diff --git a/README.md b/README.md index 3f5b1e71..38c3d301 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,48 @@ This is it! The culmination of your procedural graphics experience this semester Before submitting your first milestone, _you must get your project idea and scope approved by Rachel, Adam or a TA._ ### Design Doc -Start off by forking this repository. In your README, write a design doc to outline your project goals and implementation plan. It must include the following sections: + +https://docs.google.com/document/d/1hXIAEk0fOUDht75lFGrb3_wVdKf8bRIFwsKtDFjH0Xo/edit + +## Milestone #1 + +repo link: https://github.com/dw218192/UnityURP_Synthwave_Sytalization + +written description of progress on your project goals. If you haven't hit all your goals, what's giving you trouble? +Examples of your generators output so far We'll check your repository for updates. No need to create a new pull request. + +### Tongwei Dai +- Add grid shader for the ground plane +- Car exhaust particle effect + +### Gehan Zheng +- Add screen space post-process render feature for tone mapping +- Add toon-based post-process materials for car + +### Shixuan Fang + +- Finished URP setup +- Added custom post-process features and passes +- Sun shader in progress + +## Milestone #2 + +repo link: https://github.com/dw218192/UnityURP_Synthwave_Sytalization + + +### Tongwei Dai +- Create a procedural terrain that can mimic infinite road +- Add physics to the car so that it can move up and down while moving forward + +### Gehan Zheng +- Add volumetric fog to increase the visual quality of the scene +- Build the sample scene by adding moving trees and screen space reflection road + +### Shixuan Fang +- Finished the procedural sun with controllable parameters +- Add a color gradient sky to mimic the desirable visual result + + #### Introduction - What motivates your project?