The only reason for that plugin was to allow monaco-languageclient to work with vite dev, but it interacted poorly with the rest of my stacks, with error on imports on wasm among others.
This patch scoped it to @CodinGame packages which is all I needed: windmill-labs@7006c0d
The only reason for that plugin was to allow monaco-languageclient to work with vite dev, but it interacted poorly with the rest of my stacks, with error on imports on wasm among others.
This patch scoped it to @CodinGame packages which is all I needed: windmill-labs@7006c0d