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[Inventory Checks] InventoryD False #119

@Bram1903

Description

@Bram1903

Describe the false positive and how to replicate it

InventoryD doesn't seem to take into account that world borders (shrinking or not?), put the player in a desync state / pushes them, resulting in them flagging InventoryD. If InventoryD ever gets re-added, this needs to be taken into consideration.

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TotemGuard :-)

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