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ParticleSystem.cpp
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65 lines (60 loc) · 1.25 KB
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#include "Settings.h"
#include "ParticleSystem.h"
#include "Engine.h"
void ParticleSystem::Logic(double elapsedTime)
{
for (int i = 0; i < numberOfParticles; i++)
{
particles[i]->Logic(elapsedTime);
particles[i]->GrowOld(elapsedTime);
}
// Remove old particles
for (int i = 0; i < numberOfParticles; i++)
{
if (particles[i]->IsOld())
{
Particle* particle = particles[i];
for (int j = i; j < numberOfParticles - 1; j++)
{
particles[j] = particles[j + 1];
}
particles[numberOfParticles - 1] = NULL;
delete particle;
numberOfParticles--;
i--;
}
}
// Emit new particles
if (oneTimeEmission)
{
if (!emitted)
{
for (int i = 0; i < maxNumberOfParticles; i++)
{
particles[i] = EmitParticle();
numberOfParticles = maxNumberOfParticles;
}
emitted = true;
}
}
else
{
timeSinceLastEmission += elapsedTime;
if (timeSinceLastEmission > particleLifetime / maxNumberOfParticles)
{
timeSinceLastEmission = 0;
particles[numberOfParticles] = EmitParticle();
numberOfParticles++;
}
}
}
void ParticleSystem::Draw(ID2D1HwndRenderTarget* m_pRenderTarget)
{
for (int i = 0; i < numberOfParticles; i++) {
particles[i]->Draw(m_pRenderTarget);
}
}
Particle* ParticleSystem::EmitParticle()
{
return NULL;
}