diff --git a/README.md b/README.md index aa0f112..8054918 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,13 @@ # lab06-debugging +# Submitting + - Names: Kevin Zhang + - Link: https://www.shadertoy.com/view/cscyz2 + - Bug line 11: fixed resolution ratio from .x to .y + - Bug line 18: fixed precision by increasing range from 64 to 300 + - Bug line 75: reflection taking in eye instead of direction vector, eye -> dir + - Bug line 97: not compiling, vec needs to be vec2 + - Bug line 100: using uv instead of uv2 for raycast, uv->uv2 # Setup Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc).