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RA2 used CellSpread and PercentAtMax values which had a linear reducement to the damage depending on distance. Current SpreadWarhead requires you to define really long Falloffs to try to get the same effects.
The text was updated successfully, but these errors were encountered:
RA2 used CellSpread and PercentAtMax values which had a linear reducement to the damage depending on distance. Current SpreadWarhead requires you to define really long Falloffs to try to get the same effects.
The text was updated successfully, but these errors were encountered: