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ChuijkYahusluoxueyashaDon-Trueno
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Hostile Neural Networks 翻译提交 (#5594)
* HNN create * HNN fix * HNN fix * HNN fix * HNN fix * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: 落雪鸦杀 <[email protected]> * Update projects/1.21/assets/hostile-neural-networks/hostilenetworks/lang/zh_cn.json Co-authored-by: Don Trueno <[email protected]> --------- Co-authored-by: 落雪鸦杀 <[email protected]> Co-authored-by: Don Trueno <[email protected]>
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{
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"block.hostilenetworks.sim_chamber": "Simulation Chamber",
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"block.hostilenetworks.loot_fabricator": "Loot Fabricator",
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"item.hostilenetworks.deep_learner": "Deep Learner",
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"item.hostilenetworks.data_model": "%s Data Model",
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"item.hostilenetworks.blank_data_model": "Model Framework",
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"item.hostilenetworks.prediction": "%s Prediction",
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"item.hostilenetworks.prediction_matrix": "Prediction Matrix",
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"item.hostilenetworks.overworld_prediction": "Generalized Overworld Prediction",
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"item.hostilenetworks.nether_prediction": "Generalized Nether Prediction",
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"item.hostilenetworks.end_prediction": "Generalized Ender Prediction",
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"item.hostilenetworks.twilight_prediction": "Generalized Twilight Prediction",
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"item.hostilenetworks.fab_directive": "Fabrication Directive",
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"item.hostilenetworks.fab_directive.desc": "Stores selections from a Loot Fabricator",
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"item.hostilenetworks.fab_directive.desc2": "Right-Click to copy, Shift-Right-Click to apply",
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"text.hostilenetworks.stored_selection": "Stored Selection %s/%s",
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"text.hostilenetworks.invalid_selection.model": "Errored Selection: Unrecognized Model (%s)",
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"text.hostilenetworks.invalid_selection.index": "Errored Selection: Invalid Index (%s)",
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"text.hostilenetworks.scroll": "[scroll]",
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"text.hostilenetworks.shift": "[shift]",
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"text.hostilenetworks.selection": "%s -> %s %s",
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"text.hostilenetworks.selections_applied": "Applied %s selections from %s",
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"text.hostilenetworks.selections_copied" : "Copied %s selections from %s",
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"key.categories.hostilenetworks": "Hostile Neural Networks",
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"key.hostilenetworks.open_deep_learner": "Open Deep Learner Curio",
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"itemGroup.hostilenetworks": "Hostile Neural Networks",
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"hostilenetworks.gui.learner_empty.0": "No Data Model Found",
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"hostilenetworks.gui.learner_empty.1": "Please insert a Data Model!",
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"hostilenetworks.gui.learner_empty.2": "Your models will be trained",
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"hostilenetworks.gui.learner_empty.3": "when placed in the Deep Learner.",
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"hostilenetworks.gui.learner_empty.4": "",
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"hostilenetworks.gui.learner_empty.5": "In order to train the model",
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"hostilenetworks.gui.learner_empty.6": "you must deliver the killing blow.",
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"hostilenetworks.gui.name": "Name",
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"hostilenetworks.gui.info": "Information",
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"hostilenetworks.gui.tier": "Model Tier: %s",
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"hostilenetworks.gui.accuracy": "Model Accuracy: %s",
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"hostilenetworks.gui.next_tier": "Upgrades to %s in %s %s",
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"hostilenetworks.gui.kill": "kill",
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"hostilenetworks.gui.kills": "kills",
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"hostilenetworks.gui.stats": "Statistics",
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"hostilenetworks.gui.target": "Sim Target: %s",
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"hostilenetworks.gui.data": "%s/%s Data collected",
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"hostilenetworks.gui.energy": "%s/%s FE",
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"hostilenetworks.gui.cost": "Model energy cost: %s FE/t",
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"hostilenetworks.gui.fab_cost": "Energy cost: %s FE/t",
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"hostilenetworks.gui.clear": "Click to clear selection",
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"hostilenetworks.gui.max_tier": "You cannot improve me further",
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"hostilenetworks.gui.max_data": "I am at maximum potential",
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"hostilenetworks.gui.variant": "%s (Variant)",
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"hostilenetworks.gui.upgrade_disabled": "Models cannot be upgraded via kills.",
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"hostilenetworks.gui.redstone.ignored": "Redstone: Ignored",
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"hostilenetworks.gui.redstone.off_when_powered": "Redstone: Off When Powered",
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"hostilenetworks.gui.redstone.on_when_powered": "Redstone: On When Powered",
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"hostilenetworks.hud.model": " Model",
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"hostilenetworks.hud.kills": "%s Remaining",
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"hostilenetworks.tier.faulty": "Faulty",
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"hostilenetworks.tier.basic": "Basic",
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"hostilenetworks.tier.advanced": "Advanced",
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"hostilenetworks.tier.superior": "Superior",
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"hostilenetworks.tier.self_aware": "Self Aware",
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"hostilenetworks.fail.output": "Cannot begin simulation\nOutput buffers are occupied",
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"hostilenetworks.fail.energy": "Cannot begin simulation\nSystem energy levels critical",
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"hostilenetworks.fail.input": "Cannot begin simulation\nMissing input: %s",
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"hostilenetworks.fail.model": "Please insert a Data Model to begin the simulation",
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"hostilenetworks.fail.faulty": "Insufficient data in model. Please insert a basic model or better",
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"hostilenetworks.fail.energy_mid_cycle": "Simulation progress paused\nSystem energy levels critical",
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"hostilenetworks.fail.redstone": "Simulation progress paused\nIncorrect redstone signal applied",
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"hostilenetworks.run.0": "> Launching runtime ",
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"hostilenetworks.run.1": "> Iteration #%s started",
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"hostilenetworks.run.2": "> Loading model from chip memory",
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"hostilenetworks.run.3": "> Assessing threat level",
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"hostilenetworks.run.4": "> Engaging enemy",
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"hostilenetworks.run.5": "> Sequence prediction ",
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"hostilenetworks.run.6": "> Processing results...",
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"hostilenetworks.info.click_to_attune": "%s on an entity to %s",
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"hostilenetworks.info.attunment_disabled": "Model attunement is disabled",
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"hostilenetworks.info.disabled": "(Disabled)",
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"hostilenetworks.info.hold_shift": "- Hold %s for more info",
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"hostilenetworks.info.tier": "Tier: %s",
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"hostilenetworks.info.data": "Data Collected: %s",
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"hostilenetworks.info.dprog": "%s/%s",
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"hostilenetworks.info.dpk": "Data Per Kill: %s",
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"hostilenetworks.info.sim_cost": "Simulation Cost: %s",
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"hostilenetworks.info.rft": "%s FE/t",
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"hostilenetworks.info.rolls": "Loot Table Copies: %s",
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"hostilenetworks.info.player": "Player Drops: %s",
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"hostilenetworks.info.exp": "Generates Experience: %s",
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"hostilenetworks.info.looting": "Looting Level: %s",
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"hostilenetworks.info.subtypes": "Variants:",
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"hostilenetworks.info.sub_list": " - %s",
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"hostilenetworks.color_text.build": "Build a Data Model",
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"hostilenetworks.color_text.shift": "SHIFT",
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"hostilenetworks.color_text.rclick": "Right-Click",
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"hostilenetworks.color_text.hud": "HUD",
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"hostilenetworks.color_text.failed": "failed",
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"hostilenetworks.color_text.success": "succeeded",
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"hostilenetworks.color_text.true": "true",
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"hostilenetworks.color_text.false": "false",
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"hostilenetworks.msg.multiple_models": "Multiple models (%s and %s) matched the target entity. This is a modpack configuration issue.",
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"hostilenetworks.msg.no_model": "No known models exist for this specimen.",
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"hostilenetworks.msg.built": "Successfully constructed a %s Data Model",
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"_comment": "Vanilla Passives",
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"hostilenetworks.trivia.glow_squid": "Deep in the ocean they stow.\nBlessed by a luminescent glow.\nDare you take it as your own?",
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"hostilenetworks.trivia.sheep": "Masters of color, and all things warm.\nUsually held back, unless blessed by _jeb.",
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"hostilenetworks.trivia.iron_golem": "The mind of a pumpkin,\npiloting a metal frame.\nDefends the village,\nbut not quite tame.",
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"hostilenetworks.trivia.squid": "Found in water, aimlessly so.\nDrifts around without a goal.\nSome wish they would just go.",
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"hostilenetworks.trivia.mooshroom": "Is it a cow or a fungus?\nNot scary, unless you think\nabout The Last of Us.",
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"hostilenetworks.trivia.chicken": "\"Quack.\"\nNo, that's not right, try again.\n\"Cluck.\"\nThere we go.",
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"hostilenetworks.trivia.cow": "Provides milk while alive.\nProvides meat while dead.\nThe duality of cows.",
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"hostilenetworks.trivia.rabbit": "The rabbit hops and hops and hops.\nHe does this even through the night.\nNever fights, unless his type is Ninety-Nine.",
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"hostilenetworks.trivia.polar_bear": "A Bear from the Pole,\nquite strange indeed.\nHe is a sight to behold,\nyet he cannot read.",
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"hostilenetworks.trivia.bat": "A well known fact is that\nsome bats are vampiric.\nUnfortunately, it's up to you to find out which.\nTry not to die.",
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"hostilenetworks.trivia.hoglin": "A Hog of incredible size.\nLives in Hell, and can be zombified.",
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"hostilenetworks.trivia.snow_golem": "The mind of a pumpkin, yet again.\nHe probably couldn't count to ten.",
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"hostilenetworks.trivia.cod": "Fish.\n\n\nFiiiiiiish.",
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"hostilenetworks.trivia.pig": "The pig is an interesting case.\nWorse than a cow for drops,\nand worse than a horse for riding.\nMaybe the killing is kindness...",
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"_comment": "Vanilla Hostiles",
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"hostilenetworks.trivia.breeze": "An airy relative of the Blaze,\nBreezes can only be found\nwithin the confines of a Trial Chamber.",
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"hostilenetworks.trivia.blaze": "Bring buckets and watch in despair\nas it evaporates, and everything is\non fire. You are on fire.",
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"hostilenetworks.trivia.creeper": "An inverse architect by trade.\nGenerally misunderstood.",
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"hostilenetworks.trivia.drowned": "An undead man who has\ndefied death again.\nSomehow he learned to use a Trident.",
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"hostilenetworks.trivia.ender_dragon": "Lord of The End, yet keeps no hoard.\nDestroy the crystals, break the cycle.",
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"hostilenetworks.trivia.enderman": "Friendly unless provoked.\nFooled by pumpkins.\nTeleports short distances.",
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"hostilenetworks.trivia.ghast": "If you hear something that sounds\nlike a crying llama, you're probably\nhearing a ghast.",
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"hostilenetworks.trivia.skeleton": "A formidable archer, but may be\nrunning some sort of cheat engine.\nA shield would be useful.",
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"hostilenetworks.trivia.slime": "\"A Slime Haiku\"\nThe bounce\nbounce his bounce\nsquish",
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"hostilenetworks.trivia.spider": "Nocturnal douchebags.\nDrops strands of string for some reason.",
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"hostilenetworks.trivia.witch": "Affinity with potions and concoctions.\nMaybe you should develop an antidote.",
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"hostilenetworks.trivia.wither_skeleton": "A charred skeleton.\nIts bow did not survive the process.\nHunted for their skulls.",
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"hostilenetworks.trivia.wither": "Do not approach this enemy, run!\nToo bad it isn't weak to the sun.",
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"hostilenetworks.trivia.zombie": "They moan in the moonlight.\nDoes not understand the need\nfor personal space.",
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"hostilenetworks.trivia.guardian": "Some sort of mutated pufferfish.\nBeware the beam attack!",
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"hostilenetworks.trivia.evoker": "A powerful spellcaster.\nKnows the secrets of undeath.",
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"hostilenetworks.trivia.elder_guardian": "The largest of the ocean\ncreatures, it lives in great\nunderwater monuments.",
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"hostilenetworks.trivia.magma_cube": "What happens if we give lava life?\nThis, this is what happens.\nThat's why we don't do that.",
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"hostilenetworks.trivia.phantom": "Annoying little beasts who\ninsist you go to sleep.\nThe Insomnia Police.",
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"hostilenetworks.trivia.shulker": "A reinforced, teleporting cannon.\nMakes a nice chest when slain.",
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"hostilenetworks.trivia.vindicator": "An axe-wielding maniac.\nProbably advisable to keep a\nsafe distance.",
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"hostilenetworks.trivia.warden": "The slumbering lord of\nan Ancient City.\nHe cannot see,\nbut he does not need to.",
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"hostilenetworks.trivia.zombified_piglin": "A poor nether-dweller turned\ninto a zombie.\nHas a lot of gold, though.",
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"_comment": "Ars Nouveau",
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"name.hostilenetworks.ars_wilden": "Wilden",
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"hostilenetworks.trivia.ars_wilden": "Protectors of The Wilds.\nTheir form depends on their home.\nOh, and one of them can summon wolves.",
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"_comment": "Artifacts",
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"hostilenetworks.trivia.mimic": "A chest with a hunger.\nOne you wish to plunder.\nBe careful,\nlest you be torn asunder.",
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"_comment": "AllTheModium",
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"hostilenetworks.trivia.piglich": "He resides in The Other.\nHis health bar makes weak men shudder.\nPray he doesn't utter the words:\n\"Your Mother.\"",
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"_comment": "Twilight Forest",
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"hostilenetworks.trivia.raven": "An ebony bird, full of lore.\nQuoth the Raven \"Nevermore.\"",
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"hostilenetworks.trivia.alpha_yeti": "Leader of the Yeti Tribe.\nThe cave is his design.\nI wonder if he'd take a bribe,\nto let you skip the fight.",
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"hostilenetworks.trivia.carminite_golem": "A golem without a pumpkin\nis like a castle without a king.\nThis one is fueled by dark magic.\nIt's quite a scary thing.",
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"hostilenetworks.trivia.death_tome": "All of those enchanted books\nthat you discarded?\nThis is what happens to them.\nIt's your fault, really.",
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"hostilenetworks.trivia.deer": "They gaze with judgement.\nI'm not sure what you did,\nbut clearly they're annoyed.",
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"hostilenetworks.trivia.fire_beetle": "Why does the fire beetle\nget its own data model?\nIt drops the same things\nas a creeper...",
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"name.hostilenetworks.twilight_giant": "Twilight Giant",
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"hostilenetworks.trivia.twilight_giant": "Sky-dwellers.\nThey reflect our universe,\nfour times larger.\nPerhaps you could ask for a pickaxe.",
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"name.hostilenetworks.twilight_goblin": "Twilight Goblin",
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"hostilenetworks.trivia.twilight_goblin": "Small folk, adorned with\nthe metal of knights.\nHow they got it\nis beyond my knowledge.",
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"hostilenetworks.trivia.helmet_crab": "When you leave helmets\nlying around on beaches,\nthis is what happens.\nYou get crabs.",
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"hostilenetworks.trivia.hydra": "Each head slain causes\ntwo to rise.\nIf only you had a weapon\nof a larger size...",
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"hostilenetworks.trivia.kobold": "\"You no take candle!\"\nis the only phrase I've\nheard a kobold say.\nHe doesn't even have one!",
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"hostilenetworks.trivia.lich": "A death-defying wizard.\nHis protective shield is weak\nto magical damage.\nPanics once it breaks.",
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"hostilenetworks.trivia.minoshroom": "Deep within the maze;\nlies a minotaur of colossal strength.\nThe fungus has empowered him;\nentire cities he will raze.",
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"hostilenetworks.trivia.minotaur": "Half man, Half cow.\nFar less imposing than a centaur.\nMoooves incredibly fast.",
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"hostilenetworks.trivia.naga": "This deadly serpent lives\nin his own courtyard.\nHe will demolish his home\nto end your life.",
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"hostilenetworks.trivia.redcap": "Simple goblin miners.\nThey just don't want to share.\nThe Twilight isn't that deep,\nto be fair.",
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"hostilenetworks.trivia.skeleton_druid": "Apparently some skeletons\nfigured out that golden hoes\ncan channel nature magic.\nI'm disappointed that they did it first.",
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"hostilenetworks.trivia.snow_queen": "Atop a frozen castle\nis a frozen queen.\nShe wishes never to be seen.",
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"name.hostilenetworks.twilight_ice": "Twilight Ice Elemental",
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"hostilenetworks.trivia.twilight_ice": "The Snow Queen went through\na great deal of effort to\nbring ice to life.\nThe failed experiments still wander around.",
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"hostilenetworks.trivia.towerwood_borer": "What happens when you cross\ntermintes with carminite?\nYou get these little bastards.\nThey can eat towerwood!",
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"hostilenetworks.trivia.troll": "Trolololololololo...",
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"hostilenetworks.trivia.ur_ghast": "Quite possibly the largest\nspecimen I have ever seen.\nCould you hope to slay it?",
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"hostilenetworks.trivia.winter_wolf": "Pack hunters who thrive\nin the snow.\nSurprisingly, they have the same fur\nas a Yeti.",
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"hostilenetworks.trivia.twilight_wraith": "The specter of a long-dead king.\nSeeks to prevent you from taking\nhis things.",
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"hostilenetworks.trivia.yeti": "A lame, normal Yeti.\nWishes he was cool, like\nthe Alpha Yeti.",
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"_comment": "Thermal",
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"hostilenetworks.trivia.basalz": "The much bulkier cousin\nof our flammable friend.\nBestowed with earthen strength.",
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"hostilenetworks.trivia.blitz": "A wind elemental\nby another name.\nFortunately, they lack control\nof thunder.",
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"hostilenetworks.trivia.blizz": "Take a Blaze\nand remove the heat.\nThe resulting husk is\nthe icy Blizz.",
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"hostilenetworks.info.no_base_drop": "No Base Drop Produced",
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"enchantment.level.0": "0",
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"curios.identifier.deep_learner": "Deep Learner"
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}

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