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A set of engine modifications for the classic game Fallout 2 in the form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
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@@ -46,7 +46,7 @@ You need to set DLL overrides for `ddraw.dll` to __"native, builtin"__ in `winec
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### Prerequisites:
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* Visual Studio 2015 with **Windows XP support for C++** component. If you're using Visual Studio 2017/2019/2022, make sure to install **VS 2015 C++ build tools (v140)**.
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* Visual Studio 2015 with **"Windows XP support for C++"** component. If you're using Visual Studio 2017/2019/2022, make sure to install **"VC++ 2015.3 v14.00 (v140) toolset for desktop"** component as well.
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*[DirectX SDK (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=6812). You will also need `ddraw.lib` from DXSDK February 2010 and `dinput.lib` from DXSDK August 2007. Both files can be found in the [DirectX SDK Collection repo](https://github.com/NovaRain/DXSDK_Collection).
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*[DirectX Runtime (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109). You can also install it from DirectX SDK installer.
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@@ -56,6 +56,19 @@ You need to set DLL overrides for `ddraw.dll` to __"native, builtin"__ in `winec
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2. Open the solution file and build with the **ReleaseXP** configuration (this is the one used for sfall releases).
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3. If everything is set up correctly, you should have a new sfall `ddraw.dll` in your Fallout 2 directory.
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### Minimalist Setup:
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If you don't need a full-fledged IDE, you can use Visual Studio Build Tools instead. Taking [Visual Studio 2017 Build Tools](https://aka.ms/vs/15/release/vs_buildtools.exe) for example:
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