@@ -189,6 +189,95 @@ Explore Real World → Discover Locations → Complete Missions → Earn Rewards
189189 - Invite friends
190190 - Post discoveries
191191
192+ ## Art Direction
193+
194+ ### Visual Style
195+ - ** Medium** : Hand-crafted pixel art (NOT emoji-derived)
196+ - ** Aesthetic** : Detailed, warm, richly textured -- inspired by Stardew Valley and Habbo Hotel
197+ - ** Palette** : Blues and warm wood tones as anchors; orange/yellow accents for BlackRoad branding
198+ - ** Rendering** : Clean outlines, subtle dithering for texture (wood grain, fabric), soft drop shadows
199+
200+ ### Character Sprites
201+ - ** Proportions** : Chibi (large head, small body)
202+ - ** Resolution** : High-detail pixel art, legible at small scales
203+ - ** Hair** : Vibrant gradient coloring (red-orange-purple-blue spectrum)
204+ - ** Outfit** : Dark clothing with BlackRoad "B" logo, colorful accents
205+ - ** Accessories** : Headphones, branded gear
206+ - ** Animation** : Walk cycle frames, idle, interact
207+ - ** Background** : Transparent (composited onto environments)
208+
209+ ### Furniture & Props
210+ - ** View** : Front-facing for individual items (couch, chair, desk)
211+ - ** Style** : Clean outlines, interior shading/highlights, subtle shadow beneath
212+ - ** Materials** : Realistic texturing -- wood grain on desks/tables, fabric dithering on upholstery
213+ - ** Color Consistency** : Blue upholstery, warm brown wood across all furniture sets
214+ - ** Categories** :
215+ - ** Office** : Desk with drawers, office chair, conference table with chairs
216+ - ** Residential** : Couch, bed, bookshelf, TV stand, dining table
217+ - ** Appliances** : Fridge, stove, washer/dryer, microwave
218+ - ** Recreation** : Pool table, foosball table, ping pong table, arcade machines, dartboard
219+ - ** Commercial** : Vending machines, food counter, display cases, shelving
220+
221+ ### Environment Views
222+
223+ #### Top-Down (Overworld / Building Layout)
224+ - ** Perspective** : Bird's-eye view, tile-based grid
225+ - ** Buildings** : Visible colored rooftops (yellow/brick, blue, slate gray)
226+ - ** Walls** : White/light gray brick exterior
227+ - ** Walkways** : Gray stone tile forming corridors and streets
228+ - ** Doors** : Brown wooden doors with doorknobs, "Welcome" mats at entrances
229+ - ** Outdoor** : Green grass areas, bushes, landscaping at borders
230+ - ** Purpose** : Overworld navigation, building selection, entering rooms
231+
232+ #### Side-View Cross-Section (Interiors)
233+ - ** Perspective** : 2D side-view cutaway showing room interiors
234+ - ** Rooms stacked vertically** : Multi-floor buildings displayed as cross-sections
235+ - ** Wall separators** : Visible between rooms, with floor/ceiling lines
236+ - ** Fully furnished** : Every room densely detailed with props, wall art, plants, lamps
237+ - ** Ambient details** : Pictures on walls, potted plants, rugs, lighting fixtures
238+
239+ ### Location Types
240+
241+ #### Residential Interiors
242+ - ** Bedroom** : Bed, desk, computer, chair, bookshelf, wall art, lamps, rug
243+ - ** Bathroom** : Shower/tub, toilet, sink, vanity, cabinets
244+ - ** Living Room** : TV/entertainment center, couch, coffee table, bookshelves, wall art
245+ - ** Kitchen** : Stove, fridge, microwave, cabinets, dining table with chairs
246+ - ** Game Room** : Couch, dartboard, pool/foosball table, arcade machine, bookshelves
247+ - ** Laundry Room** : Washer, dryer, shelving, storage boxes
248+ - ** Media Room** : Large TV/screen, couch, ambient wall art, mood lighting
249+ - ** Lounge** : Couch with pillows, bookshelves, coffee table, utility equipment
250+
251+ #### BlackRoad HQ / Office
252+ - ** Branding** : "BLACKROAD" signage on walls and counters, branded color scheme
253+ - ** Color Variants** : Dark theme with orange accents (branded) / Blue-yellow theme (cafeteria)
254+ - ** Cafeteria** : Food counter with staff NPC, bar stools, menu displays
255+ - ** Dining Area** : Tables with chairs in rows, booth seating along windows
256+ - ** Break Room** : Vending machines, large TV/screens, plants, coffee station
257+ - ** Game Zone** : Pool table, foosball table, ping pong table, arcade cabinets
258+ - ** Screens** : Branded displays ("OrangeScreen", "RangeCrush" etc.)
259+
260+ #### Shopping Mall
261+ - ** Layout** : Multi-floor with central glass elevator, palm tree decorations
262+ - ** Store Types** :
263+ - ** Tech Store** : Electronics displays, computer setups, demo stations
264+ - ** Toyland** : Colorful toy displays, plush items, games
265+ - ** Beauty** : Cosmetics counters, product shelves, pink/warm accents
266+ - ** Fashion** : Clothing racks, mannequins, fitting area
267+ - ** Sports** : Equipment displays, athletic gear, branded sections
268+ - ** Arcade** : Cabinet machines, prize counters, neon accents
269+ - ** Supermarket** : Aisles with produce, deli counter, refrigerated sections
270+ - ** Common Areas** : Food court with tables, walkways between stores
271+ - ** Signage** : Each store has a distinct colored sign above its entrance
272+
273+ ### Asset Pipeline Requirements
274+ - ** Format** : PNG with transparency for sprites/props; full scene PNGs for environments
275+ - ** Loading** : Direct image texture loading (replaces emoji-to-Canvas pipeline)
276+ - ** Storage** : Cloudflare R2 for production assets
277+ - ** Sprite Sheets** : Group related animations (character walk cycles) into sheets
278+ - ** Tilesets** : Modular wall/floor/roof tiles for procedural room generation
279+ - ** LOD** : Full-detail assets for interior views; simplified versions for overworld zoom levels
280+
192281## Technical Implementation
193282
194283### Data Structure
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