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[Bug]: Rimatomics MOPP Helmet makes them bald! #4655

Description

@glyph40

Rimworld version: 1.6
Combat Extended version: 16.7.3.0
Combat Extended source (Steam, GitHub, etc.): Steam
Your operating system: Windows
Your mod list (sorted by RimPy):
Harmony,Core, Royalty [Official DLC], Ideology [Official DLC], Biotech [Official DLC], Anomaly [Official DLC], HugsLib, Achtung!, Allow Tool, Camera+, Combat Extended, Combat Extended Armors, Combat Extended Armory, Combat Extended Attachments, Combat Extended Guns, Combat Extended Melee, Dubs Bad Hygiene, Common Sense, Dubs Mint Menus, Dubs Performance Analyzer, Dubs Rimatomics, Gene Ripper, Hospitality, Interaction Bubbles, Not My Fault, Performance - Slower Pawn Tick Rate, Performance Optimizer, Pick Up And Haul, RimHUD, Rimefeller, Vanilla Expanded Framework, Search and Destroy (Continued), Smart Farming, Snap Out!, Vanilla Base Generation Expanded

Description: When a pawn equips the MOPP Helmet from Dubs Rimatomics, their hair is successfully removed (as expected for full headgear), but the actual MOPP helmet/mask texture fails to render on the pawn's head. Now my pawns have bald naked heads!

Expected behavior: The helmet should show on their head!

To reproduce: Have a pawn wear a MOPP helmet.

I hereby verify that I have done the following:

  • Confirmed that my game version and load order are correct.
  • Confirmed that I am running the appropriate and most updated version of Combat Extended and required compatibility patches.
  • Confirmed I am not running any mods with known incompatibilities with Combat Extended.
  • Disabled Combat Extended and attempted to reproduce the behavior without success.

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