Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add LegacySpreadWarhead #77

Open
MustaphaTR opened this issue Nov 8, 2018 · 1 comment
Open

Add LegacySpreadWarhead #77

MustaphaTR opened this issue Nov 8, 2018 · 1 comment

Comments

@MustaphaTR
Copy link

MustaphaTR commented Nov 8, 2018

RA2 used CellSpread and PercentAtMax values which had a linear reducement to the damage depending on distance. Current SpreadWarhead requires you to define really long Falloffs to try to get the same effects.

@GraionDilach
Copy link

GraionDilach commented Nov 8, 2018

NTM: also needs building multihits. Better to check ModEnc again for the model anyway.

https://www.modenc.renegadeprojects.com/CellSpread#Reality
https://www.modenc.renegadeprojects.com/Damage_calculation_over_area

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants