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changelog_betterbiomes.txt
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Version 3.2.1
- Fixed an issue where dark oak trees tried to generate in old growth woodland when deco was not installed, crashing the game
Version 3.2.0
- Updated to CE 2.0.2 and Deco 4.1.0.
- Refactored how tree generation is handled internally.
- Added new biomes:
- Redwood Forest: Temperate, spawns wolves
- Ice Marsh: Snowy, spawns witches, witch huts, slimes, and sugarcane
- Forested Highlands: Temperate, spawns wolves, emeralds, and silverfish
- Bower: Cold, spawns emeralds and silverfish
- Field: Temperate, spawns pumpkins and villages
- Dark Forest: Temperate, spawns witches (deco only) and sugarcane
- Maple Woods: Cold, spawns wolves (deco only)
- Snowy Maple Woods: Snowy, spawns wolves (deco only)
- Renamed biomes:
- Ancient Forest -> Old Growth Woodland
- Autumn Forest -> Seasonal Forest
- Cherry Forest -> Cherry Blossom Grove
- Added willow trees to Willow Groves when deco generation is enabled.
- Added aspen trees to Alpine, Shield, and Hot Springs when deco generation is enabled.
- Added redwood trees to Temperate Forest when deco generation is enabled.
- Added the ability for much larger trees to spawn in several forest biomes which previously only had small trees, such as the Seasonal Forest.
- Added large birch and dark oak trees to Old Growth Woodland.
- Increased the frequency at which large trees appear in Orchards.
- Decreased the intensity of the grass color in Orchards.
- Increased the amount of grass in Highlands.
- Changed Meadows so some trees there spawn with dark oak wood, and added rare larger trees.
- Changed Shield to no longer generate sandy shorelines.
- Increased the size and spacing of stone patches in Shield, Chaparral, and Arid Forest.
- Changed Steppe generation to be more varied for new worlds.
- Decreased the frequency of trees slightly in mangrove forests, and increased terrain height variance in new worlds.
- Added the ability for pumpkins to spawn in Seasonal Forests, because the fall theme wouldn't be complete otherwise.
- Removed the small single block thick trees from coniferous forests as they were too much of a pain to chop down.
- Fixed an issue where badlands edges were too wide, leading to very infrequent plateaus. This only affects new worlds to avoid creating seams.
Version 3.1.0
- Updated to CE 2.0.0
- Refactored the mod to use fabric mixins, so it can now be installed through the mods folder
- Revamped the mangrove forest biome
- Added hazel trees to many forested biomes when deco is enabled.
- Added fir trees to many taiga biomes when deco is enabled.
- Added mahogany trees to rainforests when deco is enabled.
- Changed (reduced) the number of bushes in temperate forests.
- Changed hot springs to generate calcite instead of diorite.
Version 3.0.0
[list]
[*]Added Floral Forest as a new biome.
[*]Added Hot Springs, Volcanic Jungle, Ivory Hills, and Fir Canyon as new deco exclusive biomes.
[*]Changed the name of Mystic Forest to Mystic Valley.
[*]Revamped Mystic Valley generation to be more varied.
[*]Changed the biome colors of Mystic Valley.
[*]Changed savannas to be able to spawn pumpkins.
[*]Fixed an issue where red desert pyramids spawned with regular sandstone stairs.
[*]Fixed an issue where highlands edge did not have less intense mountains to smooth the terrain. This only affects new worlds to avoid creating seams in old worlds.
[/list]