diff --git a/part1 - Safe/Globe/Globe.opensdf b/part1 - Safe/Globe/Globe.opensdf new file mode 100644 index 0000000..8077be8 Binary files /dev/null and b/part1 - Safe/Globe/Globe.opensdf differ diff --git a/part1 - Safe/Globe/Globe.sln b/part1 - Safe/Globe/Globe.sln new file mode 100644 index 0000000..8ffbc44 --- /dev/null +++ b/part1 - Safe/Globe/Globe.sln @@ -0,0 +1,32 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Globe", "Globe\Globe.vcxproj", "{041D8138-2880-40A9-A05A-5ECD17BCA6DF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Shader_Loading", "Shader_Loading\Shader_Loading.vcxproj", "{5669AD87-4229-4695-A81A-0775DB7BBB67}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SOIL", "SOIL\SOIL.vcxproj", "{25544C77-3B78-405F-A15D-1231D05969F3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {5669AD87-4229-4695-A81A-0775DB7BBB67}.Debug|Win32.ActiveCfg = Debug|Win32 + {5669AD87-4229-4695-A81A-0775DB7BBB67}.Debug|Win32.Build.0 = Debug|Win32 + {5669AD87-4229-4695-A81A-0775DB7BBB67}.Release|Win32.ActiveCfg = Release|Win32 + {5669AD87-4229-4695-A81A-0775DB7BBB67}.Release|Win32.Build.0 = Release|Win32 + {25544C77-3B78-405F-A15D-1231D05969F3}.Debug|Win32.ActiveCfg = Debug|Win32 + {25544C77-3B78-405F-A15D-1231D05969F3}.Debug|Win32.Build.0 = Debug|Win32 + {25544C77-3B78-405F-A15D-1231D05969F3}.Release|Win32.ActiveCfg = Release|Win32 + {25544C77-3B78-405F-A15D-1231D05969F3}.Release|Win32.Build.0 = Release|Win32 + {041D8138-2880-40A9-A05A-5ECD17BCA6DF}.Debug|Win32.ActiveCfg = Debug|Win32 + {041D8138-2880-40A9-A05A-5ECD17BCA6DF}.Debug|Win32.Build.0 = Debug|Win32 + {041D8138-2880-40A9-A05A-5ECD17BCA6DF}.Release|Win32.ActiveCfg = Release|Win32 + {041D8138-2880-40A9-A05A-5ECD17BCA6DF}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/part1 - Safe/Globe/Globe/Globe.cpp b/part1 - Safe/Globe/Globe/Globe.cpp new file mode 100644 index 0000000..244cbd0 --- /dev/null +++ b/part1 - Safe/Globe/Globe/Globe.cpp @@ -0,0 +1,415 @@ +#include "Globe.h" + +#include "Utility.h" + +#include +#include "SOIL.h" +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +const float PI = std::atan(1.0f)*4; + +using namespace std; +using namespace glm; + +static device_mesh_t current_mesh; +static device_mesh_t device_sphere; + +static GLuint current_prog; +static GLuint lambert_prog; +static GLuint blinnphong_prog; +static GLuint fresnel_prog; +static GLuint globe_prog; + +static GLuint daydiffuse_tex; +static GLuint night_tex; +static GLuint cloud_tex; +static GLuint cloudtrans_tex; +static GLuint earthspec_tex; +static GLuint disp_tex; + +static const int LONGITUDE_DIVISIONS = 75; +static const int LATITUDE_DIVISIONS = 75; +static const int NUM_LONGITUDE_PTS = LONGITUDE_DIVISIONS + 1; +static const int NUM_LATITUDE_PTS = LATITUDE_DIVISIONS + 1; +static const float RADIUS = 1; + +//r theta phi +vec3 computeSpherical(vec2 uv, float radius) { + vec3 out; + out.x = radius; + float phi = -2.0f*PI*(uv.s); + float theta = PI*(uv.t); + out.y = theta; + out.z = phi; + return out; +} + +vec3 computePosition(vec3 spherical) { + float radius = spherical.x; + float theta = spherical.y; + float phi = spherical.z; + float x = radius * sin(theta) * sin(phi); + float y = radius * sin(theta) * cos(phi); + float z = radius * cos(theta); + return vec3(x,y,z); +} + +vec3 computeNormal(vec3 spherical) { + float radius = 1; + vec3 new_spherical(radius,spherical.y,spherical.z); + return computePosition(new_spherical); +} + +void appendPoint(mesh_t * mesh, vec2 uv, float radius) { + vec3 spherical = computeSpherical(uv, radius); + vec3 position = computePosition(spherical); + vec3 normal = computeNormal(spherical); + mesh->vertices.push_back(position); + mesh->uvs.push_back(uv); + mesh->normals.push_back(normal); +} + +//Trig Time +void initSphere() { + mesh_t sphere; + //Check assumptions + assert(LATITUDE_DIVISIONS >= 2); + assert(LONGITUDE_DIVISIONS >= 3); + //drop starting row. Notice num_pts = num_dvisions + 1 + for (int i = 0; i < NUM_LONGITUDE_PTS; i ++) { + vec2 uv(i / (float)(NUM_LONGITUDE_PTS - 1),0); + appendPoint(&sphere, uv, RADIUS); + } + + for (int j = 0; j < LATITUDE_DIVISIONS; j++) { + float v = (j + 1)/((float)NUM_LATITUDE_PTS-1); + //Set up first point + vec2 first_uv(0.0f,v); + appendPoint(&sphere, first_uv,RADIUS); + //Iterate over divisions + for (int i = 0; i < LONGITUDE_DIVISIONS; i++) { + //Setup new point + vec2 new_uv((i+1)/((float)NUM_LONGITUDE_PTS - 1),v); + appendPoint(&sphere,new_uv, RADIUS); + unsigned short length = (unsigned short)sphere.vertices.size(); + unsigned short upper_right = length - 1; + unsigned short lower_right = upper_right - NUM_LONGITUDE_PTS; + unsigned short lower_left = lower_right - 1; + unsigned short upper_left = lower_left + NUM_LONGITUDE_PTS; + unsigned short added [] = {upper_left, lower_right, upper_right, + upper_left, lower_left, lower_right}; + for (int i = 0; i < 6; ++i) { sphere.indices.push_back(added[i]); } + } + } + device_sphere = uploadMesh(sphere); +} + +device_mesh_t uploadMesh(const mesh_t & mesh) { + device_mesh_t out; + //Allocate vertex array + //Vertex arrays encapsulate a set of generic vertex attributes and the buffers they are bound too + //Different vertex array per mesh. + glGenVertexArrays(1, &(out.vertex_array)); + glBindVertexArray(out.vertex_array); + + //Allocate vbos for data + glGenBuffers(1,&(out.vbo_vertices)); + glGenBuffers(1,&(out.vbo_normals)); + glGenBuffers(1,&(out.vbo_uvs)); + glGenBuffers(1,&(out.vbo_indices)); + + //Upload vertex data + glBindBuffer(GL_ARRAY_BUFFER, out.vbo_vertices); + glBufferData(GL_ARRAY_BUFFER, mesh.vertices.size()*sizeof(vec3), &mesh.vertices[0], GL_STATIC_DRAW); + glVertexAttribPointer(attributes::POSITION, 3, GL_FLOAT, GL_FALSE,0,0); + glEnableVertexAttribArray(attributes::POSITION); + + //VBO for normal data + glBindBuffer(GL_ARRAY_BUFFER, out.vbo_normals); + glBufferData(GL_ARRAY_BUFFER, mesh.normals.size()*sizeof(vec3), &mesh.normals[0], GL_STATIC_DRAW); + glVertexAttribPointer(attributes::NORMAL, 3, GL_FLOAT, GL_FALSE,0,0); + glEnableVertexAttribArray(attributes::NORMAL); + + //texture data + glBindBuffer(GL_ARRAY_BUFFER, out.vbo_uvs); + glBufferData(GL_ARRAY_BUFFER, mesh.uvs.size()*sizeof(vec2), &mesh.uvs[0], GL_STATIC_DRAW); + glVertexAttribPointer(attributes::UV, 2, GL_FLOAT, GL_FALSE,0,0); + glEnableVertexAttribArray(attributes::UV); + + //indices + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, out.vbo_indices); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, mesh.indices.size()*sizeof(GLushort), &mesh.indices[0], GL_STATIC_DRAW); + out.num_indices = mesh.indices.size(); + //Unplug Vertex Array + glBindVertexArray(0); + return out; +} + +GLuint initShader(char * vert_path, + char * frag_path, + const unsigned int * additional_params, + const char ** additional_names, + int num_params) { + + Utility::shaders_t shaders = Utility::loadShaders(vert_path,frag_path); + + GLuint p = glCreateProgram(); + + glBindAttribLocation(p,attributes::POSITION, "Position"); + glBindAttribLocation(p,attributes::NORMAL, "Normal"); + glBindAttribLocation(p,attributes::UV, "Texcoord"); + + for (int i = 0; i < num_params; i++) { + glBindAttribLocation(p,additional_params[i], additional_names[i]); + } + + glAttachShader(p,shaders.vertex); + glAttachShader(p,shaders.fragment); + + Utility::attachAndLinkProgram( p, shaders); + + return p; +} + +const float ROTATION_STEP_STEP = 0.1f; +float rotation_step = 0.0f; +void adjustRotation(float adjustment) { + rotation_step += adjustment; +} + +void speedUpRotation() { + adjustRotation(ROTATION_STEP_STEP); +} + +void slowDownRotation() { + adjustRotation(-ROTATION_STEP_STEP); +} + +static float object_rotation; +static float slow_rotation; +mat4 update_rotation() { + object_rotation += rotation_step; + slow_rotation += rotation_step / 8.0f; + if (object_rotation >= 360.0f) object_rotation = 0.0f; + vec3 axis(0.0f,0.0f,1.0f); + mat4 incr = glm::rotate(mat4(), object_rotation, axis); + vec3 tilt(1.0f,0.0f,0.0f); + mat4 tilt_mat = glm::rotate(mat4(), 23.5f, tilt); + mat4 rot = glm::rotate(mat4(), slow_rotation, axis); + return rot * tilt_mat * incr; + +} + + +float rx; +float ry; +float dist; +const float ZOOM_STEP = 0.01f; + +void zoom(float dz) { + dist = clamp(dist - ZOOM_STEP*dz, 1.5f, 10.0f); +} + +void rotate(float dx, float dy) { + if (abs(dx) > 0.0f) { + rx += dx; + rx = fmod(rx,360.0f); + } + if (abs(dy) > 0.0f) { + ry += dy; + ry = clamp(ry, - (4.0f/5.0f)*90.0f, (4.0f/5.0f)*90.0f); + } +} + + +void initView() { + dist = 4.0f; + rx = -140.0f; + ry = 0.0f; +} + +mat4 get_view() { + vec3 eye_start(1.0f,0.0f,0.0f); + vec3 out_eye = dist*eye_start; + vec3 inclin = glm::gtx::rotate_vector::rotate(out_eye,ry,vec3(0.0f,1.0f,0.0f)); + vec3 around = glm::gtx::rotate_vector::rotate(inclin,rx,vec3(0.0f,0.0f,1.0f)); + vec3 center(0.0f,0.0f,0.0f); + vec3 up(0.0f,0.0f,1.0f); + return lookAt(around,center,up); +} + +float time = 0.0; + +void display(void) +{ + time += 0.0001f; + + // clear the screen + glClearColor(0.0f,0.0f,0.0f,1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glBindVertexArray(current_mesh.vertex_array); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, current_mesh.vbo_indices); + + mat4 model = update_rotation(); + mat4 view = get_view(); + mat4 persp = perspective(45.0f,1.0f,0.1f,100.0f); + mat4 inverse_transposed = transpose(inverse(view*model)); + + vec3 worlddirlight(-1,-1,0); + vec4 cameraspacedirlight4 = view * vec4(worlddirlight,0.0f); + vec3 cameraspacedirlight = normalize(vec3(cameraspacedirlight4)); + glUniform3fv(glGetUniformLocation(current_prog,"u_CameraSpaceDirLight"),1, &cameraspacedirlight[0]); + glUniformMatrix4fv(glGetUniformLocation(current_prog,"u_Model"),1,GL_FALSE,&model[0][0]); + glUniformMatrix4fv(glGetUniformLocation(current_prog,"u_View"),1,GL_FALSE,&view[0][0]); + glUniformMatrix4fv(glGetUniformLocation(current_prog,"u_Persp"),1,GL_FALSE,&persp[0][0]); + glUniformMatrix4fv(glGetUniformLocation(current_prog,"u_InvTrans") ,1,GL_FALSE,&inverse_transposed[0][0]); + glUniform1f(glGetUniformLocation(current_prog,"u_time"), time); + + glDrawElements(GL_TRIANGLES, current_mesh.num_indices, GL_UNSIGNED_SHORT,0); + + glBindVertexArray(0); + glutPostRedisplay(); + glutSwapBuffers(); +} + +void reshape(int w, int h) +{ + glViewport(0,0,(GLsizei)w,(GLsizei)h); +} + +void initGlobeShader() { + globe_prog = initShader("vs.glsl", "fs.glsl",NULL,NULL,0); + daydiffuse_tex = (unsigned int)SOIL_load_OGL_texture("earthmap1k.jpg",0,0,0); + night_tex = (unsigned int)SOIL_load_OGL_texture("earthlights1k.jpg",0,0,0); + cloud_tex = (unsigned int)SOIL_load_OGL_texture("earthcloudmap.jpg",0,0,0); + cloudtrans_tex = (unsigned int)SOIL_load_OGL_texture("earthcloudmaptrans.jpg",0,0,0); + earthspec_tex = (unsigned int) SOIL_load_OGL_texture("earthspec1k.jpg",0,0,0); +disp_tex = (unsigned int) SOIL_load_OGL_texture("earthbump1k.jpg",0,0,0); + glBindTexture(GL_TEXTURE_2D, cloudtrans_tex); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glBindTexture(GL_TEXTURE_2D, 0); + glBindTexture(GL_TEXTURE_2D, cloud_tex); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glBindTexture(GL_TEXTURE_2D, 0); +} + +void setGlobeShader() { + current_prog = globe_prog; + glUseProgram(current_prog); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, daydiffuse_tex); + glUniform1i(glGetUniformLocation(current_prog, "u_DayDiffuse"),0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, night_tex); + glUniform1i(glGetUniformLocation(current_prog, "u_Night"),1); + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, cloud_tex); + glUniform1i(glGetUniformLocation(current_prog, "u_Cloud"),2); + glActiveTexture(GL_TEXTURE3); + glBindTexture(GL_TEXTURE_2D, cloudtrans_tex); + glUniform1i(glGetUniformLocation(current_prog, "u_CloudTrans"),3); + glActiveTexture(GL_TEXTURE4); + glBindTexture(GL_TEXTURE_2D, earthspec_tex); + glUniform1i(glGetUniformLocation(current_prog, "u_EarthSpec"),4); + glActiveTexture(GL_TEXTURE5); + glBindTexture(GL_TEXTURE_2D, disp_tex); + glUniform1i(glGetUniformLocation(current_prog, "u_Bump"),5); + +} + +void keyboard(unsigned char key, int x, int y) { + switch (key) { + case '+': + speedUpRotation(); + break; + case '-': + slowDownRotation(); + break; + } +} + +int mouse_buttons = 0; +int mouse_old_x = 0; +int mouse_old_y = 0; +void mouse(int button, int state, int x, int y) +{ + if (state == GLUT_DOWN) { + mouse_buttons |= 1< + +#include +#include + +//Struct for building sphere on host +typedef struct { + std::vector vertices; + std::vector normals; + std::vector uvs; + std::vector u_tangent; + std::vector v_tangent; + std::vector indices; +} mesh_t; + +//Struct to represent sphere on device +typedef struct { + unsigned int vertex_array; + unsigned int vbo_vertices; + unsigned int vbo_normals; + unsigned int vbo_uvs; + unsigned int vbo_u_tangent; + unsigned int vbo_v_tangent; + unsigned int vbo_indices; + int num_indices; +} device_mesh_t; + +//Structure to track the numbers attributes are bound to +namespace attributes { + enum { + POSITION, + NORMAL, + UV + }; +} + +//Loading and compiling shaders +GLuint initShader(char * vert_path, + char * frag_path, + const unsigned int * additional_params, + const char ** additional_names, + int num_params); +void initGlobeShader(); +void setGlobeShader(); + +glm::vec3 computeSpherical(glm::vec2 uv, float radius); +glm::vec3 computePosition(glm::vec3 spherical) ; +glm::vec3 computeNormal(glm::vec3 spherical); +void appendPoint(mesh_t * mesh, glm::vec2 uv, float radius); +void initSphere(); +device_mesh_t uploadMesh(const mesh_t & mesh); + +void adjustRotation(float adjustment); +void speedUpRotation(); +void slowDownRotation(); +glm::mat4 update_rotation(); +glm::mat4 get_view(); + +void display(void); +void keyboard(unsigned char, int, int); +void reshape(int, int); + +#endif GLOBE_H \ No newline at end of file diff --git a/part1 - Safe/Globe/Globe/Globe.vcproj b/part1 - Safe/Globe/Globe/Globe.vcproj new file mode 100644 index 0000000..a24d918 --- /dev/null +++ b/part1 - Safe/Globe/Globe/Globe.vcproj @@ -0,0 +1,236 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/part1 - Safe/Globe/Globe/Globe.vcxproj b/part1 - Safe/Globe/Globe/Globe.vcxproj new file mode 100644 index 0000000..67e042d --- /dev/null +++ b/part1 - Safe/Globe/Globe/Globe.vcxproj @@ -0,0 +1,117 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {041D8138-2880-40A9-A05A-5ECD17BCA6DF} + Sphere + Win32Proj + + + + Application + Unicode + true + + + Application + Unicode + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + false + + + + Disabled + ..\Shader_Loading;..\..\shared32\glew\include;..\..\shared32\freeglut\include;..\..\shared32\glm;..\SOIL;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + + + Level3 + EditAndContinue + + + glew32.lib;%(AdditionalDependencies) + ..\..\shared32\glew\lib;..\..\shared32\freeglut\lib;%(AdditionalLibraryDirectories) + true + Console + MachineX86 + + + + + MaxSpeed + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreadedDLL + true + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + + + + + + + + + + + + + {5669ad87-4229-4695-a81a-0775db7bbb67} + false + + + {25544c77-3b78-405f-a15d-1231d05969f3} + false + + + + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/Globe/Globe.vcxproj.filters b/part1 - Safe/Globe/Globe/Globe.vcxproj.filters new file mode 100644 index 0000000..85f602d --- /dev/null +++ b/part1 - Safe/Globe/Globe/Globe.vcxproj.filters @@ -0,0 +1,56 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav + + + {0b49fcfe-2f6b-4482-b099-7c3c59ba3313} + + + + + Source Files + + + + + Header Files + + + + + Textures + + + Textures + + + Textures + + + Textures + + + Textures + + + Textures + + + GLSL + + + GLSL + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/Globe/Globe.vcxproj.user b/part1 - Safe/Globe/Globe/Globe.vcxproj.user new file mode 100644 index 0000000..ace9a86 --- /dev/null +++ b/part1 - Safe/Globe/Globe/Globe.vcxproj.user @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/Globe/Thumbs.db b/part1 - Safe/Globe/Globe/Thumbs.db new file mode 100644 index 0000000..39e7881 Binary files /dev/null and b/part1 - Safe/Globe/Globe/Thumbs.db differ diff --git a/part1 - Safe/Globe/Globe/earthbump1k.jpg b/part1 - Safe/Globe/Globe/earthbump1k.jpg new file mode 100644 index 0000000..7b1a989 Binary files /dev/null and b/part1 - Safe/Globe/Globe/earthbump1k.jpg differ diff --git a/part1 - Safe/Globe/Globe/earthcloudmap.jpg b/part1 - Safe/Globe/Globe/earthcloudmap.jpg new file mode 100644 index 0000000..db94d15 Binary files /dev/null and b/part1 - Safe/Globe/Globe/earthcloudmap.jpg differ diff --git a/part1 - Safe/Globe/Globe/earthcloudmaptrans.jpg b/part1 - Safe/Globe/Globe/earthcloudmaptrans.jpg new file mode 100644 index 0000000..575ba82 Binary files /dev/null and b/part1 - Safe/Globe/Globe/earthcloudmaptrans.jpg differ diff --git a/part1 - Safe/Globe/Globe/earthlights1k.jpg b/part1 - Safe/Globe/Globe/earthlights1k.jpg new file mode 100644 index 0000000..ff77ffd Binary files /dev/null and b/part1 - Safe/Globe/Globe/earthlights1k.jpg differ diff --git a/part1 - Safe/Globe/Globe/earthmap1k.jpg b/part1 - Safe/Globe/Globe/earthmap1k.jpg new file mode 100644 index 0000000..7dcab8a Binary files /dev/null and b/part1 - Safe/Globe/Globe/earthmap1k.jpg differ diff --git a/part1 - Safe/Globe/Globe/earthspec1k.jpg b/part1 - Safe/Globe/Globe/earthspec1k.jpg new file mode 100644 index 0000000..1d71646 Binary files /dev/null and b/part1 - Safe/Globe/Globe/earthspec1k.jpg differ diff --git a/part1 - Safe/Globe/Globe/freeglut.dll b/part1 - Safe/Globe/Globe/freeglut.dll new file mode 100644 index 0000000..4ec8893 Binary files /dev/null and b/part1 - Safe/Globe/Globe/freeglut.dll differ diff --git a/part1 - Safe/Globe/Globe/fs.glsl b/part1 - Safe/Globe/Globe/fs.glsl new file mode 100644 index 0000000..13f5d73 --- /dev/null +++ b/part1 - Safe/Globe/Globe/fs.glsl @@ -0,0 +1,169 @@ +#version 120 + +//View-Space directional light +//A unit vector +uniform vec3 u_CameraSpaceDirLight; + +//Diffuse texture map for the day +uniform sampler2D u_DayDiffuse; +//Ambient texture map for the night side +uniform sampler2D u_Night; +//Color map for the clouds +uniform sampler2D u_Cloud; +//Transparency map for the clouds. Note that light areas are where clouds are NOT +//Dark areas are were clouds are present +uniform sampler2D u_CloudTrans; +//Mask of which areas of the earth have specularity +//Oceans are specular, landmasses are not +uniform sampler2D u_EarthSpec; +//Bump map +uniform sampler2D u_Bump; + +uniform float u_time; +uniform mat4 u_InvTrans; + +varying vec3 v_Normal; // surface normal in camera coordinates +varying vec2 v_Texcoord; +varying vec3 v_Position; // position in camera coordinates +varying vec3 v_positionMC; // position in model coordinates + +mat3 eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC); + +void main(void) +{ + vec3 normal = normalize(v_Normal); // surface normal - normalized after rasterization + vec3 eyeToPosition = normalize(v_Position); // normalized eye-to-position vector in camera coordinates + + float diffuse = dot(u_CameraSpaceDirLight, normal); + float diffuse2 = diffuse; + + vec3 toReflectedLight = reflect(-u_CameraSpaceDirLight, normal); + float specular = dot(toReflectedLight, -eyeToPosition); + specular = pow(specular, 20.0); + + float gammaCorrect = 1/1.8; //gamma correct by 1/1.8 + + vec4 dayColor = texture2D(u_DayDiffuse, v_Texcoord); + + //Calculating night time texture and gamma correction + vec4 nightTextureColor = texture2D(u_Night, v_Texcoord); + vec4 nightColor; + for(int i = 0; i < 4; ++i) + { + nightColor[i] = pow(nightTextureColor[i], gammaCorrect); + } + + //-------------------------------------------------------------------------------------------------------------- + //Cloud color + //-------------------------------------------------------------------------------------------------------------- + vec4 cloudTransmittance = texture2D(u_CloudTrans, vec2(v_Texcoord.s + u_time / 3.0, v_Texcoord.t)); + vec4 cloudColor = texture2D(u_Cloud, vec2(v_Texcoord.s + u_time / 3.0, v_Texcoord.t)); + if(diffuse2 < 0) + { + dayColor = mix(cloudColor, dayColor, cloudTransmittance.r); + } + else + { + nightColor = mix(vec4(0), nightColor, cloudTransmittance.r); + } + + + //To decide whether this fragment is land or water + float earthDecider = length(vec3(texture2D(u_EarthSpec, v_Texcoord))); + + //-------------------------------------------------------------------------------------------------------------- + //Bump Mapping + //-------------------------------------------------------------------------------------------------------------- + if(earthDecider < 0.01) //Works only on earth, not ocean + { + float centerBump = (texture2D(u_Bump, v_Texcoord)).r; + float rightBump = (texture2D(u_Bump, vec2(v_Texcoord.s + 1.0 / 1000.0, v_Texcoord.t))).r; + float topBump = (texture2D(u_Bump, vec2(v_Texcoord.s, v_Texcoord.t + 1.0/ 500.0))).r; + //Normal in tangent space + vec3 normalInTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, 0.2)); + //Normal in Eye space + vec3 normalInEyeSpace = eastNorthUpToEyeCoordinates(v_positionMC, normal) * normalInTangentSpace; + normalInEyeSpace = normalize(normalInEyeSpace); + diffuse = dot(u_CameraSpaceDirLight, normalInEyeSpace); + toReflectedLight = reflect(-u_CameraSpaceDirLight, normalInEyeSpace); + specular = dot(toReflectedLight, -eyeToPosition); + specular = pow(specular, 20.0); + } + + //-------------------------------------------------------------------------------------------------------------- + //Calculating Diffuse and Specular Colors + //-------------------------------------------------------------------------------------------------------------- + vec4 diffuseAndSpecular = vec4(0, 0, 0, 0); + if(diffuse2 < -0.1) + { + if(earthDecider > 0.01) + { + diffuseAndSpecular = (-0.6 * diffuse + 0.4 * specular) * dayColor; + } + else + { + diffuseAndSpecular = -1.0 * diffuse * dayColor; + } + } + else if(diffuse2 < 0) + { + vec4 interpolatedColor = mix(dayColor, nightColor, (diffuse2 + 0.1) / 0.2); + if(earthDecider > 0.01) + { + diffuseAndSpecular = (-0.6 * diffuse + 0.4 * specular) * interpolatedColor; + } + else + { + diffuseAndSpecular = -1.0 * diffuse * interpolatedColor; + } + + } + else if(diffuse2 < 0.1) + { + vec4 interpolatedColor = mix(dayColor, nightColor, (diffuse2 + 0.1) / 0.2); + diffuseAndSpecular = 1.2 * diffuse * interpolatedColor; + } + else + { + diffuseAndSpecular = 1.2 * diffuse * nightColor; + } + + gl_FragColor = diffuseAndSpecular; + + ////-------------------------------------------------------------------------------------------------------------- + ////Cloud color + ////-------------------------------------------------------------------------------------------------------------- + //vec4 cloudTransmittance = texture2D(u_CloudTrans, vec2(v_Texcoord.s + u_time / 3.0, v_Texcoord.t)); + //vec4 cloudColor = texture2D(u_Cloud, vec2(v_Texcoord.s + u_time / 3.0, v_Texcoord.t)); + ////Day Time + //if(diffuse2 < 0) + //{ + // gl_FragColor = mix(cloudColor, diffuseAndSpecular, cloudTransmittance.r); + //} + ////Night Time + //else + //{ + // gl_FragColor = mix(vec4(0), diffuseAndSpecular, cloudTransmittance.r); + //} + + //-------------------------------------------------------------------------------------------------------------- + //Rim Lighting + //-------------------------------------------------------------------------------------------------------------- + float rimFactor = dot(v_Normal, v_Position) + 1.0; + if(rimFactor > 0) + { + gl_FragColor += vec4(rimFactor / 4.0, rimFactor / 2.0, rimFactor / 2.0, 0.0); + } +} + +mat3 eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) +{ + vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates + vec3 tangentEC = normalize(mat3(u_InvTrans) * tangentMC); // normalized surface tangent in eye coordiantes + vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates + + return mat3( + tangentEC.x, tangentEC.y, tangentEC.z, + bitangentEC.x, bitangentEC.y, bitangentEC.z, + normalEC.x, normalEC.y, normalEC.z); +} \ No newline at end of file diff --git a/part1 - Safe/Globe/Globe/glew32.dll b/part1 - Safe/Globe/Globe/glew32.dll new file mode 100644 index 0000000..999a59b Binary files /dev/null and b/part1 - Safe/Globe/Globe/glew32.dll differ diff --git a/part1 - Safe/Globe/Globe/vs.glsl b/part1 - Safe/Globe/Globe/vs.glsl new file mode 100644 index 0000000..6dbd0c0 --- /dev/null +++ b/part1 - Safe/Globe/Globe/vs.glsl @@ -0,0 +1,26 @@ +#version 120 + +uniform mat4 u_Model; +uniform mat4 u_View; +uniform mat4 u_Persp; +uniform mat4 u_InvTrans; + +attribute vec3 Position; +attribute vec3 Normal; +attribute vec2 Texcoord; + +varying vec3 v_Normal; +varying vec2 v_Texcoord; +varying vec3 v_Position; +varying vec3 v_positionMC; + +void main(void) +{ + v_Normal = (u_InvTrans*vec4(Normal,0.0)).xyz; + v_Texcoord = Texcoord; + vec4 world = u_Model * vec4(Position, 1.0); + vec4 camera = u_View * world; + v_Position = camera.xyz; + v_positionMC = Position; + gl_Position = u_Persp * camera; +} diff --git a/part1 - Safe/Globe/SOIL/SOIL.c b/part1 - Safe/Globe/SOIL/SOIL.c new file mode 100644 index 0000000..93a1995 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/SOIL.c @@ -0,0 +1,2024 @@ +/* + Jonathan Dummer + 2007-07-26-10.36 + + Simple OpenGL Image Library + + Public Domain + using Sean Barret's stb_image as a base + + Thanks to: + * Sean Barret - for the awesome stb_image + * Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts + * everybody at gamedev.net +*/ + +#define SOIL_CHECK_FOR_GL_ERRORS 0 + +#ifdef WIN32 + #define WIN32_LEAN_AND_MEAN + #include + #include + #include +#elif defined(__APPLE__) || defined(__APPLE_CC__) + /* I can't test this Apple stuff! */ + #include + #include + #define APIENTRY +#else + #include + #include +#endif + +#include "SOIL.h" +#include "stb_image_aug.h" +#include "image_helper.h" +#include "image_DXT.h" + +#include +#include + +/* error reporting */ +char *result_string_pointer = "SOIL initialized"; + +/* for loading cube maps */ +enum{ + SOIL_CAPABILITY_UNKNOWN = -1, + SOIL_CAPABILITY_NONE = 0, + SOIL_CAPABILITY_PRESENT = 1 +}; +static int has_cubemap_capability = SOIL_CAPABILITY_UNKNOWN; +int query_cubemap_capability( void ); +#define SOIL_TEXTURE_WRAP_R 0x8072 +#define SOIL_CLAMP_TO_EDGE 0x812F +#define SOIL_NORMAL_MAP 0x8511 +#define SOIL_REFLECTION_MAP 0x8512 +#define SOIL_TEXTURE_CUBE_MAP 0x8513 +#define SOIL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define SOIL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define SOIL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* for non-power-of-two texture */ +static int has_NPOT_capability = SOIL_CAPABILITY_UNKNOWN; +int query_NPOT_capability( void ); +/* for texture rectangles */ +static int has_tex_rectangle_capability = SOIL_CAPABILITY_UNKNOWN; +int query_tex_rectangle_capability( void ); +#define SOIL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define SOIL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +/* for using DXT compression */ +static int has_DXT_capability = SOIL_CAPABILITY_UNKNOWN; +int query_DXT_capability( void ); +#define SOIL_RGB_S3TC_DXT1 0x83F0 +#define SOIL_RGBA_S3TC_DXT1 0x83F1 +#define SOIL_RGBA_S3TC_DXT3 0x83F2 +#define SOIL_RGBA_S3TC_DXT5 0x83F3 +typedef void (APIENTRY * P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC soilGlCompressedTexImage2D = NULL; +unsigned int SOIL_direct_load_DDS( + const char *filename, + unsigned int reuse_texture_ID, + int flags, + int loading_as_cubemap ); +unsigned int SOIL_direct_load_DDS_from_memory( + const unsigned char *const buffer, + int buffer_length, + unsigned int reuse_texture_ID, + int flags, + int loading_as_cubemap ); +/* other functions */ +unsigned int + SOIL_internal_create_OGL_texture + ( + const unsigned char *const data, + int width, int height, int channels, + unsigned int reuse_texture_ID, + unsigned int flags, + unsigned int opengl_texture_type, + unsigned int opengl_texture_target, + unsigned int texture_check_size_enum + ); + +/* and the code magic begins here [8^) */ +unsigned int + SOIL_load_OGL_texture + ( + const char *filename, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels; + unsigned int tex_id; + /* does the user want direct uploading of the image as a DDS file? */ + if( flags & SOIL_FLAG_DDS_LOAD_DIRECT ) + { + /* 1st try direct loading of the image as a DDS file + note: direct uploading will only load what is in the + DDS file, no MIPmaps will be generated, the image will + not be flipped, etc. */ + tex_id = SOIL_direct_load_DDS( filename, reuse_texture_ID, flags, 0 ); + if( tex_id ) + { + /* hey, it worked!! */ + return tex_id; + } + } + /* try to load the image */ + img = SOIL_load_image( filename, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* OK, make it a texture! */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + reuse_texture_ID, flags, + GL_TEXTURE_2D, GL_TEXTURE_2D, + GL_MAX_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + /* and return the handle, such as it is */ + return tex_id; +} + +unsigned int + SOIL_load_OGL_HDR_texture + ( + const char *filename, + int fake_HDR_format, + int rescale_to_max, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels; + unsigned int tex_id; + /* no direct uploading of the image as a DDS file */ + /* error check */ + if( (fake_HDR_format != SOIL_HDR_RGBE) && + (fake_HDR_format != SOIL_HDR_RGBdivA) && + (fake_HDR_format != SOIL_HDR_RGBdivA2) ) + { + result_string_pointer = "Invalid fake HDR format specified"; + return 0; + } + /* try to load the image (only the HDR type) */ + img = stbi_hdr_load_rgbe( filename, &width, &height, &channels, 4 ); + /* channels holds the original number of channels, which may have been forced */ + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* the load worked, do I need to convert it? */ + if( fake_HDR_format == SOIL_HDR_RGBdivA ) + { + RGBE_to_RGBdivA( img, width, height, rescale_to_max ); + } else if( fake_HDR_format == SOIL_HDR_RGBdivA2 ) + { + RGBE_to_RGBdivA2( img, width, height, rescale_to_max ); + } + /* OK, make it a texture! */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + reuse_texture_ID, flags, + GL_TEXTURE_2D, GL_TEXTURE_2D, + GL_MAX_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + /* and return the handle, such as it is */ + return tex_id; +} + +unsigned int + SOIL_load_OGL_texture_from_memory + ( + const unsigned char *const buffer, + int buffer_length, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels; + unsigned int tex_id; + /* does the user want direct uploading of the image as a DDS file? */ + if( flags & SOIL_FLAG_DDS_LOAD_DIRECT ) + { + /* 1st try direct loading of the image as a DDS file + note: direct uploading will only load what is in the + DDS file, no MIPmaps will be generated, the image will + not be flipped, etc. */ + tex_id = SOIL_direct_load_DDS_from_memory( + buffer, buffer_length, + reuse_texture_ID, flags, 0 ); + if( tex_id ) + { + /* hey, it worked!! */ + return tex_id; + } + } + /* try to load the image */ + img = SOIL_load_image_from_memory( + buffer, buffer_length, + &width, &height, &channels, + force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* OK, make it a texture! */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + reuse_texture_ID, flags, + GL_TEXTURE_2D, GL_TEXTURE_2D, + GL_MAX_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + /* and return the handle, such as it is */ + return tex_id; +} + +unsigned int + SOIL_load_OGL_cubemap + ( + const char *x_pos_file, + const char *x_neg_file, + const char *y_pos_file, + const char *y_neg_file, + const char *z_pos_file, + const char *z_neg_file, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels; + unsigned int tex_id; + /* error checking */ + if( (x_pos_file == NULL) || + (x_neg_file == NULL) || + (y_pos_file == NULL) || + (y_neg_file == NULL) || + (z_pos_file == NULL) || + (z_neg_file == NULL) ) + { + result_string_pointer = "Invalid cube map files list"; + return 0; + } + /* capability checking */ + if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT ) + { + result_string_pointer = "No cube map capability present"; + return 0; + } + /* 1st face: try to load the image */ + img = SOIL_load_image( x_pos_file, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, and create a texture ID if necessary */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + reuse_texture_ID, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_X, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image( x_neg_file, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image( y_pos_file, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image( y_neg_file, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image( z_pos_file, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image( z_neg_file, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* and return the handle, such as it is */ + return tex_id; +} + +unsigned int + SOIL_load_OGL_cubemap_from_memory + ( + const unsigned char *const x_pos_buffer, + int x_pos_buffer_length, + const unsigned char *const x_neg_buffer, + int x_neg_buffer_length, + const unsigned char *const y_pos_buffer, + int y_pos_buffer_length, + const unsigned char *const y_neg_buffer, + int y_neg_buffer_length, + const unsigned char *const z_pos_buffer, + int z_pos_buffer_length, + const unsigned char *const z_neg_buffer, + int z_neg_buffer_length, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels; + unsigned int tex_id; + /* error checking */ + if( (x_pos_buffer == NULL) || + (x_neg_buffer == NULL) || + (y_pos_buffer == NULL) || + (y_neg_buffer == NULL) || + (z_pos_buffer == NULL) || + (z_neg_buffer == NULL) ) + { + result_string_pointer = "Invalid cube map buffers list"; + return 0; + } + /* capability checking */ + if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT ) + { + result_string_pointer = "No cube map capability present"; + return 0; + } + /* 1st face: try to load the image */ + img = SOIL_load_image_from_memory( + x_pos_buffer, x_pos_buffer_length, + &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, and create a texture ID if necessary */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + reuse_texture_ID, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_X, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image_from_memory( + x_neg_buffer, x_neg_buffer_length, + &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image_from_memory( + y_pos_buffer, y_pos_buffer_length, + &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image_from_memory( + y_neg_buffer, y_neg_buffer_length, + &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image_from_memory( + z_pos_buffer, z_pos_buffer_length, + &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* continue? */ + if( tex_id != 0 ) + { + /* 1st face: try to load the image */ + img = SOIL_load_image_from_memory( + z_neg_buffer, z_neg_buffer_length, + &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* upload the texture, but reuse the assigned texture ID */ + tex_id = SOIL_internal_create_OGL_texture( + img, width, height, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + /* and nuke the image data */ + SOIL_free_image_data( img ); + } + /* and return the handle, such as it is */ + return tex_id; +} + +unsigned int + SOIL_load_OGL_single_cubemap + ( + const char *filename, + const char face_order[6], + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels, i; + unsigned int tex_id = 0; + /* error checking */ + if( filename == NULL ) + { + result_string_pointer = "Invalid single cube map file name"; + return 0; + } + /* does the user want direct uploading of the image as a DDS file? */ + if( flags & SOIL_FLAG_DDS_LOAD_DIRECT ) + { + /* 1st try direct loading of the image as a DDS file + note: direct uploading will only load what is in the + DDS file, no MIPmaps will be generated, the image will + not be flipped, etc. */ + tex_id = SOIL_direct_load_DDS( filename, reuse_texture_ID, flags, 1 ); + if( tex_id ) + { + /* hey, it worked!! */ + return tex_id; + } + } + /* face order checking */ + for( i = 0; i < 6; ++i ) + { + if( (face_order[i] != 'N') && + (face_order[i] != 'S') && + (face_order[i] != 'W') && + (face_order[i] != 'E') && + (face_order[i] != 'U') && + (face_order[i] != 'D') ) + { + result_string_pointer = "Invalid single cube map face order"; + return 0; + }; + } + /* capability checking */ + if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT ) + { + result_string_pointer = "No cube map capability present"; + return 0; + } + /* 1st off, try to load the full image */ + img = SOIL_load_image( filename, &width, &height, &channels, force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* now, does this image have the right dimensions? */ + if( (width != 6*height) && + (6*width != height) ) + { + SOIL_free_image_data( img ); + result_string_pointer = "Single cubemap image must have a 6:1 ratio"; + return 0; + } + /* try the image split and create */ + tex_id = SOIL_create_OGL_single_cubemap( + img, width, height, channels, + face_order, reuse_texture_ID, flags + ); + /* nuke the temporary image data and return the texture handle */ + SOIL_free_image_data( img ); + return tex_id; +} + +unsigned int + SOIL_load_OGL_single_cubemap_from_memory + ( + const unsigned char *const buffer, + int buffer_length, + const char face_order[6], + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* img; + int width, height, channels, i; + unsigned int tex_id = 0; + /* error checking */ + if( buffer == NULL ) + { + result_string_pointer = "Invalid single cube map buffer"; + return 0; + } + /* does the user want direct uploading of the image as a DDS file? */ + if( flags & SOIL_FLAG_DDS_LOAD_DIRECT ) + { + /* 1st try direct loading of the image as a DDS file + note: direct uploading will only load what is in the + DDS file, no MIPmaps will be generated, the image will + not be flipped, etc. */ + tex_id = SOIL_direct_load_DDS_from_memory( + buffer, buffer_length, + reuse_texture_ID, flags, 1 ); + if( tex_id ) + { + /* hey, it worked!! */ + return tex_id; + } + } + /* face order checking */ + for( i = 0; i < 6; ++i ) + { + if( (face_order[i] != 'N') && + (face_order[i] != 'S') && + (face_order[i] != 'W') && + (face_order[i] != 'E') && + (face_order[i] != 'U') && + (face_order[i] != 'D') ) + { + result_string_pointer = "Invalid single cube map face order"; + return 0; + }; + } + /* capability checking */ + if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT ) + { + result_string_pointer = "No cube map capability present"; + return 0; + } + /* 1st off, try to load the full image */ + img = SOIL_load_image_from_memory( + buffer, buffer_length, + &width, &height, &channels, + force_channels ); + /* channels holds the original number of channels, which may have been forced */ + if( (force_channels >= 1) && (force_channels <= 4) ) + { + channels = force_channels; + } + if( NULL == img ) + { + /* image loading failed */ + result_string_pointer = stbi_failure_reason(); + return 0; + } + /* now, does this image have the right dimensions? */ + if( (width != 6*height) && + (6*width != height) ) + { + SOIL_free_image_data( img ); + result_string_pointer = "Single cubemap image must have a 6:1 ratio"; + return 0; + } + /* try the image split and create */ + tex_id = SOIL_create_OGL_single_cubemap( + img, width, height, channels, + face_order, reuse_texture_ID, flags + ); + /* nuke the temporary image data and return the texture handle */ + SOIL_free_image_data( img ); + return tex_id; +} + +unsigned int + SOIL_create_OGL_single_cubemap + ( + const unsigned char *const data, + int width, int height, int channels, + const char face_order[6], + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* variables */ + unsigned char* sub_img; + int dw, dh, sz, i; + unsigned int tex_id; + /* error checking */ + if( data == NULL ) + { + result_string_pointer = "Invalid single cube map image data"; + return 0; + } + /* face order checking */ + for( i = 0; i < 6; ++i ) + { + if( (face_order[i] != 'N') && + (face_order[i] != 'S') && + (face_order[i] != 'W') && + (face_order[i] != 'E') && + (face_order[i] != 'U') && + (face_order[i] != 'D') ) + { + result_string_pointer = "Invalid single cube map face order"; + return 0; + }; + } + /* capability checking */ + if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT ) + { + result_string_pointer = "No cube map capability present"; + return 0; + } + /* now, does this image have the right dimensions? */ + if( (width != 6*height) && + (6*width != height) ) + { + result_string_pointer = "Single cubemap image must have a 6:1 ratio"; + return 0; + } + /* which way am I stepping? */ + if( width > height ) + { + dw = height; + dh = 0; + } else + { + dw = 0; + dh = width; + } + sz = dw+dh; + sub_img = (unsigned char *)malloc( sz*sz*channels ); + /* do the splitting and uploading */ + tex_id = reuse_texture_ID; + for( i = 0; i < 6; ++i ) + { + int x, y, idx = 0; + unsigned int cubemap_target = 0; + /* copy in the sub-image */ + for( y = i*dh; y < i*dh+sz; ++y ) + { + for( x = i*dw*channels; x < (i*dw+sz)*channels; ++x ) + { + sub_img[idx++] = data[y*width*channels+x]; + } + } + /* what is my texture target? + remember, this coordinate system is + LHS if viewed from inside the cube! */ + switch( face_order[i] ) + { + case 'N': + cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z; + break; + case 'S': + cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z; + break; + case 'W': + cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X; + break; + case 'E': + cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_X; + break; + case 'U': + cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y; + break; + case 'D': + cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y; + break; + } + /* upload it as a texture */ + tex_id = SOIL_internal_create_OGL_texture( + sub_img, sz, sz, channels, + tex_id, flags, + SOIL_TEXTURE_CUBE_MAP, + cubemap_target, + SOIL_MAX_CUBE_MAP_TEXTURE_SIZE ); + } + /* and nuke the image and sub-image data */ + SOIL_free_image_data( sub_img ); + /* and return the handle, such as it is */ + return tex_id; +} + +unsigned int + SOIL_create_OGL_texture + ( + const unsigned char *const data, + int width, int height, int channels, + unsigned int reuse_texture_ID, + unsigned int flags + ) +{ + /* wrapper function for 2D textures */ + return SOIL_internal_create_OGL_texture( + data, width, height, channels, + reuse_texture_ID, flags, + GL_TEXTURE_2D, GL_TEXTURE_2D, + GL_MAX_TEXTURE_SIZE ); +} + +#if SOIL_CHECK_FOR_GL_ERRORS +void check_for_GL_errors( const char *calling_location ) +{ + /* check for errors */ + GLenum err_code = glGetError(); + while( GL_NO_ERROR != err_code ) + { + printf( "OpenGL Error @ %s: %i", calling_location, err_code ); + err_code = glGetError(); + } +} +#else +void check_for_GL_errors( const char *calling_location ) +{ + /* no check for errors */ +} +#endif + +unsigned int + SOIL_internal_create_OGL_texture + ( + const unsigned char *const data, + int width, int height, int channels, + unsigned int reuse_texture_ID, + unsigned int flags, + unsigned int opengl_texture_type, + unsigned int opengl_texture_target, + unsigned int texture_check_size_enum + ) +{ + /* variables */ + unsigned char* img; + unsigned int tex_id; + unsigned int internal_texture_format = 0, original_texture_format = 0; + int DXT_mode = SOIL_CAPABILITY_UNKNOWN; + int max_supported_size; + /* If the user wants to use the texture rectangle I kill a few flags */ + if( flags & SOIL_FLAG_TEXTURE_RECTANGLE ) + { + /* well, the user asked for it, can we do that? */ + if( query_tex_rectangle_capability() == SOIL_CAPABILITY_PRESENT ) + { + /* only allow this if the user in _NOT_ trying to do a cubemap! */ + if( opengl_texture_type == GL_TEXTURE_2D ) + { + /* clean out the flags that cannot be used with texture rectangles */ + flags &= ~( + SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | + SOIL_FLAG_TEXTURE_REPEATS + ); + /* and change my target */ + opengl_texture_target = SOIL_TEXTURE_RECTANGLE_ARB; + opengl_texture_type = SOIL_TEXTURE_RECTANGLE_ARB; + } else + { + /* not allowed for any other uses (yes, I'm looking at you, cubemaps!) */ + flags &= ~SOIL_FLAG_TEXTURE_RECTANGLE; + } + + } else + { + /* can't do it, and that is a breakable offense (uv coords use pixels instead of [0,1]!) */ + result_string_pointer = "Texture Rectangle extension unsupported"; + return 0; + } + } + /* create a copy the image data */ + img = (unsigned char*)malloc( width*height*channels ); + memcpy( img, data, width*height*channels ); + /* does the user want me to invert the image? */ + if( flags & SOIL_FLAG_INVERT_Y ) + { + int i, j; + for( j = 0; j*2 < height; ++j ) + { + int index1 = j * width * channels; + int index2 = (height - 1 - j) * width * channels; + for( i = width * channels; i > 0; --i ) + { + unsigned char temp = img[index1]; + img[index1] = img[index2]; + img[index2] = temp; + ++index1; + ++index2; + } + } + } + /* does the user want me to scale the colors into the NTSC safe RGB range? */ + if( flags & SOIL_FLAG_NTSC_SAFE_RGB ) + { + scale_image_RGB_to_NTSC_safe( img, width, height, channels ); + } + /* does the user want me to convert from straight to pre-multiplied alpha? + (and do we even _have_ alpha?) */ + if( flags & SOIL_FLAG_MULTIPLY_ALPHA ) + { + int i; + switch( channels ) + { + case 2: + for( i = 0; i < 2*width*height; i += 2 ) + { + img[i] = (img[i] * img[i+1] + 128) >> 8; + } + break; + case 4: + for( i = 0; i < 4*width*height; i += 4 ) + { + img[i+0] = (img[i+0] * img[i+3] + 128) >> 8; + img[i+1] = (img[i+1] * img[i+3] + 128) >> 8; + img[i+2] = (img[i+2] * img[i+3] + 128) >> 8; + } + break; + default: + /* no other number of channels contains alpha data */ + break; + } + } + /* if the user can't support NPOT textures, make sure we force the POT option */ + if( (query_NPOT_capability() == SOIL_CAPABILITY_NONE) && + !(flags & SOIL_FLAG_TEXTURE_RECTANGLE) ) + { + /* add in the POT flag */ + flags |= SOIL_FLAG_POWER_OF_TWO; + } + /* how large of a texture can this OpenGL implementation handle? */ + /* texture_check_size_enum will be GL_MAX_TEXTURE_SIZE or SOIL_MAX_CUBE_MAP_TEXTURE_SIZE */ + glGetIntegerv( texture_check_size_enum, &max_supported_size ); + /* do I need to make it a power of 2? */ + if( + (flags & SOIL_FLAG_POWER_OF_TWO) || /* user asked for it */ + (flags & SOIL_FLAG_MIPMAPS) || /* need it for the MIP-maps */ + (width > max_supported_size) || /* it's too big, (make sure it's */ + (height > max_supported_size) ) /* 2^n for later down-sampling) */ + { + int new_width = 1; + int new_height = 1; + while( new_width < width ) + { + new_width *= 2; + } + while( new_height < height ) + { + new_height *= 2; + } + /* still? */ + if( (new_width != width) || (new_height != height) ) + { + /* yep, resize */ + unsigned char *resampled = (unsigned char*)malloc( channels*new_width*new_height ); + up_scale_image( + img, width, height, channels, + resampled, new_width, new_height ); + /* OJO this is for debug only! */ + /* + SOIL_save_image( "\\showme.bmp", SOIL_SAVE_TYPE_BMP, + new_width, new_height, channels, + resampled ); + */ + /* nuke the old guy, then point it at the new guy */ + SOIL_free_image_data( img ); + img = resampled; + width = new_width; + height = new_height; + } + } + /* now, if it is too large... */ + if( (width > max_supported_size) || (height > max_supported_size) ) + { + /* I've already made it a power of two, so simply use the MIPmapping + code to reduce its size to the allowable maximum. */ + unsigned char *resampled; + int reduce_block_x = 1, reduce_block_y = 1; + int new_width, new_height; + if( width > max_supported_size ) + { + reduce_block_x = width / max_supported_size; + } + if( height > max_supported_size ) + { + reduce_block_y = height / max_supported_size; + } + new_width = width / reduce_block_x; + new_height = height / reduce_block_y; + resampled = (unsigned char*)malloc( channels*new_width*new_height ); + /* perform the actual reduction */ + mipmap_image( img, width, height, channels, + resampled, reduce_block_x, reduce_block_y ); + /* nuke the old guy, then point it at the new guy */ + SOIL_free_image_data( img ); + img = resampled; + width = new_width; + height = new_height; + } + /* does the user want us to use YCoCg color space? */ + if( flags & SOIL_FLAG_CoCg_Y ) + { + /* this will only work with RGB and RGBA images */ + convert_RGB_to_YCoCg( img, width, height, channels ); + /* + save_image_as_DDS( "CoCg_Y.dds", width, height, channels, img ); + */ + } + /* create the OpenGL texture ID handle + (note: allowing a forced texture ID lets me reload a texture) */ + tex_id = reuse_texture_ID; + if( tex_id == 0 ) + { + glGenTextures( 1, &tex_id ); + } + check_for_GL_errors( "glGenTextures" ); + /* Note: sometimes glGenTextures fails (usually no OpenGL context) */ + if( tex_id ) + { + /* and what type am I using as the internal texture format? */ + switch( channels ) + { + case 1: + original_texture_format = GL_LUMINANCE; + break; + case 2: + original_texture_format = GL_LUMINANCE_ALPHA; + break; + case 3: + original_texture_format = GL_RGB; + break; + case 4: + original_texture_format = GL_RGBA; + break; + } + internal_texture_format = original_texture_format; + /* does the user want me to, and can I, save as DXT? */ + if( flags & SOIL_FLAG_COMPRESS_TO_DXT ) + { + DXT_mode = query_DXT_capability(); + if( DXT_mode == SOIL_CAPABILITY_PRESENT ) + { + /* I can use DXT, whether I compress it or OpenGL does */ + if( (channels & 1) == 1 ) + { + /* 1 or 3 channels = DXT1 */ + internal_texture_format = SOIL_RGB_S3TC_DXT1; + } else + { + /* 2 or 4 channels = DXT5 */ + internal_texture_format = SOIL_RGBA_S3TC_DXT5; + } + } + } + /* bind an OpenGL texture ID */ + glBindTexture( opengl_texture_type, tex_id ); + check_for_GL_errors( "glBindTexture" ); + /* upload the main image */ + if( DXT_mode == SOIL_CAPABILITY_PRESENT ) + { + /* user wants me to do the DXT conversion! */ + int DDS_size; + unsigned char *DDS_data = NULL; + if( (channels & 1) == 1 ) + { + /* RGB, use DXT1 */ + DDS_data = convert_image_to_DXT1( img, width, height, channels, &DDS_size ); + } else + { + /* RGBA, use DXT5 */ + DDS_data = convert_image_to_DXT5( img, width, height, channels, &DDS_size ); + } + if( DDS_data ) + { + soilGlCompressedTexImage2D( + opengl_texture_target, 0, + internal_texture_format, width, height, 0, + DDS_size, DDS_data ); + check_for_GL_errors( "glCompressedTexImage2D" ); + SOIL_free_image_data( DDS_data ); + /* printf( "Internal DXT compressor\n" ); */ + } else + { + /* my compression failed, try the OpenGL driver's version */ + glTexImage2D( + opengl_texture_target, 0, + internal_texture_format, width, height, 0, + original_texture_format, GL_UNSIGNED_BYTE, img ); + check_for_GL_errors( "glTexImage2D" ); + /* printf( "OpenGL DXT compressor\n" ); */ + } + } else + { + /* user want OpenGL to do all the work! */ + glTexImage2D( + opengl_texture_target, 0, + internal_texture_format, width, height, 0, + original_texture_format, GL_UNSIGNED_BYTE, img ); + check_for_GL_errors( "glTexImage2D" ); + /*printf( "OpenGL DXT compressor\n" ); */ + } + /* are any MIPmaps desired? */ + if( flags & SOIL_FLAG_MIPMAPS ) + { + int MIPlevel = 1; + int MIPwidth = (width+1) / 2; + int MIPheight = (height+1) / 2; + unsigned char *resampled = (unsigned char*)malloc( channels*MIPwidth*MIPheight ); + while( ((1< 0; --i ) + { + unsigned char temp = pixel_data[index1]; + pixel_data[index1] = pixel_data[index2]; + pixel_data[index2] = temp; + ++index1; + ++index2; + } + } + + /* save the image */ + save_result = SOIL_save_image( filename, image_type, width, height, 3, pixel_data); + + /* And free the memory */ + SOIL_free_image_data( pixel_data ); + return save_result; +} + +unsigned char* + SOIL_load_image + ( + const char *filename, + int *width, int *height, int *channels, + int force_channels + ) +{ + unsigned char *result = stbi_load( filename, + width, height, channels, force_channels ); + if( result == NULL ) + { + result_string_pointer = stbi_failure_reason(); + } else + { + result_string_pointer = "Image loaded"; + } + return result; +} + +unsigned char* + SOIL_load_image_from_memory + ( + const unsigned char *const buffer, + int buffer_length, + int *width, int *height, int *channels, + int force_channels + ) +{ + unsigned char *result = stbi_load_from_memory( + buffer, buffer_length, + width, height, channels, + force_channels ); + if( result == NULL ) + { + result_string_pointer = stbi_failure_reason(); + } else + { + result_string_pointer = "Image loaded from memory"; + } + return result; +} + +int + SOIL_save_image + ( + const char *filename, + int image_type, + int width, int height, int channels, + const unsigned char *const data + ) +{ + int save_result; + + /* error check */ + if( (width < 1) || (height < 1) || + (channels < 1) || (channels > 4) || + (data == NULL) || + (filename == NULL) ) + { + return 0; + } + if( image_type == SOIL_SAVE_TYPE_BMP ) + { + save_result = stbi_write_bmp( filename, + width, height, channels, (void*)data ); + } else + if( image_type == SOIL_SAVE_TYPE_TGA ) + { + save_result = stbi_write_tga( filename, + width, height, channels, (void*)data ); + } else + if( image_type == SOIL_SAVE_TYPE_DDS ) + { + save_result = save_image_as_DDS( filename, + width, height, channels, (const unsigned char *const)data ); + } else + { + save_result = 0; + } + if( save_result == 0 ) + { + result_string_pointer = "Saving the image failed"; + } else + { + result_string_pointer = "Image saved"; + } + return save_result; +} + +void + SOIL_free_image_data + ( + unsigned char *img_data + ) +{ + free( (void*)img_data ); +} + +const char* + SOIL_last_result + ( + void + ) +{ + return result_string_pointer; +} + +unsigned int SOIL_direct_load_DDS_from_memory( + const unsigned char *const buffer, + int buffer_length, + unsigned int reuse_texture_ID, + int flags, + int loading_as_cubemap ) +{ + /* variables */ + DDS_header header; + unsigned int buffer_index = 0; + unsigned int tex_ID = 0; + /* file reading variables */ + unsigned int S3TC_type = 0; + unsigned char *DDS_data; + unsigned int DDS_main_size; + unsigned int DDS_full_size; + unsigned int width, height; + int mipmaps, cubemap, uncompressed, block_size = 16; + unsigned int flag; + unsigned int cf_target, ogl_target_start, ogl_target_end; + unsigned int opengl_texture_type; + int i; + /* 1st off, does the filename even exist? */ + if( NULL == buffer ) + { + /* we can't do it! */ + result_string_pointer = "NULL buffer"; + return 0; + } + if( buffer_length < sizeof( DDS_header ) ) + { + /* we can't do it! */ + result_string_pointer = "DDS file was too small to contain the DDS header"; + return 0; + } + /* try reading in the header */ + memcpy ( (void*)(&header), (const void *)buffer, sizeof( DDS_header ) ); + buffer_index = sizeof( DDS_header ); + /* guilty until proven innocent */ + result_string_pointer = "Failed to read a known DDS header"; + /* validate the header (warning, "goto"'s ahead, shield your eyes!!) */ + flag = ('D'<<0)|('D'<<8)|('S'<<16)|(' '<<24); + if( header.dwMagic != flag ) {goto quick_exit;} + if( header.dwSize != 124 ) {goto quick_exit;} + /* I need all of these */ + flag = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; + if( (header.dwFlags & flag) != flag ) {goto quick_exit;} + /* According to the MSDN spec, the dwFlags should contain + DDSD_LINEARSIZE if it's compressed, or DDSD_PITCH if + uncompressed. Some DDS writers do not conform to the + spec, so I need to make my reader more tolerant */ + /* I need one of these */ + flag = DDPF_FOURCC | DDPF_RGB; + if( (header.sPixelFormat.dwFlags & flag) == 0 ) {goto quick_exit;} + if( header.sPixelFormat.dwSize != 32 ) {goto quick_exit;} + if( (header.sCaps.dwCaps1 & DDSCAPS_TEXTURE) == 0 ) {goto quick_exit;} + /* make sure it is a type we can upload */ + if( (header.sPixelFormat.dwFlags & DDPF_FOURCC) && + !( + (header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('1'<<24))) || + (header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('3'<<24))) || + (header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('5'<<24))) + ) ) + { + goto quick_exit; + } + /* OK, validated the header, let's load the image data */ + result_string_pointer = "DDS header loaded and validated"; + width = header.dwWidth; + height = header.dwHeight; + uncompressed = 1 - (header.sPixelFormat.dwFlags & DDPF_FOURCC) / DDPF_FOURCC; + cubemap = (header.sCaps.dwCaps2 & DDSCAPS2_CUBEMAP) / DDSCAPS2_CUBEMAP; + if( uncompressed ) + { + S3TC_type = GL_RGB; + block_size = 3; + if( header.sPixelFormat.dwFlags & DDPF_ALPHAPIXELS ) + { + S3TC_type = GL_RGBA; + block_size = 4; + } + DDS_main_size = width * height * block_size; + } else + { + /* can we even handle direct uploading to OpenGL DXT compressed images? */ + if( query_DXT_capability() != SOIL_CAPABILITY_PRESENT ) + { + /* we can't do it! */ + result_string_pointer = "Direct upload of S3TC images not supported by the OpenGL driver"; + return 0; + } + /* well, we know it is DXT1/3/5, because we checked above */ + switch( (header.sPixelFormat.dwFourCC >> 24) - '0' ) + { + case 1: + S3TC_type = SOIL_RGBA_S3TC_DXT1; + block_size = 8; + break; + case 3: + S3TC_type = SOIL_RGBA_S3TC_DXT3; + block_size = 16; + break; + case 5: + S3TC_type = SOIL_RGBA_S3TC_DXT5; + block_size = 16; + break; + } + DDS_main_size = ((width+3)>>2)*((height+3)>>2)*block_size; + } + if( cubemap ) + { + /* does the user want a cubemap? */ + if( !loading_as_cubemap ) + { + /* we can't do it! */ + result_string_pointer = "DDS image was a cubemap"; + return 0; + } + /* can we even handle cubemaps with the OpenGL driver? */ + if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT ) + { + /* we can't do it! */ + result_string_pointer = "Direct upload of cubemap images not supported by the OpenGL driver"; + return 0; + } + ogl_target_start = SOIL_TEXTURE_CUBE_MAP_POSITIVE_X; + ogl_target_end = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z; + opengl_texture_type = SOIL_TEXTURE_CUBE_MAP; + } else + { + /* does the user want a non-cubemap? */ + if( loading_as_cubemap ) + { + /* we can't do it! */ + result_string_pointer = "DDS image was not a cubemap"; + return 0; + } + ogl_target_start = GL_TEXTURE_2D; + ogl_target_end = GL_TEXTURE_2D; + opengl_texture_type = GL_TEXTURE_2D; + } + if( (header.sCaps.dwCaps1 & DDSCAPS_MIPMAP) && (header.dwMipMapCount > 1) ) + { + int shift_offset; + mipmaps = header.dwMipMapCount - 1; + DDS_full_size = DDS_main_size; + if( uncompressed ) + { + /* uncompressed DDS, simple MIPmap size calculation */ + shift_offset = 0; + } else + { + /* compressed DDS, MIPmap size calculation is block based */ + shift_offset = 2; + } + for( i = 1; i <= mipmaps; ++ i ) + { + int w, h; + w = width >> (shift_offset + i); + h = height >> (shift_offset + i); + if( w < 1 ) + { + w = 1; + } + if( h < 1 ) + { + h = 1; + } + DDS_full_size += w*h*block_size; + } + } else + { + mipmaps = 0; + DDS_full_size = DDS_main_size; + } + DDS_data = (unsigned char*)malloc( DDS_full_size ); + /* got the image data RAM, create or use an existing OpenGL texture handle */ + tex_ID = reuse_texture_ID; + if( tex_ID == 0 ) + { + glGenTextures( 1, &tex_ID ); + } + /* bind an OpenGL texture ID */ + glBindTexture( opengl_texture_type, tex_ID ); + /* do this for each face of the cubemap! */ + for( cf_target = ogl_target_start; cf_target <= ogl_target_end; ++cf_target ) + { + if( buffer_index + DDS_full_size <= (unsigned int)buffer_length ) + { + unsigned int byte_offset = DDS_main_size; + memcpy( (void*)DDS_data, (const void*)(&buffer[buffer_index]), DDS_full_size ); + buffer_index += DDS_full_size; + /* upload the main chunk */ + if( uncompressed ) + { + /* and remember, DXT uncompressed uses BGR(A), + so swap to RGB(A) for ALL MIPmap levels */ + for( i = 0; i < (int)DDS_full_size; i += block_size ) + { + unsigned char temp = DDS_data[i]; + DDS_data[i] = DDS_data[i+2]; + DDS_data[i+2] = temp; + } + glTexImage2D( + cf_target, 0, + S3TC_type, width, height, 0, + S3TC_type, GL_UNSIGNED_BYTE, DDS_data ); + } else + { + soilGlCompressedTexImage2D( + cf_target, 0, + S3TC_type, width, height, 0, + DDS_main_size, DDS_data ); + } + /* upload the mipmaps, if we have them */ + for( i = 1; i <= mipmaps; ++i ) + { + int w, h, mip_size; + w = width >> i; + h = height >> i; + if( w < 1 ) + { + w = 1; + } + if( h < 1 ) + { + h = 1; + } + /* upload this mipmap */ + if( uncompressed ) + { + mip_size = w*h*block_size; + glTexImage2D( + cf_target, i, + S3TC_type, w, h, 0, + S3TC_type, GL_UNSIGNED_BYTE, &DDS_data[byte_offset] ); + } else + { + mip_size = ((w+3)/4)*((h+3)/4)*block_size; + soilGlCompressedTexImage2D( + cf_target, i, + S3TC_type, w, h, 0, + mip_size, &DDS_data[byte_offset] ); + } + /* and move to the next mipmap */ + byte_offset += mip_size; + } + /* it worked! */ + result_string_pointer = "DDS file loaded"; + } else + { + glDeleteTextures( 1, & tex_ID ); + tex_ID = 0; + cf_target = ogl_target_end + 1; + result_string_pointer = "DDS file was too small for expected image data"; + } + }/* end reading each face */ + SOIL_free_image_data( DDS_data ); + if( tex_ID ) + { + /* did I have MIPmaps? */ + if( mipmaps > 0 ) + { + /* instruct OpenGL to use the MIPmaps */ + glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); + } else + { + /* instruct OpenGL _NOT_ to use the MIPmaps */ + glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + } + /* does the user want clamping, or wrapping? */ + if( flags & SOIL_FLAG_TEXTURE_REPEATS ) + { + glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); + glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT ); + } else + { + /* unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE; */ + unsigned int clamp_mode = GL_CLAMP; + glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); + glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode ); + glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode ); + } + } + +quick_exit: + /* report success or failure */ + return tex_ID; +} + +unsigned int SOIL_direct_load_DDS( + const char *filename, + unsigned int reuse_texture_ID, + int flags, + int loading_as_cubemap ) +{ + FILE *f; + unsigned char *buffer; + size_t buffer_length, bytes_read; + unsigned int tex_ID = 0; + /* error checks */ + if( NULL == filename ) + { + result_string_pointer = "NULL filename"; + return 0; + } + f = fopen( filename, "rb" ); + if( NULL == f ) + { + /* the file doesn't seem to exist (or be open-able) */ + result_string_pointer = "Can not find DDS file"; + return 0; + } + fseek( f, 0, SEEK_END ); + buffer_length = ftell( f ); + fseek( f, 0, SEEK_SET ); + buffer = (unsigned char *) malloc( buffer_length ); + if( NULL == buffer ) + { + result_string_pointer = "malloc failed"; + fclose( f ); + return 0; + } + bytes_read = fread( (void*)buffer, 1, buffer_length, f ); + fclose( f ); + if( bytes_read < buffer_length ) + { + /* huh? */ + buffer_length = bytes_read; + } + /* now try to do the loading */ + tex_ID = SOIL_direct_load_DDS_from_memory( + (const unsigned char *const)buffer, buffer_length, + reuse_texture_ID, flags, loading_as_cubemap ); + SOIL_free_image_data( buffer ); + return tex_ID; +} + +int query_NPOT_capability( void ) +{ + /* check for the capability */ + if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN ) + { + /* we haven't yet checked for the capability, do so */ + if( + (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), + "GL_ARB_texture_non_power_of_two" ) ) + ) + { + /* not there, flag the failure */ + has_NPOT_capability = SOIL_CAPABILITY_NONE; + } else + { + /* it's there! */ + has_NPOT_capability = SOIL_CAPABILITY_PRESENT; + } + } + /* let the user know if we can do non-power-of-two textures or not */ + return has_NPOT_capability; +} + +int query_tex_rectangle_capability( void ) +{ + /* check for the capability */ + if( has_tex_rectangle_capability == SOIL_CAPABILITY_UNKNOWN ) + { + /* we haven't yet checked for the capability, do so */ + if( + (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), + "GL_ARB_texture_rectangle" ) ) + && + (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), + "GL_EXT_texture_rectangle" ) ) + && + (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), + "GL_NV_texture_rectangle" ) ) + ) + { + /* not there, flag the failure */ + has_tex_rectangle_capability = SOIL_CAPABILITY_NONE; + } else + { + /* it's there! */ + has_tex_rectangle_capability = SOIL_CAPABILITY_PRESENT; + } + } + /* let the user know if we can do texture rectangles or not */ + return has_tex_rectangle_capability; +} + +int query_cubemap_capability( void ) +{ + /* check for the capability */ + if( has_cubemap_capability == SOIL_CAPABILITY_UNKNOWN ) + { + /* we haven't yet checked for the capability, do so */ + if( + (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), + "GL_ARB_texture_cube_map" ) ) + && + (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), + "GL_EXT_texture_cube_map" ) ) + ) + { + /* not there, flag the failure */ + has_cubemap_capability = SOIL_CAPABILITY_NONE; + } else + { + /* it's there! */ + has_cubemap_capability = SOIL_CAPABILITY_PRESENT; + } + } + /* let the user know if we can do cubemaps or not */ + return has_cubemap_capability; +} + +int query_DXT_capability( void ) +{ + /* check for the capability */ + if( has_DXT_capability == SOIL_CAPABILITY_UNKNOWN ) + { + /* we haven't yet checked for the capability, do so */ + if( NULL == strstr( + (char const*)glGetString( GL_EXTENSIONS ), + "GL_EXT_texture_compression_s3tc" ) ) + { + /* not there, flag the failure */ + has_DXT_capability = SOIL_CAPABILITY_NONE; + } else + { + /* and find the address of the extension function */ + P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC ext_addr = NULL; + #ifdef WIN32 + ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC) + wglGetProcAddress + ( + "glCompressedTexImage2DARB" + ); + #elif defined(__APPLE__) || defined(__APPLE_CC__) + /* I can't test this Apple stuff! */ + CFBundleRef bundle; + CFURLRef bundleURL = + CFURLCreateWithFileSystemPath( + kCFAllocatorDefault, + CFSTR("/System/Library/Frameworks/OpenGL.framework"), + kCFURLPOSIXPathStyle, + true ); + CFStringRef extensionName = + CFStringCreateWithCString( + kCFAllocatorDefault, + "glCompressedTexImage2DARB", + kCFStringEncodingASCII ); + bundle = CFBundleCreate( kCFAllocatorDefault, bundleURL ); + assert( bundle != NULL ); + ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC) + CFBundleGetFunctionPointerForName + ( + bundle, extensionName + ); + CFRelease( bundleURL ); + CFRelease( extensionName ); + CFRelease( bundle ); + #else + ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC) + glXGetProcAddressARB + ( + (const GLubyte *)"glCompressedTexImage2DARB" + ); + #endif + /* Flag it so no checks needed later */ + if( NULL == ext_addr ) + { + /* hmm, not good!! This should not happen, but does on my + laptop's VIA chipset. The GL_EXT_texture_compression_s3tc + spec requires that ARB_texture_compression be present too. + this means I can upload and have the OpenGL drive do the + conversion, but I can't use my own routines or load DDS files + from disk and upload them directly [8^( */ + has_DXT_capability = SOIL_CAPABILITY_NONE; + } else + { + /* all's well! */ + soilGlCompressedTexImage2D = ext_addr; + has_DXT_capability = SOIL_CAPABILITY_PRESENT; + } + } + } + /* let the user know if we can do DXT or not */ + return has_DXT_capability; +} diff --git a/part1 - Safe/Globe/SOIL/SOIL.h b/part1 - Safe/Globe/SOIL/SOIL.h new file mode 100644 index 0000000..43f634f --- /dev/null +++ b/part1 - Safe/Globe/SOIL/SOIL.h @@ -0,0 +1,433 @@ +/** + @mainpage SOIL + + Jonathan Dummer + 2007-07-26-10.36 + + Simple OpenGL Image Library + + A tiny c library for uploading images as + textures into OpenGL. Also saving and + loading of images is supported. + + I'm using Sean's Tool Box image loader as a base: + http://www.nothings.org/ + + I'm upgrading it to load TGA and DDS files, and a direct + path for loading DDS files straight into OpenGL textures, + when applicable. + + Image Formats: + - BMP load & save + - TGA load & save + - DDS load & save + - PNG load + - JPG load + + OpenGL Texture Features: + - resample to power-of-two sizes + - MIPmap generation + - compressed texture S3TC formats (if supported) + - can pre-multiply alpha for you, for better compositing + - can flip image about the y-axis (except pre-compressed DDS files) + + Thanks to: + * Sean Barret - for the awesome stb_image + * Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts + * everybody at gamedev.net +**/ + +#ifndef HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY +#define HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY + +#ifdef __cplusplus +extern "C" { +#endif + +/** + The format of images that may be loaded (force_channels). + SOIL_LOAD_AUTO leaves the image in whatever format it was found. + SOIL_LOAD_L forces the image to load as Luminous (greyscale) + SOIL_LOAD_LA forces the image to load as Luminous with Alpha + SOIL_LOAD_RGB forces the image to load as Red Green Blue + SOIL_LOAD_RGBA forces the image to load as Red Green Blue Alpha +**/ +enum +{ + SOIL_LOAD_AUTO = 0, + SOIL_LOAD_L = 1, + SOIL_LOAD_LA = 2, + SOIL_LOAD_RGB = 3, + SOIL_LOAD_RGBA = 4 +}; + +/** + Passed in as reuse_texture_ID, will cause SOIL to + register a new texture ID using glGenTextures(). + If the value passed into reuse_texture_ID > 0 then + SOIL will just re-use that texture ID (great for + reloading image assets in-game!) +**/ +enum +{ + SOIL_CREATE_NEW_ID = 0 +}; + +/** + flags you can pass into SOIL_load_OGL_texture() + and SOIL_create_OGL_texture(). + (note that if SOIL_FLAG_DDS_LOAD_DIRECT is used + the rest of the flags with the exception of + SOIL_FLAG_TEXTURE_REPEATS will be ignored while + loading already-compressed DDS files.) + + SOIL_FLAG_POWER_OF_TWO: force the image to be POT + SOIL_FLAG_MIPMAPS: generate mipmaps for the texture + SOIL_FLAG_TEXTURE_REPEATS: otherwise will clamp + SOIL_FLAG_MULTIPLY_ALPHA: for using (GL_ONE,GL_ONE_MINUS_SRC_ALPHA) blending + SOIL_FLAG_INVERT_Y: flip the image vertically + SOIL_FLAG_COMPRESS_TO_DXT: if the card can display them, will convert RGB to DXT1, RGBA to DXT5 + SOIL_FLAG_DDS_LOAD_DIRECT: will load DDS files directly without _ANY_ additional processing + SOIL_FLAG_NTSC_SAFE_RGB: clamps RGB components to the range [16,235] + SOIL_FLAG_CoCg_Y: Google YCoCg; RGB=>CoYCg, RGBA=>CoCgAY + SOIL_FLAG_TEXTURE_RECTANGE: uses ARB_texture_rectangle ; pixel indexed & no repeat or MIPmaps or cubemaps +**/ +enum +{ + SOIL_FLAG_POWER_OF_TWO = 1, + SOIL_FLAG_MIPMAPS = 2, + SOIL_FLAG_TEXTURE_REPEATS = 4, + SOIL_FLAG_MULTIPLY_ALPHA = 8, + SOIL_FLAG_INVERT_Y = 16, + SOIL_FLAG_COMPRESS_TO_DXT = 32, + SOIL_FLAG_DDS_LOAD_DIRECT = 64, + SOIL_FLAG_NTSC_SAFE_RGB = 128, + SOIL_FLAG_CoCg_Y = 256, + SOIL_FLAG_TEXTURE_RECTANGLE = 512 +}; + +/** + The types of images that may be saved. + (TGA supports uncompressed RGB / RGBA) + (BMP supports uncompressed RGB) + (DDS supports DXT1 and DXT5) +**/ +enum +{ + SOIL_SAVE_TYPE_TGA = 0, + SOIL_SAVE_TYPE_BMP = 1, + SOIL_SAVE_TYPE_DDS = 2 +}; + +/** + Defines the order of faces in a DDS cubemap. + I recommend that you use the same order in single + image cubemap files, so they will be interchangeable + with DDS cubemaps when using SOIL. +**/ +#define SOIL_DDS_CUBEMAP_FACE_ORDER "EWUDNS" + +/** + The types of internal fake HDR representations + + SOIL_HDR_RGBE: RGB * pow( 2.0, A - 128.0 ) + SOIL_HDR_RGBdivA: RGB / A + SOIL_HDR_RGBdivA2: RGB / (A*A) +**/ +enum +{ + SOIL_HDR_RGBE = 0, + SOIL_HDR_RGBdivA = 1, + SOIL_HDR_RGBdivA2 = 2 +}; + +/** + Loads an image from disk into an OpenGL texture. + \param filename the name of the file to upload as a texture + \param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_texture + ( + const char *filename, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Loads 6 images from disk into an OpenGL cubemap texture. + \param x_pos_file the name of the file to upload as the +x cube face + \param x_neg_file the name of the file to upload as the -x cube face + \param y_pos_file the name of the file to upload as the +y cube face + \param y_neg_file the name of the file to upload as the -y cube face + \param z_pos_file the name of the file to upload as the +z cube face + \param z_neg_file the name of the file to upload as the -z cube face + \param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_cubemap + ( + const char *x_pos_file, + const char *x_neg_file, + const char *y_pos_file, + const char *y_neg_file, + const char *z_pos_file, + const char *z_neg_file, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Loads 1 image from disk and splits it into an OpenGL cubemap texture. + \param filename the name of the file to upload as a texture + \param face_order the order of the faces in the file, any combination of NSWEUD, for North, South, Up, etc. + \param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_single_cubemap + ( + const char *filename, + const char face_order[6], + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Loads an HDR image from disk into an OpenGL texture. + \param filename the name of the file to upload as a texture + \param fake_HDR_format SOIL_HDR_RGBE, SOIL_HDR_RGBdivA, SOIL_HDR_RGBdivA2 + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_HDR_texture + ( + const char *filename, + int fake_HDR_format, + int rescale_to_max, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Loads an image from RAM into an OpenGL texture. + \param buffer the image data in RAM just as if it were still in a file + \param buffer_length the size of the buffer in bytes + \param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_texture_from_memory + ( + const unsigned char *const buffer, + int buffer_length, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Loads 6 images from memory into an OpenGL cubemap texture. + \param x_pos_buffer the image data in RAM to upload as the +x cube face + \param x_pos_buffer_length the size of the above buffer + \param x_neg_buffer the image data in RAM to upload as the +x cube face + \param x_neg_buffer_length the size of the above buffer + \param y_pos_buffer the image data in RAM to upload as the +x cube face + \param y_pos_buffer_length the size of the above buffer + \param y_neg_buffer the image data in RAM to upload as the +x cube face + \param y_neg_buffer_length the size of the above buffer + \param z_pos_buffer the image data in RAM to upload as the +x cube face + \param z_pos_buffer_length the size of the above buffer + \param z_neg_buffer the image data in RAM to upload as the +x cube face + \param z_neg_buffer_length the size of the above buffer + \param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_cubemap_from_memory + ( + const unsigned char *const x_pos_buffer, + int x_pos_buffer_length, + const unsigned char *const x_neg_buffer, + int x_neg_buffer_length, + const unsigned char *const y_pos_buffer, + int y_pos_buffer_length, + const unsigned char *const y_neg_buffer, + int y_neg_buffer_length, + const unsigned char *const z_pos_buffer, + int z_pos_buffer_length, + const unsigned char *const z_neg_buffer, + int z_neg_buffer_length, + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Loads 1 image from RAM and splits it into an OpenGL cubemap texture. + \param buffer the image data in RAM just as if it were still in a file + \param buffer_length the size of the buffer in bytes + \param face_order the order of the faces in the file, any combination of NSWEUD, for North, South, Up, etc. + \param force_channels 0-image format, 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_load_OGL_single_cubemap_from_memory + ( + const unsigned char *const buffer, + int buffer_length, + const char face_order[6], + int force_channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Creates a 2D OpenGL texture from raw image data. Note that the raw data is + _NOT_ freed after the upload (so the user can load various versions). + \param data the raw data to be uploaded as an OpenGL texture + \param width the width of the image in pixels + \param height the height of the image in pixels + \param channels the number of channels: 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_create_OGL_texture + ( + const unsigned char *const data, + int width, int height, int channels, + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Creates an OpenGL cubemap texture by splitting up 1 image into 6 parts. + \param data the raw data to be uploaded as an OpenGL texture + \param width the width of the image in pixels + \param height the height of the image in pixels + \param channels the number of channels: 1-luminous, 2-luminous/alpha, 3-RGB, 4-RGBA + \param face_order the order of the faces in the file, and combination of NSWEUD, for North, South, Up, etc. + \param reuse_texture_ID 0-generate a new texture ID, otherwise reuse the texture ID (overwriting the old texture) + \param flags can be any of SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_INVERT_Y | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT + \return 0-failed, otherwise returns the OpenGL texture handle +**/ +unsigned int + SOIL_create_OGL_single_cubemap + ( + const unsigned char *const data, + int width, int height, int channels, + const char face_order[6], + unsigned int reuse_texture_ID, + unsigned int flags + ); + +/** + Captures the OpenGL window (RGB) and saves it to disk + \return 0 if it failed, otherwise returns 1 +**/ +int + SOIL_save_screenshot + ( + const char *filename, + int image_type, + int x, int y, + int width, int height + ); + +/** + Loads an image from disk into an array of unsigned chars. + Note that *channels return the original channel count of the + image. If force_channels was other than SOIL_LOAD_AUTO, + the resulting image has force_channels, but *channels may be + different (if the original image had a different channel + count). + \return 0 if failed, otherwise returns 1 +**/ +unsigned char* + SOIL_load_image + ( + const char *filename, + int *width, int *height, int *channels, + int force_channels + ); + +/** + Loads an image from memory into an array of unsigned chars. + Note that *channels return the original channel count of the + image. If force_channels was other than SOIL_LOAD_AUTO, + the resulting image has force_channels, but *channels may be + different (if the original image had a different channel + count). + \return 0 if failed, otherwise returns 1 +**/ +unsigned char* + SOIL_load_image_from_memory + ( + const unsigned char *const buffer, + int buffer_length, + int *width, int *height, int *channels, + int force_channels + ); + +/** + Saves an image from an array of unsigned chars (RGBA) to disk + \return 0 if failed, otherwise returns 1 +**/ +int + SOIL_save_image + ( + const char *filename, + int image_type, + int width, int height, int channels, + const unsigned char *const data + ); + +/** + Frees the image data (note, this is just C's "free()"...this function is + present mostly so C++ programmers don't forget to use "free()" and call + "delete []" instead [8^) +**/ +void + SOIL_free_image_data + ( + unsigned char *img_data + ); + +/** + This function resturn a pointer to a string describing the last thing + that happened inside SOIL. It can be used to determine why an image + failed to load. +**/ +const char* + SOIL_last_result + ( + void + ); + + +#ifdef __cplusplus +} +#endif + +#endif /* HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY */ diff --git a/part1 - Safe/Globe/SOIL/SOIL.vcproj b/part1 - Safe/Globe/SOIL/SOIL.vcproj new file mode 100644 index 0000000..29f5762 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/SOIL.vcproj @@ -0,0 +1,214 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/part1 - Safe/Globe/SOIL/SOIL.vcxproj b/part1 - Safe/Globe/SOIL/SOIL.vcxproj new file mode 100644 index 0000000..7faee88 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/SOIL.vcxproj @@ -0,0 +1,97 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {25544C77-3B78-405F-A15D-1231D05969F3} + SOIL + Win32Proj + + + + Application + Unicode + true + + + StaticLibrary + Unicode + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + false + + + + Disabled + ..\..\shared32\glew\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + + + Level3 + EditAndContinue + + + + + MaxSpeed + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreadedDLL + true + + + Level3 + ProgramDatabase + + + true + Console + true + true + MachineX86 + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/SOIL/SOIL.vcxproj.filters b/part1 - Safe/Globe/SOIL/SOIL.vcxproj.filters new file mode 100644 index 0000000..324bf76 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/SOIL.vcxproj.filters @@ -0,0 +1,47 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/SOIL/SOIL.vcxproj.user b/part1 - Safe/Globe/SOIL/SOIL.vcxproj.user new file mode 100644 index 0000000..ace9a86 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/SOIL.vcxproj.user @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/SOIL/image_DXT.c b/part1 - Safe/Globe/SOIL/image_DXT.c new file mode 100644 index 0000000..7e1a56c --- /dev/null +++ b/part1 - Safe/Globe/SOIL/image_DXT.c @@ -0,0 +1,633 @@ +/* + Jonathan Dummer + 2007-07-31-10.32 + + simple DXT compression / decompression code + + public domain +*/ + +#include "image_DXT.h" +#include +#include +#include +#include + + +/* set this =1 if you want to use the covarince matrix method... + which is better than my method of using standard deviations + overall, except on the infintesimal chance that the power + method fails for finding the largest eigenvector */ +#define USE_COV_MAT 1 + +/********* Function Prototypes *********/ +/* + Takes a 4x4 block of pixels and compresses it into 8 bytes + in DXT1 format (color only, no alpha). Speed is valued + over prettyness, at least for now. +*/ +void compress_DDS_color_block( + int channels, + const unsigned char *const uncompressed, + unsigned char compressed[8] ); +/* + Takes a 4x4 block of pixels and compresses the alpha + component it into 8 bytes for use in DXT5 DDS files. + Speed is valued over prettyness, at least for now. +*/ +void compress_DDS_alpha_block( + const unsigned char *const uncompressed, + unsigned char compressed[8] ); + +/********* Actual Exposed Functions *********/ +int + save_image_as_DDS + ( + const char *filename, + int width, int height, int channels, + const unsigned char *const data + ) +{ + /* variables */ + FILE *fout; + unsigned char *DDS_data; + DDS_header header; + int DDS_size; + /* error check */ + if( (NULL == filename) || + (width < 1) || (height < 1) || + (channels < 1) || (channels > 4) || + (data == NULL ) ) + { + return 0; + } + /* Convert the image */ + if( (channels & 1) == 1 ) + { + /* no alpha, just use DXT1 */ + DDS_data = convert_image_to_DXT1( data, width, height, channels, &DDS_size ); + } else + { + /* has alpha, so use DXT5 */ + DDS_data = convert_image_to_DXT5( data, width, height, channels, &DDS_size ); + } + /* save it */ + memset( &header, 0, sizeof( DDS_header ) ); + header.dwMagic = ('D' << 0) | ('D' << 8) | ('S' << 16) | (' ' << 24); + header.dwSize = 124; + header.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_LINEARSIZE; + header.dwWidth = width; + header.dwHeight = height; + header.dwPitchOrLinearSize = DDS_size; + header.sPixelFormat.dwSize = 32; + header.sPixelFormat.dwFlags = DDPF_FOURCC; + if( (channels & 1) == 1 ) + { + header.sPixelFormat.dwFourCC = ('D' << 0) | ('X' << 8) | ('T' << 16) | ('1' << 24); + } else + { + header.sPixelFormat.dwFourCC = ('D' << 0) | ('X' << 8) | ('T' << 16) | ('5' << 24); + } + header.sCaps.dwCaps1 = DDSCAPS_TEXTURE; + /* write it out */ + fout = fopen( filename, "wb"); + fwrite( &header, sizeof( DDS_header ), 1, fout ); + fwrite( DDS_data, 1, DDS_size, fout ); + fclose( fout ); + /* done */ + free( DDS_data ); + return 1; +} + +unsigned char* convert_image_to_DXT1( + const unsigned char *const uncompressed, + int width, int height, int channels, + int *out_size ) +{ + unsigned char *compressed; + int i, j, x, y; + unsigned char ublock[16*3]; + unsigned char cblock[8]; + int index = 0, chan_step = 1; + int block_count = 0; + /* error check */ + *out_size = 0; + if( (width < 1) || (height < 1) || + (NULL == uncompressed) || + (channels < 1) || (channels > 4) ) + { + return NULL; + } + /* for channels == 1 or 2, I do not step forward for R,G,B values */ + if( channels < 3 ) + { + chan_step = 0; + } + /* get the RAM for the compressed image + (8 bytes per 4x4 pixel block) */ + *out_size = ((width+3) >> 2) * ((height+3) >> 2) * 8; + compressed = (unsigned char*)malloc( *out_size ); + /* go through each block */ + for( j = 0; j < height; j += 4 ) + { + for( i = 0; i < width; i += 4 ) + { + /* copy this block into a new one */ + int idx = 0; + int mx = 4, my = 4; + if( j+4 >= height ) + { + my = height - j; + } + if( i+4 >= width ) + { + mx = width - i; + } + for( y = 0; y < my; ++y ) + { + for( x = 0; x < mx; ++x ) + { + ublock[idx++] = uncompressed[(j+y)*width*channels+(i+x)*channels]; + ublock[idx++] = uncompressed[(j+y)*width*channels+(i+x)*channels+chan_step]; + ublock[idx++] = uncompressed[(j+y)*width*channels+(i+x)*channels+chan_step+chan_step]; + } + for( x = mx; x < 4; ++x ) + { + ublock[idx++] = ublock[0]; + ublock[idx++] = ublock[1]; + ublock[idx++] = ublock[2]; + } + } + for( y = my; y < 4; ++y ) + { + for( x = 0; x < 4; ++x ) + { + ublock[idx++] = ublock[0]; + ublock[idx++] = ublock[1]; + ublock[idx++] = ublock[2]; + } + } + /* compress the block */ + ++block_count; + compress_DDS_color_block( 3, ublock, cblock ); + /* copy the data from the block into the main block */ + for( x = 0; x < 8; ++x ) + { + compressed[index++] = cblock[x]; + } + } + } + return compressed; +} + +unsigned char* convert_image_to_DXT5( + const unsigned char *const uncompressed, + int width, int height, int channels, + int *out_size ) +{ + unsigned char *compressed; + int i, j, x, y; + unsigned char ublock[16*4]; + unsigned char cblock[8]; + int index = 0, chan_step = 1; + int block_count = 0, has_alpha; + /* error check */ + *out_size = 0; + if( (width < 1) || (height < 1) || + (NULL == uncompressed) || + (channels < 1) || ( channels > 4) ) + { + return NULL; + } + /* for channels == 1 or 2, I do not step forward for R,G,B vales */ + if( channels < 3 ) + { + chan_step = 0; + } + /* # channels = 1 or 3 have no alpha, 2 & 4 do have alpha */ + has_alpha = 1 - (channels & 1); + /* get the RAM for the compressed image + (16 bytes per 4x4 pixel block) */ + *out_size = ((width+3) >> 2) * ((height+3) >> 2) * 16; + compressed = (unsigned char*)malloc( *out_size ); + /* go through each block */ + for( j = 0; j < height; j += 4 ) + { + for( i = 0; i < width; i += 4 ) + { + /* local variables, and my block counter */ + int idx = 0; + int mx = 4, my = 4; + if( j+4 >= height ) + { + my = height - j; + } + if( i+4 >= width ) + { + mx = width - i; + } + for( y = 0; y < my; ++y ) + { + for( x = 0; x < mx; ++x ) + { + ublock[idx++] = uncompressed[(j+y)*width*channels+(i+x)*channels]; + ublock[idx++] = uncompressed[(j+y)*width*channels+(i+x)*channels+chan_step]; + ublock[idx++] = uncompressed[(j+y)*width*channels+(i+x)*channels+chan_step+chan_step]; + ublock[idx++] = + has_alpha * uncompressed[(j+y)*width*channels+(i+x)*channels+channels-1] + + (1-has_alpha)*255; + } + for( x = mx; x < 4; ++x ) + { + ublock[idx++] = ublock[0]; + ublock[idx++] = ublock[1]; + ublock[idx++] = ublock[2]; + ublock[idx++] = ublock[3]; + } + } + for( y = my; y < 4; ++y ) + { + for( x = 0; x < 4; ++x ) + { + ublock[idx++] = ublock[0]; + ublock[idx++] = ublock[1]; + ublock[idx++] = ublock[2]; + ublock[idx++] = ublock[3]; + } + } + /* now compress the alpha block */ + compress_DDS_alpha_block( ublock, cblock ); + /* copy the data from the compressed alpha block into the main buffer */ + for( x = 0; x < 8; ++x ) + { + compressed[index++] = cblock[x]; + } + /* then compress the color block */ + ++block_count; + compress_DDS_color_block( 4, ublock, cblock ); + /* copy the data from the compressed color block into the main buffer */ + for( x = 0; x < 8; ++x ) + { + compressed[index++] = cblock[x]; + } + } + } + return compressed; +} + +/********* Helper Functions *********/ +int convert_bit_range( int c, int from_bits, int to_bits ) +{ + int b = (1 << (from_bits - 1)) + c * ((1 << to_bits) - 1); + return (b + (b >> from_bits)) >> from_bits; +} + +int rgb_to_565( int r, int g, int b ) +{ + return + (convert_bit_range( r, 8, 5 ) << 11) | + (convert_bit_range( g, 8, 6 ) << 05) | + (convert_bit_range( b, 8, 5 ) << 00); +} + +void rgb_888_from_565( unsigned int c, int *r, int *g, int *b ) +{ + *r = convert_bit_range( (c >> 11) & 31, 5, 8 ); + *g = convert_bit_range( (c >> 05) & 63, 6, 8 ); + *b = convert_bit_range( (c >> 00) & 31, 5, 8 ); +} + +void compute_color_line_STDEV( + const unsigned char *const uncompressed, + int channels, + float point[3], float direction[3] ) +{ + const float inv_16 = 1.0f / 16.0f; + int i; + float sum_r = 0.0f, sum_g = 0.0f, sum_b = 0.0f; + float sum_rr = 0.0f, sum_gg = 0.0f, sum_bb = 0.0f; + float sum_rg = 0.0f, sum_rb = 0.0f, sum_gb = 0.0f; + /* calculate all data needed for the covariance matrix + ( to compare with _rygdxt code) */ + for( i = 0; i < 16*channels; i += channels ) + { + sum_r += uncompressed[i+0]; + sum_rr += uncompressed[i+0] * uncompressed[i+0]; + sum_g += uncompressed[i+1]; + sum_gg += uncompressed[i+1] * uncompressed[i+1]; + sum_b += uncompressed[i+2]; + sum_bb += uncompressed[i+2] * uncompressed[i+2]; + sum_rg += uncompressed[i+0] * uncompressed[i+1]; + sum_rb += uncompressed[i+0] * uncompressed[i+2]; + sum_gb += uncompressed[i+1] * uncompressed[i+2]; + } + /* convert the sums to averages */ + sum_r *= inv_16; + sum_g *= inv_16; + sum_b *= inv_16; + /* and convert the squares to the squares of the value - avg_value */ + sum_rr -= 16.0f * sum_r * sum_r; + sum_gg -= 16.0f * sum_g * sum_g; + sum_bb -= 16.0f * sum_b * sum_b; + sum_rg -= 16.0f * sum_r * sum_g; + sum_rb -= 16.0f * sum_r * sum_b; + sum_gb -= 16.0f * sum_g * sum_b; + /* the point on the color line is the average */ + point[0] = sum_r; + point[1] = sum_g; + point[2] = sum_b; + #if USE_COV_MAT + /* + The following idea was from ryg. + (https://mollyrocket.com/forums/viewtopic.php?t=392) + The method worked great (less RMSE than mine) most of + the time, but had some issues handling some simple + boundary cases, like full green next to full red, + which would generate a covariance matrix like this: + + | 1 -1 0 | + | -1 1 0 | + | 0 0 0 | + + For a given starting vector, the power method can + generate all zeros! So no starting with {1,1,1} + as I was doing! This kind of error is still a + slight posibillity, but will be very rare. + */ + /* use the covariance matrix directly + (1st iteration, don't use all 1.0 values!) */ + sum_r = 1.0f; + sum_g = 2.718281828f; + sum_b = 3.141592654f; + direction[0] = sum_r*sum_rr + sum_g*sum_rg + sum_b*sum_rb; + direction[1] = sum_r*sum_rg + sum_g*sum_gg + sum_b*sum_gb; + direction[2] = sum_r*sum_rb + sum_g*sum_gb + sum_b*sum_bb; + /* 2nd iteration, use results from the 1st guy */ + sum_r = direction[0]; + sum_g = direction[1]; + sum_b = direction[2]; + direction[0] = sum_r*sum_rr + sum_g*sum_rg + sum_b*sum_rb; + direction[1] = sum_r*sum_rg + sum_g*sum_gg + sum_b*sum_gb; + direction[2] = sum_r*sum_rb + sum_g*sum_gb + sum_b*sum_bb; + /* 3rd iteration, use results from the 2nd guy */ + sum_r = direction[0]; + sum_g = direction[1]; + sum_b = direction[2]; + direction[0] = sum_r*sum_rr + sum_g*sum_rg + sum_b*sum_rb; + direction[1] = sum_r*sum_rg + sum_g*sum_gg + sum_b*sum_gb; + direction[2] = sum_r*sum_rb + sum_g*sum_gb + sum_b*sum_bb; + #else + /* use my standard deviation method + (very robust, a tiny bit slower and less accurate) */ + direction[0] = sqrt( sum_rr ); + direction[1] = sqrt( sum_gg ); + direction[2] = sqrt( sum_bb ); + /* which has a greater component */ + if( sum_gg > sum_rr ) + { + /* green has greater component, so base the other signs off of green */ + if( sum_rg < 0.0f ) + { + direction[0] = -direction[0]; + } + if( sum_gb < 0.0f ) + { + direction[2] = -direction[2]; + } + } else + { + /* red has a greater component */ + if( sum_rg < 0.0f ) + { + direction[1] = -direction[1]; + } + if( sum_rb < 0.0f ) + { + direction[2] = -direction[2]; + } + } + #endif +} + +void LSE_master_colors_max_min( + int *cmax, int *cmin, + int channels, + const unsigned char *const uncompressed ) +{ + int i, j; + /* the master colors */ + int c0[3], c1[3]; + /* used for fitting the line */ + float sum_x[] = { 0.0f, 0.0f, 0.0f }; + float sum_x2[] = { 0.0f, 0.0f, 0.0f }; + float dot_max = 1.0f, dot_min = -1.0f; + float vec_len2 = 0.0f; + float dot; + /* error check */ + if( (channels < 3) || (channels > 4) ) + { + return; + } + compute_color_line_STDEV( uncompressed, channels, sum_x, sum_x2 ); + vec_len2 = 1.0f / ( 0.00001f + + sum_x2[0]*sum_x2[0] + sum_x2[1]*sum_x2[1] + sum_x2[2]*sum_x2[2] ); + /* finding the max and min vector values */ + dot_max = + ( + sum_x2[0] * uncompressed[0] + + sum_x2[1] * uncompressed[1] + + sum_x2[2] * uncompressed[2] + ); + dot_min = dot_max; + for( i = 1; i < 16; ++i ) + { + dot = + ( + sum_x2[0] * uncompressed[i*channels+0] + + sum_x2[1] * uncompressed[i*channels+1] + + sum_x2[2] * uncompressed[i*channels+2] + ); + if( dot < dot_min ) + { + dot_min = dot; + } else if( dot > dot_max ) + { + dot_max = dot; + } + } + /* and the offset (from the average location) */ + dot = sum_x2[0]*sum_x[0] + sum_x2[1]*sum_x[1] + sum_x2[2]*sum_x[2]; + dot_min -= dot; + dot_max -= dot; + /* post multiply by the scaling factor */ + dot_min *= vec_len2; + dot_max *= vec_len2; + /* OK, build the master colors */ + for( i = 0; i < 3; ++i ) + { + /* color 0 */ + c0[i] = (int)(0.5f + sum_x[i] + dot_max * sum_x2[i]); + if( c0[i] < 0 ) + { + c0[i] = 0; + } else if( c0[i] > 255 ) + { + c0[i] = 255; + } + /* color 1 */ + c1[i] = (int)(0.5f + sum_x[i] + dot_min * sum_x2[i]); + if( c1[i] < 0 ) + { + c1[i] = 0; + } else if( c1[i] > 255 ) + { + c1[i] = 255; + } + } + /* down_sample (with rounding?) */ + i = rgb_to_565( c0[0], c0[1], c0[2] ); + j = rgb_to_565( c1[0], c1[1], c1[2] ); + if( i > j ) + { + *cmax = i; + *cmin = j; + } else + { + *cmax = j; + *cmin = i; + } +} + +void + compress_DDS_color_block + ( + int channels, + const unsigned char *const uncompressed, + unsigned char compressed[8] + ) +{ + /* variables */ + int i; + int next_bit; + int enc_c0, enc_c1; + int c0[4], c1[4]; + float color_line[] = { 0.0f, 0.0f, 0.0f, 0.0f }; + float vec_len2 = 0.0f, dot_offset = 0.0f; + /* stupid order */ + int swizzle4[] = { 0, 2, 3, 1 }; + /* get the master colors */ + LSE_master_colors_max_min( &enc_c0, &enc_c1, channels, uncompressed ); + /* store the 565 color 0 and color 1 */ + compressed[0] = (enc_c0 >> 0) & 255; + compressed[1] = (enc_c0 >> 8) & 255; + compressed[2] = (enc_c1 >> 0) & 255; + compressed[3] = (enc_c1 >> 8) & 255; + /* zero out the compressed data */ + compressed[4] = 0; + compressed[5] = 0; + compressed[6] = 0; + compressed[7] = 0; + /* reconstitute the master color vectors */ + rgb_888_from_565( enc_c0, &c0[0], &c0[1], &c0[2] ); + rgb_888_from_565( enc_c1, &c1[0], &c1[1], &c1[2] ); + /* the new vector */ + vec_len2 = 0.0f; + for( i = 0; i < 3; ++i ) + { + color_line[i] = (float)(c1[i] - c0[i]); + vec_len2 += color_line[i] * color_line[i]; + } + if( vec_len2 > 0.0f ) + { + vec_len2 = 1.0f / vec_len2; + } + /* pre-proform the scaling */ + color_line[0] *= vec_len2; + color_line[1] *= vec_len2; + color_line[2] *= vec_len2; + /* compute the offset (constant) portion of the dot product */ + dot_offset = color_line[0]*c0[0] + color_line[1]*c0[1] + color_line[2]*c0[2]; + /* store the rest of the bits */ + next_bit = 8*4; + for( i = 0; i < 16; ++i ) + { + /* find the dot product of this color, to place it on the line + (should be [-1,1]) */ + int next_value = 0; + float dot_product = + color_line[0] * uncompressed[i*channels+0] + + color_line[1] * uncompressed[i*channels+1] + + color_line[2] * uncompressed[i*channels+2] - + dot_offset; + /* map to [0,3] */ + next_value = (int)( dot_product * 3.0f + 0.5f ); + if( next_value > 3 ) + { + next_value = 3; + } else if( next_value < 0 ) + { + next_value = 0; + } + /* OK, store this value */ + compressed[next_bit >> 3] |= swizzle4[ next_value ] << (next_bit & 7); + next_bit += 2; + } + /* done compressing to DXT1 */ +} + +void + compress_DDS_alpha_block + ( + const unsigned char *const uncompressed, + unsigned char compressed[8] + ) +{ + /* variables */ + int i; + int next_bit; + int a0, a1; + float scale_me; + /* stupid order */ + int swizzle8[] = { 1, 7, 6, 5, 4, 3, 2, 0 }; + /* get the alpha limits (a0 > a1) */ + a0 = a1 = uncompressed[3]; + for( i = 4+3; i < 16*4; i += 4 ) + { + if( uncompressed[i] > a0 ) + { + a0 = uncompressed[i]; + } else if( uncompressed[i] < a1 ) + { + a1 = uncompressed[i]; + } + } + /* store those limits, and zero the rest of the compressed dataset */ + compressed[0] = a0; + compressed[1] = a1; + /* zero out the compressed data */ + compressed[2] = 0; + compressed[3] = 0; + compressed[4] = 0; + compressed[5] = 0; + compressed[6] = 0; + compressed[7] = 0; + /* store the all of the alpha values */ + next_bit = 8*2; + scale_me = 7.9999f / (a0 - a1); + for( i = 3; i < 16*4; i += 4 ) + { + /* convert this alpha value to a 3 bit number */ + int svalue; + int value = (int)((uncompressed[i] - a1) * scale_me); + svalue = swizzle8[ value&7 ]; + /* OK, store this value, start with the 1st byte */ + compressed[next_bit >> 3] |= svalue << (next_bit & 7); + if( (next_bit & 7) > 5 ) + { + /* spans 2 bytes, fill in the start of the 2nd byte */ + compressed[1 + (next_bit >> 3)] |= svalue >> (8 - (next_bit & 7) ); + } + next_bit += 3; + } + /* done compressing to DXT1 */ +} diff --git a/part1 - Safe/Globe/SOIL/image_DXT.h b/part1 - Safe/Globe/SOIL/image_DXT.h new file mode 100644 index 0000000..75f604f --- /dev/null +++ b/part1 - Safe/Globe/SOIL/image_DXT.h @@ -0,0 +1,123 @@ +/* + Jonathan Dummer + 2007-07-31-10.32 + + simple DXT compression / decompression code + + public domain +*/ + +#ifndef HEADER_IMAGE_DXT +#define HEADER_IMAGE_DXT + +/** + Converts an image from an array of unsigned chars (RGB or RGBA) to + DXT1 or DXT5, then saves the converted image to disk. + \return 0 if failed, otherwise returns 1 +**/ +int +save_image_as_DDS +( + const char *filename, + int width, int height, int channels, + const unsigned char *const data +); + +/** + take an image and convert it to DXT1 (no alpha) +**/ +unsigned char* +convert_image_to_DXT1 +( + const unsigned char *const uncompressed, + int width, int height, int channels, + int *out_size +); + +/** + take an image and convert it to DXT5 (with alpha) +**/ +unsigned char* +convert_image_to_DXT5 +( + const unsigned char *const uncompressed, + int width, int height, int channels, + int *out_size +); + +/** A bunch of DirectDraw Surface structures and flags **/ +typedef struct +{ + unsigned int dwMagic; + unsigned int dwSize; + unsigned int dwFlags; + unsigned int dwHeight; + unsigned int dwWidth; + unsigned int dwPitchOrLinearSize; + unsigned int dwDepth; + unsigned int dwMipMapCount; + unsigned int dwReserved1[ 11 ]; + + /* DDPIXELFORMAT */ + struct + { + unsigned int dwSize; + unsigned int dwFlags; + unsigned int dwFourCC; + unsigned int dwRGBBitCount; + unsigned int dwRBitMask; + unsigned int dwGBitMask; + unsigned int dwBBitMask; + unsigned int dwAlphaBitMask; + } + sPixelFormat; + + /* DDCAPS2 */ + struct + { + unsigned int dwCaps1; + unsigned int dwCaps2; + unsigned int dwDDSX; + unsigned int dwReserved; + } + sCaps; + unsigned int dwReserved2; +} +DDS_header ; + +/* the following constants were copied directly off the MSDN website */ + +/* The dwFlags member of the original DDSURFACEDESC2 structure + can be set to one or more of the following values. */ +#define DDSD_CAPS 0x00000001 +#define DDSD_HEIGHT 0x00000002 +#define DDSD_WIDTH 0x00000004 +#define DDSD_PITCH 0x00000008 +#define DDSD_PIXELFORMAT 0x00001000 +#define DDSD_MIPMAPCOUNT 0x00020000 +#define DDSD_LINEARSIZE 0x00080000 +#define DDSD_DEPTH 0x00800000 + +/* DirectDraw Pixel Format */ +#define DDPF_ALPHAPIXELS 0x00000001 +#define DDPF_FOURCC 0x00000004 +#define DDPF_RGB 0x00000040 + +/* The dwCaps1 member of the DDSCAPS2 structure can be + set to one or more of the following values. */ +#define DDSCAPS_COMPLEX 0x00000008 +#define DDSCAPS_TEXTURE 0x00001000 +#define DDSCAPS_MIPMAP 0x00400000 + +/* The dwCaps2 member of the DDSCAPS2 structure can be + set to one or more of the following values. */ +#define DDSCAPS2_CUBEMAP 0x00000200 +#define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400 +#define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800 +#define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000 +#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000 +#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000 +#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000 +#define DDSCAPS2_VOLUME 0x00200000 + +#endif /* HEADER_IMAGE_DXT */ diff --git a/part1 - Safe/Globe/SOIL/image_helper.c b/part1 - Safe/Globe/SOIL/image_helper.c new file mode 100644 index 0000000..e2a3a19 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/image_helper.c @@ -0,0 +1,435 @@ +/* + Jonathan Dummer + + image helper functions + + MIT license +*/ + +#include "image_helper.h" +#include +#include + +/* Upscaling the image uses simple bilinear interpolation */ +int + up_scale_image + ( + const unsigned char* const orig, + int width, int height, int channels, + unsigned char* resampled, + int resampled_width, int resampled_height + ) +{ + float dx, dy; + int x, y, c; + + /* error(s) check */ + if ( (width < 1) || (height < 1) || + (resampled_width < 2) || (resampled_height < 2) || + (channels < 1) || + (NULL == orig) || (NULL == resampled) ) + { + /* signify badness */ + return 0; + } + /* + for each given pixel in the new map, find the exact location + from the original map which would contribute to this guy + */ + dx = (width - 1.0f) / (resampled_width - 1.0f); + dy = (height - 1.0f) / (resampled_height - 1.0f); + for ( y = 0; y < resampled_height; ++y ) + { + /* find the base y index and fractional offset from that */ + float sampley = y * dy; + int inty = (int)sampley; + /* if( inty < 0 ) { inty = 0; } else */ + if( inty > height - 2 ) { inty = height - 2; } + sampley -= inty; + for ( x = 0; x < resampled_width; ++x ) + { + float samplex = x * dx; + int intx = (int)samplex; + int base_index; + /* find the base x index and fractional offset from that */ + /* if( intx < 0 ) { intx = 0; } else */ + if( intx > width - 2 ) { intx = width - 2; } + samplex -= intx; + /* base index into the original image */ + base_index = (inty * width + intx) * channels; + for ( c = 0; c < channels; ++c ) + { + /* do the sampling */ + float value = 0.5f; + value += orig[base_index] + *(1.0f-samplex)*(1.0f-sampley); + value += orig[base_index+channels] + *(samplex)*(1.0f-sampley); + value += orig[base_index+width*channels] + *(1.0f-samplex)*(sampley); + value += orig[base_index+width*channels+channels] + *(samplex)*(sampley); + /* move to the next channel */ + ++base_index; + /* save the new value */ + resampled[y*resampled_width*channels+x*channels+c] = + (unsigned char)(value); + } + } + } + /* done */ + return 1; +} + +int + mipmap_image + ( + const unsigned char* const orig, + int width, int height, int channels, + unsigned char* resampled, + int block_size_x, int block_size_y + ) +{ + int mip_width, mip_height; + int i, j, c; + + /* error check */ + if( (width < 1) || (height < 1) || + (channels < 1) || (orig == NULL) || + (resampled == NULL) || + (block_size_x < 1) || (block_size_y < 1) ) + { + /* nothing to do */ + return 0; + } + mip_width = width / block_size_x; + mip_height = height / block_size_y; + if( mip_width < 1 ) + { + mip_width = 1; + } + if( mip_height < 1 ) + { + mip_height = 1; + } + for( j = 0; j < mip_height; ++j ) + { + for( i = 0; i < mip_width; ++i ) + { + for( c = 0; c < channels; ++c ) + { + const int index = (j*block_size_y)*width*channels + (i*block_size_x)*channels + c; + int sum_value; + int u,v; + int u_block = block_size_x; + int v_block = block_size_y; + int block_area; + /* do a bit of checking so we don't over-run the boundaries + (necessary for non-square textures!) */ + if( block_size_x * (i+1) > width ) + { + u_block = width - i*block_size_y; + } + if( block_size_y * (j+1) > height ) + { + v_block = height - j*block_size_y; + } + block_area = u_block*v_block; + /* for this pixel, see what the average + of all the values in the block are. + note: start the sum at the rounding value, not at 0 */ + sum_value = block_area >> 1; + for( v = 0; v < v_block; ++v ) + for( u = 0; u < u_block; ++u ) + { + sum_value += orig[index + v*width*channels + u*channels]; + } + resampled[j*mip_width*channels + i*channels + c] = sum_value / block_area; + } + } + } + return 1; +} + +int + scale_image_RGB_to_NTSC_safe + ( + unsigned char* orig, + int width, int height, int channels + ) +{ + const float scale_lo = 16.0f - 0.499f; + const float scale_hi = 235.0f + 0.499f; + int i, j; + int nc = channels; + unsigned char scale_LUT[256]; + /* error check */ + if( (width < 1) || (height < 1) || + (channels < 1) || (orig == NULL) ) + { + /* nothing to do */ + return 0; + } + /* set up the scaling Look Up Table */ + for( i = 0; i < 256; ++i ) + { + scale_LUT[i] = (unsigned char)((scale_hi - scale_lo) * i / 255.0f + scale_lo); + } + /* for channels = 2 or 4, ignore the alpha component */ + nc -= 1 - (channels & 1); + /* OK, go through the image and scale any non-alpha components */ + for( i = 0; i < width*height*channels; i += channels ) + { + for( j = 0; j < nc; ++j ) + { + orig[i+j] = scale_LUT[orig[i+j]]; + } + } + return 1; +} + +unsigned char clamp_byte( int x ) { return ( (x) < 0 ? (0) : ( (x) > 255 ? 255 : (x) ) ); } + +/* + This function takes the RGB components of the image + and converts them into YCoCg. 3 components will be + re-ordered to CoYCg (for optimum DXT1 compression), + while 4 components will be ordered CoCgAY (for DXT5 + compression). +*/ +int + convert_RGB_to_YCoCg + ( + unsigned char* orig, + int width, int height, int channels + ) +{ + int i; + /* error check */ + if( (width < 1) || (height < 1) || + (channels < 3) || (channels > 4) || + (orig == NULL) ) + { + /* nothing to do */ + return -1; + } + /* do the conversion */ + if( channels == 3 ) + { + for( i = 0; i < width*height*3; i += 3 ) + { + int r = orig[i+0]; + int g = (orig[i+1] + 1) >> 1; + int b = orig[i+2]; + int tmp = (2 + r + b) >> 2; + /* Co */ + orig[i+0] = clamp_byte( 128 + ((r - b + 1) >> 1) ); + /* Y */ + orig[i+1] = clamp_byte( g + tmp ); + /* Cg */ + orig[i+2] = clamp_byte( 128 + g - tmp ); + } + } else + { + for( i = 0; i < width*height*4; i += 4 ) + { + int r = orig[i+0]; + int g = (orig[i+1] + 1) >> 1; + int b = orig[i+2]; + unsigned char a = orig[i+3]; + int tmp = (2 + r + b) >> 2; + /* Co */ + orig[i+0] = clamp_byte( 128 + ((r - b + 1) >> 1) ); + /* Cg */ + orig[i+1] = clamp_byte( 128 + g - tmp ); + /* Alpha */ + orig[i+2] = a; + /* Y */ + orig[i+3] = clamp_byte( g + tmp ); + } + } + /* done */ + return 0; +} + +/* + This function takes the YCoCg components of the image + and converts them into RGB. See above. +*/ +int + convert_YCoCg_to_RGB + ( + unsigned char* orig, + int width, int height, int channels + ) +{ + int i; + /* error check */ + if( (width < 1) || (height < 1) || + (channels < 3) || (channels > 4) || + (orig == NULL) ) + { + /* nothing to do */ + return -1; + } + /* do the conversion */ + if( channels == 3 ) + { + for( i = 0; i < width*height*3; i += 3 ) + { + int co = orig[i+0] - 128; + int y = orig[i+1]; + int cg = orig[i+2] - 128; + /* R */ + orig[i+0] = clamp_byte( y + co - cg ); + /* G */ + orig[i+1] = clamp_byte( y + cg ); + /* B */ + orig[i+2] = clamp_byte( y - co - cg ); + } + } else + { + for( i = 0; i < width*height*4; i += 4 ) + { + int co = orig[i+0] - 128; + int cg = orig[i+1] - 128; + unsigned char a = orig[i+2]; + int y = orig[i+3]; + /* R */ + orig[i+0] = clamp_byte( y + co - cg ); + /* G */ + orig[i+1] = clamp_byte( y + cg ); + /* B */ + orig[i+2] = clamp_byte( y - co - cg ); + /* A */ + orig[i+3] = a; + } + } + /* done */ + return 0; +} + +float +find_max_RGBE +( + unsigned char *image, + int width, int height +) +{ + float max_val = 0.0f; + unsigned char *img = image; + int i, j; + for( i = width * height; i > 0; --i ) + { + /* float scale = powf( 2.0f, img[3] - 128.0f ) / 255.0f; */ + float scale = (float)(ldexp( 1.0f / 255.0f, (int)(img[3]) - 128 )); + for( j = 0; j < 3; ++j ) + { + if( img[j] * scale > max_val ) + { + max_val = img[j] * scale; + } + } + /* next pixel */ + img += 4; + } + return max_val; +} + +int +RGBE_to_RGBdivA +( + unsigned char *image, + int width, int height, + int rescale_to_max +) +{ + /* local variables */ + int i, iv; + unsigned char *img = image; + float scale = 1.0f; + /* error check */ + if( (!image) || (width < 1) || (height < 1) ) + { + return 0; + } + /* convert (note: no negative numbers, but 0.0 is possible) */ + if( rescale_to_max ) + { + scale = 255.0f / find_max_RGBE( image, width, height ); + } + for( i = width * height; i > 0; --i ) + { + /* decode this pixel, and find the max */ + float r,g,b,e, m; + /* e = scale * powf( 2.0f, img[3] - 128.0f ) / 255.0f; */ + e = scale * (float)ldexp( 1.0f / 255.0f, (int)(img[3]) - 128 ); + r = e * img[0]; + g = e * img[1]; + b = e * img[2]; + m = (r > g) ? r : g; + m = (b > m) ? b : m; + /* and encode it into RGBdivA */ + iv = (int)((m != 0.0f) ? (int)(255.0f / m) : 1.0f); + iv = (iv < 1) ? 1 : iv; + img[3] = (iv > 255) ? 255 : iv; + iv = (int)(img[3] * r + 0.5f); + img[0] = (iv > 255) ? 255 : iv; + iv = (int)(img[3] * g + 0.5f); + img[1] = (iv > 255) ? 255 : iv; + iv = (int)(img[3] * b + 0.5f); + img[2] = (iv > 255) ? 255 : iv; + /* and on to the next pixel */ + img += 4; + } + return 1; +} + +int +RGBE_to_RGBdivA2 +( + unsigned char *image, + int width, int height, + int rescale_to_max +) +{ + /* local variables */ + int i, iv; + unsigned char *img = image; + float scale = 1.0f; + /* error check */ + if( (!image) || (width < 1) || (height < 1) ) + { + return 0; + } + /* convert (note: no negative numbers, but 0.0 is possible) */ + if( rescale_to_max ) + { + scale = 255.0f * 255.0f / find_max_RGBE( image, width, height ); + } + for( i = width * height; i > 0; --i ) + { + /* decode this pixel, and find the max */ + float r,g,b,e, m; + /* e = scale * powf( 2.0f, img[3] - 128.0f ) / 255.0f; */ + e = scale * (float)ldexp( 1.0f / 255.0f, (int)(img[3]) - 128 ); + r = e * img[0]; + g = e * img[1]; + b = e * img[2]; + m = (r > g) ? r : g; + m = (b > m) ? b : m; + /* and encode it into RGBdivA */ + iv = (int)((m != 0.0f) ? (int)sqrtf( 255.0f * 255.0f / m ) : 1.0f); + iv = (iv < 1) ? 1 : iv; + img[3] = (iv > 255) ? 255 : iv; + iv = (int)(img[3] * img[3] * r / 255.0f + 0.5f); + img[0] = (iv > 255) ? 255 : iv; + iv = (int)(img[3] * img[3] * g / 255.0f + 0.5f); + img[1] = (iv > 255) ? 255 : iv; + iv = (int)(img[3] * img[3] * b / 255.0f + 0.5f); + img[2] = (iv > 255) ? 255 : iv; + /* and on to the next pixel */ + img += 4; + } + return 1; +} diff --git a/part1 - Safe/Globe/SOIL/image_helper.h b/part1 - Safe/Globe/SOIL/image_helper.h new file mode 100644 index 0000000..3fa2662 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/image_helper.h @@ -0,0 +1,115 @@ +/* + Jonathan Dummer + + Image helper functions + + MIT license +*/ + +#ifndef HEADER_IMAGE_HELPER +#define HEADER_IMAGE_HELPER + +#ifdef __cplusplus +extern "C" { +#endif + +/** + This function upscales an image. + Not to be used to create MIPmaps, + but to make it square, + or to make it a power-of-two sized. +**/ +int + up_scale_image + ( + const unsigned char* const orig, + int width, int height, int channels, + unsigned char* resampled, + int resampled_width, int resampled_height + ); + +/** + This function downscales an image. + Used for creating MIPmaps, + the incoming image should be a + power-of-two sized. +**/ +int + mipmap_image + ( + const unsigned char* const orig, + int width, int height, int channels, + unsigned char* resampled, + int block_size_x, int block_size_y + ); + +/** + This function takes the RGB components of the image + and scales each channel from [0,255] to [16,235]. + This makes the colors "Safe" for display on NTSC + displays. Note that this is _NOT_ a good idea for + loading images like normal- or height-maps! +**/ +int + scale_image_RGB_to_NTSC_safe + ( + unsigned char* orig, + int width, int height, int channels + ); + +/** + This function takes the RGB components of the image + and converts them into YCoCg. 3 components will be + re-ordered to CoYCg (for optimum DXT1 compression), + while 4 components will be ordered CoCgAY (for DXT5 + compression). +**/ +int + convert_RGB_to_YCoCg + ( + unsigned char* orig, + int width, int height, int channels + ); + +/** + This function takes the YCoCg components of the image + and converts them into RGB. See above. +**/ +int + convert_YCoCg_to_RGB + ( + unsigned char* orig, + int width, int height, int channels + ); + +/** + Converts an HDR image from an array + of unsigned chars (RGBE) to RGBdivA + \return 0 if failed, otherwise returns 1 +**/ +int + RGBE_to_RGBdivA + ( + unsigned char *image, + int width, int height, + int rescale_to_max + ); + +/** + Converts an HDR image from an array + of unsigned chars (RGBE) to RGBdivA2 + \return 0 if failed, otherwise returns 1 +**/ +int + RGBE_to_RGBdivA2 + ( + unsigned char *image, + int width, int height, + int rescale_to_max + ); + +#ifdef __cplusplus +} +#endif + +#endif /* HEADER_IMAGE_HELPER */ diff --git a/part1 - Safe/Globe/SOIL/original/stb_image-1.09.c b/part1 - Safe/Globe/SOIL/original/stb_image-1.09.c new file mode 100644 index 0000000..ee848ad --- /dev/null +++ b/part1 - Safe/Globe/SOIL/original/stb_image-1.09.c @@ -0,0 +1,3632 @@ +/* stbi-1.09 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive, no oddball channel decimations) + PNG non-interlaced + BMP non-1bpp, non-RLE + TGA (not sure what subset, if a subset) + PSD (composited view only, no extra channels) + HDR (radiance rgbE format) + writes BMP,TGA (define STBI_NO_WRITE to remove code) + decoded from memory or through stdio FILE (define STBI_NO_STDIO to remove code) + + TODO: + stbi_info_* + + history: + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less + than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant +*/ + + +//// begin header file //////////////////////////////////////////////////// +// +// Limitations: +// - no progressive/interlaced support (jpeg, png) +// - 8-bit samples only (jpeg, png) +// - not threadsafe +// - channel subsampling of at most 2 in each dimension (jpeg) +// - no delayed line count (jpeg) -- IJG doesn't support either +// +// Basic usage (see HDR discussion below): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *comp -- outputs # of image components in image file +// int req_comp -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. +// If req_comp is non-zero, *comp has the number of components that _would_ +// have been output otherwise. E.g. if you set req_comp to 4, you will always +// get RGBA output, but you can check *comp to easily see if it's opaque. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *comp will be unchanged. The function stbi_failure_reason() +// can be queried for an extremely brief, end-user unfriendly explanation +// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid +// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG and BMP images are automatically depalettized. +// +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); + + +#ifndef STBI_NO_STDIO +#include +#endif + +#ifndef STBI_NO_HDR +#include // ldexp +#include // strcmp +#endif + +enum +{ + STBI_default = 0, // only used for req_comp + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4, +}; + +typedef unsigned char stbi_uc; + +#ifdef __cplusplus +extern "C" { +#endif + +// WRITING API + +#if !defined(STBI_NO_WRITE) && !defined(STBI_NO_STDIO) +// write a BMP/TGA file given tightly packed 'comp' channels (no padding, nor bmp-stride-padding) +// (you must include the appropriate extension in the filename). +// returns TRUE on success, FALSE if couldn't open file, error writing file +extern int stbi_write_bmp (char *filename, int x, int y, int comp, void *data); +extern int stbi_write_tga (char *filename, int x, int y, int comp, void *data); +#endif + +// PRIMARY API - works on images of any type + +// load image by filename, open file, or memory buffer +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern stbi_uc *stbi_load_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +// for stbi_load_from_file, file pointer is left pointing immediately after image + +#ifndef STBI_NO_HDR +#ifndef STBI_NO_STDIO +extern float *stbi_loadf (char *filename, int *x, int *y, int *comp, int req_comp); +extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif +extern float *stbi_loadf_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); + +extern void stbi_hdr_to_ldr_gamma(float gamma); +extern void stbi_hdr_to_ldr_scale(float scale); + +extern void stbi_ldr_to_hdr_gamma(float gamma); +extern void stbi_ldr_to_hdr_scale(float scale); + +#endif // STBI_NO_HDR + +// get a VERY brief reason for failure +extern char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +extern void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +extern int stbi_info_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp); +extern int stbi_is_hdr_from_memory(stbi_uc *buffer, int len); +#ifndef STBI_NO_STDIO +extern int stbi_info (char *filename, int *x, int *y, int *comp); +extern int stbi_is_hdr (char *filename); +extern int stbi_is_hdr_from_file(FILE *f); +#endif + +// ZLIB client - used by PNG, available for other purposes + +extern char *stbi_zlib_decode_malloc_guesssize(int initial_size, int *outlen); +extern char *stbi_zlib_decode_malloc(char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_buffer(char *obuffer, int olen, char *ibuffer, int ilen); + +extern char *stbi_zlib_decode_noheader_malloc(char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, char *ibuffer, int ilen); + + +// TYPE-SPECIFIC ACCESS + +// is it a jpeg? +extern int stbi_jpeg_test_memory (stbi_uc *buffer, int len); +extern stbi_uc *stbi_jpeg_load_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern int stbi_jpeg_info_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_jpeg_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern int stbi_jpeg_test_file (FILE *f); +extern stbi_uc *stbi_jpeg_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); + +extern int stbi_jpeg_info (char *filename, int *x, int *y, int *comp); +extern int stbi_jpeg_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif + +extern int stbi_jpeg_dc_only; // only decode DC component + +// is it a png? +extern int stbi_png_test_memory (stbi_uc *buffer, int len); +extern stbi_uc *stbi_png_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_png_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info (char *filename, int *x, int *y, int *comp); +extern int stbi_png_test_file (FILE *f); +extern stbi_uc *stbi_png_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif + +// is it a bmp? +extern int stbi_bmp_test_memory (stbi_uc *buffer, int len); + +extern stbi_uc *stbi_bmp_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_bmp_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_bmp_test_file (FILE *f); +extern stbi_uc *stbi_bmp_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it a tga? +extern int stbi_tga_test_memory (stbi_uc *buffer, int len); + +extern stbi_uc *stbi_tga_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_tga_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_tga_test_file (FILE *f); +extern stbi_uc *stbi_tga_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it a psd? +extern int stbi_psd_test_memory (stbi_uc *buffer, int len); + +extern stbi_uc *stbi_psd_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_psd_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_psd_test_file (FILE *f); +extern stbi_uc *stbi_psd_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it an hdr? +extern int stbi_hdr_test_memory (stbi_uc *buffer, int len); + +extern float * stbi_hdr_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern float * stbi_hdr_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_hdr_test_file (FILE *f); +extern float * stbi_hdr_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// define new loaders +typedef struct +{ + int (*test_memory)(stbi_uc *buffer, int len); + stbi_uc * (*load_from_memory)(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp); + #ifndef STBI_NO_STDIO + int (*test_file)(FILE *f); + stbi_uc * (*load_from_file)(FILE *f, int *x, int *y, int *comp, int req_comp); + #endif +} stbi_loader; + +// register a loader by filling out the above structure (you must defined ALL functions) +// returns 1 if added or already added, 0 if not added (too many loaders) +extern int stbi_register_loader(stbi_loader *loader); + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// + +#ifndef STBI_NO_STDIO +#include +#endif +#include +#include +#include +#include + +#ifndef _MSC_VER +#define __forceinline +#endif + +// implementation: +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +typedef unsigned int uint; + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(uint32)==4]; + +#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) +#define STBI_NO_WRITE +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Generic API that works on all image types +// + +static char *failure_reason; + +char *stbi_failure_reason(void) +{ + return failure_reason; +} + +static int e(char *str) +{ + failure_reason = str; + return 0; +} + +#ifdef STBI_NO_FAILURE_STRINGS + #define e(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define e(x,y) e(y) +#else + #define e(x,y) e(x) +#endif + +#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) +#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) + +void stbi_image_free(void *retval_from_stbi_load) +{ + free(retval_from_stbi_load); +} + +#define MAX_LOADERS 32 +stbi_loader *loaders[MAX_LOADERS]; +static int max_loaders = 0; + +int stbi_register_loader(stbi_loader *loader) +{ + int i; + for (i=0; i < MAX_LOADERS; ++i) { + // already present? + if (loaders[i] == loader) + return 1; + // end of the list? + if (loaders[i] == NULL) { + loaders[i] = loader; + max_loaders = i+1; + return 1; + } + } + // no room for it + return 0; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_STDIO +unsigned char *stbi_load(char *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + int i; + if (stbi_jpeg_test_file(f)) + return stbi_jpeg_load_from_file(f,x,y,comp,req_comp); + if (stbi_png_test_file(f)) + return stbi_png_load_from_file(f,x,y,comp,req_comp); + if (stbi_bmp_test_file(f)) + return stbi_bmp_load_from_file(f,x,y,comp,req_comp); + if (stbi_psd_test_file(f)) + return stbi_psd_load_from_file(f,x,y,comp,req_comp); + #ifndef STBI_NO_HDR + if (stbi_hdr_test_file(f)) { + float *hdr = stbi_hdr_load_from_file(f, x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + for (i=0; i < max_loaders; ++i) + if (loaders[i]->test_file(f)) + return loaders[i]->load_from_file(f,x,y,comp,req_comp); + // test tga last because it's a crappy test! + if (stbi_tga_test_file(f)) + return stbi_tga_load_from_file(f,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +unsigned char *stbi_load_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + int i; + if (stbi_jpeg_test_memory(buffer,len)) + return stbi_jpeg_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_png_test_memory(buffer,len)) + return stbi_png_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_bmp_test_memory(buffer,len)) + return stbi_bmp_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_psd_test_memory(buffer,len)) + return stbi_psd_load_from_memory(buffer,len,x,y,comp,req_comp); + #ifndef STBI_NO_HDR + if (stbi_hdr_test_memory(buffer, len)) { + float *hdr = stbi_hdr_load_from_memory(buffer, len,x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + for (i=0; i < max_loaders; ++i) + if (loaders[i]->test_memory(buffer,len)) + return loaders[i]->load_from_memory(buffer,len,x,y,comp,req_comp); + // test tga last because it's a crappy test! + if (stbi_tga_test_memory(buffer,len)) + return stbi_tga_load_from_memory(buffer,len,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_HDR + +#ifndef STBI_NO_STDIO +float *stbi_loadf(char *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + float *result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test_file(f)) + return stbi_hdr_load_from_file(f,x,y,comp,req_comp); + #endif + data = stbi_load_from_file(f, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +float *stbi_loadf_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test_memory(buffer, len)) + return stbi_hdr_load_from_memory(buffer, len,x,y,comp,req_comp); + #endif + data = stbi_load_from_memory(buffer, len, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is +// defined, for API simplicity; if STBI_NO_HDR is defined, it always +// reports false! + +extern int stbi_is_hdr_from_memory(stbi_uc *buffer, int len) +{ + #ifndef STBI_NO_HDR + return stbi_hdr_test_memory(buffer, len); + #else + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char *filename) +{ + FILE *f = fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +extern int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + return stbi_hdr_test_file(f); + #else + return 0; + #endif +} + +#endif + +// @TODO: get image dimensions & components without fully decoding +#ifndef STBI_NO_STDIO +extern int stbi_info (char *filename, int *x, int *y, int *comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_info_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_HDR +static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; +static float l2h_gamma=2.2f, l2h_scale=1.0f; + +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } + +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +// image width, height, # components +static uint32 img_x, img_y; +static int img_n, img_out_n; + +enum +{ + SCAN_load=0, + SCAN_type, + SCAN_header, +}; + +// An API for reading either from memory or file. +#ifndef STBI_NO_STDIO +static FILE *img_file; +#endif +static uint8 *img_buffer, *img_buffer_end; + +#ifndef STBI_NO_STDIO +static void start_file(FILE *f) +{ + img_file = f; +} +#endif + +static void start_mem(uint8 *buffer, int len) +{ +#ifndef STBI_NO_STDIO + img_file = NULL; +#endif + img_buffer = buffer; + img_buffer_end = buffer+len; +} + +static int get8(void) +{ +#ifndef STBI_NO_STDIO + if (img_file) { + int c = fgetc(img_file); + return c == EOF ? 0 : c; + } +#endif + if (img_buffer < img_buffer_end) + return *img_buffer++; + return 0; +} + +static int at_eof(void) +{ +#ifndef STBI_NO_STDIO + if (img_file) + return feof(img_file); +#endif + return img_buffer >= img_buffer_end; +} + +static uint8 get8u(void) +{ + return (uint8) get8(); +} + +static void skip(int n) +{ +#ifndef STBI_NO_STDIO + if (img_file) + fseek(img_file, n, SEEK_CUR); + else +#endif + img_buffer += n; +} + +static int get16(void) +{ + int z = get8(); + return (z << 8) + get8(); +} + +static uint32 get32(void) +{ + uint32 z = get16(); + return (z << 16) + get16(); +} + +static int get16le(void) +{ + int z = get8(); + return z + (get8() << 8); +} + +static uint32 get32le(void) +{ + uint32 z = get16le(); + return z + (get16le() << 16); +} + +static void getn(stbi_uc *buffer, int n) +{ +#ifndef STBI_NO_STDIO + if (img_file) { + fread(buffer, 1, n, img_file); + return; + } +#endif + memcpy(buffer, img_buffer, n); + img_buffer += n; +} + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static uint8 compute_y(int r, int g, int b) +{ + return (uint8) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp) +{ + uint i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) malloc(req_comp * img_x * img_y); + if (good == NULL) { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j=0; j < img_y; ++j) { + unsigned char *src = data + j * img_x * img_n ; + unsigned char *dest = good + j * img_x * req_comp; + + #define COMBO(a,b) ((a)*8+(b)) + #define CASE(a,b) case COMBO(a,b): for(i=0; i < img_x; ++i, src += a, dest += b) + + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch(COMBO(img_n, req_comp)) { + CASE(1,2) dest[0]=src[0], dest[1]=255; break; + CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; + CASE(2,1) dest[0]=src[0]; break; + CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; + CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; + CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; + CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; + CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; + default: assert(0); + } + #undef CASE + } + + free(data); + img_out_n = req_comp; + return good; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output = (float *) malloc(x * y * comp * sizeof(float)); + if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + free(data); + return output; +} + +#define float2int(x) ((int) (x)) +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output = (stbi_uc *) malloc(x * y * comp); + if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = float2int(z); + } + } + free(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation) +// +// simple implementation +// - channel subsampling of at most 2 in each dimension +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - uses a lot of intermediate memory, could cache poorly +// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4 +// stb_jpeg: 1.34 seconds (MSVC6, default release build) +// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro) +// IJL11.dll: 1.08 seconds (compiled by intel) +// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG) +// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) + +int stbi_jpeg_dc_only; + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + uint16 code[256]; + uint8 values[256]; + uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} huffman; + +static huffman huff_dc[4]; // baseline is 2 tables, extended is 4 +static huffman huff_ac[4]; +static uint8 dequant[4][64]; + +static int build_huffman(huffman *h, int *count) +{ + int i,j,k=0,code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (uint8) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (uint16) (code++); + if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (uint8) i; + } + } + } + return 1; +} + +// sizes for components, interleaved MCUs +static int img_h_max, img_v_max; +static int img_mcu_x, img_mcu_y; +static int img_mcu_w, img_mcu_h; + +// definition of jpeg image component +static struct +{ + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + uint8 *data; +} img_comp[4]; + +static unsigned long code_buffer; // jpeg entropy-coded buffer +static int code_bits; // number of valid bits +static unsigned char marker; // marker seen while filling entropy buffer +static int nomore; // flag if we saw a marker so must stop + +static void grow_buffer_unsafe(void) +{ + do { + int b = nomore ? 0 : get8(); + if (b == 0xff) { + int c = get8(); + if (c != 0) { + marker = (unsigned char) c; + nomore = 1; + return; + } + } + code_buffer = (code_buffer << 8) | b; + code_bits += 8; + } while (code_bits <= 24); +} + +// (1 << n) - 1 +static unsigned long bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +__forceinline static int decode(huffman *h) +{ + unsigned int temp; + int c,k; + + if (code_bits < 16) grow_buffer_unsafe(); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (code_buffer >> (code_bits - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + if (h->size[k] > code_bits) + return -1; + code_bits -= h->size[k]; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + if (code_bits < 16) + temp = (code_buffer << (16 - code_bits)) & 0xffff; + else + temp = (code_buffer >> (code_bits - 16)) & 0xffff; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + code_bits -= 16; + return -1; + } + + if (k > code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((code_buffer >> (code_bits - k)) & bmask[k]) + h->delta[k]; + assert((((code_buffer) >> (code_bits - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + code_bits -= k; + return h->values[c]; +} + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +__forceinline static int extend_receive(int n) +{ + unsigned int m = 1 << (n-1); + unsigned int k; + if (code_bits < n) grow_buffer_unsafe(); + k = (code_buffer >> (code_bits - n)) & bmask[n]; + code_bits -= n; + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static uint8 dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int decode_block(short data[64], huffman *hdc, huffman *hac, int b) +{ + int diff,dc,k; + int t = decode(hdc); + if (t < 0) return e("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? extend_receive(t) : 0; + dc = img_comp[b].dc_pred + diff; + img_comp[b].dc_pred = dc; + data[0] = (short) dc; + + // decode AC components, see JPEG spec + k = 1; + do { + int r,s; + int rs = decode(hac); + if (rs < 0) return e("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short) extend_receive(s); + } + } while (k < 64); + return 1; +} + +// take a -128..127 value and clamp it and convert to 0..255 +__forceinline static uint8 clamp(int x) +{ + x += 128; + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (uint8) x; +} + +#define f2f(x) (int) (((x) * 4096 + 0.5)) +#define fsh(x) ((x) << 12) + +// derived from jidctint -- DCT_ISLOW +#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * f2f(0.5411961f); \ + t2 = p1 + p3*f2f(-1.847759065f); \ + t3 = p1 + p2*f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2+p3); \ + t1 = fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*f2f( 1.175875602f); \ + t0 = t0*f2f( 0.298631336f); \ + t1 = t1*f2f( 2.053119869f); \ + t2 = t2*f2f( 3.072711026f); \ + t3 = t3*f2f( 1.501321110f); \ + p1 = p5 + p1*f2f(-0.899976223f); \ + p2 = p5 + p2*f2f(-2.562915447f); \ + p3 = p3*f2f(-1.961570560f); \ + p4 = p4*f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +// .344 seconds on 3*anemones.jpg +static void idct_block(uint8 *out, int out_stride, short data[64], uint8 *dequantize) +{ + int i,val[64],*v=val; + uint8 *o,*dq = dequantize; + short *d = data; + + if (stbi_jpeg_dc_only) { + // ok, I don't really know why this is right, but it seems to be: + int z = 128 + ((d[0] * dq[0]) >> 3); + for (i=0; i < 8; ++i) { + out[0] = out[1] = out[2] = out[3] = out[4] = out[5] = out[6] = out[7] = z; + out += out_stride; + } + return; + } + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + x0 += 65536; x1 += 65536; x2 += 65536; x3 += 65536; + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} + +#define MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static uint8 get_marker(void) +{ + uint8 x; + if (marker != MARKER_none) { x = marker; marker = MARKER_none; return x; } + x = get8u(); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(); + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +static int scan_n, order[4]; +static int restart_interval, todo; +#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, reset the entropy decoder and +// the dc prediction +static void reset(void) +{ + code_bits = 0; + code_buffer = 0; + nomore = 0; + img_comp[0].dc_pred = img_comp[1].dc_pred = img_comp[2].dc_pred = 0; + marker = MARKER_none; + todo = restart_interval ? restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(void) +{ + reset(); + if (scan_n == 1) { + int i,j; + short data[64]; + int n = order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (img_comp[n].x+7) >> 3; + int h = (img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (!decode_block(data, huff_dc+img_comp[n].hd, huff_ac+img_comp[n].ha, n)) return 0; + idct_block(img_comp[n].data+img_comp[n].w2*j*8+i*8, img_comp[n].w2, data, dequant[img_comp[n].tq]); + // every data block is an MCU, so countdown the restart interval + if (--todo <= 0) { + if (code_bits < 24) grow_buffer_unsafe(); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(marker)) return 1; + reset(); + } + } + } + } else { // interleaved! + int i,j,k,x,y; + short data[64]; + for (j=0; j < img_mcu_y; ++j) { + for (i=0; i < img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < scan_n; ++k) { + int n = order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < img_comp[n].v; ++y) { + for (x=0; x < img_comp[n].h; ++x) { + int x2 = (i*img_comp[n].h + x)*8; + int y2 = (j*img_comp[n].v + y)*8; + if (!decode_block(data, huff_dc+img_comp[n].hd, huff_ac+img_comp[n].ha, n)) return 0; + idct_block(img_comp[n].data+img_comp[n].w2*y2+x2, img_comp[n].w2, data, dequant[img_comp[n].tq]); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--todo <= 0) { + if (code_bits < 24) grow_buffer_unsafe(); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(marker)) return 1; + reset(); + } + } + } + } + return 1; +} + +static int process_marker(int m) +{ + int L; + switch (m) { + case MARKER_none: // no marker found + return e("expected marker","Corrupt JPEG"); + + case 0xC2: // SOF - progressive + return e("progressive jpeg","JPEG format not supported (progressive)"); + + case 0xDD: // DRI - specify restart interval + if (get16() != 4) return e("bad DRI len","Corrupt JPEG"); + restart_interval = get16(); + return 1; + + case 0xDB: // DQT - define quantization table + L = get16()-2; + while (L > 0) { + int z = get8(); + int p = z >> 4; + int t = z & 15,i; + if (p != 0) return e("bad DQT type","Corrupt JPEG"); + if (t > 3) return e("bad DQT table","Corrupt JPEG"); + for (i=0; i < 64; ++i) + dequant[t][dezigzag[i]] = get8u(); + L -= 65; + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = get16()-2; + while (L > 0) { + uint8 *v; + int sizes[16],i,m=0; + int z = get8(); + int tc = z >> 4; + int th = z & 15; + if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = get8(); + m += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!build_huffman(huff_dc+th, sizes)) return 0; + v = huff_dc[th].values; + } else { + if (!build_huffman(huff_ac+th, sizes)) return 0; + v = huff_ac[th].values; + } + for (i=0; i < m; ++i) + v[i] = get8u(); + L -= m; + } + return L==0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + skip(get16()-2); + return 1; + } + return 0; +} + +// after we see SOS +static int process_scan_header(void) +{ + int i; + int Ls = get16(); + scan_n = get8(); + if (scan_n < 1 || scan_n > 4 || scan_n > (int) img_n) return e("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*scan_n) return e("bad SOS len","Corrupt JPEG"); + for (i=0; i < scan_n; ++i) { + int id = get8(), which; + int z = get8(); + for (which = 0; which < img_n; ++which) + if (img_comp[which].id == id) + break; + if (which == img_n) return 0; + img_comp[which].hd = z >> 4; if (img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); + img_comp[which].ha = z & 15; if (img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); + order[i] = which; + } + if (get8() != 0) return e("bad SOS","Corrupt JPEG"); + get8(); // should be 63, but might be 0 + if (get8() != 0) return e("bad SOS","Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(int scan) +{ + int Lf,p,i,z, h_max=1,v_max=1; + Lf = get16(); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG + p = get8(); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + img_y = get16(); if (img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + img_x = get16(); if (img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires + img_n = get8(); + if (img_n != 3 && img_n != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires + + if (Lf != 8+3*img_n) return e("bad SOF len","Corrupt JPEG"); + + for (i=0; i < img_n; ++i) { + img_comp[i].id = get8(); + if (img_comp[i].id != i+1) // JFIF requires + if (img_comp[i].id != i) // jpegtran outputs non-JFIF-compliant files! + return e("bad component ID","Corrupt JPEG"); + z = get8(); + img_comp[i].h = (z >> 4); if (!img_comp[i].h || img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); + img_comp[i].v = z & 15; if (!img_comp[i].v || img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); + img_comp[i].tq = get8(); if (img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / img_x / img_n < img_y) return e("too large", "Image too large to decode"); + + for (i=0; i < img_n; ++i) { + if (img_comp[i].h > h_max) h_max = img_comp[i].h; + if (img_comp[i].v > v_max) v_max = img_comp[i].v; + } + + // compute interleaved mcu info + img_h_max = h_max; + img_v_max = v_max; + img_mcu_w = h_max * 8; + img_mcu_h = v_max * 8; + img_mcu_x = (img_x + img_mcu_w-1) / img_mcu_w; + img_mcu_y = (img_y + img_mcu_h-1) / img_mcu_h; + + for (i=0; i < img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + img_comp[i].x = (img_x * img_comp[i].h + h_max-1) / h_max; + img_comp[i].y = (img_y * img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + img_comp[i].w2 = img_mcu_x * img_comp[i].h * 8; + img_comp[i].h2 = img_mcu_y * img_comp[i].v * 8; + img_comp[i].data = (uint8 *) malloc(img_comp[i].w2 * img_comp[i].h2); + if (img_comp[i].data == NULL) { + for(--i; i >= 0; --i) + free(img_comp[i].data); + return e("outofmem", "Out of memory"); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define DNL(x) ((x) == 0xdc) +#define SOI(x) ((x) == 0xd8) +#define EOI(x) ((x) == 0xd9) +#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +#define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(int scan) +{ + int m; + marker = MARKER_none; // initialize cached marker to empty + m = get_marker(); + if (!SOI(m)) return e("no SOI","Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(); + while (!SOF(m)) { + if (!process_marker(m)) return 0; + m = get_marker(); + while (m == MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof()) return e("no SOF", "Corrupt JPEG"); + m = get_marker(); + } + } + if (!process_frame_header(scan)) return 0; + return 1; +} + +static int decode_jpeg_image(void) +{ + int m; + restart_interval = 0; + if (!decode_jpeg_header(SCAN_load)) return 0; + m = get_marker(); + while (!EOI(m)) { + if (SOS(m)) { + if (!process_scan_header()) return 0; + if (!parse_entropy_coded_data()) return 0; + } else { + if (!process_marker(m)) return 0; + } + m = get_marker(); + } + return 1; +} + +// static jfif-centered resampling with cross-block smoothing +// here by cross-block smoothing what I mean is that the resampling +// is bilerp and crosses blocks; I dunno what IJG means + +#define div4(x) ((uint8) ((x) >> 2)) + +static void resample_v_2(uint8 *out1, uint8 *input, int w, int h, int s) +{ + // need to generate two samples vertically for every one in input + uint8 *above; + uint8 *below; + uint8 *source; + uint8 *out2; + int i,j; + source = input; + out2 = out1+w; + for (j=0; j < h; ++j) { + above = source; + source = input + j*s; + below = source + s; if (j == h-1) below = source; + for (i=0; i < w; ++i) { + int n = source[i]*3; + out1[i] = div4(above[i] + n); + out2[i] = div4(below[i] + n); + } + out1 += w*2; + out2 += w*2; + } +} + +static void resample_h_2(uint8 *out, uint8 *input, int w, int h, int s) +{ + // need to generate two samples horizontally for every one in input + int i,j; + if (w == 1) { + for (j=0; j < h; ++j) + out[j*2+0] = out[j*2+1] = input[j*s]; + return; + } + for (j=0; j < h; ++j) { + out[0] = input[0]; + out[1] = div4(input[0]*3 + input[1]); + for (i=1; i < w-1; ++i) { + int n = input[i]*3; + out[i*2-2] = div4(input[i-1] + n); + out[i*2-1] = div4(input[i+1] + n); + } + out[w*2-2] = div4(input[w-2]*3 + input[w-1]); + out[w*2-1] = input[w-1]; + out += w*2; + input += s; + } +} + +// .172 seconds on 3*anemones.jpg +static void resample_hv_2(uint8 *out, uint8 *input, int w, int h, int s) +{ + // need to generate 2x2 samples for every one in input + int i,j; + int os = w*2; + // generate edge samples... @TODO lerp them! + for (i=0; i < w; ++i) { + out[i*2+0] = out[i*2+1] = input[i]; + out[i*2+(2*h-1)*os+0] = out[i*2+(2*h-1)*os+1] = input[i+(h-1)*w]; + } + for (j=0; j < h; ++j) { + out[j*os*2+0] = out[j*os*2+os+0] = input[j*w]; + out[j*os*2+os-1] = out[j*os*2+os+os-1] = input[j*w+i-1]; + } + // now generate interior samples; i & j point to top left of input + for (j=0; j < h-1; ++j) { + uint8 *in1 = input+j*s; + uint8 *in2 = in1 + s; + uint8 *out1 = out + (j*2+1)*os + 1; + uint8 *out2 = out1 + os; + for (i=0; i < w-1; ++i) { + int p00 = in1[0], p01=in1[1], p10=in2[0], p11=in2[1]; + int p00_3 = p00*3, p01_3 = p01*3, p10_3 = p10*3, p11_3 = p11*3; + + #define div16(x) ((uint8) ((x) >> 4)) + + out1[0] = div16(p00*9 + p01_3 + p10_3 + p11); + out1[1] = div16(p01*9 + p00_3 + p01_3 + p10); + out2[0] = div16(p10*9 + p11_3 + p00_3 + p01); + out2[1] = div16(p11*9 + p10_3 + p01_3 + p00); + out1 += 2; + out2 += 2; + ++in1; + ++in2; + } + } +} + +#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) + +// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) +// VC6 without processor=Pro is generating multiple LEAs per multiply! +static void YCbCr_to_RGB_row(uint8 *out, uint8 *y, uint8 *pcb, uint8 *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr*float2fixed(1.40200f); + g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); + b = y_fixed + cb*float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (uint8)r; + out[1] = (uint8)g; + out[2] = (uint8)b; + if (step == 4) out[3] = 255; + out += step; + } +} + +// clean up the temporary component buffers +static void cleanup_jpeg(void) +{ + int i; + for (i=0; i < img_n; ++i) { + if (img_comp[i].data) { + free(img_comp[i].data); + img_comp[i].data = NULL; + } + } +} + +static uint8 *load_jpeg_image(int *out_x, int *out_y, int *comp, int req_comp) +{ + int i, n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source + if (!decode_jpeg_image()) { cleanup_jpeg(); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : img_n; + + // resample components to full size... memory wasteful, but this + // lets us bilerp across blocks while upsampling + for (i=0; i < img_n; ++i) { + // if we're outputting fewer than 3 components, we're grey not RGB; + // in that case, don't bother upsampling Cb or Cr + if (n < 3 && i) continue; + + // check if the component scale is less than max; if so it needs upsampling + if (img_comp[i].h != img_h_max || img_comp[i].v != img_v_max) { + int stride = img_x; + // allocate final size; make sure it's big enough for upsampling off + // the edges with upsample up to 4x4 (although we only support 2x2 + // currently) + uint8 *new_data = (uint8 *) malloc((img_x+3)*(img_y+3)); + if (new_data == NULL) { + cleanup_jpeg(); + return epuc("outofmem", "Out of memory (image too large?)"); + } + if (img_comp[i].h*2 == img_h_max && img_comp[i].v*2 == img_v_max) { + int tx = (img_x+1)>>1; + resample_hv_2(new_data, img_comp[i].data, tx,(img_y+1)>>1, img_comp[i].w2); + stride = tx*2; + } else if (img_comp[i].h == img_h_max && img_comp[i].v*2 == img_v_max) { + resample_v_2(new_data, img_comp[i].data, img_x,(img_y+1)>>1, img_comp[i].w2); + } else if (img_comp[i].h*2 == img_h_max && img_comp[i].v == img_v_max) { + int tx = (img_x+1)>>1; + resample_h_2(new_data, img_comp[i].data, tx,img_y, img_comp[i].w2); + stride = tx*2; + } else { + // @TODO resample uncommon sampling pattern with nearest neighbor + free(new_data); + cleanup_jpeg(); + return epuc("uncommon H or V", "JPEG not supported: atypical downsampling mode"); + } + img_comp[i].w2 = stride; + free(img_comp[i].data); + img_comp[i].data = new_data; + } + } + + // now convert components to output image + { + uint32 i,j; + uint8 *output = (uint8 *) malloc(n * img_x * img_y + 1); + if (n >= 3) { // output STBI_rgb_* + for (j=0; j < img_y; ++j) { + uint8 *y = img_comp[0].data + j*img_comp[0].w2; + uint8 *out = output + n * img_x * j; + if (img_n == 3) { + uint8 *cb = img_comp[1].data + j*img_comp[1].w2; + uint8 *cr = img_comp[2].data + j*img_comp[2].w2; + YCbCr_to_RGB_row(out, y, cb, cr, img_x, n); + } else { + for (i=0; i < img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n == 3 + out += n; + } + } + } + } else { // output STBI_grey_* + for (j=0; j < img_y; ++j) { + uint8 *y = img_comp[0].data + j*img_comp[0].w2; + uint8 *out = output + n * img_x * j; + if (n == 1) + for (i=0; i < img_x; ++i) *out++ = *y++; + else + for (i=0; i < img_x; ++i) *out++ = *y++, *out++ = 255; + } + } + cleanup_jpeg(); + *out_x = img_x; + *out_y = img_y; + if (comp) *comp = img_n; // report original components, not output + return output; + } +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_jpeg_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + start_file(f); + return load_jpeg_image(x,y,comp,req_comp); +} + +unsigned char *stbi_jpeg_load(char *filename, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_jpeg_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +unsigned char *stbi_jpeg_load_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + start_mem(buffer,len); + return load_jpeg_image(x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +int stbi_jpeg_test_file(FILE *f) +{ + int n,r; + n = ftell(f); + start_file(f); + r = decode_jpeg_header(SCAN_type); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_jpeg_test_memory(unsigned char *buffer, int len) +{ + start_mem(buffer,len); + return decode_jpeg_header(SCAN_type); +} + +// @TODO: +#ifndef STBI_NO_STDIO +extern int stbi_jpeg_info (char *filename, int *x, int *y, int *comp); +extern int stbi_jpeg_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_jpeg_info_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp); + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define ZFAST_BITS 9 // accelerate all cases in default tables +#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + uint16 fast[1 << ZFAST_BITS]; + uint16 firstcode[16]; + int maxcode[17]; + uint16 firstsymbol[16]; + uint8 size[288]; + uint16 value[288]; +} zhuffman; + +__forceinline static int bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +__forceinline static int bit_reverse(int v, int bits) +{ + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16-bits); +} + +static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (uint16) code; + z->firstsymbol[i] = (uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (uint8)s; + z->value[c] = (uint16)i; + if (s <= ZFAST_BITS) { + int k = bit_reverse(next_code[s],s); + while (k < (1 << ZFAST_BITS)) { + z->fast[k] = (uint16) c; + k += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +static uint8 *zbuffer, *zbuffer_end; + +__forceinline static int zget8(void) +{ + if (zbuffer >= zbuffer_end) return 0; + return *zbuffer++; +} + +//static unsigned long code_buffer; +static int num_bits; + +static void fill_bits(void) +{ + do { + assert(code_buffer < (1U << num_bits)); + code_buffer |= zget8() << num_bits; + num_bits += 8; + } while (num_bits <= 24); +} + +__forceinline static unsigned int zreceive(int n) +{ + unsigned int k; + if (num_bits < n) fill_bits(); + k = code_buffer & ((1 << n) - 1); + code_buffer >>= n; + num_bits -= n; + return k; +} + +__forceinline static int zhuffman_decode(zhuffman *z) +{ + int b,s,k; + if (num_bits < 16) fill_bits(); + b = z->fast[code_buffer & ZFAST_MASK]; + if (b < 0xffff) { + s = z->size[b]; + code_buffer >>= s; + num_bits -= s; + return z->value[b]; + } + + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(code_buffer, 16); + for (s=ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + code_buffer >>= s; + num_bits -= s; + return z->value[b]; +} + +static char *zout; +static char *zout_start; +static char *zout_end; +static int z_expandable; + +static int expand(int n) // need to make room for n bytes +{ + char *q; + int cur, limit; + if (!z_expandable) return e("output buffer limit","Corrupt PNG"); + cur = (int) (zout - zout_start); + limit = (int) (zout_end - zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) realloc(zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + zout_start = q; + zout = q + cur; + zout_end = q + limit; + return 1; +} + +static zhuffman z_length, z_distance; + +static int length_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int length_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int dist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int parse_huffman_block(void) +{ + for(;;) { + int z = zhuffman_decode(&z_length); + if (z < 256) { + if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= zout_end) if (!expand(1)) return 0; + *zout++ = (char) z; + } else { + uint8 *p; + int len,dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(length_extra[z]); + z = zhuffman_decode(&z_distance); + if (z < 0) return e("bad huffman code","Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(dist_extra[z]); + if (zout - zout_start < dist) return e("bad dist","Corrupt PNG"); + if (zout + len > zout_end) if (!expand(len)) return 0; + p = (uint8 *) (zout - dist); + while (len--) + *zout++ = *p++; + } + } +} + +static int compute_huffman_codes(void) +{ + static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + static zhuffman z_codelength; // static just to save stack space + uint8 lencodes[286+32+137];//padding for maximum single op + uint8 codelength_sizes[19]; + int i,n; + + int hlit = zreceive(5) + 257; + int hdist = zreceive(5) + 1; + int hclen = zreceive(4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = zreceive(3); + codelength_sizes[length_dezigzag[i]] = (uint8) s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) { + int c = zhuffman_decode(&z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (uint8) c; + else if (c == 16) { + c = zreceive(2)+3; + memset(lencodes+n, lencodes[n-1], c); + n += c; + } else if (c == 17) { + c = zreceive(3)+3; + memset(lencodes+n, 0, c); + n += c; + } else { + assert(c == 18); + c = zreceive(7)+11; + memset(lencodes+n, 0, c); + n += c; + } + } + if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); + if (!zbuild_huffman(&z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(void) +{ + uint8 header[4]; + int len,nlen,k; + if (num_bits & 7) + zreceive(num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (num_bits > 0) { + header[k++] = (uint8) (code_buffer & 255); // wtf this warns? + code_buffer >>= 8; + num_bits -= 8; + } + assert(num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (uint8) zget8(); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); + if (zbuffer + len > zbuffer_end) return e("read past buffer","Corrupt PNG"); + if (zout + len > zout_end) + if (!expand(len)) return 0; + memcpy(zout, zbuffer, len); + zbuffer += len; + zout += len; + return 1; +} + +static int parse_zlib_header(void) +{ + int cmf = zget8(); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(); + if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static uint8 default_length[288], default_distance[32]; +static void init_defaults(void) +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) default_length[i] = 8; + for ( ; i <= 255; ++i) default_length[i] = 9; + for ( ; i <= 279; ++i) default_length[i] = 7; + for ( ; i <= 287; ++i) default_length[i] = 8; + + for (i=0; i <= 31; ++i) default_distance[i] = 5; +} + +static int parse_zlib(int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header()) return 0; + num_bits = 0; + code_buffer = 0; + do { + final = zreceive(1); + type = zreceive(2); + if (type == 0) { + if (!parse_uncompressed_block()) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!default_length[0]) init_defaults(); + if (!zbuild_huffman(&z_length , default_length , 288)) return 0; + if (!zbuild_huffman(&z_distance, default_distance, 32)) return 0; + } else { + if (!compute_huffman_codes()) return 0; + } + if (!parse_huffman_block()) return 0; + } + } while (!final); + return 1; +} + +static int do_zlib(char *obuf, int olen, int exp, int parse_header) +{ + zout_start = obuf; + zout = obuf; + zout_end = obuf + olen; + z_expandable = exp; + + return parse_zlib(parse_header); +} + +char *stbi_zlib_decode_malloc_guesssize(int initial_size, int *outlen) +{ + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + if (do_zlib(p, initial_size, 1, 1)) { + *outlen = (int) (zout - zout_start); + return zout_start; + } else { + free(zout_start); + return NULL; + } +} + +char *stbi_zlib_decode_malloc(char *buffer, int len, int *outlen) +{ + zbuffer = (uint8 *) buffer; + zbuffer_end = (uint8 *) buffer+len; + return stbi_zlib_decode_malloc_guesssize(16384, outlen); +} + +int stbi_zlib_decode_buffer(char *obuffer, int olen, char *ibuffer, int ilen) +{ + zbuffer = (uint8 *) ibuffer; + zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(obuffer, olen, 0, 1)) + return (int) (zout - zout_start); + else + return -1; +} + +char *stbi_zlib_decode_noheader_malloc(char *buffer, int len, int *outlen) +{ + char *p = (char *) malloc(16384); + if (p == NULL) return NULL; + zbuffer = (uint8 *) buffer; + zbuffer_end = (uint8 *) buffer+len; + if (do_zlib(p, 16384, 1, 0)) { + *outlen = (int) (zout - zout_start); + return zout_start; + } else { + free(zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, char *ibuffer, int ilen) +{ + zbuffer = (uint8 *) ibuffer; + zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(obuffer, olen, 0, 0)) + return (int) (zout - zout_start); + else + return -1; +} + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + + +typedef struct +{ + unsigned long length; + unsigned long type; +} chunk; + +#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) + +static chunk get_chunk_header(void) +{ + chunk c; + c.length = get32(); + c.type = get32(); + return c; +} + +static int check_png_header(void) +{ + static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (get8() != png_sig[i]) return e("bad png sig","Not a PNG"); + return 1; +} + +static uint8 *idata, *expanded, *out; + +enum { + F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, + F_avg_first, F_paeth_first, +}; + +static uint8 first_row_filter[5] = +{ + F_none, F_sub, F_none, F_avg_first, F_paeth_first +}; + +static int paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +// create the png data from post-deflated data +static int create_png_image(uint8 *raw, uint32 raw_len, int out_n) +{ + uint32 i,j,stride = img_x*out_n; + int k; + assert(out_n == img_n || out_n == img_n+1); + out = (uint8 *) malloc(img_x * img_y * out_n); + if (!out) return e("outofmem", "Out of memory"); + if (raw_len != (img_n * img_x + 1) * img_y) return e("not enough pixels","Corrupt PNG"); + for (j=0; j < img_y; ++j) { + uint8 *cur = out + stride*j; + uint8 *prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter","Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k=0; k < img_n; ++k) { + switch(filter) { + case F_none : cur[k] = raw[k]; break; + case F_sub : cur[k] = raw[k]; break; + case F_up : cur[k] = raw[k] + prior[k]; break; + case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; + case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break; + case F_avg_first : cur[k] = raw[k]; break; + case F_paeth_first: cur[k] = raw[k]; break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) { + #define CASE(f) \ + case f: \ + for (i=1; i < img_x; ++i, raw+=img_n,cur+=img_n,prior+=img_n) \ + for (k=0; k < img_n; ++k) + switch(filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; + } + #undef CASE + } else { + assert(img_n+1 == out_n); + #define CASE(f) \ + case f: \ + for (i=1; i < img_x; ++i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ + for (k=0; k < img_n; ++k) + switch(filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; + } + #undef CASE + } + } + return 1; +} + +static int compute_transparency(uint8 tc[3], int out_n) +{ + uint32 i, pixel_count = img_x * img_y; + uint8 *p = out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + p = out; + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(uint8 *palette, int len, int pal_img_n) +{ + uint32 i, pixel_count = img_x * img_y; + uint8 *p, *temp_out, *orig = out; + + p = (uint8 *) malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + free(out); + out = temp_out; + return 1; +} + +static int parse_png_file(int scan, int req_comp) +{ + uint8 palette[1024], pal_img_n=0; + uint8 has_trans=0, tc[3]; + uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k; + + if (!check_png_header()) return 0; + + if (scan == SCAN_type) return 1; + + for(;;first=0) { + chunk c = get_chunk_header(); + if (first && c.type != PNG_TYPE('I','H','D','R')) + return e("first not IHDR","Corrupt PNG"); + switch (c.type) { + case PNG_TYPE('I','H','D','R'): { + int depth,color,interlace,comp,filter; + if (!first) return e("multiple IHDR","Corrupt PNG"); + if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); + img_x = get32(); if (img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); + img_y = get32(); if (img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); + depth = get8(); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); + color = get8(); if (color > 6) return e("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); + comp = get8(); if (comp) return e("bad comp method","Corrupt PNG"); + filter= get8(); if (filter) return e("bad filter method","Corrupt PNG"); + interlace = get8(); if (interlace) return e("interlaced","PNG not supported: interlaced mode"); + if (!img_x || !img_y) return e("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / img_x / img_n < img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + img_n = 1; + if ((1 << 30) / img_x / 4 < img_y) return e("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case PNG_TYPE('P','L','T','E'): { + if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = get8u(); + palette[i*4+1] = get8u(); + palette[i*4+2] = get8u(); + palette[i*4+3] = 255; + } + break; + } + + case PNG_TYPE('t','R','N','S'): { + if (idata) return e("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == SCAN_header) { img_n = 4; return 1; } + if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = get8u(); + } else { + if (!(img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); + if (c.length != (uint32) img_n*2) return e("bad tRNS len","Corrupt PNG"); + has_trans = 1; + for (k=0; k < img_n; ++k) + tc[k] = (uint8) get16(); // non 8-bit images will be larger + } + break; + } + + case PNG_TYPE('I','D','A','T'): { + if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); + if (scan == SCAN_header) { img_n = pal_img_n; return 1; } + if (ioff + c.length > idata_limit) { + uint8 *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (uint8 *) realloc(idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); + idata = p; + } + #ifndef STBI_NO_STDIO + if (img_file) + { + if (fread(idata+ioff,1,c.length,img_file) != c.length) return e("outofdata","Corrupt PNG"); + } + else + #endif + { + memcpy(idata+ioff, img_buffer, c.length); + img_buffer += c.length; + } + ioff += c.length; + break; + } + + case PNG_TYPE('I','E','N','D'): { + uint32 raw_len; + if (scan != SCAN_load) return 1; + if (idata == NULL) return e("no IDAT","Corrupt PNG"); + expanded = (uint8 *) stbi_zlib_decode_malloc((char *) idata, ioff, (int *) &raw_len); + if (expanded == NULL) return 0; // zlib should set error + free(idata); idata = NULL; + if ((req_comp == img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + img_out_n = img_n+1; + else + img_out_n = img_n; + if (!create_png_image(expanded, raw_len, img_out_n)) return 0; + if (has_trans) + if (!compute_transparency(tc, img_out_n)) return 0; + if (pal_img_n) { + // pal_img_n == 3 or 4 + img_n = pal_img_n; // record the actual colors we had + img_out_n = pal_img_n; + if (req_comp >= 3) img_out_n = req_comp; + if (!expand_palette(palette, pal_len, img_out_n)) + return 0; + } + free(expanded); expanded = NULL; + return 1; + } + + default: + // if critical, fail + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (uint8) (c.type >> 24); + invalid_chunk[1] = (uint8) (c.type >> 16); + invalid_chunk[2] = (uint8) (c.type >> 8); + invalid_chunk[3] = (uint8) (c.type >> 0); + #endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); + } + skip(c.length); + break; + } + // end of chunk, read and skip CRC + get8(); get8(); get8(); get8(); + } +} + +static unsigned char *do_png(int *x, int *y, int *n, int req_comp) +{ + unsigned char *result=NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(SCAN_load, req_comp)) { + result = out; + out = NULL; + if (req_comp && req_comp != img_out_n) { + result = convert_format(result, img_out_n, req_comp); + if (result == NULL) return result; + } + *x = img_x; + *y = img_y; + if (n) *n = img_n; + } + free(out); out = NULL; + free(expanded); expanded = NULL; + free(idata); idata = NULL; + + return result; +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_png_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + start_file(f); + return do_png(x,y,comp,req_comp); +} + +unsigned char *stbi_png_load(char *filename, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_png_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +unsigned char *stbi_png_load_from_memory(unsigned char *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + start_mem(buffer,len); + return do_png(x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +int stbi_png_test_file(FILE *f) +{ + int n,r; + n = ftell(f); + start_file(f); + r = parse_png_file(SCAN_type,STBI_default); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_png_test_memory(unsigned char *buffer, int len) +{ + start_mem(buffer, len); + return parse_png_file(SCAN_type,STBI_default); +} + +// TODO: load header from png +#ifndef STBI_NO_STDIO +extern int stbi_png_info (char *filename, int *x, int *y, int *comp); +extern int stbi_png_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_png_info_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp); + +// Microsoft/Windows BMP image + +static int bmp_test(void) +{ + int sz; + if (get8() != 'B') return 0; + if (get8() != 'M') return 0; + get32le(); // discard filesize + get16le(); // discard reserved + get16le(); // discard reserved + get32le(); // discard data offset + sz = get32le(); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; +} + +#ifndef STBI_NO_STDIO +int stbi_bmp_test_file (FILE *f) +{ + int r,n = ftell(f); + start_file(f); + r = bmp_test(); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_bmp_test_memory (stbi_uc *buffer, int len) +{ + start_mem(buffer, len); + return bmp_test(); +} + +// returns 0..31 for the highest set bit +static int high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +static int shiftsigned(int v, int shift, int bits) +{ + int result; + int z=0; + + if (shift < 0) v <<= -shift; + else v >>= shift; + result = v; + + z = bits; + while (z < 8) { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc *bmp_load(int *x, int *y, int *comp, int req_comp) +{ + unsigned int mr=0,mg=0,mb=0,ma=0; + stbi_uc pal[256][4]; + int psize=0,i,j,compress=0,width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8() != 'B' || get8() != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(); // discard filesize + get16le(); // discard reserved + get16le(); // discard reserved + offset = get32le(); + hsz = get32le(); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + failure_reason = "bad BMP"; + if (hsz == 12) { + img_x = get16le(); + img_y = get16le(); + } else { + img_x = get32le(); + img_y = get32le(); + } + if (get16le() != 1) return 0; + bpp = get16le(); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int) img_y) > 0; + img_y = abs((int) img_y); + if (hsz == 12) { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } else { + compress = get32le(); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(); // discard sizeof + get32le(); // discard hres + get32le(); // discard vres + get32le(); // discard colorsused + get32le(); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + get32le(); + get32le(); + get32le(); + get32le(); + } + if (bpp == 16 || bpp == 32) { + mr = mg = mb = 0; + if (compress == 0) { + if (bpp == 32) { + mr = 0xff << 16; + mg = 0xff << 8; + mb = 0xff << 0; + } else { + mr = 31 << 10; + mg = 31 << 5; + mb = 31 << 0; + } + } else if (compress == 3) { + mr = get32le(); + mg = get32le(); + mb = get32le(); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) { + // ?!?!? + return NULL; + } + } else + return NULL; + } + } else { + assert(hsz == 108); + mr = get32le(); + mg = get32le(); + mb = get32le(); + ma = get32le(); + get32le(); // discard color space + for (i=0; i < 12; ++i) + get32le(); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc *) malloc(target * img_x * img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) return epuc("invalid", "Corrupt BMP"); + for (i=0; i < psize; ++i) { + pal[i][2] = get8(); + pal[i][1] = get8(); + pal[i][0] = get8(); + if (hsz != 12) get8(); + pal[i][3] = 255; + } + skip(offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) width = (img_x + 1) >> 1; + else if (bpp == 8) width = img_x; + else return epuc("bad bpp", "Corrupt BMP"); + pad = (-width)&3; + for (j=0; j < (int) img_y; ++j) { + for (i=0; i < (int) img_x; i += 2) { + int v=get8(),v2=0; + if (bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) img_x) break; + v = (bpp == 8) ? get8() : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + skip(pad); + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + skip(offset - 14 - hsz); + if (bpp == 24) width = 3 * img_x; + else if (bpp == 16) width = 2*img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (bpp == 24) { + easy = 1; + } else if (bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0xff000000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) return epuc("bad masks", "Corrupt BMP"); + // right shift amt to put high bit in position #7 + rshift = high_bit(mr)-7; rcount = bitcount(mr); + gshift = high_bit(mg)-7; gcount = bitcount(mr); + bshift = high_bit(mb)-7; bcount = bitcount(mr); + ashift = high_bit(ma)-7; acount = bitcount(mr); + } + for (j=0; j < (int) img_y; ++j) { + if (easy) { + for (i=0; i < (int) img_x; ++i) { + int a; + out[z+2] = get8(); + out[z+1] = get8(); + out[z+0] = get8(); + z += 3; + a = (easy == 2 ? get8() : 255); + if (target == 4) out[z++] = a; + } + } else { + for (i=0; i < (int) img_x; ++i) { + unsigned long v = (bpp == 16 ? get16le() : get32le()); + int a; + out[z++] = shiftsigned(v & mr, rshift, rcount); + out[z++] = shiftsigned(v & mg, gshift, gcount); + out[z++] = shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = a; + } + } + skip(pad); + } + } + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) img_y>>1; ++j) { + stbi_uc *p1 = out + j *img_x*target; + stbi_uc *p2 = out + (img_y-1-j)*img_x*target; + for (i=0; i < (int) img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = convert_format(out, target, req_comp); + if (out == NULL) return out; // convert_format frees input on failure + } + + *x = img_x; + *y = img_y; + if (comp) *comp = target; + return out; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_bmp_load (char *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_bmp_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_bmp_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + start_file(f); + return bmp_load(x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_bmp_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + start_mem(buffer, len); + return bmp_load(x,y,comp,req_comp); +} + +// Targa Truevision - TGA +// by Jonathan Dummer + +static int tga_test(void) +{ + int sz; + get8u(); // discard Offset + sz = get8u(); // color type + if( sz > 1 ) return 0; // only RGB or indexed allowed + sz = get8u(); // image type + if( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE + get16(); // discard palette start + get16(); // discard palette length + get8(); // discard bits per palette color entry + get16(); // discard x origin + get16(); // discard y origin + if( get16() < 1 ) return 0; // test width + if( get16() < 1 ) return 0; // test height + sz = get8(); // bits per pixel + if( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +#ifndef STBI_NO_STDIO +int stbi_tga_test_file (FILE *f) +{ + int r,n = ftell(f); + start_file(f); + r = tga_test(); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_tga_test_memory (stbi_uc *buffer, int len) +{ + start_mem(buffer, len); + return tga_test(); +} + +static stbi_uc *tga_load(int *x, int *y, int *comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(); + int tga_indexed = get8u(); + int tga_image_type = get8u(); + int tga_is_RLE = 0; + int tga_palette_start = get16le(); + int tga_palette_len = get16le(); + int tga_palette_bits = get8u(); + int tga_x_origin = get16le(); + int tga_y_origin = get16le(); + int tga_width = get16le(); + int tga_height = get16le(); + int tga_bits_per_pixel = get8u(); + int tga_inverted = get8u(); + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + unsigned char trans_data[4]; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + // do a tiny bit of precessing + if( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || + (tga_image_type < 1) || (tga_image_type > 3) || + ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && + (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) + ) + { + return NULL; + } + + // If I'm paletted, then I'll use the number of bits from the palette + if( tga_indexed ) + { + tga_bits_per_pixel = tga_palette_bits; + } + + // tga info + *x = tga_width; + *y = tga_height; + if( (req_comp < 1) || (req_comp > 4) ) + { + // just use whatever the file was + req_comp = tga_bits_per_pixel / 8; + *comp = req_comp; + } else + { + // force a new number of components + *comp = tga_bits_per_pixel/8; + } + tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); + + // skip to the data's starting position (offset usually = 0) + skip( tga_offset ); + // do I need to load a palette? + if( tga_indexed ) + { + // any data to skip? (offset usually = 0) + skip( tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); + getn( tga_palette, tga_palette_len * tga_palette_bits / 8 ); + } + // load the data + for( i = 0; i < tga_width * tga_height; ++i ) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if( tga_is_RLE ) + { + if( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if( read_next_pixel ) + { + // load however much data we did have + if( tga_indexed ) + { + // read in 1 byte, then perform the lookup + int pal_idx = get8u(); + if( pal_idx >= tga_palette_len ) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for( j = 0; j*8 < tga_bits_per_pixel; ++j ) + { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else + { + // read in the data raw + for( j = 0; j*8 < tga_bits_per_pixel; ++j ) + { + raw_data[j] = get8u(); + } + } + // convert raw to the intermediate format + switch( tga_bits_per_pixel ) + { + case 8: + // Luminous => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 16: + // Luminous,Alpha => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[1]; + break; + case 24: + // BGR => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 32: + // BGRA => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[3]; + break; + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + // convert to final format + switch( req_comp ) + { + case 1: + // RGBA => Luminance + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + break; + case 2: + // RGBA => Luminance,Alpha + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + tga_data[i*req_comp+1] = trans_data[3]; + break; + case 3: + // RGBA => RGB + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + break; + case 4: + // RGBA => RGBA + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + tga_data[i*req_comp+3] = trans_data[3]; + break; + } + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if( tga_inverted ) + { + for( j = 0; j*2 < tga_height; ++j ) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for( i = tga_width * req_comp; i > 0; --i ) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if( tga_palette != NULL ) + { + free( tga_palette ); + } + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_tga_load (char *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_tga_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_tga_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + start_file(f); + return tga_load(x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_tga_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + start_mem(buffer, len); + return tga_load(x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicholas Schulz, tweaked by STB + +static int psd_test(void) +{ + if (get32() != 0x38425053) return 0; // "8BPS" + else return 1; +} + +#ifndef STBI_NO_STDIO +int stbi_psd_test_file(FILE *f) +{ + int r,n = ftell(f); + start_file(f); + r = psd_test(); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_psd_test_memory(stbi_uc *buffer, int len) +{ + start_mem(buffer, len); + return psd_test(); +} + +static stbi_uc *psd_load(int *x, int *y, int *comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w,h; + + // Check identifier + if (get32() != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16() != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip( 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(); + w = get32(); + + // Make sure the depth is 8 bits. + if (get16() != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16() != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(get32() ); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip( get32() ); + + // Skip the reserved data. + skip( get32() ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(); + if (compression > 1) + return epuc("unknown compression type", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc *) malloc(4 * w*h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip( h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; + } else { + // Read the RLE data. + count = 0; + while (count < pixelCount) { + len = get8(); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) { + *p = get8(); + p += 4; + len--; + } + } else if (len > 128) { + uint32 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8(); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out + channel; + if (channel > channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; + } else { + // Read the data. + count = 0; + for (i = 0; i < pixelCount; i++) + *p = get8(), p += 4; + } + } + } + + if (req_comp && req_comp != 4) { + img_x = w; + img_y = h; + out = convert_format(out, 4, req_comp); + if (out == NULL) return out; // convert_format frees input on failure + } + + if (comp) *comp = channelCount; + *y = h; + *x = w; + + return out; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_psd_load(char *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_psd_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_psd_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + start_file(f); + return psd_load(x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_psd_load_from_memory (stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + start_mem(buffer, len); + return psd_load(x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int hdr_test(void) +{ + char *signature = "#?RADIANCE\n"; + int i; + for (i=0; signature[i]; ++i) + if (get8() != signature[i]) + return 0; + return 1; +} + +int stbi_hdr_test_memory(stbi_uc *buffer, int len) +{ + start_mem(buffer, len); + return hdr_test(); +} + +#ifndef STBI_NO_STDIO +int stbi_hdr_test_file(FILE *f) +{ + int r,n = ftell(f); + start_file(f); + r = hdr_test(); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +#define HDR_BUFLEN 1024 +static char *hdr_gettoken(char *buffer) +{ + int len=0; + char *s = buffer, c = '\0'; + + c = get8(); + + while (!at_eof() && c != '\n') { + buffer[len++] = c; + if (len == HDR_BUFLEN-1) { + // flush to end of line + while (!at_eof() && get8() != '\n') + ; + break; + } + c = get8(); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + + +static float *hdr_load(int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + while(1) { + token = hdr_gettoken(buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + getn(rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = get8(); + c2 = get8(); + len = get8(); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4] = { c1,c2,len, get8() }; + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this is fucking insane; blame the fucking insane format + } + len <<= 8; + len |= get8(); + if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); + + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8(); + if (count > 128) { + // Run + value = get8(); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8(); + } + } + } + for (i=0; i < width; ++i) + hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +#ifndef STBI_NO_STDIO +float *stbi_hdr_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + start_file(f); + return hdr_load(x,y,comp,req_comp); +} +#endif + +float *stbi_hdr_load_from_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + start_mem(buffer, len); + return hdr_load(x,y,comp,req_comp); +} + +#endif // STBI_NO_HDR + +/////////////////////// write image /////////////////////// + +#ifndef STBI_NO_WRITE + +static void write8(FILE *f, int x) { uint8 z = (uint8) x; fwrite(&z,1,1,f); } + +static void writefv(FILE *f, char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { uint8 x = va_arg(v, int); write8(f,x); break; } + case '2': { int16 x = va_arg(v, int); write8(f,x); write8(f,x>>8); break; } + case '4': { int32 x = va_arg(v, int); write8(f,x); write8(f,x>>8); write8(f,x>>16); write8(f,x>>24); break; } + default: + assert(0); + va_end(v); + return; + } + } +} + +static void writef(FILE *f, char *fmt, ...) +{ + va_list v; + va_start(v, fmt); + writefv(f,fmt,v); + va_end(v); +} + +static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad) +{ + uint8 bg[3] = { 255, 0, 255}, px[3]; + uint32 zero = 0; + int i,j,k, j_end; + + if (vdir < 0) + j_end = -1, j = y-1; + else + j_end = y, j = 0; + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + uint8 *d = (uint8 *) data + (j*x+i)*comp; + if (write_alpha < 0) + fwrite(&d[comp-1], 1, 1, f); + switch (comp) { + case 1: + case 2: writef(f, "111", d[0],d[0],d[0]); + break; + case 4: + if (!write_alpha) { + for (k=0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255; + writef(f, "111", px[1-rgb_dir],px[1],px[1+rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + writef(f, "111", d[1-rgb_dir],d[1],d[1+rgb_dir]); + break; + } + if (write_alpha > 0) + fwrite(&d[comp-1], 1, 1, f); + } + fwrite(&zero,scanline_pad,1,f); + } +} + +static int outfile(char *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, char *fmt, ...) +{ + FILE *f = fopen(filename, "wb"); + if (f) { + va_list v; + va_start(v, fmt); + writefv(f, fmt, v); + va_end(v); + write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad); + fclose(f); + } + return f != NULL; +} + +int stbi_write_bmp(char *filename, int x, int y, int comp, void *data) +{ + int pad = (-x*3) & 3; + return outfile(filename,-1,-1,x,y,comp,data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header +} + +int stbi_write_tga(char *filename, int x, int y, int comp, void *data) +{ + int has_alpha = !(comp & 1); + return outfile(filename, -1,-1, x, y, comp, data, has_alpha, 0, + "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha); +} + +// any other image formats that do interleaved rgb data? +// PNG: requires adler32,crc32 -- significant amount of code +// PSD: no, channels output separately +// TIFF: no, stripwise-interleaved... i think + +#endif // STBI_NO_WRITE diff --git a/part1 - Safe/Globe/SOIL/original/stb_image-1.16.c b/part1 - Safe/Globe/SOIL/original/stb_image-1.16.c new file mode 100644 index 0000000..cfa8dc8 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/original/stb_image-1.16.c @@ -0,0 +1,3821 @@ +/* stbi-1.16 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive, no oddball channel decimations) + PNG non-interlaced + BMP non-1bpp, non-RLE + TGA (not sure what subset, if a subset) + PSD (composited view only, no extra channels) + HDR (radiance rgbE format) + writes BMP,TGA (define STBI_NO_WRITE to remove code) + decoded from memory or through stdio FILE (define STBI_NO_STDIO to remove code) + supports installable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD) + + TODO: + stbi_info_* + + history: + 1.16 major bugfix - convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug; header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less + than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant +*/ + + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +//// begin header file //////////////////////////////////////////////////// +// +// Limitations: +// - no progressive/interlaced support (jpeg, png) +// - 8-bit samples only (jpeg, png) +// - not threadsafe +// - channel subsampling of at most 2 in each dimension (jpeg) +// - no delayed line count (jpeg) -- IJG doesn't support either +// +// Basic usage (see HDR discussion below): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *comp -- outputs # of image components in image file +// int req_comp -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. +// If req_comp is non-zero, *comp has the number of components that _would_ +// have been output otherwise. E.g. if you set req_comp to 4, you will always +// get RGBA output, but you can check *comp to easily see if it's opaque. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *comp will be unchanged. The function stbi_failure_reason() +// can be queried for an extremely brief, end-user unfriendly explanation +// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid +// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG and BMP images are automatically depalettized. +// +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); + +#ifndef STBI_NO_STDIO +#include +#endif + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for req_comp + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4, +}; + +typedef unsigned char stbi_uc; + +#ifdef __cplusplus +extern "C" { +#endif + +// WRITING API + +#if !defined(STBI_NO_WRITE) && !defined(STBI_NO_STDIO) +// write a BMP/TGA file given tightly packed 'comp' channels (no padding, nor bmp-stride-padding) +// (you must include the appropriate extension in the filename). +// returns TRUE on success, FALSE if couldn't open file, error writing file +extern int stbi_write_bmp (char const *filename, int x, int y, int comp, void *data); +extern int stbi_write_tga (char const *filename, int x, int y, int comp, void *data); +#endif + +// PRIMARY API - works on images of any type + +// load image by filename, open file, or memory buffer +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +// for stbi_load_from_file, file pointer is left pointing immediately after image + +#ifndef STBI_NO_HDR +#ifndef STBI_NO_STDIO +extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); +extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif +extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + +extern void stbi_hdr_to_ldr_gamma(float gamma); +extern void stbi_hdr_to_ldr_scale(float scale); + +extern void stbi_ldr_to_hdr_gamma(float gamma); +extern void stbi_ldr_to_hdr_scale(float scale); + +#endif // STBI_NO_HDR + +// get a VERY brief reason for failure +// NOT THREADSAFE +extern char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +extern void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_is_hdr (char const *filename); +extern int stbi_is_hdr_from_file(FILE *f); +#endif + +// ZLIB client - used by PNG, available for other purposes + +extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +// TYPE-SPECIFIC ACCESS + +// is it a jpeg? +extern int stbi_jpeg_test_memory (stbi_uc const *buffer, int len); +extern stbi_uc *stbi_jpeg_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern int stbi_jpeg_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_jpeg_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern int stbi_jpeg_test_file (FILE *f); +extern stbi_uc *stbi_jpeg_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); + +extern int stbi_jpeg_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_jpeg_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif + +// is it a png? +extern int stbi_png_test_memory (stbi_uc const *buffer, int len); +extern stbi_uc *stbi_png_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_png_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_png_test_file (FILE *f); +extern stbi_uc *stbi_png_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif + +// is it a bmp? +extern int stbi_bmp_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_bmp_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_bmp_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_bmp_test_file (FILE *f); +extern stbi_uc *stbi_bmp_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it a tga? +extern int stbi_tga_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_tga_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_tga_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_tga_test_file (FILE *f); +extern stbi_uc *stbi_tga_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it a psd? +extern int stbi_psd_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_psd_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_psd_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_psd_test_file (FILE *f); +extern stbi_uc *stbi_psd_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it an hdr? +extern int stbi_hdr_test_memory (stbi_uc const *buffer, int len); + +extern float * stbi_hdr_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern float * stbi_hdr_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_hdr_test_file (FILE *f); +extern float * stbi_hdr_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// define new loaders +typedef struct +{ + int (*test_memory)(stbi_uc const *buffer, int len); + stbi_uc * (*load_from_memory)(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + #ifndef STBI_NO_STDIO + int (*test_file)(FILE *f); + stbi_uc * (*load_from_file)(FILE *f, int *x, int *y, int *comp, int req_comp); + #endif +} stbi_loader; + +// register a loader by filling out the above structure (you must defined ALL functions) +// returns 1 if added or already added, 0 if not added (too many loaders) +// NOT THREADSAFE +extern int stbi_register_loader(stbi_loader *loader); + +// define faster low-level operations (typically SIMD support) +#if STBI_SIMD +typedef void (*stbi_idct_8x8)(uint8 *out, int out_stride, short data[64], unsigned short *dequantize); +// compute an integer IDCT on "input" +// input[x] = data[x] * dequantize[x] +// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride' +// CLAMP results to 0..255 +typedef void (*stbi_YCbCr_to_RGB_run)(uint8 *output, uint8 const *y, uint8 const *cb, uint8 const *cr, int count, int step); +// compute a conversion from YCbCr to RGB +// 'count' pixels +// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B +// y: Y input channel +// cb: Cb input channel; scale/biased to be 0..255 +// cr: Cr input channel; scale/biased to be 0..255 + +extern void stbi_install_idct(stbi_idct_8x8 func); +extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); +#endif // STBI_SIMD + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifndef STBI_HEADER_FILE_ONLY + +#ifndef STBI_NO_HDR +#include // ldexp +#include // strcmp +#endif + +#ifndef STBI_NO_STDIO +#include +#endif +#include +#include +#include +#include + +#ifndef _MSC_VER + #ifdef __cplusplus + #define __forceinline inline + #else + #define __forceinline + #endif +#endif + + +// implementation: +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +typedef unsigned int uint; + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(uint32)==4]; + +#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) +#define STBI_NO_WRITE +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Generic API that works on all image types +// + +// this is not threadsafe +static char *failure_reason; + +char *stbi_failure_reason(void) +{ + return failure_reason; +} + +static int e(char *str) +{ + failure_reason = str; + return 0; +} + +#ifdef STBI_NO_FAILURE_STRINGS + #define e(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define e(x,y) e(y) +#else + #define e(x,y) e(x) +#endif + +#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) +#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) + +void stbi_image_free(void *retval_from_stbi_load) +{ + free(retval_from_stbi_load); +} + +#define MAX_LOADERS 32 +stbi_loader *loaders[MAX_LOADERS]; +static int max_loaders = 0; + +int stbi_register_loader(stbi_loader *loader) +{ + int i; + for (i=0; i < MAX_LOADERS; ++i) { + // already present? + if (loaders[i] == loader) + return 1; + // end of the list? + if (loaders[i] == NULL) { + loaders[i] = loader; + max_loaders = i+1; + return 1; + } + } + // no room for it + return 0; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_STDIO +unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + int i; + if (stbi_jpeg_test_file(f)) + return stbi_jpeg_load_from_file(f,x,y,comp,req_comp); + if (stbi_png_test_file(f)) + return stbi_png_load_from_file(f,x,y,comp,req_comp); + if (stbi_bmp_test_file(f)) + return stbi_bmp_load_from_file(f,x,y,comp,req_comp); + if (stbi_psd_test_file(f)) + return stbi_psd_load_from_file(f,x,y,comp,req_comp); + #ifndef STBI_NO_HDR + if (stbi_hdr_test_file(f)) { + float *hdr = stbi_hdr_load_from_file(f, x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + for (i=0; i < max_loaders; ++i) + if (loaders[i]->test_file(f)) + return loaders[i]->load_from_file(f,x,y,comp,req_comp); + // test tga last because it's a crappy test! + if (stbi_tga_test_file(f)) + return stbi_tga_load_from_file(f,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + int i; + if (stbi_jpeg_test_memory(buffer,len)) + return stbi_jpeg_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_png_test_memory(buffer,len)) + return stbi_png_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_bmp_test_memory(buffer,len)) + return stbi_bmp_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_psd_test_memory(buffer,len)) + return stbi_psd_load_from_memory(buffer,len,x,y,comp,req_comp); + #ifndef STBI_NO_HDR + if (stbi_hdr_test_memory(buffer, len)) { + float *hdr = stbi_hdr_load_from_memory(buffer, len,x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + for (i=0; i < max_loaders; ++i) + if (loaders[i]->test_memory(buffer,len)) + return loaders[i]->load_from_memory(buffer,len,x,y,comp,req_comp); + // test tga last because it's a crappy test! + if (stbi_tga_test_memory(buffer,len)) + return stbi_tga_load_from_memory(buffer,len,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_HDR + +#ifndef STBI_NO_STDIO +float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + float *result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test_file(f)) + return stbi_hdr_load_from_file(f,x,y,comp,req_comp); + #endif + data = stbi_load_from_file(f, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test_memory(buffer, len)) + return stbi_hdr_load_from_memory(buffer, len,x,y,comp,req_comp); + #endif + data = stbi_load_from_memory(buffer, len, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is +// defined, for API simplicity; if STBI_NO_HDR is defined, it always +// reports false! + +int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + return stbi_hdr_test_memory(buffer, len); + #else + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename) +{ + FILE *f = fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +extern int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + return stbi_hdr_test_file(f); + #else + return 0; + #endif +} + +#endif + +// @TODO: get image dimensions & components without fully decoding +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_HDR +static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; +static float l2h_gamma=2.2f, l2h_scale=1.0f; + +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } + +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + SCAN_load=0, + SCAN_type, + SCAN_header, +}; + +typedef struct +{ + uint32 img_x, img_y; + int img_n, img_out_n; + + #ifndef STBI_NO_STDIO + FILE *img_file; + #endif + uint8 *img_buffer, *img_buffer_end; +} stbi; + +#ifndef STBI_NO_STDIO +static void start_file(stbi *s, FILE *f) +{ + s->img_file = f; +} +#endif + +static void start_mem(stbi *s, uint8 const *buffer, int len) +{ +#ifndef STBI_NO_STDIO + s->img_file = NULL; +#endif + s->img_buffer = (uint8 *) buffer; + s->img_buffer_end = (uint8 *) buffer+len; +} + +__forceinline static int get8(stbi *s) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) { + int c = fgetc(s->img_file); + return c == EOF ? 0 : c; + } +#endif + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + return 0; +} + +__forceinline static int at_eof(stbi *s) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) + return feof(s->img_file); +#endif + return s->img_buffer >= s->img_buffer_end; +} + +__forceinline static uint8 get8u(stbi *s) +{ + return (uint8) get8(s); +} + +static void skip(stbi *s, int n) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) + fseek(s->img_file, n, SEEK_CUR); + else +#endif + s->img_buffer += n; +} + +static int get16(stbi *s) +{ + int z = get8(s); + return (z << 8) + get8(s); +} + +static uint32 get32(stbi *s) +{ + uint32 z = get16(s); + return (z << 16) + get16(s); +} + +static int get16le(stbi *s) +{ + int z = get8(s); + return z + (get8(s) << 8); +} + +static uint32 get32le(stbi *s) +{ + uint32 z = get16le(s); + return z + (get16le(s) << 16); +} + +static void getn(stbi *s, stbi_uc *buffer, int n) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) { + fread(buffer, 1, n, s->img_file); + return; + } +#endif + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; +} + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static uint8 compute_y(int r, int g, int b) +{ + return (uint8) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) malloc(req_comp * x * y); + if (good == NULL) { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define COMBO(a,b) ((a)*8+(b)) + #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch(COMBO(img_n, req_comp)) { + CASE(1,2) dest[0]=src[0], dest[1]=255; break; + CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; + CASE(2,1) dest[0]=src[0]; break; + CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; + CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; + CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; + CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; + CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; + default: assert(0); + } + #undef CASE + } + + free(data); + return good; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output = (float *) malloc(x * y * comp * sizeof(float)); + if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + free(data); + return output; +} + +#define float2int(x) ((int) (x)) +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output = (stbi_uc *) malloc(x * y * comp); + if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = float2int(z); + } + } + free(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation) +// +// simple implementation +// - channel subsampling of at most 2 in each dimension +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - uses a lot of intermediate memory, could cache poorly +// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4 +// stb_jpeg: 1.34 seconds (MSVC6, default release build) +// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro) +// IJL11.dll: 1.08 seconds (compiled by intel) +// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG) +// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + uint16 code[256]; + uint8 values[256]; + uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} huffman; + +typedef struct +{ + #if STBI_SIMD + unsigned short dequant2[4][64]; + #endif + stbi s; + huffman huff_dc[4]; + huffman huff_ac[4]; + uint8 dequant[4][64]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + uint8 *data; + void *raw_data; + uint8 *linebuf; + } img_comp[4]; + + uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int scan_n, order[4]; + int restart_interval, todo; +} jpeg; + +static int build_huffman(huffman *h, int *count) +{ + int i,j,k=0,code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (uint8) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (uint16) (code++); + if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (uint8) i; + } + } + } + return 1; +} + +static void grow_buffer_unsafe(jpeg *j) +{ + do { + int b = j->nomore ? 0 : get8(&j->s); + if (b == 0xff) { + int c = get8(&j->s); + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer = (j->code_buffer << 8) | b; + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +__forceinline static int decode(jpeg *j, huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (j->code_bits - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + if (h->size[k] > j->code_bits) + return -1; + j->code_bits -= h->size[k]; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + if (j->code_bits < 16) + temp = (j->code_buffer << (16 - j->code_bits)) & 0xffff; + else + temp = (j->code_buffer >> (j->code_bits - 16)) & 0xffff; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (j->code_bits - k)) & bmask[k]) + h->delta[k]; + assert((((j->code_buffer) >> (j->code_bits - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + return h->values[c]; +} + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +__forceinline static int extend_receive(jpeg *j, int n) +{ + unsigned int m = 1 << (n-1); + unsigned int k; + if (j->code_bits < n) grow_buffer_unsafe(j); + k = (j->code_buffer >> (j->code_bits - n)) & bmask[n]; + j->code_bits -= n; + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static uint8 dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b) +{ + int diff,dc,k; + int t = decode(j, hdc); + if (t < 0) return e("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) dc; + + // decode AC components, see JPEG spec + k = 1; + do { + int r,s; + int rs = decode(j, hac); + if (rs < 0) return e("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short) extend_receive(j,s); + } + } while (k < 64); + return 1; +} + +// take a -128..127 value and clamp it and convert to 0..255 +__forceinline static uint8 clamp(int x) +{ + x += 128; + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (uint8) x; +} + +#define f2f(x) (int) (((x) * 4096 + 0.5)) +#define fsh(x) ((x) << 12) + +// derived from jidctint -- DCT_ISLOW +#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * f2f(0.5411961f); \ + t2 = p1 + p3*f2f(-1.847759065f); \ + t3 = p1 + p2*f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2+p3); \ + t1 = fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*f2f( 1.175875602f); \ + t0 = t0*f2f( 0.298631336f); \ + t1 = t1*f2f( 2.053119869f); \ + t2 = t2*f2f( 3.072711026f); \ + t3 = t3*f2f( 1.501321110f); \ + p1 = p5 + p1*f2f(-0.899976223f); \ + p2 = p5 + p2*f2f(-2.562915447f); \ + p3 = p3*f2f(-1.961570560f); \ + p4 = p4*f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +#if !STBI_SIMD +// .344 seconds on 3*anemones.jpg +static void idct_block(uint8 *out, int out_stride, short data[64], uint8 *dequantize) +{ + int i,val[64],*v=val; + uint8 *o,*dq = dequantize; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + x0 += 65536; x1 += 65536; x2 += 65536; x3 += 65536; + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} +#else +static void idct_block(uint8 *out, int out_stride, short data[64], unsigned short *dequantize) +{ + int i,val[64],*v=val; + uint8 *o; + unsigned short *dq = dequantize; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + x0 += 65536; x1 += 65536; x2 += 65536; x3 += 65536; + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} +static stbi_idct_8x8 stbi_idct_installed = idct_block; + +extern void stbi_install_idct(stbi_idct_8x8 func) +{ + stbi_idct_installed = func; +} +#endif + +#define MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static uint8 get_marker(jpeg *j) +{ + uint8 x; + if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; } + x = get8u(&j->s); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(&j->s); + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, reset the entropy decoder and +// the dc prediction +static void reset(jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; + j->marker = MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(jpeg *z) +{ + reset(z); + if (z->scan_n == 1) { + int i,j; + #if STBI_SIMD + __declspec(align(16)) + #endif + short data[64]; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #if STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } else { // interleaved! + int i,j,k,x,y; + short data[64]; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #if STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } + return 1; +} + +static int process_marker(jpeg *z, int m) +{ + int L; + switch (m) { + case MARKER_none: // no marker found + return e("expected marker","Corrupt JPEG"); + + case 0xC2: // SOF - progressive + return e("progressive jpeg","JPEG format not supported (progressive)"); + + case 0xDD: // DRI - specify restart interval + if (get16(&z->s) != 4) return e("bad DRI len","Corrupt JPEG"); + z->restart_interval = get16(&z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = get16(&z->s)-2; + while (L > 0) { + int q = get8(&z->s); + int p = q >> 4; + int t = q & 15,i; + if (p != 0) return e("bad DQT type","Corrupt JPEG"); + if (t > 3) return e("bad DQT table","Corrupt JPEG"); + for (i=0; i < 64; ++i) + z->dequant[t][dezigzag[i]] = get8u(&z->s); + #if STBI_SIMD + for (i=0; i < 64; ++i) + z->dequant2[t][i] = dequant[t][i]; + #endif + L -= 65; + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = get16(&z->s)-2; + while (L > 0) { + uint8 *v; + int sizes[16],i,m=0; + int q = get8(&z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = get8(&z->s); + m += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < m; ++i) + v[i] = get8u(&z->s); + L -= m; + } + return L==0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + skip(&z->s, get16(&z->s)-2); + return 1; + } + return 0; +} + +// after we see SOS +static int process_scan_header(jpeg *z) +{ + int i; + int Ls = get16(&z->s); + z->scan_n = get8(&z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s.img_n) return e("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = get8(&z->s), which; + int q = get8(&z->s); + for (which = 0; which < z->s.img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s.img_n) return 0; + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + if (get8(&z->s) != 0) return e("bad SOS","Corrupt JPEG"); + get8(&z->s); // should be 63, but might be 0 + if (get8(&z->s) != 0) return e("bad SOS","Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(jpeg *z, int scan) +{ + stbi *s = &z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG + p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires + c = get8(s); + if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG"); + + for (i=0; i < s->img_n; ++i) { + z->img_comp[i].id = get8(s); + if (z->img_comp[i].id != i+1) // JFIF requires + if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! + return e("bad component ID","Corrupt JPEG"); + q = get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); + z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); + if (z->img_comp[i].raw_data == NULL) { + for(--i; i >= 0; --i) { + free(z->img_comp[i].raw_data); + z->img_comp[i].data = NULL; + } + return e("outofmem", "Out of memory"); + } + // align blocks for installable-idct using mmx/sse + z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + z->img_comp[i].linebuf = NULL; + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define DNL(x) ((x) == 0xdc) +#define SOI(x) ((x) == 0xd8) +#define EOI(x) ((x) == 0xd9) +#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +#define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(jpeg *z, int scan) +{ + int m; + z->marker = MARKER_none; // initialize cached marker to empty + m = get_marker(z); + if (!SOI(m)) return e("no SOI","Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(z); + while (!SOF(m)) { + if (!process_marker(z,m)) return 0; + m = get_marker(z); + while (m == MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof(&z->s)) return e("no SOF", "Corrupt JPEG"); + m = get_marker(z); + } + } + if (!process_frame_header(z, scan)) return 0; + return 1; +} + +static int decode_jpeg_image(jpeg *j) +{ + int m; + j->restart_interval = 0; + if (!decode_jpeg_header(j, SCAN_load)) return 0; + m = get_marker(j); + while (!EOI(m)) { + if (SOS(m)) { + if (!process_scan_header(j)) return 0; + if (!parse_entropy_coded_data(j)) return 0; + } else { + if (!process_marker(j, m)) return 0; + } + m = get_marker(j); + } + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1, + int w, int hs); + +#define div4(x) ((uint8) ((x) >> 2)) + +static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + return in_near; +} + +static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + for (i=0; i < w; ++i) + out[i] = div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static uint8* resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + uint8 *input = in_near; + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = div4(n+input[i-1]); + out[i*2+1] = div4(n+input[i+1]); + } + out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + return out; +} + +#define div16(x) ((uint8) ((x) >> 4)) + +static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = div16(3*t0 + t1 + 8); + out[i*2 ] = div16(3*t1 + t0 + 8); + } + out[w*2-1] = div4(t1+2); + return out; +} + +static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) + +// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) +// VC6 without processor=Pro is generating multiple LEAs per multiply! +static void YCbCr_to_RGB_row(uint8 *out, uint8 *y, uint8 *pcb, uint8 *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr*float2fixed(1.40200f); + g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); + b = y_fixed + cb*float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (uint8)r; + out[1] = (uint8)g; + out[2] = (uint8)b; + out[3] = 255; + out += step; + } +} + +#if STBI_SIMD +static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row; + +void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func) +{ + stbi_YCbCr_installed = func; +} +#endif + + +// clean up the temporary component buffers +static void cleanup_jpeg(jpeg *j) +{ + int i; + for (i=0; i < j->s.img_n; ++i) { + if (j->img_comp[i].data) { + free(j->img_comp[i].raw_data); + j->img_comp[i].data = NULL; + } + if (j->img_comp[i].linebuf) { + free(j->img_comp[i].linebuf); + j->img_comp[i].linebuf = NULL; + } + } +} + +typedef struct +{ + resample_row_func resample; + uint8 *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi_resample; + +static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + z->s.img_n = 0; + + // load a jpeg image from whichever source + if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s.img_n; + + if (z->s.img_n == 3 && n < 3) + decode_n = 1; + else + decode_n = z->s.img_n; + + // resample and color-convert + { + int k; + uint i,j; + uint8 *output; + uint8 *coutput[4]; + + stbi_resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (uint8 *) malloc(z->s.img_x + 3); + if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s.img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2; + else r->resample = resample_row_generic; + } + + // can't error after this so, this is safe + output = (uint8 *) malloc(n * z->s.img_x * z->s.img_y + 1); + if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s.img_y; ++j) { + uint8 *out = output + n * z->s.img_x * j; + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + uint8 *y = coutput[0]; + if (z->s.img_n == 3) { + #if STBI_SIMD + stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n); + #else + YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s.img_x, n); + #endif + } else + for (i=0; i < z->s.img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + uint8 *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s.img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s.img_x; ++i) *out++ = y[i], *out++ = 255; + } + } + cleanup_jpeg(z); + *out_x = z->s.img_x; + *out_y = z->s.img_y; + if (comp) *comp = z->s.img_n; // report original components, not output + return output; + } +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_jpeg_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + start_file(&j.s, f); + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +unsigned char *stbi_jpeg_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_jpeg_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +unsigned char *stbi_jpeg_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + start_mem(&j.s, buffer,len); + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +int stbi_jpeg_test_file(FILE *f) +{ + int n,r; + jpeg j; + n = ftell(f); + start_file(&j.s, f); + r = decode_jpeg_header(&j, SCAN_type); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_jpeg_test_memory(stbi_uc const *buffer, int len) +{ + jpeg j; + start_mem(&j.s, buffer,len); + return decode_jpeg_header(&j, SCAN_type); +} + +// @TODO: +#ifndef STBI_NO_STDIO +extern int stbi_jpeg_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_jpeg_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_jpeg_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define ZFAST_BITS 9 // accelerate all cases in default tables +#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + uint16 fast[1 << ZFAST_BITS]; + uint16 firstcode[16]; + int maxcode[17]; + uint16 firstsymbol[16]; + uint8 size[288]; + uint16 value[288]; +} zhuffman; + +__forceinline static int bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +__forceinline static int bit_reverse(int v, int bits) +{ + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16-bits); +} + +static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (uint16) code; + z->firstsymbol[i] = (uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (uint8)s; + z->value[c] = (uint16)i; + if (s <= ZFAST_BITS) { + int k = bit_reverse(next_code[s],s); + while (k < (1 << ZFAST_BITS)) { + z->fast[k] = (uint16) c; + k += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + uint8 *zbuffer, *zbuffer_end; + int num_bits; + uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + zhuffman z_length, z_distance; +} zbuf; + +__forceinline static int zget8(zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void fill_bits(zbuf *z) +{ + do { + assert(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +__forceinline static unsigned int zreceive(zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +__forceinline static int zhuffman_decode(zbuf *a, zhuffman *z) +{ + int b,s,k; + if (a->num_bits < 16) fill_bits(a); + b = z->fast[a->code_buffer & ZFAST_MASK]; + if (b < 0xffff) { + s = z->size[b]; + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; + } + + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(a->code_buffer, 16); + for (s=ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +static int expand(zbuf *z, int n) // need to make room for n bytes +{ + char *q; + int cur, limit; + if (!z->z_expandable) return e("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) realloc(z->zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int length_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int length_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int dist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int parse_huffman_block(zbuf *a) +{ + for(;;) { + int z = zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes + if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0; + *a->zout++ = (char) z; + } else { + uint8 *p; + int len,dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(a, length_extra[z]); + z = zhuffman_decode(a, &a->z_distance); + if (z < 0) return e("bad huffman code","Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); + if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG"); + if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0; + p = (uint8 *) (a->zout - dist); + while (len--) + *a->zout++ = *p++; + } + } +} + +static int compute_huffman_codes(zbuf *a) +{ + static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + static zhuffman z_codelength; // static just to save stack space + uint8 lencodes[286+32+137];//padding for maximum single op + uint8 codelength_sizes[19]; + int i,n; + + int hlit = zreceive(a,5) + 257; + int hdist = zreceive(a,5) + 1; + int hclen = zreceive(a,4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (uint8) s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) { + int c = zhuffman_decode(a, &z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (uint8) c; + else if (c == 16) { + c = zreceive(a,2)+3; + memset(lencodes+n, lencodes[n-1], c); + n += c; + } else if (c == 17) { + c = zreceive(a,3)+3; + memset(lencodes+n, 0, c); + n += c; + } else { + assert(c == 18); + c = zreceive(a,7)+11; + memset(lencodes+n, 0, c); + n += c; + } + } + if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); + if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(zbuf *a) +{ + uint8 header[4]; + int len,nlen,k; + if (a->num_bits & 7) + zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns? + a->code_buffer >>= 8; + a->num_bits -= 8; + } + assert(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (uint8) zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int parse_zlib_header(zbuf *a) +{ + int cmf = zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(a); + if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +// @TODO: should statically initialize these for optimal thread safety +static uint8 default_length[288], default_distance[32]; +static void init_defaults(void) +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) default_length[i] = 8; + for ( ; i <= 255; ++i) default_length[i] = 9; + for ( ; i <= 279; ++i) default_length[i] = 7; + for ( ; i <= 287; ++i) default_length[i] = 8; + + for (i=0; i <= 31; ++i) default_distance[i] = 5; +} + +static int parse_zlib(zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = zreceive(a,1); + type = zreceive(a,2); + if (type == 0) { + if (!parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!default_distance[31]) init_defaults(); + if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0; + if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; + } else { + if (!compute_huffman_codes(a)) return 0; + } + if (!parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return parse_zlib(a, parse_header); +} + +char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer+len; + if (do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + + +typedef struct +{ + uint32 length; + uint32 type; +} chunk; + +#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) + +static chunk get_chunk_header(stbi *s) +{ + chunk c; + c.length = get32(s); + c.type = get32(s); + return c; +} + +static int check_png_header(stbi *s) +{ + static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (get8(s) != png_sig[i]) return e("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi s; + uint8 *idata, *expanded, *out; +} png; + + +enum { + F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, + F_avg_first, F_paeth_first, +}; + +static uint8 first_row_filter[5] = +{ + F_none, F_sub, F_none, F_avg_first, F_paeth_first +}; + +static int paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +// create the png data from post-deflated data +static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n) +{ + stbi *s = &a->s; + uint32 i,j,stride = s->img_x*out_n; + int k; + int img_n = s->img_n; // copy it into a local for later + assert(out_n == s->img_n || out_n == s->img_n+1); + a->out = (uint8 *) malloc(s->img_x * s->img_y * out_n); + if (!a->out) return e("outofmem", "Out of memory"); + if (raw_len != (img_n * s->img_x + 1) * s->img_y) return e("not enough pixels","Corrupt PNG"); + for (j=0; j < s->img_y; ++j) { + uint8 *cur = a->out + stride*j; + uint8 *prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter","Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k=0; k < img_n; ++k) { + switch(filter) { + case F_none : cur[k] = raw[k]; break; + case F_sub : cur[k] = raw[k]; break; + case F_up : cur[k] = raw[k] + prior[k]; break; + case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; + case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break; + case F_avg_first : cur[k] = raw[k]; break; + case F_paeth_first: cur[k] = raw[k]; break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) { + #define CASE(f) \ + case f: \ + for (i=s->img_x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \ + for (k=0; k < img_n; ++k) + switch(filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; + } + #undef CASE + } else { + assert(img_n+1 == out_n); + #define CASE(f) \ + case f: \ + for (i=s->img_x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ + for (k=0; k < img_n; ++k) + switch(filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; + } + #undef CASE + } + } + return 1; +} + +static int compute_transparency(png *z, uint8 tc[3], int out_n) +{ + stbi *s = &z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8 *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n) +{ + uint32 i, pixel_count = a->s.img_x * a->s.img_y; + uint8 *p, *temp_out, *orig = a->out; + + p = (uint8 *) malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + free(a->out); + a->out = temp_out; + return 1; +} + +static int parse_png_file(png *z, int scan, int req_comp) +{ + uint8 palette[1024], pal_img_n=0; + uint8 has_trans=0, tc[3]; + uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k; + stbi *s = &z->s; + + if (!check_png_header(s)) return 0; + + if (scan == SCAN_type) return 1; + + for(;;first=0) { + chunk c = get_chunk_header(s); + if (first && c.type != PNG_TYPE('I','H','D','R')) + return e("first not IHDR","Corrupt PNG"); + switch (c.type) { + case PNG_TYPE('I','H','D','R'): { + int depth,color,interlace,comp,filter; + if (!first) return e("multiple IHDR","Corrupt PNG"); + if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); + s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); + s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); + depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); + color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); + comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG"); + filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG"); + interlace = get8(s); if (interlace) return e("interlaced","PNG not supported: interlaced mode"); + if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case PNG_TYPE('P','L','T','E'): { + if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = get8u(s); + palette[i*4+1] = get8u(s); + palette[i*4+2] = get8u(s); + palette[i*4+3] = 255; + } + break; + } + + case PNG_TYPE('t','R','N','S'): { + if (z->idata) return e("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = get8u(s); + } else { + if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); + if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG"); + has_trans = 1; + for (k=0; k < s->img_n; ++k) + tc[k] = (uint8) get16(s); // non 8-bit images will be larger + } + break; + } + + case PNG_TYPE('I','D','A','T'): { + if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); + if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; } + if (ioff + c.length > idata_limit) { + uint8 *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); + z->idata = p; + } + #ifndef STBI_NO_STDIO + if (s->img_file) + { + if (fread(z->idata+ioff,1,c.length,s->img_file) != c.length) return e("outofdata","Corrupt PNG"); + } + else + #endif + { + memcpy(z->idata+ioff, s->img_buffer, c.length); + s->img_buffer += c.length; + } + ioff += c.length; + break; + } + + case PNG_TYPE('I','E','N','D'): { + uint32 raw_len; + if (scan != SCAN_load) return 1; + if (z->idata == NULL) return e("no IDAT","Corrupt PNG"); + z->expanded = (uint8 *) stbi_zlib_decode_malloc((char *) z->idata, ioff, (int *) &raw_len); + if (z->expanded == NULL) return 0; // zlib should set error + free(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!create_png_image(z, z->expanded, raw_len, s->img_out_n)) return 0; + if (has_trans) + if (!compute_transparency(z, tc, s->img_out_n)) return 0; + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!expand_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } + free(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (uint8) (c.type >> 24); + invalid_chunk[1] = (uint8) (c.type >> 16); + invalid_chunk[2] = (uint8) (c.type >> 8); + invalid_chunk[3] = (uint8) (c.type >> 0); + #endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); + } + skip(s, c.length); + break; + } + // end of chunk, read and skip CRC + get32(s); + } +} + +static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp) +{ + unsigned char *result=NULL; + p->expanded = NULL; + p->idata = NULL; + p->out = NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(p, SCAN_load, req_comp)) { + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s.img_out_n) { + result = convert_format(result, p->s.img_out_n, req_comp, p->s.img_x, p->s.img_y); + p->s.img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s.img_x; + *y = p->s.img_y; + if (n) *n = p->s.img_n; + } + free(p->out); p->out = NULL; + free(p->expanded); p->expanded = NULL; + free(p->idata); p->idata = NULL; + + return result; +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_png_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + png p; + start_file(&p.s, f); + return do_png(&p, x,y,comp,req_comp); +} + +unsigned char *stbi_png_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_png_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +unsigned char *stbi_png_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + png p; + start_mem(&p.s, buffer,len); + return do_png(&p, x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +int stbi_png_test_file(FILE *f) +{ + png p; + int n,r; + n = ftell(f); + start_file(&p.s, f); + r = parse_png_file(&p, SCAN_type,STBI_default); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_png_test_memory(stbi_uc const *buffer, int len) +{ + png p; + start_mem(&p.s, buffer, len); + return parse_png_file(&p, SCAN_type,STBI_default); +} + +// TODO: load header from png +#ifndef STBI_NO_STDIO +extern int stbi_png_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_png_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_png_info_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +// Microsoft/Windows BMP image + +static int bmp_test(stbi *s) +{ + int sz; + if (get8(s) != 'B') return 0; + if (get8(s) != 'M') return 0; + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + get32le(s); // discard data offset + sz = get32le(s); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; +} + +#ifndef STBI_NO_STDIO +int stbi_bmp_test_file (FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s,f); + r = bmp_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_bmp_test_memory (stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return bmp_test(&s); +} + +// returns 0..31 for the highest set bit +static int high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +static int shiftsigned(int v, int shift, int bits) +{ + int result; + int z=0; + + if (shift < 0) v <<= -shift; + else v >>= shift; + result = v; + + z = bits; + while (z < 8) { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + uint8 *out; + unsigned int mr=0,mg=0,mb=0,ma=0; + stbi_uc pal[256][4]; + int psize=0,i,j,compress=0,width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + offset = get32le(s); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + failure_reason = "bad BMP"; + if (hsz == 12) { + s->img_x = get16le(s); + s->img_y = get16le(s); + } else { + s->img_x = get32le(s); + s->img_y = get32le(s); + } + if (get16le(s) != 1) return 0; + bpp = get16le(s); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + if (hsz == 12) { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } else { + compress = get32le(s); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(s); // discard sizeof + get32le(s); // discard hres + get32le(s); // discard vres + get32le(s); // discard colorsused + get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + get32le(s); + get32le(s); + get32le(s); + get32le(s); + } + if (bpp == 16 || bpp == 32) { + mr = mg = mb = 0; + if (compress == 0) { + if (bpp == 32) { + mr = 0xff << 16; + mg = 0xff << 8; + mb = 0xff << 0; + } else { + mr = 31 << 10; + mg = 31 << 5; + mb = 31 << 0; + } + } else if (compress == 3) { + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) { + // ?!?!? + return NULL; + } + } else + return NULL; + } + } else { + assert(hsz == 108); + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + ma = get32le(s); + get32le(s); // discard color space + for (i=0; i < 12; ++i) + get32le(s); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc *) malloc(target * s->img_x * s->img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = get8(s); + pal[i][1] = get8(s); + pal[i][0] = get8(s); + if (hsz != 12) get8(s); + pal[i][3] = 255; + } + skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) width = (s->img_x + 1) >> 1; + else if (bpp == 8) width = s->img_x; + else { free(out); return epuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=get8(s),v2=0; + if (bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (bpp == 8) ? get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + skip(s, pad); + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + skip(s, offset - 14 - hsz); + if (bpp == 24) width = 3 * s->img_x; + else if (bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (bpp == 24) { + easy = 1; + } else if (bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0xff000000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) return epuc("bad masks", "Corrupt BMP"); + // right shift amt to put high bit in position #7 + rshift = high_bit(mr)-7; rcount = bitcount(mr); + gshift = high_bit(mg)-7; gcount = bitcount(mr); + bshift = high_bit(mb)-7; bcount = bitcount(mr); + ashift = high_bit(ma)-7; acount = bitcount(mr); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + int a; + out[z+2] = get8(s); + out[z+1] = get8(s); + out[z+0] = get8(s); + z += 3; + a = (easy == 2 ? get8(s) : 255); + if (target == 4) out[z++] = a; + } + } else { + for (i=0; i < (int) s->img_x; ++i) { + uint32 v = (bpp == 16 ? get16le(s) : get32le(s)); + int a; + out[z++] = shiftsigned(v & mr, rshift, rcount); + out[z++] = shiftsigned(v & mg, gshift, gcount); + out[z++] = shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = a; + } + } + skip(s, pad); + } + } + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = target; + return out; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_bmp_load (char const *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_bmp_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_bmp_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s, f); + return bmp_load(&s, x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_bmp_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s, buffer, len); + return bmp_load(&s, x,y,comp,req_comp); +} + +// Targa Truevision - TGA +// by Jonathan Dummer + +static int tga_test(stbi *s) +{ + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if( sz > 1 ) return 0; // only RGB or indexed allowed + sz = get8u(s); // image type + if( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE + get16(s); // discard palette start + get16(s); // discard palette length + get8(s); // discard bits per palette color entry + get16(s); // discard x origin + get16(s); // discard y origin + if( get16(s) < 1 ) return 0; // test width + if( get16(s) < 1 ) return 0; // test height + sz = get8(s); // bits per pixel + if( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +#ifndef STBI_NO_STDIO +int stbi_tga_test_file (FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s, f); + r = tga_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_tga_test_memory (stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return tga_test(&s); +} + +static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(s); + int tga_indexed = get8u(s); + int tga_image_type = get8u(s); + int tga_is_RLE = 0; + int tga_palette_start = get16le(s); + int tga_palette_len = get16le(s); + int tga_palette_bits = get8u(s); + int tga_x_origin = get16le(s); + int tga_y_origin = get16le(s); + int tga_width = get16le(s); + int tga_height = get16le(s); + int tga_bits_per_pixel = get8u(s); + int tga_inverted = get8u(s); + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + unsigned char trans_data[4]; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + // do a tiny bit of precessing + if( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || + (tga_image_type < 1) || (tga_image_type > 3) || + ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && + (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) + ) + { + return NULL; + } + + // If I'm paletted, then I'll use the number of bits from the palette + if( tga_indexed ) + { + tga_bits_per_pixel = tga_palette_bits; + } + + // tga info + *x = tga_width; + *y = tga_height; + if( (req_comp < 1) || (req_comp > 4) ) + { + // just use whatever the file was + req_comp = tga_bits_per_pixel / 8; + *comp = req_comp; + } else + { + // force a new number of components + *comp = tga_bits_per_pixel/8; + } + tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); + + // skip to the data's starting position (offset usually = 0) + skip(s, tga_offset ); + // do I need to load a palette? + if( tga_indexed ) + { + // any data to skip? (offset usually = 0) + skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); + getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 ); + } + // load the data + for( i = 0; i < tga_width * tga_height; ++i ) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if( tga_is_RLE ) + { + if( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if( read_next_pixel ) + { + // load however much data we did have + if( tga_indexed ) + { + // read in 1 byte, then perform the lookup + int pal_idx = get8u(s); + if( pal_idx >= tga_palette_len ) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for( j = 0; j*8 < tga_bits_per_pixel; ++j ) + { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else + { + // read in the data raw + for( j = 0; j*8 < tga_bits_per_pixel; ++j ) + { + raw_data[j] = get8u(s); + } + } + // convert raw to the intermediate format + switch( tga_bits_per_pixel ) + { + case 8: + // Luminous => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 16: + // Luminous,Alpha => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[1]; + break; + case 24: + // BGR => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 32: + // BGRA => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[3]; + break; + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + // convert to final format + switch( req_comp ) + { + case 1: + // RGBA => Luminance + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + break; + case 2: + // RGBA => Luminance,Alpha + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + tga_data[i*req_comp+1] = trans_data[3]; + break; + case 3: + // RGBA => RGB + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + break; + case 4: + // RGBA => RGBA + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + tga_data[i*req_comp+3] = trans_data[3]; + break; + } + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if( tga_inverted ) + { + for( j = 0; j*2 < tga_height; ++j ) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for( i = tga_width * req_comp; i > 0; --i ) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if( tga_palette != NULL ) + { + free( tga_palette ); + } + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_tga_load (char const *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_tga_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_tga_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s, f); + return tga_load(&s, x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_tga_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s, buffer, len); + return tga_load(&s, x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicholas Schulz, tweaked by STB + +static int psd_test(stbi *s) +{ + if (get32(s) != 0x38425053) return 0; // "8BPS" + else return 1; +} + +#ifndef STBI_NO_STDIO +int stbi_psd_test_file(FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s, f); + r = psd_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_psd_test_memory(stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return psd_test(&s); +} + +static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w,h; + uint8 *out; + + // Check identifier + if (get32(s) != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16(s) != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(s); + w = get32(s); + + // Make sure the depth is 8 bits. + if (get16(s) != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16(s) != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(s,get32(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip(s, get32(s) ); + + // Skip the reserved data. + skip(s, get32(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(s); + if (compression > 1) + return epuc("bad compression", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc *) malloc(4 * w*h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; + } else { + // Read the RLE data. + count = 0; + while (count < pixelCount) { + len = get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) { + *p = get8(s); + p += 4; + len--; + } + } else if (len > 128) { + uint32 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out + channel; + if (channel > channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; + } else { + // Read the data. + count = 0; + for (i = 0; i < pixelCount; i++) + *p = get8(s), p += 4; + } + } + } + + if (req_comp && req_comp != 4) { + out = convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // convert_format frees input on failure + } + + if (comp) *comp = channelCount; + *y = h; + *x = w; + + return out; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_psd_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_psd_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_psd_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s, f); + return psd_load(&s, x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_psd_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s, buffer, len); + return psd_load(&s, x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int hdr_test(stbi *s) +{ + char *signature = "#?RADIANCE\n"; + int i; + for (i=0; signature[i]; ++i) + if (get8(s) != signature[i]) + return 0; + return 1; +} + +int stbi_hdr_test_memory(stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return hdr_test(&s); +} + +#ifndef STBI_NO_STDIO +int stbi_hdr_test_file(FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s, f); + r = hdr_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +#define HDR_BUFLEN 1024 +static char *hdr_gettoken(stbi *z, char *buffer) +{ + int len=0; + char *s = buffer, c = '\0'; + + c = get8(z); + + while (!at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == HDR_BUFLEN-1) { + // flush to end of line + while (!at_eof(z) && get8(z) != '\n') + ; + break; + } + c = get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + + +static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + while(1) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + getn(s, rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4] = { c1,c2,len, get8(s) }; + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this is fucking insane; blame the fucking insane format + } + len <<= 8; + len |= get8(s); + if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); + + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8(s); + if (count > 128) { + // Run + value = get8(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8(s); + } + } + } + for (i=0; i < width; ++i) + hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +#ifndef STBI_NO_STDIO +float *stbi_hdr_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return hdr_load(&s,x,y,comp,req_comp); +} +#endif + +float *stbi_hdr_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer, len); + return hdr_load(&s,x,y,comp,req_comp); +} + +#endif // STBI_NO_HDR + +/////////////////////// write image /////////////////////// + +#ifndef STBI_NO_WRITE + +static void write8(FILE *f, int x) { uint8 z = (uint8) x; fwrite(&z,1,1,f); } + +static void writefv(FILE *f, char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { uint8 x = va_arg(v, int); write8(f,x); break; } + case '2': { int16 x = va_arg(v, int); write8(f,x); write8(f,x>>8); break; } + case '4': { int32 x = va_arg(v, int); write8(f,x); write8(f,x>>8); write8(f,x>>16); write8(f,x>>24); break; } + default: + assert(0); + va_end(v); + return; + } + } +} + +static void writef(FILE *f, char *fmt, ...) +{ + va_list v; + va_start(v, fmt); + writefv(f,fmt,v); + va_end(v); +} + +static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad) +{ + uint8 bg[3] = { 255, 0, 255}, px[3]; + uint32 zero = 0; + int i,j,k, j_end; + + if (vdir < 0) + j_end = -1, j = y-1; + else + j_end = y, j = 0; + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + uint8 *d = (uint8 *) data + (j*x+i)*comp; + if (write_alpha < 0) + fwrite(&d[comp-1], 1, 1, f); + switch (comp) { + case 1: + case 2: writef(f, "111", d[0],d[0],d[0]); + break; + case 4: + if (!write_alpha) { + for (k=0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255; + writef(f, "111", px[1-rgb_dir],px[1],px[1+rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + writef(f, "111", d[1-rgb_dir],d[1],d[1+rgb_dir]); + break; + } + if (write_alpha > 0) + fwrite(&d[comp-1], 1, 1, f); + } + fwrite(&zero,scanline_pad,1,f); + } +} + +static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, char *fmt, ...) +{ + FILE *f = fopen(filename, "wb"); + if (f) { + va_list v; + va_start(v, fmt); + writefv(f, fmt, v); + va_end(v); + write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad); + fclose(f); + } + return f != NULL; +} + +int stbi_write_bmp(char const *filename, int x, int y, int comp, void *data) +{ + int pad = (-x*3) & 3; + return outfile(filename,-1,-1,x,y,comp,data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header +} + +int stbi_write_tga(char const *filename, int x, int y, int comp, void *data) +{ + int has_alpha = !(comp & 1); + return outfile(filename, -1,-1, x, y, comp, data, has_alpha, 0, + "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha); +} + +// any other image formats that do interleaved rgb data? +// PNG: requires adler32,crc32 -- significant amount of code +// PSD: no, channels output separately +// TIFF: no, stripwise-interleaved... i think + +#endif // STBI_NO_WRITE + +#endif // STBI_HEADER_FILE_ONLY + diff --git a/part1 - Safe/Globe/SOIL/stb_image_aug.c b/part1 - Safe/Globe/SOIL/stb_image_aug.c new file mode 100644 index 0000000..bb088fc --- /dev/null +++ b/part1 - Safe/Globe/SOIL/stb_image_aug.c @@ -0,0 +1,3682 @@ +/* stbi-1.16 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive, no oddball channel decimations) + PNG non-interlaced + BMP non-1bpp, non-RLE + TGA (not sure what subset, if a subset) + PSD (composited view only, no extra channels) + HDR (radiance rgbE format) + writes BMP,TGA (define STBI_NO_WRITE to remove code) + decoded from memory or through stdio FILE (define STBI_NO_STDIO to remove code) + supports installable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD) + + TODO: + stbi_info_* + + history: + 1.16 major bugfix - convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug; header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less + than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant +*/ + +#include "stb_image_aug.h" + +#ifndef STBI_NO_HDR +#include // ldexp +#include // strcmp +#endif + +#ifndef STBI_NO_STDIO +#include +#endif +#include +#include +#include +#include + +#ifndef _MSC_VER + #ifdef __cplusplus + #define __forceinline inline + #else + #define __forceinline + #endif +#endif + + +// implementation: +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +typedef unsigned int uint; + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(uint32)==4]; + +#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) +#define STBI_NO_WRITE +#endif + +#ifndef STBI_NO_DDS +#include "stbi_DDS_aug.h" +#endif + +// I (JLD) want full messages for SOIL +#define STBI_FAILURE_USERMSG 1 + +////////////////////////////////////////////////////////////////////////////// +// +// Generic API that works on all image types +// + +// this is not threadsafe +static char *failure_reason; + +char *stbi_failure_reason(void) +{ + return failure_reason; +} + +static int e(char *str) +{ + failure_reason = str; + return 0; +} + +#ifdef STBI_NO_FAILURE_STRINGS + #define e(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define e(x,y) e(y) +#else + #define e(x,y) e(x) +#endif + +#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) +#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) + +void stbi_image_free(void *retval_from_stbi_load) +{ + free(retval_from_stbi_load); +} + +#define MAX_LOADERS 32 +stbi_loader *loaders[MAX_LOADERS]; +static int max_loaders = 0; + +int stbi_register_loader(stbi_loader *loader) +{ + int i; + for (i=0; i < MAX_LOADERS; ++i) { + // already present? + if (loaders[i] == loader) + return 1; + // end of the list? + if (loaders[i] == NULL) { + loaders[i] = loader; + max_loaders = i+1; + return 1; + } + } + // no room for it + return 0; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_STDIO +unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + int i; + if (stbi_jpeg_test_file(f)) + return stbi_jpeg_load_from_file(f,x,y,comp,req_comp); + if (stbi_png_test_file(f)) + return stbi_png_load_from_file(f,x,y,comp,req_comp); + if (stbi_bmp_test_file(f)) + return stbi_bmp_load_from_file(f,x,y,comp,req_comp); + if (stbi_psd_test_file(f)) + return stbi_psd_load_from_file(f,x,y,comp,req_comp); + #ifndef STBI_NO_DDS + if (stbi_dds_test_file(f)) + return stbi_dds_load_from_file(f,x,y,comp,req_comp); + #endif + #ifndef STBI_NO_HDR + if (stbi_hdr_test_file(f)) { + float *hdr = stbi_hdr_load_from_file(f, x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + for (i=0; i < max_loaders; ++i) + if (loaders[i]->test_file(f)) + return loaders[i]->load_from_file(f,x,y,comp,req_comp); + // test tga last because it's a crappy test! + if (stbi_tga_test_file(f)) + return stbi_tga_load_from_file(f,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + int i; + if (stbi_jpeg_test_memory(buffer,len)) + return stbi_jpeg_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_png_test_memory(buffer,len)) + return stbi_png_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_bmp_test_memory(buffer,len)) + return stbi_bmp_load_from_memory(buffer,len,x,y,comp,req_comp); + if (stbi_psd_test_memory(buffer,len)) + return stbi_psd_load_from_memory(buffer,len,x,y,comp,req_comp); + #ifndef STBI_NO_DDS + if (stbi_dds_test_memory(buffer,len)) + return stbi_dds_load_from_memory(buffer,len,x,y,comp,req_comp); + #endif + #ifndef STBI_NO_HDR + if (stbi_hdr_test_memory(buffer, len)) { + float *hdr = stbi_hdr_load_from_memory(buffer, len,x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + for (i=0; i < max_loaders; ++i) + if (loaders[i]->test_memory(buffer,len)) + return loaders[i]->load_from_memory(buffer,len,x,y,comp,req_comp); + // test tga last because it's a crappy test! + if (stbi_tga_test_memory(buffer,len)) + return stbi_tga_load_from_memory(buffer,len,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_HDR + +#ifndef STBI_NO_STDIO +float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + float *result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test_file(f)) + return stbi_hdr_load_from_file(f,x,y,comp,req_comp); + #endif + data = stbi_load_from_file(f, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test_memory(buffer, len)) + return stbi_hdr_load_from_memory(buffer, len,x,y,comp,req_comp); + #endif + data = stbi_load_from_memory(buffer, len, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} +#endif + +// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is +// defined, for API simplicity; if STBI_NO_HDR is defined, it always +// reports false! + +int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + return stbi_hdr_test_memory(buffer, len); + #else + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename) +{ + FILE *f = fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +extern int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + return stbi_hdr_test_file(f); + #else + return 0; + #endif +} + +#endif + +// @TODO: get image dimensions & components without fully decoding +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_HDR +static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; +static float l2h_gamma=2.2f, l2h_scale=1.0f; + +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } + +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + SCAN_load=0, + SCAN_type, + SCAN_header, +}; + +typedef struct +{ + uint32 img_x, img_y; + int img_n, img_out_n; + + #ifndef STBI_NO_STDIO + FILE *img_file; + #endif + uint8 *img_buffer, *img_buffer_end; +} stbi; + +#ifndef STBI_NO_STDIO +static void start_file(stbi *s, FILE *f) +{ + s->img_file = f; +} +#endif + +static void start_mem(stbi *s, uint8 const *buffer, int len) +{ +#ifndef STBI_NO_STDIO + s->img_file = NULL; +#endif + s->img_buffer = (uint8 *) buffer; + s->img_buffer_end = (uint8 *) buffer+len; +} + +__forceinline static int get8(stbi *s) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) { + int c = fgetc(s->img_file); + return c == EOF ? 0 : c; + } +#endif + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + return 0; +} + +__forceinline static int at_eof(stbi *s) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) + return feof(s->img_file); +#endif + return s->img_buffer >= s->img_buffer_end; +} + +__forceinline static uint8 get8u(stbi *s) +{ + return (uint8) get8(s); +} + +static void skip(stbi *s, int n) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) + fseek(s->img_file, n, SEEK_CUR); + else +#endif + s->img_buffer += n; +} + +static int get16(stbi *s) +{ + int z = get8(s); + return (z << 8) + get8(s); +} + +static uint32 get32(stbi *s) +{ + uint32 z = get16(s); + return (z << 16) + get16(s); +} + +static int get16le(stbi *s) +{ + int z = get8(s); + return z + (get8(s) << 8); +} + +static uint32 get32le(stbi *s) +{ + uint32 z = get16le(s); + return z + (get16le(s) << 16); +} + +static void getn(stbi *s, stbi_uc *buffer, int n) +{ +#ifndef STBI_NO_STDIO + if (s->img_file) { + fread(buffer, 1, n, s->img_file); + return; + } +#endif + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; +} + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static uint8 compute_y(int r, int g, int b) +{ + return (uint8) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) malloc(req_comp * x * y); + if (good == NULL) { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define COMBO(a,b) ((a)*8+(b)) + #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch(COMBO(img_n, req_comp)) { + CASE(1,2) dest[0]=src[0], dest[1]=255; break; + CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; + CASE(2,1) dest[0]=src[0]; break; + CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; + CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; + CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; + CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; + CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; + default: assert(0); + } + #undef CASE + } + + free(data); + return good; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output = (float *) malloc(x * y * comp * sizeof(float)); + if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + free(data); + return output; +} + +#define float2int(x) ((int) (x)) +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output = (stbi_uc *) malloc(x * y * comp); + if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = float2int(z); + } + } + free(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation) +// +// simple implementation +// - channel subsampling of at most 2 in each dimension +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - uses a lot of intermediate memory, could cache poorly +// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4 +// stb_jpeg: 1.34 seconds (MSVC6, default release build) +// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro) +// IJL11.dll: 1.08 seconds (compiled by intel) +// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG) +// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + uint16 code[256]; + uint8 values[256]; + uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} huffman; + +typedef struct +{ + #if STBI_SIMD + unsigned short dequant2[4][64]; + #endif + stbi s; + huffman huff_dc[4]; + huffman huff_ac[4]; + uint8 dequant[4][64]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + uint8 *data; + void *raw_data; + uint8 *linebuf; + } img_comp[4]; + + uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int scan_n, order[4]; + int restart_interval, todo; +} jpeg; + +static int build_huffman(huffman *h, int *count) +{ + int i,j,k=0,code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (uint8) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (uint16) (code++); + if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (uint8) i; + } + } + } + return 1; +} + +static void grow_buffer_unsafe(jpeg *j) +{ + do { + int b = j->nomore ? 0 : get8(&j->s); + if (b == 0xff) { + int c = get8(&j->s); + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer = (j->code_buffer << 8) | b; + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +__forceinline static int decode(jpeg *j, huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (j->code_bits - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + if (h->size[k] > j->code_bits) + return -1; + j->code_bits -= h->size[k]; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + if (j->code_bits < 16) + temp = (j->code_buffer << (16 - j->code_bits)) & 0xffff; + else + temp = (j->code_buffer >> (j->code_bits - 16)) & 0xffff; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (j->code_bits - k)) & bmask[k]) + h->delta[k]; + assert((((j->code_buffer) >> (j->code_bits - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + return h->values[c]; +} + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +__forceinline static int extend_receive(jpeg *j, int n) +{ + unsigned int m = 1 << (n-1); + unsigned int k; + if (j->code_bits < n) grow_buffer_unsafe(j); + k = (j->code_buffer >> (j->code_bits - n)) & bmask[n]; + j->code_bits -= n; + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static uint8 dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b) +{ + int diff,dc,k; + int t = decode(j, hdc); + if (t < 0) return e("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) dc; + + // decode AC components, see JPEG spec + k = 1; + do { + int r,s; + int rs = decode(j, hac); + if (rs < 0) return e("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short) extend_receive(j,s); + } + } while (k < 64); + return 1; +} + +// take a -128..127 value and clamp it and convert to 0..255 +__forceinline static uint8 clamp(int x) +{ + x += 128; + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (uint8) x; +} + +#define f2f(x) (int) (((x) * 4096 + 0.5)) +#define fsh(x) ((x) << 12) + +// derived from jidctint -- DCT_ISLOW +#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * f2f(0.5411961f); \ + t2 = p1 + p3*f2f(-1.847759065f); \ + t3 = p1 + p2*f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2+p3); \ + t1 = fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*f2f( 1.175875602f); \ + t0 = t0*f2f( 0.298631336f); \ + t1 = t1*f2f( 2.053119869f); \ + t2 = t2*f2f( 3.072711026f); \ + t3 = t3*f2f( 1.501321110f); \ + p1 = p5 + p1*f2f(-0.899976223f); \ + p2 = p5 + p2*f2f(-2.562915447f); \ + p3 = p3*f2f(-1.961570560f); \ + p4 = p4*f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +#if !STBI_SIMD +// .344 seconds on 3*anemones.jpg +static void idct_block(uint8 *out, int out_stride, short data[64], uint8 *dequantize) +{ + int i,val[64],*v=val; + uint8 *o,*dq = dequantize; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + x0 += 65536; x1 += 65536; x2 += 65536; x3 += 65536; + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} +#else +static void idct_block(uint8 *out, int out_stride, short data[64], unsigned short *dequantize) +{ + int i,val[64],*v=val; + uint8 *o; + unsigned short *dq = dequantize; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + x0 += 65536; x1 += 65536; x2 += 65536; x3 += 65536; + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} +static stbi_idct_8x8 stbi_idct_installed = idct_block; + +extern void stbi_install_idct(stbi_idct_8x8 func) +{ + stbi_idct_installed = func; +} +#endif + +#define MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static uint8 get_marker(jpeg *j) +{ + uint8 x; + if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; } + x = get8u(&j->s); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(&j->s); + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, reset the entropy decoder and +// the dc prediction +static void reset(jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; + j->marker = MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(jpeg *z) +{ + reset(z); + if (z->scan_n == 1) { + int i,j; + #if STBI_SIMD + __declspec(align(16)) + #endif + short data[64]; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #if STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } else { // interleaved! + int i,j,k,x,y; + short data[64]; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #if STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } + return 1; +} + +static int process_marker(jpeg *z, int m) +{ + int L; + switch (m) { + case MARKER_none: // no marker found + return e("expected marker","Corrupt JPEG"); + + case 0xC2: // SOF - progressive + return e("progressive jpeg","JPEG format not supported (progressive)"); + + case 0xDD: // DRI - specify restart interval + if (get16(&z->s) != 4) return e("bad DRI len","Corrupt JPEG"); + z->restart_interval = get16(&z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = get16(&z->s)-2; + while (L > 0) { + int q = get8(&z->s); + int p = q >> 4; + int t = q & 15,i; + if (p != 0) return e("bad DQT type","Corrupt JPEG"); + if (t > 3) return e("bad DQT table","Corrupt JPEG"); + for (i=0; i < 64; ++i) + z->dequant[t][dezigzag[i]] = get8u(&z->s); + #if STBI_SIMD + for (i=0; i < 64; ++i) + z->dequant2[t][i] = dequant[t][i]; + #endif + L -= 65; + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = get16(&z->s)-2; + while (L > 0) { + uint8 *v; + int sizes[16],i,m=0; + int q = get8(&z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = get8(&z->s); + m += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < m; ++i) + v[i] = get8u(&z->s); + L -= m; + } + return L==0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + skip(&z->s, get16(&z->s)-2); + return 1; + } + return 0; +} + +// after we see SOS +static int process_scan_header(jpeg *z) +{ + int i; + int Ls = get16(&z->s); + z->scan_n = get8(&z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s.img_n) return e("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = get8(&z->s), which; + int q = get8(&z->s); + for (which = 0; which < z->s.img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s.img_n) return 0; + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + if (get8(&z->s) != 0) return e("bad SOS","Corrupt JPEG"); + get8(&z->s); // should be 63, but might be 0 + if (get8(&z->s) != 0) return e("bad SOS","Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(jpeg *z, int scan) +{ + stbi *s = &z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG + p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires + c = get8(s); + if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG"); + + for (i=0; i < s->img_n; ++i) { + z->img_comp[i].id = get8(s); + if (z->img_comp[i].id != i+1) // JFIF requires + if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! + return e("bad component ID","Corrupt JPEG"); + q = get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); + z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); + if (z->img_comp[i].raw_data == NULL) { + for(--i; i >= 0; --i) { + free(z->img_comp[i].raw_data); + z->img_comp[i].data = NULL; + } + return e("outofmem", "Out of memory"); + } + // align blocks for installable-idct using mmx/sse + z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + z->img_comp[i].linebuf = NULL; + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define DNL(x) ((x) == 0xdc) +#define SOI(x) ((x) == 0xd8) +#define EOI(x) ((x) == 0xd9) +#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +#define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(jpeg *z, int scan) +{ + int m; + z->marker = MARKER_none; // initialize cached marker to empty + m = get_marker(z); + if (!SOI(m)) return e("no SOI","Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(z); + while (!SOF(m)) { + if (!process_marker(z,m)) return 0; + m = get_marker(z); + while (m == MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof(&z->s)) return e("no SOF", "Corrupt JPEG"); + m = get_marker(z); + } + } + if (!process_frame_header(z, scan)) return 0; + return 1; +} + +static int decode_jpeg_image(jpeg *j) +{ + int m; + j->restart_interval = 0; + if (!decode_jpeg_header(j, SCAN_load)) return 0; + m = get_marker(j); + while (!EOI(m)) { + if (SOS(m)) { + if (!process_scan_header(j)) return 0; + if (!parse_entropy_coded_data(j)) return 0; + } else { + if (!process_marker(j, m)) return 0; + } + m = get_marker(j); + } + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1, + int w, int hs); + +#define div4(x) ((uint8) ((x) >> 2)) + +static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + return in_near; +} + +static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + for (i=0; i < w; ++i) + out[i] = div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static uint8* resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + uint8 *input = in_near; + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = div4(n+input[i-1]); + out[i*2+1] = div4(n+input[i+1]); + } + out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + return out; +} + +#define div16(x) ((uint8) ((x) >> 4)) + +static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = div16(3*t0 + t1 + 8); + out[i*2 ] = div16(3*t1 + t0 + 8); + } + out[w*2-1] = div4(t1+2); + return out; +} + +static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) + +// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) +// VC6 without processor=Pro is generating multiple LEAs per multiply! +static void YCbCr_to_RGB_row(uint8 *out, uint8 *y, uint8 *pcb, uint8 *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr*float2fixed(1.40200f); + g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); + b = y_fixed + cb*float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (uint8)r; + out[1] = (uint8)g; + out[2] = (uint8)b; + out[3] = 255; + out += step; + } +} + +#if STBI_SIMD +static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row; + +void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func) +{ + stbi_YCbCr_installed = func; +} +#endif + + +// clean up the temporary component buffers +static void cleanup_jpeg(jpeg *j) +{ + int i; + for (i=0; i < j->s.img_n; ++i) { + if (j->img_comp[i].data) { + free(j->img_comp[i].raw_data); + j->img_comp[i].data = NULL; + } + if (j->img_comp[i].linebuf) { + free(j->img_comp[i].linebuf); + j->img_comp[i].linebuf = NULL; + } + } +} + +typedef struct +{ + resample_row_func resample; + uint8 *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi_resample; + +static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + z->s.img_n = 0; + + // load a jpeg image from whichever source + if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s.img_n; + + if (z->s.img_n == 3 && n < 3) + decode_n = 1; + else + decode_n = z->s.img_n; + + // resample and color-convert + { + int k; + uint i,j; + uint8 *output; + uint8 *coutput[4]; + + stbi_resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (uint8 *) malloc(z->s.img_x + 3); + if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s.img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2; + else r->resample = resample_row_generic; + } + + // can't error after this so, this is safe + output = (uint8 *) malloc(n * z->s.img_x * z->s.img_y + 1); + if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s.img_y; ++j) { + uint8 *out = output + n * z->s.img_x * j; + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + uint8 *y = coutput[0]; + if (z->s.img_n == 3) { + #if STBI_SIMD + stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n); + #else + YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s.img_x, n); + #endif + } else + for (i=0; i < z->s.img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + uint8 *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s.img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s.img_x; ++i) *out++ = y[i], *out++ = 255; + } + } + cleanup_jpeg(z); + *out_x = z->s.img_x; + *out_y = z->s.img_y; + if (comp) *comp = z->s.img_n; // report original components, not output + return output; + } +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_jpeg_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + start_file(&j.s, f); + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +unsigned char *stbi_jpeg_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_jpeg_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +unsigned char *stbi_jpeg_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + start_mem(&j.s, buffer,len); + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +int stbi_jpeg_test_file(FILE *f) +{ + int n,r; + jpeg j; + n = ftell(f); + start_file(&j.s, f); + r = decode_jpeg_header(&j, SCAN_type); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_jpeg_test_memory(stbi_uc const *buffer, int len) +{ + jpeg j; + start_mem(&j.s, buffer,len); + return decode_jpeg_header(&j, SCAN_type); +} + +// @TODO: +#ifndef STBI_NO_STDIO +extern int stbi_jpeg_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_jpeg_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_jpeg_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define ZFAST_BITS 9 // accelerate all cases in default tables +#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + uint16 fast[1 << ZFAST_BITS]; + uint16 firstcode[16]; + int maxcode[17]; + uint16 firstsymbol[16]; + uint8 size[288]; + uint16 value[288]; +} zhuffman; + +__forceinline static int bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +__forceinline static int bit_reverse(int v, int bits) +{ + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16-bits); +} + +static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (uint16) code; + z->firstsymbol[i] = (uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (uint8)s; + z->value[c] = (uint16)i; + if (s <= ZFAST_BITS) { + int k = bit_reverse(next_code[s],s); + while (k < (1 << ZFAST_BITS)) { + z->fast[k] = (uint16) c; + k += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + uint8 *zbuffer, *zbuffer_end; + int num_bits; + uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + zhuffman z_length, z_distance; +} zbuf; + +__forceinline static int zget8(zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void fill_bits(zbuf *z) +{ + do { + assert(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +__forceinline static unsigned int zreceive(zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +__forceinline static int zhuffman_decode(zbuf *a, zhuffman *z) +{ + int b,s,k; + if (a->num_bits < 16) fill_bits(a); + b = z->fast[a->code_buffer & ZFAST_MASK]; + if (b < 0xffff) { + s = z->size[b]; + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; + } + + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(a->code_buffer, 16); + for (s=ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +static int expand(zbuf *z, int n) // need to make room for n bytes +{ + char *q; + int cur, limit; + if (!z->z_expandable) return e("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) realloc(z->zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int length_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int length_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int dist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int parse_huffman_block(zbuf *a) +{ + for(;;) { + int z = zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes + if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0; + *a->zout++ = (char) z; + } else { + uint8 *p; + int len,dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(a, length_extra[z]); + z = zhuffman_decode(a, &a->z_distance); + if (z < 0) return e("bad huffman code","Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); + if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG"); + if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0; + p = (uint8 *) (a->zout - dist); + while (len--) + *a->zout++ = *p++; + } + } +} + +static int compute_huffman_codes(zbuf *a) +{ + static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + static zhuffman z_codelength; // static just to save stack space + uint8 lencodes[286+32+137];//padding for maximum single op + uint8 codelength_sizes[19]; + int i,n; + + int hlit = zreceive(a,5) + 257; + int hdist = zreceive(a,5) + 1; + int hclen = zreceive(a,4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (uint8) s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) { + int c = zhuffman_decode(a, &z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (uint8) c; + else if (c == 16) { + c = zreceive(a,2)+3; + memset(lencodes+n, lencodes[n-1], c); + n += c; + } else if (c == 17) { + c = zreceive(a,3)+3; + memset(lencodes+n, 0, c); + n += c; + } else { + assert(c == 18); + c = zreceive(a,7)+11; + memset(lencodes+n, 0, c); + n += c; + } + } + if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); + if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(zbuf *a) +{ + uint8 header[4]; + int len,nlen,k; + if (a->num_bits & 7) + zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns? + a->code_buffer >>= 8; + a->num_bits -= 8; + } + assert(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (uint8) zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int parse_zlib_header(zbuf *a) +{ + int cmf = zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(a); + if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +// @TODO: should statically initialize these for optimal thread safety +static uint8 default_length[288], default_distance[32]; +static void init_defaults(void) +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) default_length[i] = 8; + for ( ; i <= 255; ++i) default_length[i] = 9; + for ( ; i <= 279; ++i) default_length[i] = 7; + for ( ; i <= 287; ++i) default_length[i] = 8; + + for (i=0; i <= 31; ++i) default_distance[i] = 5; +} + +static int parse_zlib(zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = zreceive(a,1); + type = zreceive(a,2); + if (type == 0) { + if (!parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!default_distance[31]) init_defaults(); + if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0; + if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; + } else { + if (!compute_huffman_codes(a)) return 0; + } + if (!parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return parse_zlib(a, parse_header); +} + +char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer+len; + if (do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + + +typedef struct +{ + uint32 length; + uint32 type; +} chunk; + +#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) + +static chunk get_chunk_header(stbi *s) +{ + chunk c; + c.length = get32(s); + c.type = get32(s); + return c; +} + +static int check_png_header(stbi *s) +{ + static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (get8(s) != png_sig[i]) return e("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi s; + uint8 *idata, *expanded, *out; +} png; + + +enum { + F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, + F_avg_first, F_paeth_first, +}; + +static uint8 first_row_filter[5] = +{ + F_none, F_sub, F_none, F_avg_first, F_paeth_first +}; + +static int paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +// create the png data from post-deflated data +static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n) +{ + stbi *s = &a->s; + uint32 i,j,stride = s->img_x*out_n; + int k; + int img_n = s->img_n; // copy it into a local for later + assert(out_n == s->img_n || out_n == s->img_n+1); + a->out = (uint8 *) malloc(s->img_x * s->img_y * out_n); + if (!a->out) return e("outofmem", "Out of memory"); + if (raw_len != (img_n * s->img_x + 1) * s->img_y) return e("not enough pixels","Corrupt PNG"); + for (j=0; j < s->img_y; ++j) { + uint8 *cur = a->out + stride*j; + uint8 *prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter","Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k=0; k < img_n; ++k) { + switch(filter) { + case F_none : cur[k] = raw[k]; break; + case F_sub : cur[k] = raw[k]; break; + case F_up : cur[k] = raw[k] + prior[k]; break; + case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; + case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break; + case F_avg_first : cur[k] = raw[k]; break; + case F_paeth_first: cur[k] = raw[k]; break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) { + #define CASE(f) \ + case f: \ + for (i=s->img_x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \ + for (k=0; k < img_n; ++k) + switch(filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; + } + #undef CASE + } else { + assert(img_n+1 == out_n); + #define CASE(f) \ + case f: \ + for (i=s->img_x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ + for (k=0; k < img_n; ++k) + switch(filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; + } + #undef CASE + } + } + return 1; +} + +static int compute_transparency(png *z, uint8 tc[3], int out_n) +{ + stbi *s = &z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8 *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n) +{ + uint32 i, pixel_count = a->s.img_x * a->s.img_y; + uint8 *p, *temp_out, *orig = a->out; + + p = (uint8 *) malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + free(a->out); + a->out = temp_out; + return 1; +} + +static int parse_png_file(png *z, int scan, int req_comp) +{ + uint8 palette[1024], pal_img_n=0; + uint8 has_trans=0, tc[3]; + uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k; + stbi *s = &z->s; + + if (!check_png_header(s)) return 0; + + if (scan == SCAN_type) return 1; + + for(;;first=0) { + chunk c = get_chunk_header(s); + if (first && c.type != PNG_TYPE('I','H','D','R')) + return e("first not IHDR","Corrupt PNG"); + switch (c.type) { + case PNG_TYPE('I','H','D','R'): { + int depth,color,interlace,comp,filter; + if (!first) return e("multiple IHDR","Corrupt PNG"); + if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); + s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); + s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); + depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); + color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); + comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG"); + filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG"); + interlace = get8(s); if (interlace) return e("interlaced","PNG not supported: interlaced mode"); + if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case PNG_TYPE('P','L','T','E'): { + if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = get8u(s); + palette[i*4+1] = get8u(s); + palette[i*4+2] = get8u(s); + palette[i*4+3] = 255; + } + break; + } + + case PNG_TYPE('t','R','N','S'): { + if (z->idata) return e("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = get8u(s); + } else { + if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); + if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG"); + has_trans = 1; + for (k=0; k < s->img_n; ++k) + tc[k] = (uint8) get16(s); // non 8-bit images will be larger + } + break; + } + + case PNG_TYPE('I','D','A','T'): { + if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); + if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; } + if (ioff + c.length > idata_limit) { + uint8 *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); + z->idata = p; + } + #ifndef STBI_NO_STDIO + if (s->img_file) + { + if (fread(z->idata+ioff,1,c.length,s->img_file) != c.length) return e("outofdata","Corrupt PNG"); + } + else + #endif + { + memcpy(z->idata+ioff, s->img_buffer, c.length); + s->img_buffer += c.length; + } + ioff += c.length; + break; + } + + case PNG_TYPE('I','E','N','D'): { + uint32 raw_len; + if (scan != SCAN_load) return 1; + if (z->idata == NULL) return e("no IDAT","Corrupt PNG"); + z->expanded = (uint8 *) stbi_zlib_decode_malloc((char *) z->idata, ioff, (int *) &raw_len); + if (z->expanded == NULL) return 0; // zlib should set error + free(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!create_png_image(z, z->expanded, raw_len, s->img_out_n)) return 0; + if (has_trans) + if (!compute_transparency(z, tc, s->img_out_n)) return 0; + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!expand_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } + free(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (uint8) (c.type >> 24); + invalid_chunk[1] = (uint8) (c.type >> 16); + invalid_chunk[2] = (uint8) (c.type >> 8); + invalid_chunk[3] = (uint8) (c.type >> 0); + #endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); + } + skip(s, c.length); + break; + } + // end of chunk, read and skip CRC + get32(s); + } +} + +static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp) +{ + unsigned char *result=NULL; + p->expanded = NULL; + p->idata = NULL; + p->out = NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(p, SCAN_load, req_comp)) { + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s.img_out_n) { + result = convert_format(result, p->s.img_out_n, req_comp, p->s.img_x, p->s.img_y); + p->s.img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s.img_x; + *y = p->s.img_y; + if (n) *n = p->s.img_n; + } + free(p->out); p->out = NULL; + free(p->expanded); p->expanded = NULL; + free(p->idata); p->idata = NULL; + + return result; +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_png_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + png p; + start_file(&p.s, f); + return do_png(&p, x,y,comp,req_comp); +} + +unsigned char *stbi_png_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_png_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +unsigned char *stbi_png_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + png p; + start_mem(&p.s, buffer,len); + return do_png(&p, x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +int stbi_png_test_file(FILE *f) +{ + png p; + int n,r; + n = ftell(f); + start_file(&p.s, f); + r = parse_png_file(&p, SCAN_type,STBI_default); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_png_test_memory(stbi_uc const *buffer, int len) +{ + png p; + start_mem(&p.s, buffer, len); + return parse_png_file(&p, SCAN_type,STBI_default); +} + +// TODO: load header from png +#ifndef STBI_NO_STDIO +extern int stbi_png_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_png_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern int stbi_png_info_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +// Microsoft/Windows BMP image + +static int bmp_test(stbi *s) +{ + int sz; + if (get8(s) != 'B') return 0; + if (get8(s) != 'M') return 0; + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + get32le(s); // discard data offset + sz = get32le(s); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; +} + +#ifndef STBI_NO_STDIO +int stbi_bmp_test_file (FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s,f); + r = bmp_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_bmp_test_memory (stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return bmp_test(&s); +} + +// returns 0..31 for the highest set bit +static int high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +static int shiftsigned(int v, int shift, int bits) +{ + int result; + int z=0; + + if (shift < 0) v <<= -shift; + else v >>= shift; + result = v; + + z = bits; + while (z < 8) { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + uint8 *out; + unsigned int mr=0,mg=0,mb=0,ma=0; + stbi_uc pal[256][4]; + int psize=0,i,j,compress=0,width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + offset = get32le(s); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + failure_reason = "bad BMP"; + if (hsz == 12) { + s->img_x = get16le(s); + s->img_y = get16le(s); + } else { + s->img_x = get32le(s); + s->img_y = get32le(s); + } + if (get16le(s) != 1) return 0; + bpp = get16le(s); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + if (hsz == 12) { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } else { + compress = get32le(s); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(s); // discard sizeof + get32le(s); // discard hres + get32le(s); // discard vres + get32le(s); // discard colorsused + get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + get32le(s); + get32le(s); + get32le(s); + get32le(s); + } + if (bpp == 16 || bpp == 32) { + mr = mg = mb = 0; + if (compress == 0) { + if (bpp == 32) { + mr = 0xff << 16; + mg = 0xff << 8; + mb = 0xff << 0; + } else { + mr = 31 << 10; + mg = 31 << 5; + mb = 31 << 0; + } + } else if (compress == 3) { + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) { + // ?!?!? + return NULL; + } + } else + return NULL; + } + } else { + assert(hsz == 108); + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + ma = get32le(s); + get32le(s); // discard color space + for (i=0; i < 12; ++i) + get32le(s); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc *) malloc(target * s->img_x * s->img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = get8(s); + pal[i][1] = get8(s); + pal[i][0] = get8(s); + if (hsz != 12) get8(s); + pal[i][3] = 255; + } + skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) width = (s->img_x + 1) >> 1; + else if (bpp == 8) width = s->img_x; + else { free(out); return epuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=get8(s),v2=0; + if (bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (bpp == 8) ? get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + skip(s, pad); + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + skip(s, offset - 14 - hsz); + if (bpp == 24) width = 3 * s->img_x; + else if (bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (bpp == 24) { + easy = 1; + } else if (bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0xff000000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) return epuc("bad masks", "Corrupt BMP"); + // right shift amt to put high bit in position #7 + rshift = high_bit(mr)-7; rcount = bitcount(mr); + gshift = high_bit(mg)-7; gcount = bitcount(mr); + bshift = high_bit(mb)-7; bcount = bitcount(mr); + ashift = high_bit(ma)-7; acount = bitcount(mr); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + int a; + out[z+2] = get8(s); + out[z+1] = get8(s); + out[z+0] = get8(s); + z += 3; + a = (easy == 2 ? get8(s) : 255); + if (target == 4) out[z++] = a; + } + } else { + for (i=0; i < (int) s->img_x; ++i) { + uint32 v = (bpp == 16 ? get16le(s) : get32le(s)); + int a; + out[z++] = shiftsigned(v & mr, rshift, rcount); + out[z++] = shiftsigned(v & mg, gshift, gcount); + out[z++] = shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = a; + } + } + skip(s, pad); + } + } + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = target; + return out; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_bmp_load (char const *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_bmp_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_bmp_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s, f); + return bmp_load(&s, x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_bmp_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s, buffer, len); + return bmp_load(&s, x,y,comp,req_comp); +} + +// Targa Truevision - TGA +// by Jonathan Dummer + +static int tga_test(stbi *s) +{ + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if( sz > 1 ) return 0; // only RGB or indexed allowed + sz = get8u(s); // image type + if( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE + get16(s); // discard palette start + get16(s); // discard palette length + get8(s); // discard bits per palette color entry + get16(s); // discard x origin + get16(s); // discard y origin + if( get16(s) < 1 ) return 0; // test width + if( get16(s) < 1 ) return 0; // test height + sz = get8(s); // bits per pixel + if( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +#ifndef STBI_NO_STDIO +int stbi_tga_test_file (FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s, f); + r = tga_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_tga_test_memory (stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return tga_test(&s); +} + +static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(s); + int tga_indexed = get8u(s); + int tga_image_type = get8u(s); + int tga_is_RLE = 0; + int tga_palette_start = get16le(s); + int tga_palette_len = get16le(s); + int tga_palette_bits = get8u(s); + int tga_x_origin = get16le(s); + int tga_y_origin = get16le(s); + int tga_width = get16le(s); + int tga_height = get16le(s); + int tga_bits_per_pixel = get8u(s); + int tga_inverted = get8u(s); + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + unsigned char trans_data[] = { 0,0,0,0 }; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + // do a tiny bit of precessing + if( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || + (tga_image_type < 1) || (tga_image_type > 3) || + ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && + (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) + ) + { + return NULL; + } + + // If I'm paletted, then I'll use the number of bits from the palette + if( tga_indexed ) + { + tga_bits_per_pixel = tga_palette_bits; + } + + // tga info + *x = tga_width; + *y = tga_height; + if( (req_comp < 1) || (req_comp > 4) ) + { + // just use whatever the file was + req_comp = tga_bits_per_pixel / 8; + *comp = req_comp; + } else + { + // force a new number of components + *comp = tga_bits_per_pixel/8; + } + tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); + + // skip to the data's starting position (offset usually = 0) + skip(s, tga_offset ); + // do I need to load a palette? + if( tga_indexed ) + { + // any data to skip? (offset usually = 0) + skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); + getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 ); + } + // load the data + for( i = 0; i < tga_width * tga_height; ++i ) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if( tga_is_RLE ) + { + if( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if( read_next_pixel ) + { + // load however much data we did have + if( tga_indexed ) + { + // read in 1 byte, then perform the lookup + int pal_idx = get8u(s); + if( pal_idx >= tga_palette_len ) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for( j = 0; j*8 < tga_bits_per_pixel; ++j ) + { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else + { + // read in the data raw + for( j = 0; j*8 < tga_bits_per_pixel; ++j ) + { + raw_data[j] = get8u(s); + } + } + // convert raw to the intermediate format + switch( tga_bits_per_pixel ) + { + case 8: + // Luminous => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 16: + // Luminous,Alpha => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[1]; + break; + case 24: + // BGR => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 32: + // BGRA => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[3]; + break; + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + // convert to final format + switch( req_comp ) + { + case 1: + // RGBA => Luminance + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + break; + case 2: + // RGBA => Luminance,Alpha + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + tga_data[i*req_comp+1] = trans_data[3]; + break; + case 3: + // RGBA => RGB + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + break; + case 4: + // RGBA => RGBA + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + tga_data[i*req_comp+3] = trans_data[3]; + break; + } + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if( tga_inverted ) + { + for( j = 0; j*2 < tga_height; ++j ) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for( i = tga_width * req_comp; i > 0; --i ) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if( tga_palette != NULL ) + { + free( tga_palette ); + } + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_tga_load (char const *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_tga_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_tga_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s, f); + return tga_load(&s, x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_tga_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s, buffer, len); + return tga_load(&s, x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicholas Schulz, tweaked by STB + +static int psd_test(stbi *s) +{ + if (get32(s) != 0x38425053) return 0; // "8BPS" + else return 1; +} + +#ifndef STBI_NO_STDIO +int stbi_psd_test_file(FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s, f); + r = psd_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_psd_test_memory(stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return psd_test(&s); +} + +static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w,h; + uint8 *out; + + // Check identifier + if (get32(s) != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16(s) != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(s); + w = get32(s); + + // Make sure the depth is 8 bits. + if (get16(s) != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16(s) != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(s,get32(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip(s, get32(s) ); + + // Skip the reserved data. + skip(s, get32(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(s); + if (compression > 1) + return epuc("bad compression", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc *) malloc(4 * w*h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; + } else { + // Read the RLE data. + count = 0; + while (count < pixelCount) { + len = get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) { + *p = get8(s); + p += 4; + len--; + } + } else if (len > 128) { + uint32 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out + channel; + if (channel > channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; + } else { + // Read the data. + count = 0; + for (i = 0; i < pixelCount; i++) + *p = get8(s), p += 4; + } + } + } + + if (req_comp && req_comp != 4) { + out = convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // convert_format frees input on failure + } + + if (comp) *comp = channelCount; + *y = h; + *x = w; + + return out; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_psd_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_psd_load_from_file(f, x,y,comp,req_comp); + fclose(f); + return data; +} + +stbi_uc *stbi_psd_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s, f); + return psd_load(&s, x,y,comp,req_comp); +} +#endif + +stbi_uc *stbi_psd_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s, buffer, len); + return psd_load(&s, x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int hdr_test(stbi *s) +{ + char *signature = "#?RADIANCE\n"; + int i; + for (i=0; signature[i]; ++i) + if (get8(s) != signature[i]) + return 0; + return 1; +} + +int stbi_hdr_test_memory(stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s, buffer, len); + return hdr_test(&s); +} + +#ifndef STBI_NO_STDIO +int stbi_hdr_test_file(FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s, f); + r = hdr_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +#define HDR_BUFLEN 1024 +static char *hdr_gettoken(stbi *z, char *buffer) +{ + int len=0; + //char *s = buffer, + char c = '\0'; + + c = get8(z); + + while (!at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == HDR_BUFLEN-1) { + // flush to end of line + while (!at_eof(z) && get8(z) != '\n') + ; + break; + } + c = get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + + +static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + while(1) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + getn(s, rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4] = { c1,c2,len, get8(s) }; + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this is fucking insane; blame the fucking insane format + } + len <<= 8; + len |= get8(s); + if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); + + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8(s); + if (count > 128) { + // Run + value = get8(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8(s); + } + } + } + for (i=0; i < width; ++i) + hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +static stbi_uc *hdr_load_rgbe(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + stbi_uc *rgbe_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) + return epuc("not HDR", "Corrupt HDR image"); + + // Parse header + while(1) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epuc("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return epuc("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epuc("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + // RGBE _MUST_ come out as 4 components + *comp = 4; + req_comp = 4; + + // Read data + rgbe_data = (stbi_uc *) malloc(height * width * req_comp * sizeof(stbi_uc)); + // point to the beginning + scanline = rgbe_data; + + // Load image data + // image data is stored as some number of scan lines + if( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + main_decode_loop: + //getn(rgbe, 4); + getn(s,scanline, 4); + scanline += 4; + } + } + } else { + // Read RLE-encoded data + for (j = 0; j < height; ++j) { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + scanline[0] = c1; + scanline[1] = c2; + scanline[2] = len; + scanline[3] = get8(s); + scanline += 4; + i = 1; + j = 0; + goto main_decode_loop; // yes, this is insane; blame the insane format + } + len <<= 8; + len |= get8(s); + if (len != width) { free(rgbe_data); return epuc("invalid decoded scanline length", "corrupt HDR"); } + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8(s); + if (count > 128) { + // Run + value = get8(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8(s); + } + } + } + // move the scanline on + scanline += 4 * width; + } + } + + return rgbe_data; +} + +#ifndef STBI_NO_STDIO +float *stbi_hdr_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return hdr_load(&s,x,y,comp,req_comp); +} + +stbi_uc *stbi_hdr_load_rgbe_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return hdr_load_rgbe(&s,x,y,comp,req_comp); +} + +stbi_uc *stbi_hdr_load_rgbe (char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_hdr_load_rgbe_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} +#endif + +float *stbi_hdr_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer, len); + return hdr_load(&s,x,y,comp,req_comp); +} + +stbi_uc *stbi_hdr_load_rgbe_memory(stbi_uc *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer, len); + return hdr_load_rgbe(&s,x,y,comp,req_comp); +} + +#endif // STBI_NO_HDR + +/////////////////////// write image /////////////////////// + +#ifndef STBI_NO_WRITE + +static void write8(FILE *f, int x) { uint8 z = (uint8) x; fwrite(&z,1,1,f); } + +static void writefv(FILE *f, char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { uint8 x = va_arg(v, int); write8(f,x); break; } + case '2': { int16 x = va_arg(v, int); write8(f,x); write8(f,x>>8); break; } + case '4': { int32 x = va_arg(v, int); write8(f,x); write8(f,x>>8); write8(f,x>>16); write8(f,x>>24); break; } + default: + assert(0); + va_end(v); + return; + } + } +} + +static void writef(FILE *f, char *fmt, ...) +{ + va_list v; + va_start(v, fmt); + writefv(f,fmt,v); + va_end(v); +} + +static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad) +{ + uint8 bg[3] = { 255, 0, 255}, px[3]; + uint32 zero = 0; + int i,j,k, j_end; + + if (vdir < 0) + j_end = -1, j = y-1; + else + j_end = y, j = 0; + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + uint8 *d = (uint8 *) data + (j*x+i)*comp; + if (write_alpha < 0) + fwrite(&d[comp-1], 1, 1, f); + switch (comp) { + case 1: + case 2: writef(f, "111", d[0],d[0],d[0]); + break; + case 4: + if (!write_alpha) { + for (k=0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255; + writef(f, "111", px[1-rgb_dir],px[1],px[1+rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + writef(f, "111", d[1-rgb_dir],d[1],d[1+rgb_dir]); + break; + } + if (write_alpha > 0) + fwrite(&d[comp-1], 1, 1, f); + } + fwrite(&zero,scanline_pad,1,f); + } +} + +static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, char *fmt, ...) +{ + FILE *f = fopen(filename, "wb"); + if (f) { + va_list v; + va_start(v, fmt); + writefv(f, fmt, v); + va_end(v); + write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad); + fclose(f); + } + return f != NULL; +} + +int stbi_write_bmp(char const *filename, int x, int y, int comp, void *data) +{ + int pad = (-x*3) & 3; + return outfile(filename,-1,-1,x,y,comp,data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header +} + +int stbi_write_tga(char const *filename, int x, int y, int comp, void *data) +{ + int has_alpha = !(comp & 1); + return outfile(filename, -1,-1, x, y, comp, data, has_alpha, 0, + "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha); +} + +// any other image formats that do interleaved rgb data? +// PNG: requires adler32,crc32 -- significant amount of code +// PSD: no, channels output separately +// TIFF: no, stripwise-interleaved... i think + +#endif // STBI_NO_WRITE + +// add in my DDS loading support +#ifndef STBI_NO_DDS +#include "stbi_DDS_aug_c.h" +#endif diff --git a/part1 - Safe/Globe/SOIL/stb_image_aug.h b/part1 - Safe/Globe/SOIL/stb_image_aug.h new file mode 100644 index 0000000..e59f2eb --- /dev/null +++ b/part1 - Safe/Globe/SOIL/stb_image_aug.h @@ -0,0 +1,354 @@ +/* stbi-1.16 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive, no oddball channel decimations) + PNG non-interlaced + BMP non-1bpp, non-RLE + TGA (not sure what subset, if a subset) + PSD (composited view only, no extra channels) + HDR (radiance rgbE format) + writes BMP,TGA (define STBI_NO_WRITE to remove code) + decoded from memory or through stdio FILE (define STBI_NO_STDIO to remove code) + supports installable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD) + + TODO: + stbi_info_* + + history: + 1.16 major bugfix - convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug; header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less + than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant +*/ + +#ifndef HEADER_STB_IMAGE_AUGMENTED +#define HEADER_STB_IMAGE_AUGMENTED + +//// begin header file //////////////////////////////////////////////////// +// +// Limitations: +// - no progressive/interlaced support (jpeg, png) +// - 8-bit samples only (jpeg, png) +// - not threadsafe +// - channel subsampling of at most 2 in each dimension (jpeg) +// - no delayed line count (jpeg) -- IJG doesn't support either +// +// Basic usage (see HDR discussion below): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *comp -- outputs # of image components in image file +// int req_comp -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. +// If req_comp is non-zero, *comp has the number of components that _would_ +// have been output otherwise. E.g. if you set req_comp to 4, you will always +// get RGBA output, but you can check *comp to easily see if it's opaque. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *comp will be unchanged. The function stbi_failure_reason() +// can be queried for an extremely brief, end-user unfriendly explanation +// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid +// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG and BMP images are automatically depalettized. +// +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); + +#ifndef STBI_NO_STDIO +#include +#endif + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for req_comp + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4, +}; + +typedef unsigned char stbi_uc; + +#ifdef __cplusplus +extern "C" { +#endif + +// WRITING API + +#if !defined(STBI_NO_WRITE) && !defined(STBI_NO_STDIO) +// write a BMP/TGA file given tightly packed 'comp' channels (no padding, nor bmp-stride-padding) +// (you must include the appropriate extension in the filename). +// returns TRUE on success, FALSE if couldn't open file, error writing file +extern int stbi_write_bmp (char const *filename, int x, int y, int comp, void *data); +extern int stbi_write_tga (char const *filename, int x, int y, int comp, void *data); +#endif + +// PRIMARY API - works on images of any type + +// load image by filename, open file, or memory buffer +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif +extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +// for stbi_load_from_file, file pointer is left pointing immediately after image + +#ifndef STBI_NO_HDR +#ifndef STBI_NO_STDIO +extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); +extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif +extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + +extern void stbi_hdr_to_ldr_gamma(float gamma); +extern void stbi_hdr_to_ldr_scale(float scale); + +extern void stbi_ldr_to_hdr_gamma(float gamma); +extern void stbi_ldr_to_hdr_scale(float scale); + +#endif // STBI_NO_HDR + +// get a VERY brief reason for failure +// NOT THREADSAFE +extern char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +extern void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_is_hdr (char const *filename); +extern int stbi_is_hdr_from_file(FILE *f); +#endif + +// ZLIB client - used by PNG, available for other purposes + +extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +// TYPE-SPECIFIC ACCESS + +// is it a jpeg? +extern int stbi_jpeg_test_memory (stbi_uc const *buffer, int len); +extern stbi_uc *stbi_jpeg_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern int stbi_jpeg_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_jpeg_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern int stbi_jpeg_test_file (FILE *f); +extern stbi_uc *stbi_jpeg_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); + +extern int stbi_jpeg_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_jpeg_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif + +// is it a png? +extern int stbi_png_test_memory (stbi_uc const *buffer, int len); +extern stbi_uc *stbi_png_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_png_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_png_test_file (FILE *f); +extern stbi_uc *stbi_png_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern int stbi_png_info_from_file (FILE *f, int *x, int *y, int *comp); +#endif + +// is it a bmp? +extern int stbi_bmp_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_bmp_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_bmp_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_bmp_test_file (FILE *f); +extern stbi_uc *stbi_bmp_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it a tga? +extern int stbi_tga_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_tga_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_tga_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_tga_test_file (FILE *f); +extern stbi_uc *stbi_tga_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it a psd? +extern int stbi_psd_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_psd_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_psd_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_psd_test_file (FILE *f); +extern stbi_uc *stbi_psd_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// is it an hdr? +extern int stbi_hdr_test_memory (stbi_uc const *buffer, int len); + +extern float * stbi_hdr_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern float * stbi_hdr_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_hdr_load_rgbe (char const *filename, int *x, int *y, int *comp, int req_comp); +extern float * stbi_hdr_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_hdr_test_file (FILE *f); +extern float * stbi_hdr_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_hdr_load_rgbe_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// define new loaders +typedef struct +{ + int (*test_memory)(stbi_uc const *buffer, int len); + stbi_uc * (*load_from_memory)(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + #ifndef STBI_NO_STDIO + int (*test_file)(FILE *f); + stbi_uc * (*load_from_file)(FILE *f, int *x, int *y, int *comp, int req_comp); + #endif +} stbi_loader; + +// register a loader by filling out the above structure (you must defined ALL functions) +// returns 1 if added or already added, 0 if not added (too many loaders) +// NOT THREADSAFE +extern int stbi_register_loader(stbi_loader *loader); + +// define faster low-level operations (typically SIMD support) +#if STBI_SIMD +typedef void (*stbi_idct_8x8)(uint8 *out, int out_stride, short data[64], unsigned short *dequantize); +// compute an integer IDCT on "input" +// input[x] = data[x] * dequantize[x] +// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride' +// CLAMP results to 0..255 +typedef void (*stbi_YCbCr_to_RGB_run)(uint8 *output, uint8 const *y, uint8 const *cb, uint8 const *cr, int count, int step); +// compute a conversion from YCbCr to RGB +// 'count' pixels +// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B +// y: Y input channel +// cb: Cb input channel; scale/biased to be 0..255 +// cr: Cr input channel; scale/biased to be 0..255 + +extern void stbi_install_idct(stbi_idct_8x8 func); +extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); +#endif // STBI_SIMD + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H diff --git a/part1 - Safe/Globe/SOIL/stbi_DDS_aug.h b/part1 - Safe/Globe/SOIL/stbi_DDS_aug.h new file mode 100644 index 0000000..c7da9f7 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/stbi_DDS_aug.h @@ -0,0 +1,21 @@ +/* + adding DDS loading support to stbi +*/ + +#ifndef HEADER_STB_IMAGE_DDS_AUGMENTATION +#define HEADER_STB_IMAGE_DDS_AUGMENTATION + +// is it a DDS file? +extern int stbi_dds_test_memory (stbi_uc const *buffer, int len); + +extern stbi_uc *stbi_dds_load (char *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_dds_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +#ifndef STBI_NO_STDIO +extern int stbi_dds_test_file (FILE *f); +extern stbi_uc *stbi_dds_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // HEADER_STB_IMAGE_DDS_AUGMENTATION diff --git a/part1 - Safe/Globe/SOIL/stbi_DDS_aug_c.h b/part1 - Safe/Globe/SOIL/stbi_DDS_aug_c.h new file mode 100644 index 0000000..8a85668 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/stbi_DDS_aug_c.h @@ -0,0 +1,512 @@ + +/// DDS file support, does decoding, _not_ direct uploading +/// (use SOIL for that ;-) + +/// A bunch of DirectDraw Surface structures and flags + +typedef struct { + unsigned int dwMagic; + unsigned int dwSize; + unsigned int dwFlags; + unsigned int dwHeight; + unsigned int dwWidth; + unsigned int dwPitchOrLinearSize; + unsigned int dwDepth; + unsigned int dwMipMapCount; + unsigned int dwReserved1[ 11 ]; + + // DDPIXELFORMAT + struct { + unsigned int dwSize; + unsigned int dwFlags; + unsigned int dwFourCC; + unsigned int dwRGBBitCount; + unsigned int dwRBitMask; + unsigned int dwGBitMask; + unsigned int dwBBitMask; + unsigned int dwAlphaBitMask; + } sPixelFormat; + + // DDCAPS2 + struct { + unsigned int dwCaps1; + unsigned int dwCaps2; + unsigned int dwDDSX; + unsigned int dwReserved; + } sCaps; + unsigned int dwReserved2; +} DDS_header ; + +// the following constants were copied directly off the MSDN website + +// The dwFlags member of the original DDSURFACEDESC2 structure +// can be set to one or more of the following values. +#define DDSD_CAPS 0x00000001 +#define DDSD_HEIGHT 0x00000002 +#define DDSD_WIDTH 0x00000004 +#define DDSD_PITCH 0x00000008 +#define DDSD_PIXELFORMAT 0x00001000 +#define DDSD_MIPMAPCOUNT 0x00020000 +#define DDSD_LINEARSIZE 0x00080000 +#define DDSD_DEPTH 0x00800000 + +// DirectDraw Pixel Format +#define DDPF_ALPHAPIXELS 0x00000001 +#define DDPF_FOURCC 0x00000004 +#define DDPF_RGB 0x00000040 + +// The dwCaps1 member of the DDSCAPS2 structure can be +// set to one or more of the following values. +#define DDSCAPS_COMPLEX 0x00000008 +#define DDSCAPS_TEXTURE 0x00001000 +#define DDSCAPS_MIPMAP 0x00400000 + +// The dwCaps2 member of the DDSCAPS2 structure can be +// set to one or more of the following values. +#define DDSCAPS2_CUBEMAP 0x00000200 +#define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400 +#define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800 +#define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000 +#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000 +#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000 +#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000 +#define DDSCAPS2_VOLUME 0x00200000 + +static int dds_test(stbi *s) +{ + // check the magic number + if (get8(s) != 'D') return 0; + if (get8(s) != 'D') return 0; + if (get8(s) != 'S') return 0; + if (get8(s) != ' ') return 0; + // check header size + if (get32le(s) != 124) return 0; + return 1; +} +#ifndef STBI_NO_STDIO +int stbi_dds_test_file (FILE *f) +{ + stbi s; + int r,n = ftell(f); + start_file(&s,f); + r = dds_test(&s); + fseek(f,n,SEEK_SET); + return r; +} +#endif + +int stbi_dds_test_memory (stbi_uc const *buffer, int len) +{ + stbi s; + start_mem(&s,buffer, len); + return dds_test(&s); +} + +// helper functions +int stbi_convert_bit_range( int c, int from_bits, int to_bits ) +{ + int b = (1 << (from_bits - 1)) + c * ((1 << to_bits) - 1); + return (b + (b >> from_bits)) >> from_bits; +} +void stbi_rgb_888_from_565( unsigned int c, int *r, int *g, int *b ) +{ + *r = stbi_convert_bit_range( (c >> 11) & 31, 5, 8 ); + *g = stbi_convert_bit_range( (c >> 05) & 63, 6, 8 ); + *b = stbi_convert_bit_range( (c >> 00) & 31, 5, 8 ); +} +void stbi_decode_DXT1_block( + unsigned char uncompressed[16*4], + unsigned char compressed[8] ) +{ + int next_bit = 4*8; + int i, r, g, b; + int c0, c1; + unsigned char decode_colors[4*4]; + // find the 2 primary colors + c0 = compressed[0] + (compressed[1] << 8); + c1 = compressed[2] + (compressed[3] << 8); + stbi_rgb_888_from_565( c0, &r, &g, &b ); + decode_colors[0] = r; + decode_colors[1] = g; + decode_colors[2] = b; + decode_colors[3] = 255; + stbi_rgb_888_from_565( c1, &r, &g, &b ); + decode_colors[4] = r; + decode_colors[5] = g; + decode_colors[6] = b; + decode_colors[7] = 255; + if( c0 > c1 ) + { + // no alpha, 2 interpolated colors + decode_colors[8] = (2*decode_colors[0] + decode_colors[4]) / 3; + decode_colors[9] = (2*decode_colors[1] + decode_colors[5]) / 3; + decode_colors[10] = (2*decode_colors[2] + decode_colors[6]) / 3; + decode_colors[11] = 255; + decode_colors[12] = (decode_colors[0] + 2*decode_colors[4]) / 3; + decode_colors[13] = (decode_colors[1] + 2*decode_colors[5]) / 3; + decode_colors[14] = (decode_colors[2] + 2*decode_colors[6]) / 3; + decode_colors[15] = 255; + } else + { + // 1 interpolated color, alpha + decode_colors[8] = (decode_colors[0] + decode_colors[4]) / 2; + decode_colors[9] = (decode_colors[1] + decode_colors[5]) / 2; + decode_colors[10] = (decode_colors[2] + decode_colors[6]) / 2; + decode_colors[11] = 255; + decode_colors[12] = 0; + decode_colors[13] = 0; + decode_colors[14] = 0; + decode_colors[15] = 0; + } + // decode the block + for( i = 0; i < 16*4; i += 4 ) + { + int idx = ((compressed[next_bit>>3] >> (next_bit & 7)) & 3) * 4; + next_bit += 2; + uncompressed[i+0] = decode_colors[idx+0]; + uncompressed[i+1] = decode_colors[idx+1]; + uncompressed[i+2] = decode_colors[idx+2]; + uncompressed[i+3] = decode_colors[idx+3]; + } + // done +} +void stbi_decode_DXT23_alpha_block( + unsigned char uncompressed[16*4], + unsigned char compressed[8] ) +{ + int i, next_bit = 0; + // each alpha value gets 4 bits + for( i = 3; i < 16*4; i += 4 ) + { + uncompressed[i] = stbi_convert_bit_range( + (compressed[next_bit>>3] >> (next_bit&7)) & 15, + 4, 8 ); + next_bit += 4; + } +} +void stbi_decode_DXT45_alpha_block( + unsigned char uncompressed[16*4], + unsigned char compressed[8] ) +{ + int i, next_bit = 8*2; + unsigned char decode_alpha[8]; + // each alpha value gets 3 bits, and the 1st 2 bytes are the range + decode_alpha[0] = compressed[0]; + decode_alpha[1] = compressed[1]; + if( decode_alpha[0] > decode_alpha[1] ) + { + // 6 step intermediate + decode_alpha[2] = (6*decode_alpha[0] + 1*decode_alpha[1]) / 7; + decode_alpha[3] = (5*decode_alpha[0] + 2*decode_alpha[1]) / 7; + decode_alpha[4] = (4*decode_alpha[0] + 3*decode_alpha[1]) / 7; + decode_alpha[5] = (3*decode_alpha[0] + 4*decode_alpha[1]) / 7; + decode_alpha[6] = (2*decode_alpha[0] + 5*decode_alpha[1]) / 7; + decode_alpha[7] = (1*decode_alpha[0] + 6*decode_alpha[1]) / 7; + } else + { + // 4 step intermediate, pluss full and none + decode_alpha[2] = (4*decode_alpha[0] + 1*decode_alpha[1]) / 5; + decode_alpha[3] = (3*decode_alpha[0] + 2*decode_alpha[1]) / 5; + decode_alpha[4] = (2*decode_alpha[0] + 3*decode_alpha[1]) / 5; + decode_alpha[5] = (1*decode_alpha[0] + 4*decode_alpha[1]) / 5; + decode_alpha[6] = 0; + decode_alpha[7] = 255; + } + for( i = 3; i < 16*4; i += 4 ) + { + int idx = 0, bit; + bit = (compressed[next_bit>>3] >> (next_bit&7)) & 1; + idx += bit << 0; + ++next_bit; + bit = (compressed[next_bit>>3] >> (next_bit&7)) & 1; + idx += bit << 1; + ++next_bit; + bit = (compressed[next_bit>>3] >> (next_bit&7)) & 1; + idx += bit << 2; + ++next_bit; + uncompressed[i] = decode_alpha[idx & 7]; + } + // done +} +void stbi_decode_DXT_color_block( + unsigned char uncompressed[16*4], + unsigned char compressed[8] ) +{ + int next_bit = 4*8; + int i, r, g, b; + int c0, c1; + unsigned char decode_colors[4*3]; + // find the 2 primary colors + c0 = compressed[0] + (compressed[1] << 8); + c1 = compressed[2] + (compressed[3] << 8); + stbi_rgb_888_from_565( c0, &r, &g, &b ); + decode_colors[0] = r; + decode_colors[1] = g; + decode_colors[2] = b; + stbi_rgb_888_from_565( c1, &r, &g, &b ); + decode_colors[3] = r; + decode_colors[4] = g; + decode_colors[5] = b; + // Like DXT1, but no choicees: + // no alpha, 2 interpolated colors + decode_colors[6] = (2*decode_colors[0] + decode_colors[3]) / 3; + decode_colors[7] = (2*decode_colors[1] + decode_colors[4]) / 3; + decode_colors[8] = (2*decode_colors[2] + decode_colors[5]) / 3; + decode_colors[9] = (decode_colors[0] + 2*decode_colors[3]) / 3; + decode_colors[10] = (decode_colors[1] + 2*decode_colors[4]) / 3; + decode_colors[11] = (decode_colors[2] + 2*decode_colors[5]) / 3; + // decode the block + for( i = 0; i < 16*4; i += 4 ) + { + int idx = ((compressed[next_bit>>3] >> (next_bit & 7)) & 3) * 3; + next_bit += 2; + uncompressed[i+0] = decode_colors[idx+0]; + uncompressed[i+1] = decode_colors[idx+1]; + uncompressed[i+2] = decode_colors[idx+2]; + } + // done +} +static stbi_uc *dds_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + // all variables go up front + stbi_uc *dds_data = NULL; + stbi_uc block[16*4]; + stbi_uc compressed[8]; + int flags, DXT_family; + int has_alpha, has_mipmap; + int is_compressed, cubemap_faces; + int block_pitch, num_blocks; + DDS_header header; + int i, sz, cf; + // load the header + if( sizeof( DDS_header ) != 128 ) + { + return NULL; + } + getn( s, (stbi_uc*)(&header), 128 ); + // and do some checking + if( header.dwMagic != (('D' << 0) | ('D' << 8) | ('S' << 16) | (' ' << 24)) ) return NULL; + if( header.dwSize != 124 ) return NULL; + flags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; + if( (header.dwFlags & flags) != flags ) return NULL; + /* According to the MSDN spec, the dwFlags should contain + DDSD_LINEARSIZE if it's compressed, or DDSD_PITCH if + uncompressed. Some DDS writers do not conform to the + spec, so I need to make my reader more tolerant */ + if( header.sPixelFormat.dwSize != 32 ) return NULL; + flags = DDPF_FOURCC | DDPF_RGB; + if( (header.sPixelFormat.dwFlags & flags) == 0 ) return NULL; + if( (header.sCaps.dwCaps1 & DDSCAPS_TEXTURE) == 0 ) return NULL; + // get the image data + s->img_x = header.dwWidth; + s->img_y = header.dwHeight; + s->img_n = 4; + is_compressed = (header.sPixelFormat.dwFlags & DDPF_FOURCC) / DDPF_FOURCC; + has_alpha = (header.sPixelFormat.dwFlags & DDPF_ALPHAPIXELS) / DDPF_ALPHAPIXELS; + has_mipmap = (header.sCaps.dwCaps1 & DDSCAPS_MIPMAP) && (header.dwMipMapCount > 1); + cubemap_faces = (header.sCaps.dwCaps2 & DDSCAPS2_CUBEMAP) / DDSCAPS2_CUBEMAP; + /* I need cubemaps to have square faces */ + cubemap_faces &= (s->img_x == s->img_y); + cubemap_faces *= 5; + cubemap_faces += 1; + block_pitch = (s->img_x+3) >> 2; + num_blocks = block_pitch * ((s->img_y+3) >> 2); + /* let the user know what's going on */ + *x = s->img_x; + *y = s->img_y; + *comp = s->img_n; + /* is this uncompressed? */ + if( is_compressed ) + { + /* compressed */ + // note: header.sPixelFormat.dwFourCC is something like (('D'<<0)|('X'<<8)|('T'<<16)|('1'<<24)) + DXT_family = 1 + (header.sPixelFormat.dwFourCC >> 24) - '1'; + if( (DXT_family < 1) || (DXT_family > 5) ) return NULL; + /* check the expected size...oops, nevermind... + those non-compliant writers leave + dwPitchOrLinearSize == 0 */ + // passed all the tests, get the RAM for decoding + sz = (s->img_x)*(s->img_y)*4*cubemap_faces; + dds_data = (unsigned char*)malloc( sz ); + /* do this once for each face */ + for( cf = 0; cf < cubemap_faces; ++ cf ) + { + // now read and decode all the blocks + for( i = 0; i < num_blocks; ++i ) + { + // where are we? + int bx, by, bw=4, bh=4; + int ref_x = 4 * (i % block_pitch); + int ref_y = 4 * (i / block_pitch); + // get the next block's worth of compressed data, and decompress it + if( DXT_family == 1 ) + { + // DXT1 + getn( s, compressed, 8 ); + stbi_decode_DXT1_block( block, compressed ); + } else if( DXT_family < 4 ) + { + // DXT2/3 + getn( s, compressed, 8 ); + stbi_decode_DXT23_alpha_block ( block, compressed ); + getn( s, compressed, 8 ); + stbi_decode_DXT_color_block ( block, compressed ); + } else + { + // DXT4/5 + getn( s, compressed, 8 ); + stbi_decode_DXT45_alpha_block ( block, compressed ); + getn( s, compressed, 8 ); + stbi_decode_DXT_color_block ( block, compressed ); + } + // is this a partial block? + if( (unsigned int)ref_x + 4 > s->img_x ) + { + bw = s->img_x - ref_x; + } + if( (unsigned int)ref_y + 4 > s->img_y ) + { + bh = s->img_y - ref_y; + } + // now drop our decompressed data into the buffer + for( by = 0; by < bh; ++by ) + { + int idx = 4*((ref_y+by+cf*s->img_x)*s->img_x + ref_x); + for( bx = 0; bx < bw*4; ++bx ) + { + + dds_data[idx+bx] = block[by*16+bx]; + } + } + } + /* done reading and decoding the main image... + skip MIPmaps if present */ + if( has_mipmap ) + { + int block_size = 16; + if( DXT_family == 1 ) + { + block_size = 8; + } + for( i = 1; i < (int)header.dwMipMapCount; ++i ) + { + int mx = s->img_x >> (i + 2); + int my = s->img_y >> (i + 2); + if( mx < 1 ) + { + mx = 1; + } + if( my < 1 ) + { + my = 1; + } + skip( s, mx*my*block_size ); + } + } + }/* per cubemap face */ + } else + { + /* uncompressed */ + DXT_family = 0; + s->img_n = 3; + if( has_alpha ) + { + s->img_n = 4; + } + *comp = s->img_n; + sz = s->img_x*s->img_y*s->img_n*cubemap_faces; + dds_data = (unsigned char*)malloc( sz ); + /* do this once for each face */ + for( cf = 0; cf < cubemap_faces; ++ cf ) + { + /* read the main image for this face */ + getn( s, &dds_data[cf*s->img_x*s->img_y*s->img_n], s->img_x*s->img_y*s->img_n ); + /* done reading and decoding the main image... + skip MIPmaps if present */ + if( has_mipmap ) + { + for( i = 1; i < (int)header.dwMipMapCount; ++i ) + { + int mx = s->img_x >> i; + int my = s->img_y >> i; + if( mx < 1 ) + { + mx = 1; + } + if( my < 1 ) + { + my = 1; + } + skip( s, mx*my*s->img_n ); + } + } + } + /* data was BGR, I need it RGB */ + for( i = 0; i < sz; i += s->img_n ) + { + unsigned char temp = dds_data[i]; + dds_data[i] = dds_data[i+2]; + dds_data[i+2] = temp; + } + } + /* finished decompressing into RGBA, + adjust the y size if we have a cubemap + note: sz is already up to date */ + s->img_y *= cubemap_faces; + *y = s->img_y; + // did the user want something else, or + // see if all the alpha values are 255 (i.e. no transparency) + has_alpha = 0; + if( s->img_n == 4) + { + for( i = 3; (i < sz) && (has_alpha == 0); i += 4 ) + { + has_alpha |= (dds_data[i] < 255); + } + } + if( (req_comp <= 4) && (req_comp >= 1) ) + { + // user has some requirements, meet them + if( req_comp != s->img_n ) + { + dds_data = convert_format( dds_data, s->img_n, req_comp, s->img_x, s->img_y ); + *comp = s->img_n; + } + } else + { + // user had no requirements, only drop to RGB is no alpha + if( (has_alpha == 0) && (s->img_n == 4) ) + { + dds_data = convert_format( dds_data, 4, 3, s->img_x, s->img_y ); + *comp = 3; + } + } + // OK, done + return dds_data; +} + +#ifndef STBI_NO_STDIO +stbi_uc *stbi_dds_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return dds_load(&s,x,y,comp,req_comp); +} + +stbi_uc *stbi_dds_load (char *filename, int *x, int *y, int *comp, int req_comp) +{ + stbi_uc *data; + FILE *f = fopen(filename, "rb"); + if (!f) return NULL; + data = stbi_dds_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return data; +} +#endif + +stbi_uc *stbi_dds_load_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer, len); + return dds_load(&s,x,y,comp,req_comp); +} diff --git a/part1 - Safe/Globe/SOIL/test_SOIL.cpp b/part1 - Safe/Globe/SOIL/test_SOIL.cpp new file mode 100644 index 0000000..44775c5 --- /dev/null +++ b/part1 - Safe/Globe/SOIL/test_SOIL.cpp @@ -0,0 +1,379 @@ +#include +#include + +#include +#include +#include +#include + +#include "SOIL.h" + +LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); +void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); +void DisableOpenGL(HWND, HDC, HGLRC); + +int WINAPI WinMain(HINSTANCE hInstance, + HINSTANCE hPrevInstance, + LPSTR lpCmdLine, + int nCmdShow) +{ + WNDCLASSEX wcex; + HWND hwnd; + HDC hDC; + HGLRC hRC; + MSG msg; + BOOL bQuit = FALSE; + float theta = 0.0f; + + // register window class + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.style = CS_OWNDC; + wcex.lpfnWndProc = WindowProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); + wcex.hCursor = LoadCursor(NULL, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); + wcex.lpszMenuName = NULL; + wcex.lpszClassName = "GLSample"; + wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION); + + + if (!RegisterClassEx(&wcex)) + return 0; + + // create main window + hwnd = CreateWindowEx(0, + "GLSample", + "SOIL Sample", + WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, + CW_USEDEFAULT, + 512, + 512, + NULL, + NULL, + hInstance, + NULL); + + ShowWindow(hwnd, nCmdShow); + + // check my error handling + /* + SOIL_load_OGL_texture( "img_test.png", SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, 0 ); + std::cout << "'" << SOIL_last_result() << "'" << std::endl; + */ + + + // enable OpenGL for the window + EnableOpenGL(hwnd, &hDC, &hRC); + + glEnable( GL_BLEND ); + //glDisable( GL_BLEND ); + // straight alpha + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + // premultiplied alpha (remember to do the same in glColor!!) + //glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); + + // do I want alpha thresholding? + glEnable( GL_ALPHA_TEST ); + glAlphaFunc( GL_GREATER, 0.5f ); + + // log what the use is asking us to load + std::string load_me = lpCmdLine; + if( load_me.length() > 2 ) + { + //load_me = load_me.substr( 1, load_me.length() - 2 ); + load_me = load_me.substr( 0, load_me.length() - 0 ); + } else + { + //load_me = "img_test_uncompressed.dds"; + //load_me = "img_test_indexed.tga"; + //load_me = "img_test.dds"; + load_me = "img_test.png"; + //load_me = "odd_size.jpg"; + //load_me = "img_cheryl.jpg"; + //load_me = "oak_odd.png"; + //load_me = "field_128_cube.dds"; + //load_me = "field_128_cube_nomip.dds"; + //load_me = "field_128_cube_uc.dds"; + //load_me = "field_128_cube_uc_nomip.dds"; + //load_me = "Goblin.dds"; + //load_me = "parquet.dds"; + //load_me = "stpeters_probe.hdr"; + //load_me = "VeraMoBI_sdf.png"; + + // for testing the texture rectangle code + //load_me = "test_rect.png"; + } + std::cout << "'" << load_me << "'" << std::endl; + + // 1st try to load it as a single-image-cubemap + // (note, need DDS ordered faces: "EWUDNS") + GLuint tex_ID; + int time_me; + + std::cout << "Attempting to load as a cubemap" << std::endl; + time_me = clock(); + tex_ID = SOIL_load_OGL_single_cubemap( + load_me.c_str(), + SOIL_DDS_CUBEMAP_FACE_ORDER, + SOIL_LOAD_AUTO, + SOIL_CREATE_NEW_ID, + SOIL_FLAG_POWER_OF_TWO + | SOIL_FLAG_MIPMAPS + //| SOIL_FLAG_COMPRESS_TO_DXT + //| SOIL_FLAG_TEXTURE_REPEATS + //| SOIL_FLAG_INVERT_Y + | SOIL_FLAG_DDS_LOAD_DIRECT + ); + time_me = clock() - time_me; + std::cout << "the load time was " << 0.001f * time_me << " seconds (warning: low resolution timer)" << std::endl; + if( tex_ID > 0 ) + { + glEnable( GL_TEXTURE_CUBE_MAP ); + glEnable( GL_TEXTURE_GEN_S ); + glEnable( GL_TEXTURE_GEN_T ); + glEnable( GL_TEXTURE_GEN_R ); + glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); + glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); + glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); + glBindTexture( GL_TEXTURE_CUBE_MAP, tex_ID ); + // report + std::cout << "the loaded single cube map ID was " << tex_ID << std::endl; + //std::cout << "the load time was " << 0.001f * time_me << " seconds (warning: low resolution timer)" << std::endl; + } else + { + std::cout << "Attempting to load as a HDR texture" << std::endl; + time_me = clock(); + tex_ID = SOIL_load_OGL_HDR_texture( + load_me.c_str(), + //SOIL_HDR_RGBE, + //SOIL_HDR_RGBdivA, + SOIL_HDR_RGBdivA2, + 0, + SOIL_CREATE_NEW_ID, + SOIL_FLAG_POWER_OF_TWO + | SOIL_FLAG_MIPMAPS + //| SOIL_FLAG_COMPRESS_TO_DXT + ); + time_me = clock() - time_me; + std::cout << "the load time was " << 0.001f * time_me << " seconds (warning: low resolution timer)" << std::endl; + + // did I fail? + if( tex_ID < 1 ) + { + // loading of the single-image-cubemap failed, try it as a simple texture + std::cout << "Attempting to load as a simple 2D texture" << std::endl; + // load the texture, if specified + time_me = clock(); + tex_ID = SOIL_load_OGL_texture( + load_me.c_str(), + SOIL_LOAD_AUTO, + SOIL_CREATE_NEW_ID, + SOIL_FLAG_POWER_OF_TWO + | SOIL_FLAG_MIPMAPS + //| SOIL_FLAG_MULTIPLY_ALPHA + //| SOIL_FLAG_COMPRESS_TO_DXT + | SOIL_FLAG_DDS_LOAD_DIRECT + //| SOIL_FLAG_NTSC_SAFE_RGB + //| SOIL_FLAG_CoCg_Y + //| SOIL_FLAG_TEXTURE_RECTANGLE + ); + time_me = clock() - time_me; + std::cout << "the load time was " << 0.001f * time_me << " seconds (warning: low resolution timer)" << std::endl; + } + + if( tex_ID > 0 ) + { + // enable texturing + glEnable( GL_TEXTURE_2D ); + //glEnable( 0x84F5 );// enables texture rectangle + // bind an OpenGL texture ID + glBindTexture( GL_TEXTURE_2D, tex_ID ); + // report + std::cout << "the loaded texture ID was " << tex_ID << std::endl; + //std::cout << "the load time was " << 0.001f * time_me << " seconds (warning: low resolution timer)" << std::endl; + } else + { + // loading of the texture failed...why? + glDisable( GL_TEXTURE_2D ); + std::cout << "Texture loading failed: '" << SOIL_last_result() << "'" << std::endl; + } + } + + // program main loop + const float ref_mag = 0.1f; + while (!bQuit) + { + // check for messages + if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + // handle or dispatch messages + if (msg.message == WM_QUIT) + { + bQuit = TRUE; + } + else + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + } + else + { + // OpenGL animation code goes here + theta = clock() * 0.1; + + float tex_u_max = 1.0f;//0.2f; + float tex_v_max = 1.0f;//0.2f; + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT); + + glPushMatrix(); + glScalef( 0.8f, 0.8f, 0.8f ); + //glRotatef(-0.314159f*theta, 0.0f, 0.0f, 1.0f); + glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + glNormal3f( 0.0f, 0.0f, 1.0f ); + glBegin(GL_QUADS); + glNormal3f( -ref_mag, -ref_mag, 1.0f ); + glTexCoord2f( 0.0f, tex_v_max ); + glVertex3f( -1.0f, -1.0f, -0.1f ); + + glNormal3f( ref_mag, -ref_mag, 1.0f ); + glTexCoord2f( tex_u_max, tex_v_max ); + glVertex3f( 1.0f, -1.0f, -0.1f ); + + glNormal3f( ref_mag, ref_mag, 1.0f ); + glTexCoord2f( tex_u_max, 0.0f ); + glVertex3f( 1.0f, 1.0f, -0.1f ); + + glNormal3f( -ref_mag, ref_mag, 1.0f ); + glTexCoord2f( 0.0f, 0.0f ); + glVertex3f( -1.0f, 1.0f, -0.1f ); + glEnd(); + glPopMatrix(); + + tex_u_max = 1.0f; + tex_v_max = 1.0f; + glPushMatrix(); + glScalef( 0.8f, 0.8f, 0.8f ); + glRotatef(theta, 0.0f, 0.0f, 1.0f); + glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + glNormal3f( 0.0f, 0.0f, 1.0f ); + glBegin(GL_QUADS); + glTexCoord2f( 0.0f, tex_v_max ); glVertex3f( 0.0f, 0.0f, 0.1f ); + glTexCoord2f( tex_u_max, tex_v_max ); glVertex3f( 1.0f, 0.0f, 0.1f ); + glTexCoord2f( tex_u_max, 0.0f ); glVertex3f( 1.0f, 1.0f, 0.1f ); + glTexCoord2f( 0.0f, 0.0f ); glVertex3f( 0.0f, 1.0f, 0.1f ); + glEnd(); + glPopMatrix(); + + { + /* check for errors */ + GLenum err_code = glGetError(); + while( GL_NO_ERROR != err_code ) + { + printf( "OpenGL Error @ %s: %i", "drawing loop", err_code ); + err_code = glGetError(); + } + } + + SwapBuffers(hDC); + + Sleep (1); + } + } + + // and show off the screenshot capability + /* + load_me += "-screenshot.tga"; + SOIL_save_screenshot( load_me.c_str(), SOIL_SAVE_TYPE_TGA, 0, 0, 512, 512 ); + //*/ + //* + load_me += "-screenshot.bmp"; + SOIL_save_screenshot( load_me.c_str(), SOIL_SAVE_TYPE_BMP, 0, 0, 512, 512 ); + //*/ + /* + load_me += "-screenshot.dds"; + SOIL_save_screenshot( load_me.c_str(), SOIL_SAVE_TYPE_DDS, 0, 0, 512, 512 ); + //*/ + + // shutdown OpenGL + DisableOpenGL(hwnd, hDC, hRC); + + // destroy the window explicitly + DestroyWindow(hwnd); + + return msg.wParam; +} + +LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + switch (uMsg) + { + case WM_CLOSE: + PostQuitMessage(0); + break; + + case WM_DESTROY: + return 0; + + case WM_KEYDOWN: + { + switch (wParam) + { + case VK_ESCAPE: + PostQuitMessage(0); + break; + } + } + break; + + default: + return DefWindowProc(hwnd, uMsg, wParam, lParam); + } + + return 0; +} + +void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) +{ + PIXELFORMATDESCRIPTOR pfd; + + int iFormat; + + /* get the device context (DC) */ + *hDC = GetDC(hwnd); + + /* set the pixel format for the DC */ + ZeroMemory(&pfd, sizeof(pfd)); + + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | + PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 24; + pfd.cDepthBits = 16; + pfd.iLayerType = PFD_MAIN_PLANE; + + iFormat = ChoosePixelFormat(*hDC, &pfd); + + SetPixelFormat(*hDC, iFormat, &pfd); + + /* create and enable the render context (RC) */ + *hRC = wglCreateContext(*hDC); + + wglMakeCurrent(*hDC, *hRC); +} + +void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) +{ + wglMakeCurrent(NULL, NULL); + wglDeleteContext(hRC); + ReleaseDC(hwnd, hDC); +} + diff --git a/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcproj b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcproj new file mode 100644 index 0000000..321d151 --- /dev/null +++ b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcproj @@ -0,0 +1,175 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj new file mode 100644 index 0000000..41ac5de --- /dev/null +++ b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj @@ -0,0 +1,80 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {5669AD87-4229-4695-A81A-0775DB7BBB67} + Shader_Loading + + + + Application + MultiByte + true + + + StaticLibrary + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + + + + Disabled + ..\..\shared32\glew\include;%(AdditionalIncludeDirectories) + true + EnableFastChecks + MultiThreadedDebugDLL + Level3 + EditAndContinue + + + + + MaxSpeed + true + MultiThreadedDLL + true + Level3 + ProgramDatabase + + + true + true + true + MachineX86 + + + + + + + + + + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj.filters b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj.filters new file mode 100644 index 0000000..4042d63 --- /dev/null +++ b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj.filters @@ -0,0 +1,23 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + + + Source Files + + + + + Header Files + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj.user b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj.user new file mode 100644 index 0000000..ace9a86 --- /dev/null +++ b/part1 - Safe/Globe/Shader_Loading/Shader_Loading.vcxproj.user @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/part1 - Safe/Globe/Shader_Loading/Utility.cpp b/part1 - Safe/Globe/Shader_Loading/Utility.cpp new file mode 100644 index 0000000..28f2244 --- /dev/null +++ b/part1 - Safe/Globe/Shader_Loading/Utility.cpp @@ -0,0 +1,135 @@ +#include "Utility.h" + +#include +#include +#include +#include + +using namespace std; + +namespace Utility { + + char* loadFile(char *fname, GLint &fSize) + { + // file read based on example in cplusplus.com tutorial + std::ifstream file (fname, ios::in|ios::binary|ios::ate); + if (file.is_open()) + { + unsigned int size = (unsigned int)file.tellg(); + fSize = size; + char *memblock = new char [size]; + file.seekg (0, ios::beg); + file.read (memblock, size); + file.close(); + std::cout << "file " << fname << " loaded" << std::endl; + return memblock; + } + + std::cout << "Unable to open file " << fname << std::endl; + exit(1); + } + + // printShaderInfoLog + // From OpenGL Shading Language 3rd Edition, p215-216 + // Display (hopefully) useful error messages if shader fails to compile + void printShaderInfoLog(GLint shader) + { + int infoLogLen = 0; + int charsWritten = 0; + GLchar *infoLog; + + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); + + // should additionally check for OpenGL errors here + + if (infoLogLen > 0) + { + infoLog = new GLchar[infoLogLen]; + // error check for fail to allocate memory omitted + glGetShaderInfoLog(shader,infoLogLen, &charsWritten, infoLog); + cout << "InfoLog:" << endl << infoLog << endl; + delete [] infoLog; + } + + // should additionally check for OpenGL errors here + } + + void printLinkInfoLog(GLint prog) + { + int infoLogLen = 0; + int charsWritten = 0; + GLchar *infoLog; + + glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &infoLogLen); + + // should additionally check for OpenGL errors here + + if (infoLogLen > 0) + { + infoLog = new GLchar[infoLogLen]; + // error check for fail to allocate memory omitted + glGetProgramInfoLog(prog,infoLogLen, &charsWritten, infoLog); + cout << "InfoLog:" << endl << infoLog << endl; + delete [] infoLog; + } + } + + shaders_t loadShaders(char * vert_path, char * frag_path) { + GLuint f, v; + + char *vs,*fs; + + v = glCreateShader(GL_VERTEX_SHADER); + f = glCreateShader(GL_FRAGMENT_SHADER); + + // load shaders & get length of each + GLint vlen; + GLint flen; + vs = loadFile(vert_path,vlen); + fs = loadFile(frag_path,flen); + + const char * vv = vs; + const char * ff = fs; + + glShaderSource(v, 1, &vv,&vlen); + glShaderSource(f, 1, &ff,&flen); + + GLint compiled; + + glCompileShader(v); + glGetShaderiv(v, GL_COMPILE_STATUS, &compiled); + if (!compiled) + { + cout << "Vertex shader not compiled." << endl; + printShaderInfoLog(v); + } + + glCompileShader(f); + glGetShaderiv(f, GL_COMPILE_STATUS, &compiled); + if (!compiled) + { + cout << "Fragment shader not compiled." << endl; + printShaderInfoLog(f); + } + shaders_t out; out.vertex = v; out.fragment = f; + + delete [] vs; // dont forget to free allocated memory + delete [] fs; // we allocated this in the loadFile function... + + return out; + } + + void attachAndLinkProgram( GLuint program, shaders_t shaders) { + glAttachShader(program, shaders.vertex); + glAttachShader(program, shaders.fragment); + + glLinkProgram(program); + GLint linked; + glGetProgramiv(program,GL_LINK_STATUS, &linked); + if (!linked) + { + cout << "Program did not link." << endl; + printLinkInfoLog(program); + } + } +} \ No newline at end of file diff --git a/part1 - Safe/Globe/Shader_Loading/Utility.h b/part1 - Safe/Globe/Shader_Loading/Utility.h new file mode 100644 index 0000000..20ba844 --- /dev/null +++ b/part1 - Safe/Globe/Shader_Loading/Utility.h @@ -0,0 +1,29 @@ +#ifndef UTILITY_H_ +#define UTILITY_H_ + +#include + +namespace Utility { + + typedef struct { + GLuint vertex; + GLuint fragment; + } shaders_t; + + + +shaders_t loadShaders(char * vert_path, char * frag_path); + +void attachAndLinkProgram( GLuint program, shaders_t shaders); + +char* loadFile(char *fname, GLint &fSize); + +// printShaderInfoLog +// From OpenGL Shading Language 3rd Edition, p215-216 +// Display (hopefully) useful error messages if shader fails to compile +void printShaderInfoLog(GLint shader); + +void printLinkInfoLog(GLint prog) ; +} + +#endif \ No newline at end of file diff --git a/part1 - Safe/shared32/freeglut/Copying.txt b/part1 - Safe/shared32/freeglut/Copying.txt new file mode 100644 index 0000000..fc36ad9 --- /dev/null +++ b/part1 - Safe/shared32/freeglut/Copying.txt @@ -0,0 +1,27 @@ + + Freeglut Copyright + ------------------ + + Freeglut code without an explicit copyright is covered by the following + copyright: + + Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies or substantial portions of the Software. + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + Except as contained in this notice, the name of Pawel W. Olszta shall not be + used in advertising or otherwise to promote the sale, use or other dealings + in this Software without prior written authorization from Pawel W. Olszta. diff --git a/part1 - Safe/shared32/freeglut/Readme.txt b/part1 - Safe/shared32/freeglut/Readme.txt new file mode 100644 index 0000000..2a7eeff --- /dev/null +++ b/part1 - Safe/shared32/freeglut/Readme.txt @@ -0,0 +1,96 @@ +freeglut 2.6.0-3.mp for MSVC + +This package contains a freeglut import library, headers, and a Windows DLL, +allowing GLUT applications to be compiled on Windows using Microsoft Visual C++. + +For more information on freeglut, visit http://freeglut.sourceforge.net/. + + +Installation + +Create a folder on your PC which is readable by all users, for example +“C:\Program Files\Common Files\MSVC\freeglut\” on a typical Windows system. Copy +the “lib\” and “include\” folders from this zip archive to that location. + +The freeglut DLL should either be placed in the same folder as your application, +or can be installed in a system-wide folder which appears in your %PATH% +environment variable. On a 32 bit Windows system this is typically +“C:\Windows\System32\”, and on a 64 bit Windows system this is typically +“C:\Windows\SysWOW64\”. + + +Compiling Applications + +To create a freeglut application, create a new Win32 C++ project in MSVC. From +the “Win32 Application Wizard”, choose a “Windows application”, check the +“Empty project” box, and submit. + +You’ll now need to configure the compiler and linker settings. Open up the +project properties, and select “All Configurations” (this is necessary to ensure +our changes are applied for both debug and release builds). Open up the +“general” section under “C/C++”, and configure the “include\” folder you created +above as an “Additional Include Directory”. If you have more than one GLUT +package which contains a “glut.h” file, it’s important to ensure that the +freeglut include folder appears above all other GLUT include folders. + +Now open up the “general” section under “Linker”, and configure the “lib\” +folder you created above as an “Additional Library Directory”. A freeglut +application depends on the import libraries “freeglut.lib” and “opengl32.lib”, +which can be configured under the “Input” section, however it shouldn’t be +necessary to explicitly state these dependencies, since the freeglut headers +handle this for you. Now open the “Advanced” section, and enter “mainCRTStartup” +as the “Entry Point” for your application. This is necessary because GLUT +applications use “main” as the application entry point, not “WinMain”—without it +you’ll get an undefined reference when you try to link your application. + +That’s all of your project properties configured, so you can now add source +files to your project and build the application. If you want your application to +be compatible with GLUT, you should “#include ”. If you want to use +freeglut specific extensions, you should “#include ” instead. + +Don’t forget to either include the freeglut DLL when distributing applications, +or provide your users with some method of obtaining it if they don’t already +have it! + + +Problems? + +If you have problems using these packages (runtime errors etc.), please contact +me via http://www.transmissionzero.co.uk/contact/, providing as much detail as +you can. Please don’t complain to the freeglut guys unless you’re sure it’s a +freeglut bug, and have reproduced the issue after compiling freeglut from the +latest SVN version—if that’s still the case, I’m sure they would appreciate a +bug report or a patch. + + +Changelog + +2010–01–22: Release 2.6.0-3.mp + + • Rebuilt the DLL with a minimum OS version of 4.00, so it can work under + Windows NT 4 and Windows 98. Previously it required at least Windows 2000. + +2009-12-22: Release 2.6.0-2.mp + + • Updated documentation to take into account the fact that 32 bit DLLs should + be placed in the “SysWOW64” folder on 64 bit Windows versions, rather than + “System32”. + • Some parts of the documentation rewritten to (hopefully) be easier to + follow. + • Updated the “freeglut_std.h” file to stay aligned with my MinGW package. + There were some MinGW cross-compilation issues under Linux related with the + fact that the #include of “Windows.h” didn’t match the case of the header + file “windows.h”. + +2009-11-29: Release 2.6.0-1.mp + + • First 2.6.0 MSVC release. I’ve built the package using Visual Studio 2008, + and the only change I’ve made is to the DLL version resource—I’ve changed + the description so that my MinGW and MSVC builds are distinguishable from + each other (and other builds) using Windows Explorer. + + +Martin Payne +2010–01–22 + +http://www.transmissionzero.co.uk/ diff --git a/part1 - Safe/shared32/freeglut/freeglut.dll b/part1 - Safe/shared32/freeglut/freeglut.dll new file mode 100644 index 0000000..4ec8893 Binary files /dev/null and b/part1 - Safe/shared32/freeglut/freeglut.dll differ diff --git a/part1 - Safe/shared32/freeglut/include/GL/freeglut.h b/part1 - Safe/shared32/freeglut/include/GL/freeglut.h new file mode 100644 index 0000000..0e6f8c6 --- /dev/null +++ b/part1 - Safe/shared32/freeglut/include/GL/freeglut.h @@ -0,0 +1,22 @@ +#ifndef __FREEGLUT_H__ +#define __FREEGLUT_H__ + +/* + * freeglut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" +#include "freeglut_ext.h" + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_H__ */ diff --git a/part1 - Safe/shared32/freeglut/include/GL/freeglut_ext.h b/part1 - Safe/shared32/freeglut/include/GL/freeglut_ext.h new file mode 100644 index 0000000..aca85e7 --- /dev/null +++ b/part1 - Safe/shared32/freeglut/include/GL/freeglut_ext.h @@ -0,0 +1,212 @@ +#ifndef __FREEGLUT_EXT_H__ +#define __FREEGLUT_EXT_H__ + +/* + * freeglut_ext.h + * + * The non-GLUT-compatible extensions to the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Additional GLUT Key definitions for the Special key function + */ +#define GLUT_KEY_NUM_LOCK 0x006D +#define GLUT_KEY_BEGIN 0x006E +#define GLUT_KEY_DELETE 0x006F + +/* + * GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window + */ +#define GLUT_ACTION_EXIT 0 +#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1 +#define GLUT_ACTION_CONTINUE_EXECUTION 2 + +/* + * Create a new rendering context when the user opens a new window? + */ +#define GLUT_CREATE_NEW_CONTEXT 0 +#define GLUT_USE_CURRENT_CONTEXT 1 + +/* + * Direct/Indirect rendering context options (has meaning only in Unix/X11) + */ +#define GLUT_FORCE_INDIRECT_CONTEXT 0 +#define GLUT_ALLOW_DIRECT_CONTEXT 1 +#define GLUT_TRY_DIRECT_CONTEXT 2 +#define GLUT_FORCE_DIRECT_CONTEXT 3 + +/* + * GLUT API Extension macro definitions -- the glutGet parameters + */ +#define GLUT_INIT_STATE 0x007C + +#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9 + +#define GLUT_WINDOW_BORDER_WIDTH 0x01FA +#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB + +#define GLUT_VERSION 0x01FC + +#define GLUT_RENDERING_CONTEXT 0x01FD +#define GLUT_DIRECT_RENDERING 0x01FE + +#define GLUT_FULL_SCREEN 0x01FF + +/* + * New tokens for glutInitDisplayMode. + * Only one GLUT_AUXn bit may be used at a time. + * Value 0x0400 is defined in OpenGLUT. + */ +#define GLUT_AUX 0x1000 + +#define GLUT_AUX1 0x1000 +#define GLUT_AUX2 0x2000 +#define GLUT_AUX3 0x4000 +#define GLUT_AUX4 0x8000 + +/* + * Context-related flags, see freeglut_state.c + */ +#define GLUT_INIT_MAJOR_VERSION 0x0200 +#define GLUT_INIT_MINOR_VERSION 0x0201 +#define GLUT_INIT_FLAGS 0x0202 +#define GLUT_INIT_PROFILE 0x0203 + +/* + * Flags for glutInitContextFlags, see freeglut_init.c + */ +#define GLUT_DEBUG 0x0001 +#define GLUT_FORWARD_COMPATIBLE 0x0002 + + +/* + * Flags for glutInitContextProfile, see freeglut_init.c + */ +#define GLUT_CORE_PROFILE 0x0001 +#define GLUT_COMPATIBILITY_PROFILE 0x0002 + +/* + * Process loop function, see freeglut_main.c + */ +FGAPI void FGAPIENTRY glutMainLoopEvent( void ); +FGAPI void FGAPIENTRY glutLeaveMainLoop( void ); +FGAPI void FGAPIENTRY glutExit ( void ); + +/* + * Window management functions, see freeglut_window.c + */ +FGAPI void FGAPIENTRY glutFullScreenToggle( void ); + +/* + * Window-specific callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ); +/* A. Donev: Also a destruction callback for menus */ +FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ); + +/* + * State setting and retrieval functions, see freeglut_state.c + */ +FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ); +FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size); +/* A.Donev: User-data manipulation */ +FGAPI void* FGAPIENTRY glutGetWindowData( void ); +FGAPI void FGAPIENTRY glutSetWindowData(void* data); +FGAPI void* FGAPIENTRY glutGetMenuData( void ); +FGAPI void FGAPIENTRY glutSetMenuData(void* data); + +/* + * Font stuff, see freeglut_font.c + */ +FGAPI int FGAPIENTRY glutBitmapHeight( void* font ); +FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font ); +FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string ); +FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string ); + +/* + * Geometry functions, see freeglut_geometry.c + */ +FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale ); +FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale ); +FGAPI void FGAPIENTRY glutWireCylinder( GLdouble radius, GLdouble height, GLint slices, GLint stacks); +FGAPI void FGAPIENTRY glutSolidCylinder( GLdouble radius, GLdouble height, GLint slices, GLint stacks); + +/* + * Extension functions, see freeglut_ext.c + */ +typedef void (*GLUTproc)(); +FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName ); + +/* + * Joystick functions, see freeglut_joystick.c + */ +/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */ +/* If you have a serious need for these functions in your application, please either + * contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net, + * switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's + * "js" library. + */ +int glutJoystickGetNumAxes( int ident ); +int glutJoystickGetNumButtons( int ident ); +int glutJoystickNotWorking( int ident ); +float glutJoystickGetDeadBand( int ident, int axis ); +void glutJoystickSetDeadBand( int ident, int axis, float db ); +float glutJoystickGetSaturation( int ident, int axis ); +void glutJoystickSetSaturation( int ident, int axis, float st ); +void glutJoystickSetMinRange( int ident, float *axes ); +void glutJoystickSetMaxRange( int ident, float *axes ); +void glutJoystickSetCenter( int ident, float *axes ); +void glutJoystickGetMinRange( int ident, float *axes ); +void glutJoystickGetMaxRange( int ident, float *axes ); +void glutJoystickGetCenter( int ident, float *axes ); + +/* + * Initialization functions, see freeglut_init.c + */ +FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ); +FGAPI void FGAPIENTRY glutInitContextFlags( int flags ); +FGAPI void FGAPIENTRY glutInitContextProfile( int profile ); + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_CAPTIONLESS 0x0400 +#define GLUT_BORDERLESS 0x0800 +#define GLUT_SRGB 0x1000 + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_EXT_H__ */ diff --git a/part1 - Safe/shared32/freeglut/include/GL/freeglut_std.h b/part1 - Safe/shared32/freeglut/include/GL/freeglut_std.h new file mode 100644 index 0000000..423d1a1 --- /dev/null +++ b/part1 - Safe/shared32/freeglut/include/GL/freeglut_std.h @@ -0,0 +1,626 @@ +#ifndef __FREEGLUT_STD_H__ +#define __FREEGLUT_STD_H__ + +/* + * freeglut_std.h + * + * The GLUT-compatible part of the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Under windows, we have to differentiate between static and dynamic libraries + */ +#ifdef _WIN32 +/* #pragma may not be supported by some compilers. + * Discussion by FreeGLUT developers suggests that + * Visual C++ specific code involving pragmas may + * need to move to a separate header. 24th Dec 2003 + */ + +/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library + * pragmas or to 1 to exclude library pragmas. + * The default behavior depends on the compiler/platform. + */ +# ifndef FREEGLUT_LIB_PRAGMAS +# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE) +# define FREEGLUT_LIB_PRAGMAS 1 +# else +# define FREEGLUT_LIB_PRAGMAS 0 +# endif +# endif + +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# define NOMINMAX +# include + +/* Windows static library */ +# ifdef FREEGLUT_STATIC + +# define FGAPI +# define FGAPIENTRY + + /* Link with Win32 static freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "freeglut_static.lib") +# endif + +/* Windows shared library (DLL) */ +# else + +# define FGAPIENTRY __stdcall +# if defined(FREEGLUT_EXPORTS) +# define FGAPI __declspec(dllexport) +# else +# define FGAPI __declspec(dllimport) + + /* Link with Win32 shared freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "freeglut.lib") +# endif + +# endif + +# endif + +/* Drag in other Windows libraries as required by FreeGLUT */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */ +# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ +# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */ +# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */ +# pragma comment (lib, "user32.lib") /* link Windows user lib */ +# endif + +#else + +/* Non-Windows definition of FGAPI and FGAPIENTRY */ +# define FGAPI +# define FGAPIENTRY + +#endif + +/* + * The freeglut and GLUT API versions + */ +#define FREEGLUT 1 +#define GLUT_API_VERSION 4 +#define FREEGLUT_VERSION_2_0 1 +#define GLUT_XLIB_IMPLEMENTATION 13 + +/* + * Always include OpenGL and GLU headers + */ +#include +#include + +/* + * GLUT API macro definitions -- the special key codes: + */ +#define GLUT_KEY_F1 0x0001 +#define GLUT_KEY_F2 0x0002 +#define GLUT_KEY_F3 0x0003 +#define GLUT_KEY_F4 0x0004 +#define GLUT_KEY_F5 0x0005 +#define GLUT_KEY_F6 0x0006 +#define GLUT_KEY_F7 0x0007 +#define GLUT_KEY_F8 0x0008 +#define GLUT_KEY_F9 0x0009 +#define GLUT_KEY_F10 0x000A +#define GLUT_KEY_F11 0x000B +#define GLUT_KEY_F12 0x000C +#define GLUT_KEY_LEFT 0x0064 +#define GLUT_KEY_UP 0x0065 +#define GLUT_KEY_RIGHT 0x0066 +#define GLUT_KEY_DOWN 0x0067 +#define GLUT_KEY_PAGE_UP 0x0068 +#define GLUT_KEY_PAGE_DOWN 0x0069 +#define GLUT_KEY_HOME 0x006A +#define GLUT_KEY_END 0x006B +#define GLUT_KEY_INSERT 0x006C + +/* + * GLUT API macro definitions -- mouse state definitions + */ +#define GLUT_LEFT_BUTTON 0x0000 +#define GLUT_MIDDLE_BUTTON 0x0001 +#define GLUT_RIGHT_BUTTON 0x0002 +#define GLUT_DOWN 0x0000 +#define GLUT_UP 0x0001 +#define GLUT_LEFT 0x0000 +#define GLUT_ENTERED 0x0001 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_RGB 0x0000 +#define GLUT_RGBA 0x0000 +#define GLUT_INDEX 0x0001 +#define GLUT_SINGLE 0x0000 +#define GLUT_DOUBLE 0x0002 +#define GLUT_ACCUM 0x0004 +#define GLUT_ALPHA 0x0008 +#define GLUT_DEPTH 0x0010 +#define GLUT_STENCIL 0x0020 +#define GLUT_MULTISAMPLE 0x0080 +#define GLUT_STEREO 0x0100 +#define GLUT_LUMINANCE 0x0200 + +/* + * GLUT API macro definitions -- windows and menu related definitions + */ +#define GLUT_MENU_NOT_IN_USE 0x0000 +#define GLUT_MENU_IN_USE 0x0001 +#define GLUT_NOT_VISIBLE 0x0000 +#define GLUT_VISIBLE 0x0001 +#define GLUT_HIDDEN 0x0000 +#define GLUT_FULLY_RETAINED 0x0001 +#define GLUT_PARTIALLY_RETAINED 0x0002 +#define GLUT_FULLY_COVERED 0x0003 + +/* + * GLUT API macro definitions -- fonts definitions + * + * Steve Baker suggested to make it binary compatible with GLUT: + */ +#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__) +# define GLUT_STROKE_ROMAN ((void *)0x0000) +# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001) +# define GLUT_BITMAP_9_BY_15 ((void *)0x0002) +# define GLUT_BITMAP_8_BY_13 ((void *)0x0003) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005) +# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006) +# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007) +# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008) +#else + /* + * I don't really know if it's a good idea... But here it goes: + */ + extern void* glutStrokeRoman; + extern void* glutStrokeMonoRoman; + extern void* glutBitmap9By15; + extern void* glutBitmap8By13; + extern void* glutBitmapTimesRoman10; + extern void* glutBitmapTimesRoman24; + extern void* glutBitmapHelvetica10; + extern void* glutBitmapHelvetica12; + extern void* glutBitmapHelvetica18; + + /* + * Those pointers will be used by following definitions: + */ +# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman) +# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman) +# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15) +# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24) +# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10) +# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12) +# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18) +#endif + +/* + * GLUT API macro definitions -- the glutGet parameters + */ +#define GLUT_WINDOW_X 0x0064 +#define GLUT_WINDOW_Y 0x0065 +#define GLUT_WINDOW_WIDTH 0x0066 +#define GLUT_WINDOW_HEIGHT 0x0067 +#define GLUT_WINDOW_BUFFER_SIZE 0x0068 +#define GLUT_WINDOW_STENCIL_SIZE 0x0069 +#define GLUT_WINDOW_DEPTH_SIZE 0x006A +#define GLUT_WINDOW_RED_SIZE 0x006B +#define GLUT_WINDOW_GREEN_SIZE 0x006C +#define GLUT_WINDOW_BLUE_SIZE 0x006D +#define GLUT_WINDOW_ALPHA_SIZE 0x006E +#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072 +#define GLUT_WINDOW_DOUBLEBUFFER 0x0073 +#define GLUT_WINDOW_RGBA 0x0074 +#define GLUT_WINDOW_PARENT 0x0075 +#define GLUT_WINDOW_NUM_CHILDREN 0x0076 +#define GLUT_WINDOW_COLORMAP_SIZE 0x0077 +#define GLUT_WINDOW_NUM_SAMPLES 0x0078 +#define GLUT_WINDOW_STEREO 0x0079 +#define GLUT_WINDOW_CURSOR 0x007A + +#define GLUT_SCREEN_WIDTH 0x00C8 +#define GLUT_SCREEN_HEIGHT 0x00C9 +#define GLUT_SCREEN_WIDTH_MM 0x00CA +#define GLUT_SCREEN_HEIGHT_MM 0x00CB +#define GLUT_MENU_NUM_ITEMS 0x012C +#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190 +#define GLUT_INIT_WINDOW_X 0x01F4 +#define GLUT_INIT_WINDOW_Y 0x01F5 +#define GLUT_INIT_WINDOW_WIDTH 0x01F6 +#define GLUT_INIT_WINDOW_HEIGHT 0x01F7 +#define GLUT_INIT_DISPLAY_MODE 0x01F8 +#define GLUT_ELAPSED_TIME 0x02BC +#define GLUT_WINDOW_FORMAT_ID 0x007B + +/* + * GLUT API macro definitions -- the glutDeviceGet parameters + */ +#define GLUT_HAS_KEYBOARD 0x0258 +#define GLUT_HAS_MOUSE 0x0259 +#define GLUT_HAS_SPACEBALL 0x025A +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B +#define GLUT_HAS_TABLET 0x025C +#define GLUT_NUM_MOUSE_BUTTONS 0x025D +#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E +#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F +#define GLUT_NUM_DIALS 0x0260 +#define GLUT_NUM_TABLET_BUTTONS 0x0261 +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262 +#define GLUT_DEVICE_KEY_REPEAT 0x0263 +#define GLUT_HAS_JOYSTICK 0x0264 +#define GLUT_OWNS_JOYSTICK 0x0265 +#define GLUT_JOYSTICK_BUTTONS 0x0266 +#define GLUT_JOYSTICK_AXES 0x0267 +#define GLUT_JOYSTICK_POLL_RATE 0x0268 + +/* + * GLUT API macro definitions -- the glutLayerGet parameters + */ +#define GLUT_OVERLAY_POSSIBLE 0x0320 +#define GLUT_LAYER_IN_USE 0x0321 +#define GLUT_HAS_OVERLAY 0x0322 +#define GLUT_TRANSPARENT_INDEX 0x0323 +#define GLUT_NORMAL_DAMAGED 0x0324 +#define GLUT_OVERLAY_DAMAGED 0x0325 + +/* + * GLUT API macro definitions -- the glutVideoResizeGet parameters + */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384 +#define GLUT_VIDEO_RESIZE_IN_USE 0x0385 +#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386 +#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389 +#define GLUT_VIDEO_RESIZE_X 0x038A +#define GLUT_VIDEO_RESIZE_Y 0x038B +#define GLUT_VIDEO_RESIZE_WIDTH 0x038C +#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D + +/* + * GLUT API macro definitions -- the glutUseLayer parameters + */ +#define GLUT_NORMAL 0x0000 +#define GLUT_OVERLAY 0x0001 + +/* + * GLUT API macro definitions -- the glutGetModifiers parameters + */ +#define GLUT_ACTIVE_SHIFT 0x0001 +#define GLUT_ACTIVE_CTRL 0x0002 +#define GLUT_ACTIVE_ALT 0x0004 + +/* + * GLUT API macro definitions -- the glutSetCursor parameters + */ +#define GLUT_CURSOR_RIGHT_ARROW 0x0000 +#define GLUT_CURSOR_LEFT_ARROW 0x0001 +#define GLUT_CURSOR_INFO 0x0002 +#define GLUT_CURSOR_DESTROY 0x0003 +#define GLUT_CURSOR_HELP 0x0004 +#define GLUT_CURSOR_CYCLE 0x0005 +#define GLUT_CURSOR_SPRAY 0x0006 +#define GLUT_CURSOR_WAIT 0x0007 +#define GLUT_CURSOR_TEXT 0x0008 +#define GLUT_CURSOR_CROSSHAIR 0x0009 +#define GLUT_CURSOR_UP_DOWN 0x000A +#define GLUT_CURSOR_LEFT_RIGHT 0x000B +#define GLUT_CURSOR_TOP_SIDE 0x000C +#define GLUT_CURSOR_BOTTOM_SIDE 0x000D +#define GLUT_CURSOR_LEFT_SIDE 0x000E +#define GLUT_CURSOR_RIGHT_SIDE 0x000F +#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013 +#define GLUT_CURSOR_INHERIT 0x0064 +#define GLUT_CURSOR_NONE 0x0065 +#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066 + +/* + * GLUT API macro definitions -- RGB color component specification definitions + */ +#define GLUT_RED 0x0000 +#define GLUT_GREEN 0x0001 +#define GLUT_BLUE 0x0002 + +/* + * GLUT API macro definitions -- additional keyboard and joystick definitions + */ +#define GLUT_KEY_REPEAT_OFF 0x0000 +#define GLUT_KEY_REPEAT_ON 0x0001 +#define GLUT_KEY_REPEAT_DEFAULT 0x0002 + +#define GLUT_JOYSTICK_BUTTON_A 0x0001 +#define GLUT_JOYSTICK_BUTTON_B 0x0002 +#define GLUT_JOYSTICK_BUTTON_C 0x0004 +#define GLUT_JOYSTICK_BUTTON_D 0x0008 + +/* + * GLUT API macro definitions -- game mode definitions + */ +#define GLUT_GAME_MODE_ACTIVE 0x0000 +#define GLUT_GAME_MODE_POSSIBLE 0x0001 +#define GLUT_GAME_MODE_WIDTH 0x0002 +#define GLUT_GAME_MODE_HEIGHT 0x0003 +#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004 +#define GLUT_GAME_MODE_REFRESH_RATE 0x0005 +#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006 + +/* + * Initialization functions, see fglut_init.c + */ +FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv ); +FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y ); +FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height ); +FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ); +FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode ); + +/* + * Process loop function, see freeglut_main.c + */ +FGAPI void FGAPIENTRY glutMainLoop( void ); + +/* + * Window management functions, see freeglut_window.c + */ +FGAPI int FGAPIENTRY glutCreateWindow( const char* title ); +FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutDestroyWindow( int window ); +FGAPI void FGAPIENTRY glutSetWindow( int window ); +FGAPI int FGAPIENTRY glutGetWindow( void ); +FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title ); +FGAPI void FGAPIENTRY glutSetIconTitle( const char* title ); +FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height ); +FGAPI void FGAPIENTRY glutPositionWindow( int x, int y ); +FGAPI void FGAPIENTRY glutShowWindow( void ); +FGAPI void FGAPIENTRY glutHideWindow( void ); +FGAPI void FGAPIENTRY glutIconifyWindow( void ); +FGAPI void FGAPIENTRY glutPushWindow( void ); +FGAPI void FGAPIENTRY glutPopWindow( void ); +FGAPI void FGAPIENTRY glutFullScreen( void ); + +/* + * Display-connected functions, see freeglut_display.c + */ +FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window ); +FGAPI void FGAPIENTRY glutPostRedisplay( void ); +FGAPI void FGAPIENTRY glutSwapBuffers( void ); + +/* + * Mouse cursor functions, see freeglut_cursor.c + */ +FGAPI void FGAPIENTRY glutWarpPointer( int x, int y ); +FGAPI void FGAPIENTRY glutSetCursor( int cursor ); + +/* + * Overlay stuff, see freeglut_overlay.c + */ +FGAPI void FGAPIENTRY glutEstablishOverlay( void ); +FGAPI void FGAPIENTRY glutRemoveOverlay( void ); +FGAPI void FGAPIENTRY glutUseLayer( GLenum layer ); +FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void ); +FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window ); +FGAPI void FGAPIENTRY glutShowOverlay( void ); +FGAPI void FGAPIENTRY glutHideOverlay( void ); + +/* + * Menu stuff, see freeglut_menu.c + */ +FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) ); +FGAPI void FGAPIENTRY glutDestroyMenu( int menu ); +FGAPI int FGAPIENTRY glutGetMenu( void ); +FGAPI void FGAPIENTRY glutSetMenu( int menu ); +FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value ); +FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu ); +FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutRemoveMenuItem( int item ); +FGAPI void FGAPIENTRY glutAttachMenu( int button ); +FGAPI void FGAPIENTRY glutDetachMenu( int button ); + +/* + * Global callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value ); +FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ); + +/* + * Window-specific callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ); +FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ); + +/* + * State setting and retrieval functions, see freeglut_state.c + */ +FGAPI int FGAPIENTRY glutGet( GLenum query ); +FGAPI int FGAPIENTRY glutDeviceGet( GLenum query ); +FGAPI int FGAPIENTRY glutGetModifiers( void ); +FGAPI int FGAPIENTRY glutLayerGet( GLenum query ); + +/* + * Font stuff, see freeglut_font.c + */ +FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character ); +FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string ); +FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string ); + +/* + * Geometry functions, see freeglut_geometry.c + */ +FGAPI void FGAPIENTRY glutWireCube( GLdouble size ); +FGAPI void FGAPIENTRY glutSolidCube( GLdouble size ); +FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); + +FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutWireDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireOctahedron( void ); +FGAPI void FGAPIENTRY glutSolidOctahedron( void ); +FGAPI void FGAPIENTRY glutWireTetrahedron( void ); +FGAPI void FGAPIENTRY glutSolidTetrahedron( void ); +FGAPI void FGAPIENTRY glutWireIcosahedron( void ); +FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); + +/* + * Teapot rendering functions, found in freeglut_teapot.c + */ +FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size ); +FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size ); + +/* + * Game mode functions, see freeglut_gamemode.c + */ +FGAPI void FGAPIENTRY glutGameModeString( const char* string ); +FGAPI int FGAPIENTRY glutEnterGameMode( void ); +FGAPI void FGAPIENTRY glutLeaveGameMode( void ); +FGAPI int FGAPIENTRY glutGameModeGet( GLenum query ); + +/* + * Video resize functions, see freeglut_videoresize.c + */ +FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query ); +FGAPI void FGAPIENTRY glutSetupVideoResizing( void ); +FGAPI void FGAPIENTRY glutStopVideoResizing( void ); +FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height ); + +/* + * Colormap functions, see freeglut_misc.c + */ +FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue ); +FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component ); +FGAPI void FGAPIENTRY glutCopyColormap( int window ); + +/* + * Misc keyboard and joystick functions, see freeglut_misc.c + */ +FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ); +FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); +FGAPI void FGAPIENTRY glutForceJoystickFunc( void ); + +/* + * Misc functions, see freeglut_misc.c + */ +FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension ); +FGAPI void FGAPIENTRY glutReportErrors( void ); + +/* Comment from glut.h of classic GLUT: + + Win32 has an annoying issue where there are multiple C run-time + libraries (CRTs). If the executable is linked with a different CRT + from the GLUT DLL, the GLUT DLL will not share the same CRT static + data seen by the executable. In particular, atexit callbacks registered + in the executable will not be called if GLUT calls its (different) + exit routine). GLUT is typically built with the + "/MD" option (the CRT with multithreading DLL support), but the Visual + C++ linker default is "/ML" (the single threaded CRT). + + One workaround to this issue is requiring users to always link with + the same CRT as GLUT is compiled with. That requires users supply a + non-standard option. GLUT 3.7 has its own built-in workaround where + the executable's "exit" function pointer is covertly passed to GLUT. + GLUT then calls the executable's exit function pointer to ensure that + any "atexit" calls registered by the application are called if GLUT + needs to exit. + + Note that the __glut*WithExit routines should NEVER be called directly. + To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */ + +/* to get the prototype for exit() */ +#include + +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__) +FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int)); +#ifndef FREEGLUT_BUILDING_LIB +#if defined(__GNUC__) +#define FGUNUSED __attribute__((unused)) +#else +#define FGUNUSED +#endif +static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } +#define glutInit glutInit_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); } +#define glutCreateWindow glutCreateWindow_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); } +#define glutCreateMenu glutCreateMenu_ATEXIT_HACK +#endif +#endif + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_STD_H__ */ + diff --git a/part1 - Safe/shared32/freeglut/include/GL/glut.h b/part1 - Safe/shared32/freeglut/include/GL/glut.h new file mode 100644 index 0000000..6191f77 --- /dev/null +++ b/part1 - Safe/shared32/freeglut/include/GL/glut.h @@ -0,0 +1,21 @@ +#ifndef __GLUT_H__ +#define __GLUT_H__ + +/* + * glut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" + +/*** END OF FILE ***/ + +#endif /* __GLUT_H__ */ diff --git a/part1 - Safe/shared32/freeglut/lib/freeglut.lib b/part1 - Safe/shared32/freeglut/lib/freeglut.lib new file mode 100644 index 0000000..20b9efe Binary files /dev/null and b/part1 - Safe/shared32/freeglut/lib/freeglut.lib differ diff --git a/part1 - Safe/shared32/glew/LICENSE.txt b/part1 - Safe/shared32/glew/LICENSE.txt new file mode 100644 index 0000000..f707804 --- /dev/null +++ b/part1 - Safe/shared32/glew/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/part1 - Safe/shared32/glew/README.txt b/part1 - Safe/shared32/glew/README.txt new file mode 100644 index 0000000..1b19c53 --- /dev/null +++ b/part1 - Safe/shared32/glew/README.txt @@ -0,0 +1,18 @@ +See doc/index.html for more information. + +If you downloaded the tarball from the GLEW website, you just need to: + + Unix: + + make + + Windows: + + use the project file in build/vc6/ + +If you wish to build GLEW from scratch (update the extension data from +the net or add your own extension information), you need a Unix +environment (including wget, perl, and GNU make). The extension data +is regenerated from the top level source directory with: + + make extensions diff --git a/part1 - Safe/shared32/glew/TODO.txt b/part1 - Safe/shared32/glew/TODO.txt new file mode 100644 index 0000000..d2701b6 --- /dev/null +++ b/part1 - Safe/shared32/glew/TODO.txt @@ -0,0 +1,12 @@ +Major: + - add support for windows mini-client drivers + - add windows installer (msi) + - separate build of static and shared object files (for mingw and + cygwin) + - start designing GLEW 2.0 + +Minor: + - make auto scripts work with text mode cygwin mounts + - add support for all SUN, MTX, and OML extensions + - make auto/Makefile more robust against auto/core/*~ mistakes + - web poll on separating glew, glxew and wglew diff --git a/part1 - Safe/shared32/glew/doc/advanced.html b/part1 - Safe/shared32/glew/doc/advanced.html new file mode 100644 index 0000000..4fd94ea --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/advanced.html @@ -0,0 +1,278 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Automatic Code Generation

+ +

+Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

+ +

+The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

+ +
+ + + + + + + + + + + + + + + + +
make    Create the source files from the descriptors. If the +descriptors do not exist, create them from the spec files. If the spec +files do not exist, download them from the OpenGL repository.
make clean    Delete the source files.
make clobber    Delete the source files and the descriptors.
make destroy    Delete the source files, the descriptors, and the spec files.
make custom    Create the source files for the extensions +listed in auto/custom.txt. See "Custom Code +Generation" below for more details.
+
+ +

Adding a New Extension

+ +

+To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

+ +

+The format of the descriptor file is given below. Items in +brackets are optional. +

+ +

+<Extension Name>
+[<URL of Specification File>]
+    [<Token Name> <Token Value>]
+    [<Token Name> <Token Value>]
+    ...
+    [<Typedef>]
+    [<Typedef>]
+    ...
+    [<Function Signature>]
+    [<Function Signature>]
+    ...
+ +

+ + + +

+Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

+ +

Custom Code Generation

+

+Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the libarary by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

+ +

+For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

+ +

+WGL_ARB_extensions_string
+WGL_ARB_multisample
+WGL_ARB_pixel_format
+WGL_ARB_pbuffer
+WGL_EXT_extensions_string
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+

+ +

Multiple Rendering Contexts (GLEW MX)

+ +

Starting with release 1.2.0, thread-safe support for multiple +rendering contexts, possibly with different capabilities, is +available. Since this is not required by most users, it is not added +to the binary releases to maintain compatibility between different +versions. To include multi-context support, you have to do the +following:

+
    +
  1. Compile and use GLEW with the GLEW_MX preprocessor token +defined.
  2. +
  3. For each rendering context, create a GLEWContext object +that will be available as long as the rendering context exists.
  4. +
  5. Define a macro or function called glewGetContext() that +returns a pointer to the GLEWContext object associated with +the rendering context from which OpenGL/WGL/GLX calls are issued. This +dispatch mechanism is primitive, but generic. +
  6. Make sure that you call glewInit() after creating the +GLEWContext object in each rendering context. Note, that the +GLEWContext pointer returned by glewGetContext() has +to reside in global or thread-local memory. +
+ +

Note that according to the MSDN +WGL documentation, you have to initialize the entry points for +every rendering context that use pixel formats with different +capabilities For example, the pixel formats provided by the generic +software OpenGL implementation by Microsoft vs. the hardware +accelerated pixel formats have different capabilities. GLEW by +default ignores this requirement, and does not define per-context +entry points (you can however do this using the steps described +above). Assuming a global namespace for the entry points works in +most situations, because typically all hardware accelerated pixel +formats provide the same entry points and capabilities. This means +that unless you use the multi-context version of GLEW, you need to +call glewInit() only once in your program, or more precisely, +once per process.

+ +

Separate Namespace

+ +

+To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

+ +

Known Issues

+ +

+GLEW requires GLX 1.2 for compatibility with GLUT. +

+ + +
+ + diff --git a/part1 - Safe/shared32/glew/doc/basic.html b/part1 - Safe/shared32/glew/doc/basic.html new file mode 100644 index 0000000..5fb58f4 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/basic.html @@ -0,0 +1,282 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Initializing GLEW

+

+First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+...
+glutInit(&argc, argv);
+glutCreateWindow("GLEW Test");
+GLenum err = glewInit();
+if (GLEW_OK != err)
+{
+  /* Problem: glewInit failed, something is seriously wrong. */
+  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+  ...
+}
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
+

+ +

Checking for Extensions

+ +

+Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

+ +

+if (GLEW_ARB_vertex_program)
+{
+  /* It is safe to use the ARB_vertex_program extension here. */
+  glGenProgramsARB(...);
+}
+

+ +

+In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

+ +

+You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

+ +

+if (GLEW_VERSION_1_3)
+{
+  /* Yay! OpenGL 1.3 is supported! */
+}
+

+ +

+In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

+ +

+It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

+ +

+if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
+{
+  /* Great, we have OpenGL 1.4 + point sprites. */
+}
+

+ +

+For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

+ +

+if (glewGetExtension("GL_ARB_fragment_program"))
+{
+  /* Looks like ARB_fragment_program is supported. */
+}
+

+ +

Experimental Drivers

+ +

+GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

+ +

Platform Specific Extensions

+ +

+Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

+ +

+#include <GL/wglew.h>
+
+if (WGLEW_ARB_pbuffer)
+{
+  /* OK, we can use pbuffers. */
+}
+else
+{
+  /* Sorry, pbuffers will not work on this platform. */
+}
+

+ +

+Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

+ +

+if (wglewIsSupported("WGL_ARB_pbuffer"))
+{
+  /* OK, we can use pbuffers. */
+}
+

+ +

Utilities

+ +

+GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

+ +

visualinfo: extensions and visuals

+ +

+visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

+ +

glewinfo: extension verification utility

+ +

+glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

+ +

Windows usage:

+
glewinfo [-pf <id>]
+ +

where <id> is the pixel format id for which the +capabilities are displayed.

+ +

Unix usage:

+
glewinfo [-display <dpy>] [-visual <id>]
+ +

where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

+ + +
+ + diff --git a/part1 - Safe/shared32/glew/doc/credits.html b/part1 - Safe/shared32/glew/doc/credits.html new file mode 100644 index 0000000..2fd7ab7 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/credits.html @@ -0,0 +1,127 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Credits

+ +

+GLEW was developed by Milan +Ikits and Marcelo +Magallon. They also perform occasional maintainance to make sure +that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris +Wyman were the first users and also assisted with the design and +debugging process. The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the wglinfo utility, to +which modifications were made by Michael Wimmer. +

+ +

Copyright

+ +

+GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the Modified BSD +License, the Mesa 3-D License (MIT +License), and the Khronos License (MIT +License). The automatic code generation scripts are released under +the GNU GPL. +

+ +
+ + diff --git a/part1 - Safe/shared32/glew/doc/glew.css b/part1 - Safe/shared32/glew/doc/glew.css new file mode 100644 index 0000000..1bb7dd1 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/glew.css @@ -0,0 +1,187 @@ +h1 +{ + color: black; + font: 23px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: center; + margin-top: 12px; + margin-bottom: 18px; +} + +h2 +{ + color: black; + font: 18px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 18px; + margin-bottom: 12px; +} + +h3 +{ + color: black; + font: 17px "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 12px; + margin-bottom: 12px; +} + +small +{ + font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +body +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; +} + +td +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +tt +{ + color: rgb(0,120,0); +} +/* color: maroon; */ + +td.num +{ + color: lightgrey; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; +} + +blockquote +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +pre +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +p +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.right +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.pre +{ + color: rgb(0,120,0); + font: 10pt "Courier New", "Courier", monospace; + background: #f0f0f0; + text-align: left; + margin-top: 0px; + margin-bottom: 6px; + margin-left: 40px; + margin-right: 40px; + padding-top: 0px; + padding-bottom: 6px; + padding-left: 6px; + padding-right: 6px; + border-top: 0px; + border-width: 0px; +} + +a:link +{ + color: rgb(0,0,139); + text-decoration: none; +} + +a:visited +{ + color: rgb(220,20,60); + text-decoration: none; +} + +a:hover +{ + color: rgb(220,20,60); + text-decoration: underline; + background: "#e8e8e8"; +} + +ul +{ + list-style-type: disc; + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 3px; +} + +ul.none +{ + list-style-type: none; +} + +ol +{ + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 12px; +} + +hr +{ + color: maroon; + background-color: maroon; + height: 1px; + border: 0px; + width: 80%; +} diff --git a/part1 - Safe/shared32/glew/doc/glew.html b/part1 - Safe/shared32/glew/doc/glew.html new file mode 100644 index 0000000..6090bfb --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/glew.html @@ -0,0 +1,530 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported OpenGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_conservative_depth
5 AMD_debug_output
6 AMD_draw_buffers_blend
7 AMD_name_gen_delete
8 AMD_performance_monitor
9 AMD_seamless_cubemap_per_texture
10 AMD_shader_stencil_export
11 AMD_texture_texture4
12 AMD_transform_feedback3_lines_triangles
13 AMD_vertex_shader_tessellator

14 APPLE_aux_depth_stencil
15 APPLE_client_storage
16 APPLE_element_array
17 APPLE_fence
18 APPLE_float_pixels
19 APPLE_flush_buffer_range
20 APPLE_object_purgeable
21 APPLE_pixel_buffer
22 APPLE_rgb_422
23 APPLE_row_bytes
24 APPLE_specular_vector
25 APPLE_texture_range
26 APPLE_transform_hint
27 APPLE_vertex_array_object
28 APPLE_vertex_array_range
29 APPLE_vertex_program_evaluators
30 APPLE_ycbcr_422

31 ARB_ES2_compatibility
32 ARB_blend_func_extended
33 ARB_cl_event
34 ARB_color_buffer_float
35 ARB_compatibility
36 ARB_copy_buffer
37 ARB_debug_output
38 ARB_depth_buffer_float
39 ARB_depth_clamp
40 ARB_depth_texture
41 ARB_draw_buffers
42 ARB_draw_buffers_blend
43 ARB_draw_elements_base_vertex
44 ARB_draw_indirect
45 ARB_draw_instanced
46 ARB_explicit_attrib_location
47 ARB_fragment_coord_conventions
48 ARB_fragment_program
49 ARB_fragment_program_shadow
50 ARB_fragment_shader
51 ARB_framebuffer_object
52 ARB_framebuffer_sRGB
53 ARB_geometry_shader4
54 ARB_get_program_binary
55 ARB_gpu_shader5
56 ARB_gpu_shader_fp64
57 ARB_half_float_pixel
58 ARB_half_float_vertex
59 ARB_imaging
60 ARB_instanced_arrays
61 ARB_map_buffer_range
62 ARB_matrix_palette
63 ARB_multisample
64 ARB_multitexture
65 ARB_occlusion_query
66 ARB_occlusion_query2
67 ARB_pixel_buffer_object
68 ARB_point_parameters
69 ARB_point_sprite
70 ARB_provoking_vertex
71 ARB_robustness
72 ARB_sample_shading
73 ARB_sampler_objects
74 ARB_seamless_cube_map
75 ARB_separate_shader_objects
76 ARB_shader_bit_encoding
77 ARB_shader_objects
78 ARB_shader_precision
79 ARB_shader_stencil_export
80 ARB_shader_subroutine
81 ARB_shader_texture_lod
82 ARB_shading_language_100
83 ARB_shading_language_include
84 ARB_shadow
85 ARB_shadow_ambient
86 ARB_sync
87 ARB_tessellation_shader
88 ARB_texture_border_clamp
89 ARB_texture_buffer_object
90 ARB_texture_buffer_object_rgb32
91 ARB_texture_compression
92 ARB_texture_compression_bptc
93 ARB_texture_compression_rgtc
94 ARB_texture_cube_map
95 ARB_texture_cube_map_array
96 ARB_texture_env_add
97 ARB_texture_env_combine
98 ARB_texture_env_crossbar
99 ARB_texture_env_dot3
100 ARB_texture_float
101 ARB_texture_gather
102 ARB_texture_mirrored_repeat
103 ARB_texture_multisample
104 ARB_texture_non_power_of_two
105 ARB_texture_query_lod
106 ARB_texture_rectangle
107 ARB_texture_rg
108 ARB_texture_rgb10_a2ui
109 ARB_texture_swizzle
110 ARB_timer_query
111 ARB_transform_feedback2
112 ARB_transform_feedback3
113 ARB_transpose_matrix
114 ARB_uniform_buffer_object
115 ARB_vertex_array_bgra
116 ARB_vertex_array_object
117 ARB_vertex_attrib_64bit
118 ARB_vertex_blend
119 ARB_vertex_buffer_object
120 ARB_vertex_program
121 ARB_vertex_shader
122 ARB_vertex_type_2_10_10_10_rev
123 ARB_viewport_array
124 ARB_window_pos

125 ATIX_point_sprites
126 ATIX_texture_env_combine3
127 ATIX_texture_env_route
128 ATIX_vertex_shader_output_point_size

129 ATI_draw_buffers
130 ATI_element_array
131 ATI_envmap_bumpmap
132 ATI_fragment_shader
133 ATI_map_object_buffer
134 ATI_meminfo
135 ATI_pn_triangles
136 ATI_separate_stencil
137 ATI_shader_texture_lod
138 ATI_text_fragment_shader
139 ATI_texture_compression_3dc
140 ATI_texture_env_combine3
141 ATI_texture_float
142 ATI_texture_mirror_once
143 ATI_vertex_array_object
144 ATI_vertex_attrib_array_object
145 ATI_vertex_streams

146 EXT_422_pixels
147 EXT_Cg_shader
148 EXT_abgr
149 EXT_bgra
150 EXT_bindable_uniform
151 EXT_blend_color
152 EXT_blend_equation_separate
153 EXT_blend_func_separate
154 EXT_blend_logic_op
155 EXT_blend_minmax
156 EXT_blend_subtract
157 EXT_clip_volume_hint
158 EXT_cmyka
159 EXT_color_subtable
160 EXT_compiled_vertex_array
161 EXT_convolution
162 EXT_coordinate_frame
163 EXT_copy_texture
164 EXT_cull_vertex
165 EXT_depth_bounds_test
166 EXT_direct_state_access
167 EXT_draw_buffers2
168 EXT_draw_instanced
169 EXT_draw_range_elements
170 EXT_fog_coord
171 EXT_fragment_lighting
172 EXT_framebuffer_blit
173 EXT_framebuffer_multisample
174 EXT_framebuffer_object
175 EXT_framebuffer_sRGB
176 EXT_geometry_shader4
177 EXT_gpu_program_parameters
178 EXT_gpu_shader4
179 EXT_histogram
180 EXT_index_array_formats
181 EXT_index_func
182 EXT_index_material
183 EXT_index_texture
184 EXT_light_texture
185 EXT_misc_attribute
186 EXT_multi_draw_arrays
187 EXT_multisample
188 EXT_packed_depth_stencil
189 EXT_packed_float
190 EXT_packed_pixels
191 EXT_paletted_texture
192 EXT_pixel_buffer_object
193 EXT_pixel_transform
194 EXT_pixel_transform_color_table
195 EXT_point_parameters
196 EXT_polygon_offset
197 EXT_provoking_vertex
198 EXT_rescale_normal
199 EXT_scene_marker
200 EXT_secondary_color
201 EXT_separate_shader_objects
202 EXT_separate_specular_color
203 EXT_shader_image_load_store
204 EXT_shadow_funcs
205 EXT_shared_texture_palette
206 EXT_stencil_clear_tag
207 EXT_stencil_two_side
208 EXT_stencil_wrap
209 EXT_subtexture
210 EXT_texture
211 EXT_texture3D
212 EXT_texture_array
213 EXT_texture_buffer_object
214 EXT_texture_compression_dxt1
215 EXT_texture_compression_latc
216 EXT_texture_compression_rgtc
217 EXT_texture_compression_s3tc
218 EXT_texture_cube_map
219 EXT_texture_edge_clamp
220 EXT_texture_env
221 EXT_texture_env_add
222 EXT_texture_env_combine
223 EXT_texture_env_dot3
224 EXT_texture_filter_anisotropic
225 EXT_texture_integer
226 EXT_texture_lod_bias
227 EXT_texture_mirror_clamp
228 EXT_texture_object
229 EXT_texture_perturb_normal
230 EXT_texture_rectangle
231 EXT_texture_sRGB
232 EXT_texture_shared_exponent
233 EXT_texture_snorm
234 EXT_texture_swizzle
235 EXT_timer_query
236 EXT_transform_feedback
237 EXT_vertex_array
238 EXT_vertex_array_bgra
239 EXT_vertex_attrib_64bit
240 EXT_vertex_shader
241 EXT_vertex_weighting

242 GREMEDY_frame_terminator
243 GREMEDY_string_marker

244 HP_convolution_border_modes
245 HP_image_transform
246 HP_occlusion_test
247 HP_texture_lighting

248 IBM_cull_vertex
249 IBM_multimode_draw_arrays
250 IBM_rasterpos_clip
251 IBM_static_data
252 IBM_texture_mirrored_repeat
253 IBM_vertex_array_lists

254 INGR_color_clamp
255 INGR_interlace_read

256 INTEL_parallel_arrays
257 INTEL_texture_scissor

258 KTX_buffer_region

259 MESAX_texture_stack

260 MESA_pack_invert
261 MESA_resize_buffers
262 MESA_window_pos
263 MESA_ycbcr_texture

264 NVX_gpu_memory_info

265 NV_blend_square
266 NV_conditional_render
267 NV_copy_depth_to_color
268 NV_copy_image
269 NV_depth_buffer_float
270 NV_depth_clamp
271 NV_depth_range_unclamped
272 NV_evaluators
273 NV_explicit_multisample
274 NV_fence
275 NV_float_buffer
276 NV_fog_distance
277 NV_fragment_program
278 NV_fragment_program2
279 NV_fragment_program4
280 NV_fragment_program_option
281 NV_framebuffer_multisample_coverage
282 NV_geometry_program4
283 NV_geometry_shader4
284 NV_gpu_program4
285 NV_gpu_program5
286 NV_gpu_program_fp64
287 NV_gpu_shader5
288 NV_half_float
289 NV_light_max_exponent
290 NV_multisample_coverage
291 NV_multisample_filter_hint
292 NV_occlusion_query
293 NV_packed_depth_stencil
294 NV_parameter_buffer_object
295 NV_parameter_buffer_object2
296 NV_pixel_data_range
297 NV_point_sprite
298 NV_present_video
299 NV_primitive_restart
300 NV_register_combiners
301 NV_register_combiners2
302 NV_shader_buffer_load
303 NV_tessellation_program5
304 NV_texgen_emboss
305 NV_texgen_reflection
306 NV_texture_barrier
307 NV_texture_compression_vtc
308 NV_texture_env_combine4
309 NV_texture_expand_normal
310 NV_texture_rectangle
311 NV_texture_shader
312 NV_texture_shader2
313 NV_texture_shader3
314 NV_transform_feedback
315 NV_transform_feedback2
316 NV_vdpau_interop
317 NV_vertex_array_range
318 NV_vertex_array_range2
319 NV_vertex_attrib_integer_64bit
320 NV_vertex_buffer_unified_memory
321 NV_vertex_program
322 NV_vertex_program1_1
323 NV_vertex_program2
324 NV_vertex_program2_option
325 NV_vertex_program3
326 NV_vertex_program4

327 OES_byte_coordinates
328 OES_compressed_paletted_texture
329 OES_read_format
330 OES_single_precision

331 OML_interlace
332 OML_resample
333 OML_subsample

334 PGI_misc_hints
335 PGI_vertex_hints

336 REND_screen_coordinates

337 S3_s3tc

338 SGIS_color_range
339 SGIS_detail_texture
340 SGIS_fog_function
341 SGIS_generate_mipmap
342 SGIS_multisample
343 SGIS_pixel_texture
344 SGIS_point_line_texgen
345 SGIS_sharpen_texture
346 SGIS_texture4D
347 SGIS_texture_border_clamp
348 SGIS_texture_edge_clamp
349 SGIS_texture_filter4
350 SGIS_texture_lod
351 SGIS_texture_select

352 SGIX_async
353 SGIX_async_histogram
354 SGIX_async_pixel
355 SGIX_blend_alpha_minmax
356 SGIX_clipmap
357 SGIX_convolution_accuracy
358 SGIX_depth_texture
359 SGIX_flush_raster
360 SGIX_fog_offset
361 SGIX_fog_texture
362 SGIX_fragment_specular_lighting
363 SGIX_framezoom
364 SGIX_interlace
365 SGIX_ir_instrument1
366 SGIX_list_priority
367 SGIX_pixel_texture
368 SGIX_pixel_texture_bits
369 SGIX_reference_plane
370 SGIX_resample
371 SGIX_shadow
372 SGIX_shadow_ambient
373 SGIX_sprite
374 SGIX_tag_sample_buffer
375 SGIX_texture_add_env
376 SGIX_texture_coordinate_clamp
377 SGIX_texture_lod_bias
378 SGIX_texture_multi_buffer
379 SGIX_texture_range
380 SGIX_texture_scale_bias
381 SGIX_vertex_preclip
382 SGIX_vertex_preclip_hint
383 SGIX_ycrcb

384 SGI_color_matrix
385 SGI_color_table
386 SGI_texture_color_table

387 SUNX_constant_data

388 SUN_convolution_border_modes
389 SUN_global_alpha
390 SUN_mesh_array
391 SUN_read_video_pixels
392 SUN_slice_accum
393 SUN_triangle_list
394 SUN_vertex

395 WIN_phong_shading
396 WIN_specular_fog
397 WIN_swap_hint
+ +
+ + diff --git a/part1 - Safe/shared32/glew/doc/glew.png b/part1 - Safe/shared32/glew/doc/glew.png new file mode 100644 index 0000000..d46550f Binary files /dev/null and b/part1 - Safe/shared32/glew/doc/glew.png differ diff --git a/part1 - Safe/shared32/glew/doc/glew.txt b/part1 - Safe/shared32/glew/doc/glew.txt new file mode 100644 index 0000000..31a31d3 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/glew.txt @@ -0,0 +1,28 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2008, Milan Ikits +Copyright (C) 2002-2008, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. diff --git a/part1 - Safe/shared32/glew/doc/glxew.html b/part1 - Safe/shared32/glew/doc/glxew.html new file mode 100644 index 0000000..0f0c340 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/glxew.html @@ -0,0 +1,171 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported GLX Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 AMD_gpu_association

3 ARB_create_context
4 ARB_create_context_profile
5 ARB_create_context_robustness
6 ARB_fbconfig_float
7 ARB_framebuffer_sRGB
8 ARB_get_proc_address
9 ARB_multisample
10 ARB_vertex_buffer_object

11 ATI_pixel_format_float
12 ATI_render_texture

13 EXT_create_context_es2_profile
14 EXT_fbconfig_packed_float
15 EXT_framebuffer_sRGB
16 EXT_import_context
17 EXT_scene_marker
18 EXT_swap_control
19 EXT_texture_from_pixmap
20 EXT_visual_info
21 EXT_visual_rating

22 INTEL_swap_event

23 MESA_agp_offset
24 MESA_copy_sub_buffer
25 MESA_pixmap_colormap
26 MESA_release_buffers
27 MESA_set_3dfx_mode

28 NV_copy_image
29 NV_float_buffer
30 NV_multisample_coverage
31 NV_present_video
32 NV_swap_group
33 NV_vertex_array_range
34 NV_video_output

35 OML_swap_method
36 OML_sync_control

37 SGIS_blended_overlay
38 SGIS_color_range
39 SGIS_multisample
40 SGIS_shared_multisample

41 SGIX_fbconfig
42 SGIX_hyperpipe
43 SGIX_pbuffer
44 SGIX_swap_barrier
45 SGIX_swap_group
46 SGIX_video_resize
47 SGIX_visual_select_group

48 SGI_cushion
49 SGI_make_current_read
50 SGI_swap_control
51 SGI_video_sync

52 SUN_get_transparent_index
53 SUN_video_resize
+ +
+ + diff --git a/part1 - Safe/shared32/glew/doc/gpl.txt b/part1 - Safe/shared32/glew/doc/gpl.txt new file mode 100644 index 0000000..b7b5f53 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. You must make sure that they, too, receive or can get the +source code. And you must show them these terms so they know their +rights. + + We protect your rights with two steps: (1) copyright the software, and +(2) offer you this license which gives you legal permission to copy, +distribute and/or modify the software. + + Also, for each author's protection and ours, we want to make certain +that everyone understands that there is no warranty for this free +software. If the software is modified by someone else and passed on, we +want its recipients to know that what they have is not the original, so +that any problems introduced by others will not reflect on the original +authors' reputations. + + Finally, any free program is threatened constantly by software +patents. We wish to avoid the danger that redistributors of a free +program will individually obtain patent licenses, in effect making the +program proprietary. To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running the Program is not restricted, and the output from the Program +is covered only if its contents constitute a work based on the +Program (independent of having been made by running the Program). +Whether that is true depends on what the Program does. + + 1. You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. You may modify your copy or copies of the Program or any portion +of it, thus forming a work based on the Program, and copy and +distribute such modifications or work under the terms of Section 1 +above, provided that you also meet all of these conditions: + + a) You must cause the modified files to carry prominent notices + stating that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in + whole or in part contains or is derived from the Program or any + part thereof, to be licensed as a whole at no charge to all third + parties under the terms of this License. + + c) If the modified program normally reads commands interactively + when run, you must cause it, when started running for such + interactive use in the most ordinary way, to print or display an + announcement including an appropriate copyright notice and a + notice that there is no warranty (or else, saying that you provide + a warranty) and that users may redistribute the program under + these conditions, and telling the user how to view a copy of this + License. (Exception: if the Program itself is interactive but + does not normally print such an announcement, your work based on + the Program is not required to print an announcement.) + +These requirements apply to the modified work as a whole. If +identifiable sections of that work are not derived from the Program, +and can be reasonably considered independent and separate works in +themselves, then this License, and its terms, do not apply to those +sections when you distribute them as separate works. But when you +distribute the same sections as part of a whole which is a work based +on the Program, the distribution of the whole must be on the terms of +this License, whose permissions for other licensees extend to the +entire whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest +your rights to work written entirely by you; rather, the intent is to +exercise the right to control the distribution of derivative or +collective works based on the Program. + +In addition, mere aggregation of another work not based on the Program +with the Program (or with a work based on the Program) on a volume of +a storage or distribution medium does not bring the other work under +the scope of this License. + + 3. You may copy and distribute the Program (or a work based on it, +under Section 2) in object code or executable form under the terms of +Sections 1 and 2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable + source code, which must be distributed under the terms of Sections + 1 and 2 above on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three + years, to give any third party, for a charge no more than your + cost of physically performing source distribution, a complete + machine-readable copy of the corresponding source code, to be + distributed under the terms of Sections 1 and 2 above on a medium + customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer + to distribute corresponding source code. (This alternative is + allowed only for noncommercial distribution and only if you + received the program in object code or executable form with such + an offer, in accord with Subsection b above.) + +The source code for a work means the preferred form of the work for +making modifications to it. For an executable work, complete source +code means all the source code for all modules it contains, plus any +associated interface definition files, plus the scripts used to +control compilation and installation of the executable. However, as a +special exception, the source code distributed need not include +anything that is normally distributed (in either source or binary +form) with the major components (compiler, kernel, and so on) of the +operating system on which the executable runs, unless that component +itself accompanies the executable. + +If distribution of executable or object code is made by offering +access to copy from a designated place, then offering equivalent +access to copy the source code from the same place counts as +distribution of the source code, even though third parties are not +compelled to copy the source along with the object code. + + 4. You may not copy, modify, sublicense, or distribute the Program +except as expressly provided under this License. Any attempt +otherwise to copy, modify, sublicense or distribute the Program is +void, and will automatically terminate your rights under this License. +However, parties who have received copies, or rights, from you under +this License will not have their licenses terminated so long as such +parties remain in full compliance. + + 5. You are not required to accept this License, since you have not +signed it. However, nothing else grants you permission to modify or +distribute the Program or its derivative works. These actions are +prohibited by law if you do not accept this License. Therefore, by +modifying or distributing the Program (or any work based on the +Program), you indicate your acceptance of this License to do so, and +all its terms and conditions for copying, distributing or modifying +the Program or works based on it. + + 6. Each time you redistribute the Program (or any work based on the +Program), the recipient automatically receives a license from the +original licensor to copy, distribute or modify the Program subject to +these terms and conditions. You may not impose any further +restrictions on the recipients' exercise of the rights granted herein. +You are not responsible for enforcing compliance by third parties to +this License. + + 7. If, as a consequence of a court judgment or allegation of patent +infringement or for any other reason (not limited to patent issues), +conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot +distribute so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you +may not distribute the Program at all. For example, if a patent +license would not permit royalty-free redistribution of the Program by +all those who receive copies directly or indirectly through you, then +the only way you could satisfy both it and this License would be to +refrain entirely from distribution of the Program. + +If any portion of this section is held invalid or unenforceable under +any particular circumstance, the balance of the section is intended to +apply and the section as a whole is intended to apply in other +circumstances. + +It is not the purpose of this section to induce you to infringe any +patents or other property right claims or to contest validity of any +such claims; this section has the sole purpose of protecting the +integrity of the free software distribution system, which is +implemented by public license practices. Many people have made +generous contributions to the wide range of software distributed +through that system in reliance on consistent application of that +system; it is up to the author/donor to decide if he or she is willing +to distribute software through any other system and a licensee cannot +impose that choice. + +This section is intended to make thoroughly clear what is believed to +be a consequence of the rest of this License. + + 8. If the distribution and/or use of the Program is restricted in +certain countries either by patents or by copyrighted interfaces, the +original copyright holder who places the Program under this License +may add an explicit geographical distribution limitation excluding +those countries, so that distribution is permitted only in or among +countries not thus excluded. In such case, this License incorporates +the limitation as if written in the body of this License. + + 9. The Free Software Foundation may publish revised and/or new versions +of the General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies a version number of this License which applies to it and "any +later version", you have the option of following the terms and conditions +either of that version or of any later version published by the Free +Software Foundation. If the Program does not specify a version number of +this License, you may choose any version ever published by the Free Software +Foundation. + + 10. If you wish to incorporate parts of the Program into other free +programs whose distribution conditions are different, write to the author +to ask for permission. For software which is copyrighted by the Free +Software Foundation, write to the Free Software Foundation; we sometimes +make exceptions for this. Our decision will be guided by the two goals +of preserving the free status of all derivatives of our free software and +of promoting the sharing and reuse of software generally. + + NO WARRANTY + + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY +FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN +OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS +TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE +PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, +REPAIR OR CORRECTION. + + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/part1 - Safe/shared32/glew/doc/index.html b/part1 - Safe/shared32/glew/doc/index.html new file mode 100644 index 0000000..66ec21d --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/index.html @@ -0,0 +1,205 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

+ +

Download Center

+

+GLEW is distributed +as source and precompiled binaries. The latest release is +1.5.7 +[09-07-10]: +

+

+

+

+ + + +
+ + + + + + + + + + + + + + + +
Source +ZIP |  +TGZ
Binaries +Windows 32-bit |  +64-bit  +
+
+

+

+An up-to-date copy is also available from the project +repository: +

+

+svn co https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew +

+ +

Supported Extensions

+

+The latest release contains support for OpenGL 3.3, OpenGL 4.1 and the following extensions: +

+ + +

News

+
    +
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • +
  • [09-07-10] GLEW 1.5.6 adds suport for OpenGL 4.1, fixes bugs
  • +
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • +
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • +
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • +
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • +
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • +
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • +
  • [04-27-07] GLEW 1.4.0 is released
  • +
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • +
  • [03-04-07] GLEW 1.3.6 is released
  • +
  • [02-28-07] Repository is migrated to SVN
  • +
  • [02-25-07] GLEW is included in the OpenGL SDK
  • +
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • +
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • +
  • [05-16-05] GLEW 1.3.3 is released
  • +
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • +
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • +
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • +
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • +
  • [12-22-04] GLEWpy Python wrapper announced
  • +
  • [12-12-04] Mailing lists created on sourceforge
  • +
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • +
+ +

Links

+ + + +
+ + diff --git a/part1 - Safe/shared32/glew/doc/install.html b/part1 - Safe/shared32/glew/doc/install.html new file mode 100644 index 0000000..370757d --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/install.html @@ -0,0 +1,228 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Installation

+ +

+To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

+ + + + + + + + + + +
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
+

+

+ +

+where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

+ +

+On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

+ +

Building Your Project with GLEW

+

+There are two ways to build your project with GLEW. +

+

Including the source files / project file

+

+The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

+

+#include <glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+

+Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

+

+On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

+

+Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

+ +

Using GLEW as a shared library

+ +

+Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+ +

+or: +

+ +

+#include <GL/glew.h>
+<gl and glu functionality is available here>
+

+ +

+Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

+ +

+It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

+ + +
+ + diff --git a/part1 - Safe/shared32/glew/doc/khronos.txt b/part1 - Safe/shared32/glew/doc/khronos.txt new file mode 100644 index 0000000..ffc271c --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/khronos.txt @@ -0,0 +1,20 @@ +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/part1 - Safe/shared32/glew/doc/log.html b/part1 - Safe/shared32/glew/doc/log.html new file mode 100644 index 0000000..2a2d106 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/log.html @@ -0,0 +1,776 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Change Log

+ +
+
    +
  • 1.5.7 [11-03-10] +
      +
    • New extension: +
        +
      • GL_NVX_gpu_memory_info +
      +
    • Bug fixes: +
        +
      • Improved mingw32 build support +
      • Improved cygwin build support +
      • glGetPointervEXT fix +
      • Add GLEW_VERSION_1_2_1 +
      +
    +
+ +
+
    +
  • 1.5.6 [09-07-10] +
      +
    • New features: +
        +
      • Support for OpenGL 4.1 +
      +
    • New extensions: +
        +
      • GL_ARB_ES2_compatibility +
      • GL_ARB_cl_event +
      • GL_ARB_debug_output +
      • GL_ARB_get_program_binary +
      • GL_ARB_robustness +
      • GL_ARB_separate_shader_objects +
      • GL_ARB_shader_precision +
      • GL_ARB_shader_stencil_export +
      • GL_ARB_vertex_attrib_64bit +
      • GL_ARB_viewport_array +
      • GLX_ARB_create_context_robustness +
      • GLX_EXT_create_context_es2_profile +
      • WGL_ARB_create_context_robustness +
      • WGL_EXT_create_context_es2_profile +
      +
    +
+ +
+
    +
  • 1.5.5 [07-13-10] +
      +
    • New extensions: +
        +
      • GL_AMD_debug_output +
      • GL_AMD_name_gen_delete +
      • GL_AMD_transform_feedback3_lines_triangles +
      • GL_NV_multisample_coverage +
      • GL_NV_vdpau_interop +
      • GLX_AMD_gpu_association +
      • GLX_NV_multisample_coverage +
      • WGL_NV_multisample_coverage +
      +
    • Bug fixes: +
        +
      • Compilation issue with GLX_SGI_video_sync +
      • OpenGL 4.0 double-precision uniform functions added +
      • Constness of glPointParameterfvARB and glPointParameterfvEXT +
      • Added glVertexAttribDivisor +
      • Compilation issue with Nvidia GLX headers +
      +
    +
+ +
+
    +
  • 1.5.4 [04-21-10] +
      +
    • New features: +
        +
      • Support for OpenGL 3.3 +
      • Support for OpenGL 4.0 +
      +
    • New extensions: +
        +
      • GL_AMD_conservative_depth +
      • GL_ARB_blend_func_extended +
      • GL_ARB_draw_indirect +
      • GL_ARB_explicit_attrib_location +
      • GL_ARB_gpu_shader5 +
      • GL_ARB_gpu_shader_fp64 +
      • GL_ARB_occlusion_query2 +
      • GL_ARB_sampler_objects +
      • GL_ARB_shader_bit_encoding +
      • GL_ARB_shader_subroutine +
      • GL_ARB_shading_language_include +
      • GL_ARB_tessellation_shader +
      • GL_ARB_texture_buffer_object_rgb32 +
      • GL_ARB_texture_compression_bptc +
      • GL_ARB_texture_rgb10_a2ui +
      • GL_ARB_texture_swizzle +
      • GL_ARB_timer_query +
      • GL_ARB_transform_feedback2 +
      • GL_ARB_transform_feedback3 +
      • GL_ARB_vertex_type_2_10_10_10_rev +
      • GL_EXT_shader_image_load_store +
      • GL_EXT_vertex_attrib_64bit +
      • GL_NV_gpu_program5 +
      • GL_NV_gpu_program_fp64 +
      • GL_NV_gpu_shader5 +
      • GL_NV_tessellation_program5 +
      • GL_NV_vertex_attrib_integer_64bit +
      • GLX_ARB_vertex_buffer_object +
      +
    • Bug fixes: +
        +
      • Parameter constness fix for glPointParameteriv and glPointParameterfv +
      +
    +
+ +
+
    +
  • 1.5.3 [02-28-10] +
      +
    • New extensions: +
        +
      • GLX_INTEL_swap_event +
      • GL_AMD_seamless_cubemap_per_texture +
      • GL_AMD_shader_stencil_export +
      +
    • Bug fixes: +
        +
      • Correct version detection for GL 3.1 and 3.2 +
      • Missing 3.1 enumerants +
      • Add glew.pc +
      +
    +
+ +
+
    +
  • 1.5.2 [12-31-09] +
      +
    • New features: +
        +
      • Support for OpenGL 3.1 +
      • Support for OpenGL 3.2 +
      +
    • New extensions: +
        +
      • GL_AMD_draw_buffers_blend +
      • GL_AMD_performance_monitor +
      • GL_AMD_texture_texture4 +
      • GL_AMD_vertex_shader_tessellator +
      • GL_APPLE_aux_depth_stencil +
      • GL_APPLE_object_purgeable +
      • GL_APPLE_rgb_422 +
      • GL_APPLE_row_bytes +
      • GL_APPLE_vertex_program_evaluators +
      • GL_ARB_compatibility +
      • GL_ARB_copy_buffer +
      • GL_ARB_depth_clamp +
      • GL_ARB_draw_buffers_blend +
      • GL_ARB_draw_elements_base_vertex +
      • GL_ARB_fragment_coord_conventions +
      • GL_ARB_provoking_vertex +
      • GL_ARB_sample_shading +
      • GL_ARB_seamless_cube_map +
      • GL_ARB_shader_texture_lod +
      • GL_ARB_sync +
      • GL_ARB_texture_cube_map_array +
      • GL_ARB_texture_gather +
      • GL_ARB_texture_multisample +
      • GL_ARB_texture_query_lod +
      • GL_ARB_uniform_buffer_object +
      • GL_ARB_vertex_array_bgra +
      • GL_ATI_meminfo +
      • GL_EXT_provoking_vertex +
      • GL_EXT_separate_shader_objects +
      • GL_EXT_texture_snorm +
      • GL_NV_copy_image +
      • GL_NV_parameter_buffer_object2 +
      • GL_NV_shader_buffer_load +
      • GL_NV_texture_barrier +
      • GL_NV_transform_feedback2 +
      • GL_NV_vertex_buffer_unified_memory +
      • WGL_AMD_gpu_association +
      • WGL_ARB_create_context_profile +
      • WGL_NV_copy_image +
      • GLX_ARB_create_context_profile +
      • GLX_EXT_swap_control +
      • GLX_NV_copy_image +
      +
    • Bug fixes: +
        +
      • DOS line endings for windows .zip archives only. +
      • glTransformFeedbackVaryings arguments. +
      • Resource leak in glewinfo and visualinfo tools. +
      • WIN32_LEAN_AND_MEAN preprocessor pollution. +
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
      • MesaGLUT glut.h GLAPIENTRY dependency. +
      • glFramebufferTextureLayer correction. +
      • OSX compiler warnings resolved. +
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
      • SnowLeopard (OSX 10.6) gl.h detection. +
      • Use $(STRIP) consistently. +
      +
    +
+ +
+
    +
  • 1.5.1 [11-03-08] +
      +
    • New features: +
        +
      • Support for OpenGL 3.0 +
      +
    • New extensions: +
        +
      • GL_ARB_depth_buffer_float +
      • GL_ARB_draw_instance, +
      • GL_ARB_framebuffer_object +
      • GL_ARB_framebuffer_sRGB +
      • GL_ARB_geometry_shader4 +
      • GL_ARB_half_float_pixel +
      • GL_ARB_half_float_vertex +
      • GL_ARB_instanced_arrays +
      • GL_ARB_map_buffer_range +
      • GL_ARB_texture_buffer_object +
      • GL_ARB_texture_compression_rgtc +
      • GL_ARB_vertex_array_object +
      • GL_EXT_direct_state_access +
      • GL_EXT_texture_swizzle +
      • GL_EXT_transform_feedback +
      • GL_EXT_vertex_array_bgra +
      • GL_NV_conditional_render +
      • GL_NV_explicit_multisample +
      • GL_NV_present_video +
      • GL_SGIS_point_line_texgen +
      • GL_SGIX_convolution_accuracy +
      • WGL_ARB_create_context +
      • WGL_ARB_framebuffer_sRGB +
      • WGL_NV_present_video +
      • WGL_NV_swap_group +
      • WGL_NV_video_output +
      • GLX_ARB_create_context +
      • GLX_ARB_framebuffer_sRGB +
      • GLX_NV_present_video +
      • GLX_NV_swap_group +
      • GLX_NV_video_output +
      +
    • Bug fixes: +
        +
      • Licensing issues with documentation +
      • Problems with long long and _MSC_VER on MINGW +
      • Incorrect parameter for glGetUniformLocation +
      • glewGetExtension fails on last entry +
      • Incomplete GL_NV_texture_shader tokens +
      • Scripting problems on Cygwin +
      • Incorrect definition for GLint on OS X +
      +
    +
+ +
+
    +
  • 1.5.0 [12-27-07] +
      +
    • New features: +
        +
      • Licensing change (BSD, Mesa 3-D, Khronos) +
      • Switch to using registry on www.opengl.org +
      • Support for major and minor version strings +
      +
    • New extensions: +
        +
      • GL_APPLE_flush_buffer_range +
      • GL_GREMEDY_frame_terminator +
      • GLX_EXT_texture_from_pixmap +
      +
    • Bug fixes: +
        +
      • Incorrent 64-bit type definitions +
      • Do not strip static library on install +
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
      • Missing tokens in GL_VERSION_2_1 +
      • Missing functions in GL_VERSION_1_4 +
      • Incorrect parameter type for glXCopyContext +
      +
    +
+
+
    +
  • 1.4.0 [04-27-07] +
      +
    • New features: +
        +
      • Extension variables are declared const to avoid possible +corruption of their values +
      +
    • New extensions: +
        +
      • GL_NV_depth_range_unclamped +
      +
    • Bug fixes: +
        +
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
      • Incorrect function names in GL_EXT_gpu_program_parameters +
      • Missing tokens in GL_EXT_framebuffer_multisample +
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
      +
    +
+
+
    +
  • 1.3.6 [03-04-07] +
      +
    • New extensions: +
        +
      • GL_ATI_shader_texture_lod +
      • GL_EXT_gpu_program_parameters +
      • GL_NV_geometry_shader4 +
      • WGL_NV_gpu_affinity +
      • GLX_SGIX_hyperpipe +
      +
    • Bug fixes: +
        +
      • Missing include guards in glxew.h +
      • Makefile and install problems for Cygwin builds +
      • Install problem for Linux AMD64 builds +
      • Incorrent token in GL_ATI_texture_compression_3dc +
      • Missing tokens from GL_ATIX_point_sprites +
      +
    +
+
+
    +
  • 1.3.5 [11-21-06] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.1 +
      • Debug support for glewIsSupported +
      +
    • New extensions: +
        +
      • GL_EXT_bindable_uniform +
      • GL_EXT_draw_buffers2 +
      • GL_EXT_draw_instanced +
      • GL_EXT_framebuffer_sRGB +
      • GL_EXT_geometry_shader4 +
      • GL_EXT_gpu_shader4 +
      • GL_EXT_packed_float +
      • GL_EXT_texture_array +
      • GL_EXT_texture_buffer_object +
      • GL_EXT_texture_compression_latc +
      • GL_EXT_texture_compression_rgtc +
      • GL_EXT_texture_integer +
      • GL_EXT_texture_shared_exponent +
      • GL_EXT_timer_query +
      • GL_NV_depth_buffer_float +
      • GL_NV_fragment_program4 +
      • GL_NV_framebuffer_multisample_coverage +
      • GL_NV_geometry_program4 +
      • GL_NV_gpu_program4 +
      • GL_NV_parameter_buffer_object +
      • GL_NV_transform_feedback +
      • GL_NV_vertex_program4 +
      • GL_OES_byte_coordinates +
      • GL_OES_compressed_paletted_texture +
      • GL_OES_read_format +
      • GL_OES_single_precision +
      • WGL_EXT_pixel_format_packed_float +
      • WGL_EXT_framebuffer_sRGB +
      • GLX_EXT_fbconfig_packed_float +
      • GLX_EXT_framebuffer_sRGB +
      +
    • Bug fixes: +
        +
      • Wrong GLXContext definition on Solaris +
      • Makefile problem for parallel builds +
      +
    +
+
+
    +
  • 1.3.4 [03-04-06] +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_blit +
      • GL_EXT_framebuffer_multisample +
      • GL_EXT_packed_depth_stencil +
      • GL_MESAX_texture_stack +
      • WGL_3DL_stereo_control +
      +
    +
      +
    • Bug fixes: +
        +
      • glBlendEquation missing from GL_ARB_imaging +
      • Wrong APIENTRY definition for Cygwin +
      • Incorrect OS X OpenGL types +
      • Unix 64-bit installation patch +
      +
    +
+
+
    +
  • 1.3.3 [05-16-05] +
      +
    • New feature: +
        +
      • Code generation option to split source into multiple files +
      +
    +
      +
    • Bug fixes: +
        +
      • OpenGL 2.0 core initialization problems +
      • Wrong value for token GL_SHADER_TYPE +
      • Missing tokens in GL_ATI_fragment_shader +
      • Missing entry points in GL_ARB_transpose_matrix +
      +
    +
+
+
    +
  • 1.3.2 [03-16-05] +
      +
    • New extension: +
        +
      • GL_APPLE_pixel_buffer +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 entry points +
      • Missing tokens in GL_SGIX_shadow +
      • MinGW makefile problem +
      • Check for incorrect OpenGL version string on SiS hardware +
      • Documentation update to meet the HTML 4.01 Transitional specification +
      +
    +
+
+
    +
  • 1.3.1 [02-02-05] +
      +
    • New features: +
        +
      • Consistent Unix and Windows versioning +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_object +
      • GL_ARB_pixel_buffer_object +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 tokens +
      • Incorrect typedefs (GLhandleARB and GLhalf) +
      • Borland compiler problems +
      +
    +
+
+
    +
  • 1.3.0 [01-04-05] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.0 +
      • glewIsSupported provides efficient string-based extension checks +
      • Custom code generation from a list of extensions +
      • Makefile changes +
      +
    • New extensions: +
        +
      • WGL_ATI_render_texture_rectangle +
      +
    • Bug fixes: +
        +
      • Incorrect function signature in OpenGL 1.5 core +
      +
    +
+
+
    +
  • 1.2.5 [12-06-04] +
      +
    • New extensions: +
        +
      • GL_ATI_texture_compression_3dc +
      • GL_EXT_Cg_shader +
      • GL_EXT_draw_range_elements +
      • GL_KTX_buffer_region +
      +
    • Bug fixes: +
        +
      • OpenGL version detection bug +
      • Problems with wxWindows and MinGW compilation +
      • visualinfo compilation problem with GLEW_MX specified +
      • Wrong token name in OpenGL 1.5 core +
      +
    • Support for FreeBSD +
    +
+
+
    +
  • 1.2.4 [09-06-04] +
      +
    • Added ARB_draw_buffers and ARB_texture_rectangle +
    • Fixed bug in ARB_shader_objects +
    • Replaced wglinfo with visualinfo +
    +
+
+
    +
  • 1.2.3 [06-10-04] +
      +
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
    • Bug fix in GL_ARB_vertex_blend +
    +
+
+
    +
  • 1.2.2 [05-08-04] +
      +
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
    • Fixed GLEW_MX problems +
    • Bug fix in GL_EXT_texture_rectangle and wglinfo +
    +
+
+
    +
  • 1.2.1 [03-18-04] +
      +
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
    • Added flags on GDI support and multisampling to wglinfo +
    +
+
+
    +
  • 1.2.0 [02-19-04] +
      +
    • Added full OpenGL 1.5 support +
    • Added support for multiple rendering contexts with different capabilities +
    • Added command line flags to glewinfo for selecting displays and visuals +
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
    • Added MinGW/MSYS support +
    • Bug fixes in GL_ARB_shader_objects and the OS X build +
    +
+
+
    +
  • 1.1.4 [12-15-03] +
      +
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
    +
+
+
    +
  • 1.1.3 [10-28-03] +
      +
    • Added Solaris and Darwin support +
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
    • Fixed bug in GL_WIN_swap_hint +
    • Removed glewinfo's dependency on GLUT +
    +
+
+
    +
  • 1.1.2 [09-15-03] +
      +
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
    • Added glewGetString for querying the GLEW version string +
    +
+
+
    +
  • 1.1.1 [08-11-03] +
      +
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
    • Fixed bug in GL_ARB_vertex_buffer_object +
    • Minor updates in documentation +
    +
+
+
    +
  • 1.1.0 [07-08-03] +
      +
    • Added automatic code generation +
    • Added almost every extension in the registry +
    • Added separate namespace +
    • Added Irix support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.7 [06-29-03] +
      +
    • Added GL_EXT_depth_bounds_test +
    • Fixed typos +
    +
+
+
    +
  • 1.0.6 [05-05-03] +
      +
    • Added ARB_vertex_buffer_object and NV_half_float +
    • Updated wglinfo +
    • Temporary Linux bug fixes (problems with SDL and MESA) +
    +
+
+
    +
  • 1.0.5 [02-17-03] +
      +
    • Bug fixes +
    • Added wglinfo +
    • Updated documentation +
    +
+
+
    +
  • 1.0.4 [02-02-03] +
      +
    • Added NV_texture_expand_normal +
    • Added mingw support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.3 [01-09-03] +
      +
    • Cleaned up ATI extensions +
    • Changed function prototypes to match glext.h +
    • Added EXT_texture3D +
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
    +
+
+
    +
  • 1.0.2 [12-21-02] +
      +
    • Added list of supported extensions to documentation +
    • Added NV_half_float and NV_texgen_emboss +
    +
+
+
    +
  • 1.0.1 [12-17-02] +
      +
    • Bug fixes +
    • Added glewGetExtension +
    +
+
+
    +
  • 1.0.0 [12-12-02] +
      +
    • Initial release +
    +
+
+ + +
+ + diff --git a/part1 - Safe/shared32/glew/doc/mesa.txt b/part1 - Safe/shared32/glew/doc/mesa.txt new file mode 100644 index 0000000..a82dd4b --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/mesa.txt @@ -0,0 +1,21 @@ +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/part1 - Safe/shared32/glew/doc/new.png b/part1 - Safe/shared32/glew/doc/new.png new file mode 100644 index 0000000..7ce2b47 Binary files /dev/null and b/part1 - Safe/shared32/glew/doc/new.png differ diff --git a/part1 - Safe/shared32/glew/doc/ogl_sm.jpg b/part1 - Safe/shared32/glew/doc/ogl_sm.jpg new file mode 100644 index 0000000..f318d76 Binary files /dev/null and b/part1 - Safe/shared32/glew/doc/ogl_sm.jpg differ diff --git a/part1 - Safe/shared32/glew/doc/wglew.html b/part1 - Safe/shared32/glew/doc/wglew.html new file mode 100644 index 0000000..58231e8 --- /dev/null +++ b/part1 - Safe/shared32/glew/doc/wglew.html @@ -0,0 +1,159 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.5.7

GLEW Logo

+ + + + + + + + + + +
Download
Installation
Basic Usage
Advanced Usage
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 11-03-10
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported WGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_create_context
6 ARB_create_context_profile
7 ARB_create_context_robustness
8 ARB_extensions_string
9 ARB_framebuffer_sRGB
10 ARB_make_current_read
11 ARB_multisample
12 ARB_pbuffer
13 ARB_pixel_format
14 ARB_pixel_format_float
15 ARB_render_texture

16 ATI_pixel_format_float
17 ATI_render_texture_rectangle

18 EXT_create_context_es2_profile
19 EXT_depth_float
20 EXT_display_color_table
21 EXT_extensions_string
22 EXT_framebuffer_sRGB
23 EXT_make_current_read
24 EXT_multisample
25 EXT_pbuffer
26 EXT_pixel_format
27 EXT_pixel_format_packed_float
28 EXT_swap_control

29 I3D_digital_video_control
30 I3D_gamma
31 I3D_genlock
32 I3D_image_buffer
33 I3D_swap_frame_lock
34 I3D_swap_frame_usage

35 NV_copy_image
36 NV_float_buffer
37 NV_gpu_affinity
38 NV_multisample_coverage
39 NV_present_video
40 NV_render_depth_texture
41 NV_render_texture_rectangle
42 NV_swap_group
43 NV_vertex_array_range
44 NV_video_output

45 OML_sync_control
+ +
+ + diff --git a/part1 - Safe/shared32/glew/include/GL/glew.h b/part1 - Safe/shared32/glew/include/GL/glew.h new file mode 100644 index 0000000..af53170 --- /dev/null +++ b/part1 - Safe/shared32/glew/include/GL/glew.h @@ -0,0 +1,15304 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __GL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ + +#if defined(__sgi) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY +#define GLEWAPI extern + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) +# if _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +# else +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +# endif +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, + GLenum category, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam); + +/* For ARB_debug_output */ + +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam); + +/* For GL_ARB_cl_event */ + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +/* this is where we can safely include GLU */ +#if defined(__APPLE__) && defined(__MACH__) +#include +#else +#include +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) +#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) +#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) +#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) +#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) +#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) +#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) +#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) +#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) +#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) +#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) +#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) +#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) +#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) +#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) +#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) +#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_RED 0x1903 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GL_TEXTURE_ENV0_EXT 0 +#define GL_ENV_BLEND_EXT 0 +#define GL_TEXTURE_ENV_SHIFT_EXT 0 +#define GL_ENV_REPLACE_EXT 0 +#define GL_ENV_ADD_EXT 0 +#define GL_ENV_SUBTRACT_EXT 0 +#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +#define GL_ENV_REVERSE_SUBTRACT_EXT 0 +#define GL_ENV_REVERSE_BLEND_EXT 0 +#define GL_ENV_COPY_EXT 0 +#define GL_ENV_MODULATE_EXT 0 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) +#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) +#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) +#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) +#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GL_BYTE 0x1400 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum glewContextInit (GLEWContext* ctx); +GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum glewInit (); +GLEWAPI GLboolean glewIsSupported (const char* name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean glewGetExtension (const char* name); +GLEWAPI const GLubyte* glewGetErrorString (GLenum error); +GLEWAPI const GLubyte* glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/part1 - Safe/shared32/glew/include/GL/glxew.h b/part1 - Safe/shared32/glew/include/GL/glxew.h new file mode 100644 index 0000000..ab4d03d --- /dev/null +++ b/part1 - Safe/shared32/glew/include/GL/glxew.h @@ -0,0 +1,1537 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLX_MIN_RED_SGIS 0 +#define GLX_MAX_GREEN_SGIS 0 +#define GLX_MIN_BLUE_SGIS 0 +#define GLX_MAX_ALPHA_SGIS 0 +#define GLX_MIN_GREEN_SGIS 0 +#define GLX_MIN_ALPHA_SGIS 0 +#define GLX_MAX_RED_SGIS 0 +#define GLX_EXTENDED_RANGE_SGIS 0 +#define GLX_MAX_BLUE_SGIS 0 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_EXPORT +#else +#define GLXEW_EXPORT extern +#endif /* GLEW_MX */ + +extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +extern PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +#ifdef GLX_OML_sync_control +extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; +#endif + +extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +extern GLenum glxewContextInit (GLXEWContext* ctx); +extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +extern GLboolean glxewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +extern GLboolean glxewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/part1 - Safe/shared32/glew/include/GL/wglew.h b/part1 - Safe/shared32/glew/include/GL/wglew.h new file mode 100644 index 0000000..ae06b0c --- /dev/null +++ b/part1 - Safe/shared32/glew/include/GL/wglew.h @@ -0,0 +1,1287 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_EXPORT +#else +#define WGLEW_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); +GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean wglewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean wglewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/part1 - Safe/shared32/glew/lib/glew32.lib b/part1 - Safe/shared32/glew/lib/glew32.lib new file mode 100644 index 0000000..e9df7b7 Binary files /dev/null and b/part1 - Safe/shared32/glew/lib/glew32.lib differ diff --git a/part1 - Safe/shared32/glew/lib/glew32s.lib b/part1 - Safe/shared32/glew/lib/glew32s.lib new file mode 100644 index 0000000..aa6daea Binary files /dev/null and b/part1 - Safe/shared32/glew/lib/glew32s.lib differ diff --git a/part1 - Safe/shared32/glm/CMakeLists.txt b/part1 - Safe/shared32/glm/CMakeLists.txt new file mode 100644 index 0000000..e000770 --- /dev/null +++ b/part1 - Safe/shared32/glm/CMakeLists.txt @@ -0,0 +1,12 @@ +cmake_minimum_required(VERSION 2.6 FATAL_ERROR) +cmake_policy(VERSION 2.6) + +project(glm) + +add_definitions(-D_CRT_SECURE_NO_WARNINGS) + +add_subdirectory(glm) +add_subdirectory(doc) + + + diff --git a/part1 - Safe/shared32/glm/FindGLM.cmake b/part1 - Safe/shared32/glm/FindGLM.cmake new file mode 100644 index 0000000..e247802 --- /dev/null +++ b/part1 - Safe/shared32/glm/FindGLM.cmake @@ -0,0 +1,12 @@ +if(NOT GLM_PACKAGE_DIR) + message("ERROR: GLM_PACKAGE_DIR requires to be set") +endif(NOT GLM_PACKAGE_DIR) + +set(GLM_INCLUDE_DIR ${GLM_PACKAGE_DIR}) +set(GLM_LIBRARY_DIR ) + +include_directories(${GLM_INCLUDE_DIR}) + +if(GLM_PACKAGE_DIR AND GLM_INCLUDE_DIR) + set(GLM_FOUND "YES") +endif(GLM_PACKAGE_DIR AND GLM_INCLUDE_DIR) diff --git a/part1 - Safe/shared32/glm/copying.txt b/part1 - Safe/shared32/glm/copying.txt new file mode 100644 index 0000000..9c8fbf9 --- /dev/null +++ b/part1 - Safe/shared32/glm/copying.txt @@ -0,0 +1,21 @@ +The MIT License + +Copyright (c) 2005 - 2010 G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/part1 - Safe/shared32/glm/doc/CMakeLists.txt b/part1 - Safe/shared32/glm/doc/CMakeLists.txt new file mode 100644 index 0000000..6d9f918 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/CMakeLists.txt @@ -0,0 +1,10 @@ +set(NAME glm-doc) + +file(GLOB ROOT_CPP src/*.cpp) +file(GLOB ROOT_XML src/*.xml) +file(GLOB ROOT_XSL src/*.xsl) + +source_group("XML Files" FILES ${ROOT_XML}) +source_group("XSL Files" FILES ${ROOT_XSL}) + +add_executable(${NAME} ${ROOT_CPP} ${ROOT_XML} ${ROOT_XSL}) diff --git a/part1 - Safe/shared32/glm/doc/about.html b/part1 - Safe/shared32/glm/doc/about.html new file mode 100644 index 0000000..5ce2c91 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/about.html @@ -0,0 +1,12 @@ + + +OpenGL Mathematics : About
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


+ OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. +

+ The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation. +

+ However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach. +

+ GLM is release under MIT license and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library. +

_________________

_________________

Copyright © 2005 - 2010 G-Truc Creation
\ No newline at end of file diff --git a/part1 - Safe/shared32/glm/doc/code.html b/part1 - Safe/shared32/glm/doc/code.html new file mode 100644 index 0000000..92e6b8c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/code.html @@ -0,0 +1,178 @@ + + +OpenGL Mathematics: Code
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


Compute a triangle normal:
  • #include <glm/glm.hpp>
  • void computeNormal(triangle & Triangle) +
  • + { +
  • + glm::vec3 const & a = Triangle.Position[0]; +
  • + glm::vec3 const & b = Triangle.Position[1]; +
  • + glm::vec3 const & c = Triangle.Position[2]; +
  • + Triangle.Normal = glm::normalize(glm::cross(c - a, b - a)); +
  • + } +
Matrix transform:
  • // glm::vec3, glm::vec4, glm::ivec4, glm::mat4
  • #include <glm/glm.hpp>
  • // glm::perspective
  • #include <glm/gtc/matrix_projection.hpp>
  • // glm::translate, glm::rotate, glm::scale
  • #include <glm/gtc/matrix_transform.hpp>
  • // glm::value_ptr
  • #include <glm/gtc/type_ptr.hpp>
  • + { +
  • + glm::mat4 Projection = +
  • + glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); +
  • + glm::mat4 ViewTranslate = glm::translate( +
  • + glm::mat4(1.0f), +
  • + glm::vec3(0.0f, 0.0f, -Translate)); +
  • + glm::mat4 ViewRotateX = glm::rotate( +
  • + ViewTranslate, +
  • + Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); +
  • + glm::mat4 View = glm::rotate( +
  • + ViewRotateX, +
  • + Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); +
  • + glm::mat4 Model = glm::scale( +
  • + glm::mat4(1.0f), +
  • + glm::vec3(0.5f)); +
  • + glm::mat4 MVP = Projection * View * Model; +
  • + glUniformMatrix4fv( +
  • + LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); +
  • + } +
Vector types:
  • #include <glm/glm.hpp>
  • #include <glm/gtx/type_precision.hpp>
  • + std::size_t const VertexCount = 4; +
  • // Float quad geometry
  • + std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); +
  • + glm::vec2 const PositionDataF32[VertexCount] = +
  • + { +
  • + glm::vec2(-1.0f,-1.0f), +
  • + glm::vec2( 1.0f,-1.0f), +
  • + glm::vec2( 1.0f, 1.0f), +
  • + glm::vec2(-1.0f, 1.0f) +
  • + }; +
  • // Half-float quad geometry
  • + std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::hvec2); +
  • + glm::hvec2 const PositionDataF16[VertexCount] = +
  • + { +
  • + glm::hvec2(-1.0f, -1.0f), +
  • + glm::hvec2( 1.0f, -1.0f), +
  • + glm::hvec2( 1.0f, 1.0f), +
  • + glm::hvec2(-1.0f, 1.0f) +
  • + }; +
  • // 8 bits signed integer quad geometry
  • + std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); +
  • + glm::i8vec2 const PositionDataI8[VertexCount] = +
  • + { +
  • + glm::i8vec2(-1,-1), +
  • + glm::i8vec2( 1,-1), +
  • + glm::i8vec2( 1, 1), +
  • + glm::i8vec2(-1, 1) +
  • + }; +
  • // 32 bits signed integer quad geometry
  • + std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); +
  • + glm::i32vec2 const PositionDataI32[VertexCount] = +
  • + { +
  • + glm::i32vec2 (-1,-1), +
  • + glm::i32vec2 ( 1,-1), +
  • + glm::i32vec2 ( 1, 1), +
  • + glm::i32vec2 (-1, 1) +
  • + }; +
Lighting:
  • #include <glm/glm.hpp>
  • #include <glm/gtx/random.hpp>
  • + glm::vec3 lighting +
  • + ( +
  • + intersection const & Intersection, +
  • + material const & Material, +
  • + light const & Light, +
  • + glm::vec3 const & View +
  • + ) +
  • + { +
  • + glm::vec3 Color = glm::vec3(0.0f); +
  • + glm::vec3 LightVertor = glm::normalize( +
  • + Light.position() - Intersection.globalPosition() + +
  • + glm::vecRand3(0.0f, Light.inaccuracy()); +
  • if(!shadow( +
  • + Intersection.globalPosition(), +
  • + Light.position(), +
  • + LightVertor)) +
  • + { +
  • float Diffuse = glm::dot(Intersection.normal(), LightVector); +
  • if(Diffuse <= 0.0f) +
  • return Color; +
  • if(Material.isDiffuse()) +
  • + Color += Light.color() * Material.diffuse() * Diffuse; +
  • if(Material.isSpecular()) +
  • + { +
  • + glm::vec3 Reflect = glm::reflect( +
  • + glm::normalize(-LightVector), +
  • + glm::normalize(Intersection.normal())); +
  • float Dot = glm::dot(Reflect, View); +
  • float Base = Dot > 0.0f ? Dot : 0.0f; +
  • float Specular = glm::pow(Base, Material.exponent()); +
  • + Color += Material.specular() * Specular; +
  • + } +
  • + } +
Copyright © 2005 - 2010 G-Truc Creation
\ No newline at end of file diff --git a/part1 - Safe/shared32/glm/doc/common/doxygen/doxygen.css b/part1 - Safe/shared32/glm/doc/common/doxygen/doxygen.css new file mode 100644 index 0000000..6512399 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/common/doxygen/doxygen.css @@ -0,0 +1,475 @@ +BODY,H1,H2,H3,H4,H5,H6,P,CENTER,TD,TH,UL,DL,DIV { + font-family: Geneva, Arial, Helvetica, sans-serif; +} +BODY,TD { + font-size: 90%; +} +H1 { + text-align: center; + font-size: 160%; +} +H2 { + font-size: 120%; +} +H3 { + font-size: 100%; +} +CAPTION { + font-weight: bold +} +DIV.qindex { + width: 100%; + background-color: #ff8000;/*#e8eef2;*/ + border: 1px solid #ff8000; + text-align: center; + margin: 2px; + padding: 2px; + line-height: 140%; +} +DIV.navpath { + width: 100%; + background-color: #ff8000;/*e8eef2*/ + border: 1px solid #ff8000; + text-align: center; + margin: 2px; + padding: 2px; + line-height: 140%; +} +DIV.navtab { + background-color: #ff8000;/*#e8eef2;*/ + border: 1px solid #ff8000; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} +TD.navtab { + font-size: 70%; +} +A.qindex { + text-decoration: none; + font-weight: bold; + color: #ff8000; +} +A.qindex:visited { + text-decoration: none; + font-weight: bold; + color: #ff8000 +} +A.qindex:hover { + text-decoration: none; + background-color: #ffe0c0; +} +A.qindexHL { + text-decoration: none; + font-weight: bold; + background-color: #ffe0c0; + color: #ffffff; + border: 1px double #ffe0c0; +} +A.qindexHL:hover { + text-decoration: none; + background-color: #ffe0c0; + color: #ffffff; +} +A.qindexHL:visited { + text-decoration: none; + background-color: #ffe0c0; + color: #ffffff +} +A.el { + text-decoration: none; + font-weight: bold +} +A.elRef { + font-weight: bold +} +A.code:link { + text-decoration: none; + font-weight: normal; + color: #ff8000 +} +A.code:visited { + text-decoration: none; + font-weight: normal; + color: #ff8000 +} +A.codeRef:link { + font-weight: normal; + color: #ff8000 +} +A.codeRef:visited { + font-weight: normal; + color: #ff8000 +} +A:hover { + text-decoration: none; + background-color: #f2f2ff +} +DL.el { + margin-left: -1cm +} +.fragment { + font-family: monospace, fixed; + font-size: 95%; +} +PRE.fragment { + border: 1px solid #CCCCCC; + background-color: #f5f5f5; + margin-top: 4px; + margin-bottom: 4px; + margin-left: 2px; + margin-right: 8px; + padding-left: 6px; + padding-right: 6px; + padding-top: 4px; + padding-bottom: 4px; +} +DIV.ah { + background-color: black; + font-weight: bold; + color: #ffffff; + margin-bottom: 3px; + margin-top: 3px +} + +DIV.groupHeader { + margin-left: 16px; + margin-top: 12px; + margin-bottom: 6px; + font-weight: bold; +} +DIV.groupText { + margin-left: 16px; + font-style: italic; + font-size: 90% +} +BODY { + background: white; + color: black; + margin-right: 20px; + margin-left: 20px; +} +TD.indexkey { + background-color: #fff0e0;/*#e8eef2;*/ + font-weight : normal; + padding-right : 10px; + padding-top : 8px; + padding-left : 10px; + padding-bottom : 8px; + margin-left : 0px; + margin-right : 0px; + margin-top : 2px; + margin-bottom : 2px; + border: 0px solid #CCCCCC; + -moz-border-radius: 8px 8px 8px 8px; +} +TD.indexvalue { + background-color: #fff0e0;/*#e8eef2;*/ + font-style: italic; + padding-right : 10px; + padding-top : 8px; + padding-left : 10px; + padding-bottom : 8px; + margin-left : 0px; + margin-right : 0px; + margin-top : 2px; + margin-bottom : 2px; + border: 0px solid #CCCCCC; + -moz-border-radius: 8px 8px 8px 8px; +} +TR.memlist { + background-color: #f0f0f0; +} +P.formulaDsp { + text-align: center; +} +IMG.formulaDsp { +} +IMG.formulaInl { + vertical-align: middle; +} +SPAN.keyword { color: #008000 } +SPAN.keywordtype { color: #604020 } +SPAN.keywordflow { color: #e08000 } +SPAN.comment { color: #800000 } +SPAN.preprocessor { color: #806020 } +SPAN.stringliteral { color: #002080 } +SPAN.charliteral { color: #008080 } +SPAN.vhdldigit { color: #ff00ff } +SPAN.vhdlchar { color: #000000 } +SPAN.vhdlkeyword { color: #700070 } +SPAN.vhdllogic { color: #ff0000 } + +.mdescLeft { + padding: 0px 8px 4px 8px; + font-size: 80%; + font-style: italic; + background-color: #FAFAFA; + border-top: 1px none #E0E0E0; + border-right: 1px none #E0E0E0; + border-bottom: 1px none #E0E0E0; + border-left: 1px none #E0E0E0; + margin: 0px; +} +.mdescRight { + padding: 0px 8px 4px 8px; + font-size: 80%; + font-style: italic; + background-color: #FAFAFA; + border-top: 1px none #E0E0E0; + border-right: 1px none #E0E0E0; + border-bottom: 1px none #E0E0E0; + border-left: 1px none #E0E0E0; + margin: 0px; +} +.memItemLeft { + padding: 1px 0px 0px 8px; + margin: 4px; + border-top-width: 1px; + border-right-width: 1px; + border-bottom-width: 1px; + border-left-width: 1px; + border-top-color: #E0E0E0; + border-right-color: #E0E0E0; + border-bottom-color: #E0E0E0; + border-left-color: #E0E0E0; + border-top-style: solid; + border-right-style: none; + border-bottom-style: none; + border-left-style: none; + background-color: #FAFAFA; + font-size: 80%; +} +.memItemRight { + padding: 1px 8px 0px 8px; + margin: 4px; + border-top-width: 1px; + border-right-width: 1px; + border-bottom-width: 1px; + border-left-width: 1px; + border-top-color: #E0E0E0; + border-right-color: #E0E0E0; + border-bottom-color: #E0E0E0; + border-left-color: #E0E0E0; + border-top-style: solid; + border-right-style: none; + border-bottom-style: none; + border-left-style: none; + background-color: #FAFAFA; + font-size: 80%; +} +.memTemplItemLeft { + padding: 1px 0px 0px 8px; + margin: 4px; + border-top-width: 1px; + border-right-width: 1px; + border-bottom-width: 1px; + border-left-width: 1px; + border-top-color: #E0E0E0; + border-right-color: #E0E0E0; + border-bottom-color: #E0E0E0; + border-left-color: #E0E0E0; + border-top-style: none; + border-right-style: none; + border-bottom-style: none; + border-left-style: none; + background-color: #FAFAFA; + font-size: 80%; +} +.memTemplItemRight { + padding: 1px 8px 0px 8px; + margin: 4px; + border-top-width: 1px; + border-right-width: 1px; + border-bottom-width: 1px; + border-left-width: 1px; + border-top-color: #E0E0E0; + border-right-color: #E0E0E0; + border-bottom-color: #E0E0E0; + border-left-color: #E0E0E0; + border-top-style: none; + border-right-style: none; + border-bottom-style: none; + border-left-style: none; + background-color: #FAFAFA; + font-size: 80%; +} +.memTemplParams { + padding: 1px 0px 0px 8px; + margin: 4px; + border-top-width: 1px; + border-right-width: 1px; + border-bottom-width: 1px; + border-left-width: 1px; + border-top-color: #E0E0E0; + border-right-color: #E0E0E0; + border-bottom-color: #E0E0E0; + border-left-color: #E0E0E0; + border-top-style: solid; + border-right-style: none; + border-bottom-style: none; + border-left-style: none; + color: #606060; + background-color: #FAFAFA; + font-size: 80%; +} +.search { + color: #003399; + font-weight: bold; +} +FORM.search { + margin-bottom: 0px; + margin-top: 0px; +} +INPUT.search { + font-size: 75%; + color: #402000; + font-weight: normal; + background-color: #ffe0c0; +} +TD.tiny { + font-size: 75%; +} +a { + color: #402000; +} +a:visited { + color: #804000; +} +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #fff0e0; +} +TH.dirtab { + background: #fff0e0; + font-weight: bold; +} +HR { + height: 1px; + border: none; + border-top: 1px solid black; +} + +/* Style for detailed member documentation */ +.memtemplate { + font-size: 80%; + color: #606060; + font-weight: normal; + margin-left: 3px; +} +.memnav { + background-color: #ffe0c0; + border: 1px solid #ffe0c0; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} +.memitem { + padding: 4px; + background-color: #fff0e0; + border-width: 1px; + border-style: solid; + border-color: #fff0e0; + -moz-border-radius: 8px 8px 8px 8px; +} +.memname { + white-space: nowrap; + font-weight: bold; +} +.memdoc{ + padding-left: 10px; +} +.memproto { + background-color: #ffe0c0; + width: 100%; + border-width: 1px; + border-style: solid; + border-color: #ffe0c0; + font-weight: bold; + -moz-border-radius: 8px 8px 8px 8px; +} +.paramkey { + text-align: right; +} +.paramtype { + white-space: nowrap; +} +.paramname { + color: #602020; + font-style: italic; + white-space: nowrap; +} +/* End Styling for detailed member documentation */ + +/* for the tree view */ +.ftvtree { + font-family: sans-serif; + margin:0.5em; +} +/* these are for tree view when used as main index */ +.directory { + font-size: 9pt; + font-weight: bold; +} +.directory h3 { + margin: 0px; + margin-top: 1em; + font-size: 11pt; +} + +/* The following two styles can be used to replace the root node title */ +/* with an image of your choice. Simply uncomment the next two styles, */ +/* specify the name of your image and be sure to set 'height' to the */ +/* proper pixel height of your image. */ + +/* .directory h3.swap { */ +/* height: 61px; */ +/* background-repeat: no-repeat; */ +/* background-image: url("yourimage.gif"); */ +/* } */ +/* .directory h3.swap span { */ +/* display: none; */ +/* } */ + +.directory > h3 { + margin-top: 0; +} +.directory p { + margin: 0px; + white-space: nowrap; +} +.directory div { + display: none; + margin: 0px; +} +.directory img { + vertical-align: -30%; +} +/* these are for tree view when not used as main index */ +.directory-alt { + font-size: 100%; + font-weight: bold; +} +.directory-alt h3 { + margin: 0px; + margin-top: 1em; + font-size: 11pt; +} +.directory-alt > h3 { + margin-top: 0; +} +.directory-alt p { + margin: 0px; + white-space: nowrap; +} +.directory-alt div { + display: none; + margin: 0px; +} +.directory-alt img { + vertical-align: -30%; +} + diff --git a/part1 - Safe/shared32/glm/doc/common/doxygen/doxygen.png b/part1 - Safe/shared32/glm/doc/common/doxygen/doxygen.png new file mode 100644 index 0000000..c287769 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/doxygen/doxygen.png differ diff --git a/part1 - Safe/shared32/glm/doc/common/doxygen/tab_b.gif b/part1 - Safe/shared32/glm/doc/common/doxygen/tab_b.gif new file mode 100644 index 0000000..eeb81d4 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/doxygen/tab_b.gif differ diff --git a/part1 - Safe/shared32/glm/doc/common/doxygen/tab_l.gif b/part1 - Safe/shared32/glm/doc/common/doxygen/tab_l.gif new file mode 100644 index 0000000..73cb1c5 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/doxygen/tab_l.gif differ diff --git a/part1 - Safe/shared32/glm/doc/common/doxygen/tab_r.gif b/part1 - Safe/shared32/glm/doc/common/doxygen/tab_r.gif new file mode 100644 index 0000000..f404572 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/doxygen/tab_r.gif differ diff --git a/part1 - Safe/shared32/glm/doc/common/doxygen/tabs.css b/part1 - Safe/shared32/glm/doc/common/doxygen/tabs.css new file mode 100644 index 0000000..308ff66 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/common/doxygen/tabs.css @@ -0,0 +1,102 @@ +/* tabs styles, based on http://www.alistapart.com/articles/slidingdoors */ + +DIV.tabs +{ + float : left; + width : 100%; + background : url("tab_b.gif") repeat-x bottom; + margin-bottom : 4px; +} + +DIV.tabs UL +{ + margin : 0px; + padding-left : 10px; + list-style : none; +} + +DIV.tabs LI, DIV.tabs FORM +{ + display : inline; + margin : 0px; + padding : 0px; +} + +DIV.tabs FORM +{ + float : right; +} + +DIV.tabs A +{ + float : left; + background : url("tab_r.gif") no-repeat right top; + border-bottom : 1px solid #FF8000; + font-size : x-small; + font-weight : bold; + text-decoration : none; +} + +DIV.tabs A:hover +{ + background-position: 100% -150px; +} + +DIV.tabs A:link, DIV.tabs A:visited, +DIV.tabs A:active, DIV.tabs A:hover +{ + color: #000000;/*#1A419D;*/ +} + +DIV.tabs SPAN +{ + float : left; + display : block; + background : url("tab_l.gif") no-repeat left top; + padding : 5px 9px; + white-space : nowrap; +} + +DIV.tabs INPUT +{ + float : right; + display : inline; + font-size : 1em; +} + +DIV.tabs TD +{ + font-size : x-small; + font-weight : bold; + text-decoration : none; +} + + + +/* Commented Backslash Hack hides rule from IE5-Mac \*/ +DIV.tabs SPAN {float : none;} +/* End IE5-Mac hack */ + +DIV.tabs A:hover SPAN +{ + background-position: 0% -150px; +} + +DIV.tabs LI.current A +{ + background-position: 100% -150px; + border-width : 0px; +} + +DIV.tabs LI.current SPAN +{ + background-position: 0% -150px; + padding-bottom : 6px; +} + +DIV.navpath +{ + background : none; + border : none; + border-bottom : 1px solid #FF8000; +} diff --git a/part1 - Safe/shared32/glm/doc/common/email.png b/part1 - Safe/shared32/glm/doc/common/email.png new file mode 100644 index 0000000..a5c71db Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/email.png differ diff --git a/part1 - Safe/shared32/glm/doc/common/g-truc.jpg b/part1 - Safe/shared32/glm/doc/common/g-truc.jpg new file mode 100644 index 0000000..50e2f8d Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/g-truc.jpg differ diff --git a/part1 - Safe/shared32/glm/doc/common/logo.png b/part1 - Safe/shared32/glm/doc/common/logo.png new file mode 100644 index 0000000..f745429 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/logo.png differ diff --git a/part1 - Safe/shared32/glm/doc/common/opengl.jpg b/part1 - Safe/shared32/glm/doc/common/opengl.jpg new file mode 100644 index 0000000..7819935 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/opengl.jpg differ diff --git a/part1 - Safe/shared32/glm/doc/common/sourceforge.gif b/part1 - Safe/shared32/glm/doc/common/sourceforge.gif new file mode 100644 index 0000000..f4a98c6 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/sourceforge.gif differ diff --git a/part1 - Safe/shared32/glm/doc/common/style.css b/part1 - Safe/shared32/glm/doc/common/style.css new file mode 100644 index 0000000..872a8d2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/common/style.css @@ -0,0 +1,304 @@ +body +{ + background-color:#fff8f0; + width:100%; +} + +table +{ + background-color:#ffffff; + width:800px; + margin-left:auto; + margin-right:auto; +} + +ul +{ + padding:0px; + margin:0px; +} + +table.principale +{ + background-color:#ff8000; + border-style:none; + border-width:0px; + border-spacing:0px; + margin-top: 0px; + margin-bottom: 0px; + margin-right: 0px; + margin-left: 0px; + padding-right: 0px; + padding-left: 0px; + padding-bottom: 0px; + padding-top: 0px; + width:100%; +} + +tr.principale +{ + background-color:#ff8000; + border-style:none; + border-width:0px; + border-spacing:0px; + margin-top: 0px; + margin-bottom: 0px; + margin-right: 0px; + margin-left: 0px; + padding-right: 0px; + padding-left: 0px; + padding-bottom: 0px; + padding-top: 0px; +} + +div.title1 +{ + text-align:center; + font-size:48px; + border-style:solid; + border-width:0px; + color:#000000; +} + +div.title2 +{ + text-align:left; + font-size:20px; + font-weight:bold; + color:#000000; +} + +div.title3 +{ + text-align:center; + font-size:16px; + border-style:none; + border-width:1px; +} + +div.title4 +{ + text-align:left; + font-size:16px; + font-weight:bolder; + color:#FF8000; +} + +div.title-date +{ + text-align:right; + font-size:16px; + font-weight:bolder; + color:#FF8000; +} + +div.menu1 +{ + text-align:center; + font-size:16px; + font-weight:bolder; +} + +div.menu2 +{ + text-align:center; + font-size:16px; +} + +div.news-separator +{ + text-align:center; + color:#FF8000; +} + +div.email +{ + text-align:center; +} + +div.image +{ + text-align:right; +} + +img.menu-img +{ + text-align:center; + font-size:16px; + border-color:#000000; + border-style:solid; + border-width:0px; +} + +div.paragraph +{ + /*text-indent:32px; */ + text-align:justify; +} + +div.block +{ + padding-right: 16px; + padding-left: 16px; +} + +div.include +{ + color:#0000FF; +} + +spam.key +{ + color:#0000FF; +} + +div.comment +{ + color:#008000; +} + +td.page +{ + vertical-align:top; + padding-right: 32px; + padding-left: 32px; + padding-bottom: 0px; + padding-top: 0px; + width:100%; +} + +td.menu +{ + vertical-align:top; + text-align:right; + border-width:0px; + border-right-style:solid; + border-color:#000000; + width:160px; + padding-right: 32px; + padding-left: 0px; + padding-bottom: 0px; + padding-top: 0px; +} +/* +a.menu +{ + color:#FF8000; + font-weight:bolder; +} +*/ +a.menu +{ + color:#008000; +} + +a +{ + color:#008000; +} + +div.issue-content +{ + text-indent:32px; +} + +div.issue-title +{ + font-weight:bold; +} + +span.progword +{ + color:#000000; + font-family:"Courier New"; + font-size:11px; +} + +span.bold +{ + font-weight:bold; +} + +span.code-title +{ + padding-left:0px; + color:#803300; +} + +span.code-line-content +{ + display:inline; + color:#000000; + border-left-style:solid; + border-left-width:1px; + border-left-color:#ffdac1; + margin-left:0px; + padding-left:8px; +} + +ul.code-list +{ + border-style:solid; + border-width:1px; + border-color:#ffdac1; + color:#803300; + margin-bottom:16px; + margin-left:0px; + margin-right:0px; +} + +li.code-line +{ + color:#008080; + font-family:"Courier New"; + font-size:11px; + clear:both; + width:100%; + list-style-position:inside; + list-style-type:decimal-leading-zero; + margin:0px; + padding:0px; + padding-left:0px; +} + +li.code-line:after +{ + clear:both; +} + +span.code-line-content +{ + display:inline; + color:#000000; + border-left-style:solid; + border-left-width:1px; + border-left-color:#ffdac1; + margin-left:0px; + padding-left:8px; +} + +span.userword +{ + color:#ff8000; +} + +span.keyword +{ + color:#0000ff; +} + +span.comment +{ + color:#008000; +} + +span.string +{ + color:#800000; +} + +span.codeword +{ + color:#000000; + font-family:"Courier New"; +} diff --git a/part1 - Safe/shared32/glm/doc/common/title.png b/part1 - Safe/shared32/glm/doc/common/title.png new file mode 100644 index 0000000..7612955 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/common/title.png differ diff --git a/part1 - Safe/shared32/glm/doc/download.html b/part1 - Safe/shared32/glm/doc/download.html new file mode 100644 index 0000000..4cb4d79 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/download.html @@ -0,0 +1,110 @@ + + +OpenGL Mathematics : Downloads
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


Current release
21/12/2010: + GLM 0.9.0.6 + (2.2 MB) +
_________________

GLM - zip files
21/12/2010: GLM 0.9.0.6 (2.2 MB) +
01/11/2010: GLM 0.9.0.5 (2.2 MB) +
04/10/2010: GLM 0.9.0.4 (1.5 MB) +
26/08/2010: GLM 0.9.0.3 (1.5 MB) +
08/07/2010: GLM 0.9.0.2 (809 KB) +
21/06/2010: GLM 0.9.0.1 (727 KB) +
25/05/2010: GLM 0.9.0.0 (1.0 MB) +
30/04/2010: GLM 0.9.B.2 (1.1 MB) +
03/04/2010: GLM 0.9.B.1 (964 KB) +
20/02/2010: GLM 0.9.A.2 (1.3 KB) +
09/02/2010: GLM 0.9.A.1 (952 KB) +
25/01/2010: GLM 0.8.4.4 (1.1 MB) +
14/11/2009: GLM 0.8.4.3 (1.1 MB) +
19/10/2009: GLM 0.8.4.2 (1.1 MB) +
03/10/2009: GLM 0.8.4.1 (1.1 MB) +
16/09/2009: GLM 0.8.4.0 (1.1 MB) +
11/08/2009: GLM 0.8.3.5 (971 KB) +
10/08/2009: GLM 0.8.3.4 (971 KB) +
25/06/2009: GLM 0.8.3.3 (971 KB) +
04/06/2009: GLM 0.8.3.2 (971 KB) +
21/05/2009: GLM 0.8.3.1 (945 KB) +
06/05/2009: GLM 0.8.3.0 (896 KB) +
01/04/2009: GLM 0.8.2.3 (961 KB) +
24/02/2009: GLM 0.8.2.2 (961 KB) +
13/02/2009: GLM 0.8.2.1 (963 KB) +
21/01/2009: GLM 0.8.2.0 (963 KB) +
30/10/2008: GLM 0.8.1.0 (938 KB) +
23/10/2008: GLM 0.8.0.0 (936 KB) +
08/08/2008: GLM 0.7.6.0 (907 KB) +
05/07/2008: GLM 0.7.5.0 (852 KB) +
06/01/2008: GLM 0.7.4.0 (859 KB) +
05/24/2008: GLM 0.7.3.0 (1.8 MB) +
04/27/2008: GLM 0.7.2.0 (1.8 MB) +
03/24/2008: GLM 0.7.1.0 (1.8 MB) +
03/22/2008: GLM 0.7.0.0 (1.8 MB) +
12/10/2007: GLM 0.6.4.0 (1.8 MB) +
11/05/2007: GLM 0.6.3.0 (1.8 MB) +
10/08/2007: GLM 0.6.2.0 (1.8 MB) +
10/07/2007: GLM 0.6.1.0 (1.8 MB) +
09/16/2007: GLM 0.6.0.0 (1.8 MB) +
02/19/2007: GLM 0.5.1.0 (2.3 MB) +
01/06/2007: GLM 0.5.0.0 (2.4 MB) +
05/22/2006: GLM 0.4.1.0 (1.6 MB) +
05/17/2006: GLM 0.4.0.0 (905 KB) +
04/22/2006: GLM 0.3.2.0 (955 KB) +
03/28/2006: GLM 0.3.1.0 (963 KB) +
02/19/2006: GLM 0.3.0.0 (945 KB) +
05/05/2005: GLM 0.2.0.0 (194 KB) +
02/21/2005: GLM 0.1.0.0 (29.2 KB) +
_________________

GLM - 7z files
21/12/2010: GLM 0.9.0.6 (1.6 MB) +
01/11/2010: GLM 0.9.0.5 (1.6 MB) +
04/10/2010: GLM 0.9.0.4 (1.5 MB) +
26/08/2010: GLM 0.9.0.3 (684 KB) +
08/07/2010: GLM 0.9.0.2 (651 KB) +
21/06/2010: GLM 0.9.0.1 (569 KB) +
25/05/2010: GLM 0.9.0.0 (514 KB) +
30/04/2010: GLM 0.9.B.2 (555 KB) +
03/04/2010: GLM 0.9.B.1 (414 KB) +
20/02/2010: GLM 0.9.A.2 (726 KB) +
09/02/2010: GLM 0.9.A.1 (391 KB) +
25/01/2010: GLM 0.8.4.4 (479 KB) +
14/11/2009: GLM 0.8.4.3 (443 KB) +
19/10/2009: GLM 0.8.4.2 (443 KB) +
03/10/2009: GLM 0.8.4.1 (443 KB) +
16/09/2009: GLM 0.8.4.0 (439 KB) +
11/08/2009: GLM 0.8.3.5 (405 KB) +
10/08/2009: GLM 0.8.3.4 (405 KB) +
25/06/2009: GLM 0.8.3.3 (405 KB) +
04/06/2009: GLM 0.8.3.2 (405 KB) +
21/05/2009: GLM 0.8.3.1 (399 KB) +
06/05/2009: GLM 0.8.3.0 (359 KB) +
01/04/2009: GLM 0.8.2.3 (378 KB) +
24/02/2009: GLM 0.8.2.2 (378 KB) +
13/02/2009: GLM 0.8.2.1 (381 KB) +
21/01/2009: GLM 0.8.2.0 (381 KB) +
30/10/2008: GLM 0.8.1.0 (372 KB) +
23/10/2008: GLM 0.8.0.0 (370 KB) +
08/08/2008: GLM 0.7.6.0 (387 KB) +
05/07/2008: GLM 0.7.5.0 (366 KB) +
06/01/2008: GLM 0.7.4.0 (372 KB) +
05/24/2008: GLM 0.7.3.0 (657 KB) +
04/27/2008: GLM 0.7.2.0 (646 KB) +
03/24/2008: GLM 0.7.1.0 (635 KB) +
03/22/2008: GLM 0.7.0.0 (635 KB) +
12/10/2007: GLM 0.6.4.0 (612 KB) +
11/05/2007: GLM 0.6.3.0 (633 KB) +
10/08/2007: GLM 0.6.2.0 (645 KB) +
10/07/2007: GLM 0.6.1.0 (645 KB) +
09/16/2007: GLM 0.6.0.0 (646 KB) +
02/19/2007: GLM 0.5.1.0 (807 KB) +
01/06/2007: GLM 0.5.0.0 (862 KB) +
05/22/2006: GLM 0.4.1.0 (533 KB) +
05/17/2006: GLM 0.4.0.0 (262 KB) +
_________________

Raytrace
16-09-2007: Raytrace v1.0 (exe) (766 KB) +
16-09-2007: Raytrace v1.0 (zip) (1.4 MB) +
06-01-2007: Raytrace b3.0 (exe) (751 KB) +
06-01-2007: Raytrace b3.0 (zip) (1.1 MB) +
19-02-2006: Raytrace b2.0 (exe) (1.0 MB) +
19-02-2006: Raytrace b2.0 (zip) (1.4 MB) +
05-05-2005: Raytrace b1.0 (zip) (1.3 MB) +
05-05-2005: Raytrace b1.0 (7z ) (808 KB) +
_________________

Humus's Framework
22-10-2008: AmbientApertureLighting (zip) (2.38 MB) +
_________________

Philip Rideout's Catmull-Clark Subdivision
24-01-2007: CatmullClark (zip) (605 KB) +
_________________

_________________

Copyright © 2005 - 2010 G-Truc Creation
\ No newline at end of file diff --git a/part1 - Safe/shared32/glm/doc/doxyfile b/part1 - Safe/shared32/glm/doc/doxyfile new file mode 100644 index 0000000..75a915c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/doxyfile @@ -0,0 +1,1570 @@ +# Doxyfile 1.6.2 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = GLM + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = "Version 0.9.0" + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = . + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, +# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English +# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, +# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak, +# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = "The $name class " \ + "The $name widget " \ + "The $name file " \ + is \ + provides \ + specifies \ + contains \ + represents \ + a \ + an \ + the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = NO + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. + +STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ " + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = YES + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like regular Qt-style comments +# (thus requiring an explicit @brief command for a brief description.) + +JAVADOC_AUTOBRIEF = YES + +# If the QT_AUTOBRIEF tag is set to YES then Doxygen will +# interpret the first line (until the first dot) of a Qt-style +# comment as the brief description. If set to NO, the comments +# will behave just like regular Qt-style comments (thus requiring +# an explicit \brief command for a brief description.) + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it parses. +# With this tag you can assign which parser to use for a given extension. +# Doxygen has a built-in mapping, but you can override or extend it using this tag. +# The format is ext=language, where ext is a file extension, and language is one of +# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP, +# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat +# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C. Note that for custom extensions you also need to set +# FILE_PATTERNS otherwise the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate getter +# and setter methods for a property. Setting this option to YES (the default) +# will make doxygen to replace the get and set methods by a property in the +# documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = NO + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = NO + +# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to +# determine which symbols to keep in memory and which to flush to disk. +# When the cache is full, less often used symbols will be written to disk. +# For small to medium size projects (<1000 input files) the default value is +# probably good enough. For larger projects a too small cache size can cause +# doxygen to be busy swapping symbols to and from disk most of the time +# causing a significant performance penality. +# If the system has enough physical memory increasing the cache will improve the +# performance by keeping more symbols in memory. Note that the value works on +# a logarithmic scale so increasing the size by one will rougly double the +# memory usage. The cache size is given by this formula: +# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols + +SYMBOL_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = NO + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = NO + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespace are hidden. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = YES + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = YES + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = YES + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen +# will list include files with double quotes in the documentation +# rather than with sharp brackets. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = NO + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = YES + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen +# will sort the (brief and detailed) documentation of class members so that +# constructors and destructors are listed first. If set to NO (the default) +# the constructors will appear in the respective orders defined by +# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. +# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO +# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = YES + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = NO + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by +# doxygen. The layout file controls the global structure of the generated output files +# in an output format independent way. The create the layout file that represents +# doxygen's defaults, run doxygen with the -l option. You can optionally specify a +# file name after the option, if omitted DoxygenLayout.xml will be used as the name +# of the layout file. + +LAYOUT_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = ../glm + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 + +FILE_PATTERNS = *.hpp + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or +# directories that are symbolic links (a Unix filesystem feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = detail + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = NO + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting +# this to NO can help when comparing the output of multiple runs. + +HTML_TIMESTAMP = NO + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. For this to work a browser that supports +# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox +# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). + +HTML_DYNAMIC_SECTIONS = NO + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. + +GENERATE_DOCSET = NO + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER +# are set, an additional index file will be generated that can be used as input for +# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated +# HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add. +# For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see +# Qt Help Project / Custom Filters. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's +# filter section matches. +# Qt Help Project / Filter Attributes. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files +# will be generated, which together with the HTML files, form an Eclipse help +# plugin. To install this plugin and make it available under the help contents +# menu in Eclipse, the contents of the directory containing the HTML and XML +# files needs to be copied into the plugins directory of eclipse. The name of +# the directory within the plugins directory should be the same as +# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before +# the help appears. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have +# this name. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 4 + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to YES, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). +# Windows users are probably better off using the HTML help feature. + +GENERATE_TREEVIEW = NO + +# By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories, +# and Class Hierarchy pages using a tree view instead of an ordered list. + +USE_INLINE_TREES = NO + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box +# for the HTML output. The underlying search engine uses javascript +# and DHTML and should work on any modern browser. Note that when using +# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets +# (GENERATE_DOCSET) there is already a search function so this one should +# typically be disabled. For large projects the javascript based search engine +# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. + +SEARCHENGINE = NO + +# When the SERVER_BASED_SEARCH tag is enabled the search engine will be +# implemented using a PHP enabled web server instead of at the web client +# using Javascript. Doxygen will generate the search PHP script and index +# file to put on the web server. The advantage of the server +# based approach is that it scales better to large projects and allows +# full text search. The disadvances is that it is more difficult to setup +# and does not have live searching capabilities. + +SERVER_BASED_SEARCH = NO + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. +# Note that when enabling USE_PDFLATEX this option is only used for +# generating bitmaps for formulas in the HTML output, but not in the +# Makefile that is written to the output directory. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = NO + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +# If LATEX_SOURCE_CODE is set to YES then doxygen will include +# source code with syntax highlighting in the LaTeX output. +# Note that which sources are shown also depends on other settings +# such as SOURCE_BROWSER. + +LATEX_SOURCE_CODE = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = glm.rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = YES + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = NO + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = NO + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all function-like macros that are alone +# on a line, have an all uppercase name, and do not end with a semicolon. Such +# function macros are typically used for boiler-plate code, and will confuse +# the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. +# Optionally an initial location of the external documentation +# can be added for each tagfile. The format of a tag file without +# this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths or +# URLs. If a location is present for each tag, the installdox tool +# does not have to be run to correct the links. +# Note that each tag file must have a unique name +# (where the name does NOT include the path) +# If a tag file is not located in the directory in which doxygen +# is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option is superseded by the HAVE_DOT option below. This is only a +# fallback. It is recommended to install and use dot, since it yields more +# powerful graphs. + +CLASS_DIAGRAMS = YES + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see +# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = NO + +# By default doxygen will write a font called FreeSans.ttf to the output +# directory and reference it in all dot files that doxygen generates. This +# font does not include all possible unicode characters however, so when you need +# these (or just want a differently looking font) you can specify the font name +# using DOT_FONTNAME. You need need to make sure dot is able to find the font, +# which can be done by putting it in a standard location or by setting the +# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory +# containing the font. + +DOT_FONTNAME = FreeSans + +# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. +# The default size is 10pt. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the output directory to look for the +# FreeSans.ttf font (which doxygen will put there itself). If you specify a +# different font using DOT_FONTNAME you can set the path where dot +# can find it using this tag. + +DOT_FONTPATH = + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# the CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = NO + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT options are set to YES then +# doxygen will generate a call dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable call graphs +# for selected functions only using the \callgraph command. + +CALL_GRAPH = YES + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then +# doxygen will generate a caller dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable caller +# graphs for selected functions only using the \callergraph command. + +CALLER_GRAPH = YES + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are png, jpg, or gif +# If left blank png will be used. + +DOT_IMAGE_FORMAT = png + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of +# nodes that will be shown in the graph. If the number of nodes in a graph +# becomes larger than this value, doxygen will truncate the graph, which is +# visualized by representing a node as a red box. Note that doxygen if the +# number of direct children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note +# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. + +DOT_GRAPH_MAX_NODES = 50 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. + +MAX_DOT_GRAPH_DEPTH = 1000 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not +# seem to support this out of the box. Warning: Depending on the platform used, +# enabling this option may lead to badly anti-aliased labels on the edges of +# a graph (i.e. they become hard to read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES diff --git a/part1 - Safe/shared32/glm/doc/glm-manual.pdf b/part1 - Safe/shared32/glm/doc/glm-manual.pdf new file mode 100644 index 0000000..e13e67e Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/glm-manual.pdf differ diff --git a/part1 - Safe/shared32/glm/doc/goodies.html b/part1 - Safe/shared32/glm/doc/goodies.html new file mode 100644 index 0000000..c411b40 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/goodies.html @@ -0,0 +1,4 @@ + + +OpenGL Mathematics: Goodies
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


16/10/2008
GLM Logo

Download: 2560x1600
Download: 1920x1200
Download: 1600x1000
Download: 1280x0800
Download: 1024x0640
_________________

16/10/2008
GLM Font

Download: Font (.otf)
_________________

_________________

Copyright © 2005 - 2010 G-Truc Creation
\ No newline at end of file diff --git a/part1 - Safe/shared32/glm/doc/goodies/logo1024x0640.png b/part1 - Safe/shared32/glm/doc/goodies/logo1024x0640.png new file mode 100644 index 0000000..5d059de Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/goodies/logo1024x0640.png differ diff --git a/part1 - Safe/shared32/glm/doc/goodies/logo1280x0800.png b/part1 - Safe/shared32/glm/doc/goodies/logo1280x0800.png new file mode 100644 index 0000000..8f2dacd Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/goodies/logo1280x0800.png differ diff --git a/part1 - Safe/shared32/glm/doc/goodies/logo1600x1000.png b/part1 - Safe/shared32/glm/doc/goodies/logo1600x1000.png new file mode 100644 index 0000000..34207cd Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/goodies/logo1600x1000.png differ diff --git a/part1 - Safe/shared32/glm/doc/goodies/logo1920x1200.png b/part1 - Safe/shared32/glm/doc/goodies/logo1920x1200.png new file mode 100644 index 0000000..3e50912 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/goodies/logo1920x1200.png differ diff --git a/part1 - Safe/shared32/glm/doc/goodies/logo2560x1600.png b/part1 - Safe/shared32/glm/doc/goodies/logo2560x1600.png new file mode 100644 index 0000000..a4870c3 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/goodies/logo2560x1600.png differ diff --git a/part1 - Safe/shared32/glm/doc/goodies/tenby-five.otf b/part1 - Safe/shared32/glm/doc/goodies/tenby-five.otf new file mode 100644 index 0000000..454b965 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/goodies/tenby-five.otf differ diff --git a/part1 - Safe/shared32/glm/doc/html/a00001_source.html b/part1 - Safe/shared32/glm/doc/html/a00001_source.html new file mode 100644 index 0000000..9b1be0d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00001_source.html @@ -0,0 +1,348 @@ + + + + +GLM: _detail.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00002_source.html b/part1 - Safe/shared32/glm/doc/html/a00002_source.html new file mode 100644 index 0000000..87d0fa8 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00002_source.html @@ -0,0 +1,1118 @@ + + + + +GLM: _swizzle.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00003_source.html b/part1 - Safe/shared32/glm/doc/html/a00003_source.html new file mode 100644 index 0000000..099449f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00003_source.html @@ -0,0 +1,195 @@ + + + + +GLM: address.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00004_source.html b/part1 - Safe/shared32/glm/doc/html/a00004_source.html new file mode 100644 index 0000000..82385aa --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00004_source.html @@ -0,0 +1,108 @@ + + + + +GLM: associated_min_max.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00005_source.html b/part1 - Safe/shared32/glm/doc/html/a00005_source.html new file mode 100644 index 0000000..f2f0207 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00005_source.html @@ -0,0 +1,111 @@ + + + + +GLM: bit.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00006_source.html b/part1 - Safe/shared32/glm/doc/html/a00006_source.html new file mode 100644 index 0000000..7984b36 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00006_source.html @@ -0,0 +1,74 @@ + + + + +GLM: closest_point.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00007_source.html b/part1 - Safe/shared32/glm/doc/html/a00007_source.html new file mode 100644 index 0000000..5a5e23e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00007_source.html @@ -0,0 +1,131 @@ + + + + +GLM: color_cast.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00008_source.html b/part1 - Safe/shared32/glm/doc/html/a00008_source.html new file mode 100644 index 0000000..1a3b7ea --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00008_source.html @@ -0,0 +1,94 @@ + + + + +GLM: color_space.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00009_source.html b/part1 - Safe/shared32/glm/doc/html/a00009_source.html new file mode 100644 index 0000000..5b38b67 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00009_source.html @@ -0,0 +1,84 @@ + + + + +GLM: color_space_YCoCg.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00010_source.html b/part1 - Safe/shared32/glm/doc/html/a00010_source.html new file mode 100644 index 0000000..12ef7b3 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00010_source.html @@ -0,0 +1,98 @@ + + + + +GLM: comparison.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00011_source.html b/part1 - Safe/shared32/glm/doc/html/a00011_source.html new file mode 100644 index 0000000..a0bdd00 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00011_source.html @@ -0,0 +1,202 @@ + + + + +GLM: compatibility.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00012_source.html b/part1 - Safe/shared32/glm/doc/html/a00012_source.html new file mode 100644 index 0000000..6cf60e5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00012_source.html @@ -0,0 +1,84 @@ + + + + +GLM: component_wise.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00013_source.html b/part1 - Safe/shared32/glm/doc/html/a00013_source.html new file mode 100644 index 0000000..346bf1c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00013_source.html @@ -0,0 +1,74 @@ + + + + +GLM: determinant.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00014_source.html b/part1 - Safe/shared32/glm/doc/html/a00014_source.html new file mode 100644 index 0000000..92a1257 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00014_source.html @@ -0,0 +1,83 @@ + + + + +GLM: double_float.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00015_source.html b/part1 - Safe/shared32/glm/doc/html/a00015_source.html new file mode 100644 index 0000000..5161f71 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00015_source.html @@ -0,0 +1,84 @@ + + + + +GLM: epsilon.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00016_source.html b/part1 - Safe/shared32/glm/doc/html/a00016_source.html new file mode 100644 index 0000000..2a21135 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00016_source.html @@ -0,0 +1,99 @@ + + + + +GLM: equal_operator.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00017_source.html b/part1 - Safe/shared32/glm/doc/html/a00017_source.html new file mode 100644 index 0000000..7b8bb42 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00017_source.html @@ -0,0 +1,136 @@ + + + + +GLM: euler_angles.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00018_source.html b/part1 - Safe/shared32/glm/doc/html/a00018_source.html new file mode 100644 index 0000000..e788aec --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00018_source.html @@ -0,0 +1,127 @@ + + + + +GLM: ext.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00019_source.html b/part1 - Safe/shared32/glm/doc/html/a00019_source.html new file mode 100644 index 0000000..b9c6891 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00019_source.html @@ -0,0 +1,74 @@ + + + + +GLM: extend.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00020_source.html b/part1 - Safe/shared32/glm/doc/html/a00020_source.html new file mode 100644 index 0000000..af2a571 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00020_source.html @@ -0,0 +1,206 @@ + + + + +GLM: extented_min_max.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00021_source.html b/part1 - Safe/shared32/glm/doc/html/a00021_source.html new file mode 100644 index 0000000..2781075 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00021_source.html @@ -0,0 +1,100 @@ + + + + +GLM: fast_exponential.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00022_source.html b/part1 - Safe/shared32/glm/doc/html/a00022_source.html new file mode 100644 index 0000000..5fb6d2c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00022_source.html @@ -0,0 +1,86 @@ + + + + +GLM: fast_square_root.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00023_source.html b/part1 - Safe/shared32/glm/doc/html/a00023_source.html new file mode 100644 index 0000000..a72838e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00023_source.html @@ -0,0 +1,89 @@ + + + + +GLM: fast_trigonometry.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00024_source.html b/part1 - Safe/shared32/glm/doc/html/a00024_source.html new file mode 100644 index 0000000..4c044a1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00024_source.html @@ -0,0 +1,186 @@ + + + + +GLM: func_common.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00025_source.html b/part1 - Safe/shared32/glm/doc/html/a00025_source.html new file mode 100644 index 0000000..766218c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00025_source.html @@ -0,0 +1,86 @@ + + + + +GLM: func_exponential.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00026_source.html b/part1 - Safe/shared32/glm/doc/html/a00026_source.html new file mode 100644 index 0000000..4be400f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00026_source.html @@ -0,0 +1,105 @@ + + + + +GLM: func_geometric.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00027_source.html b/part1 - Safe/shared32/glm/doc/html/a00027_source.html new file mode 100644 index 0000000..ccdd3a5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00027_source.html @@ -0,0 +1,118 @@ + + + + +GLM: func_integer.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00028_source.html b/part1 - Safe/shared32/glm/doc/html/a00028_source.html new file mode 100644 index 0000000..08ced32 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00028_source.html @@ -0,0 +1,103 @@ + + + + +GLM: func_matrix.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00029_source.html b/part1 - Safe/shared32/glm/doc/html/a00029_source.html new file mode 100644 index 0000000..309e481 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00029_source.html @@ -0,0 +1,86 @@ + + + + +GLM: func_noise.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00030_source.html b/part1 - Safe/shared32/glm/doc/html/a00030_source.html new file mode 100644 index 0000000..b975d7c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00030_source.html @@ -0,0 +1,77 @@ + + + + +GLM: func_packing.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00031_source.html b/part1 - Safe/shared32/glm/doc/html/a00031_source.html new file mode 100644 index 0000000..83b4318 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00031_source.html @@ -0,0 +1,112 @@ + + + + +GLM: func_trigonometric.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00032_source.html b/part1 - Safe/shared32/glm/doc/html/a00032_source.html new file mode 100644 index 0000000..5e70495 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00032_source.html @@ -0,0 +1,202 @@ + + + + +GLM: func_vector_relational.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00033_source.html b/part1 - Safe/shared32/glm/doc/html/a00033_source.html new file mode 100644 index 0000000..35773e5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00033_source.html @@ -0,0 +1,35 @@ + + + + +GLM: gl_replacement.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00034_source.html b/part1 - Safe/shared32/glm/doc/html/a00034_source.html new file mode 100644 index 0000000..905146d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00034_source.html @@ -0,0 +1,136 @@ + + + + +GLM: glm.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00035_source.html b/part1 - Safe/shared32/glm/doc/html/a00035_source.html new file mode 100644 index 0000000..7074bce --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00035_source.html @@ -0,0 +1,35 @@ + + + + +GLM: glu_replacement.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00036_source.html b/part1 - Safe/shared32/glm/doc/html/a00036_source.html new file mode 100644 index 0000000..75249be --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00036_source.html @@ -0,0 +1,84 @@ + + + + +GLM: gradient_paint.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00037_source.html b/part1 - Safe/shared32/glm/doc/html/a00037_source.html new file mode 100644 index 0000000..a2dc9cb --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00037_source.html @@ -0,0 +1,333 @@ + + + + +GLM: half_float.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00038_source.html b/part1 - Safe/shared32/glm/doc/html/a00038_source.html new file mode 100644 index 0000000..97a7201 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00038_source.html @@ -0,0 +1,76 @@ + + + + +GLM: handed_coordinate_space.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00039_source.html b/part1 - Safe/shared32/glm/doc/html/a00039_source.html new file mode 100644 index 0000000..6cc193d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00039_source.html @@ -0,0 +1,54 @@ + + + + +GLM: hint.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00040_source.html b/part1 - Safe/shared32/glm/doc/html/a00040_source.html new file mode 100644 index 0000000..0596ccf --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00040_source.html @@ -0,0 +1,104 @@ + + + + +GLM: inertia.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00041_source.html b/part1 - Safe/shared32/glm/doc/html/a00041_source.html new file mode 100644 index 0000000..4177042 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00041_source.html @@ -0,0 +1,69 @@ + + + + +GLM: int_10_10_10_2.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00042_source.html b/part1 - Safe/shared32/glm/doc/html/a00042_source.html new file mode 100644 index 0000000..d53805c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00042_source.html @@ -0,0 +1,73 @@ + + + + +GLM: integer.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00043_source.html b/part1 - Safe/shared32/glm/doc/html/a00043_source.html new file mode 100644 index 0000000..42b3c07 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00043_source.html @@ -0,0 +1,94 @@ + + + + +GLM: intersect.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00044_source.html b/part1 - Safe/shared32/glm/doc/html/a00044_source.html new file mode 100644 index 0000000..aeace53 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00044_source.html @@ -0,0 +1,69 @@ + + + + +GLM: inverse.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00045_source.html b/part1 - Safe/shared32/glm/doc/html/a00045_source.html new file mode 100644 index 0000000..c86810b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00045_source.html @@ -0,0 +1,68 @@ + + + + +GLM: inverse_transpose.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00046_source.html b/part1 - Safe/shared32/glm/doc/html/a00046_source.html new file mode 100644 index 0000000..c2d0228 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00046_source.html @@ -0,0 +1,73 @@ + + + + +GLM: log_base.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00047_source.html b/part1 - Safe/shared32/glm/doc/html/a00047_source.html new file mode 100644 index 0000000..0b41ccc --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00047_source.html @@ -0,0 +1,35 @@ + + + + +GLM: matrix_access.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00048_source.html b/part1 - Safe/shared32/glm/doc/html/a00048_source.html new file mode 100644 index 0000000..385beab --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00048_source.html @@ -0,0 +1,75 @@ + + + + +GLM: matrix_access.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00049_source.html b/part1 - Safe/shared32/glm/doc/html/a00049_source.html new file mode 100644 index 0000000..1001bba --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00049_source.html @@ -0,0 +1,76 @@ + + + + +GLM: matrix_cross_product.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00050_source.html b/part1 - Safe/shared32/glm/doc/html/a00050_source.html new file mode 100644 index 0000000..1a21860 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00050_source.html @@ -0,0 +1,124 @@ + + + + +GLM: matrix_major_storage.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00051_source.html b/part1 - Safe/shared32/glm/doc/html/a00051_source.html new file mode 100644 index 0000000..1902be7 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00051_source.html @@ -0,0 +1,64 @@ + + + + +GLM: matrix_operation.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00052_source.html b/part1 - Safe/shared32/glm/doc/html/a00052_source.html new file mode 100644 index 0000000..e665063 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00052_source.html @@ -0,0 +1,104 @@ + + + + +GLM: matrix_operation.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00053_source.html b/part1 - Safe/shared32/glm/doc/html/a00053_source.html new file mode 100644 index 0000000..df71754 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00053_source.html @@ -0,0 +1,118 @@ + + + + +GLM: matrix_projection.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00054_source.html b/part1 - Safe/shared32/glm/doc/html/a00054_source.html new file mode 100644 index 0000000..df604e5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00054_source.html @@ -0,0 +1,88 @@ + + + + +GLM: matrix_projection.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00055_source.html b/part1 - Safe/shared32/glm/doc/html/a00055_source.html new file mode 100644 index 0000000..c00386a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00055_source.html @@ -0,0 +1,108 @@ + + + + +GLM: matrix_query.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00056_source.html b/part1 - Safe/shared32/glm/doc/html/a00056_source.html new file mode 100644 index 0000000..3335b89 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00056_source.html @@ -0,0 +1,98 @@ + + + + +GLM: matrix_selection.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00057_source.html b/part1 - Safe/shared32/glm/doc/html/a00057_source.html new file mode 100644 index 0000000..d8ecfc1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00057_source.html @@ -0,0 +1,88 @@ + + + + +GLM: matrix_transform.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00058_source.html b/part1 - Safe/shared32/glm/doc/html/a00058_source.html new file mode 100644 index 0000000..fd692e5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00058_source.html @@ -0,0 +1,73 @@ + + + + +GLM: mixed_product.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00059_source.html b/part1 - Safe/shared32/glm/doc/html/a00059_source.html new file mode 100644 index 0000000..a5ee89f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00059_source.html @@ -0,0 +1,78 @@ + + + + +GLM: multiple.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00060_source.html b/part1 - Safe/shared32/glm/doc/html/a00060_source.html new file mode 100644 index 0000000..8f55d0e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00060_source.html @@ -0,0 +1,143 @@ + + + + +GLM: norm.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00061_source.html b/part1 - Safe/shared32/glm/doc/html/a00061_source.html new file mode 100644 index 0000000..7f3e68b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00061_source.html @@ -0,0 +1,74 @@ + + + + +GLM: normal.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00062_source.html b/part1 - Safe/shared32/glm/doc/html/a00062_source.html new file mode 100644 index 0000000..e6bbb08 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00062_source.html @@ -0,0 +1,78 @@ + + + + +GLM: normalize_dot.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00063_source.html b/part1 - Safe/shared32/glm/doc/html/a00063_source.html new file mode 100644 index 0000000..c399985 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00063_source.html @@ -0,0 +1,90 @@ + + + + +GLM: number_precision.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00064_source.html b/part1 - Safe/shared32/glm/doc/html/a00064_source.html new file mode 100644 index 0000000..0a4146f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00064_source.html @@ -0,0 +1,133 @@ + + + + +GLM: ocl_type.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00065_source.html b/part1 - Safe/shared32/glm/doc/html/a00065_source.html new file mode 100644 index 0000000..60b6966 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00065_source.html @@ -0,0 +1,85 @@ + + + + +GLM: optimum_pow.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00066_source.html b/part1 - Safe/shared32/glm/doc/html/a00066_source.html new file mode 100644 index 0000000..0f88905 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00066_source.html @@ -0,0 +1,77 @@ + + + + +GLM: orthonormalize.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00067_source.html b/part1 - Safe/shared32/glm/doc/html/a00067_source.html new file mode 100644 index 0000000..780c591 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00067_source.html @@ -0,0 +1,85 @@ + + + + +GLM: perpendicular.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00068_source.html b/part1 - Safe/shared32/glm/doc/html/a00068_source.html new file mode 100644 index 0000000..ac25d5e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00068_source.html @@ -0,0 +1,70 @@ + + + + +GLM: polar_coordinates.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00069_source.html b/part1 - Safe/shared32/glm/doc/html/a00069_source.html new file mode 100644 index 0000000..1452939 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00069_source.html @@ -0,0 +1,83 @@ + + + + +GLM: projection.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00070_source.html b/part1 - Safe/shared32/glm/doc/html/a00070_source.html new file mode 100644 index 0000000..16baf70 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00070_source.html @@ -0,0 +1,217 @@ + + + + +GLM: quaternion.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00071_source.html b/part1 - Safe/shared32/glm/doc/html/a00071_source.html new file mode 100644 index 0000000..d9bf80f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00071_source.html @@ -0,0 +1,178 @@ + + + + +GLM: quaternion.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00072_source.html b/part1 - Safe/shared32/glm/doc/html/a00072_source.html new file mode 100644 index 0000000..c38860b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00072_source.html @@ -0,0 +1,111 @@ + + + + +GLM: random.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00073_source.html b/part1 - Safe/shared32/glm/doc/html/a00073_source.html new file mode 100644 index 0000000..d0a7dd0 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00073_source.html @@ -0,0 +1,74 @@ + + + + +GLM: raw_data.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00074_source.html b/part1 - Safe/shared32/glm/doc/html/a00074_source.html new file mode 100644 index 0000000..2fa9828 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00074_source.html @@ -0,0 +1,102 @@ + + + + +GLM: reciprocal.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00075_source.html b/part1 - Safe/shared32/glm/doc/html/a00075_source.html new file mode 100644 index 0000000..542c34e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00075_source.html @@ -0,0 +1,118 @@ + + + + +GLM: rotate_vector.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00076_source.html b/part1 - Safe/shared32/glm/doc/html/a00076_source.html new file mode 100644 index 0000000..a3cf08a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00076_source.html @@ -0,0 +1,279 @@ + + + + +GLM: setup.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00077_source.html b/part1 - Safe/shared32/glm/doc/html/a00077_source.html new file mode 100644 index 0000000..9ee4080 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00077_source.html @@ -0,0 +1,92 @@ + + + + +GLM: spline.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00078_source.html b/part1 - Safe/shared32/glm/doc/html/a00078_source.html new file mode 100644 index 0000000..923d32e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00078_source.html @@ -0,0 +1,105 @@ + + + + +GLM: std_based_type.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00079_source.html b/part1 - Safe/shared32/glm/doc/html/a00079_source.html new file mode 100644 index 0000000..652894b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00079_source.html @@ -0,0 +1,87 @@ + + + + +GLM: string_cast.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00080_source.html b/part1 - Safe/shared32/glm/doc/html/a00080_source.html new file mode 100644 index 0000000..4b33089 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00080_source.html @@ -0,0 +1,88 @@ + + + + +GLM: swizzle.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00081_source.html b/part1 - Safe/shared32/glm/doc/html/a00081_source.html new file mode 100644 index 0000000..d5f0a3e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00081_source.html @@ -0,0 +1,114 @@ + + + + +GLM: transform.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00082_source.html b/part1 - Safe/shared32/glm/doc/html/a00082_source.html new file mode 100644 index 0000000..8a2a9ba --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00082_source.html @@ -0,0 +1,135 @@ + + + + +GLM: transform2.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00083_source.html b/part1 - Safe/shared32/glm/doc/html/a00083_source.html new file mode 100644 index 0000000..8a46cdc --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00083_source.html @@ -0,0 +1,239 @@ + + + + +GLM: type.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00084_source.html b/part1 - Safe/shared32/glm/doc/html/a00084_source.html new file mode 100644 index 0000000..cf7c821 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00084_source.html @@ -0,0 +1,96 @@ + + + + +GLM: type_float.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00085_source.html b/part1 - Safe/shared32/glm/doc/html/a00085_source.html new file mode 100644 index 0000000..9e00365 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00085_source.html @@ -0,0 +1,177 @@ + + + + +GLM: type_gentype.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00086_source.html b/part1 - Safe/shared32/glm/doc/html/a00086_source.html new file mode 100644 index 0000000..106ea6a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00086_source.html @@ -0,0 +1,118 @@ + + + + +GLM: type_half.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00087_source.html b/part1 - Safe/shared32/glm/doc/html/a00087_source.html new file mode 100644 index 0000000..2794c66 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00087_source.html @@ -0,0 +1,143 @@ + + + + +GLM: type_int.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00088_source.html b/part1 - Safe/shared32/glm/doc/html/a00088_source.html new file mode 100644 index 0000000..460ff6b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00088_source.html @@ -0,0 +1,89 @@ + + + + +GLM: type_mat.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00089_source.html b/part1 - Safe/shared32/glm/doc/html/a00089_source.html new file mode 100644 index 0000000..af9d0e4 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00089_source.html @@ -0,0 +1,267 @@ + + + + +GLM: type_mat2x2.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00090_source.html b/part1 - Safe/shared32/glm/doc/html/a00090_source.html new file mode 100644 index 0000000..1377525 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00090_source.html @@ -0,0 +1,235 @@ + + + + +GLM: type_mat2x3.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00091_source.html b/part1 - Safe/shared32/glm/doc/html/a00091_source.html new file mode 100644 index 0000000..c1aaa8a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00091_source.html @@ -0,0 +1,235 @@ + + + + +GLM: type_mat2x4.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00092_source.html b/part1 - Safe/shared32/glm/doc/html/a00092_source.html new file mode 100644 index 0000000..1d822f5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00092_source.html @@ -0,0 +1,237 @@ + + + + +GLM: type_mat3x2.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00093_source.html b/part1 - Safe/shared32/glm/doc/html/a00093_source.html new file mode 100644 index 0000000..754f99d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00093_source.html @@ -0,0 +1,267 @@ + + + + +GLM: type_mat3x3.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00094_source.html b/part1 - Safe/shared32/glm/doc/html/a00094_source.html new file mode 100644 index 0000000..295cf78 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00094_source.html @@ -0,0 +1,237 @@ + + + + +GLM: type_mat3x4.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00095_source.html b/part1 - Safe/shared32/glm/doc/html/a00095_source.html new file mode 100644 index 0000000..0c8ddf6 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00095_source.html @@ -0,0 +1,239 @@ + + + + +GLM: type_mat4x2.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00096_source.html b/part1 - Safe/shared32/glm/doc/html/a00096_source.html new file mode 100644 index 0000000..3290319 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00096_source.html @@ -0,0 +1,239 @@ + + + + +GLM: type_mat4x3.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00097_source.html b/part1 - Safe/shared32/glm/doc/html/a00097_source.html new file mode 100644 index 0000000..f592fa7 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00097_source.html @@ -0,0 +1,267 @@ + + + + +GLM: type_mat4x4.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00098_source.html b/part1 - Safe/shared32/glm/doc/html/a00098_source.html new file mode 100644 index 0000000..767ce08 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00098_source.html @@ -0,0 +1,225 @@ + + + + +GLM: type_precision.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00099_source.html b/part1 - Safe/shared32/glm/doc/html/a00099_source.html new file mode 100644 index 0000000..23231ce --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00099_source.html @@ -0,0 +1,282 @@ + + + + +GLM: type_ptr.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00100_source.html b/part1 - Safe/shared32/glm/doc/html/a00100_source.html new file mode 100644 index 0000000..aec602e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00100_source.html @@ -0,0 +1,57 @@ + + + + +GLM: type_size.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00101_source.html b/part1 - Safe/shared32/glm/doc/html/a00101_source.html new file mode 100644 index 0000000..733f1c2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00101_source.html @@ -0,0 +1,55 @@ + + + + +GLM: type_vec.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00102_source.html b/part1 - Safe/shared32/glm/doc/html/a00102_source.html new file mode 100644 index 0000000..f8bbace --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00102_source.html @@ -0,0 +1,191 @@ + + + + +GLM: type_vec1.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00103_source.html b/part1 - Safe/shared32/glm/doc/html/a00103_source.html new file mode 100644 index 0000000..462c803 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00103_source.html @@ -0,0 +1,241 @@ + + + + +GLM: type_vec2.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00104_source.html b/part1 - Safe/shared32/glm/doc/html/a00104_source.html new file mode 100644 index 0000000..8174978 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00104_source.html @@ -0,0 +1,246 @@ + + + + +GLM: type_vec3.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00105_source.html b/part1 - Safe/shared32/glm/doc/html/a00105_source.html new file mode 100644 index 0000000..a772150 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00105_source.html @@ -0,0 +1,262 @@ + + + + +GLM: type_vec4.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00106_source.html b/part1 - Safe/shared32/glm/doc/html/a00106_source.html new file mode 100644 index 0000000..8bf8c48 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00106_source.html @@ -0,0 +1,80 @@ + + + + +GLM: unsigned_int.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00107_source.html b/part1 - Safe/shared32/glm/doc/html/a00107_source.html new file mode 100644 index 0000000..48da650 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00107_source.html @@ -0,0 +1,125 @@ + + + + +GLM: vec1.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00108_source.html b/part1 - Safe/shared32/glm/doc/html/a00108_source.html new file mode 100644 index 0000000..7f5c352 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00108_source.html @@ -0,0 +1,89 @@ + + + + +GLM: vector_access.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00109_source.html b/part1 - Safe/shared32/glm/doc/html/a00109_source.html new file mode 100644 index 0000000..4a2fab8 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00109_source.html @@ -0,0 +1,90 @@ + + + + +GLM: vector_angle.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00110_source.html b/part1 - Safe/shared32/glm/doc/html/a00110_source.html new file mode 100644 index 0000000..3fc58ce --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00110_source.html @@ -0,0 +1,110 @@ + + + + +GLM: vector_query.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00111_source.html b/part1 - Safe/shared32/glm/doc/html/a00111_source.html new file mode 100644 index 0000000..c84ed23 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00111_source.html @@ -0,0 +1,82 @@ + + + + +GLM: verbose_operator.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00112_source.html b/part1 - Safe/shared32/glm/doc/html/a00112_source.html new file mode 100644 index 0000000..07524d5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00112_source.html @@ -0,0 +1,77 @@ + + + + +GLM: wrap.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00113_source.html b/part1 - Safe/shared32/glm/doc/html/a00113_source.html new file mode 100644 index 0000000..aed0ce1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00113_source.html @@ -0,0 +1,174 @@ + + + + +GLM: xstream.hpp Source File + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00114.html b/part1 - Safe/shared32/glm/doc/html/a00114.html new file mode 100644 index 0000000..fae4fb9 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00114.html @@ -0,0 +1,67 @@ + + + + +GLM: glm Namespace Reference + + + + + + +
+ +
+

glm Namespace Reference

+
+
+ +

GLM namespace, it contains all GLSL based features. +More...

+ + + + +

+

+ + +

+

+ + +

+

+ + +

+

+

+Namespaces

namespace  core
 

GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace.

+
namespace  gtc
 

G-Truc Creation stable extensions.

+
namespace  gtx
 

G-Truc Creation experimental extensions.

+
namespace  img
 

IMG extensions.

+
+

Detailed Description

+

GLM namespace, it contains all GLSL based features.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00115.html b/part1 - Safe/shared32/glm/doc/html/a00115.html new file mode 100644 index 0000000..ad033c9 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00115.html @@ -0,0 +1,63 @@ + + + + +GLM: glm::core Namespace Reference + + + + + + +
+ +
+

glm::core Namespace Reference

+
+
+ +

GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace. +More...

+ + + + +

+

+ + +

+

+

+Namespaces

namespace  function
 

Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.

+
namespace  type
 

Scalar, vectors and matrices from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.

+
+

Detailed Description

+

GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00116.html b/part1 - Safe/shared32/glm/doc/html/a00116.html new file mode 100644 index 0000000..f7e0381 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00116.html @@ -0,0 +1,95 @@ + + + + +GLM: glm::core::function Namespace Reference + + + + + + +
+ +
+

glm::core::function Namespace Reference

+
+
+ +

Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification. +More...

+ + + + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+

+Namespaces

namespace  common
 

Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.

+
namespace  exponential
 

Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.

+
namespace  geometric
 

Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.

+
namespace  integer
 

Define integer functions from Section 8.8 of GLSL 4.00.8 specification.

+
namespace  matrix
 

Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.

+
namespace  packing
 

Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification.

+
namespace  trigonometric
 

Define Angle and trigonometry functions from Section 8.1 of GLSL 1.30.8 specification.

+
namespace  vector_relational
 

Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.

+
+

Detailed Description

+

Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.

+

Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00117.html b/part1 - Safe/shared32/glm/doc/html/a00117.html new file mode 100644 index 0000000..614268e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00117.html @@ -0,0 +1,764 @@ + + + + +GLM: glm::core::function::common Namespace Reference + + + + + + +
+ +
+

glm::core::function::common Namespace Reference

+
+
+ +

Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genFIType >
genFIType abs (genFIType const &x)
 Returns x if x >= 0; otherwise, it returns -x.
template<typename genType >
genType ceil (genType const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x.
template<typename genType >
genType clamp (genType const &x, genType const &minVal, genType const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x.
template<typename genType , typename genIType >
genIType floatBitsToInt (genType const &value)
 Returns a signed or unsigned integer value representing the encoding of a floating-point value.
template<typename genType >
genType floor (genType const &x)
 Returns a value equal to the nearest integer that is less then or equal to x.
template<typename genType >
genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c.
template<typename genType >
genType fract (genType const &x)
 Return x - floor(x).
template<typename genType , typename genIType >
genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) The significand is returned by the function and the exponent is returned in the parameter exp.
template<typename genType , typename genIUType >
genType intBitsToFloat (genIUType const &value)
 Returns a floating-point value corresponding to a signed or unsigned integer encoding of a floating-point value.
template<typename genType >
genType::bool_type isinf (genType const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.
template<typename genType >
genType::bool_type isnan (genType const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.
template<typename genType , typename genIType >
genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) If this product is too large to be represented in the floating-point type, the result is undefined.
template<typename genType >
genType max (genType const &x, genType const &y)
 Returns y if x < y; otherwise, it returns x.
template<typename genType >
genType min (genType const &x, genType const &y)
 Returns y if y < x; otherwise, it returns x.
template<typename genTypeT , typename genTypeU >
genTypeT mix (genTypeT const &x, genTypeT const &y, genTypeU const &a)
template<typename genType >
genType mod (genType const &x, genType const &y)
 Modulus.
template<typename genType >
genType mod (genType const &x, typename genType::value_type const &y)
 Modulus.
template<typename genType >
genType modf (genType const &x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).
template<typename genType >
genType round (genType const &x)
 Returns a value equal to the nearest integer to x.
template<typename genType >
genType roundEven (genType const &x)
 Returns a value equal to the nearest integer to x.
template<typename genFIType >
genFIType sign (genFIType const &x)
 Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
template<typename genType >
genType smoothstep (genType const &edge0, genType const &edge1, genType const &x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.
template<typename genType >
genType step (genType const &edge, genType const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0.
template<typename genType >
genType trunc (genType const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.
+

Detailed Description

+

Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.

+

Function Documentation

+ +
+
+ + + + + + + + +
genFIType glm::core::function::common::abs (genFIType const &  x )
+
+
+ +

Returns x if x >= 0; otherwise, it returns -x.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::ceil (genType const &  x )
+
+
+ +

Returns a value equal to the nearest integer that is greater than or equal to x.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::clamp (genType const &  x,
genType const &  minVal,
genType const &  maxVal 
)
+
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x.

+

using the floating-point values minVal and maxVal. (From GLSL 1.30.08 specification, section 8.3)

+ +

Referenced by glm::gtx::compatibility::saturate().

+ +
+
+ +
+
+ + + + + + + + +
genUType floatBitsToInt (genType const &  value )
+
+
+ +

Returns a signed or unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved. (From GLSL 4.00.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::floor (genType const &  x )
+
+
+ +

Returns a value equal to the nearest integer that is less then or equal to x.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::fma (genType const &  a,
genType const &  b,
genType const &  c 
)
+
+
+ +

Computes and returns a * b + c.

+

(From GLSL 4.00.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::fract (genType const &  x )
+
+
+ +

Return x - floor(x).

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::frexp (genType const &  x,
genIType &  exp 
)
+
+
+ +

Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) The significand is returned by the function and the exponent is returned in the parameter exp.

+

For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined. (From GLSL 4.00.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::intBitsToFloat (genIUType const &  value )
+
+
+ +

Returns a floating-point value corresponding to a signed or unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved. (From GLSL 4.00.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType::bool_type glm::core::function::common::isinf (genType const &  x )
+
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType::bool_type glm::core::function::common::isnan (genType const &  x )
+
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::ldexp (genType const &  x,
genIType const &  exp 
)
+
+
+ +

Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) If this product is too large to be represented in the floating-point type, the result is undefined.

+

(From GLSL 4.00.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::max (genType const &  x,
genType const &  y 
)
+
+
+ +

Returns y if x < y; otherwise, it returns x.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::min (genType const &  x,
genType const &  y 
)
+
+
+ +

Returns y if y < x; otherwise, it returns x.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genTypeT glm::core::function::common::mix (genTypeT const &  x,
genTypeT const &  y,
genTypeU const &  a 
)
+
+
+
Returns:
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1].
+
+If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of a that is false, the corresponding component of x is returned. For a component of a that is true, the corresponding component of y is returned. Components of x and y that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.
+

From GLSL 1.30.08 specification, section 8.3

+
Parameters:
+ + + + +
[in]xFloating point scalar or vector.
[in]yFloating point scalar or vector.
[in]aFloating point or boolean scalar or vector.
+
+
+ +

Referenced by glm::gtx::compatibility::lerp().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::mod (genType const &  x,
genType const &  y 
)
+
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::mod (genType const &  x,
typename genType::value_type const &  y 
)
+
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::modf (genType const &  x,
genType &  i 
)
+
+
+ +

Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

+

Both the return value and the output parameter will have the same sign as x. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::round (genType const &  x )
+
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::roundEven (genType const &  x )
+
+
+ +

Returns a value equal to the nearest integer to x.

+

A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.) (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genFIType glm::core::function::common::sign (genFIType const &  x )
+
+
+ +

Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::smoothstep (genType const &  edge0,
genType const &  edge1,
genType const &  x 
)
+
+
+ +

Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

+

This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x – edge0) / (edge1 – edge0), 0, 1); return t * t * (3 – 2 * t); Results are undefined if edge0 >= edge1. (From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::common::step (genType const &  edge,
genType const &  x 
)
+
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::common::trunc (genType const &  x )
+
+
+ +

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

+

(From GLSL 1.30.08 specification, section 8.3)

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00118.html b/part1 - Safe/shared32/glm/doc/html/a00118.html new file mode 100644 index 0000000..84dbbad --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00118.html @@ -0,0 +1,227 @@ + + + + +GLM: glm::core::function::exponential Namespace Reference + + + + + + +
+ +
+

glm::core::function::exponential Namespace Reference

+
+
+ +

Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace. +More...

+ + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType exp (genType const &x)
 Returns the natural exponentiation of x, i.e., e^x.
template<typename genType >
genType exp2 (genType const &x)
 Returns 2 raised to the x power.
template<typename genType >
genType inversesqrt (genType const &x)
 Returns the reciprocal of the positive square root of x.
template<typename genType >
genType log (genType const &x)
 Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y.
template<typename genType >
genType log2 (genType const &x)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.
template<typename genType >
genType pow (genType const &x, genType const &y)
 Returns x raised to the y power.
template<typename genType >
genType sqrt (genType const &x)
 Returns the positive square root of x.
+

Detailed Description

+

Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::core::function::exponential::exp (genType const &  x )
+
+
+ +

Returns the natural exponentiation of x, i.e., e^x.

+

(From GLSL 1.30.08 specification, section 8.2)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::exponential::exp2 (genType const &  x )
+
+
+ +

Returns 2 raised to the x power.

+

(From GLSL 1.30.08 specification, section 8.2)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::exponential::inversesqrt (genType const &  x )
+
+
+ +

Returns the reciprocal of the positive square root of x.

+

(From GLSL 1.30.08 specification, section 8.2)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::exponential::log (genType const &  x )
+
+
+ +

Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y.

+

Results are undefined if x <= 0. (From GLSL 1.30.08 specification, section 8.2)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::exponential::log2 (genType const &  x )
+
+
+ +

Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.

+

(From GLSL 1.30.08 specification, section 8.2)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::exponential::pow (genType const &  x,
genType const &  y 
)
+
+
+ +

Returns x raised to the y power.

+

(From GLSL 1.30.08 specification, section 8.2)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::exponential::sqrt (genType const &  x )
+
+
+ +

Returns the positive square root of x.

+

(From GLSL 1.30.08 specification, section 8.2)

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00119.html b/part1 - Safe/shared32/glm/doc/html/a00119.html new file mode 100644 index 0000000..14dec48 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00119.html @@ -0,0 +1,312 @@ + + + + +GLM: glm::core::function::geometric Namespace Reference + + + + + + +
+ +
+

glm::core::function::geometric Namespace Reference

+
+
+ +

Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tvec3< T > cross (detail::tvec3< T > const &x, detail::tvec3< T > const &y)
 Returns the cross product of x and y.
template<typename genType >
genType::value_type distance (genType const &p0, genType const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
template<typename genType >
genType::value_type dot (genType const &x, genType const &y)
 Returns the dot product of x and y, i.e., result = x * y.
template<typename genType >
genType faceforward (genType const &N, genType const &I, genType const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N.
template<typename genType >
genType::value_type length (genType const &x)
 Returns the length of x, i.e., sqrt(x * x).
template<typename genType >
genType normalize (genType const &x)
 Returns a vector in the same direction as x but with length of 1.
template<typename genType >
genType reflect (genType const &I, genType const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
template<typename genType >
genType refract (genType const &I, genType const &N, typename genType::value_type const &eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.
+

Detailed Description

+

Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::core::function::geometric::cross (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  y 
)
+
+
+ +

Returns the cross product of x and y.

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType::value_type glm::core::function::geometric::distance (genType const &  p0,
genType const &  p1 
)
+
+
+ +

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType::value_type glm::core::function::geometric::dot (genType const &  x,
genType const &  y 
)
+
+
+ +

Returns the dot product of x and y, i.e., result = x * y.

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::core::function::geometric::faceforward (genType const &  N,
genType const &  I,
genType const &  Nref 
)
+
+
+ +

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + +
genType::value_type glm::core::function::geometric::length (genType const &  x )
+
+
+ +

Returns the length of x, i.e., sqrt(x * x).

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::geometric::normalize (genType const &  x )
+
+
+ +

Returns a vector in the same direction as x but with length of 1.

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::geometric::reflect (genType const &  I,
genType const &  N 
)
+
+
+ +

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::core::function::geometric::refract (genType const &  I,
genType const &  N,
typename genType::value_type const &  eta 
)
+
+
+ +

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

+

(From GLSL 1.30.08 specification, section 8.4)

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00120.html b/part1 - Safe/shared32/glm/doc/html/a00120.html new file mode 100644 index 0000000..70ff497 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00120.html @@ -0,0 +1,405 @@ + + + + +GLM: glm::core::function::integer Namespace Reference + + + + + + +
+ +
+

glm::core::function::integer Namespace Reference

+
+
+ +

Define integer functions from Section 8.8 of GLSL 4.00.8 specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , template< typename > class C>
C< T >::signed_type bitCount (C< T > const &Value)
 Returns the number of bits set to 1 in the binary representation of value.
template<typename genIUType >
genIUType bitfieldExtract (genIUType const &Value, int const &Offset, int const &Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.
template<typename genIUType >
genIUType bitfieldInsert (genIUType const &Base, genIUType const &Insert, int const &Offset, int const &Bits)
 Returns the insertion the bits least-significant bits of insert into base.
template<typename genIUType >
genIUType bitfieldReverse (genIUType const &value)
 Returns the reversal of the bits of value.
template<typename T , template< typename > class C>
C< T >::signed_type findLSB (C< T > const &Value)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value.
template<typename T , template< typename > class C>
C< T >::signed_type findMSB (C< T > const &Value)
 Returns the bit number of the most significant bit in the binary representation of value.
template<typename genIType >
void imulExtended (genIType const &x, genIType const &y, genIType &msb, genIType &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result.
template<typename genUType >
genUType uaddCarry (genUType const &x, genUType const &y, genUType &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
template<typename genUType >
void umulExtended (genUType const &x, genUType const &y, genUType &msb, genUType &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result.
template<typename genUType >
genUType usubBorrow (genUType const &x, genUType const &y, genUType &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
+

Detailed Description

+

Define integer functions from Section 8.8 of GLSL 4.00.8 specification.

+

Function Documentation

+ +
+
+ + + + + + + + +
C<T>::signed_type glm::core::function::integer::bitCount (C< T > const &  Value )
+
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+

(From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genIUType glm::core::function::integer::bitfieldExtract (genIUType const &  Value,
int const &  Offset,
int const &  Bits 
)
+
+
+ +

Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.

+

For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base – 1.

+

If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+

(From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
genIUType glm::core::function::integer::bitfieldInsert (genIUType const &  Base,
genIUType const &  Insert,
int const &  Offset,
int const &  Bits 
)
+
+
+ +

Returns the insertion the bits least-significant bits of insert into base.

+

The result will have bits [offset, offset + bits - 1] taken from bits [0, bits – 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+

(From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + +
genIUType glm::core::function::integer::bitfieldReverse (genIUType const &  value )
+
+
+ +

Returns the reversal of the bits of value.

+

The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value. (From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + +
C<T>::signed_type glm::core::function::integer::findLSB (C< T > const &  Value )
+
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned. (From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + +
C<T>::signed_type glm::core::function::integer::findMSB (C< T > const &  Value )
+
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned. (From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glm::core::function::integer::imulExtended (genIType const &  x,
genIType const &  y,
genIType &  msb,
genIType &  lsb 
)
+
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb. (From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genUType glm::core::function::integer::uaddCarry (genUType const &  x,
genUType const &  y,
genUType &  carry 
)
+
+
+ +

Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).

+

The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.

+

(From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glm::core::function::integer::umulExtended (genUType const &  x,
genUType const &  y,
genUType &  msb,
genUType &  lsb 
)
+
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb. (From GLSL 4.00.08 specification, section 8.8)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genUType glm::core::function::integer::usubBorrow (genUType const &  x,
genUType const &  y,
genUType &  borrow 
)
+
+
+ +

Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.

+

The value borrow is set to 0 if x >= y, or to 1 otherwise.

+

(From GLSL 4.00.08 specification, section 8.8)

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00121.html b/part1 - Safe/shared32/glm/doc/html/a00121.html new file mode 100644 index 0000000..b254864 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00121.html @@ -0,0 +1,264 @@ + + + + +GLM: glm::core::function::matrix Namespace Reference + + + + + + +
+ +
+

glm::core::function::matrix Namespace Reference

+
+
+ +

Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat2x2< T >::value_type determinant (detail::tmat2x2< T > const &m)
 Return the determinant of a mat2 matrix.
template<typename T >
detail::tmat3x3< T >::value_type determinant (detail::tmat3x3< T > const &m)
 Return the determinant of a mat3 matrix.
template<typename T >
detail::tmat4x4< T >::value_type determinant (detail::tmat4x4< T > const &m)
 Return the determinant of a mat4 matrix.
template<typename T >
detail::tmat4x4< T > inverse (detail::tmat4x4< T > const &m)
 Return the inverse of a mat4 matrix.
template<typename T >
detail::tmat3x3< T > inverse (detail::tmat3x3< T > const &m)
 Return the inverse of a mat3 matrix.
template<typename T >
detail::tmat2x2< T > inverse (detail::tmat2x2< T > const &m)
 Return the inverse of a mat2 matrix.
template<typename matType >
matType matrixCompMult (matType const &x, matType const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].
template<typename vecType , typename matType >
matType outerProduct (vecType const &c, vecType const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.
+template<typename matType >
matType::transpose_type transpose (matType const &x)
 Returns the transposed matrix of x (From GLSL 1.30.08 specification, section 8.5)
+

Detailed Description

+

Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tmat2x2<T>::value_type glm::core::function::matrix::determinant (detail::tmat2x2< T > const &  m )
+
+
+ +

Return the determinant of a mat2 matrix.

+

(From GLSL 1.50.09 specification, section 8.5)..

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T>::value_type glm::core::function::matrix::determinant (detail::tmat3x3< T > const &  m )
+
+
+ +

Return the determinant of a mat3 matrix.

+

(From GLSL 1.50.09 specification, section 8.5).

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T>::value_type glm::core::function::matrix::determinant (detail::tmat4x4< T > const &  m )
+
+
+ +

Return the determinant of a mat4 matrix.

+

(From GLSL 1.50.09 specification, section 8.5).

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::core::function::matrix::inverse (detail::tmat4x4< T > const &  m )
+
+
+ +

Return the inverse of a mat4 matrix.

+

(From GLSL 1.40.07 specification, section 8.5).

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::core::function::matrix::inverse (detail::tmat3x3< T > const &  m )
+
+
+ +

Return the inverse of a mat3 matrix.

+

(From GLSL 1.40.07 specification, section 8.5).

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat2x2<T> glm::core::function::matrix::inverse (detail::tmat2x2< T > const &  m )
+
+
+ +

Return the inverse of a mat2 matrix.

+

(From GLSL 1.40.07 specification, section 8.5).

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
matType glm::core::function::matrix::matrixCompMult (matType const &  x,
matType const &  y 
)
+
+
+ +

Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].

+

(From GLSL 1.30.08 specification, section 8.5)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
matType glm::core::function::matrix::outerProduct (vecType const &  c,
vecType const &  r 
)
+
+
+ +

Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.

+

(From GLSL 1.30.08 specification, section 8.5)

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00123.html b/part1 - Safe/shared32/glm/doc/html/a00123.html new file mode 100644 index 0000000..7494a4f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00123.html @@ -0,0 +1,51 @@ + + + + +GLM: glm::core::function::packing Namespace Reference + + + + + + +
+
+

glm::core::function::packing Namespace Reference

+
+
+ +

Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification. +More...

+ +
+

Detailed Description

+

Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00124.html b/part1 - Safe/shared32/glm/doc/html/a00124.html new file mode 100644 index 0000000..0dc3534 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00124.html @@ -0,0 +1,357 @@ + + + + +GLM: glm::core::function::trigonometric Namespace Reference + + + + + + +
+ +
+

glm::core::function::trigonometric Namespace Reference

+
+
+ +

Define Angle and trigonometry functions from Section 8.1 of GLSL 1.30.8 specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType acos (genType const &x)
 Arc cosine.
template<typename genType >
genType acosh (genType const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh.
template<typename genType >
genType asin (genType const &x)
 Arc sine.
template<typename genType >
genType asinh (genType const &x)
 Arc hyperbolic sine; returns the inverse of sinh.
template<typename genType >
genType atan (genType const &y, genType const &x)
 Arc tangent.
template<typename genType >
genType atan (genType const &y_over_x)
 Arc tangent.
template<typename genType >
genType atanh (genType const &x)
 Arc hyperbolic tangent; returns the inverse of tanh.
template<typename genType >
genType cos (genType const &angle)
 The standard trigonometric cosine function.
+template<typename genType >
genType cosh (genType const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 (From GLSL 1.30.08 specification, section 8.1)
template<typename genType >
genType degrees (genType const &radians)
 Converts radians to degrees and returns the result.
template<typename genType >
genType radians (genType const &degrees)
 Converts degrees to radians and returns the result.
template<typename genType >
genType sin (genType const &angle)
 The standard trigonometric sine function.
+template<typename genType >
genType sinh (genType const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 (From GLSL 1.30.08 specification, section 8.1)
template<typename genType >
genType tan (genType const &angle)
 The standard trigonometric tangent function.
+template<typename genType >
genType tanh (genType const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) (From GLSL 1.30.08 specification, section 8.1)
+

Detailed Description

+

Define Angle and trigonometry functions from Section 8.1 of GLSL 1.30.8 specification.

+

Included in glm namespace.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::acos (genType const &  x )
+
+
+ +

Arc cosine.

+

Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::acosh (genType const &  x )
+
+
+ +

Arc hyperbolic cosine; returns the non-negative inverse of cosh.

+

Results are undefined if x < 1. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::asin (genType const &  x )
+
+
+ +

Arc sine.

+

Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::asinh (genType const &  x )
+
+
+ +

Arc hyperbolic sine; returns the inverse of sinh.

+

(From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::core::function::trigonometric::atan (genType const &  y,
genType const &  x 
)
+
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLSL 1.30.08 specification, section 8.1)

+ +

Referenced by glm::gtx::compatibility::atan2().

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::atan (genType const &  y_over_x )
+
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2]. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::atanh (genType const &  x )
+
+
+ +

Arc hyperbolic tangent; returns the inverse of tanh.

+

Results are undefined if abs(x) >= 1. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::cos (genType const &  angle )
+
+
+ +

The standard trigonometric cosine function.

+

The values returned by this function will range from [-1, 1]. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::degrees (genType const &  radians )
+
+
+ +

Converts radians to degrees and returns the result.

+

(From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::radians (genType const &  degrees )
+
+
+ +

Converts degrees to radians and returns the result.

+

(From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::sin (genType const &  angle )
+
+
+ +

The standard trigonometric sine function.

+

The values returned by this function will range from [-1, 1]. (From GLSL 1.30.08 specification, section 8.1)

+ +
+
+ +
+
+ + + + + + + + +
genType glm::core::function::trigonometric::tan (genType const &  angle )
+
+
+ +

The standard trigonometric tangent function.

+

(From GLSL 1.30.08 specification, section 8.1)

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00125.html b/part1 - Safe/shared32/glm/doc/html/a00125.html new file mode 100644 index 0000000..b8aeeea --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00125.html @@ -0,0 +1,342 @@ + + + + +GLM: glm::core::function::vector_relational Namespace Reference + + + + + + +
+ +
+

glm::core::function::vector_relational Namespace Reference

+
+
+ +

Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<template< typename > class vecType>
bool all (vecType< bool > const &v)
 Returns true if all components of x are true.
template<template< typename > class vecType>
bool any (vecType< bool > const &v)
 Returns true if any component of x is true.
template<typename T , template< typename > class vecType>
vecType< T >::bool_type equal (vecType< T > const &x, vecType< T > const &y)
 Returns the component-wise comparison of result x == y.
template<typename T , template< typename > class vecType>
vecType< T >::bool_type greaterThan (vecType< T > const &x, vecType< T > const &y)
 Returns the component-wise comparison of result x > y.
template<typename T , template< typename > class vecType>
vecType< T >::bool_type greaterThanEqual (vecType< T > const &x, vecType< T > const &y)
 Returns the component-wise comparison of result x >= y.
template<typename T , template< typename > class vecType>
vecType< T >::bool_type lessThan (vecType< T > const &x, vecType< T > const &y)
 Returns the component-wise comparison result of x < y.
template<typename T , template< typename > class vecType>
vecType< T >::bool_type lessThanEqual (vecType< T > const &x, vecType< T > const &y)
 Returns the component-wise comparison of result x <= y.
template<template< typename > class vecType>
vecType< bool > not_ (vecType< bool > const &v)
 Returns the component-wise logical complement of x.
template<typename T , template< typename > class vecType>
vecType< T >::bool_type notEqual (vecType< T > const &x, vecType< T > const &y)
 Returns the component-wise comparison of result x != y.
+

Detailed Description

+

Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.

+

Included in glm namespace.

+

Function Documentation

+ +
+
+ + + + + + + + +
bool glm::core::function::vector_relational::all (vecType< bool > const &  v )
+
+
+ +

Returns true if all components of x are true.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 161 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + +
bool glm::core::function::vector_relational::any (vecType< bool > const &  v )
+
+
+ +

Returns true if any component of x is true.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 150 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType<T>::bool_type glm::core::function::vector_relational::equal (vecType< T > const &  x,
vecType< T > const &  y 
)
+
+
+ +

Returns the component-wise comparison of result x == y.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 109 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType<T>::bool_type glm::core::function::vector_relational::greaterThan (vecType< T > const &  x,
vecType< T > const &  y 
)
+
+
+ +

Returns the component-wise comparison of result x > y.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 69 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType<T>::bool_type glm::core::function::vector_relational::greaterThanEqual (vecType< T > const &  x,
vecType< T > const &  y 
)
+
+
+ +

Returns the component-wise comparison of result x >= y.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 89 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType<T>::bool_type glm::core::function::vector_relational::lessThan (vecType< T > const &  x,
vecType< T > const &  y 
)
+
+
+ +

Returns the component-wise comparison result of x < y.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 29 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType<T>::bool_type glm::core::function::vector_relational::lessThanEqual (vecType< T > const &  x,
vecType< T > const &  y 
)
+
+
+ +

Returns the component-wise comparison of result x <= y.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 49 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + +
vecType<bool> glm::core::function::vector_relational::not_ (vecType< bool > const &  v )
+
+
+ +

Returns the component-wise logical complement of x.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 172 of file func_vector_relational.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType<T>::bool_type glm::core::function::vector_relational::notEqual (vecType< T > const &  x,
vecType< T > const &  y 
)
+
+
+ +

Returns the component-wise comparison of result x != y.

+

(From GLSL 1.30.08 specification, section 8.6)

+ +

Definition at line 130 of file func_vector_relational.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00126.html b/part1 - Safe/shared32/glm/doc/html/a00126.html new file mode 100644 index 0000000..cefee5c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00126.html @@ -0,0 +1,856 @@ + + + + +GLM: glm::core::type Namespace Reference + + + + + + +
+ +
+

glm::core::type Namespace Reference

+
+
+ +

Scalar, vectors and matrices from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef detail::tvec2< bool > bvec2
 2 components vector of boolean.
typedef detail::tvec3< bool > bvec3
 3 components vector of boolean.
typedef detail::tvec4< bool > bvec4
 4 components vector of boolean.
typedef detail::tmat2x2< double > dmat2
 2 * 2 matrix of double-precision floating-point numbers.
typedef detail::tmat2x2< double > dmat2x2
 2 * 2 matrix of double-precision floating-point numbers.
typedef detail::tmat2x3< double > dmat2x3
 2 * 3 matrix of double-precision floating-point numbers.
typedef detail::tmat2x4< double > dmat2x4
 2 * 4 matrix of double-precision floating-point numbers.
typedef detail::tmat3x3< double > dmat3
 3 * 3 matrix of double-precision floating-point numbers.
typedef detail::tmat3x2< double > dmat3x2
 3 * 2 matrix of double-precision floating-point numbers.
typedef detail::tmat3x3< double > dmat3x3
 3 * 3 matrix of double-precision floating-point numbers.
typedef detail::tmat3x4< double > dmat3x4
 3 * 4 matrix of double-precision floating-point numbers.
typedef detail::tmat4x4< double > dmat4
 4 * 4 matrix of double-precision floating-point numbers.
typedef detail::tmat4x2< double > dmat4x2
 4 * 2 matrix of double-precision floating-point numbers.
typedef detail::tmat4x3< double > dmat4x3
 4 * 3 matrix of double-precision floating-point numbers.
typedef detail::tmat4x4< double > dmat4x4
 4 * 4 matrix of double-precision floating-point numbers.
typedef detail::tvec2< double > dvec2
 Vector of 2 double-precision floating-point numbers.
typedef detail::tvec3< double > dvec3
 Vector of 3 double-precision floating-point numbers.
typedef detail::tvec4< double > dvec4
 Vector of 4 double-precision floating-point numbers.
typedef precision::mediump_ivec2 ivec2
 2 components vector of signed integer numbers.
typedef precision::mediump_ivec3 ivec3
 3 components vector of signed integer numbers.
typedef precision::mediump_ivec4 ivec4
 4 components vector of signed integer numbers.
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers.
typedef precision::mediump_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers.
typedef precision::mediump_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers.
typedef precision::mediump_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers.
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers.
typedef precision::mediump_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers.
typedef precision::mediump_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers.
typedef precision::mediump_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers.
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers.
typedef precision::mediump_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers.
typedef precision::mediump_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers.
typedef precision::mediump_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers.
typedef uint_t uint
 Unsigned integer.
typedef precision::mediump_uvec2 uvec2
 2 components vector of unsigned integer numbers.
typedef precision::mediump_uvec3 uvec3
 3 components vector of unsigned integer numbers.
typedef precision::mediump_uvec4 uvec4
 4 components vector of unsigned integer numbers.
typedef precision::mediump_vec2 vec2
 2 components vector of floating-point numbers.
typedef precision::mediump_vec3 vec3
 3 components vector of floating-point numbers.
typedef precision::mediump_vec4 vec4
 4 components vector of floating-point numbers.
+

Detailed Description

+

Scalar, vectors and matrices from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.

+

This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::tvec2<bool> bvec2
+
+
+ +

2 components vector of boolean.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 202 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec3<bool> bvec3
+
+
+ +

3 components vector of boolean.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 206 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec4<bool> bvec4
+
+
+ +

4 components vector of boolean.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 210 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat2x2<double> dmat2
+
+
+ +

2 * 2 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 229 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat2x2<double> dmat2x2
+
+
+ +

2 * 2 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 241 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat2x3<double> dmat2x3
+
+
+ +

2 * 3 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 245 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat2x4<double> dmat2x4
+
+
+ +

2 * 4 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 249 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat3x3<double> dmat3
+
+
+ +

3 * 3 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 233 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat3x2<double> dmat3x2
+
+
+ +

3 * 2 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 253 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat3x3<double> dmat3x3
+
+
+ +

3 * 3 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 257 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat3x4<double> dmat3x4
+
+
+ +

3 * 4 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 261 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat4x4<double> dmat4
+
+
+ +

4 * 4 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 237 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat4x2<double> dmat4x2
+
+
+ +

4 * 2 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 265 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat4x3<double> dmat4x3
+
+
+ +

4 * 3 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 269 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat4x4<double> dmat4x4
+
+
+ +

4 * 4 matrix of double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 273 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec2<double> dvec2
+
+
+ +

Vector of 2 double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 217 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec3<double> dvec3
+
+
+ +

Vector of 3 double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 221 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec4<double> dvec4
+
+
+ +

Vector of 4 double-precision floating-point numbers.

+

From GLSL 4.00.8 specification, section 4.1 Basic Types.

+ +

Definition at line 225 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_ivec2 ivec2
+
+
+ +

2 components vector of signed integer numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 157 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_ivec3 ivec3
+
+
+ +

3 components vector of signed integer numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 161 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_ivec4 ivec4
+
+
+ +

4 components vector of signed integer numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 165 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat2x2 mat2
+
+
+ +

2 columns of 2 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 129 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat2x2 mat2x2
+
+
+ +

2 columns of 2 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 91 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat2x3 mat2x3
+
+
+ +

2 columns of 3 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 95 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat2x4 mat2x4
+
+
+ +

2 columns of 4 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 99 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat3x3 mat3
+
+
+ +

3 columns of 3 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 133 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat3x2 mat3x2
+
+
+ +

3 columns of 2 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 103 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat3x3 mat3x3
+
+
+ +

3 columns of 3 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 107 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat3x4 mat3x4
+
+
+ +

3 columns of 4 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 111 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat4x4 mat4
+
+
+ +

4 columns of 4 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 137 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat4x2 mat4x2
+
+
+ +

4 columns of 2 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 115 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat4x3 mat4x3
+
+
+ +

4 columns of 3 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 119 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_mat4x4 mat4x4
+
+
+ +

4 columns of 4 components matrix of floating-point numbers.

+

(From GLSL 1.30.8 specification, section 4.1.6 Matrices)

+ +

Definition at line 123 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef uint_t uint
+
+
+ +

Unsigned integer.

+

From GLSL 1.30.8 specification section 4.1.3 Integers.

+ +

Definition at line 124 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_uvec2 uvec2
+
+
+ +

2 components vector of unsigned integer numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 186 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_uvec3 uvec3
+
+
+ +

3 components vector of unsigned integer numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 190 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_uvec4 uvec4
+
+
+ +

4 components vector of unsigned integer numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 194 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_vec2 vec2
+
+
+ +

2 components vector of floating-point numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 79 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_vec3 vec3
+
+
+ +

3 components vector of floating-point numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 83 of file type.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_vec4 vec4
+
+
+ +

4 components vector of floating-point numbers.

+

From GLSL 1.30.8 specification, section 4.1.5 Vectors.

+ +

Definition at line 87 of file type.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00129.html b/part1 - Safe/shared32/glm/doc/html/a00129.html new file mode 100644 index 0000000..2c1615a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00129.html @@ -0,0 +1,98 @@ + + + + +GLM: glm::gtc Namespace Reference + + + + + + +
+ +
+

glm::gtc Namespace Reference

+
+
+ +

G-Truc Creation stable extensions. +More...

+ + + + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+

+Namespaces

namespace  double_float
 

GLM_GTC_double_float extension: Add support for double precision floating-point types.

+
namespace  half_float
 

GLM_GTC_half_float extension: Add support for half precision floating-point types.

+
namespace  matrix_operation
 

GLM_GTC_matrix_operation extension: Matrix operation functions.

+
namespace  matrix_projection
 

GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices.

+
namespace  matrix_transform
 

GLM_GTC_matrix_transform extension: Add transformation matrices.

+
namespace  quaternion
 

GLM_GTC_quaternion extension: Quaternion types and functions.

+
namespace  swizzle
 

GLM_GTC_swizzle extension.

+
namespace  type_precision
 

GLM_GTC_type_precision extension: Defined types with specific size.

+
namespace  type_ptr
 

GLM_GTC_type_ptr extension: Get access to vectors & matrices value type address.

+
+

Detailed Description

+

G-Truc Creation stable extensions.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00130.html b/part1 - Safe/shared32/glm/doc/html/a00130.html new file mode 100644 index 0000000..b0713da --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00130.html @@ -0,0 +1,175 @@ + + + + +GLM: glm::gtc::double_float Namespace Reference + + + + + + +
+ +
+

glm::gtc::double_float Namespace Reference

+
+
+ +

GLM_GTC_double_float extension: Add support for double precision floating-point types. +More...

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::tmat2x2< float > fmat2
 2 * 2 matrix of single-precision floating-point numbers.
typedef detail::tmat3x3< float > fmat3
 3 * 3 matrix of single-precision floating-point numbers.
typedef detail::tmat4x4< float > fmat4
 4 * 4 matrix of single-precision floating-point numbers.
typedef detail::tvec2< float > fvec2
 Vector of 2 single-precision floating-point numbers.
typedef detail::tvec3< float > fvec3
 Vector of 3 single-precision floating-point numbers.
typedef detail::tvec4< float > fvec4
 Vector of 4 single-precision floating-point numbers.
+

Detailed Description

+

GLM_GTC_double_float extension: Add support for double precision floating-point types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::tmat2x2<float> fmat2
+
+
+ +

2 * 2 matrix of single-precision floating-point numbers.

+

From GLM_GTC_double_float extension.

+ +

Definition at line 47 of file double_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat3x3<float> fmat3
+
+
+ +

3 * 3 matrix of single-precision floating-point numbers.

+

From GLM_GTC_double_float extension.

+ +

Definition at line 51 of file double_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat4x4<float> fmat4
+
+
+ +

4 * 4 matrix of single-precision floating-point numbers.

+

From GLM_GTC_double_float extension.

+ +

Definition at line 55 of file double_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec2<float> fvec2
+
+
+ +

Vector of 2 single-precision floating-point numbers.

+

From GLM_GTC_double_float extension.

+ +

Definition at line 35 of file double_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec3<float> fvec3
+
+
+ +

Vector of 3 single-precision floating-point numbers.

+

From GLM_GTC_double_float extension.

+ +

Definition at line 39 of file double_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec4<float> fvec4
+
+
+ +

Vector of 4 single-precision floating-point numbers.

+

From GLM_GTC_double_float extension.

+ +

Definition at line 43 of file double_float.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00131.html b/part1 - Safe/shared32/glm/doc/html/a00131.html new file mode 100644 index 0000000..d36a107 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00131.html @@ -0,0 +1,201 @@ + + + + +GLM: glm::gtc::half_float Namespace Reference + + + + + + +
+ +
+

glm::gtc::half_float Namespace Reference

+
+
+ +

GLM_GTC_half_float extension: Add support for half precision floating-point types. +More...

+ + + + + + + + + + + + + + + + +

+Typedefs

typedef detail::thalf half
 Type for half-precision floating-point numbers.
typedef detail::tmat2x2
+< detail::thalf > 
hmat2
 2 * 2 matrix of half-precision floating-point numbers.
typedef detail::tmat3x3
+< detail::thalf > 
hmat3
 3 * 3 matrix of half-precision floating-point numbers.
typedef detail::tmat4x4
+< detail::thalf > 
hmat4
 4 * 4 matrix of half-precision floating-point numbers.
typedef detail::tvec2
+< detail::thalf > 
hvec2
 Vector of 2 half-precision floating-point numbers.
typedef detail::tvec3
+< detail::thalf > 
hvec3
 Vector of 3 half-precision floating-point numbers.
typedef detail::tvec4
+< detail::thalf > 
hvec4
 Vector of 4 half-precision floating-point numbers.
+

Detailed Description

+

GLM_GTC_half_float extension: Add support for half precision floating-point types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::thalf half
+
+
+ +

Type for half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 328 of file half_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat2x2<detail::thalf> hmat2
+
+
+ +

2 * 2 matrix of half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 344 of file half_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat3x3<detail::thalf> hmat3
+
+
+ +

3 * 3 matrix of half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 348 of file half_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tmat4x4<detail::thalf> hmat4
+
+
+ +

4 * 4 matrix of half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 352 of file half_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec2<detail::thalf> hvec2
+
+
+ +

Vector of 2 half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 332 of file half_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec3<detail::thalf> hvec3
+
+
+ +

Vector of 3 half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 336 of file half_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tvec4<detail::thalf> hvec4
+
+
+ +

Vector of 4 half-precision floating-point numbers.

+

From GLM_GTC_half_float extension.

+ +

Definition at line 340 of file half_float.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00132.html b/part1 - Safe/shared32/glm/doc/html/a00132.html new file mode 100644 index 0000000..178a9de --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00132.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::gtc::matrix_operation Namespace Reference + + + + + + +
+
+

glm::gtc::matrix_operation Namespace Reference

+
+
+ +

GLM_GTC_matrix_operation extension: Matrix operation functions. +More...

+ +
+

Detailed Description

+

GLM_GTC_matrix_operation extension: Matrix operation functions.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00133.html b/part1 - Safe/shared32/glm/doc/html/a00133.html new file mode 100644 index 0000000..e4be8f0 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00133.html @@ -0,0 +1,349 @@ + + + + +GLM: glm::gtc::matrix_projection Namespace Reference + + + + + + +
+ +
+

glm::gtc::matrix_projection Namespace Reference

+
+
+ +

GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices. +More...

+ + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat4x4< T > frustum (T const &left, T const &right, T const &bottom, T const &top, T const &nearVal, T const &farVal)
 Creates a frustum matrix.
template<typename T >
detail::tmat4x4< T > ortho (T const &left, T const &right, T const &bottom, T const &top, T const &zNear, T const &zFar)
 Creates a matrix for an orthographic parallel viewing volume.
template<typename T >
detail::tmat4x4< T > ortho (T const &left, T const &right, T const &bottom, T const &top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen.
template<typename T >
detail::tmat4x4< T > perspective (T const &fovy, T const &aspect, T const &zNear, T const &zFar)
 Creates a matrix for a symetric perspective-view frustum.
template<typename T , typename U >
detail::tvec3< T > project (detail::tvec3< T > const &obj, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
template<typename T , typename U >
detail::tvec3< T > unProject (detail::tvec3< T > const &win, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+

Detailed Description

+

GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_projection::frustum (T const &  left,
T const &  right,
T const &  bottom,
T const &  top,
T const &  nearVal,
T const &  farVal 
)
+
+
+ +

Creates a frustum matrix.

+

From GLM_GTC_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_projection::ortho (T const &  left,
T const &  right,
T const &  bottom,
T const &  top,
T const &  zNear,
T const &  zFar 
)
+
+
+ +

Creates a matrix for an orthographic parallel viewing volume.

+

From GLM_GTC_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_projection::ortho (T const &  left,
T const &  right,
T const &  bottom,
T const &  top 
)
+
+
+ +

Creates a matrix for projecting two-dimensional coordinates onto the screen.

+

From GLM_GTC_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_projection::perspective (T const &  fovy,
T const &  aspect,
T const &  zNear,
T const &  zFar 
)
+
+
+ +

Creates a matrix for a symetric perspective-view frustum.

+

From GLM_GTC_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtc::matrix_projection::project (detail::tvec3< T > const &  obj,
detail::tmat4x4< T > const &  model,
detail::tmat4x4< T > const &  proj,
detail::tvec4< U > const &  viewport 
)
+
+
+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

+

From GLM_GTC_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtc::matrix_projection::unProject (detail::tvec3< T > const &  win,
detail::tmat4x4< T > const &  model,
detail::tmat4x4< T > const &  proj,
detail::tvec4< U > const &  viewport 
)
+
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+

From GLM_GTC_matrix_projection extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00134.html b/part1 - Safe/shared32/glm/doc/html/a00134.html new file mode 100644 index 0000000..6a1a69b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00134.html @@ -0,0 +1,160 @@ + + + + +GLM: glm::gtc::matrix_transform Namespace Reference + + + + + + +
+ +
+

glm::gtc::matrix_transform Namespace Reference

+
+
+ +

GLM_GTC_matrix_transform extension: Add transformation matrices. +More...

+ + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat4x4< T > rotate (detail::tmat4x4< T > const &m, T const &angle, detail::tvec3< T > const &v)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > scale (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > translate (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components.
+

Detailed Description

+

GLM_GTC_matrix_transform extension: Add transformation matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_transform::rotate (detail::tmat4x4< T > const &  m,
T const &  angle,
detail::tvec3< T > const &  v 
)
+
+
+ +

Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.

+

From GLM_GTC_matrix_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_transform::scale (detail::tmat4x4< T > const &  m,
detail::tvec3< T > const &  v 
)
+
+
+ +

Builds a scale 4 * 4 matrix created from 3 scalars.

+

From GLM_GTC_matrix_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtc::matrix_transform::translate (detail::tmat4x4< T > const &  m,
detail::tvec3< T > const &  v 
)
+
+
+ +

Builds a translation 4 * 4 matrix created from a vector of 3 components.

+

From GLM_GTC_matrix_transform extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00135.html b/part1 - Safe/shared32/glm/doc/html/a00135.html new file mode 100644 index 0000000..ebd5ce5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00135.html @@ -0,0 +1,474 @@ + + + + +GLM: glm::gtc::quaternion Namespace Reference + + + + + + +
+ +
+

glm::gtc::quaternion Namespace Reference

+
+
+ +

GLM_GTC_quaternion extension: Quaternion types and functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef detail::tquat< double > dquat
 Quaternion of double-precision floating-point numbers.
typedef detail::tquat< float > fquat
 Quaternion of single-precision floating-point numbers.
typedef detail::tquat
+< detail::thalf > 
hquat
 Quaternion of half-precision floating-point numbers.
typedef detail::tquat< float > quat
 Quaternion of floating-point numbers.

+Functions

template<typename T >
detail::tquat< T > conjugate (detail::tquat< T > const &q)
 Returns the q conjugate.
template<typename T >
detail::tquat< T > cross (detail::tquat< T > const &q1, detail::tquat< T > const &q2)
 Returns the cross product of q1 and q2.
template<typename T >
detail::tquat< T >::value_type dot (detail::tquat< T > const &q1, detail::tquat< T > const &q2)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
template<typename T >
detail::tquat< T > inverse (detail::tquat< T > const &q)
 Returns the q inverse.
template<typename T >
detail::tquat< T >::value_type length (detail::tquat< T > const &q)
 Returns the length of the quaternion x.
template<typename T >
detail::tmat3x3< T > mat3_cast (detail::tquat< T > const &x)
 Converts a quaternion to a 3 * 3 matrix.
template<typename T >
detail::tmat4x4< T > mat4_cast (detail::tquat< T > const &x)
 Converts a quaternion to a 4 * 4 matrix.
template<typename T >
detail::tquat< T > mix (detail::tquat< T > const &x, detail::tquat< T > const &y, typename detail::tquat< T >::value_type const &a)
 Returns a LERP interpolated quaternion of x and y according a.
template<typename T >
detail::tquat< T > normalize (detail::tquat< T > const &q)
 Returns the normalized quaternion of from x.
template<typename T >
detail::tquat< T > quat_cast (detail::tmat4x4< T > const &x)
 Converts a 4 * 4 matrix to a quaternion.
template<typename T >
detail::tquat< T > quat_cast (detail::tmat3x3< T > const &x)
 Converts a 3 * 3 matrix to a quaternion.
template<typename T >
detail::tquat< T > rotate (detail::tquat< T > const &q, typename detail::tquat< T >::value_type const &angle, detail::tvec3< T > const &v)
 Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.
+

Detailed Description

+

GLM_GTC_quaternion extension: Quaternion types and functions.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::tquat<double> dquat
+
+
+ +

Quaternion of double-precision floating-point numbers.

+

From GLM_GTC_quaternion extension.

+ +

Definition at line 212 of file gtc/quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tquat<float> fquat
+
+
+ +

Quaternion of single-precision floating-point numbers.

+

From GLM_GTC_quaternion extension.

+ +

Definition at line 208 of file gtc/quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tquat<detail::thalf> hquat
+
+
+ +

Quaternion of half-precision floating-point numbers.

+

From GLM_GTC_quaternion extension.

+ +

Definition at line 204 of file gtc/quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::tquat<float> quat
+
+
+ +

Quaternion of floating-point numbers.

+

From GLM_GTC_quaternion extension.

+ +

Definition at line 200 of file gtc/quaternion.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::conjugate (detail::tquat< T > const &  q )
+
+
+ +

Returns the q conjugate.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::cross (detail::tquat< T > const &  q1,
detail::tquat< T > const &  q2 
)
+
+
+ +

Returns the cross product of q1 and q2.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tquat<T>::value_type glm::gtc::quaternion::dot (detail::tquat< T > const &  q1,
detail::tquat< T > const &  q2 
)
+
+
+ +

Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::inverse (detail::tquat< T > const &  q )
+
+
+ +

Returns the q inverse.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<T>::value_type glm::gtc::quaternion::length (detail::tquat< T > const &  q )
+
+
+ +

Returns the length of the quaternion x.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtc::quaternion::mat3_cast (detail::tquat< T > const &  x )
+
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+

From GLM_GTC_quaternion extension.

+ +

Referenced by glm::gtx::quaternion::toMat3().

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtc::quaternion::mat4_cast (detail::tquat< T > const &  x )
+
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+

From GLM_GTC_quaternion extension.

+ +

Referenced by glm::gtx::quaternion::toMat4().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::mix (detail::tquat< T > const &  x,
detail::tquat< T > const &  y,
typename detail::tquat< T >::value_type const &  a 
)
+
+
+ +

Returns a LERP interpolated quaternion of x and y according a.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::normalize (detail::tquat< T > const &  q )
+
+
+ +

Returns the normalized quaternion of from x.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::quat_cast (detail::tmat4x4< T > const &  x )
+
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+

From GLM_GTC_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::quat_cast (detail::tmat3x3< T > const &  x )
+
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+

From GLM_GTC_quaternion extension.

+ +

Referenced by glm::gtx::quaternion::toQuat().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tquat<T> glm::gtc::quaternion::rotate (detail::tquat< T > const &  q,
typename detail::tquat< T >::value_type const &  angle,
detail::tvec3< T > const &  v 
)
+
+
+ +

Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.

+

From GLM_GTC_quaternion extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00136.html b/part1 - Safe/shared32/glm/doc/html/a00136.html new file mode 100644 index 0000000..4aa11f2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00136.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::gtc::swizzle Namespace Reference + + + + + + +
+
+

glm::gtc::swizzle Namespace Reference

+
+
+ +

GLM_GTC_swizzle extension. +More...

+ +
+

Detailed Description

+

GLM_GTC_swizzle extension.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00137.html b/part1 - Safe/shared32/glm/doc/html/a00137.html new file mode 100644 index 0000000..cfa5625 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00137.html @@ -0,0 +1,336 @@ + + + + +GLM: glm::gtc::type_precision Namespace Reference + + + + + + +
+ +
+

glm::gtc::type_precision Namespace Reference

+
+
+ +

GLM_GTC_type_precision extension: Defined types with specific size. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef float16 f16
 Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x2< f16f16mat2
 Half-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x2< f16f16mat2x2
 Half-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x3< f16f16mat2x3
 Half-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x4< f16f16mat2x4
 Half-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x3< f16f16mat3
 Half-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x2< f16f16mat3x2
 Half-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x3< f16f16mat3x3
 Half-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x4< f16f16mat3x4
 Half-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x4< f16f16mat4
 Half-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x2< f16f16mat4x2
 Half-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x3< f16f16mat4x3
 Half-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x4< f16f16mat4x4
 Half-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tquat< f16f16quat
 Half-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< f16f16vec2
 Half-precision floating-point vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< f16f16vec3
 Half-precision floating-point vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< f16f16vec4
 Half-precision floating-point vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef float32 f32
 Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x2< f32f32mat2
 Single-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x2< f32f32mat2x2
 Single-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x3< f32f32mat2x3
 Single-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x4< f32f32mat2x4
 Single-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x3< f32f32mat3
 Single-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x2< f32f32mat3x2
 Single-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x3< f32f32mat3x3
 Single-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x4< f32f32mat3x4
 Single-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x4< f32f32mat4
 Single-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x2< f32f32mat4x2
 Single-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x3< f32f32mat4x3
 Single-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x4< f32f32mat4x4
 Single-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tquat< f32f32quat
 Single-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< f32f32vec2
 Single-precision floating-point vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< f32f32vec3
 Single-precision floating-point vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< f32f32vec4
 Single-precision floating-point vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef float64 f64
 Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x2< f64f64mat2
 Double-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x2< f64f64mat2x2
 Double-precision floating-point 2x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x3< f64f64mat2x3
 Double-precision floating-point 2x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat2x4< f64f64mat2x4
 Double-precision floating-point 2x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x3< f64f64mat3
 Double-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x2< f64f64mat3x2
 Double-precision floating-point 3x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x3< f64f64mat3x3
 Double-precision floating-point 3x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat3x4< f64f64mat3x4
 Double-precision floating-point 3x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x4< f64f64mat4
 Double-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x2< f64f64mat4x2
 Double-precision floating-point 4x2 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x3< f64f64mat4x3
 Double-precision floating-point 4x3 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tmat4x4< f64f64mat4x4
 Double-precision floating-point 4x4 matrix. (from GLM_GTC_type_precision extension)
+typedef detail::tquat< f64f64quat
 Double-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< f64f64vec2
 Double-precision floating-point vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< f64f64vec3
 Double-precision floating-point vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< f64f64vec4
 Double-precision floating-point vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef detail::float16 float16
 Half-precision floating-point scalar. (from GLM_GTC_type_precision extension)
+typedef detail::float32 float32
 Single-precision floating-point scalar. (from GLM_GTC_type_precision extension)
+typedef detail::float64 float64
 Double-precision floating-point scalar. (from GLM_GTC_type_precision extension)
+typedef int16 i16
 16bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< i16i16vec2
 16bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< i16i16vec3
 16bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< i16i16vec4
 16bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef int32 i32
 32bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< i32i32vec2
 32bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< i32i32vec3
 32bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< i32i32vec4
 32bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef int64 i64
 64bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< i64i64vec2
 64bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< i64i64vec3
 64bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< i64i64vec4
 64bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef int8 i8
 8bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< i8i8vec2
 8bit signed integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< i8i8vec3
 8bit signed integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< i8i8vec4
 8bit signed integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef detail::int16 int16
 16bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::int32 int32
 32bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::int64 int64
 64bit signed integer. (from GLM_GTC_type_precision extension)
+typedef detail::int8 int8
 8bit signed integer. (from GLM_GTC_type_precision extension)
+typedef uint16 u16
 16bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< u16u16vec2
 16bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< u16u16vec3
 16bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< u16u16vec4
 16bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef uint32 u32
 32bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< u32u32vec2
 32bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< u32u32vec3
 32bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< u32u32vec4
 32bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef uint64 u64
 64bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< u64u64vec2
 64bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< u64u64vec3
 64bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< u64u64vec4
 64bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef uint8 u8
 8bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::tvec2< u8u8vec2
 8bit unsigned integer vector of 2 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec3< u8u8vec3
 8bit unsigned integer vector of 3 components. (from GLM_GTC_type_precision extension)
+typedef detail::tvec4< u8u8vec4
 8bit unsigned integer vector of 4 components. (from GLM_GTC_type_precision extension)
+typedef detail::uint16 uint16
 16bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::uint32 uint32
 32bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::uint64 uint64
 64bit unsigned integer. (from GLM_GTC_type_precision extension)
+typedef detail::uint8 uint8
 8bit unsigned integer. (from GLM_GTC_type_precision extension)
+

Detailed Description

+

GLM_GTC_type_precision extension: Defined types with specific size.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00138.html b/part1 - Safe/shared32/glm/doc/html/a00138.html new file mode 100644 index 0000000..b642914 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00138.html @@ -0,0 +1,655 @@ + + + + +GLM: glm::gtc::type_ptr Namespace Reference + + + + + + +
+ +
+

glm::gtc::type_ptr Namespace Reference

+
+
+ +

GLM_GTC_type_ptr extension: Get access to vectors & matrices value type address. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
T const * value_ptr (detail::tvec2< T > const &vec)
 Get the const address of the vector content.
template<typename T >
T * value_ptr (detail::tmat4x3< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat4x3< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat3x4< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat3x4< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat4x2< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat4x2< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat2x4< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat2x4< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat3x2< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat3x2< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat2x3< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat2x3< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat4x4< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat4x4< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat3x3< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat3x3< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tmat2x2< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * value_ptr (detail::tmat2x2< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * value_ptr (detail::tvec4< T > &vec)
 Get the address of the vector content.
template<typename T >
T const * value_ptr (detail::tvec4< T > const &vec)
 Get the const address of the vector content.
template<typename T >
T * value_ptr (detail::tvec3< T > &vec)
 Get the address of the vector content.
template<typename T >
T const * value_ptr (detail::tvec3< T > const &vec)
 Get the const address of the vector content.
template<typename T >
T * value_ptr (detail::tvec2< T > &vec)
 Get the address of the vector content.
+

Detailed Description

+

GLM_GTC_type_ptr extension: Get access to vectors & matrices value type address.

+

Function Documentation

+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tvec2< T > const &  vec )
+
+
+ +

Get the const address of the vector content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 33 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat4x3< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 285 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat4x3< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 275 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat3x4< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 264 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat3x4< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 253 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat4x2< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 242 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat4x2< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 231 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat2x4< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 220 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat2x4< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 209 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat3x2< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 198 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat3x2< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 187 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat2x3< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 176 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat2x3< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 165 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat4x4< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 154 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat4x4< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 143 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat3x3< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 132 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat3x3< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 121 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tmat2x2< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 110 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tmat2x2< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 99 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tvec4< T > &  vec )
+
+
+ +

Get the address of the vector content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 88 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tvec4< T > const &  vec )
+
+
+ +

Get the const address of the vector content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 77 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tvec3< T > &  vec )
+
+
+ +

Get the address of the vector content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 66 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::gtc::type_ptr::value_ptr (detail::tvec3< T > const &  vec )
+
+
+ +

Get the const address of the vector content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 55 of file type_ptr.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::gtc::type_ptr::value_ptr (detail::tvec2< T > &  vec )
+
+
+ +

Get the address of the vector content.

+

From GLM_GTC_type_ptr extension.

+ +

Definition at line 44 of file type_ptr.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00139.html b/part1 - Safe/shared32/glm/doc/html/a00139.html new file mode 100644 index 0000000..ec836e6 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00139.html @@ -0,0 +1,354 @@ + + + + +GLM: glm::gtx Namespace Reference + + + + + + +
+ +
+

glm::gtx Namespace Reference

+
+
+ +

G-Truc Creation experimental extensions. +More...

+ + + + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+ + +

+

+

+Namespaces

namespace  associated_min_max
 

GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces.

+
namespace  bit
 

GLM_GTX_bit extension: Allow to perform bit operations on integer values.

+
namespace  closest_point
 

GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point.

+
namespace  color_cast
 

GLM_GTX_color_cast extension: Conversion between two color types.

+
namespace  color_space
 

GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations.

+
namespace  color_space_YCoCg
 

GLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations.

+
namespace  comparison
 

GLM_GTX_comparison extension: Defined comparison operators for vectors.

+
namespace  compatibility
 

GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages.

+
namespace  component_wise
 

GLM_GTX_component_wise extension: Operations between components of a type.

+
namespace  determinant
 

GLM_GTX_determinant extension: Compute the determinant of a matrix.

+
namespace  epsilon
 

GLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values.

+
namespace  euler_angles
 

GLM_GTX_euler_angles extension: Build matrices from euler angles.

+
namespace  extend
 

GLM_GTX_extend extension: Extend a position from a source to a position at a defined length.

+
namespace  extented_min_max
 

GLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters.

+
namespace  fast_exponential
 

GLM_GTX_fast_exponential extension: Fast but less accurate implementations of exponential based functions.

+
namespace  fast_square_root
 

GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions.

+
namespace  fast_trigonometry
 

GLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions.

+
namespace  gradient_paint
 

GLM_GTX_gradient_paint extension: Compute a radient gradient according section OpenVG 1.1 specifications, 9.3.2 Radial Gradients.

+
namespace  handed_coordinate_space
 

GLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed.

+
namespace  inertia
 

GLM_GTX_inertia extension: Create inertia matrices.

+
namespace  int_10_10_10_2
 

GLM_GTX_int_10_10_10_2 extension: Add support for integer for core functions.

+
namespace  integer
 

GLM_GTX_integer extension: Add support for integer for core functions.

+
namespace  intersect
 

GLM_GTX_intersect extension: Add intersection functions.

+
namespace  inverse
 

GLM_GTX_inverse extension: Inverse matrix functions.

+
namespace  inverse_transpose
 

GLM_GTX_inverse_transpose extension: Inverse transpose matrix functions.

+
namespace  log_base
 

GLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar.

+
namespace  matrix_access
 

GLM_GTX_matrix_access extension: Set a column or a row of a matrix.

+
namespace  matrix_cross_product
 

GLM_GTX_matrix_cross_product: Build cross product matrices.

+
namespace  matrix_major_storage
 

GLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column.

+
namespace  matrix_operation
 

GLM_GTX_matrix_operation: Build cross product matrices.

+
namespace  matrix_projection
 

GLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices.

+
namespace  matrix_query
 

GLM_GTX_matrix_query: Query to evaluate matrices properties.

+
namespace  matrix_selection
 

GLM_GTX_matrix_selection extension: Access to matrix columns or rows.

+
namespace  mixed_product
 

GLM_GTX_mixed_product extension: Mixed product of 3 vectors.

+
namespace  norm
 

GLM_GTX_norm extension: Varius way to compute vector norms.

+
namespace  normal
 

GLM_GTX_normal extension: Compute the normal of a triangle.

+
namespace  normalize_dot
 

GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root.

+
namespace  number_precision
 

GLM_GTX_number_precision extension: Defined size types.

+
namespace  ocl_type
 

GLM_GTX_ocl_type extension: OpenCL types.

+
namespace  optimum_pow
 

GLM_GTX_optimum_pow extension: Integer exponenciation of power functions.

+
namespace  orthonormalize
 

GLM_GTX_orthonormalize extension: Orthonormalize matrices.

+
namespace  perpendicular
 

GLM_GTX_perpendicular extension: Perpendicular of a vector from other one.

+
namespace  polar_coordinates
 

GLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert.

+
namespace  projection
 

GLM_GTX_projection extension: Projection of a vector to other one.

+
namespace  quaternion
 

GLM_GTX_quaternion extension: Quaternion types and functions.

+
namespace  random
 

GLM_GTX_random extension: Generate random number from varius distribution methods.

+
namespace  raw_data
 

GLM_GTX_raw_data extension: Projection of a vector to other one.

+
namespace  reciprocal
 

GLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions.

+
namespace  rotate_vector
 

GLM_GTX_rotate_vector extension: Function to directly rotate a vector.

+
namespace  spline
 

GLM_GTX_spline extension: Spline functions.

+
namespace  std_based_type
 

GLM_GTX_std_based_type extension: Add support vector types based on C++ standard type.

+
namespace  string_cast
 

GLM_GTX_string_cast extension: Setup strings for GLM type values.

+
namespace  transform
 

GLM_GTX_transform extension: Add transformation matrices.

+
namespace  transform2
 

GLM_GTX_transform2 extension: Add extra transformation matrices.

+
namespace  unsigned_int
 

GLM_GTX_unsigned_int extension: Add support for unsigned integer for core functions.

+
namespace  vector1
 

GLM_GTX_vector1 extension: 1 component vector.

+
namespace  vector_access
 

GLM_GTX_vector_access extension: Function to set values to vectors.

+
namespace  vector_angle
 

GLM_GTX_vector_angle extension: Compute angle between vectors.

+
namespace  vector_query
 

GLM_GTX_vector_query extension: Query informations of vector types.

+
namespace  verbose_operator
 

GLM_GTX_verbose_operator extension: Use words to replace operators.

+
+

Detailed Description

+

G-Truc Creation experimental extensions.

+

The interface could change between releases.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00140.html b/part1 - Safe/shared32/glm/doc/html/a00140.html new file mode 100644 index 0000000..ca186fd --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00140.html @@ -0,0 +1,78 @@ + + + + +GLM: glm::gtx::associated_min_max Namespace Reference + + + + + + +
+ +
+

glm::gtx::associated_min_max Namespace Reference

+
+
+ +

GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces. +More...

+ + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename genTypeT , typename genTypeU >
genTypeU associatedMax (const genTypeT &x, const genTypeU &a, const genTypeT &y, const genTypeU &b)
 Max comparison between 2 variables.
+template<typename genTypeT , typename genTypeU >
genTypeU associatedMax (const genTypeT &x, const genTypeU &a, const genTypeT &y, const genTypeU &b, const genTypeT &z, const genTypeU &c)
 Max comparison between 3 variables.
+template<typename genTypeT , typename genTypeU >
genTypeU associatedMax (const genTypeT &x, const genTypeU &a, const genTypeT &y, const genTypeU &b, const genTypeT &z, const genTypeU &c, const genTypeT &w, const genTypeU &d)
 Max comparison between 4 variables.
+template<typename genTypeT , typename genTypeU >
genTypeU associatedMin (const genTypeT &x, const genTypeU &a, const genTypeT &y, const genTypeU &b, const genTypeT &z, const genTypeU &c)
 Min comparison between 3 variables.
+template<typename genTypeT , typename genTypeU >
genTypeU associatedMin (const genTypeT &x, const genTypeU &a, const genTypeT &y, const genTypeU &b)
 Min comparison between 2 variables.
+template<typename genTypeT , typename genTypeU >
genTypeU associatedMin (const genTypeT &x, const genTypeU &a, const genTypeT &y, const genTypeU &b, const genTypeT &z, const genTypeU &c, const genTypeT &w, const genTypeU &d)
 Min comparison between 4 variables.
+

Detailed Description

+

GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00141.html b/part1 - Safe/shared32/glm/doc/html/a00141.html new file mode 100644 index 0000000..72fcb1e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00141.html @@ -0,0 +1,366 @@ + + + + +GLM: glm::gtx::bit Namespace Reference + + + + + + +
+ +
+

glm::gtx::bit Namespace Reference

+
+
+ +

GLM_GTX_bit extension: Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType bitRevert (genType const &value)
 Revert all bits of any integer based type.
template<typename genType >
genType bitRotateLeft (genType const &In, std::size_t Shift)
 Rotate all bits to the left.
template<typename genType >
genType bitRotateRight (genType const &In, std::size_t Shift)
 Rotate all bits to the right.
template<typename genIUType , typename sizeType >
genIUType extractField (genIUType const &v, sizeType const &first, sizeType const &count)
 Component wise extraction of bit fields.
template<typename genType >
int highestBit (genType const &value)
 Find the highest bit set to 1 in a integer variable.
template<typename genType >
genType highestBitValue (genType const &value)
 Find the highest bit set to 1 in a integer variable and return its value.
template<typename genType >
bool isPowerOfTwo (genType const &value)
 Return true if the value is a power of two number.
template<typename genType >
int lowestBit (genType const &value)
 Find the lowest bit set to 1 in a integer variable.
template<typename genIType >
genIType mask (genIType const &count)
 Build a mask of 'count' bits From GLM_GTX_bit extension.
template<typename genType >
genType powerOfTwoAbove (genType const &value)
 Return the power of two number which value is just higher the input value.
template<typename genType >
genType powerOfTwoBelow (genType const &value)
 Return the power of two number which value is just lower the input value.
template<typename genType >
genType powerOfTwoNearest (genType const &value)
 Return the power of two number which value is the closet to the input value.
+

Detailed Description

+

GLM_GTX_bit extension: Allow to perform bit operations on integer values.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::gtx::bit::bitRevert (genType const &  value )
+
+
+ +

Revert all bits of any integer based type.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::gtx::bit::bitRotateLeft (genType const &  In,
std::size_t  Shift 
)
+
+
+ +

Rotate all bits to the left.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::gtx::bit::bitRotateRight (genType const &  In,
std::size_t  Shift 
)
+
+
+ +

Rotate all bits to the right.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genIUType glm::gtx::bit::extractField (genIUType const &  v,
sizeType const &  first,
sizeType const &  count 
)
+
+
+ +

Component wise extraction of bit fields.

+

genType and genIType could be a scalar or a vector. From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
int glm::gtx::bit::highestBit (genType const &  value )
+
+
+ +

Find the highest bit set to 1 in a integer variable.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::bit::highestBitValue (genType const &  value )
+
+
+ +

Find the highest bit set to 1 in a integer variable and return its value.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
bool glm::gtx::bit::isPowerOfTwo (genType const &  value )
+
+
+ +

Return true if the value is a power of two number.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
int glm::gtx::bit::lowestBit (genType const &  value )
+
+
+ +

Find the lowest bit set to 1 in a integer variable.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
genIType glm::gtx::bit::mask (genIType const &  count )
+
+
+ +

Build a mask of 'count' bits From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::bit::powerOfTwoAbove (genType const &  value )
+
+
+ +

Return the power of two number which value is just higher the input value.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::bit::powerOfTwoBelow (genType const &  value )
+
+
+ +

Return the power of two number which value is just lower the input value.

+

From GLM_GTX_bit extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::bit::powerOfTwoNearest (genType const &  value )
+
+
+ +

Return the power of two number which value is the closet to the input value.

+

From GLM_GTX_bit extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00142.html b/part1 - Safe/shared32/glm/doc/html/a00142.html new file mode 100644 index 0000000..4402548 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00142.html @@ -0,0 +1,94 @@ + + + + +GLM: glm::gtx::closest_point Namespace Reference + + + + + + +
+ +
+

glm::gtx::closest_point Namespace Reference

+
+
+ +

GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point. +More...

+ + + + + +

+Functions

template<typename T >
detail::tvec3< T > closestPointOnLine (detail::tvec3< T > const &point, detail::tvec3< T > const &a, detail::tvec3< T > const &b)
 Find the point on a straight line which is the closet of a point.
+

Detailed Description

+

GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::closest_point::closestPointOnLine (detail::tvec3< T > const &  point,
detail::tvec3< T > const &  a,
detail::tvec3< T > const &  b 
)
+
+
+ +

Find the point on a straight line which is the closet of a point.

+

From GLM_GTX_closest_point extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00143.html b/part1 - Safe/shared32/glm/doc/html/a00143.html new file mode 100644 index 0000000..171c566 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00143.html @@ -0,0 +1,273 @@ + + + + +GLM: glm::gtx::color_cast Namespace Reference + + + + + + +
+ +
+

glm::gtx::color_cast Namespace Reference

+
+
+ +

GLM_GTX_color_cast extension: Conversion between two color types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T >
gtc::type_precision::f16vec4 f16_abgr_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec4 f16_argb_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec4 f16_bgra_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec3 f16_bgrx_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtx::number_precision::f16vec1 f16_channel_cast (T a)
 Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec4 f16_rgba_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec3 f16_rgbx_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec3 f16_xbgr_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f16vec3 f16_xrgb_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec4 f32_abgr_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec4 f32_argb_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec4 f32_bgra_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec3 f32_bgrx_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtx::number_precision::f32vec1 f32_channel_cast (T a)
 Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec4 f32_rgba_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec3 f32_rgbx_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec3 f32_xbgr_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f32vec3 f32_xrgb_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec4 f64_abgr_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec4 f64_argb_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec4 f64_bgra_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec3 f64_bgrx_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtx::number_precision::f64vec1 f64_channel_cast (T a)
 Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec4 f64_rgba_cast (T c)
 Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec3 f64_rgbx_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec3 f64_xbgr_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::f64vec3 f64_xrgb_cast (T c)
 Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template<typename valType >
gtc::type_precision::uint16 u16channel_cast (valType a)
 Conversion of a floating value into a 16bit unsigned int value.
+template<typename T >
gtc::type_precision::uint32 u32_abgr_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_argb_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_bgra_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_bgrx_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_rgba_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_rgbx_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_xbgr_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint32 u32_xrgb_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_abgr_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_argb_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_bgra_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_bgrx_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_rgba_cast (const detail::tvec4< T > &c)
 Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_rgbx_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_xbgr_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
+template<typename T >
gtc::type_precision::uint64 u64_xrgb_cast (const detail::tvec3< T > &c)
 Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template<typename valType >
gtc::type_precision::uint8 u8channel_cast (valType a)
 Conversion of a floating value into a 8bit unsigned int value.
+

Detailed Description

+

GLM_GTX_color_cast extension: Conversion between two color types.

+

Function Documentation

+ +
+
+ + + + + + + + +
gtc::type_precision::uint16 glm::gtx::color_cast::u16channel_cast (valType  a )
+
+
+ +

Conversion of a floating value into a 16bit unsigned int value.

+

From GLM_GTX_color_cast extension.

+ +
+
+ +
+
+ + + + + + + + +
gtc::type_precision::uint8 glm::gtx::color_cast::u8channel_cast (valType  a )
+
+
+ +

Conversion of a floating value into a 8bit unsigned int value.

+

From GLM_GTX_color_cast extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00144.html b/part1 - Safe/shared32/glm/doc/html/a00144.html new file mode 100644 index 0000000..c52dd4f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00144.html @@ -0,0 +1,213 @@ + + + + +GLM: glm::gtx::color_space Namespace Reference + + + + + + +
+ +
+

glm::gtx::color_space Namespace Reference

+
+
+ +

GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations. +More...

+ + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename valType >
detail::tvec3< valType > hsvColor (detail::tvec3< valType > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space.
template<typename valType >
valType luminosity (detail::tvec3< valType > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
template<typename valType >
detail::tvec3< valType > rgbColor (detail::tvec3< valType > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space.
template<typename valType >
detail::tvec3< valType > saturation (valType const s, detail::tvec3< valType > const &color)
 Modify the saturation of a color.
template<typename valType >
detail::tmat4x4< valType > saturation (valType const s)
 Build a saturation matrix.
template<typename valType >
detail::tvec4< valType > saturation (valType const s, detail::tvec4< valType > const &color)
 Modify the saturation of a color.
+

Detailed Description

+

GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space::hsvColor (detail::tvec3< valType > const &  rgbValue )
+
+
+ +

Converts a color from RGB color space to its color in HSV color space.

+

From GLM_GTX_color_space extension.

+ +
+
+ +
+
+ + + + + + + + +
valType glm::gtx::color_space::luminosity (detail::tvec3< valType > const &  color )
+
+
+ +

Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

+

From GLM_GTX_color_space extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space::rgbColor (detail::tvec3< valType > const &  hsvValue )
+
+
+ +

Converts a color from HSV color space to its color in RGB color space.

+

From GLM_GTX_color_space extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space::saturation (valType const   s,
detail::tvec3< valType > const &  color 
)
+
+
+ +

Modify the saturation of a color.

+

From GLM_GTX_color_space extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<valType> glm::gtx::color_space::saturation (valType const   s )
+
+
+ +

Build a saturation matrix.

+

From GLM_GTX_color_space extension

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<valType> glm::gtx::color_space::saturation (valType const   s,
detail::tvec4< valType > const &  color 
)
+
+
+ +

Modify the saturation of a color.

+

From GLM_GTX_color_space extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00145.html b/part1 - Safe/shared32/glm/doc/html/a00145.html new file mode 100644 index 0000000..4b0f4f1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00145.html @@ -0,0 +1,147 @@ + + + + +GLM: glm::gtx::color_space_YCoCg Namespace Reference + + + + + + +
+ +
+

glm::gtx::color_space_YCoCg Namespace Reference

+
+
+ +

GLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename valType >
detail::tvec3< valType > rgb2YCoCg (detail::tvec3< valType > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space.
template<typename valType >
detail::tvec3< valType > rgb2YCoCgR (detail::tvec3< valType > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space.
template<typename valType >
detail::tvec3< valType > YCoCg2rgb (detail::tvec3< valType > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space.
template<typename valType >
detail::tvec3< valType > YCoCgR2rgb (detail::tvec3< valType > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space.
+

Detailed Description

+

GLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space_YCoCg::rgb2YCoCg (detail::tvec3< valType > const &  rgbColor )
+
+
+ +

Convert a color from RGB color space to YCoCg color space.

+

From GLM_GTX_color_space_YCoCg extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space_YCoCg::rgb2YCoCgR (detail::tvec3< valType > const &  rgbColor )
+
+
+ +

Convert a color from RGB color space to YCoCgR color space.

+
See also:
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" From GLM_GTX_color_space_YCoCg extension.
+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space_YCoCg::YCoCg2rgb (detail::tvec3< valType > const &  YCoCgColor )
+
+
+ +

Convert a color from YCoCg color space to RGB color space.

+

From GLM_GTX_color_space_YCoCg extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::color_space_YCoCg::YCoCgR2rgb (detail::tvec3< valType > const &  YCoCgColor )
+
+
+ +

Convert a color from YCoCgR color space to RGB color space.

+
See also:
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" From GLM_GTX_color_space_YCoCg extension.
+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00146.html b/part1 - Safe/shared32/glm/doc/html/a00146.html new file mode 100644 index 0000000..a749248 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00146.html @@ -0,0 +1,259 @@ + + + + +GLM: glm::gtx::comparison Namespace Reference + + + + + + +
+ +
+

glm::gtx::comparison Namespace Reference

+
+
+ +

GLM_GTX_comparison extension: Defined comparison operators for vectors. +More...

+ + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
bool operator!= (detail::tvec2< T > const &x, detail::tvec2< T > const &y)
 Define != operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator!= (detail::tvec3< T > const &x, detail::tvec3< T > const &y)
 Define != operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator!= (detail::tvec4< T > const &x, detail::tvec4< T > const &y)
 Define != operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator== (detail::tvec3< T > const &x, detail::tvec3< T > const &y)
 Define == operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator== (detail::tvec2< T > const &x, detail::tvec2< T > const &y)
 Define == operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator== (detail::tvec4< T > const &x, detail::tvec4< T > const &y)
 Define == operator for vectors From GLM_GTX_comparison extension.
+

Detailed Description

+

GLM_GTX_comparison extension: Defined comparison operators for vectors.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::comparison::operator!= (detail::tvec2< T > const &  x,
detail::tvec2< T > const &  y 
)
+
+
+ +

Define != operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 45 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::comparison::operator!= (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  y 
)
+
+
+ +

Define != operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 51 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::comparison::operator!= (detail::tvec4< T > const &  x,
detail::tvec4< T > const &  y 
)
+
+
+ +

Define != operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 57 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::comparison::operator== (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  y 
)
+
+
+ +

Define == operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 33 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::comparison::operator== (detail::tvec2< T > const &  x,
detail::tvec2< T > const &  y 
)
+
+
+ +

Define == operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 27 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::comparison::operator== (detail::tvec4< T > const &  x,
detail::tvec4< T > const &  y 
)
+
+
+ +

Define == operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 39 of file equal_operator.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00147.html b/part1 - Safe/shared32/glm/doc/html/a00147.html new file mode 100644 index 0000000..3c0994c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00147.html @@ -0,0 +1,387 @@ + + + + +GLM: glm::gtx::compatibility Namespace Reference + + + + + + +
+ +
+

glm::gtx::compatibility Namespace Reference

+
+
+ +

GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+typedef detail::tvec2< bool > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x2< bool > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x3< bool > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x4< bool > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec3< bool > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x2< bool > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x3< bool > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x4< bool > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec4< bool > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x2< bool > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x3< bool > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x4< bool > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+typedef double double1
 double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+typedef double double1x1
 double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+typedef detail::tvec2< double > double2
 double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x2< double > double2x2
 double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x3< double > double2x3
 double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x4< double > double2x4
 double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec3< double > double3
 double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x2< double > double3x2
 double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x3< double > double3x3
 double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x4< double > double3x4
 double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec4< double > double4
 double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x2< double > double4x2
 double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x3< double > double4x3
 double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x4< double > double4x4
 double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+typedef float float1
 single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+typedef float float1x1
 single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+typedef detail::tvec2< float > float2
 single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x2< float > float2x2
 single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x3< float > float2x3
 single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x4< float > float2x4
 single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec3< float > float3
 single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x2< float > float3x2
 single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x3< float > float3x3
 single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x4< float > float3x4
 single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec4< float > float4
 single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x2< float > float4x2
 single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x3< float > float4x3
 single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x4< float > float4x4
 single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+typedef gtc::half_float::half half1
 half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+typedef gtc::half_float::half half1x1
 half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+typedef detail::tvec2
+< gtc::half_float::half
half2
 half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x2
+< gtc::half_float::half
half2x2
 half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x3
+< gtc::half_float::half
half2x3
 half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x4
+< gtc::half_float::half
half2x4
 half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec3
+< gtc::half_float::half
half3
 half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x2
+< gtc::half_float::half
half3x2
 half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x3
+< gtc::half_float::half
half3x3
 half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x4
+< gtc::half_float::half
half3x4
 half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec4
+< gtc::half_float::half
half4
 half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x2
+< gtc::half_float::half
half4x2
 half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x3
+< gtc::half_float::half
half4x3
 half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x4
+< gtc::half_float::half
half4x4
 half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+typedef detail::tvec2< int > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x2< int > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x3< int > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat2x4< int > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec3< int > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x2< int > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x3< int > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat3x4< int > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tvec4< int > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x2< int > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x3< int > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+typedef detail::tmat4x4< int > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

+Functions

+template<typename T >
atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec2< T > atan2 (const detail::tvec2< T > &x, const detail::tvec2< T > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec3< T > atan2 (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec4< T > atan2 (const detail::tvec4< T > &x, const detail::tvec4< T > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+template<typename genType >
bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+template<typename valType >
detail::tvec2< bool > isfinite (const detail::tvec2< valType > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+template<typename valType >
detail::tvec3< bool > isfinite (const detail::tvec3< valType > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+template<typename valType >
detail::tvec4< bool > isfinite (const detail::tvec4< valType > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+template<typename genType >
detail::tvec4< bool > isinf (const detail::tvec4< genType > &x)
 Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)
+template<typename genType >
bool isinf (genType const &x)
 Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)
+template<typename genType >
detail::tvec2< bool > isinf (const detail::tvec2< genType > &x)
 Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)
+template<typename genType >
detail::tvec3< bool > isinf (const detail::tvec3< genType > &x)
 Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility extension)
+template<typename genType >
bool isnan (genType const &x)
 Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)
+template<typename genType >
detail::tvec2< bool > isnan (const detail::tvec2< genType > &x)
 Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)
+template<typename genType >
detail::tvec3< bool > isnan (const detail::tvec3< genType > &x)
 Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)
+template<typename genType >
detail::tvec4< bool > isnan (const detail::tvec4< genType > &x)
 Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility extension)
+template<typename T >
detail::tvec4< T > lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec2< T > lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, const detail::tvec2< T > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec2< T > lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec3< T > lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, const detail::tvec3< T > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec3< T > lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec4< T > lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, const detail::tvec4< T > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec2< T > saturate (const detail::tvec2< T > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec3< T > saturate (const detail::tvec3< T > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+template<typename T >
saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+template<typename T >
detail::tvec4< T > saturate (const detail::tvec4< T > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+

Detailed Description

+

GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00148.html b/part1 - Safe/shared32/glm/doc/html/a00148.html new file mode 100644 index 0000000..8cb9361 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00148.html @@ -0,0 +1,147 @@ + + + + +GLM: glm::gtx::component_wise Namespace Reference + + + + + + +
+ +
+

glm::gtx::component_wise Namespace Reference

+
+
+ +

GLM_GTX_component_wise extension: Operations between components of a type. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType::value_type compAdd (genType const &v)
 Add all vector components together.
template<typename genType >
genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components.
template<typename genType >
genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components.
template<typename genType >
genType::value_type compMul (genType const &v)
 Multiply all vector components together.
+

Detailed Description

+

GLM_GTX_component_wise extension: Operations between components of a type.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType::value_type glm::gtx::component_wise::compAdd (genType const &  v )
+
+
+ +

Add all vector components together.

+

From GLM_GTX_component_wise extension.

+ +
+
+ +
+
+ + + + + + + + +
genType::value_type glm::gtx::component_wise::compMax (genType const &  v )
+
+
+ +

Find the maximum value between single vector components.

+

From GLM_GTX_component_wise extension.

+ +
+
+ +
+
+ + + + + + + + +
genType::value_type glm::gtx::component_wise::compMin (genType const &  v )
+
+
+ +

Find the minimum value between single vector components.

+

From GLM_GTX_component_wise extension.

+ +
+
+ +
+
+ + + + + + + + +
genType::value_type glm::gtx::component_wise::compMul (genType const &  v )
+
+
+ +

Multiply all vector components together.

+

From GLM_GTX_component_wise extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00149.html b/part1 - Safe/shared32/glm/doc/html/a00149.html new file mode 100644 index 0000000..590c04a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00149.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::gtx::determinant Namespace Reference + + + + + + +
+
+

glm::gtx::determinant Namespace Reference

+
+
+ +

GLM_GTX_determinant extension: Compute the determinant of a matrix. +More...

+ +
+

Detailed Description

+

GLM_GTX_determinant extension: Compute the determinant of a matrix.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00150.html b/part1 - Safe/shared32/glm/doc/html/a00150.html new file mode 100644 index 0000000..884e576 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00150.html @@ -0,0 +1,133 @@ + + + + +GLM: glm::gtx::epsilon Namespace Reference + + + + + + +
+ +
+

glm::gtx::epsilon Namespace Reference

+
+
+ +

GLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values. +More...

+ + + + + + + + +

+Functions

template<typename genTypeT , typename genTypeU >
bool equalEpsilon (genTypeT const &x, genTypeT const &y, genTypeU const &epsilon)
 Returns the component-wise compare of |x - y| < epsilon.
template<typename genTypeT , typename genTypeU >
bool notEqualEpsilon (genTypeT const &x, genTypeT const &y, genTypeU const &epsilon)
 Returns the component-wise compare of |x - y| >= epsilon.
+

Detailed Description

+

GLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::epsilon::equalEpsilon (genTypeT const &  x,
genTypeT const &  y,
genTypeU const &  epsilon 
)
+
+
+ +

Returns the component-wise compare of |x - y| < epsilon.

+

From GLM_GTX_epsilon extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::epsilon::notEqualEpsilon (genTypeT const &  x,
genTypeT const &  y,
genTypeU const &  epsilon 
)
+
+
+ +

Returns the component-wise compare of |x - y| >= epsilon.

+

From GLM_GTX_epsilon extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00151.html b/part1 - Safe/shared32/glm/doc/html/a00151.html new file mode 100644 index 0000000..17c04cf --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00151.html @@ -0,0 +1,492 @@ + + + + +GLM: glm::gtx::euler_angles Namespace Reference + + + + + + +
+ +
+

glm::gtx::euler_angles Namespace Reference

+
+
+ +

GLM_GTX_euler_angles extension: Build matrices from euler angles. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename valType >
detail::tmat4x4< valType > eulerAngleX (valType const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
template<typename valType >
detail::tmat4x4< valType > eulerAngleXY (valType const &angleX, valType const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
template<typename valType >
detail::tmat4x4< valType > eulerAngleXZ (valType const &angleX, valType const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
template<typename valType >
detail::tmat4x4< valType > eulerAngleY (valType const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
template<typename valType >
detail::tmat4x4< valType > eulerAngleYX (valType const &angleY, valType const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
template<typename valType >
detail::tmat4x4< valType > eulerAngleYXZ (valType const &yaw, valType const &pitch, valType const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
template<typename valType >
detail::tmat4x4< valType > eulerAngleYZ (valType const &angleY, valType const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
template<typename valType >
detail::tmat4x4< valType > eulerAngleZ (valType const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
template<typename valType >
detail::tmat4x4< valType > eulerAngleZX (valType const &angleZ, valType const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
template<typename valType >
detail::tmat4x4< valType > eulerAngleZY (valType const &angleZ, valType const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
template<typename T >
detail::tmat2x2< T > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle.
template<typename T >
detail::tmat3x3< T > orientate3 (detail::tvec3< T > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
template<typename T >
detail::tmat3x3< T > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
template<typename T >
detail::tmat4x4< T > orientate4 (detail::tvec3< T > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
template<typename valType >
detail::tmat4x4< valType > yawPitchRoll (valType const &yaw, valType const &pitch, valType const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+

Detailed Description

+

GLM_GTX_euler_angles extension: Build matrices from euler angles.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleX (valType const &  angleX )
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleXY (valType const &  angleX,
valType const &  angleY 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleXZ (valType const &  angleX,
valType const &  angleZ 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleY (valType const &  angleY )
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleYX (valType const &  angleY,
valType const &  angleX 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleYXZ (valType const &  yaw,
valType const &  pitch,
valType const &  roll 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleYZ (valType const &  angleY,
valType const &  angleZ 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleZ (valType const &  angleZ )
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleZX (valType const &  angleZ,
valType const &  angleX 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::eulerAngleZY (valType const &  angleZ,
valType const &  angleY 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat2x2<T> glm::gtx::euler_angles::orientate2 (T const &  angle )
+
+
+ +

Creates a 2D 2 * 2 rotation matrix from an euler angle.

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtx::euler_angles::orientate3 (detail::tvec3< T > const &  angles )
+
+
+ +

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtx::euler_angles::orientate3 (T const &  angle )
+
+
+ +

Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtx::euler_angles::orientate4 (detail::tvec3< T > const &  angles )
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+

From GLM_GTX_euler_angles extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::euler_angles::yawPitchRoll (valType const &  yaw,
valType const &  pitch,
valType const &  roll 
)
+
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+

From GLM_GTX_euler_angles extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00152.html b/part1 - Safe/shared32/glm/doc/html/a00152.html new file mode 100644 index 0000000..8f2e5dd --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00152.html @@ -0,0 +1,94 @@ + + + + +GLM: glm::gtx::extend Namespace Reference + + + + + + +
+ +
+

glm::gtx::extend Namespace Reference

+
+
+ +

GLM_GTX_extend extension: Extend a position from a source to a position at a defined length. +More...

+ + + + + +

+Functions

template<typename genType >
genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction.
+

Detailed Description

+

GLM_GTX_extend extension: Extend a position from a source to a position at a defined length.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::gtx::extend::extend (genType const &  Origin,
genType const &  Source,
typename genType::value_type const   Length 
)
+
+
+ +

Extends of Length the Origin position using the (Source - Origin) direction.

+

From GLM_GTX_extend extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00153.html b/part1 - Safe/shared32/glm/doc/html/a00153.html new file mode 100644 index 0000000..ff5c9d6 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00153.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::gtx::extented_min_max Namespace Reference + + + + + + +
+
+

glm::gtx::extented_min_max Namespace Reference

+
+
+ +

GLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters. +More...

+ +
+

Detailed Description

+

GLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00154.html b/part1 - Safe/shared32/glm/doc/html/a00154.html new file mode 100644 index 0000000..a358004 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00154.html @@ -0,0 +1,236 @@ + + + + +GLM: glm::gtx::fast_exponential Namespace Reference + + + + + + +
+ +
+

glm::gtx::fast_exponential Namespace Reference

+
+
+ +

GLM_GTX_fast_exponential extension: Fast but less accurate implementations of exponential based functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
fastExp (const T &x)
 Faster than the common exp function but less accurate.
template<typename T >
fastExp2 (const T &x)
 Faster than the common exp2 function but less accurate.
template<typename T >
fastLn (const T &x)
 Faster than the common ln function but less accurate.
template<typename T >
fastLog (const T &x)
 Faster than the common log function but less accurate.
template<typename T >
fastLog2 (const T &x)
 Faster than the common log2 function but less accurate.
template<typename valType >
valType fastPow (valType const &x, valType const &y)
 Faster than the common pow function but less accurate.
template<typename T , typename U >
fastPow (const T &x, const U &y)
 Faster than the common pow function but less accurate.
+

Detailed Description

+

GLM_GTX_fast_exponential extension: Fast but less accurate implementations of exponential based functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
T glm::gtx::fast_exponential::fastExp (const T &  x )
+
+
+ +

Faster than the common exp function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_exponential::fastExp2 (const T &  x )
+
+
+ +

Faster than the common exp2 function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_exponential::fastLn (const T &  x )
+
+
+ +

Faster than the common ln function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_exponential::fastLog (const T &  x )
+
+
+ +

Faster than the common log function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_exponential::fastLog2 (const T &  x )
+
+
+ +

Faster than the common log2 function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
valType glm::gtx::fast_exponential::fastPow (valType const &  x,
valType const &  y 
)
+
+
+ +

Faster than the common pow function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::fast_exponential::fastPow (const T &  x,
const U &  y 
)
+
+
+ +

Faster than the common pow function but less accurate.

+

From GLM_GTX_fast_exponential extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00155.html b/part1 - Safe/shared32/glm/doc/html/a00155.html new file mode 100644 index 0000000..8f59fa3 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00155.html @@ -0,0 +1,180 @@ + + + + +GLM: glm::gtx::fast_square_root Namespace Reference + + + + + + +
+ +
+

glm::gtx::fast_square_root Namespace Reference

+
+
+ +

GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions. +More...

+ + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType::value_type fastDistance (genType const &x, genType const &y)
 Faster than the common distance function but less accurate.
template<typename genType >
genType fastInverseSqrt (genType const &x)
 Faster than the common inversesqrt function but less accurate.
template<typename genType >
genType::value_type fastLength (genType const &x)
 Faster than the common length function but less accurate.
template<typename genType >
genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate.
template<typename genType >
genType fastSqrt (genType const &x)
 Faster than the common sqrt function but less accurate.
+

Detailed Description

+

GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
genType::value_type glm::gtx::fast_square_root::fastDistance (genType const &  x,
genType const &  y 
)
+
+
+ +

Faster than the common distance function but less accurate.

+

From GLM_GTX_fast_square_root extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::fast_square_root::fastInverseSqrt (genType const &  x )
+
+
+ +

Faster than the common inversesqrt function but less accurate.

+

From GLM_GTX_fast_square_root extension.

+ +
+
+ +
+
+ + + + + + + + +
genType::value_type glm::gtx::fast_square_root::fastLength (genType const &  x )
+
+
+ +

Faster than the common length function but less accurate.

+

From GLM_GTX_fast_square_root extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::fast_square_root::fastNormalize (genType const &  x )
+
+
+ +

Faster than the common normalize function but less accurate.

+

From GLM_GTX_fast_square_root extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::fast_square_root::fastSqrt (genType const &  x )
+
+
+ +

Faster than the common sqrt function but less accurate.

+

From GLM_GTX_fast_square_root extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00156.html b/part1 - Safe/shared32/glm/doc/html/a00156.html new file mode 100644 index 0000000..2bee3d5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00156.html @@ -0,0 +1,226 @@ + + + + +GLM: glm::gtx::fast_trigonometry Namespace Reference + + + + + + +
+ +
+

glm::gtx::fast_trigonometry Namespace Reference

+
+
+ +

GLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
fastAcos (const T &angle)
 Faster than the common acos function but less accurate.
template<typename T >
fastAsin (const T &angle)
 Faster than the common asin function but less accurate.
template<typename T >
fastAtan (const T &angle)
 Faster than the common atan function but less accurate.
template<typename T >
fastAtan (const T &y, const T &x)
 Faster than the common atan function but less accurate.
template<typename T >
fastCos (const T &angle)
 Faster than the common cos function but less accurate.
template<typename T >
fastSin (const T &angle)
 Faster than the common sin function but less accurate.
template<typename T >
fastTan (const T &angle)
 Faster than the common tan function but less accurate.
+

Detailed Description

+

GLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
T glm::gtx::fast_trigonometry::fastAcos (const T &  angle )
+
+
+ +

Faster than the common acos function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_trigonometry::fastAsin (const T &  angle )
+
+
+ +

Faster than the common asin function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_trigonometry::fastAtan (const T &  angle )
+
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::fast_trigonometry::fastAtan (const T &  y,
const T &  x 
)
+
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_trigonometry::fastCos (const T &  angle )
+
+
+ +

Faster than the common cos function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_trigonometry::fastSin (const T &  angle )
+
+
+ +

Faster than the common sin function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::fast_trigonometry::fastTan (const T &  angle )
+
+
+ +

Faster than the common tan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00157.html b/part1 - Safe/shared32/glm/doc/html/a00157.html new file mode 100644 index 0000000..7585a99 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00157.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::gtx::gradient_paint Namespace Reference + + + + + + +
+
+

glm::gtx::gradient_paint Namespace Reference

+
+
+ +

GLM_GTX_gradient_paint extension: Compute a radient gradient according section OpenVG 1.1 specifications, 9.3.2 Radial Gradients. +More...

+ +
+

Detailed Description

+

GLM_GTX_gradient_paint extension: Compute a radient gradient according section OpenVG 1.1 specifications, 9.3.2 Radial Gradients.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00158.html b/part1 - Safe/shared32/glm/doc/html/a00158.html new file mode 100644 index 0000000..67f385a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00158.html @@ -0,0 +1,133 @@ + + + + +GLM: glm::gtx::handed_coordinate_space Namespace Reference + + + + + + +
+ +
+

glm::gtx::handed_coordinate_space Namespace Reference

+
+
+ +

GLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed. +More...

+ + + + + + + + +

+Functions

template<typename T >
bool leftHanded (detail::tvec3< T > const &tangent, detail::tvec3< T > const &binormal, detail::tvec3< T > const &normal)
 Return if a trihedron left handed or not.
template<typename T >
bool rightHanded (detail::tvec3< T > const &tangent, detail::tvec3< T > const &binormal, detail::tvec3< T > const &normal)
 Return if a trihedron right handed or not.
+

Detailed Description

+

GLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::handed_coordinate_space::leftHanded (detail::tvec3< T > const &  tangent,
detail::tvec3< T > const &  binormal,
detail::tvec3< T > const &  normal 
)
+
+
+ +

Return if a trihedron left handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::handed_coordinate_space::rightHanded (detail::tvec3< T > const &  tangent,
detail::tvec3< T > const &  binormal,
detail::tvec3< T > const &  normal 
)
+
+
+ +

Return if a trihedron right handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00159.html b/part1 - Safe/shared32/glm/doc/html/a00159.html new file mode 100644 index 0000000..e64d4d2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00159.html @@ -0,0 +1,319 @@ + + + + +GLM: glm::gtx::inertia Namespace Reference + + + + + + +
+ +
+

glm::gtx::inertia Namespace Reference

+
+
+ +

GLM_GTX_inertia extension: Create inertia matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat3x3< T > ballInertia3 (const T Mass, const T Radius)
 Build an inertia matrix for a ball.
template<typename T >
detail::tmat4x4< T > ballInertia4 (const T Mass, const T Radius)
 Build an inertia matrix for a ball.
template<typename T >
detail::tmat3x3< T > boxInertia3 (const T Mass, const detail::tvec3< T > &Scale)
 Build an inertia matrix for a box.
template<typename T >
detail::tmat4x4< T > boxInertia4 (const T Mass, const detail::tvec3< T > &Scale)
 Build an inertia matrix for a box.
template<typename T >
detail::tmat3x3< T > diskInertia3 (const T Mass, const T Radius)
 Build an inertia matrix for a disk.
template<typename T >
detail::tmat4x4< T > diskInertia4 (const T Mass, const T Radius)
 Build an inertia matrix for a disk.
template<typename T >
detail::tmat3x3< T > sphereInertia3 (const T Mass, const T Radius)
 Build an inertia matrix for a sphere.
template<typename T >
detail::tmat4x4< T > sphereInertia4 (const T Mass, const T Radius)
 Build an inertia matrix for a sphere.
+

Detailed Description

+

GLM_GTX_inertia extension: Create inertia matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::inertia::ballInertia3 (const T  Mass,
const T  Radius 
)
+
+
+ +

Build an inertia matrix for a ball.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::inertia::ballInertia4 (const T  Mass,
const T  Radius 
)
+
+
+ +

Build an inertia matrix for a ball.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::inertia::boxInertia3 (const T  Mass,
const detail::tvec3< T > &  Scale 
)
+
+
+ +

Build an inertia matrix for a box.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::inertia::boxInertia4 (const T  Mass,
const detail::tvec3< T > &  Scale 
)
+
+
+ +

Build an inertia matrix for a box.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::inertia::diskInertia3 (const T  Mass,
const T  Radius 
)
+
+
+ +

Build an inertia matrix for a disk.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::inertia::diskInertia4 (const T  Mass,
const T  Radius 
)
+
+
+ +

Build an inertia matrix for a disk.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::inertia::sphereInertia3 (const T  Mass,
const T  Radius 
)
+
+
+ +

Build an inertia matrix for a sphere.

+

From GLM_GTX_inertia extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::inertia::sphereInertia4 (const T  Mass,
const T  Radius 
)
+
+
+ +

Build an inertia matrix for a sphere.

+

From GLM_GTX_inertia extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00160.html b/part1 - Safe/shared32/glm/doc/html/a00160.html new file mode 100644 index 0000000..ceb9f33 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00160.html @@ -0,0 +1,77 @@ + + + + +GLM: glm::gtx::int_10_10_10_2 Namespace Reference + + + + + + +
+ +
+

glm::gtx::int_10_10_10_2 Namespace Reference

+
+
+ +

GLM_GTX_int_10_10_10_2 extension: Add support for integer for core functions. +More...

+ + + + +

+Functions

dword uint10_10_10_2_cast (glm::vec4 const &v)
 From GLM_GTX_int_10_10_10_2 extension.
+

Detailed Description

+

GLM_GTX_int_10_10_10_2 extension: Add support for integer for core functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
dword glm::gtx::int_10_10_10_2::uint10_10_10_2_cast (glm::vec4 const &  v )
+
+
+ +

From GLM_GTX_int_10_10_10_2 extension.

+

Cast a vec4 to an u_10_10_10_2.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00161.html b/part1 - Safe/shared32/glm/doc/html/a00161.html new file mode 100644 index 0000000..c16a4fe --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00161.html @@ -0,0 +1,163 @@ + + + + +GLM: glm::gtx::integer Namespace Reference + + + + + + +
+ +
+

glm::gtx::integer Namespace Reference

+
+
+ +

GLM_GTX_integer extension: Add support for integer for core functions. +More...

+ + + + + + + + + + + +

+Functions

template<typename genType >
genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.
int mod (int x, int y)
 Modulus.
int pow (int x, int y)
 Returns x raised to the y power.
int sqrt (int x)
 Returns the positive square root of x.
+

Detailed Description

+

GLM_GTX_integer extension: Add support for integer for core functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::gtx::integer::factorial (genType const &  x )
+
+
+ +

Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
int glm::gtx::integer::mod (int  x,
int  y 
)
+
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
int glm::gtx::integer::pow (int  x,
int  y 
)
+
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
int glm::gtx::integer::sqrt (int  x )
+
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00162.html b/part1 - Safe/shared32/glm/doc/html/a00162.html new file mode 100644 index 0000000..6c29ff0 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00162.html @@ -0,0 +1,283 @@ + + + + +GLM: glm::gtx::intersect Namespace Reference + + + + + + +
+ +
+

glm::gtx::intersect Namespace Reference

+
+
+ +

GLM_GTX_intersect extension: Add intersection functions. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
bool intersectLineSphere (genType const &point0, genType const &point1, genType const &center, typename genType::value_type radius, genType &position, genType &normal)
 Compute the intersection of a line and a sphere.
template<typename genType >
bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle.
template<typename genType >
bool intersectRaySphere (genType const &orig, genType const &dir, genType const &center, typename genType::value_type radius, genType &position, genType &normal)
 Compute the intersection of a ray and a sphere.
template<typename genType >
bool intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
 Compute the intersection of a ray and a triangle.
+

Detailed Description

+

GLM_GTX_intersect extension: Add intersection functions.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::intersect::intersectLineSphere (genType const &  point0,
genType const &  point1,
genType const &  center,
typename genType::value_type  radius,
genType &  position,
genType &  normal 
)
+
+
+ +

Compute the intersection of a line and a sphere.

+

From GLM_GTX_intersect extension

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::intersect::intersectLineTriangle (genType const &  orig,
genType const &  dir,
genType const &  vert0,
genType const &  vert1,
genType const &  vert2,
genType &  position 
)
+
+
+ +

Compute the intersection of a line and a triangle.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::intersect::intersectRaySphere (genType const &  orig,
genType const &  dir,
genType const &  center,
typename genType::value_type  radius,
genType &  position,
genType &  normal 
)
+
+
+ +

Compute the intersection of a ray and a sphere.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::intersect::intersectRayTriangle (genType const &  orig,
genType const &  dir,
genType const &  vert0,
genType const &  vert1,
genType const &  vert2,
genType &  baryPosition 
)
+
+
+ +

Compute the intersection of a ray and a triangle.

+

From GLM_GTX_intersect extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00163.html b/part1 - Safe/shared32/glm/doc/html/a00163.html new file mode 100644 index 0000000..0c9c46a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00163.html @@ -0,0 +1,78 @@ + + + + +GLM: glm::gtx::inverse Namespace Reference + + + + + + +
+ +
+

glm::gtx::inverse Namespace Reference

+
+
+ +

GLM_GTX_inverse extension: Inverse matrix functions. +More...

+ + + + + +

+Functions

template<typename genType >
genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix.
+

Detailed Description

+

GLM_GTX_inverse extension: Inverse matrix functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::gtx::inverse::affineInverse (genType const &  m )
+
+
+ +

Fast matrix inverse for affine matrix.

+

From GLM_GTX_inverse extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00164.html b/part1 - Safe/shared32/glm/doc/html/a00164.html new file mode 100644 index 0000000..0fe7fae --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00164.html @@ -0,0 +1,78 @@ + + + + +GLM: glm::gtx::inverse_transpose Namespace Reference + + + + + + +
+ +
+

glm::gtx::inverse_transpose Namespace Reference

+
+
+ +

GLM_GTX_inverse_transpose extension: Inverse transpose matrix functions. +More...

+ + + + + +

+Functions

template<typename genType >
genType::value_type inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix.
+

Detailed Description

+

GLM_GTX_inverse_transpose extension: Inverse transpose matrix functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType::value_type glm::gtx::inverse_transpose::inverseTranspose (genType const &  m )
+
+
+ +

Compute the inverse transpose of a matrix.

+

From GLM_GTX_inverse extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00165.html b/part1 - Safe/shared32/glm/doc/html/a00165.html new file mode 100644 index 0000000..2f0bf71 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00165.html @@ -0,0 +1,88 @@ + + + + +GLM: glm::gtx::log_base Namespace Reference + + + + + + +
+ +
+

glm::gtx::log_base Namespace Reference

+
+
+ +

GLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar. +More...

+ + + + + +

+Functions

template<typename genType >
genType log (genType const &x, genType const &base)
 Logarithm for any base.
+

Detailed Description

+

GLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::gtx::log_base::log (genType const &  x,
genType const &  base 
)
+
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00166.html b/part1 - Safe/shared32/glm/doc/html/a00166.html new file mode 100644 index 0000000..435cb41 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00166.html @@ -0,0 +1,133 @@ + + + + +GLM: glm::gtx::matrix_access Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_access Namespace Reference

+
+
+ +

GLM_GTX_matrix_access extension: Set a column or a row of a matrix. +More...

+ + + + + + + + +

+Functions

template<typename genType >
genType column (const genType &m, int index, typename genType::col_type const &x)
 Set a specific column to a matrix.
template<typename genType >
genType row (const genType &m, int index, typename genType::row_type const &x)
 Set a specific row to a matrix.
+

Detailed Description

+

GLM_GTX_matrix_access extension: Set a column or a row of a matrix.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::gtx::matrix_access::column (const genType &  m,
int  index,
typename genType::col_type const &  x 
)
+
+
+ +

Set a specific column to a matrix.

+

From GLM_GTX_matrix_access extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::gtx::matrix_access::row (const genType &  m,
int  index,
typename genType::row_type const &  x 
)
+
+
+ +

Set a specific row to a matrix.

+

From GLM_GTX_matrix_access extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00167.html b/part1 - Safe/shared32/glm/doc/html/a00167.html new file mode 100644 index 0000000..a93e4c5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00167.html @@ -0,0 +1,101 @@ + + + + +GLM: glm::gtx::matrix_cross_product Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_cross_product Namespace Reference

+
+
+ +

GLM_GTX_matrix_cross_product: Build cross product matrices. +More...

+ + + + + + + + +

+Functions

template<typename T >
detail::tmat3x3< T > matrixCross3 (detail::tvec3< T > const &x)
 Build a cross product matrix.
template<typename T >
detail::tmat4x4< T > matrixCross4 (detail::tvec3< T > const &x)
 Build a cross product matrix.
+

Detailed Description

+

GLM_GTX_matrix_cross_product: Build cross product matrices.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtx::matrix_cross_product::matrixCross3 (detail::tvec3< T > const &  x )
+
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_cross_product::matrixCross4 (detail::tvec3< T > const &  x )
+
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00168.html b/part1 - Safe/shared32/glm/doc/html/a00168.html new file mode 100644 index 0000000..b4b65fc --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00168.html @@ -0,0 +1,427 @@ + + + + +GLM: glm::gtx::matrix_major_storage Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_major_storage Namespace Reference

+
+
+ +

GLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat2x2< T > colMajor2 (const detail::tvec2< T > &v1, const detail::tvec2< T > &v2)
 Build a column major matrix from column vectors.
template<typename T >
detail::tmat2x2< T > colMajor2 (const detail::tmat2x2< T > &m)
 Build a column major matrix from other matrix.
template<typename T >
detail::tmat3x3< T > colMajor3 (const detail::tvec3< T > &v1, const detail::tvec3< T > &v2, const detail::tvec3< T > &v3)
 Build a column major matrix from column vectors.
template<typename T >
detail::tmat3x3< T > colMajor3 (const detail::tmat3x3< T > &m)
 Build a column major matrix from other matrix.
template<typename T >
detail::tmat4x4< T > colMajor4 (const detail::tvec4< T > &v1, const detail::tvec4< T > &v2, const detail::tvec4< T > &v3, const detail::tvec4< T > &v4)
 Build a column major matrix from column vectors.
template<typename T >
detail::tmat4x4< T > colMajor4 (const detail::tmat4x4< T > &m)
 Build a column major matrix from other matrix.
template<typename T >
detail::tmat2x2< T > rowMajor2 (const detail::tmat2x2< T > &m)
 Build a row major matrix from other matrix.
template<typename T >
detail::tmat2x2< T > rowMajor2 (const detail::tvec2< T > &v1, const detail::tvec2< T > &v2)
 Build a row major matrix from row vectors.
template<typename T >
detail::tmat3x3< T > rowMajor3 (const detail::tvec3< T > &v1, const detail::tvec3< T > &v2, const detail::tvec3< T > &v3)
 Build a row major matrix from row vectors.
template<typename T >
detail::tmat3x3< T > rowMajor3 (const detail::tmat3x3< T > &m)
 Build a row major matrix from other matrix.
template<typename T >
detail::tmat4x4< T > rowMajor4 (const detail::tmat4x4< T > &m)
 Build a row major matrix from other matrix.
template<typename T >
detail::tmat4x4< T > rowMajor4 (const detail::tvec4< T > &v1, const detail::tvec4< T > &v2, const detail::tvec4< T > &v3, const detail::tvec4< T > &v4)
 Build a row major matrix from row vectors.
+

Detailed Description

+

GLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat2x2<T> glm::gtx::matrix_major_storage::colMajor2 (const detail::tvec2< T > &  v1,
const detail::tvec2< T > &  v2 
)
+
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat2x2<T> glm::gtx::matrix_major_storage::colMajor2 (const detail::tmat2x2< T > &  m )
+
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::matrix_major_storage::colMajor3 (const detail::tvec3< T > &  v1,
const detail::tvec3< T > &  v2,
const detail::tvec3< T > &  v3 
)
+
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtx::matrix_major_storage::colMajor3 (const detail::tmat3x3< T > &  m )
+
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_major_storage::colMajor4 (const detail::tvec4< T > &  v1,
const detail::tvec4< T > &  v2,
const detail::tvec4< T > &  v3,
const detail::tvec4< T > &  v4 
)
+
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_major_storage::colMajor4 (const detail::tmat4x4< T > &  m )
+
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat2x2<T> glm::gtx::matrix_major_storage::rowMajor2 (const detail::tmat2x2< T > &  m )
+
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat2x2<T> glm::gtx::matrix_major_storage::rowMajor2 (const detail::tvec2< T > &  v1,
const detail::tvec2< T > &  v2 
)
+
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::matrix_major_storage::rowMajor3 (const detail::tvec3< T > &  v1,
const detail::tvec3< T > &  v2,
const detail::tvec3< T > &  v3 
)
+
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtx::matrix_major_storage::rowMajor3 (const detail::tmat3x3< T > &  m )
+
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_major_storage::rowMajor4 (const detail::tmat4x4< T > &  m )
+
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_major_storage::rowMajor4 (const detail::tvec4< T > &  v1,
const detail::tvec4< T > &  v2,
const detail::tvec4< T > &  v3,
const detail::tvec4< T > &  v4 
)
+
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00169.html b/part1 - Safe/shared32/glm/doc/html/a00169.html new file mode 100644 index 0000000..997d80b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00169.html @@ -0,0 +1,262 @@ + + + + +GLM: glm::gtx::matrix_operation Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_operation Namespace Reference

+
+
+ +

GLM_GTX_matrix_operation: Build cross product matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename valType >
detail::tmat2x2< valType > diagonal2x2 (detail::tvec2< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat2x3< valType > diagonal2x3 (detail::tvec2< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat2x4< valType > diagonal2x4 (detail::tvec2< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat3x2< valType > diagonal3x2 (detail::tvec2< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat3x3< valType > diagonal3x3 (detail::tvec3< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat3x4< valType > diagonal3x4 (detail::tvec3< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat4x2< valType > diagonal4x2 (detail::tvec2< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat4x3< valType > diagonal4x3 (detail::tvec3< valType > const &v)
 Build a diagonal matrix.
template<typename valType >
detail::tmat4x4< valType > diagonal4x4 (detail::tvec4< valType > const &v)
 Build a diagonal matrix.
+

Detailed Description

+

GLM_GTX_matrix_operation: Build cross product matrices.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tmat2x2<valType> glm::gtx::matrix_operation::diagonal2x2 (detail::tvec2< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat2x3<valType> glm::gtx::matrix_operation::diagonal2x3 (detail::tvec2< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat2x4<valType> glm::gtx::matrix_operation::diagonal2x4 (detail::tvec2< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x2<valType> glm::gtx::matrix_operation::diagonal3x2 (detail::tvec2< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<valType> glm::gtx::matrix_operation::diagonal3x3 (detail::tvec3< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x4<valType> glm::gtx::matrix_operation::diagonal3x4 (detail::tvec3< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x2<valType> glm::gtx::matrix_operation::diagonal4x2 (detail::tvec2< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x3<valType> glm::gtx::matrix_operation::diagonal4x3 (detail::tvec3< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<valType> glm::gtx::matrix_operation::diagonal4x4 (detail::tvec4< valType > const &  v )
+
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00170.html b/part1 - Safe/shared32/glm/doc/html/a00170.html new file mode 100644 index 0000000..b6bbae1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00170.html @@ -0,0 +1,183 @@ + + + + +GLM: glm::gtx::matrix_projection Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_projection Namespace Reference

+
+
+ +

GLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices. +More...

+ + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat4x4< T > infinitePerspective (T fovy, T aspect, T zNear)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
template<typename valType >
detail::tmat4x4< valType > perspectiveFov (valType const &fov, valType const &width, valType const &height, valType const &zNear, valType const &zFar)
 Builds a perspective projection matrix based on a field of view From GLM_GTX_matrix_projection extension.
template<typename T >
detail::tmat4x4< T > tweakedInfinitePerspective (T fovy, T aspect, T zNear)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+

Detailed Description

+

GLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_projection::infinitePerspective ( fovy,
aspect,
zNear 
)
+
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .

+

From GLM_GTX_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::matrix_projection::perspectiveFov (valType const &  fov,
valType const &  width,
valType const &  height,
valType const &  zNear,
valType const &  zFar 
)
+
+
+ +

Builds a perspective projection matrix based on a field of view From GLM_GTX_matrix_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::matrix_projection::tweakedInfinitePerspective ( fovy,
aspect,
zNear 
)
+
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+

From GLM_GTX_matrix_projection extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00171.html b/part1 - Safe/shared32/glm/doc/html/a00171.html new file mode 100644 index 0000000..6703115 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00171.html @@ -0,0 +1,319 @@ + + + + +GLM: glm::gtx::matrix_query Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_query Namespace Reference

+
+
+ +

GLM_GTX_matrix_query: Query to evaluate matrices properties. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
bool isIdentity (const genType &m, const typename genType::value_type epsilon=std::numeric_limits< typename genType::value_type >::epsilon())
 Return if a matrix an identity matrix.
template<typename T >
bool isNormalized (const detail::tmat2x2< T > &m, const T epsilon=std::numeric_limits< T >::epsilon())
 Return if a matrix a normalized matrix.
template<typename T >
bool isNormalized (const detail::tmat4x4< T > &m, const T epsilon=std::numeric_limits< T >::epsilon())
 Return if a matrix a normalized matrix.
template<typename T >
bool isNormalized (const detail::tmat3x3< T > &m, const T epsilon=std::numeric_limits< T >::epsilon())
 Return if a matrix a normalized matrix.
template<typename T >
bool isNull (const detail::tmat2x2< T > &m, const T epsilon=std::numeric_limits< T >::epsilon())
 Return if a matrix a null matrix.
template<typename T >
bool isNull (const detail::tmat3x3< T > &m, const T epsilon=std::numeric_limits< T >::epsilon())
 Return if a matrix a null matrix.
template<typename T >
bool isNull (const detail::tmat4x4< T > &m, const T epsilon=std::numeric_limits< T >::epsilon())
 Return if a matrix a null matrix.
template<typename genType >
bool isOrthogonal (const genType &m, const typename genType::value_type epsilon=std::numeric_limits< typename genType::value_type >::epsilon())
 Return if a matrix an orthonormalized matrix.
+

Detailed Description

+

GLM_GTX_matrix_query: Query to evaluate matrices properties.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isIdentity (const genType &  m,
const typename genType::value_type  epsilon = std::numeric_limits< typename genType::value_type >::epsilon() 
)
+
+
+ +

Return if a matrix an identity matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isNormalized (const detail::tmat2x2< T > &  m,
const T  epsilon = std::numeric_limits< T >::epsilon() 
)
+
+
+ +

Return if a matrix a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isNormalized (const detail::tmat4x4< T > &  m,
const T  epsilon = std::numeric_limits< T >::epsilon() 
)
+
+
+ +

Return if a matrix a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isNormalized (const detail::tmat3x3< T > &  m,
const T  epsilon = std::numeric_limits< T >::epsilon() 
)
+
+
+ +

Return if a matrix a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isNull (const detail::tmat2x2< T > &  m,
const T  epsilon = std::numeric_limits< T >::epsilon() 
)
+
+
+ +

Return if a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isNull (const detail::tmat3x3< T > &  m,
const T  epsilon = std::numeric_limits< T >::epsilon() 
)
+
+
+ +

Return if a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isNull (const detail::tmat4x4< T > &  m,
const T  epsilon = std::numeric_limits< T >::epsilon() 
)
+
+
+ +

Return if a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::matrix_query::isOrthogonal (const genType &  m,
const typename genType::value_type  epsilon = std::numeric_limits< typename genType::value_type >::epsilon() 
)
+
+
+ +

Return if a matrix an orthonormalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00172.html b/part1 - Safe/shared32/glm/doc/html/a00172.html new file mode 100644 index 0000000..a54c6c4 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00172.html @@ -0,0 +1,253 @@ + + + + +GLM: glm::gtx::matrix_selection Namespace Reference + + + + + + +
+ +
+

glm::gtx::matrix_selection Namespace Reference

+
+
+ +

GLM_GTX_matrix_selection extension: Access to matrix columns or rows. +More...

+ + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tvec2< T > column (const detail::tmat2x2< T > &m, int index)
 Returns a 2 components vector that contains the row of the matrix m witch values is the ones of the column index.
template<typename T >
detail::tvec3< T > column (const detail::tmat3x3< T > &m, int index)
 Returns a 3 components vector that contains the row of the matrix m witch values is the ones of the column index.
template<typename T >
detail::tvec4< T > column (const detail::tmat4x4< T > &m, int index)
 Returns a 4 components vector that contains the row of the matrix m witch values is the ones of the column index.
template<typename T >
detail::tvec3< T > row (const detail::tmat3x3< T > &m, int index)
 Returns a 3 components vector that contains the row of the matrix m witch values is the ones of the row index.
template<typename T >
detail::tvec2< T > row (const detail::tmat2x2< T > &m, int index)
 Returns a 2 components vector that contains the row of the matrix m witch values is the ones of the row index.
template<typename T >
detail::tvec4< T > row (const detail::tmat4x4< T > &m, int index)
 Returns a 4 components vector that contains the row of the matrix m witch values is the ones of the row index.
+

Detailed Description

+

GLM_GTX_matrix_selection extension: Access to matrix columns or rows.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec2<T> glm::gtx::matrix_selection::column (const detail::tmat2x2< T > &  m,
int  index 
)
+
+
+ +

Returns a 2 components vector that contains the row of the matrix m witch values is the ones of the column index.

+

From GLM_GTX_matrix_selection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::matrix_selection::column (const detail::tmat3x3< T > &  m,
int  index 
)
+
+
+ +

Returns a 3 components vector that contains the row of the matrix m witch values is the ones of the column index.

+

From GLM_GTX_matrix_selection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::matrix_selection::column (const detail::tmat4x4< T > &  m,
int  index 
)
+
+
+ +

Returns a 4 components vector that contains the row of the matrix m witch values is the ones of the column index.

+

From GLM_GTX_matrix_selection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::matrix_selection::row (const detail::tmat3x3< T > &  m,
int  index 
)
+
+
+ +

Returns a 3 components vector that contains the row of the matrix m witch values is the ones of the row index.

+

From GLM_GTX_matrix_selection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec2<T> glm::gtx::matrix_selection::row (const detail::tmat2x2< T > &  m,
int  index 
)
+
+
+ +

Returns a 2 components vector that contains the row of the matrix m witch values is the ones of the row index.

+

From GLM_GTX_matrix_selection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::matrix_selection::row (const detail::tmat4x4< T > &  m,
int  index 
)
+
+
+ +

Returns a 4 components vector that contains the row of the matrix m witch values is the ones of the row index.

+

From GLM_GTX_matrix_selection extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00173.html b/part1 - Safe/shared32/glm/doc/html/a00173.html new file mode 100644 index 0000000..1bf7832 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00173.html @@ -0,0 +1,58 @@ + + + + +GLM: glm::gtx::mixed_product Namespace Reference + + + + + + +
+ +
+

glm::gtx::mixed_product Namespace Reference

+
+
+ +

GLM_GTX_mixed_product extension: Mixed product of 3 vectors. +More...

+ + + + + +

+Functions

+template<typename valType >
valType mixedProduct (detail::tvec3< valType > const &v1, detail::tvec3< valType > const &v2, detail::tvec3< valType > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+

Detailed Description

+

GLM_GTX_mixed_product extension: Mixed product of 3 vectors.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00174.html b/part1 - Safe/shared32/glm/doc/html/a00174.html new file mode 100644 index 0000000..9d6203c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00174.html @@ -0,0 +1,486 @@ + + + + +GLM: glm::gtx::norm Namespace Reference + + + + + + +
+ +
+

glm::gtx::norm Namespace Reference

+
+
+ +

GLM_GTX_norm extension: Varius way to compute vector norms. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
distance2 (const T p0, const T p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
distance2 (const detail::tvec3< T > &p0, const detail::tvec3< T > &p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
distance2 (const detail::tvec4< T > &p0, const detail::tvec4< T > &p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
distance2 (const detail::tvec2< T > &p0, const detail::tvec2< T > &p1)
 Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
template<typename T >
l1Norm (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
 Returns the L1 norm between x and y.
template<typename T >
l1Norm (const detail::tvec3< T > &v)
 Returns the L1 norm of v.
template<typename T >
l2Norm (const detail::tvec3< T > &x)
 Returns the L2 norm of v.
template<typename T >
l2Norm (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
 Returns the L2 norm between x and y.
template<typename T >
length2 (const detail::tvec4< T > &x)
 Returns the squared length of x.
template<typename T >
length2 (const T x)
 Returns the squared length of x.
template<typename T >
length2 (const detail::tvec2< T > &x)
 Returns the squared length of x.
template<typename T >
length2 (const detail::tvec3< T > &x)
 Returns the squared length of x.
template<typename T >
length2 (const detail::tquat< T > &q)
 Returns the squared length of x.
template<typename T >
lxNorm (const detail::tvec3< T > &x, unsigned int Depth)
 Returns the L norm of v.
template<typename T >
lxNorm (const detail::tvec3< T > &x, const detail::tvec3< T > &y, unsigned int Depth)
 Returns the L norm between x and y.
+

Detailed Description

+

GLM_GTX_norm extension: Varius way to compute vector norms.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::distance2 (const T  p0,
const T  p1 
)
+
+
+ +

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::distance2 (const detail::tvec3< T > &  p0,
const detail::tvec3< T > &  p1 
)
+
+
+ +

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::distance2 (const detail::tvec4< T > &  p0,
const detail::tvec4< T > &  p1 
)
+
+
+ +

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::distance2 (const detail::tvec2< T > &  p0,
const detail::tvec2< T > &  p1 
)
+
+
+ +

Returns the squared distance between p0 and p1, i.e., length(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::l1Norm (const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y 
)
+
+
+ +

Returns the L1 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::l1Norm (const detail::tvec3< T > &  v )
+
+
+ +

Returns the L1 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::l2Norm (const detail::tvec3< T > &  x )
+
+
+ +

Returns the L2 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::l2Norm (const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y 
)
+
+
+ +

Returns the L2 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::length2 (const detail::tvec4< T > &  x )
+
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::length2 (const T  x )
+
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::length2 (const detail::tvec2< T > &  x )
+
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::length2 (const detail::tvec3< T > &  x )
+
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
T glm::gtx::norm::length2 (const detail::tquat< T > &  q )
+
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::lxNorm (const detail::tvec3< T > &  x,
unsigned int  Depth 
)
+
+
+ +

Returns the L norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
T glm::gtx::norm::lxNorm (const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y,
unsigned int  Depth 
)
+
+
+ +

Returns the L norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00175.html b/part1 - Safe/shared32/glm/doc/html/a00175.html new file mode 100644 index 0000000..4a1b1c9 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00175.html @@ -0,0 +1,94 @@ + + + + +GLM: glm::gtx::normal Namespace Reference + + + + + + +
+ +
+

glm::gtx::normal Namespace Reference

+
+
+ +

GLM_GTX_normal extension: Compute the normal of a triangle. +More...

+ + + + + +

+Functions

template<typename T >
detail::tvec3< T > triangleNormal (detail::tvec3< T > const &p1, detail::tvec3< T > const &p2, detail::tvec3< T > const &p3)
 Computes triangle normal from triangle points.
+

Detailed Description

+

GLM_GTX_normal extension: Compute the normal of a triangle.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::normal::triangleNormal (detail::tvec3< T > const &  p1,
detail::tvec3< T > const &  p2,
detail::tvec3< T > const &  p3 
)
+
+
+ +

Computes triangle normal from triangle points.

+

From GLM_GTX_normal extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00176.html b/part1 - Safe/shared32/glm/doc/html/a00176.html new file mode 100644 index 0000000..26f9cac --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00176.html @@ -0,0 +1,121 @@ + + + + +GLM: glm::gtx::normalize_dot Namespace Reference + + + + + + +
+ +
+

glm::gtx::normalize_dot Namespace Reference

+
+
+ +

GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root. +More...

+ + + + + + + + +

+Functions

template<typename genType >
genType::value_type fastNormalizeDot (genType const &x, genType const &y)
 Normalize parameters and returns the dot product of x and y.
template<typename genType >
genType::value_type normalizeDot (genType const &x, genType const &y)
 Normalize parameters and returns the dot product of x and y.
+

Detailed Description

+

GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
genType::value_type glm::gtx::normalize_dot::fastNormalizeDot (genType const &  x,
genType const &  y 
)
+
+
+ +

Normalize parameters and returns the dot product of x and y.

+

Faster that dot(fastNormalize(x), fastNormalize(y)). From GLM_GTX_normalize_dot extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType::value_type glm::gtx::normalize_dot::normalizeDot (genType const &  x,
genType const &  y 
)
+
+
+ +

Normalize parameters and returns the dot product of x and y.

+

It's faster that dot(normalize(x), normalize(y)). From GLM_GTX_normalize_dot extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00177.html b/part1 - Safe/shared32/glm/doc/html/a00177.html new file mode 100644 index 0000000..c4450cc --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00177.html @@ -0,0 +1,93 @@ + + + + +GLM: glm::gtx::number_precision Namespace Reference + + + + + + +
+ +
+

glm::gtx::number_precision Namespace Reference

+
+
+ +

GLM_GTX_number_precision extension: Defined size types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f16 f16mat1
 Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f16 f16mat1x1
 Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f16 f16vec1
 Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f32 f32mat1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f32 f32mat1x1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f32 f32vec1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f64 f64mat1
 Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f64 f64mat1x1
 Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef f64 f64vec1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+

Detailed Description

+

GLM_GTX_number_precision extension: Defined size types.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00178.html b/part1 - Safe/shared32/glm/doc/html/a00178.html new file mode 100644 index 0000000..a238bec --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00178.html @@ -0,0 +1,219 @@ + + + + +GLM: glm::gtx::ocl_type Namespace Reference + + + + + + +
+ +
+

glm::gtx::ocl_type Namespace Reference

+
+
+ +

GLM_GTX_ocl_type extension: OpenCL types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef detail::int8 cl_char
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::int8 cl_char1
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::int8 > 
cl_char2
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::int8 > 
cl_char3
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::int8 > 
cl_char4
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::float32 cl_float
 Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+typedef detail::float32 cl_float1
 Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::float32 > 
cl_float2
 Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::float32 > 
cl_float3
 Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::float32 > 
cl_float4
 Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+typedef detail::float16 cl_half
 Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
+typedef detail::int32 cl_int
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::int32 cl_int1
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::int32 > 
cl_int2
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::int32 > 
cl_int3
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::int32 > 
cl_int4
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::int64 cl_long
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::int64 cl_long1
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::int64 > 
cl_long2
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::int64 > 
cl_long3
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::int64 > 
cl_long4
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::int16 cl_short
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::int16 cl_short1
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::int16 > 
cl_short2
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::int16 > 
cl_short3
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::int16 > 
cl_short4
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint8 cl_uchar
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint8 cl_uchar1
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::uint8 > 
cl_uchar2
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::uint8 > 
cl_uchar3
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::uint8 > 
cl_uchar4
 8bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint32 cl_uint
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint32 cl_uint1
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::uint32 > 
cl_uint2
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::uint32 > 
cl_uint3
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::uint32 > 
cl_uint4
 32bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint64 cl_ulong
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint64 cl_ulong1
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::uint64 > 
cl_ulong2
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::uint64 > 
cl_ulong3
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::uint64 > 
cl_ulong4
 64bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint16 cl_ushort
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::uint16 cl_ushort1
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec2
+< detail::uint16 > 
cl_ushort2
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec3
+< detail::uint16 > 
cl_ushort3
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+typedef detail::tvec4
+< detail::uint16 > 
cl_ushort4
 16bit signed integer. (from GLM_GTX_ocl_type extension)
+

Detailed Description

+

GLM_GTX_ocl_type extension: OpenCL types.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00179.html b/part1 - Safe/shared32/glm/doc/html/a00179.html new file mode 100644 index 0000000..3bbede1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00179.html @@ -0,0 +1,212 @@ + + + + +GLM: glm::gtx::optimum_pow Namespace Reference + + + + + + +
+ +
+

glm::gtx::optimum_pow Namespace Reference

+
+
+ +

GLM_GTX_optimum_pow extension: Integer exponenciation of power functions. +More...

+ + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType pow2 (const genType &x)
 Returns x raised to the power of 2.
template<typename genType >
genType pow3 (const genType &x)
 Returns x raised to the power of 3.
template<typename genType >
genType pow4 (const genType &x)
 Returns x raised to the power of 4.
detail::tvec2< bool > powOfTwo (const detail::tvec2< int > &x)
 Checks to determine if the parameter component are power of 2 numbers.
bool powOfTwo (int num)
 Checks if the parameter is a power of 2 number.
detail::tvec3< bool > powOfTwo (const detail::tvec3< int > &x)
 Checks to determine if the parameter component are power of 2 numbers.
detail::tvec4< bool > powOfTwo (const detail::tvec4< int > &x)
 Checks to determine if the parameter component are power of 2 numbers.
+

Detailed Description

+

GLM_GTX_optimum_pow extension: Integer exponenciation of power functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::gtx::optimum_pow::pow2 (const genType &  x )
+
+
+ +

Returns x raised to the power of 2.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::optimum_pow::pow3 (const genType &  x )
+
+
+ +

Returns x raised to the power of 3.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::optimum_pow::pow4 (const genType &  x )
+
+
+ +

Returns x raised to the power of 4.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec2<bool> glm::gtx::optimum_pow::powOfTwo (const detail::tvec2< int > &  x )
+
+
+ +

Checks to determine if the parameter component are power of 2 numbers.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+ +
+
+ + + + + + + + +
bool glm::gtx::optimum_pow::powOfTwo (int  num )
+
+
+ +

Checks if the parameter is a power of 2 number.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<bool> glm::gtx::optimum_pow::powOfTwo (const detail::tvec3< int > &  x )
+
+
+ +

Checks to determine if the parameter component are power of 2 numbers.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec4<bool> glm::gtx::optimum_pow::powOfTwo (const detail::tvec4< int > &  x )
+
+
+ +

Checks to determine if the parameter component are power of 2 numbers.

+

From GLM_GTX_optimum_pow extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00180.html b/part1 - Safe/shared32/glm/doc/html/a00180.html new file mode 100644 index 0000000..62e4a55 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00180.html @@ -0,0 +1,111 @@ + + + + +GLM: glm::gtx::orthonormalize Namespace Reference + + + + + + +
+ +
+

glm::gtx::orthonormalize Namespace Reference

+
+
+ +

GLM_GTX_orthonormalize extension: Orthonormalize matrices. +More...

+ + + + + + + + +

+Functions

template<typename T >
detail::tmat3x3< T > orthonormalize (const detail::tmat3x3< T > &m)
 Returns the orthonormalized matrix of m.
template<typename T >
detail::tvec3< T > orthonormalize (const detail::tvec3< T > &x, const detail::tvec3< T > &y)
 Orthonormalizes x according y.
+

Detailed Description

+

GLM_GTX_orthonormalize extension: Orthonormalize matrices.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tmat3x3<T> glm::gtx::orthonormalize::orthonormalize (const detail::tmat3x3< T > &  m )
+
+
+ +

Returns the orthonormalized matrix of m.

+

From GLM_GTX_orthonormalize extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::orthonormalize::orthonormalize (const detail::tvec3< T > &  x,
const detail::tvec3< T > &  y 
)
+
+
+ +

Orthonormalizes x according y.

+

From GLM_GTX_orthonormalize extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00181.html b/part1 - Safe/shared32/glm/doc/html/a00181.html new file mode 100644 index 0000000..b999345 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00181.html @@ -0,0 +1,154 @@ + + + + +GLM: glm::gtx::perpendicular Namespace Reference + + + + + + +
+ +
+

glm::gtx::perpendicular Namespace Reference

+
+
+ +

GLM_GTX_perpendicular extension: Perpendicular of a vector from other one. +More...

+ + + + + + + + + + + +

+Functions

template<typename T >
detail::tvec2< T > perp (detail::tvec2< T > const &x, detail::tvec2< T > const &Normal)
 Projects x a perpendicular axis of Normal.
template<typename T >
detail::tvec4< T > perp (detail::tvec4< T > const &x, detail::tvec4< T > const &Normal)
 Projects x a perpendicular axis of Normal.
template<typename T >
detail::tvec3< T > perp (detail::tvec3< T > const &x, detail::tvec3< T > const &Normal)
 Projects x a perpendicular axis of Normal.
+

Detailed Description

+

GLM_GTX_perpendicular extension: Perpendicular of a vector from other one.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec2<T> glm::gtx::perpendicular::perp (detail::tvec2< T > const &  x,
detail::tvec2< T > const &  Normal 
)
+
+
+ +

Projects x a perpendicular axis of Normal.

+

From GLM_GTX_perpendicular extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::perpendicular::perp (detail::tvec4< T > const &  x,
detail::tvec4< T > const &  Normal 
)
+
+
+ +

Projects x a perpendicular axis of Normal.

+

From GLM_GTX_perpendicular extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::perpendicular::perp (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  Normal 
)
+
+
+ +

Projects x a perpendicular axis of Normal.

+

From GLM_GTX_perpendicular extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00182.html b/part1 - Safe/shared32/glm/doc/html/a00182.html new file mode 100644 index 0000000..2ea7e31 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00182.html @@ -0,0 +1,101 @@ + + + + +GLM: glm::gtx::polar_coordinates Namespace Reference + + + + + + +
+ +
+

glm::gtx::polar_coordinates Namespace Reference

+
+
+ +

GLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert. +More...

+ + + + + + + + +

+Functions

template<typename T >
detail::tvec3< T > euclidean (const detail::tvec3< T > &polar)
 Convert Polar to Euclidean coordinates.
template<typename T >
detail::tvec3< T > polar (const detail::tvec3< T > &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
+

Detailed Description

+

GLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert.

+

Function Documentation

+ +
+
+ + + + + + + + +
detail::tvec3<T> glm::gtx::polar_coordinates::euclidean (const detail::tvec3< T > &  polar )
+
+
+ +

Convert Polar to Euclidean coordinates.

+

From GLM_GTX_polar_coordinates extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<T> glm::gtx::polar_coordinates::polar (const detail::tvec3< T > &  euclidean )
+
+
+ +

Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.

+

From GLM_GTX_polar_coordinates extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00183.html b/part1 - Safe/shared32/glm/doc/html/a00183.html new file mode 100644 index 0000000..b527fe1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00183.html @@ -0,0 +1,154 @@ + + + + +GLM: glm::gtx::projection Namespace Reference + + + + + + +
+ +
+

glm::gtx::projection Namespace Reference

+
+
+ +

GLM_GTX_projection extension: Projection of a vector to other one. +More...

+ + + + + + + + + + + +

+Functions

template<typename T >
detail::tvec2< T > proj (detail::tvec2< T > const &x, detail::tvec2< T > const &Normal)
 Projects x on Normal.
template<typename T >
detail::tvec4< T > proj (detail::tvec4< T > const &x, detail::tvec4< T > const &Normal)
 Projects x on Normal.
template<typename T >
detail::tvec3< T > proj (detail::tvec3< T > const &x, detail::tvec3< T > const &Normal)
 Projects x on Normal.
+

Detailed Description

+

GLM_GTX_projection extension: Projection of a vector to other one.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec2<T> glm::gtx::projection::proj (detail::tvec2< T > const &  x,
detail::tvec2< T > const &  Normal 
)
+
+
+ +

Projects x on Normal.

+

From GLM_GTX_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::projection::proj (detail::tvec4< T > const &  x,
detail::tvec4< T > const &  Normal 
)
+
+
+ +

Projects x on Normal.

+

From GLM_GTX_projection extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::projection::proj (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  Normal 
)
+
+
+ +

Projects x on Normal.

+

From GLM_GTX_projection extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00184.html b/part1 - Safe/shared32/glm/doc/html/a00184.html new file mode 100644 index 0000000..affc129 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00184.html @@ -0,0 +1,713 @@ + + + + +GLM: glm::gtx::quaternion Namespace Reference + + + + + + +
+ +
+

glm::gtx::quaternion Namespace Reference

+
+
+ +

GLM_GTX_quaternion extension: Quaternion types and functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename valType >
valType angle (detail::tquat< valType > const &x)
 Returns the q rotation angle.
template<typename valType >
detail::tquat< valType > angleAxis (valType const &angle, valType const &x, valType const &y, valType const &z)
 Build a quaternion from an angle and an axis.
template<typename valType >
detail::tquat< valType > angleAxis (valType const &angle, detail::tvec3< valType > const &v)
 Build a quaternion from an angle and an axis.
template<typename valType >
detail::tvec3< valType > axis (detail::tquat< valType > const &x)
 Returns the q rotation axis.
template<typename valType >
detail::tvec3< valType > cross (detail::tquat< valType > const &q, detail::tvec3< valType > const &v)
 Compute a cross product between a quaternion and a vector.
template<typename valType >
detail::tvec3< valType > cross (detail::tvec3< valType > const &v, detail::tquat< valType > const &q)
 Compute a cross product between a vector and a quaternion.
template<typename valType >
detail::tvec3< valType > eularAngles (detail::tquat< valType > const &x)
 Returns euler angles, yitch as x, yaw as y, roll as z.
template<typename valType >
detail::tquat< valType > exp (detail::tquat< valType > const &q, valType const &exponent)
 Returns a exp of a quaternion.
template<typename valType >
valType extractRealComponent (detail::tquat< valType > const &q)
 Extract the real component of a quaternion.
template<typename valType >
detail::tquat< valType > intermediate (detail::tquat< valType > const &prev, detail::tquat< valType > const &curr, detail::tquat< valType > const &next)
 Returns an intermediate control point for squad interpolation.
template<typename valType >
detail::tquat< valType > log (detail::tquat< valType > const &q)
 Returns a log of a quaternion.
template<typename valType >
valType pitch (detail::tquat< valType > const &x)
 Returns pitch value of euler angles.
template<typename valType >
detail::tquat< valType > pow (detail::tquat< valType > const &x, valType const &y)
 Returns x raised to the y power.
template<typename valType >
valType roll (detail::tquat< valType > const &x)
 Returns roll value of euler angles.
template<typename valType >
detail::tvec3< valType > rotate (detail::tquat< valType > const &q, detail::tvec3< valType > const &v)
 Returns quarternion square root.
template<typename valType >
detail::tvec4< valType > rotate (detail::tquat< valType > const &q, detail::tvec4< valType > const &v)
 Rotates a 4 components vector by a quaternion.
template<typename valType >
detail::tquat< valType > squad (detail::tquat< valType > const &q1, detail::tquat< valType > const &q2, detail::tquat< valType > const &s1, detail::tquat< valType > const &s2, valType const &h)
 Compute a point on a path according squad equation.
template<typename valType >
detail::tmat3x3< valType > toMat3 (detail::tquat< valType > const &x)
 Converts a quaternion to a 3 * 3 matrix.
template<typename valType >
detail::tmat4x4< valType > toMat4 (detail::tquat< valType > const &x)
 Converts a quaternion to a 4 * 4 matrix.
template<typename valType >
detail::tquat< valType > toQuat (detail::tmat3x3< valType > const &x)
 Converts a 3 * 3 matrix to a quaternion.
template<typename valType >
detail::tquat< valType > toQuat (detail::tmat4x4< valType > const &x)
 Converts a 4 * 4 matrix to a quaternion.
template<typename valType >
valType yaw (detail::tquat< valType > const &x)
 Returns yaw value of euler angles.
+

Detailed Description

+

GLM_GTX_quaternion extension: Quaternion types and functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
valType glm::gtx::quaternion::angle (detail::tquat< valType > const &  x )
+
+
+ +

Returns the q rotation angle.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::angleAxis (valType const &  angle,
valType const &  x,
valType const &  y,
valType const &  z 
)
+
+
+ +

Build a quaternion from an angle and an axis.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::angleAxis (valType const &  angle,
detail::tvec3< valType > const &  v 
)
+
+
+ +

Build a quaternion from an angle and an axis.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::quaternion::axis (detail::tquat< valType > const &  x )
+
+
+ +

Returns the q rotation axis.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<valType> glm::gtx::quaternion::cross (detail::tquat< valType > const &  q,
detail::tvec3< valType > const &  v 
)
+
+
+ +

Compute a cross product between a quaternion and a vector.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<valType> glm::gtx::quaternion::cross (detail::tvec3< valType > const &  v,
detail::tquat< valType > const &  q 
)
+
+
+ +

Compute a cross product between a vector and a quaternion.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tvec3<valType> glm::gtx::quaternion::eularAngles (detail::tquat< valType > const &  x )
+
+
+ +

Returns euler angles, yitch as x, yaw as y, roll as z.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::exp (detail::tquat< valType > const &  q,
valType const &  exponent 
)
+
+
+ +

Returns a exp of a quaternion.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
valType glm::gtx::quaternion::extractRealComponent (detail::tquat< valType > const &  q )
+
+
+ +

Extract the real component of a quaternion.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::intermediate (detail::tquat< valType > const &  prev,
detail::tquat< valType > const &  curr,
detail::tquat< valType > const &  next 
)
+
+
+ +

Returns an intermediate control point for squad interpolation.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::log (detail::tquat< valType > const &  q )
+
+
+ +

Returns a log of a quaternion.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
valType glm::gtx::quaternion::pitch (detail::tquat< valType > const &  x )
+
+
+ +

Returns pitch value of euler angles.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::pow (detail::tquat< valType > const &  x,
valType const &  y 
)
+
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
valType glm::gtx::quaternion::roll (detail::tquat< valType > const &  x )
+
+
+ +

Returns roll value of euler angles.

+

From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<valType> glm::gtx::quaternion::rotate (detail::tquat< valType > const &  q,
detail::tvec3< valType > const &  v 
)
+
+
+ +

Returns quarternion square root.

+

From GLM_GTX_quaternion extension. Rotates a 3 components vector by a quaternion. From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<valType> glm::gtx::quaternion::rotate (detail::tquat< valType > const &  q,
detail::tvec4< valType > const &  v 
)
+
+
+ +

Rotates a 4 components vector by a quaternion.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::squad (detail::tquat< valType > const &  q1,
detail::tquat< valType > const &  q2,
detail::tquat< valType > const &  s1,
detail::tquat< valType > const &  s2,
valType const &  h 
)
+
+
+ +

Compute a point on a path according squad equation.

+

q1 and q2 are control points; s1 and s2 are intermediate control points. From GLM_GTX_quaternion extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat3x3<valType> glm::gtx::quaternion::toMat3 (detail::tquat< valType > const &  x )
+
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+

From GLM_GTX_quaternion extension.

+ +

Definition at line 166 of file gtx/quaternion.hpp.

+ +

References glm::gtc::quaternion::mat3_cast().

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<valType> glm::gtx::quaternion::toMat4 (detail::tquat< valType > const &  x )
+
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+

From GLM_GTX_quaternion extension.

+ +

Definition at line 172 of file gtx/quaternion.hpp.

+ +

References glm::gtc::quaternion::mat4_cast().

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::toQuat (detail::tmat3x3< valType > const &  x )
+
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+

From GLM_GTX_quaternion extension.

+ +

Definition at line 178 of file gtx/quaternion.hpp.

+ +

References glm::gtc::quaternion::quat_cast().

+ +
+
+ +
+
+ + + + + + + + +
detail::tquat<valType> glm::gtx::quaternion::toQuat (detail::tmat4x4< valType > const &  x )
+
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+

From GLM_GTX_quaternion extension.

+ +

Definition at line 184 of file gtx/quaternion.hpp.

+ +

References glm::gtc::quaternion::quat_cast().

+ +
+
+ +
+
+ + + + + + + + +
valType glm::gtx::quaternion::yaw (detail::tquat< valType > const &  x )
+
+
+ +

Returns yaw value of euler angles.

+

From GLM_GTX_quaternion extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00185.html b/part1 - Safe/shared32/glm/doc/html/a00185.html new file mode 100644 index 0000000..4cd9b94 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00185.html @@ -0,0 +1,221 @@ + + + + +GLM: glm::gtx::random Namespace Reference + + + + + + +
+ +
+

glm::gtx::random Namespace Reference

+
+
+ +

GLM_GTX_random extension: Generate random number from varius distribution methods. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T >
compRand1 ()
 Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
+template<>
float compRand1 ()
 Generate a random number in the interval [0, 1], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
compRand1 (T Min, T Max)
 Generate a random number in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > compRand2 (const detail::tvec2< T > &Min, const detail::tvec2< T > &Max)
 Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > compRand2 (T Min, T Max)
 Generate 2 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > compRand3 (const detail::tvec3< T > &Min, const detail::tvec3< T > &Max)
 Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > compRand3 (T Min, T Max)
 Generate 3 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > compRand4 (const detail::tvec4< T > &Min, const detail::tvec4< T > &Max)
 Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > compRand4 (T Min, T Max)
 Generate 4 random numbers in the interval [Min, Max], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
gaussRand1 (T mean, T std_deviation)
 Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > gaussRand2 (T mean, const detail::tvec2< T > &std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > gaussRand2 (const detail::tvec2< T > &mean, const detail::tvec2< T > &std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > gaussRand2 (T mean, T std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > gaussRand2 (const detail::tvec2< T > &mean, T std_deviation)
 Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > gaussRand3 (T mean, const detail::tvec3< T > &std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > gaussRand3 (const detail::tvec3< T > &mean, const detail::tvec3< T > &std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > gaussRand3 (T mean, T std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > gaussRand3 (const detail::tvec3< T > &mean, T std_deviation)
 Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > gaussRand4 (const detail::tvec4< T > &mean, T std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > gaussRand4 (const detail::tvec4< T > &mean, const detail::tvec4< T > &std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > gaussRand4 (T mean, const detail::tvec4< T > &std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > gaussRand4 (T mean, T std_deviation)
 Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > normalizedRand2 ()
 Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > normalizedRand2 (T Min, T Max)
 Generate a scaled and normalized 2D vector regulary distribute on a circle (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > normalizedRand3 (T Min, T Max)
 Generate a scaled and normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > normalizedRand3 ()
 Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random extension)
template<typename T >
signedRand1 ()
 Generate a random number in the interval [-1, 1], according a linear distribution.
+template<>
float signedRand1 ()
 Generate a random number in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > signedRand2 ()
 Generate 2 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > signedRand3 ()
 Generate 3 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > signedRand4 ()
 Generate 4 random numbers in the interval [-1, 1], according a linear distribution (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > vecRand2 ()
 Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec2< T > vecRand2 (T MinRadius, T MaxRadius)
 Generate a random normalized 2 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > vecRand3 (T MinRadius, T MaxRadius)
 Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec3< T > vecRand3 ()
 Generate a random normalized 3 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > vecRand4 ()
 Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+template<typename T >
detail::tvec4< T > vecRand4 (T MinRadius, T MaxRadius)
 Generate a random normalized 4 component vector. It's a spherical uniform distribution. (From GLM_GTX_random extension)
+

Detailed Description

+

GLM_GTX_random extension: Generate random number from varius distribution methods.

+

Function Documentation

+ +
+
+ + + + + + + +
T glm::gtx::random::signedRand1 ( )
+
+
+ +

Generate a random number in the interval [-1, 1], according a linear distribution.

+

From GLM_GTX_random extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00186.html b/part1 - Safe/shared32/glm/doc/html/a00186.html new file mode 100644 index 0000000..ffc526d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00186.html @@ -0,0 +1,135 @@ + + + + +GLM: glm::gtx::raw_data Namespace Reference + + + + + + +
+ +
+

glm::gtx::raw_data Namespace Reference

+
+
+ +

GLM_GTX_raw_data extension: Projection of a vector to other one. +More...

+ + + + + + + + + + +

+Typedefs

typedef uint8 byte
 Type for byte numbers.
typedef uint32 dword
 Type for dword numbers.
typedef uint64 qword
 Type for qword numbers.
typedef uint16 word
 Type for word numbers.
+

Detailed Description

+

GLM_GTX_raw_data extension: Projection of a vector to other one.

+

Typedef Documentation

+ +
+
+ + + + +
typedef uint8 byte
+
+
+ +

Type for byte numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 30 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef uint32 dword
+
+
+ +

Type for dword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 38 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef uint64 qword
+
+
+ +

Type for qword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 42 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef uint16 word
+
+
+ +

Type for word numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 34 of file raw_data.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00187.html b/part1 - Safe/shared32/glm/doc/html/a00187.html new file mode 100644 index 0000000..56249c3 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00187.html @@ -0,0 +1,331 @@ + + + + +GLM: glm::gtx::reciprocal Namespace Reference + + + + + + +
+ +
+

glm::gtx::reciprocal Namespace Reference

+
+
+ +

GLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
genType acot (genType const &x)
 Inverse cotangent function.
template<typename genType >
genType acoth (genType const &x)
 Inverse cotangent hyperbolic function.
template<typename genType >
genType acsc (genType const &x)
 Inverse cosecant function.
template<typename genType >
genType acsch (genType const &x)
 Inverse cosecant hyperbolic function.
template<typename genType >
genType asec (genType const &x)
 Inverse secant function.
template<typename genType >
genType asech (genType const &x)
 Inverse secant hyperbolic function.
template<typename genType >
genType cot (genType const &angle)
 Cotangent function.
template<typename genType >
genType coth (genType const &angle)
 Cotangent hyperbolic function.
template<typename genType >
genType csc (genType const &angle)
 Cosecant function.
template<typename genType >
genType csch (genType const &angle)
 Cosecant hyperbolic function.
template<typename genType >
genType sec (genType const &angle)
 Secant function.
template<typename genType >
genType sech (genType const &angle)
 Secant hyperbolic function.
+

Detailed Description

+

GLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::acot (genType const &  x )
+
+
+ +

Inverse cotangent function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::acoth (genType const &  x )
+
+
+ +

Inverse cotangent hyperbolic function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::acsc (genType const &  x )
+
+
+ +

Inverse cosecant function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::acsch (genType const &  x )
+
+
+ +

Inverse cosecant hyperbolic function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::asec (genType const &  x )
+
+
+ +

Inverse secant function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::asech (genType const &  x )
+
+
+ +

Inverse secant hyperbolic function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::cot (genType const &  angle )
+
+
+ +

Cotangent function.

+

adjacent / opposite or 1 / tan(x) From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::coth (genType const &  angle )
+
+
+ +

Cotangent hyperbolic function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::csc (genType const &  angle )
+
+
+ +

Cosecant function.

+

hypotenuse / opposite or 1 / sin(x) From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::csch (genType const &  angle )
+
+
+ +

Cosecant hyperbolic function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::sec (genType const &  angle )
+
+
+ +

Secant function.

+

hypotenuse / adjacent or 1 / cos(x) From GLM_GTX_reciprocal extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::gtx::reciprocal::sech (genType const &  angle )
+
+
+ +

Secant hyperbolic function.

+

From GLM_GTX_reciprocal extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00188.html b/part1 - Safe/shared32/glm/doc/html/a00188.html new file mode 100644 index 0000000..b2c7737 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00188.html @@ -0,0 +1,397 @@ + + + + +GLM: glm::gtx::rotate_vector Namespace Reference + + + + + + +
+ +
+

glm::gtx::rotate_vector Namespace Reference

+
+
+ +

GLM_GTX_rotate_vector extension: Function to directly rotate a vector. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat4x4< T > orientation (const detail::tvec3< T > &Normal, const detail::tvec3< T > &Up)
 Build a rotation matrix from a normal and a up vector.
template<typename T >
detail::tvec2< T > rotate (const detail::tvec2< T > &v, T angle)
 Rotate a two dimentionnals vector.
template<typename T >
detail::tvec3< T > rotate (const detail::tvec3< T > &v, T angle, const detail::tvec3< T > &normal)
 Rotate a three dimentionnals vector around an axis.
template<typename T >
detail::tvec4< T > rotate (const detail::tvec4< T > &v, T angle, const detail::tvec3< T > &normal)
 Rotate a four dimentionnals vector around an axis.
template<typename T >
detail::tvec3< T > rotateX (const detail::tvec3< T > &v, T angle)
 Rotate a three dimentionnals vector around the X axis.
template<typename T >
detail::tvec4< T > rotateX (const detail::tvec4< T > &v, T angle)
 Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateY (const detail::tvec3< T > &v, T angle)
 Rotate a three dimentionnals vector around the Y axis.
template<typename T >
detail::tvec4< T > rotateY (const detail::tvec4< T > &v, T angle)
 Rotate a four dimentionnals vector around the X axis.
template<typename T >
detail::tvec3< T > rotateZ (const detail::tvec3< T > &v, T angle)
 Rotate a three dimentionnals vector around the Z axis.
template<typename T >
detail::tvec4< T > rotateZ (const detail::tvec4< T > &v, T angle)
 Rotate a four dimentionnals vector around the X axis.
+

Detailed Description

+

GLM_GTX_rotate_vector extension: Function to directly rotate a vector.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::rotate_vector::orientation (const detail::tvec3< T > &  Normal,
const detail::tvec3< T > &  Up 
)
+
+
+ +

Build a rotation matrix from a normal and a up vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec2<T> glm::gtx::rotate_vector::rotate (const detail::tvec2< T > &  v,
angle 
)
+
+
+ +

Rotate a two dimentionnals vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::rotate_vector::rotate (const detail::tvec3< T > &  v,
angle,
const detail::tvec3< T > &  normal 
)
+
+
+ +

Rotate a three dimentionnals vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::rotate_vector::rotate (const detail::tvec4< T > &  v,
angle,
const detail::tvec3< T > &  normal 
)
+
+
+ +

Rotate a four dimentionnals vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::rotate_vector::rotateX (const detail::tvec3< T > &  v,
angle 
)
+
+
+ +

Rotate a three dimentionnals vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::rotate_vector::rotateX (const detail::tvec4< T > &  v,
angle 
)
+
+
+ +

Rotate a four dimentionnals vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::rotate_vector::rotateY (const detail::tvec3< T > &  v,
angle 
)
+
+
+ +

Rotate a three dimentionnals vector around the Y axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::rotate_vector::rotateY (const detail::tvec4< T > &  v,
angle 
)
+
+
+ +

Rotate a four dimentionnals vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec3<T> glm::gtx::rotate_vector::rotateZ (const detail::tvec3< T > &  v,
angle 
)
+
+
+ +

Rotate a three dimentionnals vector around the Z axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tvec4<T> glm::gtx::rotate_vector::rotateZ (const detail::tvec4< T > &  v,
angle 
)
+
+
+ +

Rotate a four dimentionnals vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00189.html b/part1 - Safe/shared32/glm/doc/html/a00189.html new file mode 100644 index 0000000..4910769 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00189.html @@ -0,0 +1,208 @@ + + + + +GLM: glm::gtx::spline Namespace Reference + + + + + + +
+ +
+

glm::gtx::spline Namespace Reference

+
+
+ +

GLM_GTX_spline extension: Spline functions. +More...

+ + + + + + + + + + + +

+Functions

template<typename genType >
genType catmullRom (const genType &v1, const genType &v2, const genType &v3, const genType &v4, const GLMvalType &s)
 Return a point from a catmull rom curve.
template<typename genType >
genType cubic (const genType &v1, const genType &v2, const genType &v3, const genType &v4, const GLMvalType &s)
 Return a point from a cubic curve.
template<typename genType >
genType hermite (const genType &v1, const genType &t1, const genType &v2, const genType &t2, const GLMvalType &s)
 Return a point from a hermite curve.
+

Detailed Description

+

GLM_GTX_spline extension: Spline functions.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::gtx::spline::catmullRom (const genType &  v1,
const genType &  v2,
const genType &  v3,
const genType &  v4,
const GLMvalType &  s 
)
+
+
+ +

Return a point from a catmull rom curve.

+

From GLM_GTX_spline extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::gtx::spline::cubic (const genType &  v1,
const genType &  v2,
const genType &  v3,
const genType &  v4,
const GLMvalType &  s 
)
+
+
+ +

Return a point from a cubic curve.

+

From GLM_GTX_spline extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
genType glm::gtx::spline::hermite (const genType &  v1,
const genType &  t1,
const genType &  v2,
const genType &  t2,
const GLMvalType &  s 
)
+
+
+ +

Return a point from a hermite curve.

+

From GLM_GTX_spline extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00190.html b/part1 - Safe/shared32/glm/doc/html/a00190.html new file mode 100644 index 0000000..739e86c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00190.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::gtx::std_based_type Namespace Reference + + + + + + +
+
+

glm::gtx::std_based_type Namespace Reference

+
+
+ +

GLM_GTX_std_based_type extension: Add support vector types based on C++ standard type. +More...

+ +
+

Detailed Description

+

GLM_GTX_std_based_type extension: Add support vector types based on C++ standard type.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00191.html b/part1 - Safe/shared32/glm/doc/html/a00191.html new file mode 100644 index 0000000..6b2e374 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00191.html @@ -0,0 +1,78 @@ + + + + +GLM: glm::gtx::string_cast Namespace Reference + + + + + + +
+ +
+

glm::gtx::string_cast Namespace Reference

+
+
+ +

GLM_GTX_string_cast extension: Setup strings for GLM type values. +More...

+ + + + + +

+Functions

template<typename genType >
std::string string (genType const &x)
 Create a string from a GLM type value.
+

Detailed Description

+

GLM_GTX_string_cast extension: Setup strings for GLM type values.

+

Function Documentation

+ +
+
+ + + + + + + + +
std::string glm::gtx::string_cast::string (genType const &  x )
+
+
+ +

Create a string from a GLM type value.

+

From GLM_GTX_string_cast extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00192.html b/part1 - Safe/shared32/glm/doc/html/a00192.html new file mode 100644 index 0000000..eaf10fe --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00192.html @@ -0,0 +1,398 @@ + + + + +GLM: glm::gtx::transform Namespace Reference + + + + + + +
+ +
+

glm::gtx::transform Namespace Reference

+
+
+ +

GLM_GTX_transform extension: Add transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat4x4< T > rotate (T angle, T x, T y, T z)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > rotate (T angle, detail::tvec3< T > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z)
 Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
template<typename T >
detail::tmat4x4< T > scale (detail::tvec3< T > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
template<typename T >
detail::tmat4x4< T > scale (detail::tmat4x4< T > const &m, T x, T y, T z)
 Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > scale (T x, T y, T z)
 Builds a scale 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > translate (detail::tmat4x4< T > const &m, T x, T y, T z)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > translate (T x, T y, T z)
 Builds a translation 4 * 4 matrix created from 3 scalars.
template<typename T >
detail::tmat4x4< T > translate (detail::tvec3< T > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+

Detailed Description

+

GLM_GTX_transform extension: Add transformation matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::rotate ( angle,
x,
y,
z 
)
+
+
+ +

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::rotate ( angle,
detail::tvec3< T > const &  v 
)
+
+
+ +

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::rotate (detail::tmat4x4< T > const &  m,
angle,
x,
y,
z 
)
+
+
+ +

Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::scale (detail::tvec3< T > const &  v )
+
+
+ +

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::scale (detail::tmat4x4< T > const &  m,
x,
y,
z 
)
+
+
+ +

Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::scale ( x,
y,
z 
)
+
+
+ +

Builds a scale 4 * 4 matrix created from 3 scalars.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::translate (detail::tmat4x4< T > const &  m,
x,
y,
z 
)
+
+
+ +

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::translate ( x,
y,
z 
)
+
+
+ +

Builds a translation 4 * 4 matrix created from 3 scalars.

+

From GLM_GTX_transform extension.

+ +
+
+ +
+
+ + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform::translate (detail::tvec3< T > const &  v )
+
+
+ +

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

+

From GLM_GTX_transform extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00193.html b/part1 - Safe/shared32/glm/doc/html/a00193.html new file mode 100644 index 0000000..44e6204 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00193.html @@ -0,0 +1,414 @@ + + + + +GLM: glm::gtx::transform2 Namespace Reference + + + + + + +
+ +
+

glm::gtx::transform2 Namespace Reference

+
+
+ +

GLM_GTX_transform2 extension: Add extra transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
detail::tmat4x4< T > lookAt (detail::tvec3< T > const &eye, detail::tvec3< T > const &center, detail::tvec3< T > const &up)
 Build a look at view matrix.
template<typename T >
detail::tmat3x3< T > proj2D (const detail::tmat3x3< T > &m, const detail::tvec3< T > &normal)
 Build planar projection matrix along normal axis.
template<typename T >
detail::tmat4x4< T > proj3D (const detail::tmat4x4< T > &m, const detail::tvec3< T > &normal)
 Build planar projection matrix along normal axis.
template<typename valType >
detail::tmat4x4< valType > scaleBias (valType scale, valType bias)
 Build a scale bias matrix.
template<typename valType >
detail::tmat4x4< valType > scaleBias (detail::tmat4x4< valType > const &m, valType scale, valType bias)
 Build a scale bias matrix.
template<typename T >
detail::tmat3x3< T > shearX2D (detail::tmat3x3< T > const &m, T y)
 Transforms a matrix with a shearing on X axis.
template<typename T >
detail::tmat4x4< T > shearX3D (const detail::tmat4x4< T > &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
template<typename T >
detail::tmat3x3< T > shearY2D (detail::tmat3x3< T > const &m, T x)
 Transforms a matrix with a shearing on Y axis.
template<typename T >
detail::tmat4x4< T > shearY3D (const detail::tmat4x4< T > &m, T x, T z)
 Transforms a matrix with a shearing on Y axis.
template<typename T >
detail::tmat4x4< T > shearZ3D (const detail::tmat4x4< T > &m, T x, T y)
 Transforms a matrix with a shearing on Z axis.
+

Detailed Description

+

GLM_GTX_transform2 extension: Add extra transformation matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform2::lookAt (detail::tvec3< T > const &  eye,
detail::tvec3< T > const &  center,
detail::tvec3< T > const &  up 
)
+
+
+ +

Build a look at view matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::transform2::proj2D (const detail::tmat3x3< T > &  m,
const detail::tvec3< T > &  normal 
)
+
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform2::proj3D (const detail::tmat4x4< T > &  m,
const detail::tvec3< T > &  normal 
)
+
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::transform2::scaleBias (valType  scale,
valType  bias 
)
+
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<valType> glm::gtx::transform2::scaleBias (detail::tmat4x4< valType > const &  m,
valType  scale,
valType  bias 
)
+
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::transform2::shearX2D (detail::tmat3x3< T > const &  m,
y 
)
+
+
+ +

Transforms a matrix with a shearing on X axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform2::shearX3D (const detail::tmat4x4< T > &  m,
y,
z 
)
+
+
+ +

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
detail::tmat3x3<T> glm::gtx::transform2::shearY2D (detail::tmat3x3< T > const &  m,
x 
)
+
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform2::shearY3D (const detail::tmat4x4< T > &  m,
x,
z 
)
+
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
detail::tmat4x4<T> glm::gtx::transform2::shearZ3D (const detail::tmat4x4< T > &  m,
x,
y 
)
+
+
+ +

Transforms a matrix with a shearing on Z axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00194.html b/part1 - Safe/shared32/glm/doc/html/a00194.html new file mode 100644 index 0000000..b29934d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00194.html @@ -0,0 +1,165 @@ + + + + +GLM: glm::gtx::unsigned_int Namespace Reference + + + + + + +
+ +
+

glm::gtx::unsigned_int Namespace Reference

+
+
+ +

GLM_GTX_unsigned_int extension: Add support for unsigned integer for core functions. +More...

+ + + + + + + + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer.

+Functions

uint mod (uint x, uint y)
 Modulus.
uint pow (uint x, uint y)
 Returns x raised to the y power.
uint sqrt (uint x)
 Returns the positive square root of x.
+

Detailed Description

+

GLM_GTX_unsigned_int extension: Add support for unsigned integer for core functions.

+

Typedef Documentation

+ +
+
+ + + + +
typedef signed int sint
+
+
+ +

32bit signed integer.

+

From GLM_GTX_unsigned_int extension.

+ +

Definition at line 35 of file unsigned_int.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
uint glm::gtx::unsigned_int::mod (uint  x,
uint  y 
)
+
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_unsigned_int extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
uint glm::gtx::unsigned_int::pow (uint  x,
uint  y 
)
+
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_unsigned_int extension.

+ +
+
+ +
+
+ + + + + + + + +
uint glm::gtx::unsigned_int::sqrt (uint  x )
+
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_unsigned_int extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00195.html b/part1 - Safe/shared32/glm/doc/html/a00195.html new file mode 100644 index 0000000..0b13929 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00195.html @@ -0,0 +1,135 @@ + + + + +GLM: glm::gtx::vector1 Namespace Reference + + + + + + +
+ +
+

glm::gtx::vector1 Namespace Reference

+
+
+ +

GLM_GTX_vector1 extension: 1 component vector. +More...

+ + + + + + + + + + +

+Typedefs

typedef detail::tvec1< bool > bvec1
 1 component vector of boolean.
typedef precision::mediump_ivec1 ivec1
 1 component vector of signed integer numbers.
typedef precision::mediump_uvec1 uvec1
 1 component vector of unsigned integer numbers.
typedef precision::mediump_vec1 vec1
 1 component vector of floating-point numbers.
+

Detailed Description

+

GLM_GTX_vector1 extension: 1 component vector.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::tvec1<bool> bvec1
+
+
+ +

1 component vector of boolean.

+

From GLM_GTX_vec1 extension.

+ +

Definition at line 77 of file vec1.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_ivec1 ivec1
+
+
+ +

1 component vector of signed integer numbers.

+

From GLM_GTX_vec1 extension.

+ +

Definition at line 100 of file vec1.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_uvec1 uvec1
+
+
+ +

1 component vector of unsigned integer numbers.

+

From GLM_GTX_vec1 extension.

+ +

Definition at line 112 of file vec1.hpp.

+ +
+
+ +
+
+ + + + +
typedef precision::mediump_vec1 vec1
+
+
+ +

1 component vector of floating-point numbers.

+

From GLM_GTX_vec1 extension.

+ +

Definition at line 88 of file vec1.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00197.html b/part1 - Safe/shared32/glm/doc/html/a00197.html new file mode 100644 index 0000000..c9c4392 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00197.html @@ -0,0 +1,190 @@ + + + + +GLM: glm::gtx::vector_access Namespace Reference + + + + + + +
+ +
+

glm::gtx::vector_access Namespace Reference

+
+
+ +

GLM_GTX_vector_access extension: Function to set values to vectors. +More...

+ + + + + + + + + + + +

+Functions

template<typename valType >
void set (detail::tvec2< valType > &v, valType const &x, valType const &y)
 Set values to a 2 components vector.
template<typename valType >
void set (detail::tvec4< valType > &v, valType const &x, valType const &y, valType const &z, valType const &w)
 Set values to a 4 components vector.
template<typename valType >
void set (detail::tvec3< valType > &v, valType const &x, valType const &y, valType const &z)
 Set values to a 3 components vector.
+

Detailed Description

+

GLM_GTX_vector_access extension: Function to set values to vectors.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glm::gtx::vector_access::set (detail::tvec2< valType > &  v,
valType const &  x,
valType const &  y 
)
+
+
+ +

Set values to a 2 components vector.

+

From GLM_GTX_vector_access extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glm::gtx::vector_access::set (detail::tvec4< valType > &  v,
valType const &  x,
valType const &  y,
valType const &  z,
valType const &  w 
)
+
+
+ +

Set values to a 4 components vector.

+

From GLM_GTX_vector_access extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glm::gtx::vector_access::set (detail::tvec3< valType > &  v,
valType const &  x,
valType const &  y,
valType const &  z 
)
+
+
+ +

Set values to a 3 components vector.

+

From GLM_GTX_vector_access extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00198.html b/part1 - Safe/shared32/glm/doc/html/a00198.html new file mode 100644 index 0000000..8fa64a4 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00198.html @@ -0,0 +1,160 @@ + + + + +GLM: glm::gtx::vector_angle Namespace Reference + + + + + + +
+ +
+

glm::gtx::vector_angle Namespace Reference

+
+
+ +

GLM_GTX_vector_angle extension: Compute angle between vectors. +More...

+ + + + + + + + + + + +

+Functions

template<typename vecType >
vecType::value_type angle (vecType const &x, vecType const &y)
 Returns the absolute angle between x and y.
template<typename vecType >
vecType::value_type orientedAngle (vecType const &x, vecType const &y)
 Returns the oriented angle between x and y Parameters need to be normalized.
template<typename vecType >
vecType::value_type orientedAngleFromRef (vecType const &x, vecType const &y, detail::tvec3< typename vecType::value_type > const &ref)
 Returns the orientation of a two vector base from a normal.
+

Detailed Description

+

GLM_GTX_vector_angle extension: Compute angle between vectors.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType::value_type glm::gtx::vector_angle::angle (vecType const &  x,
vecType const &  y 
)
+
+
+ +

Returns the absolute angle between x and y.

+

Parameters need to be normalized. From GLM_GTX_vector_angle extension

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
vecType::value_type glm::gtx::vector_angle::orientedAngle (vecType const &  x,
vecType const &  y 
)
+
+
+ +

Returns the oriented angle between x and y Parameters need to be normalized.

+

From GLM_GTX_vector_angle extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
vecType::value_type glm::gtx::vector_angle::orientedAngleFromRef (vecType const &  x,
vecType const &  y,
detail::tvec3< typename vecType::value_type > const &  ref 
)
+
+
+ +

Returns the orientation of a two vector base from a normal.

+

Parameters need to be normalized. From GLM_GTX_vector_angle extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00199.html b/part1 - Safe/shared32/glm/doc/html/a00199.html new file mode 100644 index 0000000..caa5eaa --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00199.html @@ -0,0 +1,316 @@ + + + + +GLM: glm::gtx::vector_query Namespace Reference + + + + + + +
+ +
+

glm::gtx::vector_query Namespace Reference

+
+
+ +

GLM_GTX_vector_query extension: Query informations of vector types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
bool areCollinear (const genType &v0, const genType &v1, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if two vectors are collinears.
template<typename genType >
bool areOpposite (const genType &v0, const genType &v1, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if two vectors are opposites.
template<typename genType >
bool areOrthogonal (const genType &v0, const genType &v1, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if two vectors are orthogonals.
template<typename genType >
bool areOrthonormal (const genType &v0, const genType &v1, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if two vectors are orthonormal.
template<typename genType >
bool areSimilar (const genType &v0, const genType &v1, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if two vectors are similar.
template<typename genType >
bool isNormalized (const genType &v, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if a vector is normalized.
template<typename genType >
bool isNull (const genType &v, const GLMvalType epsilon=std::numeric_limits< GLMvalType >::epsilon())
 Check if a vector is null.
+

Detailed Description

+

GLM_GTX_vector_query extension: Query informations of vector types.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::areCollinear (const genType &  v0,
const genType &  v1,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if two vectors are collinears.

+

From GLM_GTX_vector_query extensions.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::areOpposite (const genType &  v0,
const genType &  v1,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if two vectors are opposites.

+

From GLM_GTX_vector_query extensions.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::areOrthogonal (const genType &  v0,
const genType &  v1,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if two vectors are orthogonals.

+

From GLM_GTX_vector_query extensions.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::areOrthonormal (const genType &  v0,
const genType &  v1,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if two vectors are orthonormal.

+

From GLM_GTX_vector_query extensions.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::areSimilar (const genType &  v0,
const genType &  v1,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if two vectors are similar.

+

From GLM_GTX_vector_query extensions.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::isNormalized (const genType &  v,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if a vector is normalized.

+

From GLM_GTX_vector_query extensions.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::gtx::vector_query::isNull (const genType &  v,
const GLMvalType  epsilon = std::numeric_limits< GLMvalType >::epsilon() 
)
+
+
+ +

Check if a vector is null.

+

From GLM_GTX_vector_query extensions.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00200.html b/part1 - Safe/shared32/glm/doc/html/a00200.html new file mode 100644 index 0000000..dae2128 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00200.html @@ -0,0 +1,221 @@ + + + + +GLM: glm::gtx::verbose_operator Namespace Reference + + + + + + +
+ +
+

glm::gtx::verbose_operator Namespace Reference

+
+
+ +

GLM_GTX_verbose_operator extension: Use words to replace operators. +More...

+ + + + + + + + + + + + + + + + + +

+Functions

template<typename genTypeT , typename genTypeU >
genTypeT add (genTypeT const &a, genTypeU const &b)
 Addition of two values From GLM_GTX_verbose_operator extension.
template<typename genTypeT , typename genTypeU >
genTypeT div (genTypeT const &a, genTypeU const &b)
 Division of two values From GLM_GTX_verbose_operator extension.
template<typename genTypeT , typename genTypeU , typename genTypeV >
genTypeT mad (genTypeT const &a, genTypeU const &b, genTypeV const &c)
 Multiplication and addition of three values From GLM_GTX_verbose_operator extension.
template<typename genTypeT , typename genTypeU >
genTypeT mul (genTypeT const &a, genTypeU const &b)
 Multiplication of two values From GLM_GTX_verbose_operator extension.
template<typename genTypeT , typename genTypeU >
genTypeT sub (genTypeT const &a, genTypeU const &b)
 Substration of two values From GLM_GTX_verbose_operator extension.
+

Detailed Description

+

GLM_GTX_verbose_operator extension: Use words to replace operators.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
genTypeT glm::gtx::verbose_operator::add (genTypeT const &  a,
genTypeU const &  b 
)
+
+
+ +

Addition of two values From GLM_GTX_verbose_operator extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genTypeT glm::gtx::verbose_operator::div (genTypeT const &  a,
genTypeU const &  b 
)
+
+
+ +

Division of two values From GLM_GTX_verbose_operator extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
genTypeT glm::gtx::verbose_operator::mad (genTypeT const &  a,
genTypeU const &  b,
genTypeV const &  c 
)
+
+
+ +

Multiplication and addition of three values From GLM_GTX_verbose_operator extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genTypeT glm::gtx::verbose_operator::mul (genTypeT const &  a,
genTypeU const &  b 
)
+
+
+ +

Multiplication of two values From GLM_GTX_verbose_operator extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genTypeT glm::gtx::verbose_operator::sub (genTypeT const &  a,
genTypeU const &  b 
)
+
+
+ +

Substration of two values From GLM_GTX_verbose_operator extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00201.html b/part1 - Safe/shared32/glm/doc/html/a00201.html new file mode 100644 index 0000000..2c7c961 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00201.html @@ -0,0 +1,64 @@ + + + + +GLM: glm::img Namespace Reference + + + + + + +
+ +
+

glm::img Namespace Reference

+
+
+ +

IMG extensions. +More...

+ + + + +

+

+ + +

+

+

+Namespaces

namespace  multiple
 

GLM_IMG_multiple: Find the closest number of a number multiple of other number.

+
namespace  wrap
 

GLM_IMG_wrap: Wrapping mode using my texture samping.

+
+

Detailed Description

+

IMG extensions.

+

VIRTREV extensions.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00202.html b/part1 - Safe/shared32/glm/doc/html/a00202.html new file mode 100644 index 0000000..c92f57b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00202.html @@ -0,0 +1,121 @@ + + + + +GLM: glm::img::multiple Namespace Reference + + + + + + +
+ +
+

glm::img::multiple Namespace Reference

+
+
+ +

GLM_IMG_multiple: Find the closest number of a number multiple of other number. +More...

+ + + + + + + + +

+Functions

template<typename genType >
genType higherMultiple (genType const &Source, genType const &Multiple)
 Higher Multiple number of Source.
template<typename genType >
genType lowerMultiple (genType const &Source, genType const &Multiple)
 Lower Multiple number of Source.
+

Detailed Description

+

GLM_IMG_multiple: Find the closest number of a number multiple of other number.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::img::multiple::higherMultiple (genType const &  Source,
genType const &  Multiple 
)
+
+
+ +

Higher Multiple number of Source.

+

From GLM_IMG_multiple extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
genType glm::img::multiple::lowerMultiple (genType const &  Source,
genType const &  Multiple 
)
+
+
+ +

Lower Multiple number of Source.

+

From GLM_IMG_multiple extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00203.html b/part1 - Safe/shared32/glm/doc/html/a00203.html new file mode 100644 index 0000000..5cea33a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00203.html @@ -0,0 +1,121 @@ + + + + +GLM: glm::img::wrap Namespace Reference + + + + + + +
+ +
+

glm::img::wrap Namespace Reference

+
+
+ +

GLM_IMG_wrap: Wrapping mode using my texture samping. +More...

+ + + + + + + + + + + +

+Functions

template<typename genType >
genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode From GLM_IMG_wrap extension.
template<typename genType >
genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode From GLM_IMG_wrap extension.
template<typename genType >
genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode From GLM_IMG_wrap extension.
+

Detailed Description

+

GLM_IMG_wrap: Wrapping mode using my texture samping.

+

Function Documentation

+ +
+
+ + + + + + + + +
genType glm::img::wrap::clamp (genType const &  Texcoord )
+
+
+ +

Simulate GL_CLAMP OpenGL wrap mode From GLM_IMG_wrap extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::img::wrap::mirrorRepeat (genType const &  Texcoord )
+
+
+ +

Simulate GL_MIRROR_REPEAT OpenGL wrap mode From GLM_IMG_wrap extension.

+ +
+
+ +
+
+ + + + + + + + +
genType glm::img::wrap::repeat (genType const &  Texcoord )
+
+
+ +

Simulate GL_REPEAT OpenGL wrap mode From GLM_IMG_wrap extension.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00206.html b/part1 - Safe/shared32/glm/doc/html/a00206.html new file mode 100644 index 0000000..152a9d4 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00206.html @@ -0,0 +1,631 @@ + + + + +GLM: glm::virtrev_glmext::address Namespace Reference + + + + + + +
+ +
+

glm::virtrev_glmext::address Namespace Reference

+
+
+ +

GLM_VIRTREV_address extension: Vector & matrix content address (T const * type pointer). +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
T const * address (detail::tvec2< T > const &vec)
 Get the const address of the vector content.
template<typename T >
T * address (detail::tmat4x3< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat4x3< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat3x4< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat3x4< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat4x2< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat4x2< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat2x4< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat2x4< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat3x2< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat3x2< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat2x3< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat2x3< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat4x4< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat4x4< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat3x3< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat3x3< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tmat2x2< T > &mat)
 Get the address of the matrix content.
template<typename T >
T const * address (detail::tmat2x2< T > const &mat)
 Get the const address of the matrix content.
template<typename T >
T * address (detail::tvec4< T > &vec)
 Get the address of the vector content.
template<typename T >
T const * address (detail::tvec4< T > const &vec)
 Get the const address of the vector content.
template<typename T >
T * address (detail::tvec3< T > &vec)
 Get the address of the vector content.
template<typename T >
T const * address (detail::tvec3< T > const &vec)
 Get the const address of the vector content.
template<typename T >
T * address (detail::tvec2< T > &vec)
 Get the address of the vector content.
+

Detailed Description

+

GLM_VIRTREV_address extension: Vector & matrix content address (T const * type pointer).

+

Function Documentation

+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tvec2< T > const &  vec )
+
+
+ +

Get the const address of the vector content.

+ +

Definition at line 29 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat4x3< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 178 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat4x3< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 172 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat3x4< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 165 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat3x4< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 159 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat4x2< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 152 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat4x2< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 146 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat2x4< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 139 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat2x4< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 133 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat3x2< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 126 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat3x2< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 120 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat2x3< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 113 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat2x3< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 107 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat4x4< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 100 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat4x4< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 94 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat3x3< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 87 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat3x3< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 81 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tmat2x2< T > &  mat )
+
+
+ +

Get the address of the matrix content.

+ +

Definition at line 74 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tmat2x2< T > const &  mat )
+
+
+ +

Get the const address of the matrix content.

+ +

Definition at line 68 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tvec4< T > &  vec )
+
+
+ +

Get the address of the vector content.

+ +

Definition at line 61 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tvec4< T > const &  vec )
+
+
+ +

Get the const address of the vector content.

+ +

Definition at line 55 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tvec3< T > &  vec )
+
+
+ +

Get the address of the vector content.

+ +

Definition at line 48 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T const* glm::virtrev_glmext::address::address (detail::tvec3< T > const &  vec )
+
+
+ +

Get the const address of the vector content.

+ +

Definition at line 42 of file address.hpp.

+ +
+
+ +
+
+ + + + + + + + +
T* glm::virtrev_glmext::address::address (detail::tvec2< T > &  vec )
+
+
+ +

Get the address of the vector content.

+ +

Definition at line 35 of file address.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00207.html b/part1 - Safe/shared32/glm/doc/html/a00207.html new file mode 100644 index 0000000..547a351 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00207.html @@ -0,0 +1,259 @@ + + + + +GLM: glm::virtrev_glmext::equal_operator Namespace Reference + + + + + + +
+ +
+

glm::virtrev_glmext::equal_operator Namespace Reference

+
+
+ +

GLM_VIRTREV_equal_operator extension: equal operator for vectors. +More...

+ + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
bool operator!= (glm::detail::tvec2< T > const &v1, glm::detail::tvec2< T > const &v2)
 Define != operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator!= (glm::detail::tvec3< T > const &v1, glm::detail::tvec3< T > const &v2)
 Define != operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator!= (glm::detail::tvec4< T > const &v1, glm::detail::tvec4< T > const &v2)
 Define != operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator== (glm::detail::tvec3< T > const &v1, glm::detail::tvec3< T > const &v2)
 Define == operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator== (glm::detail::tvec2< T > const &v1, glm::detail::tvec2< T > const &v2)
 Define == operator for vectors From GLM_GTX_comparison extension.
template<typename T >
bool operator== (glm::detail::tvec4< T > const &v1, glm::detail::tvec4< T > const &v2)
 Define == operator for vectors From GLM_GTX_comparison extension.
+

Detailed Description

+

GLM_VIRTREV_equal_operator extension: equal operator for vectors.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::virtrev_glmext::equal_operator::operator!= (detail::tvec2< T > const &  x,
detail::tvec2< T > const &  y 
)
+
+
+ +

Define != operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 45 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::virtrev_glmext::equal_operator::operator!= (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  y 
)
+
+
+ +

Define != operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 51 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::virtrev_glmext::equal_operator::operator!= (detail::tvec4< T > const &  x,
detail::tvec4< T > const &  y 
)
+
+
+ +

Define != operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 57 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::virtrev_glmext::equal_operator::operator== (detail::tvec3< T > const &  x,
detail::tvec3< T > const &  y 
)
+
+
+ +

Define == operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 33 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::virtrev_glmext::equal_operator::operator== (detail::tvec2< T > const &  x,
detail::tvec2< T > const &  y 
)
+
+
+ +

Define == operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 27 of file equal_operator.hpp.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
bool glm::virtrev_glmext::equal_operator::operator== (detail::tvec4< T > const &  x,
detail::tvec4< T > const &  y 
)
+
+
+ +

Define == operator for vectors From GLM_GTX_comparison extension.

+ +

Definition at line 39 of file equal_operator.hpp.

+ +
+
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/a00208.html b/part1 - Safe/shared32/glm/doc/html/a00208.html new file mode 100644 index 0000000..4f4e5f0 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/a00208.html @@ -0,0 +1,50 @@ + + + + +GLM: glm::virtrev_glmext::xstream Namespace Reference + + + + + + +
+
+

glm::virtrev_glmext::xstream Namespace Reference

+
+
+ +

GLM_VIRTREV_xstream extension: Streaming vector and matrix in a xml way. +More...

+ +
+

Detailed Description

+

GLM_VIRTREV_xstream extension: Streaming vector and matrix in a xml way.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/bc_s.png b/part1 - Safe/shared32/glm/doc/html/bc_s.png new file mode 100644 index 0000000..51ba006 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/bc_s.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/closed.png b/part1 - Safe/shared32/glm/doc/html/closed.png new file mode 100644 index 0000000..b7d4bd9 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/closed.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/doxygen.css b/part1 - Safe/shared32/glm/doc/html/doxygen.css new file mode 100644 index 0000000..1d22bd0 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/doxygen.css @@ -0,0 +1,686 @@ +/* The standard CSS for doxygen */ + +body, table, div, p, dl { + font-family: Lucida Grande, Verdana, Geneva, Arial, sans-serif; + font-size: 12px; +} + +/* @group Heading Levels */ + +h1 { + font-size: 150%; +} + +h2 { + font-size: 120%; +} + +h3 { + font-size: 100%; +} + +dt { + font-weight: bold; +} + +div.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; +} + +p.startli, p.startdd, p.starttd { + margin-top: 2px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.qindex, div.navtab{ + background-color: #EBEFF6; + border: 1px solid #A3B4D7; + text-align: center; + margin: 2px; + padding: 2px; +} + +div.qindex, div.navpath { + width: 100%; + line-height: 140%; +} + +div.navtab { + margin-right: 15px; +} + +/* @group Link Styling */ + +a { + color: #3D578C; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #4665A2; +} + +a:hover { + text-decoration: underline; +} + +a.qindex { + font-weight: bold; +} + +a.qindexHL { + font-weight: bold; + background-color: #9CAFD4; + color: #ffffff; + border: 1px double #869DCA; +} + +.contents a.qindexHL:visited { + color: #ffffff; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code { + color: #4665A2; +} + +a.codeRef { + color: #4665A2; +} + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +.fragment { + font-family: monospace, fixed; + font-size: 105%; +} + +pre.fragment { + border: 1px solid #C4CFE5; + background-color: #FBFCFD; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; +} + +div.ah { + background-color: black; + font-weight: bold; + color: #ffffff; + margin-bottom: 3px; + margin-top: 3px; + padding: 0.2em; + border: solid thin #333; + border-radius: 0.5em; + -webkit-border-radius: .5em; + -moz-border-radius: .5em; + box-shadow: 2px 2px 3px #999; + -webkit-box-shadow: 2px 2px 3px #999; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444)); + background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000); +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + background: white; + color: black; + margin: 0; +} + +div.contents { + margin-top: 10px; + margin-left: 10px; + margin-right: 10px; +} + +td.indexkey { + background-color: #EBEFF6; + font-weight: bold; + border: 1px solid #C4CFE5; + margin: 2px 0px 2px 0; + padding: 2px 10px; +} + +td.indexvalue { + background-color: #EBEFF6; + border: 1px solid #C4CFE5; + padding: 2px 10px; + margin: 2px 0px; +} + +tr.memlist { + background-color: #EEF1F7; +} + +p.formulaDsp { + text-align: center; +} + +img.formulaDsp { + +} + +img.formulaInl { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + text-align: right; + padding-right: 12px; +} + +img.footer { + border: 0px; + vertical-align: middle; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000 +} + +span.keywordtype { + color: #604020 +} + +span.keywordflow { + color: #e08000 +} + +span.comment { + color: #800000 +} + +span.preprocessor { + color: #806020 +} + +span.stringliteral { + color: #002080 +} + +span.charliteral { + color: #008080 +} + +span.vhdldigit { + color: #ff00ff +} + +span.vhdlchar { + color: #000000 +} + +span.vhdlkeyword { + color: #700070 +} + +span.vhdllogic { + color: #ff0000 +} + +/* @end */ + +/* +.search { + color: #003399; + font-weight: bold; +} + +form.search { + margin-bottom: 0px; + margin-top: 0px; +} + +input.search { + font-size: 75%; + color: #000080; + font-weight: normal; + background-color: #e8eef2; +} +*/ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #A3B4D7; +} + +th.dirtab { + background: #EBEFF6; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + height: 1px; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #F9FAFC; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memItemLeft, .memItemRight, .memTemplParams { + border-top: 1px solid #C4CFE5; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memTemplParams { + color: #4665A2; + white-space: nowrap; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.memnav { + background-color: #EBEFF6; + border: 1px solid #A3B4D7; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.memitem { + padding: 0; + margin-bottom: 10px; +} + +.memname { + white-space: nowrap; + font-weight: bold; + margin-left: 6px; +} + +.memproto { + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 0px 6px 0px; + color: #253555; + font-weight: bold; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + /* opera specific markup */ + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 8px; + border-top-left-radius: 8px; + /* firefox specific markup */ + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + -moz-border-radius-topright: 8px; + -moz-border-radius-topleft: 8px; + /* webkit specific markup */ + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + -webkit-border-top-right-radius: 8px; + -webkit-border-top-left-radius: 8px; + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + +} + +.memdoc { + border-bottom: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 2px 5px; + background-color: #FBFCFD; + border-top-width: 0; + /* opera specific markup */ + border-bottom-left-radius: 8px; + border-bottom-right-radius: 8px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 8px; + -moz-border-radius-bottomright: 8px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + background-image: -moz-linear-gradient(center top, #FFFFFF 0%, #FFFFFF 60%, #F7F8FB 95%, #EEF1F7); + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 8px; + -webkit-border-bottom-right-radius: 8px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + background-image: -webkit-gradient(linear,center top,center bottom,from(#FFFFFF), color-stop(0.6,#FFFFFF), color-stop(0.60,#FFFFFF), color-stop(0.95,#F7F8FB), to(#EEF1F7)); +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} + +.params, .retval, .exception, .tparams { + border-spacing: 6px 2px; +} + +.params .paramname, .retval .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + + + + +/* @end */ + +/* @group Directory (tree) */ + +/* for the tree view */ + +.ftvtree { + font-family: sans-serif; + margin: 0px; +} + +/* these are for tree view when used as main index */ + +.directory { + font-size: 9pt; + font-weight: bold; + margin: 5px; +} + +.directory h3 { + margin: 0px; + margin-top: 1em; + font-size: 11pt; +} + +/* +The following two styles can be used to replace the root node title +with an image of your choice. Simply uncomment the next two styles, +specify the name of your image and be sure to set 'height' to the +proper pixel height of your image. +*/ + +/* +.directory h3.swap { + height: 61px; + background-repeat: no-repeat; + background-image: url("yourimage.gif"); +} +.directory h3.swap span { + display: none; +} +*/ + +.directory > h3 { + margin-top: 0; +} + +.directory p { + margin: 0px; + white-space: nowrap; +} + +.directory div { + display: none; + margin: 0px; +} + +.directory img { + vertical-align: -30%; +} + +/* these are for tree view when not used as main index */ + +.directory-alt { + font-size: 100%; + font-weight: bold; +} + +.directory-alt h3 { + margin: 0px; + margin-top: 1em; + font-size: 11pt; +} + +.directory-alt > h3 { + margin-top: 0; +} + +.directory-alt p { + margin: 0px; + white-space: nowrap; +} + +.directory-alt div { + display: none; + margin: 0px; +} + +.directory-alt img { + vertical-align: -30%; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable { + border-collapse:collapse; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; +} + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + background-image:url('tab_b.png'); + background-repeat:repeat-x; + height:30px; + line-height:30px; + color:#8AA0CC; + border:solid 1px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right: 15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color:#364D7C; +} + +.navpath a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; +} + +.navpath a:hover +{ + color:#6884BD; +} + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +div.header +{ + background-image:url('nav_h.png'); + background-repeat:repeat-x; + background-color: #F9FAFC; + margin: 0px; + border-bottom: 1px solid #C4CFE5; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + diff --git a/part1 - Safe/shared32/glm/doc/html/doxygen.png b/part1 - Safe/shared32/glm/doc/html/doxygen.png new file mode 100644 index 0000000..635ed52 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/doxygen.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/files.html b/part1 - Safe/shared32/glm/doc/html/files.html new file mode 100644 index 0000000..c52413a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/files.html @@ -0,0 +1,150 @@ + + + + +GLM: File Index + + + + + + +
+
+

File List

+
+
+Here is a list of all documented files with brief descriptions: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_detail.hpp [code]
_swizzle.hpp [code]
address.hpp [code]
associated_min_max.hpp [code]
bit.hpp [code]
closest_point.hpp [code]
color_cast.hpp [code]
color_space.hpp [code]
color_space_YCoCg.hpp [code]
comparison.hpp [code]
compatibility.hpp [code]
component_wise.hpp [code]
determinant.hpp [code]
double_float.hpp [code]
epsilon.hpp [code]
equal_operator.hpp [code]
euler_angles.hpp [code]
ext.hpp [code]
extend.hpp [code]
extented_min_max.hpp [code]
fast_exponential.hpp [code]
fast_square_root.hpp [code]
fast_trigonometry.hpp [code]
func_common.hpp [code]
func_exponential.hpp [code]
func_geometric.hpp [code]
func_integer.hpp [code]
func_matrix.hpp [code]
func_noise.hpp [code]
func_packing.hpp [code]
func_trigonometric.hpp [code]
func_vector_relational.hpp [code]
gl_replacement.hpp [code]
glm.hpp [code]
glu_replacement.hpp [code]
gradient_paint.hpp [code]
half_float.hpp [code]
handed_coordinate_space.hpp [code]
hint.hpp [code]
inertia.hpp [code]
int_10_10_10_2.hpp [code]
integer.hpp [code]
intersect.hpp [code]
inverse.hpp [code]
inverse_transpose.hpp [code]
log_base.hpp [code]
gtc/matrix_access.hpp [code]
gtx/matrix_access.hpp [code]
matrix_cross_product.hpp [code]
matrix_major_storage.hpp [code]
gtc/matrix_operation.hpp [code]
gtx/matrix_operation.hpp [code]
gtc/matrix_projection.hpp [code]
gtx/matrix_projection.hpp [code]
matrix_query.hpp [code]
matrix_selection.hpp [code]
matrix_transform.hpp [code]
mixed_product.hpp [code]
multiple.hpp [code]
norm.hpp [code]
normal.hpp [code]
normalize_dot.hpp [code]
number_precision.hpp [code]
ocl_type.hpp [code]
optimum_pow.hpp [code]
orthonormalize.hpp [code]
perpendicular.hpp [code]
polar_coordinates.hpp [code]
projection.hpp [code]
gtc/quaternion.hpp [code]
gtx/quaternion.hpp [code]
random.hpp [code]
raw_data.hpp [code]
reciprocal.hpp [code]
rotate_vector.hpp [code]
setup.hpp [code]
spline.hpp [code]
std_based_type.hpp [code]
string_cast.hpp [code]
swizzle.hpp [code]
transform.hpp [code]
transform2.hpp [code]
type.hpp [code]
type_float.hpp [code]
type_gentype.hpp [code]
type_half.hpp [code]
type_int.hpp [code]
type_mat.hpp [code]
type_mat2x2.hpp [code]
type_mat2x3.hpp [code]
type_mat2x4.hpp [code]
type_mat3x2.hpp [code]
type_mat3x3.hpp [code]
type_mat3x4.hpp [code]
type_mat4x2.hpp [code]
type_mat4x3.hpp [code]
type_mat4x4.hpp [code]
type_precision.hpp [code]
type_ptr.hpp [code]
type_size.hpp [code]
type_vec.hpp [code]
type_vec1.hpp [code]
type_vec2.hpp [code]
type_vec3.hpp [code]
type_vec4.hpp [code]
unsigned_int.hpp [code]
vec1.hpp [code]
vector_access.hpp [code]
vector_angle.hpp [code]
vector_query.hpp [code]
verbose_operator.hpp [code]
wrap.hpp [code]
xstream.hpp [code]
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/index.html b/part1 - Safe/shared32/glm/doc/html/index.html new file mode 100644 index 0000000..7b72f7e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/index.html @@ -0,0 +1,41 @@ + + + + +GLM: OpenGL Mathematics + + + + + + +
+
+

OpenGL Mathematics

+
+
+

Version 0.9.0

OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification.

+

GLM provides 3D programmers with math classes and functions that are similar to GLSL or any high level GPU programming language. The idea is to have a library that has identical naming conventions and functionalities than GLSL so that when developers know GLSL, they know how to use GLM.

+

However, this project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, allows extended capabilities.

+

This library can be used with OpenGL but also for software rendering (Raytracing / Rasterisation), image processing and as much contexts as a simple math library could be used for.

+

GLM is written as a platform independent library and supports the following compilers:

+
    +
  • GNU GCC 3.4 and higher
  • +
  • Microsoft Visual Studio 8.0 and higher
  • +
+

The source code is under the MIT licence.

+

Any feedback is welcome and can be sent to glm@g-truc.net.

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers.html new file mode 100644 index 0000000..cc22df3 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers.html @@ -0,0 +1,157 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- a -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x62.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x62.html new file mode 100644 index 0000000..c5ea330 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x62.html @@ -0,0 +1,159 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- b -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x63.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x63.html new file mode 100644 index 0000000..e60cb0a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x63.html @@ -0,0 +1,287 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- c -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x64.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x64.html new file mode 100644 index 0000000..b8c5ea1 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x64.html @@ -0,0 +1,214 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- d -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x65.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x65.html new file mode 100644 index 0000000..00c254d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x65.html @@ -0,0 +1,127 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- e -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x66.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x66.html new file mode 100644 index 0000000..103f731 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x66.html @@ -0,0 +1,486 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- f -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x67.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x67.html new file mode 100644 index 0000000..6b3ab78 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x67.html @@ -0,0 +1,87 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- g -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x68.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x68.html new file mode 100644 index 0000000..151cec6 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x68.html @@ -0,0 +1,150 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- h -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x69.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x69.html new file mode 100644 index 0000000..f8b3c1d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x69.html @@ -0,0 +1,248 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- i -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6c.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6c.html new file mode 100644 index 0000000..18f323c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6c.html @@ -0,0 +1,120 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- l -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6d.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6d.html new file mode 100644 index 0000000..1b7a7c2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6d.html @@ -0,0 +1,153 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- m -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6e.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6e.html new file mode 100644 index 0000000..984edcc --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6e.html @@ -0,0 +1,91 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- n -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6f.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6f.html new file mode 100644 index 0000000..e85c690 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x6f.html @@ -0,0 +1,107 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- o -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x70.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x70.html new file mode 100644 index 0000000..9a7b8b3 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x70.html @@ -0,0 +1,123 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- p -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x71.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x71.html new file mode 100644 index 0000000..8130721 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x71.html @@ -0,0 +1,78 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- q -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x72.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x72.html new file mode 100644 index 0000000..877e47b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x72.html @@ -0,0 +1,132 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- r -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x73.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x73.html new file mode 100644 index 0000000..a508a21 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x73.html @@ -0,0 +1,156 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- s -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x74.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x74.html new file mode 100644 index 0000000..83ab748 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x74.html @@ -0,0 +1,100 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- t -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x75.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x75.html new file mode 100644 index 0000000..f5c9b22 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x75.html @@ -0,0 +1,225 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- u -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x76.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x76.html new file mode 100644 index 0000000..d9d0a94 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x76.html @@ -0,0 +1,93 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- v -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x77.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x77.html new file mode 100644 index 0000000..b810f9c --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x77.html @@ -0,0 +1,72 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- w -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x79.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x79.html new file mode 100644 index 0000000..2b100cb --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_0x79.html @@ -0,0 +1,81 @@ + + + + +GLM: Class Members + + + + + + +
+Here is a list of all documented namespace members with links to the namespaces they belong to: + +

- y -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func.html new file mode 100644 index 0000000..4af2eb9 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func.html @@ -0,0 +1,156 @@ + + + + +GLM: Class Members + + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x62.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x62.html new file mode 100644 index 0000000..d7098e5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x62.html @@ -0,0 +1,101 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- b -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x63.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x63.html new file mode 100644 index 0000000..9eb89a0 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x63.html @@ -0,0 +1,147 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- c -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x64.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x64.html new file mode 100644 index 0000000..86669e5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x64.html @@ -0,0 +1,120 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- d -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x65.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x65.html new file mode 100644 index 0000000..396bd9f --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x65.html @@ -0,0 +1,126 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- e -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x66.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x66.html new file mode 100644 index 0000000..a014694 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x66.html @@ -0,0 +1,233 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- f -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x67.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x67.html new file mode 100644 index 0000000..f740c65 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x67.html @@ -0,0 +1,86 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- g -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x68.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x68.html new file mode 100644 index 0000000..040f942 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x68.html @@ -0,0 +1,83 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- h -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x69.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x69.html new file mode 100644 index 0000000..6bfe0df --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x69.html @@ -0,0 +1,131 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- i -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6c.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6c.html new file mode 100644 index 0000000..9fd29be --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6c.html @@ -0,0 +1,119 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- l -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6d.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6d.html new file mode 100644 index 0000000..e9a58ad --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6d.html @@ -0,0 +1,117 @@ + + + + +GLM: Class Members + + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6e.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6e.html new file mode 100644 index 0000000..41546b5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6e.html @@ -0,0 +1,90 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- n -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6f.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6f.html new file mode 100644 index 0000000..7105ef5 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x6f.html @@ -0,0 +1,106 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- o -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x70.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x70.html new file mode 100644 index 0000000..8f05e3d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x70.html @@ -0,0 +1,122 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- p -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x71.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x71.html new file mode 100644 index 0000000..f0e9846 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x71.html @@ -0,0 +1,71 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- q -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x72.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x72.html new file mode 100644 index 0000000..18c7b04 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x72.html @@ -0,0 +1,131 @@ + + + + +GLM: Class Members + + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x73.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x73.html new file mode 100644 index 0000000..ecdfd08 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x73.html @@ -0,0 +1,152 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- s -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x74.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x74.html new file mode 100644 index 0000000..18c2b5a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x74.html @@ -0,0 +1,99 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- t -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x75.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x75.html new file mode 100644 index 0000000..2eb512a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x75.html @@ -0,0 +1,137 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- u -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x76.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x76.html new file mode 100644 index 0000000..957873a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x76.html @@ -0,0 +1,80 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- v -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x79.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x79.html new file mode 100644 index 0000000..80603e3 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_func_0x79.html @@ -0,0 +1,80 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- y -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type.html new file mode 100644 index 0000000..4e65744 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type.html @@ -0,0 +1,116 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- b -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x63.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x63.html new file mode 100644 index 0000000..4004ccf --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x63.html @@ -0,0 +1,197 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- c -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x64.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x64.html new file mode 100644 index 0000000..24ddd46 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x64.html @@ -0,0 +1,152 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- d -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x66.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x66.html new file mode 100644 index 0000000..92a73b8 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x66.html @@ -0,0 +1,311 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- f -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x68.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x68.html new file mode 100644 index 0000000..81ca4ae --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x68.html @@ -0,0 +1,125 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- h -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x69.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x69.html new file mode 100644 index 0000000..5ede87d --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x69.html @@ -0,0 +1,173 @@ + + + + +GLM: Class Members + + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x6d.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x6d.html new file mode 100644 index 0000000..f1f98b2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x6d.html @@ -0,0 +1,95 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- m -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x71.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x71.html new file mode 100644 index 0000000..e732eb2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x71.html @@ -0,0 +1,65 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- q -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x73.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x73.html new file mode 100644 index 0000000..ca6bf8e --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x73.html @@ -0,0 +1,62 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- s -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x75.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x75.html new file mode 100644 index 0000000..b3089ab --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x75.html @@ -0,0 +1,146 @@ + + + + +GLM: Class Members + + + + + + + + + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x76.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x76.html new file mode 100644 index 0000000..a838d9b --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x76.html @@ -0,0 +1,71 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- v -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x77.html b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x77.html new file mode 100644 index 0000000..9244757 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespacemembers_type_0x77.html @@ -0,0 +1,62 @@ + + + + +GLM: Class Members + + + + + + +
+  + +

- w -

+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/namespaces.html b/part1 - Safe/shared32/glm/doc/html/namespaces.html new file mode 100644 index 0000000..f545ffe --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/namespaces.html @@ -0,0 +1,127 @@ + + + + +GLM: Namespace Index + + + + + + +
+
+

Namespace List

+
+
+Here is a list of all documented namespaces with brief descriptions: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
glmGLM namespace, it contains all GLSL based features
glm::coreGLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in glm namespace
glm::core::functionSome of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification
glm::core::function::commonDefine common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace
glm::core::function::exponentialDefine all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace
glm::core::function::geometricDefine all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace
glm::core::function::integerDefine integer functions from Section 8.8 of GLSL 4.00.8 specification
glm::core::function::matrixDefine all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace
glm::core::function::packingDefine packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
glm::core::function::trigonometricDefine Angle and trigonometry functions from Section 8.1 of GLSL 1.30.8 specification
glm::core::function::vector_relationalDefine vector relational functions from Section 8.3 of GLSL 1.30.8 specification
glm::core::typeScalar, vectors and matrices from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification
glm::gtcG-Truc Creation stable extensions
glm::gtc::double_floatGLM_GTC_double_float extension: Add support for double precision floating-point types
glm::gtc::half_floatGLM_GTC_half_float extension: Add support for half precision floating-point types
glm::gtc::matrix_operationGLM_GTC_matrix_operation extension: Matrix operation functions
glm::gtc::matrix_projectionGLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices
glm::gtc::matrix_transformGLM_GTC_matrix_transform extension: Add transformation matrices
glm::gtc::quaternionGLM_GTC_quaternion extension: Quaternion types and functions
glm::gtc::swizzleGLM_GTC_swizzle extension
glm::gtc::type_precisionGLM_GTC_type_precision extension: Defined types with specific size
glm::gtc::type_ptrGLM_GTC_type_ptr extension: Get access to vectors & matrices value type address
glm::gtxG-Truc Creation experimental extensions
glm::gtx::associated_min_maxGLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces
glm::gtx::bitGLM_GTX_bit extension: Allow to perform bit operations on integer values
glm::gtx::closest_pointGLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point
glm::gtx::color_castGLM_GTX_color_cast extension: Conversion between two color types
glm::gtx::color_spaceGLM_GTX_color_space extension: Related to RGB to HSV conversions and operations
glm::gtx::color_space_YCoCgGLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations
glm::gtx::comparisonGLM_GTX_comparison extension: Defined comparison operators for vectors
glm::gtx::compatibilityGLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages
glm::gtx::component_wiseGLM_GTX_component_wise extension: Operations between components of a type
glm::gtx::determinantGLM_GTX_determinant extension: Compute the determinant of a matrix
glm::gtx::epsilonGLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values
glm::gtx::euler_anglesGLM_GTX_euler_angles extension: Build matrices from euler angles
glm::gtx::extendGLM_GTX_extend extension: Extend a position from a source to a position at a defined length
glm::gtx::extented_min_maxGLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters
glm::gtx::fast_exponentialGLM_GTX_fast_exponential extension: Fast but less accurate implementations of exponential based functions
glm::gtx::fast_square_rootGLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions
glm::gtx::fast_trigonometryGLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions
glm::gtx::gradient_paintGLM_GTX_gradient_paint extension: Compute a radient gradient according section OpenVG 1.1 specifications, 9.3.2 Radial Gradients
glm::gtx::handed_coordinate_spaceGLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed
glm::gtx::inertiaGLM_GTX_inertia extension: Create inertia matrices
glm::gtx::int_10_10_10_2GLM_GTX_int_10_10_10_2 extension: Add support for integer for core functions
glm::gtx::integerGLM_GTX_integer extension: Add support for integer for core functions
glm::gtx::intersectGLM_GTX_intersect extension: Add intersection functions
glm::gtx::inverseGLM_GTX_inverse extension: Inverse matrix functions
glm::gtx::inverse_transposeGLM_GTX_inverse_transpose extension: Inverse transpose matrix functions
glm::gtx::log_baseGLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar
glm::gtx::matrix_accessGLM_GTX_matrix_access extension: Set a column or a row of a matrix
glm::gtx::matrix_cross_productGLM_GTX_matrix_cross_product: Build cross product matrices
glm::gtx::matrix_major_storageGLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column
glm::gtx::matrix_operationGLM_GTX_matrix_operation: Build cross product matrices
glm::gtx::matrix_projectionGLM_GTX_matrix_projection: Varius ways to build and operate on projection matrices
glm::gtx::matrix_queryGLM_GTX_matrix_query: Query to evaluate matrices properties
glm::gtx::matrix_selectionGLM_GTX_matrix_selection extension: Access to matrix columns or rows
glm::gtx::mixed_productGLM_GTX_mixed_product extension: Mixed product of 3 vectors
glm::gtx::normGLM_GTX_norm extension: Varius way to compute vector norms
glm::gtx::normalGLM_GTX_normal extension: Compute the normal of a triangle
glm::gtx::normalize_dotGLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root
glm::gtx::number_precisionGLM_GTX_number_precision extension: Defined size types
glm::gtx::ocl_typeGLM_GTX_ocl_type extension: OpenCL types
glm::gtx::optimum_powGLM_GTX_optimum_pow extension: Integer exponenciation of power functions
glm::gtx::orthonormalizeGLM_GTX_orthonormalize extension: Orthonormalize matrices
glm::gtx::perpendicularGLM_GTX_perpendicular extension: Perpendicular of a vector from other one
glm::gtx::polar_coordinatesGLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert
glm::gtx::projectionGLM_GTX_projection extension: Projection of a vector to other one
glm::gtx::quaternionGLM_GTX_quaternion extension: Quaternion types and functions
glm::gtx::randomGLM_GTX_random extension: Generate random number from varius distribution methods
glm::gtx::raw_dataGLM_GTX_raw_data extension: Projection of a vector to other one
glm::gtx::reciprocalGLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions
glm::gtx::rotate_vectorGLM_GTX_rotate_vector extension: Function to directly rotate a vector
glm::gtx::splineGLM_GTX_spline extension: Spline functions
glm::gtx::std_based_typeGLM_GTX_std_based_type extension: Add support vector types based on C++ standard type
glm::gtx::string_castGLM_GTX_string_cast extension: Setup strings for GLM type values
glm::gtx::transformGLM_GTX_transform extension: Add transformation matrices
glm::gtx::transform2GLM_GTX_transform2 extension: Add extra transformation matrices
glm::gtx::unsigned_intGLM_GTX_unsigned_int extension: Add support for unsigned integer for core functions
glm::gtx::vector1GLM_GTX_vector1 extension: 1 component vector
glm::gtx::vector_accessGLM_GTX_vector_access extension: Function to set values to vectors
glm::gtx::vector_angleGLM_GTX_vector_angle extension: Compute angle between vectors
glm::gtx::vector_queryGLM_GTX_vector_query extension: Query informations of vector types
glm::gtx::verbose_operatorGLM_GTX_verbose_operator extension: Use words to replace operators
glm::imgIMG extensions
glm::img::multipleGLM_IMG_multiple: Find the closest number of a number multiple of other number
glm::img::wrapGLM_IMG_wrap: Wrapping mode using my texture samping
glm::virtrev_glmext::addressGLM_VIRTREV_address extension: Vector & matrix content address (T const * type pointer)
glm::virtrev_glmext::equal_operatorGLM_VIRTREV_equal_operator extension: equal operator for vectors
glm::virtrev_glmext::xstreamGLM_VIRTREV_xstream extension: Streaming vector and matrix in a xml way
+
+ + + diff --git a/part1 - Safe/shared32/glm/doc/html/nav_f.png b/part1 - Safe/shared32/glm/doc/html/nav_f.png new file mode 100644 index 0000000..1b07a16 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/nav_f.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/nav_h.png b/part1 - Safe/shared32/glm/doc/html/nav_h.png new file mode 100644 index 0000000..01f5fa6 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/nav_h.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/open.png b/part1 - Safe/shared32/glm/doc/html/open.png new file mode 100644 index 0000000..7b35d2c Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/open.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/tab_a.png b/part1 - Safe/shared32/glm/doc/html/tab_a.png new file mode 100644 index 0000000..2d99ef2 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/tab_a.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/tab_b.png b/part1 - Safe/shared32/glm/doc/html/tab_b.png new file mode 100644 index 0000000..b2c3d2b Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/tab_b.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/tab_h.png b/part1 - Safe/shared32/glm/doc/html/tab_h.png new file mode 100644 index 0000000..c11f48f Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/tab_h.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/tab_s.png b/part1 - Safe/shared32/glm/doc/html/tab_s.png new file mode 100644 index 0000000..978943a Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/html/tab_s.png differ diff --git a/part1 - Safe/shared32/glm/doc/html/tabs.css b/part1 - Safe/shared32/glm/doc/html/tabs.css new file mode 100644 index 0000000..2192056 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/html/tabs.css @@ -0,0 +1,59 @@ +.tabs, .tabs2, .tabs3 { + background-image: url('tab_b.png'); + width: 100%; + z-index: 101; + font-size: 13px; +} + +.tabs2 { + font-size: 10px; +} +.tabs3 { + font-size: 9px; +} + +.tablist { + margin: 0; + padding: 0; + display: table; +} + +.tablist li { + float: left; + display: table-cell; + background-image: url('tab_b.png'); + line-height: 36px; + list-style: none; +} + +.tablist a { + display: block; + padding: 0 20px; + font-weight: bold; + background-image:url('tab_s.png'); + background-repeat:no-repeat; + background-position:right; + color: #283A5D; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + text-decoration: none; + outline: none; +} + +.tabs3 .tablist a { + padding: 0 10px; +} + +.tablist a:hover { + background-image: url('tab_h.png'); + background-repeat:repeat-x; + color: #fff; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); + text-decoration: none; +} + +.tablist li.current a { + background-image: url('tab_a.png'); + background-repeat:repeat-x; + color: #fff; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); +} diff --git a/part1 - Safe/shared32/glm/doc/image/0029-mini.jpg b/part1 - Safe/shared32/glm/doc/image/0029-mini.jpg new file mode 100644 index 0000000..8f062d3 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/image/0029-mini.jpg differ diff --git a/part1 - Safe/shared32/glm/doc/image/0029.jpg b/part1 - Safe/shared32/glm/doc/image/0029.jpg new file mode 100644 index 0000000..c597c62 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/image/0029.jpg differ diff --git a/part1 - Safe/shared32/glm/doc/image/font-mini.png b/part1 - Safe/shared32/glm/doc/image/font-mini.png new file mode 100644 index 0000000..8f350b1 Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/image/font-mini.png differ diff --git a/part1 - Safe/shared32/glm/doc/image/font.png b/part1 - Safe/shared32/glm/doc/image/font.png new file mode 100644 index 0000000..e36acdf Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/image/font.png differ diff --git a/part1 - Safe/shared32/glm/doc/image/logo-mini.png b/part1 - Safe/shared32/glm/doc/image/logo-mini.png new file mode 100644 index 0000000..80b5f9d Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/image/logo-mini.png differ diff --git a/part1 - Safe/shared32/glm/doc/image/logo.png b/part1 - Safe/shared32/glm/doc/image/logo.png new file mode 100644 index 0000000..2886a8e Binary files /dev/null and b/part1 - Safe/shared32/glm/doc/image/logo.png differ diff --git a/part1 - Safe/shared32/glm/doc/index.html b/part1 - Safe/shared32/glm/doc/index.html new file mode 100644 index 0000000..02c6cd2 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/index.html @@ -0,0 +1,220 @@ + + +OpenGL Mathematics: News
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


21/12/2010
GLM 0.9.0.6 released
+ GLM 0.9.0.6 is a new update of GLM built over GLM's user bug reports. + It mainly fixes issues regarding non-squared matrices but also provides multiple extensions corrections as well. +

+ I expect to release GLM 0.9.1.0 in Junuary but I might continue to update GLM 0.9.0.X as there are minor incompatibilities. +

Download: GLM 0.9.0.6 (zip, 2.2 MB)
Download: GLM 0.9.0.6 (7z, 1.6 MB)
Link: Submit a bug report
_________________

01/11/2010
GLM 0.9.0.5 released
+ GLM 0.9.0.5 fixes the usual set of bugs, some allowing a better Clang support. +

Download: GLM 0.9.0.5 (zip, 2.2 MB)
Download: GLM 0.9.0.5 (7z, 1.6 MB)
Link: Submit a bug report
_________________

04/10/2010
GLM 0.9.0.4 released
+ GLM 0.9.0.4 revision mainly fixes bugs. + It also contains a contribution by Arnaud Masserann, a autoexp.dat file to make GLM looks nicer in Visual Studio debugger. + To take advantage of this file, edit ${VISUALSTUDIO_DIRECTORY}/common7/packages/debugger/autoexp.dat file and add the content of the file util/autoexp.txt + included in GLM 0.9.0.4. +

Download: GLM 0.9.0.4 (zip, 1.5 MB)
Download: GLM 0.9.0.4 (7z, 1.2 MB)
Link: Submit a bug report
_________________

26/08/2010
GLM 0.9.0.3 released
+ GLM 0.9.0.3 fixes major issues on non-squared matrices. +

Download: GLM 0.9.0.3 (zip, 1.2 MB)
Download: GLM 0.9.0.3 (7z, 684 KB)
Link: Submit a bug report
_________________

08/07/2010
GLM 0.9.0.2 released
+ Second update of GLM 0.9.0 with more bug fixes. + It also contains a new extension called GLM_GTX_int_10_10_10_2 to use GLM with OpenGL and + GL_ARB_vertex_type_2_10_10_10_rev. +

Download: GLM 0.9.0.2 (zip, 809 KB)
Download: GLM 0.9.0.2 (7z, 651 KB)
Link: Submit a bug report
_________________

21/06/2010
GLM 0.9.0.1 released
+ This revision only fixes few extensions bugs. +

Download: GLM 0.9.0.1 (zip, 714 KB)
Download: GLM 0.9.0.1 (7z, 556 KB)
Link: Submit a bug report
_________________

25/05/2010
GLM 0.9.0.0 released
+ GLM 0.9.0.0 is finally available! It brings various API changes from GLM 0.8.4.X branch which makes it not backward compatible. + GLM is now compatible with Objective C++ to be used for MacOS X and iPhone projects. +

+ To continue making GLM a better library, 2 mailing lists have been created for users and developers. +

Download: GLM 0.9.0.0 (zip, 1.0 MB)
Download: GLM 0.9.0.0 (7z, 514 KB)
Mailing list: Register to GLM mailing list for users
Mailing list: Register to GLM mailing list for developers
Link: Submit a bug report
_________________

30/04/2010
GLM 0.9 Beta 2 released
+ GLM 0.9 Beta 2 is available and should be the last development release of GLM 0.9. +

+ The code has been moved from a SVN to Git repository which branching efficiency allowed to remove all the experimental code from this release. +

+ Various bug fixes and manual updates have been done too. +

Download: GLM 0.9.B.2 (zip, 1.07 MB)
Download: GLM 0.9.B.2 (7z, 555 KB)
_________________

03/04/2010
GLM 0.9 Beta 1 released
+ A new development version of GLM 0.9 is available. +

+ This version is based on GLSL 4.0 and supports the new common and integer functions. + Also a long and frequently asked feature has been implemented: inplicit conversions. + However, the rules defining implicit conversions by GLSL 4.0 are quite weaked and can't really be apply in C++. +

+ Reaching the beta status, this new features close the feature list of GLM 0.9. + Further development releases may happen before the final release. +

Download: GLM 0.9.B.1 (zip, 964 KB)
Download: GLM 0.9.B.1 (7z, 414 KB)
_________________

20/02/2010
GLM 0.9 Alpha 2 released
+ This update fixes some problem of Alpha 1 but also brings some improvements in case of errors when using GLM to provide more relevant messages. +

Download: GLM 0.9.A.2 (zip, 1.3 MB)
Download: GLM 0.9.A.2 (7z, 726 KB)
_________________

09/02/2010
GLM 0.9 Alpha 1 released
+ First step until a major release for GLM with this first alpha of GLM 0.9. +

+ This version brings a large internal redesign to improve the library reliability and optimized some parts. + It removed the deprecated features and API which implies that GLM 0.9 isn't backward compatible. +

+ For most users the build issues when upgrading to GLM 0.9 should be reduced especially if they follow the deprecation policy. +

+ This release is still UNSTABLE and not recommanded for commertial products. +

Download: GLM 0.9.A.1 (zip, 950 KB)
Download: GLM 0.9.A.1 (7z, 391 KB)
Link: Full changelog
_________________

25/01/2010
GLM 0.8.4.4 released
+ This update just removes some warnings +

+ By the way, if you have questions about GLM, a good place for those is the OpenGL.org Toolkits forum. +

Download: GLM 0.8.4.4 (zip, 1.1 MB)
Download: GLM 0.8.4.4 (7z, 479 KB)
Link: Full changelog
_________________

16/11/2009
GLM 0.8.4.3 released
+ This version fixed half scalars and half vectors arithmetics. + This is a really slow practice that should be avoid. + Half floating point value should be use only to store GPU data. + GPUs have native support for half values, not x86 CPUs. +

Download: GLM 0.8.4.3 (zip, 1.1 MB)
Download: GLM 0.8.4.3 (7z, 463 KB)
Link: Full changelog
_________________

19/10/2009
GLM 0.8.4.2 released
+ This version is a really minor updates, fixing single issue with half float types. +

Download: GLM 0.8.4.2 (zip, 1.1 MB)
Download: GLM 0.8.4.2 (7z, 443 KB)
Link: Full changelog
_________________

05/10/2009
GLM 0.8.4.1 released
+ This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco. +

Download: GLM 0.8.4.1 (zip, 1.1 MB)
Download: GLM 0.8.4.1 (7z, 443 KB)
Link: Full changelog
_________________

16/09/2009
GLM 0.8.4.0 released
+ This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension. +

Download: GLM 0.8.4.0 (zip, 1.1 MB)
Download: GLM 0.8.4.0 (7z, 439 KB)
Link: Full changelog
_________________

11/08/2009
GLM 0.8.3.5 released
+ Fixed extension bugs introduced by core update. +

Download: GLM 0.8.3.5 (zip, 971 KB)
Download: GLM 0.8.3.5 (7z, 405 KB)
Link: Full changelog
_________________

10/08/2009
GLM 0.8.3.4 released
+ Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification. +

Download: GLM 0.8.3.4 (zip, 971 KB)
Download: GLM 0.8.3.4 (7z, 405 KB)
Link: Full changelog
_________________

25/06/2009
GLM 0.8.3.3 released
+ Fixed varius bugs. +

Download: GLM 0.8.3.3 (zip, 971 KB)
Download: GLM 0.8.3.3 (7z, 405 KB)
Link: Full changelog
_________________

04/06/2009
GLM 0.8.3.2 released
+ Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision +

Download: GLM 0.8.3.2 (zip, 971 KB)
Download: GLM 0.8.3.2 (7z, 405 KB)
Link: Full changelog
_________________

21/05/2009
GLM 0.8.3.1 released
+ The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields. +

Download: GLM 0.8.3.1 (zip, 954 KB)
Download: GLM 0.8.3.1 (7z, 402 KB)
Link: Full changelog
_________________

06/05/2009
GLM 0.8.3.0 released
+ This version brings to main changed: Stable extensions and a new extension system. +

+ The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release! +

+ Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace. +

+ Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x. +

Download: GLM 0.8.3.0 (zip, 896 KB)
Download: GLM 0.8.3.0 (7z, 359 KB)
Link: Code samples page
Link: Manual
Link: Full changelog
_________________

01/04/2009
GLM 0.8.2.3 released
_________________

13/02/2009
GLM 0.8.2.1 released
+ A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports. +

Download: GLM 0.8.2.1 (zip, 963 KB)
Download: GLM 0.8.2.1 (7z, 381 KB)
Link: Manual
Link: Full changelog
_________________

21/01/2009
GLM 0.8.2 released
+ This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces. +

Download: GLM 0.8.2 (zip, 963 KB)
Download: GLM 0.8.2 (7z, 381 KB)
Link: Manual
Link: Full changelog
_________________

19/11/2008
GLM current developments
+ Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases. +

+ If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome. +

+ Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1. +

+ Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December. +

Link: Tracker
_________________

30/10/2008
GLM 0.8.1 released
+ GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs. +

Download: GLM 0.8.1 (zip, 938 KB)
Download: GLM 0.8.1 (7z, 372 KB)
Link: GLM 0.8.1 Manual
Link: Full changelog
_________________

23/10/2008
GLM 0.8.0 final released
+ GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers. +

+ Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications. +

+ It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won’t be work at all. +

+ On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components. +

+ On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information. +

+ Have a look on the manual and the changelog for more information. Don't forget to send your feedback and enjoy! +

Download: GLM 0.8.0 (zip, 936 KB)
Download: GLM 0.8.0 (7z, 370 KB)
Link: GLM 0.8.0 Manual
Link: Full changelog
Link: Post a comment
_________________

22/10/2008
A Humus demo to feature GLM 0.8.0
+ Ambient aperture lighting Humus demo have been updated to use GLM as math library. +

Download: Updated demo + all sources (zip, 2.38 MB)
Download: Original demo (zip, 1.40 MB)
Link: Post a comment
_________________

18/10/2008
Webside updated
+ As you can see the website get a little update to prepare GLM 0.8.0 final release. +

+ GLM 0.8.0 final should be release during the week. +

_________________

10/10/2008
GLM 0.8.0 beta 3 released
+ This release fixes some bugs and add few features though extensions. The development is now based on CMake to make easier cross platform tests and project management. +

Download: GLM 0.8.0 Beta 3 (zip, 819 KB)
Download: GLM 0.8.0 Beta 3 (7z, 345 KB)
Link: Full changelog
Link: Post a comment
_________________

04/10/2008
GLM 0.8.0 beta 2 released
+ This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers +

+ It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++. +

+ Various bugs and updates of extensions have been done too. Final release is coming... +

Download: GLM 0.8.0 Beta 2 (zip, 798 KB)
Download: GLM 0.8.0 Beta 2 (7z, 327 KB)
Link: Full changelog
Link: Post a comment
_________________

26/09/2008
GLM 0.8.0 beta 1 released
+ GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types. +

+ GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used. +

+ Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october. +

Download: GLM 0.8.0 Beta 1 (zip, 786 KB)
Download: GLM 0.8.0 Beta 1 (7z, 321 KB)
Link: Full changelog
Link: Post a comment
_________________

08/08/2008
GLM 0.7.6 released
+ GLM 0.7.6 provides a better C++ conformance so that you can build GLM with –pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes. +

Download: GLM 0.7.6 (zip, 907 KB)
Download: GLM 0.7.6 (7z, 387 KB)
Link: Full changelog
Link: Manual
_________________

05/07/2008
GLM 0.7.5 released
+ GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options. +

Download: GLM 0.7.5 (zip, 852 KB)
Download: GLM 0.7.5 (7z, 366 KB)
Link: Full changelog
Link: Manual
_________________

01/06/2008
GLM 0.7.4 released
+ GLM 0.7.4 introduces a new system to manage external dependencies. +

+ It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions. +

+ The mechanism is described into the updated manual. +

Download: GLM 0.7.4 (zip, 859 KB)
Download: GLM 0.7.4 (7z, 372 KB)
Link: Full changelog
Link: Manual
_________________

24/05/2008
GLM 0.7.3 released
+ GLM 0.7.3 is released. This version fixes few bugs and add few extensions +

Download: GLM 0.7.3 (zip, 1.8 MB)
Download: GLM 0.7.3 (7z, 635 KB)
Link: Full changelog
_________________

27/04/2008
GLM 0.7.2 released
+ GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options. +

+ #define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option. +

+ #define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers. +

+ #define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases. +

+ More information on these topic are available in GLM manual section 5 "Known issues". +

Download: GLM 0.7.2 (zip, 1.8 MB)
Download: GLM 0.7.2 (7z, 635 KB)
Download: Full changelog
_________________

24/03/2008
GLM 0.7.1 released
+ GLM 0.7.1 is available under MIT license. It fixes bugs with GCC. +

Download: GLM 0.7.1 (zip, 1.8 MB)
Download: GLM 0.7.1 (7z, 635 KB)
Download: Full changelog
_________________

22/03/2008
GLM 0.7.0 released
+ GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better! +

Download: GLM 0.7.0 (zip, 1.8 MB)
Download: GLM 0.7.0 (7z, 635 KB)
Download: Full changelog
_________________

10/12/2007
GLM 0.6.4 released
+ GLM 0.6.4 is available and fixes some swizzle operator issues. +

Download: GLM 0.6.4 (zip, 1.7 MB)
Download: GLM 0.6.4 (7z, 612 KB)
Download: Full changelog
_________________

05/11/2007
GLM 0.6.3 released
+ GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict. +

Download: GLM 0.6.3 (zip, 1.8 MB)
Download: GLM 0.6.3 (7z, 633 KB)
Download: Full changelog
_________________

08/10/2007
GLM 0.6.2 released
+ GLM 0.6.2 fixes an error on an extension. +

Download: GLM 0.6.2 (zip, 1.8 MB)
Download: GLM 0.6.2 (7z, 632 KB)
Download: Full changelog
_________________

07/10/2007
GLM 0.6.1 released
+ GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions. +

Download: GLM 0.6.1 (zip, 1.8 MB)
Download: GLM 0.6.1 (7z, 632 KB)
Download: Full changelog
_________________

16/09/2007
GLM 0.6.0 released
+ GLM 0.6.0 is available. For this release, work focus on extensions. A new mecanisum allows to integrate GLM extensions as it is actually done for GLSL extension by vendors. Lot of new extensions have been added. +

Download: GLM 0.6.0 (zip, 1.8 MB)
Download: GLM 0.6.0 (7z, 666 KB)
Download: Raytracer v1.0 (exe)
Download: Raytracer v1.0 (zip)
Download: Full changelog
_________________

19/02/2007
GLM 0.5.1 released
+ This release fixes some issues with swizzle operators. +

Download: GLM 0.5.1 (zip, 2.3 MB)
Download: GLM 0.5.1 (7z, 789 KB)
_________________

26/01/2007
Cattmull Clark subdivision sample
+ A new sample is available. It's an update of Philip Rideout's Catmull Clark subdivision program that uses GLM. Released with pleasant permission of Philip Rideout. +

Download: CatmullClark sample (zip, 605 KB)
_________________

06/01/2007
GLM 0.5.0 released
+ This release include GLSL 1.2 new feature in the core implementation. Also, it includes swizzle read and write operators and a custom options system to setup GLM. +

+ It includes some new extensions to extend GLSL features but they remain experimental. The next release should provide the first stable extensions. +

+ The GLM 0.5.0 packages contain some basic samples and some documentation. The ray tracer sample has been updated to GLM 0.5.0. Except for specific cases, especially with extensions, GLM 0.5 is backward compatible. +

+ Now, GLM development is taking advantages of SourceForge.net services: a bug tracker system and the development source code is publicly available on SF.net SVN server. +

Download: GLM 0.5.0 (zip, 2.4 MB)
Download: GLM 0.5.0 (7z, 843 KB)
Download: Raytracer b3.0 (exe, 751 KB)
Download: Raytracer b3.0 (zip, 1.1 MB)
_________________

22/05/2006
GLM 0.4.1 released
+ A GLM update is available. It simply includes some examples for a sweet start with GLM. +

+ The examples show how to use GLM with OpenGL intermediate mode and OpenGL vertex arrays. Also, they show how to use GLM extensions to replace GLU and OpenGL function witch could slightly increase performances by decreasing the number of OpenGL states changes. +

Download: GLM 0.4.1 (zip, 1.6 MB)
Download: GLM 0.4.1 (7z, 521 KB)
_________________

17/05/2006
GLM 0.4.0 released
+ This release introduces first GLSL 1.2 features as planed. Also, various new extensions have been added and updated. Finally, it's not anymore required to include windows.h before glm.h when windows.h is required. +

+ The number of features of GLM, including extensions, start to really increase the compilation time. That's why it's recommended to use precompiled headers. +

Download: GLM 0.4.0
_________________

23/04/2006
Roadmap for the years
+ Version 0.4 will complete matrices and vectors operators and will add GLSL 1.2 features. First, conversions simplifications will be integrated. Then, 4 per 3 matrices and outer product will be available from extensions. The transpose function is already available from extension. +

+ Version 0.5 will integrate GLSL 1.2 features to GLM core. +

+ Version 0.6 will add swizzle operators in reading and writing. (eg: vec3 v1(1.0, 2.0, 3.0); vec3 v2 = v1.xxx; v1.zyx = v;). +

_________________

22/04/2006
GLM 0.3.2 released
+ This release corrects two main bugs. First, a bug of the imat4 and mat4 division operators and other correct the vectors components access from texture coordinate way. +

Download: GLM 0.3.2
_________________

28/03/2006
GLM 0.3.1 released
+ This update adds GCC 4.0 support for MacOS X and Linux and GCC 4.1 under Linux. Also, its provides some optimisations. +

+ Further release will prodive GLSL 1.2 compliances. +

Download: GLM 0.3.1
_________________

19/02/2006
GLM 0.3 released
+ A new release of GLM is now available. It improves GLSL data type conversion and construction compliance. Also, It's adds extensions like some to manage double-precision and half-precision float numbers. Finally a Doxygen documentation has been added. +

+ This new release have been tested under Visual C++ 7.1, Visual C++ 8.0, GCC 3.2.3 et GCC 3.4.2. +

Download: GLM 0.3
Download: Raytrace
Documentation: Online documentation
_________________

06/05/2005
GLM 0.2 released
+ A new release of GLM is now available. A few bugs have been fixed, the portability of GLSL into C++ has been improved, and new experimental extensions have been implemented, enhancing GLSL features. +

+ Project now supports quaternions, adds new features to handle colors, vectors and matrices. For example, GLM allows base colors changing, vector projected operations, and 2D/3D transforms. +

+ To demo the features of this new version, a sample program is included. It is a simple Ray Tracer supporting reflected and refracted rays, three lights types (point, directionnal and spot), two objects types (sphere, plan), using all of the GLM possibilities. +

_________________

04/05/2005
English pages
+ The english section of this site is now available. +

_________________

21/02/2005
GLM 0.1 is available
+ This is the first public availability of GLM. This library supports part of GLSL specifications : All vectors and matrices types, and all the operators and associated functions. +

+ For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm". +

+ This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4. +

Download: GLM 0.1 User Release
Download: GLM 0.1 Contributor Release
Documentation: GLSL 1.10.59 specifications
_________________

Copyright © 2005 - 2010 G-Truc Creation
\ No newline at end of file diff --git a/part1 - Safe/shared32/glm/doc/src/about.xsl b/part1 - Safe/shared32/glm/doc/src/about.xsl new file mode 100644 index 0000000..6ca8854 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/about.xsl @@ -0,0 +1,68 @@ + + + + + + + + + + OpenGL Mathematics : About + + + + + + + + + + + +
+
+ OpenGL Mathematics +
+ +
+ + + +
_________________
+
+ +
+ + +
+ + +
+
+ +
+
+ +
+
+ + + + + + + +
+
_________________
+
+
+
+ +
diff --git a/part1 - Safe/shared32/glm/doc/src/code.xsl b/part1 - Safe/shared32/glm/doc/src/code.xsl new file mode 100644 index 0000000..f965040 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/code.xsl @@ -0,0 +1,98 @@ + + + + + + + + + + OpenGL Mathematics: Code + + + + + + + + + + + +
+ +
OpenGL Mathematics
+ +
+ + +
+ + +
+ + +
diff --git a/part1 - Safe/shared32/glm/doc/src/data.xml b/part1 - Safe/shared32/glm/doc/src/data.xml new file mode 100644 index 0000000..a813cc8 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/data.xml @@ -0,0 +1,2815 @@ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + + + + +
+
+ +
+
+ +
+
+ + Euler angles operation with specified rotation order + Cast to other toolkit (D3D, some engines) + Arrays + SIMD optimisations + Standard output stream + In place operations + + + More tests. + Arrays. + SIMD optimizations. + In place operations. + + + bit rotation. + frexp + RGBE. + row matrices. + Optimize *mat4 inverse. + fixed numbers + row and column major matrices + + + + Promoted double types + + + Removed global inclusion. + Removed auto cast setup. + Removed compatibility setup. + Clean up and simplify setup.hpp + Fixed website links + + + Added missing inline. + Added common vecType for vector based types. + Updated copyright date. + Refactoring of type precision + GLM types are now more generic + Extract vec1 code + Reduced namespaces count + + + GLM 0.8.4.4 released. + + + Fixed warnings. + + + Added texcoord wrapping through GLM_IMG_wrap extension. + + + Reorganized SVN directory. + + + GLM 0.8.4.3 released. + + + Fixed half arithmetic. + + + Added scalars support for GLM_IMG_multiple. + + + Fixed setup defines. + + + Added GLM_IMG_multiple extensions and unit tests. + + + GLM 0.8.4.2 released. + + + Fixed half. + + + GLM 0.8.4.1 released. + + + Updated documentation. + + + Updated manual. + Added static assert implementation. + Removed unuse GLM_SWIZZLE_FUNC. + + + Some progress on fixing GLM for MacOSX comflics. + + + Fixed GLM_GTX_quaternion extension: cross and intermediate. + + + Fixed quaternion angle. + + + Updated documentation. + GLM 0.8.4.0 released. + + + Added Visual Studio 2010 support. + Fixed build on GCC. + Added GCC 4.4 support. + + + Added no initilization constructor to vec4. + + + Added no initilization constructor to mat4. + Updated GLM_GTC_matrix_transform: faster rotate. + + + Added GLM_GTX_matrix_operation: build diagonal matrix. + Updated GLM_GTC_matrix_transform: faster scaling. + + + Fixed transpose function for mat4x3. + Optimized translate function for mat4 matrix: ~184 cycles instead of ~592 cycles on Q6600. + + + Fixed OpenGL dependence. + Added OpenGL 3 dependence. + + + Fixed parameter definition and definition mismatch. + + + Fixed GLM_GTC_matrix_projection. + Updated GLM_GTX_transform: Added missing entry points. + GLM 0.8.3.5 released. + + + Move inverse function to core following GLSL 1.4 specification. + Move determinant function to core following GLSL 1.5 specification. + GLM 0.8.3.4 released. + + + Fixed GLM_GTX_matrix_query extension: Fixed row_size and col_size() calls. + Fixed GLM_GTX_matrix_access extension: Fixed row_size calls. + + + Fixed GLM_GTX_string_cast extension: Build on GCC 4. + Fixed GLM_GTC_quaternion extension: rotate function build. + + + Fixed GLM_GTC_matrix_transform extension: Fixed matrix operation order; like OpenGL instead of like Direct3D. + GLM 0.8.3.3 released. + + + Fixed GLM_GTX_rotate_vector extension: Fixed rotate function. + + + Fixed matrix external operators. + + + Added GLM_GTC_type_precision extension. + GLM 0.8.3.2 released. + + + Fixed GLM_GTC_matrix_transform: Fixed mat4 inverse function. + + + Added GLM_GTC_quaternion extension. + Updated GLM_GTC_quaternion extension. + Fixed GLM_GTC_matrix_transform extension. + + + GLM 0.8.3.1 released. + + + Updated GLM_GTX_bit extension: Added lowestBit functions. + Fixed old extention inclusion method. + + + Updated sse mat4 implementation. + + + Updated GLM_GTX_bit extension: Added bitRevert, bitRotateRight and bitRotateLeft functions. + + + Added intrinsic like functions for mat4 product and inverse. + + + Added intrinsic like functions for mat4 and vec4 products. + + + Fixed GLM_GTX_type_ptr extension. + GLM 0.8.3.0 released. + + + Fixed GLM_GTC_matrix_projection: glm::project build. + + + Added new extensions inclusion system. + + + Fixed GLM_GTX_determinant extension. + Reorganized extensions. + Removed GLM_GTX_vector_comp_mult and GLM_GTX_mat4x3 extensions. + Renamed .h files to .hpp. + + + Added GLM_GTC_half_float. + + + Fixed GLM_GTX_perpendicular extension. + Fixed GLM_GTX_matrix_projection extension. + Fixed GLM_GTX_transform2 extension. + + + Added GLM_GTC_matrix_operation. + Added GLM_GTC_matrix_transform. + Added GLM_GTC_matrix_projection. + Added GLM_GTC_double_float. + + + Fixed bug 2774738. + Fixed bug 2774015. + + + GLM 0.8.2.3 released. + + + Updaded mix function: Makes it more flexible, types wise. + + + Fixed GLM_GTX_perpendicular and GLM_GTX_projection. + Added GLM_GTX_radial_gradient extensions. + + + Fixed GCC 4.3 pedantic build. + GLM 0.8.2.2 released. + + + Removed all deprecated ARB conventions. + + + Fixed highp_int_t and highp_uint_t with Linux 64. + Fixed GCC 4.3 'extra ;' with pedentic build. + + + Fixed build. + GLM 0.8.2.1 released. + + + Fixed build. + Added extensions build test. + + + GLM 0.8.2 released. + + + Fixed GLM_GTX_intersect: intersectRayTriangle. + + + Fixed vectors access operators. + Fixed unresolved with quaternions. + + + Fixed GLM_GTX_norm: Include issue. + + + Fixed left value swizzle operators. + + + Fixed GLM_GTX intersect extension: intersectRayTriangleGTX with GCC. + Typo. + + + Fixed GLM_GTX inverse_transpose extension. + + + Updated quaternion implementation. + + + Added GLM_GTX_raw_data extension. + + + Updated GLM_GTX_bit extension: Added mask function. + + + Updated GLM_GTX_bit extension: Added extractField function. + Fixed STATIC_ASSERT with 64bits integers. + + + GLM 0.8.1 released. + + + Fixed mix function with boolean parameter. + Fixed value_size issue. + + + Fixed GLM_GTX_component_wise extension. + Added GLM_GTX_color_space_YCoCg extension. + + + Added GLM_GTX_comparison extension: Defined comparison operators for vectors. + + + Added GLM_GTX_log_base extension. + + + Fixed 64 bits integers with GCC. + Deleted deprecated half number setup options. + Updated GLM_GTX_number_precision: Clean up and added missing type definitions. + Updated GLM_GTX_color_cast: Clean up and fixes. + + + Updated manuel and documentation. + GLM 0.8.0 final released. + + + Fixed glm::size_t possible collisions with std::size_t. glm::size_t is now named glm::sizeType. + Updated GLM_VIRTREV_address extension: Added none const fonctions. + Updated GLM_GTX_double_float extension: Typo. + Added new API to use extension. + + + Added logos in varius resolutions. + + + Updated website. + Added website builder. + + + Updated GLM_GTX_number_precision: No more warning with type size tests. + Fixed none consistent size_t. + + + Updated website. + + + Fixed build. + Updated manual. + GLM 0.8.0 beta3 released. + + + Added GLM_GTX_reciprocal extension: Define sec, csc, cot, asec, acsc, acot, sech, csch, coth, asech, acsch and acoth functions. + + + Updated GLM_GTX_euler_angles extension: Added functions to build rotation matrices. + + + Fixed GLM_GTX_color_space: Fixed conflits with swizzle operators. + Fixed virtrev.h, didn't build. + Fixed genType build. + Fixed GLM_GTX_compatibility build. + Added GLM_VIRTREV_address: Get the address of internal vector or matrix contents. + Fixed code typo and clean up. + + + Added genType class. For long term base class for all types though template specialization. + Updated project directory. + Added CMakeFile in test directory. + Fixed code typo and clean up. + Fixed GLM_GTX_string_cast: Missing some matrix definitions, some wrong behaviours with matrices. + + + Added glm::sizeType type which is used to defined size of all vectors and matrices. Defined as std::size_t. + row_size, col_size and is_matrix are now functions. + Fixed use inline on *mat4 function declaration. + Deleted auto cast from *mat4x3. + Fixed missing ++ -- and - operators to some matrix types. + Fixed typo. + + + GLM 0.8.0 beta2 released. + + + value_size and is_vector are now functions. + + + Added GLM_USE_ANONYMOUS_UNION: To use anonymous union to provide multiple component names access for class valType. Visual C++ only. + Removed noise function from documentation. + + + Fixed build with GCC. + Updated manual. + + + Updated GLM_GTX_bit implementation. + Added GLM_USE_ONLY_XYZW to disable multiple component names. + Updated GLM_GTX_euler_angles extension: added yawPitchRoll function. + + + Fixed half vector build. + Updated GLM_GTX_vector_angle: Added orientedAngleFromRef function. + Deprecated GLM_GTX_mul extension. Features moved in GLM_GTX_verbose_operator. + Updated GLM_GTX_verbose_operator: Added mad function. + + + Fixed missing inline in tvec3 and tvec4 definisions. + New implementation of hvec3 thought specialisation of tvec3 template. + New implementation of hvec4 thought specialisation of tvec4 template. + Fixed tvec4 operators than where applied just on 3 components. + + + Added build option for build that support anonymous structure. + Fixed missing inline in tvec2 definision. + New implementation of hvec2 thought specialisation of tvec2 template. + + + Updated documentation. + GLM 0.8.0 beta1 released. + + + Fixed static asserts within vector and matrix types. + Updated mix function implementation, support for boolean vectors. + + + Fixed static asserts. + Added some asserts. + Updated matrices operator[]. + + + Added GLM_VIRTREV_equal_operator: Operators that compare vectors. + Fixed build errors from static asserts. + + + Fixed build errors with GCC. + Fixed func_trigonometric.h encoding. + + + Deleted GLM_GTX_INCLUDED. + Fixed build errors. + Fixed GLM_GTX_random: Bad assert definition. + + + Updated manual. + Updated swizzle operators with swizzle function. + Added modf definition. + + + Added namespaces to sort type and function in the API documentation. + Deleted some documentations from {__}*GTX types and functions from extensions. + Updated vectors and matrices documentation. + Updated scalars and precisions documentation. + Fixed some vectors and matrices declaration missing in some cases. + Updated overall documentation. + + + Included all types in type namespace. + + + Added type namespace in glm namespace for documentation purpose. + + + Added modf definition for vec2, vec3 and vec4. + Updated static assert to exponential, geometric, matrix, noise, trigonometric and vector relational functions. + Added GLM_GTC_matrix_transformation extensions: API and translate, rotate and scale definisions. + Deprecated GLM_GTX_gpu_shader4, GLM_GTX_hyperbolic, GLM_GTX_flexible_mix, GLM_GTX_round. + Added definition of mix with last parameter being booleans. + Added hint classes. + Updated GLM_GTX_integer, GLM_GTX_unsigned_int, GLM_GTX_half and GLM_GTX_double_float extensions. + + + Added trait code (class type) to detect bool, float, int and uint numbers. + Updated static assert to common functions. + + + Updated noise function definitions... Still unsure for staying in GLM 0.8.0. + + + Updated overall documentation, doxygen documentation. + + + Updated documentation and implementation of all matrix functions. + Added declaration of main functions for each function group namespace. + Updated documentation and API of all noise functions... Should be deleted becose of bad implementation? + + + Updated documentation and implementation of all vector relational functions. + Added transpose_type typedef to all matrix types. + Added is_matrix static constantes to all matrix types for static assert usage. + Added is_vector static constantes to all vector types for static assert usage. + + + Updated documentation and implementation of all geometric functions. + + + Updated documentation and implementation of all exponential functions. + + + Added isinf and isnan GLSL 1.3 functions. + Updated common functions code, mostly syntax. + Added trunc, round and roundEven GLSL 1.3 functions. + Added sinh, cosh, tanh, asinh, acosh and atanh GLSL 1.3 functions. + Updated documentation and implementation of all trigonometric functions. + + + Added bool_type implementation detail to vector types. + + + Added API and documentation of all common functions. + + + Updated GLM_GTX_extensions: Define operator* as a cross product. Still in WIP... + + + Updated *vec2 and *vec3 with precision types missed and documentation. + + + Fixed 2085925 bug: rotateGTX didn't use it quaternion parameter. + + + Added test files. + Updated *vec4 with precision types missed and documentation. + + + Renamed implementation files. + Updated type pre-declarations. + + + Fixed GLM_GTX_matrix_projection extension: frustum function gave a wrong result. + + + Updated matrix types functions and extensions according new vectors types. + + + Added new vector types implementation. + + + Added support for new GLSL 1.30 precision model. + + + Added GLSL 1.30.08 unsigned int types support + + + Added detail::vec1 type. + Added detail::desc for types description and higher templatisation. + + + Started work on GLM 0.8.x based on GLSL 1.3 specification. + Visual Studio .NET 2003 (7.1) is now deprecated. + GLM_FORCE_HALF_COMPATIBILITY is now deprecated. + GLM_AUTO_CAST is now deprecated. + + + Updated GLM_GTX_fast_square_root implementation: Updated fastInverseSqrt + + + Updated documentation. + GLM 0.7.6 released. + + + gl_svec* (for GLshort) added in GLM_virtrev_gl extension. + Updated detail implementation of vector types. + Make Visual C++ build with Visual C++ extensions disabled. + Rename "not" to "not_" for compatibility. + Fixed GLM_GTX_fast_square_root build. + + + Fixed GLM_GTX_component_wise extension. + + + Updated mix functions for optimization purpose. + Fixed mix functions static assert. + Updated test files. + Updated GLM_GTX_statistics_operation. + + + Fixed GLM_GTX_bit extension: isPowerOfTwoGTX works for signed int too. + Updated GLM_GTX_norm extension: Added distance2, l2norm and lxNorm functions. + Added some boost static assert. + + + Added GLM_GTX_std_based_type: Types based on C++ conventions. + Added files for extension tests. + + + Fixed GLM_GTX_fast_square_root: Updated fastDistance. + + + Fixed GLM_GTX_fast_square_root: Wrong const and updated fastLenght. + Optimized mix core function + + + Fixed GLM_GTX_epsilon: Wrong function definitions for y, z and w components. + + + Fixed GLM_GTX_flexible: Flexible with scalar only failed. + Fixed GLM_GTX_quaternion: One rotate overloaded function undefined. + + + Some fixes on GLM_GTX_intersect extension. + + + GLM 0.7.5 released. + + + Updated documentation. + + + Updated message system. + + + Added new message system. + + + Fixed GLM_GTX_normal extension. + + + Updated GLM_GTX_unsigned_int extension. (New typedef extensions) + + + Added new precompiler system. + + + Increase C++ conformance. + + + Fixed build errors. + GLM 0.7.4 released. + + + Updated external dependencies system. + Updated manual. + Fixed GLM_GTX_random extension: Fixed build with GCC. + Fixed GLM_GTX_string_cast extension: Fixed build with GCC 3.4 due to GCC anonymuous namespace bug. + + + Fixed GLM_GTX_transform2 extension: scaleBias didn't built. + + + Added GLM_VIRTREV_xstream extension: XML output for GLM types. + Added external library system + + + Updated GLM_GTX_string_cast extension: Support of non-square matrices. + GLM 0.7.3 released. + + + Fixed mat2 product. + + + Fixed GLM_GTX_transform2 dependencies. + + + Added GLM_VIRTREV_gl extension: Vector and matrix integration with OpenGL. + + + Updated GLM_GTX_number_precision extension: Added uint type. + Added GLM_GTX_string_cast extension: Create formated string from GLM type instances. + Updated GLM_GTX_transform2: added scaleBias matrix build + + + GLM 0.7.2 released. + + + Added GLM_AUTO_CAST setup option. + Updated documentation + + + Updated GLM_GTX_inverse, added affine inverse functions for fast matrix inverts. + Updated overall documentation + Added trait typedef to all GLM data types + + + Updated GLM_GTX_compatibility documentation. + Fixed GLM_GTX_random, gauss functions didn't build. + + + Added few SSE code. + Fixed matrix projections. + + + Added GLM_SWIZZLE_FUNC swizzle option. + + + Updated GLM_GTX_euler_angles documentation. + + + Updated documentation. + + + Fixed GLM_GTX_associated_min_max build on GCC. + Updated GLM_GTX_matrix_projection. + GLM 0.7.1 released. + + + GLM 0.7.0 released. + + + Updated manual. + + + Updated documentation. + Added GLM_GTX_associated_min_max extension. + + + Fixed not function with GCC. + + + Fixed interger pow function for the case of a null power. + + + Fixed mat4x2 and mat4x3 GCC build. + Updated documentation. + Reseted glmsetup.h to default values. + + + Fixed missing xvec4 constructor with bool argument definition. + Fixed namespace collision in quaternion inverse function. + Fixed swizzle operators involved in operations. + Change license from GNU LGPL to MIT. + + + Fixed missing xvec4 ++ and -- operator definition. + + + Move some implementation details into detail namespace. + + + Fixed cast between matrices of different sizes. + + + Fixed matNxM type cast to other matNxM type. + + + Fixed GLM_GTX_matrix_projection extension. + + + GLM 0.6.4 released. + + + Fixed swizzle operators. + + + Fixed GLM_GTX_matrix_selection extension. + + + Updated GLM_GTX_color_space extension. Added luminosity function. + + + GLM 0.6.3 released. + + + Fixed 3DSMax SDK conflict with GLM. + + + Updated GLM_GTX_quaternion. Added sqrt function. + + + Updated GLM_GTX_random extension. + Updated GLM_GTX_half extension. + + + Fixed matrices operator const T*() const. + + + Fixed GLM_GTX_normalize_dot extension. + GLM 0.6.2 released. + + + GLM 0.6.1 released. + + + Added GLM_GTX_normalize_dot extension: Faster way to normalize parameters before a dot product + + + Fixed namespace error on GLM_GTX_matx extension + + + Added GLM_GTX_flexible_mix extension: mix function can take different types parameters + + + Updated documentation. + GLM 0.6.0 released. + + + Added GLM_SINGLE_COMP_NAME to fixed multiple component names on half types with GCC. + + + Added #define GLM_GTX_INCLUDED to automatically include all GTX extensions in the language. + + + Updated extensions documentation. + Updated GLM_GTX_quaternion extension: squad, euler angles conversions + + + Updated GLM_GTX_compatibility extension: Added isfinite isinf, and isnan. + + + Updated GLM_GTX_random extension: Gauss distribution, spherical distribution, linear distribution. + + + Fixed namespace issues with Visual Studio 8.0 SP1. + + + Updated GLM_GTX_gpu_shader4 extension: Add bit operators. + Updated GLM_GTX_integer extension: Delete some code duplications. + Added GLM_GTX_unsigned_int extension. + + + Fixed namespace issues with Visual Studio 8.0 SP1. + Added new namespace management for extensions. + Added automatic compiler ditection, no more compiler setup. + + + Updated GLM_GTX_number_precision extension. + Updated usertype.dat for Visual Studio. + Updated GLM_GTX_random extension. + + + Added GLM_GTX_color_cast extension. + Updated GLM_GTX_quaternion extension. + + + Added GLM_GTX_verbose_operator extension. + + + Added GLM_GTX_component_wise extension. + + + Added GLM_GTX_number_precision extension. + + + Updated GLM_GTX_bit extension. + + + Updated GLM_GTX_bit extension. + + + Updated GLM_GTX_fast_square_root extension. + Updated GLM_GTX_fast_trigonometry extension. + Updated GLM_GTX_fast_exponential extension. + Added GLM_GTX_mul extension. + Fixed GLM_GTX_epsilon extension. + + + Added GLM_GTX_mixed_product extension. + Added GLM_GTX_intersect extension. + Updated GLM_GTX_matrix_access extension. + + + Added bits operators in comment for vec2, vec3 and vec4. + Fixed friendly conformance to GLM_GTX_double. + + + Fixed size_type errors. + + + Updated GLM_GTX_quaternion extension. + Added GLM_GTX_bit extension. + Added value_type, size_type and value_size typedefs and value to all types. + + + Updated GLM_GTX_compatibility extension. + Fixed GLM_GTX_color_space extension. + + + Added GLM_GTX_polar_coordinates extension. + + + Added GLM_GTX_vector_query extension. + Added GLM_GTX_matrix_query extension. + + + Fixed square matrices division operators. + + + Added GLM_GTX_mat_mn extension. + + + Updated GLM_GTX_color_space extension. + + + Added GLM_GTX_vecx extension. + Added GLM_GTX_matx extension. + + + GLM 0.5.1 released. + + + Updated Visual Studio projects. + + + Updated GLM_GTX_compatibility extension. + + + Added GLM_GTX_hyperbolic extension. + Added GLM_GTX_spline extension. + Fixed unProject and project functions from GLM_GTX_matrix_projection extension. + + + Added GLM_GTX_compatibility extension. + + + Add some undefined write swizzle operators from bvec* + Fixed vectors component access operators[] from bvec* + Fixed bvec* equal operators with write swizzle operators + Fixed various vector constructors + Updated swizzle operators, _xvec* and _bvec* share the same code + + + Add some undefined write swizzle operators from xvec* + Fixed some write operator considered as read operator from xvec* + Fixed vectors component access operators[] from xvec* + Fixed not function setup according compilers + + + Added user manual. + GLM 0.5.0 released. + + + Updated overloaded functions of matrixCompMult. + Added transpose and outerProduct functions in the GLM core. + + + Fixed GLM_GTX_rotate_vector extension. + + + Fixed GLM_GTX_interger extension conformance. + + + Improved "friendly conformance" support. + Improved quaternion implementation. + + + Updated setup options. + + + Added new setup options for swizzle operators. + + + Updated GLM_GTX_integer extension. + + + Added GLM_GTX_gpu_shader4 extension. + Added extension errors management. + Added compilers management. + Added conformance management. + + + Added GLM_GTX_rotate_vector extension. + + + Updated product operators to non-squared matrices + + + Updated tmat4x3 and tmat3x4 types + Added tmat2x3, tmat3x2, tmat2x4 and tmat4x2 + Clarified ToDo comments for missing operators with non-squared matrices types + + + Added GLSL 1.2 mat4x3 and mat3x4 + Added missing declaration of mat* operators + Added _xmat* with _xvec* division operators + + + Added GLSL 1.2 non-squared matrices files + + + fastCos and fastSin are defined between -2 pi and 2 pi + + + Added swizzle operators for xvec4 + Added swizzle operators for bvec4 + + + Added swizzle operators for bvec2> + Implicit conversion from *ref* to *vec* + Added swizzles operators for xvec3 + Added swizzles operators for bvec3 + + + Separated _*ref* types in different files + Added _bref* types + Updated _xref* types + + + Added operators for tvec2 swizzles operators management + + + GLM 0.4.1 released. + + + Add 4 examples of use with OpenGL under Windows and Linux + + + GLM 0.4.0 released. + + + It's not anymore required to include windows.h before glm.h whether windows.h is required + + + Improved tvec3 conversions + Improved tvec2 conversions + Added left hand side vec2 swizzle operators + Improved bvec4 conversions + Improved bvec3 conversions + Improved bvec2 conversions + + + Added _xref* structures for swizzle operators implementation + Seperated bvec* and xvec* types in different files + Updated core functions code + + + Fixed texture coordinate components access + Added GLM_GTX_mul extension. + Added GLM_GTX_inertia extension. + GLM 0.3.2 released. + + + Added right hand side vec2 swizzle operators + Improved tvec4 conversions + + + Updated GLM_GTX_quaterion, added log and exp functions + Added GLM_GTX_matrix_major_storage extension. + + + Reorganize types code + Complete addition and subtraction vertrices operators + + + Complete addition and subtraction matrices operators + Optimize increment and decrement operators + + + Fixed tmat4x4 division + + + Added GLM_GTX_outer_product extension. + + + GLM 0.3.1 released. + + + Added Linux support under GCC 4.0 and 4.1. + + + Optimisation of increment and decrement operators. + + + Added MacOS X support under GCC 4.0. + + + Added GLM_GTX_extend extension to wishlist in position 27. + Added GLM_GTX_euler_angles extension to wishlist in position 28. + Added Doxygen documentation. + GLM 0.3.0 released. + + + Optimized GLM_GTX_integer implementation. + + + Deleted explicit conversions from array to type to prevent unespected conversions. + + + Fixed bugs + Improved types conversions. + Added GLM_GTX_vector_access extension to wishlist in position 25. + Added GLM_GTX_random extension to wishlist in position 26. + + + Fixed bugs + + + Updated GLM_GTX_integer extension. + + + Added GLM_GTX_fast_exponential extension to wishlist in position 24. + + + Optimized _xvec* copy. + + + Added GLM_GTX_fast_trigonometry extension to wishlist in position 23. + Added factorial function to GLM_GTX_integer extension. + + + Added GLM_GTX_half extension to wishlist in position 21. + Optimized normalize function. + Global optimisation for debugging time + Added GLM_GTX_integer extension to wishlist in position 18. + Optimized clamp function. + + + Added GLM_GTX_fast_square_root extension to wishlist in position 19. + Added GLM_GTX_inverse_transpose extension to wishlist in position 20. + Fixed missing of vec4 * mat4 operator. + + + Reorganization of extensions. + Fixed vec2 constructeur bug. + + + Updated GLM_GTX_length2 extension. + Renamed GLM_GTX_length2 extension to GLM_GTX_norm. + + + Fixed GLM_GTX_quaterion implémentation bugs. + + + Updated GLM_GTX_projection extension. + + + Added GLM_GTX_transform2 extension to wishlist in position 18. + + + Updated for GCC 4.0. + + + Fixed normalization bug with LookAtGTX. + + + Add array conversion to GLM types. + + + Added GL_GTX_euler_angles extension to wishlist in position 17. + + + Added GLM_GTX_matrix_selection extension to wishlist in position 16. + Added GLM_GTX_matrix_selection extension support. + + + Updated GLM_GTX_projection extension to wishlist in position 15. + + + Added GLM_GTX_projection extension to wishlist in position 15. + + + Fixed bug from rotateGTX with quaternion. + Fixed matrix vector product. + Add vector usage to describe transformations axis. + + + Added GLM_GTX_quaternion extension support + GLM 0.2 released. + + + Add GLM_GTX_transform 2D transform support + + + Add GLM_GTX_transform 3D transform support + + + Updated GLM_GTX_transform extension to wishlist in position 2 + + + Added GLM_GTX_vector_comp_mult extension to whislist in position 14 + Added GLM_GTX_vector_comp_mult extension support + + + Added GLM_GTX_color_space extension to whislist in position 13 + Added GLM_GTX_color_space extension support + Added GLM_GTX_double extension support + + + Overload of GLSL functions used by extentions instead of create new functions + + + Added GLM_GTX_optimum_pow extension to whislist in position 11 + Added GLM_GTX_double extension to wishlist in position 12 + + + Updated GLM_GTX_matrix_cross_product extension to wishlist in position 8 + Added GLM_GTX_matrix_cross_product extension support + Added GLM_GTX_projection extension to whislist in position 9 + Added GLM_GTX_perpendicular extension to wishlist in position 10 + Added GLM_GTX_projection extension support + Added GLM_GTX_perpendicular extension support + Changed extensions organisation + + + Added *vec* by *mat* product + Updated GLM_GTX_determinant extension to wishlist in position 4 + Updated GLM_GTX_inverse extension to wishlist in position 5 + Updated GLM_GTX_length2 extension to wishlist in position 6 + Updated GLM_GTX_orthonormalize extension to wishlist in position 7 + Added GLM_GTX_determinant extension support + Added GLM_GTX_inverse extension support + Added GLM_GTX_length2 extension support + Added GLM_GTX_orthonormalize extension support + + + Added bug #7 : Vector constructor non conform + Updated issue #13 : Only ARB can allow extensions adding new operators + + + Added GLM_GTX_orthonormalize extension to wishlist in position 7 + Added GLM_GTX_matrix_cross_product extension to wishlist in position 8 + Updated issue #10 : Using template functions members + Updated *vec* types following issue #10 guidance + + + Fixed bug #2 with '#error' + + + Updated issue #4 + + + Updated issue #13 + Updated issue #8 + Updated issue #6 + Updated issue #4 + + + Bugs #2 and #5 are now one + Updated / operator for vec* types with support of the divisibility of two vectors, and the divisibility term to term + + + Updated GLM_GTX_transpose extension to wishlist in position 8 + Added GLM_GTX_transpose extension support + Fixed mat* types constructor scalar-parameted + + + Fixed mat* types product by a scalar + + + Updated function 'not' + Defined identificators following compilers + Added GLM_GTX_length2 extension to wishlist in position 6 + Optimized mat3 type divide operator + + + GLM 0.1 released + + + Updated issue #4 + Updated issue #6 + Updated issue #9 + Updated issue #12 + Updated issue #13 + Updated issues ordering + + + Updated vec* types + operator. Can now add a vector and a scalar, term by term + Updated vec* types - operator. Can now minus a vector and a scalar, term by term + Updated vec* types * operator. Can now multiply a vector and a scalar, term by term + Deleted issue #11, which was erroneous + + + Deleted from wishlist extension #6 : refract function is defined by version 1.10.59 from GLSL specs + Updated reflect function tests + Added fucntion reflect with its tests + Using typename 'genType' for functions templates + Added bug #5 + Updated function sqrt + Added function log with its tests + Added function exp with its tests + Added function log2 with its tests + Updated cross function + Updated bvec* types data implementation + Added bug #6 + + + Updated issue #13 + Converted text files into XML + Modified files hierarchy + + + Updated clamp function + Added function noise1 with its tests + Added function noise2 with its tests + Added function noise3 with its tests + Added function noise4 with its tests + + + Enhanced mat4 type division operator + Added function sqrt with its tests + Added function inversesqrt with its tests + Added function exp2 with its tests + Added function log2 with its tests + + + Modified *vec* types constructors implementation, chooses initialisation instead of affectation + Added function reflect with its tests + Updated tan function + Fixed mat4 type * operator + + + Added GLM_GTX_refract extension to wishlist in position 5. + + + Added default constructor for mat* types + + + Added mat2 and vec2 type * operator + Added mat3 and vec3 type * operator + Added mat4 and vec4 type * operator + + + Added GLM_GTX_transpose extension to wishlist in position 3 + Added GLM_GTX_determinant extension to wishlist in position 4 + Added GLM_GTX_inverse extension to wishlist in position 5 + Added / operator for two mat3 types + Enhanced *vec* types conception + Enhanced *mat* types conception + + + Updated bug #3 + Updated issue #10 + Added function matrixCompMult with its tests + Updated mat* type constant access operators + Added bug #4 : Conversion problem between two different *vec* types + + + Added bug #1 : Inability to select multiple components + Added bug #2 : Some *vec* types conversions are not available + Added bug #3 : 'not' is a C++ ISO keyword + Added * operator for two mat3 types + Added * operator for two mat4 types + Updated mat* types + Updated GLM_GTX_quaternion extension to wishlist in position 1 + Updated GLM_GTX_transform extension to wishlist in position 2 + + + Added mat2 type + Added * operator for two mat2 types + Added issue #14 + Added issue #15 + Added mat3 type + Added mat4 type + + + Added function mix with its tests + Added function step with its tests + Added function smoothstep with its tests + Updated issue #10 + Updated issue #12 + Updated issue #8 + Added type bvec4 forgotten declaration + Added function lessThan with its tests + Added function lessThanEqual with its tests + Added function greaterThan with its tests + Added function greaterThanEqual with its tests + Added function equal with its tests + Added function notEqual with its tests + Added function any with its tests + Added function all with its tests + Added function not with its tests + + + Added function fract with its tests + Added function mod with its tests + Added function clamp with its tests + + + Added function mod with its tests + Added function abs with its tests + Added function sign with its tests + Added function floor with its tests + Added function ceil with its tests + Added function min with its tests + Added function max with its tests + + + Updated issue #13 + Added temporary namespace called 'glm' + Added function pow with its tests + + + Updated sin function tests + Enhanced trigonometrics functions + Enhanced geometric functions + + + Added xvec* type constructor taking a single scalar as parameter. + Added xvec* into xvec3 type conversion + Added xvec* into xvec4 type conversion + Added xvec* into bvec2 type conversion + Added xvec* into bvec3 type conversion + Added xvec* into bvec4 type conversion + Added function sin with its tests + Added function cos with its tests + Added function tan with its tests + Added function asin with its tests + Added function acos with its tests + Added function atan with its tests + Added issue #13 + + + Added function radians with its tests + Added function degrees with its tests + Added issue #9 + + + Separated *vec* types definition from declaration + Added xvec* into xvec2 type conversion + Updated issue #11 + Added issue #12 + + + Using 'union' for multiple access to *vec* types components + Added issue #11 + Deleted __*vec1GT following issue #11 guidance + Closed issue #2 + + + Added function normalize with its tests + Added function faceforward with its tests + + + Added function cross with its tests + Added a function that can determine *vec* types size, and write beyond GLSL 1.051 specs + Added function lenght with its tests + Added function distance with its tests + Added function dot with its tests + Closed issue #1 + + + Renamed intern types _vec* into _xvec* + Separated _xvec* types data, operators and accesses + Added bvec2 type + Added __bvec1GT type beyond GLSL 1.051 specs + + + Added types vec2 and ivec2 + Added types vec3 and ivec3 + Added types vec4 and ivec4 + Added types __vec1GT and __ivec1GT, write beyond GLSL 1.051 specs + + + + + + + + GLM 0.9.0.6 is a new update of GLM built over GLM's user bug reports. + It mainly fixes issues regarding non-squared matrices but also provides multiple extensions corrections as well. + + + I expect to release GLM 0.9.1.0 in Junuary but I might continue to update GLM 0.9.0.X as there are minor incompatibilities. + + + GLM 0.9.0.6 (zip, 2.2 MB) + GLM 0.9.0.6 (7z, 1.6 MB) + Submit a bug report + + + + + GLM 0.9.0.5 fixes the usual set of bugs, some allowing a better Clang support. + + + GLM 0.9.0.5 (zip, 2.2 MB) + GLM 0.9.0.5 (7z, 1.6 MB) + Submit a bug report + + + + + GLM 0.9.0.4 revision mainly fixes bugs. + It also contains a contribution by Arnaud Masserann, a autoexp.dat file to make GLM looks nicer in Visual Studio debugger. + To take advantage of this file, edit ${VISUALSTUDIO_DIRECTORY}/common7/packages/debugger/autoexp.dat file and add the content of the file util/autoexp.txt + included in GLM 0.9.0.4. + + + GLM 0.9.0.4 (zip, 1.5 MB) + GLM 0.9.0.4 (7z, 1.2 MB) + Submit a bug report + + + + + GLM 0.9.0.3 fixes major issues on non-squared matrices. + + + GLM 0.9.0.3 (zip, 1.2 MB) + GLM 0.9.0.3 (7z, 684 KB) + Submit a bug report + + + + + Second update of GLM 0.9.0 with more bug fixes. + It also contains a new extension called GLM_GTX_int_10_10_10_2 to use GLM with OpenGL and + GL_ARB_vertex_type_2_10_10_10_rev. + + + GLM 0.9.0.2 (zip, 809 KB) + GLM 0.9.0.2 (7z, 651 KB) + Submit a bug report + + + + + This revision only fixes few extensions bugs. + + + GLM 0.9.0.1 (zip, 714 KB) + GLM 0.9.0.1 (7z, 556 KB) + Submit a bug report + + + + + GLM 0.9.0.0 is finally available! It brings various API changes from GLM 0.8.4.X branch which makes it not backward compatible. + GLM is now compatible with Objective C++ to be used for MacOS X and iPhone projects. + + + To continue making GLM a better library, 2 mailing lists have been created for users and developers. + + + GLM 0.9.0.0 (zip, 1.0 MB) + GLM 0.9.0.0 (7z, 514 KB) + Register to GLM mailing list for users + Register to GLM mailing list for developers + Submit a bug report + + + + + GLM 0.9 Beta 2 is available and should be the last development release of GLM 0.9. + + + The code has been moved from a SVN to Git repository which branching efficiency allowed to remove all the experimental code from this release. + + + Various bug fixes and manual updates have been done too. + + GLM 0.9.B.2 (zip, 1.07 MB) + GLM 0.9.B.2 (7z, 555 KB) + + + + + A new development version of GLM 0.9 is available. + + + This version is based on GLSL 4.0 and supports the new common and integer functions. + Also a long and frequently asked feature has been implemented: inplicit conversions. + However, the rules defining implicit conversions by GLSL 4.0 are quite weaked and can't really be apply in C++. + + + Reaching the beta status, this new features close the feature list of GLM 0.9. + Further development releases may happen before the final release. + + GLM 0.9.B.1 (zip, 964 KB) + GLM 0.9.B.1 (7z, 414 KB) + + + + Groove + + This update fixes some problem of Alpha 1 but also brings some improvements in case of errors when using GLM to provide more relevant messages. + + GLM 0.9.A.2 (zip, 1.3 MB) + GLM 0.9.A.2 (7z, 726 KB) + + + + Groove + + First step until a major release for GLM with this first alpha of GLM 0.9. + + + This version brings a large internal redesign to improve the library reliability and optimized some parts. + It removed the deprecated features and API which implies that GLM 0.9 isn't backward compatible. + + + For most users the build issues when upgrading to GLM 0.9 should be reduced especially if they follow the deprecation policy. + + + This release is still UNSTABLE and not recommanded for commertial products. + + GLM 0.9.A.1 (zip, 950 KB) + GLM 0.9.A.1 (7z, 391 KB) + Full changelog + + + + Groove + + This update just removes some warnings + + + By the way, if you have questions about GLM, a good place for those is the OpenGL.org Toolkits forum. + + GLM 0.8.4.4 (zip, 1.1 MB) + GLM 0.8.4.4 (7z, 479 KB) + Full changelog + + + + Groove + + This version fixed half scalars and half vectors arithmetics. + This is a really slow practice that should be avoid. + Half floating point value should be use only to store GPU data. + GPUs have native support for half values, not x86 CPUs. + + GLM 0.8.4.3 (zip, 1.1 MB) + GLM 0.8.4.3 (7z, 463 KB) + Full changelog + + + + Groove + + This version is a really minor updates, fixing single issue with half float types. + + GLM 0.8.4.2 (zip, 1.1 MB) + GLM 0.8.4.2 (7z, 443 KB) + Full changelog + + + + Groove + + This version fixes few bugs and provides an major update of the manual thanks to Damian Trebilco. + + GLM 0.8.4.1 (zip, 1.1 MB) + GLM 0.8.4.1 (7z, 443 KB) + Full changelog + + + + Groove + + This new version mainly adds support for Visual Studio 2010 and GCC 4.4. It also provides various code optimization, bug fixes and an extension. + + GLM 0.8.4.0 (zip, 1.1 MB) + GLM 0.8.4.0 (7z, 439 KB) + Full changelog + + + + Groove + + Fixed extension bugs introduced by core update. + + GLM 0.8.3.5 (zip, 971 KB) + GLM 0.8.3.5 (7z, 405 KB) + Full changelog + + + + Groove + + Fixed varius bugs. Move determinant fonction to core following GLSL 1.5 specification. + + GLM 0.8.3.4 (zip, 971 KB) + GLM 0.8.3.4 (7z, 405 KB) + Full changelog + + + + Groove + + Fixed varius bugs. + + GLM 0.8.3.3 (zip, 971 KB) + GLM 0.8.3.3 (7z, 405 KB) + Full changelog + + + + Groove + + Add GLM_GTC_quaternion and GLM_GTC_type_precision extensions both subset of GLM_GTX_quaternion and GLM_GTX_number_precision + + GLM 0.8.3.2 (zip, 971 KB) + GLM 0.8.3.2 (7z, 405 KB) + Full changelog + + + + Groove + + The old way to use extensions have been fixed and GLM_GTX_bit extension gets updated with more functions to manipulate bit fields. + + GLM 0.8.3.1 (zip, 954 KB) + GLM 0.8.3.1 (7z, 402 KB) + Full changelog + + + + Groove + + This version brings to main changed: Stable extensions and a new extension system. + + + The first stable GLM extensions are: GLM_GTC_double_float and GLM_GTC_half_float for higher and lower vectors and matrices floating point precision. GLM_GTC_matrix_operation provides determinant and inverse matrix calculation. GLM_GTC_matrix_transform allows to build scale, rotate and translate matrices and GLM_GTC_matrix_projection provides varius functions to build projection matrices. Few stable extensions yet but the number is going to grow with the next release! + + + Both GLM 0.8.2.x extensions use method are deprecated (but still working) and replace by a new one. If you wnat to use GLM_GTC_half_float just include "glm/gtc/half_float.hpp" and it is going to be included in GLM namespace. + + + Finally, quite some file have been renamed, using "hpp" instead of ".h". Old file have been deprecated but are still available so that GLM 0.8.3.0 is fully compatible with GLM 0.8.2.x. + + GLM 0.8.3.0 (zip, 896 KB) + GLM 0.8.3.0 (7z, 359 KB) + Code samples page + Manual + Full changelog + + + + Groove + GLM 0.8.2.3 (zip, 963 KB) + GLM 0.8.2.3 (7z, 381 KB) + Manual + Full changelog + + + + Groove + + A new release is available and inogurate a patch number. The goal of this patch number is to release faster fixes from bug reports. + + GLM 0.8.2.1 (zip, 963 KB) + GLM 0.8.2.1 (7z, 381 KB) + Manual + Full changelog + + + + Groove + + This release only fixes bugs. Left sided swizzle operators, quaternion operators, vectors access operators for the main onces. + + GLM 0.8.2 (zip, 963 KB) + GLM 0.8.2 (7z, 381 KB) + Manual + Full changelog + + + + Groove + + Some artifacts have been added to the tracker to give a picture of what you could expect for the next releases. + + + If you need something else you can add some artifacts to the tracker. Any comment on added entries is welcome. + + + Furthermore, no more release of GLM 0.7.x will be done. Please upgrade to GLM 0.8.1. + + + Finally, a pack of programmable oriented OpenGL samples using GLM is under development and planed to be release in December. + + Tracker + + + + Groove + + GLM 0.8.1 is released. This new version mainly fixes 64 bit integers with GCC and various bugs. + + GLM 0.8.1 (zip, 938 KB) + GLM 0.8.1 (7z, 372 KB) + GLM 0.8.1 Manual + Full changelog + + + + Groove + + GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers. + + + Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications. + + + It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won’t be work at all. + + + On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components. + + + On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information. + + + Have a look on the manual and the changelog for more information. Don't forget to send your feedback and enjoy! + + GLM 0.8.0 (zip, 936 KB) + GLM 0.8.0 (7z, 370 KB) + GLM 0.8.0 Manual + Full changelog + Post a comment + + + + Groove + + Ambient aperture lighting Humus demo have been updated to use GLM as math library. + + Updated demo + all sources (zip, 2.38 MB) + Original demo (zip, 1.40 MB) + Post a comment + + + + Groove + + As you can see the website get a little update to prepare GLM 0.8.0 final release. + + + GLM 0.8.0 final should be release during the week. + + + + + Groove + + This release fixes some bugs and add few features though extensions. The development is now based on CMake to make easier cross platform tests and project management. + + GLM 0.8.0 Beta 3 (zip, 819 KB) + GLM 0.8.0 Beta 3 (7z, 345 KB) + Full changelog + Post a comment + + + + Groove + + This release mainly improves half float vectors support. By default the low precission vectors are based on float numbers not on half numbers + + + It also provides new setup options. GLM_USE_ONLY_XYZW to disable multiple names to access to a single vector component. GLM_USE_ANONYMOUS_UNION to allow multiple component names on half vectors with Visual C++. + + + Various bugs and updates of extensions have been done too. Final release is coming... + + GLM 0.8.0 Beta 2 (zip, 798 KB) + GLM 0.8.0 Beta 2 (7z, 327 KB) + Full changelog + Post a comment + + + + Groove + + GLM have been updated to support GLSL 1.30. API documentation had significant improvements to make easier finding of GLSL functions and types. + + + GLM 0.8.x is NOT backward compatible with GLM 0.7.x. Upgrade to GLM 0.8.x could involve build errors for the following cases: A lot of improvements have been made to increase the conformance with GLSL specification. Lot of GLSL 1.30 features were already exposed in extensions that have been deleted. The extension syntaxe based on ARB convension is no long used. + + + Due to the number of changes GLM 0.8.0 is release as beta first. The final release is schedule for october. + + GLM 0.8.0 Beta 1 (zip, 786 KB) + GLM 0.8.0 Beta 1 (7z, 321 KB) + Full changelog + Post a comment + + + + Groove + + GLM 0.7.6 provides a better C++ conformance so that you can build GLM with –pedantic G++ parameter or without Visual Studio extensions. To make GLM more reliable, BOOST_STATIC_ASSERT are used according developer wishes. + + GLM 0.7.6 (zip, 907 KB) + GLM 0.7.6 (7z, 387 KB) + Full changelog + Manual + + + + Groove + + GLM 0.7.5 is available and introduces a new build messsage system to get information of GLM build configuration with Visual Studio. This mechanism is documented in section 6 of GLM manual. Also, GLM can be built with GCC pedantic options. + + GLM 0.7.5 (zip, 852 KB) + GLM 0.7.5 (7z, 366 KB) + Full changelog + Manual + + + + Groove + + GLM 0.7.4 introduces a new system to manage external dependencies. + + + It allows developing extension using external dependencies like GLEW, Boost, etc. without making required those dependencies for GLM programmer that doesn't need those external dependent extensions. + + + The mechanism is described into the updated manual. + + GLM 0.7.4 (zip, 859 KB) + GLM 0.7.4 (7z, 372 KB) + Full changelog + Manual + + + + Groove + + GLM 0.7.3 is released. This version fixes few bugs and add few extensions + + GLM 0.7.3 (zip, 1.8 MB) + GLM 0.7.3 (7z, 635 KB) + Full changelog + + + + Groove + + GLM 0.7.2 is released. The documentation have been completed again and several issues handle with precompiler options. + + + #define GLM_SWIZZLE GLM_SWIZZLE_FUNC allows to use swizzle operators with internal functions. For example, glm::vec3(1, 2, 3).zyx is replaced by glm::vec3(1, 2, 3)._zyx() with this option. + + + #define GLM_FORCE_NO_HALF allows to include all extensions (#include "glm/glmext.h") without any support of half-precision floating-point numbers. + + + #define GLM_AUTO_CAST GLM_DISABLE allows to disable automatic cast (eg: glLoadMatrixf(glm::mat4(1.0))) which could involve unfortunate issues in some cases. + + + More information on these topic are available in GLM manual section 5 "Known issues". + + GLM 0.7.2 (zip, 1.8 MB) + GLM 0.7.2 (7z, 635 KB) + Full changelog + + + + Groove + + GLM 0.7.1 is available under MIT license. It fixes bugs with GCC. + + GLM 0.7.1 (zip, 1.8 MB) + GLM 0.7.1 (7z, 635 KB) + Full changelog + + + + Groove + + GLM 0.7.0 is available under MIT license. LGPL lisence have been discard due to an issue of use for console development. This release contains a lot better documentation based on Doxygen. Lot of bugs have been fixed and the documentation completed. Thanks to all people that has contributed thought bug reports and ideas to make this version a lot better! + + GLM 0.7.0 (zip, 1.8 MB) + GLM 0.7.0 (7z, 635 KB) + Full changelog + + + + Groove + + GLM 0.6.4 is available and fixes some swizzle operator issues. + + GLM 0.6.4 (zip, 1.7 MB) + GLM 0.6.4 (7z, 612 KB) + Full changelog + + + + Groove + + GLM 0.6.3 fixes accesses of matrices and a 3DSMax SDK conflict. + + GLM 0.6.3 (zip, 1.8 MB) + GLM 0.6.3 (7z, 633 KB) + Full changelog + + + + Groove + + GLM 0.6.2 fixes an error on an extension. + + GLM 0.6.2 (zip, 1.8 MB) + GLM 0.6.2 (7z, 632 KB) + Full changelog + + + + Groove + + GLM 0.6.1 is a minor update that fix an issue on extension namespace and add two more extensions. + + GLM 0.6.1 (zip, 1.8 MB) + GLM 0.6.1 (7z, 632 KB) + Full changelog + + + + Groove + + GLM 0.6.0 is available. For this release, work focus on extensions. A new mecanisum allows to integrate GLM extensions as it is actually done for GLSL extension by vendors. Lot of new extensions have been added. + + GLM 0.6.0 (zip, 1.8 MB) + GLM 0.6.0 (7z, 666 KB) + Raytracer v1.0 (exe) + Raytracer v1.0 (zip) + Full changelog + + + + Groove + + This release fixes some issues with swizzle operators. + + GLM 0.5.1 (zip, 2.3 MB) + GLM 0.5.1 (7z, 789 KB) + + + + Groove + + A new sample is available. It's an update of Philip Rideout's Catmull Clark subdivision program that uses GLM. Released with pleasant permission of Philip Rideout. + + CatmullClark sample (zip, 605 KB) + + + + Groove + + This release include GLSL 1.2 new feature in the core implementation. Also, it includes swizzle read and write operators and a custom options system to setup GLM. + + + It includes some new extensions to extend GLSL features but they remain experimental. The next release should provide the first stable extensions. + + + The GLM 0.5.0 packages contain some basic samples and some documentation. The ray tracer sample has been updated to GLM 0.5.0. Except for specific cases, especially with extensions, GLM 0.5 is backward compatible. + + + Now, GLM development is taking advantages of SourceForge.net services: a bug tracker system and the development source code is publicly available on SF.net SVN server. + + GLM 0.5.0 (zip, 2.4 MB) + GLM 0.5.0 (7z, 843 KB) + Raytracer b3.0 (exe, 751 KB) + Raytracer b3.0 (zip, 1.1 MB) + + + + Groove + + A GLM update is available. It simply includes some examples for a sweet start with GLM. + + + The examples show how to use GLM with OpenGL intermediate mode and OpenGL vertex arrays. Also, they show how to use GLM extensions to replace GLU and OpenGL function witch could slightly increase performances by decreasing the number of OpenGL states changes. + + GLM 0.4.1 (zip, 1.6 MB) + GLM 0.4.1 (7z, 521 KB) + + + + Groove + + This release introduces first GLSL 1.2 features as planed. Also, various new extensions have been added and updated. Finally, it's not anymore required to include windows.h before glm.h when windows.h is required. + + + The number of features of GLM, including extensions, start to really increase the compilation time. That's why it's recommended to use precompiled headers. + + GLM 0.4.0 + + + + Groove + + Version 0.4 will complete matrices and vectors operators and will add GLSL 1.2 features. First, conversions simplifications will be integrated. Then, 4 per 3 matrices and outer product will be available from extensions. The transpose function is already available from extension. + + + Version 0.5 will integrate GLSL 1.2 features to GLM core. + + + Version 0.6 will add swizzle operators in reading and writing. (eg: vec3 v1(1.0, 2.0, 3.0); vec3 v2 = v1.xxx; v1.zyx = v;). + + + + + Groove + + This release corrects two main bugs. First, a bug of the imat4 and mat4 division operators and other correct the vectors components access from texture coordinate way. + + GLM 0.3.2 + + + + Groove + + This update adds GCC 4.0 support for MacOS X and Linux and GCC 4.1 under Linux. Also, its provides some optimisations. + + + Further release will prodive GLSL 1.2 compliances. + + GLM 0.3.1 + + + + Groove + + A new release of GLM is now available. It improves GLSL data type conversion and construction compliance. Also, It's adds extensions like some to manage double-precision and half-precision float numbers. Finally a Doxygen documentation has been added. + + + This new release have been tested under Visual C++ 7.1, Visual C++ 8.0, GCC 3.2.3 et GCC 3.4.2. + + GLM 0.3 + Raytrace + Online documentation + + + + Groove + + A new release of GLM is now available. A few bugs have been fixed, the portability of GLSL into C++ has been improved, and new experimental extensions have been implemented, enhancing GLSL features. + + + Project now supports quaternions, adds new features to handle colors, vectors and matrices. For example, GLM allows base colors changing, vector projected operations, and 2D/3D transforms. + + + To demo the features of this new version, a sample program is included. It is a simple Ray Tracer supporting reflected and refracted rays, three lights types (point, directionnal and spot), two objects types (sphere, plan), using all of the GLM possibilities. + + + + + Groove + + The english section of this site is now available. + + + + + Groove + + This is the first public availability of GLM. This library supports part of GLSL specifications : All vectors and matrices types, and all the operators and associated functions. + + + For now, there isn't detailed documentation, but you can freely have a look on GLSL specifications. Consider any incoherence with GLM as an error. Keep in mind the library is included in the namespace "glm". + + + This project is multi platform and was successfully tested under Visual C++ 7.1, MinGW 3.4 and GCC 3.4. + + GLM 0.1 User Release + GLM 0.1 Contributor Release + GLSL 1.10.59 specifications + + + + + + + #include + <glm/glm.hpp> + + + + + + void computeNormal(triangle & Triangle) + + + { + + + glm::vec3 const & a = Triangle.Position[0]; + + + glm::vec3 const & b = Triangle.Position[1]; + + + glm::vec3 const & c = Triangle.Position[2]; + + + Triangle.Normal = glm::normalize(glm::cross(c - a, b - a)); + + + } + + + + + + // glm::vec3, glm::vec4, glm::ivec4, glm::mat4 + + + #include + <glm/glm.hpp> + + + // glm::perspective + + + #include + <glm/gtc/matrix_projection.hpp> + + + // glm::translate, glm::rotate, glm::scale + + + #include + <glm/gtc/matrix_transform.hpp> + + + // glm::value_ptr + + + #include + <glm/gtc/type_ptr.hpp> + + + + + + { + + + + glm::mat4 Projection = + + + glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + + + glm::mat4 ViewTranslate = glm::translate( + + + glm::mat4(1.0f), + + + glm::vec3(0.0f, 0.0f, -Translate)); + + + glm::mat4 ViewRotateX = glm::rotate( + + + ViewTranslate, + + + Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + + + glm::mat4 View = glm::rotate( + + + ViewRotateX, + + + Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + + + glm::mat4 Model = glm::scale( + + + glm::mat4(1.0f), + + + glm::vec3(0.5f)); + + + glm::mat4 MVP = Projection * View * Model; + + + + + + glUniformMatrix4fv( + + + LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); + + + } + + + + + + #include + <glm/glm.hpp> + + + #include + <glm/gtx/type_precision.hpp> + + + + + + std::size_t const VertexCount = 4; + + + + + + // Float quad geometry + + + std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); + + + glm::vec2 const PositionDataF32[VertexCount] = + + + { + + + glm::vec2(-1.0f,-1.0f), + + + glm::vec2( 1.0f,-1.0f), + + + glm::vec2( 1.0f, 1.0f), + + + glm::vec2(-1.0f, 1.0f) + + + }; + + + + + + // Half-float quad geometry + + + std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::hvec2); + + + glm::hvec2 const PositionDataF16[VertexCount] = + + + { + + + glm::hvec2(-1.0f, -1.0f), + + + glm::hvec2( 1.0f, -1.0f), + + + glm::hvec2( 1.0f, 1.0f), + + + glm::hvec2(-1.0f, 1.0f) + + + }; + + + + + + // 8 bits signed integer quad geometry + + + std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); + + + glm::i8vec2 const PositionDataI8[VertexCount] = + + + { + + + glm::i8vec2(-1,-1), + + + glm::i8vec2( 1,-1), + + + glm::i8vec2( 1, 1), + + + glm::i8vec2(-1, 1) + + + }; + + + + + + // 32 bits signed integer quad geometry + + + std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); + + + glm::i32vec2 const PositionDataI32[VertexCount] = + + + { + + + glm::i32vec2 (-1,-1), + + + glm::i32vec2 ( 1,-1), + + + glm::i32vec2 ( 1, 1), + + + glm::i32vec2 (-1, 1) + + + }; + + + + + + #include + <glm/glm.hpp> + + + #include + <glm/gtx/random.hpp> + + + + + + glm::vec3 lighting + + + ( + + + intersection const & Intersection, + + + material const & Material, + + + light const & Light, + + + glm::vec3 const & View + + + ) + + + { + + + glm::vec3 Color = glm::vec3(0.0f); + + + + + + glm::vec3 LightVertor = glm::normalize( + + + Light.position() - Intersection.globalPosition() + + + + glm::vecRand3(0.0f, Light.inaccuracy()); + + + + + + if(!shadow( + + + Intersection.globalPosition(), + + + Light.position(), + + + LightVertor)) + + + { + + + float Diffuse = glm::dot(Intersection.normal(), LightVector); + + + + + + if(Diffuse <= 0.0f) + + + return Color; + + + if(Material.isDiffuse()) + + + Color += Light.color() * Material.diffuse() * Diffuse; + + + + + + if(Material.isSpecular()) + + + { + + + glm::vec3 Reflect = glm::reflect( + + + glm::normalize(-LightVector), + + + glm::normalize(Intersection.normal())); + + + float Dot = glm::dot(Reflect, View); + + + float Base = Dot > 0.0f ? Dot : 0.0f; + + + float Specular = glm::pow(Base, Material.exponent()); + + + Color += Material.specular() * Specular; + + + } + + + } + + + + + + + + + OpenGL's Official site. You would find OpenGL specifications, news and tons of related informations. + + + This page contains all OpenGL extensions specifications. + + + This page contains OpenGL 2.0 specifications. + + + This page contains OpenGL Shading Language Specification. + + + + This document lists all the conventions for writing GLSL extensions. These rules are the basics of the GLM extensions system. + + + + + GLSL is not the ultimate mathematics library, i.e. for matrices operations, specs are very restricted. There aren't any functions to get the determinant, inverse, or a matrix transpose. Moreover, there are a few vector types and no quaternions. + What about completing the missing features using the extensions ? It will be developed from GLSL conventions and may add for exemple the extension GLM_GTX_quaternion, defining __quatGT type and conjugateGT function. + Extensions may be available through a separate file called glmext.h instead of being directly into the library core file. + It would be interesting to suggest GLM extensions implementations directly in GLSL to increase portability. It may hopefully end by submitting extensions to ARB. + + + The use of a namespace allows to prevenf from any name collision problem with other libraries like STL. GLSL uses a reserved 'namespace' keyword but does not define it. OpenGL uses a C technic for the namespaces management with the 'gl' prefix. What name should we give to this namespace ? 'gl', 'glsl', 'glm' or 'sl' ? What is the best solution ? C-like or C++-like namespaces ? + Bug #3 says that 'not' is a C++ keyword. C-style namespaces use would resolves this bug but GLSL has been built from C upon a C++ logic. + + + The interaction with OpenGL is not the purpose of GLM. However, GLM should be easily usable with OpenGL and some features could be welcome. i.e., using vec3 type with Vertex3fv function should simplify and optimize the program. Eventually, semantically speaking, vec3 is more accurate and stronger than addressing on a potential 3 floats table. + If it is possible to make easy the interoperability between GLM and OpenGL, then this work is recommended if semantic stays correct. GLM must also remain independent towards OpenGL. + + + GLSL specifications include unimplemented reserved keywords list. Their use must return an error. Some of them already exist in C++. + GLM can only allow C++ reserved keywords. The others must be undefined so the compiler returns an error. + + + GLSL defines six variable qualifiers types : const, varying, uniform, attrib, in, out, inout. + 'const' variables are only usable in a local way into a shader. They are available for vertex and fragments shaders. GLSL's 'const' are similar to C++ 'static const', i.e. the variable only exists inside a compilation unit (.o files with GCC). + 'varying' variables offer a communication interface between vertex and fragment sahder. 'uniform' and 'attrib' variables are a way of communication between C/C++ program and shaders, so 'varying' are useless in the C++ program; so this qualifier is not allowed. + Some programmers are already using 'in', 'ou' and 'inout' qualifiers for semantic purpose. They define them as empty '#define'. + It seems difficult to keep the same syntax than GLSL for 'uniform' and 'attrib' variables although this notion seems interesting. Why not keeping it only for their semantic properties ? + + + All integrated variables matches with OpenGL state variables. So there are all accessible from the OpenGL API. + + + smapler* types come from GL_ARB_multitexure extension. Values matches with a texture unit. + A sampler type would offer an additionnal semantic value. + No, this is not the GLM objective. + + + GLSL allows several components to be accessed at the same time. Moreover, GLSL let the possibility to the user to order components as he wants. To implement such a possibility, 4² * 3 * 2 = 96 fuctions should be added for vec4 type, for example (components number : 4, access types : 3, readonly access and write access : 2). + A solution witch reach GLSL conformance have been found. However it need lot of functions. This feature is coming in a futur release. + + + GLSL allows an access to a component with many different names, that explains the component notion. i.e. the first vec3 component is accessible with .x, .r, .s. + A possibility would be creating three functions for each component. + Another would be using the keyword 'union'. + The first solution allows to keep components values in a private classes table, but in this case, the overloaded operator [] must be used to access values and/or functions per component that is not conform to GLSL specifications. The second respect GLSL rules but components are public. In this case, this is not a real problem so this second solution is kept. + + + GLSL specifications tell that 'fragment processing functions' are only available for fragment shaders and function ftransform is only available for vertex shaders. The C/C++ program must be considered as a third program type so this functions are not available. + + + + + 'union' keyword is here to allow access to vector components with several different variables names. Moreover, templates are also used to create two vector type categories : _vec* and _ivec*. Eventually, anonymous structures are not allowed in ISO C++ norm. + Problem might come from the lack of supporting both templates and unions from Visual C++ 7.1. + If -pedantic isn't used with G++, then code compiles correctly. As we are waiting for a better compromise, the code stays that way. As notified for the bug #4, the ultimate solution might be to avoid templates in vector definition. + + + GCC supports all C++ keywords that includes 'not', which is equivalent to '!' operator. So there is a problem with GLM because GLSL defines the 'not' function. + Overloading the '!' operator or the 'not' keyword we can partly resolve the problem but leaving as ignored the GLM namespace concept. If the source code contains 'glm:not' string, then GCC gives an error. + 'not' is a C++ keyword so GLM mustn't define a 'not' function. However, all the compilers don't support this keyword (VC7.1). Does this name has to be changed ? For now, it is recommended to avoid using 'not'. + + + The GLSL specifications grant access to multiple components for vector types. i.e. with GLSL the following lines are correct : vec3 MyVector = vec4(1.0, 1.0, 1.0, 0.0).xyz. + It seems difficult to create an equal feature in C++ because 'x', 'y', and 'z' according to the previous example can be sorted in any order and be repeated from zero to four to a max of four components. + + + + + + OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. + + + The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation. + + + However, this project isn't limited by GLSL features. An extension system allows to extend GLSL capabilities. It allows GLM to be a great subtitute for some OpenGL 3 deprecated functions, to work following a clean programmable approach. + + + GLM is release under MIT license and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library. + + + + + GLSL + Optional features = OpenGL Mathematics (GLM). + A C++ mathematics library for 3D graphics. + + + + + + + 2560x1600 + 1920x1200 + 1600x1000 + 1280x0800 + 1024x0640 + + + + + Font (.otf) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
diff --git a/part1 - Safe/shared32/glm/doc/src/download.xsl b/part1 - Safe/shared32/glm/doc/src/download.xsl new file mode 100644 index 0000000..51c4c98 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/download.xsl @@ -0,0 +1,78 @@ + + + + + + + + + + OpenGL Mathematics : Downloads + + + + + + + + + + + +
+
+ OpenGL Mathematics +
+ +
+
+
Current release
+ +
+
+ : + + + + () +
+
_________________
+
+ + + +
_________________
+
+ +
+ + +
+ + +
+
+ +
+ +
+
_________________
+
+
+ + +
+ : + + () +
+
+ +
diff --git a/part1 - Safe/shared32/glm/doc/src/dummy.cpp b/part1 - Safe/shared32/glm/doc/src/dummy.cpp new file mode 100644 index 0000000..226a7c7 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/dummy.cpp @@ -0,0 +1,62 @@ +#include "../../glm/glm.hpp" // glm::vec3, glm::vec4, glm::ivec4, glm::mat4 +#include + +struct triangle +{ + glm::vec3 Position[3]; + glm::vec3 Normal; +}; + +void computeNormal(triangle & Triangle) +{ + glm::vec3 const & a = Triangle.Position[0]; + glm::vec3 const & b = Triangle.Position[1]; + glm::vec3 const & c = Triangle.Position[2]; + Triangle.Normal = glm::normalize(glm::cross(c - a, b - a)); +} + +#include "../../glm/gtc/matrix_projection.hpp" // glm::perspective +#include "../../glm/gtc/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale +#include "../../glm/gtc/type_ptr.hpp" // glm::value_ptr +#include "../../glm/gtc/quaternion.hpp" // glm::quat +#include "../../glm/gtx/comparison.hpp" // == != +//#include "../../glm/ext.hpp" + +glm::vec4 const ClearColor = glm::vec4(glm::vec3(0.0f), 1.0f); +glm::ivec4 const Viewport = glm::ivec4(0, 0, 640, 480); + +void glUniformMatrix4fv(int location, int count, bool transpose, const float * value); + +void ticket0023() +{ + std::vector vals; + vals.push_back(1); + vals.push_back(2); + vals.push_back(3); + std::vector::iterator it1, it2; + it1 = vals.begin(); + it2 = vals.end(); + it1 != it2; // <-- Here + glm::vec3 c; + glm::quat q; +} + +int main() +{ + //triangle Triangle; + //computeNormal(Triangle); + + float Translate = 1.0f; + glm::vec2 Rotate; + + glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); + glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); + glm::mat4 MVP = Projection * View * Model; + + //glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); + + ticket0023(); +} diff --git a/part1 - Safe/shared32/glm/doc/src/goodies.xsl b/part1 - Safe/shared32/glm/doc/src/goodies.xsl new file mode 100644 index 0000000..6b27bd4 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/goodies.xsl @@ -0,0 +1,79 @@ + + + + + + + + + + OpenGL Mathematics: Goodies + + + + + + + + + + + +
+
+ OpenGL Mathematics +
+ +
+ + + +
_________________
+
+ +
+ + +
+ + +
+
+ +
+
+ +
+
+ + + + + +
+ + + + + + + + + +  + +
+
+
_________________
+
+
+
+ +
diff --git a/part1 - Safe/shared32/glm/doc/src/link.xsl b/part1 - Safe/shared32/glm/doc/src/link.xsl new file mode 100644 index 0000000..082e51a --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/link.xsl @@ -0,0 +1,118 @@ + + + + + + + + + + OpenGL Mathematics : Links + + + + + + +
+ OpenGL Mathematics +
+ + + + + +
+ +
+ + + +
+ + +
+
Links
+
+ This page lists all the documents that helped to develop OpenGL Mathematics. +
+
+ +
+
+ + +
+ + + +
+
+ +
+
+
+ +
diff --git a/part1 - Safe/shared32/glm/doc/src/news.xsl b/part1 - Safe/shared32/glm/doc/src/news.xsl new file mode 100644 index 0000000..bc88891 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/news.xsl @@ -0,0 +1,69 @@ + + + + + + + + + + OpenGL Mathematics: News + + + + + + + + + + + +
+ +
+ OpenGL Mathematics +
+ +
+ + +
+ + +
+ + +
+
+ +
+
+ +
+
+ + + + + + + + + + + + + +
+
_________________
+
+
+
+ +
diff --git a/part1 - Safe/shared32/glm/doc/src/util.xsl b/part1 - Safe/shared32/glm/doc/src/util.xsl new file mode 100644 index 0000000..0d9be52 --- /dev/null +++ b/part1 - Safe/shared32/glm/doc/src/util.xsl @@ -0,0 +1,224 @@ + + + + + + + + + + + + + + + + menu-titre2 + + + + + + + + + + + + + + + + + +
+ +
+
+ + + + {./@title} + + + + +
+ +
+
+ + +
+
+ + +

+
+ + +
+ +
+
+
+ + + :
+
+ + + +
+ +
+ +
+ +
+ + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + +
    + +
+
+ + +
  • + + + + + + + + + + + + +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    diff --git a/part1 - Safe/shared32/glm/glm/CMakeLists.txt b/part1 - Safe/shared32/glm/glm/CMakeLists.txt new file mode 100644 index 0000000..8cf58cd --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/CMakeLists.txt @@ -0,0 +1,51 @@ +set(NAME glm) + +file(GLOB ROOT_SOURCE *.cpp) +file(GLOB ROOT_INLINE *.inl) +file(GLOB ROOT_HEADER *.hpp) + +file(GLOB_RECURSE CORE_SOURCE ./core/*.cpp) +file(GLOB_RECURSE CORE_INLINE ./core/*.inl) +file(GLOB_RECURSE CORE_HEADER ./core/*.hpp) + +file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp) +file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl) +file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp) + +file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp) +file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl) +file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp) + +file(GLOB_RECURSE IMG_SOURCE ./img/*.cpp) +file(GLOB_RECURSE IMG_INLINE ./img/*.inl) +file(GLOB_RECURSE IMG_HEADER ./img/*.hpp) + +file(GLOB_RECURSE VIRTREV_SOURCE ./virtrev/*.cpp) +file(GLOB_RECURSE VIRTREV_INLINE ./virtrev/*.inl) +file(GLOB_RECURSE VIRTREV_HEADER ./virtrev/*.hpp) + +source_group("Core Files" FILES ${CORE_SOURCE}) +source_group("Core Files" FILES ${CORE_INLINE}) +source_group("Core Files" FILES ${CORE_HEADER}) +source_group("GTC Files" FILES ${GTC_SOURCE}) +source_group("GTC Files" FILES ${GTC_INLINE}) +source_group("GTC Files" FILES ${GTC_HEADER}) +source_group("GTX Files" FILES ${GTX_SOURCE}) +source_group("GTX Files" FILES ${GTX_INLINE}) +source_group("GTX Files" FILES ${GTX_HEADER}) +source_group("IMG Files" FILES ${IMG_SOURCE}) +source_group("IMG Files" FILES ${IMG_INLINE}) +source_group("IMG Files" FILES ${IMG_HEADER}) +source_group("VIRTREV Files" FILES ${VIRTREV_SOURCE}) +source_group("VIRTREV Files" FILES ${VIRTREV_INLINE}) +source_group("VIRTREV Files" FILES ${VIRTREV_HEADER}) + +include_directories(..) + +add_executable(${NAME} + ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} + ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} + ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} + ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} + ${IMG_SOURCE} ${IMG_INLINE} ${IMG_HEADER} + ${VIRTREV_SOURCE} ${VIRTREV_INLINE} ${VIRTREV_HEADER}) diff --git a/part1 - Safe/shared32/glm/glm/core/_detail.hpp b/part1 - Safe/shared32/glm/glm/core/_detail.hpp new file mode 100644 index 0000000..b902dc4 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/_detail.hpp @@ -0,0 +1,323 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-07-24 +// Updated : 2008-08-31 +// Licence : This source is under MIT License +// File : glm/core/_detail.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_detail +#define glm_core_detail + +#include "../setup.hpp" +#include + +namespace glm{ +namespace detail{ + + class thalf; + +#if(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_VC)) + typedef signed __int64 sint64; + typedef unsigned __int64 uint64; +#elif(defined(GLM_COMPILER) && (GLM_COMPILER & GLM_COMPILER_GCC)) + __extension__ typedef signed long long sint64; + __extension__ typedef unsigned long long uint64; +#else//unknown compiler + typedef signed long sint64; + typedef unsigned long uint64; +#endif//GLM_COMPILER + + template + struct If + { + template + static inline T apply(F functor, const T& val) + { + return functor(val); + } + }; + + template<> + struct If + { + template + static inline T apply(F, const T& val) + { + return val; + } + }; + + //template + //struct traits + //{ + // static const bool is_signed = false; + // static const bool is_float = false; + // static const bool is_vector = false; + // static const bool is_matrix = false; + // static const bool is_genType = false; + // static const bool is_genIType = false; + // static const bool is_genUType = false; + //}; + + //template <> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template + //struct desc + //{ + // typedef genType type; + // typedef genType * pointer; + // typedef genType const* const_pointer; + // typedef genType const *const const_pointer_const; + // typedef genType *const pointer_const; + // typedef genType & reference; + // typedef genType const& const_reference; + // typedef genType const& param_type; + + // typedef typename genType::value_type value_type; + // typedef typename genType::size_type size_type; + // static const typename size_type value_size; + //}; + + //template + //const typename desc::size_type desc::value_size = genType::value_size(); + + union uif32 + { + uif32() : + i(0) + {} + + uif32(float f) : + f(f) + {} + + uif32(unsigned int i) : + i(i) + {} + + float f; + unsigned int i; + }; + + union uif64 + { + uif64() : + i(0) + {} + + uif64(double f) : + f(f) + {} + + uif64(uint64 i) : + i(i) + {} + + double f; + uint64 i; + }; + + typedef uif32 uif; + + ////////////////// + // int + + template + struct is_int + { + enum is_int_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_INT(T) \ + template <> \ + struct is_int \ + { \ + enum is_int_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // uint + + template + struct is_uint + { + enum is_uint_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_UINT(T) \ + template <> \ + struct is_uint \ + { \ + enum is_uint_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + //GLM_DETAIL_IS_UINT(unsigned long long) + + ////////////////// + // float + + template + struct is_float + { + enum is_float_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_FLOAT(T) \ + template <> \ + struct is_float \ + { \ + enum is_float_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // bool + + template + struct is_bool + { + enum is_bool_enum + { + _YES = 0, + _NO = 1 + }; + }; + + template <> + struct is_bool + { + enum is_bool_enum + { + _YES = 1, + _NO = 0 + }; + }; + + ////////////////// + // vector + + template + struct is_vector + { + enum is_vector_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_VECTOR(T) \ + template <> \ + struct is_vector \ + { \ + enum is_vector_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // matrix + + template + struct is_matrix + { + enum is_matrix_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_MATRIX(T) \ + template <> \ + struct is_matrix \ + { \ + enum is_matrix_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // type + + template + struct type + { + enum type_enum + { + is_float = is_float::_YES, + is_int = is_int::_YES, + is_uint = is_uint::_YES, + is_bool = is_bool::_YES + }; + }; + + ////////////////// + // type + + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef detail::sint64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef detail::uint64 uint64; + + typedef detail::thalf float16; + typedef float float32; + typedef double float64; + +}//namespace detail +}//namespace glm + +#endif//glm_core_detail diff --git a/part1 - Safe/shared32/glm/glm/core/_swizzle.hpp b/part1 - Safe/shared32/glm/glm/core/_swizzle.hpp new file mode 100644 index 0000000..8274117 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/_swizzle.hpp @@ -0,0 +1,1085 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2006-04-20 +// Updated : 2008-08-22 +// Licence : This source is under MIT License +// File : glm/core/_swizzle.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_swizzle +#define glm_core_swizzle + +namespace glm +{ + enum comp + { + X = 0, + R = 0, + S = 0, + Y = 1, + G = 1, + T = 1, + Z = 2, + B = 2, + P = 2, + W = 3, + A = 3, + Q = 3 + }; +}//namespace glm + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_XYZW) + +#define xx swizzle(glm::X, glm::X) +#define yx swizzle(glm::Y, glm::X) +#define zx swizzle(glm::Z, glm::X) +#define wx swizzle(glm::W, glm::X) +#define xy swizzle(glm::X, glm::Y) +#define yy swizzle(glm::Y, glm::Y) +#define zy swizzle(glm::Z, glm::Y) +#define wy swizzle(glm::W, glm::Y) +#define xz swizzle(glm::X, glm::Z) +#define yz swizzle(glm::Y, glm::Z) +#define zz swizzle(glm::Z, glm::Z) +#define wz swizzle(glm::W, glm::Z) +#define xw swizzle(glm::X, glm::W) +#define yw swizzle(glm::Y, glm::W) +#define zw swizzle(glm::Z, glm::W) +#define ww swizzle(glm::W, glm::W) + +#endif// defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_XYZW) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_RGBA) + +#define rr swizzle(glm::X, glm::X) +#define gr swizzle(glm::Y, glm::X) +#define br swizzle(glm::Z, glm::X) +#define ar swizzle(glm::W, glm::X) +#define rg swizzle(glm::X, glm::Y) +#define gg swizzle(glm::Y, glm::Y) +#define bg swizzle(glm::Z, glm::Y) +#define ag swizzle(glm::W, glm::Y) +#define rb swizzle(glm::X, glm::Z) +#define gb swizzle(glm::Y, glm::Z) +#define bb swizzle(glm::Z, glm::Z) +#define ab swizzle(glm::W, glm::Z) +#define ra swizzle(glm::X, glm::W) +#define ga swizzle(glm::Y, glm::W) +#define ba swizzle(glm::Z, glm::W) +#define aa swizzle(glm::W, glm::W) + +#endif// defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_RGBA) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_STPQ) + +#define ss swizzle(glm::X, glm::X) +#define ts swizzle(glm::Y, glm::X) +#define ps swizzle(glm::Z, glm::X) +#define qs swizzle(glm::W, glm::X) +#define st swizzle(glm::X, glm::Y) +#define tt swizzle(glm::Y, glm::Y) +#define pt swizzle(glm::Z, glm::Y) +#define qt swizzle(glm::W, glm::Y) +#define sp swizzle(glm::X, glm::Z) +#define tp swizzle(glm::Y, glm::Z) +#define pp swizzle(glm::Z, glm::Z) +#define qp swizzle(glm::W, glm::Z) +#define sq swizzle(glm::X, glm::W) +#define tq swizzle(glm::Y, glm::W) +#define pq swizzle(glm::Z, glm::W) +#define qq swizzle(glm::W, glm::W) + +#endif// defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_STPQ) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_XYZW) + +#define xxx swizzle(glm::X, glm::X, glm::X) +#define yxx swizzle(glm::Y, glm::X, glm::X) +#define zxx swizzle(glm::Z, glm::X, glm::X) +#define wxx swizzle(glm::W, glm::X, glm::X) +#define xyx swizzle(glm::X, glm::Y, glm::X) +#define yyx swizzle(glm::Y, glm::Y, glm::X) +#define zyx swizzle(glm::Z, glm::Y, glm::X) +#define wyx swizzle(glm::W, glm::Y, glm::X) +#define xzx swizzle(glm::X, glm::Z, glm::X) +#define yzx swizzle(glm::Y, glm::Z, glm::X) +#define zzx swizzle(glm::Z, glm::Z, glm::X) +#define wzx swizzle(glm::W, glm::Z, glm::X) +#define xwx swizzle(glm::X, glm::W, glm::X) +#define ywx swizzle(glm::Y, glm::W, glm::X) +#define zwx swizzle(glm::Z, glm::W, glm::X) +#define wwx swizzle(glm::W, glm::W, glm::X) +#define xxy swizzle(glm::X, glm::X, glm::Y) +#define yxy swizzle(glm::Y, glm::X, glm::Y) +#define zxy swizzle(glm::Z, glm::X, glm::Y) +#define wxy swizzle(glm::W, glm::X, glm::Y) +#define xyy swizzle(glm::X, glm::Y, glm::Y) +#define yyy swizzle(glm::Y, glm::Y, glm::Y) +#define zyy swizzle(glm::Z, glm::Y, glm::Y) +#define wyy swizzle(glm::W, glm::Y, glm::Y) +#define xzy swizzle(glm::X, glm::Z, glm::Y) +#define yzy swizzle(glm::Y, glm::Z, glm::Y) +#define zzy swizzle(glm::Z, glm::Z, glm::Y) +#define wzy swizzle(glm::W, glm::Z, glm::Y) +#define xwy swizzle(glm::X, glm::W, glm::Y) +#define ywy swizzle(glm::Y, glm::W, glm::Y) +#define zwy swizzle(glm::Z, glm::W, glm::Y) +#define wwy swizzle(glm::W, glm::W, glm::Y) +#define xxz swizzle(glm::X, glm::X, glm::Z) +#define yxz swizzle(glm::Y, glm::X, glm::Z) +#define zxz swizzle(glm::Z, glm::X, glm::Z) +#define wxz swizzle(glm::W, glm::X, glm::Z) +#define xyz swizzle(glm::X, glm::Y, glm::Z) +#define yyz swizzle(glm::Y, glm::Y, glm::Z) +#define zyz swizzle(glm::Z, glm::Y, glm::Z) +#define wyz swizzle(glm::W, glm::Y, glm::Z) +#define xzz swizzle(glm::X, glm::Z, glm::Z) +#define yzz swizzle(glm::Y, glm::Z, glm::Z) +#define zzz swizzle(glm::Z, glm::Z, glm::Z) +#define wzz swizzle(glm::W, glm::Z, glm::Z) +#define xwz swizzle(glm::X, glm::W, glm::Z) +#define ywz swizzle(glm::Y, glm::W, glm::Z) +#define zwz swizzle(glm::Z, glm::W, glm::Z) +#define wwz swizzle(glm::W, glm::W, glm::Z) +#define xxw swizzle(glm::X, glm::X, glm::W) +#define yxw swizzle(glm::Y, glm::X, glm::W) +#define zxw swizzle(glm::Z, glm::X, glm::W) +#define wxw swizzle(glm::W, glm::X, glm::W) +#define xyw swizzle(glm::X, glm::Y, glm::W) +#define yyw swizzle(glm::Y, glm::Y, glm::W) +#define zyw swizzle(glm::Z, glm::Y, glm::W) +#define wyw swizzle(glm::W, glm::Y, glm::W) +#define xzw swizzle(glm::X, glm::Z, glm::W) +#define yzw swizzle(glm::Y, glm::Z, glm::W) +#define zzw swizzle(glm::Z, glm::Z, glm::W) +#define wzw swizzle(glm::W, glm::Z, glm::W) +#define xww swizzle(glm::X, glm::W, glm::W) +#define yww swizzle(glm::Y, glm::W, glm::W) +#define zww swizzle(glm::Z, glm::W, glm::W) +#define www swizzle(glm::W, glm::W, glm::W) + +#endif// defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_XYZW) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_RGBA) + +#define rrr swizzle(glm::X, glm::X, glm::X) +#define grr swizzle(glm::Y, glm::X, glm::X) +#define brr swizzle(glm::Z, glm::X, glm::X) +#define arr swizzle(glm::W, glm::X, glm::X) +#define rgr swizzle(glm::X, glm::Y, glm::X) +#define ggr swizzle(glm::Y, glm::Y, glm::X) +#define bgr swizzle(glm::Z, glm::Y, glm::X) +#define agr swizzle(glm::W, glm::Y, glm::X) +#define rbr swizzle(glm::X, glm::Z, glm::X) +#define gbr swizzle(glm::Y, glm::Z, glm::X) +#define bbr swizzle(glm::Z, glm::Z, glm::X) +#define abr swizzle(glm::W, glm::Z, glm::X) +#define rar swizzle(glm::X, glm::W, glm::X) +#define gar swizzle(glm::Y, glm::W, glm::X) +#define bar swizzle(glm::Z, glm::W, glm::X) +#define aar swizzle(glm::W, glm::W, glm::X) +#define rrg swizzle(glm::X, glm::X, glm::Y) +#define grg swizzle(glm::Y, glm::X, glm::Y) +#define brg swizzle(glm::Z, glm::X, glm::Y) +#define arg swizzle(glm::W, glm::X, glm::Y) +#define rgg swizzle(glm::X, glm::Y, glm::Y) +#define ggg swizzle(glm::Y, glm::Y, glm::Y) +#define bgg swizzle(glm::Z, glm::Y, glm::Y) +#define agg swizzle(glm::W, glm::Y, glm::Y) +#define rbg swizzle(glm::X, glm::Z, glm::Y) +#define gbg swizzle(glm::Y, glm::Z, glm::Y) +#define bbg swizzle(glm::Z, glm::Z, glm::Y) +#define abg swizzle(glm::W, glm::Z, glm::Y) +#define rag swizzle(glm::X, glm::W, glm::Y) +#define gag swizzle(glm::Y, glm::W, glm::Y) +#define bag swizzle(glm::Z, glm::W, glm::Y) +#define aag swizzle(glm::W, glm::W, glm::Y) +#define rrb swizzle(glm::X, glm::X, glm::Z) +#define grb swizzle(glm::Y, glm::X, glm::Z) +#define brb swizzle(glm::Z, glm::X, glm::Z) +#define arb swizzle(glm::W, glm::X, glm::Z) +#define rgb swizzle(glm::X, glm::Y, glm::Z) +#define ggb swizzle(glm::Y, glm::Y, glm::Z) +#define bgb swizzle(glm::Z, glm::Y, glm::Z) +#define agb swizzle(glm::W, glm::Y, glm::Z) +#define rbb swizzle(glm::X, glm::Z, glm::Z) +#define gbb swizzle(glm::Y, glm::Z, glm::Z) +#define bbb swizzle(glm::Z, glm::Z, glm::Z) +#define abb swizzle(glm::W, glm::Z, glm::Z) +#define rab swizzle(glm::X, glm::W, glm::Z) +#define gab swizzle(glm::Y, glm::W, glm::Z) +#define bab swizzle(glm::Z, glm::W, glm::Z) +#define aab swizzle(glm::W, glm::W, glm::Z) +#define rra swizzle(glm::X, glm::X, glm::W) +#define gra swizzle(glm::Y, glm::X, glm::W) +#define bra swizzle(glm::Z, glm::X, glm::W) +#define ara swizzle(glm::W, glm::X, glm::W) +#define rga swizzle(glm::X, glm::Y, glm::W) +#define gga swizzle(glm::Y, glm::Y, glm::W) +#define bga swizzle(glm::Z, glm::Y, glm::W) +#define aga swizzle(glm::W, glm::Y, glm::W) +#define rba swizzle(glm::X, glm::Z, glm::W) +#define gba swizzle(glm::Y, glm::Z, glm::W) +#define bba swizzle(glm::Z, glm::Z, glm::W) +#define aba swizzle(glm::W, glm::Z, glm::W) +#define raa swizzle(glm::X, glm::W, glm::W) +#define gaa swizzle(glm::Y, glm::W, glm::W) +#define baa swizzle(glm::Z, glm::W, glm::W) +#define aaa swizzle(glm::W, glm::W, glm::W) + +#endif//defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_RGBA) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_STPQ) + +#define sss swizzle(glm::X, glm::X, glm::X) +#define tss swizzle(glm::Y, glm::X, glm::X) +#define pss swizzle(glm::Z, glm::X, glm::X) +#define qss swizzle(glm::W, glm::X, glm::X) +#define sts swizzle(glm::X, glm::Y, glm::X) +#define tts swizzle(glm::Y, glm::Y, glm::X) +#define pts swizzle(glm::Z, glm::Y, glm::X) +#define qts swizzle(glm::W, glm::Y, glm::X) +#define sps swizzle(glm::X, glm::Z, glm::X) +#define tps swizzle(glm::Y, glm::Z, glm::X) +#define pps swizzle(glm::Z, glm::Z, glm::X) +#define qps swizzle(glm::W, glm::Z, glm::X) +#define sqs swizzle(glm::X, glm::W, glm::X) +#define tqs swizzle(glm::Y, glm::W, glm::X) +#define pqs swizzle(glm::Z, glm::W, glm::X) +#define qqs swizzle(glm::W, glm::W, glm::X) +#define sst swizzle(glm::X, glm::X, glm::Y) +#define tst swizzle(glm::Y, glm::X, glm::Y) +#define pst swizzle(glm::Z, glm::X, glm::Y) +#define qst swizzle(glm::W, glm::X, glm::Y) +#define stt swizzle(glm::X, glm::Y, glm::Y) +#define ttt swizzle(glm::Y, glm::Y, glm::Y) +#define ptt swizzle(glm::Z, glm::Y, glm::Y) +#define qtt swizzle(glm::W, glm::Y, glm::Y) +#define spt swizzle(glm::X, glm::Z, glm::Y) +#define tpt swizzle(glm::Y, glm::Z, glm::Y) +#define ppt swizzle(glm::Z, glm::Z, glm::Y) +#define qpt swizzle(glm::W, glm::Z, glm::Y) +#define sqt swizzle(glm::X, glm::W, glm::Y) +#define tqt swizzle(glm::Y, glm::W, glm::Y) +#define pqt swizzle(glm::Z, glm::W, glm::Y) +#define qqt swizzle(glm::W, glm::W, glm::Y) +#define ssp swizzle(glm::X, glm::X, glm::Z) +#define tsp swizzle(glm::Y, glm::X, glm::Z) +#define psp swizzle(glm::Z, glm::X, glm::Z) +#define qsp swizzle(glm::W, glm::X, glm::Z) +#define stp swizzle(glm::X, glm::Y, glm::Z) +#define ttp swizzle(glm::Y, glm::Y, glm::Z) +#define ptp swizzle(glm::Z, glm::Y, glm::Z) +#define qtp swizzle(glm::W, glm::Y, glm::Z) +#define spp swizzle(glm::X, glm::Z, glm::Z) +#define tpp swizzle(glm::Y, glm::Z, glm::Z) +#define ppp swizzle(glm::Z, glm::Z, glm::Z) +#define qpp swizzle(glm::W, glm::Z, glm::Z) +#define sqp swizzle(glm::X, glm::W, glm::Z) +#define tqp swizzle(glm::Y, glm::W, glm::Z) +#define pqp swizzle(glm::Z, glm::W, glm::Z) +#define qqp swizzle(glm::W, glm::W, glm::Z) +#define ssq swizzle(glm::X, glm::X, glm::W) +#define tsq swizzle(glm::Y, glm::X, glm::W) +#define psq swizzle(glm::Z, glm::X, glm::W) +#define qsq swizzle(glm::W, glm::X, glm::W) +#define stq swizzle(glm::X, glm::Y, glm::W) +#define ttq swizzle(glm::Y, glm::Y, glm::W) +#define ptq swizzle(glm::Z, glm::Y, glm::W) +#define qtq swizzle(glm::W, glm::Y, glm::W) +#define spq swizzle(glm::X, glm::Z, glm::W) +#define tpq swizzle(glm::Y, glm::Z, glm::W) +#define ppq swizzle(glm::Z, glm::Z, glm::W) +#define qpq swizzle(glm::W, glm::Z, glm::W) +#define sqq swizzle(glm::X, glm::W, glm::W) +#define tqq swizzle(glm::Y, glm::W, glm::W) +#define pqq swizzle(glm::Z, glm::W, glm::W) +#define qqq swizzle(glm::W, glm::W, glm::W) + +#endif//defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_STPQ) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_XYZW) + +#define xxxx swizzle(glm::X, glm::X, glm::X, glm::X) +#define yxxx swizzle(glm::Y, glm::X, glm::X, glm::X) +#define zxxx swizzle(glm::Z, glm::X, glm::X, glm::X) +#define wxxx swizzle(glm::W, glm::X, glm::X, glm::X) +#define xyxx swizzle(glm::X, glm::Y, glm::X, glm::X) +#define yyxx swizzle(glm::Y, glm::Y, glm::X, glm::X) +#define zyxx swizzle(glm::Z, glm::Y, glm::X, glm::X) +#define wyxx swizzle(glm::W, glm::Y, glm::X, glm::X) +#define xzxx swizzle(glm::X, glm::Z, glm::X, glm::X) +#define yzxx swizzle(glm::Y, glm::Z, glm::X, glm::X) +#define zzxx swizzle(glm::Z, glm::Z, glm::X, glm::X) +#define wzxx swizzle(glm::W, glm::Z, glm::X, glm::X) +#define xwxx swizzle(glm::X, glm::W, glm::X, glm::X) +#define ywxx swizzle(glm::Y, glm::W, glm::X, glm::X) +#define zwxx swizzle(glm::Z, glm::W, glm::X, glm::X) +#define wwxx swizzle(glm::W, glm::W, glm::X, glm::X) +#define xxyx swizzle(glm::X, glm::X, glm::Y, glm::X) +#define yxyx swizzle(glm::Y, glm::X, glm::Y, glm::X) +#define zxyx swizzle(glm::Z, glm::X, glm::Y, glm::X) +#define wxyx swizzle(glm::W, glm::X, glm::Y, glm::X) +#define xyyx swizzle(glm::X, glm::Y, glm::Y, glm::X) +#define yyyx swizzle(glm::Y, glm::Y, glm::Y, glm::X) +#define zyyx swizzle(glm::Z, glm::Y, glm::Y, glm::X) +#define wyyx swizzle(glm::W, glm::Y, glm::Y, glm::X) +#define xzyx swizzle(glm::X, glm::Z, glm::Y, glm::X) +#define yzyx swizzle(glm::Y, glm::Z, glm::Y, glm::X) +#define zzyx swizzle(glm::Z, glm::Z, glm::Y, glm::X) +#define wzyx swizzle(glm::W, glm::Z, glm::Y, glm::X) +#define xwyx swizzle(glm::X, glm::W, glm::Y, glm::X) +#define ywyx swizzle(glm::Y, glm::W, glm::Y, glm::X) +#define zwyx swizzle(glm::Z, glm::W, glm::Y, glm::X) +#define wwyx swizzle(glm::W, glm::W, glm::Y, glm::X) +#define xxzx swizzle(glm::X, glm::X, glm::Z, glm::X) +#define yxzx swizzle(glm::Y, glm::X, glm::Z, glm::X) +#define zxzx swizzle(glm::Z, glm::X, glm::Z, glm::X) +#define wxzx swizzle(glm::W, glm::X, glm::Z, glm::X) +#define xyzx swizzle(glm::X, glm::Y, glm::Z, glm::X) +#define yyzx swizzle(glm::Y, glm::Y, glm::Z, glm::X) +#define zyzx swizzle(glm::Z, glm::Y, glm::Z, glm::X) +#define wyzx swizzle(glm::W, glm::Y, glm::Z, glm::X) +#define xzzx swizzle(glm::X, glm::Z, glm::Z, glm::X) +#define yzzx swizzle(glm::Y, glm::Z, glm::Z, glm::X) +#define zzzx swizzle(glm::Z, glm::Z, glm::Z, glm::X) +#define wzzx swizzle(glm::W, glm::Z, glm::Z, glm::X) +#define xwzx swizzle(glm::X, glm::W, glm::Z, glm::X) +#define ywzx swizzle(glm::Y, glm::W, glm::Z, glm::X) +#define zwzx swizzle(glm::Z, glm::W, glm::Z, glm::X) +#define wwzx swizzle(glm::W, glm::W, glm::Z, glm::X) +#define xxwx swizzle(glm::X, glm::X, glm::W, glm::X) +#define yxwx swizzle(glm::Y, glm::X, glm::W, glm::X) +#define zxwx swizzle(glm::Z, glm::X, glm::W, glm::X) +#define wxwx swizzle(glm::W, glm::X, glm::W, glm::X) +#define xywx swizzle(glm::X, glm::Y, glm::W, glm::X) +#define yywx swizzle(glm::Y, glm::Y, glm::W, glm::X) +#define zywx swizzle(glm::Z, glm::Y, glm::W, glm::X) +#define wywx swizzle(glm::W, glm::Y, glm::W, glm::X) +#define xzwx swizzle(glm::X, glm::Z, glm::W, glm::X) +#define yzwx swizzle(glm::Y, glm::Z, glm::W, glm::X) +#define zzwx swizzle(glm::Z, glm::Z, glm::W, glm::X) +#define wzwx swizzle(glm::W, glm::Z, glm::W, glm::X) +#define xwwx swizzle(glm::X, glm::W, glm::W, glm::X) +#define ywwx swizzle(glm::Y, glm::W, glm::W, glm::X) +#define zwwx swizzle(glm::Z, glm::W, glm::W, glm::X) +#define wwwx swizzle(glm::W, glm::W, glm::W, glm::X) +#define xxxy swizzle(glm::X, glm::X, glm::X, glm::Y) +#define yxxy swizzle(glm::Y, glm::X, glm::X, glm::Y) +#define zxxy swizzle(glm::Z, glm::X, glm::X, glm::Y) +#define wxxy swizzle(glm::W, glm::X, glm::X, glm::Y) +#define xyxy swizzle(glm::X, glm::Y, glm::X, glm::Y) +#define yyxy swizzle(glm::Y, glm::Y, glm::X, glm::Y) +#define zyxy swizzle(glm::Z, glm::Y, glm::X, glm::Y) +#define wyxy swizzle(glm::W, glm::Y, glm::X, glm::Y) +#define xzxy swizzle(glm::X, glm::Z, glm::X, glm::Y) +#define yzxy swizzle(glm::Y, glm::Z, glm::X, glm::Y) +#define zzxy swizzle(glm::Z, glm::Z, glm::X, glm::Y) +#define wzxy swizzle(glm::W, glm::Z, glm::X, glm::Y) +#define xwxy swizzle(glm::X, glm::W, glm::X, glm::Y) +#define ywxy swizzle(glm::Y, glm::W, glm::X, glm::Y) +#define zwxy swizzle(glm::Z, glm::W, glm::X, glm::Y) +#define wwxy swizzle(glm::W, glm::W, glm::X, glm::Y) +#define xxyy swizzle(glm::X, glm::X, glm::Y, glm::Y) +#define yxyy swizzle(glm::Y, glm::X, glm::Y, glm::Y) +#define zxyy swizzle(glm::Z, glm::X, glm::Y, glm::Y) +#define wxyy swizzle(glm::W, glm::X, glm::Y, glm::Y) +#define xyyy swizzle(glm::X, glm::Y, glm::Y, glm::Y) +#define yyyy swizzle(glm::Y, glm::Y, glm::Y, glm::Y) +#define zyyy swizzle(glm::Z, glm::Y, glm::Y, glm::Y) +#define wyyy swizzle(glm::W, glm::Y, glm::Y, glm::Y) +#define xzyy swizzle(glm::X, glm::Z, glm::Y, glm::Y) +#define yzyy swizzle(glm::Y, glm::Z, glm::Y, glm::Y) +#define zzyy swizzle(glm::Z, glm::Z, glm::Y, glm::Y) +#define wzyy swizzle(glm::W, glm::Z, glm::Y, glm::Y) +#define xwyy swizzle(glm::X, glm::W, glm::Y, glm::Y) +#define ywyy swizzle(glm::Y, glm::W, glm::Y, glm::Y) +#define zwyy swizzle(glm::Z, glm::W, glm::Y, glm::Y) +#define wwyy swizzle(glm::W, glm::W, glm::Y, glm::Y) +#define xxzy swizzle(glm::X, glm::X, glm::Z, glm::Y) +#define yxzy swizzle(glm::Y, glm::X, glm::Z, glm::Y) +#define zxzy swizzle(glm::Z, glm::X, glm::Z, glm::Y) +#define wxzy swizzle(glm::W, glm::X, glm::Z, glm::Y) +#define xyzy swizzle(glm::X, glm::Y, glm::Z, glm::Y) +#define yyzy swizzle(glm::Y, glm::Y, glm::Z, glm::Y) +#define zyzy swizzle(glm::Z, glm::Y, glm::Z, glm::Y) +#define wyzy swizzle(glm::W, glm::Y, glm::Z, glm::Y) +#define xzzy swizzle(glm::X, glm::Z, glm::Z, glm::Y) +#define yzzy swizzle(glm::Y, glm::Z, glm::Z, glm::Y) +#define zzzy swizzle(glm::Z, glm::Z, glm::Z, glm::Y) +#define wzzy swizzle(glm::W, glm::Z, glm::Z, glm::Y) +#define xwzy swizzle(glm::X, glm::W, glm::Z, glm::Y) +#define ywzy swizzle(glm::Y, glm::W, glm::Z, glm::Y) +#define zwzy swizzle(glm::Z, glm::W, glm::Z, glm::Y) +#define wwzy swizzle(glm::W, glm::W, glm::Z, glm::Y) +#define xxwy swizzle(glm::X, glm::X, glm::W, glm::Y) +#define yxwy swizzle(glm::Y, glm::X, glm::W, glm::Y) +#define zxwy swizzle(glm::Z, glm::X, glm::W, glm::Y) +#define wxwy swizzle(glm::W, glm::X, glm::W, glm::Y) +#define xywy swizzle(glm::X, glm::Y, glm::W, glm::Y) +#define yywy swizzle(glm::Y, glm::Y, glm::W, glm::Y) +#define zywy swizzle(glm::Z, glm::Y, glm::W, glm::Y) +#define wywy swizzle(glm::W, glm::Y, glm::W, glm::Y) +#define xzwy swizzle(glm::X, glm::Z, glm::W, glm::Y) +#define yzwy swizzle(glm::Y, glm::Z, glm::W, glm::Y) +#define zzwy swizzle(glm::Z, glm::Z, glm::W, glm::Y) +#define wzwy swizzle(glm::W, glm::Z, glm::W, glm::Y) +#define xwwy swizzle(glm::X, glm::W, glm::W, glm::Y) +#define ywwy swizzle(glm::Y, glm::W, glm::W, glm::Y) +#define zwwy swizzle(glm::Z, glm::W, glm::W, glm::Y) +#define wwwy swizzle(glm::W, glm::W, glm::W, glm::Y) +#define xxxz swizzle(glm::X, glm::X, glm::X, glm::Z) +#define yxxz swizzle(glm::Y, glm::X, glm::X, glm::Z) +#define zxxz swizzle(glm::Z, glm::X, glm::X, glm::Z) +#define wxxz swizzle(glm::W, glm::X, glm::X, glm::Z) +#define xyxz swizzle(glm::X, glm::Y, glm::X, glm::Z) +#define yyxz swizzle(glm::Y, glm::Y, glm::X, glm::Z) +#define zyxz swizzle(glm::Z, glm::Y, glm::X, glm::Z) +#define wyxz swizzle(glm::W, glm::Y, glm::X, glm::Z) +#define xzxz swizzle(glm::X, glm::Z, glm::X, glm::Z) +#define yzxz swizzle(glm::Y, glm::Z, glm::X, glm::Z) +#define zzxz swizzle(glm::Z, glm::Z, glm::X, glm::Z) +#define wzxz swizzle(glm::W, glm::Z, glm::X, glm::Z) +#define xwxz swizzle(glm::X, glm::W, glm::X, glm::Z) +#define ywxz swizzle(glm::Y, glm::W, glm::X, glm::Z) +#define zwxz swizzle(glm::Z, glm::W, glm::X, glm::Z) +#define wwxz swizzle(glm::W, glm::W, glm::X, glm::Z) +#define xxyz swizzle(glm::X, glm::X, glm::Y, glm::Z) +#define yxyz swizzle(glm::Y, glm::X, glm::Y, glm::Z) +#define zxyz swizzle(glm::Z, glm::X, glm::Y, glm::Z) +#define wxyz swizzle(glm::W, glm::X, glm::Y, glm::Z) +#define xyyz swizzle(glm::X, glm::Y, glm::Y, glm::Z) +#define yyyz swizzle(glm::Y, glm::Y, glm::Y, glm::Z) +#define zyyz swizzle(glm::Z, glm::Y, glm::Y, glm::Z) +#define wyyz swizzle(glm::W, glm::Y, glm::Y, glm::Z) +#define xzyz swizzle(glm::X, glm::Z, glm::Y, glm::Z) +#define yzyz swizzle(glm::Y, glm::Z, glm::Y, glm::Z) +#define zzyz swizzle(glm::Z, glm::Z, glm::Y, glm::Z) +#define wzyz swizzle(glm::W, glm::Z, glm::Y, glm::Z) +#define xwyz swizzle(glm::X, glm::W, glm::Y, glm::Z) +#define ywyz swizzle(glm::Y, glm::W, glm::Y, glm::Z) +#define zwyz swizzle(glm::Z, glm::W, glm::Y, glm::Z) +#define wwyz swizzle(glm::W, glm::W, glm::Y, glm::Z) +#define xxzz swizzle(glm::X, glm::X, glm::Z, glm::Z) +#define yxzz swizzle(glm::Y, glm::X, glm::Z, glm::Z) +#define zxzz swizzle(glm::Z, glm::X, glm::Z, glm::Z) +#define wxzz swizzle(glm::W, glm::X, glm::Z, glm::Z) +#define xyzz swizzle(glm::X, glm::Y, glm::Z, glm::Z) +#define yyzz swizzle(glm::Y, glm::Y, glm::Z, glm::Z) +#define zyzz swizzle(glm::Z, glm::Y, glm::Z, glm::Z) +#define wyzz swizzle(glm::W, glm::Y, glm::Z, glm::Z) +#define xzzz swizzle(glm::X, glm::Z, glm::Z, glm::Z) +#define yzzz swizzle(glm::Y, glm::Z, glm::Z, glm::Z) +#define zzzz swizzle(glm::Z, glm::Z, glm::Z, glm::Z) +#define wzzz swizzle(glm::W, glm::Z, glm::Z, glm::Z) +#define xwzz swizzle(glm::X, glm::W, glm::Z, glm::Z) +#define ywzz swizzle(glm::Y, glm::W, glm::Z, glm::Z) +#define zwzz swizzle(glm::Z, glm::W, glm::Z, glm::Z) +#define wwzz swizzle(glm::W, glm::W, glm::Z, glm::Z) +#define xxwz swizzle(glm::X, glm::X, glm::W, glm::Z) +#define yxwz swizzle(glm::Y, glm::X, glm::W, glm::Z) +#define zxwz swizzle(glm::Z, glm::X, glm::W, glm::Z) +#define wxwz swizzle(glm::W, glm::X, glm::W, glm::Z) +#define xywz swizzle(glm::X, glm::Y, glm::W, glm::Z) +#define yywz swizzle(glm::Y, glm::Y, glm::W, glm::Z) +#define zywz swizzle(glm::Z, glm::Y, glm::W, glm::Z) +#define wywz swizzle(glm::W, glm::Y, glm::W, glm::Z) +#define xzwz swizzle(glm::X, glm::Z, glm::W, glm::Z) +#define yzwz swizzle(glm::Y, glm::Z, glm::W, glm::Z) +#define zzwz swizzle(glm::Z, glm::Z, glm::W, glm::Z) +#define wzwz swizzle(glm::W, glm::Z, glm::W, glm::Z) +#define xwwz swizzle(glm::X, glm::W, glm::W, glm::Z) +#define ywwz swizzle(glm::Y, glm::W, glm::W, glm::Z) +#define zwwz swizzle(glm::Z, glm::W, glm::W, glm::Z) +#define wwwz swizzle(glm::W, glm::W, glm::W, glm::Z) +#define xxxw swizzle(glm::X, glm::X, glm::X, glm::W) +#define yxxw swizzle(glm::Y, glm::X, glm::X, glm::W) +#define zxxw swizzle(glm::Z, glm::X, glm::X, glm::W) +#define wxxw swizzle(glm::W, glm::X, glm::X, glm::W) +#define xyxw swizzle(glm::X, glm::Y, glm::X, glm::W) +#define yyxw swizzle(glm::Y, glm::Y, glm::X, glm::W) +#define zyxw swizzle(glm::Z, glm::Y, glm::X, glm::W) +#define wyxw swizzle(glm::W, glm::Y, glm::X, glm::W) +#define xzxw swizzle(glm::X, glm::Z, glm::X, glm::W) +#define yzxw swizzle(glm::Y, glm::Z, glm::X, glm::W) +#define zzxw swizzle(glm::Z, glm::Z, glm::X, glm::W) +#define wzxw swizzle(glm::W, glm::Z, glm::X, glm::W) +#define xwxw swizzle(glm::X, glm::W, glm::X, glm::W) +#define ywxw swizzle(glm::Y, glm::W, glm::X, glm::W) +#define zwxw swizzle(glm::Z, glm::W, glm::X, glm::W) +#define wwxw swizzle(glm::W, glm::W, glm::X, glm::W) +#define xxyw swizzle(glm::X, glm::X, glm::Y, glm::W) +#define yxyw swizzle(glm::Y, glm::X, glm::Y, glm::W) +#define zxyw swizzle(glm::Z, glm::X, glm::Y, glm::W) +#define wxyw swizzle(glm::W, glm::X, glm::Y, glm::W) +#define xyyw swizzle(glm::X, glm::Y, glm::Y, glm::W) +#define yyyw swizzle(glm::Y, glm::Y, glm::Y, glm::W) +#define zyyw swizzle(glm::Z, glm::Y, glm::Y, glm::W) +#define wyyw swizzle(glm::W, glm::Y, glm::Y, glm::W) +#define xzyw swizzle(glm::X, glm::Z, glm::Y, glm::W) +#define yzyw swizzle(glm::Y, glm::Z, glm::Y, glm::W) +#define zzyw swizzle(glm::Z, glm::Z, glm::Y, glm::W) +#define wzyw swizzle(glm::W, glm::Z, glm::Y, glm::W) +#define xwyw swizzle(glm::X, glm::W, glm::Y, glm::W) +#define ywyw swizzle(glm::Y, glm::W, glm::Y, glm::W) +#define zwyw swizzle(glm::Z, glm::W, glm::Y, glm::W) +#define wwyw swizzle(glm::W, glm::W, glm::Y, glm::W) +#define xxzw swizzle(glm::X, glm::X, glm::Z, glm::W) +#define yxzw swizzle(glm::Y, glm::X, glm::Z, glm::W) +#define zxzw swizzle(glm::Z, glm::X, glm::Z, glm::W) +#define wxzw swizzle(glm::W, glm::X, glm::Z, glm::W) +#define xyzw swizzle(glm::X, glm::Y, glm::Z, glm::W) +#define yyzw swizzle(glm::Y, glm::Y, glm::Z, glm::W) +#define zyzw swizzle(glm::Z, glm::Y, glm::Z, glm::W) +#define wyzw swizzle(glm::W, glm::Y, glm::Z, glm::W) +#define xzzw swizzle(glm::X, glm::Z, glm::Z, glm::W) +#define yzzw swizzle(glm::Y, glm::Z, glm::Z, glm::W) +#define zzzw swizzle(glm::Z, glm::Z, glm::Z, glm::W) +#define wzzw swizzle(glm::W, glm::Z, glm::Z, glm::W) +#define xwzw swizzle(glm::X, glm::W, glm::Z, glm::W) +#define ywzw swizzle(glm::Y, glm::W, glm::Z, glm::W) +#define zwzw swizzle(glm::Z, glm::W, glm::Z, glm::W) +#define wwzw swizzle(glm::W, glm::W, glm::Z, glm::W) +#define xxww swizzle(glm::X, glm::X, glm::W, glm::W) +#define yxww swizzle(glm::Y, glm::X, glm::W, glm::W) +#define zxww swizzle(glm::Z, glm::X, glm::W, glm::W) +#define wxww swizzle(glm::W, glm::X, glm::W, glm::W) +#define xyww swizzle(glm::X, glm::Y, glm::W, glm::W) +#define yyww swizzle(glm::Y, glm::Y, glm::W, glm::W) +#define zyww swizzle(glm::Z, glm::Y, glm::W, glm::W) +#define wyww swizzle(glm::W, glm::Y, glm::W, glm::W) +#define xzww swizzle(glm::X, glm::Z, glm::W, glm::W) +#define yzww swizzle(glm::Y, glm::Z, glm::W, glm::W) +#define zzww swizzle(glm::Z, glm::Z, glm::W, glm::W) +#define wzww swizzle(glm::W, glm::Z, glm::W, glm::W) +#define xwww swizzle(glm::X, glm::W, glm::W, glm::W) +#define ywww swizzle(glm::Y, glm::W, glm::W, glm::W) +#define zwww swizzle(glm::Z, glm::W, glm::W, glm::W) +#define wwww swizzle(glm::W, glm::W, glm::W, glm::W) + +#endif//defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_XYZW) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_RGBA) + +#define rrrr swizzle(glm::X, glm::X, glm::X, glm::X) +#define grrr swizzle(glm::Y, glm::X, glm::X, glm::X) +#define brrr swizzle(glm::Z, glm::X, glm::X, glm::X) +#define arrr swizzle(glm::W, glm::X, glm::X, glm::X) +#define rgrr swizzle(glm::X, glm::Y, glm::X, glm::X) +#define ggrr swizzle(glm::Y, glm::Y, glm::X, glm::X) +#define bgrr swizzle(glm::Z, glm::Y, glm::X, glm::X) +#define agrr swizzle(glm::W, glm::Y, glm::X, glm::X) +#define rbrr swizzle(glm::X, glm::Z, glm::X, glm::X) +#define gbrr swizzle(glm::Y, glm::Z, glm::X, glm::X) +#define bbrr swizzle(glm::Z, glm::Z, glm::X, glm::X) +#define abrr swizzle(glm::W, glm::Z, glm::X, glm::X) +#define rarr swizzle(glm::X, glm::W, glm::X, glm::X) +#define garr swizzle(glm::Y, glm::W, glm::X, glm::X) +#define barr swizzle(glm::Z, glm::W, glm::X, glm::X) +#define aarr swizzle(glm::W, glm::W, glm::X, glm::X) +#define rrgr swizzle(glm::X, glm::X, glm::Y, glm::X) +#define grgr swizzle(glm::Y, glm::X, glm::Y, glm::X) +#define brgr swizzle(glm::Z, glm::X, glm::Y, glm::X) +#define argr swizzle(glm::W, glm::X, glm::Y, glm::X) +#define rggr swizzle(glm::X, glm::Y, glm::Y, glm::X) +#define gggr swizzle(glm::Y, glm::Y, glm::Y, glm::X) +#define bggr swizzle(glm::Z, glm::Y, glm::Y, glm::X) +#define aggr swizzle(glm::W, glm::Y, glm::Y, glm::X) +#define rbgr swizzle(glm::X, glm::Z, glm::Y, glm::X) +#define gbgr swizzle(glm::Y, glm::Z, glm::Y, glm::X) +#define bbgr swizzle(glm::Z, glm::Z, glm::Y, glm::X) +#define abgr swizzle(glm::W, glm::Z, glm::Y, glm::X) +#define ragr swizzle(glm::X, glm::W, glm::Y, glm::X) +#define gagr swizzle(glm::Y, glm::W, glm::Y, glm::X) +#define bagr swizzle(glm::Z, glm::W, glm::Y, glm::X) +#define aagr swizzle(glm::W, glm::W, glm::Y, glm::X) +#define rrbr swizzle(glm::X, glm::X, glm::Z, glm::X) +#define grbr swizzle(glm::Y, glm::X, glm::Z, glm::X) +#define brbr swizzle(glm::Z, glm::X, glm::Z, glm::X) +#define arbr swizzle(glm::W, glm::X, glm::Z, glm::X) +#define rgbr swizzle(glm::X, glm::Y, glm::Z, glm::X) +#define ggbr swizzle(glm::Y, glm::Y, glm::Z, glm::X) +#define bgbr swizzle(glm::Z, glm::Y, glm::Z, glm::X) +#define agbr swizzle(glm::W, glm::Y, glm::Z, glm::X) +#define rbbr swizzle(glm::X, glm::Z, glm::Z, glm::X) +#define gbbr swizzle(glm::Y, glm::Z, glm::Z, glm::X) +#define bbbr swizzle(glm::Z, glm::Z, glm::Z, glm::X) +#define abbr swizzle(glm::W, glm::Z, glm::Z, glm::X) +#define rabr swizzle(glm::X, glm::W, glm::Z, glm::X) +#define gabr swizzle(glm::Y, glm::W, glm::Z, glm::X) +#define babr swizzle(glm::Z, glm::W, glm::Z, glm::X) +#define aabr swizzle(glm::W, glm::W, glm::Z, glm::X) +#define rrar swizzle(glm::X, glm::X, glm::W, glm::X) +#define grar swizzle(glm::Y, glm::X, glm::W, glm::X) +#define brar swizzle(glm::Z, glm::X, glm::W, glm::X) +#define arar swizzle(glm::W, glm::X, glm::W, glm::X) +#define rgar swizzle(glm::X, glm::Y, glm::W, glm::X) +#define ggar swizzle(glm::Y, glm::Y, glm::W, glm::X) +#define bgar swizzle(glm::Z, glm::Y, glm::W, glm::X) +#define agar swizzle(glm::W, glm::Y, glm::W, glm::X) +#define rbar swizzle(glm::X, glm::Z, glm::W, glm::X) +#define gbar swizzle(glm::Y, glm::Z, glm::W, glm::X) +#define bbar swizzle(glm::Z, glm::Z, glm::W, glm::X) +#define abar swizzle(glm::W, glm::Z, glm::W, glm::X) +#define raar swizzle(glm::X, glm::W, glm::W, glm::X) +#define gaar swizzle(glm::Y, glm::W, glm::W, glm::X) +#define baar swizzle(glm::Z, glm::W, glm::W, glm::X) +#define aaar swizzle(glm::W, glm::W, glm::W, glm::X) +#define rrrg swizzle(glm::X, glm::X, glm::X, glm::Y) +#define grrg swizzle(glm::Y, glm::X, glm::X, glm::Y) +#define brrg swizzle(glm::Z, glm::X, glm::X, glm::Y) +#define arrg swizzle(glm::W, glm::X, glm::X, glm::Y) +#define rgrg swizzle(glm::X, glm::Y, glm::X, glm::Y) +#define ggrg swizzle(glm::Y, glm::Y, glm::X, glm::Y) +#define bgrg swizzle(glm::Z, glm::Y, glm::X, glm::Y) +#define agrg swizzle(glm::W, glm::Y, glm::X, glm::Y) +#define rbrg swizzle(glm::X, glm::Z, glm::X, glm::Y) +#define gbrg swizzle(glm::Y, glm::Z, glm::X, glm::Y) +#define bbrg swizzle(glm::Z, glm::Z, glm::X, glm::Y) +#define abrg swizzle(glm::W, glm::Z, glm::X, glm::Y) +#define rarg swizzle(glm::X, glm::W, glm::X, glm::Y) +#define garg swizzle(glm::Y, glm::W, glm::X, glm::Y) +#define barg swizzle(glm::Z, glm::W, glm::X, glm::Y) +#define aarg swizzle(glm::W, glm::W, glm::X, glm::Y) +#define rrgg swizzle(glm::X, glm::X, glm::Y, glm::Y) +#define grgg swizzle(glm::Y, glm::X, glm::Y, glm::Y) +#define brgg swizzle(glm::Z, glm::X, glm::Y, glm::Y) +#define argg swizzle(glm::W, glm::X, glm::Y, glm::Y) +#define rggg swizzle(glm::X, glm::Y, glm::Y, glm::Y) +#define gggg swizzle(glm::Y, glm::Y, glm::Y, glm::Y) +#define bggg swizzle(glm::Z, glm::Y, glm::Y, glm::Y) +#define aggg swizzle(glm::W, glm::Y, glm::Y, glm::Y) +#define rbgg swizzle(glm::X, glm::Z, glm::Y, glm::Y) +#define gbgg swizzle(glm::Y, glm::Z, glm::Y, glm::Y) +#define bbgg swizzle(glm::Z, glm::Z, glm::Y, glm::Y) +#define abgg swizzle(glm::W, glm::Z, glm::Y, glm::Y) +#define ragg swizzle(glm::X, glm::W, glm::Y, glm::Y) +#define gagg swizzle(glm::Y, glm::W, glm::Y, glm::Y) +#define bagg swizzle(glm::Z, glm::W, glm::Y, glm::Y) +#define aagg swizzle(glm::W, glm::W, glm::Y, glm::Y) +#define rrbg swizzle(glm::X, glm::X, glm::Z, glm::Y) +#define grbg swizzle(glm::Y, glm::X, glm::Z, glm::Y) +#define brbg swizzle(glm::Z, glm::X, glm::Z, glm::Y) +#define arbg swizzle(glm::W, glm::X, glm::Z, glm::Y) +#define rgbg swizzle(glm::X, glm::Y, glm::Z, glm::Y) +#define ggbg swizzle(glm::Y, glm::Y, glm::Z, glm::Y) +#define bgbg swizzle(glm::Z, glm::Y, glm::Z, glm::Y) +#define agbg swizzle(glm::W, glm::Y, glm::Z, glm::Y) +#define rbbg swizzle(glm::X, glm::Z, glm::Z, glm::Y) +#define gbbg swizzle(glm::Y, glm::Z, glm::Z, glm::Y) +#define bbbg swizzle(glm::Z, glm::Z, glm::Z, glm::Y) +#define abbg swizzle(glm::W, glm::Z, glm::Z, glm::Y) +#define rabg swizzle(glm::X, glm::W, glm::Z, glm::Y) +#define gabg swizzle(glm::Y, glm::W, glm::Z, glm::Y) +#define babg swizzle(glm::Z, glm::W, glm::Z, glm::Y) +#define aabg swizzle(glm::W, glm::W, glm::Z, glm::Y) +#define rrag swizzle(glm::X, glm::X, glm::W, glm::Y) +#define grag swizzle(glm::Y, glm::X, glm::W, glm::Y) +#define brag swizzle(glm::Z, glm::X, glm::W, glm::Y) +#define arag swizzle(glm::W, glm::X, glm::W, glm::Y) +#define rgag swizzle(glm::X, glm::Y, glm::W, glm::Y) +#define ggag swizzle(glm::Y, glm::Y, glm::W, glm::Y) +#define bgag swizzle(glm::Z, glm::Y, glm::W, glm::Y) +#define agag swizzle(glm::W, glm::Y, glm::W, glm::Y) +#define rbag swizzle(glm::X, glm::Z, glm::W, glm::Y) +#define gbag swizzle(glm::Y, glm::Z, glm::W, glm::Y) +#define bbag swizzle(glm::Z, glm::Z, glm::W, glm::Y) +#define abag swizzle(glm::W, glm::Z, glm::W, glm::Y) +#define raag swizzle(glm::X, glm::W, glm::W, glm::Y) +#define gaag swizzle(glm::Y, glm::W, glm::W, glm::Y) +#define baag swizzle(glm::Z, glm::W, glm::W, glm::Y) +#define aaag swizzle(glm::W, glm::W, glm::W, glm::Y) +#define rrrb swizzle(glm::X, glm::X, glm::X, glm::Z) +#define grrb swizzle(glm::Y, glm::X, glm::X, glm::Z) +#define brrb swizzle(glm::Z, glm::X, glm::X, glm::Z) +#define arrb swizzle(glm::W, glm::X, glm::X, glm::Z) +#define rgrb swizzle(glm::X, glm::Y, glm::X, glm::Z) +#define ggrb swizzle(glm::Y, glm::Y, glm::X, glm::Z) +#define bgrb swizzle(glm::Z, glm::Y, glm::X, glm::Z) +#define agrb swizzle(glm::W, glm::Y, glm::X, glm::Z) +#define rbrb swizzle(glm::X, glm::Z, glm::X, glm::Z) +#define gbrb swizzle(glm::Y, glm::Z, glm::X, glm::Z) +#define bbrb swizzle(glm::Z, glm::Z, glm::X, glm::Z) +#define abrb swizzle(glm::W, glm::Z, glm::X, glm::Z) +#define rarb swizzle(glm::X, glm::W, glm::X, glm::Z) +#define garb swizzle(glm::Y, glm::W, glm::X, glm::Z) +#define barb swizzle(glm::Z, glm::W, glm::X, glm::Z) +#define aarb swizzle(glm::W, glm::W, glm::X, glm::Z) +#define rrgb swizzle(glm::X, glm::X, glm::Y, glm::Z) +#define grgb swizzle(glm::Y, glm::X, glm::Y, glm::Z) +#define brgb swizzle(glm::Z, glm::X, glm::Y, glm::Z) +#define argb swizzle(glm::W, glm::X, glm::Y, glm::Z) +#define rggb swizzle(glm::X, glm::Y, glm::Y, glm::Z) +#define gggb swizzle(glm::Y, glm::Y, glm::Y, glm::Z) +#define bggb swizzle(glm::Z, glm::Y, glm::Y, glm::Z) +#define aggb swizzle(glm::W, glm::Y, glm::Y, glm::Z) +#define rbgb swizzle(glm::X, glm::Z, glm::Y, glm::Z) +#define gbgb swizzle(glm::Y, glm::Z, glm::Y, glm::Z) +#define bbgb swizzle(glm::Z, glm::Z, glm::Y, glm::Z) +#define abgb swizzle(glm::W, glm::Z, glm::Y, glm::Z) +#define ragb swizzle(glm::X, glm::W, glm::Y, glm::Z) +#define gagb swizzle(glm::Y, glm::W, glm::Y, glm::Z) +#define bagb swizzle(glm::Z, glm::W, glm::Y, glm::Z) +#define aagb swizzle(glm::W, glm::W, glm::Y, glm::Z) +#define rrbb swizzle(glm::X, glm::X, glm::Z, glm::Z) +#define grbb swizzle(glm::Y, glm::X, glm::Z, glm::Z) +#define brbb swizzle(glm::Z, glm::X, glm::Z, glm::Z) +#define arbb swizzle(glm::W, glm::X, glm::Z, glm::Z) +#define rgbb swizzle(glm::X, glm::Y, glm::Z, glm::Z) +#define ggbb swizzle(glm::Y, glm::Y, glm::Z, glm::Z) +#define bgbb swizzle(glm::Z, glm::Y, glm::Z, glm::Z) +#define agbb swizzle(glm::W, glm::Y, glm::Z, glm::Z) +#define rbbb swizzle(glm::X, glm::Z, glm::Z, glm::Z) +#define gbbb swizzle(glm::Y, glm::Z, glm::Z, glm::Z) +#define bbbb swizzle(glm::Z, glm::Z, glm::Z, glm::Z) +#define abbb swizzle(glm::W, glm::Z, glm::Z, glm::Z) +#define rabb swizzle(glm::X, glm::W, glm::Z, glm::Z) +#define gabb swizzle(glm::Y, glm::W, glm::Z, glm::Z) +#define babb swizzle(glm::Z, glm::W, glm::Z, glm::Z) +#define aabb swizzle(glm::W, glm::W, glm::Z, glm::Z) +#define rrab swizzle(glm::X, glm::X, glm::W, glm::Z) +#define grab swizzle(glm::Y, glm::X, glm::W, glm::Z) +#define brab swizzle(glm::Z, glm::X, glm::W, glm::Z) +#define arab swizzle(glm::W, glm::X, glm::W, glm::Z) +#define rgab swizzle(glm::X, glm::Y, glm::W, glm::Z) +#define ggab swizzle(glm::Y, glm::Y, glm::W, glm::Z) +#define bgab swizzle(glm::Z, glm::Y, glm::W, glm::Z) +#define agab swizzle(glm::W, glm::Y, glm::W, glm::Z) +#define rbab swizzle(glm::X, glm::Z, glm::W, glm::Z) +#define gbab swizzle(glm::Y, glm::Z, glm::W, glm::Z) +#define bbab swizzle(glm::Z, glm::Z, glm::W, glm::Z) +#define abab swizzle(glm::W, glm::Z, glm::W, glm::Z) +#define raab swizzle(glm::X, glm::W, glm::W, glm::Z) +#define gaab swizzle(glm::Y, glm::W, glm::W, glm::Z) +#define baab swizzle(glm::Z, glm::W, glm::W, glm::Z) +#define aaab swizzle(glm::W, glm::W, glm::W, glm::Z) +#define rrra swizzle(glm::X, glm::X, glm::X, glm::W) +#define grra swizzle(glm::Y, glm::X, glm::X, glm::W) +#define brra swizzle(glm::Z, glm::X, glm::X, glm::W) +#define arra swizzle(glm::W, glm::X, glm::X, glm::W) +#define rgra swizzle(glm::X, glm::Y, glm::X, glm::W) +#define ggra swizzle(glm::Y, glm::Y, glm::X, glm::W) +#define bgra swizzle(glm::Z, glm::Y, glm::X, glm::W) +#define agra swizzle(glm::W, glm::Y, glm::X, glm::W) +#define rbra swizzle(glm::X, glm::Z, glm::X, glm::W) +#define gbra swizzle(glm::Y, glm::Z, glm::X, glm::W) +#define bbra swizzle(glm::Z, glm::Z, glm::X, glm::W) +#define abra swizzle(glm::W, glm::Z, glm::X, glm::W) +#define rara swizzle(glm::X, glm::W, glm::X, glm::W) +#define gara swizzle(glm::Y, glm::W, glm::X, glm::W) +#define bara swizzle(glm::Z, glm::W, glm::X, glm::W) +#define aara swizzle(glm::W, glm::W, glm::X, glm::W) +#define rrga swizzle(glm::X, glm::X, glm::Y, glm::W) +#define grga swizzle(glm::Y, glm::X, glm::Y, glm::W) +#define brga swizzle(glm::Z, glm::X, glm::Y, glm::W) +#define arga swizzle(glm::W, glm::X, glm::Y, glm::W) +#define rgga swizzle(glm::X, glm::Y, glm::Y, glm::W) +#define ggga swizzle(glm::Y, glm::Y, glm::Y, glm::W) +#define bgga swizzle(glm::Z, glm::Y, glm::Y, glm::W) +#define agga swizzle(glm::W, glm::Y, glm::Y, glm::W) +#define rbga swizzle(glm::X, glm::Z, glm::Y, glm::W) +#define gbga swizzle(glm::Y, glm::Z, glm::Y, glm::W) +#define bbga swizzle(glm::Z, glm::Z, glm::Y, glm::W) +#define abga swizzle(glm::W, glm::Z, glm::Y, glm::W) +#define raga swizzle(glm::X, glm::W, glm::Y, glm::W) +#define gaga swizzle(glm::Y, glm::W, glm::Y, glm::W) +#define baga swizzle(glm::Z, glm::W, glm::Y, glm::W) +#define aaga swizzle(glm::W, glm::W, glm::Y, glm::W) +#define rrba swizzle(glm::X, glm::X, glm::Z, glm::W) +#define grba swizzle(glm::Y, glm::X, glm::Z, glm::W) +#define brba swizzle(glm::Z, glm::X, glm::Z, glm::W) +#define arba swizzle(glm::W, glm::X, glm::Z, glm::W) +#define rgba swizzle(glm::X, glm::Y, glm::Z, glm::W) +#define ggba swizzle(glm::Y, glm::Y, glm::Z, glm::W) +#define bgba swizzle(glm::Z, glm::Y, glm::Z, glm::W) +#define agba swizzle(glm::W, glm::Y, glm::Z, glm::W) +#define rbba swizzle(glm::X, glm::Z, glm::Z, glm::W) +#define gbba swizzle(glm::Y, glm::Z, glm::Z, glm::W) +#define bbba swizzle(glm::Z, glm::Z, glm::Z, glm::W) +#define abba swizzle(glm::W, glm::Z, glm::Z, glm::W) +#define raba swizzle(glm::X, glm::W, glm::Z, glm::W) +#define gaba swizzle(glm::Y, glm::W, glm::Z, glm::W) +#define baba swizzle(glm::Z, glm::W, glm::Z, glm::W) +#define aaba swizzle(glm::W, glm::W, glm::Z, glm::W) +#define rraa swizzle(glm::X, glm::X, glm::W, glm::W) +#define graa swizzle(glm::Y, glm::X, glm::W, glm::W) +#define braa swizzle(glm::Z, glm::X, glm::W, glm::W) +#define araa swizzle(glm::W, glm::X, glm::W, glm::W) +#define rgaa swizzle(glm::X, glm::Y, glm::W, glm::W) +#define ggaa swizzle(glm::Y, glm::Y, glm::W, glm::W) +#define bgaa swizzle(glm::Z, glm::Y, glm::W, glm::W) +#define agaa swizzle(glm::W, glm::Y, glm::W, glm::W) +#define rbaa swizzle(glm::X, glm::Z, glm::W, glm::W) +#define gbaa swizzle(glm::Y, glm::Z, glm::W, glm::W) +#define bbaa swizzle(glm::Z, glm::Z, glm::W, glm::W) +#define abaa swizzle(glm::W, glm::Z, glm::W, glm::W) +#define raaa swizzle(glm::X, glm::W, glm::W, glm::W) +#define gaaa swizzle(glm::Y, glm::W, glm::W, glm::W) +#define baaa swizzle(glm::Z, glm::W, glm::W, glm::W) +#define aaaa swizzle(glm::W, glm::W, glm::W, glm::W) + +#endif//defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_RGBA) + +#if defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_STPQ) + +#define ssss swizzle(glm::X, glm::X, glm::X, glm::X) +#define tsss swizzle(glm::Y, glm::X, glm::X, glm::X) +#define psss swizzle(glm::Z, glm::X, glm::X, glm::X) +#define qsss swizzle(glm::W, glm::X, glm::X, glm::X) +#define stss swizzle(glm::X, glm::Y, glm::X, glm::X) +#define ttss swizzle(glm::Y, glm::Y, glm::X, glm::X) +#define ptss swizzle(glm::Z, glm::Y, glm::X, glm::X) +#define qtss swizzle(glm::W, glm::Y, glm::X, glm::X) +#define spss swizzle(glm::X, glm::Z, glm::X, glm::X) +#define tpss swizzle(glm::Y, glm::Z, glm::X, glm::X) +#define ppss swizzle(glm::Z, glm::Z, glm::X, glm::X) +#define qpss swizzle(glm::W, glm::Z, glm::X, glm::X) +#define sqss swizzle(glm::X, glm::W, glm::X, glm::X) +#define tqss swizzle(glm::Y, glm::W, glm::X, glm::X) +#define pqss swizzle(glm::Z, glm::W, glm::X, glm::X) +#define qqss swizzle(glm::W, glm::W, glm::X, glm::X) +#define ssts swizzle(glm::X, glm::X, glm::Y, glm::X) +#define tsts swizzle(glm::Y, glm::X, glm::Y, glm::X) +#define psts swizzle(glm::Z, glm::X, glm::Y, glm::X) +#define qsts swizzle(glm::W, glm::X, glm::Y, glm::X) +#define stts swizzle(glm::X, glm::Y, glm::Y, glm::X) +#define ttts swizzle(glm::Y, glm::Y, glm::Y, glm::X) +#define ptts swizzle(glm::Z, glm::Y, glm::Y, glm::X) +#define qtts swizzle(glm::W, glm::Y, glm::Y, glm::X) +#define spts swizzle(glm::X, glm::Z, glm::Y, glm::X) +#define tpts swizzle(glm::Y, glm::Z, glm::Y, glm::X) +#define ppts swizzle(glm::Z, glm::Z, glm::Y, glm::X) +#define qpts swizzle(glm::W, glm::Z, glm::Y, glm::X) +#define sqts swizzle(glm::X, glm::W, glm::Y, glm::X) +#define tqts swizzle(glm::Y, glm::W, glm::Y, glm::X) +#define pqts swizzle(glm::Z, glm::W, glm::Y, glm::X) +#define qqts swizzle(glm::W, glm::W, glm::Y, glm::X) +#define ssps swizzle(glm::X, glm::X, glm::Z, glm::X) +#define tsps swizzle(glm::Y, glm::X, glm::Z, glm::X) +#define psps swizzle(glm::Z, glm::X, glm::Z, glm::X) +#define qsps swizzle(glm::W, glm::X, glm::Z, glm::X) +#define stps swizzle(glm::X, glm::Y, glm::Z, glm::X) +#define ttps swizzle(glm::Y, glm::Y, glm::Z, glm::X) +#define ptps swizzle(glm::Z, glm::Y, glm::Z, glm::X) +#define qtps swizzle(glm::W, glm::Y, glm::Z, glm::X) +#define spps swizzle(glm::X, glm::Z, glm::Z, glm::X) +#define tpps swizzle(glm::Y, glm::Z, glm::Z, glm::X) +#define ppps swizzle(glm::Z, glm::Z, glm::Z, glm::X) +#define qpps swizzle(glm::W, glm::Z, glm::Z, glm::X) +#define sqps swizzle(glm::X, glm::W, glm::Z, glm::X) +#define tqps swizzle(glm::Y, glm::W, glm::Z, glm::X) +#define pqps swizzle(glm::Z, glm::W, glm::Z, glm::X) +#define qqps swizzle(glm::W, glm::W, glm::Z, glm::X) +#define ssqs swizzle(glm::X, glm::X, glm::W, glm::X) +#define tsqs swizzle(glm::Y, glm::X, glm::W, glm::X) +#define psqs swizzle(glm::Z, glm::X, glm::W, glm::X) +#define qsqs swizzle(glm::W, glm::X, glm::W, glm::X) +#define stqs swizzle(glm::X, glm::Y, glm::W, glm::X) +#define ttqs swizzle(glm::Y, glm::Y, glm::W, glm::X) +#define ptqs swizzle(glm::Z, glm::Y, glm::W, glm::X) +#define qtqs swizzle(glm::W, glm::Y, glm::W, glm::X) +#define spqs swizzle(glm::X, glm::Z, glm::W, glm::X) +#define tpqs swizzle(glm::Y, glm::Z, glm::W, glm::X) +#define ppqs swizzle(glm::Z, glm::Z, glm::W, glm::X) +#define qpqs swizzle(glm::W, glm::Z, glm::W, glm::X) +#define sqqs swizzle(glm::X, glm::W, glm::W, glm::X) +#define tqqs swizzle(glm::Y, glm::W, glm::W, glm::X) +#define pqqs swizzle(glm::Z, glm::W, glm::W, glm::X) +#define qqqs swizzle(glm::W, glm::W, glm::W, glm::X) +#define ssst swizzle(glm::X, glm::X, glm::X, glm::Y) +#define tsst swizzle(glm::Y, glm::X, glm::X, glm::Y) +#define psst swizzle(glm::Z, glm::X, glm::X, glm::Y) +#define qsst swizzle(glm::W, glm::X, glm::X, glm::Y) +#define stst swizzle(glm::X, glm::Y, glm::X, glm::Y) +#define ttst swizzle(glm::Y, glm::Y, glm::X, glm::Y) +#define ptst swizzle(glm::Z, glm::Y, glm::X, glm::Y) +#define qtst swizzle(glm::W, glm::Y, glm::X, glm::Y) +#define spst swizzle(glm::X, glm::Z, glm::X, glm::Y) +#define tpst swizzle(glm::Y, glm::Z, glm::X, glm::Y) +#define ppst swizzle(glm::Z, glm::Z, glm::X, glm::Y) +#define qpst swizzle(glm::W, glm::Z, glm::X, glm::Y) +#define sqst swizzle(glm::X, glm::W, glm::X, glm::Y) +#define tqst swizzle(glm::Y, glm::W, glm::X, glm::Y) +#define pqst swizzle(glm::Z, glm::W, glm::X, glm::Y) +#define qqst swizzle(glm::W, glm::W, glm::X, glm::Y) +#define sstt swizzle(glm::X, glm::X, glm::Y, glm::Y) +#define tstt swizzle(glm::Y, glm::X, glm::Y, glm::Y) +#define pstt swizzle(glm::Z, glm::X, glm::Y, glm::Y) +#define qstt swizzle(glm::W, glm::X, glm::Y, glm::Y) +#define sttt swizzle(glm::X, glm::Y, glm::Y, glm::Y) +#define tttt swizzle(glm::Y, glm::Y, glm::Y, glm::Y) +#define pttt swizzle(glm::Z, glm::Y, glm::Y, glm::Y) +#define qttt swizzle(glm::W, glm::Y, glm::Y, glm::Y) +#define sptt swizzle(glm::X, glm::Z, glm::Y, glm::Y) +#define tptt swizzle(glm::Y, glm::Z, glm::Y, glm::Y) +#define pptt swizzle(glm::Z, glm::Z, glm::Y, glm::Y) +#define qptt swizzle(glm::W, glm::Z, glm::Y, glm::Y) +#define sqtt swizzle(glm::X, glm::W, glm::Y, glm::Y) +#define tqtt swizzle(glm::Y, glm::W, glm::Y, glm::Y) +#define pqtt swizzle(glm::Z, glm::W, glm::Y, glm::Y) +#define qqtt swizzle(glm::W, glm::W, glm::Y, glm::Y) +#define sspt swizzle(glm::X, glm::X, glm::Z, glm::Y) +#define tspt swizzle(glm::Y, glm::X, glm::Z, glm::Y) +#define pspt swizzle(glm::Z, glm::X, glm::Z, glm::Y) +#define qspt swizzle(glm::W, glm::X, glm::Z, glm::Y) +#define stpt swizzle(glm::X, glm::Y, glm::Z, glm::Y) +#define ttpt swizzle(glm::Y, glm::Y, glm::Z, glm::Y) +#define ptpt swizzle(glm::Z, glm::Y, glm::Z, glm::Y) +#define qtpt swizzle(glm::W, glm::Y, glm::Z, glm::Y) +#define sppt swizzle(glm::X, glm::Z, glm::Z, glm::Y) +#define tppt swizzle(glm::Y, glm::Z, glm::Z, glm::Y) +#define pppt swizzle(glm::Z, glm::Z, glm::Z, glm::Y) +#define qppt swizzle(glm::W, glm::Z, glm::Z, glm::Y) +#define sqpt swizzle(glm::X, glm::W, glm::Z, glm::Y) +#define tqpt swizzle(glm::Y, glm::W, glm::Z, glm::Y) +#define pqpt swizzle(glm::Z, glm::W, glm::Z, glm::Y) +#define qqpt swizzle(glm::W, glm::W, glm::Z, glm::Y) +#define ssqt swizzle(glm::X, glm::X, glm::W, glm::Y) +#define tsqt swizzle(glm::Y, glm::X, glm::W, glm::Y) +#define psqt swizzle(glm::Z, glm::X, glm::W, glm::Y) +#define qsqt swizzle(glm::W, glm::X, glm::W, glm::Y) +#define stqt swizzle(glm::X, glm::Y, glm::W, glm::Y) +#define ttqt swizzle(glm::Y, glm::Y, glm::W, glm::Y) +#define ptqt swizzle(glm::Z, glm::Y, glm::W, glm::Y) +#define qtqt swizzle(glm::W, glm::Y, glm::W, glm::Y) +#define spqt swizzle(glm::X, glm::Z, glm::W, glm::Y) +#define tpqt swizzle(glm::Y, glm::Z, glm::W, glm::Y) +#define ppqt swizzle(glm::Z, glm::Z, glm::W, glm::Y) +#define qpqt swizzle(glm::W, glm::Z, glm::W, glm::Y) +#define sqqt swizzle(glm::X, glm::W, glm::W, glm::Y) +#define tqqt swizzle(glm::Y, glm::W, glm::W, glm::Y) +#define pqqt swizzle(glm::Z, glm::W, glm::W, glm::Y) +#define qqqt swizzle(glm::W, glm::W, glm::W, glm::Y) +#define sssp swizzle(glm::X, glm::X, glm::X, glm::Z) +#define tssp swizzle(glm::Y, glm::X, glm::X, glm::Z) +#define pssp swizzle(glm::Z, glm::X, glm::X, glm::Z) +#define qssp swizzle(glm::W, glm::X, glm::X, glm::Z) +#define stsp swizzle(glm::X, glm::Y, glm::X, glm::Z) +#define ttsp swizzle(glm::Y, glm::Y, glm::X, glm::Z) +#define ptsp swizzle(glm::Z, glm::Y, glm::X, glm::Z) +#define qtsp swizzle(glm::W, glm::Y, glm::X, glm::Z) +#define spsp swizzle(glm::X, glm::Z, glm::X, glm::Z) +#define tpsp swizzle(glm::Y, glm::Z, glm::X, glm::Z) +#define ppsp swizzle(glm::Z, glm::Z, glm::X, glm::Z) +#define qpsp swizzle(glm::W, glm::Z, glm::X, glm::Z) +#define sqsp swizzle(glm::X, glm::W, glm::X, glm::Z) +#define tqsp swizzle(glm::Y, glm::W, glm::X, glm::Z) +#define pqsp swizzle(glm::Z, glm::W, glm::X, glm::Z) +#define qqsp swizzle(glm::W, glm::W, glm::X, glm::Z) +#define sstp swizzle(glm::X, glm::X, glm::Y, glm::Z) +#define tstp swizzle(glm::Y, glm::X, glm::Y, glm::Z) +#define pstp swizzle(glm::Z, glm::X, glm::Y, glm::Z) +#define qstp swizzle(glm::W, glm::X, glm::Y, glm::Z) +#define sttp swizzle(glm::X, glm::Y, glm::Y, glm::Z) +#define tttp swizzle(glm::Y, glm::Y, glm::Y, glm::Z) +#define pttp swizzle(glm::Z, glm::Y, glm::Y, glm::Z) +#define qttp swizzle(glm::W, glm::Y, glm::Y, glm::Z) +#define sptp swizzle(glm::X, glm::Z, glm::Y, glm::Z) +#define tptp swizzle(glm::Y, glm::Z, glm::Y, glm::Z) +#define pptp swizzle(glm::Z, glm::Z, glm::Y, glm::Z) +#define qptp swizzle(glm::W, glm::Z, glm::Y, glm::Z) +#define sqtp swizzle(glm::X, glm::W, glm::Y, glm::Z) +#define tqtp swizzle(glm::Y, glm::W, glm::Y, glm::Z) +#define pqtp swizzle(glm::Z, glm::W, glm::Y, glm::Z) +#define qqtp swizzle(glm::W, glm::W, glm::Y, glm::Z) +#define sspp swizzle(glm::X, glm::X, glm::Z, glm::Z) +#define tspp swizzle(glm::Y, glm::X, glm::Z, glm::Z) +#define pspp swizzle(glm::Z, glm::X, glm::Z, glm::Z) +#define qspp swizzle(glm::W, glm::X, glm::Z, glm::Z) +#define stpp swizzle(glm::X, glm::Y, glm::Z, glm::Z) +#define ttpp swizzle(glm::Y, glm::Y, glm::Z, glm::Z) +#define ptpp swizzle(glm::Z, glm::Y, glm::Z, glm::Z) +#define qtpp swizzle(glm::W, glm::Y, glm::Z, glm::Z) +#define sppp swizzle(glm::X, glm::Z, glm::Z, glm::Z) +#define tppp swizzle(glm::Y, glm::Z, glm::Z, glm::Z) +#define pppp swizzle(glm::Z, glm::Z, glm::Z, glm::Z) +#define qppp swizzle(glm::W, glm::Z, glm::Z, glm::Z) +#define sqpp swizzle(glm::X, glm::W, glm::Z, glm::Z) +#define tqpp swizzle(glm::Y, glm::W, glm::Z, glm::Z) +#define pqpp swizzle(glm::Z, glm::W, glm::Z, glm::Z) +#define qqpp swizzle(glm::W, glm::W, glm::Z, glm::Z) +#define ssqp swizzle(glm::X, glm::X, glm::W, glm::Z) +#define tsqp swizzle(glm::Y, glm::X, glm::W, glm::Z) +#define psqp swizzle(glm::Z, glm::X, glm::W, glm::Z) +#define qsqp swizzle(glm::W, glm::X, glm::W, glm::Z) +#define stqp swizzle(glm::X, glm::Y, glm::W, glm::Z) +#define ttqp swizzle(glm::Y, glm::Y, glm::W, glm::Z) +#define ptqp swizzle(glm::Z, glm::Y, glm::W, glm::Z) +#define qtqp swizzle(glm::W, glm::Y, glm::W, glm::Z) +#define spqp swizzle(glm::X, glm::Z, glm::W, glm::Z) +#define tpqp swizzle(glm::Y, glm::Z, glm::W, glm::Z) +#define ppqp swizzle(glm::Z, glm::Z, glm::W, glm::Z) +#define qpqp swizzle(glm::W, glm::Z, glm::W, glm::Z) +#define sqqp swizzle(glm::X, glm::W, glm::W, glm::Z) +#define tqqp swizzle(glm::Y, glm::W, glm::W, glm::Z) +#define pqqp swizzle(glm::Z, glm::W, glm::W, glm::Z) +#define qqqp swizzle(glm::W, glm::W, glm::W, glm::Z) +#define sssq swizzle(glm::X, glm::X, glm::X, glm::W) +#define tssq swizzle(glm::Y, glm::X, glm::X, glm::W) +#define pssq swizzle(glm::Z, glm::X, glm::X, glm::W) +#define qssq swizzle(glm::W, glm::X, glm::X, glm::W) +#define stsq swizzle(glm::X, glm::Y, glm::X, glm::W) +#define ttsq swizzle(glm::Y, glm::Y, glm::X, glm::W) +#define ptsq swizzle(glm::Z, glm::Y, glm::X, glm::W) +#define qtsq swizzle(glm::W, glm::Y, glm::X, glm::W) +#define spsq swizzle(glm::X, glm::Z, glm::X, glm::W) +#define tpsq swizzle(glm::Y, glm::Z, glm::X, glm::W) +#define ppsq swizzle(glm::Z, glm::Z, glm::X, glm::W) +#define qpsq swizzle(glm::W, glm::Z, glm::X, glm::W) +#define sqsq swizzle(glm::X, glm::W, glm::X, glm::W) +#define tqsq swizzle(glm::Y, glm::W, glm::X, glm::W) +#define pqsq swizzle(glm::Z, glm::W, glm::X, glm::W) +#define qqsq swizzle(glm::W, glm::W, glm::X, glm::W) +#define sstq swizzle(glm::X, glm::X, glm::Y, glm::W) +#define tstq swizzle(glm::Y, glm::X, glm::Y, glm::W) +#define pstq swizzle(glm::Z, glm::X, glm::Y, glm::W) +#define qstq swizzle(glm::W, glm::X, glm::Y, glm::W) +#define sttq swizzle(glm::X, glm::Y, glm::Y, glm::W) +#define tttq swizzle(glm::Y, glm::Y, glm::Y, glm::W) +#define pttq swizzle(glm::Z, glm::Y, glm::Y, glm::W) +#define qttq swizzle(glm::W, glm::Y, glm::Y, glm::W) +#define sptq swizzle(glm::X, glm::Z, glm::Y, glm::W) +#define tptq swizzle(glm::Y, glm::Z, glm::Y, glm::W) +#define pptq swizzle(glm::Z, glm::Z, glm::Y, glm::W) +#define qptq swizzle(glm::W, glm::Z, glm::Y, glm::W) +#define sqtq swizzle(glm::X, glm::W, glm::Y, glm::W) +#define tqtq swizzle(glm::Y, glm::W, glm::Y, glm::W) +#define pqtq swizzle(glm::Z, glm::W, glm::Y, glm::W) +#define qqtq swizzle(glm::W, glm::W, glm::Y, glm::W) +#define sspq swizzle(glm::X, glm::X, glm::Z, glm::W) +#define tspq swizzle(glm::Y, glm::X, glm::Z, glm::W) +#define pspq swizzle(glm::Z, glm::X, glm::Z, glm::W) +#define qspq swizzle(glm::W, glm::X, glm::Z, glm::W) +#define stpq swizzle(glm::X, glm::Y, glm::Z, glm::W) +#define ttpq swizzle(glm::Y, glm::Y, glm::Z, glm::W) +#define ptpq swizzle(glm::Z, glm::Y, glm::Z, glm::W) +#define qtpq swizzle(glm::W, glm::Y, glm::Z, glm::W) +#define sppq swizzle(glm::X, glm::Z, glm::Z, glm::W) +#define tppq swizzle(glm::Y, glm::Z, glm::Z, glm::W) +#define pppq swizzle(glm::Z, glm::Z, glm::Z, glm::W) +#define qppq swizzle(glm::W, glm::Z, glm::Z, glm::W) +#define sqpq swizzle(glm::X, glm::W, glm::Z, glm::W) +#define tqpq swizzle(glm::Y, glm::W, glm::Z, glm::W) +#define pqpq swizzle(glm::Z, glm::W, glm::Z, glm::W) +#define qqpq swizzle(glm::W, glm::W, glm::Z, glm::W) +#define ssqq swizzle(glm::X, glm::X, glm::W, glm::W) +#define tsqq swizzle(glm::Y, glm::X, glm::W, glm::W) +#define psqq swizzle(glm::Z, glm::X, glm::W, glm::W) +#define qsqq swizzle(glm::W, glm::X, glm::W, glm::W) +#define stqq swizzle(glm::X, glm::Y, glm::W, glm::W) +#define ttqq swizzle(glm::Y, glm::Y, glm::W, glm::W) +#define ptqq swizzle(glm::Z, glm::Y, glm::W, glm::W) +#define qtqq swizzle(glm::W, glm::Y, glm::W, glm::W) +#define spqq swizzle(glm::X, glm::Z, glm::W, glm::W) +#define tpqq swizzle(glm::Y, glm::Z, glm::W, glm::W) +#define ppqq swizzle(glm::Z, glm::Z, glm::W, glm::W) +#define qpqq swizzle(glm::W, glm::Z, glm::W, glm::W) +#define sqqq swizzle(glm::X, glm::W, glm::W, glm::W) +#define tqqq swizzle(glm::Y, glm::W, glm::W, glm::W) +#define pqqq swizzle(glm::Z, glm::W, glm::W, glm::W) +#define qqqq swizzle(glm::W, glm::W, glm::W, glm::W) + +#endif//defined(GLM_SWIZZLE) && (GLM_SWIZZLE & GLM_SWIZZLE_STPQ) + +#endif//glm_core_swizzle diff --git a/part1 - Safe/shared32/glm/glm/core/_swizzle.inl b/part1 - Safe/shared32/glm/glm/core/_swizzle.inl new file mode 100644 index 0000000..7be28ff --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/_swizzle.inl @@ -0,0 +1,20 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2006-04-27 +// Updated : 2006-04-27 +// Licence : This source is under MIT License +// File : _swizzle.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef __swizzle_inl__ +#define __swizzle_inl__ + +#include "./_swizzle.h" + +namespace glm +{ + +} + +#endif//__swizzle_inl__ diff --git a/part1 - Safe/shared32/glm/glm/core/dummy.cpp b/part1 - Safe/shared32/glm/glm/core/dummy.cpp new file mode 100644 index 0000000..9298aef --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/dummy.cpp @@ -0,0 +1,95 @@ +#include "../glm.hpp" +#include "../ext.hpp" + +int main() +{ + //glm::mat2x3 m1(1.0f); + //glm::vec3 v1(1.0f); + //glm::vec2 w1 = m1 * v1; + + { + glm::mat2x3 m(1.0f); + glm::vec2 u(1.0f); + glm::vec3 v(1.0f); + float x = 1.0f; + glm::vec3 a = m * u; + glm::vec2 b = v * m; + glm::mat2x3 n = x / m; + glm::mat2x3 o = m / x; + glm::mat2x3 p = x * m; + glm::mat2x3 q = m * x; + + glm::mat2x3::col_type v1 = m[3]; + } + + { + glm::mat2x4 m(1.0f); + glm::vec2 u(1.0f); + glm::vec4 v(1.0f); + float x = 1.0f; + glm::vec4 a = m * u; + glm::vec2 b = v * m; + glm::mat2x4 n = x / m; + glm::mat2x4 o = m / x; + glm::mat2x4 p = x * m; + glm::mat2x4 q = m * x; + } + + { + glm::mat3x2 m(1.0f); + glm::vec3 u(1.0f); + glm::vec2 v(1.0f); + float x = 1.0f; + glm::vec2 a = m * u; + glm::vec3 b = v * m; + glm::mat3x2 n = x / m; + glm::mat3x2 o = m / x; + glm::mat3x2 p = x * m; + glm::mat3x2 q = m * x; + } + + { + glm::mat3x4 m(1.0f); + glm::vec3 u(1.0f); + glm::vec4 v(1.0f); + float x = 1.0f; + glm::vec4 a = m * u; + glm::vec3 b = v * m; + glm::mat3x4 n = x / m; + glm::mat3x4 o = m / x; + glm::mat3x4 p = x * m; + glm::mat3x4 q = m * x; + } + + { + glm::mat4x2 m(1.0f); + glm::vec4 u(1.0f); + glm::vec2 v(1.0f); + float x = 1.0f; + glm::vec2 a = m * u; + glm::vec4 b = v * m; + glm::mat4x2 n = x / m; + glm::mat4x2 o = m / x; + glm::mat4x2 p = x * m; + glm::mat4x2 q = m * x; + } + + { + glm::mat4x3 m(1.0f); + glm::vec4 u(1.0f); + glm::vec3 v(1.0f); + float x = 1.0f; + glm::vec3 a = m * u; + glm::vec4 b = v * m; + glm::mat4x3 n = x / m; + glm::mat4x3 o = m / x; + glm::mat4x3 p = x * m; + glm::mat4x3 q = m * x; + } + + //{ + // glm::mat3x4 m(1.0f); + // glm::vec3 v(1.0f); + // glm::vec4 w = m * v; + //} +} diff --git a/part1 - Safe/shared32/glm/glm/core/func_common.hpp b/part1 - Safe/shared32/glm/glm/core/func_common.hpp new file mode 100644 index 0000000..d270eae --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_common.hpp @@ -0,0 +1,274 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-03-08 +// Updated : 2010-01-26 +// Licence : This source is under MIT License +// File : glm/core/func_common.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_common +#define glm_core_func_common + +namespace glm +{ + namespace test{ + void main_core_func_common(); + }//namespace test + + namespace core{ + namespace function{ + //! Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace. + namespace common{ + + //! Returns x if x >= 0; otherwise, it returns -x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genFIType abs(genFIType const & x); + + //! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genFIType sign(genFIType const & x); + + //! Returns a value equal to the nearest integer that is less then or equal to x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType floor(genType const & x); + + //! Returns a value equal to the nearest integer to x + //! whose absolute value is not larger than the absolute value of x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType trunc(genType const & x); + + //! Returns a value equal to the nearest integer to x. + //! The fraction 0.5 will round in a direction chosen by the + //! implementation, presumably the direction that is fastest. + //! This includes the possibility that round(x) returns the + //! same value as roundEven(x) for all values of x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType round(genType const & x); + + //! Returns a value equal to the nearest integer to x. + //! A fractional part of 0.5 will round toward the nearest even + //! integer. (Both 3.5 and 4.5 for x will return 4.0.) + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType roundEven(genType const & x); + + //! Returns a value equal to the nearest integer + //! that is greater than or equal to x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType ceil(genType const & x); + + //! Return x - floor(x). + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType fract(genType const & x); + + //! Modulus. Returns x - y * floor(x / y) + //! for each component in x using the floating point value y. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType mod( + genType const & x, + genType const & y); + + //! Modulus. Returns x - y * floor(x / y) + //! for each component in x using the floating point value y. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType mod( + genType const & x, + typename genType::value_type const & y); + + //! Returns the fractional part of x and sets i to the integer + //! part (as a whole number floating point value). Both the + //! return value and the output parameter will have the same + //! sign as x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType modf( + genType const & x, + genType & i); + + //! Returns y if y < x; otherwise, it returns x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType min( + genType const & x, + genType const & y); + + template + genType min( + genType const & x, + typename genType::value_type const & y); + + //! Returns y if x < y; otherwise, it returns x. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType max( + genType const & x, + genType const & y); + + template + genType max( + genType const & x, + typename genType::value_type const & y); + + //! Returns min(max(x, minVal), maxVal) for each component in x + //! using the floating-point values minVal and maxVal. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType clamp( + genType const & x, + genType const & minVal, + genType const & maxVal); + + template + genType clamp( + genType const & x, + typename genType::value_type const & minVal, + typename genType::value_type const & maxVal); + + //! \return If genTypeU is a floating scalar or vector: + //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of + //! x and y using the floating-point value a. + //! The value for a is not restricted to the range [0, 1]. + //! + //! \return If genTypeU is a boolean scalar or vector: + //! Selects which vector each returned component comes + //! from. For a component of a that is false, the + //! corresponding component of x is returned. For a + //! component of a that is true, the corresponding + //! component of y is returned. Components of x and y that + //! are not selected are allowed to be invalid floating point + //! values and will have no effect on the results. Thus, this + //! provides different functionality than + //! genType mix(genType x, genType y, genType(a)) + //! where a is a Boolean vector. + //! + //! From GLSL 1.30.08 specification, section 8.3 + //! + //! \param[in] x Floating point scalar or vector. + //! \param[in] y Floating point scalar or vector. + //! \param[in] a Floating point or boolean scalar or vector. + //! + // \todo Test when 'a' is a boolean. + template + genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a); + + //! Returns 0.0 if x < edge, otherwise it returns 1.0. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType step( + genType const & edge, + genType const & x); + + template + genType step( + typename genType::value_type const & edge, + genType const & x); + + //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + //! performs smooth Hermite interpolation between 0 and 1 + //! when edge0 < x < edge1. This is useful in cases where + //! you would want a threshold function with a smooth + //! transition. This is equivalent to: + //! genType t; + //! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1); + //! return t * t * (3 – 2 * t); + //! Results are undefined if edge0 >= edge1. + //! (From GLSL 1.30.08 specification, section 8.3) + template + genType smoothstep( + genType const & edge0, + genType const & edge1, + genType const & x); + + template + genType smoothstep( + typename genType::value_type const & edge0, + typename genType::value_type const & edge1, + genType const & x); + + //! Returns true if x holds a NaN (not a number) + //! representation in the underlying implementation's set of + //! floating point representations. Returns false otherwise, + //! including for implementations with no NaN + //! representations. + //! (From GLSL 1.30.08 specification, section 8.3) + template + typename genType::bool_type isnan(genType const & x); + + //! Returns true if x holds a positive infinity or negative + //! infinity representation in the underlying implementation's + //! set of floating point representations. Returns false + //! otherwise, including for implementations with no infinity + //! representations. + //! (From GLSL 1.30.08 specification, section 8.3) + template + typename genType::bool_type isinf(genType const & x); + + //! Returns a signed or unsigned integer value representing + //! the encoding of a floating-point value. The floatingpoint + //! value's bit-level representation is preserved. + //! (From GLSL 4.00.08 specification, section 8.3) + template + genIType floatBitsToInt(genType const & value); + + //! Returns a signed or unsigned integer value representing + //! the encoding of a floating-point value. The floatingpoint + //! value's bit-level representation is preserved. + //! (From GLSL 4.00.08 specification, section 8.3) + template + genUType floatBitsToInt(genType const & value); + + //! Returns a floating-point value corresponding to a signed + //! or unsigned integer encoding of a floating-point value. + //! If an inf or NaN is passed in, it will not signal, and the + //! resulting floating point value is unspecified. Otherwise, + //! the bit-level representation is preserved. + //! (From GLSL 4.00.08 specification, section 8.3) + template + genType intBitsToFloat(genIUType const & value); + + //! Computes and returns a * b + c. + //! (From GLSL 4.00.08 specification, section 8.3) + template + genType fma(genType const & a, genType const & b, genType const & c); + + //! Splits x into a floating-point significand in the range + //! [0.5, 1.0) and an integral exponent of two, such that: + //! x = significand * exp(2, exponent) + //! The significand is returned by the function and the + //! exponent is returned in the parameter exp. For a + //! floating-point value of zero, the significant and exponent + //! are both zero. For a floating-point value that is an + //! infinity or is not a number, the results are undefined. + //! (From GLSL 4.00.08 specification, section 8.3) + template + genType frexp(genType const & x, genIType & exp); + + //! Builds a floating-point number from x and the + //! corresponding integral exponent of two in exp, returning: + //! significand * exp(2, exponent) + //! If this product is too large to be represented in the + //! floating-point type, the result is undefined. + //! (From GLSL 4.00.08 specification, section 8.3) + template + genType ldexp(genType const & x, genIType const & exp); + + }//namespace common + }//namespace function + }//namespace core + + using namespace core::function::common; +}//namespace glm + +#include "func_common.inl" + +#endif//glm_core_func_common diff --git a/part1 - Safe/shared32/glm/glm/core/func_common.inl b/part1 - Safe/shared32/glm/glm/core/func_common.inl new file mode 100644 index 0000000..c9e18cb --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_common.inl @@ -0,0 +1,1542 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2010-01-26 +// Licence : This source is under MIT License +// File : glm/core/func_common.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace detail + { + template + struct Abs_ + { + }; + + template + struct Abs_ + { + static genFIType get(genFIType const & x) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int); + return x >= genFIType(0) ? x : -x; + } + }; + + template + struct Abs_ + { + static genFIType get(genFIType const & x) + { + GLM_STATIC_ASSERT( + detail::type::is_uint); + + return x; + } + }; + }//namespace detail + + namespace core{ + namespace function{ + namespace common{ + + // abs + template + inline genFIType abs( + genFIType const & x) + { + return detail::Abs_::is_signed>::get(x); + } + + //template + //inline detail::tvec1 abs( + // detail::tvec1 const & v) + //{ + // return detail::tvec1( + // abs(v.x)); + //} + + template + inline detail::tvec2 abs( + detail::tvec2 const & v) + { + return detail::tvec2( + abs(v.x), + abs(v.y)); + } + + template + inline detail::tvec3 abs( + detail::tvec3 const & v) + { + return detail::tvec3( + abs(v.x), + abs(v.y), + abs(v.z)); + } + + template + inline detail::tvec4 abs( + detail::tvec4 const & v) + { + return detail::tvec4( + abs(v.x), + abs(v.y), + abs(v.z), + abs(v.w)); + } + + // sign + + //Try something like based on x >> 31 to get the sign bit + template + inline genFIType sign( + genFIType const & x) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int); + + genFIType result; + if(x > genFIType(0)) + result = genFIType(1); + else if(x < genFIType(0)) + result = genFIType(-1); + else + result = genFIType(0); + return result; + } + + template + inline detail::tvec2 sign( + detail::tvec2 const & x) + { + return detail::tvec2( + sign(x.x), + sign(x.y)); + } + + template + inline detail::tvec3 sign( + detail::tvec3 const & x) + { + return detail::tvec3( + sign(x.x), + sign(x.y), + sign(x.z)); + } + + template + inline detail::tvec4 sign( + detail::tvec4 const & x) + { + return detail::tvec4( + sign(x.x), + sign(x.y), + sign(x.z), + sign(x.w)); + } + + // floor + template <> + inline detail::thalf floor(detail::thalf const& x) + { + return detail::thalf(::std::floor(float(x))); + } + + template + inline genType floor(genType const& x) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::floor(x); + } + + template + inline detail::tvec2 floor(detail::tvec2 const& x) + { + return detail::tvec2( + floor(x.x), + floor(x.y)); + } + + template + inline detail::tvec3 floor(detail::tvec3 const& x) + { + return detail::tvec3( + floor(x.x), + floor(x.y), + floor(x.z)); + } + + template + inline detail::tvec4 floor(detail::tvec4 const& x) + { + return detail::tvec4( + floor(x.x), + floor(x.y), + floor(x.z), + floor(x.w)); + } + + // trunc + template + inline genType trunc(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float); + return floor(abs(x)); + } + + template + inline detail::tvec2 trunc(detail::tvec2 const & x) + { + return detail::tvec2( + trunc(x.x), + trunc(x.y)); + } + + template + inline detail::tvec3 trunc(detail::tvec3 const & x) + { + return detail::tvec3( + trunc(x.x), + trunc(x.y), + trunc(x.z)); + } + + template + inline detail::tvec4 trunc(detail::tvec4 const & x) + { + return detail::tvec4( + trunc(x.x), + trunc(x.y), + trunc(x.z), + trunc(x.w)); + } + + // round + template + inline genType round(genType const& x) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return genType(int(x + genType(0.5))); + } + + template + inline detail::tvec2 round(detail::tvec2 const& x) + { + return detail::tvec2( + round(x.x), + round(x.y)); + } + + template + inline detail::tvec3 round(detail::tvec3 const& x) + { + return detail::tvec3( + round(x.x), + round(x.y), + round(x.z)); + } + + template + inline detail::tvec4 round(detail::tvec4 const& x) + { + return detail::tvec4( + round(x.x), + round(x.y), + round(x.z), + round(x.w)); + } + + // roundEven + template + inline genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return genType(int(x + genType(int(x) % 2))); + } + + template + inline detail::tvec2 roundEven(detail::tvec2 const& x) + { + return detail::tvec2( + roundEven(x.x), + roundEven(x.y)); + } + + template + inline detail::tvec3 roundEven(detail::tvec3 const& x) + { + return detail::tvec3( + roundEven(x.x), + roundEven(x.y), + roundEven(x.z)); + } + + template + inline detail::tvec4 roundEven(detail::tvec4 const& x) + { + return detail::tvec4( + roundEven(x.x), + roundEven(x.y), + roundEven(x.z), + roundEven(x.w)); + } + + // ceil + template + inline genType ceil(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::ceil(x); + } + + template + inline detail::tvec2 ceil(detail::tvec2 const & x) + { + return detail::tvec2( + ceil(x.x), + ceil(x.y)); + } + + template + inline detail::tvec3 ceil(detail::tvec3 const & x) + { + return detail::tvec3( + ceil(x.x), + ceil(x.y), + ceil(x.z)); + } + + template + inline detail::tvec4 ceil(detail::tvec4 const & x) + { + return detail::tvec4( + ceil(x.x), + ceil(x.y), + ceil(x.z), + ceil(x.w)); + } + + // fract + template + inline genType fract + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x - ::std::floor(x); + } + + template + inline detail::tvec2 fract + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + fract(x.x), + fract(x.y)); + } + + template + inline detail::tvec3 fract + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + fract(x.x), + fract(x.y), + fract(x.z)); + } + + template + inline detail::tvec4 fract + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + fract(x.x), + fract(x.y), + fract(x.z), + fract(x.w)); + } + + // mod + template + inline genType mod + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x - y * floor(x / y); + } + + template + inline detail::tvec2 mod + ( + detail::tvec2 const & x, + typename detail::tvec2::value_type const & y + ) + { + return detail::tvec2( + mod(x.x, y), + mod(x.y, y)); + } + + template + inline detail::tvec3 mod + ( + detail::tvec3 const & x, + typename detail::tvec3::value_type const & y + ) + { + return detail::tvec3( + mod(x.x, y), + mod(x.y, y), + mod(x.z, y)); + } + + template + inline detail::tvec4 mod + ( + detail::tvec4 const & x, + typename detail::tvec4::value_type const & y + ) + { + return detail::tvec4( + mod(x.x, y), + mod(x.y, y), + mod(x.z, y), + mod(x.w, y)); + } + + template + inline detail::tvec2 mod + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + return detail::tvec2( + mod(x.x, y.x), + mod(x.y, y.y)); + } + + template + inline detail::tvec3 mod + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + return detail::tvec3( + mod(x.x, y.x), + mod(x.y, y.y), + mod(x.z, y.z)); + } + + template + inline detail::tvec4 mod + ( + detail::tvec4 const & x, + detail::tvec4 const & y + ) + { + return detail::tvec4( + mod(x.x, y.x), + mod(x.y, y.y), + mod(x.z, y.z), + mod(x.w, y.w)); + } + + // modf + template + inline genType modf + ( + genType const & x, + genType & i + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + i = glm::floor(x); + + return x - i; + } + + template + inline detail::tvec2 modf + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + return detail::tvec2( + modf(x.x, y.x), + modf(x.y, y.y)); + } + + template + inline detail::tvec3 modf + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + return detail::tvec3( + modf(x.x, y.x), + modf(x.y, y.y), + modf(x.z, y.z)); + } + + template + inline detail::tvec4 modf + ( + detail::tvec4 const & x, + detail::tvec4 const & y + ) + { + return detail::tvec4( + modf(x.x, y.x), + modf(x.y, y.y), + modf(x.z, y.z), + modf(x.w, y.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT – 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template + inline genType min + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + return x < y ? x : y; + } + + template + inline detail::tvec2 min + ( + detail::tvec2 const & x, + typename detail::tvec2::value_type const & y + ) + { + return detail::tvec2( + min(x.x, y), + min(x.y, y)); + } + + template + inline detail::tvec3 min + ( + detail::tvec3 const & x, + typename detail::tvec3::value_type const & y + ) + { + return detail::tvec3( + min(x.x, y), + min(x.y, y), + min(x.z, y)); + } + + template + inline detail::tvec4 min + ( + detail::tvec4 const & x, + typename detail::tvec4::value_type const & y + ) + { + return detail::tvec4( + min(x.x, y), + min(x.y, y), + min(x.z, y), + min(x.w, y)); + } + + template + inline detail::tvec2 min + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + return detail::tvec2( + min(x.x, y.x), + min(x.y, y.y)); + } + + template + inline detail::tvec3 min + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + return detail::tvec3( + min(x.x, y.x), + min(x.y, y.y), + min(x.z, y.z)); + } + + template + inline detail::tvec4 min + ( + detail::tvec4 const & x, + detail::tvec4 const & y + ) + { + return detail::tvec4( + min(x.x, y.x), + min(x.y, y.y), + min(x.z, y.z), + min(x.w, y.w)); + } + + // max + template + inline genType max + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + return x > y ? x : y; + } + + template + inline detail::tvec2 max + ( + detail::tvec2 const & x, + typename detail::tvec2::value_type y + ) + { + return detail::tvec2( + max(x.x, y), + max(x.y, y)); + } + + template + inline detail::tvec3 max + ( + detail::tvec3 const & x, + typename detail::tvec3::value_type y + ) + { + return detail::tvec3( + max(x.x, y), + max(x.y, y), + max(x.z, y)); + } + + template + inline detail::tvec4 max + ( + detail::tvec4 const & x, + typename detail::tvec4::value_type y + ) + { + return detail::tvec4( + max(x.x, y), + max(x.y, y), + max(x.z, y), + max(x.w, y)); + } + + template + inline detail::tvec2 max + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + return detail::tvec2( + max(x.x, y.x), + max(x.y, y.y)); + } + + template + inline detail::tvec3 max + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + return detail::tvec3( + max(x.x, y.x), + max(x.y, y.y), + max(x.z, y.z)); + } + + template + inline detail::tvec4 max + ( + detail::tvec4 const & x, + detail::tvec4 const & y) + { + return detail::tvec4( + max(x.x, y.x), + max(x.y, y.y), + max(x.z, y.z), + max(x.w, y.w)); + } + + // clamp + template + inline valType clamp + ( + valType const & x, + valType const & minVal, + valType const & maxVal + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + if(x >= maxVal) return maxVal; + if(x <= minVal) return minVal; + return x; + } + + template + inline detail::tvec2 clamp + ( + detail::tvec2 const & x, + typename detail::tvec2::value_type const & minVal, + typename detail::tvec2::value_type const & maxVal + ) + { + return detail::tvec2( + clamp(x.x, minVal, maxVal), + clamp(x.y, minVal, maxVal)); + } + + template + inline detail::tvec3 clamp + ( + detail::tvec3 const & x, + typename detail::tvec3::value_type const & minVal, + typename detail::tvec3::value_type const & maxVal + ) + { + return detail::tvec3( + clamp(x.x, minVal, maxVal), + clamp(x.y, minVal, maxVal), + clamp(x.z, minVal, maxVal)); + } + + template + inline detail::tvec4 clamp + ( + detail::tvec4 const & x, + typename detail::tvec4::value_type const & minVal, + typename detail::tvec4::value_type const & maxVal + ) + { + return detail::tvec4( + clamp(x.x, minVal, maxVal), + clamp(x.y, minVal, maxVal), + clamp(x.z, minVal, maxVal), + clamp(x.w, minVal, maxVal)); + } + + template + inline detail::tvec2 clamp + ( + detail::tvec2 const & x, + detail::tvec2 const & minVal, + detail::tvec2 const & maxVal + ) + { + return detail::tvec2( + clamp(x.x, minVal.x, maxVal.x), + clamp(x.y, minVal.y, maxVal.y)); + } + + template + inline detail::tvec3 clamp + ( + detail::tvec3 const & x, + detail::tvec3 const & minVal, + detail::tvec3 const & maxVal + ) + { + return detail::tvec3( + clamp(x.x, minVal.x, maxVal.x), + clamp(x.y, minVal.y, maxVal.y), + clamp(x.z, minVal.z, maxVal.z)); + } + + template + inline detail::tvec4 clamp + ( + detail::tvec4 const & x, + detail::tvec4 const & minVal, + detail::tvec4 const & maxVal + ) + { + return detail::tvec4( + clamp(x.x, minVal.x, maxVal.x), + clamp(x.y, minVal.y, maxVal.y), + clamp(x.z, minVal.z, maxVal.z), + clamp(x.w, minVal.w, maxVal.w)); + } + + // mix + template + inline genTypeT mix + ( + genTypeT const & x, + genTypeT const & y, + genTypeU const & a + ) + { + // It could be a vector too + //GLM_STATIC_ASSERT( + // detail::type::is_float && + // detail::type::is_float); + + //return x + a * (y - x); + return genTypeT(genTypeU(x) + a * genTypeU(y - x)); + } + + template + inline detail::tvec2 mix + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + valTypeB const & a + ) + { + return detail::tvec2( + detail::tvec2(x) + a * detail::tvec2(y - x)); + } + + template + inline detail::tvec3 mix + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + valTypeB const & a + ) + { + return detail::tvec3( + detail::tvec3(x) + a * detail::tvec3(y - x)); + } + + template + inline detail::tvec4 mix + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + valTypeB const & a + ) + { + return detail::tvec4( + detail::tvec4(x) + a * detail::tvec4(y - x)); + } + + template + inline detail::tvec2 mix + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 const & a + ) + { + return detail::tvec2( + detail::tvec2(x) + a * detail::tvec2(y - x)); + } + + template + inline detail::tvec3 mix + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 const & a + ) + { + return detail::tvec3( + detail::tvec3(x) + a * detail::tvec3(y - x)); + } + + template + inline detail::tvec4 mix + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 const & a + ) + { + return detail::tvec4( + detail::tvec4(x) + a * detail::tvec4(y - x)); + } + + //template + //inline genTypeT mix + //( + // genTypeT const & x, + // genTypeT const & y, + // float const & a + //) + //{ + // // It could be a vector too + // //GLM_STATIC_ASSERT( + // // detail::type::is_float && + // // detail::type::is_float); + + // return x + a * (y - x); + //} + + template + inline genType mix + ( + genType const & x, + genType const & y, + bool a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return a ? x : y; + } + + template + inline detail::tvec2 mix + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + typename detail::tvec2::bool_type a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tvec2 result; + for + ( + typename detail::tvec2::size_type i = 0; + i < detail::tvec2::value_size(); + ++i + ) + { + result[i] = a[i] ? x[i] : y[i]; + } + return result; + } + + template + inline detail::tvec3 mix + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + typename detail::tvec3::bool_type a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tvec3 result; + for + ( + typename detail::tvec3::size_type i = 0; + i < detail::tvec3::value_size(); + ++i + ) + { + result[i] = a[i] ? x[i] : y[i]; + } + return result; + } + + template + inline detail::tvec4 mix + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + typename detail::tvec4::bool_type a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tvec4 result; + for + ( + typename detail::tvec4::size_type i = 0; + i < detail::tvec4::value_size(); + ++i + ) + { + result[i] = a[i] ? x[i] : y[i]; + } + return result; + } + + // step + template + inline genType step + ( + genType const & edge, + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x <= edge ? genType(0) : genType(1); + } + + template + inline detail::tvec2 step + ( + typename detail::tvec2::value_type const & edge, + detail::tvec2 const & x + ) + { + return detail::tvec2( + x.x <= edge ? T(0) : T(1), + x.y <= edge ? T(0) : T(1)); + } + + template + inline detail::tvec3 step + ( + typename detail::tvec3::value_type const & edge, + detail::tvec3 const & x + ) + { + return detail::tvec3( + x.x <= edge ? T(0) : T(1), + x.y <= edge ? T(0) : T(1), + x.z <= edge ? T(0) : T(1)); + } + + template + inline detail::tvec4 step + ( + typename detail::tvec4::value_type const & edge, + detail::tvec4 const & x + ) + { + return detail::tvec4( + x.x <= edge ? T(0) : T(1), + x.y <= edge ? T(0) : T(1), + x.z <= edge ? T(0) : T(1), + x.w <= edge ? T(0) : T(1)); + } + + template + inline detail::tvec2 step + ( + detail::tvec2 const & edge, + detail::tvec2 const & x + ) + { + return detail::tvec2( + x.x <= edge.x ? T(0) : T(1), + x.y <= edge.y ? T(0) : T(1)); + } + + template + inline detail::tvec3 step + ( + detail::tvec3 const & edge, + detail::tvec3 const & x + ) + { + return detail::tvec3( + x.x <= edge.x ? T(0) : T(1), + x.y <= edge.y ? T(0) : T(1), + x.z <= edge.z ? T(0) : T(1)); + } + + template + inline detail::tvec4 step + ( + detail::tvec4 const & edge, + detail::tvec4 const & x + ) + { + return detail::tvec4( + x.x <= edge.x ? T(0) : T(1), + x.y <= edge.y ? T(0) : T(1), + x.z <= edge.z ? T(0) : T(1), + x.w <= edge.w ? T(0) : T(1)); + } + + // smoothstep + template + inline genType smoothstep + ( + genType const & edge0, + genType const & edge1, + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template + inline detail::tvec2 smoothstep + ( + typename detail::tvec2::value_type const & edge0, + typename detail::tvec2::value_type const & edge1, + detail::tvec2 const & x + ) + { + return detail::tvec2( + smoothstep(edge0, edge1, x.x), + smoothstep(edge0, edge1, x.y)); + } + + template + inline detail::tvec3 smoothstep + ( + typename detail::tvec3::value_type const & edge0, + typename detail::tvec3::value_type const & edge1, + detail::tvec3 const & x + ) + { + return detail::tvec3( + smoothstep(edge0, edge1, x.x), + smoothstep(edge0, edge1, x.y), + smoothstep(edge0, edge1, x.z)); + } + + template + inline detail::tvec4 smoothstep + ( + typename detail::tvec4::value_type const & edge0, + typename detail::tvec4::value_type const & edge1, + detail::tvec4 const & x + ) + { + return detail::tvec4( + smoothstep(edge0, edge1, x.x), + smoothstep(edge0, edge1, x.y), + smoothstep(edge0, edge1, x.z), + smoothstep(edge0, edge1, x.w)); + } + + template + inline detail::tvec2 smoothstep + ( + detail::tvec2 const & edge0, + detail::tvec2 const & edge1, + detail::tvec2 const & x + ) + { + return detail::tvec2( + smoothstep(edge0.x, edge1.x, x.x), + smoothstep(edge0.y, edge1.y, x.y)); + } + + template + inline detail::tvec3 smoothstep + ( + detail::tvec3 const & edge0, + detail::tvec3 const & edge1, + detail::tvec3 const & x + ) + { + return detail::tvec3( + smoothstep(edge0.x, edge1.x, x.x), + smoothstep(edge0.y, edge1.y, x.y), + smoothstep(edge0.z, edge1.z, x.z)); + } + + template + inline detail::tvec4 smoothstep + ( + detail::tvec4 const & edge0, + detail::tvec4 const & edge1, + detail::tvec4 const & x + ) + { + return detail::tvec4( + smoothstep(edge0.x, edge1.x, x.x), + smoothstep(edge0.y, edge1.y, x.y), + smoothstep(edge0.z, edge1.z, x.z), + smoothstep(edge0.w, edge1.w, x.w)); + } + + template + inline typename genType::bool_type isnan + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + +#if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC) + return typename genType::bool_type(_isnan(x)); +#else + return typename genType::bool_type(std::isnan(x)); +#endif + } + + template + inline typename detail::tvec2::bool_type isnan + ( + detail::tvec2 const & x + ) + { + return typename detail::tvec2::bool_type( + isnan(x.x), + isnan(x.y)); + } + + template + inline typename detail::tvec3::bool_type isnan + ( + detail::tvec3 const & x + ) + { + return typename detail::tvec3::bool_type( + isnan(x.x), + isnan(x.y), + isnan(x.z)); + } + + template + inline typename detail::tvec4::bool_type isnan + ( + detail::tvec4 const & x + ) + { + return typename detail::tvec4::bool_type( + isnan(x.x), + isnan(x.y), + isnan(x.z), + isnan(x.w)); + } + + template + inline typename genType::bool_type isinf + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + +#if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC) + return typename genType::bool_type(_fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF); +#else + return typename genType::bool_type(std::isinf(x)); +#endif + } + + template + inline typename detail::tvec2::bool_type isinf + ( + detail::tvec2 const & x + ) + { + return typename detail::tvec2::bool_type( + isnan(x.x), + isnan(x.y)); + } + + template + inline typename detail::tvec3::bool_type isinf + ( + detail::tvec3 const & x + ) + { + return typename detail::tvec3::bool_type( + isnan(x.x), + isnan(x.y), + isnan(x.z)); + } + + template + inline typename detail::tvec4::bool_type isinf + ( + detail::tvec4 const & x + ) + { + return typename detail::tvec4::bool_type( + isnan(x.x), + isnan(x.y), + isnan(x.z), + isnan(x.w)); + } + + inline int floatBitsToInt(float const & value) + { + union + { + float f; + int i; + } fi; + + fi.f = value; + return fi.i; + } + + template + inline detail::tvec2 floatBitsToInt + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + floatBitsToInt(value.x), + floatBitsToInt(value.y)); + } + + template + inline detail::tvec3 floatBitsToInt + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + floatBitsToInt(value.x), + floatBitsToInt(value.y)); + } + + template + inline detail::tvec4 floatBitsToInt + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + floatBitsToInt(value.x), + floatBitsToInt(value.y)); + } + + inline uint floatBitsToUint(float const & value) + { + union + { + float f; + uint u; + } fu; + + fu.f = value; + return fu.u; + } + + template + inline detail::tvec2 floatBitsToUint + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + floatBitsToUint(value.x), + floatBitsToUint(value.y)); + } + + template + inline detail::tvec3 floatBitsToUint + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + floatBitsToUint(value.x), + floatBitsToUint(value.y)); + } + + template + inline detail::tvec4 floatBitsToUint + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + floatBitsToUint(value.x), + floatBitsToUint(value.y)); + } + + inline float intBitsToFloat(int const & value) + { + union + { + float f; + int i; + } fi; + + fi.i = value; + return fi.f; + } + + inline float intBitsToFloat(uint const & value) + { + union + { + float f; + uint u; + } fu; + + fu.u = value; + return fu.f; + } + + template + inline detail::tvec2 intBitsToFloat + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + intBitsToFloat(value.x), + intBitsToFloat(value.y)); + } + + template + inline detail::tvec3 intBitsToFloat + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + intBitsToFloat(value.x), + intBitsToFloat(value.y)); + } + + template + inline detail::tvec4 intBitsToFloat + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + intBitsToFloat(value.x), + intBitsToFloat(value.y)); + } + + template + inline genType fma + ( + genType const & a, + genType const & b, + genType const & c + ) + { + return a * b + c; + } + + template + genType frexp + ( + genType const & x, + int & exp + ) + { + return std::frexp(x, exp); + } + + template + detail::tvec2 frexp + ( + detail::tvec2 const & x, + detail::tvec2 & exp + ) + { + return std::frexp(x, exp); + } + + template + detail::tvec3 frexp + ( + detail::tvec3 const & x, + detail::tvec3 & exp + ) + { + return std::frexp(x, exp); + } + + template + detail::tvec4 frexp + ( + detail::tvec4 const & x, + detail::tvec4 & exp + ) + { + return std::frexp(x, exp); + } + + template + genType ldexp + ( + genType const & x, + int const & exp + ) + { + return std::frexp(x, exp); + } + + template + detail::tvec2 ldexp + ( + detail::tvec2 const & x, + detail::tvec2 const & exp + ) + { + return std::frexp(x, exp); + } + + template + detail::tvec3 ldexp + ( + detail::tvec3 const & x, + detail::tvec3 const & exp + ) + { + return std::frexp(x, exp); + } + + template + detail::tvec4 ldexp + ( + detail::tvec4 const & x, + detail::tvec4 const & exp + ) + { + return std::frexp(x, exp); + } + + }//namespace common + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_exponential.hpp b/part1 - Safe/shared32/glm/glm/core/func_exponential.hpp new file mode 100644 index 0000000..09b1132 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_exponential.hpp @@ -0,0 +1,71 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-08 +// Updated : 2010-02-04 +// Licence : This source is under MIT License +// File : glm/core/func_exponential.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_exponential +#define glm_core_func_exponential + +namespace glm +{ + namespace test{ + void main_core_func_exponential(); + }//namespace test + + namespace core{ + namespace function{ + //! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace. + namespace exponential{ + + //! Returns x raised to the y power. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType pow(genType const & x, genType const & y); + + //! Returns the natural exponentiation of x, i.e., e^x. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType exp(genType const & x); + + //! Returns the natural logarithm of x, i.e., + //! returns the value y which satisfies the equation x = e^y. + //! Results are undefined if x <= 0. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType log(genType const & x); + + //! Returns 2 raised to the x power. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType exp2(genType const & x); + + //! Returns the base 2 log of x, i.e., returns the value y, + //! which satisfies the equation x = 2 ^ y. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType log2(genType const & x); + + //! Returns the positive square root of x. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType sqrt(genType const & x); + + //! Returns the reciprocal of the positive square root of x. + //! (From GLSL 1.30.08 specification, section 8.2) + template + genType inversesqrt(genType const & x); + + }//namespace exponential + }//namespace function + }//namespace core + + using namespace core::function::exponential; +}//namespace glm + +#include "func_exponential.inl" + +#endif//glm_core_func_exponential diff --git a/part1 - Safe/shared32/glm/glm/core/func_exponential.inl b/part1 - Safe/shared32/glm/glm/core/func_exponential.inl new file mode 100644 index 0000000..0d0dc51 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_exponential.inl @@ -0,0 +1,358 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2010-02-04 +// Licence : This source is under MIT License +// File : glm/core/func_exponential.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace core{ + namespace function{ + namespace exponential{ + + // pow + template + inline genType pow + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::pow(x, y); + } + + template + inline detail::tvec2 pow + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + return detail::tvec2( + pow(x.x, y.x), + pow(x.y, y.y)); + } + + template + inline detail::tvec3 pow + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + return detail::tvec3( + pow(x.x, y.x), + pow(x.y, y.y), + pow(x.z, y.z)); + } + + template + inline detail::tvec4 pow + ( + detail::tvec4 const & x, + detail::tvec4 const & y + ) + { + return detail::tvec4( + pow(x.x, y.x), + pow(x.y, y.y), + pow(x.z, y.z), + pow(x.w, y.w)); + } + + // exp + template + inline genType exp + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::exp(x); + } + + template + inline detail::tvec2 exp + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + exp(x.x), + exp(x.y)); + } + + template + inline detail::tvec3 exp + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + exp(x.x), + exp(x.y), + exp(x.z)); + } + + template + inline detail::tvec4 exp + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + exp(x.x), + exp(x.y), + exp(x.z), + exp(x.w)); + } + + // log + template + inline genType log + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::log(x); + } + + template + inline detail::tvec2 log + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + log(x.x), + log(x.y)); + } + + template + inline detail::tvec3 log + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + log(x.x), + log(x.y), + log(x.z)); + } + + template + inline detail::tvec4 log + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + log(x.x), + log(x.y), + log(x.z), + log(x.w)); + } + + //exp2, ln2 = 0.69314718055994530941723212145818f + template + inline genType exp2 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::exp(genType(0.69314718055994530941723212145818) * x); + } + + template + inline detail::tvec2 exp2 + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + exp2(x.x), + exp2(x.y)); + } + + template + inline detail::tvec3 exp2 + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + exp2(x.x), + exp2(x.y), + exp2(x.z)); + } + + template + inline detail::tvec4 exp2 + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + exp2(x.x), + exp2(x.y), + exp2(x.z), + exp2(x.w)); + } + + // log2, ln2 = 0.69314718055994530941723212145818f + template + inline genType log2 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::log(x) / genType(0.69314718055994530941723212145818); + } + + template + inline detail::tvec2 log2 + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + log2(x.x), + log2(x.y)); + } + + template + inline detail::tvec3 log2 + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + log2(x.x), + log2(x.y), + log2(x.z)); + } + + template + inline detail::tvec4 log2 + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + log2(x.x), + log2(x.y), + log2(x.z), + log2(x.w)); + } + + // sqrt + template + inline genType sqrt + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return genType(::std::sqrt(double(x))); + } + + template + inline detail::tvec2 sqrt + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + sqrt(x.x), + sqrt(x.y)); + } + + template + inline detail::tvec3 sqrt + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + sqrt(x.x), + sqrt(x.y), + sqrt(x.z)); + } + + template + inline detail::tvec4 sqrt + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + sqrt(x.x), + sqrt(x.y), + sqrt(x.z), + sqrt(x.w)); + } + + template + inline genType inversesqrt + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return genType(1) / ::std::sqrt(x); + } + + template + inline detail::tvec2 inversesqrt + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + inversesqrt(x.x), + inversesqrt(x.y)); + } + + template + inline detail::tvec3 inversesqrt + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + inversesqrt(x.x), + inversesqrt(x.y), + inversesqrt(x.z)); + } + + template + inline detail::tvec4 inversesqrt + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + inversesqrt(x.x), + inversesqrt(x.y), + inversesqrt(x.z), + inversesqrt(x.w)); + } + + }//namespace exponential + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_geometric.hpp b/part1 - Safe/shared32/glm/glm/core/func_geometric.hpp new file mode 100644 index 0000000..82bf277 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_geometric.hpp @@ -0,0 +1,92 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2010-02-04 +// Licence : This source is under MIT License +// File : glm/core/func_geometric.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_geometric +#define glm_core_func_geometric + +namespace glm +{ + namespace test{ + void main_core_func_geometric(); + }//namespace test + + namespace core{ + namespace function{ + //! Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace. + namespace geometric{ + + //! Returns the length of x, i.e., sqrt(x * x). + //! (From GLSL 1.30.08 specification, section 8.4) + template + typename genType::value_type length( + genType const & x); + + //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + //! (From GLSL 1.30.08 specification, section 8.4) + template + typename genType::value_type distance( + genType const & p0, + genType const & p1); + + //! Returns the dot product of x and y, i.e., result = x * y. + //! (From GLSL 1.30.08 specification, section 8.4) + template + typename genType::value_type dot( + genType const & x, + genType const & y); + + //! Returns the cross product of x and y. + //! (From GLSL 1.30.08 specification, section 8.4) + template + detail::tvec3 cross( + detail::tvec3 const & x, + detail::tvec3 const & y); + + //! Returns a vector in the same direction as x but with length of 1. + //! (From GLSL 1.30.08 specification, section 8.4) + template + genType normalize( + genType const & x); + + //! If dot(Nref, I) < 0.0, return N, otherwise, return -N. + //! (From GLSL 1.30.08 specification, section 8.4) + template + genType faceforward( + genType const & N, + genType const & I, + genType const & Nref); + + //! For the incident vector I and surface orientation N, + //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + //! (From GLSL 1.30.08 specification, section 8.4) + template + genType reflect( + genType const & I, + genType const & N); + + //! For the incident vector I and surface normal N, + //! and the ratio of indices of refraction eta, + //! return the refraction vector. + //! (From GLSL 1.30.08 specification, section 8.4) + template + genType refract( + genType const & I, + genType const & N, + typename genType::value_type const & eta); + + }//namespace geometric + }//namespace function + }//namespace core + + using namespace core::function::geometric; +}//namespace glm + +#include "func_geometric.inl" + +#endif//glm_core_func_geometric diff --git a/part1 - Safe/shared32/glm/glm/core/func_geometric.inl b/part1 - Safe/shared32/glm/glm/core/func_geometric.inl new file mode 100644 index 0000000..83bb956 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_geometric.inl @@ -0,0 +1,290 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2010-02-04 +// Licence : This source is under MIT License +// File : glm/core/func_geometric.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace core{ + namespace function{ + namespace geometric{ + + // length + template + inline genType length + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + genType sqr = x * x; + return sqrt(sqr); + } + + template + inline typename detail::tvec2::value_type length + ( + detail::tvec2 const & v + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + typename detail::tvec2::value_type sqr = v.x * v.x + v.y * v.y; + return sqrt(sqr); + } + + template + inline typename detail::tvec3::value_type length + ( + detail::tvec3 const & v + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + typename detail::tvec3::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z; + return sqrt(sqr); + } + + template + inline typename detail::tvec4::value_type length + ( + detail::tvec4 const & v + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + typename detail::tvec4::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w; + return sqrt(sqr); + } + + // distance + template + inline genType distance + ( + genType const & p0, + genType const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return length(p1 - p0); + } + + template + inline typename detail::tvec2::value_type distance + ( + detail::tvec2 const & p0, + detail::tvec2 const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return length(p1 - p0); + } + + template + inline typename detail::tvec3::value_type distance + ( + detail::tvec3 const & p0, + detail::tvec3 const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return length(p1 - p0); + } + + template + inline typename detail::tvec4::value_type distance + ( + detail::tvec4 const & p0, + detail::tvec4 const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return length(p1 - p0); + } + + // dot + template + inline genType dot + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x * y; + } + + template + inline typename detail::tvec2::value_type dot + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x.x * y.x + x.y * y.y; + } + + template + inline T dot + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x.x * y.x + x.y * y.y + x.z * y.z; + } +/* // SSE3 + inline float dot(const tvec4& x, const tvec4& y) + { + float Result; + __asm + { + mov esi, x + mov edi, y + movaps xmm0, [esi] + mulps xmm0, [edi] + haddps( _xmm0, _xmm0 ) + haddps( _xmm0, _xmm0 ) + movss Result, xmm0 + } + return Result; + } +*/ + template + inline T dot + ( + detail::tvec4 const & x, + detail::tvec4 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w; + } + + // cross + template + inline detail::tvec3 cross + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return detail::tvec3( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + + // normalize + template + inline genType normalize + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return x < genType(0) ? genType(-1) : genType(1); + } + + // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error + template + inline detail::tvec2 normalize + ( + detail::tvec2 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + typename detail::tvec2::value_type sqr = x.x * x.x + x.y * x.y; + return x * inversesqrt(sqr); + } + + template + inline detail::tvec3 normalize + ( + detail::tvec3 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + typename detail::tvec3::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z; + return x * inversesqrt(sqr); + } + + template + inline detail::tvec4 normalize + ( + detail::tvec4 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + typename detail::tvec4::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w; + return x * inversesqrt(sqr); + } + + // faceforward + template + inline genType faceforward + ( + genType const & N, + genType const & I, + genType const & Nref + ) + { + return dot(Nref, I) < 0 ? N : -N; + } + + // reflect + template + genType reflect + ( + genType const & I, + genType const & N + ) + { + return I - N * dot(N, I) * float(2); + } + + // refract + template + inline genType refract + ( + genType const & I, + genType const & N, + typename genType::value_type const & eta + ) + { + //It could be a vector + //GLM_STATIC_ASSERT(detail::type::is_float); + + typename genType::value_type dotValue = dot(N, I); + typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue); + if(k < typename genType::value_type(0)) + return genType(0); + else + return eta * I - (eta * dotValue + sqrt(k)) * N; + } + + }//namespace geometric + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_integer.hpp b/part1 - Safe/shared32/glm/glm/core/func_integer.hpp new file mode 100644 index 0000000..4ee932c --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_integer.hpp @@ -0,0 +1,142 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2010-03-17 +// Updated : 2010-03-31 +// Licence : This source is under MIT License +// File : glm/core/func_integer.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_integer +#define glm_core_func_integer + +namespace glm +{ + namespace test{ + void main_core_func_integer(); + }//namespace test + + namespace core{ + namespace function{ + //! Define integer functions from Section 8.8 of GLSL 4.00.8 specification. + namespace integer{ + + //! Adds 32-bit unsigned integer x and y, returning the sum + //! modulo pow(2, 32). The value carry is set to 0 if the sum was + //! less than pow(2, 32), or to 1 otherwise. + //! + //! (From GLSL 4.00.08 specification, section 8.8) + template + genUType uaddCarry( + genUType const & x, + genUType const & y, + genUType & carry); + + //! Subtracts the 32-bit unsigned integer y from x, returning + //! the difference if non-negative, or pow(2, 32) plus the difference + //! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + //! + //! (From GLSL 4.00.08 specification, section 8.8) + template + genUType usubBorrow( + genUType const & x, + genUType const & y, + genUType & borrow); + + //! Multiplies 32-bit integers x and y, producing a 64-bit + //! result. The 32 least-significant bits are returned in lsb. + //! The 32 most-significant bits are returned in msb. + //! (From GLSL 4.00.08 specification, section 8.8) + template + void umulExtended( + genUType const & x, + genUType const & y, + genUType & msb, + genUType & lsb); + + //! Multiplies 32-bit integers x and y, producing a 64-bit + //! result. The 32 least-significant bits are returned in lsb. + //! The 32 most-significant bits are returned in msb. + //! (From GLSL 4.00.08 specification, section 8.8) + template + void imulExtended( + genIType const & x, + genIType const & y, + genIType & msb, + genIType & lsb); + + + //! Extracts bits [offset, offset + bits - 1] from value, + //! returning them in the least significant bits of the result. + //! For unsigned data types, the most significant bits of the + //! result will be set to zero. For signed data types, the + //! most significant bits will be set to the value of bit offset + base – 1. + //! + //! If bits is zero, the result will be zero. The result will be + //! undefined if offset or bits is negative, or if the sum of + //! offset and bits is greater than the number of bits used + //! to store the operand. + //! + //! (From GLSL 4.00.08 specification, section 8.8) + template + genIUType bitfieldExtract( + genIUType const & Value, + int const & Offset, + int const & Bits); + + //! Returns the insertion the bits least-significant bits of insert into base. + //! + //! The result will have bits [offset, offset + bits - 1] taken + //! from bits [0, bits – 1] of insert, and all other bits taken + //! directly from the corresponding bits of base. If bits is + //! zero, the result will simply be base. The result will be + //! undefined if offset or bits is negative, or if the sum of + //! offset and bits is greater than the number of bits used to + //! store the operand. + //! + //! (From GLSL 4.00.08 specification, section 8.8) + template + genIUType bitfieldInsert( + genIUType const & Base, + genIUType const & Insert, + int const & Offset, + int const & Bits); + + //! Returns the reversal of the bits of value. + //! The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + //! where bits is the total number of bits used to represent value. + //! (From GLSL 4.00.08 specification, section 8.8) + template + genIUType bitfieldReverse(genIUType const & value); + + //! Returns the number of bits set to 1 in the binary representation of value. + //! (From GLSL 4.00.08 specification, section 8.8) + template class C> + typename C::signed_type bitCount(C const & Value); + + //! Returns the bit number of the least significant bit set to + //! 1 in the binary representation of value. + //! If value is zero, -1 will be returned. + //! (From GLSL 4.00.08 specification, section 8.8) + template class C> + typename C::signed_type findLSB(C const & Value); + + //! Returns the bit number of the most significant bit in the binary representation of value. + //! For positive integers, the result will be the bit number of the most significant bit set to 1. + //! For negative integers, the result will be the bit number of the most significant + //! bit set to 0. For a value of zero or negative one, -1 will be returned. + //! (From GLSL 4.00.08 specification, section 8.8) + template class C> + typename C::signed_type findMSB(C const & Value); + + }//namespace integer + }//namespace function + }//namespace core + + using namespace core::function::integer; +}//namespace glm + +#include "func_integer.inl" + +#endif//glm_core_func_integer + diff --git a/part1 - Safe/shared32/glm/glm/core/func_integer.inl b/part1 - Safe/shared32/glm/glm/core/func_integer.inl new file mode 100644 index 0000000..e866032 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_integer.inl @@ -0,0 +1,600 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2010-03-17 +// Updated : 2010-03-31 +// Licence : This source is under MIT License +// File : glm/core/func_integer.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace detail + { + + }//namespace detail + + namespace core{ + namespace function{ + namespace integer + { + // uaddCarry + template + inline genUType uaddCarry + ( + genUType const & x, + genUType const & y, + genUType & Carry + ) + { + detail::highp_uint_t Value64 = detail::highp_uint_t(x) + detail::highp_uint_t(y); + genUType Result = genUType(Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))); + Carry = (Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))) > 1 ? 1 : 0; + return Result; + } + + template + inline detail::tvec2 uaddCarry + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & Carry + ) + { + return detail::tvec2( + uaddCarry(x[0], y[0], Carry[0]), + uaddCarry(x[1], y[1], Carry[1])); + } + + template + inline detail::tvec3 uaddCarry + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & Carry + ) + { + return detail::tvec3( + uaddCarry(x[0], y[0], Carry[0]), + uaddCarry(x[1], y[1], Carry[1]), + uaddCarry(x[2], y[2], Carry[2])); + } + + template + inline detail::tvec4 uaddCarry + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & Carry + ) + { + return detail::tvec4( + uaddCarry(x[0], y[0], Carry[0]), + uaddCarry(x[1], y[1], Carry[1]), + uaddCarry(x[2], y[2], Carry[2]), + uaddCarry(x[3], y[3], Carry[3])); + } + + // usubBorrow + template + inline genUType usubBorrow + ( + genUType const & x, + genUType const & y, + genUType & Borrow + ) + { + Borrow = x >= y ? 0 : 1; + if(x > y) + return genUType(detail::highp_int_t(x) - detail::highp_int_t(y)); + else + return genUType(detail::highp_int_t(1) << detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y)); + } + + template + inline detail::tvec2 usubBorrow + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & Borrow + ) + { + return detail::tvec2( + usubBorrow(x[0], y[0], Borrow[0]), + usubBorrow(x[1], y[1], Borrow[1])); + } + + template + inline detail::tvec3 usubBorrow + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & Borrow + ) + { + return detail::tvec3( + usubBorrow(x[0], y[0], Borrow[0]), + usubBorrow(x[1], y[1], Borrow[1]), + usubBorrow(x[2], y[2], Borrow[2])); + } + + template + inline detail::tvec4 usubBorrow + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & Borrow + ) + { + return detail::tvec4( + usubBorrow(x[0], y[0], Borrow[0]), + usubBorrow(x[1], y[1], Borrow[1]), + usubBorrow(x[2], y[2], Borrow[2]), + usubBorrow(x[3], y[3], Borrow[3])); + } + + // umulExtended + template + inline void umulExtended + ( + genUType const & x, + genUType const & y, + genUType & msb, + genUType & lsb + ) + { + detail::highp_uint_t ValueX64 = x; + detail::highp_uint_t ValueY64 = y; + detail::highp_uint_t Value64 = ValueX64 * ValueY64; + msb = *(genUType*)&genUType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1))); + lsb = *(genUType*)&genUType(Value64 >> detail::highp_uint_t(32)); + } + + template + inline detail::tvec2 umulExtended + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & msb, + detail::tvec2 & lsb + ) + { + return detail::tvec2( + umulExtended(x[0], y[0], msb, lsb), + umulExtended(x[1], y[1], msb, lsb)); + } + + template + inline detail::tvec3 umulExtended + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & msb, + detail::tvec3 & lsb + ) + { + return detail::tvec3( + umulExtended(x[0], y[0], msb, lsb), + umulExtended(x[1], y[1], msb, lsb), + umulExtended(x[2], y[2], msb, lsb)); + } + + template + inline detail::tvec4 umulExtended + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & msb, + detail::tvec4 & lsb + ) + { + return detail::tvec4( + umulExtended(x[0], y[0], msb, lsb), + umulExtended(x[1], y[1], msb, lsb), + umulExtended(x[2], y[2], msb, lsb), + umulExtended(x[3], y[3], msb, lsb)); + } + + // imulExtended + template + void imulExtended + ( + genIType const & x, + genIType const & y, + genIType & msb, + genIType & lsb + ) + { + detail::highp_int_t ValueX64 = x; + detail::highp_int_t ValueY64 = y; + detail::highp_int_t Value64 = ValueX64 * ValueY64; + msb = *(genIType*)&genIType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1))); + lsb = *(genIType*)&genIType(Value64 >> detail::highp_uint_t(32)); + } + + template + inline detail::tvec2 imulExtended + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & msb, + detail::tvec2 & lsb + ) + { + return detail::tvec2( + imulExtended(x[0], y[0], msb, lsb), + imulExtended(x[1], y[1], msb, lsb)); + } + + template + inline detail::tvec3 imulExtended + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & msb, + detail::tvec3 & lsb + ) + { + return detail::tvec3( + imulExtended(x[0], y[0], msb, lsb), + imulExtended(x[1], y[1], msb, lsb), + imulExtended(x[2], y[2], msb, lsb)); + } + + template + inline detail::tvec4 imulExtended + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & msb, + detail::tvec4 & lsb + ) + { + return detail::tvec4( + imulExtended(x[0], y[0], msb, lsb), + imulExtended(x[1], y[1], msb, lsb), + imulExtended(x[2], y[2], msb, lsb), + imulExtended(x[3], y[3], msb, lsb)); + } + + // bitfieldExtract + template + genIUType bitfieldExtract + ( + genIUType const & Value, + int const & Offset, + int const & Bits + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer); + assert(Offset + Bits <= sizeof(genIUType)); + + genIUType Result = 0; + if(std::numeric_limits::is_signed) + Result |= (1 << (sizeof(genIUType) * 8 - 1)) & (1 << (Offset + Bits - 1)); + + genIUType Mask = 0; + for(std::size_t Bit = Offset; Bit < Bits; ++Bit) + Mask |= (1 << Bit); + + return Result | ((Mask & Value) >> Offset); + } + + template + inline detail::tvec2 bitfieldExtract + ( + detail::tvec2 const & Value, + int const & Offset, + int const & Bits + ) + { + return detail::tvec2( + bitfieldExtract(Value[0]), + bitfieldExtract(Value[1])); + } + + template + inline detail::tvec3 bitfieldExtract + ( + detail::tvec3 const & Value, + int const & Offset, + int const & Bits + ) + { + return detail::tvec3( + bitfieldExtract(Value[0]), + bitfieldExtract(Value[1]), + bitfieldExtract(Value[2])); + } + + template + inline detail::tvec4 bitfieldExtract + ( + detail::tvec4 const & Value, + int const & Offset, + int const & Bits + ) + { + return detail::tvec4( + bitfieldExtract(Value[0]), + bitfieldExtract(Value[1]), + bitfieldExtract(Value[2]), + bitfieldExtract(Value[3])); + } + + // bitfieldInsert + template + inline genIUType bitfieldInsert + ( + genIUType const & Base, + genIUType const & Insert, + int const & Offset, + int const & Bits + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer); + assert(Offset + Bits <= sizeof(genIUType)); + + if(Bits == 0) + return Base; + + genIUType Mask = 0; + for(std::size_t Bit = Offset; Bit < Offset + Bits; ++Bit) + Mask |= (1 << Bit); + + return (Base & ~Mask) | (Insert & Mask); + } + + template + inline detail::tvec2 bitfieldInsert + ( + detail::tvec2 const & Base, + detail::tvec2 const & Insert, + int const & Offset, + int const & Bits + ) + { + return detail::tvec2( + bitfieldInsert(Base[0], Insert[0], Offset, Bits), + bitfieldInsert(Base[1], Insert[1], Offset, Bits)); + } + + template + inline detail::tvec3 bitfieldInsert + ( + detail::tvec3 const & Base, + detail::tvec3 const & Insert, + int const & Offset, + int const & Bits + ) + { + return detail::tvec3( + bitfieldInsert(Base[0], Insert[0], Offset, Bits), + bitfieldInsert(Base[1], Insert[1], Offset, Bits), + bitfieldInsert(Base[2], Insert[2], Offset, Bits)); + } + + template + inline detail::tvec4 bitfieldInsert + ( + detail::tvec4 const & Base, + detail::tvec4 const & Insert, + int const & Offset, + int const & Bits + ) + { + return detail::tvec4( + bitfieldInsert(Base[0], Insert[0], Offset, Bits), + bitfieldInsert(Base[1], Insert[1], Offset, Bits), + bitfieldInsert(Base[2], Insert[2], Offset, Bits), + bitfieldInsert(Base[3], Insert[3], Offset, Bits)); + } + + // bitfieldReverse + template + inline genIUType bitfieldReverse(genIUType const & Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer); + + genIUType Result = 0; + for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i) + if(Value & (1 << i)) + Result |= (genIUType(1) << (sizeof(genIUType) * std::size_t(8)) - genIUType(1) - i); + return Result; + } + + template + inline detail::tvec2 bitfieldReverse + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + bitfieldReverse(value[0]), + bitfieldReverse(value[1])); + } + + template + inline detail::tvec3 bitfieldReverse + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + bitfieldReverse(value[0]), + bitfieldReverse(value[1]), + bitfieldReverse(value[2])); + } + + template + inline detail::tvec4 bitfieldReverse + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + bitfieldReverse(value[0]), + bitfieldReverse(value[1]), + bitfieldReverse(value[2]), + bitfieldReverse(value[3])); + } + + // bitCount + template + int bitCount(genIUType const & Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer); + + int Count = 0; + for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i) + { + if(Value & (1 << i)) + ++Count; + } + return Count; + } + + template + inline detail::tvec2 bitCount + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + bitCount(value[0]), + bitCount(value[1])); + } + + template + inline detail::tvec3 bitCount + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + bitCount(value[0]), + bitCount(value[1]), + bitCount(value[2])); + } + + template + inline detail::tvec4 bitCount + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + bitCount(value[0]), + bitCount(value[1]), + bitCount(value[2]), + bitCount(value[3])); + } + + // findLSB + template + inline int findLSB + ( + genIUType const & Value + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer); + if(Value == 0) + return -1; + + genIUType Bit; + for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){} + return Bit; + } + + template + inline detail::tvec2 findLSB + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + findLSB(value[0]), + findLSB(value[1])); + } + + template + inline detail::tvec3 findLSB + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + findLSB(value[0]), + findLSB(value[1]), + findLSB(value[2])); + } + + template + inline detail::tvec4 findLSB + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + findLSB(value[0]), + findLSB(value[1]), + findLSB(value[2]), + findLSB(value[3])); + } + + // findMSB + template + inline int findMSB + ( + genIUType const & Value + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer); + if(Value == 0) + return -1; + + genIUType bit = genIUType(-1); + for(genIUType tmp = Value; tmp; tmp >>= 1, ++bit){} + return bit; + } + + template + inline detail::tvec2 findMSB + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + findMSB(value[0]), + findMSB(value[1])); + } + + template + inline detail::tvec3 findMSB + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + findMSB(value[0]), + findMSB(value[1]), + findMSB(value[2])); + } + + template + inline detail::tvec4 findMSB + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + findMSB(value[0]), + findMSB(value[1]), + findMSB(value[2]), + findMSB(value[3])); + } + + }//namespace integer + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_matrix.hpp b/part1 - Safe/shared32/glm/glm/core/func_matrix.hpp new file mode 100644 index 0000000..a7cc532 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_matrix.hpp @@ -0,0 +1,92 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2010-02-04 +// Licence : This source is under MIT License +// File : glm/core/func_matrix.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_matrix +#define glm_core_func_matrix + +namespace glm +{ + namespace test{ + void main_core_func_matrix(); + }//namespace test + + namespace core{ + namespace function{ + //! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace. + namespace matrix{ + + //! Multiply matrix x by matrix y component-wise, i.e., + //! result[i][j] is the scalar product of x[i][j] and y[i][j]. + //! (From GLSL 1.30.08 specification, section 8.5) + template + matType matrixCompMult( + matType const & x, + matType const & y); + + //! Treats the first parameter c as a column vector + //! and the second parameter r as a row vector + //! and does a linear algebraic matrix multiply c * r. + //! (From GLSL 1.30.08 specification, section 8.5) + template + matType outerProduct( + vecType const & c, + vecType const & r); + + //! Returns the transposed matrix of x + //! (From GLSL 1.30.08 specification, section 8.5) + template + typename matType::transpose_type transpose( + matType const & x); + + //! Return the determinant of a mat2 matrix. + //! (From GLSL 1.50.09 specification, section 8.5).. + template + typename detail::tmat2x2::value_type determinant( + detail::tmat2x2 const & m); + + //! Return the determinant of a mat3 matrix. + //! (From GLSL 1.50.09 specification, section 8.5). + template + typename detail::tmat3x3::value_type determinant( + detail::tmat3x3 const & m); + + //! Return the determinant of a mat4 matrix. + //! (From GLSL 1.50.09 specification, section 8.5). + template + typename detail::tmat4x4::value_type determinant( + detail::tmat4x4 const & m); + + //! Return the inverse of a mat2 matrix. + //! (From GLSL 1.40.07 specification, section 8.5). + template + detail::tmat2x2 inverse( + detail::tmat2x2 const & m); + + //! Return the inverse of a mat3 matrix. + //! (From GLSL 1.40.07 specification, section 8.5). + template + detail::tmat3x3 inverse( + detail::tmat3x3 const & m); + + //! Return the inverse of a mat4 matrix. + //! (From GLSL 1.40.07 specification, section 8.5). + template + detail::tmat4x4 inverse( + detail::tmat4x4 const & m); + + }//namespace matrix + }//namespace function + }//namespace core + + using namespace core::function::matrix; +}//namespace glm + +#include "func_matrix.inl" + +#endif//glm_core_func_matrix diff --git a/part1 - Safe/shared32/glm/glm/core/func_matrix.inl b/part1 - Safe/shared32/glm/glm/core/func_matrix.inl new file mode 100644 index 0000000..5ec3efa --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_matrix.inl @@ -0,0 +1,559 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-03-08 +// Updated : 2010-02-04 +// Licence : This source is under MIT License +// File : glm/core/func_matrix.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace core{ + namespace function{ + namespace matrix{ + + // matrixCompMult + template + inline matType matrixCompMult + ( + matType const & x, + matType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + matType result(matType::null); + for(typename matType::size_type i = 0; i < matType::col_size(); ++i) + result[i] = x[i] * y[i]; + return result; + } + + // outerProduct + template + inline detail::tmat2x2 outerProduct + ( + detail::tvec2 const & c, + detail::tvec2 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat2x2 m(detail::tmat2x2::null); + m[0][0] = c[0] * r[0]; + m[0][1] = c[1] * r[0]; + m[1][0] = c[0] * r[1]; + m[1][1] = c[1] * r[1]; + return m; + } + + template + inline detail::tmat3x3 outerProduct + ( + detail::tvec3 const & c, + detail::tvec3 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat3x3 m(detail::tmat3x3::null); + for(typename detail::tmat3x3::size_type i = 0; i < detail::tmat3x3::col_size(); ++i) + m[i] = c * r[i]; + return m; + } + + template + inline detail::tmat4x4 outerProduct + ( + detail::tvec4 const & c, + detail::tvec4 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat4x4 m(detail::tmat4x4::null); + for(typename detail::tmat4x4::size_type i = 0; i < detail::tmat4x4::col_size(); ++i) + m[i] = c * r[i]; + return m; + } + + template + inline detail::tmat2x3 outerProduct + ( + detail::tvec3 const & c, + detail::tvec2 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat2x3 m(detail::tmat2x3::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + return m; + } + + template + inline detail::tmat3x2 outerProduct + ( + detail::tvec2 const & c, + detail::tvec3 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat3x2 m(detail::tmat3x2::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + return m; + } + + template + inline detail::tmat2x4 outerProduct + ( + detail::tvec2 const & c, + detail::tvec4 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat2x4 m(detail::tmat2x4::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[0][3] = c.w * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + m[1][3] = c.w * r.y; + return m; + } + + template + inline detail::tmat4x2 outerProduct + ( + detail::tvec4 const & c, + detail::tvec2 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat4x2 m(detail::tmat4x2::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + m[3][0] = c.x * r.w; + m[3][1] = c.y * r.w; + return m; + } + + template + inline detail::tmat3x4 outerProduct + ( + detail::tvec4 const & c, + detail::tvec3 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat3x4 m(detail::tmat3x4::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[0][3] = c.w * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + m[1][3] = c.w * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + m[2][2] = c.z * r.z; + m[2][3] = c.w * r.z; + return m; + } + + template + inline detail::tmat4x3 outerProduct + ( + detail::tvec3 const & c, + detail::tvec4 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat4x3 m(detail::tmat4x3::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + m[2][2] = c.z * r.z; + m[3][0] = c.x * r.w; + m[3][1] = c.y * r.w; + m[3][2] = c.z * r.w; + return m; + } + + template + inline detail::tmat2x2 transpose + ( + detail::tmat2x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat2x2 result(detail::tmat2x2::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + return result; + } + + template + inline detail::tmat3x3 transpose + ( + detail::tmat3x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat3x3 result(detail::tmat3x3::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + return result; + } + + template + inline detail::tmat4x4 transpose + ( + detail::tmat4x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat4x4 result(detail::tmat4x4::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + result[3][3] = m[3][3]; + return result; + } + + template + inline detail::tmat2x3 transpose + ( + detail::tmat3x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat2x3 result(detail::tmat2x3::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + return result; + } + + template + inline detail::tmat3x2 transpose + ( + detail::tmat2x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat3x2 result(detail::tmat3x2::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + return result; + } + + template + inline detail::tmat2x4 transpose + ( + detail::tmat4x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat2x4 result(detail::tmat2x4::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + return result; + } + + template + inline detail::tmat4x2 transpose + ( + detail::tmat2x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat4x2 result(detail::tmat4x2::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + return result; + } + + template + inline detail::tmat3x4 transpose + ( + detail::tmat4x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat3x4 result(detail::tmat3x4::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + return result; + } + + template + inline detail::tmat4x3 transpose + ( + detail::tmat3x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + detail::tmat4x3 result(detail::tmat4x3::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + return result; + } + + template + inline typename detail::tmat2x2::value_type determinant + ( + detail::tmat2x2 const & m + ) + { + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + + template + inline typename detail::tmat3x3::value_type determinant + ( + detail::tmat3x3 const & m + ) + { + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + + template + inline typename detail::tmat4x4::value_type determinant + ( + detail::tmat4x4 const & m + ) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + detail::tvec4 DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return m[0][0] * DetCof[0] + + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + + m[0][3] * DetCof[3]; + } + + template + inline detail::tmat2x2 inverse + ( + detail::tmat2x2 const & m + ) + { + //valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + T Determinant = determinant(m); + + detail::tmat2x2 Inverse( + + m[1][1] / Determinant, + - m[1][0] / Determinant, + - m[0][1] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template + inline detail::tmat3x3 inverse + ( + detail::tmat3x3 const & m + ) + { + //valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + // - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + // + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + + T Determinant = determinant(m); + + detail::tmat3x3 Inverse(detail::tmat3x3::null); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template + inline detail::tmat4x4 inverse + ( + detail::tmat4x4 const & m + ) + { + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + detail::tvec4 const SignA(+1, -1, +1, -1); + detail::tvec4 const SignB(-1, +1, -1, +1); + + detail::tvec4 Fac0(Coef00, Coef00, Coef02, Coef03); + detail::tvec4 Fac1(Coef04, Coef04, Coef06, Coef07); + detail::tvec4 Fac2(Coef08, Coef08, Coef10, Coef11); + detail::tvec4 Fac3(Coef12, Coef12, Coef14, Coef15); + detail::tvec4 Fac4(Coef16, Coef16, Coef18, Coef19); + detail::tvec4 Fac5(Coef20, Coef20, Coef22, Coef23); + + detail::tvec4 Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + detail::tvec4 Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + detail::tvec4 Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + detail::tvec4 Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + detail::tvec4 Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + detail::tvec4 Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + detail::tvec4 Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + detail::tvec4 Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + detail::tmat4x4 Inverse(Inv0, Inv1, Inv2, Inv3); + + detail::tvec4 Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + T Determinant = glm::dot(m[0], Row0); + + Inverse /= Determinant; + + return Inverse; + } + + }//namespace matrix + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_noise.hpp b/part1 - Safe/shared32/glm/glm/core/func_noise.hpp new file mode 100644 index 0000000..1b1a703 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_noise.hpp @@ -0,0 +1,53 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-01 +// Updated : 2008-09-10 +// Licence : This source is under MIT License +// File : glm/core/func_noise.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_noise +#define glm_core_func_noise + +namespace glm +{ + namespace test{ + void main_core_func_noise(); + }//namespace test + + namespace core{ + namespace function{ + // Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace. + namespace noise{ + + // Returns a 1D noise value based on the input value x. + // From GLSL 1.30.08 specification, section 8.9. + template + typename genType::value_type noise1(genType const & x); + + // Returns a 2D noise value based on the input value x. + // From GLSL 1.30.08 specification, section 8.9. + template + detail::tvec2 noise2(genType const & x); + + // Returns a 3D noise value based on the input value x. + // From GLSL 1.30.08 specification, section 8.9. + template + detail::tvec3 noise3(genType const & x); + + // Returns a 4D noise value based on the input value x. + // From GLSL 1.30.08 specification, section 8.9. + template + detail::tvec4 noise4(genType const & x); + + }//namespace noise + }//namespace function + }//namespace core + + using namespace core::function::noise; +}//namespace glm + +#include "func_noise.inl" + +#endif//glm_core_func_noise diff --git a/part1 - Safe/shared32/glm/glm/core/func_noise.inl b/part1 - Safe/shared32/glm/glm/core/func_noise.inl new file mode 100644 index 0000000..f2787c0 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_noise.inl @@ -0,0 +1,305 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-01 +// Updated : 2008-09-23 +// Licence : This source is under MIT License +// File : glm/core/func_noise.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace core{ + namespace function{ + namespace noise{ + + // noise1 + template + inline genType noise1 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + int iNbr = int(x + genType(3) / genType(2)) * 1103515245 + 12345; + return genType(int(iNbr / genType(65536)) % 32768) / genType(32767); + } + + template + inline typename detail::tvec2::value_type noise1 + ( + detail::tvec2 const & x + ) + { + T tmp(0); + for(typename detail::tvec2::size_type i = 0; i < detail::tvec2::value_size(); ++i) + tmp += x[i]; + return noise1(tmp); + } + + template + inline typename detail::tvec3::value_type noise1 + ( + detail::tvec3 const & x + ) + { + T tmp(0); + for(typename detail::tvec3::size_type i = 0; i < detail::tvec3::value_size(); ++i) + tmp += x[i]; + return noise1(tmp); + } + + template + inline typename detail::tvec4::value_type noise1 + ( + detail::tvec4 const & x + ) + { + T tmp(0); + for(typename detail::tvec4::size_type i = 0; i < detail::tvec4::value_size(); ++i) + tmp += x[i]; + return noise1(tmp); + } + + // noise2 + template + inline detail::tvec2 noise2 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + genType f1 = x * genType(1103515245) + genType(12345); + genType f2 = f1 * genType(1103515245) + genType(12345); + return detail::tvec2( + noise1(f1), + noise1(f2)); + } + + template + inline detail::tvec2 noise2 + ( + detail::tvec2 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec2::size_type i = 0; i < detail::tvec2::value_size(); ++i) + f0 += x[i]; + + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + return detail::tvec2( + noise1(f1), + noise1(f2)); + } + + template + inline detail::tvec2 noise2 + ( + detail::tvec3 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec3::size_type i = 0; i < detail::tvec3::value_size(); ++i) + f0 += x[i]; + + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + return detail::tvec2( + noise1(f1), + noise1(f2)); + } + + template + inline detail::tvec2 noise2 + ( + detail::tvec4 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec4::size_type i = 0; i < detail::tvec4::value_size(); ++i) + f0 += x[i]; + + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + return detail::tvec2( + noise1(f1), + noise1(f2)); + } + + // noise3 + template + inline detail::tvec3 noise3 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + genType f1 = x * genType(1103515245) + genType(12345); + genType f2 = f1 * genType(1103515245) + genType(12345); + genType f3 = f2 * genType(1103515245) + genType(12345); + return detail::tvec3( + noise1(f1), + noise1(f2), + noise1(f3)); + } + + template + inline detail::tvec3 noise3 + ( + detail::tvec2 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec2::size_type i = 0; i < detail::tvec2::value_size(); ++i) + f0 += x[i]; + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + T f3 = f2 * T(1103515245) + T(12345); + return detail::tvec3( + noise1(f1), + noise1(f2), + noise1(f3)); + } + + template + inline detail::tvec3 noise3 + ( + detail::tvec3 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec3::size_type i = 0; i < detail::tvec3::value_size(); ++i) + f0 += x[i]; + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + T f3 = f2 * T(1103515245) + T(12345); + return detail::tvec3( + noise1(f1), + noise1(f2), + noise1(f3)); + } + + template + inline detail::tvec3 noise3 + ( + detail::tvec4 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec4::size_type i = 0; i < detail::tvec4::value_size(); ++i) + f0 += x[i]; + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + T f3 = f2 * T(1103515245) + T(12345); + return detail::tvec3( + noise1(f1), + noise1(f2), + noise1(f3)); + } + + // noise4 + template + inline detail::tvec4 noise4 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + genType f1 = x * genType(1103515245) + genType(12345); + genType f2 = f1 * genType(1103515245) + genType(12345); + genType f3 = f2 * genType(1103515245) + genType(12345); + genType f4 = f3 * genType(1103515245) + genType(12345); + return detail::tvec4( + noise1(f1), + noise1(f2), + noise1(f3), + noise1(f4)); + } + + template + inline detail::tvec4 noise4 + ( + detail::tvec2 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec2::size_type i = 0; i < detail::tvec2::value_size(); ++i) + f0 += x[i]; + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + T f3 = f2 * T(1103515245) + T(12345); + T f4 = f3 * T(1103515245) + T(12345); + return detail::tvec4( + noise1(f1), + noise1(f2), + noise1(f3), + noise1(f4)); + } + + template + inline detail::tvec4 noise4 + ( + detail::tvec3 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec3::size_type i = 0; i < detail::tvec3::value_size()(); ++i) + f0 += x[i]; + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + T f3 = f2 * T(1103515245) + T(12345); + T f4 = f3 * T(1103515245) + T(12345); + return detail::tvec4( + noise1(f1), + noise1(f2), + noise1(f3), + noise1(f4)); + } + + template + inline detail::tvec4 noise4 + ( + detail::tvec4 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + T f0(0); + for(typename detail::tvec4::size_type i = 0; i < detail::tvec4::value_size()(); ++i) + f0 += x[i]; + T f1 = f0 * T(1103515245) + T(12345); + T f2 = f1 * T(1103515245) + T(12345); + T f3 = f2 * T(1103515245) + T(12345); + T f4 = f3 * T(1103515245) + T(12345); + return detail::tvec4( + noise1(f1), + noise1(f2), + noise1(f3), + noise1(f4)); + } + + }//namespace noise + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_packing.hpp b/part1 - Safe/shared32/glm/glm/core/func_packing.hpp new file mode 100644 index 0000000..3dea30a --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_packing.hpp @@ -0,0 +1,45 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2010-03-17 +// Updated : 2010-03-17 +// Licence : This source is under MIT License +// File : glm/core/func_packing.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_packing +#define glm_core_func_packing + +namespace glm +{ + namespace test{ + void main_core_func_packing(); + }//namespace test + + namespace core{ + namespace function{ + //! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification + namespace packing + { + uint packUnorm2x16(vec2 const & v); + uint packUnorm4x8(vec4 const & v); + uint packSnorm4x8(vec4 const & v); + + vec2 unpackUnorm2x16(uint const & p); + vec4 unpackUnorm4x8(uint const & p); + vec4 unpackSnorm4x8(uint const & p); + + double packDouble2x32(uvec2 const & v); + uvec2 unpackDouble2x32(double const & v); + + }//namespace packing + }//namespace function + }//namespace core + + using namespace core::function::packing; +}//namespace glm + +#include "func_packing.inl" + +#endif//glm_core_func_packing + diff --git a/part1 - Safe/shared32/glm/glm/core/func_packing.inl b/part1 - Safe/shared32/glm/glm/core/func_packing.inl new file mode 100644 index 0000000..83e174d --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_packing.inl @@ -0,0 +1,25 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2010-03-17 +// Updated : 2010-03-17 +// Licence : This source is under MIT License +// File : glm/core/func_packing.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace detail + { + + }//namespace detail + + namespace core{ + namespace function{ + namespace packing{ + + + }//namespace packing + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_trigonometric.hpp b/part1 - Safe/shared32/glm/glm/core/func_trigonometric.hpp new file mode 100644 index 0000000..032ff74 --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_trigonometric.hpp @@ -0,0 +1,125 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-01 +// Updated : 2008-09-10 +// Licence : This source is under MIT License +// File : glm/core/func_trigonometric.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_trigonometric +#define glm_core_func_trigonometric + +namespace glm +{ + namespace test{ + void main_core_func_trigonometric(); + }//namespace test + + namespace core{ + namespace function{ + //! Define Angle and trigonometry functions + //! from Section 8.1 of GLSL 1.30.8 specification. + //! Included in glm namespace. + namespace trigonometric{ + + //! Converts degrees to radians and returns the result. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType radians(genType const & degrees); + + //! Converts radians to degrees and returns the result. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType degrees(genType const & radians); + + //! The standard trigonometric sine function. + //! The values returned by this function will range from [-1, 1]. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType sin(genType const & angle); + + //! The standard trigonometric cosine function. + //! The values returned by this function will range from [-1, 1]. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType cos(genType const & angle); + + //! The standard trigonometric tangent function. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType tan(genType const & angle); + + //! Arc sine. Returns an angle whose sine is x. + //! The range of values returned by this function is [-PI/2, PI/2]. + //! Results are undefined if |x| > 1. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType asin(genType const & x); + + //! Arc cosine. Returns an angle whose sine is x. + //! The range of values returned by this function is [0, PI]. + //! Results are undefined if |x| > 1. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType acos(genType const & x); + + //! Arc tangent. Returns an angle whose tangent is y/x. + //! The signs of x and y are used to determine what + //! quadrant the angle is in. The range of values returned + //! by this function is [-PI, PI]. Results are undefined + //! if x and y are both 0. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType atan(genType const & y, genType const & x); + + //! Arc tangent. Returns an angle whose tangent is y_over_x. + //! The range of values returned by this function is [-PI/2, PI/2]. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType atan(genType const & y_over_x); + + //! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType sinh(genType const & angle); + + //! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType cosh(genType const & angle); + + //! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType tanh(genType const & angle); + + //! Arc hyperbolic sine; returns the inverse of sinh. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType asinh(genType const & x); + + //! Arc hyperbolic cosine; returns the non-negative inverse + //! of cosh. Results are undefined if x < 1. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType acosh(genType const & x); + + //! Arc hyperbolic tangent; returns the inverse of tanh. + //! Results are undefined if abs(x) >= 1. + //! (From GLSL 1.30.08 specification, section 8.1) + template + genType atanh(genType const & x); + + }//namespace trigonometric + }//namespace function + }//namespace core + + using namespace core::function::trigonometric; +}//namespace glm + +#include "func_trigonometric.inl" + +#endif//glm_core_func_trigonometric + + diff --git a/part1 - Safe/shared32/glm/glm/core/func_trigonometric.inl b/part1 - Safe/shared32/glm/glm/core/func_trigonometric.inl new file mode 100644 index 0000000..b4993be --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_trigonometric.inl @@ -0,0 +1,745 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2008-09-14 +// Licence : This source is under MIT License +// File : glm/core/func_trigonometric.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + namespace core{ + namespace function{ + namespace trigonometric{ + + // radians + template + inline genType radians + ( + genType const & degrees + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + const genType pi = genType(3.1415926535897932384626433832795); + return degrees * (pi / genType(180)); + } + + template + inline detail::tvec2 radians + ( + detail::tvec2 const & degrees + ) + { + return detail::tvec2( + radians(degrees.x), + radians(degrees.y)); + } + + template + inline detail::tvec3 radians + ( + detail::tvec3 const & degrees + ) + { + return detail::tvec3( + radians(degrees.x), + radians(degrees.y), + radians(degrees.z)); + } + + template + inline detail::tvec4 radians + ( + detail::tvec4 const & degrees + ) + { + return detail::tvec4( + radians(degrees.x), + radians(degrees.y), + radians(degrees.z), + radians(degrees.w)); + } + + // degrees + template + inline genType degrees + ( + genType const & radians + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + const genType pi = genType(3.1415926535897932384626433832795); + return radians * (genType(180) / pi); + } + + template + inline detail::tvec2 degrees + ( + detail::tvec2 const & radians + ) + { + return detail::tvec2( + degrees(radians.x), + degrees(radians.y)); + } + + template + inline detail::tvec3 degrees + ( + detail::tvec3 const & radians + ) + { + return detail::tvec3( + degrees(radians.x), + degrees(radians.y), + degrees(radians.z)); + } + + template + inline detail::tvec4 degrees + ( + detail::tvec4 const & radians + ) + { + return detail::tvec4( + degrees(radians.x), + degrees(radians.y), + degrees(radians.z), + degrees(radians.w)); + } + + // sin + template + inline genType sin + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::sin(angle); + } + + template + inline detail::tvec2 sin + ( + detail::tvec2 const & angle + ) + { + return detail::tvec2( + sin(angle.x), + sin(angle.y)); + } + + template + inline detail::tvec3 sin + ( + detail::tvec3 const & angle + ) + { + return detail::tvec3( + sin(angle.x), + sin(angle.y), + sin(angle.z)); + } + + template + inline detail::tvec4 sin + ( + detail::tvec4 const & angle + ) + { + return detail::tvec4( + sin(angle.x), + sin(angle.y), + sin(angle.z), + sin(angle.w)); + } + + // cos + template + inline genType cos(genType const & angle) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::cos(angle); + } + + template + inline detail::tvec2 cos + ( + detail::tvec2 const & angle + ) + { + return detail::tvec2( + cos(angle.x), + cos(angle.y)); + } + + template + inline detail::tvec3 cos + ( + detail::tvec3 const & angle + ) + { + return detail::tvec3( + cos(angle.x), + cos(angle.y), + cos(angle.z)); + } + + template + inline detail::tvec4 cos + ( + detail::tvec4 const & angle + ) + { + return detail::tvec4( + cos(angle.x), + cos(angle.y), + cos(angle.z), + cos(angle.w)); + } + + // tan + template + inline genType tan + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::tan(angle); + } + + template + inline detail::tvec2 tan + ( + detail::tvec2 const & angle + ) + { + return detail::tvec2( + tan(angle.x), + tan(angle.y)); + } + + template + inline detail::tvec3 tan + ( + detail::tvec3 const & angle + ) + { + return detail::tvec3( + tan(angle.x), + tan(angle.y), + tan(angle.z)); + } + + template + inline detail::tvec4 tan + ( + detail::tvec4 const & angle + ) + { + return detail::tvec4( + tan(angle.x), + tan(angle.y), + tan(angle.z), + tan(angle.w)); + } + + // asin + template + inline genType asin + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::asin(x); + } + + template + inline detail::tvec2 asin + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + asin(x.x), + asin(x.y)); + } + + template + inline detail::tvec3 asin + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + asin(x.x), + asin(x.y), + asin(x.z)); + } + + template + inline detail::tvec4 asin + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + asin(x.x), + asin(x.y), + asin(x.z), + asin(x.w)); + } + + // acos + template + inline genType acos + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::acos(x); + } + + template + inline detail::tvec2 acos + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + acos(x.x), + acos(x.y)); + } + + template + inline detail::tvec3 acos + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + acos(x.x), + acos(x.y), + acos(x.z)); + } + + template + inline detail::tvec4 acos + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + acos(x.x), + acos(x.y), + acos(x.z), + acos(x.w)); + } + + // atan + template + inline genType atan + ( + genType const & y, + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::atan2(y, x); + } + + template + inline detail::tvec2 atan + ( + detail::tvec2 const & y, + detail::tvec2 const & x + ) + { + return detail::tvec2( + atan(y.x, x.x), + atan(y.y, x.y)); + } + + template + inline detail::tvec3 atan + ( + detail::tvec3 const & y, + detail::tvec3 const & x + ) + { + return detail::tvec3( + atan(y.x, x.x), + atan(y.y, x.y), + atan(y.z, x.z)); + } + + template + inline detail::tvec4 atan + ( + detail::tvec4 const & y, + detail::tvec4 const & x + ) + { + return detail::tvec4( + atan(y.x, x.x), + atan(y.y, x.y), + atan(y.z, x.z), + atan(y.w, x.w)); + } + + template + inline genType atan + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return ::std::atan(x); + } + + template + inline detail::tvec2 atan + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + atan(x.x), + atan(x.y)); + } + + template + inline detail::tvec3 atan + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + atan(x.x), + atan(x.y), + atan(x.z)); + } + + template + inline detail::tvec4 atan + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + atan(x.x), + atan(x.y), + atan(x.z), + atan(x.w)); + } + + // sinh + template + inline genType sinh + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return std::sinh(angle); + } + + template + inline detail::tvec2 sinh + ( + detail::tvec2 const & angle + ) + { + return detail::tvec2( + sinh(angle.x), + sinh(angle.y)); + } + + template + inline detail::tvec3 sinh + ( + detail::tvec3 const & angle + ) + { + return detail::tvec3( + sinh(angle.x), + sinh(angle.y), + sinh(angle.z)); + } + + template + inline detail::tvec4 sinh + ( + detail::tvec4 const & angle + ) + { + return detail::tvec4( + sinh(angle.x), + sinh(angle.y), + sinh(angle.z), + sinh(angle.w)); + } + + // cosh + template + inline genType cosh + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return std::cosh(angle); + } + + template + inline detail::tvec2 cosh + ( + detail::tvec2 const & angle + ) + { + return detail::tvec2( + cosh(angle.x), + cosh(angle.y)); + } + + template + inline detail::tvec3 cosh + ( + detail::tvec3 const & angle + ) + { + return detail::tvec3( + cosh(angle.x), + cosh(angle.y), + cosh(angle.z)); + } + + template + inline detail::tvec4 cosh + ( + detail::tvec4 const & angle + ) + { + return detail::tvec4( + cosh(angle.x), + cosh(angle.y), + cosh(angle.z), + cosh(angle.w)); + } + + // tanh + template + inline genType tanh + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return std::tanh(angle); + } + + template + inline detail::tvec2 tanh + ( + detail::tvec2 const & angle + ) + { + return detail::tvec2( + tanh(angle.x), + tanh(angle.y)); + } + + template + inline detail::tvec3 tanh + ( + detail::tvec3 const & angle + ) + { + return detail::tvec3( + tanh(angle.x), + tanh(angle.y), + tanh(angle.z)); + } + + template + inline detail::tvec4 tanh + ( + detail::tvec4 const & angle + ) + { + return detail::tvec4( + tanh(angle.x), + tanh(angle.y), + tanh(angle.z), + tanh(angle.w)); + } + + // asinh + template + inline genType asinh + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x)); + } + + template + inline detail::tvec2 asinh + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + asinh(x.x), + asinh(x.y)); + } + + template + inline detail::tvec3 asinh + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + asinh(x.x), + asinh(x.y), + asinh(x.z)); + } + + template + inline detail::tvec4 asinh + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + asinh(x.x), + asinh(x.y), + asinh(x.z), + asinh(x.w)); + } + + // acosh + template + inline genType acosh + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + if(x < genType(1)) + return genType(0); + return log(x + sqrt(x * x - genType(1))); + } + + template + inline detail::tvec2 acosh + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + acosh(x.x), + acosh(x.y)); + } + + template + inline detail::tvec3 acosh + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + acosh(x.x), + acosh(x.y), + acosh(x.z)); + } + + template + inline detail::tvec4 acosh + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + acosh(x.x), + acosh(x.y), + acosh(x.z), + acosh(x.w)); + } + + // atanh + template + inline genType atanh + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float); + + if(abs(x) >= genType(1)) + return 0; + return genType(0.5) * log((genType(1) + x) / (genType(1) - x)); + } + + template + inline detail::tvec2 atanh + ( + detail::tvec2 const & x + ) + { + return detail::tvec2( + atanh(x.x), + atanh(x.y)); + } + + template + inline detail::tvec3 atanh + ( + detail::tvec3 const & x + ) + { + return detail::tvec3( + atanh(x.x), + atanh(x.y), + atanh(x.z)); + } + + template + inline detail::tvec4 atanh + ( + detail::tvec4 const & x + ) + { + return detail::tvec4( + atanh(x.x), + atanh(x.y), + atanh(x.z), + atanh(x.w)); + } + + }//namespace trigonometric + }//namespace function + }//namespace core +}//namespace glm diff --git a/part1 - Safe/shared32/glm/glm/core/func_vector_relational.hpp b/part1 - Safe/shared32/glm/glm/core/func_vector_relational.hpp new file mode 100644 index 0000000..3916d7e --- /dev/null +++ b/part1 - Safe/shared32/glm/glm/core/func_vector_relational.hpp @@ -0,0 +1,189 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2008-08-03 +// Updated : 2008-09-09 +// Licence : This source is under MIT License +// File : glm/core/func_vector_relational.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_vector_relational +#define glm_core_func_vector_relational + +namespace glm +{ + namespace test{ + void main_core_func_vector_relational(); + }//namespace test + + namespace core{ + namespace function{ + //! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification. + //! Included in glm namespace. + namespace vector_relational + { + //! Returns the component-wise comparison result of x < y. + //! (From GLSL 1.30.08 specification, section 8.6) + template class vecType> + inline typename vecType::bool_type lessThan + ( + vecType const & x, + vecType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + typename vecType::bool_type Result(vecType::null); + for(typename vecType::size_type i = 0; i < vecType::value_size(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + //! Returns the component-wise comparison of result x <= y. + //! (From GLSL 1.30.08 specification, section 8.6) + template class vecType> + inline typename vecType::bool_type lessThanEqual + ( + vecType const & x, + vecType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + typename vecType::bool_type Result(vecType::null); + for(typename vecType::size_type i = 0; i < vecType::value_size(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + //! Returns the component-wise comparison of result x > y. + //! (From GLSL 1.30.08 specification, section 8.6) + template class vecType> + inline typename vecType::bool_type greaterThan + ( + vecType const & x, + vecType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + typename vecType::bool_type Result(vecType::null); + for(typename vecType::size_type i = 0; i < vecType::value_size(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + //! Returns the component-wise comparison of result x >= y. + //! (From GLSL 1.30.08 specification, section 8.6) + template class vecType> + inline typename vecType::bool_type greaterThanEqual + ( + vecType const & x, + vecType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint); + + typename vecType::bool_type Result(vecType::null); + for(typename vecType::size_type i = 0; i < vecType::value_size(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + //! Returns the component-wise comparison of result x == y. + //! (From GLSL 1.30.08 specification, section 8.6) + template class vecType> + inline typename vecType::bool_type equal + ( + vecType const & x, + vecType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint || + detail::type::is_bool); + + typename vecType::bool_type Result(vecType::null); + for(typename vecType::size_type i = 0; i < vecType::value_size(); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + //! Returns the component-wise comparison of result x != y. + //! (From GLSL 1.30.08 specification, section 8.6) + template class vecType> + inline typename vecType::bool_type notEqual + ( + vecType const & x, + vecType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint || + detail::type::is_bool); + + typename vecType::bool_type Result(vecType::null); + for(typename vecType::size_type i = 0; i < vecType::value_size(); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + //! Returns true if any component of x is true. + //! (From GLSL 1.30.08 specification, section 8.6) + template