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This will allow physics objects to be affected appropriately by PhysicMovers. Will need to figure out the correct way to make objects transition from Physics-bases to Kinematic. This is likely have to do with the relative velocity to the PhysicMover object.
The text was updated successfully, but these errors were encountered:
This will allow physics objects to be affected appropriately by PhysicMovers. Will need to figure out the correct way to make objects transition from Physics-bases to Kinematic. This is likely have to do with the relative velocity to the PhysicMover object.
The text was updated successfully, but these errors were encountered: