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texts.h
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#ifndef TEXTS_H
#define TEXTS_H
////////////////////////////////////////////////////////////
/// \brief Create a text structure for displaying player's
/// turn. Text is displayed in the center of right panel.
///
/// \param font font to use
///
/// \return A new sfText object
////////////////////////////////////////////////////////////
sfText* textTurn(sfFont* font);
////////////////////////////////////////////////////////////
/// \brief Create a text structure for displaying player's
/// turn. Text is displayed in the top center of right
/// panel.
///
/// \param font font to use
///
/// \return A new sfText object
////////////////////////////////////////////////////////////
sfText* textEvent(sfFont* font);
////////////////////////////////////////////////////////////
/// \brief create a text structure for displaying number of
/// round. Text is displayed in the top left corner of
/// right panel.
///
/// \param font font to use
///
/// \return A new sfText object
////////////////////////////////////////////////////////////
sfText* textCount(sfFont* font);
////////////////////////////////////////////////////////////
/// \brief Create a text structure for displaying player's
/// points. Text is displayed in the top right corner of
/// right panel.
///
/// \param font font to use
///
/// \return A new sfText object
////////////////////////////////////////////////////////////
sfText* textPoints(sfFont* font);
#endif