diff --git a/README.md b/README.md index aa0f112..ff411b0 100644 --- a/README.md +++ b/README.md @@ -17,3 +17,12 @@ Extra credit if you can find all FIVE bugs. - In the README, create a link to your shader toy solution with the bugs corrected - In the README, describe each bug you found and include a sentence about HOW you found it. - Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!) + +# Jiefu Ling & Alex Fu +- Team members: Jiefu Ling, Alex Fu +- [Link to solution](https://www.shadertoy.com/view/cd3yR2) +- Bugs: + 1. vec uv2. It missed the 2 after vec2. I found this error through the compiler error. + 2. H *= len * iResolution.x / iResolution.x; It should be H *= len * iResolution.x / iResolution.y; I found this error by checking line by line. Aspect should be x / y not x / x; + 3. raycast(uv, dir, eye, ref); It should be raycast(uv2, dir, eye, ref); I found this error by checking through the main process of the shader. + 4. dir = reflect(eye, nor); It should be dir = reflect(dir, nor); Because the reflection seems not correct.