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reducepath.c
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/**
>HEADER
Copyright (c) 2004 Haixu Tang [email protected]
This file is part of the RepGraph package.
RepGraph is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RepGraph is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RepGraph. If not, see <http://www.gnu.org/licenses/>.
<HEADER
**/
#include <stdinc.h>
#include <extvab.h>
#include <extfunc.h>
void reducepath(PATH *path, int num_path, NODES *vertex, EDGE *edge1, EDGE *edge2, EDGE *newedge,
int *edgematch1, int *edgematch2);
void reducepath(PATH *path, int num_path, NODES *vertex, EDGE *edge1, EDGE *edge2, EDGE *newedge,
int *edgematch1, int *edgematch2)
{
int i, j, k, l, num, m, c, n1, n2, n;
int *del_path;
NODES *begin, *end;
del_path = (int *) ckalloc((MAX_BRA + vertex -> num_path) * sizeof(int));
n1 = n2 = 0;
num = vertex -> num_path;
for(i = 0; i < num; i ++) {
k = vertex -> path_index[i];
j = vertex -> path_pos[i];
if(path[k].len_path > 0 && j == path[k].len_path) {
if(path[k].edge[j - 1] == edge1) {
if(edgematch1[n1]) {
path[k].edge[j - 1] = newedge;
if(vertex != newedge -> end) {
del_path[i] = 1;
}
add_path(newedge -> end, k, j);
}
n1 ++;
}
} else if(path[k].len_path > 0 && j == 0) {
if(path[k].edge[j] == edge2) {
if(edgematch2[n2]) {
path[k].edge[j] = newedge;
if(vertex != newedge -> begin) {
del_path[i] = 1;
}
add_path(newedge -> begin, k, j);
}
n2 ++;
}
} else if(path[k].len_path > 0 && path[k].edge[j - 1] == edge1 && path[k].edge[j] == edge2) {
del_path[i] = 1;
path[k].edge[j - 1] = newedge;
remove_edge(&path[k], k, j);
}
}
n = 0;
for(i = 0; i < vertex -> num_path; i ++) {
if(del_path[i] == 0) {
vertex -> path_index[n] = vertex -> path_index[i];
vertex -> path_pos[n] = vertex -> path_pos[i];
n ++;
}
}
vertex -> num_path = n;
free((void *) del_path);
}