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Fix gpu picking instances when instances are disposed (#16528)
From:
https://forum.babylonjs.com/t/removing-thin-instances-vs-gpupicker/57989/5
Disposing an instance fouls up the gpu picking result. This is due to
changes in the order of instances in `mesh.instances` . Fixed correct
mapping of color id of instances to pickable instances by checking
against `_pickableMeshes` instead.
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