diff --git a/README.md b/README.md index aa0f112..eb3c582 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,14 @@ # lab06-debugging +Hansen Yi and Kisha Yan + +https://www.shadertoy.com/view/csccR2 + +Bugs +1. There was a typo in line 97, vec instead of vec2, we found it because the shadertoy did not compile and gave a warning. +2. We changed the second iResoultion.x to iResolution.y in line 11. We found it because the resolution of the screen seemed stretched and multiplying by iResolution.x / iResolution.x was just multiplying by 1. +3. In line 100, we changed uv to uv2. We found it because we realized for the raycast that the input should range from -1 to 1 as opposed to just 0 to 1. + # Setup Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc).