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lightstrategywindow.cpp
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/***************************************************************************
* Copyright 1998-2018 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#include <iostream>
#include <boost/format.hpp>
#include "luxcoreapp.h"
using namespace std;
using namespace luxrays;
using namespace luxcore;
//------------------------------------------------------------------------------
// LightStrategyWindow
//------------------------------------------------------------------------------
LightStrategyWindow::LightStrategyWindow(LuxCoreApp *a) : ObjectEditorWindow(a, "Light Strategy") {
typeTable
.Add("UNIFORM", 0)
.Add("POWER", 1)
.Add("LOG_POWER", 2)
.SetDefault("LOG_POWER");
}
void LightStrategyWindow::RefreshObjectProperties(Properties &props) {
RenderConfig *config = app->config;
try {
props = config->ToProperties().GetAllProperties("lightstrategy");
} catch(exception &ex) {
LA_LOG("LightStrategy parsing error: " << endl << ex.what());
// Just revert to the initialized properties (note: they will include the error)
props = config->GetProperties().GetAllProperties("lightstrategy");
}
}
void LightStrategyWindow::ParseObjectProperties(const Properties &props) {
app->RenderConfigParse(props.GetAllProperties("lightstrategy"));
}
bool LightStrategyWindow::DrawObjectGUI(Properties &props, bool &modifiedProps) {
//--------------------------------------------------------------------------
// lightstrategy.type
//--------------------------------------------------------------------------
const string currentSamplerType = props.Get(Property("lightstrategy.type")(typeTable.GetDefaultTag())).Get<string>();
int typeIndex = typeTable.GetVal(currentSamplerType);
if (ImGui::Combo("Light Strategy type", &typeIndex, typeTable.GetTagList())) {
props.Clear();
props << Property("lightstrategy.type")(typeTable.GetTag(typeIndex));
return true;
}
ImGui::SameLine();
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered())
ImGui::SetTooltip("lightstrategy.type");
return false;
}