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Setting Fire in another faction's camp is not considered hostile #79397

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PetalFoxx opened this issue Jan 28, 2025 · 0 comments
Open

Setting Fire in another faction's camp is not considered hostile #79397

PetalFoxx opened this issue Jan 28, 2025 · 0 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@PetalFoxx
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Describe the bug

When in another faction's base, such as the Exodii, you can set fire to furniture, items, or terrain, and it is not considered to be a hostile action. This allows the player to set fire around a faction's storage room, causing even guarding NPCs to run away. Then by blocking the door they can loot all the items without incurring any loss of reputation.

Attach save file

N/A

Steps to reproduce

  1. Go to the Exodii or another Faction Base
  2. Set fire to something flammable
  3. Laugh while they run around and die, at no risk to yourself. If you leave, anyway.

Expected behavior

When you go to a faction base and attempt to start a fire, you should be warned this may be seen as hostile.
If a faction member witnesses you starting a fire, this should be counted as aggressive. Unless it's in a container that is fire safe.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.3930 (22H2)
  • Game Version: c6822e5 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    <color_yellow>Project Moon World [pm_world]
    ]

Additional context

No response

@PetalFoxx PetalFoxx added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 28, 2025
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