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Merge pull request #43 from CSolanaM/develop
[SU-RELEASE] 1.0.10
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CHANGELOG.md

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# Change Log
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All notable changes to this project will be documented in this file.
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## [1.0.10](https://github.com/CSolanaM/SkeletonUI/releases/tag/1.0.10)
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### Added
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### Changed
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### Removed
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### Fixed
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- Removed unnecessary code
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## [1.0.9](https://github.com/CSolanaM/SkeletonUI/releases/tag/1.0.9)
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### Added
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SkeletonUI.podspec

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Pod::Spec.new do |s|
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s.name = 'SkeletonUI'
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s.version = '1.0.9'
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s.version = '1.0.10'
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s.summary = 'Elegant skeleton loading animation in SwiftUI and Combine'
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s.description = <<-DESC
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SkeletonUI aims to bring an elegant, declarative syntax to skeleton loading animations. Get rid of loading screens or spinners and start using skeletons to represent final content shapes

Sources/SkeletonUI/Skeleton/SkeletonForEach.swift

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private let quantity: Int
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private let content: (Bool, Data.Element?) -> Content
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public init(with data: Data, quantity: Int = 1, @ViewBuilder content: @escaping (Bool, Data.Element?) -> Content) {
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public init(with data: Data, quantity: Int = 1, content: @escaping (Bool, Data.Element?) -> Content) {
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self.data = data
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self.quantity = quantity
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self.content = content

Sources/SkeletonUI/Skeleton/SkeletonList.swift

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private let quantity: Int
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private let content: (Bool, Data.Element?) -> Content
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public init(with data: Data, quantity: Int = 1, @ViewBuilder content: @escaping (Bool, Data.Element?) -> Content) {
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public init(with data: Data, quantity: Int = 1, content: @escaping (Bool, Data.Element?) -> Content) {
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self.data = data
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self.quantity = quantity
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self.content = content

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