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If a Projectile's speed is too high, it will overshoot it's target without actually colliding, and then overshoot back to the other side, leading to it infinitely oscillating but never hitting.
If a Projectile's speed is too high, it will overshoot it's target without actually colliding, and then overshoot back to the other side, leading to it infinitely oscillating but never hitting.
Relevant code is in: ProjectileBehavior.cs