diff --git a/README.md b/README.md index aa0f112..8fddb72 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,17 @@ # lab06-debugging +Team members: Will, Debby + +Shadertoy link: https://www.shadertoy.com/view/dstcRj + +Bugs found: + +1. Fixed vec-> vec2 syntax error bug, to make it run normally. +2. Changed aspect ratio in the raycast function to iResolution.x / iResolution.y because noticed the camera was stretched. +3. Fixed mainImage to use uv2 instead of uv because noticed it wasn't using uv2, the correct camera position. +4. Noticed the intersection code wasn't using the direction of the raycast and using the eye position instead, so changed dir = reflect(eye, nor) to dir = reflect(dir, nor). +5. The render distance was shorter than it shouldve been so increased max raymarch distance from 64 to 300. + # Setup Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc).