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# --- .NET ---
**/bin/
**/obj/
.vs/
*.user
*.suo
*.bak
# Publish output
/publish/
# Temporary build/test scratch dirs created by tooling.
.tmp-*/
# Playwright MCP page snapshots (transient tool output, not repo content).
.playwright-mcp/
# Screenshot/scratch output from tools/capture.ps1
/tools/shots/
# Game-client litter (pipeline caches, crash logs); never repo content.
Saved/
*.upipelinecache
# VitePress docs site (docs/): node deps and build output, not source.
docs/node_modules/
docs/.vitepress/dist/
docs/.vitepress/cache/
# Raw JSON exports written next to .sav files (artifacts, not fixtures).
# NOTE: the checked-in test fixtures live at tests/fixtures/ and must
# stay committable, so do not add a global *.sav or fixtures ignore here.
*.sav.json
# Oodle native lib downloaded at runtime by CUE4Parse (do not commit)
oodle-data-shared.dll
oo2core*.dll
# Local Game Pass save dumps (personal data)
# zips and extracted dump folders at the repo root (NOT tests/fixtures/GamePassSaves, which is sanitized)
/00090000*
# Generated by the browser build: copies of assets/registry, assets/icons and the Core save
# templates, placed here because Blazor only serves static web assets from wwwroot. The
# originals under assets/ are what is committed.
src/AbioticEditor.Web.Wasm/wwwroot/registry/
src/AbioticEditor.Web.Wasm/wwwroot/icons/
src/AbioticEditor.Web.Wasm/wwwroot/Templates/
src/AbioticEditor.Web.Wasm/wwwroot/art/
src/AbioticEditor.Web.Wasm/wwwroot/wiki/
# Temporary fixture copy used only for browser end-to-end checks; never committed.
src/AbioticEditor.Web.Wasm/wwwroot/e2e-fixture/