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objecteditorwindow.cpp
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/***************************************************************************
* Copyright 1998-2018 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#include <iostream>
#include <boost/format.hpp>
#include "luxcoreapp.h"
#include "objecteditorwindow.h"
using namespace std;
using namespace luxrays;
using namespace luxcore;
//------------------------------------------------------------------------------
// ObjectEditorWindow
//------------------------------------------------------------------------------
void ObjectEditorWindow::Open() {
if (!opened) {
objectGUIProps.Clear();
objectEditorProps.Clear();
ObjectWindow::Open();
}
}
void ObjectEditorWindow::Close() {
if (opened) {
objectGUIProps.Clear();
objectEditorProps.Clear();
ObjectWindow::Close();
}
}
void ObjectEditorWindow::RefreshGUIProperties() {
// Refresh objectProps
RefreshObjectProperties(objectGUIProps);
modifiedGUIProps = false;
}
void ObjectEditorWindow::ParseGUIProperties() {
ParseObjectProperties(objectGUIProps);
// It will be filled at the next iteration
objectGUIProps.Clear();
}
void ObjectEditorWindow::RefreshEditorProperties() {
// Refresh objectProps
RefreshObjectProperties(objectEditorProps);
modifiedEditorProps = false;
strncpy(advancedEditorText,
objectEditorProps.ToString().c_str(),
LA_ARRAYSIZE(advancedEditorText));
modifiedEditorProps = false;
}
void ObjectEditorWindow::ParseEditorProperties() {
ParseObjectProperties(objectEditorProps);
// It will be filled at the next iteration
objectEditorProps.Clear();
}
void ObjectEditorWindow::Draw() {
if (!opened)
return;
if (ImGui::Begin(windowTitle.c_str(), &opened)) {
// Check if I have fill object properties
if (!objectGUIProps.GetSize() || !objectEditorProps.GetSize()) {
// object properties are empty
RefreshGUIProperties();
RefreshEditorProperties();
}
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.f);
//----------------------------------------------------------------------
// Object properties
//----------------------------------------------------------------------
if (ImGui::CollapsingHeader((objectName + " properties").c_str(), ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::PushID("Object properties");
ImGui::PushItemWidth(ImGui::GetWindowSize().x / 3);
//------------------------------------------------------------------
// Object GUI
//------------------------------------------------------------------
if (DrawObjectGUI(objectGUIProps, modifiedGUIProps))
ParseGUIProperties();
//------------------------------------------------------------------
// Refresh + Parse buttons
//------------------------------------------------------------------
if (!IsDynamicEditor()) {
if (ImGui::Button("Refresh"))
RefreshGUIProperties();
ImGui::SameLine();
if (ImGui::Button(modifiedGUIProps ? "Apply (*)" : "Apply"))
ParseGUIProperties();
}
ImGui::PopItemWidth();
ImGui::PopID();
}
//----------------------------------------------------------------------
// Advance editing
//----------------------------------------------------------------------
if (ImGui::CollapsingHeader("Advance editor", ImGuiTreeNodeFlags_Framed)) {
ImGui::PushID("Advance editor");
//------------------------------------------------------------------
// Refresh + Parse buttons
//------------------------------------------------------------------
ImGui::PushItemWidth(-1);
if (ImGui::InputTextMultiline("##hiddenstuff", advancedEditorText, LA_ARRAYSIZE(advancedEditorText)))
modifiedEditorProps = true;
ImGui::PopItemWidth();
//------------------------------------------------------------------
// Refresh + Parse
//------------------------------------------------------------------
if (ImGui::Button("Refresh"))
RefreshEditorProperties();
ImGui::SameLine();
if (ImGui::Button(modifiedEditorProps ? "Parse (*)" : "Parse")) {
objectEditorProps.Clear();
objectEditorProps.SetFromString(string(advancedEditorText));
ParseEditorProperties();
}
ImGui::PopID();
}
ImGui::PopStyleVar();
}
ImGui::End();
if (!opened) {
// Clear the properties when the window is closed so they are
// re-initialized the next time.
if (objectGUIProps.GetSize())
objectGUIProps.Clear();
if (objectEditorProps.GetSize())
objectEditorProps.Clear();
}
}