Skip to content

Commit e3baab1

Browse files
ChuijkYahusDon-TruenonageihZHAY10086cfpa-bot[bot]
authored
Clavis 翻译提交 (#5620)
Co-authored-by: Don Trueno <[email protected]> Co-authored-by: nageih <[email protected]> Co-authored-by: ZetaY <[email protected]> Co-authored-by: cfpa-bot[bot] <101878103+cfpa-bot[bot]@users.noreply.github.com>
1 parent aa0a6d7 commit e3baab1

File tree

2 files changed

+78
-0
lines changed

2 files changed

+78
-0
lines changed
Lines changed: 39 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,39 @@
1+
{
2+
"rule.clavis.gear.mood_swings": "Mood Swings",
3+
"rule.clavis.gear.mood_swings.description": "After each click the pointer changes the direction of its movement",
4+
"rule.clavis.gear.nauseous_carousel": "Nauseous Carousel",
5+
"rule.clavis.gear.nauseous_carousel.description": "From time to time the game field slowly rotates in a random direction",
6+
"rule.clavis.gear.fake_pin": "Fake Pin",
7+
"rule.clavis.gear.fake_pin.description": "A fake pin appears and moves to a random position after each click. Clicking it deactivates all previously activated pins",
8+
"rule.clavis.gear.self_destruction": "Self Destruction Protocol",
9+
"rule.clavis.gear.self_destruction.description": "The pointer periodically overheats causing any click to take away an extra health point",
10+
"rule.clavis.gear.full_throttle": "Full Throttle",
11+
"rule.clavis.gear.full_throttle.description": "The pointer speeds up after each click and gradually slows back down over time",
12+
13+
"rule.clavis.mirror.fake_meteor": "Fake Meteor",
14+
"rule.clavis.mirror.fake_meteor.description": "A fake meteor appears, moving to a random position after each click. Clicking it will restore all previously destroyed meteors",
15+
"rule.clavis.mirror.rotate": "Centrifuge",
16+
"rule.clavis.mirror.rotate.description": "The reflecting mirror periodically spins in a random direction",
17+
"rule.clavis.mirror.swap_mousepos": "Castling",
18+
"rule.clavis.mirror.swap_mousepos.description": "After each click, the real cursor swaps places with the reflected one",
19+
"rule.clavis.mirror.hot_meteor": "Hot Stuff",
20+
"rule.clavis.mirror.hot_meteor.description": "A random meteor on the field periodically heats up, and any click on it will remove an extra health point",
21+
"rule.clavis.mirror.shockwave": "Boom!",
22+
"rule.clavis.mirror.shockwave.description": "Each click creates a shockwave that pushes away all meteors near the reflected cursor",
23+
24+
"ui.clavis.hold_shift": "Hold [Shift] for detailed description",
25+
26+
"ui.clavis.difficulty.summary": "Game Difficulty",
27+
"ui.clavis.time.summary": "Game Time",
28+
"ui.clavis.quality.summary": "Loot Quality",
29+
30+
"ui.clavis.difficulty.description": "Determined by the average value of loot that could appear in this container and affects the overall difficulty of the game. The difficulty level is also ranked in 3 tiers and determines the number of rules in the mini game.",
31+
"ui.clavis.time.description": "Determined by the amount of time from the start of the game until the present moment. Means nothing, but when it reaches 1 minute the whole world will explode!",
32+
"ui.clavis.quality.description": "Determines the quality and quantity of loot that will be generated after completing the mini game. Making mistakes during the playthrough reduces this value.",
33+
34+
"item.clavis.lock_pick": "Lock Pick",
35+
"item.clavis.lock_pick.tooltip": "When used on a locked chest, it unlocks it while preserving the maximum quality of the loot inside, as if the mini-game had been completed without any mistakes. Consumed on use.",
36+
37+
"sound.clavis.meteor_smash": "Meteor explosion",
38+
"sound.clavis.meteor_regenerate": "Meteor regeneration"
39+
}
Lines changed: 39 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,39 @@
1+
{
2+
"rule.clavis.gear.mood_swings": "情绪波动",
3+
"rule.clavis.gear.mood_swings.description": "每次点击后,指针会改变旋转方向",
4+
"rule.clavis.gear.nauseous_carousel": "旋转木马",
5+
"rule.clavis.gear.nauseous_carousel.description": "锁盘会时不时朝随机方向缓慢旋转",
6+
"rule.clavis.gear.fake_pin": "假锁销",
7+
"rule.clavis.gear.fake_pin.description": "锁盘上会出现一枚假锁销,每次点击后其会移动到随机位置;按下它会导致之前按下的锁销全部弹起",
8+
"rule.clavis.gear.self_destruction": "自毁协议",
9+
"rule.clavis.gear.self_destruction.description": "指针会周期性进入过热状态,导致每次点击额外扣除1点生命值",
10+
"rule.clavis.gear.full_throttle": "猛踩油门",
11+
"rule.clavis.gear.full_throttle.description": "指针的速度会在每次点击后加快,而后会随时间缓慢降为原速",
12+
13+
"rule.clavis.mirror.fake_meteor": "假陨石",
14+
"rule.clavis.mirror.fake_meteor.description": "场上会出现一枚假陨石,每次点击后其会移动到随机位置;点击它会导致之前摧毁的陨石全部重新生成",
15+
"rule.clavis.mirror.rotate": "离心机",
16+
"rule.clavis.mirror.rotate.description": "反射镜会周期性向随机方向旋转",
17+
"rule.clavis.mirror.swap_mousepos": "王车易位",
18+
"rule.clavis.mirror.swap_mousepos.description": "每次点击后,光标会和其镜像交换位置",
19+
"rule.clavis.mirror.hot_meteor": "烫手陨石",
20+
"rule.clavis.mirror.hot_meteor.description": "场上的随机一颗陨石会周期性进入过热状态,每次点击它会额外扣除1点生命值",
21+
"rule.clavis.mirror.shockwave": "嘭!",
22+
"rule.clavis.mirror.shockwave.description": "每次点击会在镜像光标处产生一次冲击波,推开其周围的所有陨石",
23+
24+
"ui.clavis.hold_shift": "按住[Shift]查看详细描述",
25+
26+
"ui.clavis.difficulty.summary": "游戏难度",
27+
"ui.clavis.time.summary": "游戏时间",
28+
"ui.clavis.quality.summary": "战利品质量",
29+
30+
"ui.clavis.difficulty.description": "由此容器内可能出现战利品的平均价值决定,影响小游戏的全局难度。难度共分为3级,决定小游戏中规则数量。",
31+
"ui.clavis.time.description": "表示自小游戏开始到现在经过的时间。本身没有实际作用,不过当其达到1分钟时,整个世界都会爆炸!",
32+
"ui.clavis.quality.description": "决定小游戏完成后生成战利品的质量与数量。游玩中每次失误会导致此值下降。",
33+
34+
"item.clavis.lock_pick": "开锁器",
35+
"item.clavis.lock_pick.tooltip": "可令上锁的箱子立即解锁,并按最高质量生成战利品,相当于无伤通关一局小游戏。使用后消耗。",
36+
37+
"sound.clavis.meteor_smash": "陨石:爆炸",
38+
"sound.clavis.meteor_regenerate": "陨石:重新生成"
39+
}

0 commit comments

Comments
 (0)