + + private void OnEnable() + { + UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded; + UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded; + } + + private void OnDisable() + { + UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded; + } + + public void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) + { + FinishedLoadingScene(scene.name, scene.buildIndex); + } + + public static string GetCurrentSceneName() + { + return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; + } + + public static int GetCurrentSceneIndex() + { + return UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex; + } + + public static bool IsSceneInBuildSettings(string sceneName) + { + for (var n = 0; n < UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; ++n) + { + var scenePath = UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(n); + if (string.IsNullOrEmpty(scenePath)) continue; + if (string.Equals(System.IO.Path.GetFileNameWithoutExtension(scenePath), sceneName, System.StringComparison.OrdinalIgnoreCase)) + { + return true; + } + } + return false; + } + + private static void SceneManagerOrAddressablesLoadScene(string sceneName) + { + if (IsSceneInBuildSettings(sceneName)) + { + UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName); + return; + } +#if USE_ADDRESSABLES + // If not in build settings, try loading an Addressable scene: + m_currentAsyncOperationHandle = UnityEngine.AddressableAssets.Addressables.LoadSceneAsync(sceneName); +#else + Debug.LogError("Can't load scene. Scene is not in build settings: " + sceneName); +#endif + } + + private static void SceneManagerOrAddressablesLoadSceneAsync(string sceneName) + { + m_currentAsyncOperation = null; + if (IsSceneInBuildSettings(sceneName)) + { + m_currentAsyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName); + return; + } +#if USE_ADDRESSABLES + // If not in build settings, try loading an Addressable scene: + m_currentAsyncOperationHandle = UnityEngine.AddressableAssets.Addressables.LoadSceneAsync(sceneName); +#else + Debug.LogError("Can't load scene. Scene is not in build settings: " + sceneName); +#endif + } + + private static IEnumerator SceneManagerOrAddressablesLoadSceneAdditiveAsync(string sceneName) + { + if (IsSceneInBuildSettings(sceneName)) + { + yield return UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); + } + else + { +#if USE_ADDRESSABLES + // If not in build settings, try loading an Addressable scene: + m_currentAsyncOperationHandle = UnityEngine.AddressableAssets.Addressables.LoadSceneAsync(sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); + while (!m_currentAsyncOperation.isDone) + { + yield return null; + } +#else + Debug.LogError("Can't load additive scene. Scene is not in build settings: " + sceneName); +#endif + } + } + + private static IEnumerator LoadSceneInternal(string sceneName, SceneValidationMode sceneValidationMode) + { + m_addedScenes.Clear(); + if (sceneTransitionManager == null) + { + if (sceneName.StartsWith("index:")) + { + var index = SafeConvert.ToInt(sceneName.Substring("index:".Length)); + UnityEngine.SceneManagement.SceneManager.LoadScene(index); + } + else + { + if (validateNameScene != null) sceneName = validateNameScene(sceneName, sceneValidationMode); + if (string.IsNullOrEmpty(sceneName)) + { + if (debug) Debug.LogWarning("Scene '" + sceneName + "' is not a valid scene to load."); + yield break; + } + SceneManagerOrAddressablesLoadScene(sceneName); + } + yield break; + } + else + { + yield return instance.StartCoroutine(LoadSceneInternalTransitionCoroutine(sceneName, sceneValidationMode)); + } + } + + private static IEnumerator LoadSceneInternalTransitionCoroutine(string sceneName, SceneValidationMode sceneValidationMode) + { + m_addedScenes.Clear(); + yield return instance.StartCoroutine(sceneTransitionManager.LeaveScene()); + if (sceneName.StartsWith("index:")) + { + var index = SafeConvert.ToInt(sceneName.Substring("index:".Length)); + m_currentAsyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(index); + } + else + { + if (validateNameScene != null) sceneName = validateNameScene(sceneName, sceneValidationMode); + if (string.IsNullOrEmpty(sceneName)) + { + if (debug) Debug.LogWarning("Scene '" + sceneName + "' is not a valid scene to load."); + yield break; + } + SceneManagerOrAddressablesLoadSceneAsync(sceneName); + } + if (m_currentAsyncOperation != null) + { + while (m_currentAsyncOperation != null && !m_currentAsyncOperation.isDone) + { + sceneTransitionManager.OnLoading(m_currentAsyncOperation.progress); + yield return null; + } + } +#if USE_ADDRESSABLES + else + { + while (!m_currentAsyncOperationHandle.IsDone) + { + sceneTransitionManager.OnLoading(m_currentAsyncOperationHandle.PercentComplete); + yield return null; + } + } +#endif + sceneTransitionManager.OnLoading(1); + m_currentAsyncOperation = null; + instance.StartCoroutine(sceneTransitionManager.EnterScene()); + } + + public static IEnumerator LoadAdditiveSceneInternal(string sceneName, SceneValidationMode sceneValidationMode) + { + if (validateNameScene != null) sceneName = validateNameScene(sceneName, sceneValidationMode); + if (string.IsNullOrEmpty(sceneName)) yield break; + yield return SceneManagerOrAddressablesLoadSceneAdditiveAsync(sceneName); + var scene = UnityEngine.SceneManagement.SceneManager.GetSceneByName(sceneName); + if (!scene.IsValid()) yield break; + var rootGOs = scene.GetRootGameObjects(); + for (int i = 0; i < rootGOs.Length; i++) + { + RecursivelyApplySavers(rootGOs[i].transform); + } + } + + public static void UnloadAdditiveSceneInternal(string sceneName) + { + var scene = UnityEngine.SceneManagement.SceneManager.GetSceneByName(sceneName); + if (scene.IsValid()) + { + var rootGOs = scene.GetRootGameObjects(); + for (int i = 0; i < rootGOs.Length; i++) + { + var rootGO = rootGOs[i].transform; + RecursivelyRecordSavers(rootGO, scene.buildIndex); + RecursivelyInformBeforeSceneChange(rootGO); + } + } + UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(sceneName); + } + + /// + /// Records the data of all saver components on the transform and its children. + /// + public static void RecursivelyRecordSavers(Transform t, int sceneIndex) + { + if (t == null) return; + var saver = t.GetComponent(); + if (saver != null) currentSavedGameData.SetData(saver.key, saver.saveAcrossSceneChanges ? -1 : sceneIndex, saver.RecordData()); + foreach (Transform child in t) + { + RecursivelyRecordSavers(child, sceneIndex); + } + } + + /// + /// Tells all saver components on the transform and its children to retrieve their states from the current saved game data. + /// + /// + public static void RecursivelyApplySavers(Transform t) + { + if (t == null) return; + var saver = t.GetComponent(); + if (saver != null) saver.ApplyData(currentSavedGameData.GetData(saver.key)); + foreach (Transform child in t) + { + RecursivelyApplySavers(child); + } + } + + /// + /// Calls BeforeSceneChange on all saver components on the transform and its children. + /// Used when unloading an additive scene. + /// + /// + public static void RecursivelyInformBeforeSceneChange(Transform t) + { + if (t == null) return; + var saver = t.GetComponent(); + if (saver != null) saver.OnBeforeSceneChange(); + foreach (Transform child in t) + { + RecursivelyInformBeforeSceneChange(child); + } + } + + + /// + /// If slotNumber is negative and allowNegativeSlotNumbers is false, + /// choose an empty positive slot up to maxSlots. If none are empty, + /// return false; + /// + private static bool SanitizeSlotNumberForSave(int slotNumber, out int sanitizedSlotNumber) + { + if (slotNumber >= 0 || m_instance == null || m_instance.allowNegativeSlotNumbers) + { + sanitizedSlotNumber = slotNumber; + return true; + } + for (int i = 0; i <= maxSaveSlot; i++) + { + if (!HasSavedGameInSlot(i)) + { + sanitizedSlotNumber = i; + return true; + } + } + sanitizedSlotNumber = 0; + return false; + } + + /// + /// Saves a game into a slot using the storage provider on the + /// Save System GameObject. + /// + /// Slot in which to store saved game data. + public void SaveGameToSlot(int slotNumber) + { + SaveToSlot(slotNumber); + } + + /// + /// Loads a game from a slot using the storage provider on the + /// Save System GameObject. + /// + /// + public void LoadGameFromSlot(int slotNumber) + { + LoadFromSlot(slotNumber); + } + + /// + /// Loads a scene, optionally positioning the player at a + /// specified spawnpoint. + /// + /// + /// A string containing the name of the scene to load, optionally + /// followed by "@spawnpoint" where "spawnpoint" is the name of + /// a GameObject in that scene. The player will be spawned at that + /// GameObject's position. + /// + public void LoadSceneAtSpawnpoint(string sceneNameAndSpawnpoint) + { + LoadScene(sceneNameAndSpawnpoint); + } + + /// + /// Returns true if there is a saved game in the specified slot. + /// + public static bool HasSavedGameInSlot(int slotNumber) + { + return storer.HasDataInSlot(slotNumber); + } + + /// + /// Deletes the saved game in the specified slot. + /// + public static void DeleteSavedGameInSlot(int slotNumber) + { + storer.DeleteSavedGameData(slotNumber); + } + + /// + /// Saves the current game to a slot. + /// + public static void SaveToSlot(int slotNumber) + { + instance.StartCoroutine(SaveToSlotCoroutine(slotNumber)); + } + + private static IEnumerator SaveToSlotCoroutine(int slotNumber) + { + if (!SanitizeSlotNumberForSave(slotNumber, out slotNumber)) + { + Debug.LogError("Can't save game. Invalid save slot: " + slotNumber); + yield break; + } + saveStarted(); + yield return null; + PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber); + yield return storer.StoreSavedGameDataAsync(slotNumber, RecordSavedGameData()); + saveEnded(); + } + + /// + /// Saves the current game to a slot synchronously and immediately. + /// + public static void SaveToSlotImmediate(int slotNumber) + { + if (!SanitizeSlotNumberForSave(slotNumber, out slotNumber)) + { + Debug.LogError("Can't save game. Invalid save slot: " + slotNumber); + return; + } + saveStarted(); + PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber); + storer.StoreSavedGameData(slotNumber, RecordSavedGameData()); + saveEnded(); + } + + /// + /// Loads a game from a slot. + /// + public static void LoadFromSlot(int slotNumber) + { + if (!HasSavedGameInSlot(slotNumber)) + { + if (Debug.isDebugBuild) Debug.LogWarning("Save System: LoadFromSlot(" + slotNumber + ") but there is no saved game in this slot."); + return; + } + if (loadStarted.GetInvocationList().Length > 1) + { + instance.StartCoroutine(LoadFromSlotCoroutine(slotNumber)); + } + else + { + LoadFromSlotNow(slotNumber); + } + } + + private static IEnumerator LoadFromSlotCoroutine(int slotNumber) + { + loadStarted(); + yield return null; + LoadFromSlotNow(slotNumber); + } + + private static void NotifyLoadEndedWhenSceneLoaded(string sceneName, int sceneIndex) + { + sceneLoaded -= NotifyLoadEndedWhenSceneLoaded; + loadEnded(); + } + + private static void LoadFromSlotNow(int slotNumber) + { + sceneLoaded += NotifyLoadEndedWhenSceneLoaded; + LoadGame(storer.RetrieveSavedGameData(slotNumber)); + } + + public static void RegisterSaver(Saver saver) + { + if (saver == null || m_savers.Contains(saver)) return; + m_savers.Add(saver); + } + + public static void UnregisterSaver(Saver saver) + { + m_savers.Remove(saver); + } + + /// + /// Clears the SaveSystem's internal saved game data cache. + /// + public static void ClearSavedGameData() + { + m_savedGameData = new SavedGameData(); + } + + /// + /// Records the current scene's savers' data into the SaveSystem's + /// internal saved game data cache. + /// + /// + public static SavedGameData RecordSavedGameData() + { + m_savedGameData.version = version; + m_savedGameData.sceneName = GetCurrentSceneName(); + foreach (var saver in m_savers) + { + try + { + m_savedGameData.SetData(saver.key, GetSaverSceneIndex(saver), saver.RecordData()); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + return m_savedGameData; + } + + private static int GetSaverSceneIndex(Saver saver) + { + return (saver == null || !saver.saveAcrossSceneChanges) ? currentSceneIndex : NoSceneIndex; + } + + /// + /// Updates the SaveSystem's internal saved game data cache with data for a + /// specific saver. + /// + /// + /// + public static void UpdateSaveData(Saver saver, string data) + { + m_savedGameData.SetData(saver.key, GetSaverSceneIndex(saver), data); + } + + /// + /// Applies the saved game data to the savers in the current scene. + /// + /// Saved game data. + public static void ApplySavedGameData(SavedGameData savedGameData) + { + if (savedGameData != null) + { + m_savedGameData = savedGameData; + if (m_savers.Count > 0) + { + m_tmpSavers.Clear(); + m_tmpSavers.AddRange(m_savers); // Make a copy in case a saver ends up removing multiple savers. + for (int i = m_tmpSavers.Count - 1; i >= 0; i--) // A saver may remove itself from list during apply. + { + try + { + if (0 <= i && i < m_tmpSavers.Count) + { + var saver = m_tmpSavers[i]; + if (saver != null) saver.ApplyData(savedGameData.GetData(saver.key)); + } + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + } + } + if (framesToWaitBeforeSaveDataAppliedEvent == 0 || instance == null) + { + saveDataApplied(); + } + else + { + instance.StartCoroutine(DelayedSaveDataAppliedCoroutine(framesToWaitBeforeSaveDataAppliedEvent)); + framesToWaitBeforeSaveDataAppliedEvent = 0; + } + } + + protected static IEnumerator DelayedSaveDataAppliedCoroutine(int frames) + { + for (int i = 0; i < frames; i++) + { + yield return null; + } + yield return CoroutineUtility.endOfFrame; + saveDataApplied(); + } + + /// + /// Applies the most recently recorded saved game data. + /// + public static void ApplySavedGameData() + { + ApplySavedGameData(m_savedGameData); + } + + /// + /// If changing scenes manually, calls before changing scenes to inform components + /// that listen for OnDestroy messages that they're being destroyed because of the + /// scene change. + /// + public static void BeforeSceneChange() + { + // Notify savers: + var savers = new List(m_savers); + for (int i = savers.Count - 1; i >= 0; i--) + { + var saver = savers[i]; + if (saver == null) continue; + try + { + saver.OnBeforeSceneChange(); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + // Notify SceneNotifier: + try + { + SceneNotifier.NotifyWillUnloadScene(m_currentSceneIndex); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + + /// + /// Loads the scene recorded in the saved game data (if saveCurrentScene is true) and + /// applies the saved game data to it. + /// + /// + public static void LoadGame(SavedGameData savedGameData) + { + if (savedGameData == null) + { + if (Debug.isDebugBuild) Debug.LogWarning("SaveSystem.LoadGame received null saved game data. Not loading."); + } + else if (saveCurrentScene) + { + instance.StartCoroutine(LoadSceneCoroutine(savedGameData, null, SceneValidationMode.LoadingSavedGame)); + } + else + { + ApplySavedGameData(savedGameData); + } + } + + /// + /// Loads a scene, optionally moving the player to a specified spawnpoint. + /// If the scene name starts with "index:" followed by an index number, this + /// method loads the scene by build index number. + /// + /// Scene name, followed by an optional spawnpoint separated by '@'. + public static void LoadScene(string sceneNameAndSpawnpoint) + { + if (string.IsNullOrEmpty(sceneNameAndSpawnpoint)) return; + string sceneName = sceneNameAndSpawnpoint; + string spawnpointName = string.Empty; + if (sceneNameAndSpawnpoint.Contains("@")) + { + var strings = sceneNameAndSpawnpoint.Split('@'); + sceneName = strings[0]; + spawnpointName = (strings.Length > 1) ? strings[1] : null; + } + var savedGameData = RecordSavedGameData(); + savedGameData.sceneName = sceneName; + instance.StartCoroutine(LoadSceneCoroutine(savedGameData, spawnpointName, SceneValidationMode.LoadingScene)); + } + + private static IEnumerator LoadSceneCoroutine(SavedGameData savedGameData, string spawnpointName, SceneValidationMode sceneValidationMode) + { + if (savedGameData == null) yield break; + if (debug) Debug.Log("Save System: Loading scene " + savedGameData.sceneName + + (string.IsNullOrEmpty(spawnpointName) ? string.Empty : " [spawn at " + spawnpointName + "]")); + m_savedGameData = savedGameData; + BeforeSceneChange(); + if (autoUnloadAdditiveScenes) UnloadAllAdditiveScenes(); + yield return LoadSceneInternal(savedGameData.sceneName, sceneValidationMode); + ApplyDataImmediate(); + // Allow other scripts to spin up scene first: + for (int i = 0; i < framesToWaitBeforeApplyData; i++) + { + yield return null; + } + yield return CoroutineUtility.endOfFrame; + m_playerSpawnpoint = !string.IsNullOrEmpty(spawnpointName) ? GameObject.Find(spawnpointName) : null; + if (!string.IsNullOrEmpty(spawnpointName) && m_playerSpawnpoint == null) Debug.LogWarning("Save System: Can't find spawnpoint '" + spawnpointName + "'. Is spelling and capitalization correct?"); + ApplySavedGameData(savedGameData); + } + + // Calls ApplyDataImmediate on all savers. + private static void ApplyDataImmediate() + { + if (m_savers.Count > 0) + { + m_tmpSavers.Clear(); + m_tmpSavers.AddRange(m_savers); // Make a copy in case a saver ends up removing multiple savers. + for (int i = m_tmpSavers.Count - 1; i >= 0; i--) // A saver may remove itself from list during apply. + { + try + { + if (0 <= i && i < m_tmpSavers.Count) + { + var saver = m_tmpSavers[i]; + if (saver != null) saver.ApplyDataImmediate(); + } + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + } + } + + private void FinishedLoadingScene(string sceneName, int sceneIndex) + { + m_currentSceneIndex = sceneIndex; + if (!m_isLoadingAdditiveScene) + { // Don't delete other non-cross-scene data if loading additive scene: + m_savedGameData.DeleteObsoleteSaveData(sceneIndex); + } + m_isLoadingAdditiveScene = false; + sceneLoaded(sceneName, sceneIndex); + } + + /// + /// Additively loads another scene. + /// + /// Scene to additively load. + public static void LoadAdditiveScene(string sceneName) + { + if (string.IsNullOrEmpty(sceneName) || m_addedScenes.Contains(sceneName)) return; + m_addedScenes.Add(sceneName); + instance.m_isLoadingAdditiveScene = true; + instance.StartCoroutine(LoadAdditiveSceneInternal(sceneName, SceneValidationMode.LoadingScene)); + } + + /// + /// Unloads a previously additively-loaded scene. + /// + /// Scene to unload + public static void UnloadAdditiveScene(string sceneName) + { + if (!m_addedScenes.Contains(sceneName)) return; + m_addedScenes.Remove(sceneName); + UnloadAdditiveSceneInternal(sceneName); + } + + /// + /// Unloads all previously additively-loaded scenes. + /// + public static void UnloadAllAdditiveScenes() + { + for (int i = m_addedScenes.Count - 1; i >= 0; i--) + { + UnloadAdditiveScene(m_addedScenes[i]); + } + } + + /// + /// Clears the SaveSystem's saved game data cache and loads a + /// starting scene. Same as ResetGameState except loads a starting scene. + /// + /// + public static void RestartGame(string startingSceneName) + { + ResetGameState(); + instance.StartCoroutine(LoadSceneInternal(startingSceneName, SceneValidationMode.RestartingGame)); + } + + /// + /// Clears the SaveSystem's saved game data cache. Same as + /// RestartGame except it doesn't load a scene after resetting. + /// + /// + public static void ResetGameState() + { + ClearSavedGameData(); + BeforeSceneChange(); + SaversRestartGame(); + } + + /// + /// Calls OnRestartGame on all savers. + /// + public static void SaversRestartGame() + { + if (m_savers.Count <= 0) return; + foreach (var saver in m_savers.ToList()) // A saver may remove itself from list during restart. + { + try + { + if (saver != null) saver.OnRestartGame(); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + } + + /// + /// Returns a serialized version of an object using whatever serializer is + /// assigned to the SaveSystem (JSON by default). + /// + public static string Serialize(object data) + { + return serializer.Serialize(data); + } + + /// + /// Deserializes a previously-serialized string representation of an object + /// back into an object. Uses whatever serializer is assigned to the + /// SaveSystem (JSON by default). + /// + /// The type of the object. + /// The object's serialized data. + /// Optional preallocated object to serialize data into. + /// The deserialized object, or null if it couldn't be deserialized. + public static T Deserialize(string s, T data = default(T)) + { + return serializer.Deserialize(s, data); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs.meta new file mode 100644 index 00000000..3e2bfbc8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: bd92d324c63216247876919e3d26dcd9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: -6 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers.meta new file mode 100644 index 00000000..51e1851e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ce86edd8a4813784dad87e5eae8faff0 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs new file mode 100644 index 00000000..0250f861 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs @@ -0,0 +1,71 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the active/inactive state of a GameObject. This component should be + /// on a different GameObject that's guaranteed to be active, or it won't + /// take effect. When applying data (i.e., setting active/inactive state), if + /// it activates an inactive target, it will call ApplyData on the target's + /// other savers. + /// + [AddComponentMenu("")] + public class ActiveSaver : Saver + { + + [Serializable] + public class Data + { + public bool active; + } + + [Tooltip("GameObject to watch.")] + [SerializeField] + private GameObject m_gameObjectToWatch; + + public GameObject gameObjectToWatch + { + get { return m_gameObjectToWatch; } + set { m_gameObjectToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + var value = (gameObjectToWatch != null) ? gameObjectToWatch.activeSelf : false; + m_data.active = value; + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (gameObjectToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + var applyDataToOtherSavers = data.active && !gameObjectToWatch.activeSelf; + if (!data.active) + { + gameObjectToWatch.BroadcastMessage("OnBeforeSceneChange", SendMessageOptions.DontRequireReceiver); + gameObjectToWatch.BroadcastMessage("OnLevelWillBeUnloaded", SendMessageOptions.DontRequireReceiver); + } + gameObjectToWatch.SetActive(data.active); + if (applyDataToOtherSavers) + { + var savers = gameObjectToWatch.GetComponentsInChildren(); + for (int i = 0; i < savers.Length; i++) + { + var saver = savers[i]; + if (saver == this || !saver.enabled) continue; + saver.ApplyData(SaveSystem.currentSavedGameData.GetData(saver.key)); + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs.meta new file mode 100644 index 00000000..7dd44efb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 1bc28b9bf84127e4a92af7029673b6e3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs new file mode 100644 index 00000000..842a60c7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs @@ -0,0 +1,209 @@ +using UnityEngine; +using System; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Saves an animator's state. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(Animator))] + public class AnimatorSaver : Saver + { + + [Serializable] + public class LayerData + { + public int hash; + public float time; + } + + // Credit: Trigger saving contributed by Magique. + [Serializable] + public class TriggerData + { + public string name; + public bool isTriggered; + } + + [Serializable] + public class Data + { + public LayerData[] layers = null; + public List bools = new List(); + public List floats = new List(); + public List ints = new List(); + public List strings = new List(); + public List triggers = new List(); + } + + private Data m_data = new Data(); + private Animator m_animator; + private Animator animator + { + get + { + if (m_animator == null) m_animator = GetComponent(); + return m_animator; + } + } + + private void CheckAnimator() + { + if (animator == null) return; + if (m_data == null) m_data = new Data(); + if (m_data.layers == null || m_data.layers.Length != animator.layerCount) + { + m_data.layers = new LayerData[animator.layerCount]; + for (int i = 0; i < animator.layerCount; i++) + { + m_data.layers[i] = new LayerData(); + } + } + } + + public override string RecordData() + { + if (animator == null) return string.Empty; + CheckAnimator(); + + // Record layer states: + for (int i = 0; i < animator.layerCount; i++) + { + var state = animator.GetCurrentAnimatorStateInfo(i); + m_data.layers[i].hash = state.fullPathHash; + m_data.layers[i].time = state.normalizedTime; + } + + // Record parameter values: + int numBools = 0; + int numFloats = 0; + int numInts = 0; + int numTriggers = 0; + for (int i = 0; i < animator.parameterCount; i++) + { + var parameter = animator.parameters[i]; + switch (parameter.type) + { + case AnimatorControllerParameterType.Bool: + var boolValue = animator.GetBool(parameter.name); + if (numBools < m_data.bools.Count) + { + m_data.bools[numBools] = boolValue; + } + else + { + m_data.bools.Add(boolValue); + } + numBools++; + break; + case AnimatorControllerParameterType.Float: + var floatValue = animator.GetFloat(parameter.name); + if (numFloats < m_data.floats.Count) + { + m_data.floats[numFloats] = floatValue; + } + else + { + m_data.floats.Add(floatValue); + } + numFloats++; + break; + case AnimatorControllerParameterType.Int: + var intValue = animator.GetInteger(parameter.name); + if (numInts < m_data.ints.Count) + { + m_data.ints[numInts] = intValue; + } + else + { + m_data.ints.Add(intValue); + } + numInts++; + break; + case AnimatorControllerParameterType.Trigger: + var triggerValue = animator.GetCurrentAnimatorStateInfo(0).IsName(parameter.name); + if (numTriggers < m_data.triggers.Count) + { + m_data.triggers[numTriggers].isTriggered = triggerValue; + m_data.triggers[numTriggers].name = parameter.name; + } + else + { + m_data.triggers.Add(new TriggerData() { isTriggered = triggerValue, name = parameter.name }); + } + numTriggers++; + break; + } + } + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (string.IsNullOrEmpty(s) || animator == null) return; + m_data = SaveSystem.Deserialize(s, m_data); + if (m_data == null) + { + m_data = new Data(); + } + else if (m_data.layers != null) + { + // Apply layer states: + for (int i = 0; i < animator.layerCount; i++) + { + if (i < m_data.layers.Length) + { + animator.Play(m_data.layers[i].hash, i, m_data.layers[i].time); + } + } + + // Set or Reset triggers + foreach (var trigger in m_data.triggers) + { + if (trigger.isTriggered) + { + animator.SetTrigger(trigger.name); + } + else + { + animator.ResetTrigger(trigger.name); + } + } + + // Apply parameter values: + int numBools = 0; + int numFloats = 0; + int numInts = 0; + for (int i = 0; i < animator.parameterCount; i++) + { + var parameter = animator.parameters[i]; + switch (parameter.type) + { + case AnimatorControllerParameterType.Bool: + if (numBools < m_data.bools.Count) + { + animator.SetBool(parameter.name, m_data.bools[numBools++]); + } + break; + case AnimatorControllerParameterType.Float: + if (numFloats < m_data.floats.Count) + { + animator.SetFloat(parameter.name, m_data.floats[numFloats++]); + } + break; + case AnimatorControllerParameterType.Int: + if (numInts < m_data.ints.Count) + { + animator.SetInteger(parameter.name, m_data.ints[numInts++]); + } + break; + } + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs.meta new file mode 100644 index 00000000..d808e609 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 73e91a3a10ccd3348ab26a2dd6ff78d3 +timeCreated: 1534295365 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs new file mode 100644 index 00000000..5dc79528 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs @@ -0,0 +1,125 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves when a GameObject has been destroyed or disabled. The next time the game + /// or scene is loaded, if the GameObject has previously been destroyed/disabled, this + /// script will destroy/deactivate it again. It will also spawn a replacement destroyed + /// version if a prefab is assigned. + /// + [AddComponentMenu("")] // Use wrapper. + public class DestructibleSaver : Saver + { + + [Serializable] + public class DestructibleData + { + public bool destroyed = false; + public Vector3 position; + } + + public enum Mode { OnDisable, OnDestroy } + + public enum DestroyMode { Destroy, Deactivate } + + [Tooltip("Event to watch for.")] + [SerializeField] + private Mode m_mode = Mode.OnDestroy; + + [Tooltip("How to re-destroy object.")] + [SerializeField] + private DestroyMode m_destroyMode = DestroyMode.Destroy; + + [Tooltip("Instantiate this if already destroyed when loading game or scene.")] + [SerializeField] + private GameObject m_destroyedVersionPrefab; + + private DestructibleData m_data = new DestructibleData(); + private bool m_ignoreOnDestroy = false; + + public Mode mode + { + get { return m_mode; } + set { m_mode = value; } + } + + public DestroyMode destroyMode + { + get { return m_destroyMode; } + set { m_destroyMode = value; } + } + + public GameObject destroyedVersionPrefab + { + get { return m_destroyedVersionPrefab; } + set { m_destroyedVersionPrefab = value; } + } + + public override void OnBeforeSceneChange() + { + base.OnBeforeSceneChange(); + m_ignoreOnDestroy = true; + } + + public override void OnDisable() + { + base.OnDisable(); + if (m_mode != Mode.OnDisable) return; + RecordDestruction(); + } + + public override void OnDestroy() + { + base.OnDestroy(); + if (m_mode != Mode.OnDestroy) return; + RecordDestruction(); + } + + public virtual void RecordDestruction() + { + if (!m_ignoreOnDestroy && SaveSystem.instance != null) + { + m_data.destroyed = true; + m_data.position = transform.position; + SaveSystem.UpdateSaveData(this, SaveSystem.Serialize(m_data)); + } + m_ignoreOnDestroy = false; + } + + public override string RecordData() + { + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + if (data.destroyed) + { + if (destroyedVersionPrefab != null) + { + Instantiate(destroyedVersionPrefab, data.position, transform.rotation); + } + switch (destroyMode) + { + case DestroyMode.Destroy: + Destroy(gameObject); + break; + case DestroyMode.Deactivate: + gameObject.SetActive(false); + break; + } + } + var sceneIndex = saveAcrossSceneChanges ? -1 : UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex; + SaveSystem.currentSavedGameData.SetData(key, sceneIndex, s); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs.meta new file mode 100644 index 00000000..a75ba75b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d86e4361f56649c48a778fe7a5d81b2f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs new file mode 100644 index 00000000..f699750d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs @@ -0,0 +1,52 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the enabled/disabled state of a component. This component should be + /// on a GameObject that's guaranteed to be active, or it won't take effect. + /// + [AddComponentMenu("")] + public class EnabledSaver : Saver + { + + [Serializable] + public class Data + { + public bool enabled; + } + + [Tooltip("Component to watch.")] + [SerializeField] + private Component m_componentToWatch; + + public Component componentToWatch + { + get { return m_componentToWatch; } + set { m_componentToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + var value = (componentToWatch != null) ? ComponentUtility.IsComponentEnabled(componentToWatch) : false; + m_data.enabled = value; + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (componentToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + ComponentUtility.SetComponentEnabled(componentToWatch, data.enabled); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs.meta new file mode 100644 index 00000000..f99500a2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c29a1222f66d16642bc068cfc8713a93 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs new file mode 100644 index 00000000..e14571c2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs @@ -0,0 +1,88 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the active/inactive state of a list of GameObjects. This component should be + /// on a different GameObject that's guaranteed to be active, or it won't + /// take effect. When applying data (i.e., setting active/inactive state), if + /// it activates an inactive target, it will call ApplyData on the target's + /// other savers. + /// + [AddComponentMenu("")] + public class MultiActiveSaver : Saver + { + + [Serializable] + public class Data + { + public bool[] active; + } + + [Tooltip("GameObjects to watch.")] + [SerializeField] + private GameObject[] m_gameObjectsToWatch; + + public GameObject[] gameObjectsToWatch + { + get { return m_gameObjectsToWatch; } + set { m_gameObjectsToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + if (gameObjectsToWatch == null) return string.Empty; + if (m_data.active == null || m_data.active.Length != gameObjectsToWatch.Length) + { + m_data.active = new bool[gameObjectsToWatch.Length]; + } + for (int i = 0; i < gameObjectsToWatch.Length; i++) + { + m_data.active[i] = (gameObjectsToWatch[i] != null) ? gameObjectsToWatch[i].activeSelf : false; + } + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (gameObjectsToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null || data.active == null) return; + m_data = data; + // First issue OnBeforeSceneChange/OnLevelWillBeUnloaded in case targets include nested GOs: + for (int i = 0; i < Mathf.Min(data.active.Length, gameObjectsToWatch.Length); i++) + { + if (gameObjectsToWatch[i] == null) continue; + if (!data.active[i]) + { + gameObjectsToWatch[i].BroadcastMessage("OnBeforeSceneChange", SendMessageOptions.DontRequireReceiver); + gameObjectsToWatch[i].BroadcastMessage("OnLevelWillBeUnloaded", SendMessageOptions.DontRequireReceiver); + } + } + // Then activate/deactivate: + for (int i = 0; i < Mathf.Min(data.active.Length, gameObjectsToWatch.Length); i++) + { + if (gameObjectsToWatch[i] == null) continue; + var applyDataToOtherSavers = data.active[i] && !gameObjectsToWatch[i].activeSelf; + gameObjectsToWatch[i].SetActive(data.active[i]); + if (applyDataToOtherSavers) + { + var savers = gameObjectsToWatch[i].GetComponentsInChildren(); + for (int j = 0; j < savers.Length; j++) + { + var saver = savers[j]; + if (saver == this || !saver.enabled) continue; + saver.ApplyData(SaveSystem.currentSavedGameData.GetData(saver.key)); + } + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs.meta new file mode 100644 index 00000000..734f43ef --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: ff9fe6172e8ef584ea0ab8b2fa83f244 +timeCreated: 1582118617 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs new file mode 100644 index 00000000..a6e06fd1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs @@ -0,0 +1,63 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the enabled/disabled state of a list of components. This component + /// should not attempt to save the enabled/disabled state of itself. + /// + [AddComponentMenu("")] + public class MultiEnabledSaver : Saver + { + + [Serializable] + public class Data + { + public bool[] active; + } + + [Tooltip("Components to watch.")] + [SerializeField] + private Component[] m_componentsToWatch; + + public Component[] componentsToWatch + { + get { return m_componentsToWatch; } + set { m_componentsToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + if (componentsToWatch == null) return string.Empty; + if (m_data.active == null || m_data.active.Length != componentsToWatch.Length) + { + m_data.active = new bool[componentsToWatch.Length]; + } + for (int i = 0; i < componentsToWatch.Length; i++) + { + m_data.active[i] = (componentsToWatch[i] != null) ? ComponentUtility.IsComponentEnabled(componentsToWatch[i]) : false; + } + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (componentsToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null || data.active == null) return; + m_data = data; + for (int i = 0; i < Mathf.Min(data.active.Length, componentsToWatch.Length); i++) + { + if (componentsToWatch[i] == null) continue; + ComponentUtility.SetComponentEnabled(componentsToWatch[i], data.active[i]); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs.meta new file mode 100644 index 00000000..01db266e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: dfdcd3774181ce140b7625a85fc547c1 +timeCreated: 1618082413 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs new file mode 100644 index 00000000..276da5e4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs @@ -0,0 +1,195 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.SceneManagement; +using System; +using System.Collections.Generic; +#if USE_NAVMESH +using UnityEngine.AI; +#endif + +namespace PixelCrushers +{ + + /// + /// Saves a GameObject's position. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class PositionSaver : Saver + { + + [Tooltip("If set, save position of target. Otherwise save this GameObject's position.")] + [SerializeField] + private Transform m_target = null; + + [Tooltip("When changing scenes, if a player spawnpoint is specified, move this GameObject to the spawnpoint.")] + [SerializeField] + private bool m_usePlayerSpawnpoint = false; + + [Tooltip("Record positions in every scene. If unticked, only records position in most recent scene.")] + [SerializeField] + private bool m_multiscene = false; + + [Serializable] + public class PositionData + { + public int scene = -1; + public Vector3 position; + public Quaternion rotation; + } + + [Serializable] + public class ScenePositionData + { + public int scene; + public Vector3 position; + public Quaternion rotation; + public ScenePositionData(int _scene, Vector3 _position, Quaternion _rotation) + { + scene = _scene; + position = _position; + rotation = _rotation; + } + } + + [Serializable] + public class MultiscenePositionData + { + public List positions = new List(); + } + + protected PositionData m_data; + protected MultiscenePositionData m_multisceneData; +#if USE_NAVMESH + protected NavMeshAgent m_navMeshAgent; +#endif + + public Transform target + { + get { return (m_target == null) ? this.transform : m_target; } + set { m_target = value; } + } + + public bool usePlayerSpawnpoint + { + get { return m_usePlayerSpawnpoint; } + set { m_usePlayerSpawnpoint = value; } + } + + protected bool multiscene { get { return m_multiscene; } } + + public override void Awake() + { + base.Awake(); + if (m_multiscene) m_multisceneData = new MultiscenePositionData(); + else m_data = new PositionData(); +#if USE_NAVMESH + m_navMeshAgent = target.GetComponent(); +#endif + } + + public override string RecordData() + { + var currentScene = SceneManager.GetActiveScene().buildIndex; + if (multiscene) + { + var found = false; + for (int i = 0; i < m_multisceneData.positions.Count; i++) + { + if (m_multisceneData.positions[i].scene == currentScene) + { + found = true; + m_multisceneData.positions[i].position = target.transform.position; + m_multisceneData.positions[i].rotation = target.transform.rotation; + break; + } + } + if (!found) + { + m_multisceneData.positions.Add(new ScenePositionData(currentScene, target.transform.position, target.transform.rotation)); + } + return SaveSystem.Serialize(m_multisceneData); + } + else + { + m_data.scene = currentScene; + m_data.position = target.transform.position; + m_data.rotation = target.transform.rotation; + return SaveSystem.Serialize(m_data); + } + } + + public override void ApplyData(string s) + { + if (usePlayerSpawnpoint && SaveSystem.playerSpawnpoint != null) + { + SetPosition(SaveSystem.playerSpawnpoint.transform.position, SaveSystem.playerSpawnpoint.transform.rotation); + } + else if (!string.IsNullOrEmpty(s)) + { + var currentScene = SceneManager.GetActiveScene().buildIndex; + if (multiscene) + { + var multisceneData = SaveSystem.Deserialize(s, m_multisceneData); + if (multisceneData == null) return; + m_multisceneData = multisceneData; + for (int i = 0; i < m_multisceneData.positions.Count; i++) + { + if (m_multisceneData.positions[i].scene == currentScene) + { + SetPosition(m_multisceneData.positions[i].position, m_multisceneData.positions[i].rotation); + break; + } + } + } + else + { + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + if (data.scene == currentScene || data.scene == -1) + { + SetPosition(data.position, data.rotation); + } + } + } + } + + protected virtual void SetPosition(Vector3 position, Quaternion rotation) + { +#if USE_NAVMESH + // If we have a NavMeshAgent, use its Warp() method: + if (m_navMeshAgent != null) + { + m_navMeshAgent.Warp(position); + target.transform.rotation = rotation; + return; + } +#endif + // Otherwise if we have a Rigidbody, set the Rigidbody's position: + var rb = GetComponent(); + if (rb != null) + { + var wasKinematic = rb.isKinematic; + rb.isKinematic = true; + rb.position = position; + rb.rotation = rotation; + rb.isKinematic = wasKinematic; + } +#if USE_PHYSICS2D + // If we have a Rigidbody2D, set the Rigidbody2D's position: + var rb2d = GetComponent(); + if (rb2d != null) + { + var bodyType = rb2d.bodyType; + rb2d.bodyType = RigidbodyType2D.Kinematic; + rb2d.position = position; + rb2d.bodyType = bodyType; + } +#endif + // Set the plain old transform's position: + target.transform.SetPositionAndRotation(position, rotation); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs.meta new file mode 100644 index 00000000..97e14cbf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 2d0ae268d8fb2a242ad44eb54aa1a425 +timeCreated: 1485137383 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs new file mode 100644 index 00000000..dc469bae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs @@ -0,0 +1,157 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Abstract base class for a "saver", which is a component that contributes + /// to saved game data. + /// + public abstract class Saver : MonoBehaviour + { + + [Tooltip("Save data under this key. If blank, use GameObject name.")] + [SerializeField] + private string m_key; + + [Tooltip("Append the name of this saver type to the key.")] + [SerializeField] + private bool m_appendSaverTypeToKey; + + [Tooltip("Save when changing scenes to be able to restore saved state when returning to scene.")] + [SerializeField] + private bool m_saveAcrossSceneChanges = true; + + [Tooltip("When starting, restore this saver's state from current saved game data. Normally the save system restores state when loading games or changing scenes without this checkbox.")] + [SerializeField] + private bool m_restoreStateOnStart = false; + + protected string m_runtimeKey = null; + + /// + /// Append the name of this saver type to the key. + /// + public bool appendSaverTypeToKey + { + get { return m_appendSaverTypeToKey; } + set { m_appendSaverTypeToKey = value; } + } + + /// + /// Save data under this key. If blank, use GameObject name. + /// + public virtual string key + { + get + { + if (string.IsNullOrEmpty(m_runtimeKey)) + { + m_runtimeKey = !string.IsNullOrEmpty(m_key) ? m_key : name; + if (appendSaverTypeToKey) + { + var typeName = GetType().Name; + if (typeName.EndsWith("Saver")) typeName.Remove(typeName.Length - "Saver".Length); + m_runtimeKey += typeName; + } + } + return m_runtimeKey; + } + set + { + m_key = value; + m_runtimeKey = value; + } + } + + /// + /// Accesses the internal key value. Normally leave this untouched and + /// access the key property instead. + /// + public string _internalKeyValue + { + get { return m_key; } + set { m_key = value; } + } + + /// + /// Save when changing scenes to be able to restore saved state when returning to scene. + /// + public virtual bool saveAcrossSceneChanges + { + get { return m_saveAcrossSceneChanges; } + set { m_saveAcrossSceneChanges = value; } + } + + public virtual bool restoreStateOnStart + { + get { return m_restoreStateOnStart; } + set { m_restoreStateOnStart = value; } + } + + public virtual void Awake() { } + + public virtual void Start() + { + if (restoreStateOnStart) + { + ApplyData(SaveSystem.currentSavedGameData.GetData(key)); + } + } + + public virtual void Reset() { } + + public virtual void OnEnable() + { + SaveSystem.RegisterSaver(this); + } + + public virtual void OnDisable() + { + SaveSystem.UnregisterSaver(this); + } + + public virtual void OnDestroy() { } + + /// + /// This method should return a string that represents the data you want to save. + /// You can use SaveSystem.Serialize() to serialize a serializable object to a + /// string. This will use the serializer component on the Save System GameObject, + /// which defaults to JSON serialization. + /// + public abstract string RecordData(); + + /// + /// This method should process the string representation of saved data and apply + /// it to the current state of the game. You can use SaveSystem.Deserialize() + /// to deserialize the string to an object that specifies the state to apply to + /// the game. + /// + public abstract void ApplyData(string s); + + /// + /// If the Saver needs to pull data from the Save System immediately after loading a + /// scene, instead of waiting for ApplyData to be called at it its normal time, it + /// can implement this method. For efficiency, the Save System will not look up the + /// Saver's data; your method must look it up manually by calling + /// SaveSystem.savedGameData.GetData(key). + /// + public virtual void ApplyDataImmediate() { } + + /// + /// The Save System will call this method before scene changes. If your saver listens for + /// OnDisable or OnDestroy messages (see DestructibleSaver for example), it can use this + /// method to ignore the next OnDisable or OnDestroy message since they will be called + /// because the entire scene is being unloaded. + /// + public virtual void OnBeforeSceneChange() { } + + /// + /// The Save System will call this method when restarting the game. Your saver can + /// reset data to a fresh state if necessary. + /// + public virtual void OnRestartGame() { } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs.meta new file mode 100644 index 00000000..fb310cb5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 0b5534613dc0ce1448f3be87ac7405ce +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers.meta new file mode 100644 index 00000000..b0628e14 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 33657f2086a3c9546a5bb21ea545bad7 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary.meta new file mode 100644 index 00000000..45d494c3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 660c4ca1f25ce0444ac2917d357c8672 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs new file mode 100644 index 00000000..f48954ab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs @@ -0,0 +1,62 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.IO; +using System.Runtime.Serialization; +using System.Runtime.Serialization.Formatters.Binary; + +namespace PixelCrushers +{ + + /// + /// Implementation of DataSerializer that uses BinaryFormatter. + /// Note: For security reasons, BinaryFormatter is no longer recommended. + /// Use JsonDataSerializer, or use this class as a model to implement + /// your own binary DataSerializer. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class BinaryDataSerializer : DataSerializer + { + + protected virtual void AddSurrogateSelectors(SurrogateSelector surrogateSelector) + { + surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), new Vector3SerializationSurrogate()); + surrogateSelector.AddSurrogate(typeof(Quaternion), new StreamingContext(StreamingContextStates.All), new QuaternionSerializationSurrogate()); + } + + protected virtual BinaryFormatter CreateBinaryFormatter() + { + var binaryFormatter = new BinaryFormatter(); + var surrogateSelector = new SurrogateSelector(); + AddSurrogateSelectors(surrogateSelector); + binaryFormatter.SurrogateSelector = surrogateSelector; + return binaryFormatter; + } + + public override string Serialize(object data) + { + if (data == null || !data.GetType().IsSerializable) return string.Empty; + using (var stream = new MemoryStream()) + { + var binaryFormatter = CreateBinaryFormatter(); + binaryFormatter.Serialize(stream, data); + return Convert.ToBase64String(stream.ToArray()); + } + } + + public override T Deserialize(string s, T data = default(T)) + { + if (string.IsNullOrEmpty(s)) return default(T); + var bytes = Convert.FromBase64String(s); + using (var stream = new MemoryStream(bytes)) + { + var binaryFormatter = CreateBinaryFormatter(); + data = (T)binaryFormatter.Deserialize(stream); + return data; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta new file mode 100644 index 00000000..f855d63b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1c5ea4dcd6bc38d4784cd019d1d6f444 +timeCreated: 1532876310 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs new file mode 100644 index 00000000..e636c21c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs @@ -0,0 +1,39 @@ +// Based on code by takatok: https://forum.unity.com/threads/vector3-is-not-marked-serializable.435303/#post-2814558 +using UnityEngine; +using System.Runtime.Serialization; + +namespace PixelCrushers +{ + + /// + /// Adds .NET serialization support for Quaternion. + /// + public class QuaternionSerializationSurrogate : ISerializationSurrogate + { + + // Method called to serialize a Quaternion object + public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context) + { + + Quaternion quarternion = (Quaternion)obj; + info.AddValue("w", quarternion.w); + info.AddValue("x", quarternion.x); + info.AddValue("y", quarternion.y); + info.AddValue("z", quarternion.z); + } + + // Method called to deserialize a Quaternion object + public System.Object SetObjectData(System.Object obj, SerializationInfo info, + StreamingContext context, ISurrogateSelector selector) + { + + Quaternion quaternion = (Quaternion)obj; + quaternion.w = (float)info.GetValue("w", typeof(float)); + quaternion.x = (float)info.GetValue("x", typeof(float)); + quaternion.y = (float)info.GetValue("y", typeof(float)); + quaternion.z = (float)info.GetValue("z", typeof(float)); + obj = quaternion; + return obj; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs.meta new file mode 100644 index 00000000..4919a514 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 8b3c9f88c5822534ab660b0f20cf22a7 +timeCreated: 1532876310 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs new file mode 100644 index 00000000..650dd90d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs @@ -0,0 +1,37 @@ +// Code by takatok: https://forum.unity.com/threads/vector3-is-not-marked-serializable.435303/#post-2814558 +using UnityEngine; +using System.Runtime.Serialization; + +namespace PixelCrushers +{ + + /// + /// Adds .NET serialization support for Vector3. + /// + public class Vector3SerializationSurrogate : ISerializationSurrogate + { + + // Method called to serialize a Vector3 object + public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context) + { + + Vector3 v3 = (Vector3)obj; + info.AddValue("x", v3.x); + info.AddValue("y", v3.y); + info.AddValue("z", v3.z); + } + + // Method called to deserialize a Vector3 object + public System.Object SetObjectData(System.Object obj, SerializationInfo info, + StreamingContext context, ISurrogateSelector selector) + { + + Vector3 v3 = (Vector3)obj; + v3.x = (float)info.GetValue("x", typeof(float)); + v3.y = (float)info.GetValue("y", typeof(float)); + v3.z = (float)info.GetValue("z", typeof(float)); + obj = v3; + return obj; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs.meta new file mode 100644 index 00000000..ff65ff3e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: fe824b4dc600fb74ead40b0561256f53 +timeCreated: 1532876310 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs new file mode 100644 index 00000000..fc8ab0a2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs @@ -0,0 +1,20 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Abstract base class for serializers that serialize objects to strings and + /// deserialize strings back into objects. + /// + public abstract class DataSerializer : MonoBehaviour + { + + public abstract string Serialize(object data); + public abstract T Deserialize(string s, T data = default(T)); + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs.meta new file mode 100644 index 00000000..c6b1ccb6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d35f47dfb708002499621ee8e8b21588 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs new file mode 100644 index 00000000..57ebe7f2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs @@ -0,0 +1,45 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Implementation of DataSerializer that uses JsonUtility. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class JsonDataSerializer : DataSerializer + { + + [Tooltip("Use larger but more human-readable format.")] + [SerializeField] + private bool m_prettyPrint; + + public bool prettyPrint + { + get { return m_prettyPrint; } + set { m_prettyPrint = value; } + } + + public override string Serialize(object data) + { + return JsonUtility.ToJson(data, m_prettyPrint); + } + + public override T Deserialize(string s, T data = default(T)) + { + if (Equals(data, default(T))) + { + return JsonUtility.FromJson(s); + } + else + { + JsonUtility.FromJsonOverwrite(s, data); + return data; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs.meta new file mode 100644 index 00000000..f42bd225 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: af012c0ddd89bab439c810d126388d3a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning.meta new file mode 100644 index 00000000..dce1009f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d98aa6012ede4ce4f9564d26d9228f84 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs new file mode 100644 index 00000000..10bc22f3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs @@ -0,0 +1,122 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using UnityEngine; +using UnityEngine.Serialization; + +namespace PixelCrushers +{ + + /// + /// A spawned object or spawnable prefab. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SpawnedObject : Saver + { + + public enum Mode { OnDisable, OnDestroy } + + [Tooltip("Event to watch for to record that object was despawned.")] + [SerializeField] + [FormerlySerializedAs("m_mode")] + private Mode m_despawnMode = Mode.OnDestroy; + + [Tooltip("Save unique data on this spawned object's Saver components.")] + [SerializeField] + private bool m_saveUniqueSaverData = true; + + private bool m_ignoreOnDestroy = false; // Scene is being unloaded; don't record as despawn. + private string m_guid = string.Empty; + + public Mode despawnMode + { + get { return m_despawnMode; } + set { m_despawnMode = value; } + } + + public Mode mode // For backward compatibility. + { + get { return despawnMode; } + set { despawnMode = value; } + } + + public bool saveUniqueSaverData + { + get { return m_saveUniqueSaverData; } + set { m_saveUniqueSaverData = value; } + } + + public string guid + { + get { return m_guid; } + set { m_guid = value; } + } + + public override void Awake() + { + base.Awake(); + m_guid = Guid.NewGuid().ToString(); + } + + public override void Start() + { + base.Start(); + AddGuidToSaverKeys(); + SpawnedObjectManager.AddSpawnedObjectData(this); + } + + protected virtual void AddGuidToSaverKeys() + { + if (!string.IsNullOrEmpty(guid)) + { + foreach (Saver saver in GetComponentsInChildren()) + { + var key = saver.key; + if (!key.EndsWith(guid)) + { + saver.key += guid; + } + } + } + } + + public override void OnBeforeSceneChange() + { + base.OnBeforeSceneChange(); + m_ignoreOnDestroy = true; + } + + public override void OnDisable() + { + base.OnDisable(); + if (m_despawnMode != Mode.OnDisable) return; + RecordDestruction(); + } + + public override void OnDestroy() + { + base.OnDestroy(); + if (m_despawnMode != Mode.OnDestroy) return; + RecordDestruction(); + } + + protected virtual void RecordDestruction() + { + if (!m_ignoreOnDestroy) + { + SpawnedObjectManager.RemoveSpawnedObjectData(this); + } + m_ignoreOnDestroy = false; + } + + public override string RecordData() + { + return string.Empty; + } + + public override void ApplyData(string data) + { + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs.meta new file mode 100644 index 00000000..70608e26 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 100e698bf1a9e0648bc7f84866b34fe6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs new file mode 100644 index 00000000..87b72a30 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs @@ -0,0 +1,27 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Holds a list of references to SpawnedObject prefabs. + /// + public class SpawnedObjectList : ScriptableObject + { + + [Tooltip("Save unique data on this spawned object's Saver components.")] + [SerializeField] + private List m_spawnedObjectPrefabs; + + public List spawnedObjectPrefabs + { + get { return m_spawnedObjectPrefabs; } + set { m_spawnedObjectPrefabs = value; } + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs.meta new file mode 100644 index 00000000..a56700da --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 19c2e391c509b2144b3604741ab85456 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs new file mode 100644 index 00000000..461e3509 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs @@ -0,0 +1,188 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Manages spawned objects for a scene. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SpawnedObjectManager : Saver + { + + [Serializable] + public class SpawnedObjectData + { + public string prefabName; + public Vector3 position; + public Quaternion rotation; + public string guid; + + public SpawnedObjectData() { } + public SpawnedObjectData(string prefabName, Vector3 position, Quaternion rotation, string guid = null) + { + this.prefabName = prefabName; + this.position = position; + this.rotation = rotation; + this.guid = guid; + } + } + + [Serializable] + public class SpawnedObjectDataList + { + public List list = new List(); + } + + [Tooltip("Prefabs for all spawnable objects except those in Spawned Object Prefab Lists below. If your spawnable object isn't in this list or Spawned Object Prefab Lists, Spawned Object Manager won't be able to respawn it when restoring a scene.")] + [SerializeField] + private List m_spawnedObjectPrefabs = new List(); + + [Tooltip("Additional lists of spawnable object prefabs. If your spawnable object isn't in any of these lists or Spawned Object Prefabs above, Spawned Object Manager won't be able to respawn it when restoring a scene.")] + [SerializeField] + private List m_spawnedObjectPrefabLists = new List(); + + [Tooltip("Objects that have currently been spawned.")] + [SerializeField] + private List m_spawnedObjects = new List(); + + [Tooltip("When restoring this Spawned Object Manager, tell respawned objects to restore their saved data also.")] + [SerializeField] + private bool m_applySaveDataToSpawnedObjectsOnRestore = true; + + private static SpawnedObjectManager m_instance; + + public List spawnedObjectPrefabs + { + get { return m_spawnedObjectPrefabs; } + set { m_spawnedObjectPrefabs = value; } + } + + public List spawnedObjectPrefabLists + { + get { return m_spawnedObjectPrefabLists; } + set { m_spawnedObjectPrefabLists = value; } + } + + public List spawnedObjects + { + get { return m_spawnedObjects; } + set { m_spawnedObjects = value; } + } + + public bool applySaveDataToSpawnedObjectsOnRestore + { + get { return m_applySaveDataToSpawnedObjectsOnRestore; } + set { m_applySaveDataToSpawnedObjectsOnRestore = value; } + } + + public override string key + { + get // Help ensure unique keys by adding scene index if left blank in inspector. + { + var baseKey = base.key; + return string.Equals(baseKey, name) ? name + " Scene " + SaveSystem.currentSceneIndex : baseKey; + } + set { base.key = value; } + } + + public override void Reset() + { + base.Reset(); + saveAcrossSceneChanges = true; + } + + public override void Awake() + { + base.Awake(); + m_instance = this; + } + + public override string RecordData() + { + var spawnedObjectDataList = new SpawnedObjectDataList(); + for (int i = 0; i < m_spawnedObjects.Count; i++) + { + var spawnedObject = m_spawnedObjects[i]; + if (spawnedObject == null) continue; + spawnedObjectDataList.list.Add(new SpawnedObjectData(spawnedObject.name.Replace("(Clone)", string.Empty), spawnedObject.transform.position, spawnedObject.transform.rotation, spawnedObject.guid)); + } + return SaveSystem.Serialize(spawnedObjectDataList); + } + + public override void ApplyData(string data) + { + if (string.IsNullOrEmpty(data)) return; + var spawnedObjectDataList = SaveSystem.Deserialize(data); + if (spawnedObjectDataList == null || spawnedObjectDataList.list == null) return; + m_spawnedObjects.Clear(); + for (int i = 0; i < spawnedObjectDataList.list.Count; i++) + { + var spawnedObjectData = spawnedObjectDataList.list[i]; + if (spawnedObjectData == null) continue; + var prefab = GetSpawnedObjectPrefab(spawnedObjectData.prefabName); + if (prefab == null) continue; + var instance = Instantiate(prefab, spawnedObjectData.position, spawnedObjectData.rotation); + instance.guid = spawnedObjectData.guid; + } + if (m_applySaveDataToSpawnedObjectsOnRestore) + { + StartCoroutine(ApplyDataToRespawnedObjectsAfterFrames(SaveSystem.framesToWaitBeforeApplyData)); + } + } + + protected IEnumerator ApplyDataToRespawnedObjectsAfterFrames(int numFrames) + { + for (int i = 0; i < numFrames; i++) + { + yield return null; + } + yield return new WaitForEndOfFrame(); + ApplyDataToRespawnedObjects(); + } + + protected virtual void ApplyDataToRespawnedObjects() + { + for (int i = 0; i < m_spawnedObjects.Count; i++) + { + foreach (var saver in m_spawnedObjects[i].GetComponentsInChildren()) + { + saver.ApplyData(SaveSystem.currentSavedGameData.GetData(saver.key)); + } + } + } + + protected virtual SpawnedObject GetSpawnedObjectPrefab(string prefabName) + { + var prefab = m_spawnedObjectPrefabs.Find(x => x != null && string.Equals(x.name, prefabName)); + if (prefab == null) + { + foreach (SpawnedObjectList list in spawnedObjectPrefabLists) + { + prefab = list.spawnedObjectPrefabs.Find(x => x != null && string.Equals(x.name, prefabName)); + if (prefab != null) break; + } + } + return prefab; + } + + public static void AddSpawnedObjectData(SpawnedObject spawnedObject) + { + if (m_instance == null || spawnedObject == null) return; + m_instance.m_spawnedObjects.Add(spawnedObject); + } + + public static void RemoveSpawnedObjectData(SpawnedObject spawnedObject) + { + if (m_instance == null || spawnedObject == null) return; + m_instance.m_spawnedObjects.Remove(spawnedObject); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs.meta new file mode 100644 index 00000000..1407d488 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e76283c8057890c43bab2fe32960e8c7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers.meta new file mode 100644 index 00000000..35b69f1e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 56f6ca8b3fda9694ba84a03ff6ea43c4 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs new file mode 100644 index 00000000..2a7dc486 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs @@ -0,0 +1,299 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; +#if !(UNITY_WEBGL || UNITY_WSA) +using System.IO; +#endif + +namespace PixelCrushers +{ + + /// + /// Implements SavedGameDataStorer using local disk files. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class DiskSavedGameDataStorer : SavedGameDataStorer + { + +#if !(UNITY_WEBGL || UNITY_WSA) + + public enum BasePath { PersistentDataPath, DataPath, Custom } + + [Tooltip("Persistent Data Path: Usual location where Unity stores data to be kept between runs.\nData Path: Game data folder on target device.\nCustom: Set below.")] + public BasePath storeSaveFilesIn = BasePath.PersistentDataPath; + + public string customPath; + + [Tooltip("Encrypt saved game files.")] + public bool encrypt = true; + + [Tooltip("If encrypting, use this password.")] + public string encryptionPassword = "My Password"; + + [Tooltip("Log debug info.")] + [SerializeField] + private bool m_debug; + + protected class SavedGameInfo + { + public string sceneName; + + public SavedGameInfo(string sceneName) + { + this.sceneName = sceneName; + } + } + + protected List m_savedGameInfo = null; + + protected List savedGameInfo + { + get + { + if (m_savedGameInfo == null) LoadSavedGameInfoFromFile(); + return m_savedGameInfo; + } + } + + public bool debug + { + get { return m_debug && Debug.isDebugBuild; } + set { m_debug = value; } + } + + public virtual void Start() + { + LoadSavedGameInfoFromFile(); + } + + protected virtual string GetBasePath() + { + switch (storeSaveFilesIn) + { + default: + case BasePath.PersistentDataPath: + return Application.persistentDataPath; + case BasePath.DataPath: + return Application.dataPath; + case BasePath.Custom: + return customPath; + } + } + + public virtual string GetSaveGameFilename(int slotNumber) + { + return GetBasePath() + "/save_" + slotNumber + ".dat"; + } + + public virtual string GetSavedGameInfoFilename() + { + return GetBasePath() + "/saveinfo.dat"; + } + + public virtual void LoadSavedGameInfoFromFile() + { + m_savedGameInfo = new List(); + var filename = GetSavedGameInfoFilename(); + if (!VerifySavedGameInfoFile(filename)) return; + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer loading " + filename); + try + { + using (StreamReader streamReader = new StreamReader(filename)) + { + int safeguard = 0; + while (!streamReader.EndOfStream && safeguard < 999) + { + var sceneName = streamReader.ReadLine().Replace("", "\n"); + m_savedGameInfo.Add(new SavedGameInfo(sceneName)); + safeguard++; + } + } + } + catch (System.Exception) + { + Debug.Log("Save System: DiskSavedGameDataStorer - Error reading file: " + filename); + } + } + + protected virtual bool VerifySavedGameInfoFile(string saveInfoFilename) + { + if (string.IsNullOrEmpty(saveInfoFilename) || !File.Exists(saveInfoFilename)) + { + // If saved game info file doesn't exist, recreate it from existing save_#.dat files: + var path = Path.GetDirectoryName(saveInfoFilename); + if (!Directory.Exists(path)) return false; + + // Find the highest-numbered save file: + int highestSave = 0; + const int MaxSaveSlot = 100; + for (int i = 0; i <= MaxSaveSlot; i++) + { + var saveGameFilename = GetSaveGameFilename(i); + if (File.Exists(saveGameFilename)) highestSave = i; + } + + // Initialize savedGameInfo and write to save info file: + savedGameInfo.Clear(); + for (int i = 0; i <= highestSave; i++) + { + savedGameInfo.Add(new SavedGameInfo(string.Empty)); + } + WriteSavedGameInfoToDisk(); + } + return true; + } + + public virtual void UpdateSavedGameInfoToFile(int slotNumber, SavedGameData savedGameData) + { + var slotIndex = slotNumber; + + // Add any missing info elements for slots preceding specified slotNumber: + for (int i = savedGameInfo.Count; i <= slotIndex; i++) + { + savedGameInfo.Add(new SavedGameInfo(string.Empty)); + } + + if (0 <= slotIndex && slotIndex < savedGameInfo.Count) + { + savedGameInfo[slotIndex].sceneName = (savedGameData != null) ? savedGameData.sceneName : string.Empty; + } + WriteSavedGameInfoToDisk(); + } + + protected virtual void WriteSavedGameInfoToDisk() + { + var filename = GetSavedGameInfoFilename(); + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer updating " + filename); + try + { + using (StreamWriter streamWriter = new StreamWriter(filename)) + { + for (int i = 0; i < savedGameInfo.Count; i++) + { + streamWriter.WriteLine(savedGameInfo[i].sceneName.Replace("\n", "")); + } + } + } + catch (System.Exception e) + { + Debug.LogError("Save System: DiskSavedGameDataStorer - Can't create file: " + filename); + throw e; + } + } + + public override bool HasDataInSlot(int slotNumber) + { + var slotIndex = slotNumber; + return 0 <= slotIndex && slotIndex < savedGameInfo.Count && + !string.IsNullOrEmpty(savedGameInfo[slotIndex].sceneName) && + File.Exists(GetSaveGameFilename(slotNumber)); + } + + public override void StoreSavedGameData(int slotNumber, SavedGameData savedGameData) + { + var s = SaveSystem.Serialize(savedGameData); + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer - Saving " + GetSaveGameFilename(slotNumber) + ": " + s); + WriteStringToFile(GetSaveGameFilename(slotNumber), encrypt ? EncryptionUtility.Encrypt(s, encryptionPassword) : s); + UpdateSavedGameInfoToFile(slotNumber, savedGameData); + } + + public override SavedGameData RetrieveSavedGameData(int slotNumber) + { + var s = ReadStringFromFile(GetSaveGameFilename(slotNumber)); + if (string.IsNullOrEmpty(s)) return null; + if (encrypt) + { + string plainText; + s = EncryptionUtility.TryDecrypt(s, encryptionPassword, out plainText) ? plainText : string.Empty; + } + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer - Loading " + GetSaveGameFilename(slotNumber) + ": " + s); + return SaveSystem.Deserialize(s); + } + + public override void DeleteSavedGameData(int slotNumber) + { + try + { + var filename = GetSaveGameFilename(slotNumber); + if (File.Exists(filename)) File.Delete(filename); + } + catch (System.Exception) + { + } + UpdateSavedGameInfoToFile(slotNumber, null); + } + + public static void WriteStringToFile(string filename, string data) + { + try + { + // Write to temp file. If successful, overwrite save file: + var tmpFilename = filename + ".tmp"; + using (StreamWriter streamWriter = new StreamWriter(tmpFilename)) + { + streamWriter.WriteLine(data); + } + if (File.Exists(filename)) + { + File.Delete(filename); + } + File.Move(tmpFilename, filename); + } + catch (System.Exception e) + { + Debug.LogError("Save System: Can't create saved game file: " + filename); + throw e; + } + } + + public static string ReadStringFromFile(string filename) + { + if (!File.Exists(filename)) return string.Empty; + try + { + using (StreamReader streamReader = new StreamReader(filename)) + { + return streamReader.ReadToEnd(); + } + } + catch (System.Exception) + { + Debug.Log("Save System: Error reading file: " + filename); + return string.Empty; + } + } + +#else + void Start() + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + } + + public override bool HasDataInSlot(int slotNumber) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + return false; + } + + public override SavedGameData RetrieveSavedGameData(int slotNumber) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + return null; + } + + public override void StoreSavedGameData(int slotNumber, SavedGameData savedGameData) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + } + + public override void DeleteSavedGameData(int slotNumber) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs.meta new file mode 100644 index 00000000..a7be6ec0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 54b8571834278174a9372d31752ec788 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs new file mode 100644 index 00000000..cf3282bd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs @@ -0,0 +1,121 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +#if UNITY_EDITOR || UNITY_STANDALONE +using System; +using System.Text; +using System.IO; +using System.Security.Cryptography; +#endif + +namespace PixelCrushers +{ + + public class EncryptionUtility + { + +#if UNITY_EDITOR || UNITY_STANDALONE + + // From: https://developingsoftware.com/how-to-securely-store-data-in-unity-player-preferences + + const int Iterations = 1000; + + public static string Encrypt(string plainText, string password) + { + if (string.IsNullOrEmpty(plainText) || string.IsNullOrEmpty(password)) return string.Empty; + + // create instance of the DES crypto provider + var des = new DESCryptoServiceProvider(); + + // generate a random IV will be used a salt value for generating key + des.GenerateIV(); + + // use derive bytes to generate a key from the password and IV + var rfc2898DeriveBytes = new Rfc2898DeriveBytes(password, des.IV, Iterations); + + // generate a key from the password provided + byte[] key = rfc2898DeriveBytes.GetBytes(8); + + // encrypt the plainText + using (var memoryStream = new MemoryStream()) + using (var cryptoStream = new CryptoStream(memoryStream, des.CreateEncryptor(key, des.IV), CryptoStreamMode.Write)) + { + // write the salt first not encrypted + memoryStream.Write(des.IV, 0, des.IV.Length); + + // convert the plain text string into a byte array + byte[] bytes = Encoding.UTF8.GetBytes(plainText); + + // write the bytes into the crypto stream so that they are encrypted bytes + cryptoStream.Write(bytes, 0, bytes.Length); + cryptoStream.FlushFinalBlock(); + + return Convert.ToBase64String(memoryStream.ToArray()); + } + } + + public static bool TryDecrypt(string cipherText, string password, out string plainText) + { + // its pointless trying to decrypt if the cipher text + // or password has not been supplied + if (string.IsNullOrEmpty(cipherText) || + string.IsNullOrEmpty(password)) + { + plainText = string.Empty; + return false; + } + + try + { + byte[] cipherBytes = Convert.FromBase64String(cipherText); + + using (var memoryStream = new MemoryStream(cipherBytes)) + { + // create instance of the DES crypto provider + var des = new DESCryptoServiceProvider(); + + // get the IV + byte[] iv = new byte[8]; + memoryStream.Read(iv, 0, iv.Length); + + // use derive bytes to generate key from password and IV + var rfc2898DeriveBytes = new Rfc2898DeriveBytes(password, iv, Iterations); + + byte[] key = rfc2898DeriveBytes.GetBytes(8); + + using (var cryptoStream = new CryptoStream(memoryStream, des.CreateDecryptor(key, iv), CryptoStreamMode.Read)) + using (var streamReader = new StreamReader(cryptoStream)) + { + plainText = streamReader.ReadToEnd(); + return true; + } + } + } + catch (Exception ex) + { + Debug.LogError("Dialogue System Menus: Can't decrypt data: + " + ex.Message); + plainText = string.Empty; + return false; + } + } + +#else + + // No encryption on other platforms: + + public static string Encrypt(string plainText, string password) + { + return plainText; + } + + public static bool TryDecrypt(string cipherText, string password, out string plainText) + { + plainText = cipherText; + return true; + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs.meta new file mode 100644 index 00000000..6c73620a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6271146f407ab714fb3c9480896b68a3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs new file mode 100644 index 00000000..62874e8d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Implements SavedGameDataStorer using PlayerPrefs. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class PlayerPrefsSavedGameDataStorer : SavedGameDataStorer + { + + [Tooltip("Save games under this PlayerPrefs key")] + [SerializeField] + private string m_playerPrefsKeyBase = "Save"; + +#if UNITY_EDITOR || UNITY_STANDALONE + + [Tooltip("Encrypt saved game data.")] + public bool encrypt = false; + + [Tooltip("If encrypting, use this password.")] + public string encryptionPassword = "My Password"; + +#else + private bool encrypt = false; + private string encryptionPassword = "My Password"; +#endif + + [Tooltip("Log debug info.")] + [SerializeField] + private bool m_debug = false; + + public string playerPrefsKeyBase + { + get { return m_playerPrefsKeyBase; } + set { m_playerPrefsKeyBase = value; } + } + + public bool debug + { + get { return m_debug && Debug.isDebugBuild; } + } + + public string GetPlayerPrefsKey(int slotNumber) + { + return m_playerPrefsKeyBase + slotNumber; + } + + public override bool HasDataInSlot(int slotNumber) + { + return PlayerPrefs.HasKey(GetPlayerPrefsKey(slotNumber)); + } + + public override void StoreSavedGameData(int slotNumber, SavedGameData savedGameData) + { + var s = SaveSystem.Serialize(savedGameData); + if (debug) Debug.Log("Save System: Storing in PlayerPrefs key " + GetPlayerPrefsKey(slotNumber) + ": " + s); + PlayerPrefs.SetString(GetPlayerPrefsKey(slotNumber), encrypt ? EncryptionUtility.Encrypt(s, encryptionPassword) : s); + PlayerPrefs.Save(); + } + + public override SavedGameData RetrieveSavedGameData(int slotNumber) + { + if (debug && HasDataInSlot(slotNumber)) Debug.Log("Save System: Retrieved from PlayerPrefs key " + + GetPlayerPrefsKey(slotNumber) + ": " + PlayerPrefs.GetString(GetPlayerPrefsKey(slotNumber))); + var s = PlayerPrefs.GetString(GetPlayerPrefsKey(slotNumber)); + if (encrypt) + { + string plainText; + s = EncryptionUtility.TryDecrypt(s, encryptionPassword, out plainText) ? plainText : string.Empty; + } + return HasDataInSlot(slotNumber) ? SaveSystem.Deserialize(s) : new SavedGameData(); + } + + public override void DeleteSavedGameData(int slotNumber) + { + PlayerPrefs.DeleteKey(GetPlayerPrefsKey(slotNumber)); + PlayerPrefs.Save(); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta new file mode 100644 index 00000000..ad7c08c5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: d2daaaccb4e2a7c478635c51de24383f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs new file mode 100644 index 00000000..228cc1d3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs @@ -0,0 +1,55 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Abstract base class for "storage providers" that store saved game + /// data somewhere, such as PlayerPrefs or a disk file. To save asynchronously, + /// override StoreSavedGameDataAsync. + /// + public abstract class SavedGameDataStorer : MonoBehaviour + { + /// + /// Return the current progress (0-1) of the current async save operation. + /// + public virtual float progress { get; protected set; } + + /// + /// Return true if the specified slot contains a saved game. + /// + public abstract bool HasDataInSlot(int slotNumber); + + /// + /// Store saved game data in the specified slot. + /// + public abstract void StoreSavedGameData(int slotNumber, SavedGameData savedGameData); + + /// + /// Retrieve saved game data from the specified slot, or null if no saved game in the slot. + /// + public abstract SavedGameData RetrieveSavedGameData(int slotNumber); + + /// + /// Delete the saved game from the specified slot if present. + /// + public abstract void DeleteSavedGameData(int slotNumber); + + /// + /// Asynchronously store the saved game data in the specified slot. The base version of + /// this method just calls the synchronous version, StoreSavedGameData(). If you override + /// it, keep the progress property updated so any watchers will know how far along it is. + /// + public virtual IEnumerator StoreSavedGameDataAsync(int slotNumber, SavedGameData savedGameData) + { + StoreSavedGameData(slotNumber, savedGameData); + progress = 1; + yield break; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs.meta new file mode 100644 index 00000000..525a37f5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 31e0a176945f13c4190f1e12404f5a59 +timeCreated: 1485133071 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions.meta new file mode 100644 index 00000000..40e4bbe0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 209658f6478d6a5498c1cce9a9dc9b91 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs new file mode 100644 index 00000000..87d0cf7d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace PixelCrushers +{ + + /// + /// Manages a loading screen progress bar. + /// + [AddComponentMenu("")] // Use wrapper. + public class LoadingScreenProgressBar : MonoBehaviour + { + + [Tooltip("Progress bar slider. Value should should be 0-1.")] + public Slider slider; + + private void Update() + { + if (slider == null) return; + slider.value = (SaveSystem.currentAsyncOperation != null) ? SaveSystem.currentAsyncOperation.progress : 1; + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs.meta new file mode 100644 index 00000000..e5f4d61e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 49eaafaefb9267d45857d21dbfff8149 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs new file mode 100644 index 00000000..98575060 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs @@ -0,0 +1,28 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; + +namespace PixelCrushers +{ + + public abstract class SceneTransitionManager : MonoBehaviour + { + + public virtual IEnumerator LeaveScene() + { + yield break; + } + + public virtual IEnumerator EnterScene() + { + yield break; + } + + /// + /// Called while loading a scene. You can override this method to update a progress indicator. + /// + public virtual void OnLoading(float progress) { } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs.meta new file mode 100644 index 00000000..ec945594 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5440095343589ab48afef11b771f8647 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs new file mode 100644 index 00000000..8ac248b6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs @@ -0,0 +1,104 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; +using System; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// This implementation of SceneTransitionManager plays optional outro and + /// intro animations, and optionally loads a loading scene. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class StandardSceneTransitionManager : SceneTransitionManager + { + + [Tooltip("Pause time during the transition.")] + public bool pauseDuringTransition = true; + + [Serializable] + public class TransitionInfo + { + [Tooltip("Animator for this transition.")] + public Animator animator; + [Tooltip("Trigger parameter to set.")] + public string trigger; + [Tooltip("Duration to wait for the animation.")] + public float animationDuration; + [Tooltip("Total duration to wait for the transition.")] + public float minTransitionDuration; + public UnityEvent onTransitionStart = new UnityEvent(); + public UnityEvent onTransitionEnd = new UnityEvent(); + public void TriggerAnimation() + { + if (animator == null || string.IsNullOrEmpty(trigger)) return; + animator.SetTrigger(trigger); + } + } + + [Tooltip("Transition to play before leaving the current scene.")] + public TransitionInfo leaveSceneTransition = new TransitionInfo(); + + [Tooltip("If set, show this loading scene while loading the real destination scene asynchronously.")] + public string loadingSceneName; + + [Tooltip("Transition to play after entering the new scene.")] + public TransitionInfo enterSceneTransition = new TransitionInfo(); + + protected WaitForEndOfFrame endOfFrame = new WaitForEndOfFrame(); + + public override IEnumerator LeaveScene() + { + leaveSceneTransition.onTransitionStart.Invoke(); + var startTime = Time.realtimeSinceStartup; + var minAnimationTime = startTime + leaveSceneTransition.animationDuration; + var minEndTime = startTime + Mathf.Max(leaveSceneTransition.minTransitionDuration, leaveSceneTransition.animationDuration); + if (pauseDuringTransition) + { + Time.timeScale = 0; + } + leaveSceneTransition.TriggerAnimation(); + while (Time.realtimeSinceStartup < minAnimationTime) + { + yield return null; + } + if (!string.IsNullOrEmpty(loadingSceneName)) + { + yield return SceneManager.LoadSceneAsync(loadingSceneName); + } + while (Time.realtimeSinceStartup < minEndTime) + { + yield return null; + } + leaveSceneTransition.onTransitionEnd.Invoke(); + } + + public override IEnumerator EnterScene() + { + if (string.IsNullOrEmpty(loadingSceneName)) yield return endOfFrame; + enterSceneTransition.onTransitionStart.Invoke(); + var startTime = Time.realtimeSinceStartup; + var minAnimationTime = startTime + enterSceneTransition.animationDuration; + var minEndTime = startTime + Mathf.Max(enterSceneTransition.minTransitionDuration, enterSceneTransition.animationDuration); + enterSceneTransition.TriggerAnimation(); + while (Time.realtimeSinceStartup < minAnimationTime) + { + yield return null; + } + while (Time.realtimeSinceStartup < minEndTime) + { + yield return null; + } + if (pauseDuringTransition) + { + Time.timeScale = 1; //---Always reset to normal time. + } + enterSceneTransition.onTransitionEnd.Invoke(); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs.meta new file mode 100644 index 00000000..8695b79b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6b12058b240484049bc528f506e5ff74 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text.meta new file mode 100644 index 00000000..c4e31d90 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 60c665b5080b5ea49b45ccb7fa239380 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs new file mode 100644 index 00000000..cc1ff684 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs @@ -0,0 +1,38 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Text; + +namespace PixelCrushers +{ + + public enum EncodingType + { + Default, + ASCII, + Unicode, + UTF7, + UTF8, + UTF32, + ISO_8859_1 + } + + public static class EncodingTypeTools + { + + public static Encoding GetEncoding(EncodingType encodingType) + { + switch (encodingType) + { // Return values modified for WinRT compatibility: + case EncodingType.ASCII: return Encoding.UTF8; //Encoding.ASCII; + case EncodingType.Unicode: return Encoding.Unicode; + case EncodingType.UTF32: return Encoding.Unicode; //Encoding.UTF32; + case EncodingType.UTF7: return Encoding.Unicode; //Encoding.UTF7; + case EncodingType.UTF8: return Encoding.UTF8; + case EncodingType.ISO_8859_1: return Encoding.GetEncoding("iso-8859-1"); + default: return Encoding.UTF8; //Encoding.Default; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs.meta new file mode 100644 index 00000000..e51cfa4d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 19ae5047b2d72644d8fa53aceb4fe647 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs new file mode 100644 index 00000000..b9973b22 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs @@ -0,0 +1,96 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Maintains a reference to a global TextTable that other scripts can use. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class GlobalTextTable : MonoBehaviour + { + + [Tooltip("The global TextTable.")] + [SerializeField] + private TextTable m_textTable = null; + + protected static GlobalTextTable s_instance = null; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_instance = null; + } +#endif + + protected virtual void Awake() + { + if (s_instance == null) s_instance = this; + } + + protected virtual void OnDestroy() + { + if (s_instance == this) s_instance = null; + } + + /// + /// Current instance of GlobalTextTable. + /// + public static GlobalTextTable instance { get { return s_instance; } } + + /// + /// Current global text table. + /// + public static TextTable textTable + { + get + { + return (instance != null) ? instance.m_textTable : null; + } + set + { + if (instance != null) + { + instance.m_textTable = value; + if (UILocalizationManager.instance != null) UILocalizationManager.instance.UpdateUIs(currentLanguage); + } + } + } + + /// + /// The current language to use. + /// + public static string currentLanguage + { + get { return (UILocalizationManager.instance != null) ? UILocalizationManager.instance.currentLanguage : string.Empty; } + set { if (UILocalizationManager.instance != null) UILocalizationManager.instance.currentLanguage = value; } + } + + /// + /// Looks up a field value in the global text table. + /// + /// Field name. + /// The field value in the global text table for the current language. + public static string Lookup(StringField fieldName) + { + if (fieldName == null) return string.Empty; + return Lookup(fieldName.value); + } + + /// + /// Looks up a field value in the global text table. + /// + /// Field name. + /// The field value in the global text table for the current language. + public static string Lookup(string fieldName) + { + if (string.IsNullOrEmpty(fieldName)) return string.Empty; + if (textTable == null) return fieldName; + return textTable.GetFieldTextForLanguage(fieldName, currentLanguage); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs.meta new file mode 100644 index 00000000..ec6e5e11 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 89cd79381bb08a84b93f87fd3eaa667a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs new file mode 100644 index 00000000..803c9a31 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs @@ -0,0 +1,32 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// A StringAsset is a ScriptableObject that encapsulates a string. It's useful + /// to share references to a string, where the value of that string can change. + /// + public class StringAsset : ScriptableObject + { + + [TextArea(minLines:3, maxLines:20)] + [SerializeField] + private string m_text; + + public string text + { + get { return m_text; } + set { m_text = value; } + } + + public override string ToString() + { + return text; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs.meta new file mode 100644 index 00000000..6945a526 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: fffcb85a9fc7e36429faf9ed73ffb5d0 +timeCreated: 1529972386 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 4f2936fe28db54943a07b18c4366f96d, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs new file mode 100644 index 00000000..f72f3b2a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs @@ -0,0 +1,250 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A StringField is an object that can refer to a string, StringAsset, or + /// field in a TextTable. + /// + [Serializable] + public class StringField : IEquatable + { + + [Tooltip("The string that holds the value of this string field. Unused if String Asset or Text Table is assigned.")] + [SerializeField] + private string m_text; + + [Tooltip("The String Asset that holds the value of this string field. Unused if Text or Text Table is assigned.")] + [SerializeField] + private StringAsset m_stringAsset; + + [Tooltip("The Text Table that holds the value of this string field. Unused if Text or String Asset is assigned.")] + [SerializeField] + private TextTable m_textTable; + + [Tooltip("The field ID in the Text Table.")] + [SerializeField] + private int m_textTableFieldID; + + /// + /// The string that holds the value of this string field. Unused if String Asset or Text Table is assigned. + /// + public string text + { + get { return m_text; } + set { m_text = value; } + } + + /// + /// The String Asset that holds the value of this string field. Unused if Text or Text Table is assigned. + /// + public StringAsset stringAsset + { + get { return m_stringAsset; } + set { m_stringAsset = value; } + } + + /// + /// The Text Table that holds the value of this string field. Unused if Text or String Asset is assigned. + /// + public TextTable textTable + { + get { return m_textTable; } + set { m_textTable = value; } + } + + /// + /// The field ID in the Text Table. + /// + public int textTableFieldID + { + get { return m_textTableFieldID; } + set { m_textTableFieldID = value; } + } + + /// + /// Gets or sets the value of the String Field. If setting, you can only set the text; this property doesn't + /// change String Assets or Text Tables. + /// + public string value + { + get + { + if (textTable != null) + { + return Application.isPlaying + ? textTable.GetFieldTextForLanguage(textTableFieldID, UILocalizationManager.instance.currentLanguage) + : textTable.GetFieldText(textTableFieldID); + } + else if (stringAsset != null) + { + return stringAsset.text; + } + else + { + return text; + } + } + set + { + if (textTable != null) + { + // Do nothing. Don't change assets. + } + else if (stringAsset != null) + { + // Do nothing. Don't change assets. + } + else + { + text = value; + } + } + } + + public override string ToString() + { + return value; + } + + public StringField() + { + this.text = string.Empty; + this.stringAsset = null; + this.textTable = null; + this.textTableFieldID = 0; + } + + public StringField(string text) + { + this.text = text; + this.stringAsset = null; + this.textTable = null; + this.textTableFieldID = 0; + } + + public StringField(StringAsset stringAsset) + { + this.text = string.Empty; + this.stringAsset = stringAsset; + this.textTable = null; + this.textTableFieldID = 0; + } + + public StringField(TextTable textTable, int fieldID) + { + this.text = string.Empty; + this.stringAsset = null; + this.textTable = textTable; + this.textTableFieldID = fieldID; + } + + public StringField(StringField source) + { + this.text = string.Empty; + this.stringAsset = null; + this.textTable = null; + this.textTableFieldID = 0; + if (source == null) return; + if (!string.IsNullOrEmpty(source.text)) + { + this.text = source.text; + } + else if (source.stringAsset != null) + { + this.stringAsset = source.stringAsset; + } + else if (source.textTable != null) + { + this.textTable = source.textTable; + this.textTableFieldID = source.textTableFieldID; + } + } + + public void SetDefaultTextTable(TextTable textTable) + { + if (string.IsNullOrEmpty(this.text) && this.stringAsset == null && this.textTable == null) + { + this.textTable = textTable; + } + } + + public static bool operator ==(StringField obj1, StringField obj2) + { + if (ReferenceEquals(obj1, obj2)) return true; + if (ReferenceEquals(obj1, null) && ReferenceEquals(obj2, null)) return true; + if (ReferenceEquals(obj1, null) || ReferenceEquals(obj2, null)) return false; + return string.Equals(obj1.value, obj2.value); + } + + public static bool operator !=(StringField obj1, StringField obj2) + { + if (ReferenceEquals(obj1, obj2)) return false; + if (ReferenceEquals(obj1, null) && ReferenceEquals(obj2, null)) return false; + if (ReferenceEquals(obj1, null) || ReferenceEquals(obj2, null)) return true; + return !string.Equals(obj1.value, obj2.value); + } + + public bool Equals(StringField other) + { + return (other != null) ? string.Equals(other.value, value) : false; + } + + public override bool Equals(object obj) + { + if (obj is StringField) + { + return string.Equals(value, (obj as StringField).value); + } + else if (obj is StringAsset) + { + return string.Equals(value, (obj as StringAsset).text); + } + else if (obj is string) + { + return string.Equals(value, (obj as string)); + } + else + { + return base.Equals(obj); + } + } + + public override int GetHashCode() + { + return value.GetHashCode(); + } + + /// + /// An empty StringField, similar to string.Empty. + /// + public static readonly StringField empty = new StringField(); + + /// + /// Similar to string.IsNullOrEmpty. + /// + /// The StringField to check. + /// true if the StringField is null or empty; otherwise false. + public static bool IsNullOrEmpty(StringField stringField) + { + return (stringField == null || string.IsNullOrEmpty(stringField.value)); + } + + /// + /// Returns the string value of a StringField. This function is null safe. + /// If the StringField parameter is null, it returns an empty string. + /// + /// The StringField whose value to return. + /// The string value. + public static string GetStringValue(StringField stringField) + { + return (stringField == null) ? string.Empty : stringField.value; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs.meta new file mode 100644 index 00000000..1231e963 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7def9f90cc67dd648bb74c78c1938ab0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs new file mode 100644 index 00000000..06ca5e5b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs @@ -0,0 +1,21 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Attribute to draw a StringField's text value as a multi-line text area. + /// + public class StringFieldTextAreaAttribute : PropertyAttribute + { + + public bool expandHeight; + + public StringFieldTextAreaAttribute(bool expandHeight = true) + { + this.expandHeight = expandHeight; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs.meta new file mode 100644 index 00000000..457a7a06 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 04593812f8db9a744b7dc84e908624b7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs new file mode 100644 index 00000000..f64dffae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs @@ -0,0 +1,723 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// A TextTable is a 2D table of languages and fields. + /// + public class TextTable : ScriptableObject, ISerializationCallbackReceiver + { + + private static int s_currentLanguageID = 0; + + /// + /// If a language's field value is blank, use the default language's field value. + /// + public static bool useDefaultLanguageForBlankTranslations + { + get { return m_useDefaultLanguageForBlankTranslations; } + set { m_useDefaultLanguageForBlankTranslations = value; } + } + private static bool m_useDefaultLanguageForBlankTranslations = true; + + private Dictionary m_languages = new Dictionary(); // + + private Dictionary m_fields = new Dictionary(); // + + /// + /// ID of the current language. + /// + public static int currentLanguageID + { + get { return s_currentLanguageID; } + set { s_currentLanguageID = value; } + } + + public Dictionary languages // + { + get { return m_languages; } + set { m_languages = value; } + } + + public Dictionary fields // + { + get { return m_fields; } + set { m_fields = value; } + } + + [SerializeField] + private List m_languageKeys = new List(); + + [SerializeField] + private List m_languageValues = new List(); + + [SerializeField] + private List m_fieldKeys = new List(); + + [SerializeField] + private List m_fieldValues = new List(); + + [SerializeField] + private int m_nextLanguageID = 0; + + [SerializeField] + private int m_nextFieldID = 1; + + public int nextLanguageID { get { return m_nextLanguageID; } } + + public int nextFieldID { get { return m_nextFieldID; } } + + #region Serialization + + public void OnBeforeSerialize() + { + m_languageKeys.Clear(); + m_languageValues.Clear(); + foreach (var kvp in languages) + { + m_languageKeys.Add(kvp.Key); + m_languageValues.Add(kvp.Value); + } + m_fieldKeys.Clear(); + m_fieldValues.Clear(); + foreach (var kvp in fields) + { + m_fieldKeys.Add(kvp.Key); + m_fieldValues.Add(kvp.Value); + } + } + + public void OnAfterDeserialize() + { + languages = new Dictionary(); + for (int i = 0; i != Math.Min(m_languageKeys.Count, m_languageValues.Count); i++) + { + languages.Add(m_languageKeys[i], m_languageValues[i]); + } + fields = new Dictionary(); + for (int i = 0; i != Math.Min(m_fieldKeys.Count, m_fieldValues.Count); i++) + { + fields.Add(m_fieldKeys[i], m_fieldValues[i]); + } + } + + #endregion + + #region Languages + + /// + /// Returns true if the text table has the named language. + /// + public bool HasLanguage(string languageName) + { + return string.IsNullOrEmpty(languageName) || languages.ContainsKey(languageName); + } + + /// + /// Returns true if the text table has a language with the specified ID. + /// + public bool HasLanguage(int languageID) + { + return languageID == 0 || languages.ContainsValue(languageID); + } + + /// + /// Returns the name of the language with the specified ID. + /// + public string GetLanguageName(int languageID) + { + // Enumerate manually to avoid garbage: + var enumerator = languages.GetEnumerator(); + while (enumerator.MoveNext()) + { + if (enumerator.Current.Value == languageID) return enumerator.Current.Key; + } + return string.Empty; + } + + /// + /// Returns the ID of the named language. + /// + public int GetLanguageID(string languageName) + { + return languages.ContainsKey(languageName) ? languages[languageName] : 0; + } + + /// + /// Returns the names of all languages in the text table. + /// + public string[] GetLanguageNames() + { + var names = new string[languages.Count]; + languages.Keys.CopyTo(names, 0); + return names; + } + + /// + /// Gets the IDs of all languages in the text table. + /// + public int[] GetLanguageIDs() + { + var ids = new int[languages.Count]; + languages.Values.CopyTo(ids, 0); + return ids; + } + + /// + /// Adds a language to the text table. The language will be assigned + /// a unique ID. + /// + public void AddLanguage(string languageName) + { + if (languages.ContainsKey(languageName)) return; + languages.Add(languageName, m_nextLanguageID++); + } + + /// + /// Removes a language from the text table, including all of its fields. + /// + public void RemoveLanguage(string languageName) + { + if (!languages.ContainsKey(languageName)) return; + RemoveLanguageFromFields(languages[languageName]); + languages.Remove(languageName); + } + + /// + /// Removes a language from the text table, including all of its fields. + /// + public void RemoveLanguage(int languageID) + { + RemoveLanguage(GetLanguageName(languageID)); + } + + /// + /// Removes all languages and fields. + /// + public void RemoveAll() + { + fields.Clear(); + languages.Clear(); + languages.Add("Default", 0); + m_nextLanguageID = 1; + m_nextFieldID = 1; + OnBeforeSerialize(); + } + + protected struct LanguageKeyValuePair // Temp object used to sort languages. + { + public string key; + public int value; + public LanguageKeyValuePair(string key, int value) + { + this.key = key; + this.value = value; + } + } + + /// + /// Sort languages alphabetically, always keeping Default first. + /// + public void SortLanguages() + { + if (m_languageKeys.Count == 0) return; + + // Extract Default language; always stays on top: + var defaultKey = m_languageKeys[0]; + m_languageKeys.RemoveAt(0); + var defaultValue = m_languageValues[0]; + m_languageValues.RemoveAt(0); + + // Need to keep keys and values both in the same order. + // First create a single list: + var list = new List(); + for (int i = 0; i < m_languageKeys.Count; i++) + { + list.Add(new LanguageKeyValuePair(m_languageKeys[i], m_languageValues[i])); + } + + list.Sort(delegate (LanguageKeyValuePair a, LanguageKeyValuePair b) { return a.key.CompareTo(b.key); }); + + // Then update keys and values: + m_languageKeys.Clear(); + m_languageValues.Clear(); + m_languageKeys.Add(defaultKey); // Always keep Default first. + m_languageValues.Add(defaultValue); + + for (int i = 0; i < list.Count; i++) + { + m_languageKeys.Add(list[i].key); + m_languageValues.Add(list[i].value); + } + OnAfterDeserialize(); + } + + #endregion + + #region Fields + + /// + /// Returns true if the text table has a field with the specified field ID. + /// + public bool HasField(int fieldID) + { + return fields.ContainsKey(fieldID); + } + + /// + /// Returns true if the text table has a field with the specified name. + /// + public bool HasField(string fieldName) + { + return GetField(fieldName) != null; + } + + /// + /// Looks up a field by ID. + /// + public TextTableField GetField(int fieldID) + { + return fields.ContainsKey(fieldID) ? fields[fieldID] : null; + } + + /// + /// Looks up a field by name. + /// + public TextTableField GetField(string fieldName) + { + return GetField(GetFieldID(fieldName)); + } + + /// + /// Returns the ID associated with a field name. + /// + public int GetFieldID(string fieldName) + { + var enumerator = fields.GetEnumerator(); + while (enumerator.MoveNext()) + { + if (enumerator.Current.Value != null && string.Equals(enumerator.Current.Value.fieldName, fieldName)) return enumerator.Current.Key; + } + return 0; + } + + /// + /// Returns the name of the field with the specified ID. + /// + public string GetFieldName(int fieldID) + { + return fields.ContainsKey(fieldID) ? fields[fieldID].fieldName : string.Empty; + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(int fieldID, int languageID) + { + var field = GetField(fieldID); + return (field != null) ? field.HasTextForLanguage(languageID) : false; + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(int fieldID, string languageName) + { + return HasFieldTextForLanguage(fieldID, GetLanguageID(languageName)); + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(string fieldName, int languageID) + { + return HasFieldTextForLanguage(GetFieldID(fieldName), languageID); + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(string fieldName, string languageName) + { + return HasFieldTextForLanguage(GetFieldID(fieldName), GetLanguageID(languageName)); + } + + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(int fieldID, int languageID) + { + var field = GetField(fieldID); + if (field == null) return GetFieldName(fieldID); + string result; + if (field.HasTextForLanguage(languageID)) + { + result = field.GetTextForLanguage(languageID).Replace(@"\n", "\n"); + if (!string.IsNullOrEmpty(result)) return result; + } + var defaultText = field.GetTextForLanguage(0); + result = (!string.IsNullOrEmpty(defaultText) && useDefaultLanguageForBlankTranslations) ? defaultText : GetFieldName(fieldID); + return result.Replace(@"\n", "\n"); + } + + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(int fieldID, string languageName) + { + return GetFieldTextForLanguage(fieldID, GetLanguageID(languageName)); + } + + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(string fieldName, int languageID) + { + var field = GetField(fieldName); + if (field == null) return fieldName; + string result; + if (field.HasTextForLanguage(languageID)) + { + result = field.GetTextForLanguage(languageID).Replace(@"\n", "\n"); + if (!string.IsNullOrEmpty(result)) return result; + } + var defaultText = field.GetTextForLanguage(0); + result = (!string.IsNullOrEmpty(defaultText) && useDefaultLanguageForBlankTranslations) ? defaultText : fieldName; + return result.Replace(@"\n", "\n"); + } + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(string fieldName, string languageName) + { + return GetFieldTextForLanguage(fieldName, GetLanguageID(languageName)); + } + + /// + /// Looks up a fields localized text for the current language specified by TextTable.currentLanguageID. + /// + public string GetFieldText(int fieldID) + { + return GetFieldTextForLanguage(fieldID, TextTable.currentLanguageID); + } + + /// + /// Looks up a fields localized text for the current language specified by TextTable.currentLanguageID. + /// + public string GetFieldText(string fieldName) + { + return GetFieldTextForLanguage(fieldName, TextTable.currentLanguageID); + } + + /// + /// Returns all field IDs in the text table. + /// + /// + public int[] GetFieldIDs() + { + var ids = new int[fields.Count]; + fields.Keys.CopyTo(ids, 0); + return ids; + } + + /// + /// Returns all field names in the text table. + /// + /// + public string[] GetFieldNames() + { + var names = new string[fields.Count]; + int i = 0; + var enumerator = fields.GetEnumerator(); + while (enumerator.MoveNext()) + { + names[i++] = (enumerator.Current.Value != null) ? enumerator.Current.Value.fieldName : string.Empty; + } + return names; + } + + /// + /// Adds a field to the text table. + /// + public void AddField(string fieldName) + { + if (HasField(fieldName)) return; + fields.Add(m_nextFieldID++, new TextTableField(fieldName)); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(int fieldID, int languageID, string text) + { + if (!HasLanguage(languageID)) + { + if (Debug.isDebugBuild) Debug.LogWarning("TextTable.SetLanguageText(" + fieldID + ", " + languageID + ", \"" + text + "\") failed: Language doesn't exist. Use Text Table Editor or AddLanguage() to add the language first.", this); + return; + } + var field = GetField(fieldID); + if (field == null) + { + if (Debug.isDebugBuild) Debug.LogWarning("TextTable.SetLanguageText(" + fieldID + ", " + languageID + ", \"" + text + "\") failed: Field doesn't exist. Use Text Table Editor or AddField() to add the field first.", this); + return; + } + field.SetTextForLanguage(languageID, text); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(string fieldName, int languageID, string text) + { + SetFieldTextForLanguage(GetFieldID(fieldName), languageID, text); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(int fieldID, string languageName, string text) + { + SetFieldTextForLanguage(fieldID, GetLanguageID(languageName), text); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(string fieldName, string languageName, string text) + { + SetFieldTextForLanguage(GetFieldID(fieldName), GetLanguageID(languageName), text); + } + + /// + /// Removes a field from the text table. + /// + public void RemoveField(int fieldID) + { + fields.Remove(fieldID); + } + + /// + /// Removes a field from the text table. + /// + public void RemoveField(string fieldName) + { + fields.Remove(GetFieldID(fieldName)); + } + + /// + /// Removes a language from all fields in the table. + /// + private void RemoveLanguageFromFields(int languageID) + { + var enumerator = fields.GetEnumerator(); + while (enumerator.MoveNext()) + { + if (enumerator.Current.Value != null) enumerator.Current.Value.RemoveLanguage(languageID); + } + } + + /// + /// Removes all fields. + /// + public void RemoveAllFields() + { + fields.Clear(); + m_nextFieldID = 1; + OnBeforeSerialize(); + } + + protected struct FieldKeyValuePair // Temp object used to sort fields. + { + public int key; + public TextTableField value; + public FieldKeyValuePair(int key, TextTableField value) + { + this.key = key; + this.value = value; + } + } + + /// + /// Inserts a field to the text table. + /// + public void InsertField(int index, string fieldName) + { + if (HasField(fieldName)) return; + OnBeforeSerialize(); + var id = m_nextFieldID++; + m_fieldKeys.Insert(index, id); + var field = new TextTableField(fieldName); + field.texts.Add(0, string.Empty); + m_fieldValues.Insert(index, field); + OnAfterDeserialize(); + } + + /// + /// Sort fields alphabetically. + /// + public void SortFields() + { + // Need to keep keys and values both in the same order. + // First create a single list: + var list = new List(); + for (int i = 0; i < m_fieldKeys.Count; i++) + { + list.Add(new FieldKeyValuePair(m_fieldKeys[i], m_fieldValues[i])); + } + + list.Sort(delegate (FieldKeyValuePair a, FieldKeyValuePair b) { return a.value.fieldName.CompareTo(b.value.fieldName); }); + + // Then update keys and values: + m_fieldKeys.Clear(); + m_fieldValues.Clear(); + for (int i = 0; i < list.Count; i++) + { + m_fieldKeys.Add(list[i].key); + m_fieldValues.Add(list[i].value); + } + OnAfterDeserialize(); + } + + public void ReorderFields(List order) + { + if (order == null) return; + OnBeforeSerialize(); + var newKeys = new List(); + var newValues = new List(); + for (int i = 0; i < order.Count; i++) + { + var index = m_fieldValues.FindIndex(x => string.Equals(x.fieldName, order[i])); + if (index == -1) continue; + newKeys.Add(m_fieldKeys[index]); + newValues.Add(m_fieldValues[index]); + m_fieldKeys.RemoveAt(index); + m_fieldValues.RemoveAt(index); + } + newKeys.AddRange(m_fieldKeys); + newValues.AddRange(m_fieldValues); + m_fieldKeys = newKeys; + m_fieldValues = newValues; + OnAfterDeserialize(); + } + + #endregion + + #region Merge + + public void ImportOtherTextTable(TextTable other) + { + if (other == null || other == this) return; + foreach (var language in other.languages.Keys) + { + if (!HasLanguage(language)) AddLanguage(language); + } + foreach (var field in other.fields.Values) + { + AddField(field.fieldName); + foreach (var language in other.languages.Keys) + { + SetFieldTextForLanguage(field.fieldName, language, other.GetFieldTextForLanguage(field.fieldName, language)); + } + } + } + + #endregion + + } + + #region TextTableField + + /// + /// A field in a TextTable. + /// + [Serializable] + public class TextTableField : ISerializationCallbackReceiver + { + + [SerializeField] + private string m_fieldName; + + private Dictionary m_texts = new Dictionary(); // + + public string fieldName + { + get { return m_fieldName; } + set { m_fieldName = value; } + } + + public Dictionary texts // + { + get { return m_texts; } + set { m_texts = value; } + } + + [SerializeField] + private List m_keys = new List(); + + [SerializeField] + private List m_values = new List(); + + public TextTableField() { } + + public TextTableField(string fieldName) + { + this.m_fieldName = fieldName; + } + + public void OnBeforeSerialize() + { + m_keys.Clear(); + m_values.Clear(); + foreach (var kvp in texts) + { + m_keys.Add(kvp.Key); + m_values.Add(kvp.Value); + } + } + + public void OnAfterDeserialize() + { + texts = new Dictionary(); + for (int i = 0; i != Math.Min(m_keys.Count, m_values.Count); i++) + { + texts.Add(m_keys[i], m_values[i]); + } + } + + public bool HasTextForLanguage(int languageID) + { + return texts.ContainsKey(languageID) && !string.IsNullOrEmpty(texts[languageID]); + } + + public string GetTextForLanguage(int languageID) + { + return texts.ContainsKey(languageID) ? texts[languageID] : string.Empty; + } + + public void SetTextForLanguage(int languageID, string text) + { + if (texts.ContainsKey(languageID)) + { + texts[languageID] = text; + } + else + { + texts.Add(languageID, text); + } + } + + public void RemoveLanguage(int languageID) + { + texts.Remove(languageID); + } + + } + + #endregion + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs.meta new file mode 100644 index 00000000..a23b8b0c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 749122ca687073649af3faaf57ce2dd5 +timeCreated: 1529972379 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f043073205c249748ae651e1518ced37, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI.meta new file mode 100644 index 00000000..4da200b8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d4c5610590fbdb44ea260daefbf9eadc +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs new file mode 100644 index 00000000..9e5722d8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs @@ -0,0 +1,45 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace PixelCrushers +{ + + /// + /// This script deselects the previous selectable when the pointer enters this one. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(Selectable))] + public class DeselectPreviousOnPointerEnter : MonoBehaviour, IPointerEnterHandler, IDeselectHandler, IEventSystemUser + { + + [Tooltip("Do not deselect previous if previous is in this Exceptions list.")] + [SerializeField] private List exceptions = new List(); + + private UnityEngine.EventSystems.EventSystem m_eventSystem = null; + public UnityEngine.EventSystems.EventSystem eventSystem + { + get + { + if (m_eventSystem == null) m_eventSystem = UnityEngine.EventSystems.EventSystem.current; + return m_eventSystem; + } + set { m_eventSystem = value; } + } + + public void OnPointerEnter(PointerEventData eventData) + { + if (eventSystem == null || eventSystem.alreadySelecting) return; + if (exceptions.Contains(eventSystem.currentSelectedGameObject)) return; + eventSystem.SetSelectedGameObject(this.gameObject); + } + + public void OnDeselect(BaseEventData eventData) + { + GetComponent().OnPointerExit(null); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs.meta new file mode 100644 index 00000000..927553da --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: a3ebede900a269b4ebfea0c87f255761 +timeCreated: 1590110083 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs new file mode 100644 index 00000000..bea3ebaf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs @@ -0,0 +1,13 @@ +namespace PixelCrushers +{ + + /// + /// Allows classes to have a reference to an EventSystem. + /// Useful for local multiplayer games that have more than one EventSystem. + /// + public interface IEventSystemUser + { + + UnityEngine.EventSystems.EventSystem eventSystem { get; set; } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs.meta new file mode 100644 index 00000000..badd0ddf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0dadd41a761dea8409d1e75b40f827ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs new file mode 100644 index 00000000..15a6bc9c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs @@ -0,0 +1,41 @@ +using System.Collections.Generic; +using UnityEngine; +#if USE_NEW_INPUT +using UnityEngine.InputSystem; +#endif + +namespace PixelCrushers +{ + + /// + /// Registers Input System actions with the Pixel Crushers + /// Input Device Manager. + /// + [AddComponentMenu("")] // Use wrapper. + public class InputActionRegistry : MonoBehaviour + { + +#if USE_NEW_INPUT + + [SerializeField] private List inputActions; + + public List InputActions => inputActions; + + private void Start() + { + RegisterInputActions(); + } + + private void RegisterInputActions() + { + foreach (var inputAction in InputActions) + { + if (inputAction == null) continue; + InputDeviceManager.RegisterInputAction(inputAction.action.name, inputAction.action); + } + } + +#endif + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs.meta new file mode 100644 index 00000000..061bcc4e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 772769b2082b46c4daab6fe1e81aed61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputActionRegistry.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs new file mode 100644 index 00000000..e9574d26 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs @@ -0,0 +1,663 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; +using System.Collections; +using System.Collections.Generic; +using System; + +#if USE_NEW_INPUT +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Controls; +#endif + +namespace PixelCrushers +{ + + public enum InputDevice { Joystick, Keyboard, Mouse, Touch } + + /// + /// This script checks for joystick and keyboard input. If the player uses a joystick, + /// it enables autofocus. If the player uses the mouse or keyboard, it disables autofocus. + /// + [AddComponentMenu("")] // Use wrapper. + public class InputDeviceManager : MonoBehaviour + { + + [Tooltip("Current input mode.")] + public InputDevice inputDevice = InputDevice.Joystick; + + [Tooltip("If any of these keycodes are pressed, current device is joystick.")] + public KeyCode[] joystickKeyCodesToCheck = new KeyCode[] { KeyCode.JoystickButton0, KeyCode.JoystickButton1, KeyCode.JoystickButton2, KeyCode.JoystickButton7 }; + + [Tooltip("If any of these buttons are pressed, current device is joystick. Must be defined in Input Manager.")] + public string[] joystickButtonsToCheck = new string[0]; + + [Tooltip("If any of these axes are greater than Joystick Axis Threshold, current device is joystick. Must be defined in Input Manager.")] + public string[] joystickAxesToCheck = new string[0]; + //--- Changed to prevent errors in new projects if user hasn't clicked "Add Input Definitions" yet. + //--- Added "Add Default Joystick Axes Check" button instead. + //public string[] joystickAxesToCheck = new string[] { "JoystickAxis1", "JoystickAxis2", "JoystickAxis3", "JoystickAxis4", "JoystickAxis6", "JoystickAxis7" }; + + [Tooltip("Joystick axis values must be above this threshold to switch to joystick mode.")] + public float joystickAxisThreshold = 0.5f; + + [Tooltip("If any of these buttons are pressed, current device is keyboard (unless device is currently mouse).")] + public string[] keyButtonsToCheck = new string[0]; + + [Tooltip("If any of these keys are pressed, current device is keyboard (unless device is currently mouse).")] + public KeyCode[] keyCodesToCheck = new KeyCode[] { KeyCode.Escape }; + + public enum KeyInputSwitchesModeTo { Keyboard, Mouse } + + [Tooltip("Which mode to switch to if user presses Key Buttons/Codes To Check.")] + public KeyInputSwitchesModeTo keyInputSwitchesModeTo = KeyInputSwitchesModeTo.Mouse; + + [Tooltip("Always enable joystick/keyboard navigation even in Mouse mode.")] + public bool alwaysAutoFocus = false; + + [Tooltip("Switch to mouse control if player clicks mouse buttons or moves mouse.")] + public bool detectMouseControl = true; + + [Tooltip("If mouse moves more than this, current device is mouse.")] + public float mouseMoveThreshold = 0.1f; + + [Tooltip("Hide cursor in joystick/key mode, show in mouse mode.")] + public bool controlCursorState = true; + + [Tooltip("When paused and device is mouse, make sure cursor is visible.")] + public bool enforceCursorOnPause = false; + + [Tooltip("Enable GraphicRaycasters (which detect cursor clicks on UI elements) only when device is mouse.")] + public bool controlGraphicRaycasters = false; + + [Tooltip("If any of these keycodes are pressed, go back to the previous menu.")] + public KeyCode[] backKeyCodes = new KeyCode[] { KeyCode.JoystickButton1 }; + + [Tooltip("If any of these buttons are pressed, go back to the previous menu.")] + public string[] backButtons = new string[] { "Cancel" }; + + [Tooltip("'Submit' input button defined on Event System.")] + public string submitButton = "Submit"; + + [Tooltip("Survive scene changes and only allow one instance.")] + public bool singleton = true; + + public UnityEvent onUseKeyboard = new UnityEvent(); + public UnityEvent onUseJoystick = new UnityEvent(); + public UnityEvent onUseMouse = new UnityEvent(); + public UnityEvent onUseTouch = new UnityEvent(); + + public delegate bool GetButtonDownDelegate(string buttonName); + public delegate float GetAxisDelegate(string axisName); + + public GetButtonDownDelegate GetButtonDown = null; + public GetButtonDownDelegate GetButtonUp = null; + public GetAxisDelegate GetInputAxis = null; + + private Vector3 m_lastMousePosition; + private bool m_ignoreMouse = false; + private CursorLockMode m_cursorLockMode = CursorLockMode.Locked; + private bool m_inputAllowed = true; + + private static InputDeviceManager m_instance = null; + public static InputDeviceManager instance + { + get { return m_instance; } + set { m_instance = value; } + } + + /// + /// Current input device detected by InputDeviceManager. May changed based on + /// input from other devices. + /// + public static InputDevice currentInputDevice + { + get + { + return (m_instance != null) ? m_instance.inputDevice : InputDevice.Joystick; + } + } + + /// + /// Returns true if current input device uses mouse cursor. + /// + public static bool deviceUsesCursor + { + get { return currentInputDevice == InputDevice.Mouse; } + } + + /// + /// Lock mode to use when locking cursor. + /// + public static CursorLockMode cursorLockMode + { + get { return (m_instance != null) ? m_instance.m_cursorLockMode : CursorLockMode.Locked; } + set { if (m_instance != null) m_instance.m_cursorLockMode = value; } + } + + /// + /// Automatically select (and keep selected) a selectable on the current UIPanel. + /// + public static bool autoFocus + { + get { return (m_instance != null && instance.alwaysAutoFocus) || currentInputDevice == InputDevice.Joystick || currentInputDevice == InputDevice.Keyboard; } + } + + public static bool isBackButtonDown + { + get { return (m_instance != null) ? m_instance.IsBackButtonDown() : false; } + } + + /// + /// Allow user input? + /// + public static bool isInputAllowed + { + get { return (m_instance != null) ? m_instance.m_inputAllowed : true; } + set { if (m_instance != null) m_instance.m_inputAllowed = value; } + } + + public static bool IsButtonDown(string buttonName) + { + if (!isInputAllowed) return false; + return (m_instance != null && m_instance.GetButtonDown != null) ? m_instance.GetButtonDown(buttonName) : DefaultGetButtonDown(buttonName); + } + + public static bool IsButtonUp(string buttonName) + { + if (!isInputAllowed) return false; + return (m_instance != null && m_instance.GetButtonUp != null) ? m_instance.GetButtonUp(buttonName) : DefaultGetButtonUp(buttonName); + } + + public static bool IsKeyDown(KeyCode keyCode) + { + if (!isInputAllowed) return false; + return DefaultGetKeyDown(keyCode); + } + + public static bool IsAnyKeyDown() + { + if (!isInputAllowed) return false; + return DefaultGetAnyKeyDown(); + } + + public static float GetAxis(string axisName) + { + if (!isInputAllowed) return 0; + return (m_instance != null && m_instance.GetInputAxis != null) ? m_instance.GetInputAxis(axisName) : DefaultGetAxis(axisName); + } + + public static Vector3 GetMousePosition() + { + if (!isInputAllowed) return Vector3.zero; + return DefaultGetMousePosition(); + } + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + m_instance = null; +#if USE_NEW_INPUT + inputActionDict = new Dictionary(); + m_specialKeyCodeDict = null; +#endif + } +#endif + + public void Awake() + { + if (m_instance != null && singleton) + { + Destroy(gameObject); + } + else + { + m_instance = this; + GetButtonDown = DefaultGetButtonDown; + GetButtonUp = DefaultGetButtonUp; + GetInputAxis = DefaultGetAxis; + if (singleton) + { +#if UNITY_EDITOR + if (Application.isPlaying) + { // If GameObject is hidden in Scene view, DontDestroyOnLoad will report (harmless) error. + UnityEditor.SceneVisibilityManager.instance.Show(gameObject, true); + } +#endif + transform.SetParent(null); + DontDestroyOnLoad(gameObject); + } + } + } + + public void OnDestroy() + { + SceneManager.sceneLoaded -= OnSceneLoaded; + } + + public void Start() + { + m_lastMousePosition = GetMousePosition(); + SetInputDevice(inputDevice); + BrieflyIgnoreMouseMovement(); + SceneManager.sceneLoaded += OnSceneLoaded; +#if USE_NEW_INPUT + InputSystem.onDeviceChange += OnInputSystemDeviceChange; +#endif + } + +#if USE_NEW_INPUT + private void OnInputSystemDeviceChange(UnityEngine.InputSystem.InputDevice device, InputDeviceChange change) + { + if (change == InputDeviceChange.Added || + (change == InputDeviceChange.UsageChanged && device.lastUpdateTime >= Time.time - 1)) + { + if (device is Joystick || device is Gamepad) + { + SetInputDevice(InputDevice.Joystick); + } + else if (device is Keyboard) + { + SetInputDevice((keyInputSwitchesModeTo == KeyInputSwitchesModeTo.Mouse) ? InputDevice.Mouse : InputDevice.Keyboard); + } + else + { + SetInputDevice(InputDevice.Mouse); + } + } + } +#endif + + private void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) + { + BrieflyIgnoreMouseMovement(); + } + + public void SetInputDevice(InputDevice newDevice) + { + inputDevice = newDevice; + m_lastMousePosition = GetMousePosition(); + SetCursor(deviceUsesCursor); + SetGraphicRaycasters(deviceUsesCursor); + switch (inputDevice) + { + case InputDevice.Joystick: + onUseJoystick.Invoke(); + break; + case InputDevice.Keyboard: + onUseKeyboard.Invoke(); + break; + case InputDevice.Mouse: + var eventSystem = UnityEngine.EventSystems.EventSystem.current; + var currentSelectable = (eventSystem != null && eventSystem.currentSelectedGameObject != null) ? eventSystem.currentSelectedGameObject.GetComponent() : null; + if (currentSelectable != null && !autoFocus) currentSelectable.OnDeselect(null); + onUseMouse.Invoke(); + break; + case InputDevice.Touch: + onUseTouch.Invoke(); + break; + } + } + + private void SetGraphicRaycasters(bool deviceUsesCursor) + { + if (!controlGraphicRaycasters) return; + var raycasters = GameObjectUtility.FindObjectsByType(); + for (int i = 0; i < raycasters.Length; i++) + { + raycasters[i].enabled = deviceUsesCursor; + } + } + + public void Update() + { + switch (inputDevice) + { + case InputDevice.Joystick: + if (IsUsingMouse()) SetInputDevice(InputDevice.Mouse); + else if (IsUsingKeyboard()) SetInputDevice((keyInputSwitchesModeTo == KeyInputSwitchesModeTo.Keyboard) ? InputDevice.Keyboard : InputDevice.Mouse); + break; + case InputDevice.Keyboard: + if (IsUsingMouse()) SetInputDevice(InputDevice.Mouse); + else if (IsUsingJoystick()) SetInputDevice(InputDevice.Joystick); + break; + case InputDevice.Mouse: + if (IsUsingJoystick()) SetInputDevice(InputDevice.Joystick); + else if (keyInputSwitchesModeTo == KeyInputSwitchesModeTo.Keyboard && IsUsingKeyboard()) SetInputDevice(InputDevice.Keyboard); + break; + case InputDevice.Touch: + if (IsUsingMouse()) SetInputDevice(InputDevice.Mouse); + else if (IsUsingKeyboard()) SetInputDevice(InputDevice.Mouse); + break; + } + } + + public bool IsUsingJoystick() + { + try + { + for (int i = 0; i < joystickKeyCodesToCheck.Length; i++) + { + if (IsKeyDown(joystickKeyCodesToCheck[i])) + { + return true; + } + } + for (int i = 0; i < joystickButtonsToCheck.Length; i++) + { + if (GetButtonDown(joystickButtonsToCheck[i])) + { + return true; + } + } + for (int i = 0; i < joystickAxesToCheck.Length; i++) + { + if (Mathf.Abs(DefaultGetAxis(joystickAxesToCheck[i])) > joystickAxisThreshold) + { + return true; + } + } + } + catch (System.ArgumentException e) + { + Debug.LogError("Some input settings listed on the Input Device Manager component are missing from Unity's Input Manager. To automatically add them, inspect the Input Device Manager component on the GameObject '" + name + "' and click the 'Add Input Definitions' button at the bottom.\n" + e.Message, this); + } + return false; + } + + public bool IsUsingMouse() + { + if (!detectMouseControl) return false; + if (DefaultGetMouseButtonDown(0) || DefaultGetMouseButtonDown(1)) return true; + var mousePosition = DefaultGetMousePosition(); + var didMouseMove = !m_ignoreMouse && (Mathf.Abs(mousePosition.x - m_lastMousePosition.x) > mouseMoveThreshold || Mathf.Abs(mousePosition.y - m_lastMousePosition.y) > mouseMoveThreshold); + m_lastMousePosition = mousePosition; + return didMouseMove; + } + + public void BrieflyIgnoreMouseMovement() + { + StartCoroutine(BrieflyIgnoreMouseMovementCoroutine()); + } + + IEnumerator BrieflyIgnoreMouseMovementCoroutine() + { + m_ignoreMouse = true; + yield return new WaitForSeconds(0.5f); + m_ignoreMouse = false; + m_lastMousePosition = DefaultGetMousePosition(); + if (deviceUsesCursor) + { + SetCursor(true); + } + } + + public bool IsUsingKeyboard() + { + try + { + for (int i = 0; i < keyCodesToCheck.Length; i++) + { + if (DefaultGetKeyDown(keyCodesToCheck[i])) + { + return true; + } + } + for (int i = 0; i < keyButtonsToCheck.Length; i++) + { + if (GetButtonDown(keyButtonsToCheck[i])) + { + return true; + } + } + } + catch (System.ArgumentException e) + { + Debug.LogError("Some input settings listed on the Input Device Manager component are missing from Unity's Input Manager. To automatically add them, inspect the Input Device Manager component and click the 'Add Input Definitions' button at the bottom.\n" + e.Message, this); + } + return false; + } + + public bool IsBackButtonDown() + { + try + { + for (int i = 0; i < backKeyCodes.Length; i++) + { + if (DefaultGetKeyDown(backKeyCodes[i])) + { + return true; + } + } + for (int i = 0; i < backButtons.Length; i++) + { + if (GetButtonDown(backButtons[i])) + { + return true; + } + } + } + catch (System.ArgumentException e) + { + Debug.LogError("Some input settings listed on the Input Device Manager component are missing from Unity's Input Manager. To automatically add them, inspect the Input Device Manager component and click the 'Add Input Definitions' button at the bottom.\n" + e.Message, this); + } + return false; + } + + public void SetCursor(bool visible) + { + if (!controlCursorState) return; + ForceCursor(visible); + } + + public void ForceCursor(bool visible) + { + Cursor.visible = visible; + Cursor.lockState = visible ? CursorLockMode.None : cursorLockMode; + m_lastMousePosition = GetMousePosition(); + StartCoroutine(ForceCursorAfterOneFrameCoroutine(visible)); + } + + private IEnumerator ForceCursorAfterOneFrameCoroutine(bool visible) + { + yield return CoroutineUtility.endOfFrame; + Cursor.visible = visible; + Cursor.lockState = visible ? CursorLockMode.None : cursorLockMode; + } + +#if USE_NEW_INPUT + public static Dictionary inputActionDict = new Dictionary(); + + public static void RegisterInputAction(string name, InputAction inputAction) + { + inputActionDict[name] = inputAction; + } + + public static void UnregisterInputAction(string name) + { + if (inputActionDict.ContainsKey(name)) inputActionDict.Remove(name); + } + + // Cache key to translations to avoid GC: + private static Dictionary m_keyCodeStrings = new Dictionary(); + + // Number keys translate differently in Input System, so create a quick lookup dictionary: + protected static Dictionary m_specialKeyCodeDict = null; + protected static Dictionary specialKeyCodeDict + { + get + { + if (m_specialKeyCodeDict == null) + { + m_specialKeyCodeDict = new Dictionary(); + for (int i = (int)KeyCode.Alpha0; i <= (int)KeyCode.Alpha9; i++) + { + try + { + m_specialKeyCodeDict.Add((KeyCode)i, Keyboard.current[(i - (int)KeyCode.Alpha0).ToString()] as KeyControl); + } + catch (KeyNotFoundException) { } + } + for (int i = (int)KeyCode.Keypad0; i <= (int)KeyCode.Keypad9; i++) + { + try + { + m_specialKeyCodeDict.Add((KeyCode)i, Keyboard.current["numpad" + (i - (int)KeyCode.Keypad0).ToString()] as KeyControl); + } + catch (KeyNotFoundException) { } + } + } + return m_specialKeyCodeDict; + } + } +#endif + + public static bool DefaultGetKeyDown(KeyCode keyCode) + { +#if USE_NEW_INPUT + if (Keyboard.current == null || keyCode == KeyCode.None) return false; + if (keyCode == KeyCode.Return) return (Keyboard.current["enter"] as KeyControl).wasPressedThisFrame; + if (!m_keyCodeStrings.TryGetValue(keyCode, out var s)) + { + s = keyCode.ToString().ToLower(); + m_keyCodeStrings.Add(keyCode, s); + + } + if (s.StartsWith("mouse")) + { + if (s == "mouse0") return Mouse.current.leftButton.wasPressedThisFrame; + else if (s == "mouse1") return Mouse.current.rightButton.wasPressedThisFrame; + else if (s == "mouse2") return Mouse.current.middleButton.wasPressedThisFrame; + } + if (s.StartsWith("joystick") || s.StartsWith("mouse")) return false; + if ((KeyCode.Alpha0 <= keyCode && keyCode <= KeyCode.Alpha9) || + (KeyCode.Keypad0 <= keyCode && keyCode <= KeyCode.Keypad9)) + { + KeyControl numKeyControl; + return specialKeyCodeDict.TryGetValue(keyCode, out numKeyControl) ? numKeyControl.wasPressedThisFrame : false; + } + var keyControl = Keyboard.current[s] as KeyControl; + return (keyControl != null) ? keyControl.wasPressedThisFrame : false; +#else + return Input.GetKeyDown(keyCode); +#endif + } + + public static bool DefaultGetAnyKeyDown() + { +#if USE_NEW_INPUT + return Keyboard.current != null && Keyboard.current.anyKey.wasPressedThisFrame; +#else + return Input.anyKeyDown; +#endif + } + + public static bool DefaultGetButtonDown(string buttonName) + { + try + { +#if USE_NEW_INPUT + InputAction inputAction; + if (inputActionDict.TryGetValue(buttonName, out inputAction)) + { + foreach (var control in inputAction.controls) + { + if (((control is ButtonControl) && (control as ButtonControl).wasPressedThisFrame) || + ((control is KeyControl) && (control as KeyControl).wasPressedThisFrame)) + { + return true; + } + } + } + return false; +#else + return string.IsNullOrEmpty(buttonName) ? false : Input.GetButtonDown(buttonName); +#endif + } + catch (System.ArgumentException) // Input button not in setup. + { + return false; + } + } + + public static bool DefaultGetButtonUp(string buttonName) + { + try + { +#if USE_NEW_INPUT + InputAction inputAction; + if (inputActionDict.TryGetValue(buttonName, out inputAction)) + { + foreach (var control in inputAction.controls) + { + if (((control is ButtonControl) && (control as ButtonControl).wasReleasedThisFrame) || + ((control is KeyControl) && (control as KeyControl).wasReleasedThisFrame)) + { + return true; + } + } + } + return false; +#else + return string.IsNullOrEmpty(buttonName) ? false : Input.GetButtonUp(buttonName); +#endif + } + catch (System.ArgumentException) // Input button not in setup. + { + return false; + } + } + + public static float DefaultGetAxis(string axisName) + { + try + { +#if USE_NEW_INPUT + InputAction inputAction; + if (inputActionDict.TryGetValue(axisName, out inputAction)) + { + return inputAction.ReadValue(); + } + return 0; +#else + return string.IsNullOrEmpty(axisName) ? 0 : Input.GetAxis(axisName); +#endif + } + catch (System.ArgumentException) // Input axis not in setup. + { + return 0; + } + } + + public static Vector3 DefaultGetMousePosition() + { +#if USE_NEW_INPUT + if (Mouse.current == null) return Vector3.zero; + var pos = Mouse.current.position.ReadValue(); + return new Vector3(pos.x, pos.y, 0); +#else + return Input.mousePosition; +#endif + } + + public static bool DefaultGetMouseButtonDown(int buttonNumber) + { +#if USE_NEW_INPUT + if (Mouse.current == null) return false; + switch (buttonNumber) + { + case 0: return Mouse.current.leftButton.wasPressedThisFrame; + case 1: return Mouse.current.rightButton.wasPressedThisFrame; + case 2: return Mouse.current.middleButton.wasPressedThisFrame; + default: return false; + } +#else + return Input.GetMouseButtonDown(buttonNumber); +#endif + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs.meta new file mode 100644 index 00000000..d1bfe927 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8c006bb0e4170694ea85b83e1a48a923 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs new file mode 100644 index 00000000..5f74347e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs @@ -0,0 +1,64 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This script provides methods to control InputDeviceManager that you can + /// hook up in scripts where the InputDeviceManager instance isn't accessible + /// at design time. + /// + [AddComponentMenu("")] // Use wrapper. + public class InputDeviceMethods : MonoBehaviour + { + + public void UseJoystick() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Joystick); + } + + public void UseKeyboard() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Keyboard); + } + + public void UseMouse() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Mouse); + } + + public void UseTouch() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Touch); + } + + public void SetCursor(bool visible) + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetCursor(visible); + } + + public void ForceCursor(bool visible) + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.ForceCursor(visible); + } + + public void BrieflyIgnoreMouseMovement() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.BrieflyIgnoreMouseMovement(); + } + + public void AllowInput(bool value) + { + InputDeviceManager.isInputAllowed = value; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs.meta new file mode 100644 index 00000000..bcfd6ee0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: c9dabe88f21af6242a17f5eca4b7cf2b +timeCreated: 1549051605 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs new file mode 100644 index 00000000..63896063 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Keeps a RectTransform's bounds in view of the main camera. + /// Works best on world space panels. + /// Improvements contribued by Sayezz. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(RectTransform))] + public class KeepRectTransformOnscreen : MonoBehaviour + { + private RectTransform rectTransform; + private float originalX = 0; + private bool applied = false; + private Camera mainCamera = null; + + private void Start() + { + rectTransform = GetComponent(); + originalX = rectTransform.position.x; + mainCamera = Camera.main; + } + + private void OnEnable() + { + applied = false; + RestoreOriginalPosition(); + } + + private void LateUpdate() + { + if (mainCamera == null || rectTransform == null) return; + + Vector3[] worldCorners = new Vector3[4]; + rectTransform.GetWorldCorners(worldCorners); + + // Convert position and corners to screen space: + Vector3 pos = mainCamera.WorldToViewportPoint(rectTransform.position); + Vector3 bottomLeft = mainCamera.WorldToViewportPoint(worldCorners[0]); + Vector3 topRight = mainCamera.WorldToViewportPoint(worldCorners[2]); + + float offsetX = 0f; + + if (topRight.x > 1) + { + offsetX = topRight.x - 1; + } + + else if (bottomLeft.x < 0) + { + offsetX = bottomLeft.x; + } + + if (offsetX != 0) + { + pos.x = Mathf.Clamp(pos.x - offsetX, 0, 1); + + rectTransform.position = mainCamera.ViewportToWorldPoint(pos); + applied = true; + + } + else + { + if (!applied) + { + RestoreOriginalPosition(); + } + } + } + + private void RestoreOriginalPosition() + { + if (mainCamera == null || rectTransform == null) return; + + rectTransform.position = new Vector3(originalX, rectTransform.position.y, rectTransform.position.z); + Vector3 pos1 = mainCamera.WorldToViewportPoint(rectTransform.position); + rectTransform.position = mainCamera.ViewportToWorldPoint(pos1); + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs.meta new file mode 100644 index 00000000..ffc8d339 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: ffcefc8e44c0d804f8acdb6e1161d7f5 +timeCreated: 1546374066 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs new file mode 100644 index 00000000..cb85358e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs @@ -0,0 +1,426 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + [AddComponentMenu("")] // Use wrapper instead. + public class LocalizeUI : MonoBehaviour + { + + [Tooltip("Overrides the global text table.")] + [SerializeField] + private TextTable m_textTable; + + [Tooltip("Overrides the UILocalizationManager's Localized Fonts.")] + [SerializeField] + private LocalizedFonts m_localizedFonts; + + [Tooltip("(Optional) If assigned, use this instead of the UI element's text's value as the field lookup value.")] + [SerializeField] + private string m_fieldName = string.Empty; + + public TextTable textTable + { + get { return m_textTable; } + set { m_textTable = value; } + } + + public LocalizedFonts localizedFonts + { + get { return m_localizedFonts; } + set { m_localizedFonts = value; } + } + + public string fieldName + { + get { return string.IsNullOrEmpty(m_fieldName) ? null : m_fieldName; } + set { m_fieldName = value; } + } + + private bool m_started = false; + protected bool started + { + get { return m_started; } + private set { m_started = value; } + } + + private List m_fieldNames = new List(); + public List fieldNames + { + get { return m_fieldNames; } + set { m_fieldNames = value; } + } + + private List m_tmpFieldNames = new List(); + public List tmpFieldNames + { + get { return m_tmpFieldNames; } + set { m_tmpFieldNames = value; } + } + private UnityEngine.UI.Text m_text = null; + public UnityEngine.UI.Text text + { + get { return m_text; } + set { m_text = value; } + } + + private UnityEngine.UI.Dropdown m_dropdown = null; + public UnityEngine.UI.Dropdown dropdown + { + get { return m_dropdown; } + set { m_dropdown = value; } + } + +#if TMP_PRESENT + private TMPro.TextMeshPro m_textMeshPro; + public TMPro.TextMeshPro textMeshPro + { + get { return m_textMeshPro; } + set { m_textMeshPro = value; } + } + private TMPro.TextMeshProUGUI m_textMeshProUGUI; + public TMPro.TextMeshProUGUI textMeshProUGUI + { + get { return m_textMeshProUGUI; } + set { m_textMeshProUGUI = value; } + } + private TMPro.TMP_Dropdown m_textMeshProDropdown; + public TMPro.TMP_Dropdown textMeshProDropdown + { + get { return m_textMeshProDropdown; } + set { m_textMeshProDropdown = value; } + } + private bool m_lookedForTMP = false; +#endif + +#if USE_STM + private SuperTextMesh m_superTextMesh = null; + public SuperTextMesh superTextMesh + { + get { return m_superTextMesh; } + set { m_superTextMesh = value; } + } + private bool m_lookedForSTM = false; +#endif + + protected virtual void Start() + { + started = true; + UpdateText(); + } + + protected virtual void OnEnable() + { + if (started) UpdateText(); + } + + /// + /// If fieldName(s), tmpFieldName(s) are blank, set them to the UI element's text. + /// + public virtual void ValidateFieldNames() + { + if (!string.IsNullOrEmpty(fieldName)) return; + if (fieldNames.Count > 0) return; + + if (text == null && dropdown == null) + { + text = GetComponent(); + dropdown = GetComponent(); + } + var hasLocalizableComponent = text != null || dropdown != null; + +#if TMP_PRESENT + if (!m_lookedForTMP) + { + m_lookedForTMP = true; + textMeshPro = GetComponent(); + textMeshProUGUI = GetComponent(); + textMeshProDropdown = GetComponent(); + } + hasLocalizableComponent = hasLocalizableComponent || textMeshPro != null || + textMeshProUGUI != null || textMeshProDropdown != null; +#endif + +#if USE_STM + if (!m_lookedForSTM) + { + m_lookedForSTM = true; + superTextMesh = GetComponent(); + } + hasLocalizableComponent = hasLocalizableComponent || superTextMesh != null; +#endif + + if (!hasLocalizableComponent) return; + + // Get the original values to use as field lookups: + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (text != null) ? text.text : string.Empty; + } + if ((dropdown != null) && (fieldNames.Count != dropdown.options.Count)) + { + fieldNames.Clear(); + dropdown.options.ForEach(opt => fieldNames.Add(opt.text)); + } + + +#if TMP_PRESENT + if (textMeshPro != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshPro != null) ? textMeshPro.text : string.Empty; + } + } + if (textMeshProUGUI != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshProUGUI != null) ? textMeshProUGUI.text : string.Empty; + } + } + if (textMeshProDropdown != null) + { + if (tmpFieldNames.Count != textMeshProDropdown.options.Count) + { + tmpFieldNames.Clear(); + textMeshProDropdown.options.ForEach(opt => tmpFieldNames.Add(opt.text)); + } + } +#endif + +#if USE_STM + if (superTextMesh != null && string.IsNullOrEmpty(fieldName)) + { + fieldName = superTextMesh.text; + } +#endif + + } + + /// + /// Set UI element's text (and possibly font) according to current language. + /// + public virtual void UpdateText() + { + var language = (UILocalizationManager.instance != null) ? UILocalizationManager.instance.currentLanguage : string.Empty; + + // Skip if no text table or language set: + if (textTable == null && (UILocalizationManager.instance == null || UILocalizationManager.instance.textTable == null)) + { + Debug.LogWarning("No localized text table is assigned to " + name + " or a UI Localized Manager component.", this); + return; + } + + if (!HasLanguage(language)) + { + Debug.LogWarning("Text table does not have a language '" + language + "'.", textTable); + //return; //--- Allow to continue and use default language value. + } + + // Get LocalizedFonts asset: + var localizedFonts = (m_localizedFonts != null) ? m_localizedFonts : UILocalizationManager.instance.localizedFonts; + var localizedFont = (localizedFonts != null) ? localizedFonts.GetFont(language) : null; + + // Make sure we have localizable UI components: + if (text == null && dropdown == null) + { + text = GetComponent(); + dropdown = GetComponent(); + } + var hasLocalizableComponent = text != null || dropdown != null; + +#if TMP_PRESENT + var localizedTextMeshProFont = (localizedFonts != null) ? localizedFonts.GetTextMeshProFont(language) : null; + if (!m_lookedForTMP) + { + m_lookedForTMP = true; + textMeshPro = GetComponent(); + textMeshProUGUI = GetComponent(); + textMeshProDropdown = GetComponent(); + } + hasLocalizableComponent = hasLocalizableComponent || textMeshPro != null || + textMeshProUGUI != null || textMeshProDropdown != null; +#endif + +#if USE_STM + if (!m_lookedForSTM) + { + m_lookedForSTM = true; + superTextMesh = GetComponent(); + } + hasLocalizableComponent = hasLocalizableComponent || superTextMesh != null; +#endif + + if (!hasLocalizableComponent) + { + Debug.LogWarning("Localize UI didn't find a localizable UI component on " + name + ".", this); + return; + } + + // Get the original values to use as field lookups: + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (text != null) ? text.text : string.Empty; + } + if ((dropdown != null) && (fieldNames.Count != dropdown.options.Count)) + { + fieldNames.Clear(); + dropdown.options.ForEach(opt => fieldNames.Add(opt.text)); + } + + // Localize Text: + if (text != null) + { + if (!HasField(fieldName)) + { + Debug.LogWarning("Text table does not have a field '" + fieldName + "'.", textTable); + } + else + { + text.text = GetLocalizedText(fieldName); + if (localizedFont != null) text.font = localizedFont; + } + } + + // Localize Dropdown: + if (dropdown != null) + { + for (int i = 0; i < dropdown.options.Count; i++) + { + if (i < fieldNames.Count) + { + dropdown.options[i].text = GetLocalizedText(fieldNames[i]); + } + } + dropdown.captionText.text = GetLocalizedText(fieldNames[dropdown.value]); + if (localizedFont != null) + { + dropdown.captionText.font = localizedFont; + dropdown.itemText.font = localizedFont; + } + } + +#if TMP_PRESENT + if (!m_lookedForTMP) + { + m_lookedForTMP = true; + textMeshPro = GetComponent(); + textMeshProUGUI = GetComponent(); + } + if (textMeshPro != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshPro != null) ? textMeshPro.text : string.Empty; + } + if (!HasField(fieldName)) + { + Debug.LogWarning("Text table does not have a field '" + fieldName + "'.", textTable); + } + else + { + textMeshPro.text = GetLocalizedText(fieldName); + if (localizedTextMeshProFont != null) + { + textMeshPro.font = localizedTextMeshProFont; + textMeshPro.enabled = false; + textMeshPro.enabled = true; + } + } + } + if (textMeshProUGUI != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshProUGUI != null) ? textMeshProUGUI.text : string.Empty; + } + if (!HasField(fieldName)) + { + Debug.LogWarning("Text table does not have a field '" + fieldName + "'.", textTable); + } + else + { + textMeshProUGUI.text = GetLocalizedText(fieldName); + if (localizedTextMeshProFont != null) textMeshProUGUI.font = localizedTextMeshProFont; + textMeshProUGUI.enabled = false; + textMeshProUGUI.enabled = true; + } + } + if (textMeshProDropdown != null) + { + if (tmpFieldNames.Count != textMeshProDropdown.options.Count) + { + tmpFieldNames.Clear(); + textMeshProDropdown.options.ForEach(opt => tmpFieldNames.Add(opt.text)); + } + for (int i = 0; i < textMeshProDropdown.options.Count; i++) + { + if (i < tmpFieldNames.Count) + { + textMeshProDropdown.options[i].text = GetLocalizedText(tmpFieldNames[i]); + } + } + textMeshProDropdown.captionText.text = GetLocalizedText(tmpFieldNames[textMeshProDropdown.value]); + if (localizedTextMeshProFont != null) + { + textMeshProDropdown.captionText.font = localizedTextMeshProFont; + textMeshProDropdown.itemText.font = localizedTextMeshProFont; + } + } +#endif + +#if USE_STM + if (superTextMesh != null) + { + if (string.IsNullOrEmpty(fieldName)) fieldName = superTextMesh.text; + superTextMesh.text = GetLocalizedText(fieldName); + } +#endif + + } + + protected virtual bool HasLanguage(string language) + { + return (textTable != null && textTable.HasLanguage(language)) || + UILocalizationManager.instance.HasLanguage(language); + } + + protected virtual bool HasField(string fieldName) + { + return (textTable != null && textTable.HasField(fieldName)) || + UILocalizationManager.instance.HasField(fieldName); + } + + protected virtual string GetLocalizedText(string fieldName) + { + return (textTable != null && textTable.HasField(fieldName)) + ? textTable.GetFieldTextForLanguage(fieldName, GlobalTextTable.currentLanguage) + : UILocalizationManager.instance.GetLocalizedText(fieldName); //---Was: GlobalTextTable.Lookup(fieldName); + } + + /// + /// Sets the field name, which is the key to use in the text table. + /// By default, the field name is the initial value of the Text component. + /// + /// Field name. + public virtual void SetFieldName(string newFieldName = "") + { + if (text == null) text = GetComponent(); + fieldName = (string.IsNullOrEmpty(newFieldName) && text != null) ? text.text : newFieldName; + } + + /// + /// If changing the Dropdown options, call this afterward to update the localization. + /// + public virtual void UpdateDropdownOptions() + { + fieldNames.Clear(); + tmpFieldNames.Clear(); + UpdateText(); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs.meta new file mode 100644 index 00000000..62e7efa5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f02e1ebf1f78836408804c254150b866 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs new file mode 100644 index 00000000..071a1aeb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs @@ -0,0 +1,64 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Specifies fonts to use for different languages. Used by SetLocalizedFont + /// and LocalizeUI. + /// + public class LocalizedFonts : ScriptableObject + { + + [System.Serializable] + public class FontForLanguage + { + public string language; + public Font font; +#if TMP_PRESENT + public TMPro.TMP_FontAsset textMeshProFont; +#endif + [Tooltip("Scale this language's font size relative to initial font's size. (0.5 scales to half size, 2.0 scales to double size.)")] + public float scaleRelativeToInitialFont = 1f; + } + + public Font defaultFont; + +#if TMP_PRESENT + public TMPro.TMP_FontAsset defaultTextMeshProFont; +#endif + + public List fontsForLanguages = new List(); + + /// + /// Returns the font for a specified language, or default font if none. + /// + public Font GetFont(string language) + { + var record = fontsForLanguages.Find(x => string.Equals(x.language, language)); + return (record != null && record.font != null) ? record.font : defaultFont; + } + +#if TMP_PRESENT + /// + /// Returns the TextMesh Pro font for a specified language, or default TextMesh Pro font if none. + /// + public TMPro.TMP_FontAsset GetTextMeshProFont(string language) + { + var record = fontsForLanguages.Find(x => string.Equals(x.language, language)); + return (record != null && record.textMeshProFont != null) ? record.textMeshProFont : defaultTextMeshProFont; + } +#endif + + public float GetFontScale(string language) + { + var record = fontsForLanguages.Find(x => string.Equals(x.language, language)); + return (record != null && record.font != null) ? record.scaleRelativeToInitialFont : 1; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs.meta new file mode 100644 index 00000000..471cf1a3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b3ec07ce5884fee45b617dd89db8c126 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs new file mode 100644 index 00000000..b234a6ae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Sets EventSystem to use for self and all children that + /// implement IEventSystemUser interface. + /// + [AddComponentMenu("")] // Use wrapper. + public class SetEventSystem : MonoBehaviour + { + + public UnityEngine.EventSystems.EventSystem eventSystem; + + private void Start() + { + AssignEventSystemToHierarchy(eventSystem); + } + + public void AssignEventSystemToHierarchy(UnityEngine.EventSystems.EventSystem eventSystem) + { + this.eventSystem = eventSystem; + UIUtility.SetEventSystemInChildren(transform, eventSystem); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs.meta new file mode 100644 index 00000000..f5a435f3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7de05fbbe1120864e82bc200cbaa85f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs new file mode 100644 index 00000000..f2726479 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs @@ -0,0 +1,96 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Sets a Text or TextMeshProUGUI component's font according to the current + /// language and the settings in a LocalizedFonts asset. + /// + [AddComponentMenu("")] // Use wrapper. + public class SetLocalizedFont : MonoBehaviour + { + + [SerializeField] protected bool m_setOnEnable = true; + + [Tooltip("Overrides UILocalizationManager's Localized Fonts if set.")] + [SerializeField] protected LocalizedFonts m_localizedFonts = null; + + protected bool m_started = false; + protected float m_initialFontSize = -1; + protected UnityEngine.UI.Text text; +#if TMP_PRESENT + protected TMPro.TextMeshProUGUI textMeshPro; +#endif + + protected virtual void Awake() + { + text = GetComponent(); +#if TMP_PRESENT + textMeshPro = GetComponent(); +#endif + } + + protected virtual void Start() + { + m_started = true; + if (m_setOnEnable) SetCurrentLocalizedFont(); + UILocalizationManager.languageChanged += OnLanguageChanged; + } + + protected virtual void OnDestroy() + { + UILocalizationManager.languageChanged -= OnLanguageChanged; + } + + protected virtual void OnEnable() + { + if (m_started) SetCurrentLocalizedFont(); + } + + protected virtual void OnLanguageChanged(string language) + { + SetCurrentLocalizedFont(); + } + + public virtual void SetCurrentLocalizedFont() + { + // Record initial font size if necessary: + if (m_initialFontSize == -1) + { + if (text != null) m_initialFontSize = text.fontSize; +#if TMP_PRESENT + if (textMeshPro != null) m_initialFontSize = textMeshPro.fontSize; +#endif + } + + // Get LocalizedFonts asset: + var localizedFonts = (m_localizedFonts != null) ? m_localizedFonts : UILocalizationManager.instance.localizedFonts; + if (localizedFonts == null) return; + + if (text != null) + { + var localizedFont = localizedFonts.GetFont(UILocalizationManager.instance.currentLanguage); + if (localizedFont != null) + { + text.font = localizedFont; + text.fontSize = Mathf.RoundToInt(localizedFonts.GetFontScale(UILocalizationManager.instance.currentLanguage) * m_initialFontSize); + } + } + +#if TMP_PRESENT + if (textMeshPro != null) + { + var localizedTextMeshProFont = localizedFonts.GetTextMeshProFont(UILocalizationManager.instance.currentLanguage); + if (localizedTextMeshProFont != null) + { + textMeshPro.font = localizedTextMeshProFont; + textMeshPro.fontSize = localizedFonts.GetFontScale(UILocalizationManager.instance.currentLanguage) * m_initialFontSize; + } + } +#endif + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs.meta new file mode 100644 index 00000000..b37ea480 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d46edc988ddcc9644b6de69ea77d8375 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs new file mode 100644 index 00000000..d54fd1ed --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Shows the cursor when this component is enabled. Typically add to a UI. + /// When the UI GameObject is activated, the component becomes enabled and + /// shows the cursor, if the InputDeviceManager is in Mouse mode or if there's + /// no InputDeviceManager in the scene. + /// + [AddComponentMenu("")] // Use wrapper. + public class ShowCursorWhileEnabled : MonoBehaviour + { + void OnEnable() + { + if (InputDeviceManager.instance == null || InputDeviceManager.deviceUsesCursor) + { + CursorControl.SetCursorActive(true); + } + } + + void OnDisable() + { + if (InputDeviceManager.instance == null || InputDeviceManager.deviceUsesCursor) + { + CursorControl.SetCursorActive(false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs.meta new file mode 100644 index 00000000..a3fa9cc4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ed0df996706b786428f9e458e1f76ad3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs new file mode 100644 index 00000000..2b2ad542 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs @@ -0,0 +1,161 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// Invokes a callback method when an animator has entered and then exited a + /// specified trigger state. + /// + public class UIAnimatorMonitor + { + + public static float MaxWaitDuration = 10; + + private MonoBehaviour m_target; + + private bool m_lookedForAnimator = false; + + private Animator m_animator = null; + + private Animation m_animation = null; + + private Coroutine m_coroutine = null; + + public string currentTrigger { get; private set; } + + public UIAnimatorMonitor(GameObject target) + { + m_target = (target != null) ? target.GetComponent() : null; + currentTrigger = string.Empty; + } + + public UIAnimatorMonitor(MonoBehaviour target) + { + m_target = target; + currentTrigger = string.Empty; + } + + public void SetTrigger(string triggerName, System.Action callback, bool wait = true) + { + if (m_target == null) return; + m_target.gameObject.SetActive(true); + CancelCurrentAnimation(); + if (!m_target.gameObject.activeInHierarchy) return; // May still be inactive if quitting application. + m_coroutine = m_target.StartCoroutine(WaitForAnimation(triggerName, callback, wait)); + } + + private IEnumerator WaitForAnimation(string triggerName, System.Action callback, bool wait) + { + if (HasAnimator() && !string.IsNullOrEmpty(triggerName)) + { + if (IsAnimatorValid()) + { + // Run Animator and wait: + CheckAnimatorModeAndTimescale(triggerName); + m_animator.SetTrigger(triggerName); + currentTrigger = triggerName; + float timeout = Time.realtimeSinceStartup + MaxWaitDuration; +#if UNITY_2019_1_OR_NEWER + var goalHashID = Animator.StringToHash($"{m_animator.GetLayerName(0)}.{triggerName}"); +#else + var goalHashID = Animator.StringToHash(triggerName); +#endif + var oldHashId = UIUtility.GetAnimatorNameHash(m_animator.GetCurrentAnimatorStateInfo(0)); + var currentHashID = oldHashId; + if (wait) + { + while ((currentHashID != goalHashID) && (currentHashID == oldHashId) && (Time.realtimeSinceStartup < timeout)) + { + yield return null; + currentHashID = IsAnimatorValid() ? UIUtility.GetAnimatorNameHash(m_animator.GetCurrentAnimatorStateInfo(0)) : 0; + } + if (m_animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1 && Time.realtimeSinceStartup < timeout && IsAnimatorValid()) + { + var clipLength = m_animator.GetCurrentAnimatorStateInfo(0).length; + if (Mathf.Approximately(0, Time.timeScale)) + { + timeout = Time.realtimeSinceStartup + clipLength; + while (Time.realtimeSinceStartup < timeout) + { + yield return null; + } + } + else + { + yield return new WaitForSeconds(clipLength); + } + } + } + } + else if (m_animation != null && m_animation.enabled) + { + m_animation.Play(triggerName); + if (wait) + { + var clip = m_animation.GetClip(triggerName); + if (clip != null) + { + yield return new WaitForSeconds(clip.length); + } + } + } + } + currentTrigger = string.Empty; + m_coroutine = null; + if (callback != null) callback.Invoke(); + } + + private bool HasAnimator() + { + if (m_animator == null && m_animation == null && !m_lookedForAnimator) + { + m_lookedForAnimator = true; + if (m_target != null) + { + m_animator = m_target.GetComponent(); + if (m_animator == null) + { + m_animation = m_target.GetComponent(); + if (m_animation == null) + { + m_animator = m_target.GetComponentInChildren(); + if (m_animator == null) + { + m_animation = m_target.GetComponentInChildren(); + } + } + } + } + } + return (m_animator != null || m_animation != null); + } + + private bool IsAnimatorValid() + { + return m_animator != null && m_animator.enabled && m_animator.runtimeAnimatorController != null; + } + + private void CheckAnimatorModeAndTimescale(string triggerName) + { + if (m_animator == null) return; + if (Mathf.Approximately(0, Time.timeScale) && (m_animator.updateMode != AnimatorUpdateMode.UnscaledTime)) + { + m_animator.updateMode = AnimatorUpdateMode.UnscaledTime; + } + } + + public void CancelCurrentAnimation() + { + if (m_coroutine == null || m_target == null) return; + currentTrigger = string.Empty; + m_target.StopCoroutine(m_coroutine); + m_coroutine = null; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs.meta new file mode 100644 index 00000000..ac3f1d4f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f8e194856ef13054686492f0b08199e7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs new file mode 100644 index 00000000..989de16e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs @@ -0,0 +1,158 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections; +using UnityEngine; +using UnityEngine.EventSystems; +#if USE_NEW_INPUT +using UnityEngine.InputSystem; +#endif + +namespace PixelCrushers +{ + + /// + /// This script adds a key or button trigger to a Unity UI Selectable. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(UnityEngine.UI.Selectable))] + public class UIButtonKeyTrigger : MonoBehaviour, IEventSystemUser + { + + [Tooltip("Trigger the selectable when this key is pressed.")] + public KeyCode key = KeyCode.None; + + [Tooltip("Trigger the selectable when this input button is pressed.")] + public string buttonName = string.Empty; + +#if USE_NEW_INPUT + [Tooltip("Trigger the selectable when this input action is performed.")] + public InputActionReference inputAction; + + [Tooltip("Disable input action after button is clicked.")] + public bool disableInputActionAfterClick = false; +#endif + + [Tooltip("Trigger if any key, input button, or mouse button is pressed.")] + public bool anyKeyOrButton = false; + + [Tooltip("Ignore trigger key/button if UI button is being clicked Event System's Submit input. Prevents unintentional double clicks. For this checkbox to work, you must set the Input Device Manager component's Submit input to the same inputs as the EventSystem's Submit.")] + public bool skipIfBeingClickedBySubmit = true; + + [Tooltip("Visually show UI Button in pressed state when triggered.")] + public bool simulateButtonClick = true; + + [Tooltip("Show pressed state for this duration in seconds.")] + public float simulateButtonDownDuration = 0.1f; + + private UnityEngine.UI.Selectable m_selectable; + protected UnityEngine.UI.Selectable selectable { get { return m_selectable; } set { m_selectable = value; } } + + private UnityEngine.EventSystems.EventSystem m_eventSystem = null; + public UnityEngine.EventSystems.EventSystem eventSystem + { + get + { + if (m_eventSystem != null) return m_eventSystem; + return UnityEngine.EventSystems.EventSystem.current; + } + set { m_eventSystem = value; } + } + + /// + /// Set false to prevent all UIButtonKeyTrigger components from listening for input. + /// + public static bool monitorInput = true; + + protected virtual void Awake() + { + m_selectable = GetComponent(); + if (m_selectable == null) enabled = false; + } + +#if USE_NEW_INPUT + + protected virtual void OnEnable() + { + if (inputAction != null) + { + inputAction.action.Enable(); + inputAction.action.performed += OnInputActionPerformed; + } + } + + protected virtual void OnDisable() + { + if (inputAction != null) + { + inputAction.action.performed -= OnInputActionPerformed; + if (disableInputActionAfterClick) inputAction.action.Disable(); + } + } + + private void OnInputActionPerformed(InputAction.CallbackContext context) + { + if (!monitorInput) return; + if (!(m_selectable.enabled && m_selectable.interactable && m_selectable.gameObject.activeInHierarchy)) return; + if (skipIfBeingClickedBySubmit && IsBeingClickedBySubmit()) return; + Click(); + } + +#else + + protected virtual void OnEnable() { } + + protected virtual void OnDisable() { } + +#endif + + protected void Update() + { + if (!monitorInput) return; + if (!(m_selectable.enabled && m_selectable.interactable && m_selectable.gameObject.activeInHierarchy)) return; + if (InputDeviceManager.IsKeyDown(key) || + (!string.IsNullOrEmpty(buttonName) && InputDeviceManager.IsButtonDown(buttonName)) || + (anyKeyOrButton && InputDeviceManager.IsAnyKeyDown())) + { + if (skipIfBeingClickedBySubmit && IsBeingClickedBySubmit()) return; + Click(); + } + } + + protected virtual bool IsBeingClickedBySubmit() + { + return eventSystem != null && + eventSystem.currentSelectedGameObject == m_selectable.gameObject && + InputDeviceManager.instance != null && + InputDeviceManager.IsButtonDown(InputDeviceManager.instance.submitButton); + } + + protected virtual void Click() + { + if (simulateButtonClick) + { + StartCoroutine(SimulateButtonClick()); + } + else + { + ExecuteEvents.Execute(m_selectable.gameObject, new PointerEventData(eventSystem), ExecuteEvents.submitHandler); + } + } + + protected IEnumerator SimulateButtonClick() + { + m_selectable.OnPointerDown(new PointerEventData(eventSystem)); + var timeLeft = simulateButtonDownDuration; + while (timeLeft > 0) + { + yield return null; + timeLeft -= Time.unscaledDeltaTime; + } + m_selectable.OnPointerUp(new PointerEventData(eventSystem)); + m_selectable.OnDeselect(null); + ExecuteEvents.Execute(m_selectable.gameObject, new PointerEventData(eventSystem), ExecuteEvents.submitHandler); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs.meta new file mode 100644 index 00000000..2bff08e1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a03b4cfbaea7c0440a6204c8801f1e62 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs new file mode 100644 index 00000000..415bad12 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs @@ -0,0 +1,162 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A UIDropdownField can refer to a UI.Dropdown or TMPro.TMP_Dropdown. + /// + [Serializable] + public class UIDropdownField + { + + [SerializeField] + private UnityEngine.UI.Dropdown m_uiDropdown; + + /// + /// The UI.Dropdown assigned to this UI dropdown field. + /// + public UnityEngine.UI.Dropdown uiDropdown + { + get { return m_uiDropdown; } + set { m_uiDropdown = value; } + } + +#if TMP_PRESENT + [SerializeField] + private TMPro.TMP_Dropdown m_tmpDropdown; + + /// + /// The TMP_Dropdown assigned to this UI dropdown field. + /// + public TMPro.TMP_Dropdown tmpDropdown + { + get { return m_tmpDropdown; } + set { m_tmpDropdown = value; } + } +#endif + + /// + /// The text content of the UI.Text or TextMeshProUGUI. + /// + public int value + { + get + { +#if TMP_PRESENT + if (m_tmpDropdown != null) return m_tmpDropdown.value; +#endif + if (m_uiDropdown != null) return m_uiDropdown.value; + return 0; + } + set + { +#if TMP_PRESENT + if (m_tmpDropdown != null) m_tmpDropdown.value = value; +#endif + if (m_uiDropdown != null) m_uiDropdown.value = value; + } + } + + public bool enabled + { + get + { +#if TMP_PRESENT + if (m_tmpDropdown != null) return m_tmpDropdown.enabled; +#endif + if (m_uiDropdown != null) return m_uiDropdown.enabled; + return false; + } + set + { +#if TMP_PRESENT + if (m_tmpDropdown != null) m_tmpDropdown.enabled = value; +#endif + if (m_uiDropdown != null) m_uiDropdown.enabled = value; + } + } + + public UIDropdownField() + { + this.uiDropdown = null; +#if TMP_PRESENT + this.m_tmpDropdown = null; +#endif + } + + public UIDropdownField(UnityEngine.UI.Dropdown uiDropdown) + { + this.uiDropdown = uiDropdown; +#if TMP_PRESENT + this.m_tmpDropdown = null; +#endif + } + +#if TMP_PRESENT + public UIDropdownField(TMPro.TMP_Dropdown tmpDropdown) + { + this.uiDropdown = null; + this.m_tmpDropdown = tmpDropdown; + } +#endif + + public GameObject gameObject + { + get + { +#if TMP_PRESENT + if (tmpDropdown != null) return tmpDropdown.gameObject; +#endif + return (uiDropdown != null) ? uiDropdown.gameObject : null; + } + } + + public bool isActiveSelf { get { return (gameObject != null) ? gameObject.activeSelf : false; } } + + public bool activeInHierarchy { get { return (gameObject != null) ? gameObject.activeInHierarchy : false; } } + + public void SetActive(bool value) + { + if (uiDropdown != null) uiDropdown.gameObject.SetActive(value); +#if TMP_PRESENT + if (tmpDropdown != null) tmpDropdown.gameObject.SetActive(value); +#endif + } + + public void ClearOptions() + { + if (uiDropdown != null) uiDropdown.ClearOptions(); +#if TMP_PRESENT + if (tmpDropdown != null) tmpDropdown.ClearOptions(); +#endif + } + + public void AddOption(string text) + { + if (uiDropdown != null) uiDropdown.options.Add(new UnityEngine.UI.Dropdown.OptionData(text)); +#if TMP_PRESENT + if (tmpDropdown != null) tmpDropdown.options.Add(new TMPro.TMP_Dropdown.OptionData(text)); +#endif + } + + /// + /// Checks if a UI element is assigned to a UITextField. + /// + /// UITextField to check. + /// `true` if no UI element is assigned; otherwise `false`. + public static bool IsNull(UIDropdownField uiDropdownField) + { + if (uiDropdownField == null) return true; + if (uiDropdownField.uiDropdown != null) return false; +#if TMP_PRESENT + if (uiDropdownField.tmpDropdown!= null) return false; +#endif + return true; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs.meta new file mode 100644 index 00000000..3ad4a303 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2711b3f37cc498349a85ff16b01691cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs new file mode 100644 index 00000000..b92b655d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs @@ -0,0 +1,173 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A UIInputField can refer to a UI.Text or TMPro.TextMeshProUGUI. + /// + [Serializable] + public class UIInputField + { + + [SerializeField] + private UnityEngine.UI.InputField m_uiInputField; + + /// + /// The UI.Text assigned to this UI text field. + /// + public UnityEngine.UI.InputField uiInputField + { + get { return m_uiInputField; } + set { m_uiInputField = value; } + } + +#if TMP_PRESENT + [SerializeField] + private TMPro.TMP_InputField m_textMeshProInputField; + + /// + /// The TextMeshProUGUI assigned to this UI text field. + /// + public TMPro.TMP_InputField textMeshProInputField + { + get { return m_textMeshProInputField; } + set { m_textMeshProInputField = value; } + } +#endif + + /// + /// The text content of the UI.Text or TextMeshProUGUI. + /// + public string text + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.text; +#endif + if (uiInputField != null) return uiInputField.text; + return string.Empty; + } + set + { +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.text = value; +#endif + if (uiInputField != null) uiInputField.text = value; + } + } + + public int characterLimit + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.characterLimit; +#endif + if (uiInputField != null) return uiInputField.characterLimit; + return 0; + } + set + { +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.characterLimit = value; +#endif + if (uiInputField != null) uiInputField.characterLimit = value; + } + } + + public bool enabled + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.enabled; +#endif + if (uiInputField != null) return uiInputField.enabled; + return false; + } + set + { +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.enabled = value; +#endif + if (uiInputField != null) uiInputField.enabled = value; + } + } + + public UIInputField() + { + this.uiInputField = null; +#if TMP_PRESENT + this.textMeshProInputField = null; +#endif + } + + public UIInputField(UnityEngine.UI.InputField uiInputField) + { + this.uiInputField = uiInputField; +#if TMP_PRESENT + this.textMeshProInputField = null; +#endif + } + +#if TMP_PRESENT + public UIInputField(TMPro.TMP_InputField textMeshProInputField) + { + this.uiInputField = null; + this.textMeshProInputField = textMeshProInputField; + } +#endif + + public GameObject gameObject + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.gameObject; +#endif + return (uiInputField != null) ? uiInputField.gameObject : null; + } + } + + public bool isActiveSelf { get { return (gameObject != null) ? gameObject.activeSelf : false; } } + + public bool activeInHierarchy { get { return (gameObject != null) ? gameObject.activeInHierarchy : false; } } + + public void SetActive(bool value) + { + if (uiInputField != null) uiInputField.gameObject.SetActive(value); +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.gameObject.SetActive(value); +#endif + } + + public void ActivateInputField() + { + if (uiInputField != null) uiInputField.ActivateInputField(); +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.ActivateInputField(); +#endif + } + + /// + /// Checks if a UI element is assigned to a UITextField. + /// + /// UITextField to check. + /// `true` if no UI element is assigned; otherwise `false`. + public static bool IsNull(UITextField uiTextField) + { + if (uiTextField == null) return true; + if (uiTextField.uiText != null) return false; +#if TMP_PRESENT + if (uiTextField.textMeshProUGUI != null) return false; +#endif + return true; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs.meta new file mode 100644 index 00000000..e11ec28e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c4bef964201cb9540974be0095d5bd6b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs new file mode 100644 index 00000000..28b9ba84 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs @@ -0,0 +1,261 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Manages localization settings. + /// + [AddComponentMenu("")] // Use wrapper. + public class UILocalizationManager : MonoBehaviour + { + + [Tooltip("The PlayerPrefs key to store the player's selected language code.")] + [SerializeField] + private string m_currentLanguagePlayerPrefsKey = "Language"; + + [Tooltip("Overrides the global text table.")] + [SerializeField] + private TextTable m_textTable = null; + + [Tooltip("Any additional text tables.")] + [SerializeField] + private List m_additionalTextTables = null; + + [Tooltip("Table of fonts to use for specific languages.")] + [SerializeField] + private LocalizedFonts m_localizedFonts; + + [Tooltip("When starting, set current language to value saved in PlayerPrefs.")] + [SerializeField] + private bool m_saveLanguageInPlayerPrefs = true; + + [Tooltip("When updating UIs, perform longer search that also finds LocalizeUI components on inactive GameObjects.")] + [SerializeField] + private bool m_alsoUpdateInactiveLocalizeUI = true; + + [Tooltip("If a language's field value is blank, use default language's field value.")] + [SerializeField] + private bool m_useDefaultLanguageForBlankTranslations = true; + + private string m_currentLanguage = string.Empty; + + public LocalizedFonts localizedFonts { get { return m_localizedFonts; } set { m_localizedFonts = value; } } + + private static UILocalizationManager s_instance = null; + private static bool s_isQuitting = false; + + /// + /// Current global instance of UILocalizationManager. If one doesn't exist, + /// a default one will be created. + /// + public static UILocalizationManager instance + { + get + { + if (s_instance == null && !s_isQuitting) + { + s_instance = PixelCrushers.GameObjectUtility.FindFirstObjectByType(); + if (s_instance == null && Application.isPlaying) + { + var globalTextTable = PixelCrushers.GameObjectUtility.FindFirstObjectByType(); + s_instance = (globalTextTable != null) ? globalTextTable.gameObject.AddComponent() + : new GameObject("UILocalizationManager").AddComponent(); + } + } + return s_instance; + } + set + { + s_instance = value; + } + } + + public static event System.Action languageChanged = null; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_instance = null; + s_isQuitting = false; + } +#endif + + private void OnApplicationQuit() + { + s_isQuitting = true; + } + + /// + /// Overrides the global text table. + /// + public TextTable textTable + { + get { return (m_textTable != null) ? m_textTable : GlobalTextTable.textTable; } + set { m_textTable = value; } + } + + /// + /// (Optional) Any additional text tables. + /// + public List additionalTextTables + { + get { return m_additionalTextTables; } + set { m_additionalTextTables = value; } + } + + /// + /// Gets or sets the current language. Setting the current language also updates localized UIs. + /// + public string currentLanguage + { + get + { + return instance.m_currentLanguage; + } + set + { + instance.m_currentLanguage = value; + instance.UpdateUIs(value); + } + } + + /// + /// The PlayerPrefs key to store the player's selected language code. + /// + public string currentLanguagePlayerPrefsKey + { + get { return m_currentLanguagePlayerPrefsKey; } + set { m_currentLanguagePlayerPrefsKey = value; } + } + + public bool saveLanguageInPlayerPrefs + { + get { return m_saveLanguageInPlayerPrefs; } + set { m_saveLanguageInPlayerPrefs = value; } + } + + public bool useDefaultLanguageForBlankTranslations + { + get { return m_useDefaultLanguageForBlankTranslations; } + set { m_useDefaultLanguageForBlankTranslations = value; TextTable.useDefaultLanguageForBlankTranslations = value; } + } + + private void Awake() + { + if (s_instance == null) s_instance = this; + Initialize(); + } + + public void Initialize() + { + if (saveLanguageInPlayerPrefs) + { + if (!string.IsNullOrEmpty(currentLanguagePlayerPrefsKey) && PlayerPrefs.HasKey(currentLanguagePlayerPrefsKey)) + { + m_currentLanguage = PlayerPrefs.GetString(currentLanguagePlayerPrefsKey); + languageChanged?.Invoke(currentLanguage); + } + } + TextTable.useDefaultLanguageForBlankTranslations = m_useDefaultLanguageForBlankTranslations; + } + + private IEnumerator Start() + { + yield return CoroutineUtility.endOfFrame; // Wait for Text components to start. + if (!string.IsNullOrEmpty(currentLanguage)) + { + UpdateUIs(currentLanguage); + } + } + + /// + /// Checks if text table(s) support the specified language. + /// + public bool HasLanguage(string language) + { + if (textTable != null && textTable.HasLanguage(language)) return true; + if (additionalTextTables != null) + { + foreach (TextTable additionalTable in additionalTextTables) + { + if (additionalTable != null && additionalTable.HasLanguage(language)) return true; + } + } + return false; + } + + /// + /// Checks if text table(s) have a specified field. + /// + /// + /// + public bool HasField(string fieldName) + { + if (textTable != null && textTable.HasField(fieldName)) return true; + if (additionalTextTables != null) + { + foreach (TextTable additionalTable in additionalTextTables) + { + if (additionalTable != null && additionalTable.HasField(fieldName)) return true; + } + } + return false; + } + + /// + /// Returns the localized text for a field in a specified language. + /// + public string GetFieldTextForLanguage(string fieldName, string language) + { + if (textTable != null && textTable.HasField(fieldName)) return textTable.GetFieldTextForLanguage(fieldName, language); + if (additionalTextTables != null) + { + foreach (TextTable additionalTable in additionalTextTables) + { + if (additionalTable != null && additionalTable.HasField(fieldName)) return additionalTable.GetFieldTextForLanguage(fieldName, language); + } + } + return string.Empty; + } + + /// + /// Returns the localized text for a field in the current language. + /// + public string GetLocalizedText(string fieldName) + { + return GetFieldTextForLanguage(fieldName, GlobalTextTable.currentLanguage); + } + + /// + /// Updates the current language and all localized UIs. + /// + /// Language code defined in your Text Table. + public void UpdateUIs(string language) + { + m_currentLanguage = language; + languageChanged?.Invoke(language); + if (saveLanguageInPlayerPrefs) + { + if (!string.IsNullOrEmpty(currentLanguagePlayerPrefsKey)) + { + PlayerPrefs.SetString(currentLanguagePlayerPrefsKey, language); + } + } + + var localizeUIs = m_alsoUpdateInactiveLocalizeUI + ? GameObjectUtility.FindObjectsOfTypeAlsoInactive() + : GameObjectUtility.FindObjectsByType(); + for (int i = 0; i < localizeUIs.Length; i++) + { + localizeUIs[i].UpdateText(); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs.meta new file mode 100644 index 00000000..35271af0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a7a222574dc3ef949bd5509df82b6854 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs new file mode 100644 index 00000000..aa19d6d8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs @@ -0,0 +1,409 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Manages a UI panel. When the panel is active and on top, it ensures that one of + /// its Selectables is selected if using joystick or keyboard. + /// + [AddComponentMenu("")] // Use wrapper. + public class UIPanel : MonoBehaviour, IEventSystemUser + { + + [Tooltip("When enabling the panel, select this if input device is Joystick or Keyboard.")] + public GameObject firstSelected; + + [Tooltip("If non-zero, seconds between checks to ensure that one of the panel's Selectables is focused when this panel is active and on top.")] + public float focusCheckFrequency = 0.2f; + + [Tooltip("If non-zero, refresh list of Selectables at this frequency when this panel is active and on top. Use if Selectables are added dynamically.")] + public float refreshSelectablesFrequency = 0; + + [Tooltip("Reselect previous selectable when disabling this panel.")] + public bool selectPreviousOnDisable = true; + + [Tooltip("When opening, set this animator trigger.")] + public string showAnimationTrigger = "Show"; + + [Tooltip("When closing, set this animator trigger.")] + public string hideAnimationTrigger = "Hide"; + + public enum StartState { GameObjectState, Open, Closed } + + [Tooltip("Normally the panel considers itself open at start if the GameObject starts active (GameObjectState). To explicitly specify whether the panel should start open or closed, select Open or Closed from the dropdown.")] + public StartState startState = StartState.GameObjectState; + + [Tooltip("Do not set panel state to Open until Show animation has finished.")] + public bool waitForShowAnimationToSetOpen = false; + + [Tooltip("Deactivate panel GameObject when panel is closed.")] + [SerializeField] + protected bool m_deactivateOnHidden = true; + public bool deactivateOnHidden + { + get { return m_deactivateOnHidden; } + set { m_deactivateOnHidden = value; } + } + + public UnityEvent onOpen = new UnityEvent(); + public UnityEvent onClose = new UnityEvent(); // Called when close starts. + public UnityEvent onClosed = new UnityEvent(); // Called when close ends. + public UnityEvent onBackButtonDown = new UnityEvent(); + + protected GameObject m_previousSelected = null; + protected GameObject m_lastSelected = null; + protected List selectables = new List(); + private float m_timeNextCheck = 0; + private float m_timeNextRefresh = 0; + private int m_frameLastOpened = -1; + + /// + /// If false, turns off checking of current selection to make sure a valid selectable is selected. + /// You can temporarily set this false if you open a non-UIPanel window and don't want + /// any UIPanels to steal focus. + /// + public static bool monitorSelection = true; + + protected static List panelStack = new List(); + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + panelStack = new List(); + } +#endif + + protected static UIPanel topPanel + { + get { return (panelStack.Count > 0) ? panelStack[panelStack.Count - 1] : null; } + } + + public enum PanelState { Uninitialized, Opening, Open, Closing, Closed } + + private PanelState m_panelState = PanelState.Uninitialized; + public PanelState panelState + { + get { return m_panelState; } + set { m_panelState = value; } + } + + // Kept for backward compatibility: + public virtual bool waitForShowAnimation + { + get { return waitForShowAnimationToSetOpen; } + set { waitForShowAnimationToSetOpen = value; } + } + + public bool isOpen + { + get { return panelState == PanelState.Opening || panelState == PanelState.Open || (panelState == PanelState.Uninitialized && gameObject.activeInHierarchy); } + } + + private UIAnimatorMonitor m_animatorMonitor = null; + public UIAnimatorMonitor animatorMonitor + { + get + { + if (m_animatorMonitor == null) m_animatorMonitor = new UIAnimatorMonitor(gameObject); + return m_animatorMonitor; + } + } + + private Animator m_animator = null; + private Animator myAnimator + { + get + { + if (m_animator == null) m_animator = GetComponent() ?? GetComponentInChildren(); + return m_animator; + } + } + + private UnityEngine.EventSystems.EventSystem m_eventSystem = null; + public UnityEngine.EventSystems.EventSystem eventSystem + { + get + { + if (m_eventSystem != null) return m_eventSystem; + return UnityEngine.EventSystems.EventSystem.current; + } + set { m_eventSystem = value; } + } + + protected virtual void Start() + { + if (panelState == PanelState.Uninitialized) + { + switch (startState) + { + case StartState.Open: + panelState = PanelState.Opening; + gameObject.SetActive(true); + RefreshSelectablesList(); + animatorMonitor.SetTrigger(showAnimationTrigger, OnVisible, false); + break; + case StartState.Closed: + panelState = PanelState.Closed; + if (deactivateOnHidden) gameObject.SetActive(false); + break; + default: + if (gameObject.activeInHierarchy) + { + panelState = PanelState.Opening; + RefreshSelectablesList(); + animatorMonitor.SetTrigger(showAnimationTrigger, OnVisible, false); + } + else + { + panelState = PanelState.Closed; + } + break; + } + } + } + + public void RefreshSelectablesList() + { + selectables.Clear(); + foreach (var selectable in GetComponentsInChildren()) + { + if (selectable.IsActive() && selectable.IsInteractable()) + { + selectables.Add(selectable.gameObject); + } + } + } + + public void RefreshAfterOneFrame() + { + StartCoroutine(RefreshAfterOneFrameCoroutine()); + } + + private IEnumerator RefreshAfterOneFrameCoroutine() + { + yield return null; + RefreshSelectablesList(); + } + + protected void PushToPanelStack() + { + if (panelStack.Contains(this)) panelStack.Remove(this); + panelStack.Add(this); + + } + + protected void PopFromPanelStack() + { + panelStack.Remove(this); + } + + /// + /// Move this panel to the top of the stack. + /// + public void TakeFocus() + { + PushToPanelStack(); + RefreshSelectablesList(); + CheckFocus(); + } + + protected virtual void OnEnable() + { + PushToPanelStack(); + RefreshAfterOneFrame(); + } + + protected virtual void OnDisable() + { + StopAllCoroutines(); + if (monitorSelection && selectPreviousOnDisable && InputDeviceManager.autoFocus && eventSystem != null && m_previousSelected != null && !selectables.Contains(m_previousSelected)) + { + eventSystem.SetSelectedGameObject(m_previousSelected); + } + PopFromPanelStack(); + } + + public virtual void Open() + { + if (panelState == PanelState.Open || panelState == PanelState.Opening) return; + if (panelState == PanelState.Closing) animatorMonitor.CancelCurrentAnimation(); + m_frameLastOpened = Time.frameCount; + panelState = PanelState.Opening; + gameObject.SetActive(true); + onOpen.Invoke(); + if (myAnimator != null && myAnimator.isInitialized && !string.IsNullOrEmpty(hideAnimationTrigger)) + { + myAnimator.ResetTrigger(hideAnimationTrigger); + } + animatorMonitor.SetTrigger(showAnimationTrigger, OnVisible, waitForShowAnimation); + + // With quick panel changes, panel may not reach OnEnable/OnDisable before being reused. + // Update panelStack here also to handle this case: + PushToPanelStack(); + } + + public virtual void Close() + { + PopFromPanelStack(); + if (gameObject == null) return; + if (gameObject.activeInHierarchy) CancelInvoke(); + if (panelState == PanelState.Closed || panelState == PanelState.Closing) return; + panelState = PanelState.Closing; + onClose.Invoke(); + if (myAnimator != null && myAnimator.isInitialized && !string.IsNullOrEmpty(showAnimationTrigger)) + { + myAnimator.ResetTrigger(showAnimationTrigger); + } + animatorMonitor.SetTrigger(hideAnimationTrigger, OnHidden, true); + + // Deselect ours: + if (eventSystem != null && selectables.Contains(eventSystem.currentSelectedGameObject)) + { + eventSystem.SetSelectedGameObject(null); + } + } + + public virtual void SetOpen(bool value) + { + if (value == true) Open(); else Close(); + } + + public virtual void Toggle() + { + if (isOpen) Close(); else Open(); + } + + protected virtual void OnVisible() + { + panelState = PanelState.Open; + RefreshSelectablesList(); + + // Deselect the previous selection if it's not ours: + m_previousSelected = (eventSystem != null) ? eventSystem.currentSelectedGameObject : null; + if (InputDeviceManager.autoFocus && firstSelected != null && m_previousSelected != null && !selectables.Contains(m_previousSelected)) + { + var previousSelectable = m_previousSelected.GetComponent(); + if (previousSelectable != null) previousSelectable.OnDeselect(null); + } + } + + protected virtual void OnHidden() + { + panelState = PanelState.Closed; + if (deactivateOnHidden) gameObject.SetActive(false); + onClosed.Invoke(); + } + + protected virtual void Update() + { + if (!(isOpen && topPanel == this)) return; + if (InputDeviceManager.isBackButtonDown) + { + if (Time.frameCount != m_frameLastOpened) + { + onBackButtonDown.Invoke(); + } + } + else + { + var currentEventSystem = eventSystem; + if (currentEventSystem != null) + { + var currentSelected = currentEventSystem.currentSelectedGameObject; + if (currentSelected != null && selectables.Contains(currentSelected)) + { + m_lastSelected = currentSelected; + } + if (Time.realtimeSinceStartup >= m_timeNextCheck && focusCheckFrequency > 0 && topPanel == this && InputDeviceManager.autoFocus) + { + m_timeNextCheck = Time.realtimeSinceStartup + focusCheckFrequency; + CheckFocus(); + } + if (Time.realtimeSinceStartup >= m_timeNextRefresh && refreshSelectablesFrequency > 0 && topPanel == this && InputDeviceManager.autoFocus) + { + m_timeNextRefresh = Time.realtimeSinceStartup + refreshSelectablesFrequency; + RefreshSelectablesList(); + } + } + } + } + + public virtual void SetFocus(GameObject selectable) + { + firstSelected = null; + m_lastSelected = selectable; + if (InputDeviceManager.autoFocus) + { + if (eventSystem != null) + { + eventSystem.SetSelectedGameObject(null); + } + if (m_lastSelected != null) + { + UIUtility.Select(m_lastSelected.GetComponent(), true, eventSystem); + } + CheckFocus(); + } + else + { + if (eventSystem != null) + { + var selectableComponent = (selectable != null) ? selectable.GetComponent() : null; + if (selectableComponent != null) + { + UIUtility.Select(selectableComponent, true, eventSystem); + } + else + { + eventSystem.SetSelectedGameObject(selectable); + } + } + } + } + + public virtual void CheckFocus() + { + if (!monitorSelection) return; + if (!InputDeviceManager.autoFocus) return; + if (eventSystem == null) return; + if (topPanel != this) return; + var currentSelected = eventSystem.currentSelectedGameObject; + if (currentSelected == null || !selectables.Contains(currentSelected)) + { + GameObject selectableToFocus = null; + if (m_lastSelected != null && selectables.Contains(m_lastSelected)) + { + selectableToFocus = m_lastSelected; + } + else + { + var firstSelectable = (firstSelected != null) ? firstSelected.GetComponent() : null; + var isFirstInteractive = firstSelectable != null && firstSelectable.IsActive() && firstSelectable.IsInteractable(); + selectableToFocus = isFirstInteractive ? firstSelected : GetFirstInteractableButton(); + } + if (selectableToFocus != null) + { + eventSystem.SetSelectedGameObject(selectableToFocus); + } + } + } + + protected GameObject GetFirstInteractableButton() + { + foreach (var selectable in GetComponentsInChildren()) + { + if (selectable.interactable) return selectable.gameObject; + } + return null; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs.meta new file mode 100644 index 00000000..22cd889c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2d422f5306198e341b38d7d3560930ff +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs new file mode 100644 index 00000000..4a38e70c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs @@ -0,0 +1,107 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// Enables a scrollbar only if the content is larger than the scroll rect. This component only + /// only shows or hides the scrollbar when the component is enabled or when CheckScrollbar is invoked. + /// + [AddComponentMenu("")] // Use wrapper. + public class UIScrollbarEnabler : MonoBehaviour + { + + [Tooltip("The scroll rect.")] + [UnityEngine.Serialization.FormerlySerializedAs("container")] + public UnityEngine.UI.ScrollRect scrollRect = null; + + [Tooltip("The content inside the scroll rect. The scrollbar will be enabled if the content is taller than the scroll rect.")] + [UnityEngine.Serialization.FormerlySerializedAs("content")] + public RectTransform scrollContent = null; + + [Tooltip("The scrollbar to enable or disable. If scroll rect doesn't have a scrollbar, just scrolls scroll rect.")] + public UnityEngine.UI.Scrollbar scrollbar = null; + + [Tooltip("Scroll smoothly instead of jumping to reset value.")] + public bool smoothScroll = false; + + public float smoothScrollSpeed = 5; + + protected bool m_started = false; + protected bool m_checking = false; + protected RectTransform m_scrollRectTransform = null; + + protected virtual void Start() + { + m_started = true; + CheckScrollbar(); + } + + public virtual void OnEnable() + { + if (m_started) CheckScrollbar(); + } + + public virtual void OnDisable() + { + m_checking = false; + } + + public virtual void CheckScrollbar() + { + if (m_checking || scrollRect == null || scrollContent == null || !gameObject.activeInHierarchy || !enabled) return; + StopAllCoroutines(); + StartCoroutine(CheckScrollbarAfterUIUpdate(false, 0)); + } + + public virtual void CheckScrollbarWithResetValue(float value) + { + if (m_checking || scrollRect == null || scrollContent == null || !gameObject.activeInHierarchy || !enabled) return; + StopAllCoroutines(); + StartCoroutine(CheckScrollbarAfterUIUpdate(true, value)); + } + + protected virtual IEnumerator CheckScrollbarAfterUIUpdate(bool useResetValue, float resetValue) + { + m_checking = true; + yield return null; + if (scrollbar != null) + { + scrollbar.gameObject.SetActive(scrollContent.rect.height > scrollRect.GetComponent().rect.height); + } + m_checking = false; + yield return null; + if (useResetValue) + { + if (smoothScroll) + { + var contentHeight = scrollContent.rect.height; + if (m_scrollRectTransform == null) m_scrollRectTransform = scrollRect.GetComponent(); + var scrollRectHeight = m_scrollRectTransform.rect.height; + var needToScroll = contentHeight > scrollRectHeight; + if (needToScroll) + { + var ratio = scrollRectHeight / contentHeight; + var timeout = Time.time + 10f; // Avoid infinite loops by maxing out at 10 seconds. + while (scrollRect.verticalNormalizedPosition > 0.01f && Time.time < timeout) + { + var newPos = scrollRect.verticalNormalizedPosition - smoothScrollSpeed * Time.deltaTime * ratio; + scrollRect.verticalNormalizedPosition = Mathf.Max(0, newPos); + yield return null; + } + } + scrollRect.verticalNormalizedPosition = 0; + } + else + { + if (scrollbar != null) scrollbar.value = resetValue; + scrollRect.verticalNormalizedPosition = resetValue; + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs.meta new file mode 100644 index 00000000..aff8997b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 01b98a4bd5ec78546bbb18734525cdc1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs new file mode 100644 index 00000000..0f76d27e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs @@ -0,0 +1,44 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This script provides methods to change a Text element's color. + /// You can tie it to hover events on buttons if you want the button's + /// text color to change when hovered. + /// + [AddComponentMenu("")] // Use wrapper. + public class UITextColor : MonoBehaviour + { + + public Color color; + + public UnityEngine.UI.Text text; + + private Color m_originalColor; + + private void Awake() + { + if (text == null) text = GetComponentInChildren(); + if (text != null) m_originalColor = text.color; + } + + public void ApplyColor() + { + if (text == null) return; + m_originalColor = text.color; + text.color = color; + } + + public void UndoColor() + { + if (text == null) return; + text.color = m_originalColor; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs.meta new file mode 100644 index 00000000..cdc458ea --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a1eaccc804a92ab419d314d22f31a59d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs new file mode 100644 index 00000000..07fa1984 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs @@ -0,0 +1,222 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A UITextField can refer to a UI.Text, TMPro.TextMeshProUGUI, or SuperTextMesh. + /// + [Serializable] + public class UITextField + { + + [SerializeField] + private UnityEngine.UI.Text m_uiText; + + /// + /// The UI.Text assigned to this UI text field. + /// + public UnityEngine.UI.Text uiText + { + get { return m_uiText; } + set { m_uiText = value; } + } + +#if TMP_PRESENT + [SerializeField] + private TMPro.TextMeshProUGUI m_textMeshProUGUI; + + /// + /// The TextMeshProUGUI assigned to this UI text field. + /// + public TMPro.TextMeshProUGUI textMeshProUGUI + { + get { return m_textMeshProUGUI; } + set { m_textMeshProUGUI = value; } + } +#endif +#if USE_STM + [SerializeField] + private SuperTextMesh m_superTextMesh; + + public SuperTextMesh superTextMesh + { + get { return m_superTextMesh; } + set { m_superTextMesh = value; } + } +#endif + + /// + /// The text content of the UI.Text or TextMeshProUGUI. + /// + public string text + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.text; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.text; +#endif + if (uiText != null) return uiText.text; + return string.Empty; + } + set + { +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.text = value; +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.text = value; +#endif + if (uiText != null) uiText.text = value; + } + } + + public bool enabled + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.enabled; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.enabled; +#endif + if (uiText != null) return uiText.enabled; + return false; + } + set + { +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.enabled = value; +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.enabled = value; +#endif + if (uiText != null) uiText.enabled = value; + } + } + + public Color color + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.color; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.color; +#endif + if (uiText != null) return uiText.color; + return Color.black; + } + set + { +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.color = value; +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.color = value; +#endif + if (uiText != null) uiText.color = value; + } + } + + public UITextField() + { + this.uiText = null; +#if TMP_PRESENT + this.textMeshProUGUI = null; +#endif +#if USE_STM + this.superTextMesh = null; +#endif + } + + public UITextField(UnityEngine.UI.Text uiText) + { + this.uiText = uiText; +#if TMP_PRESENT + this.textMeshProUGUI = null; +#endif +#if USE_STM + this.superTextMesh = null; +#endif + } + +#if TMP_PRESENT + public UITextField(TMPro.TextMeshProUGUI textMeshProUGUI) + { + this.uiText = null; +#if USE_STM + this.superTextMesh = null; +#endif + this.textMeshProUGUI = textMeshProUGUI; + } +#endif + +#if USE_STM + public UITextField(SuperTextMesh superTextMesh) + { + this.uiText = null; +#if TMP_PRESENT + this.textMeshProUGUI = null; +#endif + this.superTextMesh = superTextMesh; + } +#endif + + public GameObject gameObject + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.gameObject; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.gameObject; +#endif + return (uiText != null) ? uiText.gameObject : null; + } + } + + public bool isActiveSelf { get { return (gameObject != null) ? gameObject.activeSelf : false; } } + + public bool activeInHierarchy { get { return (gameObject != null) ? gameObject.activeInHierarchy : false; } } + + public void SetActive(bool value) + { + if (uiText != null) uiText.gameObject.SetActive(value); +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.gameObject.SetActive(value); +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.gameObject.SetActive(value); +#endif + } + + /// + /// Checks if a UI element is assigned to a UITextField. + /// + /// UITextField to check. + /// `true` if no UI element is assigned; otherwise `false`. + public static bool IsNull(UITextField uiTextField) + { + if (uiTextField == null) return true; + if (uiTextField.uiText != null) return false; +#if TMP_PRESENT + if (uiTextField.textMeshProUGUI != null) return false; +#endif +#if USE_STM + if (uiTextField.superTextMesh != null) return false; +#endif + return true; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs.meta new file mode 100644 index 00000000..df938c17 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2911b8cb8d35654448fdc219253bf976 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs new file mode 100644 index 00000000..22a3c674 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs @@ -0,0 +1,81 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public static class UIUtility + { + + /// + /// Ensures that the scene has an EventSystem. + /// + /// If needing to add an EventSystem, show this message. + public static void RequireEventSystem(string message = null) + { + var eventSystem = PixelCrushers.GameObjectUtility.FindFirstObjectByType(); + if (eventSystem == null) + { + if (message != null) Debug.LogWarning(message); + eventSystem = new GameObject("EventSystem").AddComponent(); +#if USE_NEW_INPUT + var inputModule = eventSystem.gameObject.AddComponent(); +#else + var inputModule = eventSystem.gameObject.AddComponent(); +#if !UNITY_2020_1_OR_NEWER + inputModule.forceModuleActive = true; +#endif +#endif + } + } + + /// + /// Sets the EventSystem to use for all IEventSystemUsers in a hierarchy. + /// + public static void SetEventSystemInChildren(Transform t, UnityEngine.EventSystems.EventSystem eventSystem) + { + if (t == null) return; + var eventSystemUser = t.GetComponent(); + if (eventSystemUser != null) eventSystemUser.eventSystem = eventSystem; + foreach (Transform child in t) + { + SetEventSystemInChildren(child, eventSystem); + } + } + + public static int GetAnimatorNameHash(AnimatorStateInfo animatorStateInfo) + { + return animatorStateInfo.fullPathHash; + } + + /// + /// Selects a Selectable UI element and visually shows it as selected. + /// + /// + /// + public static void Select(UnityEngine.UI.Selectable selectable, bool allowStealFocus = true, + UnityEngine.EventSystems.EventSystem eventSystem = null) + { + var currentEventSystem = (eventSystem != null) ? eventSystem : UnityEngine.EventSystems.EventSystem.current; + if (currentEventSystem == null || selectable == null) return; + if (currentEventSystem.alreadySelecting) return; + if (currentEventSystem.currentSelectedGameObject == null || allowStealFocus) + { + UnityEngine.EventSystems.EventSystem.current = currentEventSystem; + currentEventSystem.SetSelectedGameObject(selectable.gameObject); + selectable.Select(); + selectable.OnSelect(null); + } + } + + public static Font GetDefaultFont() + { + var majorVersion = SafeConvert.ToInt(Application.unityVersion.Split('.')[0]); + var fontName = (majorVersion >= 2022) ? "LegacyRuntime.ttf" : "Arial.ttf"; + return Resources.GetBuiltinResource(fontName); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs.meta new file mode 100644 index 00000000..86d576ea --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5e3a91b752149a1498251502f9d18c33 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents.meta new file mode 100644 index 00000000..88fe0ca8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 18015b36e948a9c4c9370891c79169a2 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs new file mode 100644 index 00000000..f33eee6b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs @@ -0,0 +1,63 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Invokes events on collision enter and exit. + /// + [AddComponentMenu("")] // Use wrapper. + public class CollisionEvent : TagMaskEvent + { + + [SerializeField] + private GameObjectUnityEvent m_onCollisionEnter = new GameObjectUnityEvent(); + + [SerializeField] + private GameObjectUnityEvent m_onCollisionExit = new GameObjectUnityEvent(); + + public GameObjectUnityEvent onCollisionEnter + { + get { return m_onCollisionEnter; } + set { m_onCollisionEnter = value; } + } + + public GameObjectUnityEvent onCollisionExit + { + get { return m_onCollisionExit; } + set { m_onCollisionExit = value; } + } + + protected virtual void OnCollisionEnter(Collision collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionEnter.Invoke(collision.gameObject); + } + + protected virtual void OnCollisionExit(Collision collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionExit.Invoke(collision.gameObject); + } + +#if USE_PHYSICS2D + + protected virtual void OnCollisionEnter2D(Collision2D collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionEnter.Invoke(collision.gameObject); + } + + protected virtual void OnCollisionExit2D(Collision2D collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionExit.Invoke(collision.gameObject); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs.meta new file mode 100644 index 00000000..2d15c1b2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ce8167ad93abc634db490e50e5dd19d9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs new file mode 100644 index 00000000..523d901f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs @@ -0,0 +1,84 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Invokes an event when the component is disabled or destroyed. + /// If you don't want to invoke the event when the component is disabled + /// and destroyed by a scene change, call SceneNotifier.NotifyWillUnloadScene(). + /// + [AddComponentMenu("")] // Use wrapper. + public class DisappearEvent : MonoBehaviour + { + + public enum EventTrigger { OnDisable, OnDestroy } + + [Tooltip("Run the event when this happens.")] + [SerializeField] + private EventTrigger m_eventTrigger = EventTrigger.OnDestroy; + + [SerializeField] + private UnityEvent m_onDisappeared = new UnityEvent(); + + /// + /// Run the event when this happens. + /// + public EventTrigger eventTrigger + { + get { return m_eventTrigger; } + set { m_eventTrigger = value; } + } + + public UnityEvent onDisappeared + { + get { return m_onDisappeared; } + set { m_onDisappeared = value; } + } + + private bool m_ignore = false; + + private void OnEnable() + { + SceneNotifier.willUnloadScene -= OnWillUnload; + SceneNotifier.willUnloadScene += OnWillUnload; + } + + private void OnDisable() + { + SceneNotifier.willUnloadScene -= OnWillUnload; + if (!m_ignore && eventTrigger == EventTrigger.OnDisable) + { + RunEvent(); + } + } + + private void OnDestroy() + { + if (!m_ignore && eventTrigger == EventTrigger.OnDestroy) + { + RunEvent(); + } + } + + public void RunEvent() + { + onDisappeared.Invoke(); + } + + public void OnWillUnload(int sceneIndex) + { + m_ignore = true; + } + + private void OnApplicationQuit() + { + m_ignore = true; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs.meta new file mode 100644 index 00000000..41539d23 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e231b771cae3338488a36d449a6a7113 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs new file mode 100644 index 00000000..620e892f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs @@ -0,0 +1,24 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using System; + +namespace PixelCrushers +{ + + // This file defines common UnityEvent types. + + [Serializable] + public class IntUnityEvent : UnityEvent { } + + [Serializable] + public class StringUnityEvent : UnityEvent { } + + [Serializable] + public class ObjectUnityEvent : UnityEvent { } + + [Serializable] + public class GameObjectUnityEvent : UnityEvent { } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs.meta new file mode 100644 index 00000000..2a71417c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a31bbe6988e9acb4a817ae8d3a63436a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs new file mode 100644 index 00000000..05752dd2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs @@ -0,0 +1,37 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A list of tags. + /// + [Serializable] + public class TagMask + { + + [SerializeField] + public string[] m_tags = new string[] { "Player" }; + + public string[] tags + { + get { return m_tags; } + set { m_tags = value; } + } + + public bool IsInTagMask(string tag) + { + if (tags == null || tags.Length == 0) return true; + for (int i = 0; i < tags.Length; i++) + { + if (string.Equals(tag, tags[i])) return true; + } + return false; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs.meta new file mode 100644 index 00000000..c42d9d78 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 11cc048358b710849940298cb82ab4c3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs new file mode 100644 index 00000000..2f411e76 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs @@ -0,0 +1,21 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public abstract class TagMaskEvent : MonoBehaviour + { + + [Tooltip("Only fire event if triggered by GameObject with one of these tags.")] + public TagMask tagMask = new TagMask(); + + public bool IsInTagMask(string tag) + { + return tagMask.IsInTagMask(tag); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs.meta new file mode 100644 index 00000000..df55ac94 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 45c5652e545bf6049a687f4c3a3c65eb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs new file mode 100644 index 00000000..ff1e2bd7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs @@ -0,0 +1,163 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// Invokes an event after a specified duration. The timer can be configured to + /// start when the script starts or manually. + /// + [AddComponentMenu("")] // Use wrapper. + public class TimedEvent : MonoBehaviour + { + + public enum TimingMode { Seconds, Frames } + + [Tooltip("Count duration in seconds or number of frames.")] + [SerializeField] + private TimingMode m_mode = TimingMode.Seconds; + + [Tooltip("After starting timer, wait this many seconds before firing event. Mode must be set to Seconds.")] + [SerializeField] + private float m_duration = 0; + + [Tooltip("After starting timer, wait this many frames before firing event. Mode must be set to Frames.")] + [SerializeField] + private int m_frames = 0; + + [Tooltip("Start timer when this component starts.")] + [SerializeField] + private bool m_activateOnStart = true; + + [Tooltip("Start timer when this component is enabled.")] + [SerializeField] + private bool m_activateOnEnable = false; + + [SerializeField] + private UnityEvent m_onTimeReached = new UnityEvent(); + + /// + /// Count duration in seconds or number of frames. + /// + public TimingMode mode + { + get { return m_mode; } + set { m_mode = value; } + } + + /// + /// After starting timer, if Mode is Seconds, wait this many seconds before firing event. + /// + public float duration + { + get { return m_duration; } + set { m_duration = value; } + } + + /// + /// After starting timer, if Mode is Frames, wait this many seconds before firing event. + /// + public int frames + { + get { return m_frames; } + set { m_frames = value; } + } + + /// + /// Start timer when this component starts. + /// + public bool activateOnStart + { + get { return m_activateOnStart; } + set { m_activateOnStart = value; } + } + + /// + /// Start timer when this component is enabled. + /// + public bool activateOnEnable + { + get { return m_activateOnEnable; } + set { m_activateOnEnable = value; } + } + + private UnityEvent onTimeReached + { + get { return m_onTimeReached; } + set { m_onTimeReached = value; } + } + + protected virtual void Start() + { + if (activateOnStart) StartTimer(duration); + } + + protected virtual void OnEnable() + { + if (activateOnEnable) StartTimer(duration); + } + + protected virtual void OnDisable() + { + CancelTimer(); + } + + /// + /// Starts the timer manually. + /// + public virtual void StartTimer() + { + StartTimer(duration); + } + + /// + /// Starts the timer manually with a specified duration. + /// + /// Duration to wait before invoking the event. + public virtual void StartTimer(float duration) + { + if (mode == TimingMode.Frames) + { + StartCoroutine(CountFrames()); + } + else + { + Invoke("TimeReached", duration); + } + } + + private IEnumerator CountFrames() + { + for (int i = 0; i < frames; i++) + { + yield return null; + } + TimeReached(); + } + + /// + /// Cancels the timer's current countdown. + /// + protected virtual void CancelTimer() + { + CancelInvoke("TimeReached"); + StopAllCoroutines(); + } + + protected virtual void TimeReached() + { + onTimeReached.Invoke(); + } + + public void DestroyUnityObject(UnityEngine.Object o) + { + Destroy(o); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs.meta new file mode 100644 index 00000000..8370d6f7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6a28b27b534f7d54faa28e4808797eed +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs new file mode 100644 index 00000000..9264ceec --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs @@ -0,0 +1,63 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Invokes events on trigger enter and exit. + /// + [AddComponentMenu("")] // Use wrapper. + public class TriggerEvent : TagMaskEvent + { + + [SerializeField] + private GameObjectUnityEvent m_onTriggerEnter = new GameObjectUnityEvent(); + + [SerializeField] + private GameObjectUnityEvent m_onTriggerExit = new GameObjectUnityEvent(); + + public GameObjectUnityEvent onTriggerEnter + { + get { return m_onTriggerEnter; } + set { m_onTriggerEnter = value; } + } + + public GameObjectUnityEvent onTriggerExit + { + get { return m_onTriggerExit; } + set { m_onTriggerExit = value; } + } + + protected virtual void OnTriggerEnter(Collider other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerEnter.Invoke(other.gameObject); + } + + protected virtual void OnTriggerExit(Collider other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerExit.Invoke(other.gameObject); + } + +#if USE_PHYSICS2D + + protected virtual void OnTriggerEnter2D(Collider2D other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerEnter.Invoke(other.gameObject); + } + + protected virtual void OnTriggerExit2D(Collider2D other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerExit.Invoke(other.gameObject); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs.meta new file mode 100644 index 00000000..47587d6a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 78da314d1f9f19e4cb05924df1312c53 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Templates.meta b/Assets/Plugins/Pixel Crushers/Common/Templates.meta new file mode 100644 index 00000000..bf879096 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Templates.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c5b01b6eade63c049a869662292ddd6e +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs new file mode 100644 index 00000000..12f8e178 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs @@ -0,0 +1,85 @@ +/* [REMOVE THIS LINE] + * [REMOVE THIS LINE] If your code references scripts or assets that are outside of the Plugins + * [REMOVE THIS LINE] folder, move this script outside of the Plugins folder, too. + +using System; +using UnityEngine; + +namespace PixelCrushers +{ + + /// This is a starter template for Save System savers. To use it, + /// make a copy, rename it, and remove the line marked above. + /// Then fill in your code where indicated below. + public class SaverTemplate : Saver // Rename this class. + { + + /// A common approach is to store data to save in a class or struct, such as the one below. + /// Mark it [Serializable] so the Save System can serialize it. + [Serializable] + public class Data + { + public bool someData; + } + + public override string RecordData() + { + /// This method should return a string that represents the data you want to save. + /// You can use SaveSystem.Serialize() to serialize a serializable object to a + /// string. This will use the serializer component on the Save System GameObject, + /// which defaults to Unity's built-in JSON serialization. Remember that Unity + /// cannot directly serialize lists or arrays, so you must put them inside a + /// class. + /// + /// If you use a class to hold the data, use SaveSystem.Serialize to return a + /// serialized version: + /// + //Data data = new Data(); + //data.someData = false; + //return SaveSystem.Serialize(data); + + return string.Empty; + } + + public override void ApplyData(string s) + { + /// This method should process the string representation of saved data and apply + /// it to the current state of the game. You can use SaveSystem.Deserialize() + /// to deserialize the string to an object that specifies the state to apply to + /// the game. + /// + //if (string.IsNullOrEmpty(s)) return; // No data to apply. + //Data data = SaveSystem.Deserialize(s); + //if (data == null) return; // Serialized string isn't valid. + ////(do something with data here) + } + + //public override void ApplyDataImmediate() + //{ + // // If your Saver needs to pull data from the Save System immediately after + // // loading a scene, instead of waiting for ApplyData to be called at its + // // normal time, which may be some number of frames after the scene has started, + // // it can implement this method. For efficiency, the Save System will not look up + // // the Saver's data; your method must look it up manually by calling + // // SaveSystem.savedGameData.GetData(key). + //} + + //public override void OnBeforeSceneChange() + //{ + // // The Save System will call this method before scene changes. If your saver listens for + // // OnDisable or OnDestroy messages (see DestructibleSaver for example), it can use this + // // method to ignore the next OnDisable or OnDestroy message since they will be called + // // because the entire scene is being unloaded. + //} + + //public override void OnRestartGame() + //{ + // // The Save System will call this method when restarting the game from the beginning. + // // Your Saver can reset things to a fresh state if necessary. + //} + + } + +} + +/**/ diff --git a/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs.meta new file mode 100644 index 00000000..571bc1cd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 28f16f23112701c4a99daeaa94e33507 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Third Party Support.meta b/Assets/Plugins/Pixel Crushers/Common/Third Party Support.meta new file mode 100644 index 00000000..bc0be361 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Third Party Support.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f26e65e79473d1e4781aa33c11a6dc0f +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers.meta new file mode 100644 index 00000000..abbeadc5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e1178a04f1bb03f45979db42c08fced3 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor.meta new file mode 100644 index 00000000..742a7c2d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ad682bd7917aa8342a92860075fef439 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text.meta new file mode 100644 index 00000000..577401b9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1a686b657db72a846ae557905ea4580e +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs new file mode 100644 index 00000000..24ca1adb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs @@ -0,0 +1,24 @@ +#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 + +using UnityEngine; +using UnityEditor; +using System.IO; +using PixelCrushers; + +namespace PixelCrushers.Wrappers +{ + + public static class StringAssetMenu + { + + [MenuItem("Assets/Create/Pixel Crushers/Common/Text/String Asset", false, 0)] + public static void CreateStringAsset() + { + AssetUtility.CreateAsset("String Asset"); + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs.meta new file mode 100644 index 00000000..c57b3b82 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e834c753fe6aad6489e36cfbe916f5df +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs new file mode 100644 index 00000000..b2853d65 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs @@ -0,0 +1,24 @@ +#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 + +using UnityEngine; +using UnityEditor; +using System.IO; +using PixelCrushers; + +namespace PixelCrushers.Wrappers +{ + + public static class TextTableAssetMenu + { + + [MenuItem("Assets/Create/Pixel Crushers/Common/Text/Text Table", false, 0)] + public static void CreateTextTable() + { + AssetUtility.CreateAsset("Text Table"); + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs.meta new file mode 100644 index 00000000..c7faa84d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c52fcb1acd7b9f94eaa528a425efcbb2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System.meta new file mode 100644 index 00000000..4fe08fc2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0605106539a42134c9883d0458dbe004 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs new file mode 100644 index 00000000..6037590a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DataSynchronizer keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Message System/Data Synchronizer")] + public class DataSynchronizer : PixelCrushers.DataSynchronizer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs.meta new file mode 100644 index 00000000..bc6f370b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9a08e3352b83ad248a7659179e1bcfb6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs new file mode 100644 index 00000000..cc250fb2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MessageEvents keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Message System/Message Events")] + public class MessageEvents : PixelCrushers.MessageEvents + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs.meta new file mode 100644 index 00000000..9b0bb76c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 451e8dbddd258274a8d8c8e0faee5c2a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs new file mode 100644 index 00000000..6999bda9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MessageSystemLogger keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Message System/Message System Logger")] + public class MessageSystemLogger : PixelCrushers.MessageSystemLogger + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs.meta new file mode 100644 index 00000000..b1e4045f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: adf62119a133d9a44b0cc59d4a3e2c12 +timeCreated: 1544971635 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc.meta new file mode 100644 index 00000000..63a71bd3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1567d336ec5a08440ae5a4e07dcbae59 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs new file mode 100644 index 00000000..6b580d72 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.AlwaysFaceCamera keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Always Face Camera")] + public class AlwaysFaceCamera : PixelCrushers.AlwaysFaceCamera + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs.meta new file mode 100644 index 00000000..e3a2a289 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: daa6cb7825d05f04bbb53a7e77ecea90 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs new file mode 100644 index 00000000..61adce8c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.CheckPhysics2D keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Check Physics 2D")] + public class CheckPhysics2D : PixelCrushers.CheckPhysics2D + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs.meta new file mode 100644 index 00000000..8ef65ecf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f8b6927efcd77fa4d9e040d6c458eed2 +timeCreated: 1538407224 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs new file mode 100644 index 00000000..e8fb0483 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DontDestroyGameObject keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Dont Destroy GameObject")] + public class DontDestroyGameObject : PixelCrushers.DontDestroyGameObject + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs.meta new file mode 100644 index 00000000..933b645b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 55e6a39a10aac9c499e74f0e05b975d9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs new file mode 100644 index 00000000..e238cb95 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs @@ -0,0 +1,31 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This class holds a text note in the Unity editor. In builds, it's + /// an empty class that destroys itself on Awake. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Editor Note")] + public class EditorNote : MonoBehaviour + { + +#if UNITY_EDITOR + [SerializeField] + [TextArea(1,50)] + private string m_note; + + public string note { get { return m_note; } set { m_note = value; } } +#else + private void Awake() + { + Destroy(this); + } +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs.meta new file mode 100644 index 00000000..8b9ae2e2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b6dc48c641bb39742af066b7a0250f33 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs new file mode 100644 index 00000000..970ff3c2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.EnableOnStart keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Enable On Start")] + public class EnableOnStart : PixelCrushers.EnableOnStart + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs.meta new file mode 100644 index 00000000..e50b9e8d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: d0de032eaa7514a4c927cb11b63a87e1 +timeCreated: 1594219270 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs new file mode 100644 index 00000000..b452b0d6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.InstantiatePrefabs keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Instantiate Prefabs")] + public class InstantiatePrefabs : PixelCrushers.InstantiatePrefabs + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs.meta new file mode 100644 index 00000000..9cf72d0e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 3b24a5606b164c84db0d3ed3ee8256e1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs new file mode 100644 index 00000000..2f51568c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LODManager keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/LOD Manager")] + public class LODManager : PixelCrushers.LODManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs.meta new file mode 100644 index 00000000..68d56518 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5a1d78f7f12610c488c40d6c105741b0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System.meta new file mode 100644 index 00000000..e4f0aa7a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: ac211aa76d565894d870fda7b04c3412 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc.meta new file mode 100644 index 00000000..813c0f55 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: bf5740cb1f302b041995d57ea0c40f96 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs new file mode 100644 index 00000000..7638bc42 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.AutoSaveLoad keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Auto Save Load")] + public class AutoSaveLoad : PixelCrushers.AutoSaveLoad + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs.meta new file mode 100644 index 00000000..57763fa8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 70284ad54dd03d24780e77ae2506f64e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs new file mode 100644 index 00000000..412e1d71 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystemEvents keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Events")] + public class SaveSystemEvents : PixelCrushers.SaveSystemEvents + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs.meta new file mode 100644 index 00000000..91f06e40 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f019b7247c137954f95c3a9dd029c562 +timeCreated: 1532872021 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs new file mode 100644 index 00000000..edb0a1df --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Methods")] + public class SaveSystemMethods : PixelCrushers.SaveSystemMethods + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs.meta new file mode 100644 index 00000000..4fb2d311 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 28d3329b6cd68ab4a99cdab5d7d333c3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs new file mode 100644 index 00000000..822caa7d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystemTestMenu keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Test Menu")] + public class SaveSystemTestMenu : PixelCrushers.SaveSystemTestMenu + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs.meta new file mode 100644 index 00000000..f1fd69b2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d2136731e071bee419f51aed2a417dfa +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs new file mode 100644 index 00000000..7970b078 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.ScenePortal keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Scene Portal")] + public class ScenePortal : PixelCrushers.ScenePortal + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs.meta new file mode 100644 index 00000000..b301ab5a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7203074dfbd78bc4fa51314c98bf4720 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs new file mode 100644 index 00000000..5cd4c8c2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystem keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Save System", -1)] + public class SaveSystem : PixelCrushers.SaveSystem + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs.meta new file mode 100644 index 00000000..34e0f40d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fc03036aad05c334eab057a96938959a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: -7 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers.meta new file mode 100644 index 00000000..ffe18a60 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1a7f9bf910b419c4da618a5263498a74 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs new file mode 100644 index 00000000..6ff80e32 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.ActiveSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Active Saver")] + public class ActiveSaver : PixelCrushers.ActiveSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs.meta new file mode 100644 index 00000000..128e0652 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 74c30c109de697c4c8fa38395fef35a2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs new file mode 100644 index 00000000..f9d8c059 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.AnimatorSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Animator Saver")] + public class AnimatorSaver : PixelCrushers.AnimatorSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs.meta new file mode 100644 index 00000000..5c681f32 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f63bd3198a71a244d8dc6d21e0e91585 +timeCreated: 1534295402 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs new file mode 100644 index 00000000..d830d8c1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DestructibleSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Destructible Saver")] + public class DestructibleSaver : PixelCrushers.DestructibleSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs.meta new file mode 100644 index 00000000..53f85bea --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 03526e258566dc247a4eb8525aeeb667 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs new file mode 100644 index 00000000..78c6e2c9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.EnabledSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Enabled Saver")] + public class EnabledSaver : PixelCrushers.EnabledSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs.meta new file mode 100644 index 00000000..6382e39d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 269287c8890007d4daa8bb12252f11ad +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs new file mode 100644 index 00000000..00ffacd2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MultiActiveSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Multi Active Saver")] + public class MultiActiveSaver : PixelCrushers.MultiActiveSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs.meta new file mode 100644 index 00000000..699a5758 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: f1454565ddde5b249a054545a05b51bd +timeCreated: 1582118685 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs new file mode 100644 index 00000000..3fed1666 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MultiEnabledSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Multi Enabled Saver")] + public class MultiEnabledSaver: PixelCrushers.MultiEnabledSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs.meta new file mode 100644 index 00000000..8e3268fb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 58aa401304782f144806b4eb3390f7ec +timeCreated: 1618082792 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs new file mode 100644 index 00000000..489998f3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.PositionSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Position Saver")] + public class PositionSaver : PixelCrushers.PositionSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs.meta new file mode 100644 index 00000000..6206912f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 1af33a602e20a3d4ca46c8a6ef942618 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers.meta new file mode 100644 index 00000000..58ae155b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 58a4676627b6386478870eea5fe434e8 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary.meta new file mode 100644 index 00000000..a50b842a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5084b627a4931ad46be50f8e8f1adbb9 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs new file mode 100644 index 00000000..13ab8eaa --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.BinaryDataSerializer keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Data Serializers/Binary Data Serializer")] + public class BinaryDataSerializer : PixelCrushers.BinaryDataSerializer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta new file mode 100644 index 00000000..294aa6df --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: dd7fa48387042da489ff909262cf36aa +timeCreated: 1532876355 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs new file mode 100644 index 00000000..df370b40 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.JsonDataSerializer keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Data Serializers/Json Data Serializer")] + public class JsonDataSerializer : PixelCrushers.JsonDataSerializer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs.meta new file mode 100644 index 00000000..2266f191 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9fbafe64f40b0694b8d4ec9c082f8bf1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning.meta new file mode 100644 index 00000000..fd1aee48 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9ac17cae11ea81647841214dd71e0966 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs new file mode 100644 index 00000000..124eeab6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SpawnedObject keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Spawned Object")] + public class SpawnedObject : PixelCrushers.SpawnedObject + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs.meta new file mode 100644 index 00000000..3f79ed3c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6bf72844540b7744b895a4c85c853e30 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs new file mode 100644 index 00000000..04ca65f4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SpawnedObjectList keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [CreateAssetMenu(fileName = "New Spawned Object List", menuName = "Pixel Crushers/Save System/Misc/Spawned Object List")] + public class SpawnedObjectList : PixelCrushers.SpawnedObjectList + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs.meta new file mode 100644 index 00000000..9b4ad0ab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 338add631b119174f9b69747a630eeea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs new file mode 100644 index 00000000..64bdd34c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SpawnedObjectManager keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Spawned Object Manager")] + public class SpawnedObjectManager : PixelCrushers.SpawnedObjectManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs.meta new file mode 100644 index 00000000..12413cbd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2f856f22babe38646be94e1798fca165 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers.meta new file mode 100644 index 00000000..73c272fb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4aa9c7ba37fdad540b919339401977f1 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs new file mode 100644 index 00000000..69ca27c8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DiskSavedGameDataStorer keeps references intact + /// if you switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Saved Game Data Storers/Disk Saved Game Data Storer")] + public class DiskSavedGameDataStorer : PixelCrushers.DiskSavedGameDataStorer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs.meta new file mode 100644 index 00000000..d4ecc438 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ce15367ff646a9f448ec0e0bce64c2c5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs new file mode 100644 index 00000000..dd171fa0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.PlayerPrefsSavedGameDataStorer keeps references intact + /// if you switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Saved Game Data Storers/PlayerPrefs Saved Game Data Storer")] + public class PlayerPrefsSavedGameDataStorer : PixelCrushers.PlayerPrefsSavedGameDataStorer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta new file mode 100644 index 00000000..7c8f9edf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ad4d3f2fce70b2441bd76f6c5777e8ab +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions.meta new file mode 100644 index 00000000..5263d8b2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6a67cadd30436464a93a5aa636af2b95 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs new file mode 100644 index 00000000..a9c7f93d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LoadingScreenProgressBar keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Scene Transition Managers/Loading Screen Progress Bar")] + public class LoadingScreenProgressBar : PixelCrushers.LoadingScreenProgressBar + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs.meta new file mode 100644 index 00000000..79492294 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3b3e706cb4cd32340a8f9be2994fc668 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs new file mode 100644 index 00000000..9a954e77 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.StandardSceneTransitionManager keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Scene Transition Managers/Standard Scene Transition Manager")] + public class StandardSceneTransitionManager : PixelCrushers.StandardSceneTransitionManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs.meta new file mode 100644 index 00000000..d59d4b5b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 99738be95cdf96a4c83561277430a7a5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text.meta new file mode 100644 index 00000000..2be6a65e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 67ebb332441f48c4287f0eb2460e53da +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs new file mode 100644 index 00000000..8b59a68d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Text/Global Text Table")] + public class GlobalTextTable : PixelCrushers.GlobalTextTable + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs.meta new file mode 100644 index 00000000..4a5dc761 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a5770f28fa59fc64bbc27e1f1c966632 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs new file mode 100644 index 00000000..af1c581e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + [CreateAssetMenu(menuName = "Pixel Crushers/Common/Text/String Asset")] + /// + /// This wrapper for PixelCrushers.StringAsset keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + public class StringAsset : PixelCrushers.StringAsset + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs.meta new file mode 100644 index 00000000..489318f2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: e7cd52ba1fd4e0e4c8c2a0a9700a6922 +timeCreated: 1529972352 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 4f2936fe28db54943a07b18c4366f96d, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs new file mode 100644 index 00000000..41de0ce8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + [CreateAssetMenu(menuName = "Pixel Crushers/Common/Text/Text Table")] + /// + /// This wrapper for PixelCrushers.TextTable keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + public class TextTable : PixelCrushers.TextTable + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs.meta new file mode 100644 index 00000000..0955cfde --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1f9839ff07fc3994aa17c3c6b5ecfd28 +timeCreated: 1529972360 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f043073205c249748ae651e1518ced37, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI.meta new file mode 100644 index 00000000..29d29955 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c6d4956809750a64b98342cf6ec3c38d +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs new file mode 100644 index 00000000..a01d4dd1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script deselects the previous selectable when the pointer enters this one. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Deselect Previous On Pointer Enter")] + public class DeselectPreviousOnPointerEnter : PixelCrushers.DeselectPreviousOnPointerEnter + + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs.meta new file mode 100644 index 00000000..47135fc3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 0ba39e8f5b5e09c48bc162905f6ce8f5 +timeCreated: 1590110216 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs new file mode 100644 index 00000000..69249f42 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Wrapper for InputActionRegistry to allow switching between + /// precompiled DLL and loose scripts. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Input Action Registry")] + public class InputActionRegistry : PixelCrushers.InputActionRegistry + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs.meta new file mode 100644 index 00000000..d26d82a7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 077ae7f842e61834cbf79303bdb7f29c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputActionRegistry.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs new file mode 100644 index 00000000..29a0f74b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script checks for joystick and keyboard input. If the player uses a joystick, + /// it enables autofocus. If the player uses the mouse or keyboard, it disables autofocus. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Input Device Manager")] + public class InputDeviceManager : PixelCrushers.InputDeviceManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs.meta new file mode 100644 index 00000000..7ac0e13f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: dddab24af7a02a54c9631fd5c532d7c4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs new file mode 100644 index 00000000..92e20ac2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs @@ -0,0 +1,16 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Wrapper to retain references when switching between DLL and script. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Input Device Methods")] + public class InputDeviceMethods : PixelCrushers.InputDeviceMethods + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs.meta new file mode 100644 index 00000000..de03db17 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 41cd458118ad9a3479021e3caaca9653 +timeCreated: 1549052491 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs new file mode 100644 index 00000000..fa42848e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper class keeps references intact if you switch between the + /// compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Keep RectTransform Onscreen")] + [DisallowMultipleComponent] + public class KeepRectTransformOnscreen : PixelCrushers.KeepRectTransformOnscreen + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs.meta new file mode 100644 index 00000000..d56e1855 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 7b2c467c72d1e02448cd64c390039f85 +timeCreated: 1546374107 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs new file mode 100644 index 00000000..13904999 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Localize UI")] + public class LocalizeUI : PixelCrushers.LocalizeUI + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs.meta new file mode 100644 index 00000000..21366d17 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7de41b4a04bc3284e8796e536bc4acbb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs new file mode 100644 index 00000000..b4957f42 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + [CreateAssetMenu(menuName = "Pixel Crushers/Common/UI/Localized Fonts")] + /// + /// This wrapper for PixelCrushers.LocalizedFonts keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + public class LocalizedFonts : PixelCrushers.LocalizedFonts + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs.meta new file mode 100644 index 00000000..d9d17fe3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0378145877c582d4d91b993a8608ca71 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs new file mode 100644 index 00000000..f1ae7c36 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper class keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Set Event System")] + public class SetEventSystem : PixelCrushers.SetEventSystem + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs.meta new file mode 100644 index 00000000..12b742fc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 93377891d1ce32e458e9ba8cf3f8dfb2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs new file mode 100644 index 00000000..d7647404 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper class keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Set Localized Font")] + public class SetLocalizedFont : PixelCrushers.SetLocalizedFont + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs.meta new file mode 100644 index 00000000..2b5c9c8f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b916b4f8532e02943a030b7a6e0b30a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs new file mode 100644 index 00000000..914b9908 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Show Cursor While Enabled")] + public class ShowCursorWhileEnabled : PixelCrushers.ShowCursorWhileEnabled + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs.meta new file mode 100644 index 00000000..615cf223 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 95aaeca586ecfe143a1309d4cdee7c13 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs new file mode 100644 index 00000000..98e30611 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs @@ -0,0 +1,16 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script adds a key or button trigger to a Unity UI Selectable. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Button Key Trigger")] + public class UIButtonKeyTrigger : PixelCrushers.UIButtonKeyTrigger + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs.meta new file mode 100644 index 00000000..7a32cab9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 31f62120d7385ae41b003e28625fba63 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs new file mode 100644 index 00000000..a833c3c9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.UILocalizationManager keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Localization Manager")] + public class UILocalizationManager : PixelCrushers.UILocalizationManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs.meta new file mode 100644 index 00000000..025ae9cf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9e168378c6dd4b8408a51d7be3b9c422 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs new file mode 100644 index 00000000..f2fa2e56 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Manages a UI panel. When the panel is active and on top, it ensures that one of + /// its Selectables is selected if using joystick or keyboard. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Panel")] + public class UIPanel : PixelCrushers.UIPanel + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs.meta new file mode 100644 index 00000000..a1c62d0e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 77c812308255e374f83c1e475bc0c826 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs new file mode 100644 index 00000000..dc728131 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Enables a scrollbar only if the content is larger than the scroll rect. This component only + /// only shows or hides the scrollbar when the component is enabled or when CheckScrollbar is invoked. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Scrollbar Enabler")] + public class UIScrollbarEnabler : PixelCrushers.UIScrollbarEnabler + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs.meta new file mode 100644 index 00000000..e4aa981f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 62cc181fd85762c43ba3dfb6bf475aca +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs new file mode 100644 index 00000000..58623b9c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script provides methods to change a Text element's color. + /// You can tie it to hover events on buttons if you want the button's + /// text color to change when hovered. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Text Color")] + public class UITextColor : PixelCrushers.UITextColor + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs.meta new file mode 100644 index 00000000..caf1ced0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 14971d28ea299004fb14110216ef4813 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents.meta new file mode 100644 index 00000000..3e61189d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4a7ce9b4453e56640835ce6ae4147698 +folderAsset: yes +timeCreated: 1553261321 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs new file mode 100644 index 00000000..ab707852 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.CollisionEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Collision Event")] + public class CollisionEvent : PixelCrushers.CollisionEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs.meta new file mode 100644 index 00000000..a6c3f17c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2c5f0d63e49e25f42920499e3e188a2d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs new file mode 100644 index 00000000..91eaa0c7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DisappearEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Disappear Event")] + public class DisappearEvent : PixelCrushers.DisappearEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs.meta new file mode 100644 index 00000000..fa9141a5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 09a7a0ced14ca0f44b37b3e5e5c8a74f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs new file mode 100644 index 00000000..eaacb8b0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.TimedEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Timed Event")] + public class TimedEvent : PixelCrushers.TimedEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs.meta new file mode 100644 index 00000000..d124cbc1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b134e33f3df065940bcb04f98206be9f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs new file mode 100644 index 00000000..25f13e6a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.TriggerEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Trigger Event")] + public class TriggerEvent : PixelCrushers.TriggerEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs.meta new file mode 100644 index 00000000..6d982b05 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b79c7719e6566674b8c4d70a6fc32d34 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/_README.txt b/Assets/Plugins/Pixel Crushers/Common/_README.txt new file mode 100644 index 00000000..b4a7117b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/_README.txt @@ -0,0 +1,6 @@ +/* +---------------------------------- +Pixel Crushers Common Code Library +Copyright © Pixel Crushers. All rights reserved. +---------------------------------- +*/ \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/_README.txt.meta b/Assets/Plugins/Pixel Crushers/Common/_README.txt.meta new file mode 100644 index 00000000..41b0cf9b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/_README.txt.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 34fd04c858be2eb4f9de2dc3b1f1da7b +labels: +- Conversation +- Dialog +- Dialogue +- Localization +- Localized +- Localize +- Localise +- Localised +- Localisation +TextScriptImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/_README.txt + uploadId: 762351 diff --git a/Assets/Plugins/Pixel Crushers/Common/checked.txt b/Assets/Plugins/Pixel Crushers/Common/checked.txt new file mode 100644 index 00000000..510f74d6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/checked.txt @@ -0,0 +1 @@ +Checked TMPro & Input System defines on 6/3/2025 7:51:27 PM \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/checked.txt.meta b/Assets/Plugins/Pixel Crushers/Common/checked.txt.meta new file mode 100644 index 00000000..022761cb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/checked.txt.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 75a82e333dc93704da83bc6a04f1b1c1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 146693 + packageName: Save System for Opsive Character Controllers + packageVersion: 2.0.9 + assetPath: Assets/Plugins/Pixel Crushers/Common/checked.txt + uploadId: 762351 diff --git a/Assets/Plugins/RaycastPro.meta b/Assets/Plugins/RaycastPro.meta new file mode 100644 index 00000000..53f2a1e6 --- /dev/null +++ b/Assets/Plugins/RaycastPro.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a318d6aafa9cb044aa075ee98bf91970 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core.meta b/Assets/Plugins/RaycastPro/Core.meta new file mode 100644 index 00000000..f4a807ae --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 808baa67309603e45a6048b7b412ed15 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Base.meta b/Assets/Plugins/RaycastPro/Core/Base.meta new file mode 100644 index 00000000..a6a58e45 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bcb71669713fc8e43b17525f149dbc90 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs b/Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs new file mode 100644 index 00000000..fee52986 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs @@ -0,0 +1,314 @@ +namespace RaycastPro +{ + using Bullets; + using Bullets2D; + using UnityEngine; + using System; + using UnityEngine.Events; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public enum MoveType + { + Speed, + Duration, + Curve, + } + + [Serializable] + public class CasterEvent : UnityEvent { } + + public abstract class BaseBullet : RaycastCore + { + #region Public Methods + + public void UnParent(Transform child) => child.parent = null; + public void DetachTrail() + { + var _trail = GetComponentInChildren(); + if (_trail) + { + _trail.transform.parent = null; + } + } + public void DestroyTrail(float delay) + { + var _trail = GetComponentInChildren(); + if (_trail) Destroy(_trail.gameObject, delay); + } + public void DestroyAllTrails(float delay) + { + foreach (var _tR in GetComponentsInChildren()) + { + Destroy(_tR.gameObject, delay); + } + } + public void ClearTrail() + { + var _trail = GetComponentInChildren(); + _trail.Clear(); + } + #endregion + + public override bool Performed { get => false; protected set {} } + + public TimeMode timeMode = TimeMode.DeltaTime; + + [Tooltip("If CollisionRay is used, it is good to create a break between each detection so that the Hit calculation process does not face many repetition problems.")] + [SerializeField] protected float baseIgnoreTime = .1f; + + [Tooltip("If you are using ArrayCasting, this option will help the caster to separate the bullets and respawn them if needed.")] + public string bulletID; + + /// + /// Invoke on Cast + /// + public CasterEvent onCast; + /// + /// Ending Before Delay + /// + public CasterEvent onEndCast; + /// + /// Ending On Delay + /// + public CasterEvent onEnd; + + public UnityEvent onPlanar; + + //protected Coroutine RunCoroutine; + public MoveType moveType = MoveType.Speed; + + internal float position; + + /// + /// Set Bullet Position as "Clamp01" on the path. + /// + public float Position + { + get => position; + set => position = Mathf.Clamp01(position); + } + [SerializeField] private string callMethod = "OnBullet"; + [SerializeField] private bool messageUpward; + + /// + /// Use this variable to carry owner object reference + /// + public GameObject ownerReference; + + [SerializeField] public float damage = 10; + public float speed = 6; + + [Tooltip("The life of the bullet, which after the end, until the final completion, the process stops working. -1 means infinite")] + public float lifeTime = 10; + internal float life; + public float Life + { + get => life; + internal set => life = value; + } + + [Tooltip("Bullet downtime before final completion. You can use it as a particle holder, keeping the bullet dead for a short time.")] + public float endDelay; + public enum EndType { Disable, Destroy } + + [SerializeField] + public EndType endFunction = EndType.Destroy; + + [Tooltip("If it is active after collision Ray with an object other than Planar, the life of the bullet ends.")] + public bool endOnCollide = true; + public abstract void SetCollision(bool turn); + + protected abstract void CollisionRun(float delta); + + #region Updates + + internal abstract void RuntimeUpdate(); + protected void Update() + { + if (autoUpdate != UpdateMode.Normal) return; + RuntimeUpdate(); + } + protected void LateUpdate() + { + if (autoUpdate != UpdateMode.Late) return; + RuntimeUpdate(); + } + protected void FixedUpdate() + { + if (autoUpdate != UpdateMode.Fixed) return; + RuntimeUpdate(); + } + #endregion + internal abstract void Cast(BaseCaster _caster, R raySensor); + + internal bool ended; + protected void OnEndCast(B _caster) where B : BaseCaster// Review + { + if (ended) return; + ended = true; + + position = 1; + onEndCast?.Invoke(_caster); + + StartCoroutine(DelayRun(endDelay, () => + { + if (endFunction == EndType.Destroy) // In Normal Casting + { + Destroy(gameObject); + } + else // In Array Casting + { + gameObject.SetActive(false); + } + onEnd?.Invoke(_caster); + })); + } + + /// + /// This Script need to be divided for more optimizing. + /// + /// + protected void InvokeDamageEvent(Transform target) + { if (callMethod == "") return; + + if (messageUpward) + { + if (this is Bullet _blt) + { + target.SendMessageUpwards(callMethod, _blt, SendMessageOptions.DontRequireReceiver); + } + else + { + target.SendMessageUpwards(callMethod, this as Bullet2D, SendMessageOptions.DontRequireReceiver); + } + } + + else + { + if (this is Bullet _blt) + { + target.SendMessage(callMethod, _blt, SendMessageOptions.DontRequireReceiver); + } + else + { + target.SendMessage(callMethod, this as Bullet2D, SendMessageOptions.DontRequireReceiver); + } + } + } + + /// + /// Optimized if delta is calculated before run this method + /// + /// + protected void UpdateLifeProcess(float delta) + { + if (life >= lifeTime && lifeTime >= 0) + { + // On End Run to End Delay + if (this is Bullet bullet) + { + OnEndCast(bullet.caster); + } + else if (this is Bullet2D bullet2D) + { + OnEndCast(bullet2D.caster); + } + } + else life += delta; + } + +#if UNITY_EDITOR + protected const string CPositionLerp = "Position Lerp"; + protected const string CRotationLerp = "Rotation Lerp"; + protected const string TPositionLerp = "This Algorithm is based on the location that will always reach the destination after a certain period, for example, I can use the Projection type of ranged heroes in Dota2 or other strategy games."; + protected const string TRotationLerp = "This Algorithm, which is based on rotation, acts like a ballistic missile and tries to change direction towards the target, but there is no guarantee that it will always hit it."; + protected void CastTypeField(SerializedProperty _moveType, SerializedProperty _speed, SerializedProperty _duration, + SerializedProperty _curve) + { + BeginVerticalBox(); + + PropertyEnumField(_moveType, 3, CMoveType.ToContent(TMoveType), new GUIContent[] + { + CSpeed.ToContent("By Speed"), + CDuration.ToContent("By Duration"), + CCurve.ToContent("By Animation Curve"), + }); + + switch (moveType) + { + case MoveType.Speed: + EditorGUILayout.PropertyField(_speed); + break; + case MoveType.Duration: + EditorGUILayout.PropertyField(_duration); + break; + case MoveType.Curve: + BeginHorizontal(); + + + InLabelWidth(() => + { + EditorGUILayout.CurveField(_curve, RCProEditor.Aqua, new Rect(0, 0, 1, 1), CCurve.ToContent(CCurve)); + + }, 80); + + EditorGUILayout.PropertyField(_duration, GUIContent.none, GUILayout.Width(30)); + + EndHorizontal(); + break; + } + + EndVertical(); + } + protected void EventField(SerializedObject _so) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + if (EventFoldout) RCProEditor.EventField(_so, events); EditorGUILayout.EndFoldoutHeaderGroup(); + } + + protected static readonly string[] events = new[] {nameof(onCast), nameof(onEndCast), nameof(onEnd)}; + + protected abstract void CollisionRayField(SerializedObject _so); + + protected void BulletInfoField() + { + InformationField(() => + { + PercentProgressField(life/lifeTime, "Life"); + }); + } + protected void GeneralField(SerializedObject _so) + { + BeginVerticalBox(); + PropertyMaxField(_so.FindProperty(nameof(lifeTime)), -1f); + PropertyMaxField(_so.FindProperty(nameof(endDelay))); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + CollisionRayField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(endOnCollide))); + EndVertical(); + BeginVerticalBox(); + BeginHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(callMethod)), "Call Method".ToContent("Calls this method on every MonoBehaviour in bullet's hit target." + + "\nex: ----------------------------------"+ + "\npublic void OnBullet(Bullet _bullet)" + + "\n{" + + "\n Add_Character_Hp(-_bullet.damage);"+ + "\n}" + + "\n -------------------------------------"+ + "\n(Just leave it empty to cancel messaging.)")); + + MiniField(_so.FindProperty(nameof(messageUpward)), "U".ToContent("Calls the method on every ancestor of the behaviour in addition to every MonoBehaviour.")); + EndHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(damage))); + EndVertical(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(bulletID))); + BaseField(_so); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs.meta new file mode 100644 index 00000000..30fd9460 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c7ed516c3b864e66949755712bfddaa8 +timeCreated: 1648990648 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/BaseBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs b/Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs new file mode 100644 index 00000000..584de311 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs @@ -0,0 +1,303 @@ +namespace RaycastPro +{ + using System.Linq; + using System; + using System.Globalization; + using System.Collections.Generic; + + using UnityEngine; + using UnityEngine.Events; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public interface ITransformDetector + { + List BlockedTargets { get; set; } + Transform[] PreviousBlockedTargets { get; set; } + } + + public interface IPulse + { + public void OnPulse(); + } + public abstract class BaseDetector : RaycastCore + { + public LayerMask blockLayer; + + + public enum SolverType { Ignore, Nearest, Pivot, Furthest, Focused, Dodge, } + protected bool IsIgnoreSolver => solverType == SolverType.Ignore; + protected bool IsFocusedSolver => solverType == SolverType.Focused; + protected bool IsNearestSolver => solverType == SolverType.Nearest; + protected bool IsPivotSolver => solverType == SolverType.Pivot; + protected bool IsFurthestSolver => solverType == SolverType.Furthest; + protected bool IsDodgeSolver => solverType == SolverType.Dodge; + + public abstract Vector3 FocusPoint { get; } + + public SolverType solverType; + + [SerializeField] + protected bool checkLineOfSight = true; + + [SerializeField] protected bool usingTagFilter; + [SerializeField] protected string tagFilter = "Untagged"; + + #region Events + + public UnityEvent onCast; + public UnityEvent onDetect; + + #endregion + + // ReSharper disable Unity.PerformanceAnalysis + /// + /// Suitable for manual ray casting. + /// + /// + /// + public bool Cast() + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + OnCast(); + return Performed; + } + + public float pulseTime; + private float currentPulse; + + public void OnPulse() + { + if (pulseTime > 0) + { + currentPulse += Time.unscaledDeltaTime; + if (currentPulse >= pulseTime) + { + currentPulse = 0f; + OnCast(); + onCast?.Invoke(); + } + } + else + { + OnCast(); + onCast?.Invoke(); + } + } + + protected void Update() { if (autoUpdate == UpdateMode.Normal) OnPulse(); } + protected void LateUpdate() { if (autoUpdate == UpdateMode.Late) OnPulse(); } + protected void FixedUpdate() { if (autoUpdate == UpdateMode.Fixed) OnPulse(); } + + /// + /// Its an optimized foreach OnEnter/Exit callback event system. + /// + /// + /// + /// + /// When new member entered in detected Array + /// When a member lost the detected Array + /// + protected static void CallEvents(List detected, T[] previous, UnityEvent onMember, UnityEvent onNewMember, UnityEvent onLostMember) + { + #region Events (Optimized) + if (onMember != null) foreach (var _member in detected) onMember.Invoke(_member); + if (onNewMember != null) + { + foreach (var _member in detected.Except(previous)) onNewMember.Invoke(_member); + } + if (onLostMember != null) + { + foreach (var _member in previous.Except(detected)) onLostMember.Invoke(_member); + } + #endregion + } + + /// + /// CleanGate Outside of #IF Unity_Editor Because of processing in OnCast() + /// + + +#if UNITY_EDITOR + protected Action PanelGate; + + protected const string TIgnore = "This solver works very fast and avoids spending unnecessary performance to check the detection point."; + protected const string TNearest = "This solver sets the closest point of the Collider to SolverPoint as the criterion for being in the area and detecting the line of sight."; + protected const string TPivot = "Pivot works as fast as Ignore. This option is very useful when you want to have the speed and detection point at the same time."; + protected const string TCenter = "Detect Point on center of collider bounds."; + protected const string TFurthest = "This reverse option works the closest point and is similar to it in terms of speed, it will be the best option when you want the collider to be located entirely in the range area."; + protected const string TFocused = "With this option, you can custom move the focus point so use it if you want the detection point to stare at a certain point."; + protected const string TDodge = "The dodge option is based on pivot at default, will find the best way to escape blocking by using multiple checks. Although the performance of using this option is slightly higher than others, it simulates a smart line of sight."; + + protected bool PassHit(RaycastHit hit) + { + PanelGate += () => HitInfoField(hit); + GizmoGate += () => { if (IsGuide) + { + Handles.color = DetectColor; + DrawCross(hit.point, hit.normal); + } }; + return true; + } + + protected void PassColliderGate(Collider c) + { + PanelGate += () => DetectorInfoField(c.transform, c.bounds.center, false); + GizmoGate += () => + { + if (IsLabel) Handles.Label(c.bounds.center, c.name); + if (IsGuide) + { + Gizmos.color = DetectColor; + Gizmos.DrawWireCube(c.bounds.center, c.bounds.size); + } + }; + } + protected void PassColliderGate(Collider2D c) + { + PanelGate += () => DetectorInfoField(c.transform, c.transform.position, false); + + GizmoGate += () => + { + if (IsLabel) Handles.Label(c.bounds.center, $"{c.name}", RCProEditor.LabelStyle); + if (IsGuide) + { + Gizmos.color = DetectColor; + Gizmos.DrawWireCube(c.bounds.center, c.bounds.size); + } + }; + } + + /// + /// Panel and Gizmo gate clean (Without IF #UnityEditor) + /// + protected void CleanGate() { GizmoGate = PanelGate = null; } + /// + /// Includes OnCast + GizmoGate?.Invoke(), Avoiding core Process in editor scene. + /// + protected void EditorUpdate() + { + if(!RCProPanel.realtimeEditor) return; + if (IsSceneView && !IsPlaying) OnCast(); + GizmoGate?.Invoke(); + } + protected void DrawBlockLine2D(Vector2 p1, Vector2 p2, float depth, + Transform blockedTransform, RaycastHit2D blockHit = default) + { + if (!blockHit) return; + + if (IsBlockLine) + { + Handles.color = BlockColor; + Handles.DrawDottedLine(p1.ToDepth(depth), blockHit.point.ToDepth(depth), StepSizeLine); + + Handles.color = DefaultColor; + Handles.DrawDottedLine(blockHit.point.ToDepth(depth), p2.ToDepth(depth), StepSizeLine); + } + + if (IsLabel) + { + Handles.Label(blockHit.point, $"{blockedTransform.name} blocked by {blockHit.collider.name}"); + } + } + + protected void DrawBlockLine2D(Vector2 p1, Vector2 p2, float depth, RaycastHit2D blockHit = default) + { + if (blockHit) + { + Handles.color = BlockColor; + Handles.DrawDottedLine(p1.ToDepth(depth), blockHit.point.ToDepth(depth), StepSizeLine); + + Handles.color = DefaultColor; + Handles.DrawDottedLine(blockHit.point.ToDepth(depth), p2.ToDepth(depth), StepSizeLine); + } + else + { + Handles.color = DetectColor; + Handles.DrawLine(p1.ToDepth(depth), p2.ToDepth(depth)); + } + } + + protected static void HitInfoField(RaycastHit hit) + { + GUILayout.BeginHorizontal(); + GUILayout.Box(hit.transform.name); + GUILayout.Box(hit.point.ToString()); + GUILayout.EndHorizontal(); + } + protected void DetectorInfoField(Transform t, Vector3 targetPivot, bool blockResult) + { + GUILayout.BeginHorizontal(); + GUILayout.Box(t.name, RCProEditor.LabelStyle); + GUILayout.Box(targetPivot.ToString()); + + GUI.contentColor = blockResult ? BlockColor : DetectColor; + GUILayout.Box(blockResult ? "Blocked" : "Detect", RCProEditor.BoxStyle); + GUI.contentColor = RCProEditor.Aqua; + GUILayout.EndHorizontal(); + } + + protected static void DetectorInfoField(Collider2D c) + { + GUILayout.BeginHorizontal(); + GUILayout.Box(c.name); + GUILayout.Box("Pivot: " + c.bounds.size); + GUILayout.Box("Depth: " + c.transform.position.z.ToString(CultureInfo.InvariantCulture)); + GUILayout.EndHorizontal(); + } + protected void BaseSolverField(SerializedObject _so, Action inBox = null) + { + if (Application.isPlaying) GUI.enabled = false; + BeginVerticalBox(); + PropertyEnumField(_so.FindProperty(nameof(solverType)), 3, CSolverType.ToContent(TSolverType) + ,new[] {"Ignore".ToContent(TIgnore),"Nearest".ToContent(TNearest),"Pivot".ToContent(TPivot),"Furthest".ToContent(TFurthest),"Focused".ToContent(TFocused), "Dodge".ToContent(TDodge)} + ); + + inBox?.Invoke(); + EndVertical(); + GUI.enabled = true; + } + + protected void PulseField(SerializedObject _so) + { + if (enabled && this is IPulse) + { + PropertyMaxField(_so.FindProperty(nameof(pulseTime)), "Pulse Time".ToContent("It creates a time gap between each process, which is used to a large extent in process optimization.")); + } + } + + protected void EventField(SerializedObject _so) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + EditorGUILayout.EndFoldoutHeaderGroup(); + if (!EventFoldout) return; + RCProEditor.EventField(_so, events); + } + + private static readonly string[] events = new[] {nameof(onCast), nameof(onDetect)}; + protected void TagField(SerializedObject _so) + { + BeginHorizontal(); + + var usingTagFilterProp = _so.FindProperty(nameof(usingTagFilter)); + EditorGUILayout.PropertyField(usingTagFilterProp, "Tag Filter".ToContent()); + GUI.enabled = usingTagFilter; + var rect = EditorGUILayout.GetControlRect(false); + var tagFilterProp = _so.FindProperty(nameof(tagFilter)); + EditorGUI.BeginProperty(rect, "Tag Filter".ToContent(), tagFilterProp); + EditorGUI.BeginChangeCheck(); + var newTag = EditorGUI.TagField(rect, tagFilter); + if (EditorGUI.EndChangeCheck()) tagFilterProp.stringValue = newTag; + EditorGUI.EndProperty(); + GUI.enabled = true; + EndHorizontal(); + } + +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs.meta new file mode 100644 index 00000000..68ed56b3 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f5aa307ff6254564910c51a5ef812a57 +timeCreated: 1648308898 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/BaseDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs b/Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs new file mode 100644 index 00000000..3cb3893d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs @@ -0,0 +1,101 @@ + + +namespace RaycastPro +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public abstract class BasePlanar : RaycastCore + { + public Transform poolManager; + + public float offset = .05f; + public enum LengthControl { Continues, Constant, Sync, } + public LengthControl lengthControl = LengthControl.Continues; + public float length = 1; + public enum OuterType { Auto, Reference, Clone } + public OuterType outerType = OuterType.Auto; + public enum DirectionOutput + { + /// + /// Influence CloneRay Rotation by _Planar.transform.forward Direction as base Rotation. + /// + PlanarForward, + /// + /// Influence CloneRay Rotation by Sensor Local Direction as base Rotation. + /// + SensorLocal, + /// + /// Influence CloneRay Rotation by -Hit.Normal as base Rotation. + /// + NegativeHitNormal, + /// + /// Influence CloneRay Rotation by HitDirection as base Rotation. + /// + HitDirection, + } + + public DirectionOutput baseDirection = DirectionOutput.PlanarForward; + + [Tooltip("Clones no longer continue RayCasting when disabled. This option has no effect on Line Renderer (except CutOnHit) and can help to optimize and secure cloning.")] + public bool clonePathCast = true; + protected override void OnCast() { } // NOTHING FOR NOW + +#if UNITY_EDITOR + + protected static void RenameClone(RaycastCore sensor, string key = "C") + { + sensor.gameObject.name = $"{key}: {sensor.GetInstanceID().ToString()}"; + } + protected void PlanarBaseField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(clonePathCast))); + } + protected void OuterField(SerializedProperty property, SerializedProperty _outerRay) + { + BeginVerticalBox(); + + PropertyEnumField(property, 3, "Outer Type".ToContent("Outer Type"), new GUIContent[] + { + "Auto".ToContent("Auto"), + "Reference".ToContent("Reference"), + "Clone".ToContent("Clone"), + }); + + if (outerType == OuterType.Reference) EditorGUILayout.PropertyField(_outerRay); + + EndVertical(); + } + protected void BaseDirectionField(SerializedObject _so) + { + BeginVerticalBox(); + PropertyEnumField(_so.FindProperty(nameof(baseDirection)), 2, CBaseDirection.ToContent(TBaseDirection), new GUIContent[] + { + "Planar Forward".ToContent("Planar Forward"), + "Sensor Local".ToContent("Sensor Local"), + "-Hit Normal".ToContent("-Hit Normal"), + "Hit Direction".ToContent("Hit Direction"), + }); + + EndVertical(); + } + + protected void LengthControlField(SerializedObject _so) + { + BeginVerticalBox(); + PropertyEnumField(_so.FindProperty(nameof(lengthControl)), 3, CLengthControl.ToContent(TLengthControl), new GUIContent[] + { + "Continues".ToContent("This option is the most common possible mode you can see, the Ray takes its remaining length out of the planar, which is normal."), + "Constant".ToContent("As it is known, certain length of Ray is out of planar."), + "Sync".ToContent("The same length of input Ray comes out of the Planar."), + }); + PropertyMaxField(_so.FindProperty(nameof(length)), (lengthControl == LengthControl.Constant) ? CLength.ToContent() : CMultiplier.ToContent()); + EndVertical(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs.meta new file mode 100644 index 00000000..bede05eb --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2d30a84119384805bdebd878b7bcba90 +timeCreated: 1648308916 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/BasePlanar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs b/Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs new file mode 100644 index 00000000..3b2fc32b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs @@ -0,0 +1,473 @@ +namespace RaycastPro +{ + using System; + using UnityEngine; + using UnityEngine.Events; + using System.Collections.Generic; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public enum ChainReference + { + /// + /// As setup reference to transform, You could animate chain points on playmode. + /// + Transform, + Point, + } + + public enum ArcType + { + /// + /// Trajectory arc type follows fixed acceleration force. + /// + Trajectory, + + /// + /// Follows a dynamic force to the target position. + /// + Target + } + + [Serializable] + public class RaycastEvent : UnityEvent { } + [Serializable] + public class RaycastEvent2D : UnityEvent { } + [Serializable] + public class VectorEvent : UnityEvent {} + + + /// + /// This class is placed above the RaySensor2D and RaySensor classes and includes their common features. + /// + /// RaycastHit Type (2D, 3D) + /// Event Type (2D, 3D) + + public abstract class BaseRaySensor : RaycastCore where P : BasePlanar + { + internal R hit; + /// + /// Returns the current Hit. + /// + public R Hit => hit; + /// + /// Returns Hit on previous Cast. + /// + public R PreviousHit { protected set; get; } + + [Tooltip("In short of line renderer, that full follow the ray path")] + public LineRenderer liner; + + [Tooltip("When true, you can setup liner end position manually.")] + public bool linerClamped; + + [Tooltip("Try to cut line on hit point.")] + public bool linerCutOnHit; + + [Tooltip("Project had been cutting liner to solid direction Line. (It's work on IRadius rays. Disable it if you using no radius or extended Ray.")] + public bool linerFixCut = true; + + protected bool LinerFixCut => linerFixCut; + + /// + /// End point of liner in percent value between(0, 1). + /// + public float linerEndPosition = 1f; + public float linerBasePosition; + + [Tooltip("A Transform handler on ray body with controlling option")] + public Transform stamp; + + [Tooltip("Ray Local Direction")] + public bool local = true; + + /// + /// This ray will affect of Lossy Scale. + /// + public bool scalable = false; + + public bool stampOnHit; + public bool stampAutoHide; + public float stampOffset; + + [SerializeField] + internal AxisRun syncStamp = new AxisRun(); + + /// + /// When true, ray will affect and clone by planers, just make sure your planar detect layer includes the ray layer. + /// + public bool planarSensitive; + + /// + /// Current Planar Detected in "AnyPlanar" mode. + /// + [SerializeField] protected P _planar; + + /// + /// Planers supported for reaction. + /// + [SerializeField] public P[] planers = Array.Empty

(); + + ///

+ /// + /// + [SerializeField] internal bool anyPlanar = true; + + #region Events + /// + /// Invoke when ray is activate and does casting. + /// + public UnityEvent onCast; + + /// + /// Called every frame on cast when hit is detected. (Output: Hit) + /// + public E onDetect; + /// + /// Called per time when Hit changes. (Output: Hit) + /// + public E onChange; + /// + /// Called first frame when Hit begin detect. (Output: Hit) + /// + public E onBeginDetect; + /// + /// Called first frame when Hit detection lost. (Output: PreviousHit) + /// + public E onEndDetect; + + #endregion + + /// + /// Tip without regardless of Radius or extent + /// + public abstract Vector3 RawTip { get; } + /// + /// return's tip of ray in world space. + /// + public abstract Vector3 Tip { get; } + public abstract Vector3 TipTarget { get; } + /// + /// return's total ray length. + /// + public abstract float RayLength { get; } + /// + /// return's vector of base ray point to tip. (Form: Tip - BasePoint) + /// + public Vector3 TipDirection => Tip - Base; + /// + /// return's "-Hit.Normal" when detect and "HitDirection" in default. + /// + public abstract Vector3 TargetDirection { get; } + /// + /// return's vector of base ray point to tip. (Form: TipDirection.magnitude) + /// + public float TipLength => TipDirection.magnitude; + public abstract Vector3 Base { get; } + + protected Vector3 _base, _tip; + public abstract bool ClonePerformed { get; } + + #region Public Methods + + public void SetLinerPosition(float position) => linerEndPosition = position; + + public void InstantiateOnTip(GameObject obj) => + Instantiate(obj, Tip, Quaternion.LookRotation(TipDirection)); + + public void InstantiateOnTargetTip(GameObject obj) => + Instantiate(obj, TipTarget, Quaternion.LookRotation(TipDirection)); + + public void SetPlanarSensitive(bool toggle) => planarSensitive = toggle; + + public void SetLiner(LineRenderer lineRenderer) + { + liner = lineRenderer; + UpdateLiner(); + } + + public void SetStamp(Transform newStamp) + { + stamp = newStamp; + UpdateStamp(); + } + + public Vector3 GetPositionOnPath(float pos, ref List path, out Vector3 forward) + { + forward = path.LastDirection(Vector3.up); + for (var i = 1; i < path.Count; i++) + { + var _lDistance = path.GetEdgeLength(i); + if (pos < _lDistance) + { + forward = path[i] - path[i - 1]; + return Vector3.Lerp(path[i - 1], path[i], pos / _lDistance); + } + pos -= _lDistance; + } + + return path.LastOrBase(Vector3.zero); + } + #endregion + + #region Updates + + internal abstract void RuntimeUpdate(); + + // ReSharper disable Unity.PerformanceAnalysis + public bool Cast() + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + RuntimeUpdate(); + return Performed; + } + + /// + /// suitable for cast on unity events. + /// + public void VOID_CAST() + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + RuntimeUpdate(); + } + + protected void Update() + { + if (autoUpdate != UpdateMode.Normal) return; + RuntimeUpdate(); + } + protected void LateUpdate() + { + if (autoUpdate != UpdateMode.Late) return; + RuntimeUpdate(); + } + protected void FixedUpdate() + { + if (autoUpdate != UpdateMode.Fixed) return; + RuntimeUpdate(); + } + #endregion + /// + /// To use this method, set the update mode to manual. This code updates "IsDetect, Hit, Liner, Stamp and Events". + /// + + /// + /// Update the Line Renderer points on the ray path. + /// + public abstract void UpdateLiner(); + public abstract void UpdateStamp(); + internal abstract void OnDetect(); + internal abstract void OnBeginDetect(); + internal abstract void OnEndDetect(); + protected void OnDestroy() + { + SafeRemove(); + } + internal abstract void SafeRemove(); + + private void OnEnable() + { + if (stamp && stampAutoHide) + { + stamp.gameObject.SetActive(true); + } + + if (liner) + { + liner.enabled = true; + } + } + + private void OnDisable() + { + if (stamp && stampAutoHide) + { + stamp.gameObject.SetActive(false); + } + if (liner) + { + liner.enabled = false; + } + } + +#if UNITY_EDITOR + protected abstract void EditorUpdate(); + protected void DirectionField(SerializedObject _so, bool _local = true) + { + if (_local) BeginHorizontal(); + + EditorGUILayout.PropertyField(_so.FindProperty("direction"), CDirection.ToContent(TDirection)); + + if (_local) + { + LocalField(_so.FindProperty("local")); + EndHorizontal(); + } + } + protected void PlanarField(SerializedObject _so) + { + BeginHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(planarSensitive)), CPlanarSensitive.ToContent(TPlanarSensitive), + true); + GUI.enabled = planarSensitive; + EditorGUILayout.LabelField( "Any".ToContent("Any Planar"), GUILayout.Width(40f)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(anyPlanar)), GUIContent.none, + true,GUILayout.ExpandWidth(false), GUILayout.Width(15)); + GUI.enabled = true; + EndHorizontal(); + if (planarSensitive && !anyPlanar) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(planers)), "Planers".ToContent(), + (i) => $"Planar {i+1}".ToContent($"Index {i}")); + EndVertical(); + } + } + protected void StampField(SerializedObject _so) + { + if (stamp) BeginVerticalBox(); + EditorGUILayout.ObjectField(_so.FindProperty(nameof(stamp)), CStamp.ToContent(TStamp)); + if (!stamp) return; + EditorGUILayout.PropertyField(_so.FindProperty(nameof(stampOnHit)), + CStampOnHit.ToContent(TStampOnHit)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(stampAutoHide)), + CStampAutoHide.ToContent(TStampAutoHide)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(stampOffset)), + CStampOffset.ToContent(TStampOffset)); + syncStamp.EditorPanel(_so.FindProperty(nameof(syncStamp))); + EndVertical(); + } + // ReSharper disable Unity.PerformanceAnalysis + protected void LinerField(SerializedObject _so) + { + if (liner) BeginVerticalBox(); + BeginHorizontal(); + var prop = _so.FindProperty(nameof(liner)); + EditorGUILayout.PropertyField(prop, CLiner.ToContent(TLiner)); + + if (!liner && GUILayout.Button(CAdd, GUILayout.Width(50f))) + { + // Fixed Liner Problem + if (TryGetComponent(out LineRenderer lineRenderer)) liner = lineRenderer; + else + { + var newVal = (_so.targetObject as MonoBehaviour)?.gameObject.AddComponent(); + + Undo.RegisterCreatedObjectUndo(newVal, "Created Liner"); + prop.objectReferenceValue = newVal; + liner = (LineRenderer) prop.objectReferenceValue; + } + + liner.endWidth = Mathf.Min(RCProPanel.linerMaxWidth, .1f); + liner.startWidth = Mathf.Min(RCProPanel.linerMaxWidth, .1f); + liner.numCornerVertices = Mathf.Min(0, 6); + liner.numCapVertices = Mathf.Min(0, 6); + + UpdateLiner(); + } + + EndHorizontal(); + + #region Liner Setting + + if (!liner) return; + EditorGUILayout.PropertyField(_so.FindProperty(nameof(linerCutOnHit))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(linerFixCut))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(linerClamped))); + + GUI.enabled = linerClamped; + PropertyMinMaxField(_so.FindProperty(nameof(linerBasePosition)), _so.FindProperty(nameof(linerEndPosition)), ref linerBasePosition, ref linerEndPosition, 0, 1); + GUI.enabled = true; + + liner.startWidth = EditorGUILayout.Slider(CStartWidth, liner.startWidth, 0f, RCProPanel.linerMaxWidth); + liner.endWidth = EditorGUILayout.Slider(CEndWidth, liner.endWidth, 0f, RCProPanel.linerMaxWidth); + + BeginHorizontal(); + if (GUILayout.Button("Bake Collider")) + { + var go = gameObject; + var mesh = new Mesh(); + mesh.name = $"Baked Liner {gameObject.GetInstanceID().ToString()}"; + + liner.BakeMesh(mesh, IsPlaying ? Camera.main : SceneCamera, true); + var vertices = mesh.vertices; + + for (var i = 0; i < mesh.vertices.Length; i++) + { + vertices[i] = transform.InverseTransformPoint(vertices[i]); + } + mesh.vertices = vertices; + mesh.Optimize(); + mesh.RecalculateBounds(); + mesh.RecalculateNormals(); + var meshCollider = go.GetComponent(); + if (!meshCollider) + { + meshCollider = go.AddComponent(); + } + meshCollider.sharedMesh = mesh; + + } + + EndHorizontal(); + liner.numCapVertices = EditorGUILayout.IntField(CCap, liner.numCapVertices); + liner.numCornerVertices = EditorGUILayout.IntField(CCorner, liner.numCornerVertices); + + GUI.backgroundColor = Color.white; + // liner.material = (Material) EditorGUILayout.ObjectField("Liner Material".ToContent(), liner.material, typeof(Material)); + liner.colorGradient = EditorGUILayout.GradientField(CGradient, liner.colorGradient); + GUI.backgroundColor = RCProEditor.Violet; + + EndVertical(); + + #endregion + } + + +/// +/// Main Event names +/// + protected readonly string[] CEventNames = {"onDetect", "onBeginDetect", "onEndDetect", "onChange","onCast"}; + protected void EventField(SerializedObject _so, in string[] ev) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + if (EventFoldout) RCProEditor.EventField(_so, ev); + + EditorGUILayout.EndFoldoutHeaderGroup(); + } + protected void EventField(SerializedObject _so) => EventField(_so, CEventNames); + + protected static void ArcTypeField(ref ArcType arcType, Action value, ref Transform target, ref float velocityPower) + { + BeginVerticalBox(); + arcType = RCProEditor.EnumLabelField(arcType, "Arc Type".ToContent(), new[] {"A", "B"}); + + switch (arcType) + { + case ArcType.Trajectory: + { + value?.Invoke(); + + // velocitySpace = RaycastProEditor.EnumLabelField(velocitySpace, + // "Velocity Space".ToContent("Velocity Space"), new[] {"Local", "World"}); + + break; + } + case ArcType.Target: + RCProEditor.TypeField(CTarget, ref target); + + velocityPower = EditorGUILayout.FloatField("Velocity Power", velocityPower); + break; + } + EndVertical(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs.meta new file mode 100644 index 00000000..68253e2d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1de81eb7d4ce4442a7ce3435df2f14f0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/BaseRaySensor.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs b/Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs new file mode 100644 index 00000000..16bcb9c4 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs @@ -0,0 +1,30 @@ +namespace RaycastPro +{ + #if UNITY_EDITOR + using Editor; + using UnityEditor; + #endif + + using UnityEngine.Events; + + public abstract class BaseSensor : RaycastCore + { + public UnityEvent onDetect; + +#if UNITY_EDITOR + protected void EventsField(SerializedObject _so) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + if (EventFoldout) + { + RCProEditor.EventField(_so, new[] + { + nameof(onDetect) + }); + } + EditorGUILayout.EndFoldoutHeaderGroup(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs.meta new file mode 100644 index 00000000..f6b4ad88 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c21fa41841e945cbaccfa01a7580ce27 +timeCreated: 1649019903 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/BaseSensor.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs b/Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs new file mode 100644 index 00000000..745e73df --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs @@ -0,0 +1,19 @@ +namespace RaycastPro +{ + #if UNITY_EDITOR + using Editor; + using UnityEditor; + #endif + + public abstract class BaseUtility : RaycastCore + { + + protected void Update() { if (autoUpdate == UpdateMode.Normal) OnCast(); } + protected void LateUpdate() { if (autoUpdate == UpdateMode.Late) OnCast(); } + protected void FixedUpdate() { if (autoUpdate == UpdateMode.Fixed) OnCast(); } + +#if UNITY_EDITOR + +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs.meta new file mode 100644 index 00000000..f082bc4e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 87da50bcd2e732943be6f287c6c0d35f +timeCreated: 1649019903 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/BaseUtility.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs b/Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs new file mode 100644 index 00000000..8866f636 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs @@ -0,0 +1,41 @@ +namespace RaycastPro +{ + using System; + using UnityEngine; + using System.Collections.Generic; + [Serializable] + public class SerializableDictionary : Dictionary, ISerializationCallbackReceiver + { + [SerializeField] + private List keys = new List(); + [SerializeField] + private List values = new List(); + public void OnBeforeSerialize() + { + keys.Clear(); + values.Clear(); + foreach (var kvp in this) + { + keys.Add(kvp.Key); + values.Add(kvp.Value); + } + } + public void OnAfterDeserialize() + { + Clear(); + if (keys.Count != values.Count) + { + throw new Exception("The number of keys and values in the dictionary does not match."); + } + for (int i = 0; i < keys.Count; i++) + { + Add(keys[i], values[i]); + } + } + } + + public class RCProSerialize + { + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs.meta new file mode 100644 index 00000000..13365620 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: bf7999ba6b124d0fba82783b49631668 +timeCreated: 1694161388 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/RCProSerialize.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/RayManager.cs b/Assets/Plugins/RaycastPro/Core/Base/RayManager.cs new file mode 100644 index 00000000..2fb0bed9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RayManager.cs @@ -0,0 +1,159 @@ +using System; +using System.Collections.Generic; + +namespace RaycastPro +{ + using System.Linq; + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [ExecuteInEditMode] + [AddComponentMenu("RaycastPro/Utility/" + nameof(RayManager))] + public sealed class RayManager : RaycastCore + { + [SerializeField] private RaycastCore[] cores; + + [SerializeField] private bool[] Foldouts = Array.Empty(); + + public override bool Performed + { + get => cores.All(r => r.Performed); + protected set { } + } + + [ExecuteAlways] + protected void OnTransformChildrenChanged() + { + Refresh(); + } + protected void Refresh() + { + cores = GetComponentsInChildren(true).Where(c => !(c is RayManager)).ToArray(); + Array.Resize(ref Foldouts, cores.Length); + } + protected void Reset() + { + Refresh(); + + styleH = new GUIStyle + { + margin = new RectOffset(0, 0, 4, 4), + padding = new RectOffset(0, 0, 2, 4), + stretchWidth = false, + wordWrap = true, + }; + + styleM = new GUIStyle + { + margin = new RectOffset(1, 1, 4, 4), + padding = new RectOffset(5, 5, 4, 4), + alignment = TextAnchor.MiddleCenter, wordWrap = true + }; + } + + private GUIStyle styleH, styleM; + protected override void OnCast() + { + + } + +#if UNITY_EDITOR + + internal override string Info =>"The ray control and management tool automatically detects children rays."+HUtility+HDependent; + internal override void OnGizmos() + { } + + [SerializeField] + private bool showMain = true; + [SerializeField] + private bool showGeneral = false; + + private int index; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + BeginVerticalBox(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(showMain))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(showGeneral))); + EndVertical(); + + for (index = 0; index < cores.Length; index++) + { + var core = cores[index]; + + BeginVerticalBox(); + EditorGUILayout.BeginHorizontal(); + var guiStyle = new GUIStyle(EditorStyles.foldout) + { + margin = new RectOffset(10, 10, 0, 5) + }; + + Foldouts[index] = EditorGUILayout.Foldout(Foldouts[index], core.name.ToContent(RCProEditor.GetInfo(core)), guiStyle); + + var _t = EditorGUIUtility.labelWidth; + InLabelWidth(() => + { + cores[index].gameObject.SetActive(EditorGUILayout.ToggleLeft("A".ToContent(), cores[index].gameObject.activeInHierarchy, GUILayout.Width(30))); + cores[index].enabled = EditorGUILayout.ToggleLeft("E".ToContent(), cores[index].enabled, GUILayout.Width(30)); + }, 15); + if (cores[index].gameObject.activeInHierarchy) + { + var _cSO = new SerializedObject(cores[index]); + _cSO.Update(); + var prop = _cSO.FindProperty("gizmosUpdate"); + + if (GUILayout.Button(cores[index].gizmosUpdate.ToString(), GUILayout.Width(60f))) + { + switch (cores[index].gizmosUpdate) + { + case GizmosMode.Select: + prop.enumValueIndex = 0; + break; + case GizmosMode.Auto: + prop.enumValueIndex = 2; + break; + case GizmosMode.Fix: + prop.enumValueIndex = 3; + break; + case GizmosMode.Off: + prop.enumValueIndex = 1; + break; + } + _cSO.ApplyModifiedProperties(); + } + } + else + { + GUILayout.Box("Off", RCProEditor.BoxStyle, GUILayout.Width(60), GUILayout.Height(20)); + } + + GUI.backgroundColor = (core.Performed ? DetectColor : BlockColor).Alpha(.4f); + if (GUILayout.Button("Cast", GUILayout.Width(60f))) + { + core.TestCast(); + } + + + //GUILayout.Box(raySensor.Performed ? "✓" : "x", RCProEditor.BoxStyle, GUILayout.Width(40), GUILayout.Height(20)); + EndHorizontal(); + GUI.backgroundColor = RCProEditor.Violet; + + if (Foldouts[index]) + { + var _cSO = new SerializedObject(core); + _cSO.Update(); + EditorGUI.BeginChangeCheck(); + core.EditorPanel(_cSO, showMain, showGeneral, false, false); + if (EditorGUI.EndChangeCheck()) _cSO.ApplyModifiedProperties(); + } + + EndVertical(); + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/RayManager.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/RayManager.cs.meta new file mode 100644 index 00000000..992a59b8 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RayManager.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 86e060d186bf5a540aadac6230551f9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 297d61b66e2e1fd4b842ddfb16fb9d0f, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/RayManager.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs b/Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs new file mode 100644 index 00000000..1f43198e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs @@ -0,0 +1,1956 @@ + +using RaycastPro.RaySensors; +using RaycastPro.RaySensors2D; + +namespace RaycastPro +{ + using System; + using System.Collections; + using System.Collections.Generic; + using System.Linq; + using UnityEngine; + using UnityEngine.Rendering; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + internal interface IPath + { + List Path { get; } + } + + internal interface IRadius + { + /// + /// Radius area control as well as all radii use the "IRadius" interface. + /// + float Radius { get; set; } + } + public interface ISceneGUI + { + void OnSceneGUI(); + } + + /// + /// + /// + public abstract class RaycastCore : MonoBehaviour + { + #region Public Enums + /// + /// Indicates whether ray has detected a target. + /// + public abstract bool Performed { get; protected set; } + public enum TimeMode + { + /// + /// Delta Time + /// + DeltaTime, + /// + /// Smooth Delta Time + /// + SmoothDeltaTime, + /// + /// Fixed Delta Time + /// + FixedDeltaTime, + /// + /// Unscaled Delta Time + /// + UnscaledDeltaTime, + /// + /// Unscaled Fixed Delta Time + /// + UnscaledFixedDeltaTime, + } + public enum WeightType + { + /// + /// A value between 0 and 1 that includes the entire path. + /// + Clamp, + + /// + /// The free amount that can be included beyond the enclosure. + /// + Distance, + + /// + /// Adjust target Offset. + /// + Offset, + } + public enum Axis { X, Y, Z } + public enum UpdateMode + { + /// + /// Normal: It is done at the same time as the usual update of Unity, which is suitable for graphic movements such as Liner movement. + /// + Normal, + + /// + /// Fixed (Recommended): will be processed with physics calculations and will be suitable for the condition. + /// + Fixed, + + /// + /// Late: is executed after performing physical movements and animations. + /// + Late, + } + public enum RayType { Ray, Pipe, Box } + public enum BodyType { Ray, Pipe } + #endregion + + #region Parameteres + /// + /// This auxiliary variable is defined for coefficient on other variables affected by ray. For example: gunDamage = influence * power + /// + [Range(0, 1)] [SerializeField] internal float influence = 1; + [SerializeField] + public QueryTriggerInteraction triggerInteraction; + [SerializeField] + public LayerMask detectLayer = 1; + [SerializeField] + public UpdateMode autoUpdate = UpdateMode.Fixed; + /// + /// This auxiliary variable is defined for coefficient on other variables affected by ray. For e.g: gunDamage = influence * power + /// + public float Influence + { + get => influence; + set => influence = Mathf.Clamp01(value); + } + #endregion + [Serializable] + internal class AxisRun + { + [SerializeField] + public Axis axis; + [SerializeField] + public bool syncAxis; + [SerializeField] + public bool flipAxis; + + public void SyncAxis(Transform _t, Vector3 forward) + { + switch (axis) + { + case Axis.X: + _t.right = forward * (flipAxis ? -1 : 1); + break; + case Axis.Z: + _t.forward = forward * (flipAxis ? -1 : 1); + break; + case Axis.Y: + _t.up = forward * (flipAxis ? -1 : 1); + break; + } + } + + /// + /// Damped Sync Only Support forward for now + /// + /// + /// + /// + /// + public void DampedSyncAxis(Transform _t, Vector3 forward, float dampSharpness = 15, in float deltaTime = .02f) + { + _t.rotation = Quaternion.Lerp(_t.rotation, + Quaternion.LookRotation(forward.normalized * (flipAxis ? -1 : 1), _t.up) + , 1 - Mathf.Exp(-dampSharpness * deltaTime)); + } + + +#if UNITY_EDITOR + + private static GUIContent[] tips = new GUIContent[] {"X".ToContent(), "Y".ToContent(), "Z".ToContent()}; + internal void EditorPanel(SerializedProperty axisRunProperty, bool withBox = false) + { + if (withBox) BeginVerticalBox(); + var rect = EditorGUILayout.GetControlRect(true, 18); + var axisProp = axisRunProperty.FindPropertyRelative(nameof(axis)); + EditorGUI.BeginProperty(rect, "Axis".ToContent(), axisProp); + EditorGUILayout.GetControlRect(true, -18); + BeginHorizontal(); + EditorGUILayout.PropertyField(axisRunProperty.FindPropertyRelative(nameof(syncAxis)), + CSyncAxis.ToContent(TSyncAxis)); + GUI.enabled = syncAxis; + EditorGUI.BeginChangeCheck(); + var newValue = GUILayout.SelectionGrid(axisProp.enumValueIndex, tips, 3); + if (EditorGUI.EndChangeCheck()) axisProp.enumValueIndex = newValue; + EditorGUI.EndProperty(); + MiniField(axisRunProperty.FindPropertyRelative(nameof(flipAxis)), "F".ToContent("Flip")); + GUI.enabled = true; + EndHorizontal(); + if (withBox) EndVertical(); + } +#endif + } + + protected static Vector3 GetPointOnLine(Vector3 p1, Vector3 p2, Vector3 point) + { + return p1 + Vector3.ClampMagnitude(Vector3.Project(point - p1, p2 - p1), (p2 - p1).magnitude); + } + + protected static float GetDelta(TimeMode mode) + { + switch (mode) + { + case TimeMode.DeltaTime: return Time.deltaTime; + case TimeMode.FixedDeltaTime: return Time.fixedDeltaTime; + case TimeMode.UnscaledDeltaTime: return Time.unscaledDeltaTime; + case TimeMode.UnscaledFixedDeltaTime: return Time.fixedUnscaledDeltaTime; + default: return Time.deltaTime; + } + } + + #region Public Methods + + public void RCProLog(string message) + { +#if UNITY_EDITOR + RCProEditor.Log(message); +#endif + } + + public void SetInfluence(float value) => Influence = value; + + public void AddInfluence(float value) => Influence += value; + + /// + /// Add influence based on fixed deltaTime + /// + /// + public void AddFixedInfluence(float value) => Influence += value*Time.fixedDeltaTime; + /// + /// Add influence based on deltaTime + /// + /// + public void AddDeltaInfluence(float value) => Influence += value*Time.deltaTime; + /// + /// With self Parenting + /// + /// + public void InstantiateOnSelf(GameObject prefab) + { + Instantiate(prefab, transform.position, transform.rotation, transform); + } + /// + /// Without parenting + /// + /// + public void InstantiateOnPoint(GameObject prefab) + { + Instantiate(prefab, transform.position, transform.rotation); + } + /// + /// Instatiate in point with default rotation + /// + /// + public void InstantiateOnPointIdentity(GameObject prefab) + { + Instantiate(prefab, transform.position, Quaternion.identity); + } + #endregion + + protected bool InLayer(GameObject obj) => detectLayer == (detectLayer | (1 << obj.layer)); + protected bool InLayer(GameObject obj, LayerMask layerMask) => layerMask == (layerMask | (1 << obj.layer)); + + protected abstract void OnCast(); + + public void DestroySelf(float delay) => Destroy(gameObject, delay); + protected static IEnumerator DelayRun(float delay, Action action) + { + yield return new WaitForSeconds(delay); + action(); + } + protected static void IgnoreCollider(IEnumerable colliders, Collider[] ignoreColliders) + { + foreach (var collider in colliders) + { + if (!collider) continue; + + foreach (var ignoreC in ignoreColliders) + { + if (ignoreC) Physics.IgnoreCollision(collider, ignoreC); + } + } + } + protected static void IgnoreCollider(IEnumerable colliders, Collider2D[] ignoreColliders) + { + foreach (var collider in colliders) + { + if (!collider) continue; + + foreach (var ignoreC in ignoreColliders) + { + if (ignoreC) Physics2D.IgnoreCollision(collider, ignoreC); + } + } + } + protected void PathCastAll(List path, ref List output, float radius, float MinDepth, + float MaxDepth) + { + output.Clear(); + + if (radius > 0) + { + for (var i = 0; i < path.Count - 1; i++) + { + var _dir = path[i + 1] - path[i]; + output.AddRange(Physics2D.CircleCastAll(path[i], radius, _dir.normalized, _dir.magnitude, detectLayer.value, MinDepth, MaxDepth)); + } + } + else + { + for (var i = 0; i < path.Count - 1; i++) + { + var _dir = path[i + 1] - path[i]; + output.AddRange(Physics2D.RaycastAll(path[i], _dir.normalized, _dir.magnitude, detectLayer.value, MinDepth, MaxDepth)); + } + } + } + + protected void PathCastAll(List path, ref List output, float radius = 0) + { + output.Clear(); + + if (radius > 0) + { + for (var i = 0; i < path.Count - 1; i++) + { + var _dir = path[i + 1] - path[i]; + output.AddRange(Physics.SphereCastAll(path[i], radius, _dir.normalized, _dir.magnitude, detectLayer.value, triggerInteraction)); + } + } + else + { + for (var i = 0; i < path.Count - 1; i++) + { + var _dir = path[i + 1] - path[i]; + output.AddRange(Physics.RaycastAll(path[i], _dir.normalized, _dir.magnitude, detectLayer.value, triggerInteraction)); + } + } + } + protected static Vector3[] CircularPoints(Vector3 _p, float radius, Vector3 normal, Vector3 tangent, + int count, bool closed = false) + { + var points = new Vector3[closed ? count + 1 : count]; + + var step = 360f / count; + + for (var i = 0; i < count; i++) + { + var pos = Quaternion.AngleAxis(step * i, normal) * (tangent * radius) + _p; + + points[i] = pos; + } + + if (closed) points[count] = points[0]; + + return points; + } + + protected static void CircularPointsNonAllocator(Vector3[] points, Vector3 position, float radius, Vector3 forward, Vector3 right) + { + var count = points.Length; + var step = 360f / count; + for (var i = 0; i < count; i++) + { + var pos = (Quaternion.AngleAxis(step * i, forward) * (right * radius)) + position; + points[i] = pos.ToDepth(position.z); + } + } + + /// + /// For 3D in local space + /// + protected static bool IsInPolygon(Vector3[] poly, Vector3 point) + { + var _tList = poly.Skip(1).Select((p, i) => + (point.z - poly[i].z) * (p.x - poly[i].x) + - (point.x - poly[i].x) * (p.z - poly[i].z)) + .ToList(); + + if (_tList.Any(p => p == 0)) + return true; + + for (var i = 1; i < _tList.Count; i++) + { + if (_tList[i] * _tList[i - 1] < 0) + return false; + } + + return true; + } + + /// + /// For 2D in local space + /// + protected static bool IsInPolygon2D(Vector2[] poly, Vector2 point) + { + var coef = poly.Skip(1).Select((p, i) => + (point.y - poly[i].y) * (p.x - poly[i].x) + - (point.x - poly[i].x) * (p.y - poly[i].y)) + .ToList(); + + if (coef.Any(p => p == 0)) + return true; + + for (int i = 1; i < coef.Count; i++) + { + if (coef[i] * coef[i - 1] < 0) + return false; + } + + return true; + } + + protected static T CopyComponent(T original, GameObject destination) where T : Component + { + var type = original.GetType(); + var dst = destination.GetComponent(type) as T; + if (!dst) dst = destination.AddComponent(type) as T; + var fields = type.GetFields(); + foreach (var field in fields) + { + if (field.IsStatic) continue; + + var val = field.GetValue(original); + if (val != null) field.SetValue(dst, val); + } + + var props = type.GetProperties(); + foreach (var prop in props) + { + if (!prop.CanWrite || !prop.CanWrite || prop.Name == "name") continue; + var val = prop.GetValue(original, null); + + if (val != null) prop.SetValue(dst, val, null); + } + + return dst; + } + +#if UNITY_EDITOR + + /// + /// In Editor (No Playing) mode & Auto Update On. /n Use "Else" when you want to force update ray in scene while update mode is off. + /// + protected internal bool IsManuelMode => !enabled && IsPlaying; + + internal virtual string Info { get; } = "None"; + + + protected bool EventFoldout = false; + + #region Const + + #region Strings + + + protected static string HAccurate => Autorun.DarkMode ? " #Accurate" : " #Accurate"; + protected static string HUtility => Autorun.DarkMode ? " #Utility" : " #Utility"; + protected static string HDirectional => Autorun.DarkMode ? " #Directional": " #Directional"; + protected static string HPathRay => Autorun.DarkMode ? " #PathRay" : " #PathRay"; + protected static string HCDetector => Autorun.DarkMode ? " #CDetector":" #CDetector"; + protected static string HRDetector => Autorun.DarkMode ? " #RDetector" : " #RDetector"; + protected static string HExperimental => Autorun.DarkMode ? " #Experimental" : " #Experimental"; + protected static string HLOS_Solver => Autorun.DarkMode ? " #LOS_Solver" : " #LOS_Solver"; + protected static string HRecursive => Autorun.DarkMode ? " #Recursive" : " #Recursive"; + protected static string HVirtual => Autorun.DarkMode ? " #Virtual" : " #Virtual"; + protected static string HPreview => Autorun.DarkMode ? " #Preview" : " #Preview"; + protected static string HDependent => Autorun.DarkMode ? " #Dependent": " #Dependent"; + protected static string HIRadius => Autorun.DarkMode ? " #IRadius" : " #IRadius"; + protected static string HIPulse => Autorun.DarkMode ? " #IPulse" : " #IPulse"; + protected static string HINonAllocator => Autorun.DarkMode ? " #NonAllocator" : " #NonAllocator"; + protected static string HScalable => Autorun.DarkMode ? " #Scalable" : " #Scalable"; + protected static string HRotatable => Autorun.DarkMode ? " #Rotatable" : " #Rotatable"; + + + //private Color col = new Color(0.53f, 0.69f, 0.44f); + + protected const string CInformation = "Information"; + protected const string CInfluence = "Influence"; + protected const string TInfluence = + "This auxiliary variable is defined for coefficient on other variables affected by ray. For e.g: gunDamage = influence * power"; + + protected const string CDetectLayer = "Detect Layer"; + protected const string TDetectLayer = "This layer determines what objects will be sensitive to this sensor."; + + protected const string CBlockLayer = "Block Layer"; + protected const string TBlockLayer = "This layer determines which objects block the detector's line of sight."; + + protected const string CReflectLayer = "Reflect Layer"; + protected const string TReflectLayer = "Determines that ray can be reflected by objects of this layer"; + + protected const string CTriggerInteraction = "Trigger Interaction"; + protected const string TTriggerInteraction = + "Determine Ray behavior on \"IsTrigger\" colliders.\n\nUseGlobal: means using the Project settings. \n\nCollide: means ray collision with \"IsTrigger\" colliders.\n\nIgnore: means ray doesn't collide with \"IsTrigger\" colliders."; + + protected const string CCheckLineOfSight = "Check Line Of Sight"; + protected const string TCheckLineOfSight = "With this option active, the line of sight and blocking objects will be checked. Turning it off will help increase performance."; + + + protected const string CBlockSolverOffset = "Block Solver Offset"; + protected const string TBlockSolverOffset = + "If your view is different from the center point of the detector, you can change its offset and see the result."; + + protected const string CFocusPoint = "Focus Point"; + protected const string TFocusPoint = "It will tilt the detection point towards this axis. For example, the long forward axis creates a function similar to the human eye."; + protected const string CLiner = "Liner"; + + protected const string TLiner = + "Liner is the abbreviation for Line Renderer, by this option installs a LineRenderer on the ray and automatically controls its graphical location by ray."; + + protected const string CAdd = "Add"; + protected const string CPoint = "Point"; + protected const string TPoint = "Point"; + + protected const string COffset = "Offset"; + protected const string CCap = "Cap"; + protected const string CCorner = "Corner"; + protected const string CCamera = "Main Camera"; + + protected const string CLength = "Length"; + protected const string TLength = "Length"; + + protected const string CPower = "Power"; + protected const string TPower = "Power"; + + protected const string CCollider = "Collider"; + + protected const string CCastType = "Cast Type"; + protected const string TCastType = "Cast Type"; + + protected const string CMoveType = "Move Type"; + protected const string TMoveType = "Move Type"; + + protected const string CRaySensor = "RaySensor"; + protected const string TRaySensor = "Ray Sensor includes all Rays. (with 2D and 3D separation)"; + + protected const string CSequenceOnTip = "Sequence On Tip"; + protected const string TSequenceOnTip = "This option causes the chain of rays to be placed behind each other. Be sure to click this option after combining the Rays and making sure they are not duplicated."; + + protected const string CPathCast = "Path Cast"; + protected const string TPathCast = "This option forces Ray to perform Raycast physical calculations, if you only need Path, it is better to keep it off just to improve performance."; + + protected const string CSpace = "Space"; + protected const string TSpace = "\nWorld: The world location accepts general directions and rotation has no effect on it." + + "\nLocal: The local position will change depending on the rotation of the object."; + + protected const string CBullet = "Bullet"; + + protected const string CCast = "Cast"; + protected const string TCast = "Cast"; + + protected const string CRemove = "R"; + protected const string TRemove = "Remove"; + + + protected const string COuter = "Outer"; + protected const string TOuter = "It will clone ray same as received ray if this param null."; + + protected const string CBaseDirection = "Base Dircetion"; + protected const string TBaseDirection = "The output angle of Planar can be selected according to one of the following formulas."; + + protected const string CPoolManager = "Pool Manager"; + protected const string TPoolManager = "Automatically instantiate into this object."; + + protected const string CArrayCasting = "Array Casting"; + protected const string TArrayCasting = "This option keeps the number of bullets produced in a limited volume of the array to prevent the continuous production of Garbage. You will also have access to the array of bullets fired. To change the bullets of a different type, just use a different and desired Bullet ID so that they are automatically changed."; + + protected const string CLengthControl = "Length Controll"; + protected const string TLengthControl = "It will clone ray same as received ray if this param null."; + + protected const string CMultiplier = "Multiplier"; + protected const string CStartWidth = "Start Width"; + protected const string CEndWidth = "End Width"; + protected const string CGradient = "Gradient"; + + protected const string CStamp = "Stamp"; + + protected const string TStamp = + "Stamp is a Transform that will place it on the Target Tip according the options."; + + protected const string CSyncAxis = "Sync Axis"; + protected const string TSyncAxis = "Allows transform Axis to sync with defined direction."; + + protected const string CStampOnHit = "Stamp On Hit"; + protected const string TStampOnHit = "When Enable stamp to move on hit instead of tip of ray."; + + protected const string CStampAutoHide = "Auto Hide"; + protected const string TStampAutoHide = "Auto Activate stamp when hit a collider."; + + protected const string CStampOffset = "Offset"; + protected const string TStampOffset = "Offset stamp from hit point around normal vector by amount."; + + protected const string CRadius = "Radius"; + protected const string TRadius = "Radius"; + + + protected const string CClump = "Clump"; + protected const string CClumpX = "ClumpX"; + protected const string CClumpY = "ClumpY"; + protected const string CClumpZ = "ClumpZ"; + + protected const string CDigitStep = "DigitStep"; + + protected const string CMinRadius = "Min Radius"; + protected const string TMinRadius = "The smallest possible radius."; + + protected const string CMaxRadius = "Max Radius"; + protected const string TMaxRadius = "The largest possible radius."; + + protected const string CEdgeCount = "Edge Count"; + protected const string TEdgeCount = "It's the number of sides in your Core that helps the smoothness of the ring, but the more the number, the more processing time it takes."; + + protected const string CHeight = "Height"; + protected const string THeight = "The height of Core in Detector or Ray, which you remember changes the type of processing to Capsule."; + + protected const string CRefreshTime = "Refresh Time"; + protected const string CCacheTime = "Cache Time"; + + protected const string CExtents = "Extents"; + + protected const string CGizmos = "Gizmos Update"; + protected const string TGizmos = "Define how to update gizmos frequantly."; + + protected const string CUpdate = "Auto Update"; + + protected const string TUpdate = + "Fixed (Recommended): will be processed with physics calculations and will be suitable for the condition. \n\nNormal: It is done at the same time as the usual update of Unity, which is suitable for graphic movements such as Liner movement.\n\nLate: is executed after performing physical movements and animations.\n\nOff: is suitable for manual ray casting and avoiding continuous processing, which you can call through the script by executing the Cast(out Hit) function. Consider that the update of gizmos will be more limited by activating it."; + + protected const string CNormal = "Normal"; + protected const string CEvents = "Events"; + + protected const string TEvents = + "Events are used to execute code commands, the header of each event determines the starting point of the code."; + + protected const string CDirection = "Direction"; + + protected const string TDirection = + "Covers direction and ray length together. \"Z\" value is a straight length at usual."; + + protected const string CSegments = "Segments"; + protected const string TSegments = "It is recommended to keep the number of points on the Ray as low as possible, which helps the smoothness of the line but makes the processing heavy."; + + protected const string CSpeed = "Speed"; + protected const string CDuration = "Duration"; + protected const string CCurve = "Curve"; + protected const string CCount = "Count"; + protected const string CAngle = "Angle"; + protected const string CCuts = "Cuts"; + protected const string CArcHorizontal = "Horizontal Arc"; + protected const string CArcVertical = "Vertical Arc"; + protected const string CArcAngle = "Arc Angle"; + protected const string CSubdivide = "Subdivide"; + protected const string TSubdivide = "Subdivide"; + + protected const string CTarget = "Target"; + protected const string TTarget = "This option asks for the Core destination and makes decisions based on it."; + protected const string CWeight = "Weight"; + protected const string CDistance = "Distance"; + protected const string CVelocity = "Velocity"; + protected const string CLight = "Light"; + + protected const string CRelative = "Relative"; + protected const string TRelative = "When this feature is activated, the new point will be offset from its back position."; + + protected const string CReferenceType = "Reference Type"; + protected const string TReferenceType = "\nAuto: Automatic means automatic choice between virtual Clone Ray or normal clone. According to this system, Path Rays should be virtual cloned, and the rest of the Rays can use clones similar to themselves." + + "\nReference: According to this parameter, you can choose a single ray to be cloned. For example, the clone of a Basic Ray can be a Pipe." + + "\nClone: Instead of cloning a natural ray, this option creates a virtual ray that can copy and coordinate its previous ray points."; + + protected const string CSolverType = "LOS Solver"; + protected const string TSolverType = "This feature helps you quickly implement a point-based Los system on the Collider."; + + protected const string CBodyType = "Ray Body Type"; + protected const string TBodyType = "This option is related to the Ray body, where you may choose between Pipe and Line. If your Radius is zero, it is recommended to use Line directly."; + + protected const string CCollectAll = "Collect All"; + protected const string CAudio = "Audio"; + + protected const string CPlanarSensitive = "Planar Sensitive"; + protected const string TPlanarSensitive = "Determine that the ray react to planers or not."; + + #endregion + + protected Color DefaultColor => colorProfile ? colorProfile.DefaultColor : RCProPanel.DefaultColor; + protected Color DetectColor => colorProfile ? colorProfile.DetectColor : RCProPanel.DetectColor; + protected Color HelperColor => colorProfile ? colorProfile.HelperColor : RCProPanel.HelperColor; + protected Color BlockColor => colorProfile ? colorProfile.BlockColor : RCProPanel.BlockColor; + + /// + /// Get standard Amount from panel + /// + protected static float AlphaAmount => RCProPanel.alphaAmount; + protected static float StepSizeLine => RCProPanel.raysStepSize; + protected static float DiscSize => RCProPanel.normalDiscRadius; + protected static float DotSize => RCProPanel.elementDotSize; + + protected static float LineSize = .4f; + + #endregion + + internal enum GizmosMode + { + Auto, + Select, + Fix, + Off, + } + + public RCPROColorProfile colorProfile; + + [SerializeField] internal GizmosMode gizmosUpdate = GizmosMode.Auto; + + protected Action GizmoGate; + + internal static Camera SceneCamera => GameObject.Find( "SceneCamera" ).GetComponent(); + + internal static bool InEditMode => !IsPlaying && IsSceneView; + internal static bool IsSceneView => SceneView.currentDrawingSceneView; + internal static bool IsPlaying => Application.isPlaying; + internal static bool IsLabel => RCProPanel.ShowLabels; + internal static bool IsGuide => RCProPanel.DrawGuide; + internal static bool IsDetectLine => RCProPanel.DrawDetectLine; + internal static bool IsBlockLine => RCProPanel.DrawBlockLine; + internal abstract void OnGizmos(); + protected void DrawDetectLine(Vector3 p1, Vector3 p2, RaycastHit hit, bool isDetect) + { + if (isDetect) + { + Gizmos.color = DetectColor; + Gizmos.DrawLine(p1, hit.point); + Handles.color = BlockColor; + Handles.DrawDottedLine(hit.point, p2, StepSizeLine); + } + else + { + Gizmos.color = DefaultColor; + DrawLineZTest(p1, p2); + } + } + protected Color GizmoColor + { + set => Gizmos.color = Handles.color = value.Alpha(alphaCharge); + } + + /// + /// Set Gizmo And Handles Color Together; + /// + /// + protected void DrawArrows(float length = 1) + { + var position = transform.position; + var up = transform.up * length; + var right = transform.right * length; + var forward = transform.forward * length; + + Gizmos.DrawLine(position - up, position + up); + Gizmos.DrawLine(position - right, position + right); + Gizmos.DrawLine(position - forward, position + forward); + } + protected void DrawCross(Vector3 point, Vector3 normal) + { + var cross = Vector3.Cross(point - transform.position+new Vector3(0.01f,0.01f,0.01f), normal).normalized; + + Handles.DrawLine(point - cross * DotSize, point + cross * DotSize); + var angleAxis = Quaternion.AngleAxis(90f ,normal) * cross; + Handles.DrawLine(point - angleAxis * DotSize, point + angleAxis * DotSize); + } + protected void DrawNormal(Vector3 point, Vector3 normal, string label = "", float offset = 0, float radius = 0f) + { + Handles.color = HelperColor; + + Handles.DrawWireDisc(point, normal, radius > 0 ? radius : DiscSize); + Handles.DrawLine(point, point + normal * DiscSize); + if (RCProPanel.ShowLabels && label != "") + { + Handles.Label(point, label, RCProEditor.HeaderStyle); + } + } + + protected void DrawNormal2D(RaycastHit2D Hit, float depth) + { + if (!Hit) return; + Handles.color = HelperColor; + var p = Hit.point.ToDepth(depth); + Handles.DrawWireDisc(p, Hit.normal, DiscSize); + Handles.DrawLine(p, p + Hit.normal.ToDepth() * LineSize); + if (RCProPanel.ShowLabels) + { + Handles.Label(p, Hit.transform.name, RCProEditor.HeaderStyle); + } + } + protected void DrawCapLine(Vector3 startPoint, Vector3 endPoint) + { + Handles.DrawDottedLine(startPoint, endPoint, StepSizeLine); + + DrawCap(endPoint, endPoint-startPoint); + + Handles.color = HelperColor.Alpha(alphaCharge); + var right = transform.right * DotSize; + DrawWidthLine(startPoint, endPoint, right); + } + + protected void DrawCapLine2D(Vector3 startPoint, Vector3 endPoint) + { + Handles.DrawDottedLine(startPoint, endPoint, StepSizeLine); + + Handles.ConeHandleCap(0, endPoint, Quaternion.LookRotation(endPoint - startPoint, Vector3.up), DotSize, + EventType.Repaint); + + Handles.color = HelperColor.Alpha(alphaCharge);; + var forward = transform.forward * DotSize; + DrawWidthLine(startPoint, endPoint, forward); + } + protected void DrawCap(Vector3 point, Vector3 forward, float sizeMultiplier = 1) + { + Handles.ConeHandleCap(0, point, Quaternion.LookRotation(forward + new Vector3(0, 0, 0.01f), transform.up), + DotSize * sizeMultiplier, + EventType.Repaint); + } + protected void DrawBlockLine(Vector3 p1, Vector3 p2, Transform blocked, RaycastHit blockPoint, float alpha = 1f) + { + if (IsLabel) Handles.Label(p2, $"{blocked.name} blocked by {blockPoint.collider.name}", RCProEditor.LabelStyle); + if (!IsBlockLine) return; + if (IsGuide) + { + Handles.color = BlockColor.Alpha(alpha); + Handles.DrawDottedLine(p1, blockPoint.point, StepSizeLine); + DrawCross(blockPoint.point, blockPoint.normal); + Handles.color = Color.white.Alpha(alpha); + Handles.DrawDottedLine(blockPoint.point, p2, StepSizeLine); + } + } + protected void DrawBlockLine(Vector3 p1, Vector3 p2, RaycastHit blockHit, float alpha = 1) + { + DrawBlockLine(p1, p2, blockHit.transform, blockHit.point, alpha); + } + protected void DrawBlockLine(Vector3 p1, Vector3 p2, bool blocked, Vector3 blockPoint, float alpha = 1) + { + if (blocked) + { + Handles.color = DetectColor.Alpha(alpha); + Handles.DrawLine(p1, blockPoint); + Handles.color = BlockColor.Alpha(alpha); + Handles.DrawDottedLine(blockPoint, p2, StepSizeLine); + } + else + { + Handles.color = DefaultColor.Alpha(alpha); + Handles.DrawLine(p1, p2); + } + } + protected void DrawBlockLine(Vector3 p1, Vector3 p2, RaycastHit2D blockPoint = default, float depth = 0, float alpha = 1) + { + if (blockPoint.transform) + { + Handles.color = DetectColor.Alpha(alpha); + Handles.DrawLine(p1, blockPoint.point.ToDepth(depth)); + if (IsBlockLine) + { + Handles.color = BlockColor.Alpha(alpha); + Handles.DrawDottedLine(blockPoint.point.ToDepth(depth), p2, StepSizeLine); + } + } + else + { + Handles.color = DefaultColor.Alpha(alpha); + Handles.DrawLine(p1, p2); + } + } + protected void DrawBlockLine(Vector3 p1, Vector3 p2, Vector3 planeNormal, float radius = 0f, + bool drawCross = true, bool drawSphereBase = false, bool drawSphereTarget = false, + RaycastHit blockHit = default, float alpha = 1f) + { + if (blockHit.transform) + { + if (RCProPanel.DrawBlockLine) + { + var breakOn = radius > 0 ? GetPointOnLine(p1, p2, blockHit.point) : blockHit.point; + Handles.color = DetectColor.Alpha(alpha); + DrawCapsuleLine(p1, breakOn, radius, forwardS: false); + if (drawCross) DrawCross(blockHit.point, blockHit.normal); + Handles.color = BlockColor.Alpha(alpha); + DrawCapsuleLine(breakOn, p2, radius, backS: false); + } + } + else + { + if (RCProPanel.DrawDetectLine) + { + Handles.color = DefaultColor.Alpha(alpha); + DrawCapsuleLine(p1, p2, radius); + } + } + + if (drawSphereBase) DrawSphere(p1, planeNormal, radius); + if (drawSphereTarget) DrawSphere(p2, planeNormal, radius); + } + protected static void DrawCapsuleLine(Vector3 p1, Vector3 p2, float radius, float height = 0f, bool dotted = false, bool forwardS = true, bool backS = true, Transform _t = default) + { + var direction = (p2 - p1).normalized; + Vector3 forward; + Vector3 up; + if (_t && height > 0) + { + forward = _t.forward; + up = _t.up; + } + else + { + forward = (p2 - p1).normalized; + up = Vector3.ProjectOnPlane(Vector3.up + Vector3.forward * .0001f, forward).normalized; + } + var dotZ = Vector3.Dot(forward, direction) > 0; + var dotY = Vector3.Dot(up, direction) > 0; + var h = height / 2; + var projectDirection = Vector3.ProjectOnPlane(direction, up).normalized; + var tAngle = Vector3.Angle(direction, projectDirection); + float angle; + if (dotY) angle = dotZ ? tAngle : 180 - tAngle; + else angle = dotZ ? -tAngle : tAngle + 180; + var cAngle = 90 - angle; + var heightUp = up * h; + var tRight = Vector3.Cross(direction, -up).normalized * radius; + var rangeUp = Quaternion.AngleAxis(angle, tRight) * up * radius; + var IRangeUp = Quaternion.AngleAxis(dotZ ? -angle : 180 - angle, dotZ ? tRight : -tRight) * up * radius; + + DrawZTest(() => + { + if (height > 0) // Draw Height Pipe + { + DrawLine(p1 + IRangeUp + heightUp, p2 + IRangeUp + heightUp, dotted); + DrawLine(p1 - IRangeUp - heightUp, p2 - IRangeUp - heightUp, dotted); + + DrawLine(p1 + heightUp + tRight, p2 + heightUp + tRight, dotted); + DrawLine(p1 - heightUp + tRight, p2 - heightUp + tRight, dotted); + + DrawLine(p1 + heightUp - tRight, p2 + heightUp - tRight, dotted); + DrawLine(p1 - heightUp - tRight, p2 - heightUp - tRight, dotted); + + DrawLine(p1 + heightUp - tRight, p1 - heightUp - tRight, dotted); + DrawLine(p1 + heightUp + tRight, p1 - heightUp + tRight, dotted); + DrawLine(p2 + heightUp - tRight, p2 - heightUp - tRight, dotted); + DrawLine(p2 + heightUp + tRight, p2 - heightUp + tRight, dotted); + + DrawLine(p1 + heightUp - projectDirection * radius, p1 - heightUp - projectDirection * radius, dotted); + DrawLine(p2 + heightUp + projectDirection * radius, p2 - heightUp + projectDirection * radius, dotted); + + if (backS) + { + Handles.DrawWireArc(p1 + heightUp, direction, tRight, 180, radius); + Handles.DrawWireArc(p1 + heightUp, height > 0 ? up : -up, tRight, 180, radius); + Handles.DrawWireArc(p1 + heightUp, dotZ ? tRight : -tRight, -projectDirection, cAngle, radius); + // + Handles.DrawWireArc(p1 - heightUp, direction, tRight, -180, radius); + Handles.DrawWireArc(p1 - heightUp, height > 0 ? up : -up, tRight, 180, radius); + Handles.DrawWireArc(p1 - heightUp, dotZ ? tRight : -tRight, -projectDirection, + dotZ ? -90 - angle : 270 - angle, radius); + } + + if (forwardS) + { + Handles.DrawWireArc(p2 - heightUp, direction, tRight, -180, radius); + Handles.DrawWireArc(p2 - heightUp, height > 0 ? up : -up, tRight, -180, radius); + Handles.DrawWireArc(p2 - heightUp, dotZ ? tRight : -tRight, projectDirection, cAngle, radius); + + Handles.DrawWireArc(p2 + heightUp, direction, tRight, 180, radius); + Handles.DrawWireArc(p2 + heightUp, height > 0 ? up : -up, tRight, -180, radius); + Handles.DrawWireArc(p2 + heightUp, dotZ ? tRight : -tRight, projectDirection, + dotZ ? -90 - angle : 270 - angle, radius); + } + } + else + { + if (radius == 0) + { + DrawLine(p1, p2, dotted); + + return; + } + + DrawLine(p1 + rangeUp, p2 + rangeUp, dotted); + DrawLine(p1 - rangeUp, p2 - rangeUp, dotted); + + DrawLine(p1 + tRight, p2 + tRight, dotted); + DrawLine(p1 - tRight, p2 - tRight, dotted); + + if (backS) + { + Handles.DrawWireArc(p1 + heightUp, direction, tRight, 360, radius); + Handles.DrawWireArc(p1 + heightUp, height > 0 ? up : -up, tRight, -180, radius); + Handles.DrawWireArc(p1 + heightUp, tRight, up, -180, radius); + } + if (forwardS) + { + Handles.DrawWireArc(p2 + heightUp, direction, tRight, 360, radius); + Handles.DrawWireArc(p2 + heightUp, height > 0 ? up : -up, tRight, 180, radius); + Handles.DrawWireArc(p2 + heightUp, tRight, up, 180, radius); + } + } + }); + + } + protected static void DrawCircleLine(Vector3 p1, Vector3 p2, float radius = 0, bool dotted = false, RaycastHit2D hit2D = default, bool backHemi = true, bool forawrdHemi = true) + { + var _lDir = p2 - p1; + var up = Vector3.Cross(p2 - p1, Vector3.forward).normalized * radius; + + DrawLineZTest(p1+up, p2+up, dotted); + DrawLineZTest(p1-up, p2-up, dotted); + + if (backHemi) + { + Handles.DrawWireArc(p1, Vector3.forward, -_lDir, 90, radius); + Handles.DrawWireArc(p1, Vector3.forward, -_lDir, -90, radius); + } + + if (forawrdHemi) + { + Handles.DrawWireArc(p2, Vector3.forward, _lDir, 90, radius); + Handles.DrawWireArc(p2, Vector3.forward, _lDir, -90, radius); + } + } + protected void DrawCircleRay(Vector3 p1, Vector3 _dir, Vector3 _lDir,bool local, float radius = 0, float height = 0) + { + + _lDir = _lDir.To2D().normalized * _dir.magnitude; + + var p2 = (p1 + _lDir); + Vector3 up; + + if (height > 0) + { + up = local ? transform.up.To2D().normalized : Vector2.up; + + if (local && Vector3.Dot(up, Vector3.up) < 0) up = -up; + + var halfHeight = height / 2; + + var side = Vector3.Dot(transform.right, Vector3.right) > 0 && _dir.x > 0 ? 1:-1; + + var right = (local ? Vector3.Cross(up, Vector3.forward) : Vector3.right) * radius*side; + + var ATAN = -Vector2.SignedAngle(_dir, Vector3.right * _dir.x); + var Angle = Vector3.Dot(transform.forward, Vector3.forward) * ATAN; + + var pBB = p1 - right - up * halfHeight; + var pBT = p1 - right + up * halfHeight; + var pFB = p2 + right - up * halfHeight; + var pFT = p2 + right + up * halfHeight; + + DrawLineZTest(pBB, pBT); + + DrawLineZTest(pFB, pFT); + + var angleOffsetPointUp = Quaternion.AngleAxis(Angle, Vector3.forward) * up * radius; + var angleOffsetPointDown = Quaternion.AngleAxis(Angle, Vector3.forward) * -up * radius; + + var HH = up*halfHeight; + + DrawLineZTest(p1+angleOffsetPointUp+HH, p2+angleOffsetPointUp+HH); + DrawLineZTest(p1+angleOffsetPointDown-HH, p2+angleOffsetPointDown-HH); + + + Handles.DrawWireArc(p1 + HH, Vector3.forward, -right, -90*side + Angle, radius); + Handles.DrawWireArc(p1 - HH, Vector3.forward, -right, 90*side + Angle, radius); + + Handles.DrawWireArc(p2 + HH, Vector3.forward, right, 90*side + Angle, radius); + Handles.DrawWireArc(p2 - HH, Vector3.forward, right, -90*side + Angle, radius); + } + else + { + up = Vector3.Cross(_lDir, Vector3.forward).normalized * radius; + + DrawLineZTest(p1+up, p2+up); + + DrawLineZTest(p1-up, p2-up); + + Handles.DrawWireArc(p1, Vector3.forward, -_lDir, 90, radius); + Handles.DrawWireArc(p1, Vector3.forward, -_lDir, -90, radius); + + Handles.DrawWireArc(p2, Vector3.forward, _lDir, 90, radius); + Handles.DrawWireArc(p2, Vector3.forward, _lDir, -90, radius); + } + } + protected static void DrawZTest(Action draw, Color inside, Color outSide) + { + Handles.color = inside; + Handles.zTest = CompareFunction.Greater; + + draw(); + + Handles.color = outSide; + Handles.zTest = CompareFunction.LessEqual; + + draw(); + + Handles.zTest = CompareFunction.Always; + } + + protected static void DrawZTest(Action draw) + { + Handles.zTest = CompareFunction.LessEqual; + draw(); + Handles.color = Handles.color.Alpha(RCProPanel.alphaAmount); + Handles.zTest = CompareFunction.Greater; + draw(); + Handles.zTest = CompareFunction.Always; + } + protected static void DrawSphere(Vector3 position, Vector3 normal, float radius) + { + var transformUp = Vector3.ProjectOnPlane(Vector3.up + new Vector3(0, 0, 001f), normal).normalized * radius; + var transformRight = Quaternion.AngleAxis(90, normal) * transformUp; + void Draw() + { + Handles.DrawWireDisc(position, normal, radius); + Handles.DrawWireDisc(position, transformUp, radius); + Handles.DrawWireDisc(position, transformRight, radius); + } + + DrawZTest(Draw, Handles.color.Alpha(RCProPanel.alphaAmount), Handles.color); + } + protected static void DrawLineZTest(Vector3 p1, Vector3 p2, bool dotted = false, Color color = default) + { + if (color != default) + { + Handles.color = color; + } + if (dotted) + { + DrawZTest(() => Handles.DrawDottedLine(p1, p2, StepSizeLine), Handles.color.Alpha(RCProPanel.alphaAmount), + Handles.color); + } + else + { + DrawZTest(() => Handles.DrawLine(p1, p2), Handles.color.Alpha(RCProPanel.alphaAmount), Handles.color); + } + } + + protected static void DrawEllipse(Vector3 center, Vector3 forwardDirection, Vector3 up, float xAxis = 3f, float yAxis = 3f, int resolution = 30) + { + var ellipsePoints = new Vector3[resolution]; + + // محاسبه نقاط بیضی + for (var i = 0; i < resolution; i++) + { + var angle = i * Mathf.PI * 2 / resolution; // زاویه + var x = xAxis * Mathf.Cos(angle); // محاسبه مختصات x + var y = yAxis * Mathf.Sin(angle); // محاسبه مختصات y + + // تنظیم نقطه در راستای محور Forward + var point = center + Quaternion.LookRotation(forwardDirection, up) * new Vector3(x, y); + ellipsePoints[i] = point; + } + + // رسم بیضی (اختیاری) + for (var i = 0; i < resolution; i++) + { + Gizmos.DrawLine(ellipsePoints[i], ellipsePoints[(i + 1) % resolution]); + } + } + + protected static void DrawLine(Vector3 p1, Vector3 p2, bool dotted = false) + { + if (dotted) + { + Handles.DrawDottedLine(p1, p2, StepSizeLine); + } + else + { + Handles.DrawLine(p1, p2); + } + } + + protected internal static void DrawThickLine(Vector3 p1, Vector3 p2, float thickness = 0f) => Handles.DrawLine(p1, p2, thickness); + protected internal static void DrawDottedLine(Vector3 p1, Vector3 p2) => Handles.DrawDottedLine(p1, p2, StepSizeLine); + protected static void DrawBox(Transform _t, Vector3 size, float zOffset = 0, bool local = true) + { + var pos = _t.position; + + var right = local ? _t.right : Vector3.right; + var forward = local ? _t.forward : Vector3.forward; + var up = local ? _t.up : Vector3.up; + var rightSize = right * size.x; + var sizeX = rightSize / 2; + var upSize = up * size.y; + var sizeY = upSize / 2; + + + var forward_x_zOffset = forward * zOffset; + + Gizmos.DrawRay(pos - sizeX - sizeY + forward_x_zOffset, upSize); + Gizmos.DrawRay(pos - sizeX - sizeY + forward_x_zOffset, rightSize); + Gizmos.DrawRay(pos + sizeX + sizeY + forward_x_zOffset, -upSize); + Gizmos.DrawRay(pos + sizeX + sizeY + forward_x_zOffset, -rightSize); + } + protected static void DrawBox2D(Transform p, Vector3 size, float minDepth, float maxDepth, bool local = false) + { + var pos = p.position; + + var right = local ? Vector3.ProjectOnPlane(p.right, Vector3.forward).normalized : Vector3.right; + var forward = Vector3.forward; + var up = Vector3.Cross(right, forward); + + var rightSize = right * size.x; + var sizeX = rightSize / 2; + var upSize = up * size.y; + var sizeY = upSize / 2; + + Gizmos.DrawRay((pos - sizeX - sizeY).ToDepth(minDepth), upSize.ToDepth()); + Gizmos.DrawRay((pos - sizeX - sizeY).ToDepth(minDepth), rightSize.ToDepth()); + Gizmos.DrawRay((pos + sizeX + sizeY).ToDepth(minDepth), -upSize.ToDepth()); + Gizmos.DrawRay((pos + sizeX + sizeY).ToDepth(minDepth), -rightSize.ToDepth()); + + Gizmos.DrawRay((pos - sizeX - sizeY).ToDepth(maxDepth), upSize.ToDepth()); + Gizmos.DrawRay((pos - sizeX - sizeY).ToDepth(maxDepth), rightSize.ToDepth()); + Gizmos.DrawRay((pos + sizeX + sizeY).ToDepth(maxDepth), -upSize.ToDepth()); + Gizmos.DrawRay((pos + sizeX + sizeY).ToDepth(maxDepth), -rightSize.ToDepth()); + + DrawLineZTest((pos - sizeX - sizeY).ToDepth(minDepth), (pos - sizeX - sizeY).ToDepth(maxDepth), true); + DrawLineZTest((pos + sizeX - sizeY).ToDepth(minDepth), (pos + sizeX - sizeY).ToDepth(maxDepth), true); + DrawLineZTest((pos - sizeX + sizeY).ToDepth(minDepth), (pos - sizeX + sizeY).ToDepth(maxDepth), true); + DrawLineZTest((pos + sizeX + sizeY).ToDepth(minDepth), (pos + sizeX + sizeY).ToDepth(maxDepth), true); + } + protected static void DrawSolidArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius) + { + Handles.DrawSolidArc(center, normal, from, angle / 2, radius); + Handles.DrawSolidArc(center, normal, from, -angle / 2, radius); + } + protected static void DrawRectLines(Transform p, Vector3 size, float zOffset, float length, bool local = true) + { + var pos = p.position; + var forward = local ? p.forward : Vector3.forward; + var up = local ? p.up : Vector3.up; + var right = local ? p.right : Vector3.right; + Gizmos.DrawRay(pos - right * size.x / 2 - up * size.y / 2 + forward * zOffset, forward * length); + Gizmos.DrawRay(pos - right * size.x / 2 + up * size.y / 2 + forward * zOffset, forward * length); + + Gizmos.DrawRay(pos + right * size.x / 2 + up * size.y / 2 + forward * zOffset, forward * length); + Gizmos.DrawRay(pos + right * size.x / 2 - up * size.y / 2 + forward * zOffset, forward * length); + } + protected void DrawBoxLine(Vector3 p1, Vector3 p2, Vector3 extents, bool boxes = false, bool dotted = false) + { + var halfExtents = extents / 2; + var halfExtentsZ = transform.forward * halfExtents.z; + var halfExtentsY = transform.up * halfExtents.y; + var halfExtentsX = transform.right * halfExtents.x; + if (boxes) + { + var matrix = Gizmos.matrix; + + Gizmos.matrix = Matrix4x4.TRS(p1, transform.rotation, Vector3.one); + Gizmos.DrawWireCube(Vector3.zero, extents); + + Gizmos.matrix = Matrix4x4.TRS(p2, transform.rotation, Vector3.one); + Gizmos.DrawWireCube(Vector3.zero, extents); + + Gizmos.matrix = matrix; + } + + DrawLineZTest(p1 - halfExtentsX + halfExtentsY - halfExtentsZ, + p2 - halfExtentsX + halfExtentsY - halfExtentsZ, dotted); + + DrawLineZTest(p1 + halfExtentsX + halfExtentsY - halfExtentsZ, + p2 + halfExtentsX + halfExtentsY - halfExtentsZ, dotted); + DrawLineZTest(p1 - halfExtentsX - halfExtentsY + halfExtentsZ, + p2 - halfExtentsX - halfExtentsY + halfExtentsZ, dotted); + DrawLineZTest(p1 + halfExtentsX - halfExtentsY + halfExtentsZ, + p2 + halfExtentsX - halfExtentsY + halfExtentsZ, dotted); + DrawLineZTest(p1 - halfExtentsX - halfExtentsY - halfExtentsZ, + p2 - halfExtentsX - halfExtentsY - halfExtentsZ, dotted); + DrawLineZTest(p1 + halfExtentsX - halfExtentsY - halfExtentsZ, + p2 + halfExtentsX - halfExtentsY - halfExtentsZ, dotted); + + DrawLineZTest(p1 - halfExtentsX + halfExtentsY + halfExtentsZ, + p2 - halfExtentsX + halfExtentsY + halfExtentsZ, dotted); + DrawLineZTest(p1 + halfExtentsX + halfExtentsY + halfExtentsZ, + p2 + halfExtentsX + halfExtentsY + halfExtentsZ, dotted); + + //Advanced Box Ray not Supporting for now + // + // var dir = p2 - p1; + // var dotZ = Vector3.Dot(dir, transform.forward) > 0; + // var dotY = Vector3.Dot(dir, transform.up) > 0; + // var dotX = Vector3.Dot(dir, transform.right); + // + // if (dotY ^ !dotZ) // Upper + // { + // DrawLine(p1 - halfExtentsX + halfExtentsY - halfExtentsZ, + // p2 - halfExtentsX + halfExtentsY - halfExtentsZ, dotted); + // + // DrawLine(p1 + halfExtentsX + halfExtentsY - halfExtentsZ, + // p2 + halfExtentsX + halfExtentsY - halfExtentsZ, dotted); + // DrawLine(p1 - halfExtentsX - halfExtentsY + halfExtentsZ, + // p2 - halfExtentsX - halfExtentsY + halfExtentsZ, dotted); + // + // DrawLine(p1 + halfExtentsX - halfExtentsY + halfExtentsZ, + // p2 + halfExtentsX - halfExtentsY + halfExtentsZ, dotted); + // + // if (dotX > 0) + // { + // DrawLine(p1 - halfExtentsX + halfExtentsY + halfExtentsZ, + // p2 - halfExtentsX + halfExtentsY + halfExtentsZ, dotted); + // DrawLine(p1 + halfExtentsX - halfExtentsY - halfExtentsZ, + // p2 + halfExtentsX - halfExtentsY - halfExtentsZ, dotted); + // + // } + // else if (dotX < 0) + // { + // DrawLine(p1 - halfExtentsX - halfExtentsY - halfExtentsZ, + // p2 - halfExtentsX - halfExtentsY - halfExtentsZ, dotted); + // DrawLine(p1 + halfExtentsX + halfExtentsY + halfExtentsZ, + // p2 + halfExtentsX + halfExtentsY + halfExtentsZ, dotted); + // } + // } + // else // Down + // { + // DrawLine(p1 - halfExtentsX - halfExtentsY - halfExtentsZ, + // p2 - halfExtentsX - halfExtentsY - halfExtentsZ, dotted); + // DrawLine(p1 + halfExtentsX - halfExtentsY - halfExtentsZ, + // p2 + halfExtentsX - halfExtentsY - halfExtentsZ, dotted); + // + // DrawLine(p1 - halfExtentsX + halfExtentsY + halfExtentsZ, + // p2 - halfExtentsX + halfExtentsY + halfExtentsZ, dotted); + // DrawLine(p1 + halfExtentsX + halfExtentsY + halfExtentsZ, + // p2 + halfExtentsX + halfExtentsY + halfExtentsZ, dotted); + // + // if (dotX > 0) + // { + // DrawLine(p1 + halfExtentsX + halfExtentsY - halfExtentsZ, + // p2 + halfExtentsX + halfExtentsY - halfExtentsZ, dotted); + // + // DrawLine(p1 - halfExtentsX - halfExtentsY + halfExtentsZ, + // p2 - halfExtentsX - halfExtentsY + halfExtentsZ, dotted); + // + // } + // else if (dotX < 0) + // { + // DrawLine(p1 - halfExtentsX + halfExtentsY - halfExtentsZ, + // p2 - halfExtentsX + halfExtentsY - halfExtentsZ, dotted); + // + // DrawLine(p1 + halfExtentsX - halfExtentsY + halfExtentsZ, + // p2 + halfExtentsX - halfExtentsY + halfExtentsZ, dotted); + // } + // } + } + protected static void DrawWidthLine(Vector3 p1, Vector3 p2, Vector3 right) + { + Handles.DrawDottedLine(p1 + right, p2 + right, StepSizeLine); + Handles.DrawDottedLine(p1 - right, p2 - right, StepSizeLine); + + Handles.DrawLine(p1 + right, p1 - right); + Handles.DrawLine(p2 + right, p2 - right); + } + + protected void DrawAdvancePath(List path, RaycastHit breakHit = default, float startRadius = 0, float radius = 0f, + bool coneCap = false, bool dotted = false, bool drawSphere = false, int detectIndex = -1, Color color = default) + { + if (path.Count == 0) return; + + for (var i = 0; i < path.Count - 1; i++) + { + var _tRad = Mathf.Lerp(startRadius, radius, (float) i / (path.Count-2)); + + if (detectIndex != i) // in break index + { + if (detectIndex > -1) // with line detection + { + Handles.color = (breakHit.transform && i < detectIndex ? DetectColor : BlockColor).Alpha(alphaCharge); + } + else // without any detection + { + Handles.color = (color == default ? DefaultColor : color).Alpha(alphaCharge); + } + DrawCapsuleLine(path[i], path[i + 1], _tRad, dotted: dotted); + } + else + { + Handles.color = DetectColor.Alpha(alphaCharge); + var breakOn = radius > 0 || startRadius > 0 + ? GetPointOnLine(path[i], path[i + 1], breakHit.point) + : breakHit.point; + DrawCapsuleLine(path[i], breakOn, _tRad, forwardS: true); + + Handles.color = BlockColor.Alpha(alphaCharge); + DrawCapsuleLine(breakOn, path[i + 1], _tRad, backS: false); + } + } + if (!coneCap || !RCProPanel.DrawGuide) return; + Handles.color = HelperColor.Alpha(alphaCharge); + DrawCap(path.Last(), radius > 0 ? radius : DotSize * 2, path.LastDirection(Vector3.forward)); + } + protected void DrawPath(List path, RaycastHit breakHit = default, float radius = 0f, + bool coneCap = false, bool dotted = false, bool drawSphere = false, int detectIndex = -1, Color color = default) + { + if (path.Count == 0) return; + + for (var i = 0; i < path.Count - 1; i++) + { + if (detectIndex != i) // in break index + { + if (detectIndex > -1) // with line detection + { + Handles.color = (breakHit.transform && i < detectIndex ? DetectColor : BlockColor).Alpha(alphaCharge); + } + else // without any detection + { + Handles.color = (color == default ? DefaultColor : color).Alpha(alphaCharge); + } + DrawCapsuleLine(path[i], path[i + 1], radius, dotted: dotted); + } + else + { + Handles.color = DetectColor.Alpha(alphaCharge); + var breakOn = radius > 0 + ? GetPointOnLine(path[i], path[i + 1], breakHit.point) + : breakHit.point; + DrawCapsuleLine(path[i], breakOn, radius, forwardS: true); + + Handles.color = BlockColor.Alpha(alphaCharge); + DrawCapsuleLine(breakOn, path[i + 1], radius, backS: false); + } + } + if (!coneCap || !RCProPanel.DrawGuide) return; + Handles.color = HelperColor.Alpha(alphaCharge); + DrawCap(path.Last(), radius > 0 ? radius : DotSize * 2, path.LastDirection(Vector3.forward)); + } + protected void DrawPath2D(List path, Vector3 breakPoint, bool isDetect = false, + float radius = 0f, bool pointLabel = false, bool drawDisc = false, bool coneCap = false, + bool dotted = false, int detectIndex = -1, float z = 0, Color _color = default) + { + if (path.Count == 0) return; + for (var i = 0; i < path.Count - 1; i++) + { + if (detectIndex != i) + { + if (detectIndex > -1) // with line detection + { + GizmoColor = (isDetect && i < detectIndex ? DetectColor : BlockColor).Alpha(alphaCharge); + } + else // without any detection + { + GizmoColor = (_color == default ? DefaultColor : _color).Alpha(alphaCharge); + } + DrawCircleLine(path[i], path[i + 1], radius, dotted); + } + else + { + if (drawDisc) + { + GizmoColor = DetectColor.Alpha(alphaCharge); + var breakOn = radius > 0 ? GetPointOnLine(path[i], path[i + 1], breakPoint) : breakPoint; + breakOn = breakOn.ToDepth(z); + + DrawCircleLine(path[i], breakOn, radius, forawrdHemi: false); + + GizmoColor = BlockColor.Alpha(alphaCharge); + DrawCircleLine(breakOn, path[i + 1], radius, backHemi: false); + } + } + + if (drawDisc && radius > 0) Handles.DrawWireDisc(path[i + 1], Vector3.forward, radius); + if (pointLabel) Handles.Label(path[i + 1], $"Point {i + 1}"); + } + + if (!coneCap) return; + + Handles.color = HelperColor.Alpha(alphaCharge); + DrawCap(path.Last(), radius > 0 ? radius : DotSize * 2, path.LastDirection(Vector3.right)); + } + + protected void DrawAdvancePath2D(List path, Vector3 breakPoint, bool isDetect = false, + float startRadius = 0f, float radius = 0f, bool pointLabel = false, bool drawDisc = false, bool coneCap = false, + bool dotted = false, int detectIndex = -1, float z = 0, Color _color = default) + { + if (path.Count == 0) return; + for (var i = 0; i < path.Count - 1; i++) + { + var _tRad = Mathf.Lerp(startRadius, radius, (float) i / (path.Count-2)); + if (detectIndex != i) + { + if (detectIndex > -1) // with line detection + { + GizmoColor = (isDetect && i < detectIndex ? DetectColor : BlockColor).Alpha(alphaCharge); + } + else // without any detection + { + GizmoColor = (_color == default ? DefaultColor : _color).Alpha(alphaCharge); + } + DrawCircleLine(path[i], path[i + 1], _tRad, dotted); + } + else + { + if (drawDisc) + { + GizmoColor = DetectColor.Alpha(alphaCharge); + var breakOn = radius > 0 || startRadius > 0 ? GetPointOnLine(path[i], path[i + 1], breakPoint) : breakPoint; + breakOn = breakOn.ToDepth(z); + + DrawCircleLine(path[i], breakOn, _tRad, forawrdHemi: false); + + GizmoColor = BlockColor.Alpha(alphaCharge); + DrawCircleLine(breakOn, path[i + 1], _tRad, backHemi: false); + } + } + + if (drawDisc && radius > 0) Handles.DrawWireDisc(path[i + 1], Vector3.forward, radius); + if (pointLabel) Handles.Label(path[i + 1], $"Point {i + 1}"); + } + + if (!coneCap) return; + + Handles.color = HelperColor.Alpha(alphaCharge); + DrawCap(path.Last(), radius > 0 ? radius : DotSize * 2, path.LastDirection(Vector3.right)); + } + + private static void DrawCap(Vector3 position, float radius, Vector3 direction) + { + if (direction != Vector3.zero) + { + Handles.ConeHandleCap(0, position, Quaternion.LookRotation(direction), + radius > 0 ? radius : DotSize * 2, + EventType.Repaint); + } + } + + private bool InfoFoldout; + private const string Information = "Information"; + protected void InformationField(Action action = null) // Information + { + if (action == null) return; + + InfoFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(InfoFoldout, Information.ToContent(), RCProEditor.HeaderFoldout); + if (InfoFoldout) + { + BeginVerticalBox(); + action.Invoke(); + EndVertical(); + } + EditorGUILayout.EndFoldoutHeaderGroup(); + } + protected static void PercentProgressField(float value, string label, int height = 20) + { + var rect = EditorGUILayout.GetControlRect(false, height); + var percent = value; + EditorGUI.ProgressBar(rect, percent, label + ": " + percent.ToString("P")); + } + protected static void ProgressField(float value, string label, int height = 20) + { + var rect = EditorGUILayout.GetControlRect(false, height); + EditorGUI.ProgressBar(rect, value, label); + } + internal static void PropertyTimeModeField(SerializedProperty _timeMode) + { + PropertyEnumField(_timeMode, 5, "Time Mode".ToContent(), new [] + { + "DT".ToContent("Delta Time"), + "SDT".ToContent("Smooth Delta Time"), + "FDT".ToContent("Fixed Delta Time"), + "UDT".ToContent("Unscaled Delta Time"), + "UFDT".ToContent("Unscaled Fixed Delta Time"), + }); + } + internal static void PropertyMaxField(SerializedProperty property,GUIContent label , float max = 0) + { + EditorGUILayout.PropertyField(property, label); + property.floatValue = Mathf.Max(property.floatValue, max); + } + internal static void PropertyMaxField(SerializedProperty property, float max = 0) + { + EditorGUILayout.PropertyField(property); + property.floatValue = Mathf.Max(property.floatValue, max); + } + internal static void PropertyMaxIntField(SerializedProperty property,GUIContent label , int max = 0) + { + EditorGUILayout.PropertyField(property, label); + + property.intValue = Mathf.Max(property.intValue, max); + } + internal static void PropertySliderField(SerializedProperty property, float leftValue, float rightValue, GUIContent label) + { + var rect = EditorGUILayout.GetControlRect(); + label = EditorGUI.BeginProperty(rect, label, property); + + EditorGUI.BeginChangeCheck(); + var newValue = EditorGUI.Slider(rect, label, property.floatValue, leftValue, rightValue); + if (EditorGUI.EndChangeCheck()) property.floatValue = newValue; + + EditorGUI.EndProperty(); + } + internal static void PropertyIntSliderField(SerializedProperty property, int leftValue, int rightValue, GUIContent label) + { + var rect = EditorGUILayout.GetControlRect(); + label = EditorGUI.BeginProperty(rect, label, property); + + EditorGUI.BeginChangeCheck(); + var newValue = EditorGUI.IntSlider(rect, label, property.intValue, leftValue, rightValue); + if (EditorGUI.EndChangeCheck()) property.intValue = newValue; + + EditorGUI.EndProperty(); + } + internal static void PropertySliderField(SerializedProperty property, int leftValue, int rightValue, GUIContent label, Action onChange) + { + var rect = EditorGUILayout.GetControlRect(); + label = EditorGUI.BeginProperty(rect, label, property); + + EditorGUI.BeginChangeCheck(); + var newValue = EditorGUI.IntSlider(rect, label, property.intValue, leftValue, rightValue); + + if (EditorGUI.EndChangeCheck()) + { + property.intValue = newValue; + + onChange?.Invoke(newValue); + } + EditorGUI.EndProperty(); + } + internal static void PropertyMinMaxField(SerializedProperty minProp, SerializedProperty maxProp, ref float min, ref float max, float minValue = 0f, float maxValue = 0f) + { + var rect = EditorGUILayout.GetControlRect(false, 18); + EditorGUI.BeginProperty(rect, GUIContent.none, minProp); + EditorGUI.BeginProperty(rect, GUIContent.none, maxProp); + EditorGUILayout.GetControlRect(false, -18); + BeginHorizontal(); + EditorGUI.BeginChangeCheck(); + min = EditorGUILayout.FloatField(min, GUILayout.Width(40f)); + EditorGUILayout.MinMaxSlider( ref min, ref max, minValue, maxValue); + max = EditorGUILayout.FloatField(max, GUILayout.Width(40f)); + EndHorizontal(); + if (EditorGUI.EndChangeCheck()) + { + minProp.floatValue = min; + maxProp.floatValue = max; + } + EditorGUI.EndProperty(); + EditorGUI.EndProperty(); + } + internal static void PropertyEnumField(SerializedProperty property, int xCount, GUIContent label, GUIContent[] tips) + { + var rect = EditorGUILayout.GetControlRect(); + + if (property.prefabOverride) + { + var guiStyle = RCProEditor.HeaderStyle; + + guiStyle.fontStyle = FontStyle.Bold; + guiStyle.alignment = TextAnchor.UpperCenter; + + GUI.Label(rect, label, guiStyle); + } + else + { + var guiStyle = RCProEditor.HeaderStyle; + + guiStyle.fontStyle = FontStyle.Normal; + guiStyle.alignment = TextAnchor.UpperCenter; + + GUI.Label(rect, label, guiStyle); + } + + EditorGUI.BeginProperty(rect, label, property); + EditorGUI.BeginChangeCheck(); + var newValue = GUILayout.SelectionGrid(property.enumValueIndex, tips, xCount); + if (EditorGUI.EndChangeCheck()) property.enumValueIndex = newValue; + EditorGUI.EndProperty(); + } + protected static void LocalField(SerializedProperty localProp) => MiniField(localProp, "L".ToContent("Local")); + protected static void ScaleField(SerializedProperty localProp) => MiniField(localProp, "S".ToContent("Scalable")); + protected static void MiniField(SerializedProperty localProp, GUIContent content) + { + var style = new GUIStyle(EditorStyles.label); + if (localProp.prefabOverride) + { + style.fontStyle = FontStyle.BoldAndItalic; + EditorGUILayout.LabelField(content, style, GUILayout.Width(15f)); + } + else + { + style.fontStyle = FontStyle.Normal; + EditorGUILayout.LabelField(content, style, GUILayout.Width(15f)); + } + + EditorGUILayout.PropertyField(localProp, GUIContent.none, + true, GUILayout.Width(15f)); + } + protected void RadiusField(SerializedObject _so) + { + var prop = _so.FindProperty("radius"); + EditorGUILayout.PropertyField(prop, + CRadius.ToContent(TRadius)); + prop.floatValue = Mathf.Max(0, prop.floatValue); + } + protected void RadiusField(SerializedObject _so, string propName, GUIContent label) + { + var prop = _so.FindProperty(propName); + EditorGUILayout.PropertyField(prop, label); + prop.floatValue = Mathf.Max(0, prop.floatValue); + } + protected void HeightField(SerializedObject _so) + { + var h = _so.FindProperty("height"); + EditorGUILayout.PropertyField(h, CHeight.ToContent(CHeight)); + h.floatValue = Mathf.Max(0, h.floatValue); + } + protected void ExtentsField(SerializedObject _so) => EditorGUILayout.PropertyField(_so.FindProperty("extents"), CExtents.ToContent(CExtents)); + // ReSharper disable Unity.PerformanceAnalysis + protected void BaseField(SerializedObject _so, bool hasInfluence = true, bool hasInteraction = true, bool hasUpdateMode = true, bool hasGizmoUpdate = true) + { + if (hasInfluence) + { + PropertySliderField(_so.FindProperty("influence"), 0f, 1f, CInfluence.ToContent(TInfluence)); + } + if (hasInteraction) + { + EditorGUILayout.PropertyField(_so.FindProperty("triggerInteraction"), + CTriggerInteraction.ToContent(TTriggerInteraction)); + } + if (hasUpdateMode) + { + if (enabled) + { + EditorGUILayout.PropertyField(_so.FindProperty("autoUpdate"), + CUpdate.ToContent(TUpdate)); + } + else + { + BeginHorizontalBox(); + EditorGUILayout.LabelField("Auto Update is OFF.".ToContent("You can manually trigger core via \"Cast()\" method"), RCProEditor.LabelStyle); + if (IsPlaying && GUILayout.Button("Cast")) + { + TestCast(); + } + EndHorizontal(); + } + } + if (hasGizmoUpdate) + { + BeginVerticalBox(); + var label = CGizmos.ToContent(TGizmos); + var tips = new[] + { + "Auto".ToContent("Show Gizmos when current 'Core' are running"), "Select".ToContent("Only Show gizmos when select object."), + "Fix".ToContent("Always show gizmos except when component is collapsed."), "Off".ToContent("Off") + }; + + PropertyEnumField(_so.FindProperty("gizmosUpdate"), 4, label, tips); + EndVertical(); + + BeginHorizontal(); + var prop = _so.FindProperty(nameof(colorProfile)); + EditorGUILayout.PropertyField(prop); + if (prop.objectReferenceValue == null) + { + if (GUILayout.Button("Add", GUILayout.Width(50f))) + { + var newVal = ScriptableObject.CreateInstance(); + Undo.RegisterCreatedObjectUndo(newVal, "Create Color Profile"); + prop.objectReferenceValue = newVal; + } + } + else + { + if (GUILayout.Button("Remove", GUILayout.Width(70f))) + { + Undo.RegisterCompleteObjectUndo(prop.objectReferenceValue, "Create Color Profile"); + prop.objectReferenceValue = null; + } + } + + EndHorizontal(); + } + } + + internal void TestCast() + { + // This is special Test Cast that I added this line of code here too. +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + + if (this is RaySensor rS) + { + rS.RuntimeUpdate(); + } + else if (this is RaySensor2D rS2D) + { + rS2D.RuntimeUpdate(); + } + else if (this is BaseDetector bD) + { + bD.OnCast(); + } + } + internal static BodyType BodyTypeField(BodyType bodyType, ref float radius) + { + var _bodyType = RCProEditor.EnumLabelField(bodyType, CBodyType.ToContent(TBodyType)); + if (bodyType == BodyType.Pipe) radius = EditorGUILayout.FloatField(CRadius, radius); + return _bodyType; + } + protected void DirectionField(SerializedObject _so, string directionReference) + { + BeginHorizontal(); + + EditorGUILayout.PropertyField(_so.FindProperty(directionReference), CDirection.ToContent(TDirection), + true); + + LocalField(_so.FindProperty("local")); + + EndHorizontal(); + } + + protected static void WeightField(SerializedProperty weightType, SerializedProperty _weight, SerializedProperty distance, SerializedProperty offset) + { + BeginVerticalBox(); + + PropertyEnumField(weightType, 3, "Weight Type".ToContent(), new [] {"Clamp".ToContent(), CDistance.ToContent(CDistance), COffset.ToContent(COffset)}); + + switch (weightType.enumValueIndex) + { + case 0: + PropertySliderField(_weight, 0, 1, CWeight.ToContent(CWeight)); + break; + case 1: + EditorGUILayout.PropertyField(distance, CDistance.ToContent(CDistance)); + break; + case 2: + EditorGUILayout.PropertyField(offset, COffset.ToContent(COffset)); + break; + } + + EndVertical(); + } + + internal static void InLabelWidth(Action layout, int width = 0) + { + var originalValue = EditorGUIUtility.labelWidth; + + EditorGUIUtility.labelWidth = width; + + layout.Invoke(); + + EditorGUIUtility.labelWidth = originalValue; + } + internal static void BeginVerticalBox() => EditorGUILayout.BeginVertical(RCProEditor.BoxStyle); + internal static void BeginHorizontalBox() => EditorGUILayout.BeginHorizontal(RCProEditor.BoxStyle); + internal static void EndVertical() => EditorGUILayout.EndVertical(); + internal static void EndHorizontal() => EditorGUILayout.EndHorizontal(); + internal static void BeginVertical() => EditorGUILayout.BeginVertical(); + internal static void BeginHorizontal() => EditorGUILayout.BeginHorizontal(); + + protected const string CArrayLength = "Array Length"; + protected const string CNonAllocator = "Non Allocator"; + protected const string TArrayLength = "Non Allocator array size. Make sure that the entered size includes all Colliders even the filtered ones. (In some detectors such as Sight, the Sphere core is used, so set the size sufficiently.)"; + protected const string TNonAllocator = + "By activating this option, the number of colliders identified in an array will be limited. While the performance is reduced to some extent, the garbage production is greatly reduced."; + protected void DetectLayerField(SerializedObject _so) => EditorGUILayout.PropertyField(_so.FindProperty("detectLayer"), CDetectLayer.ToContent(TDetectLayer)); + protected void NonAllocatorField(SerializedObject _so, SerializedProperty arrayProp) + { + BeginHorizontal(); + var limited = _so.FindProperty("limited"); + var limitCount = _so.FindProperty("limitCount"); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(limited, + limited.boolValue ? CArrayLength.ToContent(TArrayLength) : CNonAllocator.ToContent(TNonAllocator)); + GUI.enabled = limited.boolValue; + PropertyMaxIntField(limitCount, GUIContent.none); + if (EditorGUI.EndChangeCheck() && limited.boolValue) arrayProp.arraySize = limitCount.intValue; + GUI.enabled = true; + EndHorizontal(); + } + protected void NonAllocatorField(SerializedObject _so, ref R[] nonAllocArray, Action countSetup) + { + BeginHorizontal(); + var limited = _so.FindProperty("limited"); + var limitCount = _so.FindProperty("limitCount"); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(limited, + limited.boolValue ? CArrayLength.ToContent(TArrayLength) : CNonAllocator.ToContent(TNonAllocator)); + GUI.enabled = limited.boolValue; + PropertyMaxIntField(limitCount, GUIContent.none); + if (EditorGUI.EndChangeCheck() && limited.boolValue) + { + Array.Resize(ref nonAllocArray, limitCount.intValue); + countSetup?.Invoke(limitCount.intValue); + } + + GUI.enabled = true; + EndHorizontal(); + } + + #region Gizmos + + internal float AlphaLifeTime => RCProPanel.gizmosOffTime; + protected float alphaCharge = 0; + protected float ClampedAlphaCharge => Mathf.Clamp01(alphaCharge); + private bool LifePass { + get + { + if (!IsPlaying || enabled) + { + alphaCharge = 1f; + return true; + } + + alphaCharge -= Time.unscaledDeltaTime; + return alphaCharge > 0; + } + } + internal void OnDrawGizmos() + { + if (gizmosUpdate == GizmosMode.Fix) + { + alphaCharge = 1; + OnGizmos(); + } + else if (gizmosUpdate == GizmosMode.Auto) + { + if (IsPlaying) + { + if (Performed || Selection.activeTransform == transform) + { + if (LifePass) OnGizmos(); + } + } + else if (CheckParent(transform)) + { + { + if (LifePass) OnGizmos(); + } + } + } + } + + private bool CheckParent(Transform current) + { + if (Selection.activeTransform == current) return true; + + if (current.parent) return CheckParent(current.parent); + + return false; + } + internal void OnDrawGizmosSelected() + { + if (!gameObject.activeInHierarchy) return; + + if (gizmosUpdate == GizmosMode.Select) + { + alphaCharge = 1; + OnGizmos(); + } + } + + #endregion + + internal abstract void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, bool hasEvents = true, bool hasInfo = true); +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs.meta new file mode 100644 index 00000000..1b33f8ad --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4361ef63debe4f91aceb082092662d01 +timeCreated: 1647404707 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/RaycastCore.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs b/Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs new file mode 100644 index 00000000..ee4aea30 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs @@ -0,0 +1,499 @@ + + +namespace RaycastPro +{ + using System; + using System.Collections.Generic; + using System.Linq; + using System.Reflection; + using System.Text.RegularExpressions; + using RaySensors2D; + using UnityEngine; + using Object = UnityEngine.Object; + using RaySensors; + +#if UNITY_EDITOR + using Editor; +#endif + + + internal static class IListExtensions { + public static void Swap( + this IList list, + int firstIndex, + int secondIndex + ) { + if (firstIndex == secondIndex) return; + if (firstIndex < 0 || secondIndex < 0) return; + if (firstIndex > list.Count-1 || secondIndex > list.Count-1) return; + + (list[firstIndex], list[secondIndex]) = (list[secondIndex], list[firstIndex]); + } + } + + public static class RaycastProExtension + { + internal static void CloneDestroy(this RaySensor2D sensor) + { + if (!(sensor && sensor.gameObject)) return; + + if (sensor.cloneRaySensor) CloneDestroy(sensor.cloneRaySensor); + + Object.Destroy(sensor.gameObject); + } + + internal static Quaternion ToRotation2D(this Vector2 direction) + { + var angle = Mathf.Atan2(direction.y,direction.x) * Mathf.Rad2Deg; + + return Quaternion.AngleAxis(angle, Vector3.forward); + } + internal static Quaternion ToRotation2D(this Vector3 direction) + { + var angle = Mathf.Atan2(direction.y,direction.x) * Mathf.Rad2Deg; + + return Quaternion.AngleAxis(angle, Vector3.forward); + } + internal static Quaternion ToRotation3D(this Vector3 direction, Vector3 up) => Quaternion.LookRotation(direction, up); + internal static Vector2 To2D(this Vector3 vector3) => new Vector2(vector3.x, vector3.y); + internal static Vector3 ToXFlip(this Vector3 vector3) => new Vector3(-vector3.x, vector3.y, vector3.z); + internal static Vector3 ToYFlip(this Vector3 vector3) => new Vector3(vector3.x, -vector3.y, vector3.z); + internal static Vector3 ToZFlip(this Vector3 vector3) => new Vector3(vector3.x, vector3.y, -vector3.z); + internal static Vector3 ToDepth(this Vector3 vector3, float depth = 0) => new Vector3(vector3.x, vector3.y, depth); + internal static Vector3 ToDepth(this Vector2 vector2, float depth = 0) => new Vector3(vector2.x, vector2.y, depth); + internal static void SetSlicedPosition(this LineRenderer liner, IEnumerable path, Vector3 hitPoint, int detectIndex = -1) + { + var list = path.ToList(); + if (detectIndex > -1) + { + liner.positionCount = detectIndex+2; + for (var i = 0; i <= detectIndex; i++) + { + liner.SetPosition(i, list[i]); + } + liner.SetPosition(detectIndex+1, hitPoint); + return; + } + liner.positionCount = list.Count; + liner.SetPositions(list.ToArray()); + } + internal static bool InColorTolerance(this Color color, Color targetColor, Color tolerance) + { + return Mathf.Abs(targetColor.r - color.r) <= tolerance.r + && Mathf.Abs(targetColor.b - color.b) <= tolerance.b + && Mathf.Abs(targetColor.g - color.g) <= tolerance.g + && Mathf.Abs(targetColor.a - color.a) <= tolerance.a; + } + internal static Vector3 GetDirection(this List points, int i) => points[i] - points[i - 1]; + internal static Vector2 GetDirection(this List points, int i) => points[i] - points[i - 1]; + internal static Vector3[] ToDepth(this Vector2[] points, float depth) + { + var newPoints = new Vector3[points.Length]; + + for (var i = 0; i < points.Length; i++) newPoints[i] = new Vector3(points[i].x, points[i].y, depth); + + return newPoints; + } + internal static Vector3[] ToDepth(this Vector3[] points, float depth = 0) + { + for (var i = 0; i < points.Length; i++) points[i] = new Vector3(points[i].x, points[i].y, depth); + + return points; + } + internal static List ToDepth(this List points, float depth = 0) + { + for (var i = 0; i < points.Count; i++) points[i] = new Vector3(points[i].x, points[i].y, depth); + + return points; + } + internal static List ToDepth(this List points, float depth = 0) + { + var newPoints = new List(); + + for (var i = 0; i < points.Count; i++) newPoints.Add(new Vector3(points[i].x, points[i].y, depth)); + + return newPoints; + } + internal static Vector2[] To2D(this Vector3[] points) + { + var newPoints = new Vector2[points.Length]; + + for (var i = 0; i < points.Length; i++) newPoints[i] = new Vector2(points[i].x, points[i].y); + + return newPoints; + } + internal static Vector3 ToUp(this Vector3 points, float up) => new Vector3(points.x, points.y + up, points.z); + internal static Vector3[] ToLocal(this Vector3[] points, Transform _t) + { + var newPoints = new Vector3[points.Length]; + for (var i = 0; i < points.Length; i++) newPoints[i] = _t.TransformPoint(points[i]); + return newPoints; + } + internal static Vector3 ToWorld(this Vector3 point, Transform _t) => _t.InverseTransformPoint(point); + internal static Vector3 ToLocal(this Vector3 point, Transform _t) => _t.TransformPoint(point); + internal static Vector2[] ToLocal(this Vector2[] points, Transform _t) + { + var newPoints = new Vector2[points.Length]; + + for (var i = 0; i < points.Length; i++) newPoints[i] = _t.TransformPoint(points[i]); + + return newPoints; + } + internal static Vector3[] ToRelative(this Vector3[] points) + { + var newPoints = new Vector3[points.Length]; + + for (var i = 0; i < points.Length; i++) + { + var sum = Vector3.zero; + + for (var j = 0; j <= i; j++) sum += points[j]; + + newPoints[i] = sum; + } + + return newPoints; + } + internal static Vector2[] ToRelative(this Vector2[] points) + { + var newPoints = new Vector2[points.Length]; + + for (var i = 0; i < points.Length; i++) + { + var sum = Vector2.zero; + + for (var j = 0; j <= i; j++) sum += points[j]; + + newPoints[i] = sum; + } + + return newPoints; + } + + public static bool IsInTag(this RaycastHit hit, string _tag) + { + return hit.transform && hit.transform.CompareTag(_tag); + } + public static bool OutComponent(this RaycastHit hit, out T component) + { + return hit.transform.TryGetComponent(out component); + } + public static bool IsInTag(this RaycastHit2D hit, string _tag) + { + return hit.transform && hit.transform.CompareTag(_tag); + } + + #region RaycastHit + + public static int GetTerrainIndex(this RaycastHit hit) + { + if (!hit.transform) return -1; + + if (hit.transform.TryGetComponent(out Terrain terrain)) + { + var terrainPos = hit.point - terrain.GetPosition(); + var splatPos = new Vector3(terrainPos.x / terrain.terrainData.size.x, 0, + terrainPos.z / terrain.terrainData.size.z); + + var x = Mathf.FloorToInt(splatPos.x * terrain.terrainData.alphamapWidth); + var z = Mathf.FloorToInt(splatPos.z * terrain.terrainData.alphamapHeight); + + var alphaMaps = terrain.terrainData.GetAlphamaps(x, z, 1, 1); + + var _cIndex = 0; + for (var i = 0; i < alphaMaps.Length; i++) + { + if (alphaMaps[0,0,i] > alphaMaps[0, 0, _cIndex]) + { + _cIndex = i; + } + } + + return _cIndex; + } + return -1; + } + + public static void GetTerrainAlpha(this RaycastHit hit, ref float[] alphasValues) + { + if (hit.transform.TryGetComponent(out Terrain terrain)) + { + var terrainPos = hit.point - terrain.GetPosition(); + var splatPos = new Vector3(terrainPos.x / terrain.terrainData.size.x, 0, + terrainPos.z / terrain.terrainData.size.z); + + var x = Mathf.FloorToInt(splatPos.x * terrain.terrainData.alphamapWidth); + var z = Mathf.FloorToInt(splatPos.z * terrain.terrainData.alphamapHeight); + + var alphaMaps = terrain.terrainData.GetAlphamaps(x, z, 1, 1); + + for (var i = 0; i < alphaMaps.Length; i++) alphasValues[i] = alphaMaps[0, 0, i]; + } + } + #endregion + public static Material GetMaterial(this RaycastHit hit) + { + if (!hit.transform) return null; + var materials = hit.transform.GetComponent().materials; + var index = hit.triangleIndex; + var mesh = hit.transform.GetComponent().mesh; + var subMeshIndex = RaySensor.GetSubMeshIndex(mesh, index); + return materials[subMeshIndex]; + } + + + public static Color GetColor(this RaycastHit hit, string textureID) + { + var material = hit.GetMaterial(); + if (!material) return Color.black; + var tex = material.GetTexture(textureID) as Texture2D; + if (tex) + { + if (tex.isReadable) + { + var scale = material.mainTextureScale; + var offset = material.mainTextureOffset; + var pixelUV = hit.textureCoord; + pixelUV.x *= tex.width*scale.x; + pixelUV.y *= tex.height*scale.y; + offset.x *= tex.width; + offset.y *= tex.height; + + return tex.GetPixel((int) (offset.x + pixelUV.x), (int) (offset.y + pixelUV.y)) * material.color; + } +#if UNITY_EDITOR + RCProEditor.Log($"{hit.transform.name} material texture isn't readable!"); +#endif + return material.color; + } + return material.color; + } + public static Color GetColor(this RaycastHit hit) + { + var material = hit.GetMaterial(); + if (!material) return Color.black; + var tex = material.mainTexture as Texture2D; + if (tex) + { + if (tex.isReadable) + { + var scale = material.mainTextureScale; + var offset = material.mainTextureOffset; + var pixelUV = hit.textureCoord; + pixelUV.x *= tex.width*scale.x; + pixelUV.y *= tex.height*scale.y; + offset.x *= tex.width; + offset.y *= tex.height; + + return tex.GetPixel((int) (offset.x + pixelUV.x), (int) (offset.y + pixelUV.y)) * material.color; + } +#if UNITY_EDITOR + RCProEditor.Log($"{hit.transform.name} material texture isn't readable!"); +#endif + return material.color; + } + return material.color; + } + + public static bool CompareWith(this RaycastHit currenHit, RaycastHit hit) => + currenHit.transform == hit.transform; + + public static bool IsInLayerMask(this RaycastHit hit, LayerMask mask) { + return mask == ( mask | ( 1 << hit.transform.gameObject.layer ) ); + } + public static bool IsInLayerMask(this RaycastHit2D hit, LayerMask mask) { + return mask == ( mask | ( 1 << hit.transform.gameObject.layer ) ); + } + internal static Vector3 LastDirection(this List points, Vector3 defaultDir) => points.Count > 1 ? + points[points.Count - 1] - points[points.Count - 2] : defaultDir; + internal static Vector2 LastDirection(this List points, Vector2 defaultDir) => points.Count > 1 ? + points[points.Count - 1] - points[points.Count - 2] : defaultDir; + internal static T LastOrBase(this List objects, T baseObject) => objects.Count > 0 ? objects[objects.Count - 1] : baseObject; + + internal static T LastOrBase(this List objects, T baseObject, int lastIndex = 0) => objects.Count > lastIndex ? objects[objects.Count - (1 + lastIndex)] : baseObject; + + internal static string ToRegex(this string text) => Regex.Replace(text, "(\\B[A-Z])", " $1").Replace("2 D", "2D"); + internal static void RemoveChildren(this Transform t) { foreach (Transform child in t) Object.Destroy(child.gameObject);} + internal static bool InLayer(this LayerMask mask, GameObject obj) => mask == (mask | (1 << obj.layer)); + internal static Vector3 PortalPoint(this Transform t, Transform from, Vector3 point) + { + var p = from.InverseTransformPoint(point); + + return t.TransformPoint(p); + } + internal static float GetPathLength(this IEnumerable points) + { + var distance = 0f; + var enumerable = points.ToList(); + for (var i = 0; i < enumerable.Count-1; i++) + { + distance += (enumerable[i+1] - enumerable[i]).magnitude; + } + return distance; + } + + internal static float GetPathLength(this IEnumerable points, int index) + { + var enumerable = points.ToList(); + var distance = 0f; + + // اگر اندیس کمتر از 1 باشد، مسیر ندارد + if (index < 1 || enumerable.Count < 2) + return 0f; + + // از صفر تا اندیسِ مورد نظر یا آخر لیست، هر کدام که کمتر باشد + var maxIndex = Math.Min(index, enumerable.Count - 1); + + for (var i = 0; i < maxIndex; i++) + { + distance += (enumerable[i + 1] - enumerable[i]).magnitude; + } + + return distance; + } + + internal static float GetPathLength(this IEnumerable points) + { + var distance = 0f; + + var enumerable = points.ToList(); + + for (var i = 0; i < enumerable.Count-1; i++) + { + distance += (enumerable[i+1] - enumerable[i]).magnitude; + } + + return distance; + } + + /// + /// + /// + /// + /// Index 1 mean (point[1] - point[0]).magnitude + /// + internal static float GetEdgeLength(this IEnumerable points, int index) + { + var list = points.ToList(); + return (list[index] - list[index - 1]).magnitude; + } + internal static float GetEdgeLength(this IEnumerable points, int index) + { + var list = points.ToList(); + return (list[index] - list[index - 1]).magnitude; + } + internal static float GetPathLength(this IEnumerable points, int startIndex, int lastIndex) + { + var distance = 0f; + var list = points.ToList(); + for (var i = startIndex; i < lastIndex; i++) + { + distance += (list[i+1] - list[i]).magnitude; + } + + return distance; + } + internal static Vector3 GetPathInfo(this IEnumerable points, float pos) + { + var list = points.ToList(); + var posM = pos * list.GetPathLength(); + var p = Vector3.zero; + for (var i = 1; i < list.Count; i++) + { + var lineDistance = list.GetEdgeLength(i); + if (posM <= lineDistance) return Vector3.Lerp(list[i - 1], list[i], posM / lineDistance); + posM -= lineDistance; + } + return p; + } + internal static (Vector3 point, int index) GetPathInfo(this List path, float value) + { + var posM = value * path.GetPathLength(); + + for (var i = 1; i < path.Count; i++) + { + var lineDistance = path.GetEdgeLength(i); + + if (posM <= lineDistance) return (Vector3.Lerp(path[i - 1], path[i], posM / lineDistance), i); + + posM -= lineDistance; + } + return (path.Last(), path.Count-1); + } + + internal static Vector3 GetPositionOnPath(this List path, float pos) + { + pos = Mathf.Clamp01(pos); + var posM = pos * path.GetPathLength(); + + var p = Vector3.zero; + for (var i = 1; i < path.Count; i++) + { + var lineDistance = path.GetEdgeLength(i); + if (posM <= lineDistance) + { + p = Vector3.Lerp(path[i - 1], path[i], posM / lineDistance); + break; + } + posM -= lineDistance; + } + return p; + } + internal static (Vector2 point, int index) GetPathInfo(this List path, float value) + { + var posM = value * path.GetPathLength(); + + for (var i = 1; i < path.Count; i++) + { + var lineDistance = path.GetEdgeLength(i); + if (posM <= lineDistance) return (Vector3.Lerp(path[i - 1], path[i], posM / lineDistance), i); + + posM -= lineDistance; + } + return (path.Last(), path.Count-1); + } + + internal static Color Alpha(this Color color, float alpha) + { + color.a = alpha; + return color; + } + + internal static void ToAlpha(ref this Color color, float alpha) + { + color.a = alpha; + } + internal static GUIContent ToContent(this string label, string tooltip) => new GUIContent(label, tooltip); + internal static GUIContent ToContent(this string label) => new GUIContent(label, label); + internal static GUIContent[] ToContents(this string[] label, string[] tooltip) + { + var contents = new GUIContent[label.Length]; + + for (var i = 0; i < contents.Length; i++) + { + contents[i] = label[i].ToContent(tooltip[i]); + } + + return contents; + } + + internal static GUIContent[] ToContent(this string[] label, string[] tooltip) + { + var contents = new GUIContent[label.Length]; + for (var i = 0; i < label.Length; i++) + { + contents[i].text = label[i]; + contents[i].tooltip = tooltip[i]; + } + return contents; + } + internal static IEnumerable GetInheritedTypes(this Type BaseClass) + { + var subclassTypes = Assembly + .GetAssembly(BaseClass) + .GetTypes() + .Where(type => type.IsSubclassOf(BaseClass)); + return subclassTypes; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs.meta b/Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs.meta new file mode 100644 index 00000000..3aaa007c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9bca20cf2ee3401289c597012d8bf9c3 +timeCreated: 1648317179 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Base/RaycastProExtension.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets.meta b/Assets/Plugins/RaycastPro/Core/Bullets.meta new file mode 100644 index 00000000..f3bb8815 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53b8b74e2934c40479cd98529050eeba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs new file mode 100644 index 00000000..8685e201 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs @@ -0,0 +1,54 @@ +namespace RaycastPro.Bullets +{ + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(BasicBullet))] + + public sealed class BasicBullet : Bullet + { + protected override void OnCast() { } + + private float delta; + private Vector3 _forward; + + internal override void RuntimeUpdate() + { + delta = GetDelta(timeMode); + _forward = transform.forward; + transform.position += _forward * (speed * delta); + UpdateLifeProcess(delta); + if (collisionRay) CollisionRun(delta); + } + + protected override void CollisionBehaviour() + { + transform.position = collisionRay.cloneRaySensor.Base; + transform.forward = collisionRay.cloneRaySensor.Direction.normalized; + } + +#if UNITY_EDITOR + + internal override string Info => "A simple bullet that travels directly from the origin to the tip of the raySensor with avoiding the path." + HAccurate + HDependent + HIRadius; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(speed)), CSpeed.ToContent()); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs.meta new file mode 100644 index 00000000..330e951f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2adc2bb7a0e741e4bc75bfe2d450194e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: ec2c23a401ad1b64db3f3db6b1d73c11, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/BasicBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs new file mode 100644 index 00000000..7fcbbf7e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs @@ -0,0 +1,95 @@ +using UnityEngine.Events; + +namespace RaycastPro.Bullets +{ + using Planers; + using RaySensors; + using UnityEngine; + + #if UNITY_EDITOR + using UnityEditor; + #endif + + public abstract class Bullet : BaseBullet + { + public BaseCaster caster; + public RaySensor raySource; + public RaySensor collisionRay; + + protected float ignoreTime; + + private void OnDestroy() => onEnd?.Invoke(caster); + internal override void Cast(BaseCaster _caster, R raySensor) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + raySource = raySensor as RaySensor; + + caster = _caster; + + if (!raySource) + { + transform.position = caster.transform.position; + transform.forward = caster.transform.forward; + } + + OnCast(); // Auto Setup 3D Bullet + onCast?.Invoke(caster); + + if (collisionRay) collisionRay.enabled = false; + } + + /// + /// Don't Forget to setup basics like caster and raySource beforeUsing. + /// + internal virtual void DirectCast() + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + + OnCast(); // Auto Setup 3D Bullet + onCast?.Invoke(caster); + + if (collisionRay) collisionRay.enabled = false; + } + + public override void SetCollision(bool turn) => collisionRay.enabled = turn; + + protected override void CollisionRun(float deltaTime) + { + if (ignoreTime > 0) + { + ignoreTime -= deltaTime; + return; + } + + if (!collisionRay.Cast()) return; + + if (collisionRay.cloneRaySensor) + { + ignoreTime = baseIgnoreTime; + + CollisionBehaviour(); + onPlanar?.Invoke(); + } + else + { + InvokeDamageEvent(collisionRay.hit.transform); + if (endOnCollide) OnEndCast(caster); + } + } + + protected abstract void CollisionBehaviour(); +#if UNITY_EDITOR + + protected override void CollisionRayField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(collisionRay))); + } + + internal override void OnGizmos() => DrawCap(transform.position, transform.forward, DiscSize); +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs.meta new file mode 100644 index 00000000..cdd74ef5 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f184b6f2a1614cbabc972e378a1107f0 +timeCreated: 1647411141 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/Bullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs new file mode 100644 index 00000000..7746061a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs @@ -0,0 +1,71 @@ +using RaycastPro.RaySensors; + +namespace RaycastPro.Bullets +{ + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(InstantBullet))] + public sealed class InstantBullet : Bullet + { + [Tooltip("The offset of the bullet when hitting is calculated as the inverse of the HitDirection.")] + public float hitOffset = .1f; + + [Tooltip("When the bullet misses, it executes the end function to prevent the bullet remaining in the tips of the rays.")] + public bool endOnMiss = true; + + [Tooltip("If the desired object is not fixed, you can activate this option so that the parenting action is performed and the bullet remains move along with that object.")] + public bool forceToParentHit; + + [Tooltip("It works like Planar Sensitive and is placed on the last clone.")] + public bool throughClones = true; + + internal override void RuntimeUpdate() => UpdateLifeProcess(GetDelta(timeMode)); + + private RaySensor lastRay; + private Vector3 hitDirection; + + protected override void OnCast() + { + lastRay = throughClones && raySource.planarSensitive ? raySource.LastClone : raySource; + + if (lastRay.hit.transform) + { + hitDirection = lastRay.HitDirection.normalized; + transform.position = lastRay.TipTarget - hitDirection * hitOffset; + transform.forward = hitDirection; + + if (forceToParentHit) transform.SetParent(lastRay.hit.transform, true); + InvokeDamageEvent(raySource.hit.transform); + } + else if (endOnMiss) + { + OnEndCast(caster); + } + } + protected override void CollisionBehaviour() { } +#if UNITY_EDITOR + internal override string Info => "Instant shots to Target Tip of sensor ray." + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(hitOffset))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(endOnMiss))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(throughClones))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(forceToParentHit))); + } + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs.meta new file mode 100644 index 00000000..1975f5a2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: bdf1f0c6e5a1e734a8d60854d3b06d3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: b35ef24c9366bd24195b2506f0c5f1cb, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/InstantBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs new file mode 100644 index 00000000..fc58b070 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs @@ -0,0 +1,149 @@ + +namespace RaycastPro.Bullets +{ + using System.Collections.Generic; + using UnityEngine; + using RaySensors; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(LinerBullet))] + public sealed class LinerBullet : Bullet, IPath + { + public List Path { get; internal set; } = new List(); + + public float duration = 1; + public AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1); + + [SerializeField] + private Rigidbody rigidBody; + + [SerializeField] + private AxisRun axisRun = new AxisRun(); + + private float pathLength; + + [SerializeField] private bool local = true; + + // Cached Variables + private Vector3 _pos, _dir; + private float _dt; + protected override void OnCast() => PathSetup(raySource); + + private void PathSetup(RaySensor raySensor) + { + Path = new List(); + do + { + if (raySensor is PathRay _pathRay) + { + if (_pathRay.DetectIndex > -1) + { + for (var i = 0; i <= _pathRay.DetectIndex; i++) + { + Path.Add(_pathRay.PathPoints[i]); + } + Path.Add(raySensor.HitPoint); + } + else + { + Path.AddRange(local ? new List(_pathRay.PathPoints) : _pathRay.PathPoints); + } + } + else + { + Path.Add(raySensor.Base); + Path.Add(raySensor.TipTarget); + } + + raySensor = raySensor.cloneRaySensor; + + } while (raySensor); + + pathLength = Path.GetPathLength(); + } + + internal override void RuntimeUpdate() + { + position = Mathf.Clamp01(position); + float posM; + + if (moveType == MoveType.Curve) + { + posM = curve.Evaluate(position) * pathLength; + } + else + { + posM = position * pathLength; + } + _dt = GetDelta(timeMode); + UpdateLifeProcess(_dt); + + switch (moveType) + { + case MoveType.Speed: + position += _dt * speed / pathLength; + break; + case MoveType.Duration: + position += _dt / duration; + break; + case MoveType.Curve: + position += _dt / duration; + break; + } + + if (position >= 1) + { + OnEndCast(caster); + } + + for (var i = 1; i < Path.Count; i++) + { + lineDistance = Path.GetEdgeLength(i); + if (posM <= lineDistance) + { + _pos = Vector3.Lerp(Path[i - 1], Path[i], posM / lineDistance); + _dir = Path[i] - Path[i - 1]; + + break; + } + posM -= lineDistance; + } + if (rigidBody) rigidBody.MovePosition(_pos); + else transform.position = _pos; + if (collisionRay) CollisionRun(_dt); + if (axisRun.syncAxis) axisRun.DampedSyncAxis(transform, _dir, 4); + } + + private float lineDistance; + protected override void CollisionBehaviour() { } +#if UNITY_EDITOR + internal override string Info => "A smart bullet that can recognize the path of the PathRay and move on it." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(local))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(rigidBody))); + CastTypeField( + _so.FindProperty(nameof(moveType)), + _so.FindProperty(nameof(speed)), + _so.FindProperty(nameof(duration)), + _so.FindProperty(nameof(curve))); + axisRun.EditorPanel(_so.FindProperty(nameof(axisRun))); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs.meta new file mode 100644 index 00000000..fe1f47fc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: af455f553759098449da42aee299d9f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 6af479e1365fd4040852b1d3eedb4dd4, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/LinerBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs new file mode 100644 index 00000000..85b48d3a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs @@ -0,0 +1,146 @@ + +namespace RaycastPro.Bullets +{ + using System.Collections.Generic; + using UnityEngine; + using RaySensors; + + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(PathBullet))] + public sealed class PathBullet : Bullet + { + public List Path = new List(); + + public float turnSharpness = 15; + public float duration = 1; + public AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1); + + [SerializeField] + private Rigidbody rigidBody; + + [SerializeField] + private AxisRun axisRun = new AxisRun(); + + private float pathLength; + + [Tooltip("Track the source Path in real-time.")] + [SerializeField] private bool live = true; + [Tooltip("Considering the path according to the hit point.")] + [SerializeField] private bool onHit = true; + // Cached Variables + private Vector3 _pos, _dir, newPos; + private float _dt; + + protected override void OnCast() => PathSetup(raySource); + + private List _tPath; + + public void PathSetup(RaySensor raySensor) + { + Path = new List(); + do + { + raySensor.GetPath(ref _tPath, collisionRay && onHit); + Path.AddRange(_tPath); + raySensor = raySensor.cloneRaySensor; + + } while (raySensor); + + pathLength = Path.GetPathLength(); + } + + internal override void RuntimeUpdate() + { + position = Mathf.Clamp01(position); + float posM; + + if (moveType == MoveType.Curve) + { + posM = curve.Evaluate(position) * pathLength; + } + else + { + posM = position * pathLength; + } + + _dt = GetDelta(timeMode); + UpdateLifeProcess(_dt); + + switch (moveType) + { + case MoveType.Speed: + position += _dt * speed / pathLength; + break; + case MoveType.Duration: + position += _dt / duration; + break; + case MoveType.Curve: + position += _dt / duration; + break; + } + + if (position >= 1) + { + OnEndCast(caster); + } + + if (live) PathSetup(raySource); + + for (var i = 1; i < Path.Count; i++) + { + lineDistance = Path.GetEdgeLength(i); + if (posM <= lineDistance) + { + _pos = Vector3.Lerp(Path[i - 1], Path[i], posM / lineDistance); + _dir = Path[i] - Path[i - 1]; + + break; + } + posM -= lineDistance; + } + + if (rigidBody) rigidBody.MovePosition(_pos); + else transform.position = _pos; + if (collisionRay) CollisionRun(_dt); + if (axisRun.syncAxis) axisRun.DampedSyncAxis(transform, _dir, turnSharpness); + } + + private float lineDistance; + protected override void CollisionBehaviour() { } +#if UNITY_EDITOR + internal override string Info => "A smart bullet that can recognize the path of the PathRay and move on it." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + CastTypeField( + _so.FindProperty(nameof(moveType)), + _so.FindProperty(nameof(speed)), + _so.FindProperty(nameof(duration)), + _so.FindProperty(nameof(curve))); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(turnSharpness)));; + + BeginVerticalBox(); + axisRun.EditorPanel(_so.FindProperty(nameof(axisRun))); + EndVertical(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(live))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(onHit))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(rigidBody))); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs.meta new file mode 100644 index 00000000..c449e273 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: cd592d8ea83661e4e859fc5c3ae18137 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 6af479e1365fd4040852b1d3eedb4dd4, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/PathBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs new file mode 100644 index 00000000..f3e6440d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs @@ -0,0 +1,66 @@ +namespace RaycastPro.Bullets +{ + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [RequireComponent(typeof(Rigidbody))] + + [AddComponentMenu("RaycastPro/Bullets/"+nameof(PhysicalBullet))] + public sealed class PhysicalBullet : Bullet + { + public float power = 1f; + + public ForceMode forceMode = ForceMode.Force; + + [SerializeField] private Rigidbody body; + + private float _dt; + + internal override void RuntimeUpdate() + { + _dt = GetDelta(timeMode); + UpdateLifeProcess(_dt); + if (collisionRay) CollisionRun(_dt); + } + protected override void CollisionBehaviour() + { + body.position = collisionRay.cloneRaySensor.Base; + body.linearVelocity = collisionRay.cloneRaySensor.Direction.normalized * body.linearVelocity.magnitude; + } + protected override void OnCast() + { + if (!body) body = GetComponent(); + body.linearVelocity = Vector3.zero; + body.angularVelocity = Vector3.zero; + body.position = raySource.Base; + transform.forward = raySource.TipDirection.normalized; + body.AddForce(transform.forward * power, forceMode); + + + } +#if UNITY_EDITOR + internal override string Info => "A bullet with a rigidbody that is thrown in the direction of the raySensor." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(body))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(power))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(forceMode))); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs.meta new file mode 100644 index 00000000..4d6034e6 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 76eda7916117fce41945dd57346eea90 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 774cb0b742a043a4fb82063434af0c49, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/PhysicalBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs b/Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs new file mode 100644 index 00000000..6dfc5b31 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs @@ -0,0 +1,161 @@ +namespace RaycastPro.Bullets +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(TrackerBullet))] + public sealed class TrackerBullet : Bullet + { + public Transform target; + public Rigidbody body; + + public Vector3 targetPoint; + + public float force = 10f; + public float drag = 10; + public Vector3 trackOffset; + + public float distanceThreshold = .2f; + + public float turnSharpness = 15; + public enum TrackType + { + PositionLerp, + RotationLerp, + } + public TrackType trackType = TrackType.PositionLerp; + + protected override void OnCast() + { + if (raySource) + { + transform.position = raySource.Base; + transform.rotation = Quaternion.LookRotation(raySource.LocalDirection, transform.up); + } + +#if UNITY_EDITOR + if (!target) + { + RCProEditor.Log($"{caster.name} missing TrackTarget transform!"); + } +#endif + + if (target) + { + targetPoint = target.position; + } + else + { + targetPoint = raySource.TipTarget; + } + + currentForce = force; + _t = transform; + } + + private Transform _t; + private float _dis, _dt, currentForce; + private Vector3 _dir; + private Quaternion look; + + internal override void RuntimeUpdate() + { + _dt = GetDelta(timeMode); + UpdateLifeProcess(_dt); + + targetPoint = target ? target.position + trackOffset : _t.position; + _dis = Vector3.Distance(_t.position, targetPoint); + if (currentForce <= .1f) + { + OnEndCast(caster); + return; + } + if (target && _dis <= distanceThreshold) + { + OnEndCast(caster); + return; + } + _dt = GetDelta(timeMode); + _dir = targetPoint - _t.position; + + if (collisionRay) CollisionRun(_dt); + + switch (trackType) + { + case TrackType.PositionLerp: + var lerp = Vector3.Lerp(_t.position, targetPoint, _dt * speed); + if (body) + { + body.MovePosition(lerp); + } + else + { + _t.position = lerp; + } + break; + case TrackType.RotationLerp: + + transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(_dir, transform.up), 1 - Mathf.Exp(-turnSharpness * _dt)); + currentForce = Mathf.Lerp(currentForce, 0, 1 - Mathf.Exp(-drag * _dt)); + if (body) + { + body.AddForce(transform.forward * (currentForce * _dt)); + } + else + { + _t.position += transform.forward * (currentForce * _dt); + } + + break; + } + } + + protected override void CollisionBehaviour() + { + transform.position = collisionRay.cloneRaySensor.Base; + transform.forward = collisionRay.cloneRaySensor.Direction.normalized; + } +#if UNITY_EDITOR + internal override string Info => "After being fired by the caster, it follows the target." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(body))); + + BeginVerticalBox(); + PropertyEnumField(_so.FindProperty(nameof(trackType)), 2, "Track Type".ToContent(), new GUIContent[] + { + CPositionLerp.ToContent(TPositionLerp), + CRotationLerp.ToContent(TRotationLerp), + }); + + if (trackType == TrackType.RotationLerp) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(force))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(turnSharpness))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(drag))); + } + else + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(speed))); + } + EndVertical(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(distanceThreshold))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(trackOffset))); + + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs.meta new file mode 100644 index 00000000..efdd58cc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: eabad7717a2ba334b87516ecc5028c57 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: e5160f33765455946b528d5a7efc8bdc, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets/TrackerBullet.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D.meta new file mode 100644 index 00000000..9ff9ac25 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 61dad7a6961b4b2fa827a6297c05b585 +timeCreated: 1648990345 \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs b/Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs new file mode 100644 index 00000000..7944704d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs @@ -0,0 +1,58 @@ +namespace RaycastPro.Bullets2D +{ + using UnityEngine; + using Planers2D; + using RaySensors2D; + + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(BasicBullet2D))] + public sealed class BasicBullet2D : Bullet2D + { + protected override void OnCast() + { + if (raySource && raySource is RaySensor2D _r) + { + transform.position = _r.Base; + transform.right = _r.Direction; + } + else + { + transform.position = caster.transform.position; + transform.right = caster.transform.right; + } + } + + internal override void RuntimeUpdate() + { + var delta = GetDelta(timeMode); + var _forward = transform.right; // IN 2D forward is right + transform.position += _forward * (speed * delta); + UpdateLifeProcess(delta); + if (collisionRay) CollisionRun(delta); + } +#if UNITY_EDITOR + internal override string Info => + "A simple bullet that travels directly from the origin to the tip of the raySensor with avoiding the path." + + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(speed)), CSpeed.ToContent(CSpeed)); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs.meta new file mode 100644 index 00000000..f1cfc0a2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 92ba0c82484240f79bfe4b515dc8da6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 3ab7da42a88b5cf4ba5832e1c1667580, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets2D/BasicBullet2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs b/Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs new file mode 100644 index 00000000..24b5114e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs @@ -0,0 +1,84 @@ +namespace RaycastPro.Bullets2D +{ + using RaySensors2D; + +#if UNITY_EDITOR + using UnityEditor; + +#endif + + public abstract class Bullet2D : BaseBullet + { + public BaseCaster caster; + public RaySensor2D raySource; + public RaySensor2D collisionRay; + public float Z => transform.position.z; + + internal override void Cast(BaseCaster _caster, R raySensor) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + caster = _caster; + + raySource = raySensor as RaySensor2D; + + if (!raySource) + { + transform.position = caster.transform.position; + transform.forward = caster.transform.right; + } + + OnCast(); // Auto Setup 3D Bullet + onCast?.Invoke(caster); + if (collisionRay) + { + collisionRay.enabled = false; + } + + onCast?.Invoke(caster); + } + + public override void SetCollision(bool turn) + { + collisionRay.enabled = turn; + } + + private float ignoreTime; + protected override void CollisionRun(float deltaTime) + { + if (ignoreTime > 0) + { + ignoreTime -= deltaTime; + return; + } + + if (!collisionRay.Cast()) return; + + if (collisionRay.cloneRaySensor) + { + ignoreTime = baseIgnoreTime; + transform.position = collisionRay.cloneRaySensor.Base; + transform.right = collisionRay.cloneRaySensor.Direction; + onPlanar?.Invoke(); + } + else + { + InvokeDamageEvent(collisionRay.hit.transform); + if (endOnCollide) OnEndCast(caster); + } + } + +#if UNITY_EDITOR + + protected override void CollisionRayField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(collisionRay))); + } + internal override void OnGizmos() + { + DrawCap(transform.position, transform.right, 4); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs.meta new file mode 100644 index 00000000..4a316712 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1780bae1ce13455ca6ef73126f6f52fe +timeCreated: 1648990478 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets2D/Bullet2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs b/Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs new file mode 100644 index 00000000..10c1eb86 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs @@ -0,0 +1,47 @@ +namespace RaycastPro.Bullets +{ + using Bullets2D; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(InstantBullet2D))] + public sealed class InstantBullet2D : Bullet2D + { + internal override void RuntimeUpdate() => UpdateLifeProcess(GetDelta(timeMode)); + + protected override void OnCast() + { + if (collisionRay.planarSensitive) + { + var clone = raySource.LastClone; + transform.position = clone.TipTarget; + // Hit Direction cuz don't want to place on hit Normal + transform.right = clone.HitDirection.normalized; + if (raySource.hit) InvokeDamageEvent(raySource.hit.transform); + } + else + { + transform.position = raySource.TipTarget; + transform.right = raySource.HitDirection.normalized; + if (raySource.hit) InvokeDamageEvent(raySource.hit.transform); + } + } +#if UNITY_EDITOR + internal override string Info => "Instant shots to Target Tip of sensor ray." + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) { } + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs.meta new file mode 100644 index 00000000..7ae9a38b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 20ca9f806f94efe4b99bd79bf395ace3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: b5ef68d4344547f42829e809819719af, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets2D/InstantBullet2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs b/Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs new file mode 100644 index 00000000..675af57a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs @@ -0,0 +1,139 @@ +namespace RaycastPro.Bullets2D +{ + using System.Collections.Generic; + using UnityEngine; + using RaySensors2D; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(PathBullet2D))] + public sealed class PathBullet2D : Bullet2D, IPath + { + public List Path { get; internal set; } = new List(); + + public float duration = 1; + public AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1); + + [SerializeField] + private AxisRun axisRun = new AxisRun(); + + [SerializeField] + private Rigidbody2D rigidBody; + + private float pathLength; + + [SerializeField] private bool local; + + // Cached Variables + private Vector3 _pos, _dir; + private float _dt; + protected override void OnCast() => PathSetup(raySource); + + private void PathSetup(RaySensor2D raySensor) + { + Path = new List(); + do + { + if (raySensor is PathRay2D _pathRay) + { + if (_pathRay.DetectIndex > -1) + { + for (var i = 0; i <= _pathRay.DetectIndex; i++) + { + Path.Add(_pathRay.PathPoints[i]); + } + Path.Add(raySensor.hit.point); + } + else + { + Path.AddRange(local ? new List(_pathRay.PathPoints) : _pathRay.PathPoints); + } + } + else + { + Path.Add(raySensor.Base); + Path.Add(raySensor.TipTarget); + } + + raySensor = raySensor.cloneRaySensor; + + } while (raySensor); + + pathLength = Path.GetPathLength(); + } + + private float posM; + + internal override void RuntimeUpdate() + { + position = Mathf.Clamp01(position); + + if (moveType == MoveType.Curve) + { + posM = curve.Evaluate(position) * pathLength; + } + else + { + posM = position * pathLength; + } + _dt = GetDelta(timeMode); + UpdateLifeProcess(_dt); + switch (moveType) + { + case MoveType.Speed: + position += _dt * speed / pathLength; + break; + case MoveType.Duration: + position += _dt / duration; + break; + case MoveType.Curve: + position += _dt / duration; + break; + } + if (position >= 1) OnEndCast(caster); + for (var i = 1; i < Path.Count; i++) + { + lineDistance = Path.GetEdgeLength(i); + if (posM <= lineDistance) + { + _pos = Vector3.Lerp(Path[i - 1], Path[i], posM / lineDistance); + _dir = Path[i] - Path[i - 1]; + + break; + } + posM -= lineDistance; + } + if (rigidBody) rigidBody.MovePosition(_pos); + else transform.position = _pos.ToDepth(Z); + if (axisRun.syncAxis) axisRun.SyncAxis(transform, _dir); + if (collisionRay) CollisionRun(_dt); + } + private float lineDistance; +#if UNITY_EDITOR + internal override string Info => "A smart bullet that can recognize the path of the PathRay and move on it." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(local))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(rigidBody))); + CastTypeField( + _so.FindProperty(nameof(moveType)), + _so.FindProperty(nameof(speed)), + _so.FindProperty(nameof(duration)), + _so.FindProperty(nameof(curve))); + axisRun.EditorPanel(_so.FindProperty(nameof(axisRun))); + } + + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs.meta new file mode 100644 index 00000000..1ce2d068 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ae02e6a3cc364f4ab587e1171f3602a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 24f7dce976cc30f429f75e28dc78b572, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets2D/PathBullet2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs b/Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs new file mode 100644 index 00000000..942655dc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs @@ -0,0 +1,57 @@ +namespace RaycastPro.Bullets2D +{ + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [RequireComponent(typeof(Rigidbody2D))] + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(PhysicalBullet2D))] + public sealed class PhysicalBullet2D : Bullet2D + { + [SerializeField] private Rigidbody2D body2D; + protected override void OnCast() + { + if (!body2D) body2D = GetComponent(); + + + transform.position = raySource.Base; + transform.right = raySource.TipDirection; + + body2D.angularVelocity = 0; + body2D.linearVelocity = Vector2.zero; + + body2D.AddForce(transform.right * power, forceMode); + } + + internal override void RuntimeUpdate() => UpdateLifeProcess(GetDelta(timeMode)); + public float power = 1f; + + public ForceMode2D forceMode = ForceMode2D.Force; + + // ReSharper disable Unity.PerformanceAnalysis + public void AddForce(Vector3 direction) => GetComponent().AddForce(direction * power, forceMode); +#if UNITY_EDITOR + internal override string Info => "A bullet with a rigidbody that is thrown in the direction of the raySensor." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(body2D))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(power))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(forceMode))); + } + + if (hasGeneral) + { + GeneralField(_so); + } + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs.meta new file mode 100644 index 00000000..b0c36985 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f7ec060350e941339a67fd0b643d86dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: e70df7675c335af49a1df5b838edea59, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets2D/PhysicalBullet2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs b/Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs new file mode 100644 index 00000000..df192ce1 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs @@ -0,0 +1,126 @@ +namespace RaycastPro.Bullets2D +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + + [AddComponentMenu("RaycastPro/Bullets/" + nameof(TrackerBullet2D))] + public sealed class TrackerBullet2D : Bullet2D + { + public Transform target; + + public Vector3 targetPoint; + + public float distanceThreshold = .2f; + public float drag = 2; + public Vector3 trackOffset; + public float turnSharpness = 15; + + public float force = 10; + + public enum TrackType + { + PositionLerp, + RotationLerp, + } + + public TrackType trackType = TrackType.PositionLerp; + + [SerializeField] + private AxisRun axisRun = new AxisRun(); + + protected override void OnCast() + { + transform.position = raySource.Base; + transform.right = (target.position - transform.position).normalized; + + targetPoint = target.position; + currentForce = force; + } + + private Transform _t; + private float _dis, _dt, currentForce; + private Vector2 _dir; + + internal override void RuntimeUpdate() + { + _dt = GetDelta(timeMode); + UpdateLifeProcess(_dt); + + targetPoint = target ? target.position + trackOffset : _t.position; + _dis = Vector3.Distance(_t.position, targetPoint); + if (currentForce <= .1f) + { + OnEndCast(caster); + return; + } + if (target && _dis <= distanceThreshold) + { + OnEndCast(caster); + return; + } + _dt = GetDelta(timeMode); + _dir = targetPoint - _t.position; + + switch (trackType) + { + case TrackType.PositionLerp: + var lerp = Vector3.Lerp(_t.position.ToDepth(Z), targetPoint.ToDepth(Z), _dt * speed); + _t.position = lerp; + break; + case TrackType.RotationLerp: + currentForce = Mathf.Lerp(currentForce, 0, 1 - Mathf.Exp(-drag * _dt)); + _t.position += _dir.normalized.ToDepth() * (currentForce * _dt); + break; + } + if (axisRun.syncAxis) axisRun.SyncAxis(transform, _dir); + if (collisionRay) CollisionRun(_dt); + } + +#if UNITY_EDITOR + internal override string Info => "After being fired by the caster, it follows the target." + HAccurate + HDependent; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + PropertyEnumField(_so.FindProperty(nameof(trackType)), 2, "Track Type".ToContent(), new GUIContent[] + { + CPositionLerp.ToContent(TPositionLerp), + CRotationLerp.ToContent(TRotationLerp), + }); + + if (trackType == TrackType.RotationLerp) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(force))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(turnSharpness))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(drag))); + } + else + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(speed))); + } + EndVertical(); + + + axisRun.EditorPanel(_so.FindProperty(nameof(axisRun))); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(distanceThreshold))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(trackOffset))); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs.meta new file mode 100644 index 00000000..13c127f2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 37a74240dde4465285c08cb30677ca4b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 22abedce0ed75e746a5212d895d4f25f, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Bullets2D/TrackerBullet2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Casters.meta b/Assets/Plugins/RaycastPro/Core/Casters.meta new file mode 100644 index 00000000..b111f62e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 77399c5e88958374183bf1e82f2d0aec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs b/Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs new file mode 100644 index 00000000..7ae6b7b9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs @@ -0,0 +1,121 @@ +namespace RaycastPro.Casters +{ + using System; + using RaySensors; + using UnityEngine; + using Bullets; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + [AddComponentMenu("RaycastPro/Casters/" + nameof(AdvanceCaster))] + public sealed class AdvanceCaster : GunCaster + { + [SerializeField] + public RaySensor[] raySensors = Array.Empty(); + + [Tooltip("current ray (Gun Barrel) in shooting.")] + public int rayIndex; + + [Tooltip("Ping Phong Phase")] + public bool PPhase; + + public CastType castType = CastType.Together; + + // ReSharper disable Unity.PerformanceAnalysis + public override void Cast(int _bulletIndex) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + // Last Note: Adding Index debugging. Bullet cast returning true when successfully shot + switch (castType) + { + case CastType.Together: + + if (AmmoCheck(raySensors.Length)) + { + foreach (var ray in raySensors) + { + BulletCast(_bulletIndex, ray); + } + } + + break; + case CastType.Sequence: + if (AmmoCheck() && BulletCast(_bulletIndex, raySensors[rayIndex])) + { + rayIndex = ++rayIndex % raySensors.Length; + } + break; + case CastType.Random: + if (AmmoCheck() && BulletCast(_bulletIndex, raySensors[UnityEngine.Random.Range(0, raySensors.Length)])) + { + rayIndex = ++rayIndex % raySensors.Length; + } + break; + case CastType.PingPong: + if (AmmoCheck() && BulletCast(_bulletIndex, raySensors[rayIndex])) + { + rayIndex = PPhase ? --rayIndex : ++rayIndex; + if (rayIndex == raySensors.Length - 1 || rayIndex == 0) PPhase = !PPhase; + } + break; + } + } + + +#if UNITY_EDITOR + internal override string Info => "Bullet caster, with the ability to adjust Ammo, detect all types of bullets automatically and RaySensors different shooting modes." + HAccurate + HDependent; + private Vector3 tip, position; + internal override void OnGizmos() + { + foreach (var sensor in raySensors) + { + if (!sensor) continue; + + position = sensor ? sensor.Base : transform.position; + DrawCapLine(position, position + sensor.TipDirection); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(raySensors)), + CRaySensor.ToContent(TRaySensor), i => $"GunBarrel {i+1}".ToContent($"Index {i}")); + EndVertical(); + BeginVerticalBox(); + PropertyEnumField(_so.FindProperty(nameof(castType)), 4, CCastType.ToContent(TCastType), new GUIContent[] + { + CTogether.ToContent(TTogether), + CSequence.ToContent(TSequence), + CRandom.ToContent(TRandom), + CPingPong.ToContent(TPingPong), + }); + EndVertical(); + + GunField(_so); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + EditorGUILayout.EndFoldoutHeaderGroup(); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(); + + } + private readonly string[] events = new[] {nameof(onCast), nameof(onReload), nameof(onRate)}; +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs.meta b/Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs.meta new file mode 100644 index 00000000..66ff5cf2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c0aea4f039d54275960047154c0caedb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 7488e8dcc98bcda48b1ca1090074f369, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Casters/AdvanceCaster.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs b/Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs new file mode 100644 index 00000000..37e6ae11 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs @@ -0,0 +1,205 @@ +using static UnityEngine.Random; + +namespace RaycastPro +{ + using System; + using System.Collections; + using UnityEngine; + using UnityEngine.Events; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + public abstract class BaseCaster : RaycastCore + { + /// + /// Allow to manuel Casting. + /// + /// Bullet Array Index + public abstract void Cast(int _bulletIndex); + + [Tooltip("Automatically instantiate into this object.")] + public Transform poolManager; + + [SerializeField] + public UnityEvent onRate; + [SerializeField] + public UnityEvent onReload; + + + [Tooltip("When turn on, gun auto reload on enable or end of shooting.")] + public bool autoReload = true; + + public abstract void Reload(); + + #region Update + protected void Update() + { + if (autoUpdate != UpdateMode.Normal) return; + OnCast(); + } + protected void LateUpdate() + { + if (autoUpdate != UpdateMode.Late) return; + OnCast(); + } + protected void FixedUpdate() + { + if (autoUpdate != UpdateMode.Fixed) return; + OnCast(); + } + + #endregion + + protected static void CopyBullet(T to, T from) + { + var fields = to.GetType().GetFields(); + foreach (var field in fields) + { + if (field.IsStatic) continue; + field.SetValue(to, field.GetValue(from)); + } + + var props = to.GetType().GetProperties(); + foreach (var prop in props) + { + if (!prop.CanWrite || !prop.CanWrite || prop.Name == "name") continue; + prop.SetValue(to, prop.GetValue(from, null), null); + } + } + + [Serializable] + public class Ammo + { + [Tooltip("When activate, the cost of shooting will be zero.")] + [SerializeField] public bool infiniteAmmo = true; + + [Tooltip("The total number of bullets out of the magazine")] + [SerializeField] public int amount = 12; + + [Tooltip("The Capacity of each magazine that will enter the reload time when it runs out.")] + [SerializeField] public int magazineCapacity = 6; + + [Tooltip("The number of bullets in the current magazine.")] + [SerializeField] public int magazineAmount = 6; + + [Tooltip("Interruption time until the magazine is filled")] + [SerializeField] public float reloadTime = 2f; + + [Tooltip("The firing pause time between each shot")] + [SerializeField] public float rateTime = .1f; + + [Tooltip("Randomness")] + [SerializeField] public float randomness = 0f; + + [Tooltip("Chance to miss shooting when cast, 0-1 : 0-100%")] + [SerializeField] public float missRate = 0f; + /// + /// Total amount of Gun bullets". + /// + public int Total => amount + magazineAmount; + + [SerializeField] internal bool inRate; + [SerializeField] internal bool inReload; + public bool IsReloading => inReload; + public bool IsInRate => inRate; + + public int MagazineAmount + { + get => magazineAmount; + set => magazineAmount = Mathf.Clamp(value, 0, magazineCapacity); + } + public int MagazineCapacity + { + get => magazineCapacity; + set => magazineCapacity = Mathf.Max(0, value); + } + public int Amount + { + get => amount; + set => amount = Mathf.Max(0, value); + } + + public bool Use(BaseCaster _caster, int _amount = 1) + { + if (inRate) return false; + if (inReload) return false; + + if (magazineAmount < _amount) + { + if (_caster.autoReload) + { + _caster.StartCoroutine(IReload()); + _caster.onReload?.Invoke(); + } + + return false; + } + if (value > missRate) + { + magazineAmount -= _amount; + _inRateC = _caster.StartCoroutine(IRate()); + _caster.onRate?.Invoke(); + } + return true; + } + + private Coroutine _inRateC; + + /// + /// Change to Ienumerator + /// + internal IEnumerator IRate() + { + inRate = true; + yield return new WaitForSeconds(Range(rateTime - randomness, randomness + randomness)); + inRate = false; + } + + public float currentReloadTime { get; private set; } = 0f; + internal IEnumerator IReload() + { + inReload = true; + currentReloadTime = 0f; + while (currentReloadTime <= reloadTime) + { + currentReloadTime += Time.deltaTime; + yield return new WaitForSeconds(Time.deltaTime); + } + currentReloadTime = 0f; + + if (infiniteAmmo) // Bill + { + magazineAmount = magazineCapacity; + } + else + { + var needed = magazineCapacity - magazineAmount; + var possible = Mathf.Min(amount, needed); + magazineAmount += possible; + amount -= possible; + } + inReload = false; + } + +#if UNITY_EDITOR + + internal void EditorPanel(SerializedProperty serializedProperty) + { + BeginHorizontal(); + EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative(nameof(amount))); + MiniField(serializedProperty.FindPropertyRelative(nameof(infiniteAmmo)), "I".ToContent("Infinite Ammo")); + EndHorizontal(); + var mCapProp = serializedProperty.FindPropertyRelative(nameof(magazineCapacity)); + PropertyMaxIntField(mCapProp, "Magazine Capacity".ToContent()); + PropertySliderField(serializedProperty.FindPropertyRelative(nameof(magazineAmount)), 0, mCapProp.intValue, "Magazine Amount".ToContent(), i => {}); + PropertyMaxField(serializedProperty.FindPropertyRelative(nameof(reloadTime))); + PropertyMaxField(serializedProperty.FindPropertyRelative(nameof(rateTime))); + PropertyMaxField(serializedProperty.FindPropertyRelative(nameof(randomness))); + PropertySliderField(serializedProperty.FindPropertyRelative(nameof(missRate)), 0, 1, "Miss Rate".ToContent()); + } +#endif + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs.meta b/Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs.meta new file mode 100644 index 00000000..0990abf9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d18de11acfffedd41b0586d0416017e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Casters/BaseCaster.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs b/Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs new file mode 100644 index 00000000..21f55eaf --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs @@ -0,0 +1,68 @@ +namespace RaycastPro.Casters +{ + using RaySensors; + using UnityEngine; + using Bullets; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Casters/" + nameof(BasicCaster))] + public sealed class BasicCaster : GunCaster + { + [SerializeField] + [Tooltip("Automatically, this ray will shoot along the LocalDirection and source BasePoint location.")] + public RaySensor raySource; + + // ReSharper disable Unity.PerformanceAnalysis + public override void Cast(int _bulletIndex) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + if (AmmoCheck()) + { + BulletCast(_bulletIndex, raySource); + } + } + +#if UNITY_EDITOR + internal override string Info => "A simple shooter with the ability to cover Basic Bullets that can help you to test and launch the gun immediately." + HAccurate + HDependent; + + private Vector3 _p1, _p2; + internal override void OnGizmos() + { + if (raySource) + { + _p1 = raySource.Base; + _p2 = _p1 + raySource.TipDirection; + DrawCapLine(_p1, _p2); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(raySource))); + + GunField(_so); + } + if (hasGeneral) GeneralField(_so); + + if (hasEvents) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + EditorGUILayout.EndFoldoutHeaderGroup(); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(); + } + private readonly string[] events = new[] {nameof(onCast), nameof(onReload), nameof(onRate)}; +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs.meta b/Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs.meta new file mode 100644 index 00000000..3139f7e4 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 90fafa4f9d674b0daef3e933c6cc6ac0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 4cedf759110e2d448ab17950d09f7eb1, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Casters/BasicCaster.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs b/Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs new file mode 100644 index 00000000..469083e7 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs @@ -0,0 +1,460 @@ +using RaycastPro.Detectors; + +namespace RaycastPro +{ + using UnityEngine; + using System; + using Bullets; + using Bullets2D; + using RaySensors; + using RaySensors2D; + using Casters; + using Casters2D; + using System.Collections; + using UnityEngine.Events; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + [Serializable] + public class BulletEvent : UnityEvent { } + + [Serializable] + public class BulletEvent2D : UnityEvent { } + public abstract class GunCaster : BaseCaster where B : BaseBullet where C : UnityEngine.Object + { + public B[] bullets = Array.Empty(); + public B[] cloneBullets = Array.Empty(); + public C[] ignoreColliders = Array.Empty(); + public Ammo ammo; + + public bool autoShoot = true; + + + [Tooltip("This option is exclusive to Tracker Bullet, you need to set the target before shooting and it will be automatically inserted into the bullet.")] + public Transform trackTarget; + + public int bulletIndex; + + [SerializeField] protected int cloneIndex; + + [Tooltip("Using Ammo quickly provides a classic weapon system that you will benefit from the amount of bullets, magazine capacity and reload speed, if it is necessary for your weapon to have a custom form, you can write a separate code and use the Cast() method.")] + public bool usingAmmo = true; + + [SerializeField] private bool arrayCasting; + [SerializeField] protected int arrayCapacity = 6; + + /// + /// Performed in Caster only works with Array Casting + /// + public override bool Performed { + get + { + var any = false; + foreach (var cloneBullet in cloneBullets) + { + if (cloneBullet && cloneBullet.isActiveAndEnabled) any = true; + } + return any; + } + protected set {} } + public enum CastType + { + /// + /// 0 + /// + Together, + /// + /// 1 + /// + Sequence, + /// + /// 2 + /// + Random, + /// + /// 3 + /// + PingPong + } + + private B tempBullet; + + public UnityEvent onCast; + + protected override void OnCast() + { + if (autoShoot) + { + Cast(bulletIndex); + onCast?.Invoke(); + } + } + + /// + /// Auto setup new Index or Replace Bullets by ID checking + /// + /// + private void OnArrayCast(B bulletObject, Vector3 _base, Vector3 _dir) + { + if (cloneBullets[cloneIndex]) + { + // Replacing + if (bulletObject.bulletID != cloneBullets[cloneIndex].bulletID) + { + Destroy(cloneBullets[cloneIndex].gameObject); + tempBullet = Instantiate(bulletObject, poolManager); + // Set Clone Index to this bullet + cloneBullets[cloneIndex] = tempBullet; + BulletSetup(tempBullet); + } + else // Refreshing + { + tempBullet = cloneBullets[cloneIndex]; + Refresh_ArrayCasting_Clone(tempBullet); + } + } + else + { + tempBullet = Instantiate(bulletObject, poolManager); + // Set Clone Index to this bullet + cloneBullets[cloneIndex] = tempBullet; + BulletSetup(tempBullet); + } + + tempBullet.transform.position = _base; + tempBullet.transform.forward = _dir; + + // Revive Again + tempBullet.ended = false; + // Go To Next Clone + cloneIndex = ++cloneIndex % cloneBullets.Length; + // End function must be to "Disable" + tempBullet.endFunction = BaseBullet.EndType.Disable; + } + + /// + /// Just Instantiate Bullets + /// + /// + private void OnNormalCast(B bulletObject, Vector3 _base, Vector3 _dir) + { + tempBullet = Instantiate(bulletObject, poolManager); + tempBullet.endFunction = BaseBullet.EndType.Destroy; + tempBullet.transform.position = _base; + tempBullet.transform.forward = _dir; + BulletSetup(tempBullet); + } + + // ReSharper disable Unity.PerformanceAnalysis + private void Refresh_ArrayCasting_Clone(B _bullet) + { + _bullet.onEndCast?.Invoke(this); + _bullet.gameObject.SetActive(true); + _bullet.position = 0; + _bullet.Life = 0; + BulletSetup(_bullet); + } + private B _bulletObject; + + #region Public Methods + + /// + /// Safe Reload + /// + public override void Reload() + { + StartCoroutine(ammo.IReload()); + onReload?.Invoke(); + } + + public void SetBulletIndex(int _i) => bulletIndex = _i; + + public void RandomBulletIndex() => bulletIndex = UnityEngine.Random.Range(0, bullets.Length); + + public void NextBulletIndex() => bulletIndex = (bulletIndex + 1) % bullets.Length; + + public void BackBulletIndex() + { + bulletIndex = (bulletIndex - 1); + + if (bulletIndex == 0) + { + bulletIndex = bullets.Length - 1; + } + } + + public void SetTrackerTarget(Transform target) => trackTarget = target; + + /// r + /// Sync TrackTarget to nearest detector Collider + /// + /// + public void SyncTrackTarget(ColliderDetector colliderDetector) + { + colliderDetector.GetNearestCollider(out var col); + trackTarget = col.transform; + } + + public bool AmmoCheck(int count = 1) => !usingAmmo || ammo.Use(this, count); + + #endregion + + private void OnEnable() + { + if (ammo == null) return; + + if (autoReload && ammo.magazineAmount == 0 && !ammo.IsReloading) Reload(); + } + + private void OnDisable() + { + if (ammo == null) return; + + ammo.inRate = false; + ammo.inReload = false; + } + + /// + /// Switchable Cast Between Array and Normal. 100% be sure to Define. _dir and _base before. + /// + protected void AutoCast(Vector3 _base, Vector3 _dir) + { + if (arrayCasting) OnArrayCast(_bulletObject, _base, _dir); + else OnNormalCast(_bulletObject, _base, _dir); + _bulletObject.ownerReference = gameObject; + } + + protected bool BulletCast(int _index, R _raySensor = default) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + _bulletObject = bullets[_index]; + + if (_raySensor is RaySensor r) + { + AutoCast(r.Base, r.TipDirection); + } + else if (_raySensor is RaySensor2D r2D) + { + AutoCast(r2D.Base, r2D.TipDirection); + } + + + tempBullet.Cast(this, _raySensor); + return true; + } + + protected bool BulletCast(int _index, ColliderDetector _cDetector) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + _bulletObject = bullets[_index]; + + foreach (var detectedTarget in _cDetector.DetectedColliders) + { + if (_bulletObject is Bullet _B) + { + AutoCast(transform.position, (detectedTarget.transform.position - transform.position).normalized); + _B.caster = this; + _B.DirectCast(); + } + + } + + return true; + } + + // ReSharper disable Unity.PerformanceAnalysis + private void BulletSetup(B _bullet) + { + _bullet.enabled = true; + _bullet.ended = false; + if (ignoreColliders.Length > 0) + { + if (typeof(C) == typeof(Collider)) + { + var bulletColliders = _bullet.GetComponentsInChildren(); + IgnoreCollider(bulletColliders, Array.ConvertAll(ignoreColliders, i => i as Collider)); + } + else if (typeof(C) == typeof(Collider2D)) + { + var bulletColliders = _bullet.GetComponentsInChildren(); + IgnoreCollider(bulletColliders, Array.ConvertAll(ignoreColliders, i => i as Collider2D)); + } + } + + // Add Track Target + if (trackTarget) + { + if (_bullet is TrackerBullet _trB) + { + _trB.target = trackTarget; + } + else if (_bullet is TrackerBullet2D _trB2D) + { + _trB2D.target = trackTarget; + } + } + } + + protected Coroutine multiCast; + protected IEnumerator IMultiCast(int _index, int count) + { + if (ammo.magazineAmount == 0) ammo.IReload(); + for (int i = 0; i < count; i++) + { + while (ammo.IsInRate) + { + yield return new WaitForEndOfFrame(); + if (ammo.IsReloading) // Stops when magazine Off + { + break; + } + } + Cast(_index); + } + } + public void MultipleCast(int _index, int count) + { + if (multiCast != null) StopCoroutine(multiCast); + + multiCast = StartCoroutine(IMultiCast(_index, count)); + } + + public void BulletEnable(Bullet bullet) => bullet.enabled = true; + public void BulletEnable(Bullet2D bullet) => bullet.enabled = true; + public void BulletActive(Bullet bullet) => bullet.gameObject.SetActive(true); + public void BulletActive(Bullet2D bullet) => bullet.gameObject.SetActive(true); +#if UNITY_EDITOR + + + protected const string CTogether = "Together"; + protected const string CSequence = "Sequence"; + protected const string CRandom = "Random"; + protected const string CPingPong = "PingPong"; + + protected const string TTogether = "Shooting the index bullet in all RaySensors Together."; + protected const string TSequence = "Shooting in sequence of RaySensors index in wait of ammo reload Time and In Between."; + protected const string TRandom = "Random Shooting in any RaySensor."; + protected const string TPingPong = "Shooting bullets back and forth on the RaySensor index."; + /// + /// This Script worked but No using for now + /// + /// + protected void BulletField(SerializedProperty property) + { + var rect = EditorGUILayout.GetControlRect(); + EditorGUI.BeginProperty(rect, property.displayName.ToContent(), property); + EditorGUI.BeginChangeCheck(); + var newBullet = EditorGUI.ObjectField(rect, property.objectReferenceValue, typeof(Bullet), false); + if (EditorGUI.EndChangeCheck()) + { + property.objectReferenceValue = newBullet; + } + EditorGUI.EndProperty(); + } + + protected void GunField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(autoShoot))); + #region ArrayCastingField + BeginHorizontal(); + + GUI.enabled = !Application.isPlaying; + var arrCasting = _so.FindProperty(nameof(arrayCasting)); + var arrCapacity = _so.FindProperty(nameof(arrayCapacity)); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(arrCasting, + (arrCasting.boolValue ? "Array Capacity" : CArrayCasting).ToContent(TArrayCasting)); + GUI.enabled &= arrCasting.boolValue; + PropertyMaxIntField(arrCapacity, GUIContent.none, 1); + if (EditorGUI.EndChangeCheck()) + { + if (arrCasting.boolValue) + { + arrCapacity.intValue = Mathf.Max(1, arrCapacity.intValue); + _so.FindProperty(nameof(cloneBullets)).arraySize = arrCapacity.intValue; + } + else cloneBullets = null; + } + + GUI.enabled = true; + EndHorizontal(); + #endregion + BeginVerticalBox(); + + var bulletsProp = _so.FindProperty(nameof(bullets)); + RCProEditor.PropertyArrayField(bulletsProp, + "Bullets".ToContent(), i => $"Bullet {i+1}".ToContent($"Index {i}")); + PropertySliderField(_so.FindProperty(nameof(bulletIndex)), 0, bullets != null ? Mathf.Max(bulletsProp.arraySize-1,0) : 0 , "Index".ToContent(), + I => { }); + EndVertical(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(trackTarget))); + + BeginVerticalBox(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(usingAmmo))); + if (usingAmmo) + { + if (ammo == null) ammo = new Ammo(); + var ammoProp = _so.FindProperty(nameof(ammo)); + ammo?.EditorPanel(ammoProp); + + BeginHorizontal(); + if (GUILayout.Button("Cast")) + { + Cast(bulletIndex); + } + if (GUILayout.Button("Reload")) + { + Reload(); + } + ProgressField(ammo.currentReloadTime/ammo.reloadTime, $"{ammo.currentReloadTime:F1}/{ammo.reloadTime:F1} Sec"); + + EditorUtility.SetDirty(this); + + + EndHorizontal(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(autoReload))); + } + else ammo = null; + EndVertical(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(poolManager))); + } + protected void GeneralField(SerializedObject _so) + { + BaseField(_so, hasInteraction: false); + + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(ignoreColliders)), "Ignore List".ToContent(), + (i) => $"Collider {i+1}".ToContent($"Index {i}")); + EndVertical(); + } + protected void InformationField() + { + if (!IsPlaying || cloneBullets == null) return; + + InformationField(() => + { + for (var i = 0; i < cloneBullets.Length; i++) + { + if (!cloneBullets[i]) continue; + + var cloneBullet = cloneBullets[i]; + BeginHorizontal(); + EditorGUILayout.LabelField($"{i} {cloneBullet.GetInstanceID().ToString()}", + GUILayout.Width(200)); + PercentProgressField(cloneBullet.life/cloneBullet.lifeTime, "Life"); + EndHorizontal(); + } + }); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs.meta b/Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs.meta new file mode 100644 index 00000000..8237ee8e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4b735a82b1202da4080cdf9f296f0825 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Casters/GunCaster.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Casters2D.meta b/Assets/Plugins/RaycastPro/Core/Casters2D.meta new file mode 100644 index 00000000..6c40b996 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters2D.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c331f1c958f649d5b0983d35b790e0f6 +timeCreated: 1648990336 \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs b/Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs new file mode 100644 index 00000000..8b1470be --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs @@ -0,0 +1,111 @@ +namespace RaycastPro.Casters2D +{ + using Bullets2D; + using RaySensors2D; + using UnityEngine; + using System; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + [AddComponentMenu("RaycastPro/Casters/" + nameof(AdvanceCaster2D))] + public sealed class AdvanceCaster2D : GunCaster + { + public RaySensor2D[] raySensors = Array.Empty(); + + public int currentIndex; + + [SerializeField] + private bool pingPongPhase; + + public CastType castType = CastType.Together; + + public override void Cast(int _bulletIndex) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + // Last Note: Adding Index debugging. Bullet cast returning true when successfully shot + switch (castType) + { + case CastType.Together: + if (AmmoCheck(raySensors.Length)) + { + foreach (var ray in raySensors) + { + BulletCast(_bulletIndex, ray); + } + } + break; + case CastType.Sequence: + + if (AmmoCheck() && BulletCast(_bulletIndex, raySensors[currentIndex])) + { + currentIndex = ++currentIndex % raySensors.Length; + } + break; + case CastType.Random: + if (AmmoCheck() && BulletCast(_bulletIndex, raySensors[new System.Random().Next(0, raySensors.Length)])) + { + currentIndex = ++currentIndex % raySensors.Length; + } + break; + case CastType.PingPong: + if (AmmoCheck() && BulletCast(_bulletIndex, raySensors[currentIndex])) + { + currentIndex = pingPongPhase ? --currentIndex : ++currentIndex; + if (currentIndex == raySensors.Length - 1 || currentIndex == 0) pingPongPhase = !pingPongPhase; + } + break; + } + } +#if UNITY_EDITOR + internal override string Info => "Bullet caster, with the ability to adjust Ammo, detect all types of bullets automatically and RaySensors different shooting modes." + HAccurate + HDependent; + internal override void OnGizmos() + { + foreach (var sensor in raySensors) + { + var tip = sensor ? sensor.Tip : transform.position + transform.forward; + var position = sensor ? sensor.Base : transform.position; + + DrawCapLine2D(position, tip); + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(raySensors)), + CRaySensor.ToContent(TRaySensor), i => $"RaySensors {i+1}".ToContent($"Index {i}")); + EndVertical(); + PropertyEnumField(_so.FindProperty(nameof(castType)), 4, CCastType.ToContent(TCastType), new GUIContent[] + { + CTogether.ToContent(TTogether), + CSequence.ToContent(TSequence), + CRandom.ToContent(TRandom), + CPingPong.ToContent(TPingPong), + }); + + GunField(_so); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + EditorGUILayout.EndFoldoutHeaderGroup(); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(); + } + private readonly string[] events = new[] {nameof(onCast), nameof(onReload), nameof(onRate)}; +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs.meta new file mode 100644 index 00000000..e204479d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ab30e8dfc87610b408f2eaf8ee68c13a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: c48f9935014bc2246a8bc3a6e4aaff2e, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Casters2D/AdvanceCaster2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs b/Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs new file mode 100644 index 00000000..305afab0 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs @@ -0,0 +1,64 @@ +namespace RaycastPro.Casters2D +{ + using UnityEngine; + using RaySensors2D; + using Bullets2D; + using UnityEngine.Events; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + [AddComponentMenu("RaycastPro/Casters/" + nameof(BasicCaster2D))] + public sealed class BasicCaster2D : GunCaster + { + [Tooltip("Automatically, this ray will shoot along the LocalDirection and source BasePoint location.")] + public RaySensor2D raySource; + + public override void Cast(int _bulletIndex) + { +#if UNITY_EDITOR + alphaCharge = AlphaLifeTime; +#endif + if (AmmoCheck()) + { + BulletCast(_bulletIndex, raySource); + } + } + +#if UNITY_EDITOR + internal override string Info => + "A simple shooter with the ability to cover Basic Bullets that can help you to test and launch the gun immediately." + + HAccurate + HDependent; + internal override void OnGizmos() + { + var _t = transform; + DrawCapLine2D(_t.position, _t.position + _t.right); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(raySource))); + + GunField(_so); + } + if (hasGeneral) GeneralField(_so); + + if (hasEvents) + { + EventFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents.ToContent(TEvents), + RCProEditor.HeaderFoldout); + EditorGUILayout.EndFoldoutHeaderGroup(); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(); + } + private readonly string[] events = new[] {nameof(onCast), nameof(onReload), nameof(onRate)}; +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs.meta new file mode 100644 index 00000000..c1763d7d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: a68c531935b8ab74fbf3a5040887e3e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: e212f1471400f1f46be408ca0261e85e, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Casters2D/BasicCaster2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors.meta b/Assets/Plugins/RaycastPro/Core/Detectors.meta new file mode 100644 index 00000000..d2d7fc22 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4432e7bd89a2b244e88d73b8d8d5b7c8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs new file mode 100644 index 00000000..3c8f07d1 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs @@ -0,0 +1,141 @@ +namespace RaycastPro.Detectors +{ + using System.Collections.Generic; + using UnityEngine; + using Sensor; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(AvatarDetector))] + public sealed class AvatarDetector : Detector, IPulse + { + [Tooltip("Collider your sounds on the specified layer and assign a special Collider Detector to automatically feed the sounds to the filtering source.")] + public ColliderDetector avatarFinder; + + [Tooltip("based on seconds")] + public float changingRate = 1f; + + public int iteration = 1; + + public List avatarSensors = new List(); + public readonly Dictionary viewPercentage = new Dictionary(); + + public override bool Performed + { + get => avatarFinder.DetectedColliders.Count > 0; + protected set { } + } + + + public TimeMode timeMode = TimeMode.DeltaTime; + + #region Public Methods + + public bool IsDetectedPart(AvatarDefinition target, HumanBodyBones bone) => !Physics.Linecast(transform.position, target.animator.GetBoneTransform(bone).position, blockLayer, triggerInteraction); + + #endregion + + #region Temps + + private float dist, loudness; + + #endregion + private void Start() // Refreshing + { + Sync(); + } + /// + /// Sound Finder will be sync on source + /// + public void Sync() + { + avatarFinder?.SyncDetection(avatarSensors, AS => viewPercentage.Add(AS, 0f), AS => viewPercentage.Remove(AS)); + } + public void UnSync() + { + avatarFinder?.UnSyncDetection(avatarSensors); + } + + + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = PanelGate = null; +#endif + + foreach (var avatarSensor in avatarSensors) + { + if (!viewPercentage.ContainsKey(avatarSensor)) + { + viewPercentage.Add(avatarSensor, 0f); + } + + for (int i = 0; i < iteration; i++) + { + var index = UnityEngine.Random.Range(0, avatarSensor.bones.Count); + + var blocked = Physics.Linecast(avatarFinder.transform.position, + (avatarSensor.bones)[index].position, out var hit, blockLayer.value, triggerInteraction); + // + viewPercentage[avatarSensor] = + Mathf.Lerp(viewPercentage[avatarSensor], blocked ? 0 : 1, GetDelta(timeMode)*changingRate); + + +#if UNITY_EDITOR + GizmoGate += () => + { + if (avatarSensor && viewPercentage.ContainsKey(avatarSensor)) + { + DrawBlockLine(transform.position, (avatarSensor.bones)[index].position, hit); + Handles.Label(avatarSensor.transform.position, viewPercentage[avatarSensor].ToString("P")); + } + }; + + PanelGate += () => + { + BeginHorizontal(); + PercentProgressField(viewPercentage[avatarSensor], avatarSensor.name); + EndHorizontal(); + }; +#endif + } + } + } +#if UNITY_EDITOR + internal override string Info => "Detect Avatar Definitions and feedback the view percentage."+ HAccurate + HIPulse+HDependent+HPreview; + internal override void OnGizmos() + { + EditorUpdate(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(avatarFinder))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(changingRate))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(iteration))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(blockLayer))); + + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) + { + // EventField(_so); + // if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(PanelGate); + } + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs.meta new file mode 100644 index 00000000..b1405c54 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fc503e803619a9540aa54ec22f0fffd2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 7e8a6a717b1d14f4cb9ae1f25b2df02b, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/AvatarDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs new file mode 100644 index 00000000..7660d5df --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs @@ -0,0 +1,143 @@ +using System.Collections.Generic; + +namespace RaycastPro.Detectors +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(BoxDetector))] + public sealed class BoxDetector : ColliderDetector, IPulse + { + [SerializeField] + public Vector3 extents = Vector3.one; + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + [SerializeField] public bool local = true; + + + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0, value); + colliders = new Collider[limitCount]; + } + } + protected override void OnCast() + { + CachePrevious(); +#if UNITY_EDITOR + CleanGate(); +#endif + TDP = transform.position; + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + + Physics.OverlapBoxNonAlloc(TDP, extents / 2, colliders, local ? transform.rotation : Quaternion.identity, + detectLayer.value, + triggerInteraction); + } + else + { + colliders = Physics.OverlapBox(TDP, extents / 2, local ? transform.rotation : Quaternion.identity, detectLayer.value, + triggerInteraction); + } + + Clear(); + + if (IsIgnoreSolver) + { + foreach (var c in colliders) + { + if (TagPass(c)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + } + } + else + { + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + TDP = DetectFunction(c); + boundPoint = local ? transform.InverseTransformPoint(TDP) : TDP - transform.position; + if (new Bounds(Vector3.zero, extents).Contains(boundPoint) && LOSPass(TDP, c)) DetectedColliders.Add(c); + } + } + + EventPass(); + } + + private Vector3 boundPoint; + +#if UNITY_EDITOR + internal override string Info => "Receiving colliders within the specified bounds with a detect point solver." + HAccurate + HIPulse + HCDetector + HLOS_Solver + HRotatable + HINonAllocator; + protected override void DrawDetectorGuide(Vector3 point) + { + if (!RCProPanel.DrawGuide) return; + var p = transform.position; + var pDirection = point - p; + var reflectF = Vector3.Reflect(pDirection, local ? transform.forward : Vector3.forward); + var color = DetectColor; + color.a = RCProPanel.alphaAmount; + Gizmos.color = color; + Gizmos.DrawLine(p + reflectF, p + pDirection); + Gizmos.DrawLine(p + reflectF, p - pDirection); + Gizmos.DrawLine(p - reflectF, p - pDirection); + Gizmos.DrawLine(p - reflectF, p + pDirection); + } + internal override void OnGizmos() + { + EditorUpdate(); + DrawFocusVector(); + GizmoColor = DefaultColor; + DrawRectLines(transform, new Vector3(extents.x, extents.y), -extents.z / 2, extents.z, local); + DrawBox(transform, new Vector3(extents.x, extents.y), -extents.z / 2, local); + DrawBox(transform, new Vector3(extents.x, extents.y), +extents.z / 2, local); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + ExtentsField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + } + if (hasGeneral) ColliderDetectorGeneralField(_so); + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + if (hasInfo) InformationField(PanelGate); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs.meta new file mode 100644 index 00000000..15221d82 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0d66ec7a4ab20ec4b9b17868328a294e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 1c68442f92d049b4db0ee938d0ad9777, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/BoxDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs new file mode 100644 index 00000000..733dd40f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs @@ -0,0 +1,459 @@ +namespace RaycastPro.Detectors +{ + using System; + using System.Collections.Generic; + using System.Linq; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + using UnityEngine; + public abstract class ColliderDetector : Detector + { + public ColliderEvent onDetectCollider; + public ColliderEvent onNewCollider; + public ColliderEvent onLostCollider; + public override bool Performed + { + get => DetectedColliders.Any(); + protected set { } + } + + [SerializeField] public Collider[] ignoreList = Array.Empty(); + + [SerializeField] + protected Collider[] colliders = Array.Empty(); + + /// + /// Main List of Detected colliders. Use this for Get Colliders. + /// + public HashSet DetectedColliders { get; protected set; } = new HashSet(); + + /// + /// Array of Last Frame Detected colliders. + /// + public HashSet PreviousColliders { get; protected set; } = new HashSet(); + + [Tooltip("This option is considered for optimization and limits the detection point in the bounds of a cube.")] + public bool boundsSolver; + [Tooltip("If selected, the detection point will be mounted on Collider Bounds Center. otherwise on transform.position.")] + public bool boundsCenter; + [Tooltip("Detector collect RaycastHits on \"DetectedLOSHits\" Dictionary. Key: Collider, Value: RaycastHit")] + public bool collectLOS; + + protected readonly Dictionary detectedLOSHits = new Dictionary(); + public Dictionary DetectedLOSHits => detectedLOSHits; + + #region Methods + public Collider FirstMember => DetectedColliders.FirstOrDefault(); + + public Collider LastMember => DetectedColliders.LastOrDefault(); + + public Vector3 GetAveragePosition + { + get + { + var average = Vector3.zero; + foreach (var c in DetectedColliders) average += c.transform.position; + return average / DetectedColliders.Count; + } + } + + /// + /// It will calculate nearest collider based on current detected colliders on detector. + /// + /// Define a collider2D in your script and ref to it for get the nearest. + public void GetNearestCollider(out Collider nearest) + { + var _cDistance = Mathf.Infinity; + nearest = null; + foreach (var _col in DetectedColliders) + { + _tDis = (_col.transform.position - transform.position).sqrMagnitude; + if (_tDis < _cDistance) + { + _cDistance = _tDis; + nearest = _col; + } + } + } + /// + /// It will calculate the furthest collider based on current detected colliders on detector. + /// + /// Define a collider2D in your script and ref to it for get the furthest. + public void GetFurthestCollider(out Collider furthest) + { + var _cDistance = 0f; + furthest = null; + foreach (var _col in DetectedColliders) + { + _tDis = (_col.transform.position - transform.position).sqrMagnitude; + if (_tDis > _cDistance) + { + _cDistance = _tDis; + furthest = _col; + } + } + } + + + + #endregion + + + protected float _tDis; + + #region Public Methods + + public (Vector3 near, Vector3 far) GetNearAndFurthestPoint(Collider c, Vector3 point) + { + return (c.ClosestPoint(point), + c.ClosestPoint(c.transform.position + (c.transform.position - point) * int.MaxValue)); + } + + public void ActiveObject(Collider collider) => collider.gameObject.SetActive(true); + + public void DeactiveObject(Collider collider) => collider.gameObject.SetActive(false); + + public void ActiveMeshRenderer(Collider collider) => collider.GetComponent().enabled = true; + + public void DeactiveMeshRenderer(Collider collider) => collider.GetComponent().enabled = false; + + public void InstantiateOnDetections(GameObject obj) + { + foreach (var c in DetectedColliders) Instantiate(obj, c.transform.position, c.transform.rotation); + } + + public void ApplyExplosionForce(float force, float radius) + { + foreach (var c in DetectedColliders) + { + if (c.TryGetComponent(out Rigidbody _r)) + { + _r.AddExplosionForce(force, transform.position, radius); + } + } + } + public void AddForceToDetections(float force) + { + foreach (var c in DetectedColliders) + { + if (c.TryGetComponent(out Rigidbody _r)) + { + _r.AddForce((c.transform.position-transform.position).normalized * force, ForceMode.Force); + } + } + } + public void AddDynamicForceToDetections(float force) + { + foreach (var c in DetectedColliders) + { + if (c.TryGetComponent(out Rigidbody _r)) + { + _r.AddForce((c.transform.position-transform.position) * force, ForceMode.Force); + } + } + } + public void AddGravityForceToDetections(float radius, float force) + { + foreach (var c in DetectedColliders) + { + if (c.TryGetComponent(out Rigidbody _r)) + { + var direction = c.transform.position - transform.position; + _r.AddForce((radius*radius - direction.sqrMagnitude) * direction * force, ForceMode.Force); + } + } + } + public void DestroyDetections(float delay) + { + foreach (var c in DetectedColliders) Destroy(c.gameObject, delay); + } + + public void ChangeColor(Collider collider, Color color) + { + if (collider.TryGetComponent(out MeshRenderer meshRenderer)) + { + meshRenderer.material.color = color; + } + } + public void ChangeColorRandom(Collider collider) + { + if (collider.TryGetComponent(out MeshRenderer meshRenderer)) + { + meshRenderer.material.color = UnityEngine.Random.ColorHSV(); + } + } + + public float GetMemberDistance(Collider member) => Vector3.Distance(transform.position, member.transform.position); + + #endregion + + + protected virtual void Start() // Refreshing + { + PreviousColliders.Clear(); + DetectedColliders.Clear(); + detectedLOSHits.Clear(); + } + + protected void CachePrevious() + { + if (onLostCollider != null || onNewCollider != null) + { + PreviousColliders = new HashSet(DetectedColliders); + } + } + + protected void Clear() + { + DetectedColliders.Clear(); + if (collectLOS) detectedLOSHits.Clear(); + } + /// + /// Call: onDetectCollider, OnDetectNew, OnLostDetect in Optimized foreach loop + /// + protected void EventPass() + { + if (onDetectCollider != null) foreach (var c in DetectedColliders) onDetectCollider.Invoke(c); + if (onNewCollider != null) + { + foreach (var c in DetectedColliders.Except(PreviousColliders)) onNewCollider.Invoke(c); + } + if (onLostCollider != null) + { + foreach (var c in PreviousColliders.Except(DetectedColliders)) onLostCollider.Invoke(c); + } + } + + protected Vector3 BoundsCenter(Collider _c) => boundsCenter ? _c.bounds.center : _c.transform.position; + + protected Func SetupDetectFunction() + { + switch (solverType) + { + case SolverType.Ignore: return c => c.transform.position; + case SolverType.Pivot: return BoundsCenter; + case SolverType.Nearest: + if (boundsSolver) return c => c.ClosestPointOnBounds(transform.position); + return c => c.ClosestPoint(transform.position); + case SolverType.Furthest: + if (boundsSolver) return c => c.ClosestPointOnBounds(transform.position + (BoundsCenter(c) - transform.position) * int.MaxValue); + return c => c.ClosestPoint(transform.position + (c.transform.position - transform.position) * int.MaxValue); + case SolverType.Focused: + if (boundsSolver) return c => c.ClosestPointOnBounds(transform.TransformPoint(detectVector)); + return c => c.ClosestPoint(transform.TransformPoint(detectVector)); + case SolverType.Dodge: + return c => + { + var closetPoint = boundsSolver || c is MeshCollider + ? (Func) c.ClosestPointOnBounds : c.ClosestPoint; + var _ct = c.transform; + var cPos = BoundsCenter(c); + var crossUp = Vector3.Cross(cPos - transform.position, transform.right); + var cross = Vector3.Cross(cPos - transform.position, transform.up); + var value = blockLayer.value; + TDP = cPos; + if (!Physics.Linecast(transform.position, TDP, out var hit, value, triggerInteraction) || + hit.transform == _ct) return TDP; + TDP = c.bounds.center; + if (!Physics.Linecast(transform.position, TDP, out hit, value, triggerInteraction) || + hit.transform == _ct) return TDP; + TDP = closetPoint(cPos + cross * int.MaxValue); + if (!Physics.Linecast(transform.position, TDP, out hit, value, triggerInteraction) || + hit.transform == _ct) return TDP; + TDP = closetPoint(cPos - cross * int.MaxValue); + if (!Physics.Linecast(transform.position, TDP, out hit,value, triggerInteraction) || + hit.transform == _ct) return TDP; + TDP = closetPoint(cPos + crossUp * int.MaxValue); + if (!Physics.Linecast(transform.position, TDP, out hit, value, triggerInteraction) || + hit.transform == _ct) return TDP; + TDP = closetPoint(cPos - crossUp * int.MaxValue); + if (!Physics.Linecast(transform.position, TDP, out hit, value, triggerInteraction) || + hit.transform == _ct) return TDP; + return cPos; + }; + } + return BoundsCenter; + } + + public void SyncDetection(List detections, Action onNew = null, Action onLost = null) + { + // Save States in list when new collider Detected + onNewCollider.AddListener(C => + { + if (C && C.TryGetComponent(out T instance)) + { + detections.Add(instance); + onNew?.Invoke(instance); + } + }); + // Save States in list when new collider Detected + onLostCollider.AddListener(C => + { + if (C && C.TryGetComponent(out T instance)) + { + detections.Remove(instance); + onLost?.Invoke(instance); + } + }); + } + /// + /// UnSync Component Type List with detected colliders. + /// + /// + /// + public void UnSyncDetection(List detections, Action onNew = null, Action onLost = null) + { + onNewCollider?.RemoveListener(C => + { + if (C && C.TryGetComponent(out T instance)) + { + detections.Add(instance); + onNew?.Invoke(instance); + } + + }); + onLostCollider?.RemoveListener(C => + { + if (C && C.TryGetComponent(out T instance)) + { + detections.Remove(instance); + onLost?.Invoke(instance); + } + }); + } + + /// + /// Check Line of Sight + /// + /// + /// + /// + protected bool LOSPass(Vector3 point, Collider c) + { + if (!checkLineOfSight) + { +#if UNITY_EDITOR + SetupGates(c, point, false, default); +#endif + return true; + } + + if (Physics.Linecast(transform.position, point, out var blockHit, blockLayer.value, triggerInteraction) && + blockHit.transform != c.transform) + { + if (collectLOS) detectedLOSHits.Add(c, blockHit); +#if UNITY_EDITOR + SetupGates(c, point, true, blockHit); +#endif + return false; + } +#if UNITY_EDITOR + SetupGates(c, point, false, default); +#endif + return true; + } + + protected Func DetectFunction; + private void OnEnable() => DetectFunction = SetupDetectFunction(); + protected bool TagPass(Collider c) => c && !ignoreList.Contains(c) && (!usingTagFilter || c.CompareTag(tagFilter)); + protected bool TagPass(GameObject g) => g && (!usingTagFilter || g.CompareTag(tagFilter)); +#if UNITY_EDITOR + + protected readonly string[] CEventNames = {"onDetectCollider", "onNewCollider", "onLostCollider"}; + protected bool GuideCondition => RCProPanel.DrawGuide && gizmosUpdate == GizmosMode.Select; + + protected void OnValidate() + { + DetectFunction = SetupDetectFunction(); + } + + protected void SetupGates(Collider c, Vector3 point, bool blocked, RaycastHit blockHit) + { + void DrawDetectBox(Collider _col) + { + if (boundsSolver) + { + Gizmos.DrawWireCube(_col.bounds.center, _col.bounds.size); + } + else + { + if (_col is MeshCollider _meshD) + { + Gizmos.DrawWireMesh(_meshD.sharedMesh, _col.transform.position, _col.transform.rotation); + } + else + { + Gizmos.DrawWireCube(_col.bounds.center, _col.bounds.size); + } + } + } + + PanelGate += () => DetectorInfoField(c.transform, point, blocked); + GizmoGate += () => + { + if (blocked) + { + DrawBlockLine(transform.position, point, c.transform, blockHit); + if (IsGuide) + { + GizmoColor = BlockColor; + DrawDetectBox(c); + } + } + else + { + GizmoColor = DetectColor; + if (IsLabel) Handles.Label(c.transform.position, c.name); + if (IsDetectLine) DrawLineZTest(transform.position, point); + if (IsGuide) + { + DrawDetectBox(c); + DrawDetectorGuide(point); + } + } + }; + } + + protected void ColliderDetectorGeneralField(SerializedObject _so) + { + GeneralField(_so); + NonAllocatorField(_so, _so.FindProperty(nameof(colliders))); + BaseField(_so); + SolverField(_so); + IgnoreListField(_so); + } + + protected void SolverField(SerializedObject _so) + { + BaseSolverField(_so, () => + { + if (IsIgnoreSolver) return; + EditorGUILayout.PropertyField(_so.FindProperty(nameof(blockLayer))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(boundsSolver))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(collectLOS))); + if (IsPivotSolver) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(boundsCenter))); + } + if (IsFocusedSolver) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(detectVector)), CFocusPoint.ToContent(TFocusPoint)); + } + EditorGUILayout.PropertyField(_so.FindProperty(nameof(checkLineOfSight)), CCheckLineOfSight.ToContent(TCheckLineOfSight)); + }); + } + + protected void IgnoreListField(SerializedObject _so) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(ignoreList)), "Ignore List".ToContent(), + (i) => $"Collider {i+1}".ToContent($"Index {i}")); + EndVertical(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs.meta new file mode 100644 index 00000000..b6abebba --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f23e8df4256e4185a2347663c52998b2 +timeCreated: 1648742740 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/ColliderDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs new file mode 100644 index 00000000..d892a6be --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs @@ -0,0 +1,62 @@ +namespace RaycastPro.Detectors +{ + using System; + using UnityEngine; + using UnityEngine.Events; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + [Serializable] + public class ColliderEvent : UnityEvent { } + + [Serializable] + public class TransformEvent : UnityEvent { } + + public abstract class Detector : BaseDetector + { + /// + /// Temp Detected Point + /// + protected Vector3 TDP; + + #region BlockSystem + public Vector3 detectVector; + public override Vector3 FocusPoint => transform.TransformPoint(detectVector); + #endregion + + +#if UNITY_EDITOR + protected void DrawFocusVector() + { + if (!RCProPanel.DrawGuide) return; + + if (solverType == SolverType.Focused) + { + Gizmos.color = HelperColor; + var point = transform.TransformDirection(detectVector) + transform.position; + + Gizmos.DrawLine(transform.position, point); + Gizmos.DrawWireSphere(point, DotSize); + + if (RCProPanel.ShowLabels) Handles.Label(point, solverType + " Vector"); + } + + if (solverType != SolverType.Ignore && checkLineOfSight) + { + Gizmos.color = HelperColor; + Gizmos.DrawLine(transform.position, transform.position); + Gizmos.DrawWireSphere(transform.position, DotSize); + } + } + protected abstract void DrawDetectorGuide(Vector3 point); + protected void GeneralField(SerializedObject _so, bool layerField = true, bool hasTagField = true) + { + if (this is IPulse) PulseField(_so); + if (layerField) DetectLayerField(_so); + if (hasTagField) TagField(_so); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs.meta new file mode 100644 index 00000000..9335320e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3873a370c26c4c1dbbefc4fe6b0fe06c +timeCreated: 1647411117 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/Detector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs new file mode 100644 index 00000000..b50e703f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs @@ -0,0 +1,222 @@ +using UnityEngine.Experimental.GlobalIllumination; + +namespace RaycastPro.Detectors +{ + using System; + using System.Collections.Generic; + using UnityEngine; + using UnityEngine.Events; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public sealed class LightDetector : Detector, IPulse + { + [Tooltip("Collider your sounds on the specified layer and assign a special Collider Detector to automatically feed the sounds to the filtering source.")] + public ColliderDetector lightFinder; + + [Tooltip("Already support Directional and point lights")] + public List sources = new List(); + + public UnityEvent onFullShadow; + public UnityEvent onFullLight; + + + public float raycastRadius = 2f; + + public TimeMode timeMode = TimeMode.DeltaTime; + + public float changeSharpness = 15; + + private Color currentColor, sumColor, lerpColor; + public override bool Performed { + get => value > 0; + protected set { } + } + + private float value, total; + + private int hits; + + private RaycastHit _hit; + + private void Start() // Refreshing + { + Sync(); + } + + /// + /// Light Finder will be sync on source + /// + public void Sync() + { + lightFinder?.SyncDetection(sources); + } + + public void UnSync() + { + lightFinder?.UnSyncDetection(sources); + } + + private void Reset() + { + OnValidate(); + } + + private int count; + private void OnValidate() + { + count = 0; + total = 0; + foreach (var t in sources) + { + if (t) + { + count++; + total += t.intensity; + } + } + } + + private float delta; + private float lastValue; + protected override void OnCast() + { +#if UNITY_EDITOR + CleanGate(); +#endif + lastValue = value; + + value = 1; + foreach (var _l in sources) + { + if (!_l) continue; + if (_l.type == LightType.Directional) + { + RaycastHit _h; + if (raycastRadius > 0) + { + Physics.Raycast(transform.position, -_l.transform.forward, out _h, Mathf.Infinity, + blockLayer.value, triggerInteraction); + } + else + { + Physics.SphereCast(transform.position, raycastRadius, -_l.transform.forward, out _h, + Mathf.Infinity, + blockLayer.value, triggerInteraction); + } + + if (_h.transform) + { + value -= _l.intensity / total; + +#if UNITY_EDITOR + PanelGate += () => + { + + }; +#endif + } + } + else if (_l.type == LightType.Point) + { + var _dir = _l.transform.position - transform.position; + RaycastHit _h; + if (raycastRadius > 0) + { + Physics.Raycast(transform.position, _dir, out _h, _dir.magnitude + ,blockLayer.value, triggerInteraction); + } + else + { + Physics.SphereCast(transform.position, raycastRadius, _dir, out _h, _dir.magnitude, blockLayer.value, triggerInteraction); + } + + if (_h.transform) + { + value -= _l.intensity / total; + +#if UNITY_EDITOR + PanelGate += () => + { + + }; +#endif + } + } + } +#if UNITY_EDITOR + GizmoGate += () => + { + GizmoColor = Color.Lerp(Color.black, Color.white, value); + if (lightFinder && lightFinder is IRadius iRadius) + { + + DrawSphere(transform.position, transform.up, iRadius.Radius+RCProPanel.elementDotSize); + DrawSphere(transform.position, transform.up, iRadius.Radius); + } + }; +#endif + + if (lastValue != value) + { + if (value == 1f) + { + onFullLight?.Invoke(); + } + else if (value == 0f) + { + onFullShadow?.Invoke(); + } + } + } + +#if UNITY_EDITOR + internal override string Info => "Raycast processing scattered in the environment to detect the color and brightness of light with the input of specific sources." + HDependent +HIPulse; + internal override void OnGizmos() => EditorUpdate(); + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(lightFinder))); + + if (!lightFinder) + { + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(sources)), "Lights".ToContent("Points"), + (i) => $"Light {i+1}".ToContent($"Index {i}")); + } + + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(blockLayer))); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(raycastRadius))); + + BeginVerticalBox(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(changeSharpness))); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + EndVertical(); + + } + + if (hasGeneral) + { + GeneralField(_so, hasTagField: false); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, new string[] {nameof(onFullLight), nameof(onFullShadow)}); + } + + if (hasInfo) InformationField(PanelGate); + } + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs.meta new file mode 100644 index 00000000..f141293c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d6a1be27fa4940309a526d3b9f903779 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: a87a0b2410d48814c8499850f9d85cc5, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/LightDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs new file mode 100644 index 00000000..365b2852 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs @@ -0,0 +1,325 @@ +using System.Linq; + +namespace RaycastPro.Detectors +{ + using System; + using System.Collections.Generic; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(LineDetector))] + public sealed class LineDetector : ColliderDetector, IRadius, IPulse + { + public RayType rayType = RayType.Ray; + + public bool local = true; + + public Vector3 direction = Vector3.forward; + + public override bool Performed + { + get => DetectedHits.Count > 0; + protected set { } + } + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + nonAllocatedHits = new RaycastHit[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0,value); + nonAllocatedHits = new RaycastHit[limitCount]; + } + } + + [SerializeField] public float radius = .2f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + [SerializeField] private float height; + public float Height + { + get => height; + set => height = Mathf.Max(0, value); + } + + public Vector3 extents = new Vector3(.4f, .4f, 0f); + +#if UNITY_EDITOR + private new void OnValidate() + { + nonAllocatedHits = new RaycastHit[limitCount]; + } +#else + private void OnEnable() + { + nonAllocatedHits = new RaycastHit[limitCount]; + } +#endif + + public Vector3 LocalDirection => transform.TransformDirection(direction); + public Vector3 Direction => local ? transform.TransformDirection(direction) : direction; + + private Vector3 up; + protected override void OnCast() + { + CachePrevious(); + PreviousHits = DetectedHits.ToArray(); + + Clear(); + + if (limited) // Non-Allocated + { + Array.Clear(nonAllocatedHits, 0, nonAllocatedHits.Length); + int hitCount = 0; + switch (rayType) + { + case RayType.Ray: + hitCount = Physics.RaycastNonAlloc(transform.position, Direction, nonAllocatedHits, direction.magnitude, detectLayer.value, triggerInteraction); + break; + case RayType.Pipe: + + if (height > 0) + { + up = transform.up * height/2; + hitCount = Physics.CapsuleCastNonAlloc(transform.position+up, transform.position-up, radius, Direction.normalized, nonAllocatedHits, direction.magnitude, detectLayer.value, triggerInteraction); + } + else + { + hitCount = Physics.SphereCastNonAlloc(transform.position, radius, Direction.normalized, + nonAllocatedHits, direction.magnitude, detectLayer.value, triggerInteraction); + } + break; + case RayType.Box: + hitCount = Physics.BoxCastNonAlloc(transform.position, extents / 2, Direction.normalized, + nonAllocatedHits, transform.rotation, direction.magnitude, detectLayer.value, + triggerInteraction); + break; + } + + DetectedHits.Clear(); + for (int i = 0; i < hitCount; i++) + { + DetectedHits.Add(nonAllocatedHits[i]); + } + } + else + { + DetectedHits.Clear(); + switch (rayType) + { + case RayType.Ray: + nonAllocatedHits = Physics.RaycastAll(transform.position, Direction, direction.magnitude, + detectLayer.value, triggerInteraction); + break; + case RayType.Pipe: + + if (height > 0) + { + up = transform.up * height/2; + nonAllocatedHits = Physics.CapsuleCastAll(transform.position+up, transform.position-up, radius, Direction, direction.magnitude, detectLayer.value, triggerInteraction); + } + else + { + nonAllocatedHits = Physics.SphereCastAll(transform.position, radius, Direction, + direction.magnitude, detectLayer.value, triggerInteraction); + } + break; + case RayType.Box: + nonAllocatedHits = Physics.BoxCastAll(transform.position, extents / 2, Direction, + transform.rotation, direction.magnitude, detectLayer.value, triggerInteraction); + break; + } + + if (usingTagFilter) + { + for (index = 0; index < DetectedHits.Count; index++) + { + if (!DetectedHits[index].collider.CompareTag(tagFilter)) DetectedHits.RemoveAt(index); + } + } + else + { + DetectedHits.Clear(); + DetectedHits.AddRange(nonAllocatedHits); + } + } + + #region Events + + if (onHit != null) foreach (var _member in DetectedHits) onHit.Invoke(_member); + if (onNewHit != null) + { + foreach (var _member in DetectedHits.Except(PreviousHits)) onNewHit.Invoke(_member); + } + if (onLostHit != null) + { + foreach (var _member in PreviousHits.Except(DetectedHits)) onLostHit.Invoke(_member); + } + + foreach (var detectedHit in DetectedHits) + { + DetectedColliders.Add(detectedHit.collider); + } + + EventPass(); + #endregion + } + + public void InstantiateOnHits(GameObject gameObject, Transform parent = null) + { + foreach (var detectedHit in DetectedHits) + { + Instantiate(gameObject, detectedHit.point, Quaternion.LookRotation(detectedHit.normal), parent); + } + } +#if UNITY_EDITOR + internal override string Info => "Send an switchable unlimited ray that can collect all colliders data in \'Detected Colliders\' List" + HDirectional+ HIRadius + HIPulse + HRDetector + HINonAllocator; + internal override void OnGizmos() + { + EditorUpdate(); + + // === Gizmo Gate Are Written Here because of avoiding #IF UNITY EDITOR check in main class + + GizmoColor = Performed ? DetectColor : DefaultColor; + + switch (rayType) + { + case RayType.Ray: + Gizmos.DrawRay( transform.position, Direction); + break; + case RayType.Pipe: + var sphereTip = transform.position + Direction; + DrawCapsuleLine(transform.position, sphereTip, radius, height, _t: transform); + break; + case RayType.Box: + var boxTip = transform.position + Direction; + DrawBoxLine(transform.position, boxTip, extents, true); + break; + } + + GizmoColor = HelperColor; + foreach (var detectedRaycast in DetectedHits) DrawCross(detectedRaycast.point, detectedRaycast.normal); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so, nameof(direction)); + BeginVerticalBox(); + EditorGUI.BeginChangeCheck(); + var prop = _so.FindProperty(nameof(rayType)); + PropertyEnumField(prop, 3, "Ray Type".ToContent("Ray Type"), new GUIContent[] + { + "Ray".ToContent("Ray"), + "Pipe".ToContent("Pipe"), + "Box".ToContent("Box"), + }); + + switch (prop.enumValueIndex) + { + case 1: + RadiusField(_so); + HeightField(_so); + break; + case 2: + ExtentsField(_so); + break; + } + + if (EditorGUI.EndChangeCheck()) + { + Texture2D texture2D = null; + switch (prop.enumValueIndex) + { + case 0: + texture2D = IconManager.GetIconFromName("Icon_LineDetector"); + break; + case 1: + texture2D = IconManager.GetIconFromName("Icon_LineDetectorPipe"); + break; + case 2: + texture2D = IconManager.GetIconFromName("Icon_LineDetectorBox"); + break; + } + + if (texture2D) MonoScript.FromMonoBehaviour(this).SetIcon(texture2D); + } + + EndVertical(); + + NonAllocatorField(_so, ref nonAllocatedHits, i=> nonAllocatedHits = new RaycastHit[i]); + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so,events); + } + + if (hasInfo) + { + InformationField(() => + { + BeginVertical(); + foreach (var D in DetectedColliders) + { + if (!D) continue; + + GUILayout.BeginHorizontal(); + GUILayout.Box(D.name, RCProEditor.LabelStyle); + GUILayout.Box("Detect", RCProEditor.BoxStyle, GUILayout.Width(50)); + + GUILayout.EndHorizontal(); + } + EndVertical(); + }); + } + } + + private static readonly string[] events = new[] + { + nameof(onDetectCollider), nameof(onNewCollider), nameof(onLostCollider), nameof(onHit), nameof(onNewHit), + nameof(onLostHit) + }; + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + public List DetectedHits { get; private set; } = new List(); + private RaycastHit[] PreviousHits = Array.Empty(); + private RaycastHit[] nonAllocatedHits = Array.Empty(); + private int index; + + public RaycastEvent onHit; + public RaycastEvent onNewHit; + public RaycastEvent onLostHit; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs.meta new file mode 100644 index 00000000..be8dc90f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 31952fcc593c59f45869b4323312c904 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f82d0d1c473d4234e913430e3477feb7, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/LineDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs new file mode 100644 index 00000000..cc16a041 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs @@ -0,0 +1,210 @@ +namespace RaycastPro.Detectors +{ + using UnityEngine; + using System; + using System.Linq; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + [RequireComponent(typeof(MeshCollider))] + [AddComponentMenu("RaycastPro/Detectors/" + nameof(MeshDetector))] + public sealed class MeshDetector: ColliderDetector, IPulse + { + [SerializeField] private MeshCollider meshCollider; + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + public Vector3 weightPoint; + + [Tooltip("Forces to check nearest and furthest point accurately. [It will get more performance cost]")] + public bool accurate = false; + + public LayerMask raycastMask; + public Vector3 WeightPoint => transform.position + weightPoint; + + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider[limitCount]; + } + } + } + + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0, value); + colliders = new Collider[limitCount]; + } + } + + #region Temps + private Vector3 _h; + private float m; + private float cylinderH; + private Vector3 h; + private Vector3 _dir; + #endregion + + private SphereCollider miniSphere; + private void Reset() + { + meshCollider = GetComponent(); + } + + private float _vDis; + private Vector3 _vDir; + + // Example method to draw the convex mesh wire gizmo + + private RaycastHit _hit, _hitA, _hitR; + private int RaycastCounter(Vector3 point, Vector3 to, int hitCount = 0) + { + void Pass() + { + //Debug.DrawRay(_hitA.point, _hitA.normal, Color.gray, 1f); + if (_hitA.transform == transform) hitCount += 1; + } + //Debug.DrawLine(point, to, Color.cyan, 1f); + + if (Physics.Linecast(point, to, out _hitA, raycastMask, QueryTriggerInteraction.Collide)) + { + Pass(); + return RaycastCounter(_hitA.point+(to-point).normalized*.01f, to, hitCount); + } + return hitCount; + } + + private bool CheckMeshPass(Vector3 point) => RaycastCounter(point, WeightPoint) % 2 == 0; + protected override void OnCast() + { + CachePrevious(); +#if UNITY_EDITOR + CleanGate(); +#endif + if (limited) + { + Array.Clear(colliders, 0, colliders.Length); + Physics.OverlapBoxNonAlloc(meshCollider.bounds.center, meshCollider.bounds.extents, colliders, transform.rotation, detectLayer.value, triggerInteraction); + } + else + { + colliders = Physics.OverlapBox(meshCollider.bounds.center, meshCollider.bounds.extents, transform.rotation, detectLayer.value, triggerInteraction); + } + + Clear(); + + var _t = Physics.queriesHitBackfaces; + Physics.queriesHitBackfaces = true; + if (IsIgnoreSolver) + { + foreach (var c in colliders) + { + + if (c.transform != transform && TagPass(c)) + { + if (accurate) + { + var _ps = GetNearAndFurthestPoint(c, WeightPoint); + if (CheckMeshPass(_ps.near) || CheckMeshPass(_ps.far)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + } + else + { + if (CheckMeshPass(c.bounds.center)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + } + + } + } + } + else + { + + foreach (var c in colliders) + { + if (c.transform == transform || !TagPass(c)) continue; + TDP = DetectFunction(c); // 1: Get Detect Point + if (CheckMeshPass(TDP) && LOSPass(TDP, c)) + { + DetectedColliders.Add(c); + } + + } + } + Physics.queriesHitBackfaces = _t; + + EventPass(); + } +#if UNITY_EDITOR + internal override string Info => "The ability to detect points in the dominant convex mesh." + HDependent + HCDetector + HLOS_Solver + HRotatable + HScalable + HINonAllocator; + internal override void OnGizmos() + { + EditorUpdate(); + GizmoColor = Performed ? DetectColor : DefaultColor; + + if (meshCollider) + { + Gizmos.DrawWireMesh(meshCollider.sharedMesh, transform.position, transform.rotation, transform.lossyScale); + Handles.color = HelperColor; + DrawLine(transform.position, WeightPoint, true); + Gizmos.DrawSphere(WeightPoint, DiscSize); + Handles.Label(WeightPoint, "Weight Point", RCProEditor.LabelStyle); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(meshCollider))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(raycastMask))); + BeginHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(weightPoint))); + GUI.enabled = solverType == SolverType.Ignore; + MiniField(_so.FindProperty(nameof(accurate)), "A".ToContent("Accurate: Forces to check nearest and furthest side of collider for more performance cost.")); + + GUI.enabled = true; + EndHorizontal(); + + + } + if (hasGeneral) ColliderDetectorGeneralField(_so); + + if (hasEvents) + { + EventField(_so); if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + + if (hasInfo) InformationField(PanelGate); + } + + private Vector3 direct, cross; + private float distance; + private ISceneGUI _sceneGUIImplementation; + protected override void DrawDetectorGuide(Vector3 point) + { + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs.meta new file mode 100644 index 00000000..e5b95100 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 930fd6377f080334382d31389591ffb6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 22e4eac838572764488249cca03f9376, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/MeshDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs new file mode 100644 index 00000000..6613fe6a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs @@ -0,0 +1,155 @@ +namespace RaycastPro.Detectors +{ + using System; + using System.Linq; + using System.Collections.Generic; + using RaySensors; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + using UnityEngine; + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(PathDetector))] + public sealed class PathDetector : ColliderDetector, IRadius, IPulse + { + /// + /// Main Source of Getting Path, Its better to disable it if don't need single casting. + /// + public RaySensor sourceRay; + + [SerializeField] private float radius = 2f; + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + public RaycastEvent onHit; + public RaycastEvent onNewHit; + public RaycastEvent onLostHit; + + public List PathPoints; + public override bool Performed + { + get => DetectedHits.Count > 0; + protected set { } + } + + protected override void OnCast() + { + if (!sourceRay) return; + + if (!sourceRay.enabled) sourceRay.Cast(); + + CachePrevious(); + + sourceRay.GetPath(ref PathPoints); + +#if UNITY_EDITOR + CleanGate(); +#endif + if (sourceRay) + { + if (usingTagFilter) + { + if (sourceRay is IRadius radius) + { + PathCastAll(PathPoints, ref DetectedHits, radius.Radius); + foreach (var r in DetectedHits) if (!r.collider.CompareTag(tagFilter)) DetectedHits.Remove(r); + } + else + { + PathCastAll(PathPoints, ref DetectedHits); + foreach (var r in DetectedHits) + { + if (!r.collider.CompareTag(tagFilter)) DetectedHits.Remove(r); +#if UNITY_EDITOR + else + { + GizmoGate += () => { DrawCross(r.point, r.normal); }; + } +#endif + } + } + } + else + { + if (sourceRay is IRadius _r) PathCastAll(PathPoints, ref DetectedHits, _r.Radius); + else PathCastAll(PathPoints, ref DetectedHits, radius); + } + } + + Clear(); + + foreach (var _dHit in DetectedHits) DetectedColliders.Add(_dHit.collider); + +#if UNITY_EDITOR + foreach (var c in DetectedColliders) PassColliderGate(c); +#endif + if (onHit != null) foreach (var _member in DetectedHits) onHit.Invoke(_member); + if (onNewHit != null) foreach (var _member in DetectedHits.Except(PreviousHits)) onNewHit.Invoke(_member); + if (onLostHit != null) foreach (var _member in PreviousHits.Except(DetectedHits)) onLostHit.Invoke(_member); + EventPass(); + } + +#if UNITY_EDITOR + internal override string Info => "Receive all passing hits from the entered path ray." + HAccurate + HIPulse + HPathRay + HRDetector + HIRadius + HDependent; + + protected new readonly string[] CEventNames = new []{"onHit", "onNewHit", "onLostHit", "onDetectCollider", "onNewCollider", "onLostCollider"}; + internal override void OnGizmos() + { + EditorUpdate(); + + DrawPath(PathPoints, drawSphere:true, radius: (sourceRay is IRadius _iRad ? _iRad.Radius+DotSize : radius), dotted: true); + + Handles.color = DetectColor; + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + if (sourceRay) + { + BeginVerticalBox(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sourceRay))); + var _tSo = new SerializedObject(sourceRay); + _tSo.Update(); + sourceRay?.EditorPanel(_tSo, hasMain: true, hasGeneral: false, hasEvents: false, hasInfo: false); + _tSo.ApplyModifiedProperties(); + EndVertical(); + } + else EditorGUILayout.PropertyField(_so.FindProperty(nameof(sourceRay))); + + if (!(sourceRay is IRadius)) + { + RadiusField(_so); + } + + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + if (hasInfo) InformationField(PanelGate); + } + + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + public List DetectedHits = new List(); + public readonly RaycastHit[] PreviousHits = Array.Empty(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs.meta new file mode 100644 index 00000000..370d972d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e99fa8278c00478eb813a75f1d28fa92 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 3aca0bb50bce6134e9cc6fb4722c77b6, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/PathDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs new file mode 100644 index 00000000..6b6adec1 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs @@ -0,0 +1,213 @@ +using System.Collections.Generic; + +namespace RaycastPro.Detectors +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(PolyDetector))] + public sealed class PolyDetector : ColliderDetector, IPulse + { + public float minRadius = 2f; + public float maxRadius = 4f; + + public float height = 2f; + [SerializeField] private int edgeCount = 5; + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0, value); + colliders = new Collider[limitCount]; + } + } + public int EdgeCount + { + get => edgeCount; + internal set + { + edgeCount = value; + + Resize(); + } + } + + [SerializeField] private Vector3[] worldPointsNear = new Vector3[6]; + [SerializeField] private Vector3[] worldPointsFar = new Vector3[6]; + [SerializeField] private Vector3[] upPointsNear = new Vector3[6]; + [SerializeField] private Vector3[] upPointsFar = new Vector3[6]; + [SerializeField] private Vector3[] downPointsNear = new Vector3[6]; + [SerializeField] private Vector3[] downPointsFar = new Vector3[6]; + + private void Resize() + { + worldPointsNear = new Vector3[edgeCount + 1]; + worldPointsFar = new Vector3[edgeCount + 1]; + upPointsNear = new Vector3[edgeCount + 1]; + upPointsFar = new Vector3[edgeCount + 1]; + downPointsNear = new Vector3[edgeCount + 1]; + downPointsFar = new Vector3[edgeCount + 1]; + } + + private Vector3 position, up, forward, h; + private int i; + private float step; + private Quaternion axis; + protected override void OnCast() + { + CachePrevious(); +#if UNITY_EDITOR + CleanGate(); +#endif + if (worldPointsFar.Length != edgeCount + 1) Resize(); + position = transform.position; + up = Vector3.up; + forward = Vector3.ProjectOnPlane(transform.forward, up); + h = height / 2 * up; + step = 360f / edgeCount; + + for (i = 0; i <= edgeCount; i++) + { + if (i < edgeCount) + { + axis = Quaternion.AngleAxis(step * i, up); + worldPointsFar[i] = axis * (forward * maxRadius); + worldPointsFar[i] += position; + + if (minRadius > 0) + { + worldPointsNear[i] = axis * (forward * minRadius); + worldPointsNear[i] += position; + } + } + else + { + worldPointsNear[edgeCount] = worldPointsNear[0]; + worldPointsFar[edgeCount] = worldPointsFar[0]; + } + + if (minRadius > 0) + { + upPointsNear[i] = worldPointsNear[i] + h; + downPointsNear[i] = worldPointsNear[i] - h; + } + + upPointsFar[i] = worldPointsFar[i] + h; + downPointsFar[i] = worldPointsFar[i] - h; + } + + Clear(); + + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + Physics.OverlapBoxNonAlloc(position, new Vector3(maxRadius, height / 2, maxRadius), colliders, + Quaternion.identity, detectLayer.value, triggerInteraction); + } + else + { + colliders = Physics.OverlapBox(position, new Vector3(maxRadius, height / 2, maxRadius), + Quaternion.identity, detectLayer.value, triggerInteraction); + } + + if (IsIgnoreSolver) + { + foreach (var c in colliders) + { + if (TagPass(c) && PassCondition(c.transform.position)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + } + } + else + { + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + TDP = DetectFunction(c); + if (PassCondition(TDP) && LOSPass(TDP, c)) DetectedColliders.Add(c); + } + } + EventPass(); + } + private bool PassCondition(Vector3 point) + { + return IsInPolygon(worldPointsFar, point) && (minRadius <= 0 || !IsInPolygon(worldPointsNear, point)); + } +#if UNITY_EDITOR + internal override string Info => "Receiving colliders within the Volumetric polygon with a detect point solver." + HIPulse + HCDetector + HLOS_Solver + HINonAllocator; + internal override void OnGizmos() + { + EditorUpdate(); + + GizmoColor = (minRadius > maxRadius ? BlockColor : DefaultColor); + + for (var i = 0; i < edgeCount; i++) + { + if (minRadius > 0) + { + Handles.DrawLine(worldPointsNear[i], worldPointsNear[i + 1]); + Handles.DrawLine(upPointsNear[i], upPointsNear[i + 1]); + Handles.DrawLine(downPointsNear[i], downPointsNear[i + 1]); + Handles.DrawLine(upPointsNear[i], downPointsNear[i]); + } + + Handles.DrawLine(worldPointsFar[i], worldPointsFar[i + 1]); + Handles.DrawLine(upPointsFar[i], upPointsFar[i + 1]); + Handles.DrawLine(downPointsFar[i], downPointsFar[i + 1]); + Handles.DrawLine(upPointsFar[i], downPointsFar[i]); + } + + DrawFocusVector(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + RadiusField(_so, nameof(minRadius), CMinRadius.ToContent(TMinRadius)); + RadiusField(_so, nameof(maxRadius), CMaxRadius.ToContent(TMaxRadius)); + HeightField(_so); + PropertyIntSliderField(_so.FindProperty(nameof(edgeCount)), 3, 32, CEdgeCount.ToContent(TEdgeCount)); + } + if (hasGeneral) ColliderDetectorGeneralField(_so); + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + + if (hasInfo) InformationField(PanelGate); + } + + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs.meta new file mode 100644 index 00000000..3516ef4c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f2ab50c7b83814e42a258b871078b0db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 0449ce3a8b624114b801ba04cc0d9093, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/PolyDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs new file mode 100644 index 00000000..8f02561a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs @@ -0,0 +1,224 @@ +using UnityEngine.Events; + +namespace RaycastPro.Detectors +{ + using System; + using System.Collections.Generic; + using System.Linq; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [Serializable] + public class RadarEvent : UnityEvent {} + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(RadarDetector))] + public sealed class RadarDetector : ColliderDetector, IRadius + { + private float currentAngle; + [SerializeField] public float radius = 2f; + public bool local = true; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + public TimeMode timeMode = TimeMode.DeltaTime; + public float cacheTime = 2f; + public float height; + + public RadarEvent onRadarDetect; + + public Transform graphicShape; + public Vector3 eulerOffset; + public Axis shapeAxis; + public float loopTime = 6f; + public float speed => 360 / loopTime; + public readonly Dictionary DetectProfile = new Dictionary(); + + private float delta; + private Transform _t; + private Vector3 tUp, tForward, _dir, point; + private Collider tCollider; + private readonly HashSet _colliders = new HashSet(); + protected override void OnCast() + { +#if UNITY_EDITOR + CleanGate(); +#endif + + CachePrevious(); + + delta = GetDelta(timeMode); + +#if UNITY_EDITOR + if (IsSceneView && !IsPlaying) currentAngle = Time.realtimeSinceStartup * speed; + else currentAngle += delta * speed; +#else + currentAngle += delta * speed; +#endif + + _t = transform; + tUp = local ? _t.up : Vector3.up; + tForward = local ? _t.forward : Vector3.forward; + if (graphicShape) + { + graphicShape.transform.position = _t.position; + + switch (shapeAxis) + { + case Axis.X: graphicShape.eulerAngles = eulerOffset + new Vector3(currentAngle, 0, 0); break; + case Axis.Y: graphicShape.eulerAngles = eulerOffset + new Vector3(0, currentAngle, 0); break; + case Axis.Z: graphicShape.eulerAngles = eulerOffset + new Vector3(0, 0, currentAngle); break; + } + } + + + + _dir = Quaternion.AngleAxis(currentAngle, tUp) * tForward; + _colliders.Clear(); + + foreach (var _h in Physics.BoxCastAll(_t.position, new Vector3(0, height, 0), _dir, + _t.rotation, radius, detectLayer.value, triggerInteraction)) + { + tCollider = _h.collider; + if (!TagPass(tCollider)) continue; + if (IsIgnoreSolver) + { + _colliders.Add(tCollider); + continue; + } + point = DetectFunction(tCollider); // 1: Get Detect Point + if (LOSPass(point, tCollider)) _colliders.Add(tCollider); + } + + #region Add or Refresh Colliders + foreach (var col in _colliders) + { + if (DetectProfile.ContainsKey(col)) DetectProfile[col] = cacheTime; + else + { + DetectProfile.Add(col, cacheTime); + onNewCollider?.Invoke(col); + } + } + #endregion + + #region Refresh Time and out Colliders + DetectedColliders = DetectProfile.Keys.ToHashSet(); + foreach (var col in DetectedColliders) + { + DetectProfile[col] -= delta; + if (DetectProfile[col] <= 0) + { + onLostCollider?.Invoke(col); + DetectProfile.Remove(col); + } + else + { + onDetectCollider?.Invoke(col); + onRadarDetect?.Invoke(col, DetectProfile[col]); + } + } + #endregion + + +#if UNITY_EDITOR + GizmoGate += () => + { + Handles.color = (DetectProfile.Keys.Count > 0 ? DetectColor : DefaultColor).Alpha(.2f); + Handles.DrawSolidArc(_t.position, tUp, _dir, -Mathf.Clamp01(cacheTime / loopTime) * 360f, + radius); + Gizmos.DrawLine(_t.position, _t.position + _dir * radius); + DrawWidthLine(_t.position, _t.position + _dir * radius, tUp * height); + }; +#endif + } + +#if UNITY_EDITOR + internal override string Info => "Detection of colliders for a limited time during the rotation of the radar hand." + HCDetector + HIRadius + HRotatable; + + private static readonly string[] events = new string[]{"onDetectCollider", "onRadarDetect", "onNewCollider", "onLostCollider"}; + + internal override void OnGizmos() + { + EditorUpdate(); + + if (IsManuelMode) SceneView.RepaintAll(); + DrawFocusVector(); + + foreach (var key in DetectProfile.Keys.ToArray()) + { + Gizmos.color = DetectColor.Alpha(DetectProfile[key] / cacheTime); + Gizmos.DrawWireCube(key.bounds.center, key.bounds.size); + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, bool hasEvents = true, bool hasInfo = true) + { + + if (hasMain) + { + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + HeightField(_so); + PropertyMaxField(_so.FindProperty(nameof(loopTime)), "Loop Time".ToContent(), .1f); + PropertyMaxField(_so.FindProperty(nameof(cacheTime)), CCacheTime.ToContent(CCacheTime)); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + #region ===SHAPE=== + + BeginVerticalBox(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(graphicShape)), "Shape".ToContent("Shape")); + GUI.enabled = graphicShape; + EditorGUILayout.PropertyField(_so.FindProperty(nameof(eulerOffset))); + PropertyEnumField(_so.FindProperty(nameof(shapeAxis)), 3, "Shape Axis".ToContent(), new GUIContent[] + { + "X".ToContent(), "Y".ToContent(), "Z".ToContent(), + }); + + GUI.enabled = true; + + EndVertical(); + + #endregion + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + IgnoreListField(_so); + SolverField(_so); + } + + if (hasEvents) + { + EventField(_so); + + if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(() => + { + BeginVertical(); + foreach (var key in DetectProfile.Keys.ToArray()) + { + BeginHorizontal(); + EditorGUILayout.LabelField($"{key.gameObject.name}: ", + GUILayout.Width(160)); + PercentProgressField(DetectProfile[key] / cacheTime, "Life"); + EndHorizontal(); + } + EndVertical(); + }); + } + + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs.meta new file mode 100644 index 00000000..80721cc6 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 6e0d21351c302e04d9b9c4aace4f0952 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 9a4fe821e36567946a756844eaf1aea9, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/RadarDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs new file mode 100644 index 00000000..83cb5c6f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs @@ -0,0 +1,247 @@ +using System.Collections.Generic; + +namespace RaycastPro.Detectors +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(RangeDetector))] + public sealed class RangeDetector : ColliderDetector, IRadius, IPulse + { + [SerializeField] private float radius = 2f; + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + [SerializeField] private float height; + + [SerializeField] public bool local = true; + + public float Height + { + get => height; + set => height = Mathf.Max(0, value); + } + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider[limitCount]; + } + } + } + + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0, value); + colliders = new Collider[limitCount]; + } + } + + private Collider nearestMember; + + public Collider NearestMember => nearestMember; + private bool HeightCheck(Vector3 point) + { + _h = _t.InverseTransformDirection(point - _t.position); + m = new Vector2(_h.x, _h.z).sqrMagnitude; + return (Mathf.Abs(_h.y) <= cylinderH && m <= radius * radius) || + Vector3.Distance(point, _t.position + h) <= radius || + Vector3.Distance(point, _t.position - h) <= radius; + } + + #region Temps + private Vector3 _h; + private float m, _distance; + private Transform _t; + private float cylinderH; + private Vector3 h; + #endregion + + #region PublicMethods + + // It will give the 1, When the collider has less distance to center, rest to zero when it going out of range. + public float GetInfluncedMemberDistance(Collider member) + { + return Mathf.Clamp01(1 - (Vector3.Distance(transform.position, member.transform.position) / radius)); + } + + #endregion + + protected override void OnCast() + { + CachePrevious(); +#if UNITY_EDITOR + CleanGate(); +#endif + _t = transform; + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + + if (height > 0) + { + cylinderH = height - radius; + h = (local ? _t.up : Vector3.up); + Physics.OverlapCapsuleNonAlloc(_t.position - h, _t.position + h, radius, colliders, + detectLayer.value, triggerInteraction); + } + else + { + Physics.OverlapSphereNonAlloc(_t.position, radius, colliders, detectLayer.value, + triggerInteraction); + } + } + else + { + if (height > 0) + { + cylinderH = height - radius; + h = (local ?_t.up : Vector3.up) * height/2; + colliders = Physics.OverlapCapsule(_t.position - h, _t.position + h, radius, detectLayer.value, + triggerInteraction); + } + else + { + colliders = Physics.OverlapSphere(_t.position, radius, detectLayer.value, triggerInteraction); + } + } + + Clear(); + + if (IsIgnoreSolver) + { + foreach (var c in colliders) + { + if (TagPass(c)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + } + } + else + { + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + TDP = DetectFunction(c); // 1: Get Detect Point + if (height > 0) + { + if (HeightCheck(TDP) && LOSPass(TDP, c)) + { + if (_distance <= _tDis) + { + _tDis = _distance; + nearestMember = c; + } + DetectedColliders.Add(c); + } + } + else + { + if ((_t.position-TDP).sqrMagnitude <= radius*radius && LOSPass(TDP, c)) + { + if (_distance <= _tDis) + { + _tDis = _distance; + nearestMember = c; + } + DetectedColliders.Add(c); + } + } + } + } + EventPass(); + } +#if UNITY_EDITOR + + internal override string Info => + "Receiving colliders within the specified range along with a detect point solver." + HAccurate + + HCDetector + HLOS_Solver + HIRadius + HRotatable + HINonAllocator; + internal override void OnGizmos() + { + EditorUpdate(); + DrawFocusVector(); + GizmoColor = DefaultColor; + _t = transform; + if (height > 0) + { + h = (local ? _t.up : Vector3.up) * (height / 2); + DrawCapsuleLine(_t.position - h, _t.position + h, radius, _t: transform); + } + else + { + DrawSphere(_t.position, _t.up, radius); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + + HeightField(_so); + } + if (hasGeneral) ColliderDetectorGeneralField(_so); + + if (hasEvents) + { + EventField(_so); if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + + if (hasInfo) InformationField(PanelGate); + } + + private Vector3 direct, cross; + private float distance; + private ISceneGUI _sceneGUIImplementation; + protected override void DrawDetectorGuide(Vector3 point) + { + if (!GuideCondition) return; + _t = transform; + direct = point - _t.position; + distance = Vector3.Distance(_t.position, point); + if (height == 0) + { + Handles.color = DetectColor; + cross = -Vector3.Cross(direct, _t.right); + Handles.DrawWireArc(_t.position, cross, direct, 10f, distance); + Handles.DrawWireArc(_t.position, cross, direct, -10f, distance); + + Handles.color = HelperColor; + Handles.DrawWireArc(_t.position, cross, direct, 20f, radius); + Handles.DrawWireArc(_t.position, cross, direct, -20f, radius); + + Handles.color = HelperColor; + Handles.DrawDottedLine(point, _t.position + direct.normalized * radius, StepSizeLine); + } + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs.meta new file mode 100644 index 00000000..7d3299e1 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2979db1e4f954ef48dddfdb2c21cb9d7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 4be1825e19c726c47aac5f047529cd7f, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/RangeDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs new file mode 100644 index 00000000..798fff64 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs @@ -0,0 +1,229 @@ +namespace RaycastPro.Detectors +{ + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(SightDetector))] + public sealed class SightDetector : ColliderDetector, IRadius, IPulse + { +#if UNITY_EDITOR + private const float BezierWidth = .5f; + private Vector3 ArcXStartPoint => Quaternion.AngleAxis(-angleX / 2, transform.up) * transform.forward * radius; + private Vector3 ArcXEndPoint => Quaternion.AngleAxis(angleX / 2, transform.up) * transform.forward * radius; + private Vector3 ArcYStartPoint => + Quaternion.AngleAxis(-angleY / 2, transform.right) * transform.forward * radius; + private Vector3 ArcYEndPoint => Quaternion.AngleAxis(angleY / 2, transform.right) * transform.forward * radius; +#endif + + public float angleX = 120f; + public float angleY = 90f; + + [SerializeField] public float radius = 2f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider[limitCount]; + } + } + } + + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0, value); + colliders = new Collider[limitCount]; + } + } + + public float minRadius = 1f; + public float fullAwareness = 2f; + + private float tempDis; + private Vector3 _p, _tVec; + private Transform _t; + protected override void OnCast() + { + CachePrevious(); + +#if UNITY_EDITOR + CleanGate(); +#endif + _t = transform; + _p = _t.position; + + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + Physics.OverlapSphereNonAlloc(_p, radius, colliders, detectLayer.value, triggerInteraction); + } + else + { + colliders = Physics.OverlapSphere(_p, radius, detectLayer.value, triggerInteraction); + } + + Clear(); + + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + + TDP = DetectFunction(c); + _tVec = TDP - _p; + tempDis = _tVec.sqrMagnitude; + if (tempDis > fullAwareness*fullAwareness) // Full Awareness Shortcut + { + if (tempDis > radius*radius || tempDis < minRadius*minRadius) continue; + if (Vector3.Angle(Vector3.ProjectOnPlane(_tVec, _t.up), _t.forward) > angleX / 2) continue; + if (Vector3.Angle(_tVec, Vector3.ProjectOnPlane(_tVec, _t.up)) > angleY / 2) continue; + } + + if (IsIgnoreSolver) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + else if (LOSPass(TDP, c)) DetectedColliders.Add(c); + } + + EventPass(); + } + +#if UNITY_EDITOR + internal override string Info => "Receiving colliders within the specified FOV angles with a detect point solver." + HCDetector + HLOS_Solver + HIPulse + HIRadius + HINonAllocator; + + private float lerp, sinX, sinY; + private Vector3 up, right, arcXEndPoint, arcXStartPoint, arcYStartPoint, arcYEndPoint, upSinYMin, rightSinXMin, upSinY, rightSinX; + private Vector3 s1, s2, s3, s4; + internal override void OnGizmos() + { + EditorUpdate(); + + DrawFocusVector(); + + GizmoGate?.Invoke(); + _t = transform; + _p = _t.position; + up = _t.up; + right = _t.right; + + GizmoColor = DetectedColliders.Count > 0 ? DetectColor : DefaultColor; + + void Draw() + { + lerp = minRadius / radius; + arcXEndPoint = ArcXEndPoint; + arcXStartPoint = ArcXStartPoint; + arcYStartPoint = ArcYStartPoint; + arcYEndPoint = ArcYEndPoint; + + if (fullAwareness > 0) + { + if (fullAwareness > minRadius) + { + Handles.DrawWireArc(_p, -up, arcXStartPoint, 360 - angleX, fullAwareness); + } + else + { + Handles.DrawWireDisc(_p, Vector3.up, fullAwareness); + } + } + + s1 = Vector3.Lerp(_p, _p + arcXEndPoint, lerp); + s2 = Vector3.Lerp(_p, _p + arcXStartPoint, lerp); + s3 = Vector3.Lerp(_p, _p + arcYStartPoint, lerp); + s4 = Vector3.Lerp(_p, _p + arcYEndPoint, lerp); + Gizmos.DrawLine(s1, _p + arcXEndPoint); + Gizmos.DrawLine(s2, _p + arcXStartPoint); + Gizmos.DrawLine(s3, _p + arcYStartPoint); + Gizmos.DrawLine(s4, _p + arcYEndPoint); + sinX = Mathf.Sin(angleX / 2 * Mathf.Deg2Rad); + sinY = Mathf.Sin(angleY / 2 * Mathf.Deg2Rad); + upSinYMin = up * (sinY * minRadius); + rightSinXMin = right * (sinX * minRadius); + + upSinY = up * (sinY * radius); + rightSinX = right * (sinX * radius); + Handles.DrawWireArc(_p, up, arcXStartPoint, angleX, radius); + Handles.DrawWireArc(_p, right, arcYStartPoint, angleY, radius); + Handles.DrawBezier(_p + arcXStartPoint, _p + arcYStartPoint, + _p + arcXStartPoint + upSinY, _p + arcYStartPoint - rightSinX, + Handles.color, Texture2D.whiteTexture, BezierWidth); + Handles.DrawBezier(_p + arcXEndPoint, _p + arcYStartPoint, _p + arcXEndPoint + upSinY, + _p + arcYStartPoint + rightSinX, Handles.color, Texture2D.whiteTexture, BezierWidth); + Handles.DrawBezier(_p + arcXStartPoint, _p + arcYEndPoint, + _p + arcXStartPoint - upSinY, + _p + arcYEndPoint - rightSinX, Handles.color, Texture2D.whiteTexture, BezierWidth); + Handles.DrawBezier(_p + arcXEndPoint, _p + arcYEndPoint, _p + arcXEndPoint - upSinY, + _p + arcYEndPoint + rightSinX, Handles.color, Texture2D.whiteTexture, BezierWidth); + + // === MIN RADIUS === + if (minRadius > 0) + { + Handles.DrawBezier(s2, s3, s2 + upSinYMin, s3 - rightSinXMin, Handles.color, Texture2D.whiteTexture, BezierWidth); + Handles.DrawBezier(s1, s3, s1 + upSinYMin, s3 + rightSinXMin, Handles.color, Texture2D.whiteTexture, BezierWidth); + Handles.DrawBezier(s2, s4, s2 - upSinYMin, s4 - rightSinXMin, Handles.color, Texture2D.whiteTexture, BezierWidth); + Handles.DrawBezier(s1, s4, s1 - upSinYMin, s4 + rightSinXMin, Handles.color, Texture2D.whiteTexture, BezierWidth); + + Handles.DrawWireArc(_p, up, arcXStartPoint, angleX, minRadius); + Handles.DrawWireArc(_p, right, arcYStartPoint, angleY, minRadius); + } + } + DrawZTest(Draw, Gizmos.color.Alpha(AlphaAmount), Gizmos.color); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + RadiusField(_so); + RadiusField(_so, nameof(minRadius), "Min Radius".ToContent()); + + var fullAwarenessProp = _so.FindProperty(nameof(fullAwareness)); + EditorGUILayout.PropertyField(fullAwarenessProp, fullAwarenessProp.displayName.ToContent("The range of full awareness will always be detected regardless of the viewing angle.")); + fullAwarenessProp.floatValue = Mathf.Clamp(fullAwarenessProp.floatValue, 0, radius); + + PropertySliderField(_so.FindProperty(nameof(angleX)), 0f, 360f, CArcHorizontal.ToContent("The horizontal range of vision, which is counted in Degress units.")); + PropertySliderField(_so.FindProperty(nameof(angleY)), 0f, 180, CArcVertical.ToContent("The vertical range of vision, which is counted in Degress units.")); + GUI.enabled = true; + } + + if (hasGeneral) ColliderDetectorGeneralField(_so); + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) + RCProEditor.EventField(_so, + new[] {nameof(onDetectCollider), nameof(onNewCollider), nameof(onLostCollider)}); + } + + if (hasInfo) InformationField(PanelGate); + + } + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs.meta new file mode 100644 index 00000000..b3b8ea2c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2dba823e931ce154bae2d8fdcde05dc3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 5534335c7b6781246a8bdf72232beca4, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/SightDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs new file mode 100644 index 00000000..53a154fd --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs @@ -0,0 +1,297 @@ + + +namespace RaycastPro.Detectors +{ + using System; + using System.Collections.Generic; + using System.Linq; + using UnityEngine; + using UnityEngine.Events; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [Serializable] + public class AudioEvent : UnityEvent { } + + [Serializable] + public class SignalEvent : UnityEvent { } + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(SoundDetector))] + public sealed class SoundDetector : Detector, IPulse + { + [Tooltip("Collider your sounds on the specified layer and assign a special Collider Detector to automatically feed the sounds to the filtering source.")] + public ColliderDetector soundFinder; + + public List sources = new List(); + public readonly Dictionary SoundLoudness = new Dictionary(); + + [Tooltip("The higher the hearing power, the lower the effect of wall thickness and distance.")] + public float hearingPower = 50; + [Tooltip("")] + public int sampleWindow = 64; + + [Tooltip("Minimum loudness to pass detection. (100x scaled for easier setup)")] + public float loudnessThreshold; + + [Tooltip("When it is enabled, the sound loudness calculation will be process, otherwise always return 1 when into range.")] + public bool affectSoundLoudness = true; + + [Tooltip("The effect of the thickness of the wall is on the level of hearing, and as it increases, the power of hearing from behind the wall will decrease.")] + public float wallThicknessInfluence = 2f; + + /// + /// Callback detected source with loudness. (without multiply to listening power) + /// + public SignalEvent onDetectSource; + + /// + /// Callback new detected source + /// + public AudioEvent onNewSource; + /// + /// Callback the lost source + /// + public AudioEvent onLostSource; + + public override bool Performed + { + get => DetectedSources.Count > 0; + protected set { } + } + + private float mainSignal; + + /// + /// The most loudness sound + /// + public float MainSignal => mainSignal; + + #region Public Methods + + public AudioSource FirstMember => DetectedSources.First(); + + public AudioSource NearestMember => + DetectedSources.OrderBy(s => (s.transform.position - transform.position).sqrMagnitude).First(); + + public AudioSource FurthestMember => + DetectedSources.OrderBy(s => (s.transform.position - transform.position).sqrMagnitude).Last(); + + + public bool CheckHearing(Vector3 vector, float angle = 45f) + { + foreach (var detectedSource in DetectedSources) + { + var flat = Vector3.ProjectOnPlane(detectedSource.transform.position - transform.position, transform.up); + if (Vector3.Angle(flat,vector) <= angle) + { + return true; + } + } + return false; + } + + public bool IsHearingBack => CheckHearing(-transform.forward); + public bool IsHearingRight => CheckHearing(transform.right); + public bool IsHearingLeft => CheckHearing(-transform.right); + public bool IsHearingForward => CheckHearing(transform.forward); + + public void EnableSource(AudioSource _s) => _s.enabled = true; + public void DisableSource(AudioSource _s) => _s.enabled = false; + public void MuteSource(AudioSource _s) => _s.mute = true; + public void UnmuteSource(AudioSource _s) => _s.mute = false; + public void MakeLoopEnable(AudioSource _s) => _s.loop = true; + public void MakeLoopDisable(AudioSource _s) => _s.loop = false; + #endregion + + #region Temps + + private float dist, loudness; + + #endregion + private void Start() // Refreshing + { + DetectedSources = new List(); + PreviousSources = Array.Empty(); + Sync(); + if (soundFinder) + { + soundFinder.enabled = false; + } + } + /// + /// Sound Finder will be sync on source + /// + public void Sync() + { + soundFinder?.SyncDetection(sources); + } + public void UnSync() + { + soundFinder?.UnSyncDetection(sources); + } + public float GetLoudness(AudioClip clip, int position) + { + var startPosition = position - sampleWindow; + if (startPosition < 0) return 0; + var waveDate = new float[sampleWindow]; // ایجاد آرایه سمپلینگ صوت + clip.GetData(waveDate, startPosition); // گرفتن سمپلینگ صدا و انتقال آن به آرایه + loudness = 0; + foreach (var f in waveDate) loudness += Mathf.Abs(f); + return loudness / sampleWindow; // میانگین بلندی آرایه و خروج آن + } + + private float distance, difference, _influence; + private float GetSourceLoudness(AudioSource _source, in float _dis) + { + distance = _dis - _source.minDistance; + difference = _source.maxDistance - _source.minDistance; + _influence = 1 - Mathf.Clamp01(distance / difference); + return GetLoudness(_source.clip, _source.timeSamples) * _source.volume * _influence; + } + protected override void OnCast() + { + PreviousSources = DetectedSources.ToArray(); +#if UNITY_EDITOR + GizmoGate = PanelGate = null; +#endif + + DetectedSources.Clear(); + SoundLoudness.Clear(); + + if (soundFinder && !soundFinder.enabled) soundFinder.Cast(); + + mainSignal = 0; + + foreach (var s in sources) + { + if (!s) continue; + if (usingTagFilter && s.CompareTag(tagFilter)) continue; + + dist = Vector3.Distance(transform.position, s.transform.position); + if (dist > s.maxDistance) continue; + Physics.Linecast(transform.position, s.transform.position, out var h1, detectLayer.value, triggerInteraction); + Physics.Linecast(s.transform.position, transform.position, out var h2, detectLayer.value, triggerInteraction); + + loudness = (affectSoundLoudness ? GetSourceLoudness(s, dist) : 1f) * hearingPower; + + if (h1.transform && h2.transform) + { + var hitDistance = Vector3.Distance(h1.point, h2.point); + loudness /= hitDistance * wallThicknessInfluence; +#if UNITY_EDITOR + GizmoGate += () => + { + GizmoColor = DefaultColor; + DrawLineZTest(transform.position, h1.point, this); + DrawLineZTest(h2.point, s.transform.position, this); + GizmoColor = BlockColor; + DrawLineZTest(h1.point, h2.point); + }; +#endif + } + + else if (h1.transform ^ h2.transform) continue; + if (loudness*100f < loudnessThreshold) continue; + + if (loudness > mainSignal) + { + mainSignal = loudness; + } + DetectedSources.Add(s); + SoundLoudness.Add(s, loudness); + onDetectSource?.Invoke(s, loudness); +#if UNITY_EDITOR + PanelGate += () => + { + EditorGUILayout.LabelField($"{s.name} {(s.clip ? s.clip.name : "N/A")} : {(loudness).ToString()}"); + }; + var _loudness = loudness; + GizmoGate += () => + { + if (RCProPanel.ShowLabels) + { + Handles.Label(s.transform.position, + s.clip + ? s.transform.name + ": " + s.clip.name + : s.transform.name); + } + + if (RCProPanel.DrawGuide) + { + Handles.color = HelperColor; + Handles.DrawWireDisc(s.transform.position, transform.up, s.maxDistance); + var disRange = s.maxDistance - s.minDistance; + var step = disRange / 4; + for (var i = 0; i < 4; i++) + { + var radius = step * (i + Time.realtimeSinceStartup) % disRange; + Handles.color = Color.Lerp(DefaultColor, DetectColor, radius / disRange).Alpha(_loudness * ClampedAlphaCharge * 2); + Handles.DrawWireDisc(s.transform.position, transform.up, radius + s.minDistance); + } + } + }; +#endif + } + #region Events Callback + + if (onNewSource != null) + { + foreach (var _member in DetectedSources.Except(PreviousSources)) onNewSource.Invoke(_member); + } + if (onLostSource != null) + { + foreach (var _member in PreviousSources.Except(DetectedSources)) onLostSource.Invoke(_member); + } + + #endregion + } +#if UNITY_EDITOR + internal override string Info => "Detection and filtering of scene sounds. In terms of sound reduction by sending Raycast to walls and obstacles."+HAccurate+HIPulse+HDependent; + + private static readonly string[] events = {"onDetectSource", "onNewSource", "onLostSource"}; + internal override void OnGizmos() => EditorUpdate(); + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(soundFinder))); + var prop = _so.FindProperty(nameof(sources)); + if (!soundFinder) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(prop, + CAudio.ToContent(), + i => $"Audio {i + 1}".ToContent($"Index {i}")); + EndVertical(); + } + + PropertyMaxField(_so.FindProperty(nameof(hearingPower))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(affectSoundLoudness))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(loudnessThreshold))); + PropertyMaxField(_so.FindProperty(nameof(wallThicknessInfluence)), 0.01f); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sampleWindow))); + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + if (hasInfo) InformationField(PanelGate); + } + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + public List DetectedSources { get; set; } = new List(); + private AudioSource[] PreviousSources = Array.Empty(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs.meta new file mode 100644 index 00000000..76577142 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 05dbc8b5f36d51746a9e0250539f7c46 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 49168942216e3d840b1585b13c5d61c5, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/SoundDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs new file mode 100644 index 00000000..88ea9052 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs @@ -0,0 +1,365 @@ +using RaycastPro.RaySensors; +using UnityEngine.Serialization; + +namespace RaycastPro.Detectors +{ + using System.Collections.Generic; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(SteeringDetector))] + public sealed class SteeringDetector : Detector, IRadius, IPulse + { + [Tooltip("Destination location, a Transform that Solver detects obstacles in the way as much as possible and goes towards it.")] + public Transform destination; + + [Tooltip("A Ground Ray for Sync Plane direction")] + public RaySensor groundRay; + + [Tooltip("The dimensions of the auxiliary ray used to detect the cavity. It is better to adjust it according to the size of the character itself.")] + public float colliderSize = .1f; + + public float radius = 20f; + + public float stoppingDistance = 2f; + + [Tooltip("Limiting Rays will be sent in the Local direction.")] + public bool local; + + public float angleX = 120f; + public float angleY = 90f; + + [Tooltip("The number of Random Rays sent per second.")] + public int iteration = 8; + + + [FormerlySerializedAs("sharpness")] [Tooltip("Speed of change of steering direction. Number 15 is relatively sharp and lower numbers like 4 and 3 are heavy.")] + public float moveSharpness = 6; + + [Tooltip("The Mark Solver acts as a memory for recording points to help the Steering avoid returning to its old location. A lower number makes the detector more dynamic, but it increases the probability of searching for the previous location.")] + public int markSolverCount = 6; + + [Tooltip("The effect of Mark Solver on determining the final direction. When the memory becomes zero, the location is lost.")] + public float markSolverInfluence = 1; + + [Tooltip("Mark Solver Refresh Time")] + public float markSolverRefreshTime = 1; + + + public float obstacleNormalInfluence = 1f; + public float obstacleDistanceInfluence = 1f; + + [Tooltip("This solver can help to improve obstacle detection by checking the LOS of the end of the line of each iteration with the destination, with a more performance price.")] + public bool spiderSolver = true; + + public TimeMode timeMode = TimeMode.DeltaTime; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + public override bool Performed + { + get => hitCounts > 0; + protected set { } + } + + #region cached; + private int i; + private float delta, _dis, _cRadius; + private float F; + private Vector3 _pos, _randomVector, _dir, _rRadiusVector, _qVec; + private RaycastHit _raycastHit; + #endregion + + private Transform currentDestination; + private int hitCounts; + private float distValue; + private float zeroHitOverTime; + private float weightLocateTimer; + /// + /// Average Point of all detected hits. + /// + private Vector3 averageWeight; + /// + /// Average Normal of all detected hits. + /// + private Vector3 averageNormal; + + public Vector3 Weight => averageWeight; + + /// + /// Non-Normalized Steering Direction + /// + public Vector3 RawSteeringDirection => averageNormal + (_pos - averageWeight).normalized; + + [Tooltip("Normalized value of steering Direction")] + public Vector3 calculatedDirection; + + /// + /// Normalized Steering Direction + /// + public Vector3 SteeringDirection + { + get + { + if (groundRay) + { + return Vector3.ProjectOnPlane(averageNormal + (_pos - averageWeight).normalized, groundRay.Performed ? groundRay.Normal: groundRay.transform.up).normalized; + } + + return (averageNormal + (_pos - averageWeight).normalized).normalized; + } + } + + /// + /// Steering Direction as Quaternion + /// + public Quaternion SteeringRotation => Quaternion.LookRotation(SteeringDirection, groundRay ? groundRay.Normal : Vector3.up); + public float Distance => Vector3.Distance(transform.position, destination.position); + + private readonly Queue weightLocate = new Queue(); + + private float _F; + private Vector3 _DirN; + + private bool IsDirect + { + get + { + Physics.Linecast(_pos, destination.position, out _raycastHit, detectLayer.value, triggerInteraction); + return !_raycastHit.transform || _raycastHit.transform == destination; + } + } + + public bool InDistance => Vector3.Distance(transform.position, destination.position) < stoppingDistance; + + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; +#endif + + + if (!destination) return; + if (Distance <= stoppingDistance) + { + calculatedDirection = + Vector3.Lerp(calculatedDirection, Vector3.zero, 1 - Mathf.Exp(-moveSharpness * delta)); + return; + } + + _pos = transform.position; + + hitCounts = 0; + delta = GetDelta(timeMode); + + _dir = (destination.position - _pos); + _DirN = _dir.normalized; + _dis = Vector3.Distance(destination.position, _pos); + _cRadius = Mathf.Min(_dis,radius)*Random.value; + + if (IsDirect) // Direct Destination + { + Physics.SphereCast(_pos-_DirN*colliderSize, colliderSize , _dir, out _raycastHit, _dir.magnitude, detectLayer.value, triggerInteraction); + if (!_raycastHit.transform || _raycastHit.transform == destination) // When No Obstacle + { + _F = 1 - Mathf.Exp(-moveSharpness * delta); + averageWeight = Vector3.Lerp(averageWeight, _pos-_DirN, _F); + averageNormal = Vector3.Lerp(averageNormal, _DirN, _F); + + calculatedDirection = Vector3.Lerp(calculatedDirection, SteeringDirection, _F); +#if UNITY_EDITOR + GizmoGate += () => + { + Handles.color = HelperColor; + DrawCapsuleLine(_pos, destination.position, colliderSize); + }; +#endif + return; + } + } + else // Mark Solver Activating + { + if (weightLocateTimer >= markSolverRefreshTime) + { + weightLocateTimer = 0f; + if (weightLocate.Count >= markSolverCount) weightLocate.Dequeue(); + weightLocate.Enqueue(_pos); + } + else + { + weightLocateTimer += delta; + } + + + if (markSolverInfluence > 0) + { + var _allW = Vector3.zero; +#if UNITY_EDITOR + _qVec = Vector3.up * (DotSize * 4f); +#endif + foreach (var _tVec in weightLocate) + { + _allW += _tVec; +#if UNITY_EDITOR + GizmoGate += () => + { + Handles.color = HelperColor; + DrawLineZTest(_tVec, _tVec + _qVec); + }; +#endif + } + + if (weightLocate.Count > 0) // Mark Solver + { + _F = 1 - Mathf.Exp(-delta * markSolverInfluence); + averageWeight = Vector3.Lerp(averageWeight, (_allW / weightLocate.Count), _F); + averageNormal = Vector3.Lerp(averageNormal, (_pos - _allW / weightLocate.Count).normalized, _F); + + calculatedDirection = Vector3.Lerp(calculatedDirection, SteeringDirection, _F); + } + } + } + + // On Obstacle Solver + for (i = 0; i < iteration; i++) + { + _randomVector = Quaternion.Euler(Random.Range(-angleY, angleY)/2, Random.Range(-angleX, angleX)/2, 0) * (local ? transform.forward : Vector3.forward); + _rRadiusVector = _randomVector * _cRadius; + if (Physics.Raycast(_pos, _randomVector, out _raycastHit, _cRadius, detectLayer.value, triggerInteraction)) + { + hitCounts++; + distValue = Mathf.Pow(_raycastHit.distance / _cRadius , 2); + _F = 1 - Mathf.Exp(F); + F = -delta * hitCounts/iteration * (1 - distValue) * moveSharpness; + averageWeight = Vector3.Lerp(averageWeight, _raycastHit.point, _F * obstacleDistanceInfluence); + averageNormal = Vector3.Lerp(averageNormal, + Vector3.Lerp(_raycastHit.normal*(radius-_raycastHit.distance), (destination.position-_raycastHit.point).normalized, distValue), _F * obstacleNormalInfluence); + + calculatedDirection = Vector3.Lerp(calculatedDirection, SteeringDirection, _F); + +#if UNITY_EDITOR + var _p = _raycastHit.point; + var _rP = _pos + _rRadiusVector; + GizmoGate += () => + { + Handles.color = DetectColor; + DrawLineZTest(_pos, _p); + + Handles.color = BlockColor; + DrawLineZTest(_p, _rP, true); + }; +#endif + } + else if (spiderSolver) // Spider Solver + { + var _avPoint = Vector3.zero; + var _avDir = Vector3.zero; + var _spCount = 0; + + if (Vector3.Distance(_pos+_rRadiusVector, destination.position) <= _dis) + { + Physics.Linecast(_pos + _rRadiusVector, destination.position, out _raycastHit, + detectLayer.value, triggerInteraction); + if (!_raycastHit.transform || _raycastHit.transform == destination.transform) + { + _avPoint += _pos - _randomVector; + _avDir += _randomVector.normalized; + _spCount++; + } + } + + if (_spCount > 0) + { + _F = 1 - Mathf.Exp(-moveSharpness * delta); + averageWeight = Vector3.Lerp(averageWeight, _avPoint/_spCount , _F); + averageNormal = Vector3.Lerp(averageNormal, _avDir/_spCount, _F); + + calculatedDirection = Vector3.Lerp(calculatedDirection, SteeringDirection, _F); + } + } + } + + + if (hitCounts == 0) // On Free Move + { + zeroHitOverTime = Mathf.Min(zeroHitOverTime + delta, .2f); + if (zeroHitOverTime >= .2f) + { + _F = 1 - Mathf.Exp(-moveSharpness * delta); + averageWeight = Vector3.Lerp(averageWeight, _pos, _F); + averageNormal = Vector3.Lerp(averageNormal, (destination.position-transform.position).normalized, _F); + + calculatedDirection = Vector3.Lerp(calculatedDirection, SteeringDirection, _F); + } + } + else + { + zeroHitOverTime = Mathf.Max(zeroHitOverTime - delta, 0f); + } + } +#if UNITY_EDITOR + internal override string Info => "Try finding a way to destination with detecting obstacles." + HDependent + HRDetector + HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + + if (IsGuide && IsPlaying) + { + DrawNormal(transform.position, calculatedDirection, "Steering Direction", DiscSize); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(destination))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(stoppingDistance))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(groundRay))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(moveSharpness))); + + DetectLayerField(_so); + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(iteration))); + + PropertySliderField(_so.FindProperty(nameof(angleX)), 0f, 360f, "Arc X".ToContent("Throw rays into range of Horizontal.")); + PropertySliderField(_so.FindProperty(nameof(angleY)), 0f, 360f, "Arc Y".ToContent("Throw rays into range of Vertical.")); + + PropertySliderField(_so.FindProperty(nameof(obstacleNormalInfluence)), 0f, 1, "Obstacle Normal Influence".ToContent()); + PropertySliderField(_so.FindProperty(nameof(obstacleDistanceInfluence)), 0f, 1, "Obstacle Distance Influence".ToContent()); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(colliderSize))); + + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(markSolverRefreshTime))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(markSolverCount))); + PropertySliderField(_so.FindProperty(nameof(markSolverInfluence)), 0f, 10f, "Mark Solver Influence".ToContent()); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(spiderSolver))); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + } + + if (hasGeneral) + { + GeneralField(_so, layerField: false); + BaseField(_so); + } + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(PanelGate); + } + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs.meta new file mode 100644 index 00000000..9600c9da --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 8dced1f97001f9b4888f1367578f9755 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 9050499522062d8489f2dcc092b3df7f, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/SteeringDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs b/Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs new file mode 100644 index 00000000..445e0a12 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs @@ -0,0 +1,184 @@ + +namespace RaycastPro.Detectors +{ + using System; + using UnityEngine; + using System.Collections.Generic; + using System.Linq; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(TargetDetector))] + public sealed class TargetDetector : Detector, IRadius, IPulse + { + public Transform[] targets = Array.Empty(); + + private float value; + + /// + /// Use the Calculated value in process time + /// + public float Value => value; + /// + /// calculate Value when call it + /// + public float DirectValue => (float) BlockedTargets.Count / targets.Length; + public override bool Performed + { + get => BlockedTargets.Count < targets.Length; + protected set { } + } + + public Vector3 Center + { + get + { + var count = 0; + var average = Vector3.zero; + foreach (var target in targets) + { + if (target) + { + count++; + average += target.position; + } + } + return average / count; + } + } + [SerializeField] public float radius = 0f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + public TransformEvent onDetectTransform; + public TransformEvent onBeginBlocked; + public TransformEvent onBeginDetected; + + private Vector3 _dir; + + public float CastFrom(ColliderDetector cDetector) + { + TDP = cDetector.transform.position; + CoreUpdate(); + return value; + } + public float CastFrom(Vector3 position) + { + TDP = position; + CoreUpdate(); + return value; + } + private void CoreUpdate() + { +#if UNITY_EDITOR + CleanGate(); +#endif + PreviousBlockedTargets = BlockedTargets.ToArray(); + BlockedTargets.Clear(); + foreach (var _t in targets) + { + if (!_t) continue; + + _dir = _t.position - TDP; + RaycastHit _rHit; + if (radius > 0) + { + Physics.SphereCast(TDP, radius, _dir , out _rHit, _dir.magnitude, detectLayer.value, triggerInteraction); + } + else + { + Physics.Linecast(TDP, _t.position, out _rHit, detectLayer.value, triggerInteraction); + } + + var pass = !_rHit.transform || _t == _rHit.transform; +#if UNITY_EDITOR + PanelGate += () => DetectorInfoField(_t, _rHit.point, !pass); + GizmoGate += () => + { + if (alphaCharge > 0) + { + DrawBlockLine(TDP, _t.position, _dir, radius, drawCross: true, + drawSphereBase: false, drawSphereTarget: true, _rHit, alphaCharge); + } + }; +#endif + if (pass) BlockedTargets.Add(_t); + } + + // Setup Value + value = DirectValue; + + if (onDetectTransform != null) foreach (var _member in BlockedTargets) onDetectTransform.Invoke(_member); + if (onBeginDetected != null) + { + foreach (var _member in BlockedTargets.Except(PreviousBlockedTargets)) onBeginDetected.Invoke(_member); + } + if (onBeginBlocked != null) + { + foreach (var _member in PreviousBlockedTargets.Except(BlockedTargets)) onBeginBlocked.Invoke(_member); + } + } + protected override void OnCast() + { + TDP = transform.position; + CoreUpdate(); + } + +#if UNITY_EDITOR + internal override string Info => "Examining Target points and detecting the blocking of the connection line."+HAccurate+HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + if (IsLabel) + { + Handles.Label(Center, + $"{name} TD: {value:P}", RCProEditor.LabelStyle); + } + } + + // ReSharper disable Unity.PerformanceAnalysis + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(targets)), + CTarget.ToContent(TTarget), i => $"Target {i+1}".ToContent($"Index {i}")); + EndVertical(); + RadiusField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(detectLayer)), + CBlockLayer.ToContent(TBlockLayer)); + } + if (hasGeneral) + { + GeneralField(_so, layerField: false); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so,events); + } + + if (hasInfo) + { + InformationField(PanelGate); + PercentProgressField(DirectValue, "Detected"); + } + } + + private static readonly string[] events = new[] {nameof(onDetectTransform), nameof(onBeginDetected), nameof(onBeginBlocked)}; + protected override void DrawDetectorGuide(Vector3 point) { } +#endif + public List BlockedTargets { get; set; } = new List(); + private Transform[] PreviousBlockedTargets { get; set; } = Array.Empty(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs.meta new file mode 100644 index 00000000..6c12e28c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2ad2249668481ac4f87cc8265c30102e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 128ead5e6a622694c8a1445ee8f36a94, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors/TargetDetector.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D.meta new file mode 100644 index 00000000..b4901f66 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: acdb5f11135f5a842a8716f5f769af75 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs new file mode 100644 index 00000000..2c32fdb3 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs @@ -0,0 +1,230 @@ +namespace RaycastPro.Detectors2D +{ + using UnityEngine; + using System; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(BoxDetector2D))] + public sealed class BoxDetector2D : ColliderDetector2D, IPulse + { + public Vector2 size = Vector2.one; + public Vector2 difference; + public Vector2 Size + { + get => size; + set => size = new Vector2(Mathf.Max(value.x, 0), Mathf.Max(value.y, 0)); + } + public Vector2 Difference + { + get => difference; + set => difference = new Vector2(Mathf.Clamp(value.x, 0, size.x), Mathf.Clamp(value.y, 0, size.y)); + } + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + [SerializeField] + public bool local; + + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider2D[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0,value); + colliders = new Collider2D[limitCount]; + } + } + + [SerializeField] private Collider2D[] colliders = Array.Empty(); + + private Vector2 pos2D; + private float angle; + private float delta, aveZ; + + private Vector3 pos; + private Vector3 _tPoint; + private Bounds bounds, boundsMin; + protected override void OnCast() + { +#if UNITY_EDITOR + CleanGate(); +#endif + PreviousColliders = DetectedColliders.ToArray(); + pos2D = transform.position.To2D(); + angle = local ? -Vector2.Angle(transform.right.To2D(), Vector2.right) : 0; + + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + Physics2D.OverlapBoxNonAlloc(pos2D, size, angle, colliders, detectLayer.value, MinDepth, MaxDepth); + } + else + { + colliders = Physics2D.OverlapBoxAll(pos2D, size, angle, + detectLayer.value, MinDepth, MaxDepth); + } + + #region Bounds Calculation + delta = Mathf.Abs(minDepth - maxDepth); + aveZ = (MinDepth + MaxDepth) / 2; + pos = Vector3.zero.ToDepth(aveZ); + bounds = new Bounds(pos, size.ToDepth(delta)); + boundsMin = new Bounds(pos, difference.ToDepth(delta)); + #endregion + + Clear(); + + if (IsIgnoreSolver) + { + foreach (var c in colliders) + { + if (TagPass(c)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + } + } + } + else + { + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + TDP = DetectFunction(c); + _tPoint = transform.InverseTransformDirection(TDP.To2D() - Position2D).ToDepth(); + if (!bounds.Contains(_tPoint) || boundsMin.Contains(_tPoint)) continue; + + _blockHit = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); +#if UNITY_EDITOR + PassGate(c, TDP, _blockHit); +#endif + if (!_blockHit || _blockHit.transform == c.transform) + { + DetectedColliders.Add(c); + if (collectLOS) DetectedLOSHits.Add(c, _blockHit); + } + } + } + +#if UNITY_EDITOR + GizmoGate += () => + { + Gizmos.color = DetectedColliders.Count > 0 ? DetectColor : DefaultColor; + DrawBox2D(transform, size, MinDepth, MaxDepth, local); + }; +#endif + EventPass(); + } + +#if UNITY_EDITOR + internal override string Info => "Receiving colliders within the specified bounds with a detect point solver." + HAccurate + HIPulse + HCDetector + HLOS_Solver + HRotatable + HINonAllocator; + + private Vector3 boundsSizeZ0, boundsMinSizeZ0, sizeY, sizeX; + private Matrix4x4 matrix; + + private Vector3[] points = new Vector3[4]; + internal override void OnGizmos() + { + EditorUpdate(); + if (IsIgnoreSolver) return; + DrawFocusLine(); + + Gizmos.color = HelperColor; + boundsSizeZ0 = bounds.size.ToDepth() / 2; + boundsMinSizeZ0 = boundsMin.size.ToDepth() / 2; + sizeY = new Vector3(0f, boundsMin.size.y); + sizeX = Vector3.right * boundsMin.size.x; + matrix = Handles.matrix; + Handles.matrix = transform.worldToLocalMatrix.inverse; + Handles.color = (Performed ? DetectColor : DefaultColor).Alpha(RCProPanel.alphaAmount); + + points[0] = boundsSizeZ0; + points[1] = boundsSizeZ0.ToXFlip(); + points[2] = -boundsMinSizeZ0 + sizeY; + points[3] = -boundsMinSizeZ0.ToXFlip() + sizeY; + Handles.DrawAAConvexPolygon(points); + + points[0] = -boundsSizeZ0.ToXFlip(); + points[1] = boundsMinSizeZ0 - sizeY; + points[2] = boundsMinSizeZ0.ToXFlip() - sizeY; + points[3] = -boundsSizeZ0; + Handles.DrawAAConvexPolygon(points); + + points[0] = -boundsSizeZ0; + points[1] = -boundsSizeZ0.ToYFlip(); + points[2] = boundsMinSizeZ0 - sizeX; + points[3] = boundsMinSizeZ0.ToYFlip() - sizeX; + Handles.DrawAAConvexPolygon(points); + + points[0] = boundsSizeZ0; + points[1] = boundsSizeZ0.ToYFlip(); + points[2] = -boundsMinSizeZ0 + sizeX; + points[3] = -boundsMinSizeZ0.ToYFlip() + sizeX; + Handles.DrawAAConvexPolygon(points); + + Handles.matrix = matrix; + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + var sizeProp = _so.FindProperty(nameof(size)); + EditorGUILayout.PropertyField(sizeProp, + "Size".ToContent()); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + GUI.enabled = !IsIgnoreSolver; + var diffProp = _so.FindProperty(nameof(difference)); + EditorGUILayout.PropertyField(diffProp, "Difference".ToContent()); + diffProp.vector2Value = new Vector2(Mathf.Clamp(diffProp.vector2Value.x, 0, sizeProp.vector2Value.x), + Mathf.Clamp(diffProp.vector2Value.y, 0, sizeProp.vector2Value.y)); + GUI.enabled = true; + } + + if (hasGeneral) + { + GeneralField(_so); + NonAllocatorField(_so, _so.FindProperty(nameof(colliders))); + BaseField(_so); + SolverField(_so); + IgnoreListField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + + if (hasInfo) + { + InformationField(PanelGate); + } + + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs.meta new file mode 100644 index 00000000..c497d5c5 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 676ca8a361c69314c89f608bac886429 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: e67d43fda1ea7e34ebbcf36e904f6499, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/BoxDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs new file mode 100644 index 00000000..dd35a0a2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs @@ -0,0 +1,281 @@ +namespace RaycastPro.Detectors2D +{ + using System; + using System.Collections.Generic; + using System.Linq; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + using UnityEngine; + + public abstract class ColliderDetector2D : Detector2D + { + + protected RaycastHit2D _blockHit; + + public Collider2DEvent onDetectCollider; + public Collider2DEvent onNewCollider; + public Collider2DEvent onLostCollider; + public List DetectedColliders { get; protected set; } = new List(); + public Collider2D[] PreviousColliders { get; protected set; } = Array.Empty(); + protected readonly Dictionary detectedLOSHits = new Dictionary(); + public Dictionary DetectedLOSHits => detectedLOSHits; + + + public Collider2D[] ignoreList = Array.Empty(); + + /// + /// This will find Smart Solver Point, Setup in: (OnEnable) + /// + protected Func DetectFunction; + + public override bool Performed + { + get => DetectedColliders.Any(); protected set {} + + } + + #region Methods + public Collider2D FirstMember => DetectedColliders.FirstOrDefault(); + + public Collider2D LastMember => DetectedColliders.LastOrDefault(); + + /// + /// It will calculate nearest collider based on current detected colliders on detector. + /// + /// Define a collider2D in your script and ref to it for get the nearest. + public void GetNearestCollider(ref Collider2D nearest) + { + var _cDistance = Mathf.Infinity; + nearest = null; + foreach (var _col in DetectedColliders) + { + _tDis = (_col.transform.position - transform.position).sqrMagnitude; + if (_tDis < _cDistance) + { + _cDistance = _tDis; + nearest = _col; + } + } + } + /// + /// It will calculate the furthest collider based on current detected colliders on detector. + /// + /// Define a collider2D in your script and ref to it for get the furthest. + public void GetFurthestCollider(ref Collider2D furthest) + { + var _cDistance = 0f; + furthest = null; + foreach (var _col in DetectedColliders) + { + _tDis = (_col.transform.position - transform.position).sqrMagnitude; + if (_tDis > _cDistance) + { + _cDistance = _tDis; + furthest = _col; + } + } + } + #endregion + + protected void Start() // Refreshing + { + PreviousColliders = Array.Empty(); + DetectedColliders = new List(); + } + + protected float _tDis; + + [Tooltip("This option is considered for optimization and limits the detection point in the bounds of a cube.")] + public bool boundsSolver; + [Tooltip("If selected, the detection point will be mounted on Collider Bounds Center. otherwise on transform.position.")] + public bool boundsCenter; + [Tooltip("Detector collect RaycastHits on \"DetectedLOSHits\" Dictionary. Key: Collider, Value: RaycastHit")] + public bool collectLOS; + + protected void EventPass() + { + if (onDetectCollider != null) + { + foreach (var c in DetectedColliders) onDetectCollider.Invoke(c); + } + if (onNewCollider != null) + { + foreach (var c in DetectedColliders.Except(PreviousColliders)) onNewCollider.Invoke(c); + } + if (onLostCollider != null) + { + foreach (var c in PreviousColliders.Except(DetectedColliders)) onLostCollider.Invoke(c); + } + } + + protected void ColliderPass(Collider2D col) + { + DetectedColliders.Add(col); + if (collectLOS) DetectedLOSHits.Add(col, _blockHit); + } + + /// + /// Check Tag Filter and Ignore List + /// + /// + /// + protected bool TagPass(Collider2D c) => c && !ignoreList.Contains(c) && (!usingTagFilter || c.CompareTag(tagFilter)); + + /// + /// Sync Component Type List with detected colliders. + /// + /// + /// + public void SyncDetection(List detections, Action onNew = null, Action onLost = null) + { + // Save States in list when new collider Detected + onNewCollider.AddListener(C => + { + if (C.TryGetComponent(out T instance)) + { + detections.Add(instance); + onNew?.Invoke(instance); + } + }); + // Save States in list when new collider Detected + onLostCollider.AddListener(C => + { + if (C.TryGetComponent(out T instance)) + { + detections.Remove(instance); + onLost?.Invoke(instance); + } + }); + } + /// + /// UnSync Component Type List with detected colliders. + /// + /// + /// + public void UnSyncDetection(List detections, Action onNew = null, Action onLost = null) + { + onNewCollider?.RemoveListener(C => + { + if (C.TryGetComponent(out T instance)) + { + detections.Add(instance); + onNew?.Invoke(instance); + } + + }); + onLostCollider?.RemoveListener(C => + { + if (C.TryGetComponent(out T instance)) + { + detections.Remove(instance); + onLost?.Invoke(instance); + } + }); + } + + protected void Clear() + { + DetectedColliders.Clear(); + if (collectLOS) DetectedLOSHits.Clear(); + } + private void OnEnable() => DetectFunction = SetupDetectFunction(); + + protected Func SetupDetectFunction() + { + switch (solverType) + { + case SolverType.Ignore: return c => c.transform.position; + case SolverType.Pivot: return c => c.transform.position; + case SolverType.Nearest: return c => c.ClosestPoint(transform.position); + case SolverType.Furthest: + { + return c => c.ClosestPoint(c.transform.position + (c.transform.position - transform.position) * 1000); + } + case SolverType.Focused: return c => c.ClosestPoint(FocusPoint); + case SolverType.Dodge: + return c => + { + TDP = BoundsCenter(c); + var maxUp = c.transform.up * 1000000; + var maxRight = c.transform.right * 1000000; + var _ct = c.transform; + var hit2D = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); + if (!hit2D || hit2D.transform == _ct) return TDP; + + TDP = c.ClosestPoint(TDP + maxUp); + hit2D = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); + if (!hit2D || hit2D.transform == _ct) return TDP; + + TDP = c.ClosestPoint(TDP - maxUp); + hit2D = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); + if (!hit2D || hit2D.transform == _ct) return TDP; + + TDP = c.ClosestPoint(TDP + maxRight); + hit2D = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); + if (!hit2D || hit2D.transform == _ct) return TDP; + + TDP = c.ClosestPoint(TDP - maxRight); + hit2D = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); + if (!hit2D || hit2D.transform == _ct) return TDP; + return c.bounds.center; + }; + } + return c => c.transform.position; + } + + protected Vector3 BoundsCenter(Collider2D _c) => boundsCenter ? _c.bounds.center : _c.transform.position; + +#if UNITY_EDITOR + protected readonly string[] CEventNames = {"onDetectCollider", "onNewCollider", "onLostCollider"}; + + private void OnValidate() + { + DetectFunction = SetupDetectFunction(); + } + + protected Color GetPolygonColor(bool blockCondition = false) => + (blockCondition ? BlockColor : DetectedColliders.Any() ? DetectColor : DefaultColor).Alpha(RCProPanel.alphaAmount); + + protected void IgnoreListField(SerializedObject _so) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(ignoreList)), "Ignore List".ToContent(), + (i) => $"Collider {i+1}".ToContent($"Index {i}")); + EndVertical(); + } + + protected void SolverField(SerializedObject _so) + { + BaseSolverField(_so, () => + { + if (IsIgnoreSolver) return; + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(blockLayer)), + CBlockLayer.ToContent(TBlockLayer)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(boundsSolver))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(collectLOS))); + + if (IsPivotSolver) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(boundsCenter))); + } + + if (IsFocusedSolver) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(focusPointOffset)), + CFocusPoint.ToContent(TFocusPoint)); + } + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(checkLineOfSight)), + CCheckLineOfSight.ToContent(TCheckLineOfSight)); + + GUI.enabled = checkLineOfSight; + + GUI.enabled = true; + }); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs.meta new file mode 100644 index 00000000..b5c26490 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 063154c1de2d44858d08962e69543fbc +timeCreated: 1648743608 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/ColliderDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs new file mode 100644 index 00000000..3ed405d8 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs @@ -0,0 +1,121 @@ +namespace RaycastPro.Detectors2D +{ + using System; + using UnityEngine; + using UnityEngine.Events; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + [Serializable] + public class Collider2DEvent : UnityEvent { } + public abstract class Detector2D : BaseDetector + { + /// + /// TempDetectedPoint + /// + protected Vector3 TDP; + + #region BlockSystem + public Vector2 focusPointOffset; + + /// + /// POV based on offset + /// + public override Vector3 FocusPoint => transform.position + transform.TransformDirection(focusPointOffset); + public Vector2 Position2D => transform.position; + #endregion + + /// + /// Local Min Depth + /// + [SerializeField] protected float minDepth = .5f; + /// + /// Local Max Depth + /// + [SerializeField] protected float maxDepth = -.5f; + + /// + /// Return Min Depth as World space. Form : transform.position.z + minDepth + /// + public float MinDepth => transform.position.z + minDepth; + + /// + /// Return Max Depth as World space. Form : transform.position.z + maxDepth + /// + public float MaxDepth => transform.position.z + maxDepth; + + public float z => transform.position.z; + +#if UNITY_EDITOR + + protected void PassGate(Collider2D c, Vector3 point, RaycastHit2D blockHit = default) + { + GizmoGate += () => + { + if(blockHit && blockHit.collider != c) + { + Gizmos.color = BlockColor; + if (IsGuide) Gizmos.DrawWireCube(c.bounds.center, c.bounds.extents * 2); + DrawBlockLine2D(transform.position, point, z, c.transform, blockHit); + } + else if (IsDetectLine) + { + GizmoColor = DetectColor; + if (IsGuide) Gizmos.DrawWireCube(c.bounds.center, c.bounds.extents * 2); + Handles.DrawLine(transform.position.ToDepth(z), point.ToDepth(z)); + } + }; + PanelGate += () => DetectorInfoField(c.transform, point, blockHit && blockHit.collider != c); + } + protected void DrawFocusLine() + { + if (!RCProPanel.DrawGuide) return; + + if (RCProPanel.ShowLabels) Handles.Label(transform.position, "Block Solver Point"); + + if (!IsFocusedSolver) return; + + var point = FocusPoint; + Handles.color = HelperColor; + Handles.DrawLine(transform.position, point); + Handles.DrawWireDisc(point, Vector3.forward, DotSize); + + if (RCProPanel.ShowLabels) Handles.Label(point, solverType + " Vector"); + } + + protected void DrawDepthLine(Vector3 position, bool dotted = true) => DrawLineZTest(position.ToDepth(MinDepth), position.ToDepth(MaxDepth), dotted); + + protected void GeneralField(SerializedObject _so) + { + if (this is IPulse) PulseField(_so); + DetectLayerField(_so); + TagField(_so); + DepthField(_so); + } + + protected void DepthField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(minDepth)), "Min Depth".ToContent()); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(maxDepth)), "Max Depth".ToContent()); + } + protected void Draw4AxesDepth(float offset) + { + DrawDepthLine(transform.position + Vector3.right * offset); + DrawDepthLine(transform.position - Vector3.right * offset); + DrawDepthLine(transform.position + Vector3.up * offset); + DrawDepthLine(transform.position - Vector3.up * offset); + } + protected void DrawDepthCircle(float radius) + { + Draw4AxesDepth(radius); + + Handles.color = DefaultColor; + + Handles.DrawWireDisc(transform.position.ToDepth(MinDepth), Vector3.forward, radius); + + Handles.DrawWireDisc(transform.position.ToDepth(MaxDepth), Vector3.forward, radius); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs.meta new file mode 100644 index 00000000..615ca9d3 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0cc097b8d609627448389391dad61410 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/Detector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs new file mode 100644 index 00000000..c344c99f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs @@ -0,0 +1,304 @@ +using System.Collections.Generic; +using System.Linq; + +namespace RaycastPro.Detectors2D +{ + using UnityEngine; + using System; + using RaySensors2D; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(LineDetector2D))] + public sealed class LineDetector2D : ColliderDetector2D, IRadius, IPulse + { + public List DetectedHits { get; private set; } = new List(); + private RaycastHit2D[] PreviousHits = Array.Empty(); + private RaycastHit2D[] nonAllocatedHits = Array.Empty(); + private int index; + + public RaycastEvent2D onHit; + public RaycastEvent2D onNewHit; + public RaycastEvent2D onLostHit; + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + private int hitsCount; + public int HitsCount => hitsCount; + public override bool Performed + { + get => DetectedHits.Count > 0; + protected set { } + } + public bool local = true; + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + nonAllocatedHits = new RaycastHit2D[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0,value); + nonAllocatedHits = new RaycastHit2D[limitCount]; + } + } + + + + public Vector2 direction = new Vector2(1f, 0); + public RayType rayType = RayType.Ray; + [SerializeField] public float radius = .4f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + public float height; + public Vector2 extents; + public Vector3 Direction => local ? LocalDirection : direction.ToDepth(); + public Vector3 LocalDirection => transform.TransformDirection(direction); + private float angle; + protected override void OnCast() + { + PreviousColliders = DetectedColliders.ToArray(); + PreviousHits = DetectedHits.ToArray(); + + Clear(); + + if (limited) + { + Array.Clear(nonAllocatedHits, 0, nonAllocatedHits.Length); + hitsCount = 0; + switch (rayType) + { + case RayType.Ray: + hitsCount = Physics2D.RaycastNonAlloc(transform.position, LocalDirection.normalized, nonAllocatedHits, + direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + break; + case RayType.Pipe: + if (height > 0) + { + angle = local ? -Vector2.Angle(transform.right.To2D(), Vector2.right) : 0; + hitsCount = Physics2D.CapsuleCastNonAlloc(transform.position, new Vector2(Mathf.Max(radius*2, 0.001f), height+radius*2), CapsuleDirection2D.Vertical, angle, Direction, nonAllocatedHits, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + else + { + hitsCount = Physics2D.CircleCastNonAlloc(transform.position, radius, Direction, nonAllocatedHits, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + break; + case RayType.Box: + hitsCount = Physics2D.BoxCastNonAlloc(transform.position, extents / 2, Vector2.Angle(Direction, Vector2.right), LocalDirection, nonAllocatedHits, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + break; + } + DetectedHits.Clear(); + for (int i = 0; i < hitsCount; i++) + { + DetectedHits.Add(nonAllocatedHits[i]); + } + } + else + { + DetectedHits.Clear(); + switch (rayType) + { + case RayType.Ray: + DetectedHits.AddRange(Physics2D.RaycastAll(transform.position, Direction, direction.magnitude, + detectLayer.value, MinDepth, MaxDepth)); + break; + case RayType.Pipe: + if (height > 0) + { + angle = local ? -Vector2.Angle(transform.right.To2D(), Vector2.right) : 0; + DetectedHits.AddRange(Physics2D.CapsuleCastAll(transform.position, new Vector2(Mathf.Max(radius*2, 0.001f), height+radius*2), CapsuleDirection2D.Vertical, angle, Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth)); + } + else + { + DetectedHits.AddRange(Physics2D.CircleCastAll(transform.position, radius, Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth)); + } + break; + case RayType.Box: + DetectedHits.AddRange(Physics2D.BoxCastAll(transform.position, extents / 2, + Vector2.Angle(Direction, Vector2.right), + Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth)); + break; + } + } + if (usingTagFilter) + { + for (index = 0; index < DetectedHits.Count; index++) + { + if (!DetectedHits[index].collider.CompareTag(tagFilter)) DetectedHits.RemoveAt(index); + } + } + + #region Events + CallEvents(DetectedHits, PreviousHits, onHit, onNewHit, onLostHit); + + EventPass(); + #endregion + } + +#if UNITY_EDITOR + private void OnValidate() + { + nonAllocatedHits = new RaycastHit2D[limitCount]; + } +#else + private void OnEnable() + { + nonAllocatedHits = new RaycastHit2D[limitCount]; + } +#endif + +#if UNITY_EDITOR + + internal override string Info => + "Send an switchable unlimited ray that can collect all colliders data in \'Detected Colliders\' List" + HDirectional + HRDetector + HIRadius + HIPulse + HINonAllocator; + + private static readonly string[] events = new[] + { + nameof(onDetectCollider), nameof(onNewCollider), nameof(onLostCollider), nameof(onHit), nameof(onNewHit), + nameof(onLostHit) + }; + private readonly GUIContent[] tips = + { + "Ray".ToContent("Ray"), + "Pipe".ToContent("Pipe"), + "Box".ToContent("Box"), + }; + internal override void OnGizmos() + { + EditorUpdate(); + + // === Gizmo Gate Are Written Here because of avoiding #IF UNITY EDITOR check in main class + var _pos = transform.position; + GizmoColor = DefaultColor; + var Tip = transform.position + Direction; + + switch (rayType) + { + case RayType.Ray: + Gizmos.DrawRay(_pos, Direction); + break; + case RayType.Pipe: + DrawCircleRay(_pos, direction, LocalDirection, local, radius, height); + break; + case RayType.Box: + RaySensor2D.DrawBoxRay(transform, _pos, direction, extents, z, local); + break; + } + + DrawDepthLine(_pos, Tip, MinDepth, MaxDepth); + + Handles.color = DetectColor; + + foreach (var raycastHit2D in DetectedHits) + { + if (raycastHit2D) + { + + DrawCross(raycastHit2D.point.ToDepth(z), Vector3.forward); + } + + } + } + internal void DrawDepthLine(Vector3 p1, Vector3 p2, float MinDepth, float MaxDepth, + Color color = default) + { + Gizmos.color = Handles.color = MaxDepth > MinDepth ? HelperColor : color == default ? DefaultColor : color; + Gizmos.DrawLine(new Vector3(p1.x, p1.y, MaxDepth), new Vector3(p2.x, p2.y, MaxDepth)); + Handles.DrawDottedLine(new Vector3(p1.x, p1.y, MaxDepth), new Vector3(p1.x, p1.y, MinDepth), StepSizeLine); + Gizmos.DrawLine(new Vector3(p1.x, p1.y, MinDepth), new Vector3(p2.x, p2.y, MinDepth)); + Handles.DrawDottedLine(new Vector3(p2.x, p2.y, MaxDepth), new Vector3(p2.x, p2.y, MinDepth), StepSizeLine); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so, nameof(direction)); + BeginVerticalBox(); + EditorGUI.BeginChangeCheck(); + var prop = _so.FindProperty(nameof(rayType)); + PropertyEnumField(prop, 3, "Ray Type".ToContent(), tips); + + switch (prop.enumValueIndex) + { + case 1: + RadiusField(_so); + HeightField(_so); + break; + case 2: + ExtentsField(_so); + break; + } + + if (EditorGUI.EndChangeCheck()) + { + Texture2D texture2D = null; + switch (prop.enumValueIndex) + { + case 0: + texture2D = IconManager.GetIconFromName("Icon_LineDetector2D"); + break; + case 1: + texture2D = IconManager.GetIconFromName("Icon_LineDetector2DPipe"); + break; + case 2: + texture2D = IconManager.GetIconFromName("Icon_LineDetector2DBox"); + break; + } + + if (texture2D != null) MonoScript.FromMonoBehaviour(this).SetIcon(texture2D); + } + EndVertical(); + NonAllocatorField(_so, ref nonAllocatedHits, i => nonAllocatedHits = new RaycastHit2D[i]); + } + + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + + if (hasInfo) InformationField(() => + { + BeginVertical(); + foreach (var D in DetectedColliders) + { + if (!D) continue; + + GUILayout.BeginHorizontal(); + GUILayout.Box(D.name, RCProEditor.LabelStyle); + GUILayout.Box("Detect", RCProEditor.BoxStyle, GUILayout.Width(50)); + + GUILayout.EndHorizontal(); + } + EndVertical(); + }); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs.meta new file mode 100644 index 00000000..38ca80b4 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3814ab3e4ad22bb4daa2f00f543d7895 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 8329151a74ccc6b4eb9b7d9e9224be31, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/LineDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs new file mode 100644 index 00000000..dd4334ee --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs @@ -0,0 +1,133 @@ +namespace RaycastPro +{ + using System; + using System.Collections.Generic; + using System.Linq; + using Detectors2D; + using RaySensors2D; + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(PathDetector2D))] + public sealed class PathDetector2D : Detector2D, IPulse + { + public RaySensor2D sourceRay; + + public RaycastEvent2D onHit; + public RaycastEvent2D onNewHit; + public RaycastEvent2D onLostHit; + public Collider2DEvent onDetectCollider; + public Collider2DEvent onNewCollider; + public Collider2DEvent onLostCollider; + public override bool Performed + { + get => DetectedHits.Count > 0; + protected set { } + } + + public List DetectedHits = new List(); + public RaycastHit2D[] PreviousHits = Array.Empty(); + + public HashSet DetectedColliders = new HashSet(); + public HashSet PreviousColliders = new HashSet(); + + private List PathPoints; + + protected override void OnCast() + { + if (!sourceRay.enabled) sourceRay.Cast(); + + PreviousHits = DetectedHits.ToArray(); + + sourceRay.GetPath2D(ref PathPoints); + +#if UNITY_EDITOR + CleanGate(); +#endif + + if (sourceRay) + { + DetectedColliders.Clear(); + if (sourceRay is IRadius radius) + PathCastAll(PathPoints, ref DetectedHits, radius.Radius, MinDepth, MaxDepth); + else + PathCastAll(PathPoints, ref DetectedHits, 0f, MinDepth, MaxDepth); +#if UNITY_EDITOR + foreach (var _r in DetectedHits) + GizmoGate += () => + { + Handles.color = DetectColor; + DrawCross(_r.point, Vector3.forward); + }; +#endif + foreach (var _dHit in DetectedHits) DetectedColliders.Add(_dHit.collider); + +#if UNITY_EDITOR + foreach (var c in DetectedColliders) PassColliderGate(c); +#endif + if (onHit != null) foreach (var _member in DetectedHits) onHit.Invoke(_member); + if (onNewHit != null) foreach (var _member in DetectedHits.Except(PreviousHits)) onNewHit.Invoke(_member); + if (onLostHit != null) foreach (var _member in PreviousHits.Except(DetectedHits)) onLostHit.Invoke(_member); + + if (onDetectCollider != null) foreach (var _member in DetectedColliders) onDetectCollider.Invoke(_member); + if (onNewCollider != null) foreach (var _member in DetectedColliders.Except(PreviousColliders)) onNewCollider.Invoke(_member); + if (onLostCollider != null) foreach (var _member in PreviousColliders.Except(DetectedColliders)) onLostCollider.Invoke(_member); + } + } + +#if UNITY_EDITOR + internal override string Info => "Receive all passing hits from the entered path ray." + HAccurate + HPathRay + HIPulse + HRDetector + HDependent; + + protected readonly string[] CEventNames = {"onHit", "onNewHit", "onLostHit", "onDetectCollider", "onNewCollider", "onLostCollider"}; + internal override void OnGizmos() + { + EditorUpdate(); + Handles.color = Performed ? DetectColor : DefaultColor; + DrawPath2D(PathPoints.ToDepth(z), sourceRay.hit.point, drawDisc: false, radius: (sourceRay is IRadius _iRad ? _iRad.Radius+DotSize : 0f), dotted: true); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + if (sourceRay) + { + BeginVerticalBox(); + var prop = _so.FindProperty(nameof(sourceRay)); + EditorGUILayout.PropertyField(prop, "Path Ray".ToContent()); + if (sourceRay) + { + var _tSO = new SerializedObject(sourceRay); + _tSO.Update(); + sourceRay.EditorPanel(_tSO, hasMain: true, hasGeneral: false, hasEvents: false, hasInfo: false); + _tSO.ApplyModifiedProperties(); + } + EndVertical(); + } + else + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sourceRay))); + } + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + + if (hasInfo) InformationField(PanelGate); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs.meta new file mode 100644 index 00000000..dbf11f86 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d19a32df51c50ac42ba1555743434934 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: e0c83ba9ddc13b340a61b852ec6454a9, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/PathDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs new file mode 100644 index 00000000..55ff44aa --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs @@ -0,0 +1,219 @@ + + +namespace RaycastPro.Detectors2D +{ + using System; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(PolyDetector2D))] + public sealed class PolyDetector2D : ColliderDetector2D, IPulse + { + [SerializeField] private float minRadius = 4f; + [SerializeField] private float maxRadius = 8f; + + [SerializeField] private byte edgeCount = 5; + + private Vector2[] worldPointsNear = Array.Empty(), worldPointsFar = Array.Empty(); + + public byte EdgeCount // Temp Setup for optimizing on OnStateChange Event + { + get => edgeCount; + set + { + edgeCount = value; + + Resize(); + } + } + + public float MinRadius + { + get => minRadius; + set => minRadius = Mathf.Min(maxRadius, value); + // refresh = true; + } + public float MaxRadius + { + get => maxRadius; + set => maxRadius = Mathf.Max(minRadius, value); + //refresh = true; + } + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider2D[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0,value); + colliders = new Collider2D[limitCount]; + } + } + + [SerializeField] private Collider2D[] colliders = Array.Empty(); + + private void Resize() + { + worldPointsNear = new Vector2[edgeCount + 1]; + worldPointsFar = new Vector2[edgeCount + 1]; + } + + private Vector3 _pos, forward; + private float step; + private Quaternion Q; + private void CalculatePoints() + { + _pos = transform.position; + forward = transform.right; + step = 360f / edgeCount; + for (var i = 0; i < edgeCount; i++) + { + Q = Quaternion.AngleAxis(step * i, Vector3.forward); + if (minRadius > 0) worldPointsNear[i] = Q * (forward * minRadius) + _pos; + worldPointsFar[i] = Q * (forward * maxRadius) + _pos; + } + + worldPointsNear[edgeCount] = worldPointsNear[0]; + worldPointsFar[edgeCount] = worldPointsFar[0]; + } + + private Vector2 pos2D; + private RaycastHit2D blockHit; + protected override void OnCast() + { + PreviousColliders = DetectedColliders.ToArray(); + +#if UNITY_EDITOR + CleanGate(); +#endif + + if (worldPointsFar.Length != edgeCount + 1) Resize(); + pos2D = transform.position.To2D(); + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + + Physics2D.OverlapCircleNonAlloc(pos2D, maxRadius, colliders, detectLayer.value, MinDepth, MaxDepth); + } + else + { + colliders = Physics2D.OverlapCircleAll(pos2D, maxRadius, detectLayer.value, MinDepth, MaxDepth); + } + + Clear(); + + CalculatePoints(); + + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + if (IsIgnoreSolver && PassCondition(c.transform.position)) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + if (collectLOS) DetectedLOSHits.Add(c, _blockHit); + continue; + } + TDP = DetectFunction(c); + if (!PassCondition(TDP)) continue; + blockHit = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); +#if UNITY_EDITOR + PassGate(c, TDP, _blockHit); +#endif + if (!_blockHit || _blockHit.transform == c.transform) DetectedColliders.Add(c); + } + } + private bool PassCondition(Vector2 point) + { + return IsInPolygon2D(worldPointsFar, point) && (minRadius <= 0 || !IsInPolygon2D(worldPointsNear, point)); + } + +#if UNITY_EDITOR + internal override string Info => "Auto Generate a poly and made it to Realtime collider detector." + HCDetector + HLOS_Solver + HINonAllocator; + internal override void OnGizmos() + { + EditorUpdate(); + + if (edgeCount == 0 || worldPointsFar == null) return; + + for (var i = 0; i < edgeCount; i++) + { + GizmoColor = DefaultColor; + Handles.DrawLine(worldPointsFar[i].ToDepth(z), worldPointsFar[i + 1].ToDepth(z)); + Handles.DrawLine( worldPointsNear[i].ToDepth(z), worldPointsNear[i+1].ToDepth(z)); + + if (minRadius > 0) + { + Handles.DrawLine(worldPointsNear[i].ToDepth(MinDepth), worldPointsNear[i+1].ToDepth(MinDepth)); + Handles.DrawLine(worldPointsNear[i].ToDepth(MaxDepth), worldPointsNear[i+1].ToDepth(MaxDepth)); + var vector3s = new Vector3[] + { + worldPointsNear[i], + worldPointsNear[i + 1], + worldPointsFar[i + 1], + worldPointsFar[i], + }; + + Handles.color = GetPolygonColor(minRadius > maxRadius); + + Handles.DrawAAConvexPolygon(vector3s.ToDepth(z)); + } + } + + if (minRadius <= 0) + { + Handles.color = GetPolygonColor(); + + Handles.DrawAAConvexPolygon(worldPointsFar.ToDepth(z)); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + RadiusField(_so, nameof(minRadius), CMinRadius.ToContent(TMinRadius)); + RadiusField(_so, nameof(maxRadius), CMaxRadius.ToContent(TMaxRadius)); + PropertyIntSliderField(_so.FindProperty(nameof(edgeCount)), 3, 32, CEdgeCount.ToContent(TEdgeCount)); + } + + if (hasGeneral) + { + GeneralField(_so); + NonAllocatorField(_so, _so.FindProperty(nameof(colliders))); + BaseField(_so); + SolverField(_so); + IgnoreListField(_so); + } + + if (hasEvents) EventField(_so); + if (hasEvents) + { + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + if (hasInfo) InformationField(PanelGate); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs.meta new file mode 100644 index 00000000..357a8b6c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ce55f9746d9e88e4999cf3b4bfae0e15 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 8a2bd70632c620d47a344019abba51c9, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/PolyDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs new file mode 100644 index 00000000..fa764495 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs @@ -0,0 +1,211 @@ +namespace RaycastPro.Detectors2D +{ + using System.Collections.Generic; + using System.Linq; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/"+nameof(RadarDetector2D))] + public sealed class RadarDetector2D : ColliderDetector2D, IRadius + { + private float currentAngle; + + public float loopTime = 6f; + + [SerializeField] public float radius = 2f; + + public bool local = true; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + public TimeMode timeMode; + + public float cacheTime = 4f; + + public Transform graphicShape; + + public float shapeScale; + public float shapeAngleOffset; + public float speed => 360 / loopTime; + + public readonly Dictionary DetectProfile = new Dictionary(); + + private float delta, _distance; + private Transform _t; + private Collider2D tCollider; + private HashSet _colliders = new HashSet(); + private Vector3 direction; + + protected override void OnCast() + { +#if UNITY_EDITOR + CleanGate(); +#endif + PreviousColliders = DetectedColliders.ToArray(); + delta = GetDelta(timeMode); + +#if UNITY_EDITOR + if (IsSceneView && !IsPlaying) currentAngle = Time.realtimeSinceStartup * speed; + else currentAngle += delta * speed; +#else + currentAngle += delta * speed; +#endif + _t = transform; + if (graphicShape) + { + graphicShape.transform.position = _t.position; + graphicShape.eulerAngles = new Vector3(0, 0, currentAngle + shapeAngleOffset); + graphicShape.localScale = Vector3.Lerp(Vector3.zero, new Vector3(radius, radius), shapeScale); + } + + direction = Quaternion.AngleAxis(currentAngle, Vector3.forward) * (local ? _t.right : Vector3.right); + _colliders.Clear(); + + var _hits2D = Physics2D.RaycastAll(_t.position, direction, radius, detectLayer.value, MinDepth, MaxDepth); + foreach (var _h in _hits2D) + { + tCollider = _h.collider; + if (!TagPass(tCollider)) continue; + + if (IsIgnoreSolver) + { + _colliders.Add(tCollider); + continue; + } + + + TDP = DetectFunction(tCollider); + + _distance = Vector2.Distance(transform.position, TDP); + if (_distance > radius) continue; + _blockHit = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); + _blockHit = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); +#if UNITY_EDITOR + PassGate(tCollider, TDP, _blockHit); +#endif + if (_blockHit && _blockHit.transform != tCollider.transform) continue; + + _colliders.Add(tCollider); + } + +#if UNITY_EDITOR + GizmoGate += () => + { + Handles.color = (DetectProfile.Keys.Count > 0 ? DetectColor : DefaultColor).Alpha(.2f); + var projectedDir = Vector3.ProjectOnPlane(direction, Vector3.forward); + Handles.DrawSolidArc(_t.position, Vector3.forward, projectedDir, -Mathf.Clamp01(cacheTime / loopTime) * 360f, radius); + Gizmos.DrawLine(_t.position, _t.position+projectedDir.normalized*radius); + }; +#endif + + #region Add or Refresh Colliders + foreach (var col in _colliders) + { + if (DetectProfile.ContainsKey(col)) DetectProfile[col] = cacheTime; + else + { + DetectProfile.Add(col, cacheTime); + onNewCollider?.Invoke(col); + } + } + #endregion + + #region Refresh Time and out Colliders + DetectedColliders = DetectProfile.Keys.ToList(); + foreach (var col in DetectedColliders) + { + DetectProfile[col] -= delta; + if (DetectProfile[col] <= 0) + { + onLostCollider?.Invoke(col); + DetectProfile.Remove(col); + } + else + { + onDetectCollider?.Invoke(col); + //onRadarDetect?.Invoke(col, DetectProfile[col]); + } + } + #endregion + } + +#if UNITY_EDITOR + internal override string Info => "Detection of colliders for a limited time during the rotation of the radar hand." + HCDetector + HIRadius + HRotatable; + internal override void OnGizmos() + { + EditorUpdate(); + + DrawDepthCircle(radius); + + foreach (var key in DetectProfile.Keys.ToArray()) + { + Gizmos.color = DetectColor.Alpha(DetectProfile[key] / cacheTime); + Gizmos.DrawWireCube(key.bounds.center, key.bounds.size); + } + } + + private readonly string[] events = new []{nameof(onDetectCollider), nameof(onNewCollider), nameof(onLostCollider)}; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + PropertyMaxField(_so.FindProperty(nameof(loopTime)), "Loop Time".ToContent(), .1f); + PropertyMaxField(_so.FindProperty(nameof(cacheTime)), CCacheTime.ToContent(CCacheTime)); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + var propShape = _so.FindProperty(nameof(graphicShape)); + BeginVerticalBox(); + EditorGUILayout.PropertyField(propShape); + GUI.enabled = propShape.objectReferenceValue != null; + PropertySliderField(_so.FindProperty(nameof(shapeScale)), 0f, 1f, "Scale".ToContent()); + PropertySliderField(_so.FindProperty(nameof(shapeAngleOffset)), 0f, 360f, "Angle Offset".ToContent()); + GUI.enabled = true; + EndVertical(); + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + IgnoreListField(_so); + SolverField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, events); + } + + if (hasInfo) + { + if (hasInfo) InformationField(() => + { + BeginVertical(); + foreach (var key in DetectProfile.Keys.ToArray()) + { + BeginHorizontal(); + EditorGUILayout.LabelField($"{key.gameObject.name}: ", + GUILayout.Width(160)); + PercentProgressField(DetectProfile[key] / cacheTime, "Life"); + EndHorizontal(); + } + EndVertical(); + }); + } + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs.meta new file mode 100644 index 00000000..508e0b62 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fc8151a4ee050ea4f8b61841f16db573 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 2098dfdf143f01a42ab87ac0b00142af, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/RadarDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs new file mode 100644 index 00000000..7b129d20 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs @@ -0,0 +1,183 @@ +namespace RaycastPro.Detectors2D +{ + using System; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/"+nameof(RangeDetector2D))] + public sealed class RangeDetector2D : ColliderDetector2D, IRadius, IPulse + { + [SerializeField] private float radius = 2f; + + [SerializeField] private bool local = true; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public float minRadius = .4f; + public float arcAngle = 360; + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + public bool Limited + { + get => limited; + set + { + limited = value; + if (value) + { + colliders = new Collider2D[limitCount]; + } + } + } + public int LimitCount + { + get => limitCount; + set + { + limitCount = Mathf.Max(0,value); + colliders = new Collider2D[limitCount]; + } + } + + [SerializeField] private Collider2D[] colliders = Array.Empty(); + + private Collider2D nearestMember; + private Collider2D furthestMember; + + /// + /// Get The calculated nearest member (Optimized for get in update) + /// + public Collider2D NearestMember => nearestMember; + public Collider2D FurthestMember => FurthestMember; + + private Vector3 _tPos; + protected override void OnCast() + { + PreviousColliders = DetectedColliders.ToArray(); + +#if UNITY_EDITOR + CleanGate(); +#endif + + _tPos = transform.position; + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + Physics2D.OverlapCircleNonAlloc(_tPos, radius, colliders, detectLayer.value, MinDepth, MaxDepth); + } + else + { + colliders = Physics2D.OverlapCircleAll(_tPos, radius, detectLayer.value, MinDepth, MaxDepth); + } + + Clear(); + + tempAngle = local ? transform.right : Vector3.right; + _tDis = Mathf.Infinity; + foreach (var c in colliders) + { + if (!TagPass(c)) continue; + if (IsIgnoreSolver) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + DetectedColliders.Add(c); + + continue; + } + TDP = DetectFunction(c); + angle = Vector2.Angle(tempAngle, TDP-_tPos); + if (angle > arcAngle/2) continue; + _distance = (_tPos - TDP).sqrMagnitude; + if (_distance > radius*radius) continue; + if (_distance < minRadius*minRadius) continue; + _blockHit = Physics2D.Linecast(_tPos, TDP, blockLayer.value, MinDepth, MaxDepth); + + Debug.Log(_blockHit); +#if UNITY_EDITOR + PassGate(c, TDP, _blockHit); +#endif + if (!_blockHit || _blockHit.transform == c.transform) + { + if (_distance <= _tDis) + { + _tDis = _distance; + nearestMember = c; + } + + ColliderPass(c); + } + } + EventPass(); + } + + private float _distance, angle; + private Vector3 tempAngle; + +#if UNITY_EDITOR + internal override string Info => "Receiving colliders within the specified range along with a detect point solver."+HAccurate+HCDetector+HLOS_Solver+HIRadius+HIPulse+HINonAllocator; + private Color col; + internal override void OnGizmos() + { + EditorUpdate(); + + Handles.color = DetectedColliders.Count > 0 ? DetectColor : DefaultColor; + Handles.DrawWireDisc(transform.position, Vector3.forward, radius); + col = Handles.color; + col.a = .4f; + Handles.color = col; + DrawDepthCircle(radius); + if (IsIgnoreSolver) return; + DrawFocusLine(); + tempAngle = local ? transform.right.To2D() : Vector2.right; + col.a = .1f; + Handles.color = col; + DrawSolidArc(transform.position, Vector3.forward, tempAngle, arcAngle, radius); + col = HelperColor; + col.a = .2f; + Handles.color = col; + DrawSolidArc(transform.position, Vector3.forward, tempAngle, arcAngle, minRadius); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty("local")); + EndHorizontal(); + GUI.enabled = !IsIgnoreSolver; + RadiusField(_so, nameof(minRadius), CMinRadius.ToContent(TMinRadius)); + PropertySliderField(_so.FindProperty(nameof(arcAngle)), 0f, 360f, CArcAngle.ToContent(CArcAngle)); + GUI.enabled = true; + } + + if (hasGeneral) + { + GeneralField(_so); + NonAllocatorField(_so, _so.FindProperty(nameof(colliders))); + BaseField(_so); + SolverField(_so); + IgnoreListField(_so); + } + + if (hasEvents) + { + EventField(_so); + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + + if (hasInfo) InformationField(PanelGate); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs.meta new file mode 100644 index 00000000..9b28eee2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7947d9477e42b0843858d69cda11c3b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 2a5231dc1f369454c8913d83cabfaca0, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/RangeDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs new file mode 100644 index 00000000..3ae92476 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs @@ -0,0 +1,266 @@ +namespace RaycastPro.Detectors2D +{ + using System.Collections.Generic; + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(SteeringDetector2D))] + public sealed class SteeringDetector2D : Detector2D + { + [Tooltip("Destination location, a Transform that Solver detects obstacles in the way as much as possible and goes towards it.")] + public Transform destination; + [Tooltip("The volume of the follower, which plays a role in path selection calculations and makes it avoid passing into small openings.")] + public float colliderSize = .1f; + [SerializeField] private float radius = 20f; + + public bool local; + + [Tooltip("")] public int iteration = 8; + [Tooltip("")] public float sharpness = 6; + [Tooltip("")] public int markSolverCount = 6; + public float markSolverInfluence = 1; + + [Tooltip( + "This solver can help to improve obstacle detection by checking the LOS of the end of the line of each iteration with the destination, with a more performance price.")] + public bool spiderSolver = true; + + public TimeMode timeMode = TimeMode.DeltaTime; + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + public override bool Performed + { + get => hitCounts > 0; + protected set { } + } + + #region cached; + + private int i; + private float delta, _dis, _cRadius; + private float F; + private Vector2 _pos, _randomVector, _dir, _rRadiusVector, _qVec; + private RaycastHit2D _raycastHit; + + #endregion + + private Transform currentDestination; + private int hitCounts; + private float distValue; + private float zeroHitOverTime; + private float weightLocateTimer; + + /// + /// Average Point of all detected hits. + /// + private Vector2 averageWeight; + + /// + /// Average Normal of all detected hits. + /// + private Vector2 averageNormal; + + public Vector3 Weight => averageWeight.ToDepth(z); + public Vector2 SteeringDirection => (averageNormal + (_pos - averageWeight).normalized).normalized; + + private readonly Queue weightLocate = new Queue(); + + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; +#endif + + if (!destination) return; + + _pos = transform.position; + + hitCounts = 0; + delta = GetDelta(timeMode); + + _dir = (destination.position - _pos.ToDepth(z)); + _dis = Vector2.Distance(destination.position, _pos); + _cRadius = Mathf.Min(_dis, radius) * Random.value; + + _raycastHit = Physics2D.Linecast(_pos, destination.position, detectLayer.value, MinDepth, MaxDepth); + if (!_raycastHit.transform || _raycastHit.transform == destination) // Direct Destination + { + _raycastHit = Physics2D.CircleCast(_pos - _dir.normalized * colliderSize, colliderSize, _dir, + _dir.magnitude, detectLayer.value, MinDepth, MaxDepth); + if (!_raycastHit.transform || _raycastHit.transform == destination) // When No Obstacle + { + averageWeight = Vector3.Lerp(averageWeight, _pos - _dir.normalized, + 1 - Mathf.Exp(-sharpness * delta)); + averageNormal = Vector3.Lerp(averageNormal, _dir.normalized, 1 - Mathf.Exp(-sharpness * delta)); +#if UNITY_EDITOR + GizmoGate += () => + { + Handles.color = HelperColor; + DrawCircleLine(_pos, destination.position, colliderSize); + }; +#endif + return; + } + } + else // Solver Activating + { + if (weightLocateTimer >= 1f) + { + weightLocateTimer = 0f; + + if (weightLocate.Count >= markSolverCount) weightLocate.Dequeue(); + weightLocate.Enqueue(_pos); + } + else + { + weightLocateTimer += delta; + } + + if (markSolverInfluence > 0) + { + var _allW = Vector2.zero; +#if UNITY_EDITOR + _qVec = Vector2.up * (DotSize * 4f); +#endif + foreach (var _tVec in weightLocate) + { + _allW += _tVec; +#if UNITY_EDITOR + GizmoGate += () => + { + Handles.color = HelperColor; + DrawLineZTest(_tVec, _tVec + _qVec); + }; +#endif + } + + if (weightLocate.Count > 0) // Mark Solver + { + averageWeight = Vector3.Lerp(averageWeight, (_allW / weightLocate.Count), + 1 - Mathf.Exp(-delta * markSolverInfluence)); + averageNormal = Vector3.Lerp(averageNormal, (_pos - _allW / weightLocate.Count).normalized, + 1 - Mathf.Exp(-delta * markSolverInfluence)); + } + } + } + + // On Obstacle Solver + for (i = 0; i < iteration; i++) + { + _randomVector = Random.insideUnitCircle; + _rRadiusVector = _randomVector * _cRadius; + + _raycastHit = Physics2D.Raycast(_pos, _randomVector, Random.value * _cRadius, detectLayer.value, MinDepth, MaxDepth); + if (_raycastHit) + { + hitCounts++; + distValue = Mathf.Pow(_raycastHit.distance / _cRadius, 2); + F = -delta * hitCounts / iteration * (1 - distValue) * sharpness; + averageWeight = Vector3.Lerp(averageWeight, _raycastHit.point, 1 - Mathf.Exp(F)); + averageNormal = Vector3.Lerp(averageNormal, + Vector3.Lerp(_raycastHit.normal * (radius - _raycastHit.distance), + (destination.position - _raycastHit.point.ToDepth()).normalized, distValue), + 1 - Mathf.Exp(F)); + +#if UNITY_EDITOR + var _p = _raycastHit.point; + var _rP = _pos + _rRadiusVector; + GizmoGate += () => + { + Handles.color = DetectColor; + DrawLineZTest(_pos, _p); + + Handles.color = BlockColor; + DrawLineZTest(_p, _rP, true); + }; +#endif + } + else + { + if (spiderSolver) // Spider Solver + { + if (Vector2.Distance(_pos + _rRadiusVector, destination.position) <= _dis) + { + _raycastHit = Physics2D.Linecast(_pos + _rRadiusVector, destination.position, + detectLayer.value, MinDepth, MaxDepth); + if (!_raycastHit.transform || _raycastHit.transform == destination.transform) + { + averageWeight = Vector3.Lerp(averageWeight, _pos - _randomVector, + 1 - Mathf.Exp(-iteration * delta)); + averageNormal = Vector3.Lerp(averageNormal, _randomVector.normalized, + 1 - Mathf.Exp(-iteration * delta)); + } + } + } + } + } + + if (hitCounts == 0) // On Free Move + { + zeroHitOverTime = Mathf.Min(zeroHitOverTime + delta, .2f); + if (zeroHitOverTime >= .2f) + { + averageWeight = Vector3.Lerp(averageWeight, _pos, + 1 - Mathf.Exp(-sharpness * delta)); + averageNormal = Vector3.Lerp(averageNormal, (destination.position - transform.position).normalized, + 1 - Mathf.Exp(-sharpness * delta)); + } + } + else + { + zeroHitOverTime = Mathf.Max(zeroHitOverTime - delta, 0f); + } + } +#if UNITY_EDITOR + internal override string Info => "Environment detector based on spreading Random Rays around and finding the best path to move." + HAccurate + HRDetector + HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + + if (IsGuide && IsPlaying) + { + DrawNormal(transform.position, SteeringDirection, "Steering Direction", radius, DiscSize); + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(destination))); + DetectLayerField(_so); + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(iteration))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sharpness))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(colliderSize))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(markSolverCount))); + PropertySliderField(_so.FindProperty(nameof(markSolverInfluence)), 0f, 10f, + "Mark Solver Influence".ToContent()); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(spiderSolver))); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + } + + if (hasGeneral) + { + GeneralField(_so); + BaseField(_so); + } + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(PanelGate); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs.meta new file mode 100644 index 00000000..48955c25 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 6c20acb1f36af264a9137c2dafe0236d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: ae8b4c2d461457c4fa35ba4aff16f938, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/SteeringDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs new file mode 100644 index 00000000..75e174df --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs @@ -0,0 +1,156 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine.SocialPlatforms; + +namespace RaycastPro.Detectors2D +{ + using System; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(SurfaceDetector2D))] + public sealed class SurfaceDetector2D : ColliderDetector2D, IPulse + { + [SerializeField] private PolygonCollider2D polygonCollider; + + [SerializeField] private bool limited; + [SerializeField] private int limitCount = 3; + + + [SerializeField] private Collider2D[] colliders = Array.Empty(); + + + private Vector3 _pos, forward; + private float step; + private Quaternion Q; + + private Vector2 pos2D; + private RaycastHit2D blockHit; + + private List colliderList = new List(); + protected override void OnCast() + { + PreviousColliders = DetectedColliders.ToArray(); + +#if UNITY_EDITOR + CleanGate(); +#endif + + pos2D = transform.position.To2D(); + var contactFilter2D = new ContactFilter2D + { + layerMask = detectLayer, + minDepth = MinDepth, + maxDepth = MaxDepth, + useLayerMask = true, + useDepth = true, + useTriggers = true, + }; + + Clear(); + + if (limited) + { + for (var i = 0; i < colliders.Length; i++) colliders[i] = null; + polygonCollider?.Overlap(contactFilter2D, colliders); + foreach (var c in colliders) Pass(c); + EventPass(); + } + else + { + polygonCollider?.Overlap(contactFilter2D, colliderList); + foreach (var c in colliderList) Pass(c); + EventPass(); + } + } + + private void Pass(Collider2D c) + { + if (!TagPass(c)) return; + if (IsIgnoreSolver) + { +#if UNITY_EDITOR + PassColliderGate(c); +#endif + ColliderPass(c); + return; + } + TDP = DetectFunction(c); + if (!polygonCollider.OverlapPoint(TDP)) return; + blockHit = Physics2D.Linecast(transform.position, TDP, blockLayer.value, MinDepth, MaxDepth); +#if UNITY_EDITOR + PassGate(c, TDP, _blockHit); +#endif + if (!_blockHit || _blockHit.transform == c.transform) + { + ColliderPass(c); + } + } + + +#if UNITY_EDITOR + internal override string Info => "Receiving colliders within the 2D polygon Collider with a detect point solver." + HCDetector + HLOS_Solver + HINonAllocator + HDependent; + internal override void OnGizmos() + { + EditorUpdate(); + + if (polygonCollider) + { + var points = new Vector2[polygonCollider.points.Length + 1]; + + for (var i = 0; i < polygonCollider.points.Length; i++) + { + points[i] = polygonCollider.points[i]; + } + + points[polygonCollider.points.Length] = points[0]; + + points = points.ToLocal(transform); + + Handles.color = (Performed ? DetectColor : DefaultColor); + + Handles.DrawPolyLine(points.ToDepth(MinDepth)); + Handles.DrawPolyLine(points.ToDepth(MaxDepth)); + + var col = Handles.color; + col.ToAlpha(RCProPanel.alphaAmount); + Handles.color = col; + + Handles.DrawAAConvexPolygon(points.ToDepth(z)); + + DrawFocusLine(); + } + + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(polygonCollider))); + } + + if (hasGeneral) + { + GeneralField(_so); + NonAllocatorField(_so, _so.FindProperty(nameof(colliders))); + BaseField(_so); + SolverField(_so); + IgnoreListField(_so); + } + + if (hasEvents) EventField(_so); + if (hasEvents) + { + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + } + if (hasInfo) InformationField(PanelGate); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs.meta new file mode 100644 index 00000000..7baca004 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b4666db4f9e0e1a4682daa4596e3ea7b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: a82b7f7fc3798e7448bd1446ad5aef72, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/SurfaceDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs b/Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs new file mode 100644 index 00000000..5bf4923d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs @@ -0,0 +1,138 @@ + +namespace RaycastPro.Detectors2D +{ + using System; + using UnityEngine; + using System.Collections.Generic; + using Detectors; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + + [AddComponentMenu("RaycastPro/Detectors/" + nameof(TargetDetector2D))] + public sealed class TargetDetector2D : Detector2D, IRadius, IPulse + { + public Transform[] targets = Array.Empty(); + public float Value => (float) BlockedTargets.Count / targets.Length; + [SerializeField] public float radius = 0f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + public TransformEvent onDetectTransform; + public TransformEvent onBeginBlocked; + public TransformEvent onBeginDetected; + public override bool Performed + { + get => BlockedTargets.Count < targets.Length; + protected set { } + } + + private Vector3 pos; + private Transform _t; + + public float CastFrom(Vector2 position) + { + TDP = position.ToDepth(z); + CoreUpdate(); + return Value; + } + + private void CoreUpdate() + { +#if UNITY_EDITOR + CleanGate(); +#endif + PreviousBlockedTargets = BlockedTargets.ToArray(); + BlockedTargets.Clear(); + pos = transform.position; + for (var index = 0; index < targets.Length; index++) + { + _t = targets[index]; + if (!detectLayer.InLayer(_t.gameObject)) continue; + + var _tPos = _t.position; + RaycastHit2D hit2D; + if (radius > 0) + { + var dir = _tPos - pos; + hit2D = Physics2D.CircleCast(pos, radius, dir, dir.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + else + { + hit2D = Physics2D.Linecast(pos, _tPos, detectLayer.value, MinDepth, MaxDepth); + } + + var pass = !hit2D || hit2D.transform == _t; + +#if UNITY_EDITOR + PanelGate += () => DetectorInfoField(_t, _tPos, !pass); + GizmoGate += () => + { + if (radius > 0) + { + Gizmos.color = Handles.color = pass ? DefaultColor : BlockColor; + DrawCircleLine(pos.ToDepth(z), _tPos.ToDepth(z), radius, _t, hit2D); + } + else + { + DrawBlockLine2D(pos, _tPos, z, _t, hit2D); + } + }; +#endif + if (pass) BlockedTargets.Add(_t); + } + + CallEvents(BlockedTargets, PreviousBlockedTargets, onDetectTransform, onBeginDetected, onBeginBlocked); + + } + + protected override void OnCast() + { + TDP = transform.position; + CoreUpdate(); + } + +#if UNITY_EDITOR + internal override string Info => "Examining Target points and detecting the blocking of the connection line."+HAccurate+HIRadius+HIPulse; + internal override void OnGizmos() => EditorUpdate(); + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(targets)), + CTarget.ToContent(TTarget), i => $"Target {i+1}".ToContent($"Index {i}")); + EndVertical(); + RadiusField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(detectLayer)), CBlockLayer.ToContent(TBlockLayer)); + } + + if (hasGeneral) + { + PulseField(_so); + TagField(_so); + DepthField(_so); + BaseField(_so); + } + + if (hasEvents) EventField(_so); + + if (hasInfo) + { + InformationField(PanelGate); + PercentProgressField(Value, "Detected"); + } + } +#endif + public List BlockedTargets { get; set; } = new List(); + public Transform[] PreviousBlockedTargets { get; set; } = Array.Empty(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs.meta new file mode 100644 index 00000000..ce48fb78 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d576e6da3b039be48942a11274a2b78e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 18346a6864dfa6d4c804fad4d89d2bbb, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Detectors2D/TargetDetector2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor.meta b/Assets/Plugins/RaycastPro/Core/Editor.meta new file mode 100644 index 00000000..6615ada7 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 99c18c8440416fb43962fdacd872a2c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs b/Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs new file mode 100644 index 00000000..2639508e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs @@ -0,0 +1,54 @@ +#if UNITY_EDITOR +namespace RaycastPro.Editor +{ + using UnityEditor; + using UnityEngine; + + [InitializeOnLoad] + internal class IconDrawer + { + private const int iconSize = 18; + public static int OffsetFromName = 100; + static IconDrawer () + { + SetEvent(true); + } + internal static void SetEvent(bool turn) + { + if (turn) + { + EditorApplication.hierarchyWindowItemOnGUI += HierarchyItemCB; + } + else + { + EditorApplication.hierarchyWindowItemOnGUI -= HierarchyItemCB; + } + } + private static void HierarchyItemCB (int instanceID, Rect rect) + { + if (!RCProPanel.drawHierarchyIcons) return; + rect.width = iconSize; + var obj = EditorUtility.InstanceIDToObject(instanceID) as GameObject; + if (obj == null) + return; + rect.x += EditorStyles.label.CalcSize(new GUIContent(obj.name)).x + RCProPanel.hierarchyIconsOffset; +#if UNITY_2019 + rect.y += 1; + rect.x += iconSize + 4; + //rect.x += iconSize + 28; +#elif UNITY_2018_3_OR_NEWER + rect.y += 2; + rect.x += iconSize; +#endif + foreach (var component in obj.GetComponents()) + { + if (!(component is RaycastCore)) continue; + var icon = AssetPreview.GetMiniThumbnail(component); + GUI.Label(rect, icon); + rect.x += iconSize; + } + } + } +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs.meta new file mode 100644 index 00000000..78466777 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 394c0b31ab8343ba91fa9757436239bc +timeCreated: 1647411436 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/IconDrawer.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs b/Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs new file mode 100644 index 00000000..37741e11 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs @@ -0,0 +1,56 @@ +#if UNITY_EDITOR +namespace RaycastPro.Editor +{ + using System; + using System.Collections.Generic; + using System.Linq; + using RaycastPro; + using UnityEditor; + using UnityEngine; + using Object = UnityEngine.Object; + + /// + /// Icon manager. + /// + public static class IconManager + { + /// + /// Set the icon for this object. + /// + /// The object. + /// The icon. + public static void SetIcon(this Object obj, Texture2D texture) + { + try + { +#if UNITY_2021_2_OR_NEWER && !UNITY_2021_1 && !UNITY_2021_2 + EditorGUIUtility.SetIconForObject(obj, texture); +#else + var ty = typeof(EditorGUIUtility); + var method = ty.GetMethod("SetIconForObject", BindingFlags.NonPublic | BindingFlags.Static); + + method.Invoke(null, new object[] {obj, texture}); +#endif + + } + catch (Exception e) + { + Console.WriteLine(e); + throw; + } + } + public static Texture2D GetIconFromName(string name) + { + var texture = AssetDatabase.LoadAssetAtPath(RCProPanel.ResourcePath + $"/{name}.png"); + return texture; + } + + //private static string Resource_Path = "Assets/Plugins/RaycastPro/Resources"; + public static Texture2D Header => AssetDatabase.LoadAssetAtPath(RCProPanel.ResourcePath + (Autorun.DarkMode ? "/RaycastPro_Header.png" : "/RaycastPro_Header_Light.png")); + public static Texture2D Logo => AssetDatabase.LoadAssetAtPath(RCProPanel.ResourcePath + "/RaycastPro_Logo.png"); + public static string[] TextureGUIDS; + public static List texture2Ds; + + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs.meta new file mode 100644 index 00000000..aa895c8b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a2a51bede42d4892ab110d7307415921 +timeCreated: 1649123292 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/IconManager.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/Info.cs b/Assets/Plugins/RaycastPro/Core/Editor/Info.cs new file mode 100644 index 00000000..ba377953 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/Info.cs @@ -0,0 +1,12 @@ +#if UNITY_EDITOR +namespace RaycastPro +{ + using UnityEngine; + + public class Info : MonoBehaviour + { + public string header; + [TextArea] public string description; + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/Info.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/Info.cs.meta new file mode 100644 index 00000000..8283cd04 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/Info.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: bc928a7376453074ba7cae30f8fa13de +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/Info.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs b/Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs new file mode 100644 index 00000000..6dce0f6b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs @@ -0,0 +1,52 @@ + + + +#if UNITY_EDITOR +namespace RaycastPro +{ + using UnityEngine; + using UnityEditor; + using Editor; + using System.Reflection; + + [InitializeOnLoad] + public class Autorun + { + internal const string FIRST_TIME = "RKPRO_FirstTime"; + + internal static bool DarkMode; + + static Autorun() + { + EditorApplication.update += RunOnce; + EditorApplication.quitting += Quit; + } + private static void Quit() => EditorPrefs.DeleteKey(FIRST_TIME); + private static void RunOnce() + { + // need scriptable object System + RCProPanel.LoadPreferences(false); + + DarkMode = EditorGUIUtility.isProSkin; + + var firstTime = EditorPrefs.GetBool(FIRST_TIME, true); + if (firstTime) + { + RCProEditor.Log("Welcome to Project."); + EditorPrefs.SetBool(FIRST_TIME, false); + if (EditorPrefs.GetBool(RCProPanel.KEY + RCProPanel.CShowOnStart, true)) + { + RCProPanel.LoadWhenOpen = true; + RCProPanel.Init(); + RCProPanel.LoadWhenOpen = false; + } + else + { + RCProPanel.LoadPreferences(); + } + } + EditorApplication.update -= RunOnce; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs.meta new file mode 100644 index 00000000..24552002 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7999a992c9780ab488f7480172898a78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/InitClass.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs b/Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs new file mode 100644 index 00000000..e2d8fa91 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs @@ -0,0 +1,16 @@ +#if UNITY_EDITOR +namespace RaycastPro.Editor +{ + using UnityEditor; + using UnityEngine; + + [CreateAssetMenu(fileName = "IconPrefabDatabase", menuName = "RCPro/Panel Database", order = 0)] + public class PanelDataBase : ScriptableObject + { + public MonoScript[] favorite; + public MonoScript[] utility; + public MonoScript[] raySensors, detectors, planers, casters, bullets; + public MonoScript[] raySensors2D, detectors2D, planers2D, casters2D, bullets2D; + } +} +#endif diff --git a/Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs.meta new file mode 100644 index 00000000..59dfa667 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1425777e86122f745844e54b5a804147 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/PanelManager.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs b/Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs new file mode 100644 index 00000000..daa91524 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +#if UNITY_EDITOR +namespace RaycastPro.Editor +{ + [CreateAssetMenu(fileName = "RCProColorProfile", menuName = "RCPRO/ColorProfile", order = 1)] + public class RCPROColorProfile : ScriptableObject + { + public Color DefaultColor = RCProEditor.Aqua; + public Color DetectColor = new Color(.3f, 1, .3f, 1f); + public Color HelperColor = new Color(1f, .7f, .0f, 1f); + public Color BlockColor = new Color(1f, .2f, .2f, 1f); + } +} +#endif diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs.meta new file mode 100644 index 00000000..f67acb22 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b410718e3e8a42c88180f1627307c0bb +timeCreated: 1730911301 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/RCPROColorProfile.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs b/Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs new file mode 100644 index 00000000..f364a98d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs @@ -0,0 +1,483 @@ +#if UNITY_EDITOR +namespace RaycastPro.Editor +{ + using System; + using System.Collections.Generic; + using System.Linq; + using System.Reflection; + using RaycastPro; + using UnityEditor; + using UnityEditorInternal; + using UnityEngine; + using Object = UnityEngine.Object; + + [CustomEditor(typeof(RaycastCore), true), CanEditMultipleObjects] + public sealed class RCProEditor : Editor + { + //internal static readonly Color Aqua = new Color(0.1686275f, 0.7764706f, 0.8235294f, 1f); + internal static Color Aqua => Autorun.DarkMode ? new Color(0.17f, 0.87f, 0.92f) : new Color(0.62f, 0.95f, 0.98f); + internal static Color Violet => Autorun.DarkMode ? new Color(0.84f, 0.26f, 0.46f) : new Color(0.9f, 0.67f, 0.77f); + internal static string RPro => $"RaycastPro: "; + + // ReSharper disable Unity.PerformanceAnalysis + public static void Log(string log) => Debug.Log(RPro+log); + + internal static string AQUA_Text(string text) => $"{text}"; + internal static string VIOLET_Text(string text) => $"{text}"; + + private const string INFO = "Info"; + + private readonly string[] MultiEditingPropsName = new string[] + { + "destination", "detectLayer","direction", "radius", "height", "iteration", "colliderSize" + }; + private SerializedProperty _cProp; + private SerializedObject _cSO; + private RaycastCore[] _cores; + + // [RCProPanel.SavePreference] + // public bool sceneGUI; + + public override void OnInspectorGUI() + { + if (!target || !(target is RaycastCore pro)) return; + + if (!RCProPanel.rcProInspector || target.GetType().GetCustomAttribute(true) != null) + { + base.OnInspectorGUI(); + + return; + } + + GUI.color = Color.white; + _cores = Selection.gameObjects.Select(o => o.GetComponent()).ToArray(); + var _isMulti = _cores.Count() > 1; + HeaderField(target.GetType().Name.ToRegex() + (_isMulti ? " (Multi Editing)" : "")); + GUI.backgroundColor = Violet; + InfoField(pro); + GUI.contentColor = Aqua; + EditorGUILayout.BeginVertical(); + + _cSO = _isMulti ? new SerializedObject(_cores) : new SerializedObject(pro); + _cSO.Update(); + + EditorGUI.BeginChangeCheck(); + pro.EditorPanel(_cSO); + if (EditorGUI.EndChangeCheck()) _cSO.ApplyModifiedProperties(); + + EditorGUILayout.EndVertical(); + } + + public void OnSceneGUI() + { + if (target is ISceneGUI iScene && target is RaycastCore core) + { + _cSO = new SerializedObject(core); + _cSO.Update(); + EditorGUI.BeginChangeCheck(); + iScene.OnSceneGUI(); + if (EditorGUI.EndChangeCheck()) _cSO.ApplyModifiedProperties(); + } + } + internal static GUIStyle HeaderStyle => + new GUIStyle(EditorStyles.boldLabel) + { + alignment = TextAnchor.MiddleCenter + }; + + internal static GUIStyle BoxStyle => + new GUIStyle(EditorStyles.helpBox) + { + richText = true, + contentOffset = Vector2.zero, + alignment = TextAnchor.MiddleCenter, + margin = new RectOffset(4,4,2,4), + padding = new RectOffset(4,4,2,4), + }; + internal static GUIStyle LabelStyle => + new GUIStyle(GUI.skin.label) + { + alignment = TextAnchor.MiddleLeft, + richText = true + }; + + internal static GUIStyle HeaderFoldout + { + get + { + var style = new GUIStyle(EditorStyles.toolbarButton) + { + alignment = TextAnchor.MiddleCenter, + margin = new RectOffset(12, 4, 2, 2), + padding = new RectOffset(0, 0, 0, 0), + }; + return style; + } + } + internal static void EventField(SerializedObject serializedObject, IEnumerable propertyNames) + { + var style = new GUIStyle { alignment = TextAnchor.MiddleCenter }; + EditorGUILayout.BeginVertical(style); + foreach (var propertyName in propertyNames) EditorGUILayout.PropertyField(serializedObject.FindProperty(propertyName)); + EditorGUILayout.EndVertical(); + } + internal static void HeaderField(string header, string tooltip = "") + { + + GUILayout.Space(4); + + GUILine(Autorun.DarkMode ? Color.white : Color.black); + + if (tooltip != "") GUILayout.Label(header.ToContent(tooltip), HeaderStyle); + + else GUILayout.Label(header,HeaderStyle); + + GUILayout.Space(1); + + GUILine(Autorun.DarkMode ? Color.white : Color.black); + + GUILayout.Space(4); + } + internal static void BetterSliderField(ref float minValue, ref float maxValue, float minLimit, float maxLimit, float labelWidth = 40f) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.FloatField(Mathf.Round(minValue*100)/100, GUILayout.Width(labelWidth)); + EditorGUILayout.MinMaxSlider( ref minValue, ref maxValue, minLimit, maxLimit); + EditorGUILayout.FloatField(Mathf.Round(maxValue*100)/100, GUILayout.Width(labelWidth)); + EditorGUILayout.EndHorizontal(); + } + internal static void LayerField(GUIContent label, ref LayerMask layerMask) // layerField + { + LayerMask tempMask = EditorGUILayout.MaskField(label, InternalEditorUtility.LayerMaskToConcatenatedLayersMask(layerMask), InternalEditorUtility.layers); + + layerMask = InternalEditorUtility.ConcatenatedLayersMaskToLayerMask(tempMask); + } + internal static LayerMask LayerField(GUIContent label, LayerMask layerMask) // layerField + { + LayerMask tempMask = EditorGUILayout.MaskField(label, InternalEditorUtility.LayerMaskToConcatenatedLayersMask(layerMask), InternalEditorUtility.layers); + + return InternalEditorUtility.ConcatenatedLayersMaskToLayerMask(tempMask); + } + + private static GUIStyle cleanStyle => new GUIStyle + { + alignment = TextAnchor.MiddleCenter, + margin = new RectOffset(5,5,5,5), + padding = new RectOffset(5,5,5,5), + fixedWidth = 64, + fixedHeight = 64, + }; + private static GUIStyle labelStyle => new GUIStyle(GUI.skin.label) + { + fontStyle = FontStyle.Bold, + alignment = TextAnchor.MiddleLeft, + padding = new RectOffset(5,5,5,5), + wordWrap = true, + richText = true + }; + + private const string CNoInfoDefinition = "No Info Definition."; + + internal static string GetInfo(RaycastCore pro) => pro.Info; + internal static void InfoField(RaycastCore pro) + { + GUILayout.BeginHorizontal(BoxStyle); + + GUILayout.Box(EditorGUIUtility.ObjectContent(pro, pro.GetType()).image, cleanStyle); + GUILayout.Label(GetInfo(pro), labelStyle); + GUILayout.EndHorizontal(); + + GUILine(Autorun.DarkMode ? Color.white : Color.black); + EditorGUILayout.Space(1); + GUILine(Autorun.DarkMode ? Color.white : Color.black); + + EditorGUILayout.Space(2); + } + internal static void TypeField(string label, ref T type) where T : Object + { + type = EditorGUILayout.ObjectField(label, type, typeof(T), true) as T; + } + internal static void TypeField(GUIContent label, ref T type) where T : Object + { + type = EditorGUILayout.ObjectField(label, type, typeof(T), true) as T; + } + internal static T TypeField(GUIContent label, T type) where T : Object + { + return EditorGUILayout.ObjectField(label, type, typeof(T), true) as T; + } + internal static void ButtonSelectionField(string[] labels, ref bool[] button) + { + var bColor = GUI.backgroundColor; + + GUILayout.BeginHorizontal(BoxStyle); + for (var i = 0; i < labels.Length; i++) + { + var style = new GUIStyle(EditorStyles.toolbarButton); + if (button[i]) GUI.backgroundColor = Color.white; + + if (GUILayout.Button(labels[i], style)) button[i] = !button[i]; + + GUI.backgroundColor = bColor; + } + GUILayout.EndHorizontal(); + } + internal static T EnumLabelField(T type, GUIContent content, int column = 4) where T : Enum + { + EditorGUILayout.BeginHorizontal(); + + GUILayout.Label(content); + + var n = type.ToString(); + + var s = (int) Enum.Parse(type.GetType(), n); + + var enumNames = Enum.GetNames(type.GetType()); + s = GUILayout.SelectionGrid(s, enumNames, enumNames.Length >= column ? column : enumNames.Length, GUILayout.Width(180f)); + + EditorGUILayout.EndHorizontal(); + + return (T) Enum.ToObject(type.GetType(), s); + } + internal static T EnumLabelField(T type, GUIContent content, string[] contents, bool inBox = true, int column = 4) where T : Enum + { + EditorGUILayout.BeginHorizontal(); + + GUILayout.Label(content); + + var n = type.ToString(); + + var s = (int) Enum.Parse(type.GetType(), n); + + var enumNames = Enum.GetNames(type.GetType()).ToContents(contents); + s = GUILayout.SelectionGrid(s, enumNames, enumNames.Length >= column ? column : enumNames.Length,GUILayout.Width(200f)); + + EditorGUILayout.EndHorizontal(); + + return (T) Enum.ToObject(type.GetType(), s); + } + internal static T EnumHeaderField(T type, bool label = true, int column = 4) where T : Enum + { + if (label) HeaderField(typeof(T).Name); + + var n = type.ToString(); + + var s = (int) Enum.Parse(type.GetType(), n); + + var enumNames = Enum.GetNames(type.GetType()); + s = GUILayout.SelectionGrid(s, enumNames, enumNames.Length >= column ? column : enumNames.Length); + + return (T) Enum.ToObject(type.GetType(), s); + } + internal static T EnumHeaderField(T type,GUIContent content, string[] contents, int column = 4) where T : Enum + { + HeaderField(content.text, content.tooltip); + + var n = type.ToString(); + + var s = (int) Enum.Parse(type.GetType(), n); + + var enumNames = Enum.GetNames(type.GetType()).ToContents(contents); + s = GUILayout.SelectionGrid(s, enumNames, enumNames.Length >= column ? column : enumNames.Length); + + return (T) Enum.ToObject(type.GetType(), s); + } + internal static void GUILine(Color color, int height = 1, int space = 0) + { + var rect = EditorGUILayout.GetControlRect(false, height); + + rect.height = height; + + GUILayout.Space(space); + + EditorGUI.DrawRect(rect, color); + + GUILayout.Space(space); + } + internal static void ArrayButtonField(ref T[] type, string label = "", string tooltip = "", bool copyLast = false) + { + GUILayout.BeginHorizontal(); + + if (tooltip == "") GUILayout.Label((""+label+""),LabelStyle); + else GUILayout.Label((""+label+"").ToContent(tooltip), LabelStyle); + + if (GUILayout.Button("+".ToContent("Add"), GUILayout.Width(30))) + { + Array.Resize(ref type, type.Length + 1); + + if (copyLast && type.Length > 1) type[type.Length - 1] = type[type.Length - 2]; + } + if (GUILayout.Button("-".ToContent("Remove"), GUILayout.Width(30))) + { + Array.Resize(ref type, Mathf.Max(0,type.Length - 1)); + } + if (GUILayout.Button("R".ToContent("Reverse"), GUILayout.Width(30))) + { + type = type.Reverse().ToArray(); + } + if (GUILayout.Button("C".ToContent("Clear"), GUILayout.Width(30))) + { + type = new T[] {}; + } + + GUILayout.EndHorizontal(); + + GUILine(Aqua.Alpha(.5f), 1, 1); + } + internal static void ListButtonField(ref List type, string label = "", string tooltip = "", bool copyLast = false) + { + // setup add and remove button + GUILayout.BeginHorizontal(); + + if (tooltip == "") GUILayout.Label((""+label+""),LabelStyle); + else GUILayout.Label((""+label+"").ToContent(tooltip), LabelStyle); + + if (GUILayout.Button("+".ToContent("Add"), GUILayout.Width(30))) + { + type.Add(default); + + if (copyLast && type.Count > 1) type[type.Count - 1] = type[type.Count - 2]; + } + if (GUILayout.Button("-".ToContent("Remove"), GUILayout.Width(30))) + { + if (type.Count > 0) type.RemoveAt(type.Count-1); + } + if (GUILayout.Button("R".ToContent("Reverse"), GUILayout.Width(30))) + { + type.Reverse(); + } + if (GUILayout.Button("C".ToContent("Clear"), GUILayout.Width(30))) + { + type = new List(); + } + GUILayout.EndHorizontal(); + + GUILine(Aqua.Alpha(.5f), 1, 1); + } + internal static void ArrayField(ref T[] type, string label = "", string tooltip = "", Action element = null) where T : Object + { + GUILayout.BeginVertical(BoxStyle); + + ArrayButtonField(ref type, label == "" ? typeof(T).Name : label, tooltip); + + for (var i = 0; i < type?.Length; i++) + { + GUILayout.BeginHorizontal(); + + GUILayout.Label($"{i+1}:".ToContent($"Array Index: {i}"), GUILayout.Width(20)); + + var x = EditorGUILayout.ObjectField(type[i], typeof(T), true); // array member to dynamic object field + + type[i] = x as T; // safe cast x to Type + + if (type[i]) // add component logo when array member not null + { + GUILayout.Button(EditorGUIUtility.ObjectContent(type[i], type[i].GetType()).image, + GUILayout.Width(20), GUILayout.Height(20)); + } + + GUI.enabled = i != 0; + if (GUILayout.Button("↑".ToContent("Move Up"), GUILayout.Width(20), GUILayout.Height(20))) + { + type.Swap(i, i-1); + } + + GUI.enabled = i != type.Length - 1; + if (GUILayout.Button("↓".ToContent("Move Down"), GUILayout.Width(20), GUILayout.Height(20))) + { + type.Swap(i, i+1); + } + + GUI.enabled = true; + GUILayout.EndHorizontal(); + + element?.Invoke(type[i]); + } + + GUILayout.EndVertical(); + } + + internal static void PropertyArrayField(SerializedProperty arrayProp, GUIContent arrayLabel, Func label) + { + GUILayout.BeginHorizontal(); + GUILayout.Button(arrayLabel,LabelStyle); + + if (arrayProp.arraySize > 0 && GUILayout.Button("-".ToContent("Remove"), GUILayout.Width(30))) + { + arrayProp.DeleteArrayElementAtIndex(arrayProp.arraySize - 1); + } + if (GUILayout.Button("+".ToContent("Add"), GUILayout.Width(30))) + { + arrayProp.InsertArrayElementAtIndex(arrayProp.arraySize); + } + + GUILayout.EndHorizontal(); + for (var i = 0; i < arrayProp.arraySize; i++) + { + GUILayout.BeginHorizontal(); + EditorGUILayout.PropertyField(arrayProp.GetArrayElementAtIndex(i), label.Invoke(i)); + GUILayout.EndHorizontal(); + } + } + + internal static IEnumerable EnumerableField(IEnumerable enumerable, string label = "") + { + GUILayout.BeginHorizontal(); + + var list = enumerable.ToList(); + + if (GUILayout.Button("Add "+label)) + { + list.Add(default); + } + if (GUILayout.Button("Remove "+ label) && list.Count > 0) + { + list.RemoveAt(list.Count-1); + } + GUILayout.EndHorizontal(); + + if (list.Count <= 0) return list; + + GUILayout.BeginVertical(BoxStyle); + + switch (list) + { + case List vector3s: + { + for (var i = 0; i < list.Count; i++) + { + vector3s[i] = EditorGUILayout.Vector3Field("Point " + i, vector3s[i]); + } + break; + } + case List vector2s: + { + for (var i = 0; i < list.Count; i++) + { + vector2s[i] = EditorGUILayout.Vector2Field("Point " + i, vector2s[i]); + } + break; + } + } + GUILayout.EndVertical(); + + return list; + } + } + + [CustomEditor(typeof(Info))] + public sealed class ExampleEditor : Editor + { + public override void OnInspectorGUI() + { + //base.OnInspectorGUI(); + var info = target as Info; + GUI.color = Color.white; + GUI.backgroundColor = RCProEditor.Violet; + GUI.contentColor = RCProEditor.Aqua; + RCProEditor.HeaderField(info.header); + EditorGUILayout.LabelField(info.description,RCProEditor.BoxStyle); + } + } +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs.meta new file mode 100644 index 00000000..a5b83ec2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fa51adcb7db47bf4f97146a01b3f4d4c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/RCProEditor.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs b/Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs new file mode 100644 index 00000000..9ce149fc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs @@ -0,0 +1,645 @@ +using System.Globalization; + +#if UNITY_EDITOR +namespace RaycastPro.Editor +{ + using System; + using System.Collections.Generic; + using System.Linq; + using System.Reflection; + using Bullets; + using Bullets2D; + using Casters; + using Casters2D; + using Detectors; + using Detectors2D; + using Planers; + using Planers2D; + using RaySensors; + using RaySensors2D; + using UnityEditor; + using UnityEngine; + using Sensor; + public sealed class RCProPanel : EditorWindow + { + internal const string KEY = "RaycastPro_Key : "; + internal const string CResourcePath = "Resource_Path"; + internal const string CShowOnStart = "Show On Startup"; + private const int width = 450; + private const int height = 600; + + internal static Mode mode = Mode.TwoD; + internal static CoreMode coreMode = CoreMode.RaySensors; + + internal static bool showOnStart; + + public RCProSettings settingProfile; + public PanelDataBase panelDataBase; + + internal static RCProSettings SettingProfile; + internal static PanelDataBase PanelProfile; + + [SavePreference] internal string settingProfilePath; + [SavePreference] internal string panelDatabasePath; + + private SerializedObject settingProfSO; + private SerializedObject panelDatabaseSO; + + internal static bool realtimeEditor => !SettingProfile || SettingProfile.realtimeEditor; + internal static bool rcProInspector => !SettingProfile || SettingProfile.rcProInspector; + + internal static Color DefaultColor => SettingProfile ? SettingProfile.DefaultColor : RCProEditor.Aqua; + internal static Color DetectColor => SettingProfile ? SettingProfile.DetectColor : new Color(.3f, 1, .3f, 1f); + internal static Color HelperColor => SettingProfile ? SettingProfile.HelperColor : new Color(1f, .7f, .0f, 1f); + internal static Color BlockColor => SettingProfile ? SettingProfile.BlockColor : new Color(1f, .2f, .2f, 1f); + + internal static float normalDiscRadius => SettingProfile ? SettingProfile.normalDiscRadius : .2f; + internal static float elementDotSize => SettingProfile ? SettingProfile.elementDotSize :.05f; + internal static float alphaAmount => SettingProfile ? SettingProfile.alphaAmount :.2f; + internal static float gizmosOffTime => SettingProfile ? SettingProfile.gizmosOffTime :4f; + + internal static float raysStepSize => SettingProfile ? SettingProfile.raysStepSize : 4f; + internal static float normalFilterRadius => SettingProfile ? SettingProfile.normalFilterRadius : 1f; + internal static float linerMaxWidth => SettingProfile ? SettingProfile.linerMaxWidth : 1f; + + internal static bool DrawBlockLine => !SettingProfile || SettingProfile.DrawBlockLine; + internal static bool DrawDetectLine => !SettingProfile || SettingProfile.DrawDetectLine; + internal static bool DrawGuide => !SettingProfile || SettingProfile.DrawGuide; + internal static bool ShowLabels => !SettingProfile || SettingProfile.ShowLabels; + + internal static int maxSubdivideTime => SettingProfile ? SettingProfile.maxSubdivideTime : 6; + internal static bool drawHierarchyIcons => !SettingProfile || SettingProfile.drawHierarchyIcons; + internal static int hierarchyIconsOffset => SettingProfile ? SettingProfile.hierarchyIconsOffset : 100; + + + internal static Dictionary ICON_DICTIONARY = new Dictionary(); + internal static EditorWindow window; + internal static bool LoadWhenOpen = false; + private Texture2D headerTexture; + private Vector2 scrollPos; + public static string ResourcePath => GetFolderPath("Gizmos", "RaycastPro"); + + public static string GetFolderPath(string currentFolderName, string parentFolderName) + { + string[] guids = AssetDatabase.FindAssets($"t:Folder {currentFolderName}"); + foreach (string guid in guids) + { + string path = AssetDatabase.GUIDToAssetPath(guid); + string[] pathParts = path.Split('/'); + + if (pathParts.Length >= 2 && pathParts[^2] == parentFolderName) + { + return path; + } + + } + return string.Empty; + } + + private float timer; + + private SerializedObject _so; + + private void OnEnable() + { + LoadPreferences(); + showOnStart = EditorPrefs.GetBool(KEY + CShowOnStart, true); + headerTexture = IconManager.Header; + + modes = new[] {"Favourite", "Utility", "2D", "3D"}; + + _so = new SerializedObject(this); + + // Load Settings + settingProfilePath = EditorPrefs.GetString(KEY + nameof(settingProfilePath)); + var file1 = AssetDatabase.LoadAssetAtPath(settingProfilePath); + if (file1) + { + settingProfile = file1; + // Singleton + SettingProfile = settingProfile; + settingProfSO = new SerializedObject(settingProfile); + } + panelDatabasePath = EditorPrefs.GetString(KEY + nameof(panelDatabasePath)); + var file2 = AssetDatabase.LoadAssetAtPath(panelDatabasePath); + if (file2) + { + panelDataBase = file2; + // Singleton + PanelProfile = panelDataBase; + panelDatabaseSO = new SerializedObject(panelDataBase); + } + } + + private void OnDisable() + { + EditorPrefs.SetBool(KEY + CShowOnStart, showOnStart); + + _so = null; + } + + private void OnFocus() + { + Repaint(); + } + + private List cores = new List(); + + private Color lineColor; + + private static string[] modes; + + + private float time; + private string ColorHash; + private Color randomColor; + private void OnInspectorUpdate() + { + time += .1f; + if (time > 1) + { + time %= 1f; + } + + randomColor = Color.HSVToRGB(time % 1f, 1f, 1f); + ColorHash = ColorUtility.ToHtmlStringRGB(randomColor); + + Repaint(); + } + + private const string mScript = "m_Script"; + private void OnGUI() + { + lineColor = Autorun.DarkMode ? RCProEditor.Aqua : Color.black; + GUI.color = Color.white; + var boxStyle = new GUIStyle(GUI.skin.box) + { + margin = new RectOffset(0, 0, 0, 0), + alignment = TextAnchor.UpperCenter + }; + if (headerTexture) + { + GUILayout.Box(headerTexture, boxStyle, GUILayout.Width(width), GUILayout.Height(153)); + } + RCProEditor.GUILine(lineColor); + var labelStyle = new GUIStyle(EditorStyles.boldLabel) + { + alignment = TextAnchor.UpperCenter, + richText = true + }; + GUILayout.Label($"RAYCAST_PRO 1.1.4 developed by KIYNL", labelStyle); + RCProEditor.GUILine(lineColor); + #region Content Buttons + GUI.contentColor = RCProEditor.Aqua; + GUI.backgroundColor = RCProEditor.Violet; + var enumInt = GUILayout.SelectionGrid((int) mode, modes, 4); + mode = (Mode) Enum.ToObject(typeof(Mode), enumInt); + + cores.Clear(); + + if (panelDataBase) + { + if (mode == Mode.Favorite) + { + cores = panelDataBase.favorite.ToList(); + } + else if (mode == Mode.Utility) + { + cores = panelDataBase.utility.ToList(); + } + else + { + var coreInt = GUILayout.SelectionGrid((int) coreMode, Enum.GetNames(typeof(CoreMode)), 5); + coreMode = (CoreMode) Enum.ToObject(typeof(CoreMode), coreInt); + + if (mode == Mode.ThreeD) + switch (coreMode) + { + case CoreMode.RaySensors: + cores = panelDataBase.raySensors.ToList(); + break; + case CoreMode.Detectors: + cores = panelDataBase.detectors.ToList(); + break; + case CoreMode.Planers: + cores = panelDataBase.planers.ToList(); + break; + case CoreMode.Casters: + cores = panelDataBase.casters.ToList(); + break; + case CoreMode.Bullets: + cores = panelDataBase.bullets.ToList(); + break; + } + else if (mode == Mode.TwoD) + switch (coreMode) + { + case CoreMode.RaySensors: + cores = panelDataBase.raySensors2D.ToList(); + break; + case CoreMode.Detectors: + cores = panelDataBase.detectors2D.ToList(); + break; + case CoreMode.Planers: + cores = panelDataBase.planers2D.ToList(); + break; + case CoreMode.Casters: + cores = panelDataBase.casters2D.ToList(); + break; + case CoreMode.Bullets: + cores = panelDataBase.bullets2D.ToList(); + break; + } + } + + + #endregion + + IconLayout(cores, 7); + } + + GUILayout.Space(4); + RCProEditor.GUILine(lineColor); + + scrollPos = GUILayout.BeginScrollView(scrollPos); + // UNDO SYSTEM + + EditorGUILayout.BeginVertical(RCProEditor.BoxStyle); + + _so.Update(); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(settingProfile)), true); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(panelDataBase)), true); + _so.ApplyModifiedProperties(); + if (EditorGUI.EndChangeCheck()) + { + settingProfilePath = AssetDatabase.GetAssetPath(settingProfile); + SettingProfile = settingProfile; + if (settingProfile) + { + settingProfSO = new SerializedObject(settingProfile); + EditorPrefs.SetString(KEY + nameof(settingProfilePath), settingProfilePath); + SceneView.RepaintAll(); + } + } + if (EditorGUI.EndChangeCheck()) + { + panelDatabasePath = AssetDatabase.GetAssetPath(panelDataBase); + PanelProfile = panelDataBase; + if (panelDataBase) + { + panelDatabaseSO = new SerializedObject(panelDataBase); + EditorPrefs.SetString(KEY + nameof(panelDatabasePath), panelDatabasePath); + SceneView.RepaintAll(); + } + } + + if (settingProfile) + { + settingProfSO.Update(); + var property = settingProfSO.GetIterator(); + if (property.NextVisible(true)) { + do + { + var prop = settingProfSO.FindProperty(property.name); + + if (prop.name != mScript) + { + EditorGUILayout.PropertyField(prop, true); + } + } + while (property.NextVisible(false)); + } + settingProfSO.ApplyModifiedProperties(); + } + + + EditorGUILayout.EndVertical(); + + GUILayout.Space(4); + RCProEditor.GUILine(lineColor); + var buttonStyle = new GUIStyle(GUI.skin.button) + { + richText = true + }; + var heart = GetColorHash('♥'); + var play = GetColorHash('▶'); + string GetColorHash(char str) => $"{str}"; + if (GUILayout.Button($"{heart} Thanks for Submit a Review {heart}", buttonStyle)) Application.OpenURL("https://assetstore.unity.com/packages/tools/physics/raycastpro-214714#reviews"); + if (GUILayout.Button($"Follow tutorials on {play} YouTube", buttonStyle)) Application.OpenURL("https://www.youtube.com/@KiynL"); + + GUILayout.EndScrollView(); + GUILayout.Space(2); + RCProEditor.GUILine(lineColor); + GUILayout.Space(2); + GUILayout.Label("Copyright all rights reserved", labelStyle); + GUILayout.Space(2); + RCProEditor.GUILine(lineColor); + showOnStart = EditorGUILayout.Toggle("Show Panel on Start", showOnStart); + RCProEditor.GUILine(lineColor); + } + + [MenuItem("Tools/RaycastPro", priority = -10000)] + public static void Init() + { + // Get existing open window or if none, make a new one: + window = GetWindow(typeof(RCProPanel), true, "RaycastPro Panel", true); + + window.maxSize = new Vector2(width, height); + window.minSize = new Vector2(width, height); + + window.Show(); + + mode = SceneView.lastActiveSceneView.in2DMode ? Mode.TwoD : Mode.ThreeD; + } + + public static void SavePreferences() + { + RCProEditor.Log("Preferences Saves."); + var type = typeof(RCProPanel); + FieldInfo[] fields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Static); + + foreach (var fieldInfo in fields) + { + if (fieldInfo.GetCustomAttribute(typeof(SavePreference)) == null) continue; + + if (fieldInfo.FieldType == typeof(bool)) + EditorPrefs.SetBool(KEY + fieldInfo.Name, (bool) fieldInfo.GetValue(null)); + else if (fieldInfo.FieldType == typeof(float)) + EditorPrefs.SetFloat(KEY + fieldInfo.Name, (float) fieldInfo.GetValue(null)); + else if (fieldInfo.FieldType == typeof(int)) + EditorPrefs.SetInt(KEY + fieldInfo.Name, (int) fieldInfo.GetValue(null)); + else if (fieldInfo.FieldType == typeof(string)) + EditorPrefs.SetString(KEY + fieldInfo.Name, (string) fieldInfo.GetValue(null)); + else if (fieldInfo.FieldType == typeof(Color)) + SaveColor(KEY + fieldInfo.Name, (Color) fieldInfo.GetValue(null)); + } + } + public static void LoadPreferences(bool message = true) + { + if (message) RCProEditor.Log("Preferences Loaded."); + + var type = typeof(RCProPanel); + FieldInfo[] fields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Static); + foreach (var fieldInfo in fields) + { + if (fieldInfo.GetCustomAttribute(typeof(SavePreference)) == null) continue; + if (!EditorPrefs.HasKey(KEY + fieldInfo.Name)) continue; + if (fieldInfo.FieldType == typeof(bool)) + { + fieldInfo.SetValue(null, EditorPrefs.GetBool(KEY + fieldInfo.Name)); + } + else if (fieldInfo.FieldType == typeof(float)) + { + fieldInfo.SetValue(null, EditorPrefs.GetFloat(KEY + fieldInfo.Name)); + } + else if (fieldInfo.FieldType == typeof(int)) + { + fieldInfo.SetValue(null, EditorPrefs.GetInt(KEY + fieldInfo.Name)); + } + else if (fieldInfo.FieldType == typeof(string)) + { + fieldInfo.SetValue(null, EditorPrefs.GetString(KEY + fieldInfo.Name)); + } + else if (fieldInfo.FieldType == typeof(Color)) + { + fieldInfo.SetValue(null, LoadColor(KEY + fieldInfo.Name)); + } + } + } + private static void SaveColor(string key, Color color) + { + EditorPrefs.SetBool(key, true); + EditorPrefs.SetFloat(key + "R", color.r); + EditorPrefs.SetFloat(key + "G", color.g); + EditorPrefs.SetFloat(key + "B", color.b); + EditorPrefs.SetFloat(key + "A", color.a); + } + private static Color LoadColor(string key) + { + var col = new Color + { + r = EditorPrefs.GetFloat(key + "R"), + g = EditorPrefs.GetFloat(key + "G"), + b = EditorPrefs.GetFloat(key + "B"), + a = EditorPrefs.GetFloat(key + "A") + }; + return col; + } + public void IconLayout(List types, int columnWidth) + { + var rows = types.Count / columnWidth; + var guiStyle = new GUIStyle + { + alignment = TextAnchor.UpperCenter + }; + + EditorGUILayout.BeginVertical(guiStyle); + + for (var i = 0; i <= rows; i++) + { + EditorGUILayout.BeginHorizontal(guiStyle); + for (var j = 0; j < columnWidth; j++) + { + var index = i * columnWidth + j; + if (index > types.Count - 1) + { + if (j == 0) break; + + GUILayout.Box("", GUILayout.Width(60), GUILayout.Height(60)); + } + else + { + if (types[index]) + { + Button(types[index]); + } + else + { + GUILayout.Box("", GUILayout.Width(60), GUILayout.Height(60)); + } + } + } + + EditorGUILayout.EndHorizontal(); + } + + EditorGUILayout.EndVertical(); + } + + public static Texture2D GetIconFromScript(MonoScript script) + { + if (script == null) return null; + GUIContent content = EditorGUIUtility.ObjectContent(script, typeof(MonoScript)); + return content.image as Texture2D; + } + public bool Button(MonoScript type) + { + var infoProperty = type?.GetType().GetProperty("Info", BindingFlags.NonPublic | BindingFlags.Instance); + + string prop = "no Information"; + try + { + prop = (string) infoProperty.GetValue(null); + } + catch (Exception e) + { + Console.WriteLine(e); + } + + var content = GetIconFromScript(type); + var style = new GUIStyle(GUI.skin.button) + { + stretchWidth = false, + border = new RectOffset(0, 0, 0,0), + margin = new RectOffset(6, 6, 6, 6), + padding = new RectOffset(4, 4, 4, 4), + wordWrap = false, + }; + + EditorGUILayout.BeginVertical(); + GUI.contentColor = Color.white; + GUI.backgroundColor = Autorun.DarkMode ? Color.white : RCProEditor.Violet; + + var click = GUILayout.Button(content, style, GUILayout.Width(56), GUILayout.Height(56)); + + var name = type.name; + + style = new GUIStyle(RCProEditor.BoxStyle) + { + wordWrap = true, + alignment = TextAnchor.MiddleCenter, + padding = new RectOffset(2, 2, 2, 2), + margin = new RectOffset(4, 4, 0, 2) + }; + var text = Autorun.DarkMode ? $"{name.ToRegex()}" : $"{name.ToRegex()}"; + GUILayout.Box(text, style, GUILayout.Width(60), GUILayout.Height(30)); + EditorGUILayout.EndVertical(); + GUI.contentColor = RCProEditor.Aqua; + GUI.backgroundColor = RCProEditor.Violet; + if (click) CreateCore(type); + return click; + } + +private static void CreateCore(MonoScript monoScript) +{ + if (monoScript == null) + { + Debug.LogWarning("MonoScript is null."); + return; + } + + var type = monoScript.GetClass(); + + if (type == null) + { + Debug.LogWarning("Could not extract a class from the MonoScript."); + return; + } + + if (!typeof(MonoBehaviour).IsAssignableFrom(type)) + { + Debug.LogWarning($"The class {type.Name} does not inherit from MonoBehaviour."); + return; + } + + GameObject obj = new GameObject(); + + if (type.IsSubclassOf(typeof(Planar))) + { + GameObject.DestroyImmediate(obj); + obj = GameObject.CreatePrimitive(PrimitiveType.Quad); + obj.transform.localScale = new Vector3(10f, 10f, 1f); + } + else if (type.IsSubclassOf(typeof(Planar2D))) + { + var spriteRenderer = obj.AddComponent(); + + var tex = new Texture2D(20, 200); + var sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100.0f); + + sprite.name = type.Name; + + spriteRenderer.sprite = sprite; + spriteRenderer.color = DefaultColor; + + obj.transform.localScale = new Vector3(1f, 1f, 1f); + + var boxCollider = obj.AddComponent(); + boxCollider.size = new Vector2(0.2f, 2f); + } + else if (type.IsSubclassOf(typeof(Bullet))) + { + GameObject.DestroyImmediate(obj); + obj = GameObject.CreatePrimitive(PrimitiveType.Cube); + obj.transform.localScale = new Vector3(0.4f, 0.4f, 1f); + } + else if (type.IsSubclassOf(typeof(Bullet2D))) + { + var spriteRenderer = obj.AddComponent(); + + var tex = new Texture2D(100, 60); + var sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100.0f); + + sprite.name = type.Name; + + spriteRenderer.sprite = sprite; + spriteRenderer.color = DefaultColor; + + obj.transform.localScale = new Vector3(1f, 1f, 1f); + + var boxCollider = obj.AddComponent(); + boxCollider.size = new Vector2(1f, 0.6f); + } + + obj.name = type.Name.ToRegex(); // فرض بر این است که ToRegex() یک اکستنشن متد است + + Undo.RegisterCreatedObjectUndo(obj, "create_core, ID: " + obj.GetInstanceID()); + + var camera = SceneView.lastActiveSceneView.camera.transform; + obj.transform.position = camera.position + camera.forward * 10f; + + obj.AddComponent(type); + + var activeSelection = Selection.activeTransform; + + if (activeSelection) + { + obj.transform.parent = activeSelection; + obj.transform.localPosition = Vector3.zero; + obj.transform.localRotation = Quaternion.identity; + obj.transform.localScale = Vector3.one; + } + + Selection.activeTransform = obj.transform; +} + + + [AttributeUsage(AttributeTargets.Field)] + internal class SavePreference : Attribute { } + + [AttributeUsage(AttributeTargets.Field)] + internal class OnInit : Attribute { } + + [AttributeUsage(AttributeTargets.Class)] + internal class RawEditor : Attribute { } + + internal enum CoreMode + { + RaySensors, + Detectors, + Planers, + Casters, + Bullets + } + + internal enum Mode + { + Favorite, + Utility, + TwoD, + ThreeD, + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs.meta new file mode 100644 index 00000000..83047e96 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3f0fd89d67ce124438232e876080ed68 +timeCreated: 1647411188 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/RCProPanel.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs b/Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs new file mode 100644 index 00000000..759024cf --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs @@ -0,0 +1,45 @@ +#if UNITY_EDITOR + +namespace RaycastPro.Editor +{ + using UnityEngine; + + [CreateAssetMenu(fileName = "RCProSettings",menuName = "RCPRO/Setting", order = 0)] + public class RCProSettings : ScriptableObject + { + internal RCProSettings profile; + + private void OnEnable() + { + profile = this; + } + + public bool realtimeEditor = true; + public bool rcProInspector = false; + + public Color DefaultColor = RCProEditor.Aqua; + public Color DetectColor = new Color(.3f, 1, .3f, 1f); + public Color HelperColor = new Color(1f, .7f, .0f, 1f); + public Color BlockColor = new Color(1f, .2f, .2f, 1f); + + public float normalDiscRadius = .2f; + public float elementDotSize = .05f; + public float alphaAmount = .2f; + public float gizmosOffTime = 4f; + + public float raysStepSize = 4f; + public float normalFilterRadius = 1f; + public float linerMaxWidth = 1f; + + public bool DrawBlockLine = true; + public bool DrawDetectLine = true; + public bool DrawGuide = true; + public bool ShowLabels = true; + + public int maxSubdivideTime = 6; + + public bool drawHierarchyIcons = true; + public int hierarchyIconsOffset = 100; + } +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs.meta b/Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs.meta new file mode 100644 index 00000000..f93746c3 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 56b8d92053124d40a2be8b16913ace9a +timeCreated: 1694884089 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Editor/RCProSettings.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers.meta b/Assets/Plugins/RaycastPro/Core/Planers.meta new file mode 100644 index 00000000..d91ad3e2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 882c8fdf6ca9a764f8c1ecc52dbbba9c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs b/Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs new file mode 100644 index 00000000..d64662dc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs @@ -0,0 +1,58 @@ +namespace RaycastPro.Planers +{ + using RaySensors; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + [AddComponentMenu("RaycastPro/Planers/" + nameof(BlockPlanar))] + public sealed class BlockPlanar : Planar + { + public override void GetForward(RaySensor raySensor, out Vector3 forward) + { + switch (baseDirection) + { + case DirectionOutput.NegativeHitNormal: forward = -raySensor.hit.normal; return; + case DirectionOutput.HitDirection: forward = raySensor.HitDirection; return; + case DirectionOutput.SensorLocal: forward = raySensor.LocalDirection.normalized; return; + } + forward = transform.forward; + } +#if UNITY_EDITOR + internal override string Info => "Receiving and blocking impact from any Planar Sensitive Ray"+HVirtual; + internal override void OnGizmos() => DrawPlanar(); + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DetectLayerField(_so); + } + if (hasGeneral) + { + BaseField(_so, hasInteraction: false, hasUpdateMode: false); + } + + if (hasEvents) + { + EventFoldout = + EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents, RCProEditor.HeaderFoldout); + + if (EventFoldout) + { + RCProEditor.EventField(new SerializedObject(this), new[] + { + nameof(onReceiveRay), nameof(onBeginReceiveRay), nameof(onEndReceiveRay) + }); + } + } + } +#endif + internal override void OnBeginReceiveRay(RaySensor sensor) {} + + internal override void OnReceiveRay(RaySensor sensor) { } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs.meta new file mode 100644 index 00000000..146e2e87 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 63d0ddcdaa2742c9836c3bd893a315fa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 35d382b964505e4428f93ee3232aabfe, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers/BlockPlanar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs b/Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs new file mode 100644 index 00000000..c359bc1d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs @@ -0,0 +1,171 @@ +using System; +using System.Linq; + +namespace RaycastPro.Planers +{ + using System.Collections.Generic; + using RaySensors; + + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + [AddComponentMenu("RaycastPro/Planers/"+nameof(DividePlanar))] + public sealed class DividePlanar : Planar + { + public float radius= 1f; + public float forward = 1f; + public int count = 5; + public readonly Dictionary> CloneProfile = new Dictionary>(); + + public override void GetForward(RaySensor raySensor, out Vector3 forward) + { + switch (baseDirection) + { + case DirectionOutput.NegativeHitNormal: forward = -raySensor.hit.normal; return; + case DirectionOutput.HitDirection: forward = raySensor.HitDirection.normalized; return; + case DirectionOutput.SensorLocal: forward = raySensor.LocalDirection.normalized; return; + } + forward = transform.forward; + } +#if UNITY_EDITOR + internal override string Info => "Divide inner ray to multiple clones."+HDependent; + internal override void OnGizmos() + { + points = CircularPoints(transform.position+transform.forward*forward, radius, transform.forward, transform.up, count, true); + + for (i = 0; i < points.Length-1; i++) + { + Gizmos.DrawLine(points[i], points[i+1]); + Gizmos.DrawLine(transform.position,points[i]); + } + + DrawPlanar(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + RadiusField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(forward))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(count))); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + } +#endif + + private RaySensor clone; + private Vector3 _forward, point, inverseTransformDirection, cloneDirection, cross; + private Transform _cloneT; + private Vector3[] points = Array.Empty(); + private int cloneCount; + internal override void OnReceiveRay(RaySensor sensor) + { + clone = sensor.cloneRaySensor; + if (!clone) return; + // // TEMP BASE RAY SENSOR DEBUG.. + if (!clone.baseRaySensor) RaySensor.CloneDestroy(clone); + + GetForward(sensor, out _forward); + + point = sensor.hit.point; + _cloneT = clone.transform; + _cloneT.rotation = Quaternion.LookRotation(_forward, transform.up); + _cloneT.position = point + _forward * offset; // Offset most Apply after Rotation Calculating + _cloneT.localScale = Vector3.one; + + if (!CloneProfile.ContainsKey(clone)) return; + cloneCount = CloneProfile[clone].Count; + + + + + // Switch it to non Allocator Later + points = CircularPoints(_forward*forward, radius, _forward, _cloneT.up, cloneCount); + + + if (_cloneT) + { + var _dir = clone.direction; + switch (lengthControl) + { + case LengthControl.Constant: + _dir = sensor.direction.normalized * length; + break; + case LengthControl.Sync: + _dir = sensor.direction * length; + break; + case LengthControl.Continues: + _dir = sensor.direction.normalized * (sensor.ContinuesDistance * length); + break; + } + + if (!(clone is CloneRay)) + { + foreach (var _c in CloneProfile[clone]) + { + _c.direction = _dir; + } + } + } + + + + + for (int j = 0; j < _cloneT.childCount; j++) + { + _cloneT.GetChild(j).transform.rotation = Quaternion.LookRotation(points[j]); + } + } + + private readonly List clones = new List(); + private int i; + internal override void OnBeginReceiveRay(RaySensor sensor) + { + if (Vector3.Distance(sensor.transform.position, sensor.hit.point) < .4f) + { + return; + } + base.OnBeginReceiveRay(sensor); + clone = sensor.cloneRaySensor; + ApplyLengthControl(sensor); + clones.Clear(); + for (i = 0; i < count; i++) clones.Add(Instantiate(clone)); // hw + CloneProfile.Add(clone, clones); + foreach (var c in clones) + { +#if UNITY_EDITOR + RenameClone(c, "C_Divide"); +#endif + c.baseRaySensor = sensor; + if (c is PathRay _pR) + { + _pR.pathCast &= clonePathCast; + } + c.transform.SetParent(clone.transform, true); + c.transform.localPosition = Vector3.zero; + } + OnReceiveRay(sensor); + Destroy(clone.liner); + clone.enabled = false; + +#if UNITY_EDITOR + clone.gizmosUpdate = GizmosMode.Off; +#endif + } + + internal override bool OnEndReceiveRay(RaySensor sensor) + { + if (sensor.cloneRaySensor) + { + Destroy(sensor.cloneRaySensor.gameObject); + } + + return true; + } + } +} diff --git a/Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs.meta new file mode 100644 index 00000000..3eff10de --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3f10034038d5cba479a0011e2e88854f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: e54e7f5ab0f368e4ba46180221ff805f, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers/DividePlanar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers/Planar.cs b/Assets/Plugins/RaycastPro/Core/Planers/Planar.cs new file mode 100644 index 00000000..3dd5ca0d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/Planar.cs @@ -0,0 +1,211 @@ +namespace RaycastPro.Planers +{ + using System; + using RaySensors; + using UnityEngine; + using UnityEngine.Events; + using UnityEngine.SceneManagement; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [Serializable] + public class RaySensorEvent : UnityEvent { } + public abstract class Planar : BasePlanar + { + public RaySensor outerRay; + public override bool Performed { get; protected set; } + + /// + /// + /// + public RaySensorEvent onReceiveRay; + + /// + /// + /// + public RaySensorEvent onCloneRay; + + /// + /// + /// + public RaySensorEvent onBeginReceiveRay; + + /// + /// + /// + public RaySensorEvent onEndReceiveRay; + + public abstract void GetForward(RaySensor raySensor, out Vector3 forward); + protected void ApplyLengthControl(RaySensor raySensor) + { + switch (lengthControl) + { + case LengthControl.Constant: + raySensor.cloneRaySensor.direction = raySensor.direction.normalized * length; + break; + case LengthControl.Sync: + raySensor.cloneRaySensor.direction = raySensor.direction * length; + break; + case LengthControl.Continues: + raySensor.cloneRaySensor.direction = + raySensor.direction.normalized * (raySensor.ContinuesDistance * length); + break; + } + } + /// + /// It will instantiate a ray Clone + /// + /// + private void CloneInstantiate(RaySensor raySensor) + { + if (!raySensor) return; + if (!InLayer(raySensor.gameObject) || raySensor.hit.transform != transform) return; + switch (outerType) + { + case OuterType.Auto: + if (raySensor is PathRay) + { + InstantiateClone(raySensor); + } + else + { + InstantiateReference(raySensor); + } + + break; + case OuterType.Reference: + InstantiateReference(raySensor); + break; + + case OuterType.Clone: + InstantiateClone(raySensor); + break; + } + OnReceiveRay(raySensor); + } + private void InstantiateReference(RaySensor raySensor) + { + // Double supported Clone Sensors + raySensor.cloneRaySensor = Instantiate(outerRay ? outerRay : raySensor, poolManager); +#if UNITY_EDITOR + RenameClone(raySensor.cloneRaySensor); +#endif + raySensor.cloneRaySensor.baseRaySensor = raySensor; + } + private GameObject _tObj; + protected CloneRay cloneRay; + private void InstantiateClone(RaySensor raySensor) + { + _tObj = new GameObject(); + //Scene Debugging + SceneManager.MoveGameObjectToScene(_tObj, raySensor.gameObject.scene); + cloneRay = _tObj.AddComponent(); + cloneRay.transform.parent = poolManager; + +#if UNITY_EDITOR + RenameClone(cloneRay); +#endif + cloneRay.CopyFrom(raySensor, this, (this is PortalPlanar planar) ? planar.outer : transform); + // Double supported Clone Sensors + + cloneRay.baseRaySensor = raySensor; + raySensor.cloneRaySensor = cloneRay; + } +#if UNITY_EDITOR + + private Collider validateCollideGizmo; + private void OnValidate() + { + if (transform.TryGetComponent(out Collider collider)) + { + validateCollideGizmo = collider; + } + } + protected void DrawPlanar() + { + Gizmos.color = DefaultColor.Alpha(.5f); + + if (validateCollideGizmo is MeshCollider _mc) + { + Gizmos.DrawWireMesh(_mc.sharedMesh, transform.position, transform.rotation, transform.lossyScale); + } + else if (validateCollideGizmo is SphereCollider _sc) + { + Gizmos.DrawSphere(_sc.center, _sc.radius); + } + else + { + Gizmos.matrix = transform.localToWorldMatrix; + + Gizmos.DrawWireCube(Vector3.zero, Vector2.one); + } + } + internal override void OnGizmos() + { + var matrix = Gizmos.matrix; + Gizmos.DrawRay(transform.position, transform.forward * offset); + + Gizmos.color = HelperColor; + Gizmos.matrix = transform.localToWorldMatrix; + Gizmos.DrawWireCube(Vector3.zero, Vector2.one); + + + + Gizmos.matrix = matrix; + } + protected void GeneralField(SerializedObject _so, bool lengthControlField = true, bool outerField = true) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(poolManager)), CPoolManager.ToContent(TPoolManager)); + PlanarBaseField(_so); + DetectLayerField(_so); + BaseDirectionField(_so); + PropertyMaxField(_so.FindProperty(nameof(offset)), COffset.ToContent()); + if (lengthControlField) LengthControlField(_so); + if (outerField) OuterField(_so.FindProperty(nameof(outerType)), _so.FindProperty(nameof(outerRay))); + BaseField(_so, hasInfluence: true, hasInteraction: false, hasUpdateMode: false); + } + + protected void EventField(SerializedObject _so) + { + EventFoldout = + EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents, RCProEditor.HeaderFoldout); + + if (EventFoldout) RCProEditor.EventField(_so, new[] {nameof(onReceiveRay), nameof(onCloneRay), nameof(onBeginReceiveRay), nameof(onEndReceiveRay)}); + } +#endif + internal abstract void OnReceiveRay(RaySensor sensor); + + internal virtual void OnBeginReceiveRay(RaySensor sensor) + { + if (this is BlockPlanar) return; + + CloneInstantiate(sensor); + sensor.cloneRaySensor?.transform.RemoveChildren(); + OnCloneRay(sensor.cloneRaySensor); + } + + /// + /// Call OnCloneRay Event + /// + /// Need Clone Ray Sensor + internal void OnCloneRay(RaySensor sensor) => onCloneRay?.Invoke(sensor); + + internal virtual bool OnEndReceiveRay(RaySensor sensor) + { + Destroy(sensor.cloneRaySensor.gameObject); + + return true; + } + + void CloneDestroy(RaySensor sensor) + { + if (sensor.cloneRaySensor) + { + CloneDestroy(sensor.cloneRaySensor); + } + Destroy(sensor.gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers/Planar.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers/Planar.cs.meta new file mode 100644 index 00000000..d6d5f859 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/Planar.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3e012f206ce14586a21da8c4ff697ebe +timeCreated: 1647411172 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers/Planar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs b/Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs new file mode 100644 index 00000000..ac121205 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs @@ -0,0 +1,84 @@ +namespace RaycastPro.Planers +{ + using RaySensors; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Planers/" + nameof(PortalPlanar))] + public sealed class PortalPlanar : Planar + { + [SerializeField] public Transform outer; + public override void GetForward(RaySensor raySensor, out Vector3 forward) + { + switch (baseDirection) + { + case DirectionOutput.NegativeHitNormal: forward = -raySensor.hit.normal; return; + case DirectionOutput.HitDirection: forward = raySensor.HitDirection; return; + case DirectionOutput.SensorLocal: forward = raySensor.LocalDirection.normalized; return; + } + forward = transform.forward; + } +#if UNITY_EDITOR + internal override string Info => "Transferring the Planer Sensitive Ray sequence to the outer gate."+HAccurate+HDependent+HExperimental; + internal override void OnGizmos() + { + DrawPlanar(); + + if (!outer) return; + + var _dSize = DotSize * transform.lossyScale.magnitude; + + var p1 = transform.position + transform.forward * _dSize; + + var p2 = outer.transform.position - outer.transform.forward * _dSize; + + Handles.DrawDottedLine(transform.position, p1, StepSizeLine); + Handles.DrawDottedLine(p1, p2, StepSizeLine); + Handles.DrawDottedLine(outer.transform.position, p2, StepSizeLine); + Handles.ConeHandleCap(0, outer.transform.position, + Quaternion.LookRotation(outer.transform.position - p2, transform.up), DotSize, + EventType.Repaint); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(outer)), + COuter.ToContent(TOuter)); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + } +#endif + + private Vector3 _hitPoint, pos, forward, inverse; + private RaySensor clone; + private Transform tOuter; + internal override void OnReceiveRay(RaySensor sensor) + { + if (!sensor.cloneRaySensor) return; + + pos = sensor.hit.point; + clone = sensor.cloneRaySensor; + if (!clone) return; + + if (clone.liner) clone.liner.enabled = sensor.liner.enabled; + tOuter = outer ? outer : transform; + + GetForward(sensor, out forward); + + clone.transform.position = tOuter.PortalPoint(transform, pos); + inverse = transform.InverseTransformDirection(baseDirection == DirectionOutput.PlanarForward ? transform.forward : forward); + clone.transform.rotation = Quaternion.LookRotation(tOuter.TransformDirection(inverse), tOuter.up); + clone.transform.position += clone.transform.forward * offset; + ApplyLengthControl(sensor); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs.meta new file mode 100644 index 00000000..8fdcc274 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c4fd7c80cb44ac9449c726d1ca92b788 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 2e9d77f0896489e4ea85ad2319d435fe, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers/PortalPlanar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs b/Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs new file mode 100644 index 00000000..268ea071 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs @@ -0,0 +1,50 @@ +using UnityEditor; + +namespace RaycastPro.Planers +{ + using RaySensors; + using UnityEngine; + + [AddComponentMenu("RaycastPro/Planers/" + nameof(ReflectPlanar))] + public sealed class ReflectPlanar : Planar + { + public override void GetForward(RaySensor raySensor, out Vector3 forward) + { + switch (baseDirection) + { + case DirectionOutput.NegativeHitNormal: forward = -raySensor.hit.normal; return; + case DirectionOutput.HitDirection: forward = raySensor.HitDirection; return; + case DirectionOutput.SensorLocal: forward = raySensor.LocalDirection.normalized; return; + } + forward = transform.forward; + } + +#if UNITY_EDITOR + internal override string Info => "The reflection of the Planar Sensitive Ray from the Hit Point."+HDependent+HAccurate; + internal override void OnGizmos() => DrawPlanar(); + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + } +#endif + + private Vector3 forward, look; + private RaySensor clone; + + internal override void OnReceiveRay(RaySensor sensor) + { + clone = sensor.cloneRaySensor; + if (!clone) return; + if (clone.liner) clone.liner.enabled = sensor.liner.enabled; + + GetForward(sensor, out forward); + clone.transform.forward = Vector3.Reflect(sensor.TipDirection, forward).normalized; + clone.transform.position = sensor.hit.point - forward * offset; + ApplyLengthControl(sensor); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs.meta new file mode 100644 index 00000000..1fee25ba --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 86ece709757f8164cb6d4dd45b980c6a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: bf847b5b9d473a442b280d9b118a50a2, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers/ReflectPlanar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs b/Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs new file mode 100644 index 00000000..b7006fbc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs @@ -0,0 +1,69 @@ +using UnityEditor; + +namespace RaycastPro.Planers +{ + using RaySensors; + using UnityEngine; + +#if UNITY_EDITOR + using EditorGUILayout = UnityEditor.EditorGUILayout; +#endif + + [AddComponentMenu("RaycastPro/Planers/" + nameof(RefractPlanar))] + public sealed class RefractPlanar : Planar + { + public float refractAngle; + public float sideAngle; + public override void GetForward(RaySensor raySensor, out Vector3 forward) + { + switch (baseDirection) + { + case DirectionOutput.NegativeHitNormal: forward = -raySensor.hit.normal; return; + case DirectionOutput.HitDirection: forward = raySensor.HitDirection; return; + case DirectionOutput.SensorLocal: forward = raySensor.LocalDirection.normalized; return; + } + forward = transform.forward; + } +#if UNITY_EDITOR + internal override string Info => "Planar Sensitive Ray Refraction Based on refract Direction."+HAccurate+HDependent; + internal override void OnGizmos() => DrawPlanar(); + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + PropertySliderField(_so.FindProperty(nameof(refractAngle)), 0f, 180f, "Refract Angle".ToContent()); + PropertySliderField(_so.FindProperty(nameof(sideAngle)), 0f, 360f, "Side Angle".ToContent()); + } + + if (hasGeneral) + { + GeneralField(_so); + } + + if (hasEvents) + { + EventField(_so); + } + } +#endif + private Vector3 forward, look; + private RaySensor clone; + internal override void OnReceiveRay(RaySensor sensor) + { + clone = sensor.cloneRaySensor; + if (!clone) return; + if (clone.liner) clone.liner.enabled = sensor.liner.enabled; + + GetForward(sensor, out forward); + forward *= -1; + + ApplyLengthControl(sensor); + clone.transform.position = sensor.hit.point; + look = Quaternion.AngleAxis(sideAngle, Vector3.forward) * Quaternion.AngleAxis(refractAngle, Vector3.right) * forward; + clone.transform.forward = -look; + clone.transform.position += clone.transform.forward * offset; // Apply Offset + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs.meta new file mode 100644 index 00000000..b93c1acd --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 009f9770256ad2a4ba2fb641dc51bcd8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 187a8993aaf4c4044b31f525393a3bd7, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers/RefractPlanar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D.meta b/Assets/Plugins/RaycastPro/Core/Planers2D.meta new file mode 100644 index 00000000..8c0a26c2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 44e4c27e1f0064542b91ae71f0f0118e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs b/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs new file mode 100644 index 00000000..c4bbf11e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs @@ -0,0 +1,42 @@ +namespace RaycastPro.Planers2D +{ + using RaySensors2D; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Planers/" + nameof(BlockPlanar2D))] + public sealed class BlockPlanar2D : Planar2D + { + public override void OnReceiveRay(RaySensor2D sensor) { } +#if UNITY_EDITOR + internal override string Info => "Receiving and blocking impact from any Planar Sensitive 2D Ray"; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasGeneral) GeneralField(_so); + + if (hasEvents) + { + EventFoldout = + EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents, RCProEditor.HeaderFoldout); + + if (EventFoldout) + { + RCProEditor.EventField(_so, new[] + { + nameof(onReceiveRay), nameof(onBeginReceiveRay), nameof(onEndReceiveRay) + }); + } + EditorGUILayout.EndFoldoutHeaderGroup(); + } + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs.meta new file mode 100644 index 00000000..272930c7 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3770f196af5f1aa4e88e636082f01523 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 414ca9de05224ae4893c405f19acbc2b, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers2D/BlockPlanar2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs b/Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs new file mode 100644 index 00000000..ddcec5fc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs @@ -0,0 +1,112 @@ +namespace RaycastPro.Planers2D +{ + using System.Collections.Generic; + using RaySensors2D; + using UnityEngine; + +#if UNITY_EDITOR + using System.Linq; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Planers/" + nameof(DividePlanar2D))] + public sealed class DividePlanar2D : Planar2D + { + public float arcAngle = 30f; + + public int count = 5; + + public readonly Dictionary> CloneProfile = + new Dictionary>(); + + private Vector3 point, forward; + private int cloneCount; + private float step; + + private RaySensor2D _tRay; + public override void OnReceiveRay(RaySensor2D sensor) + { + if (!sensor.cloneRaySensor) return; + + clone = sensor.cloneRaySensor; + forward = GetForward(sensor, transform.right); + point = sensor.HitPointZ; + clone.transform.position = point; + clone.transform.right = forward; + clone.transform.position += forward * offset; + ApplyLengthControl(sensor); + if (!CloneProfile.ContainsKey(clone)) return; + + cloneCount = CloneProfile[clone].Count; + step = arcAngle / cloneCount; + + for (var index = 0; index < CloneProfile[clone].Count; index++) + { + _tRay = CloneProfile[clone][index]; + _tRay.transform.right = Quaternion.AngleAxis(step * index - arcAngle / 2, Vector3.forward) * forward; + } + } + + private RaySensor2D clone; + private readonly List clones = new List(); + + public override void OnBeginReceiveRay(RaySensor2D sensor) + { + base.OnBeginReceiveRay(sensor); + clone = sensor.cloneRaySensor; + ApplyLengthControl(sensor); + clones.Clear(); + for (var i = 0; i < count; i++) clones.Add(Instantiate(clone)); + CloneProfile.Add(clone, clones); + foreach (var c in clones) + { +#if UNITY_EDITOR + RenameClone(c, "C_Divide"); +#endif + c.baseRaySensor = sensor; + if (c is PathRay2D _pR) + { + _pR.pathCast &= clonePathCast; + } + c.transform.SetParent(clone.transform, true); + c.transform.localPosition = Vector3.zero; + } + + OnReceiveRay(sensor); + Destroy(clone.liner); + clone.enabled = false; + +#if UNITY_EDITOR + clone.gizmosUpdate = GizmosMode.Off; +#endif + } + public override bool OnEndReceiveRay(RaySensor2D sensor) + { + if (sensor.cloneRaySensor) + { + Destroy(sensor.cloneRaySensor.gameObject); + } + + return true; + } +#if UNITY_EDITOR + internal override string Info => "Division of Planar Sensitive 2D Ray in angles and count entered."; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + PropertySliderField(_so.FindProperty(nameof(arcAngle)), 0f, 180f, CArcAngle.ToContent()); + PropertyMaxIntField(_so.FindProperty(nameof(count)), CCount.ToContent(), 1); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) + { + InformationField(); + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs.meta new file mode 100644 index 00000000..b59e25d0 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: eaa507d53a371af49bccea7fa226e8a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: ee816d1e918959d478558a2186371f32, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers2D/DividePlanar2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs b/Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs new file mode 100644 index 00000000..a192fba6 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs @@ -0,0 +1,189 @@ +using RaycastPro.Planers; +using RaycastPro.RaySensors; +using UnityEngine.SceneManagement; + +namespace RaycastPro.Planers2D +{ + using System; + using RaySensors2D; + using UnityEngine; + using UnityEngine.Events; + using System.Collections.Generic; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [Serializable] + public class RaySensor2DEvent : UnityEvent { } + + public abstract class Planar2D : BasePlanar + { + public RaySensor2D outerRay; + public override bool Performed { get; protected set; } + + public float z => transform.position.z; + + public RaySensor2DEvent onReceiveRay; + public RaySensor2DEvent onCloneRay; + public RaySensor2DEvent onBeginReceiveRay; + public RaySensor2DEvent onEndReceiveRay; + + protected void ApplyLengthControl(RaySensor2D raySensor) + { + switch (lengthControl) + { + case LengthControl.Constant: + raySensor.cloneRaySensor.direction = raySensor.direction.normalized * length; + break; + case LengthControl.Sync: + raySensor.cloneRaySensor.direction = raySensor.direction * length; + break; + case LengthControl.Continues: + raySensor.cloneRaySensor.direction = + raySensor.direction.normalized * (raySensor.ContinuesDistance * length); + break; + } + } + + protected Vector3 GetForward(RaySensor2D innerRay, Vector2 _default) + { + switch (baseDirection) + { + case DirectionOutput.NegativeHitNormal: return -innerRay.hit.normal; + case DirectionOutput.HitDirection: return innerRay.HitDirection.normalized; + case DirectionOutput.SensorLocal: return innerRay.LocalDirection.normalized; + case DirectionOutput.PlanarForward: return _default; + default: return _default; + } + } + +#if UNITY_EDITOR + + internal override void OnGizmos() + { + // Planar Gizmos in Here + } + + protected void GeneralField(SerializedObject _so, bool lengthControlField = true, bool outerField = true) + { + DetectLayerField(_so); + BaseDirectionField(_so); + PropertyMaxField(_so.FindProperty(nameof(offset)), COffset.ToContent(COffset), 0.02f); + if (lengthControlField) LengthControlField(_so); + if (outerField) OuterField(_so.FindProperty(nameof(outerType)), _so.FindProperty(nameof(outerRay))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(poolManager)), CPoolManager.ToContent(TPoolManager)); + BaseField(_so, hasInteraction: false, hasUpdateMode: false); + } + + private readonly string[] CEventNames = {"onReceiveRay", "onCloneRay", "onBeginReceiveRay", "onEndReceiveRay"}; + protected void EventField(SerializedObject _so) + { + EventFoldout = + EditorGUILayout.BeginFoldoutHeaderGroup(EventFoldout, CEvents, RCProEditor.HeaderFoldout); + + if (EventFoldout) RCProEditor.EventField(_so, CEventNames); + EditorGUILayout.EndFoldoutHeaderGroup(); + } +#endif + public void CloneInstantiate(RaySensor2D raySensor) + { + if (!raySensor) return; + if (!InLayer(raySensor.gameObject) || raySensor.hit.transform != transform) return; + switch (outerType) + { + case OuterType.Auto: + + if (raySensor is PathRay2D) + { + InstantiateClone(raySensor); + } + else + { + InstantiateReference(raySensor); + } + + break; + case OuterType.Reference: + InstantiateReference(raySensor); + break; + + case OuterType.Clone: + InstantiateClone(raySensor); + break; + } + + OnReceiveRay(raySensor); + } + + private void InstantiateReference(RaySensor2D raySensor) + { + // Double supported Clone Sensors + raySensor.cloneRaySensor = Instantiate(outerRay ? outerRay : raySensor); + +#if UNITY_EDITOR + RenameClone(raySensor.cloneRaySensor); +#endif + + raySensor.cloneRaySensor.baseRaySensor = raySensor; + } + + private GameObject _tObj; + private CloneRay2D cloneRay; + private void InstantiateClone(RaySensor2D raySensor) + { + _tObj = new GameObject(); + //Scene Debugging + SceneManager.MoveGameObjectToScene(_tObj, raySensor.gameObject.scene); + cloneRay = _tObj.AddComponent(); + cloneRay.transform.parent = poolManager; + +#if UNITY_EDITOR + RenameClone(cloneRay); +#endif + + if (this is PortalPlanar2D planar) + { + cloneRay.CopyFrom(raySensor, planar, transform); + } + else + { + cloneRay.CopyFrom(raySensor, this, transform); + } + + // Double supported Clone Sensors + cloneRay.baseRaySensor = raySensor; + raySensor.cloneRaySensor = cloneRay; + } + public abstract void OnReceiveRay(RaySensor2D sensor); + public virtual void OnBeginReceiveRay(RaySensor2D sensor) + { + if (this is BlockPlanar2D) return; + + CloneInstantiate(sensor); + sensor.cloneRaySensor?.transform.RemoveChildren(); + + OnCloneRay(sensor.cloneRaySensor); + } + public void OnCloneRay(RaySensor2D sensor) => onCloneRay?.Invoke(sensor); + public virtual bool OnEndReceiveRay(RaySensor2D sensor) + { + if (sensor.cloneRaySensor) + { + Destroy(sensor.cloneRaySensor.gameObject); + } + + + return true; + } + + void CloneDestroy(RaySensor sensor) + { + if (sensor.cloneRaySensor) + { + CloneDestroy(sensor.cloneRaySensor); + } + Destroy(sensor.gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs.meta new file mode 100644 index 00000000..d7e0efc8 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 84382de535a63644893022851007128d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers2D/Planar2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs b/Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs new file mode 100644 index 00000000..1fa8f804 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs @@ -0,0 +1,55 @@ +using UnityEditor; + +namespace RaycastPro.Planers2D +{ +#if UNITY_EDITOR + using Editor; +#endif + + using RaySensors2D; + using UnityEngine; + + [AddComponentMenu("RaycastPro/Planers/" + nameof(PortalPlanar2D))] + public sealed class PortalPlanar2D : Planar2D + { + public Transform outer; + + private Vector2 point; + private RaySensor2D clone; + private Transform _tOuter; + private Vector2 forward, inverse; + public override void OnReceiveRay(RaySensor2D sensor) + { + if (!sensor.cloneRaySensor) return; + point = sensor.hit.point; + clone = sensor.cloneRaySensor; + if (!clone) return; + if (clone.liner) clone.liner.enabled = sensor.liner.enabled; + _tOuter = outer ? outer : transform; + forward = GetForward(sensor, transform.right); + + + clone.transform.position = _tOuter.PortalPoint(transform, point).ToDepth(_tOuter.position.z); + inverse = transform.InverseTransformDirection(forward); + clone.transform.right = _tOuter.rotation * forward; + clone.transform.position += clone.transform.right * offset; + ApplyLengthControl(sensor); + } +#if UNITY_EDITOR + internal override string Info => "Transferring the Planer Sensitive 2D Ray sequence to the outer gate."+HExperimental; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(outer)), COuter.ToContent()); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs.meta new file mode 100644 index 00000000..c67a4a77 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: df1f636988c67f34caba8a08920d899f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: de8e996840012d943853e4fda1d36306, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers2D/PortalPlanar2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs b/Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs new file mode 100644 index 00000000..ff7badcd --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs @@ -0,0 +1,44 @@ +using UnityEditor; + +namespace RaycastPro.Planers2D +{ + using RaySensors2D; + using UnityEngine; + + [AddComponentMenu("RaycastPro/Planers/" + nameof(ReflectPlanar2D))] + public sealed class ReflectPlanar2D : Planar2D + { +#if UNITY_EDITOR + internal override string Info => "The reflection of the Planar Sensitive 2D Ray from the Hit Point."; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasGeneral) + { + GeneralField(_so); + } + + if (hasEvents) + { + EventField(_so); + } + + if (hasInfo) + { + InformationField(); + } + } +#endif + public override void OnReceiveRay(RaySensor2D sensor) + { + var clone = sensor.cloneRaySensor; + + if (!clone) return; + clone.transform.right = Vector2.Reflect(sensor.TipDirection, sensor.hit.normal); + clone.transform.position = sensor.HitPointZ - GetForward(sensor, transform.right) * offset; + + ApplyLengthControl(sensor); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs.meta new file mode 100644 index 00000000..e0262d8b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4006447984909c343bf0a35417e6ed54 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 29abc24569dac6d4e90041fd94745f35, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers2D/ReflectPlanar2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs b/Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs new file mode 100644 index 00000000..655a553b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs @@ -0,0 +1,43 @@ +namespace RaycastPro.Planers2D +{ + using RaySensors2D; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Planers/" + nameof(RefractPlanar2D))] + public sealed class RefractPlanar2D : Planar2D + { + public float refractAngle; + + private RaySensor2D clone; + private Vector3 forward, point; + public override void OnReceiveRay(RaySensor2D sensor) + { + clone = sensor.cloneRaySensor; + if (!clone) return; + forward = GetForward(sensor, transform.right); + point = sensor.HitPointZ + forward * offset; + clone.transform.position = point.ToDepth(sensor.z); + clone.transform.right = Quaternion.AngleAxis(refractAngle, Vector3.forward) *forward; + ApplyLengthControl(sensor); + } +#if UNITY_EDITOR + internal override string Info => "Planar Sensitive 2D Ray Refraction Based on refract Direction."; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) PropertySliderField(_so.FindProperty(nameof(refractAngle)), 0f, 360f, "Refract Angle".ToContent()); + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs.meta b/Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs.meta new file mode 100644 index 00000000..409fa5aa --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 32edf69f20a0ce34fb3de95dd4c15a98 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f044ea8ed9153cd49b48580735c0330b, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Planers2D/RefractPlanar2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors.meta b/Assets/Plugins/RaycastPro/Core/RaySensors.meta new file mode 100644 index 00000000..eeacf1ac --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01e448ce9343e734fbb5f8723842d5dc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs new file mode 100644 index 00000000..cbf4e954 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs @@ -0,0 +1,94 @@ +namespace RaycastPro.RaySensors +{ + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [HelpURL("https://www.youtube.com/watch?v=OdonhX2GQII")] + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(ArcRay))] + public sealed class ArcRay : PathRay, IRadius + { + public int segments = 8; + + public float elapsedTime = 5f; + + public bool velocityLocal; + + [SerializeField] private float radius; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public Vector3 velocity; + + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + DetectIndex = AdvancePathCast(startRadius, radius); + } + } + /// + /// Using in Gizmo and OnCast Separately + /// + /// + protected override void UpdatePath() + { + PathPoints.Clear(); + _tPos = transform.position; + PathPoints.Add(_tPos); + g = velocityLocal ? transform.TransformDirection(velocity) : velocity; + _dir = Direction; + for (var i = 1; i <= segments; i++) + { + t = (float) i / segments * elapsedTime; + _pos = _tPos + (_dir * t + g * (t * t) / 2); + PathPoints.Add(_pos); + } + } + private float t; + private Vector3 g, _dir, _tPos, _pos; + +#if UNITY_EDITOR + internal override string Info => "Send a ray based on the incoming velocity and return hit Info." + HAccurate + HDirectional + HPathRay + HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + + AdvancePathDraw(startRadius, radius, true); + + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + BeginHorizontal(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(velocity))); + LocalField(_so.FindProperty(nameof(velocityLocal))); + EndHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(segments))); + segments = Mathf.Max(1, segments); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(elapsedTime))); + + StartRadiusField(_so); + RadiusField(_so); + } + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs.meta new file mode 100644 index 00000000..4658983c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 6db714e94dadfe9499dc1e2e3154d29b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 325d7c51ac767c742a28473fb3d63b0a, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/ArcRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs new file mode 100644 index 00000000..2deefb32 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs @@ -0,0 +1,99 @@ + +namespace RaycastPro.RaySensors +{ +#if UNITY_EDITOR + using UnityEditor; + using System.Threading.Tasks; +#endif + + using UnityEngine; + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(BasicRay))] + public sealed class BasicRay : RaySensor + { + + /// + /// Cast Reverse + /// + /// + /// + public bool ReverseCast(out RaycastHit _hit) + { + return Physics.Linecast(Tip, Base, out _hit, detectLayer.value, triggerInteraction); + } + + /// + /// This method will Update and calculate ray depth by flip flop casting. + /// + /// + public float GetDepth() + { + var _b = Base; + var _t = Tip; + return Vector3.Distance(Physics.Linecast(_t, _b, out var _hit, detectLayer.value, triggerInteraction) ? hit.point : _b, + (Physics.Linecast(_t, _b, out _hit, detectLayer.value, triggerInteraction) && _hit.transform == hit.transform) ? _hit.point : _t); + } + + protected override void OnCast() => Physics.Raycast(transform.position, local ? LocalDirection : direction, out hit, + DirectionLength, detectLayer.value, triggerInteraction); + +#if UNITY_EDITOR + internal override string Info => "Emit single Ray in on Specific direction and return the Hit information." + HAccurate + HDirectional; + /// + /// Hint: This command will make your references missing. + /// + [ContextMenu("Convert To PipeRay")] + private async void ConvertToPipeRay() + { + var _ray = Undo.AddComponent(gameObject); + _ray.direction = direction; + await Task.Delay(1); + Undo.DestroyObjectImmediate(this); + } + [ContextMenu("Convert To BoxRay")] + private async void ConvertToBoxRay() + { + var _ray = Undo.AddComponent(gameObject); + _ray.direction = direction; + await Task.Delay(1); + Undo.DestroyObjectImmediate(this); + } + + private Vector3 _p; + internal override void OnGizmos() + { + EditorUpdate(); + + _p = transform.position; + Gizmos.color = Performed ? DetectColor : DefaultColor; + + + if (IsManuelMode) + { + GizmoColor = DefaultColor; + Gizmos.DrawRay(transform.position, Direction); + } + else + { + DrawBlockLine(_p, _p + Direction, hit); + } + DrawNormal(hit); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) DirectionField(_so); + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } +#endif + public override Vector3 Tip => transform.position + Direction; + + public override Vector3 RawTip => Tip; + public override float RayLength => direction.magnitude; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs.meta new file mode 100644 index 00000000..336fdf45 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 84a47bd12f7f4a769b997acbbcf1e8c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 39eb454dec0fb0942bfb9fa2b6a914c7, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/BasicRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs new file mode 100644 index 00000000..2ae1b001 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs @@ -0,0 +1,139 @@ +using System.Collections.Generic; + +namespace RaycastPro.RaySensors +{ + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + public abstract class BounceRay : PathRay, IRadius + { + public int segments = 8; + public int bounceCount = 1; + public float multiplyRate = .6f; + + public bool velocityLocal; + + public LayerMask bonusLayer; + + public float elapsedTime; + + [SerializeField] private float radius; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public Vector3 velocity; + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + DetectIndex = PathCast(radius); + } + } + + /// + /// Using in Gizmo and OnCast Separately + /// + /// + protected override void UpdatePath() + { + PathPoints.Clear(); + if (bounceCount > 0) + { + g = velocityLocal ? transform.TransformDirection(velocity) : velocity; + _dir = Direction; + _pos = transform.position; + BounceCast(0); + } + } + + private RaycastHit _hit; + private Vector3 tDir, lPos; + private void BounceCast(int currentBounce) + { + _tPos = _pos; + PathPoints.Add(_pos); + for (var i = 1; i <= segments; i++) + { + t = (float) i / segments * elapsedTime; + lPos = _pos; + _pos = _tPos + (_dir * t + g * (t * t) / 2); + tDir = _pos - lPos; + if (radius > 0) + { + Physics.SphereCast(lPos, radius, tDir, out _hit, tDir.magnitude, bonusLayer.value, triggerInteraction); + } + else + { + Physics.Raycast(lPos, tDir, out _hit, tDir.magnitude, bonusLayer.value, triggerInteraction); + } + if (_hit.transform) + { + if (currentBounce < bounceCount) + { + _dir = Quaternion.FromToRotation(Vector3.up, _hit.normal) * (_dir * multiplyRate); + _pos = _hit.point; + BounceCast(++currentBounce); + break; + } + } + else + { + PathPoints.Add(_pos); + } + } + } + + private float t; + private Vector3 g, _dir, _tPos, _pos; + +#if UNITY_EDITOR + internal override string Info => "Send a ray based on the incoming velocity and return hit Info." + HAccurate + HDirectional + HPathRay + HIRadius + HPreview; + internal override void OnGizmos() + { + EditorUpdate(); + + FullPathDraw(radius, true); + + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + BeginHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(velocity))); + LocalField(_so.FindProperty(nameof(velocityLocal))); + EndHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(segments))); + segments = Mathf.Max(1, segments); + + BeginVerticalBox(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(bonusLayer))); + + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(elapsedTime))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(bounceCount))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(multiplyRate))); + EndVertical(); + + RadiusField(_so); + } + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs.meta new file mode 100644 index 00000000..6dfa2e9c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e435ce14fe86b57418863178ee734088 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 325d7c51ac767c742a28473fb3d63b0a, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/BounceRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs new file mode 100644 index 00000000..2b920832 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs @@ -0,0 +1,105 @@ +namespace RaycastPro.RaySensors +{ + using UnityEngine; + +#if UNITY_EDITOR + using System.Threading.Tasks; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(BoxRay))] + public sealed class BoxRay : RaySensor + { +#if UNITY_EDITOR + internal override string Info => "Emit a box ray in the specified direction with defined extents and return the Hit information." + + HAccurate + HDirectional + HScalable; +#endif + + public Vector3 extents = new Vector3(.4f, .4f, .1f); + + private Vector3 _dir, sExtents; + protected override void OnCast() + { + if (scalable) + { + _dir = ScaledDirection; + sExtents = Vector3.Scale(transform.lossyScale, extents); + } + else + { + _dir = Direction; + sExtents = extents; + } + Physics.BoxCast(transform.position, sExtents / 2, _dir, out hit, transform.rotation, + _dir.magnitude, detectLayer.value, triggerInteraction); + } + +#if UNITY_EDITOR + + /// + /// Hint: This command will make your references missing. + /// + [ContextMenu("Convert To PipeRay")] + private async void ConvertToPipeRay() + { + var _ray = Undo.AddComponent(gameObject); + + _ray.direction = direction; + _ray.Radius = extents.x; + _ray.Height = extents.y; + + await Task.Delay(1); + Undo.DestroyObjectImmediate (this); + } + /// + /// Hint: This command will make your references missing. + /// + [ContextMenu("Convert To BaseRay")] + private async void ConvertToBasicRay() + { + var _ray = Undo.AddComponent(gameObject); + + _ray.direction = direction; + + await Task.Delay(1); + + Undo.DestroyObjectImmediate (this); + } + + internal override void OnGizmos() + { + EditorUpdate(); + GizmoColor = Performed ? DetectColor : DefaultColor; + sExtents = scalable ? Vector3.Scale(transform.lossyScale, extents) : extents; + DrawBoxLine(transform.position, transform.position + (scalable ? ScaledDirection : Direction), sExtents, true); + DrawNormal(hit); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + BeginHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(extents))); + ScaleField(_so.FindProperty(nameof(scalable))); + EndHorizontal(); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } +#endif + + private Vector3 ExtentVector => LocalDirection.normalized * extents.z / 2; + public override Vector3 Tip => RawTip + ExtentVector; + + public override Vector3 RawTip => transform.position + Direction; + public override float RayLength => direction.magnitude + extents.z; + public override Vector3 Base => transform.position; + public Vector3 ExtentBase => Base - ExtentVector; + public Vector3 ExtentTip => Tip + ExtentVector; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs.meta new file mode 100644 index 00000000..301435ae --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ceccf93237b784244bc7cb9366b999b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: ccf0774b59ec86f428238e0ffbfa3767, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/BoxRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs new file mode 100644 index 00000000..3a1a63eb --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs @@ -0,0 +1,154 @@ +namespace RaycastPro.RaySensors +{ + using System; + using System.Collections.Generic; + using System.Linq; + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(ChainRay))] + public sealed class ChainRay : PathRay, IRadius + #if UnityEditor +,ISceneGUI + #endif + { + public ChainReference chainReference = ChainReference.Point; + [SerializeField] private float radius = 0f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public Vector3[] chainPoints = {Vector3.forward, Vector3.right, Vector3.up}; + public Transform[] targets = Array.Empty(); + public enum ChainReference + { + /// + /// As setup reference to transform, You could animate chain points on playmode. + /// + Transform, + Point, + } + + public bool relative; + + protected override void OnCast() + { + UpdatePath(); + if (pathCast) DetectIndex = AdvancePathCast(startRadius, radius); + } + + private Transform target; + + private Vector3 sum; + private int i, j; + internal void ToRelative() + { + PathPoints.Clear(); + PathPoints.Add(transform.position); + for (i = 0; i < chainPoints.Length; i++) + { + sum = Vector3.zero; + for (j = 0; j <= i; j++) sum += chainPoints[j]; + if (local) sum = transform.TransformPoint(sum); + PathPoints.Add(sum); + } + } + protected override void UpdatePath() + { + PathPoints.Clear(); + PathPoints.Add(transform.position); + switch (chainReference) + { + case ChainReference.Point: + if (relative) + { + ToRelative(); + } + else + { + foreach (var _cP in chainPoints) + { + PathPoints.Add(transform.TransformPoint(_cP)); + } + } + break; + case ChainReference.Transform: + { + for (var index = 0; index < targets.Length; index++) // For is fastest + { + if (targets[index]) PathPoints.Add(targets[index].position); + } + break; + } + } + } +#if UNITY_EDITOR + internal override string Info => "Send a point oriented ray and return Hit information." + HAccurate + HPathRay +HIRadius + HScalable; + internal override void OnGizmos() + { + EditorUpdate(); + if (PathPoints.Count == 0) return; + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + + AdvancePathDraw(startRadius, radius); + + if (RCProPanel.DrawGuide) + { + Handles.color = Gizmos.color = HelperColor; + Handles.DrawDottedLine(Base, Tip, StepSizeLine); + DrawCap(PathPoints.Last(), PathPoints.LastDirection(TipDirection)); + if (RCProPanel.ShowLabels) + { + Handles.Label((Base + Tip) / 2, + "Distance: " + TipLength.ToString("F2") + "", new GUIStyle {richText = true}); + } + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + PropertyEnumField(_so.FindProperty(nameof(chainReference)), 2, CReferenceType.ToContent(TReferenceType), new GUIContent[] + {"Transform".ToContent("Can adjust game object's position as chain reference."), "Point".ToContent("Adjust Points as regular vector3 positions with a relative mode option.")} + ); + BeginVerticalBox(); + if (chainReference == ChainReference.Point) + { + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(chainPoints)), "Points".ToContent(), + (i) => $"Points {i+1}".ToContent($"Index {i}")); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(relative)), + CRelative.ToContent(TRelative), relative); + } + else + { + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(targets)), "Targets".ToContent(), + (i) => $"Target {i + 1}".ToContent($"Index {i}")); + } + + EndVertical(); + StartRadiusField(_so); + + BeginHorizontal(); + RadiusField(_so); + LocalField(_so.FindProperty(nameof(local))); + EndHorizontal(); + } + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } + + private Vector3 _l; +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs.meta new file mode 100644 index 00000000..186df720 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 669271b8ebe8239409f9e961b0c1e28e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 21022887cfe48b540b8c9a6fba0b068e, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/ChainRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs new file mode 100644 index 00000000..74845d0b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs @@ -0,0 +1,146 @@ +namespace RaycastPro.RaySensors +{ + using System.Collections.Generic; + using Planers; +#if UNITY_EDITOR + using UnityEditor; +#endif + using UnityEngine; + [AddComponentMenu("")] + public sealed class CloneRay : PathRay + { + public RaySensor sensor; + + public Planar getter; + public Transform outer; + + private float radius; + + // Non Allocation + private readonly List _tPath = new List(); + private Vector3 forward; + internal void CopyFrom(RaySensor raySensor, Planar _getter, Transform _outer) + { + getter = _getter; + outer = _outer; + sensor = raySensor; + detectLayer = raySensor.detectLayer; + direction = raySensor.direction; + planarSensitive = raySensor.planarSensitive; + anyPlanar = raySensor.anyPlanar; + if (raySensor is PathRay pathRay) + { + pathCast = getter.clonePathCast && pathRay.pathCast; + } + if (!anyPlanar) planers = raySensor.planers; + if (raySensor is IRadius iRadius) radius = iRadius.Radius; + planers = raySensor.planers; + stamp = raySensor.stamp; + stampAutoHide = raySensor.stampAutoHide; + stampOffset = raySensor.stampOffset; + stampOnHit = raySensor.stampOnHit; + syncStamp = raySensor.syncStamp; + linerCutOnHit = raySensor.linerCutOnHit; +#if UNITY_EDITOR + gizmosUpdate = raySensor.gizmosUpdate; +#endif + + if (raySensor.liner) + { + liner = CopyComponent(raySensor.liner, gameObject); + linerCutOnHit = raySensor.linerCutOnHit; + linerClamped = raySensor.linerClamped; + linerBasePosition = raySensor.linerBasePosition; + linerEndPosition = raySensor.linerEndPosition; + UpdateLiner(); + } + } + + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + if (sensor is IRadius iRadius) radius = iRadius.Radius; + DetectIndex = PathCast(radius); + } + } + + private Vector3 _p, p0; + protected override void UpdatePath() + { + PathPoints.Clear(); + DetectIndex = -1; + if (baseRaySensor is PathRay pathRay) // THIS FORMULA SUPPORT'S ALL PATH AS WELL + { + _tPath.Clear(); + _tPath.Add(Vector3.zero); + for (var i = pathRay.DetectIndex + 1; i < pathRay.PathPoints.Count; i++) + { + var _dir = pathRay.PathPoints[i] - pathRay.hit.point; + _tPath.Add( _dir); + } + + for (var index = 0; index < _tPath.Count; index++) + { + _p = _tPath[index]; + _p = pathRay.transform.InverseTransformDirection(_p); + PathPoints.Add(transform.TransformDirection(_p) + transform.position); + } + } + else + { + // This algorithm for single phase rays + getter.GetForward(baseRaySensor, out forward); + PathPoints.Add( transform.TransformDirection(getter.transform.InverseTransformDirection(Vector3.zero))+transform.position); + if (transform.parent) + { + PathPoints.Add( transform.forward*sensor.ContinuesDistance+transform.parent.position); + } + else + { + PathPoints.Add( transform.TransformDirection((forward*sensor.ContinuesDistance))+transform.position); + } + } + } + +#if UNITY_EDITOR + internal override string Info => + "This ray executes a copy of the input ray to the planar and is simply not adjustable." + HAccurate + HVirtual; + + [SerializeField] private bool showGizmos; + internal override void OnGizmos() + { + if (showGizmos) + { + EditorUpdate(); + if (PathPoints.Count == 0) return; + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + if (IsManuelMode) UpdatePath(); + DrawPath(PathPoints, hit, radius, detectIndex: DetectIndex, drawSphere: true); + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + BeginVerticalBox(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(showGizmos))); + if (IsPlaying) + { + if (baseRaySensor) EditorGUILayout.LabelField("Base From: " + baseRaySensor.gameObject.name); + if (sensor) EditorGUILayout.LabelField("Clone From: " + sensor.gameObject.name); + if (getter) EditorGUILayout.LabelField("Getter: " + getter.gameObject.name); + if (outer) EditorGUILayout.LabelField("Outer: " + outer.gameObject.name); + } + + EditorGUILayout.LabelField("Clone Rays can't be modified."); + EndVertical(); + BaseField(_so, hasInfluence: false, hasInteraction: false, hasUpdateMode: false); + InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs.meta new file mode 100644 index 00000000..9ea0db4a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 6bdee912294f29f4dac569aa911ceb1f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 33a4ccb9da2881749ad553fa99f6b525, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/CloneRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs new file mode 100644 index 00000000..6d7f381c --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs @@ -0,0 +1,83 @@ + +using UnityEngine.TestTools; + +namespace RaycastPro.RaySensors +{ +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + using UnityEngine; + using Random = UnityEngine.Random; + + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(CurveRay))] + + public sealed class CurveRay : PathRay, IRadius + { + public int segments = 8; + [SerializeField] private float radius; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + public AnimationCurve clumpY = AnimationCurve.EaseInOut(0, 0, 1, 1); + public AnimationCurve clumpX = AnimationCurve.EaseInOut(0, 0, 1, 0); + public AnimationCurve clumpZ = AnimationCurve.Linear(0, 0, 1, 1); + + + protected override void OnCast() + { + UpdatePath(); + if (pathCast) DetectIndex = AdvancePathCast(startRadius, radius); + } + + private float step; + private Vector3 curve; + + + protected override void UpdatePath() + { + PathPoints.Clear(); + for (int i = 0; i <= segments; i++) + { + step = (float) i / segments; + curve.x = clumpX.Evaluate(step) * direction.x; + curve.y = clumpY.Evaluate(step) * direction.y; + curve.z = clumpZ.Evaluate(step) * direction.z; + PathPoints.Add(transform.position + (local ? transform.TransformDirection(curve) : curve)); + } + } +#if UNITY_EDITOR + internal override string Info => "Send a ray based on curves and return the hit information."+HAccurate+HDirectional+HPathRay+HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + AdvancePathDraw(startRadius, radius, true); + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + PropertyMaxIntField(_so.FindProperty(nameof(segments)), CSegments.ToContent(TSegments), 1); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpX)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpX.ToContent(CClumpX)); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpY)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpY.ToContent(CClumpY)); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpZ)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpZ.ToContent(CClumpZ)); + StartRadiusField(_so); + RadiusField(_so); + } + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs.meta new file mode 100644 index 00000000..3be35573 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: a4ee52551ea04544ca8b593ec3525ebe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: cb3a172b2ba1a0d409587722674620bc, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/CurveRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs new file mode 100644 index 00000000..fbd624bc --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs @@ -0,0 +1,141 @@ +namespace RaycastPro.RaySensors +{ + using UnityEngine; + using System; + using System.Linq; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public sealed class HybridRay : PathRay, IRadius + { + [SerializeField] private RaySensor[] raySensors = Array.Empty(); + public bool sequenceOnTip = false; + public bool sequenceCast; + + [SerializeField] private float radius = .4f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public override Vector3 Tip => raySensors.Last().Tip; + public override float RayLength + { + get + { + var length = 0f; + foreach (var raySensor in raySensors) if (raySensor) length += raySensor.RayLength; + return length; + } + } + public override Vector3 Base => raySensors.First().Base; + private Transform _t; + private int i, l; + + protected override void UpdatePath() + { + _t = transform; + PathPoints.Clear(); + + for (i = 0; i < raySensors.Length; i++) + { + var _r = raySensors[i]; + if (!_r) continue; + if (sequenceOnTip && i > 0) _r.transform.position = raySensors[i-1].Tip; + if (_r is PathRay pathRay) + { + PathPoints.AddRange(pathRay.PathPoints); + } + else + { + PathPoints.Add(_r.transform.position); + PathPoints.Add(_r.RawTip); + } + + l = i; + } + } + + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; +#endif + UpdatePath(); + + if (pathCast) DetectIndex = PathCast(radius); + else if (sequenceCast) + { + hit = new RaycastHit(); + foreach (var raySensor in raySensors) + { + if (!raySensor) continue; + if (!raySensor.enabled) + { + if (raySensor.Cast()) + { + hit = raySensor.hit; + break; + } + } + else if (raySensor.Performed) + { + hit = raySensor.hit; + break; + } + } + } + } +#if UNITY_EDITOR + internal override string Info => "It has the ability to stack and convert rays into a path." + HDependent + HPathRay; + internal override void OnGizmos() + { + EditorUpdate(); + + if (pathCast) + { + FullPathDraw(radius, true, true); + DrawPath(PathPoints, radius: radius, coneCap: true, dotted: true, color: HelperColor); + } + else + { + foreach (var _rs in raySensors) + { + if (_rs.gizmosUpdate != GizmosMode.Fix) _rs.OnGizmos(); + } + } + + if (hit.transform) + { + GizmoColor = DetectColor; + DrawNormal(hit, doubleDisc: true, color: DetectColor); + DrawCross(hit.point, hit.normal); + Handles.DrawWireDisc(hit.point, hit.normal, DotSize * .4f); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(raySensors)), + CRaySensor.ToContent(TRaySensor), i => $"RaySensors {i+1}".ToContent($"Index {i}")); + EndVertical(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sequenceOnTip)), + CSequenceOnTip.ToContent(TSequenceOnTip)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sequenceCast))); + GUI.enabled = pathCast; + RadiusField(_so); + GUI.enabled = true; + } + + if (hasGeneral) PathRayGeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs.meta new file mode 100644 index 00000000..3feb34d5 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 93a1eaa4efa8e2442952ad38671bac69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 7bf79a672691b24439201ee6d2a4cd46, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/HybridRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs new file mode 100644 index 00000000..e02ef2c9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs @@ -0,0 +1,140 @@ +using UnityEngine.Serialization; + +namespace RaycastPro.RaySensors +{ +#if UNITY_EDITOR + using UnityEditor; +#endif + + using UnityEngine; + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(NoiseRay))] + public sealed class NoiseRay : RaySensor, IPulse + { + private Vector3 currentDirection; + private Vector2 random; + + [Tooltip("It will pulse (change ray direction) before casting the ray, suggest to off pulse time for using it.")] + public bool pulseWhenCast; + public bool onUnitCircle; + + public Vector2 noiseRange = new Vector2(.2f, .2f); + + [Tooltip("Automatic refresh ray changing direction Time.")] + public float pulse = .4f; + private float currentTime; + + public VectorEvent onPulse; + + private void Reset() + { + OnPulse(); + } + + private void OnEnable() + { + OnPulse(); + } + + public void OnPulse() + { + random = onUnitCircle ? Random.insideUnitCircle.normalized : Random.insideUnitCircle; + + random.x *= noiseRange.x; + random.y *= noiseRange.y; + + if (local) + { + currentDirection = LocalDirection + transform.TransformDirection(random); + } + else + { + currentDirection = new Vector3(direction.x + random.x, direction.y + random.y, direction.z); + } + onPulse?.Invoke(currentDirection); + } + protected override void OnCast() + { + + if (pulse > 0) + { + currentTime += Time.deltaTime; + if (currentTime >= pulse) + { + currentTime = 0; + OnPulse(); + } + } + + if (pulseWhenCast) + { + OnPulse(); + } + + // Cone Shape + Physics.Linecast(transform.position, transform.position + currentDirection, out hit, detectLayer.value, triggerInteraction); + } + +#if UNITY_EDITOR + internal override string Info => "Periodically Emit rays randomly aside the certain oval area." + HIPulse + HAccurate + HDirectional; + + private Vector3 _p; + internal override void OnGizmos() + { + EditorUpdate(); + _p = transform.position; + GizmoColor = Performed ? DetectColor : DefaultColor; + + DrawLineZTest(_p, _p + Direction, true, HelperColor); + + Gizmos.color = HelperColor; + DrawEllipse(transform.position + Direction, Direction, transform.up, noiseRange.x, noiseRange.y); + + + if (IsManuelMode) + { + Gizmos.DrawRay(transform.position, currentDirection); + } + else + { + DrawBlockLine(_p, _p + currentDirection, hit); + } + + DrawNormal(hit); + } + + private static readonly string[] eventsName = new string[] + {"onDetect", "onPulse", "onBeginDetect", "onEndDetect", "onChange", "onCast"}; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(onUnitCircle))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(pulseWhenCast))); + BeginHorizontal(); + + PropertyMaxField(_so.FindProperty(nameof(pulse)), -1); + if (GUILayout.Button("Pulse", GUILayout.Width(60))) OnPulse(); + EndHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(noiseRange))); + + + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + + } +#endif + + + + public override Vector3 Tip => transform.position + currentDirection; + public override Vector3 RawTip => transform.position + currentDirection; + public override float RayLength => direction.magnitude; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs.meta new file mode 100644 index 00000000..8a51db61 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 97540fd2cca8f094ebb65f1f0fd8a969 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 646a1ed0eb3aed345ad24f19992424b7, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/NoiseRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs new file mode 100644 index 00000000..357d7857 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs @@ -0,0 +1,277 @@ +namespace RaycastPro.RaySensors +{ + using System.Linq; + using System.Collections.Generic; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + public abstract class PathRay : RaySensor + { + [Tooltip("This option enables the calculation of the series of rays in Path Ray. (If you only use path points in Path Detector or..., you can disable it.)")] + public bool pathCast = true; + public override Vector3 RawTip => Tip; + + /// + /// return's tip of the ray path. (transform position on no path definition). + /// + public override Vector3 Tip => PathPoints.LastOrBase(transform.position); + + /// + /// return's direction of 2 last points of ray hit. (not Normalized) + /// + public override Vector3 HitDirection => PathPoints.LastDirection(LocalDirection); + public override float HitLength + { + get + { + var len = 0f; + if (hit.transform) + { + len = Vector3.Distance(hit.point,PathPoints[DetectIndex]); + for (var i = 1; i <= DetectIndex; i++) + { + len += PathPoints.GetEdgeLength(i); + } + } + else + { + len = PathPoints.GetPathLength(); + } + return len; + } + } + + public float startRadius = 0f; + + public override void GetPath(ref List path, bool OnHit) + { + if (OnHit) + { + if (DetectIndex > -1) + { + path = new List(); + for (int i = 0; i < DetectIndex; i++) + { + path.Add(PathPoints[i]); + } + path.Add(hit.point); + } + else + { + path = PathPoints; + } + } + else + { + path = PathPoints; + } + } + + /// + /// return's total distance of the path. Alternative: PathPoints.GetPathLength(). + /// + public override float RayLength => PathPoints.GetPathLength(); + + protected abstract void UpdatePath(); + + protected int PathCast(float radius = 0f) + { + if (radius > 0) + { + for (var i = 0; i < PathPoints.Count - 1; i++) + { + var dir = PathPoints[i + 1] - PathPoints[i]; + if (!Physics.SphereCast(PathPoints[i], radius, dir.normalized, out hit, dir.magnitude, detectLayer.value, triggerInteraction)) continue; + return i; + } + } + else + { + for (var i = 0; i < PathPoints.Count - 1; i++) + { + if (!Physics.Linecast(PathPoints[i], PathPoints[i + 1], out hit, detectLayer.value, triggerInteraction)) continue; + + return i; + } + } + return -1; + } + /// + /// Support start-end Radius system + /// + /// + /// + /// + protected int AdvancePathCast(float startRadius, float radius = 0f) + { + int count = PathPoints.Count; + if (count < 2) return -1; + + bool useSphere = radius > 0f || startRadius > 0f; + for (int i = 0; i < count - 1; i++) + { + var from = PathPoints[i]; + var to = PathPoints[i + 1]; + var dir = to - from; + var distance = dir.magnitude; + dir.Normalize(); + + bool hitDetected = false; + + if (useSphere) + { + var t = (float)i / (count - 2); // جلوگیری از تقسیم صفر در شرط بالا + var lerpedRadius = Mathf.Lerp(startRadius, radius, t); + hitDetected = Physics.SphereCast(from, lerpedRadius, dir, out hit, distance, detectLayer.value, triggerInteraction); + } + else + { + hitDetected = Physics.Linecast(from, to, out hit, detectLayer.value, triggerInteraction); + } + + if (hitDetected) + { + return i; + } + } + + return -1; + } + + public override Vector3 Base => PathPoints.Count > 0 ? PathPoints.First() : transform.position; + public override float ContinuesDistance + { + get + { + if (hit.transform) + { + var distance = 0f; + for (var i = PathPoints.Count - 1; i > 0; i--) + { + if (i == DetectIndex + 1) + { + distance += (PathPoints[i] - hit.point).magnitude; + break; + } + + distance += (PathPoints[i] - PathPoints[i - 1]).magnitude; + } + return distance; + } + return 0; + } + } + + /// + /// List of path points in world position. + /// + public List PathPoints = new List(); + /// + /// Index of Detection PathPoint. Default when no detection: -1; + /// + public int DetectIndex { get; internal set; } = -1; + + public override void UpdateLiner() + { + if (!liner) return; + + if (linerClamped) + { + var (point1, index1) = PathPoints.GetPathInfo(linerBasePosition); + var (point2, index2) = PathPoints.GetPathInfo(linerEndPosition); + + if (linerCutOnHit && hit.transform) // Cut and detect Hit + { + var detectIndex = DetectIndex; + var detectIndexPoint = PathPoints[detectIndex]; + var hitPoint = linerFixCut + ? GetPointOnLine(PathPoints[detectIndex], PathPoints[detectIndex + 1], hit.point) : HitPoint; + + var sqrHitDistance = (hitPoint - detectIndexPoint).sqrMagnitude; + if (index1 < detectIndex + 1 || (index1 == detectIndex + 1 && (point1 - detectIndexPoint).sqrMagnitude <= sqrHitDistance)) + { + var path = new List {point1}; + var maxPoint = Mathf.Min(index2, detectIndex + 1); + // Add remaining Points according to minimum index + for (var i = index1; i < maxPoint; i++) path.Add(PathPoints[i]); + if (detectIndex + 1 > index2) path.Add(point2); + else + path.Add((point2 - detectIndexPoint).sqrMagnitude <= sqrHitDistance + ? point2 + : hitPoint); + + liner.positionCount = path.Count; + liner.SetPositions(path.ToArray()); + } + else // base Point over of Hit Point + { + liner.positionCount = 0; + } + } + else // Cut Without Detection + { + var path = new List() {point1}; + liner.positionCount = index2 - index1 + 2; + for (var i = index1; i < index2; i++) path.Add(PathPoints[i]); + path.Add(point2); + liner.SetPositions(path.ToArray()); + } + } + else // Liner Full + { + if (linerCutOnHit) + { + if (DetectIndex > -1) + { + liner.positionCount = DetectIndex+2; + for (var i = 0; i <= DetectIndex; i++) + { + liner.SetPosition(i, PathPoints[i]); + } + liner.SetPosition(DetectIndex+1, linerFixCut ? GetPointOnLine(PathPoints[DetectIndex], PathPoints[DetectIndex+1], hit.point) : hit.point); + return; + } + liner.positionCount = PathPoints.Count; + liner.SetPositions(PathPoints.ToArray()); + } + else + { + liner.positionCount = PathPoints.Count; + liner.SetPositions(PathPoints.ToArray()); + } + } + } + +#if UNITY_EDITOR + + protected void StartRadiusField(SerializedObject _so) + { + RadiusField(_so, nameof(startRadius), "StartRadius".ToContent()); + } + protected void FullPathDraw(float radius = 0f, bool cap = false, bool dotted = false) + { + if (InEditMode) + { + UpdatePath(); + } + DrawPath(PathPoints, hit, radius, detectIndex: DetectIndex, drawSphere: false, dotted: dotted, coneCap: cap); + } + protected void AdvancePathDraw(float startRadius, float radius = 0f, bool cap = false, bool dotted = false) + { + if (InEditMode) + { + UpdatePath(); + } + DrawAdvancePath(PathPoints, hit, startRadius, radius, detectIndex: DetectIndex, drawSphere: false, dotted: dotted, coneCap: cap); + } + protected void PathRayGeneralField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(pathCast))); + GeneralField(_so); + } +#endif + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs.meta new file mode 100644 index 00000000..49e323d2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0bc21bf5ae554dcb9033cd85f732419c +timeCreated: 1648848336 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/PathRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs new file mode 100644 index 00000000..d8df69ff --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs @@ -0,0 +1,119 @@ +namespace RaycastPro.RaySensors +{ + using UnityEngine; + +#if UNITY_EDITOR + using System.Threading.Tasks; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(PipeRay))] + public sealed class PipeRay : RaySensor, IRadius + { + [SerializeField] private float radius = .4f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + [SerializeField] private float height; + public float Height + { + get => height; + set => height = Mathf.Max(0, value); + } + + private Vector3 _dir; + protected override void OnCast() + { + _dir = scalable ? ScaledDirection : Direction; + if (height > 0) + { + var up = (local ? transform.up : Vector3.up) * (height * (scalable ? transform.lossyScale.y : 1))/2; + Physics.CapsuleCast(transform.position+up, transform.position-up, radius, _dir, out hit, _dir.magnitude, + detectLayer.value, triggerInteraction); + } + else + { + Physics.SphereCast(transform.position, radius, _dir, out hit, _dir.magnitude, + detectLayer.value, triggerInteraction); + } + } + +#if UNITY_EDITOR + internal override string Info => "Emit a pipe ray in the specified direction and return the Hit information." + HAccurate + HDirectional + HIRadius + HScalable; + /// + /// Hint: This command will make your references missing. + /// + [ContextMenu("Convert To BasicRay")] + private async void ConvertToBasicRay() + { + var _ray = Undo.AddComponent(gameObject); + + _ray.direction = direction; + + await Task.Delay(1); + + Undo.DestroyObjectImmediate (this); + } + /// + /// Hint: This command will make your references missing. + /// + [ContextMenu("Convert To BoxRay")] + private async void ConvertToBoxRay() + { + var _ray = Undo.AddComponent(gameObject); + + _ray.direction = direction; + _ray.extents = new Vector3(radius, height+radius, radius); + + await Task.Delay(1); + + Undo.DestroyObjectImmediate (this); + } + + internal override void OnGizmos() + { + EditorUpdate(); + var position = transform.position; + GizmoColor = Performed ? DetectColor : DefaultColor; + DrawCapsuleLine(position, position + (scalable ? ScaledDirection : Direction), radius, height * + (scalable ? Mathf.Abs(transform.lossyScale.y) : 1), _t: transform); + GizmoColor = DetectColor; + if (Performed) DrawNormal(Hit); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + RadiusField(_so); + + BeginHorizontal(); + HeightField(_so); + ScaleField(_so.FindProperty(nameof(scalable))); + EndHorizontal(); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + private Vector3 radiusVector => Direction.normalized * radius; + public override Vector3 Tip => RawTip + radiusVector; + + public override Vector3 RawTip => transform.position + Direction; + + public Vector3 RadiusBase => Base - radiusVector; + + public override float RayLength => direction.magnitude + radius; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs.meta new file mode 100644 index 00000000..b9c99f73 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0b0f5e5ef95f4013bd73cc752faef470 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: eeb4c93bca306a84db2e914c6a90ce52, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/PipeRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs new file mode 100644 index 00000000..6c34a38d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs @@ -0,0 +1,188 @@ +namespace RaycastPro.RaySensors +{ + using UnityEngine; + +#if ENABLE_INPUT_SYSTEM + using UnityEngine.InputSystem; +#endif + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(PointerRay))] + public sealed class PointerRay : RaySensor, IRadius + { + public Camera mainCamera; + + [SerializeField] private float radius = .4f; + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + [Tooltip("It will make ray origin directly on camera.")] + public bool cameraBase = false; + + [Tooltip("When enabled, the first ray casting from camera will detect mouse point and second one, directly from component owner.")] + public bool secondRay = true; + + public Camera.MonoOrStereoscopicEye eyeType = Camera.MonoOrStereoscopicEye.Mono; + private Ray mouseRay; + + public override Vector3 RawTip { get; } + public override Vector3 Tip => mouseRay.origin + mouseRay.direction * direction.z; + public override float RayLength => direction.z; + public override Vector3 Base + { + get + { + if (cameraBase) + return mainCamera.transform.position; + else + return transform.position; + } + } + + private Vector3 input; + private RaycastHit mouseHit; + private Vector3 secondDir; + private Vector3 p1, p2; + private Vector3 pos; + + private void Reset() + { + mainCamera = Camera.main; + + if (!mainCamera) + { + mainCamera = FindObjectOfType(); + } + } + + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; + + void DrawGizmos() + { + GizmoGate += () => + { + GUI.color = HelperColor; + var _mt = transform; + + if (cameraBase) + { + _mt = mainCamera.transform; + } + + if (IsPlaying) + { + p1 = _mt.position; + p2 = p1 + secondDir.normalized * direction.z; + } + else + { + p1 = _mt.position; + p2 = p1 + _mt.forward * direction.z; + } + + + GizmoColor = (Performed ? DetectColor : DefaultColor); + + + DrawLineZTest(p1 + _mt.right * radius, p2 + _mt.right * radius); + DrawLineZTest(p1 + _mt.up * radius, p2 + _mt.up * radius); + DrawLineZTest(p1 - _mt.right * radius, p2 - _mt.right * radius); + DrawLineZTest(p1 - _mt.up * radius, p2 - _mt.up * radius); + + Handles.DrawWireDisc((p1 + p2) / 2, p2 - p1, radius); + Handles.DrawWireDisc(p2, p2 - p1, radius); + + if (IsPlaying) DrawDetectLine(p1, p2, hit, Performed); + + if (hit.transform) DrawNormal(hit); + }; + } +#endif + + void Process() + { +#if ENABLE_INPUT_SYSTEM + input = Mouse.current.position.ReadValue(); +#else + input = Input.mousePosition; +#endif + mouseRay = mainCamera.ScreenPointToRay(input, eyeType); + + pos = Base; + + if (secondRay && Physics.Raycast(mouseRay.origin, mouseRay.direction, out mouseHit, direction.z, detectLayer.value, triggerInteraction)) + { + secondDir = mouseHit.point - pos; + } + else + { + secondDir = (mouseRay.origin + mouseRay.direction*direction.z) - pos; + } + + if (radius > 0) + { + Physics.SphereCast(pos, radius, secondDir, out hit, direction.z, detectLayer.value, triggerInteraction); + } + else + { + Physics.Raycast(pos,secondDir, out hit, direction.z, detectLayer.value, triggerInteraction); + } + } + if (!mainCamera) return; + +#if UNITY_EDITOR + if (IsPlaying) + { + Process(); + + DrawGizmos(); + } +#else + Process(); +#endif + } + +#if UNITY_EDITOR + internal override string Info => "A mouse location tracker that is able to emit from the desired object and is used to immediately launch this feature."+HAccurate+HIRadius+HDependent; + internal override void OnGizmos() => EditorUpdate(); + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + var propCamera = _so.FindProperty(nameof(mainCamera)); + EditorGUILayout.PropertyField(propCamera); + if (!mainCamera && GUILayout.Button("Main", GUILayout.Width(50f))) + { + propCamera.objectReferenceValue = Camera.main; + } + EndHorizontal(); + DirectionField(_so); + RadiusField(_so); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(cameraBase))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(secondRay))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(eyeType))); + } + + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs.meta new file mode 100644 index 00000000..427a469f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e5bdc4bc458062743acb44dde3bbee52 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: fd585023277e2f646876a8a275826413, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/PointerRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs new file mode 100644 index 00000000..b9660b0a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs @@ -0,0 +1,209 @@ +using System.Collections.Generic; +using UnityEngine.Rendering; + +namespace RaycastPro.RaySensors +{ + using System; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + + [Serializable] + public class Data + { + public float length = 1f; + [SerializeField] + private float influence = 1f; + + public float Influence + { + get => influence; + set => influence = Mathf.Clamp01(value); + } + +#if UNITY_EDITOR + internal void EditorPanel(SerializedProperty _sp) + { + RaycastCore.BeginVerticalBox(); + RaycastCore.PropertySliderField(_sp.FindPropertyRelative(nameof(length)), 0f, 1f, "length".ToContent()); + RaycastCore.PropertySliderField(_sp.FindPropertyRelative(nameof(influence)), 0f, 1f, "influence".ToContent()); + RaycastCore.EndVertical(); + } +#endif + } + + + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(RadialRay))] + public sealed class RadialRay : RaySensor, IRadius + { + public float arcAngle = 60f; + public Vector3 ArcStartPoint => Quaternion.AngleAxis(-arcAngle / 2, transform.up) * Direction; + public Vector3 ArcEndPoint => Quaternion.AngleAxis(arcAngle / 2, transform.up) * Direction; + + [SerializeField] private float radius; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + [SerializeField] + private float value; + public float Value => value; + + [SerializeField] private int subdivide = 3; + public int Subdivide + { + get => subdivide; + set => subdivide = (byte) Mathf.Max(1,value); + } + public List raycastHits = new List(); + + public override Vector3 RawTip { get; } + public override Vector3 Tip => transform.position + Direction; + public override float RayLength => TipLength; + public override Vector3 Base => transform.position; + + public int Count => Pow + 1; + private int Pow => (int) Mathf.Pow(2, subdivide); + + private RaycastHit _raycastHit; + private Vector3 _pos, _angledDir; + private float total, step; + private bool condition; + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; +#endif + + _pos = transform.position; + total = Pow; + step = arcAngle / total; + hit = default; + value = 0f; + raycastHits.Clear(); + + for (int i = 0; i <= total; i++) + { + _angledDir = Quaternion.AngleAxis(step * i, transform.up) * ArcStartPoint; + + RaycastHit _h; + bool condition; + + if (radius > 0f) + { + condition = Physics.SphereCast(_pos, radius, _angledDir, out _h, _angledDir.magnitude, detectLayer.value, triggerInteraction); + } + else + { + condition = Physics.Raycast(_pos, _angledDir, out _h, _angledDir.magnitude, detectLayer.value, triggerInteraction); + } + + // ثبت اولین برخورد + if (!hit.transform) + hit = _h; + + // ثبت برخورد نزدیک‌تر + if (condition && _h.distance <= hit.distance) + hit = _h; + + if (_h.transform) + value += 1f; + + raycastHits.Add(_h); + +#if UNITY_EDITOR + var _tDir = _angledDir; + var _copyHit = _h; + bool _b = _copyHit.transform; + + ASP = ArcStartPoint; // اگر از این متغیر در جای دیگری استفاده می‌شود + GizmoGate += () => + { + GizmoColor = _b ? DetectColor : DefaultColor; + + DrawBlockLine( + transform.position, + transform.position + _tDir, + _tDir, + radius, + true, + false, + false, + _copyHit, + ClampedAlphaCharge + ); + }; +#endif + } + + value /= (total + 1); + } + + +#if UNITY_EDITOR + internal override string Info => "Radial shape emitter, which detects the nearest point, can collect hit information." + HAccurate + HDirectional + HIRadius; + + private RaycastHit[] _hits; + + private Vector3 ASP; + + internal override void OnGizmos() + { + EditorUpdate(); + + DrawNormal(hit); + + Handles.color = (Performed ? DetectColor : HelperColor).Alpha(Mathf.Min(ClampedAlphaCharge, .4f)); + + DrawZTest(() => Handles.DrawSolidArc(transform.position, transform.up, ASP, arcAngle, DirectionLength)); +; + + if (RCProPanel.ShowLabels) + { + _hits = raycastHits.ToArray(); + for (var index = 0; index < _hits.Length; index++) + { + if (_hits[index].transform) + { + Handles.Label(_hits[index].point, index.ToString()); + } + } + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + RadiusField(_so); + PropertySliderField(_so.FindProperty(nameof(arcAngle)), 0f, 360f, CArcAngle.ToContent(CArcAngle)); + PropertySliderField(_so.FindProperty(nameof(subdivide)), 0, RCProPanel.maxSubdivideTime, CSubdivide.ToContent(TSubdivide), _ => {}); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) + { + InformationField(() => + { + if (!hit.transform) return; + GUILayout.BeginHorizontal(); + GUILayout.Label(hit.transform.name); + GUILayout.Label(hit.distance.ToString()); + GUILayout.EndHorizontal(); + PercentProgressField(value, "Value"); + }); + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs.meta new file mode 100644 index 00000000..26cbc173 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 363184dbefb1e69448f84bd41eb4ba6f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: b4245b88b66c7f44ca2638053f6dfb1d, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/RadialRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs new file mode 100644 index 00000000..fb697485 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs @@ -0,0 +1,568 @@ +namespace RaycastPro.RaySensors +{ + using System.Collections.Generic; + using Planers; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public abstract class RaySensor : BaseRaySensor + { + public override bool Performed + { + get => hit.transform; + protected set { } + } + + /// + /// Check if Hit in defined "Tag". + /// + /// + /// + public bool HitInTag(string _tag) => hit.transform.CompareTag(_tag); + public bool HitInLayer(LayerMask mask) + { + return hit.transform && mask == (mask | 1 << hit.transform.gameObject.layer); + } + + + internal RaySensor baseRaySensor; + internal RaySensor cloneRaySensor; + /// + /// Ray direction in World space. + /// + public Vector3 direction = Vector3.forward; + + #region Lambdas + + /// + /// The final point of the ray in terms of the presence of Hit. + /// + public override Vector3 TipTarget => hit.transform ? hit.point : Tip; + + /// + /// Direct length of the Ray from base to tip. Equivalent: (direction.magnitude) + /// + public float DirectionLength => direction.magnitude; + + /// + /// The distance of the ray to the hit point. returns Length If there is not Hit. + /// + public float HitDistance => hit.transform ? (hit.point - Base).magnitude : TipLength; + + /// + /// The length traveled from Base to Hit point regard breaking lines in path rays. + /// + public virtual float HitLength => HitDistance; + + /// + /// The direction of the ray at the Hit Point. (not Normalized) + /// + public virtual Vector3 HitDirection => hit.transform ? hit.point - Base : Direction; + + /// + /// Ray direction in Selected Space. (not Normalized) + /// + public Vector3 Direction => local ? LocalDirection : direction; + + /// + /// Ray direction in Selected Space with full scaling direction + /// + public Vector3 ScaledDirection => Vector3.Scale(transform.lossyScale, Direction); + + public float FlatScale => (transform.lossyScale.x + transform.lossyScale.y) / 2f; + + /// + /// Ray direction in Local space. (not Normalized) + /// + public Vector3 LocalDirection => transform.TransformDirection(direction); + + /// + /// The remaining distance from the ray trail to the Hit Point. Returns Length if there is not a hit. + /// + public virtual float ContinuesDistance => hit.transform ? (Tip-hit.point).magnitude : DirectionLength; + + /// + /// In case of collision, it returns the direction of Flat normal, otherwise it returns the direction base to the tip. + /// + public override Vector3 TargetDirection => hit.transform ? -hit.normal : TipDirection; + + /// + /// Calculate the angle of inclination based on the up axis + /// + public float EdgeSlop => Vector3.Angle(hit.normal, local ? transform.up : Vector3.up); + + public RaySensor LastClone + { + get + { + var sensor = this; + + while (true) + { + var _clone = sensor.cloneRaySensor; + + if (_clone) + { + sensor = _clone; + continue; + } + + return sensor; + } + } + } + + #endregion + + #region Public Methods + + public Vector3 GetPositionOnPath(float distance) + { + var rayPath = new List(); + + GetPath(ref rayPath); + + for (var i = 1; i < rayPath.Count; i++) + { + var edgeLength = rayPath.GetEdgeLength(i); + if (distance <= edgeLength) + { + return Vector3.Lerp(rayPath[i - 1], rayPath[i], distance / edgeLength); + } + distance -= edgeLength; + } + return Base; + } + + public Vector3 HitOffsetByNormal(float value) => hit.point + hit.normal * value; + + public Vector3 HitOffsetByReverseDirection(float value) => hit.point - LocalDirection * value; + + public void SetDirection(Vector3 newDirection) => direction = newDirection; + + public void AddDirection(Vector3 vector) => direction += vector; + + public void SetHitActive(bool toggle) + { + if (hit.transform) hit.transform.gameObject.SetActive(toggle); + } + + public void DestroyHit(float delay = 0f) + { + if (hit.transform) Destroy(hit.transform.gameObject, delay); + } + + public void SetTargetPosition(Vector3 newPosition) + { + if (hit.transform) hit.transform.position = newPosition; + } + + public void TranslateTargetPosition(Vector3 vector) + { + if (hit.transform) hit.transform.Translate(vector); + } + + public void InstantiateTargetObject(Vector3 location) + { + if (hit.transform) Instantiate(hit.transform, location, Quaternion.LookRotation(TipDirection)); + } + + public void AddForceAlongNormal(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody body)) + { + body.AddForce(hit.normal * force); + } + } + + public void AddForceAlongHitDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody body)) + { + body.AddForce(HitDirection.normalized * force); + } + } + + public void AddForceAlongTipDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody body)) + { + body.AddForce(TipDirection.normalized * force); + } + } + + public void AddDynamicForceAlongTipDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody body)) + { + body.AddForce(TipDirection.normalized * ContinuesDistance * force); + } + } + + public void AddDynamicForceAlongNormal(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody body)) + { + body.AddForce(hit.normal * ContinuesDistance * force); + } + } + + public void AddDynamicForceAlongHitDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody body)) + { + body.AddForce(HitDirection.normalized * ContinuesDistance * force); + } + } + + public void PlaySoundAtHitPoint(AudioClip clip) => AudioSource.PlayClipAtPoint(clip, hit.point, 1f); + + public void ChangeMaterial(Material material) + { + if (hit.transform.TryGetComponent(out MeshRenderer mesh)) + { + mesh.material = material; + } + } + + public void ChangeRandomColor() + { + if (hit.transform && hit.transform.TryGetComponent(out MeshRenderer mesh)) + { + mesh.material.color = Random.ColorHSV(); + } + } + + public T GetHitComponent() => hit.transform.GetComponent(); + + /// + /// Get Hit point Material Color + /// + public Color HitColor => hit.GetColor(); + /// + /// Directly get current hit material detection. #Detection + /// + public Material HitMaterial => hit.GetMaterial(); + /// + /// Get Hit (Terrain) currently most alpha map value Index. (return's -1 in default) + /// + public int HitTerrainIndex => hit.GetTerrainIndex(); + /// + /// Get Array of alpha map value on hit Point. + /// + /// + public void GetHitTerrainAlpha(ref float[] alphasValues) => hit.GetTerrainAlpha(ref alphasValues); + internal static int GetSubMeshIndex(Mesh mesh, int triangleIndex) + { + if (!mesh.isReadable) return 0; + var triangleCounter = 0; + for (var subMeshIndex = 0; subMeshIndex < mesh.subMeshCount; subMeshIndex++) + { + var indexCount = mesh.GetSubMesh(subMeshIndex).indexCount; + triangleCounter += indexCount / 3; + if (triangleIndex < triangleCounter) return subMeshIndex; + } + return 0; + } + #endregion + public override bool ClonePerformed => CloneHit.transform; + public RaycastHit CloneHit => cloneRaySensor ? cloneRaySensor.CloneHit : hit; + public Vector3 Normal => hit.normal; + public Vector3 HitPoint => hit.point; + + public virtual void GetPath(ref List path, bool onHit = false) + { + path = new List() {Base, onHit ? TipTarget : Tip}; + } + + /// + /// Update attached Stamp Transform + /// + public override void UpdateStamp() + { + if (!stamp) return; + // Stamp Planar Activate Fix + if (cloneRaySensor && cloneRaySensor.enabled) return; + var _st = stamp.transform; + if (stampOnHit && hit.transform) + { + _st.position = TipTarget; + if (syncStamp.syncAxis) + { + switch (syncStamp.axis) + { + case Axis.X: _st.right = hit.normal * (syncStamp.flipAxis ? -1 : 1); break; + case Axis.Z: _st.forward = hit.normal * (syncStamp.flipAxis ? -1 : 1); break; + case Axis.Y: _st.up = hit.normal * (syncStamp.flipAxis ? -1 : 1); break; + } + } + + } + else + { + _st.position = Tip; + if (syncStamp.syncAxis) + { + switch (syncStamp.axis) + { + case Axis.X: + _st.right = TipDirection * (syncStamp.flipAxis ? 1 : -1); + break; + case Axis.Z: + _st.forward = TipDirection * (syncStamp.flipAxis ? 1 : -1); + break; + case Axis.Y: + _st.up = TipDirection * (syncStamp.flipAxis ? 1 : -1); + break; + } + } + } + + if (syncStamp.syncAxis) + { + _st.position += hit.normal * stampOffset; + } + else + { + _st.position -= HitDirection.normalized * stampOffset; + } + } + + /// + /// Update attached Line Renderer + /// + public override void UpdateLiner() // The override works on normal rays + { + if (!liner) return; + + if (linerClamped) + { + liner.positionCount = 2; + if (linerCutOnHit) + { + _base = Base; + var hitPoint = LinerFixCut ? GetPointOnLine(_base, Tip, hit.point) : hit.point; + var _pos = hit.transform ? (hitPoint - _base).magnitude / RayLength : 1f; + + if (_pos >= linerBasePosition) + { + liner.SetPosition(0, Vector3.Lerp(_base, Tip, linerBasePosition)); + liner.SetPosition(1, _pos < linerEndPosition ? hitPoint : Vector3.Lerp(_base, Tip, linerEndPosition)); + } + else liner.positionCount = 0; + } + else + { + _tip = Tip; + _base = Base; + liner.SetPosition(0, Vector3.Lerp(_base, _tip, linerBasePosition)); + liner.SetPosition(1, Vector3.Lerp(_base, _tip, linerEndPosition)); + } + } + else // USE Full Clamp + { + _base = Base; + liner.positionCount = 2; + liner.SetPosition(0, Base); + if (linerCutOnHit) + { + _tip = TipTarget; + liner.SetPosition(1, LinerFixCut ? _base + Vector3.Project(_tip-_base, Direction) : _tip); + } + else + { + liner.SetPosition(1, Tip); + } + } + } + + // ReSharper disable Unity.PerformanceAnalysis + internal override void RuntimeUpdate() + { + OnCast(); + onCast?.Invoke(); + + /// Liner will Going to modifiers at V2.0 + UpdateLiner(); + UpdateStamp(); + + if (hit.transform) OnDetect(); + if (PreviousHit.transform != hit.transform) + { + // end Event most be top of begin + if (PreviousHit.transform) + { + onChange?.Invoke(PreviousHit); + OnEndDetect(); + } + + if (hit.transform) + { + onChange?.Invoke(hit); + OnBeginDetect(); + } + } + PreviousHit = hit; + } + internal override void OnDetect() + { + if (planarSensitive) + { + if (anyPlanar) + { + if (!_planar) return; + + _planar.OnReceiveRay(this); + _planar.onReceiveRay?.Invoke(this); + } + else + { + foreach (var p in planers) + { + if (!p || p.transform != hit.transform) continue; + + p.OnReceiveRay(this); + p.onReceiveRay?.Invoke(this); + } + } + } + onDetect?.Invoke(hit); + } + internal override void OnEndDetect() + { + if (stampAutoHide) stamp?.gameObject.SetActive(false); + if (planarSensitive) + { + if (anyPlanar) + { + if (!_planar) return; + _planar.OnEndReceiveRay(this); + _planar.onEndReceiveRay?.Invoke(this); + _planar = null; + } + else + { + foreach (var p in planers) + { + if (!p || p.transform != PreviousHit.transform) continue; + p.OnEndReceiveRay(this); + p.onEndReceiveRay?.Invoke(this); + } + } + } + onEndDetect?.Invoke(PreviousHit); + } + internal override void OnBeginDetect() + { + if (stampAutoHide) stamp?.gameObject.SetActive(true); + if (planarSensitive) + { + if (anyPlanar) + { + _planar = hit.transform.GetComponent(); + if (!_planar) return; + _planar.OnBeginReceiveRay(this); + _planar.onBeginReceiveRay?.Invoke(this); + } + else + { + foreach (var p in planers) + { + if (!p || p.transform != hit.transform) continue; + p.OnBeginReceiveRay(this); + p.onBeginReceiveRay?.Invoke(this); + } + } + } + onBeginDetect?.Invoke(hit); + } + public static void CloneDestroy(RaySensor sensor) + { + while (true) + { + if (!sensor || !sensor.gameObject) return; + if (sensor.cloneRaySensor) + { + sensor = sensor.cloneRaySensor; + continue; + } + Destroy(sensor.gameObject); + break; + } + } + // This function will destroy every clone before destroy the main + internal override void SafeRemove() + { + if (cloneRaySensor && cloneRaySensor.gameObject) + { + Destroy(cloneRaySensor.gameObject); + } + } + +#if UNITY_EDITOR + protected override void EditorUpdate() + { + if (!RCProPanel.realtimeEditor) + { + GizmoGate = null; + hit = default; + return; + } + if (!IsPlaying && IsSceneView) + { + OnCast(); + UpdateStamp(); + UpdateLiner(); + } + + GizmoGate?.Invoke(); + + if (cloneRaySensor && cloneRaySensor.gameObject) cloneRaySensor.OnGizmos(); + } + + protected void DrawNormal(RaycastHit hit, bool label = true, bool doubleDisc = false, + Color color = default) + { + if (!hit.transform) return; + Handles.color = color == default ? HelperColor : color; + Handles.DrawWireDisc(hit.point, hit.normal, DiscSize); + if (doubleDisc) Handles.DrawWireDisc(hit.point + hit.normal * DotSize, hit.normal, DiscSize); + + Handles.DrawLine(hit.point, hit.point + hit.normal * LineSize); + if (RCProPanel.ShowLabels && label) Handles.Label(hit.point + hit.normal * DotSize, hit.transform.name, RCProEditor.HeaderStyle); + } + + protected void GeneralField(SerializedObject _so) + { + DetectLayerField(_so); + LinerField(_so); + StampField(_so); + PlanarField(_so); + BaseField(_so); + } + + protected void InformationField() + { + if (!hit.transform) return; + InformationField(() => + { + var ID = hit.transform.gameObject.GetInstanceID(); + GUILayout.Label($"Hit: {hit.transform.name}".ToContent( + $"Instance ID: {ID}, Located at: {hit.transform.position}, Offset from transform: {hit.transform.position - Hit.point}")); + GUILayout.Label($"Continues Distance: {ContinuesDistance:F}".ToContent("Continues Distance")); + if (this is PathRay pathRay) + { + GUILayout.BeginHorizontal(); + GUILayout.Label("Detect Index: "); + GUILayout.Label(pathRay.DetectIndex.ToString()); + GUILayout.EndHorizontal(); + } + }); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs.meta new file mode 100644 index 00000000..5c92554a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 39603879bd08f534caec62fb607da3f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/RaySensor.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs new file mode 100644 index 00000000..aa9ba93e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs @@ -0,0 +1,151 @@ +namespace RaycastPro.RaySensors +{ + using System; + using System.Linq; + using System.Collections.Generic; + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [HelpURL("https://www.youtube.com/watch?v=Oaj0dqbfgFM")] + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(ReflectRay))] + public sealed class ReflectRay : PathRay, IRadius + { + /// + /// Read this list for accessing Raycast Hits + /// + public readonly List reflectHits = new List(); + public LayerMask reflectLayer; + + [SerializeField] private float radius; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + public Axis planeAxis; + public bool hasFreezeAxis; + + [Tooltip("The number of ray reflection that will be cut off when reaching it. Negative numbers use free direction length.")] + public int maxReflect = -1; + + private Vector3 point, _direction; + private float distance; + private RaycastHit _tHit; + private int DI; + protected override void UpdatePath() + { + Vector3 ApplyFreeze(Vector3 dir) + { + if (!hasFreezeAxis) return dir; + switch (planeAxis) + { + case Axis.X: dir.x = 0; break; + case Axis.Y: dir.y = 0; break; + case Axis.Z: dir.z = 0; break; + } + return dir; + } + PathPoints.Clear(); + reflectHits.Clear(); + point = transform.position; + _direction = Direction; + _direction = ApplyFreeze(_direction); + PathPoints.Add(transform.position); + distance = direction.magnitude; + DetectIndex = -1; + hit = new RaycastHit(); + // Strictly Queries Hit back most be false + var physicsSetting = Physics.queriesHitBackfaces; + Physics.queriesHitBackfaces = false; + DI = -1; + while (true) + { + DI++; + if (maxReflect > 0 && DI+1 > maxReflect) break; + _tHit = new RaycastHit(); + if (radius > 0) + { + Physics.SphereCast(point, radius, _direction, out _tHit, distance, reflectLayer.value | detectLayer.value, + triggerInteraction); + } + else + Physics.Raycast(point, _direction, out _tHit, distance, reflectLayer.value | detectLayer.value, + triggerInteraction); + + if(_tHit.transform) + { + reflectHits.Add(_tHit); + PathPoints.Add(_tHit.point); + if (detectLayer.InLayer(_tHit.transform.gameObject)) + { + DetectIndex = DI; + hit = _tHit; + break; + } + distance -= (_tHit.point - point).magnitude; + point = _tHit.point; + _direction = Vector3.Reflect(_direction, _tHit.normal); + _direction = ApplyFreeze(_direction); + continue; + } + PathPoints.Add(point + _direction.normalized * distance); + break; + } + Physics.queriesHitBackfaces = physicsSetting; + } + protected override void OnCast() => UpdatePath(); + +#if UNITY_EDITOR + + internal override string Info => "Send a reflective ray to the Reflect layer and detect the point of impact in the Detect layer." + HAccurate + HPathRay + HRecursive+HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + + FullPathDraw(radius, true); + + for (var index = 0; index < reflectHits.Count-1; index++) + { + var _hit = reflectHits[index]; + DrawCross(_hit.point, _hit.normal); + } + + if (reflectHits.Count > 0) + { + DrawNormal(reflectHits[reflectHits.Count-1]); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + EditorGUILayout.BeginHorizontal(); + GUILayout.Label("Plane Axis"); + hasFreezeAxis = EditorGUILayout.Toggle(hasFreezeAxis, GUILayout.Width(20)); + GUI.enabled = hasFreezeAxis; + planeAxis = (Axis) GUILayout.SelectionGrid((int) planeAxis, Enum.GetNames(typeof(Axis)), 3); + GUI.enabled = true; + EditorGUILayout.EndHorizontal(); + RadiusField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(maxReflect))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(reflectLayer)), + CReflectLayer.ToContent(TReflectLayer)); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(() => reflectHits.ForEach(r => + { + GUILayout.BeginHorizontal(); + GUILayout.Label($"{reflectHits.IndexOf(r)}: {r.transform.name}"); + GUILayout.Label(r.point.ToString()); + GUILayout.EndHorizontal(); + })); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs.meta new file mode 100644 index 00000000..f55edc71 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4314c947344a5bd43a4ef86dc0d20256 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 5596a62ae8a8d464a96db9393eaffba2, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/ReflectRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs new file mode 100644 index 00000000..317e696b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs @@ -0,0 +1,135 @@ +namespace RaycastPro.RaySensors +{ + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(TargetRay))] + public sealed class TargetRay : RaySensor, IRadius + { + [Tooltip("The main target to which the line cast is emitted.")] + public Transform target; + + [SerializeField] private float radius = .4f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + public WeightType weightType; + + public float weight = 1; + public float distance = 1; + public float offset = 0; + protected override void OnCast() + { + if (radius > 0) + { + var dir = TipDirection; + Physics.SphereCast(transform.position, radius, dir, out hit, dir.magnitude, + detectLayer.value, triggerInteraction); + } + else + { + Physics.Linecast(transform.position, Tip, out hit, detectLayer.value, + triggerInteraction); + } + } + +#if UNITY_EDITOR + internal override string Info => "Set a line from the origin to the target point and return the Hit info" + HAccurate + HIRadius + HDependent; + internal override void OnGizmos() + { + EditorUpdate(); + + if (!target) return; + + var position = transform.position; + + if (radius > 0) + { + Gizmos.DrawWireSphere(target.position, radius); + + DrawCapsuleLine(position, target.position, radius, dotted: true); + + Handles.color = Gizmos.color = Performed ? DetectColor : DefaultColor; + + var p2 = position + (target.position - position).normalized * TipLength; + + DrawCapsuleLine(position, p2, radius); + + Gizmos.DrawWireSphere(position, radius); + + Gizmos.DrawWireSphere(p2, radius); + } + else + { + Handles.DrawDottedLine(position, target.position, StepSizeLine); + + Handles.color = Performed ? DetectColor : DefaultColor; + + DrawCapLine(position, Tip); + } + + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(target))); + + RadiusField(_so); + + WeightField(_so.FindProperty(nameof(weightType)), + _so.FindProperty(nameof(weight)), + _so.FindProperty(nameof(distance)), + _so.FindProperty(nameof(offset))); + } + + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) InformationField(); + } + +#endif + public override Vector3 Tip + { + get + { + if (!target) return transform.position; + + Vector3 weightedPos; + var position = transform.position; + + switch (weightType) + { + case WeightType.Clamp: + weightedPos = Vector3.Lerp(position, target.position, weight); + break; + case WeightType.Distance: + weightedPos = position + (target.position - position).normalized * distance; + break; + case WeightType.Offset: + weightedPos = target.position + (target.position - position).normalized * offset; + break; + default: + weightedPos = target.position; + break; + } + + return weightedPos; + } + } + + public override Vector3 RawTip => Tip; + + public override float RayLength => TipLength; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs.meta new file mode 100644 index 00000000..be7566f2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 55e4665219c40bd4f821693a2d7a3ae0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 36a4071b86ae6214985fc9d0a66ecf87, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/TargetRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs b/Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs new file mode 100644 index 00000000..579dca96 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs @@ -0,0 +1,112 @@ + +namespace RaycastPro.RaySensors +{ +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + using UnityEngine; + using Random = UnityEngine.Random; + + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(WaveRay))] + public sealed class WaveRay : PathRay, IRadius + { + public TimeMode timeMode = TimeMode.DeltaTime; + public int segments = 8; + [SerializeField] private float radius; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + [Tooltip("Pulse amount in unit of second.")] + public float waveSpeed = 1f; + [Tooltip("The bending wave amount based on power slope.\\n\\\n[0: breaked] \\n\\\n[1: normal] \\n\\\n[2: more harmonic]")] + public float power = 1; + [Tooltip("Pulse amount in unit of second.")] + public Vector2 noise; + public Vector2 scale = new Vector2(0f, 1f); + public AnimationCurve clumpY = AnimationCurve.EaseInOut(0, 0, 1, 1); + public AnimationCurve clumpX = AnimationCurve.EaseInOut(0, 0, 1, 1); + public float offsetX; + public int digitStep; + private float cycle; + + private float Function(float x) + { + main = Mathf.Sin(-cycle + x*Mathf.PI/8); + absMain = Mathf.Abs(main); + main = Mathf.Sign(main) * Mathf.Pow(absMain, power); + if (digitStep != 0) main = Mathf.Round(main * digitStep) / digitStep; + return main; + } + + private float main, absMain, pos, directionY, directionX, time, scaleX, scaleY; + private Vector3 vec; + private Vector3 Function3D(float i, float step) + { + pos = i * step; + directionY = direction.y * pos/direction.z; + directionX = direction.x * pos; + time = i / segments; + scaleX = scale.x * clumpX.Evaluate(time) * (Function(offsetX + i) + Random.value * noise.x); + scaleY = scale.y * clumpY.Evaluate(time) * (Function(i) + Random.value * noise.y); + vec = new Vector3(scaleX + directionX, scaleY + directionY, pos); + return transform.position + (local ? transform.TransformDirection(vec) : vec); + } + + protected override void OnCast() + { + UpdatePath(); + if (pathCast) DetectIndex = AdvancePathCast(startRadius, radius); + } + + private float dt, step; + protected override void UpdatePath() + { + PathPoints.Clear(); + dt = GetDelta(timeMode); + cycle += dt*waveSpeed % Mathf.PI*2; + step = direction.z / segments; + for (var i = 0; i <= segments; i++) PathPoints.Add(Function3D(i, step)); + } +#if UNITY_EDITOR + internal override string Info => "Send ray based on mathematical functions that use the Sinus kernel to retrieve hit information."+HAccurate+HDirectional+HPathRay+HIRadius; + internal override void OnGizmos() + { + if (IsSceneView && !IsPlaying) cycle = Time.realtimeSinceStartup*waveSpeed % Mathf.PI*2; + EditorUpdate(); + AdvancePathDraw(startRadius, radius, true); + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + PropertyMaxIntField(_so.FindProperty(nameof(segments)), CSegments.ToContent(TSegments), 1); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(waveSpeed))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(scale))); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpX)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpX.ToContent(CClumpX)); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpY)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpY.ToContent(CClumpY)); + PropertySliderField(_so.FindProperty(nameof(offsetX)), 0f, Mathf.PI * 2f, "OffsetX".ToContent("Wave OffsetX in unit of \"Radians\".")); + PropertySliderField(_so.FindProperty(nameof(power)), 0f, 6f, CPower.ToContent(CPower)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(noise))); + PropertySliderField(_so.FindProperty(nameof(digitStep)), 0, 3, CDigitStep.ToContent(CDigitStep), null); + StartRadiusField(_so); + RadiusField(_so); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + } + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs.meta new file mode 100644 index 00000000..40fa09e9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7c141f6826a660f4ab4464e12bda28fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: fd262bd37e03168438152413bc612664, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors/WaveRay.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D.meta new file mode 100644 index 00000000..90018a81 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a371ee54f868944eb6b18c4e08f7563 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs new file mode 100644 index 00000000..f5057d73 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs @@ -0,0 +1,99 @@ +namespace RaycastPro.RaySensors2D +{ + using System.Collections.Generic; + +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + using UnityEngine; + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(ArcRay2D))] + public sealed class ArcRay2D : PathRay2D, IRadius + { + public int segments = 5; + + public float elapsedTime = 5f; + + [SerializeField] private float radius = .1f; + + public bool velocityLocal; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + public Vector2 velocity; + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + DetectIndex = AdvancePathCast(out hit, radius); + isDetect = FilterCheck(hit); + } + } + + private Vector2 tPoint, g, pos, _tDir, _pos; + private float t; + protected override void UpdatePath() + { + PathPoints.Clear(); + tPoint = Position2D; + PathPoints.Add(tPoint); + pos = Position2D; + g = velocityLocal ? transform.TransformDirection(velocity).To2D() : velocity; + _tDir = Direction; + for (var i = 1; i <= segments; i++) + { + t = (float) i / segments * elapsedTime; + _pos = pos + (_tDir * t + g * (t * t) / 2); + PathPoints.Add(_pos); + } + } + +#if UNITY_EDITOR + + internal override string Info => "Send a 2D Ray based on the incoming velocity and return hit Info." + HAccurate + HDirectional + HPathRay + HIRadius; + internal override void OnGizmos() + { + EditorUpdate(); + AdvancePathDraw(radius, true); + DrawNormal2D(hit, z); + DrawNormalFilter(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + + BeginHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(velocity)), + CVelocity.ToContent(CVelocity)); + LocalField(_so.FindProperty(nameof(velocityLocal))); + EndHorizontal(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(segments)), + CSegments.ToContent(TSegments)); + segments = Mathf.Max(1, segments); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(elapsedTime)), + "Elapsed Time".ToContent()); + + StartRadiusField(_so); + RadiusField(_so); + } + + if (hasGeneral) PathRayGeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } + +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs.meta new file mode 100644 index 00000000..aa17d293 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4b90d1eb9374d5846ae6d029dba62ab7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: b73350eeec30013418b404bf00e611d4, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/ArcRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs new file mode 100644 index 00000000..e57b77b9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs @@ -0,0 +1,54 @@ +namespace RaycastPro.RaySensors2D +{ +#if UNITY_EDITOR + using UnityEditor; +#endif + + using UnityEngine; + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(BasicRay2D))] + public sealed class BasicRay2D : RaySensor2D + { + protected override void OnCast() + { + hit = Physics2D.Raycast(transform.position, Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + isDetect = FilterCheck(hit); + } + +#if UNITY_EDITOR + internal override string Info => "Emit single line 2DRay in the specified direction and return the Hit information."+HAccurate+HDirectional; + + private Vector3 p1, p2; + internal override void OnGizmos() + { + EditorUpdate(); + + p1 = transform.position; + p2 = transform.position + Direction.ToDepth(); + if (IsManuelMode) + { + DrawLineZTest(p1, p2, false, DefaultColor); + } + else + { + DrawBlockLine(p1, p2, hit, z, 1); + } + DrawNormal2D(hit, z); + DrawDepthLine(p1, p2); + DrawNormalFilter(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) DirectionField(_so); + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } +#endif + public override Vector3 Tip => transform.position + Direction.ToDepth(); + + public override Vector3 RawTip => Tip; + + public override float RayLength => direction.magnitude; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs.meta new file mode 100644 index 00000000..891743d1 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: babc9962a80e0ea4396119f667b6b816 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 48e5e4313469717499820a3a7e94d8b2, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/BasicRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs new file mode 100644 index 00000000..97bfb96f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs @@ -0,0 +1,62 @@ +using UnityEngine.UIElements; + +namespace RaycastPro.RaySensors2D +{ + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(BoxRay2D))] + public sealed class BoxRay2D : RaySensor2D + { + public Vector2 size = new Vector2(.1f, .4f); + + private float angle; + protected override void OnCast() + { + angle = local ? -Vector2.Angle(transform.right.To2D(), Vector2.right) : 0; + hit = Physics2D.BoxCast(transform.position, size, angle, + Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + isDetect = FilterCheck(hit); + } + +#if UNITY_EDITOR + internal override string Info => "Emit a 2D Box Ray in the specified direction and return the Hit information."+HDirectional; + + private Vector3 p1, p2; + internal override void OnGizmos() + { + EditorUpdate(); + p1 = Base; + p2 = Tip; + DrawDepthLine(p1, p2); + GizmoColor = Performed ? DetectColor : DefaultColor; + DrawBoxRay(transform, transform.position, direction, size, z, local); + DrawNormal2D(hit, z); + DrawNormalFilter(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + var prop = _so.FindProperty(nameof(size)); + EditorGUILayout.PropertyField(prop, "Size".ToContent("Size")); + prop.vector2Value = new Vector2(Mathf.Max(0, prop.vector2Value.x), Mathf.Max(0, prop.vector2Value.y)); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } +#endif + public override Vector3 Tip => transform.position + (Direction + Direction.normalized * (size.x)).ToDepth(); + + public override Vector3 RawTip => transform.position + Direction.ToDepth(); + public override float RayLength => direction.magnitude + size.x; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs.meta new file mode 100644 index 00000000..1bff171e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: a535485ea5f07aa48b73d926842d87a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 3d8437817c5f02b48877923346b5dbb6, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/BoxRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs new file mode 100644 index 00000000..cd6ab46b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs @@ -0,0 +1,128 @@ +namespace RaycastPro.RaySensors2D +{ + using System; + using System.Linq; + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(ChainRay2D))] + public sealed class ChainRay2D : PathRay2D, IRadius + { + public ChainReference chainReference = ChainReference.Point; + + [SerializeField] private float radius = .1f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public Vector2[] chainPoints = {Vector2.right, Vector2.up}; + public Transform[] targets = Array.Empty(); + + public bool relative; + + private Vector2 sum; + private int i, j; + internal void ToRelative() + { + PathPoints.Clear(); + PathPoints.Add(transform.position); + for (i = 0; i < chainPoints.Length; i++) + { + sum = Vector2.zero; + for (j = 0; j <= i; j++) sum += chainPoints[j]; + if (local) sum = transform.TransformPoint(sum); + PathPoints.Add(sum.ToDepth()); + } + } + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + DetectIndex = AdvancePathCast(out hit, radius); + isDetect = hit && FilterCheck(hit); + } + } + + protected override void UpdatePath() + { + PathPoints.Clear(); + PathPoints.Add(Position2D); + switch (chainReference) + { + case ChainReference.Point: + if (relative) + { + ToRelative(); + } + else + { + foreach (var _cP in chainPoints) + { + PathPoints.Add(transform.TransformPoint(_cP)); + } + } + break; + + case ChainReference.Transform: + + PathPoints.Clear(); + foreach (var t in targets) + { + if (t) PathPoints.Add(t.position.To2D()); + + } + break; + } + } + +#if UNITY_EDITOR + internal override string Info => "Send a point oriented 2D ray and return Hit information." + HAccurate + HPathRay + HIRadius + HScalable; + internal override void OnGizmos() + { + EditorUpdate(); + + AdvancePathDraw(radius, true); + DrawNormal2D(hit, z); + DrawNormalFilter(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + PropertyEnumField(_so.FindProperty(nameof(chainReference)), 2, CReferenceType.ToContent(TReferenceType), new GUIContent[] + {"Transform".ToContent("Can adjust game object's position as chain reference."), "Point".ToContent("Adjust Points as regular vector2 positions with a relative mode option.")} + ); + BeginVerticalBox(); + if (chainReference == ChainReference.Point) + { + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(chainPoints)), "Points".ToContent("Points"), + (i) => $"Points {i+1}".ToContent($"Index {i}")); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(relative)), + CRelative.ToContent(TRelative), relative); + } + else RCProEditor.PropertyArrayField(_so.FindProperty(nameof(targets)), "Targets".ToContent("Targets"), + (i) => $"Target {i+1}".ToContent($"Index {i}")); + EndVertical(); + StartRadiusField(_so); + RadiusField(_so); + } + + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) HitInformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs.meta new file mode 100644 index 00000000..521ac474 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c352ab6a2aa7e5446b3cece7b04e2936 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: be32afdfd6e73aa4ca5a604c0615b6b7, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/ChainRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs new file mode 100644 index 00000000..5e860502 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs @@ -0,0 +1,133 @@ +namespace RaycastPro.RaySensors2D +{ + using Planers2D; + using System.Collections.Generic; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + + [AddComponentMenu("")] + public sealed class CloneRay2D : PathRay2D + { + private Planar2D getter; + private Transform outer; + + private RaySensor2D sensor; + + // Non Allocation + private readonly List _tPath = new List(); + + private float radius; + + internal void CopyFrom(RaySensor2D raySensor, Planar2D _getter, Transform _outer) + { + getter = _getter; + outer = _outer; + sensor = raySensor; + detectLayer = raySensor.detectLayer; + direction = raySensor.direction; + planarSensitive = raySensor.planarSensitive; + anyPlanar = raySensor.anyPlanar; + if (raySensor is PathRay2D pathRay) + { + pathCast = getter.clonePathCast && pathRay.pathCast; + } + if (!anyPlanar) planers = raySensor.planers; + if (raySensor is IRadius iRadius) radius = iRadius.Radius; + planers = raySensor.planers; + stamp = raySensor.stamp; + stampAutoHide = raySensor.stampAutoHide; + stampOffset = raySensor.stampOffset; + stampOnHit = raySensor.stampOnHit; + syncStamp = raySensor.syncStamp; + linerCutOnHit = raySensor.linerCutOnHit; +#if UNITY_EDITOR + gizmosUpdate = raySensor.gizmosUpdate; +#endif + + if (raySensor.liner) + { + liner = CopyComponent(raySensor.liner, gameObject); + linerCutOnHit = raySensor.linerCutOnHit; + linerClamped = raySensor.linerClamped; + linerBasePosition = raySensor.linerBasePosition; + linerEndPosition = raySensor.linerEndPosition; + UpdateLiner(); + } + } + + private Vector3 _p; + protected override void UpdatePath() + { + PathPoints.Clear(); + DetectIndex = -1; + + if (baseRaySensor is PathRay2D pathRay) + { + _tPath.Clear(); + _tPath.Add(Vector2.zero); + for (var i = pathRay.DetectIndex + 1; i < pathRay.PathPoints.Count; i++) + { + var _dir = pathRay.PathPoints[i] - pathRay.hit.point; + _tPath.Add(_dir); + } + for (var index = 0; index < _tPath.Count; index++) + { + _p = _tPath[index]; + _p = pathRay.transform.InverseTransformDirection(_p); + PathPoints.Add(transform.TransformDirection(_p) + transform.position); + } + } + else + { + PathPoints.Add(outer.TransformPoint(getter.transform.InverseTransformPoint(sensor.hit.point)).ToDepth(z)); + PathPoints.Add(outer.TransformPoint(getter.transform.InverseTransformPoint(sensor.Tip)).ToDepth(z)); + } + } + protected override void OnCast() + { + UpdatePath(); + + if (pathCast) + { + if (sensor is IRadius iRadius) radius = iRadius.Radius; + DetectIndex = PathCast(out hit, radius); + isDetect = FilterCheck(hit); + } + } + +#if UNITY_EDITOR + internal override string Info => "This ray executes a copy of the input ray to the planar and is simply not adjustable." + HVirtual; + internal override void OnGizmos() + { + EditorUpdate(); + if (PathPoints.Count == 0) return; + if (hit.transform) DrawNormal(hit.point, hit.normal, hit.transform.name); + FullPathDraw(radius); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + BeginVerticalBox(); + + if (IsPlaying) + { + if (sensor) EditorGUILayout.LabelField("Clone From: " + sensor.gameObject.name); + if (getter) EditorGUILayout.LabelField("Getter: " + getter.gameObject.name); + if (outer) EditorGUILayout.LabelField("Outer: " + outer.gameObject.name); + } + + EditorGUILayout.LabelField("Clone Rays can't be modified."); + + EndVertical(); + BaseField(_so, hasInfluence: false, hasInteraction: false, hasUpdateMode: false); + InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs.meta new file mode 100644 index 00000000..8fae8dc1 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f11a488cf7144352aea72f6714d8b70c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: d7806a2ff5b4af44faaeceb62617ca7a, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/CloneRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs new file mode 100644 index 00000000..986f9884 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs @@ -0,0 +1,80 @@ +/// FIX Allocating +namespace RaycastPro.RaySensors2D +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(CurveRay2D))] + public sealed class CurveRay2D : PathRay2D, IRadius + { + public int segments = 16; + [SerializeField] public float radius = 0f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public AnimationCurve clumpX = AnimationCurve.Linear(0, 0, 1, 1); + public AnimationCurve clumpY = AnimationCurve.EaseInOut(0, 0, 1, 1); + + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + DetectIndex = AdvancePathCast(out hit, radius); + isDetect = FilterCheck(hit); + } + } + private float step; + + private Vector3 curve; + + protected override void UpdatePath() + { + PathPoints.Clear(); + step = direction.x / segments; + for (int i = 0; i <= segments; i++) + { + step = (float) i / segments; + curve.x = clumpX.Evaluate(step) * direction.x; + curve.y = clumpY.Evaluate(step) * direction.y; + PathPoints.Add(transform.position + (local ? transform.TransformDirection(curve) : curve)); + } + } + +#if UNITY_EDITOR + internal override string Info => "Send a 2D Ray based on curves and return the hit information."+HAccurate+HDirectional+HPathRay+HIRadius; + internal override void OnGizmos() + { + + EditorUpdate(); + AdvancePathDraw(radius, true); + if (hit) DrawNormal(hit.point.ToDepth(z), hit.normal, hit.transform.name); + DrawNormalFilter(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + PropertyMaxIntField(_so.FindProperty(nameof(segments)), CSegments.ToContent(TSegments), 1); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpX)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpX.ToContent(CClumpX)); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clumpY)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClumpY.ToContent(CClumpY)); + StartRadiusField(_so); + RadiusField(_so); + } + + if (hasGeneral) PathRayGeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs.meta new file mode 100644 index 00000000..27453811 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 8c0395d96da278d459953d1aefaf3b04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 9133916c2ab92ff47a2a5fa9ae5d4ddd, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/CurveRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs new file mode 100644 index 00000000..0bed5185 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs @@ -0,0 +1,138 @@ +namespace RaycastPro.RaySensors2D +{ + using System; + using System.Linq; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(HybridRay2D))] + public sealed class HybridRay2D : PathRay2D, IRadius + { + [SerializeField] private RaySensor2D[] raySensors = Array.Empty(); + public bool sequenceOnTip = false; + public bool sequenceCast; + [SerializeField] private float radius = .4f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public override Vector3 Tip => raySensors.Last().Tip; + public override float RayLength + { + get + { + var length = 0f; + foreach (var raySensor in raySensors) if (raySensor) length += raySensor.RayLength; + return length; + } + } + public override Vector3 Base => raySensors.First().Base; + + private Transform _t; + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; +#endif + UpdatePath(); + if (pathCast) DetectIndex = PathCast(out hit, radius); + else if (sequenceCast) + { + hit = default; + foreach (var raySensor in raySensors) + { + if (!raySensor || !raySensor.Performed) continue; + hit = raySensor.Hit; + break; + } + } + + isDetect = FilterCheck(hit); + + } + + protected override void UpdatePath() + { + _t = transform; + PathPoints.Clear(); + PathPoints.Add(transform.position); + for (var i = 0; i < raySensors.Length; i++) + { + var _r = raySensors[i]; + if (!_r) continue; + if (sequenceOnTip && i > 0) _r.transform.position = raySensors[i-1].Tip; + if (_r is PathRay2D pathRay) + { + PathPoints.AddRange(pathRay.PathPoints); + } + else + { + PathPoints.Add(_r.transform.position); + PathPoints.Add(_r.RawTip); + } + } + } + +#if UNITY_EDITOR + internal override string Info => "It has the ability to stack and convert rays into a path." + HDependent + HPathRay; + internal override void OnGizmos() + { + EditorUpdate(); + if (pathCast) + { + FullPathDraw(); + DrawPath2D(PathPoints.ToDepth(z), hit.point, radius: radius, coneCap: true, dotted: true, _color: HelperColor); + } + else + { + foreach (var _rs in raySensors) + { + if (_rs.gizmosUpdate != GizmosMode.Fix) _rs.OnGizmos(); + } + } + + if (hit) + { + DrawNormalFilter(); + GizmoColor = DetectColor; + hitDepth = hit.point.ToDepth(z); + DrawCross(hitDepth, Vector3.forward); + + DrawNormal(hitDepth+hit.normal.ToDepth()*DotSize, hit.normal); + } + DrawNormalFilter(); + } + + private Vector3 hitDepth; + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + BeginVerticalBox(); + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(raySensors)), + CRaySensor.ToContent(TRaySensor), i => $"RaySensors {i+1}".ToContent($"Index {i}")); + EndVertical(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sequenceOnTip)), + "Sequence On Tip".ToContent()); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(sequenceCast))); + GUI.enabled = pathCast; + RadiusField(_so); + GUI.enabled = true; + } + + if (hasGeneral) PathRayGeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) InformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs.meta new file mode 100644 index 00000000..4c0363f5 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 18a8ade133e2c94419d985b083753b18 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 909c685351eb6a54b9269fe9563769b1, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/HybridRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs new file mode 100644 index 00000000..99dea70f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs @@ -0,0 +1,106 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.Serialization; + +namespace RaycastPro.RaySensors2D +{ + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(NoiseRay2D))] + public sealed class NoiseRay2D : RaySensor2D + { + private Vector3 currentDirection; + + private float random; + + [Tooltip("radius of Noise")] + public float noiseRange; + + public float pulse = .4f; + private float currentTime; + + public VectorEvent onPulse; + + private void Reset() + { + OnPulse(); + } + + private void OnEnable() + { + OnPulse(); + } + + private void OnPulse() + { + random = Random.Range(-noiseRange/2, noiseRange/2); + + currentDirection = direction; + currentDirection.y += random; + if (local) + { + currentDirection = transform.TransformDirection(currentDirection); + } + onPulse?.Invoke(currentDirection); + } + protected override void OnCast() + { + currentTime += Time.deltaTime; + if (currentTime >= pulse) + { + currentTime = 0; + OnPulse(); + } + hit = Physics2D.Linecast(transform.position, transform.position + currentDirection, detectLayer.value, MinDepth, MaxDepth); + isDetect = FilterCheck(hit); + } + +#if UNITY_EDITOR + internal override string Info => "Periodically Emit rays randomly aside the certain oval area."+ HIPulse + HAccurate + HDirectional; + + private Vector3 p1, p2; + + private static readonly string[] eventsName = new string[] + {"onDetect", "onPulse", "onBeginDetect", "onEndDetect", "onChange", "onCast"}; + + internal override void OnGizmos() + { + EditorUpdate(); + + p1 = transform.position; + p2 = transform.position + currentDirection.ToDepth(); + if (IsManuelMode) + { + DrawLineZTest(p1, p2, false, DefaultColor.Alpha(ClampedAlphaCharge)); + } + else + { + DrawBlockLine(p1, p2, hit, z, 1); + } + DrawNormal2D(hit, z); + DrawDepthLine(p1, p2); + + //DrawDepthLine(, HelperColor); + DrawNormalFilter(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, bool hasEvents = true, bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + BeginHorizontal(); + PropertyMaxField(_so.FindProperty(nameof(pulse))); + if (GUILayout.Button("Pulse", GUILayout.Width(60))) OnPulse(); + EndHorizontal(); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(noiseRange))); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so, eventsName); + if (hasInfo) HitInformationField(); + } +#endif + public override Vector3 Tip => transform.position + currentDirection.ToDepth(); + + public override Vector3 RawTip => transform.position + currentDirection.ToDepth(); + public override float RayLength => direction.magnitude; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs.meta new file mode 100644 index 00000000..8d88868e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 865d95546c688524794b1fe8aee6f790 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 48e5e4313469717499820a3a7e94d8b2, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/NoiseRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs new file mode 100644 index 00000000..2544852d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs @@ -0,0 +1,236 @@ +using System.Linq; + +namespace RaycastPro.RaySensors2D +{ + using System.Collections.Generic; + using UnityEngine; + +#if UNITY_EDITOR + using UnityEditor; +#endif + + public abstract class PathRay2D : RaySensor2D + { + public bool pathCast = true; + public override Vector3 RawTip => Tip; + public override Vector3 Tip => PathPoints.LastOrBase(transform.position).ToDepth(z); + public override float RayLength => PathPoints.GetPathLength(); + public override Vector3 Base => PathPoints.Count > 0 ? PathPoints[0].ToDepth(z) : transform.position; + public override Vector2 HitDirection => PathPoints.LastDirection(LocalDirection); + + /// + /// The length traveled from Ray to reach the target point + /// + public override float HitLength + { + get + { + var len = 0f; + if (DetectIndex > -1) + { + len = Vector3.Distance(hit.point,PathPoints[DetectIndex]); + for (var i = 1; i <= DetectIndex; i++) + { + len += PathPoints.GetEdgeLength(i); + } + } + else + { + len = PathPoints.GetPathLength(); + } + return len; + } + } + public override void GetPath2D(ref List path) => path = PathPoints; + public override void GetPath(ref List path) => path = PathPoints.ToDepth(z); + + public List PathPoints = new List(); + public override float ContinuesDistance + { + get + { + if (hit) + { + var distance = 0f; + for (var i = PathPoints.Count - 1; i > 0; i--) + { + if (i == DetectIndex + 1) + { + distance += (PathPoints[i] - hit.point).magnitude; + break; + } + distance += (PathPoints[i] - PathPoints[i - 1]).magnitude; + } + return distance; + } + return 0; + } + } + + public int DetectIndex { get; internal set; } = -1; + private Vector2 _dir; + protected int PathCast(out RaycastHit2D hit, float radius = 0) + { + hit = new RaycastHit2D(); + if (radius == 0) + { + for (var i = 0; i < PathPoints.Count - 1; i++) + { + hit = Physics2D.Linecast(PathPoints[i], PathPoints[i + 1], detectLayer.value, MinDepth, MaxDepth); + if (hit) return i; + + } + } + else + { + for (var i = 0; i < PathPoints.Count - 1; i++) + { + _dir = PathPoints[i + 1] - PathPoints[i]; + hit = Physics2D.CircleCast(PathPoints[i], radius, _dir, _dir.magnitude, detectLayer.value, MinDepth, MaxDepth); + if (hit) return i; + } + } + return -1; + } + + private float _tV; + protected int AdvancePathCast(out RaycastHit2D hit, float radius = 0) + { + hit = new RaycastHit2D(); + if (radius > 0 || startRadius > 0) + { + for (var i = 0; i < PathPoints.Count - 1; i++) + { + _dir = PathPoints[i + 1] - PathPoints[i]; + _tV = Mathf.Lerp(startRadius, radius, (float) i / (PathPoints.Count - 2)); + + if (_tV > 0) + { + hit = Physics2D.CircleCast(PathPoints[i], _tV, _dir, _dir.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + else + { + hit = Physics2D.Linecast(PathPoints[i], PathPoints[i + 1], detectLayer.value, MinDepth, MaxDepth); + } + + if (hit) return i; + } + } + else + { + for (var i = 0; i < PathPoints.Count - 1; i++) + { + hit = Physics2D.Linecast(PathPoints[i], PathPoints[i + 1], detectLayer.value, MinDepth, MaxDepth); + if (hit) return i; + + } + } + return -1; + } + protected abstract void UpdatePath(); + + public float startRadius; + + private Queue path; + public override void UpdateLiner() + { + if (!liner) return; + + if (path == null) path = new Queue(); + + if (linerClamped) + { + var (point1, index1) = PathPoints.GetPathInfo(linerBasePosition); + var (point2, index2) = PathPoints.GetPathInfo(linerEndPosition); + + if (linerCutOnHit && hit) // Cut and detect Hit + { + var detectIndex = DetectIndex; + var detectIndexPoint = PathPoints[detectIndex]; + Vector2 hitPoint = linerFixCut + ? GetPointOnLine(PathPoints[detectIndex].ToDepth(z), PathPoints[detectIndex + 1].ToDepth(z), HitPointZ) : HitPointZ; + var sqrHitDistance = (hitPoint - detectIndexPoint).sqrMagnitude; + if (index1 < detectIndex + 1 || (index1 == detectIndex + 1 && (point1 - detectIndexPoint).sqrMagnitude <= sqrHitDistance)) + { + path.Clear(); + path.Enqueue(point1.ToDepth(z)); + var maxPoint = Mathf.Min(index2, detectIndex + 1); + // Add remaining Points according to minimum index + for (var i = index1; i < maxPoint; i++) path.Enqueue(PathPoints[i].ToDepth(z)); + if (detectIndex + 1 > index2) path.Enqueue(point2.ToDepth()); + else + path.Enqueue((point2 - detectIndexPoint).sqrMagnitude <= sqrHitDistance ? point2.ToDepth() : hitPoint.ToDepth(z)); + + liner.positionCount = path.Count; + liner.SetPositions(path.ToArray()); + } + else // base Point over of Hit Point + { + liner.positionCount = 0; + } + } + else // Cut Without Detection + { + path.Clear(); + path.Enqueue(point1.ToDepth(z)); + liner.positionCount = index2 - index1 + 2; + for (var i = index1; i < index2; i++) path.Enqueue(PathPoints[i].ToDepth(z)); + path.Enqueue(point2.ToDepth(z)); + liner.SetPositions(path.ToArray()); + } + } + else + { + if (linerCutOnHit) + { + if (DetectIndex > -1) + { + liner.positionCount = DetectIndex+2; + for (var i = 0; i <= DetectIndex; i++) + { + liner.SetPosition(i, PathPoints[i].ToDepth(z)); + } + liner.SetPosition(DetectIndex+1, + linerFixCut ? GetPointOnLine(PathPoints[DetectIndex], PathPoints[DetectIndex + 1], hit.point).ToDepth(z) : HitPointZ); + return; + } + liner.positionCount = PathPoints.Count; + liner.SetPositions(PathPoints.ToDepth(z).ToArray()); + } + else + { + liner.positionCount = PathPoints.Count; + liner.SetPositions(PathPoints.ToDepth(z).ToArray()); + } + } + } +#if UNITY_EDITOR + protected void StartRadiusField(SerializedObject _so) + { + RadiusField(_so, nameof(startRadius), "StartRadius".ToContent()); + } + + protected void FullPathDraw(float radius = 0f, bool cap = false) + { + if (InEditMode) UpdatePath(); + + DrawDepthLine(PathPoints[0], PathPoints.Last()); + + DrawPath2D(PathPoints.ToDepth(z), isDetect: isDetect, breakPoint: HitPointZ, radius: radius, detectIndex: DetectIndex, z: z, drawDisc: true, coneCap: cap); + } + protected void AdvancePathDraw(float radius = 0f, bool cap = false) + { + if (InEditMode) UpdatePath(); + + DrawDepthLine(PathPoints[0], PathPoints.Last()); + + DrawAdvancePath2D(PathPoints.ToDepth(z), isDetect: isDetect, breakPoint: HitPointZ,startRadius: startRadius, radius: radius, detectIndex: DetectIndex, z: z, drawDisc: true, coneCap: cap); + } + protected void PathRayGeneralField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(pathCast))); + GeneralField(_so); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs.meta new file mode 100644 index 00000000..34f0c4de --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4c8aa0ff9e6343268ecba1827dae254c +timeCreated: 1648848684 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/PathRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs new file mode 100644 index 00000000..c03c5586 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs @@ -0,0 +1,90 @@ + + +namespace RaycastPro.RaySensors2D +{ +#if UNITY_EDITOR + using UnityEditor; +#endif + + using UnityEngine; + + [HelpURL("https://www.youtube.com/watch?v=D-C4J_zpkbQ")] + [AddComponentMenu("RaycastPro/Rey Sensors/"+nameof(PipeRay2D))] + public sealed class PipeRay2D : RaySensor2D, IRadius + { + [SerializeField] private float radius = .4f; + + [SerializeField] private float height; + + public float Height + { + get => height; + set => height = Mathf.Max(0, value); + } + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + private float angle; + + protected override void OnCast() + { + if (height > 0) + { + angle = local ? -Vector2.SignedAngle(transform.right, Vector2.right) : 0; + hit = Physics2D.CapsuleCast(transform.position, new Vector2(Mathf.Max(radius*2, 0.001f), height+radius*2), CapsuleDirection2D.Vertical, angle, Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + else + { + hit = Physics2D.CircleCast(transform.position, radius, Direction, direction.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + + isDetect = FilterCheck(hit); + } + +#if UNITY_EDITOR + internal override string Info => "Emit a 2D pipe shape ray in the specified direction and return the Hit information."+HAccurate+HDirectional+HIRadius; + + private Vector3 p1, p2; + internal override void OnGizmos() + { + EditorUpdate(); + p1 = Base; + p2 = Tip; + DrawDepthLine(p1, p2); + Handles.color = Performed ? DetectColor : DefaultColor; + DrawCircleRay(p1, direction,Direction, local, radius, height); + if (!hit) return; + DrawNormal(hit.point.ToDepth(z), hit.normal); + DrawNormalFilter(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + RadiusField(_so); + HeightField(_so); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) HitInformationField(); + } +#endif + public override Vector3 Tip => transform.position + (Direction + Direction.normalized * radius).ToDepth(); + + public override Vector3 RawTip => transform.position + Direction.ToDepth(); + + public override float RayLength => direction.magnitude + radius; + public override Vector3 Base => transform.position; + } +} diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs.meta new file mode 100644 index 00000000..1ff0d8d2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e6b165ddc32dcc4498de636864563604 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f98cf2c7e006ee1478efe9d03170ac42, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/PipeRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs new file mode 100644 index 00000000..9d2bb94b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs @@ -0,0 +1,111 @@ +namespace RaycastPro.RaySensors2D +{ + using UnityEngine; + +#if ENABLE_INPUT_SYSTEM + using UnityEngine.InputSystem; +#endif + +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(PointerRay2D))] + public sealed class PointerRay2D : RaySensor2D, IRadius + { + public Camera mainCamera; + + public Camera.MonoOrStereoscopicEye eyeType = Camera.MonoOrStereoscopicEye.Mono; + [SerializeField] public float radius = .4f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + private Vector3 mousePoint; + private Vector2 _dir; + protected override void OnCast() + { + if (!mainCamera) return; + +#if ENABLE_INPUT_SYSTEM + mousePoint = mainCamera.ScreenToWorldPoint(Mouse.current.position.ReadValue(), eyeType); +#else + mousePoint = mainCamera.ScreenToWorldPoint(Input.mousePosition, eyeType); +#endif + + if (direction.y != 0) + { +#if UNITY_2021_2 + mousePoint += local ? transform.up * direction.y : Vector2.up * direction.y; +#else + mousePoint += local ? transform.up * direction.y : Vector3.up * direction.y; +#endif + + } + if (radius > 0) + { + _dir = (mousePoint - transform.position); + hit = Physics2D.CircleCast(transform.position, radius, _dir, Mathf.Min(direction.x,_dir.magnitude), detectLayer.value, MinDepth, MaxDepth); + } + else + { + hit = Physics2D.Linecast(transform.position, Tip, detectLayer.value, MinDepth, MaxDepth); + } + isDetect = FilterCheck(hit); + } + +#if UNITY_EDITOR + internal override string Info => "A mouse location tracker that is able to emit from the desired object and is used to immediately launch this feature."+HAccurate+HIRadius+HDependent; + + private Vector3 basePoint, tip; + internal override void OnGizmos() + { + EditorUpdate(); + GizmoColor = Performed ? DetectColor : DefaultColor; + basePoint = Base; + tip = Tip; + DrawCircleLine(basePoint, tip, radius, true, hit); + DrawDepthLine(basePoint, tip); + DrawNormal2D(hit, z); + DrawNormalFilter(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + BeginHorizontal(); + var propCamera = _so.FindProperty(nameof(mainCamera)); + EditorGUILayout.PropertyField(propCamera); + if (!mainCamera && GUILayout.Button("Main", GUILayout.Width(50f))) + { + propCamera.objectReferenceValue = Camera.main; + } + EndHorizontal(); + DirectionField(_so); + RadiusField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(eyeType))); + } + + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } + + private new static bool InEditMode => IsSceneView || !Application.isPlaying; +#endif + + public override Vector3 RawTip => Tip; +#if UNITY_EDITOR + public override Vector3 Tip => InEditMode + ? transform.position + LocalDirection3D : Vector2.Lerp(transform.position, mousePoint, direction.x / RayLength).ToDepth(z); +#else + + public override Vector3 Tip => Vector3.Lerp(transform.position, mousePoint, direction.x / RayLength).ToDepth(z); +#endif + public override float RayLength => Vector2.Distance(transform.position, mousePoint); + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs.meta new file mode 100644 index 00000000..7e2c16fa --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 587f5364d28f0784d8cc69b9cf0c02ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 9afec9c9febe77e4cadfdb403b8504db, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/PointerRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs new file mode 100644 index 00000000..cd43735d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs @@ -0,0 +1,186 @@ +using System.Collections.Generic; + +namespace RaycastPro.RaySensors2D +{ + using System; + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(RadialRay2D))] + public sealed class RadialRay2D : RaySensor2D + { + public float arcAngle = 60; + + [SerializeField] + private float value; + public float Value => value; + + [SerializeField] + private int cuts = 5; + + public List raycastHits = new List(); + private Vector3 _pos, tip; + private float step, length; + private Vector3 _l; + private int trueHit; + + /// + /// Get number of rays on hit. + /// + public int TrueHit => trueHit; + + private RaycastHit2D _hit; + protected override void OnCast() + { +#if UNITY_EDITOR + GizmoGate = null; +#endif + _pos = transform.position; + step = arcAngle / cuts; + _l = Direction; + + RaycastHit2D LineCast(int stepIndex) + { + + tip = Quaternion.AngleAxis(step * stepIndex, Vector3.forward) * _l; + _hit = Physics2D.Linecast(_pos, _pos + tip, detectLayer.value, MinDepth, MaxDepth); +#if UNITY_EDITOR + var _p = _hit.point.ToDepth(z)-transform.position; + bool _b = _hit.transform; + var _tDir = tip; + radialDir = Direction; + GizmoGate += () => + { + DrawBlockLine(transform.position, transform.position + _tDir, _b, _p+transform.position); + }; +#endif + return _hit; + } + hit = default; + + length = Length; + trueHit = 0; + raycastHits.Clear(); + + for (var i = 1; i <= cuts/2f; i += 1) + { + RaycastHit2D _THit; + if (hit == default) + { + _THit = LineCast(0); + if (_THit) + { + trueHit++; + } + raycastHits?.Add(_THit); + + if (_THit) + { + hit = _THit; + length = hit.distance; + } + } + _THit = LineCast(i); + if (_THit) + { + trueHit++; + } + raycastHits?.Add(_THit); + + if (_THit && _THit.distance < length) + { + hit = _THit; + length = hit.distance; + } + _THit = LineCast(-i); + if (_THit) + { + trueHit++; + } + raycastHits?.Add(_THit); + + if (_THit && _THit.distance < length) + { + hit = _THit; + length = hit.distance; + } + } + + value = (float) trueHit / ((cuts/2)*2 + 1); + isDetect = FilterCheck(hit, hit.point - Position2D); + } + +#if UNITY_EDITOR + internal override string Info => "Radial shape emitter, which detects the nearest point, can collect hit information." + HAccurate + HDirectional; + + private Vector3 radialDir; + internal override void OnGizmos() + { + EditorUpdate(); + + DrawDepthLine(transform.position, Tip); + DrawNormal2D(hit, z); + + Handles.color = (Performed ? DetectColor : HelperColor).Alpha(Mathf.Min(AlphaAmount, .4f)); + + Handles.DrawSolidArc(transform.position, Vector3.forward, radialDir, arcAngle / 2, radialDir.magnitude); + Handles.DrawSolidArc(transform.position, Vector3.forward, radialDir, -arcAngle / 2, radialDir.magnitude); + DrawNormalFilter(); + + if (RCProPanel.ShowLabels && raycastHits != null) + { + for (var index = 0; index < raycastHits.Count; index++) + { + if (raycastHits[index]) + { + var raycastHit = raycastHits[index]; + Handles.Label(raycastHit.point.ToDepth(z), index.ToString()); + } + } + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + PropertySliderField(_so.FindProperty(nameof(arcAngle)), 0f, 360f, CArcAngle.ToContent()); + var propCuts = _so.FindProperty(nameof(cuts)); + PropertySliderField(propCuts, 0, 90, CCuts.ToContent(), i => {}); + } + + if (hasGeneral) GeneralField(_so); + + if (hasEvents) EventField(_so); + + if (hasInfo) + { + InformationField(() => + { + if (!hit) return; + GUILayout.BeginHorizontal(); + GUILayout.Label(hit.transform.name); + GUILayout.Label(hit.distance.ToString()); + GUILayout.EndHorizontal(); + PercentProgressField(value, "Value"); + }); + } + } + +#endif + + public override Vector3 RawTip { get; } + public override Vector3 Tip => transform.position + Direction.ToDepth(); + + public override float RayLength => direction.magnitude; + + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs.meta new file mode 100644 index 00000000..3713076e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 495b27bdb60fe3347898250da2aca119 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 17d3c26ae01870742ab8eae7d4dfb2bb, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/RadialRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs new file mode 100644 index 00000000..0b11838d --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs @@ -0,0 +1,586 @@ +namespace RaycastPro.RaySensors2D +{ + using Planers2D; + using UnityEngine; + using System.Collections.Generic; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + public abstract class RaySensor2D : BaseRaySensor + { + public float minDepth = .5f; + public float maxDepth = -.5f; + public float MinDepth => transform.position.z + minDepth; + public float MaxDepth => transform.position.z + maxDepth; + + protected bool isDetect; + public override bool Performed + { + get => isDetect; + protected set { } + } + public Vector3 HitPointZ => hit.point.ToDepth(z); + + public bool normalFilter; + + public float minAngle; + public float maxAngle = 90; + + internal RaySensor2D baseRaySensor; + internal RaySensor2D cloneRaySensor; + + [SerializeField] protected bool hitBackside; + + #region Lambdas + + public override Vector3 TipTarget => hit ? hit.point.ToDepth(z) : Tip.ToDepth(z); + + public override Vector3 TargetDirection => hit ? -hit.normal.ToDepth(z) : HitDirection.ToDepth(); + + public RaycastHit2D CloneHit => cloneRaySensor ? cloneRaySensor.CloneHit : hit; + + #endregion + public Vector2 Position2D => transform.position; + + public Vector2 direction = new Vector2(1, 0); + public virtual Vector2 HitDirection => hit ? hit.point.ToDepth(z) - Base : LocalDirection3D; + public float Length => direction.magnitude; + public Vector2 Direction => local ? LocalDirection : direction; + public Vector2 ScaledDirection => Vector2.Scale(Direction, transform.lossyScale); + public Vector2 FullDirection => scalable ? ScaledDirection : Direction; + + /// + /// Direction on Depth (Z) + /// + public Vector3 Direction3D => Direction.ToDepth(z); + public Vector2 LocalDirection => transform.TransformDirection(direction); + public Vector3 LocalDirection3D => transform.TransformDirection(direction); + public float z => transform.position.z; + + public float scaleY => transform.lossyScale.y; + + public float scaleX => transform.lossyScale.x; + public virtual float ContinuesDistance => Length - HitDistance; + public float HitDistance => hit ? (hit.point.ToDepth(z) - Base).magnitude : Length; + + /// + /// The length traveled from Ray to reach the target point + /// + public virtual float HitLength => HitDistance; + + public Vector3 up2D => Vector3.ProjectOnPlane(transform.up, Vector3.forward).normalized; + public Vector3 right2D => Vector3.ProjectOnPlane(transform.right, Vector3.forward).normalized; + + private static Vector3 Up2D(Transform t) => Vector3.ProjectOnPlane(t.up, Vector3.forward).normalized; + private static Vector3 Right2D(Transform t) => Vector3.ProjectOnPlane(t.right, Vector3.forward).normalized; + + public override bool ClonePerformed => CloneHit; + public RaySensor2D LastClone + { + get + { + var sensor = this; + while (true) + { + var _clone = sensor.cloneRaySensor; + if (_clone) + { + sensor = _clone; + continue; + } + return sensor; + } + } + } + + public virtual void GetPath2D(ref List path) + { + path = new List() {Base, Tip}; + } + + public virtual void GetPath(ref List path) + { + path = new List() {Base, Tip}; + } + + #region Public Methods + + public void SetDirection(Vector2 newDirection) => direction = newDirection; + + public void AddDirection(Vector2 vector) => direction += vector; + + public void SetHitActive(bool toggle) + { + if (hit.transform) hit.transform.gameObject.SetActive(toggle); + } + + public void DestroyHit(float delay) + { + if (hit.transform) Destroy(hit.transform.gameObject, delay); + } + + public void SetHitPosition(Vector3 newPosition) + { + if (hit.transform) hit.transform.position = newPosition; + } + + public void TranslateHitPosition(Vector3 vector) + { + if (hit.transform) hit.transform.Translate(vector); + } + + public void InstantiateHitObject(Vector3 location) + { + if (hit.transform) Instantiate(hit.transform, location, Quaternion.LookRotation(TipDirection)); + } + + public void AddForceAlongNormal(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody2D body)) + { + body.AddForce(hit.normal * force); + } + } + + public void AddForceAlongHitDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody2D body)) + { + body.AddForce(HitDirection.normalized * force); + } + } + + public void AddForceAlongTipDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody2D body)) + { + body.AddForce(TipDirection.normalized * force); + } + } + + public void AddDynamicForceAlongTipDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody2D body)) + { + body.AddForce(TipDirection.normalized * ContinuesDistance * force); + } + } + + public void AddDynamicForceAlongNormal(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody2D body)) + { + body.AddForce(hit.normal * ContinuesDistance * force); + } + } + + public void AddDynamicForceHitDirection(float force) + { + if (hit.transform.TryGetComponent(out Rigidbody2D body)) + { + body.AddForce(HitDirection.normalized * ContinuesDistance * force); + } + } + + #endregion + + public override void UpdateLiner() + { + if (!liner) return; + + if (linerClamped) + { + liner.positionCount = 2; + if (linerCutOnHit) + { + _base = Base; + _tip = Tip; + var hitPoint = linerFixCut ? GetPointOnLine(_base, _tip, HitPointZ) : HitPointZ; + var _pos = hit.transform ? (hitPoint - _base).magnitude / RayLength : 1f; + + if (_pos >= linerBasePosition) + { + liner.SetPosition(0, Vector3.Lerp(_base, _tip, linerBasePosition)); + liner.SetPosition(1, _pos < linerEndPosition ? hitPoint : Vector3.Lerp(_base, _tip, linerEndPosition)); + } + else liner.positionCount = 0; + } + else + { + _tip = Tip; + _base = Base; + liner.SetPosition(0, Vector3.Lerp(_base, _tip, linerBasePosition)); + liner.SetPosition(1, Vector3.Lerp(_base, _tip, linerEndPosition)); + } + + } + else // USE Full Clamp + { + _base = Base; + liner.positionCount = 2; + liner.SetPosition(0, Base); + if (linerCutOnHit) + { + _tip = TipTarget; + liner.SetPosition(1, LinerFixCut ? _base + Vector3.Project(_tip-_base, Direction) : _tip); + } + else + { + liner.SetPosition(1, Tip); + } + } + } + protected bool FilterCheck(RaycastHit2D _hit, Vector2 dir) + { + if (!_hit) return false; + + if (!normalFilter) return _hit; + + var Angle = Vector2.Angle(-_hit.normal, dir); + + if (Angle >= minAngle && Angle <= maxAngle) return _hit; + + return false; + } + protected bool FilterCheck(RaycastHit2D _hit) + { + if (!_hit) return false; + if (!normalFilter) return _hit; + var Angle = Vector2.Angle(-_hit.normal, HitDirection); + if (Angle >= minAngle && Angle <= maxAngle) return _hit; + return false; + } + private bool tQ, tHB; + + private void SolvedQueriesCast() + { + tHB = Physics2D.queriesStartInColliders; + tQ = Physics2D.queriesHitTriggers; + Physics2D.queriesStartInColliders = hitBackside; + if (triggerInteraction != QueryTriggerInteraction.UseGlobal) Physics2D.queriesHitTriggers = triggerInteraction == QueryTriggerInteraction.Collide; + OnCast(); + if (triggerInteraction != QueryTriggerInteraction.UseGlobal) Physics2D.queriesHitTriggers = tQ; + Physics2D.queriesStartInColliders = Physics2D.queriesStartInColliders; + } + + public override void UpdateStamp() + { + if (!stamp) return; + // Stamp Planar Activate Fix + if (cloneRaySensor && cloneRaySensor.enabled) return; + var _st = stamp.transform; + if (stampOnHit && hit.transform) + { + _st.position = TipTarget + hit.normal.ToDepth() * stampOffset; + if (!syncStamp.syncAxis) return; + switch (syncStamp.axis) + { + case Axis.X: _st.right = hit.normal * (syncStamp.flipAxis ? -1 : 1); break; + case Axis.Z: _st.forward = hit.normal * (syncStamp.flipAxis ? -1 : 1); break; + case Axis.Y: _st.up = hit.normal * (syncStamp.flipAxis ? -1 : 1); break; + } + } + else + { + _st.position = Tip + (HitDirection * stampOffset).ToDepth(); + if (!syncStamp.syncAxis) return; + switch (syncStamp.axis) + { + case Axis.X: _st.right = HitDirection * (syncStamp.flipAxis ? 1 : -1); break; + case Axis.Z: _st.forward = HitDirection * (syncStamp.flipAxis ? 1 : -1); break; + case Axis.Y: _st.up = HitDirection * (syncStamp.flipAxis ? 1 : -1); break; + } + } + } + + internal override void RuntimeUpdate() + { + SolvedQueriesCast(); + onCast?.Invoke(); + UpdateLiner(); + UpdateStamp(); + if (hit) OnDetect(); + if (PreviousHit != hit) + { + // end Event most be top of begin + if (PreviousHit.transform) + { + onChange?.Invoke(PreviousHit); + OnEndDetect(); + } + + if (hit.transform) + { + onChange?.Invoke(hit); + OnBeginDetect(); + } + } + PreviousHit = hit; + } + + internal override void OnBeginDetect() + { + if (stampAutoHide) stamp?.gameObject.SetActive(true); + if (planarSensitive) + { + if (anyPlanar) + { + _planar = hit.transform.GetComponent(); + if (!_planar) return; + _planar.OnBeginReceiveRay(this); + _planar.onBeginReceiveRay?.Invoke(this); + } + else + { + foreach (var p in planers) + { + if (!p || p.transform != hit.transform) continue; + p.OnBeginReceiveRay(this); + p.onBeginReceiveRay?.Invoke(this); + } + } + } + onBeginDetect?.Invoke(hit); + } + internal override void OnEndDetect() + { + if (stampAutoHide) stamp?.gameObject.SetActive(false); + if (planarSensitive) + { + if (anyPlanar) + { + if (!_planar) return; + _planar.OnEndReceiveRay(this); + _planar.onEndReceiveRay?.Invoke(this); + _planar = null; + } + else + { + foreach (var p in planers) + { + if (!p || p.transform != PreviousHit.transform) continue; + p.OnEndReceiveRay(this); + p.onEndReceiveRay?.Invoke(this); + } + } + } + onEndDetect?.Invoke(PreviousHit); + } + + internal override void OnDetect() + { + onDetect?.Invoke(hit); + // this part must translate to planers code => + if (!planarSensitive) return; + if (anyPlanar) + { + if (!_planar) return; + _planar.OnReceiveRay(this); + _planar.onReceiveRay?.Invoke(this); + } + else + { + foreach (var p in planers) + { + if (!p || p.transform != hit.transform) continue; + p.OnReceiveRay(this); + p.onReceiveRay?.Invoke(this); + } + } + } + internal override void SafeRemove() + { + if (!gameObject) return; + + if (cloneRaySensor && cloneRaySensor.gameObject) + { + cloneRaySensor.SafeRemove(); + } + + if (this) Destroy(gameObject); + } + public static void CloneDestroy(RaySensor2D sensor) + { + if (!(sensor && sensor.gameObject)) return; + if (sensor.cloneRaySensor) CloneDestroy(sensor.cloneRaySensor); + DestroyImmediate(sensor.gameObject); + } +#if UNITY_EDITOR + internal void DrawDepthLine(Vector3 p1, Vector3 p2, Color color = default) + { + GizmoColor = (MaxDepth > MinDepth ? HelperColor : color == default ? DefaultColor : color).Alpha(alphaCharge); + + Gizmos.DrawLine(new Vector3(p1.x, p1.y, MaxDepth), new Vector3(p2.x, p2.y, MaxDepth)); + Handles.DrawDottedLine(new Vector3(p1.x, p1.y, MaxDepth), new Vector3(p1.x, p1.y, MinDepth), StepSizeLine); + Gizmos.DrawLine(new Vector3(p1.x, p1.y, MinDepth), new Vector3(p2.x, p2.y, MinDepth)); + Handles.DrawDottedLine(new Vector3(p2.x, p2.y, MaxDepth), new Vector3(p2.x, p2.y, MinDepth), StepSizeLine); + } + + /// + /// Full Fixed Box Ray + /// + internal static void DrawBoxRay(Transform transform, Vector3 pos, Vector3 _dir, Vector2 _size, float z, bool local) + { + var localDirection = (transform.rotation * _dir).ToDepth(); + + Vector3 up; + Vector3 right; + + if (local) + { + up = Up2D(transform) * _size.y / 2; + right = Right2D(transform) * _size.x / 2; + } + else + { + up = Vector3.up * _size.y / 2; + right = Vector3.right * _size.x / 2; + } + + var p1 = (pos + up + right).ToDepth(z); + var p2 = (pos - up + right).ToDepth(z); + var p3 = (pos + up - right).ToDepth(z); + var p4 = (pos - up - right).ToDepth(z); + + // Handles.Label(p1, "p1"); + // Handles.Label(p2, "p2"); + // Handles.Label(p3, "p3"); + // Handles.Label(p4, "p4"); + + if (_dir.y < 0) + { + Gizmos.DrawLine(p1, p3); + Gizmos.DrawLine(p2+localDirection, p4+localDirection); + + if (_dir.x < 0) + { + Gizmos.DrawRay(p2, localDirection); + Gizmos.DrawRay(p3, localDirection); + } + else + { + Gizmos.DrawRay(p1, localDirection); + Gizmos.DrawRay(p4, localDirection); + } + } + else + { + Gizmos.DrawLine(p2, p4); + Gizmos.DrawLine(p1+localDirection, p3+localDirection); + + if (_dir.x > 0) + { + Gizmos.DrawRay(p2, localDirection); + Gizmos.DrawRay(p3, localDirection); + } + else + { + Gizmos.DrawRay(p1, localDirection); + Gizmos.DrawRay(p4, localDirection); + } + } + + if (_dir.x > 0) + { + Gizmos.DrawLine(p3, p4); + Gizmos.DrawLine(p1+localDirection, p2+localDirection); + } + else + { + Gizmos.DrawLine(p1, p2); + Gizmos.DrawLine(p3+localDirection, p4+localDirection); + } + } + + protected override void EditorUpdate() + { + if (!RCProPanel.realtimeEditor) return; + if (InEditMode) + { + GizmoGate = null; + if (IsSceneView) + { + SolvedQueriesCast(); + } + UpdateStamp(); + UpdateLiner(); + } + + GizmoGate?.Invoke(); + + if (cloneRaySensor && cloneRaySensor.gameObject) cloneRaySensor.OnGizmos(); + } + + protected void DrawNormalFilter() + { + if (!normalFilter) return; + var hitPoint = hit.point.ToDepth(z); + Handles.color = hit ? DetectColor : HelperColor; + if (hit) DrawLineZTest(transform.position, hitPoint, true); + Handles.color = Handles.color.Alpha(RCProPanel.alphaAmount); + var radius = RCProPanel.normalFilterRadius; + Handles.DrawSolidArc(hitPoint, Vector3.forward, hit.normal, maxAngle, radius); + Handles.DrawSolidArc(hitPoint, Vector3.forward, hit.normal, -maxAngle, radius); + Handles.color = BlockColor.Alpha(RCProPanel.alphaAmount); + Handles.DrawSolidArc(hitPoint, Vector3.forward, hit.normal, minAngle, radius); + Handles.DrawSolidArc(hitPoint, Vector3.forward, hit.normal, -minAngle, radius); + } + + private const string CNormalFilter = "Normal Filter"; + private const string TNormalFilter = "Determination difference of normal hit angle and HitDirection. This option does not stop receiving hit and will be activate IsDetect property"; + protected void NormalFilterField(SerializedObject _so) + { + BeginVerticalBox(); + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(normalFilter)), CNormalFilter.ToContent(TNormalFilter)); + + GUI.enabled = normalFilter; + PropertyMinMaxField(_so.FindProperty(nameof(minAngle)), _so.FindProperty(nameof(maxAngle)), ref minAngle, ref maxAngle, 0, 90); + GUI.enabled = true; + + EndVertical(); + } + + protected void DepthField(SerializedObject _so) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(minDepth)), "Min Depth".ToContent()); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(maxDepth)), "Max Depth".ToContent()); + } + + protected void GeneralField(SerializedObject _so) + { + DetectLayerField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(hitBackside))); + DepthField(_so); + LinerField(_so); + StampField(_so); + NormalFilterField(_so); + PlanarField(_so); + BaseField(_so); + } + + protected void HitInformationField() + { + InformationField(() => + { + if (!hit) return; + BeginVertical(); + GUILayout.BeginHorizontal(); + GUILayout.Label(hit.transform.name); + GUILayout.Label(hit.distance.ToString()); + GUILayout.EndHorizontal(); + if (this is PathRay2D pathRay2D) + { + GUILayout.BeginHorizontal(); + GUILayout.Label("Detect Index"); + GUILayout.Label(pathRay2D.DetectIndex.ToString()); + GUILayout.EndHorizontal(); + } + EndVertical(); + }); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs.meta new file mode 100644 index 00000000..777a878a --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: fae571a0c91a4b2180daa61175bb0f23 +timeCreated: 1648280666 +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/RaySensor2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs new file mode 100644 index 00000000..eccce33b --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs @@ -0,0 +1,134 @@ +namespace RaycastPro.RaySensors2D +{ + using System.Collections.Generic; + using System.Linq; + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; + using Editor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(ReflectRay2D))] + public sealed class ReflectRay2D : PathRay2D, IRadius + { + /// + /// Get List of reflected hits. + /// + public readonly List RaycastHits = new List(); + + [Tooltip("The number of ray reflection that will be cut off when reaching it. Negative numbers use free direction length.")] + public int maxReflect = -1; + + [Tooltip("Reflect layer")] + public LayerMask reflectLayer; + + [SerializeField] private float radius; + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + private Vector2 point, _direction; + private Vector3 _tPosition; + private float distance; + private RaycastHit2D h; + private int DI; + + protected override void OnCast() + { + isDetect = false; + UpdatePath(); + UpdateLiner(); + } + + protected override void UpdatePath() + { + PathPoints.Clear(); + RaycastHits.Clear(); + _tPosition = transform.position; + point = _tPosition.To2D(); + _direction = Direction; + PathPoints.Add(_tPosition); + distance = direction.magnitude; + DetectIndex = -1; + DI = -1; + hit = default; + var queriesSetting = Physics2D.queriesStartInColliders; + Physics2D.queriesStartInColliders = false; + while (true) + { + DI++; + if (maxReflect > 0 && DI+1 > maxReflect) break; + h = new RaycastHit2D(); + if (radius > 0) + { + h = Physics2D.CircleCast(point, radius, _direction, distance, reflectLayer.value | detectLayer.value, + MinDepth, MaxDepth); + } + else + { + h = Physics2D.Raycast(point, _direction, distance, reflectLayer.value | detectLayer.value, + MinDepth, MaxDepth); + } + if (h) + { + RaycastHits.Add(h); + PathPoints.Add(h.point); + if (detectLayer.InLayer(h.transform.gameObject)) + { + DetectIndex = DI; + isDetect = FilterCheck(h); + break; + } + distance -= (h.point - point).magnitude; + point = h.point; + _direction = Vector3.Reflect(_direction, h.normal); + continue; + } + PathPoints.Add(point + _direction.normalized * distance); + break; + } + Physics2D.queriesStartInColliders = queriesSetting; + } +#if UNITY_EDITOR + internal override string Info => "Send a reflective 2D ray to the Reflect layer and detect the point of impact in the Detect layer." + HAccurate + HPathRay + HRecursive + HIRadius; + + internal override void OnGizmos() + { + EditorUpdate(); + FullPathDraw(radius, true); + if (!hit) return; + DrawNormal2D(hit, z); + DrawNormalFilter(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + RadiusField(_so); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(maxReflect))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(reflectLayer)), CReflectLayer.ToContent(TReflectLayer)); + } + + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) + { + InformationField(() => RaycastHits.ForEach(r => + { + GUILayout.BeginHorizontal(); + GUILayout.Label(r.transform.name); + GUILayout.Label(r.point.ToString()); + GUILayout.EndHorizontal(); + })); + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs.meta new file mode 100644 index 00000000..637f1987 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3ad7f3d5e00b2d240b09d09ac7a02e4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: bbc4ab507aa848c40b16681e254d300d, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/ReflectRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs new file mode 100644 index 00000000..e5374fd7 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs @@ -0,0 +1,130 @@ + + +namespace RaycastPro.RaySensors2D +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(TargetRay2D))] + public sealed class TargetRay2D : RaySensor2D, IRadius + { + public Transform target; + + public float radius = .4f; + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + + + public WeightType weightType; + + public float weight; + public float distance; + public float offset; + protected override void OnCast() + { + if (radius > 0) + { + var dir = TipDirection; + hit = Physics2D.CircleCast(Position2D, radius, dir, dir.magnitude, detectLayer.value, MinDepth, MaxDepth); + } + else + { + hit = Physics2D.Linecast(Position2D, Tip, detectLayer.value, MinDepth, MaxDepth); + } + + isDetect = FilterCheck(Hit); + } + +#if UNITY_EDITOR + internal override string Info => "Set a line from the origin to the target point and determine the block info" +HAccurate + HIRadius + HDependent; + + private Vector3 p1, p2, _targetPosition; + internal override void OnGizmos() + { + EditorUpdate(); + + if (!target) return; + p1 = transform.position; + _targetPosition = target.position.ToDepth(z); + p2 = Tip.ToDepth(z); + + if (radius > 0) + { + Handles.DrawWireDisc(_targetPosition, Vector3.forward, radius); + DrawCircleLine(p1, _targetPosition, radius, true); + GizmoColor = Performed ? DetectColor : DefaultColor; + DrawCircleLine(p1, p2, radius); + Handles.DrawWireDisc(p1, Vector3.forward, radius); + Handles.DrawWireDisc(p2.ToDepth(z), Vector3.forward, radius); + } + else + { + Handles.DrawDottedLine(p1, _targetPosition, StepSizeLine); + GizmoColor = Performed ? DetectColor : DefaultColor; + DrawCapLine(p1, p2); + } + DrawDepthLine(p1, p2); + + if (Hit) DrawNormal2D(Hit, z); + DrawNormalFilter(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + RCProEditor.TypeField(CTarget, ref target); + RadiusField(_so); + WeightField(_so.FindProperty(nameof(weightType)), + _so.FindProperty(nameof(weight)), + _so.FindProperty(nameof(distance)), + _so.FindProperty(nameof(offset))); + } + if (hasGeneral) GeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } +#endif + public override Vector3 Tip + { + get + { + if (!target) return transform.position; + + var weightedPos = Vector2.zero; + var position = transform.position; + + switch (weightType) + { + case WeightType.Clamp: + weightedPos = Vector3.Lerp(position, target.position, weight); + break; + case WeightType.Distance: + weightedPos = position + (target.position - position).normalized * distance; + break; + case WeightType.Offset: + weightedPos = target.position + (target.position - position).normalized * offset; + break; + } + + return weightedPos.ToDepth(z); + } + } + + public override Vector3 RawTip => Tip; + + public override float RayLength => TipLength; + public override Vector3 Base => transform.position; + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs.meta new file mode 100644 index 00000000..8f5ec10f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b917420847b81a74da1f893dfa97f363 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: ae4d51a9da02ec344b4aad5d31f59e9a, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/TargetRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs b/Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs new file mode 100644 index 00000000..447c5fcf --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs @@ -0,0 +1,104 @@ +/// FIX Allocating +namespace RaycastPro.RaySensors2D +{ + using UnityEngine; + +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Rey Sensors/" + nameof(WaveRay2D))] + public sealed class WaveRay2D : PathRay2D, IRadius + { + public TimeMode timeMode = TimeMode.DeltaTime; + public int segments = 8; + public float waveSpeed = 1f; + public float power = 1; + public float noise; + public float scale = 1f; + [SerializeField] public float radius = 0f; + public float Radius + { + get => radius; + set => radius = Mathf.Max(0,value); + } + public AnimationCurve clump = AnimationCurve.EaseInOut(0, 0, 1, 1); + public int digitStep; + private float cycle; + private float Function(float x) + { + main = Mathf.Sin(-cycle + x * Mathf.PI / 8); + absMain = Mathf.Abs(main); + main = Mathf.Sign(main) * Mathf.Pow(absMain, power); + if (digitStep != 0) main = Mathf.Round(main * digitStep) / digitStep; + return main; + } + + private float main, absMain, pos, directionY, ScaleY; + private Vector3 vector3, _vec; + private Vector3 Function3D(float i, float step) + { + pos = i * step; + directionY = direction.y * pos / direction.x; + ScaleY = scale * clump.Evaluate(i / segments) * (Function(i) + Random.value * noise); + vector3 = new Vector3(pos, ScaleY + directionY); + _vec = local ? transform.TransformDirection(vector3) : vector3; + return transform.position + _vec; + } + protected override void OnCast() + { + UpdatePath(); + if (pathCast) + { + DetectIndex = AdvancePathCast(out hit, radius); + isDetect = FilterCheck(hit); + } + } + private float dt, step; + protected override void UpdatePath() + { + PathPoints.Clear(); + dt = GetDelta(timeMode); + cycle += dt * waveSpeed % Mathf.PI * 2; + step = direction.x / segments; + for (var i = 0; i <= segments; i++) PathPoints.Add(Function3D(i, step)); + } + +#if UNITY_EDITOR + internal override string Info => "Send 2D Ray based on mathematical functions that use the Sinus kernel to retrieve hit information."+HAccurate+HDirectional+HPathRay+HIRadius; + + internal override void OnGizmos() + { + if (IsSceneView && !IsPlaying) cycle = Time.realtimeSinceStartup*waveSpeed % Mathf.PI*2; + EditorUpdate(); + AdvancePathDraw(radius, true); + DrawNormal2D(hit, z); + DrawNormalFilter(); + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + DirectionField(_so); + PropertyMaxIntField(_so.FindProperty(nameof(segments)), CSegments.ToContent(TSegments), 1); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(waveSpeed))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(scale))); + EditorGUILayout.CurveField(_so.FindProperty(nameof(clump)), RCProEditor.Aqua, new Rect(0, 0, 1, 1), CClump.ToContent(CClump)); + PropertySliderField(_so.FindProperty(nameof(power)), 0f, 6f, CPower.ToContent(CPower)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(noise))); + PropertySliderField(_so.FindProperty(nameof(digitStep)), 0, 3, CDigitStep.ToContent(CDigitStep), null); + StartRadiusField(_so); + RadiusField(_so); + PropertyTimeModeField(_so.FindProperty(nameof(timeMode))); + } + + if (hasGeneral) PathRayGeneralField(_so); + if (hasEvents) EventField(_so); + if (hasInfo) HitInformationField(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs.meta b/Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs.meta new file mode 100644 index 00000000..ba3c3efd --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e55e7396e37067e4cb404e3ec36a2d91 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 9133916c2ab92ff47a2a5fa9ae5d4ddd, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaySensors2D/WaveRay2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef b/Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef new file mode 100644 index 00000000..c7ee6de9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef @@ -0,0 +1,17 @@ +{ + "name": "RaycastPro", + "rootNamespace": "", + "references": [ + "Unity.InputSystem", + "Unity.TextMeshPro" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef.meta b/Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef.meta new file mode 100644 index 00000000..f313d475 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 8aaf5c6add7e8a44d9f772558bc82bfa +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/RaycastPro.asmdef + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Utility.meta b/Assets/Plugins/RaycastPro/Core/Utility.meta new file mode 100644 index 00000000..45c2f3cf --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b73d73cafa61a64a9b97acabb3c135b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs b/Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs new file mode 100644 index 00000000..95541901 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs @@ -0,0 +1,76 @@ +using System.Collections.Generic; +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +using RaycastPro.Editor; +#endif + +namespace RaycastPro.Sensor +{ + [RequireComponent(typeof(Animator))] + public sealed class AvatarDefinition : BaseUtility + { + public Animator animator; + + public List bodyBones = new List(); + public List bones = new List(); + void Start() + { + SyncBones(); + } + + public void SyncBones() + { + if (!animator) animator = GetComponentInChildren(); + bones.Clear(); + foreach (var humanBodyBones in bodyBones) + { + var t = animator.GetBoneTransform(humanBodyBones); + if (!t) continue; + bones.Add(t); + } + } + + public override bool Performed { get; protected set; } + protected override void OnCast() { } + +#if UNITY_EDITOR + internal override string Info => "Definition an Avatar bones for add more visual acuity in characters."+ HUtility + HPreview; + internal override void OnGizmos() + { + foreach (var bone in bones) + { + Gizmos.DrawWireSphere(bone.position, DotSize); + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + if (GUILayout.Button("Human Preset")) + { + bodyBones.Clear(); + bodyBones.Add(HumanBodyBones.Head); + bodyBones.Add(HumanBodyBones.Chest); + bodyBones.Add(HumanBodyBones.LeftHand); + bodyBones.Add(HumanBodyBones.RightHand); + bodyBones.Add(HumanBodyBones.LeftFoot); + bodyBones.Add(HumanBodyBones.RightFoot); + + SyncBones(); + } + RCProEditor.PropertyArrayField(_so.FindProperty(nameof(bodyBones)), "Bones".ToContent("Bondes"), + (i) => $"Bone {i+1}".ToContent($"Index {i}")); + } + + if (hasGeneral) + { + BaseField(_so); + } + } +#endif +} +} + diff --git a/Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs.meta b/Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs.meta new file mode 100644 index 00000000..d55d4b51 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b828449eeb4ce75468927b8d45f7242c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 7e8a6a717b1d14f4cb9ae1f25b2df02b, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Utility/AvatarDefinition.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs b/Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs new file mode 100644 index 00000000..846802f8 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs @@ -0,0 +1,201 @@ +namespace RaycastPro.Sensor +{ + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [RequireComponent(typeof(MeshCollider))] + public sealed class FOVMesh : BaseUtility + { + [Tooltip("Length of the view cone.")] + public float Length = 5f; + + [Tooltip("Base size of the cone.")] + public float BaseSize = 0.5f; + + [Range(1f, 180f)] + public float HorizontalFOV = 90f; + + [Range(1f, 180f)] + public float VerticalFOV = 90f; + + [Range(3, 32)] + public int SegmentCount = 8; + + Mesh fovMesh = new Mesh(); + public Mesh GetFOVMesh => fovMesh; + + + public MeshCollider meshCollider = new MeshCollider(); + + private void Reset() + { + // تلاش برای گرفتن MeshCollider + meshCollider = GetComponent(); + + // اگر وجود نداشت، خودش اضافه کند + if (meshCollider == null) + { + meshCollider = gameObject.AddComponent(); + Debug.Log("MeshCollider was missing. A new one was added automatically to: " + gameObject.name); + } + } +// عرض مربع ابتدایی +public float BaseDepth = 0.001f; // چقدر عقب‌تر از نقطه شروع قرار بگیرد + +void GenerateFOVMeshCollider() +{ + // 4 vertex for base quad + 1 center + grid + int baseVertexCount = 4; + int baseTriangleCount = 2 * 3; + + int gridVertexCount = 1 + SegmentCount * SegmentCount; + int gridTriangleCount = (SegmentCount - 1) * (SegmentCount - 1) * 2 * 3; + + int totalVertices = baseVertexCount + gridVertexCount; + int totalTriangles = baseTriangleCount + gridTriangleCount; + + Vector3[] vertices = new Vector3[totalVertices]; + int[] triangles = new int[totalTriangles]; + + // 🟩 Base quad setup (مربع در پشت دید) + Vector3 baseDir = Quaternion.Euler(0, 0, 0) * Vector3.forward; // جهت وسط + Vector3 baseCenter = -baseDir * BaseDepth; + + // بدست آوردن جهت‌های عمودی و افقی نسبت به جهت میانی + Vector3 right = Quaternion.Euler(0, 90, 0) * baseDir; + Vector3 up = Quaternion.Euler(-90, 0, 0) * baseDir; + + float half = BaseSize * 0.5f; + vertices[0] = baseCenter + (-right - up) * half; + vertices[1] = baseCenter + (right - up) * half; + vertices[2] = baseCenter + (-right + up) * half; + vertices[3] = baseCenter + (right + up) * half; + + // 🔺 دو مثلث پایه + int tri = 0; + triangles[tri++] = 0; + triangles[tri++] = 2; + triangles[tri++] = 1; + + triangles[tri++] = 1; + triangles[tri++] = 2; + triangles[tri++] = 3; + + // ⚙️ رأس مرکز مخروط + int offset = baseVertexCount; + vertices[offset] = Vector3.zero; + + int index = offset + 1; + for (int y = 0; y < SegmentCount; y++) + { + float pitch = Mathf.Lerp(-VerticalFOV / 2f, VerticalFOV / 2f, y / (float)(SegmentCount - 1)); + + for (int x = 0; x < SegmentCount; x++) + { + float yaw = Mathf.Lerp(-HorizontalFOV / 2f, HorizontalFOV / 2f, x / (float)(SegmentCount - 1)); + Vector3 dir = Quaternion.Euler(pitch, yaw, 0f) * Vector3.forward; + vertices[index++] = dir.normalized * Length; + } + } + + // ⛓️ مثلث‌های مش اصلی + for (int y = 0; y < SegmentCount - 1; y++) + { + for (int x = 0; x < SegmentCount - 1; x++) + { + int i0 = offset + 1 + y * SegmentCount + x; + int i1 = i0 + 1; + int i2 = i0 + SegmentCount; + int i3 = i2 + 1; + + triangles[tri++] = i0; + triangles[tri++] = i2; + triangles[tri++] = i1; + + triangles[tri++] = i1; + triangles[tri++] = i2; + triangles[tri++] = i3; + } + } + + // 📦 ساخت مش + if (fovMesh == null) + fovMesh = new Mesh { name = "FOV_Mesh" }; + else + fovMesh.Clear(); + + // بررسی محدودیت کانکس مش + int triangleCount = triangles.Length / 3; + + if (triangleCount > 255) + { + Debug.LogWarning($"FOV Mesh has {triangleCount} triangles, which exceeds Unity's convex mesh limit. Reducing SegmentCount."); + + while (((SegmentCount - 1) * (SegmentCount - 1) * 2 + 2) > 255 && SegmentCount > 2) + SegmentCount--; + + GenerateFOVMeshCollider(); // دوباره تولید کن + return; + } + + fovMesh.vertices = vertices; + fovMesh.triangles = triangles; + fovMesh.RecalculateNormals(); + fovMesh.RecalculateBounds(); + + // جلوگیری از تجاوز محدودیت کانکس + bool forceNonConvex = triangles.Length / 3 > 255; + if (forceNonConvex) + Debug.LogWarning($"FOV Mesh has too many triangles ({triangles.Length / 3}). Using non-convex collider."); + + meshCollider.sharedMesh = fovMesh; + meshCollider.convex = !forceNonConvex; + meshCollider.isTrigger = true; + } + + + + + public override bool Performed { get; protected set; } + + protected override void OnCast() + { + GenerateFOVMeshCollider(); + } + +#if UNITY_EDITOR + internal override string Info => "Auxiliary tool for creating dynamic view FOV Mesh. Best suitable for Mesh Detector" + HUtility + HDependent; + internal override void OnGizmos() + { + if (IsSceneView) OnCast(); + + if (fovMesh == null) return; + Gizmos.color = Color.green; + foreach (var v in fovMesh.vertices) + { + Gizmos.DrawSphere(transform.TransformPoint(v), 0.05f); + } + } + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(meshCollider))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(Length))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(BaseSize))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(HorizontalFOV))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(VerticalFOV))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(SegmentCount))); + } + if (hasGeneral) + { + BaseField(_so); + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs.meta b/Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs.meta new file mode 100644 index 00000000..8a0c901e --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f8c8af5cff22a1143a3184e75cc5ec17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 009965e3d23f22841853a5beb3845073, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Utility/FOVMesh.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs b/Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs new file mode 100644 index 00000000..f69abd28 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs @@ -0,0 +1,154 @@ +namespace RaycastPro.Sensor +{ + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Utility/" + nameof(PointSensor))] + public sealed class PointSensor : BaseSensor, IRadius + { + public enum DotType + { + Sphere, + Box + } + + public DotType dotType = DotType.Sphere; + + [SerializeField] private float radius = 2f; + + [SerializeField] private float height; + + public float Height + { + get => height; + set => height = Mathf.Max(0, value); + } + + public float Radius + { + get => radius; + set => radius = Mathf.Max(0, value); + } + + public Vector3 extents = Vector3.one; + + public override bool Performed + { + get => performed; + protected set {} + } + + private bool performed; + + protected override void OnCast() + { + var _t = transform; + + performed = false; + switch (dotType) + { + case DotType.Sphere: + if (height > 0) + { + var h = _t.up * height / 2; + performed = Physics.CheckCapsule(_t.position - h, _t.position + h, radius, + detectLayer.value, triggerInteraction); + } + else + { + performed = Physics.CheckSphere(_t.position, radius, detectLayer.value, triggerInteraction); + } + + break; + case DotType.Box: + performed = Physics.CheckBox(_t.position, extents / 2, _t.rotation, detectLayer.value, + triggerInteraction); + break; + } + } +#if UNITY_EDITOR + internal override string Info => "Simply using for check, This point in collide or not?"+ HUtility + HAccurate + HIRadius; + internal override void OnGizmos() + { + if (IsSceneView) OnCast(); + + Gizmos.color = Handles.color = Performed ? DetectColor : DefaultColor; + + var _t = transform; + switch (dotType) + { + case DotType.Sphere: + GizmoColor = Performed ? DetectColor : HelperColor; + if (radius == 0) DrawArrows(); + + else if (height > 0) + { + var h = _t.up * (height / 2); + DrawCapsuleLine(_t.position - h, _t.position + h, radius: radius, _t: _t); + } + else DrawSphere(_t.position, _t.up, radius); + + break; + + case DotType.Box: + if (extents == Vector3.zero) + { + Gizmos.color = Handles.color = Performed ? DetectColor : HelperColor; + DrawArrows(); + } + + Gizmos.matrix = _t.localToWorldMatrix; + Gizmos.DrawWireCube(Vector3.zero, extents); + break; + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + dotType = RCProEditor.EnumLabelField(dotType, "Dot Type".ToContent(), 2); + DetectLayerField(_so); + switch (dotType) + { + case DotType.Sphere: + RadiusField(_so); + HeightField(_so); + break; + case DotType.Box: + EditorGUILayout.PropertyField(_so.FindProperty(nameof(extents))); + break; + } + } + + if (hasGeneral) + { + BaseField(_so); + } + + if (hasEvents) + { + EventsField(_so); + } + + if (hasInfo) + { + InformationField(() => + { + BeginHorizontal(); + GUILayout.Label("Performed"); + GUI.contentColor = Performed ? DetectColor : DefaultColor; + GUILayout.Label(Performed.ToString()); + GUI.contentColor = RCProEditor.Aqua; + EndHorizontal(); + }); + } + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs.meta b/Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs.meta new file mode 100644 index 00000000..a0be70d2 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 5059d4e08e129ed4992ed638e71f5a61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: bebf9eca7e1bbc94c8e369001522cd76, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Utility/PointSensor.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs b/Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs new file mode 100644 index 00000000..9e44f985 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs @@ -0,0 +1,248 @@ +namespace RaycastPro.Sensor +{ + using System.Collections.Generic; + using RaySensors; + using RaySensors2D; + using UnityEngine; +#if UNITY_EDITOR + using Editor; + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Utility/" + nameof(RayLiner))] + public sealed class RayLiner : BaseUtility + { + public RaySensor raySensor; + public RaySensor2D raySensor2D; + public LineRenderer liner; + public bool cutOnHit; + public bool clamped; + public float basePosition; + public float endPosition = 1f; + + private Vector3 _baseP, _tipP, _tipTarget; + private float _pos; + + private (Vector3 point, int index) _p1, _p2; + private Vector3 _hitPoint; + private bool isDetect; + + private int detectIndex; + private Vector3 dIndexPoint; + + private bool isPathRay; + private List path = new List(); + private List _tPath = new List(); + private float sqrDis; + public override bool Performed { get; protected set; } + + public void UpdateLiner() + { + if (!liner) return; + if (!raySensor && !raySensor2D) return; + + if (raySensor) + { + _baseP = raySensor.Base; + _tipP = raySensor.Tip; + _tipTarget = raySensor.TipTarget; + _hitPoint = raySensor.hit.point; + isDetect = raySensor.hit.transform; + if (raySensor is PathRay _pathRay) + { + path = _pathRay.PathPoints; + detectIndex = _pathRay.DetectIndex; + isPathRay = true; + } + else isPathRay = false; + } + else + { + _baseP = raySensor2D.Base; + _tipP = raySensor2D.Tip; + _tipTarget = raySensor2D.TipTarget; + _hitPoint = raySensor2D.hit.point; + isDetect = raySensor2D.hit; + if (raySensor2D is PathRay2D _pathRay) + { + path = _pathRay.PathPoints.ToDepth(raySensor2D.z); + detectIndex = _pathRay.DetectIndex; + isPathRay = true; + } + else isPathRay = false; + } + if (isPathRay) + { + if (!clamped) + { + if (cutOnHit) liner.SetSlicedPosition(path, _tipTarget, detectIndex); + else + { + liner.positionCount = path.Count; + liner.SetPositions(path.ToArray()); + } + } + else // PathRay Clamped + { + _p1 = path.GetPathInfo(basePosition); + _p2 = path.GetPathInfo(endPosition); + + if (cutOnHit && isDetect) // Cut and detect Hit + { + dIndexPoint = path[detectIndex]; + sqrDis = (_hitPoint - dIndexPoint).sqrMagnitude; + if (_p1.index < detectIndex + 1 || (_p1.index == detectIndex + 1 && + (_p1.point - dIndexPoint).sqrMagnitude <= + sqrDis)) + { + _tPath = new List {_p1.point}; + var maxPoint = Mathf.Min(_p2.index, detectIndex + 1); + // Add remaining Points according to minimum index + for (var i = _p1.index; i < maxPoint; i++) _tPath.Add(path[i]); + if (detectIndex + 1 > _p2.index) _tPath.Add(_p2.point); + else + _tPath.Add((_p2.point - dIndexPoint).sqrMagnitude <= sqrDis + ? _p2.point + : _hitPoint); + + liner.positionCount = _tPath.Count; + liner.SetPositions(_tPath.ToArray()); + } + else // base Point over of Hit Point + { + liner.positionCount = 0; + } + } + else // Cut Without Detection + { + _tPath = new List() {_p1.point}; + liner.positionCount = _p2.index - _p1.index + 2; + for (var i = _p1.index; i < _p2.index; i++) _tPath.Add(path[i]); + _tPath.Add(_p2.point); + liner.SetPositions(_tPath.ToArray()); + } + } + } + else // when normal ray + { + if (clamped) + { + liner.positionCount = 2; + if (cutOnHit) + { + var _pos = raySensor.Performed ? raySensor.hit.distance / raySensor.RayLength : 1f; + var _b = raySensor.Base; + if (_pos >= raySensor.linerBasePosition) + { + liner.SetPosition(0, Vector3.Lerp(_b, raySensor.Tip, raySensor.linerBasePosition)); + liner.SetPosition(1, _pos < raySensor.linerEndPosition ? raySensor.TipTarget : Vector3.Lerp(_b, raySensor.Tip, raySensor.linerEndPosition)); + } + else liner.positionCount = 0; + } + else + { + var _t = raySensor.Tip; + var _b = raySensor.Base; + liner.SetPosition(0, Vector3.Lerp(_b, _t, raySensor.linerBasePosition)); + liner.SetPosition(1, Vector3.Lerp(_b, _t, raySensor.linerEndPosition)); + } + } + else // USE Full Clamp + { + liner.positionCount = 2; + liner.SetPosition(0, _baseP); + liner.SetPosition(1, cutOnHit ? _tipTarget : _tipP); + } + } + } + + protected override void OnCast() + { + UpdateLiner(); + } +#if UNITY_EDITOR + internal override string Info => "Assigns a Line Renderer to the desired RaySource." + HDependent + HUtility; + internal override void OnGizmos() + { + if (IsSceneView && !IsPlaying) + { + raySensor?.Cast(); + raySensor2D?.Cast(); + UpdateLiner(); + } + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + if (!raySensor2D) EditorGUILayout.PropertyField(_so.FindProperty(nameof(raySensor))); + if (!raySensor) EditorGUILayout.PropertyField(_so.FindProperty(nameof(raySensor2D))); + + if (liner) BeginVerticalBox(); + BeginHorizontal(); + var prop = _so.FindProperty(nameof(liner)); + EditorGUILayout.PropertyField(prop, CLiner.ToContent(TLiner)); + if (!liner && GUILayout.Button(CAdd, GUILayout.Width(50f))) + { + // Fixed Liner Problem + if (TryGetComponent(out LineRenderer lineRenderer)) liner = lineRenderer; + else + { + prop.objectReferenceValue = gameObject.AddComponent(); + _so.ApplyModifiedProperties(); + liner.material = + new Material(Shader.Find("Legacy Shaders/Particles/Alpha Blended Premultiply")); + } + + liner.endWidth = Mathf.Min(RCProPanel.linerMaxWidth, .1f); + liner.startWidth = Mathf.Min(RCProPanel.linerMaxWidth, .1f); + liner.numCornerVertices = Mathf.Min(0, 6); + liner.numCapVertices = Mathf.Min(0, 6); + + UpdateLiner(); + } + + EndHorizontal(); + + #region Liner Setting + + if (!liner) return; + + EditorGUILayout.PropertyField(_so.FindProperty(nameof(clamped))); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(cutOnHit))); + + GUI.enabled = clamped; + PropertyMinMaxField(_so.FindProperty(nameof(basePosition)), _so.FindProperty(nameof(endPosition)), + ref basePosition, ref endPosition, 0, 1); + GUI.enabled = true; + + liner.startWidth = EditorGUILayout.Slider(CStartWidth, liner.startWidth, 0f, RCProPanel.linerMaxWidth); + liner.endWidth = EditorGUILayout.Slider(CEndWidth, liner.endWidth, 0f, RCProPanel.linerMaxWidth); + liner.numCapVertices = EditorGUILayout.IntField(CCap, liner.numCapVertices); + liner.numCornerVertices = EditorGUILayout.IntField(CCorner, liner.numCornerVertices); + + GUI.backgroundColor = Color.white; + liner.colorGradient = EditorGUILayout.GradientField(CGradient, liner.colorGradient); + GUI.backgroundColor = RCProEditor.Violet; + + EndVertical(); + + #endregion } + + if (hasGeneral) + { + BaseField(_so); + } + + if (hasInfo) + { + } + } + + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs.meta b/Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs.meta new file mode 100644 index 00000000..d34556d5 --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 99d755bd8159e92459bd203b483cf293 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 7e30a6af0bdf96e4fb16a7c2bfbdcd49, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/Core/Utility/RayLiner.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/Core/Utility/RayStamp.cs b/Assets/Plugins/RaycastPro/Core/Utility/RayStamp.cs new file mode 100644 index 00000000..c143507f --- /dev/null +++ b/Assets/Plugins/RaycastPro/Core/Utility/RayStamp.cs @@ -0,0 +1,166 @@ +namespace RaycastPro.Sensor +{ + using System.Collections.Generic; + using RaySensors; + using RaySensors2D; + using UnityEngine; +#if UNITY_EDITOR + using UnityEditor; +#endif + + [AddComponentMenu("RaycastPro/Utility/" + nameof(RayStamp))] + public sealed class RayStamp : BaseUtility + { + public RaySensor raySensor; + public RaySensor2D raySensor2D; + + public Transform stamp; + public override bool Performed { get; protected set; } + + public float position; + public bool fixOnHit; + public float offset; + public bool AutoHide; + public WeightType weightType = WeightType.Distance; + + public float weight; + public float distance; + + [SerializeField] internal AxisRun syncStamp = new AxisRun(); + + private Vector3 _direction; + + protected override void OnCast() + { + if (raySensor) + { + if (AutoHide) stamp.gameObject.SetActive(raySensor.Performed); + UpdateStamp(); + } + else if (raySensor2D) + { + if (AutoHide) stamp.gameObject.SetActive(raySensor2D.Performed); + UpdateStamp(); + } + } + + private List rayPath; + private float edgeLength; + + private void Reset() + { + if (TryGetComponent(out raySensor)) + { } + else TryGetComponent(out raySensor2D); + } + + private void ApplyPosition(float lengthPos) + { + for (var i = 1; i < rayPath.Count; i++) + { + edgeLength = rayPath.GetEdgeLength(i); + if (lengthPos <= edgeLength) + { + stamp.position = Vector3.Lerp(rayPath[i - 1], rayPath[i], lengthPos / edgeLength); + _direction = rayPath[i] - rayPath[i - 1]; + break; + } + lengthPos -= edgeLength; + } + } + + private float _tDistance, _tLength; + private float TrueLength => (fixOnHit && raySensor.Performed) ? raySensor.HitLength : rayPath.GetPathLength(); + private float TrueLength2D => (fixOnHit && raySensor2D.Performed) ? raySensor2D.HitLength : rayPath.GetPathLength(); + public void UpdateStamp() + { + if (!stamp) return; + + if (raySensor) + { + if (raySensor.cloneRaySensor && raySensor.cloneRaySensor.enabled) return; + raySensor.GetPath(ref rayPath); + _tLength = TrueLength; + _direction = stamp.forward; + } + else if (raySensor2D) + { + if (raySensor2D.cloneRaySensor && raySensor2D.cloneRaySensor.enabled) return; + raySensor2D.GetPath(ref rayPath); + _tLength = TrueLength2D; + _direction = stamp.forward; + } + + switch (weightType) + { + case WeightType.Clamp: + _tDistance = weight * _tLength; + break; + case WeightType.Distance: + _tDistance = Mathf.Min(distance, _tLength); + break; + case WeightType.Offset: + { + _tDistance = _tLength - offset; + } + break; + } + + ApplyPosition(_tDistance); + + if (syncStamp.syncAxis) + { + syncStamp.SyncAxis(stamp, _direction); + } + } +#if UNITY_EDITOR + internal override string Info => "A controllable Transform handler that fits on anytype of Rays.." + HUtility + HDependent; + internal override void OnGizmos() + { + if (IsSceneView && !IsPlaying) OnCast(); + } + + internal override void EditorPanel(SerializedObject _so, bool hasMain = true, bool hasGeneral = true, + bool hasEvents = true, + bool hasInfo = true) + { + if (hasMain) + { + if (!raySensor2D) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(raySensor))); + } + + if (!raySensor) + { + EditorGUILayout.PropertyField(_so.FindProperty(nameof(raySensor2D))); + } + + + WeightField(_so.FindProperty(nameof(weightType)), + _so.FindProperty(nameof(weight)), + _so.FindProperty(nameof(distance)), + _so.FindProperty(nameof(offset))); + StampField(_so); + } + if (hasGeneral) + { + BaseField(_so); + } + } + + private void StampField(SerializedObject _so) + { + if (stamp) BeginVerticalBox(); + EditorGUILayout.ObjectField(_so.FindProperty(nameof(stamp)), CStamp.ToContent(TStamp)); + if (!stamp) return; + EditorGUILayout.PropertyField(_so.FindProperty(nameof(fixOnHit)), + CStampOnHit.ToContent(TStampOnHit)); + EditorGUILayout.PropertyField(_so.FindProperty(nameof(AutoHide)), + CStampAutoHide.ToContent(TStampAutoHide)); + syncStamp.EditorPanel(_so.FindProperty(nameof(syncStamp))); + EndVertical(); + } +#endif + } +} \ No newline at end of file diff --git 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a/Assets/Plugins/RaycastPro/_Demo/_Scripts/AgentData.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/AgentData.cs.meta new file mode 100644 index 00000000..613dd26b --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/AgentData.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 44ff47bf35bc4df4d9ee344b3a1f6c58 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/AgentData.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs new file mode 100644 index 00000000..00173381 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs @@ -0,0 +1,36 @@ +using RaycastPro.RaySensors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class BasicCast : MonoBehaviour + { + [SerializeField] private RaySensor raySensor; + private void Start() + { + // Add manually Event actions + raySensor.onBeginDetect.AddListener(_hit => + { + Debug.Log($"On Begin Detect {_hit.transform.name}"); + }); + + // Add manually Event actions + raySensor.onEndDetect.AddListener(_hit => + { + Debug.Log($"On End Detect {_hit.transform.name}"); + }); + } + private void Update() + { + // Use Cast if your raySensor is Disable (Auto update off) for updating core results. + raySensor.Cast(); // simple code for casting any ray + + // Use Performed just if raySensor AutoUpdate Enabled and you don't need to cast more. + if (raySensor.Performed) // simple performing check + { + // Do actions.. + } + } + } +} + diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs.meta new file mode 100644 index 00000000..f0e70373 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7bc0c77c73a601244b086da92a47c170 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/BasicCast.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs new file mode 100644 index 00000000..5d74b046 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs @@ -0,0 +1,41 @@ + +namespace Plugins.RaycastPro.Demo.Scripts +{ + using UnityEngine; + + public class CameraShake : MonoBehaviour + { + private Vector3 originalPosition; + public float duration = .4f; + public float amplification = .7f; + + private float shakeDuration = 0f; + private float shakeAmplification = 0.7f; + private float shakeDecreaseFactor = 1.0f; + + void Start() + { + originalPosition = transform.localPosition; + } + + void Update() + { + if (shakeDuration > 0) + { + transform.localPosition = originalPosition + Random.insideUnitSphere * shakeAmplification; + shakeDuration -= Time.deltaTime * shakeDecreaseFactor; + } + else + { + shakeDuration = 0f; + transform.localPosition = originalPosition; + } + } + + public void Shake() + { + shakeDuration = duration; + shakeAmplification = amplification; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs.meta new file mode 100644 index 00000000..b03d7e82 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 973e9c60159faae439fe20ab94a07feb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/CameraShake.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs new file mode 100644 index 00000000..0e0defd0 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs @@ -0,0 +1,33 @@ +using RaycastPro; +using RaycastPro.Detectors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class DetectorControl : MonoBehaviour + { + [SerializeField] private ColliderDetector detector; + private void Start() + { + detector.onNewCollider.AddListener(OnNewCollider); + detector.onLostCollider.AddListener(OnLostCollider); + } + private void OnNewCollider(Collider col) + { + Debug.Log($"{col.name} is Detected."); + if (col.TryGetComponent(out NeonMaterial _neonMaterial)) + { + _neonMaterial.SetNeonColor(true); + } + } + private void OnLostCollider(Collider col) + { + Debug.Log($"{col.name} is Lost Detect."); + if (col.TryGetComponent(out NeonMaterial _neonMaterial)) + { + _neonMaterial.SetNeonColor(false); + } + } + + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs.meta new file mode 100644 index 00000000..8b4ef2ae --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 094ac53b10af1484aa2cdf2d2fe0a483 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs new file mode 100644 index 00000000..1ab32ad9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs @@ -0,0 +1,34 @@ +using RaycastPro.Detectors2D; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class DetectorControl2D : MonoBehaviour + { + [SerializeField] private ColliderDetector2D detector; + + private void Start() + { + detector.onNewCollider.AddListener(OnNewCollider); + detector.onLostCollider.AddListener(OnLostCollider); + } + + private void OnNewCollider(Collider2D col) + { + Debug.Log($"{col.name} is Detected."); + if (col.TryGetComponent(out NeonMaterial _neonMaterial)) + { + _neonMaterial.SetNeonColor(true); + } + } + private void OnLostCollider(Collider2D col) + { + Debug.Log($"{col.name} is Lost Detect."); + if (col.TryGetComponent(out NeonMaterial _neonMaterial)) + { + _neonMaterial.SetNeonColor(false); + } + } + + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs.meta new file mode 100644 index 00000000..9a3d7233 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1480d4bbfaca7684aaa73a14b6382371 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/DetectorControl2D.cs + uploadId: 765053 diff 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383421c2a7031d7409cedf5a19ba9111 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/EnemyTrack.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs new file mode 100644 index 00000000..9f7f0836 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using RaycastPro.Detectors; +using RaycastPro.RaySensors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class EnergyGun : MonoBehaviour + { + public WaveRay waveRay; + public LineDetector lineDetector; + + public List detectedEnemies; + public float linerSetupTime = 2f; + public float DPS = 24; + void Start() + { + lineDetector.SyncDetection(detectedEnemies); + } + + private IEnumerator WaveTween(float to, float duration = 1f) + { + var progress = 0f; + var basePos = waveRay.linerEndPosition; + while (progress <= 1) + { + waveRay.linerEndPosition = Mathf.Lerp(basePos, to, progress); + progress += Time.deltaTime/duration; + yield return new WaitForSeconds(Time.deltaTime); + } + } + private void Update() + { + if (waveRay.Influence > 0 && Input.GetMouseButton(0)) + { + + waveRay.linerEndPosition += Time.deltaTime / linerSetupTime; + waveRay.Cast(); + + foreach (var detectedEnemy in detectedEnemies) + { + detectedEnemy.TakeDamage(Time.deltaTime*DPS); + detectedEnemy.body.AddForce(-transform.forward * 7); + } + } + if (Input.GetMouseButtonDown(0)) + { + StartCoroutine(WaveTween(1, .4f)); + } + + if (Input.GetMouseButtonUp(0)) + { + StartCoroutine(WaveTween(0, .4f)); + } + + // Optimized Way + + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs.meta new file mode 100644 index 00000000..56609796 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2d35a71fb90397d48bae0c049a130f82 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/EnergyGun.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs new file mode 100644 index 00000000..509aaffc --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class FollowTarget : MonoBehaviour + { + [SerializeField] private Rigidbody _rigidbody; + public Transform target; + [SerializeField] private float speed; + void Update() + { + _rigidbody.linearVelocity = (target.position - transform.position).normalized * speed; + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs.meta new file mode 100644 index 00000000..46c5d660 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: eb8ddea2b7c048e48a298783495a1c61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/FollowTarget.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs new file mode 100644 index 00000000..81b7c286 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs @@ -0,0 +1,50 @@ +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class FreeTurn : MonoBehaviour + { + [SerializeField] private Vector3 moveTurn; + [SerializeField] private Vector3 rotateTurn; + [SerializeField] private Vector3 randomRotate; + [SerializeField] private Vector3 randomMove; + [SerializeField] private float periodTime; + + private float timer; + private void Start() + { + randomMove += new Vector3(Random.value * randomMove.x, Random.value * randomMove.y, + Random.value * randomMove.z); + rotateTurn += new Vector3(Random.value * randomRotate.x, Random.value * randomRotate.y, + Random.value * randomRotate.z); + } + + + private void Update() + { + if (periodTime > 0) + { + if (timer >= periodTime) + { + Apply(1); + timer = 0; + } + else + { + timer += Time.deltaTime; + } + } + else + { + Apply(Time.deltaTime); + } + + } + + public void Apply(float delta) + { + transform.Rotate(rotateTurn * delta); + transform.Translate(moveTurn * delta); + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs.meta new file mode 100644 index 00000000..f0ef6395 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7bdea74942a0cd54b86ba8f10b5efe04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/FreeTurn.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs new file mode 100644 index 00000000..114f2cbc --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs @@ -0,0 +1,14 @@ +using RaycastPro.RaySensors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class GunInput : MonoBehaviour + { + private WaveRay _waveRay; + void Update() + { + + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs.meta new file mode 100644 index 00000000..ba190c79 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 929954caeff8c994f9f35626f8c04421 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/GunInput.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs new file mode 100644 index 00000000..91a181bb --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs @@ -0,0 +1,106 @@ +using System; +using System.Collections; +using RaycastPro; +using RaycastPro.Casters; +using RaycastPro.RaySensors; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class GunSwap : MonoBehaviour + { + public static GunSwap singleton; + + public GameObject[] guns; + + private int index; + + [SerializeField] private TextMeshProUGUI gunText; + [SerializeField] private TextMeshProUGUI mGunText; + [SerializeField] private Image eGunFill; + [SerializeField] private TextMeshProUGUI sGunText; + [SerializeField] private TextMeshProUGUI targetText; + + public BasicCaster gun; + public AdvanceCaster miniGun; + public RaySensor energyGun; + public AdvanceCaster shotgun; + public BasicCaster trackGun; + private void Awake() + { + singleton = this; + } + + private void Start() + { + gun.onRate.AddListener(() => + { + gunText.text = $"{gun.ammo.Amount} / {gun.ammo.MagazineAmount}"; + }); + miniGun.onRate.AddListener(() => + { + mGunText.text = $"E / {miniGun.ammo.MagazineAmount}"; + }); + energyGun.onCast.AddListener(() => + { + eGunFill.fillAmount = energyGun.Influence; + }); + shotgun.onCast.AddListener(() => + { + sGunText.text = $"{(shotgun.ammo.reloadTime - shotgun.ammo.currentReloadTime):F1} sec"; + }); + trackGun.onRate.AddListener(() => + { + targetText.text = $"{trackGun.ammo.Total}"; + }); + } + + public void Update() + { + var sign = Input.mouseScrollDelta.y; + if (sign > 0) + { + index = (index + 1) % guns.Length; + OnChange(index); + } + else if (sign < 0) + { + index--; + if (index <= 0) + { + index = guns.Length - 1; + } + OnChange(index); + } + + } + + public void Revive(HoverEnemy enemy, float delay) + { + StartCoroutine(Reviver(enemy, delay)); + } + private IEnumerator Reviver(HoverEnemy enemy, float delay) + { + yield return new WaitForSeconds(delay); + enemy.Revive(); + } + + public void SetTimeScale(float value) + { + Time.timeScale = value; + } + public void OnChange(Int32 value) + { + index = value; + for (var i = 0; i < guns.Length; i++) + { + guns[i].gameObject.SetActive(false); + } + guns[value].gameObject.SetActive(true); + var g = guns[value].GetComponentInChildren(); + g?.Reload(); + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs.meta new file mode 100644 index 00000000..66be7173 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b6883136e8370de49a456e1be6f1e3c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/GunSwap.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs new file mode 100644 index 00000000..486fd83d --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs @@ -0,0 +1,98 @@ +using System.Collections; +using RaycastPro.Bullets; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class HoverEnemy : MonoBehaviour + { + public float hp = 100f; + public float maxHp = 100f; + + + public float Hp + { + get => hp; + set + { + hp = value; + _material.color = Color.Lerp(red, green, hp/maxHp); + } + } + public ParticleSystem explosionEffect; + public ParticleSystem reviveEffect; + + private MeshRenderer _meshRenderer; + private static Color green = new Color(0.24f, 1f, 0.17f); + private static Color red = new Color(1f, 0.12f, 0.13f); + private Material _material; + public Rigidbody body; + private Vector3 startPosition, newPosition; + private Quaternion startRotation; + + private void Start() + { + body = GetComponent(); + _meshRenderer = GetComponent(); + _material = _meshRenderer.materials[3]; + + startPosition = transform.position; + newPosition = startPosition; + startRotation = transform.rotation; + + StartCoroutine(RandomMove()); + } + + private IEnumerator RandomMove() + { + newPosition = startPosition + Random.insideUnitSphere * 2; + yield return new WaitForSeconds(Random.Range(2, 4)); + StartCoroutine(RandomMove()); + } + + private void Update() + { + body.MovePosition(Vector3.Lerp(body.position, newPosition, Time.deltaTime * 2)); + } + + + public void Revive() + { + Hp = maxHp; + if (reviveEffect) + { + Instantiate(reviveEffect, transform.position, transform.rotation); + } + + gameObject.SetActive(true); + transform.position = startPosition; + transform.rotation = startRotation; + body.linearVelocity = Vector3.zero; + body.angularVelocity = Vector3.zero; + } + public void Die() + { + if (gameObject.activeInHierarchy) + { + if (explosionEffect) + { + Instantiate(explosionEffect, transform.position, transform.rotation); + } + + gameObject.SetActive(false); + + GunSwap.singleton.Revive(this, 10); + } + } + + public void TakeDamage(float amount) + { + Hp -= amount; + if (hp <= 0) + { + Die(); + } + } + void OnBullet(Bullet bullet) => TakeDamage(bullet.damage); + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs.meta new file mode 100644 index 00000000..d4fa2276 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: bbc60073868875f4a8676c7c92a6d869 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/HoverEnemy.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs new file mode 100644 index 00000000..a65e8190 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using RaycastPro.Detectors; +using UnityEngine; +using UnityEngine.UI; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class LightDetectUI : MonoBehaviour + { + public LightDetector detector; + public MeshRenderer agentLight; + + public Image lightUI; + + private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor"); + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + lightUI.color = detector.Performed ? Color.green : Color.red; + + agentLight.materials[1].SetColor(EmissionColor, lightUI.color); + agentLight.materials[2].SetColor(EmissionColor, lightUI.color); + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs.meta new file mode 100644 index 00000000..4dc80f76 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0c0b2096738f4944c8277cb27dd550a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/LightDetectUI.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs new file mode 100644 index 00000000..6197c433 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs @@ -0,0 +1,42 @@ +using RaycastPro.Detectors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class LineLight : MonoBehaviour + { + [SerializeField] private PathDetector pathDetector; + + private static readonly int EmissiveColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int Color = Shader.PropertyToID("_Color"); + void Start() + { + // pathDetector.onNewHit.AddListener(_c => + // { + // Debug.Log(_c.transform.name + "new"); + // }); + // pathDetector.onLostHit.AddListener(_c => + // { + // Debug.Log(_c.transform.name + "lost"); + // }); + pathDetector.onNewCollider.AddListener(_c => + { + if (_c.transform.TryGetComponent(out MeshRenderer meshRenderer)) + { + Debug.Log(_c.transform.name); + meshRenderer.material.SetColor(Color, new Color(0.12f, 1f, 0.14f)); + meshRenderer.material.SetColor(EmissiveColor, new Color(0.12f, 1f, 0.14f)); + } + }); + + pathDetector.onLostCollider.AddListener(_c => + { + if (_c.transform.TryGetComponent(out MeshRenderer meshRenderer)) + { + meshRenderer.material.SetColor(Color, new Color(1f, 0.2f, 0.27f)); + meshRenderer.material.SetColor(EmissiveColor, new Color(1f, 0.2f, 0.27f)); + } + }); + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs.meta new file mode 100644 index 00000000..f83c22a9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7b3912c09ad832a46824e37d7a5c9e47 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/LineLight.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs new file mode 100644 index 00000000..72859d9f --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs @@ -0,0 +1,31 @@ +using RaycastPro.RaySensors; +using RaycastPro.RaySensors2D; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class LinerControl : MonoBehaviour + { + [SerializeField] private RaySensor raySensor; + [SerializeField] private RaySensor2D raySensor2D; + private float sinus; + + public float speed = 1f; + public float width = .2f; + private void Update() + { + sinus = (Mathf.Sin(Time.time * speed) + .8f) * .6f; + if (raySensor) + { + raySensor.linerBasePosition = sinus - width; + raySensor.linerEndPosition = sinus + width; + } + + if (raySensor2D) + { + raySensor2D.linerBasePosition = sinus - width; + raySensor2D.linerEndPosition = sinus + width; + } + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs.meta new file mode 100644 index 00000000..3ebbf7a9 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 061cff11006e7ac4d939b179b7e363b8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/LinerControl.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs new file mode 100644 index 00000000..cf06e830 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs @@ -0,0 +1,21 @@ +using RaycastPro.Casters; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class MiniGun : MonoBehaviour + { + public AdvanceCaster advanceCaster; + void Update() + { + if (Input.GetMouseButtonDown(0)) + { + advanceCaster.enabled = true; + } + if (Input.GetMouseButtonUp(0)) + { + advanceCaster.enabled = false; + } + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs.meta new file mode 100644 index 00000000..be98a221 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0020b87ba5ef4ce4c9cc4466ebf38f0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/MiniGun.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs new file mode 100644 index 00000000..338ffcdc --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs @@ -0,0 +1,39 @@ +using RaycastPro; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class NeonMaterial : MonoBehaviour + { + [SerializeField] private MeshRenderer meshRenderer; + + [SerializeField] private int[] index; + + private static readonly int EmissiveColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int Color = Shader.PropertyToID("_Color"); + + public float intensity = 2f; + private static Color Green = new Color(0.12f, 1f, 0.14f); + private static Color Red = new Color(1f, 0.2f, 0.27f); + + public void SetNeonColor(bool turn) + { + if (turn) + { + foreach (var i in index) + { + meshRenderer.materials[i].SetColor(Color, Green*intensity); + meshRenderer.materials[i].SetColor(EmissiveColor, Green*intensity); + } + } + else + { + foreach (var i in index) + { + meshRenderer.materials[i].SetColor(Color, Red*intensity); + meshRenderer.materials[i].SetColor(EmissiveColor, Red*intensity); + } + } + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs.meta new file mode 100644 index 00000000..9ec286b4 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 8df3a16090e02004abf94486e3f2a206 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/NeonMaterial.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs new file mode 100644 index 00000000..c235acd7 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs @@ -0,0 +1,15 @@ +using RaycastPro.RaySensors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class OpenDoor : MonoBehaviour + { + public RaySensor _pipeRay; + void Start() + { + _pipeRay.onDetect.AddListener(hit => + { hit.transform.Translate(Vector3.down * Time.deltaTime); }); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs.meta new file mode 100644 index 00000000..1e735a30 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 401a147cf03670a49a8eee5f1e60a1d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/OpenDoor.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs new file mode 100644 index 00000000..f88afdeb --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs @@ -0,0 +1,64 @@ +using RaycastPro.RaySensors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class PyroCaster : MonoBehaviour + { + private RaySensor raySensor; // Use "RaySensor" base for define any 3D Ray + + public bool autoRayDetect = true; + + [SerializeField] private NeonMaterial[] neon; + private void Start() + { + if (!autoRayDetect) return; + + raySensor = GetComponentInChildren(); + // Change neon color just by injecting the methods in OnBegin Event.. + raySensor.onBeginDetect.AddListener(_ => + { + if (!clonePerform) + { + if (_.transform.TryGetComponent(out NeonMaterial _neon)) + { + _neon.SetNeonColor(true); + } + foreach (var neonMaterial in neon) neonMaterial.SetNeonColor(true); + } + }); + raySensor.onEndDetect.AddListener(_ => + { + if (!clonePerform) + { + if (_.transform.TryGetComponent(out NeonMaterial _neon)) + { + _neon.SetNeonColor(false); + } + + foreach (var neonMaterial in neon) neonMaterial.SetNeonColor(false); + } + }); + } + + public void NeonTurn(bool perform) + { + foreach (var neonMaterial in neon) neonMaterial.SetNeonColor(perform); + } + + [SerializeField] private bool clonePerform; + + private bool lastClonePerformed; + private void Update() + { + if (!clonePerform) return; + + if (raySensor.CloneHit.transform != lastClonePerformed) + { + foreach (var neonMaterial in neon) neonMaterial.SetNeonColor(raySensor.CloneHit.transform); + } + + lastClonePerformed = raySensor.CloneHit.transform; + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs.meta new file mode 100644 index 00000000..cadc6feb --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1de990365c4c2cb4c9cfe9ed02c7832a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs new file mode 100644 index 00000000..8625ff7c --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs @@ -0,0 +1,51 @@ +using RaycastPro.RaySensors2D; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class PyroCaster2D : MonoBehaviour + { + private RaySensor2D raySensor; + [SerializeField] private MeshRenderer[] meshRenderers; + + private static readonly int EmissiveColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int Color = Shader.PropertyToID("_Color"); + + private bool lastPerformed; + + private void Start() + { + raySensor = GetComponentInChildren(); + } + + private void Update() + { + if (raySensor.Performed != lastPerformed) SetNeonColor(raySensor.Performed); + + lastPerformed = raySensor.Performed; + } + + public void SetNeonColor(bool turn) + { + if (turn) + { + meshRenderers[0].materials[0].SetColor(Color, new Color(0.12f, 1f, 0.14f)); + meshRenderers[0].materials[2].SetColor(Color, new Color(0.12f, 1f, 0.14f)); + meshRenderers[1].materials[0].SetColor(Color, new Color(0.12f, 1f, 0.14f)); + meshRenderers[0].materials[0].SetColor(EmissiveColor, new Color(0.12f, 1f, 0.14f)); + meshRenderers[0].materials[2].SetColor(EmissiveColor, new Color(0.12f, 1f, 0.14f)); + meshRenderers[1].materials[0].SetColor(EmissiveColor, new Color(0.12f, 1f, 0.14f)); + } + else + { + meshRenderers[0].materials[0].SetColor(Color, new Color(1f, 0.2f, 0.27f)); + meshRenderers[0].materials[2].SetColor(Color, new Color(1f, 0.2f, 0.27f)); + meshRenderers[1].materials[0].SetColor(Color, new Color(1f, 0.2f, 0.27f)); + meshRenderers[0].materials[0].SetColor(EmissiveColor, new Color(1f, 0.2f, 0.27f)); + meshRenderers[0].materials[2].SetColor(EmissiveColor, new Color(1f, 0.2f, 0.27f)); + meshRenderers[1].materials[0].SetColor(EmissiveColor, new Color(1f, 0.2f, 0.27f)); + } + + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs.meta new file mode 100644 index 00000000..253108d3 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2d0a1217bca96924db024f3842d6910a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/PyroCaster2D.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref new file mode 100644 index 00000000..b2cd77dd --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref @@ -0,0 +1,3 @@ +{ + "reference": "GUID:8aaf5c6add7e8a44d9f772558bc82bfa" +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref.meta new file mode 100644 index 00000000..40b2b7a4 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: ea75fd2ab2ef52545ae1c5d1da82ba8c +AssemblyDefinitionReferenceImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/RCPRO_Demo.asmref + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs new file mode 100644 index 00000000..93a7def5 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs @@ -0,0 +1,48 @@ +using System.Collections.Generic; +using RaycastPro; +using RaycastPro.Detectors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class Radar : MonoBehaviour + { + [SerializeField] private RadarDetector radarDetector; + + private static readonly int EmissiveColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int TColor = Shader.PropertyToID("_Color"); + + private readonly Dictionary library = new Dictionary(); + + private static Color Green = new Color(0.12f, 1f, 0.14f); + private static Color Red = new Color(1f, 0.2f, 0.27f); + + private Color tColor; + + private void Start() + { + radarDetector.onNewCollider.AddListener(col => + { + library.Add(col, col.GetComponent()); + }); + + radarDetector.onLostCollider.AddListener(col => + { + library.Remove(col); + }); + + radarDetector.onRadarDetect.AddListener((col, f) => + { + if (library.ContainsKey(col)) + { + var cacheTime = f / radarDetector.cacheTime; + + tColor = Color.Lerp(Red, Green, cacheTime); + col.GetComponentInChildren().color = Color.white.Alpha(cacheTime); + library[col].material.SetColor(TColor, tColor); + library[col].material.SetColor(EmissiveColor, tColor); + } + }); + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs.meta new file mode 100644 index 00000000..b9b14877 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 199a51aaa5b0d4c4ab24d21dee9c30e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/Radar.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs new file mode 100644 index 00000000..2cf3b385 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs @@ -0,0 +1,13 @@ +using UnityEngine; +using UnityEngine.AI; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class RollBot : MonoBehaviour + { + [SerializeField] private NavMeshAgent agent; + [SerializeField] private Transform rollingBall; + + + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs.meta new file mode 100644 index 00000000..f226311f --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e29136f03d324334e8a26a0e614a3173 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/RollBot.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs new file mode 100644 index 00000000..49e487bc --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs @@ -0,0 +1,55 @@ +using RaycastPro.RaySensors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class RollController : MonoBehaviour + { + private Camera mainCamera; + private Vector3 input; + [SerializeField] private float speed = 4; + [SerializeField] private float turnRate = 15; + + private Rigidbody rb; + [SerializeField] private Transform roll; + [SerializeField] private RaySensor groundRay; + + private float delta; + + void Start() + { + mainCamera = Camera.main; + rb = GetComponent(); + } + + void Update() + { + input.y = 0; + input.z = Input.GetAxis("Vertical"); + input.x = Input.GetAxis("Horizontal"); + + + if (groundRay.Cast()) + { + input = mainCamera.transform.TransformDirection(input).normalized; + input = Vector3.ProjectOnPlane(input, groundRay.Normal); + + rb.linearVelocity = input * speed; + + delta = Time.deltaTime; + + if (input.sqrMagnitude > .1f) + { + transform.rotation = Quaternion.Lerp(transform.rotation, + Quaternion.LookRotation(input, groundRay.Normal), 1 - Mathf.Exp(-turnRate * delta)); + } + + roll.Rotate(rb.linearVelocity.magnitude * delta, 0, 0); + } + + + + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs.meta new file mode 100644 index 00000000..3ea866fc --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2992b0a5997e6344982161df936ccc7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/RollController.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs new file mode 100644 index 00000000..75e8ef33 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs @@ -0,0 +1,41 @@ +using RaycastPro.Bullets; +using RaycastPro.Casters; +using RaycastPro.Detectors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class Shooting : MonoBehaviour + { + [SerializeField] private BasicCaster _caster; + + [SerializeField] private ColliderDetector _colliderDetector; + private void Start() + { + _caster = GetComponent(); + } + + void Update() + { + // Simple Coding + if (Input.GetMouseButtonDown(0)) + { + if (_colliderDetector) + { + _colliderDetector.GetNearestCollider(out var target); + + if (target && _caster.bullets[0] is TrackerBullet) + { + _caster.trackTarget = target.transform; + + _caster.Cast(0); + } + } + else + { + _caster.Cast(0); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs.meta new file mode 100644 index 00000000..94c0bc84 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9c2c10932215c3749b8786d025f53d84 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/Shooting.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs new file mode 100644 index 00000000..4d6abb4f --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs @@ -0,0 +1,20 @@ +using RaycastPro.RaySensors; +using UnityEngine; +using UnityEngine.AI; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class SimpleMove : MonoBehaviour + { + public RaySensor raySensor; + public NavMeshAgent agent; + void Update() + { + // Left Click mouse + if (Input.GetMouseButtonDown(0)) + { + agent.destination = raySensor.HitPoint; + } + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs.meta new file mode 100644 index 00000000..8d54c488 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 8ab426bda0b6d184588f4d478896185b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/SimpleMove.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs new file mode 100644 index 00000000..3935116e --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class SinusMove : MonoBehaviour + { + [SerializeField] private Vector3 finalOffset = Vector3.up; + + [SerializeField] private float sinusOffset; + [SerializeField] private float speed = 1; + + private Vector3 basePosition; + + void Start() + { + basePosition = transform.position; + } + + void Update() + { + transform.position = basePosition + finalOffset * Mathf.Sin(sinusOffset + Time.time * speed); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs.meta new file mode 100644 index 00000000..4992448a --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 489d3010bb5168744978055efbe9b7a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/SinusMove.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs new file mode 100644 index 00000000..e86c0ccd --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs @@ -0,0 +1,29 @@ +using System.Collections.Generic; +using RaycastPro.Detectors; +using UnityEngine; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + public class SmartView : MonoBehaviour + { + public SightDetector _sightDetector; + public List TDs; + void Start() + { + _sightDetector.SyncDetection(TDs); + } + + // Update is called once per frame + void Update() + { + foreach (var td in TDs) + { + td.CastFrom(transform.position); + if (td.DirectValue > .5f) + { + Debug.DrawRay(td.transform.position, Vector3.up, Color.blue); + } + } + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs.meta new file mode 100644 index 00000000..79e4c908 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: db972fdfd8b9a31468c3eaa18d8d0143 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/SmartView.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs new file mode 100644 index 00000000..8155400f --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs @@ -0,0 +1,58 @@ +using RaycastPro; +using RaycastPro.Detectors; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + using UnityEngine; + using UnityEngine.UI; + + public class SoundLight : MonoBehaviour + { + [SerializeField] private SoundDetector soundDetector; + private MeshRenderer _meshRenderer; + public Color red = Color.red; + public Color green = Color.green; + private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int Speed = Shader.PropertyToID("_Speed"); + + public Image left, right, up, down; + + private void Start() + { + _meshRenderer = GetComponent(); + } + + private Color col; + + + void Update() + { + left.color = right.color = up.color = down.color = Color.grey; + if (soundDetector.Performed) + { + + if (soundDetector.IsHearingBack) + { + down.color = Color.cyan; + } + else if (soundDetector.IsHearingForward) + { + up.color = Color.green; + } + else if (soundDetector.IsHearingLeft) + { + left.color = Color.yellow; + } + else if (soundDetector.IsHearingRight) + { + right.color = Color.white; + } + + + _meshRenderer.materials[1].SetColor(EmissionColor, col); + _meshRenderer.materials[2].SetColor(EmissionColor, col); + } + + } + } +} diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs.meta new file mode 100644 index 00000000..f2af8aab --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: edd0221f67c57de49a6a7a7fef9fa3b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 214714 + packageName: RaycastPro + packageVersion: 1.1.4 + assetPath: Assets/Plugins/RaycastPro/_Demo/_Scripts/SoundLight.cs + uploadId: 765053 diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SteeringController.cs b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SteeringController.cs new file mode 100644 index 00000000..ba3a80e6 --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SteeringController.cs @@ -0,0 +1,52 @@ +using RaycastPro.Detectors; + +namespace Plugins.RaycastPro.Demo.Scripts +{ + using UnityEngine; + + [RequireComponent(typeof(Rigidbody))] + public class SteeringController : MonoBehaviour + { + private Rigidbody rb; + public SteeringDetector detector; + + public float accelerationSpeed = 4; + public float arriveDistance = 2f; + public float turnRate = 15; + + [SerializeField] private bool movable = true; + [SerializeField] private bool rotatable = true; + [SerializeField] private bool fixRotate = true; + + [Range(2f, 50)] public float speed = 10; + + private void Start() + { + rb = GetComponent(); + } + + public void Update() + { + if (movable) + { + var inArriveDistance = Vector3.Distance(transform.position, detector.destination.position) < arriveDistance; + + rb.linearVelocity = Vector3.Lerp(rb.linearVelocity, inArriveDistance ? Vector3.zero : detector.SteeringDirection * speed, + 1 - Mathf.Exp(-accelerationSpeed * Time.deltaTime)); + } + + if (rotatable) + { + if (fixRotate) + { + transform.forward = Vector3.ProjectOnPlane(detector.SteeringDirection, Vector3.up); + } + else + { + rb.rotation = Quaternion.Lerp(rb.rotation, + Quaternion.LookRotation(detector.SteeringDirection == Vector3.zero ? transform.forward : detector.SteeringDirection, Vector3.up), 1 - Mathf.Exp(-turnRate * Time.deltaTime)); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/RaycastPro/_Demo/_Scripts/SteeringController.cs.meta b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SteeringController.cs.meta new file mode 100644 index 00000000..06ec623a --- /dev/null +++ b/Assets/Plugins/RaycastPro/_Demo/_Scripts/SteeringController.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3e0d89e1723fbd34497986edffc6e7b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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+ private Transform currentTarget; + + public void Sync() + { + currentTarget = target ? target : transform; + if (raySensor) + { + if (!raySensor.enabled) raySensor.Cast(); + + switch (syncCondition) + { + case SyncCondition.Always: + currentTarget.forward = raySensor.TipDirection; + break; + case SyncCondition.OnPerformed: + if (raySensor.Performed) + { + currentTarget.forward = raySensor.TipDirection; + } + break; + case SyncCondition.NoPerformed: + if (!raySensor.Performed) + { + currentTarget.forward = raySensor.TipDirection; + } + break; + } + } + else if (raySensor2D) + { + if (!raySensor2D.enabled) raySensor2D.Cast(); + + switch (syncCondition) + { + case SyncCondition.Always: + currentTarget.forward = raySensor2D.TipDirection; + break; + case SyncCondition.OnPerformed: + if (raySensor2D.Performed) + { + currentTarget.forward = raySensor2D.TipDirection; + } + break; + case SyncCondition.NoPerformed: + if (!raySensor2D.Performed) + { + currentTarget.forward = 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get; private set; } = 3; + + private const string HideToolbarKey = "WingmanHideToolBar"; + private const string HideCopyPasteKey = "WingmanHideCopyPaste"; + private const string TransOnlyDisableKey = "WingmanTransformDisable"; + private const string TransOnlyKeepCopyPasteKey = "WingmanTransformKeepCopyPaste"; + private const string MaxNumberOfRowsKey = "WingmanNumberOfRows"; + + private const string MaxRowsSettingName = "Max number of component rows"; + private const string HideToolbarSettingName = "Hide toolbar"; + private const string HideCpSettingName = "Hide copy & paste buttons"; + private const string HideWingmanSettingName = "Hide Wingman entirely"; + private const string OnlyCpSettingName = "Only show copy & paste buttons"; + + public static void Load() { + HideToolbar = EditorPrefs.GetBool(HideToolbarKey, false); + HideCopyPaste = EditorPrefs.GetBool(HideCopyPasteKey, false); + TransOnlyDisable = EditorPrefs.GetBool(TransOnlyDisableKey, false); + TransOnlyKeepCopyPaste = EditorPrefs.GetBool(TransOnlyKeepCopyPasteKey, false); + MaxNumberOfRows = EditorPrefs.GetInt(MaxNumberOfRowsKey, 3); + } + + public static void ShowWindow() { + Settings window = GetWindow("Wingman Settings"); + window.ShowUtility(); + } + + private void OnGUI() { + EditorGUI.BeginChangeCheck(); + + GUILayout.Label("Display", EditorStyles.largeLabel); + { + float previousLabelWidth = EditorGUIUtility.labelWidth; + EditorGUIUtility.labelWidth = 200; + MaxNumberOfRows = EditorGUILayout.IntSlider(MaxRowsSettingName, MaxNumberOfRows, 1, 10); + EditorGUIUtility.labelWidth = previousLabelWidth; + + HideToolbar = GUILayout.Toggle(HideToolbar, HideToolbarSettingName); + + EditorGUI.BeginDisabledGroup(HideToolbar); + HideCopyPaste = GUILayout.Toggle(HideToolbar ? false : HideCopyPaste, HideCpSettingName); + EditorGUI.EndDisabledGroup(); + + if (HideToolbar || HideCopyPaste) { + GUILayout.Space(10); + EditorGUILayout.HelpBox("Copy & paste is still available via the context menu", MessageType.Info); + } + } + + GUILayout.Space(10); + + GUILayout.Label("When Transform Only", EditorStyles.largeLabel); + { + TransOnlyDisable = GUILayout.Toggle(TransOnlyDisable, HideWingmanSettingName); + + EditorGUI.BeginDisabledGroup(TransOnlyDisable); + TransOnlyKeepCopyPaste = GUILayout.Toggle(TransOnlyDisable ? false : TransOnlyKeepCopyPaste, OnlyCpSettingName); + EditorGUI.EndDisabledGroup(); + + if (TransOnlyKeepCopyPaste) { + GUILayout.Space(10); + EditorGUILayout.HelpBox($"'{OnlyCpSettingName}' overrides '{HideCpSettingName}' when active.", MessageType.Info); + } + } + + if (EditorGUI.EndChangeCheck()) { + EditorPrefs.SetBool(HideToolbarKey, HideToolbar); + EditorPrefs.SetBool(HideCopyPasteKey, HideCopyPaste); + EditorPrefs.SetBool(TransOnlyDisableKey, TransOnlyDisable); + EditorPrefs.SetBool(TransOnlyKeepCopyPasteKey, TransOnlyKeepCopyPaste); + EditorPrefs.SetInt(MaxNumberOfRowsKey, MaxNumberOfRows); + OnSettingsChanged?.Invoke(); + } + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Wingman/Settings.cs.meta b/Assets/Plugins/Wingman/Settings.cs.meta new file mode 100644 index 00000000..ae1dae4a --- /dev/null +++ b/Assets/Plugins/Wingman/Settings.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b39cf6d2b32a6d94c8508e2ef53096f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 303181 + packageName: "Wingman - Your Inspector\u2019s Best Friend" + packageVersion: 1.2.1 + assetPath: Assets/Wingman/Settings.cs + uploadId: 762200 diff --git a/Assets/Plugins/Wingman/Wingman.asmdef b/Assets/Plugins/Wingman/Wingman.asmdef new file mode 100644 index 00000000..bfc5d8d8 --- /dev/null +++ b/Assets/Plugins/Wingman/Wingman.asmdef @@ -0,0 +1,14 @@ +{ + "name": "Wingman", + "rootNamespace": "", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Plugins/Wingman/Wingman.asmdef.meta b/Assets/Plugins/Wingman/Wingman.asmdef.meta new file mode 100644 index 00000000..e490950d --- /dev/null +++ b/Assets/Plugins/Wingman/Wingman.asmdef.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 107274d401f37654eaa944948191b633 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 303181 + packageName: "Wingman - Your Inspector\u2019s Best Friend" + packageVersion: 1.2.1 + assetPath: Assets/Wingman/Wingman.asmdef + uploadId: 762200 diff --git a/Assets/Plugins/Wingman/Wingman.cs b/Assets/Plugins/Wingman/Wingman.cs new file mode 100644 index 00000000..c1000431 --- /dev/null +++ b/Assets/Plugins/Wingman/Wingman.cs @@ -0,0 +1,227 @@ +#if UNITY_EDITOR + +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace WingmanInspector { + + public static class Wingman { + + private static List containers = new List(); + private static GUIStyle boldLabelStyle; + private static WingmanPersistentData persistentData; + + private static Type inspectorWindowType = typeof(Editor).Assembly.GetType("UnityEditor.InspectorWindow"); + private static FieldInfo allInspectorsFieldInfo = inspectorWindowType.GetField("m_AllInspectors", BindingFlags.NonPublic | BindingFlags.Static); + + private const string PersistentName = "WingmanPersistentData"; + + private static bool assetIsDisabled; + private const string DisableMenuPath = "Tools/Wingman/Disable Wingman"; + private const string SettingsMenuPath = "Tools/Wingman/Settings"; + private const string AssetIsDisabledEditorPref = "Wingman Enable State"; + + [InitializeOnLoadMethod] + private static void Init() { + assetIsDisabled = EditorPrefs.GetBool(AssetIsDisabledEditorPref, false); + if (assetIsDisabled) return; + + EditorApplication.delayCall += InitAsset; + } + + [MenuItem(DisableMenuPath)] + private static void DisableAsset() { + assetIsDisabled = !assetIsDisabled; + EditorPrefs.SetBool(AssetIsDisabledEditorPref, assetIsDisabled); + + if (assetIsDisabled) { + DeInitAsset(); + } + else { + InitAsset(); + } + } + + [MenuItem(DisableMenuPath, true)] + private static bool DisableAssetValidate() { + Menu.SetChecked(DisableMenuPath, assetIsDisabled); + return true; + } + + [MenuItem(SettingsMenuPath)] + private static void OpenSettings() { + Settings.ShowWindow(); + } + + private static void InitAsset() { + try { + boldLabelStyle = new GUIStyle(EditorStyles.boldLabel); + boldLabelStyle.fontSize = 10; + + CheckForPersistent(); + SubscribeToCallbacks(); + + float searchFieldHeight = EditorStyles.toolbarSearchField.fixedHeight; + WingmanContainer.BoldLabelStyle = boldLabelStyle; + WingmanContainer.SearchBarHeight = searchFieldHeight; + + WingmanContainer.RightToolBarGuiStyle ??= new GUIStyle(EditorStyles.miniButtonRight) { fixedHeight = searchFieldHeight }; + WingmanContainer.LeftToolBarGuiStyle ??= new GUIStyle(EditorStyles.miniButtonLeft) { fixedHeight = searchFieldHeight }; + + WingmanContainer.CopyToolBarGuiContent ??= new GUIContent(string.Empty, "Copy selected components to clipboard"); + WingmanContainer.PasteToolBarGuiContent ??= new GUIContent(string.Empty, "Paste clipboard components"); + + WingmanContainer.TextureAtlas ??= AssetDatabase.LoadAssetAtPath($"{GetAssetLocation()}/WingmanIcons.png"); + WingmanContainer.XIcon ??= EditorGUIUtility.IconContent("CrossIcon").image; + + // Don't optionally assign if null because we need to switch icon when editor theme changes + WingmanContainer.AllIcon = EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_GridLayoutGroup Icon" : "GridLayoutGroup Icon").image; + Settings.Load(); + } + catch { + EditorApplication.delayCall += InitAsset; + } + } + + private static void DeInitAsset() { + UnSubscribeToCallbacks(); + foreach (WingmanContainer container in containers) { + container.RemoveGui(); + } + containers.Clear(); + } + + private static void SubscribeToCallbacks() { + EditorApplication.update -= RefreshInspectorWindows; + EditorApplication.update += RefreshInspectorWindows; + + EditorApplication.update -= Update; + EditorApplication.update += Update; + + EditorApplication.hierarchyWindowItemOnGUI -= OnHierarchyGUI; + EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI; + + Selection.selectionChanged -= OnSelectionChanged; + Selection.selectionChanged += OnSelectionChanged; + + EditorApplication.quitting -= OnQuit; + EditorApplication.quitting += OnQuit; + + Settings.OnSettingsChanged += OnSettingsChanged; + } + + private static void UnSubscribeToCallbacks() { + EditorApplication.update -= RefreshInspectorWindows; + EditorApplication.update -= Update; + EditorApplication.hierarchyWindowItemOnGUI -= OnHierarchyGUI; + Selection.selectionChanged -= OnSelectionChanged; + EditorApplication.quitting -= OnQuit; + Settings.OnSettingsChanged -= OnSettingsChanged; + } + + private static void RefreshInspectorWindows() { + IList windows = (IList)allInspectorsFieldInfo.GetValue(inspectorWindowType); + + if (windows == null || windows.Count <= 0) { + containers.Clear(); + return; + } + + // Add new window as a container to the list + foreach (EditorWindow inspectorWindow in windows) { + if (!InspectorHasContainer(inspectorWindow)) { + containers.Add(new WingmanContainer(inspectorWindow, Selection.activeObject)); + } + } + + // Remove any containers whose windows were closed + for (int i = containers.Count - 1; i >= 0; i--) { + if (!containers[i].InspectorWindow) { + containers.RemoveAt(i); + } + } + } + + private static bool InspectorHasContainer(EditorWindow inspector) { + foreach (WingmanContainer container in containers) { + if (container.InspectorWindow.GetInstanceID() == inspector.GetInstanceID()) { + return true; + } + } + return false; + } + + private static void OnSelectionChanged() { + foreach (WingmanContainer container in containers) { + if (!container.InspectorIsLocked()) { + container.SetContainerSelectionToObject(Selection.activeObject); + } + container.Update(); + } + } + + private static void Update() { + CheckForPersistent(); + foreach (WingmanContainer container in containers) { + container.Update(); + } + } + + private static void OnHierarchyGUI(int instanceID, Rect selectionRect) { + foreach (WingmanContainer container in containers) { + container.OnHierarchyGUI(); + } + } + + private static void CheckForPersistent() { + if (persistentData) return; + + string path = GetAssetLocation(); + string persistentPath = $"{path}/{PersistentName}.asset"; + + persistentData = AssetDatabase.LoadAssetAtPath(persistentPath); + + if (!persistentData) { + persistentData = ScriptableObject.CreateInstance(); + persistentData.name = PersistentName; + AssetDatabase.CreateAsset(persistentData, persistentPath); + AssetDatabase.SaveAssets(); + } + + WingmanContainer.PersistentData = persistentData; + } + + private static string GetAssetLocation() { + string[] assetIds = AssetDatabase.FindAssets($"{nameof(Wingman)}"); + foreach (string assetId in assetIds) { + string filePath = AssetDatabase.GUIDToAssetPath(assetId); + string fileName = Path.GetFileName(filePath); + if (fileName == $"{nameof(Wingman)}.cs") { + return Path.GetDirectoryName(filePath); + } + } + return string.Empty; + } + + private static void OnQuit() { + persistentData?.ClearAllData(); + } + + private static void OnSettingsChanged() { + foreach (WingmanContainer container in containers) { + container.RemoveGui(); + container.Update(); + container.InspectorWindow.Repaint(); + } + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Wingman/Wingman.cs.meta b/Assets/Plugins/Wingman/Wingman.cs.meta new file mode 100644 index 00000000..1c90c0a9 --- /dev/null +++ b/Assets/Plugins/Wingman/Wingman.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b761e13ba42bbd748b2527592ccae309 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 303181 + packageName: "Wingman - Your Inspector\u2019s Best Friend" + packageVersion: 1.2.1 + assetPath: Assets/Wingman/Wingman.cs + uploadId: 762200 diff --git a/Assets/Plugins/Wingman/WingmanClipboard.cs b/Assets/Plugins/Wingman/WingmanClipboard.cs new file mode 100644 index 00000000..2cd59e6c --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanClipboard.cs @@ -0,0 +1,24 @@ +#if UNITY_EDITOR + +using System.Collections.Generic; +using UnityEngine; + +namespace WingmanInspector { + + public class WingmanClipboard { + + public readonly List Copies = new(); + + public void CopyComponents(List components) { + if (components == null) return; + + Copies.Clear(); + foreach (Component component in components) { + Copies.Add(new(component)); + } + } + + } + +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/Wingman/WingmanClipboard.cs.meta b/Assets/Plugins/Wingman/WingmanClipboard.cs.meta new file mode 100644 index 00000000..5206ba97 --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanClipboard.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ed810b115f59c5348a1527d6f374ff69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 303181 + packageName: "Wingman - Your Inspector\u2019s Best Friend" + packageVersion: 1.2.1 + assetPath: Assets/Wingman/WingmanClipboard.cs + uploadId: 762200 diff --git a/Assets/Plugins/Wingman/WingmanClipboardUtility.cs b/Assets/Plugins/Wingman/WingmanClipboardUtility.cs new file mode 100644 index 00000000..b49b3fcc --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanClipboardUtility.cs @@ -0,0 +1,93 @@ +#if UNITY_EDITOR + +using System; +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; +using UnityEngine.AI; + +namespace WingmanInspector { + + public static class WingmanClipboardUtility { + + private static readonly HashSet singleInstanceComponents = new HashSet { + typeof(Transform), typeof(RectTransform), typeof(Rigidbody), typeof(Rigidbody2D), + typeof(Collider), typeof(Collider2D), typeof(CharacterController), typeof(Animator), + typeof(Animation), typeof(Camera), typeof(AudioSource), typeof(AudioListener), + typeof(Light), typeof(MeshFilter), typeof(MeshRenderer), typeof(SkinnedMeshRenderer), + typeof(SpriteRenderer), typeof(Canvas), typeof(CanvasRenderer), typeof(NavMeshAgent), + typeof(NavMeshObstacle) + }; + + public static void PasteComponentsFromEmpty(this GameObject gameObject, List comps) { + foreach (Component refComp in comps) { + Type refCompType = refComp.GetType(); + + if (refCompType == typeof(Transform)) { + gameObject.GetComponent().CopyFields(refComp); + continue; + } + + if (CanOnlyHaveOneInstance(refCompType) && gameObject.TryGetComponent(refCompType, out Component _)) { + continue; + } + + Component comp = Undo.AddComponent(gameObject, refCompType); + comp.CopyFields(refComp); + } + } + + public static void PasteComponents(this GameObject gameObject, List comps) { + foreach (Component refComp in comps) { + gameObject.PasteComponent(refComp.GetType(), new SerializedObject(refComp)); + } + } + + public static void PasteComponents(this GameObject gameObject, List compCopies) { + foreach (WingmanComponentCopy compCopy in compCopies) { + gameObject.PasteComponent(compCopy.ComponentType, compCopy.SerializedObject); + } + } + + private static void PasteComponent(this GameObject gameObject, Type compType, SerializedObject serReference) { + bool hasComponent = gameObject.TryGetComponent(compType, out Component existingComp); + + if (hasComponent) { + existingComp.CopyFields(serReference); + return; + } + + Undo.AddComponent(gameObject, compType).CopyFields(serReference); + } + + private static bool CanOnlyHaveOneInstance(Type compType) { + if (singleInstanceComponents.Contains(compType)) { + return true; + } + return compType.GetCustomAttribute() != null; + } + + private static void CopyFields(this Component target, SerializedObject serReference) { + SerializedObject serTarget = new SerializedObject(target); + + SerializedProperty property = serReference.GetIterator(); + if (property.NextVisible(true)) { + do { + serTarget.CopyFromSerializedProperty(property); + } + while (property.NextVisible(false)); + } + + serTarget.ApplyModifiedProperties(); + } + + private static void CopyFields(this Component target, Component reference) { + target.CopyFields(new SerializedObject(reference)); + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Wingman/WingmanClipboardUtility.cs.meta b/Assets/Plugins/Wingman/WingmanClipboardUtility.cs.meta new file mode 100644 index 00000000..6238cdbe --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanClipboardUtility.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e32c31beff9b7e1449f2479f989d5776 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 303181 + packageName: "Wingman - Your Inspector\u2019s Best Friend" + packageVersion: 1.2.1 + assetPath: Assets/Wingman/WingmanClipboardUtility.cs + uploadId: 762200 diff --git a/Assets/Plugins/Wingman/WingmanComponentCopy.cs b/Assets/Plugins/Wingman/WingmanComponentCopy.cs new file mode 100644 index 00000000..c3818641 --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanComponentCopy.cs @@ -0,0 +1,23 @@ +#if UNITY_EDITOR + +using System; +using UnityEditor; +using UnityEngine; + +namespace WingmanInspector { + + public class WingmanComponentCopy { + + public SerializedObject SerializedObject; + public Type ComponentType; + + public WingmanComponentCopy(Component component) { + SerializedObject = new(component); + ComponentType = component.GetType(); + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Wingman/WingmanComponentCopy.cs.meta b/Assets/Plugins/Wingman/WingmanComponentCopy.cs.meta new file mode 100644 index 00000000..d4ad9aad --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanComponentCopy.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5ec0f96ed5e24bc9b9ea2e753604a96c +timeCreated: 1729898585 +AssetOrigin: + serializedVersion: 1 + productId: 303181 + packageName: "Wingman - Your Inspector\u2019s Best Friend" + packageVersion: 1.2.1 + assetPath: Assets/Wingman/WingmanComponentCopy.cs + uploadId: 762200 diff --git a/Assets/Plugins/Wingman/WingmanContainer.cs b/Assets/Plugins/Wingman/WingmanContainer.cs new file mode 100644 index 00000000..69debdab --- /dev/null +++ b/Assets/Plugins/Wingman/WingmanContainer.cs @@ -0,0 +1,1317 @@ +#if UNITY_EDITOR + +using System; +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; +using Object = UnityEngine.Object; + +namespace WingmanInspector { + + public class WingmanContainer { + + public static GUIStyle BoldLabelStyle; + public static float SearchBarHeight; + public static WingmanPersistentData PersistentData; + public static Texture TextureAtlas; + public static Texture AllIcon; + public static Texture XIcon; + + public static GUIStyle LeftToolBarGuiStyle; + public static GUIContent CopyToolBarGuiContent; + + public static GUIStyle RightToolBarGuiStyle; + public static GUIContent PasteToolBarGuiContent; + + private const string AllButtonName = "All"; + private const float DragThreshold = 12f; + private const float MiniMapMargin = 4f; + private const float SearchCompListSpace = 4f; + private const float RowHeight = 25f; + private const float InspectorScrollBarWidth = 12.666666667f; + private const float ToolBarButtonWidth = 30f; + + private const string InspectorListClassName = "unity-inspector-editors-list"; + private const string InspectorScrolllassName = "unity-inspector-root-scrollview"; + private const string InspectorNoMultiEditClassName = "unity-inspector-no-multi-edit-warning"; + private const string MainWingmanName = "Wingman Main"; + private const string SearchResultsName = "SearchResults"; + + private static Vector2 iconSize = new Vector2(12, 12); + private static Vector2 toolBarIconSize = new Vector2(12, 12); + + public readonly EditorWindow InspectorWindow; + + private Object inspectingObject; + private VisualElement editorListVisual; + private IMGUIContainer miniMapGuiContainer; + private IMGUIContainer pinnedHeaderContainer; + private IMGUIContainer searchResultsGuiContainer; + private IMGUIContainer pinnedDividerContainer; + private ScrollView inspectorScrollView; + + private List selectedCompIds; + private List validCompIds = new List(); + private List prevValidCompIds = new List(); + private Dictionary compFromIndex = new Dictionary(); + private HashSet noMultiEditVisualElements = new HashSet(); + + private Vector2 miniMapScrollPos; + + private int lastCompCount; + private int lastRowCount; + + private enum AssetType { NotImportant, HierarchyGameObject, HierarchyPrefab, HierarchyModel, ProjectPrefab } + private AssetType inspectingAssetType; + + private List searchResults = new List(); + private const double TimeAfterLastKeyPressToSearch = 0.15; + private double timeOfLastSearchUpdate; + private bool performSearchFlag; + + private bool inspectorWasLocked; + private PropertyInfo lockedPropertyInfo; + + private bool multiSelectModifier; + private bool rangeSelectModifier; + private int rangeModifierPivot; + + private const string DragAndDropKey = "WingmansDragAndDrop"; + private bool isDragging; + private bool dragHandlerSet; + private bool canStartDrag; + private int dragId; + private Vector2 initialDragMousePos; + + public WingmanContainer(EditorWindow window, Object obj) { + InspectorWindow = window; + lockedPropertyInfo = window.GetType().GetProperty("isLocked", BindingFlags.Public | BindingFlags.Instance); + inspectorWasLocked = InspectorIsLocked(); + inspectorScrollView = (ScrollView)InspectorWindow.rootVisualElement.Q(null, InspectorScrolllassName); + SetContainerSelectionToObject(obj); + } + + public bool InspectorIsLocked() { + return (bool)lockedPropertyInfo.GetValue(InspectorWindow); + } + + public void RemoveGui() { + if (!InspectingObjectIsValid()) return; + + if (ShowingWingmanGui()) { + editorListVisual?.RemoveAt(MiniMapIndex()); + } + + if (ShowingSearchResults()) { + editorListVisual?.RemoveAt(SearchResultsIndex()); + } + } + + public void SetContainerSelectionToObject(Object obj) { + inspectingObject = obj; + + if (!inspectingObject) { + inspectingAssetType = AssetType.NotImportant; + return; + } + + // Figure out what type of asset we are inspecting + { + bool isAsset = AssetDatabase.Contains(inspectingObject); + PrefabAssetType prefabType = PrefabUtility.GetPrefabAssetType(inspectingObject); + + if (isAsset && prefabType is PrefabAssetType.Regular or PrefabAssetType.Variant) { + inspectingAssetType = AssetType.ProjectPrefab; + } + else if (!isAsset && prefabType is PrefabAssetType.Model) { + inspectingAssetType = AssetType.HierarchyModel; + } + else if (!isAsset && prefabType is PrefabAssetType.Regular or PrefabAssetType.Variant) { + inspectingAssetType = AssetType.HierarchyPrefab; + } + else if (!isAsset && prefabType is PrefabAssetType.NotAPrefab) { + inspectingAssetType = AssetType.HierarchyGameObject; + } + else { + inspectingAssetType = AssetType.NotImportant; + } + } + + searchResults.Clear(); + RefreshNoMultiInspectVisualsSet(); + PersistentData.AddDataForContainer(inspectingObject); + selectedCompIds = PersistentData.SelectedCompIds(inspectingObject); + + if (HasTextInSearchField()) { + PerformSearch(); + if (!HasSearchResults()) { + PersistentData.SetSearchString(inspectingObject, string.Empty); + } + } + } + + public void Update() { + if (!InspectingObjectIsValid()) return; + + if (Settings.TransOnlyDisable && OnlyHasTransform()) return; + + editorListVisual ??= InspectorWindow.rootVisualElement.Q(null, InspectorListClassName); + + if (editorListVisual == null) return; + + if (performSearchFlag && EditorApplication.timeSinceStartup - timeOfLastSearchUpdate > TimeAfterLastKeyPressToSearch) { + PerformSearch(); + performSearchFlag = false; + searchResultsGuiContainer?.MarkDirtyRepaint(); + } + + if (WasJustUnlocked() && Selection.activeObject != inspectingObject) { + SetContainerSelectionToObject(Selection.activeObject); + UpdateComponentVisibility(); + } + + if (!ShowingWingmanGui() && editorListVisual.childCount > MiniMapIndex()) { + float miniMapHeight = CalculateMiniMapHeight(); + + miniMapGuiContainer = new IMGUIContainer(); + miniMapGuiContainer.name = MainWingmanName; + miniMapGuiContainer.style.width = FullLength(); + miniMapGuiContainer.style.height = miniMapHeight; + miniMapGuiContainer.style.minHeight = miniMapHeight; + miniMapGuiContainer.onGUIHandler = DrawWingmanGui; + + Margin(miniMapGuiContainer.style, MiniMapMargin); + editorListVisual.Insert(MiniMapIndex(), miniMapGuiContainer); + UpdateComponentVisibility(); + } + + bool showingSearchResults = ShowingSearchResults(); + + if (!showingSearchResults && HasSearchResults() && editorListVisual.childCount > SearchResultsIndex()) { + searchResultsGuiContainer = new IMGUIContainer(); + searchResultsGuiContainer.name = SearchResultsName; + searchResultsGuiContainer.style.width = FullLength(); + searchResultsGuiContainer.style.height = FullLength(); + searchResultsGuiContainer.onGUIHandler = DrawSearchResultsGui; + editorListVisual.Insert(SearchResultsIndex(), searchResultsGuiContainer); + } + + if (showingSearchResults && !HasSearchResults()) { + RemoveSearchGui(); + ToggleAllComonentVisibility(true); + } + +#if UNITY_2021 + Fix2021EditorMargins(); +#endif + } + + public void OnHierarchyGUI() { + if (DragAndDrop.GetGenericData(DragAndDropKey) is not bool initiatedDrag || !initiatedDrag) return; + + if (Event.current.type == EventType.DragUpdated && !dragHandlerSet) { + DragAndDrop.AddDropHandler(HierarchyDropHandler); + dragHandlerSet = true; + Event.current.Use(); + } + + if (Event.current.type == EventType.DragExited && dragHandlerSet) { + DragAndDrop.RemoveDropHandler(HierarchyDropHandler); + dragHandlerSet = false; + Event.current.Use(); + } + } + + private void DrawWingmanGui() { + if (!InspectingObjectIsValid()) return; + + Rect reservedRect = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); + + bool showCopyPasteOnly = Settings.TransOnlyKeepCopyPaste && OnlyHasTransform(); + if (!Settings.HideToolbar || showCopyPasteOnly) { + DrawToolBar(reservedRect, showCopyPasteOnly); + reservedRect = ShiftRectStartVertically(reservedRect, SearchBarHeight + SearchCompListSpace); + } + + List comps = GetAllVisibleComponents(); + float[] buttonWidths = GetButtonWidths(comps); + + int newCompCount = comps.Count; + int newRowCount = GetRowCount(reservedRect.width, buttonWidths); + + // Create associated component data + compFromIndex.Clear(); + validCompIds.Clear(); + for (int i = 0; i < comps.Count; i++) { + compFromIndex.Add(i, comps[i]); + validCompIds.Add(comps[i].GetInstanceID()); + } + + // Check for resizing the container + bool resizeRequired = newCompCount != lastCompCount || newRowCount != lastRowCount; + if (resizeRequired) { + ResizeGuiContainer(); + } + + // Remove component from selection if it was removed from gameobject + if (newCompCount < lastCompCount) { + for (int i = selectedCompIds.Count - 1; i >= 0; i--) { + if (!validCompIds.Contains(selectedCompIds[i])) { + selectedCompIds.RemoveAt(i); + } + } + } + + bool compsGotAdjusted = newCompCount < lastCompCount || !CompareComponentIds(validCompIds, prevValidCompIds); + + // Set variables for next method call + prevValidCompIds.Clear(); + foreach (int validCompId in validCompIds) { + prevValidCompIds.Add(validCompId); + } + lastCompCount = newCompCount; + lastRowCount = newRowCount; + + GetScrollViewDimensions(reservedRect, newRowCount, out Rect innerScrollRect, out Rect outerScrollRect); + List buttonPlacements = GetButtonPlacements(innerScrollRect, comps, buttonWidths); + + if (Event.current.type is EventType.MouseDown && Event.current.button is 1) { + ShowContextMenu(comps, buttonPlacements); + Event.current.Use(); // Eat event so right clicking doesn't toggle component + } + + if (showCopyPasteOnly) return; + + // Update Modifiers + EventModifiers modifiers = Event.current.modifiers; + multiSelectModifier = modifiers.HasFlag(EventModifiers.Control); + rangeSelectModifier = modifiers.HasFlag(EventModifiers.Shift); + + UpdateDragAndDrop(); + + EditorGUI.BeginChangeCheck(); + DrawPreviewScrollView(buttonPlacements, comps, innerScrollRect, outerScrollRect); + if (EditorGUI.EndChangeCheck() || compsGotAdjusted) { + UpdateComponentVisibility(); + } + } + + private void DrawPreviewScrollView(List placementRects, List comps, Rect innerScrollRect, Rect outerScrollRect) { + miniMapScrollPos = GUI.BeginScrollView(outerScrollRect, miniMapScrollPos, innerScrollRect, GUIStyle.none, GUIStyle.none); + + // Handle the All button + { + const int allButtonId = -1; + bool prevAllButtonToggle = AllIsSelected() && !HasTextInSearchField(); + Rect allButtonRect = placementRects[0]; + + if (allButtonRect.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown) { + canStartDrag = true; + dragId = allButtonId; + ClearSearchOnComponentButtonPress(); + } + + bool draggingAll = dragId == allButtonId && !prevAllButtonToggle; + + if (DrawToggleButton(allButtonRect, AllIcon, AllButtonName, prevAllButtonToggle, draggingAll)) { + selectedCompIds.Clear(); + rangeModifierPivot = 0; + } + } + + for (int i = 0; i < comps.Count; i++) { + Component comp = comps[i]; + Rect buttonRect = placementRects[i + 1]; + int compId = comp.GetInstanceID(); + + if (buttonRect.Contains(Event.current.mousePosition)) { + if (Event.current.type == EventType.MouseDown && Event.current.button == 0) { + canStartDrag = true; + dragId = compId; + } + } + + string compName = comp.GetType().Name; + GUIContent content = EditorGUIUtility.ObjectContent(comp, comp.GetType()); + bool prevToggle = selectedCompIds.Contains(compId); + bool draggingButton = compId == dragId && !prevToggle; + + bool toggled = DrawToggleButton(buttonRect, content.image, compName, prevToggle, draggingButton); + + if (toggled && !prevToggle) { + OnButtonToggleOn(i); + ClearSearchOnComponentButtonPress(); + } + else if (!toggled && prevToggle) { + OnButtonToggleOff(i); + ClearSearchOnComponentButtonPress(); + } + } + + GUI.EndScrollView(); + } + + private void GetScrollViewDimensions(Rect reservedRect, int rowCount, out Rect innerScrollRect, out Rect outerScrollRect) { + innerScrollRect = new Rect(reservedRect) { height = rowCount * RowHeight }; + outerScrollRect = new Rect(reservedRect) { height = RowHeight * Settings.MaxNumberOfRows }; + } + + private List GetButtonPlacements(Rect scrollViewRect, List comps, float[] buttonWidths) { + List placements = new List(); + + Rect placementRect = scrollViewRect; + + float usableWidth = scrollViewRect.width; + if (!ShowingVerticalScrollBar()) { + usableWidth -= InspectorScrollBarWidth; + } + + Rect allButtonRect = new Rect(placementRect.position, new Vector2(buttonWidths[0], RowHeight)); + placements.Add(allButtonRect); + + float curWidth = usableWidth; + curWidth -= buttonWidths[0]; + placementRect.position += new Vector2(buttonWidths[0], 0f); + + for (int i = 0; i < comps.Count; i++) { + float buttonWidth = buttonWidths[i + 1]; + + if (curWidth < buttonWidth) { + placementRect.position = new Vector2(scrollViewRect.position.x, placementRect.position.y + RowHeight); + curWidth = usableWidth; + } + curWidth -= buttonWidth; + + Rect buttonRect = new Rect(placementRect.position, new Vector2(buttonWidth, RowHeight)); + placements.Add(buttonRect); + + placementRect.position += new Vector2(buttonWidth, 0f); + } + + return placements; + } + + private void ClearSearchOnComponentButtonPress() { + if (HasTextInSearchField()) { + PersistentData.SetSearchString(inspectingObject, string.Empty); + searchResults.Clear(); + GUI.changed = true; + RemoveSearchGui(); + ToggleAllComonentVisibility(true); + } + } + + private bool DrawToggleButton(Rect placement, Texture icon, string label, bool toggled, bool beingDragged) { + if (!toggled && isDragging && beingDragged) { + toggled = true; + GUI.changed = true; + } + else if (Event.current.type == EventType.MouseUp && placement.Contains(Event.current.mousePosition) && Event.current.button == 0) { + toggled = !toggled; + } + + int uniqueControlId = GUIUtility.GetControlID(FocusType.Passive); + GUI.Toggle(placement, uniqueControlId, toggled, GUIContent.none, GUI.skin.button); + + Vector2 iconPos = new Vector2(placement.position.x + BoldLabelStyle.margin.right, 0f); + Rect iconRect = CenterRectVertically(placement, new(iconPos, iconSize)); + GUI.DrawTexture(iconRect, icon); + + Vector2 labelSize = BoldLabelStyle.CalcSize(new GUIContent(label)); + Vector2 labelPos = new Vector2(iconRect.xMax, 0f); + Rect labelRect = new Rect(labelPos, labelSize); + labelRect = CenterRectVertically(placement, labelRect); + GUI.Label(labelRect, label, BoldLabelStyle); + + return toggled; + } + + private void OnButtonToggleOn(int compIndex) { + int compId = ComponentIdFromIndex(compIndex); + + if (multiSelectModifier && !rangeSelectModifier) { + rangeModifierPivot = compIndex; + selectedCompIds.Add(compId); + return; + } + + if (rangeSelectModifier) { + if (AllIsSelected()) { + rangeModifierPivot = compIndex; + selectedCompIds.Add(compId); + return; + } + + AddRangeToSelected(compIndex); + return; + } + + selectedCompIds.Clear(); + selectedCompIds.Add(compId); + rangeModifierPivot = compIndex; + } + + private void OnButtonToggleOff(int compIndex) { + int compId = ComponentIdFromIndex(compIndex); + + if (rangeSelectModifier && selectedCompIds.Count <= 1) return; + + if (!multiSelectModifier && !rangeSelectModifier && selectedCompIds.Count > 1) { + selectedCompIds.Clear(); + selectedCompIds.Add(compId); + rangeModifierPivot = compIndex; + return; + } + + if (rangeSelectModifier) { + if (compIndex == rangeModifierPivot) { + selectedCompIds.Clear(); + selectedCompIds.Add(compId); + return; + } + + AddRangeToSelected(compIndex); + + if (compIndex < rangeModifierPivot) { + int islandMin = compIndex; + while (selectedCompIds.Contains(ComponentIdFromIndex(islandMin - 1))) { + islandMin -= 1; + } + + for (int i = islandMin; i < compIndex; i++) { + selectedCompIds.Remove(ComponentIdFromIndex(i)); + } + } + else { + int islandMax = compIndex; + while (selectedCompIds.Contains(ComponentIdFromIndex(islandMax + 1))) { + islandMax += 1; + } + + for (int i = compIndex + 1; i <= islandMax; i++) { + selectedCompIds.Remove(ComponentIdFromIndex(i)); + } + } + + return; + } + + selectedCompIds.Remove(compId); + } + + private void AddRangeToSelected(int compIndex) { + (int min, int max) = rangeModifierPivot < compIndex ? (rangeModifierPivot, compIndex) : (compIndex, rangeModifierPivot); + for (int i = min; i <= max; i++) { + int id = ComponentIdFromIndex(i); + if (!selectedCompIds.Contains(id)) { + selectedCompIds.Add(id); + } + } + } + + private void DrawToolBar(Rect placementRect, bool showCopyPasteOnly) { + placementRect.height = SearchBarHeight; + + float fullWidth = placementRect.width; + float xStartPos = placementRect.position.x; + + if (!Settings.HideCopyPaste || showCopyPasteOnly) { + if (DrawToolBarButton(placementRect, true)) { + CopySelectedToClipboard(); + } + placementRect.position += new Vector2(ToolBarButtonWidth, 0f); + if (DrawToolBarButton(placementRect, false)) { + PasteFromClipboard(); + } + placementRect.position += new Vector2(ToolBarButtonWidth + MiniMapMargin, 0f); + } + + if (showCopyPasteOnly) return; + + placementRect.width = fullWidth - (placementRect.position.x - xStartPos); + + const float crossSize = 11; + const float crossDistFromEndOfSearch = 16; + Rect crossPlacement = placementRect; + crossPlacement.width = crossSize; + crossPlacement.height = crossSize; + crossPlacement.position = new Vector2(placementRect.xMax - crossDistFromEndOfSearch, placementRect.position.y); + crossPlacement = CenterRectVertically(placementRect, crossPlacement); + + // Handle X input before drawing search field because it eats the input of overlayed elements + string searchText = PersistentData.SearchString(inspectingObject); + bool showX = searchText != string.Empty; + bool pressedX = false; + if (showX) { + if (crossPlacement.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseUp) { + searchText = string.Empty; + searchResults.Clear(); + pressedX = true; + } + } + + int prevSearchLen = searchText.Length; + GUI.SetNextControlName("SearchField"); + searchText = GUI.TextField(placementRect, searchText, EditorStyles.toolbarSearchField); + + // Deselect any selected components when typing in search + if (!string.IsNullOrWhiteSpace(searchText)) { + selectedCompIds.Clear(); + } + + // If we click outside of the search bar unfocus it + if (pressedX || !placementRect.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown) { + GUI.FocusControl(null); + if (string.IsNullOrWhiteSpace(searchText)) { + searchText = string.Empty; + } + } + + // Draw X after search field so it shows on top + if (showX) { + Color prevColor = GUI.color; + GUI.color = new Vector4(prevColor.r, prevColor.g, prevColor.b, 0.7f); + GUI.Button(crossPlacement, XIcon, GUIStyle.none); + GUI.color = prevColor; + } + + if (prevSearchLen != searchText.Length) { + performSearchFlag = true; + timeOfLastSearchUpdate = EditorApplication.timeSinceStartup; + } + + PersistentData.SetSearchString(inspectingObject, searchText); + } + + private bool DrawToolBarButton(Rect placement, bool copy) { + placement.width = ToolBarButtonWidth; + + bool pressed = GUI.Button(placement, copy ? CopyToolBarGuiContent : PasteToolBarGuiContent, copy ? LeftToolBarGuiStyle : RightToolBarGuiStyle); + + Rect iconRect = placement; + iconRect.size = toolBarIconSize; + iconRect = CenterRectVertically(placement, iconRect); + iconRect = CenterRectHorizonally(placement, iconRect); + + if (EditorGUIUtility.isProSkin) { + Rect uvRect = copy ? new Rect(0f, 0.5f, 0.5f, 0.5f) : new Rect(0f, 0f, 0.5f, 0.5f); + GUI.DrawTextureWithTexCoords(iconRect, TextureAtlas, uvRect); + } + else { + Rect uvRect = copy ? new Rect(0.5f, 0.5f, 0.5f, 0.5f) : new Rect(0.5f, 0f, 0.5f, 0.5f); + GUI.DrawTextureWithTexCoords(iconRect, TextureAtlas, uvRect); + } + + return pressed; + } + + private void UpdateModifiers() { + EventModifiers modifiers = Event.current.modifiers; + multiSelectModifier = modifiers.HasFlag(EventModifiers.Control); + rangeSelectModifier = modifiers.HasFlag(EventModifiers.Shift); + } + + private List GetComponentsFromSelection() { + if (!InspectingObjectIsValid()) { + return null; + } + + List allComps = GetAllVisibleComponents(); + + if (AllIsSelected()) { + return allComps; + } + + List selComps = new List(selectedCompIds.Count); + foreach (int compId in selectedCompIds) { + selComps.Add(ComponentFromId(compId)); + } + return selComps; + } + + private class ComponentSearchResults { + public Component Comp; + public SerializedObject SerializedComponent; + public List Fields = new List(); + } + + private void PerformSearch() { + string searchText = PersistentData.SearchString(inspectingObject); + if (string.IsNullOrWhiteSpace(searchText)) { + searchResults.Clear(); + return; + } + + List comps = GetAllVisibleComponents(); + if (comps == null) return; + + searchResults.Clear(); + + foreach (Component comp in comps) { + ComponentSearchResults results = null; + SerializedObject serializedComponent = new SerializedObject(comp); + List fields = GetComponentFields(serializedComponent); + + if (fields == null) continue; + + foreach (SerializedProperty field in fields) { + if (FuzzyMatch(field.displayName, searchText)) { + searchResults ??= new List(); + results ??= new() { + Comp = comp, + SerializedComponent = serializedComponent + }; + results.Fields.Add(field); + } + } + + if (results != null) { + searchResults.Add(results); + } + } + } + + private bool FuzzyMatch(string stringToSearch, string pattern) { + const int adjacencyBonus = 5; + const int separatorBonus = 10; + const int camelBonus = 10; + + const int leadingLetterPenalty = -3; + const int maxLeadingLetterPenalty = -9; + const int unmatchedLetterPenalty = -1; + + int score = 0; + int patternIdx = 0; + int patternLength = pattern.Length; + int strIdx = 0; + int strLength = stringToSearch.Length; + bool prevMatched = false; + bool prevLower = false; + bool prevSeparator = true; + + char? bestLetter = null; + char? bestLower = null; + int bestLetterScore = 0; + + while (strIdx != strLength) { + char? patternChar = patternIdx != patternLength ? pattern[patternIdx] as char? : null; + char strChar = stringToSearch[strIdx]; + + char? patternLower = patternChar != null ? char.ToLower((char)patternChar) as char? : null; + char strLower = char.ToLower(strChar); + char strUpper = char.ToUpper(strChar); + + bool nextMatch = patternChar != null && patternLower == strLower; + bool rematch = bestLetter != null && bestLower == strLower; + + bool advanced = nextMatch && bestLetter != null; + bool patternRepeat = bestLetter != null && patternChar != null && bestLower == patternLower; + if (advanced || patternRepeat) { + score += bestLetterScore; + bestLetter = null; + bestLower = null; + bestLetterScore = 0; + } + + if (nextMatch || rematch) { + int newScore = 0; + + if (patternIdx == 0) { + int penalty = Math.Max(strIdx * leadingLetterPenalty, maxLeadingLetterPenalty); + score += penalty; + } + + if (prevMatched) { + newScore += adjacencyBonus; + } + + if (prevSeparator) { + newScore += separatorBonus; + } + + if (prevLower && strChar == strUpper && strLower != strUpper) { + newScore += camelBonus; + } + + if (nextMatch) { + ++patternIdx; + } + + if (newScore >= bestLetterScore) { + if (bestLetter != null) { + score += unmatchedLetterPenalty; + } + + bestLetter = strChar; + bestLower = char.ToLower((char)bestLetter); + bestLetterScore = newScore; + } + + prevMatched = true; + } + else { + score += unmatchedLetterPenalty; + prevMatched = false; + } + + prevLower = strChar == strLower && strLower != strUpper; + prevSeparator = strChar == '_' || strChar == ' '; + + ++strIdx; + } + + if (bestLetter != null) { + score += bestLetterScore; + } + + const int idealScore = -10; + return patternIdx == patternLength && score >= idealScore; + } + + private DragAndDropVisualMode HierarchyDropHandler(int dropTargetInstanceID, HierarchyDropFlags dropMode, Transform parentForDraggedObjects, bool perform) { + const int hierarchyId = -1314; + + bool copying = dropMode == HierarchyDropFlags.DropUpon && dropTargetInstanceID != hierarchyId; + bool creating = dropTargetInstanceID == hierarchyId || dropMode == HierarchyDropFlags.DropBetween || dropMode == HierarchyDropFlags.None; + + DragAndDropVisualMode visualMode = DragAndDropVisualMode.None; + if (copying) { + visualMode = DragAndDropVisualMode.Copy; + } + else if (creating) { + visualMode = DragAndDropVisualMode.Move; + } + + if (!perform || (!copying && !creating)) { + return visualMode; + } + + List comps = GetComponentsFromSelection(); + if (comps == null) { + return visualMode; + } + + if (copying && EditorUtility.InstanceIDToObject(dropTargetInstanceID) is GameObject gameObject) { + GroupUndoAction("Copy Components", () => gameObject.PasteComponents(comps)); + EditorApplication.delayCall += () => Selection.activeObject = gameObject; + return visualMode; + } + + GroupUndoAction("Create Object from Components", () => { + GameObject newGameObject = new GameObject("GameObject"); + Undo.RegisterCreatedObjectUndo(newGameObject, string.Empty); + newGameObject.PasteComponentsFromEmpty(comps); + EditorApplication.delayCall += () => Selection.activeObject = newGameObject; + }); + + return visualMode; + } + + private void GroupUndoAction(string undoName, Action action) { + Undo.IncrementCurrentGroup(); + int curUndoGroup = Undo.GetCurrentGroup(); + Undo.SetCurrentGroupName(undoName); + action.Invoke(); + Undo.CollapseUndoOperations(curUndoGroup); + } + + private void UpdateDragAndDrop() { + bool mouseDragEvent = Event.current.type == EventType.MouseDrag; + + if (!isDragging && canStartDrag && mouseDragEvent) { + initialDragMousePos = Event.current.mousePosition; + canStartDrag = false; + return; + } + + if (initialDragMousePos != Vector2.zero && mouseDragEvent && Vector2.Distance(initialDragMousePos, Event.current.mousePosition) >= DragThreshold) { + DragAndDrop.PrepareStartDrag(); + DragAndDrop.SetGenericData(DragAndDropKey, true); + DragAndDrop.StartDrag(MainWingmanName); + isDragging = true; + } + + // DragExited is set when we drag out of the container or stop dragging inside it + if (Event.current.type == EventType.DragExited) { + canStartDrag = false; + isDragging = false; + initialDragMousePos = Vector2.zero; + Event.current.Use(); + } + } + + private void CheckForComponentListUpdate(out List comps, out bool orderOfCompsChanged) { + comps = GetAllVisibleComponents(); + + compFromIndex.Clear(); + validCompIds.Clear(); + for (int i = 0; i < comps.Count; i++) { + compFromIndex.Add(i, comps[i]); + validCompIds.Add(comps[i].GetInstanceID()); + } + + int newCompCount = comps.Count; + if (newCompCount != lastCompCount) { + ResizeGuiContainer(); + } + + orderOfCompsChanged = !CompareComponentIds(validCompIds, prevValidCompIds); + + if (newCompCount < lastCompCount) { + for (int i = selectedCompIds.Count - 1; i >= 0; i--) { + if (!validCompIds.Contains(selectedCompIds[i])) { + selectedCompIds.RemoveAt(i); + } + } + orderOfCompsChanged = true; + } + + prevValidCompIds.Clear(); + foreach (int validCompId in validCompIds) { + prevValidCompIds.Add(validCompId); + } + + lastCompCount = newCompCount; + } + + private bool CompareComponentIds(List list0, List list1) { + if (list0.Count != list1.Count) { + return false; + } + + for (int i = 0; i < list0.Count; i++) { + if (list0[i] != list1[i]) { + return false; + } + } + + return true; + } + + private void ResizeGuiContainer() { + float height = CalculateMiniMapHeight(); + miniMapGuiContainer.style.height = height; + miniMapGuiContainer.style.minHeight = height; + miniMapGuiContainer.style.width = FullLength(); + } + + private void DrawSearchResultsGui() { + if (!HasSearchResults() || !InspectingObjectIsValid()) return; + + ToggleAllComonentVisibility(false); + + foreach (ComponentSearchResults result in searchResults) { + + EditorGUILayout.InspectorTitlebar(true, result.Comp, false); + + EditorGUI.indentLevel++; + foreach (SerializedProperty property in result.Fields) { + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(property, true); + if (EditorGUI.EndChangeCheck()) { + result.SerializedComponent.ApplyModifiedProperties(); + } + } + EditorGUI.indentLevel--; + + EditorGUILayout.Space(); + } + } + + private void UpdateComponentVisibility() { + int startIndex = ComponentStartIndex(); + int skipedCount = 0; + + for (int i = startIndex; i < editorListVisual.childCount; i++) { + if (noMultiEditVisualElements.Contains(editorListVisual[i].name)) { + skipedCount++; + continue; + } + + int compIndex = i - startIndex - skipedCount; + if (compFromIndex.TryGetValue(compIndex, out Component comp)) { + bool showComp = selectedCompIds.Count <= 0 || selectedCompIds.Contains(comp.GetInstanceID()); + editorListVisual[i].style.display = showComp ? DisplayStyle.Flex : DisplayStyle.None; + } + } + } + + private void ToggleAllComonentVisibility(bool show) { + int startIndex = ShowingSearchResults() ? SearchResultsIndex() + 1 : MiniMapIndex() + 1; + for (int i = startIndex; i < editorListVisual.childCount; i++) { + editorListVisual[i].style.display = show ? DisplayStyle.Flex : DisplayStyle.None; + } + } + + private bool ShowingWingmanGui() { + int insertIndex = MiniMapIndex(); + + if (insertIndex >= editorListVisual.childCount) { + return false; + } + + VisualElement potentialMiniMap = editorListVisual.hierarchy.ElementAt(insertIndex); + return potentialMiniMap != null && potentialMiniMap.name == MainWingmanName; + } + + private bool ShowingSearchResults() { + int insertIndex = SearchResultsIndex(); + + if (insertIndex >= editorListVisual.childCount) { + return false; + } + + VisualElement potentialSearchResults = editorListVisual.hierarchy.ElementAt(insertIndex); + return potentialSearchResults != null && potentialSearchResults.name == SearchResultsName; + } + + private bool HasSearchResults() { + return searchResults != null && searchResults.Count > 0; + } + + private bool OnlyHasTransform() { +#if UNITY_2022 || UNITY_2022_1_OR_NEWER + return ((GameObject)inspectingObject).GetComponentCount() == 1; +#else + return ((GameObject)inspectingObject).GetComponents().Length == 1; +#endif + } + + private int GetRowCount(float rowWidth, float[] buttonWidths) { + if (!ShowingVerticalScrollBar()) { + rowWidth -= InspectorScrollBarWidth; + } + + int rowCount = 1; + float curWidth = rowWidth; + + foreach (float buttonWidth in buttonWidths) { + if (curWidth < buttonWidth) { + curWidth = rowWidth; + rowCount++; + } + curWidth -= buttonWidth; + } + + return rowCount; + } + + private float[] GetButtonWidths(List comps) { + float[] buttonWidths = new float[comps.Count + 1]; + buttonWidths[0] = GetButtonWidth(AllButtonName); + for (int i = 1; i < buttonWidths.Length; i++) { + buttonWidths[i] = GetButtonWidth(comps[i - 1].GetType().Name); + } + return buttonWidths; + } + + private float GetButtonWidth(string text) { + float totalPadding = BoldLabelStyle.margin.right * 2f; + Vector2 guiSize = BoldLabelStyle.CalcSize(new GUIContent(text)); + return iconSize.x + guiSize.x + totalPadding; + } + + private List GetComponentFields(SerializedObject serializedComponent) { + SerializedProperty iter = serializedComponent.GetIterator(); + + if (iter == null || !iter.NextVisible(true)) { + return null; + } + + List fields = new List(); + + do { + fields.Add(iter.Copy()); + } + while (iter.NextVisible(false)); + + return fields; + } + + private Rect CenterRectVertically(Rect parent, Rect child) { + float yDiff = parent.height - child.height; + float yPos = parent.position.y + (yDiff / 2f); + child.position = new Vector2(child.position.x, yPos); + return child; + } + + private Rect CenterRectHorizonally(Rect parent, Rect child) { + float xDiff = parent.width - child.width; + float xPos = parent.position.x + (xDiff / 2f); + child.position = new Vector2(xPos, child.position.y); + return child; + } + + private void Margin(IStyle style, float margin) { + style.marginTop = margin; + style.marginBottom = margin; + style.marginLeft = margin; + style.marginRight = margin; + } + + private bool ShowingVerticalScrollBar() { + return inspectorScrollView.verticalScroller.resolvedStyle.display == DisplayStyle.Flex; + } + + private List GetAllVisibleComponents() { + if (!InspectingObjectIsValid()) { + return null; + } + + GameObject selectedGameObject = inspectingObject as GameObject; + + if (Selection.gameObjects.Length == 1) { + return GetAllVisibleComponents(selectedGameObject); + } + + { // Get all visible components that each selected object shares + List comps = GetAllVisibleComponents(selectedGameObject); + + if (InspectorIsLocked()) { + return comps; + } + + foreach (GameObject otherGameObject in Selection.gameObjects) { + if (otherGameObject == selectedGameObject) continue; + + List otherComps = GetAllVisibleComponents(otherGameObject); + + for (int i = comps.Count - 1; i >= 0; i--) { + if (!ComponentListContainsType(otherComps, comps[i].GetType())) { + comps.RemoveAt(i); + } + } + } + + return comps; + } + } + + private bool ComponentListContainsType(List list, Type componentType) { + foreach (Component component in list) { + if (component.GetType() == componentType) { + return true; + } + } + return false; + } + + private List GetAllVisibleComponents(GameObject gameObject) { + Component[] comps = gameObject.GetComponents(); + List res = new List(comps.Length); + foreach (Component comp in comps) { + if (ComponentIsVisible(comp)) { + res.Add(comp); + } + } + return res; + } + + private bool ComponentIsVisible(Component comp) { + // Comp can be null if the associated script cannot be loaded + return comp && !comp.hideFlags.HasFlag(HideFlags.HideInInspector) && !ComponentIsOnBanList(comp); + } + + private bool ComponentIsOnBanList(Component comp) { + return comp is ParticleSystemRenderer; + } + + private int ComponentIdFromIndex(int index) { + return compFromIndex[index].GetInstanceID(); + } + + private Component ComponentFromId(int compId) { + int index = 0; + for (int i = 0; i < validCompIds.Count; i++) { + if (validCompIds[i] == compId) { + index = i; + } + } + return compFromIndex[index]; + } + + private bool AllIsSelected() { + return selectedCompIds.Count == 0; + } + + private bool WasJustUnlocked() { + bool currentlyLocked = InspectorIsLocked(); + bool res = inspectorWasLocked && !currentlyLocked; + inspectorWasLocked = currentlyLocked; + return res; + } + + private int MiniMapIndex() { + return inspectingAssetType is AssetType.ProjectPrefab ? 2 : 1; + } + + private int SearchResultsIndex() { + return inspectingAssetType is AssetType.ProjectPrefab ? 3 : 2; + } + + private int ComponentStartIndex() { + return inspectingAssetType == AssetType.ProjectPrefab ? 3 : 2; + } + + private void RemoveSearchGui() { + if (ShowingSearchResults()) { + editorListVisual.RemoveAt(SearchResultsIndex()); + searchResultsGuiContainer = null; + } + } + + private bool HasTextInSearchField() { + return !string.IsNullOrWhiteSpace(PersistentData.SearchString(inspectingObject)); + } + + private float CalculateMiniMapHeight() { + float searchBarAndPadding = SearchBarHeight + SearchCompListSpace; + + if (Settings.TransOnlyKeepCopyPaste && OnlyHasTransform()) { + return SearchBarHeight; + } + + float[] buttonWidths = GetButtonWidths(GetAllVisibleComponents()); + + // Important! Use editor list width as container width as MiniMap.layout + // is not always as up to date as it should be (if it were just created). + // This prevents the container from flickering when changing objects. + float guiContainerWidth = editorListVisual.layout.width - MiniMapMargin * 2f; + float rowCount = Mathf.Clamp(GetRowCount(guiContainerWidth, buttonWidths), 1, Settings.MaxNumberOfRows); + return (rowCount * RowHeight) + (Settings.HideToolbar ? 0f : searchBarAndPadding); + } + + private StyleLength FullLength() { + return new StyleLength(StyleKeyword.Auto); + } + + private bool InspectingObjectIsValid() { + return inspectingObject && inspectingObject is GameObject && inspectingAssetType is not AssetType.NotImportant; + } + + // Add all visual elements to the noMultiEditVisualElements set so we know which components are not + // being displayed in the inspector when multi-inspecting is occurring. + // During multi-inspecting the editor list may have non-shared (hidden) components inserted as children + // that we need to skip over when updating component visibility to not throw off component indexing. + // Any visual element after no-multi-edit warning tells us what is being hidden in the inspector. + private void RefreshNoMultiInspectVisualsSet() { + noMultiEditVisualElements.Clear(); + + if (Selection.gameObjects.Length <= 1 || editorListVisual == null) return; + + int noMultiEditIndex = editorListVisual.childCount; + + for (int i = 0; i < editorListVisual.childCount; i++) { + if (editorListVisual[i].ClassListContains(InspectorNoMultiEditClassName)) { + noMultiEditIndex = i; + break; + } + } + + for (int i = noMultiEditIndex + 1; i < editorListVisual.childCount; i++) { + noMultiEditVisualElements.Add(editorListVisual[i].name); + } + } + + private void ShowContextMenu(List comps, List buttonRects) { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("Copy Selection"), false, CopySelectedToClipboard); + menu.AddItem(new GUIContent("Paste Clipboard"), false, PasteFromClipboard); + + Component compUnderCursor = null; + for (int i = 1; i < buttonRects.Count; i++) { + if (buttonRects[i].Contains(Event.current.mousePosition + miniMapScrollPos)) { + compUnderCursor = comps[i - 1]; + break; + } + } + + if (compUnderCursor) { + menu.AddSeparator(""); + string compName = compUnderCursor.GetType().Name; + + // Copy component + menu.AddItem(new GUIContent($"Copy { compName }"), false, () => { + PersistentData.Clipboard.CopyComponents(new() { compUnderCursor }); + }); + + // Open component as script + if (compUnderCursor is MonoBehaviour) { + menu.AddItem(new GUIContent($"Edit { compName } Script"), false, () => { + MonoScript script = MonoScript.FromMonoBehaviour(compUnderCursor as MonoBehaviour); + if (script) AssetDatabase.OpenAsset(script); + }); + } + + // Remove component + if (compUnderCursor is not Transform) { + menu.AddSeparator(""); + menu.AddItem(new GUIContent($"Remove { compName }"), false, () => { + RemoveComponentTypeFromSelection(compUnderCursor.GetType()); + }); + } + } + + menu.ShowAsContext(); + } + + private void RemoveComponentTypeFromSelection(Type compType) { + GroupUndoAction("Remove Component", () => { + foreach (GameObject gameObject in Selection.gameObjects) { + if (gameObject.TryGetComponent(compType, out Component component)) { + Undo.DestroyObjectImmediate(component); + } + } + }); + } + + private void CopySelectedToClipboard() { + PersistentData.Clipboard.CopyComponents(GetComponentsFromSelection()); + } + + private void PasteFromClipboard() { + if (InspectorIsLocked()) { + (inspectingObject as GameObject).PasteComponents(PersistentData.Clipboard.Copies); + return; + } + + foreach (GameObject gameObject in Selection.gameObjects) { + gameObject.PasteComponents(PersistentData.Clipboard.Copies); + } + } + + private Rect ShiftRectStartVertically(Rect rect, float length) { + rect.position += new Vector2(0f, length); + rect.height -= length; + return rect; + } + + 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+ public readonly WingmanClipboard Clipboard = new WingmanClipboard(); + + [SerializeField] private List indexLookUp = new List(); + [SerializeField] private List searchFields = new List(); + [SerializeField] private List selectedCompIds = new List(); + + [Serializable] + private class SelectionData { + public List selectionList = new List(); + } + + public List SelectedCompIds(Object obj) { + if (GetObjectIndex(obj, out int index)) { + return selectedCompIds[index].selectionList; + } + return null; + } + + public string SearchString(Object obj) { + if (GetObjectIndex(obj, out int index)) { + return searchFields[index]; + } + return string.Empty; + } + + public void SetSearchString(Object obj, string str) { + if (GetObjectIndex(obj, out int index)) { + searchFields[index] = str; + } + } + + public void AddDataForContainer(Object obj) { + int id = obj.GetInstanceID(); + + // BinarySerach returns index if found in list, or negative bitwise compliment of index if not found + int index = indexLookUp.BinarySearch(id); + if (index >= 0) return; + + index = ~index; // Turn negative bitwise compliment into insertion index + indexLookUp.Insert(index, id); + selectedCompIds.Insert(index, new SelectionData()); + searchFields.Insert(index, string.Empty); + } + + public void ClearAllData() { + indexLookUp.Clear(); + selectedCompIds.Clear(); + searchFields.Clear(); + AssetDatabase.SaveAssetIfDirty(this); + } + + private bool GetObjectIndex(Object obj, out int index) { + index = indexLookUp.BinarySearch(obj.GetInstanceID()); + return index >= 0; + } + + [CustomEditor(typeof(WingmanPersistentData))] + private class Editor : UnityEditor.Editor { + + public override void OnInspectorGUI() { + GUIStyle labelStyle = new(EditorStyles.label); + labelStyle.wordWrap = true; + + EditorGUILayout.LabelField( + $"Stores persistent data for {nameof(Wingman)} like selected components and search strings.\n\n" + + "This data clears every time the editor is restarted.\n\n" + + "This file can be 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