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Vector2.h
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#pragma once
#include <cmath>
class Vector2{
float magnitude;
public:
Vector2(float X = 0, float Y = 0);
float Magnitude();
float x;
float y;
};
inline Vector2::Vector2(float X, float Y){
x = X;
y = Y;
}
inline float Vector2::Magnitude(){
return std::sqrt((x*x)+(y*y));
}
// Vector x Vector operations
inline Vector2 operator+(Vector2 A, Vector2 B){
return Vector2(A.x+B.x, A.y+B.y);
}
inline Vector2 operator-(Vector2 A, Vector2 B){
return Vector2(A.x-B.x, A.y-B.y);
}
inline Vector2 operator*(Vector2 A, Vector2 B){
return Vector2(A.x*B.x, A.y*B.y);
}
inline Vector2 operator/(Vector2 A, Vector2 B){
return Vector2(A.x/B.x, A.y/B.y);
}
inline Vector2 operator+=(Vector2 A, Vector2 B){
return Vector2(A.x+B.x, A.y+B.y);
}
inline Vector2 operator-=(Vector2 A, Vector2 B){
return Vector2(A.x-B.x, A.y-B.y);
}
inline Vector2 operator*=(Vector2 A, Vector2 B){
return Vector2(A.x*B.x, A.y*B.y);
}
inline Vector2 operator/=(Vector2 A, Vector2 B){
return Vector2(A.x/B.x, A.y/B.y);
}
// Vector x Float operations
inline Vector2 operator*(Vector2 A, float B){
return Vector2(A.x*B, A.y*B);
}
inline Vector2 operator/(Vector2 A, float B){
return Vector2(A.x/B, A.y/B);
}
inline Vector2 operator*=(Vector2 A, float B){
return Vector2(A.x*B, A.y*B);
}
inline Vector2 operator/=(Vector2 A, float B){
return Vector2(A.x/B, A.y/B);
}