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Version 2.7 introduces an ever so slight [BREAKING CHANGE] in that identifiers comprised of unicode characters no longer need to be prefixed with _ and other invalid characters are now removed instead of being replaced with _
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# GodotSharp.SourceGenerators
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C# Source Generators for use with the Godot Game Engine
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- NB: On GitHub, items marked as [NEW] are only available in pre-release
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- NB: Version 2.7 introduces an ever so slight [BREAKING CHANGE] in that identifiers comprised of unicode characters no longer need to be prefixed with `_` and other invalid characters are now removed instead of being replaced with `_`.
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*`SceneTree` class attribute:
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* Provides strongly typed access to the scene hierarchy (via `_` operator)
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* Generates direct access to uniquely named nodes via class properties
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<PropertyGroup>
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<Description>
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C# Source Generators for use with the Godot Game Engine
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- NB: Version 2.7 introduces an ever so slight [BREAKING CHANGE] in that identifiers comprised of unicode characters no longer need to be prefixed with `_` and other invalid characters are now removed instead of being replaced with `_`.
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* `SceneTree` class attribute:
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-- Provides strongly typed access to the scene hierarchy (via `_` operator)
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-- Generates direct access to uniquely named nodes via class properties
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