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| 1 | +const mainElement = document.querySelector('main'); |
| 2 | +const cardsElement = document.querySelector('#cards'); |
| 3 | +const emojis = ['🤓', '🎭', '🌱', '🎉', '🎈', '🚀', '💩', '✨', '🌵', '🐛', '🎆', '💚', '🤣', '📳']; |
| 4 | + |
| 5 | +function getStartingEmojis() { |
| 6 | + const allEmojis = emojis.slice(); |
| 7 | + const startingEmojis = []; |
| 8 | + |
| 9 | + while (startingEmojis.length < 12) { |
| 10 | + const randomIndex = Math.floor(Math.random() * allEmojis.length); |
| 11 | + startingEmojis.push(allEmojis[randomIndex]); |
| 12 | + allEmojis.splice(randomIndex, 1); |
| 13 | + } |
| 14 | + return startingEmojis; |
| 15 | +} |
| 16 | + |
| 17 | +function shuffleArray(array) { |
| 18 | + const shuffledArray = []; |
| 19 | + |
| 20 | + while (array.length) { |
| 21 | + const randomIndex = Math.floor(Math.random() * array.length); |
| 22 | + shuffledArray.push(array[randomIndex]); |
| 23 | + array.splice(randomIndex, 1); |
| 24 | + } |
| 25 | + |
| 26 | + return shuffledArray; |
| 27 | +} |
| 28 | + |
| 29 | +function startGame() { |
| 30 | + const gameState = { |
| 31 | + flipped: [], |
| 32 | + score: 0, |
| 33 | + }; |
| 34 | + const startingEmojis = getStartingEmojis(); |
| 35 | + const emojisWithPairs = shuffleArray(startingEmojis.concat(startingEmojis)); |
| 36 | + emojisWithPairs.forEach((emoji) => { |
| 37 | + const cardElement = document.createElement('div'); |
| 38 | + cardElement.classList.add('card'); |
| 39 | + cardElement.innerHTML = ` |
| 40 | + <div class="flip-card"> |
| 41 | + <div class="flip-card-inner"> |
| 42 | + <div class="flip-card-front"> |
| 43 | + <img src="can.png"> |
| 44 | + </div> |
| 45 | + <div class="flip-card-back"> |
| 46 | + <h1 class="emoji">${emoji}</h1> |
| 47 | + </div> |
| 48 | + </div> |
| 49 | + </div> |
| 50 | + `; |
| 51 | + cardsElement.appendChild(cardElement); |
| 52 | + cardElement.addEventListener('click', () => { |
| 53 | + if (cardElement.classList.contains('card-correct') || cardElement.classList.contains('flip-card-flipped')) return; |
| 54 | + if (gameState.flipped.length < 2) { |
| 55 | + cardElement.classList.add('flip-card-flipped'); |
| 56 | + gameState.flipped.push({ emoji, element: cardElement }); |
| 57 | + } |
| 58 | + |
| 59 | + if (gameState.flipped.length === 2) { |
| 60 | + if (gameState.flipped[0].emoji === gameState.flipped[1].emoji) { |
| 61 | + gameState.flipped.forEach((flipped) => { |
| 62 | + flipped.element.classList.remove('card'); |
| 63 | + flipped.element.classList.add('card-correct'); |
| 64 | + }); |
| 65 | + gameState.flipped = []; |
| 66 | + gameState.score += 1; |
| 67 | + if (gameState.score === startingEmojis.length) { |
| 68 | + setTimeout(() => { |
| 69 | + const fireworks = new Fireworks(mainElement); |
| 70 | + fireworks.start(); |
| 71 | + cardsElement.style.opacity = '0.2'; |
| 72 | + }, 700); |
| 73 | + } |
| 74 | + } else { |
| 75 | + setTimeout(() => { |
| 76 | + gameState.flipped = []; |
| 77 | + document.querySelectorAll('.card').forEach((card) => { |
| 78 | + card.classList.remove('flip-card-flipped'); |
| 79 | + }); |
| 80 | + }, 700); |
| 81 | + } |
| 82 | + } |
| 83 | + }); |
| 84 | + }); |
| 85 | +} |
| 86 | + |
| 87 | +startGame(); |
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