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CastQuest Protocol — History

Phase 0 — Conception

The idea for CastQuest emerged from the need for a sovereign, media‑first automation protocol that could unify frames, quests, mints, and strategy into a single expressive pipeline.

Phase 1 — Bootstrap

  • Initial repo structure created.
  • Admin and web apps scaffolded.
  • Media upload pipeline established.

Phase 2 — Module Expansion

Module 4 — BASE API + Mobile Admin + Strategy Dashboard

  • Added mock onchain layer.
  • Introduced ShellLayout for mobile‑friendly admin.
  • Added strategy logs and dashboard.

Module 5B — Quest Engine MEGA

  • Full quest model: steps, rewards, progress, triggers.
  • Admin pages for creation and management.
  • Public quest viewer.
  • Strategy integration via /api/quests/trigger.

Module 6 — Frame Template Engine MEGA

  • Template creation, editing, and application.
  • Admin + web template viewer.
  • JSON DB for templates.
  • Integration with frames and quests.

Module 7 — Mint Engine + Renderer + Automation Worker MEGA

  • Mint creation, simulation, claiming.
  • Frame renderer (mock).
  • Worker automation: run, scan, log.
  • Full integration with frames, quests, and BASE mock.

Phase 3 — Protocol Spine

With Modules 4–7 installed, CastQuest became a complete protocol:

Media → Templates → Frames → Mints → Quests → Strategy → Worker → Onchain

Phase 4 — Future

  • Real onchain integration.
  • Live renderer.
  • Contributor badges.
  • Multi‑chain support.
  • Autonomous strategy agents.