Describe the false positive and how to replicate it
InventoryD doesn't seem to take into account that world borders (shrinking or not?), put the player in a desync state / pushes them, resulting in them flagging InventoryD. If InventoryD ever gets re-added, this needs to be taken into consideration.
Grim version
Not relevant
Server version
Not relevant
Client version
Not relevant
Plugins/Mods
TotemGuard :-)
Describe the false positive and how to replicate it
InventoryD doesn't seem to take into account that world borders (shrinking or not?), put the player in a desync state / pushes them, resulting in them flagging InventoryD. If InventoryD ever gets re-added, this needs to be taken into consideration.
Grim version
Not relevant
Server version
Not relevant
Client version
Not relevant
Plugins/Mods
TotemGuard :-)