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Stop pulping takes many turns #79400

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Swootch opened this issue Jan 28, 2025 · 1 comment
Open

Stop pulping takes many turns #79400

Swootch opened this issue Jan 28, 2025 · 1 comment
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@Swootch
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Swootch commented Jan 28, 2025

Describe the bug

Stopping a pulping action of a zombie corpse takes several turns, up to 8 seconds on the ingame clock, just from what I've seen. Even while being attacked.

Attach save file

Dona Ana-trimmed.tar.gz

Steps to reproduce

  1. Find pulpable body and pulp.
  2. Abort the pulping process when a prompt to do so appears. (because of enemies approaching, for clearest results)
  3. Observe the time it takes to actually stop, zombies will cross large distances and/or attack several times if they're close enough.

Expected behavior

Immediate stop of the process, in line with all other stop and abort actions.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5371 (22H2)
  • Game Version: cdda-experimental-2025-01-28-0753 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

Possible culprits: #78948

@Swootch Swootch added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 28, 2025
@PatrikLundell
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Hm, might be why a companion was attacked yesterday but continued to pulp a corpse until after the PC killed the attacker.

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