@@ -771,7 +771,7 @@ void integerToMagesGlyphs(int value, std::uint8_t* output, int digitCount,
771771 const char ch = text[start + i];
772772
773773 const std::uint16_t glyph =
774- ch == ' ' ? (alternateSpace ? 0x8000 : 0x8000 )
774+ ch == ' ' ? (alternateSpace ? 0x8001 : 0x8001 )
775775 : static_cast <std::uint16_t >(0x8001 + ch - ' 0' );
776776 *output++ = static_cast <std::uint8_t >(glyph >> 8 );
777777 *output++ = static_cast <std::uint8_t >(glyph & 0xFF );
@@ -3187,12 +3187,20 @@ unsigned int sglbpGlyphMask(int textureId, int a2, float glyphInTextureStartX,
31873187 float glyphInTextureWidth,
31883188 float glyphInTextureHeight, float a7, float a8,
31893189 float a9, float a10, float a11, float a12,
3190- signed int inColor, signed int opacity) {
3191- constexpr float gutter = 1 .5f ;
3192- const float x = glyphInTextureStartX + FONT_X_OFFSET - gutter;
3193- const float y = glyphInTextureStartY + FONT_Y_OFFSET - gutter;
3194- const float w = glyphInTextureWidth + 2 .0f * gutter;
3195- const float h = glyphInTextureHeight + 2 .0f * gutter;
3190+ signed int inColor, signed int opacity) {
3191+ float x = glyphInTextureStartX + FONT_X_OFFSET ;
3192+ float y = glyphInTextureStartY + FONT_Y_OFFSET ;
3193+ float w = glyphInTextureWidth;
3194+ float h = glyphInTextureHeight;
3195+
3196+ if (currentGame == SG ) {
3197+ constexpr float gutter = 1 .5f ;
3198+ x -= gutter;
3199+ y -= gutter;
3200+ w += 2 .0f * gutter;
3201+ h += 2 .0f * gutter;
3202+ }
3203+
31963204 return gameExeDrawLbpGlyphMaskReal (
31973205 textureId, a2, x, y, w, h, a7, a8, a9, a10, a11, a12, inColor, opacity);
31983206}
@@ -3216,12 +3224,18 @@ int sg0DrawGlyphHook(int textureId, float glyphInTextureStartX,
32163224 }
32173225 }
32183226
3219- constexpr float gutter = 1 .5f ;
3227+ float x = glyphInTextureStartX + FONT_X_OFFSET ;
3228+ float y = glyphInTextureStartY + FONT_Y_OFFSET ;
3229+ float w = glyphInTextureWidth;
3230+ float h = glyphInTextureHeight;
32203231
3221- const float x = glyphInTextureStartX + FONT_X_OFFSET - gutter;
3222- const float y = glyphInTextureStartY + FONT_Y_OFFSET - gutter;
3223- const float w = glyphInTextureWidth + 2 .0f * gutter;
3224- const float h = glyphInTextureHeight + 2 .0f * gutter;
3232+ if (currentGame == SG ) {
3233+ constexpr float gutter = 1 .5f ;
3234+ x -= gutter;
3235+ y -= gutter;
3236+ w += 2 .0f * gutter;
3237+ h += 2 .0f * gutter;
3238+ }
32253239
32263240 return gameExeDrawGlyphReal (
32273241 textureId, x, y, w, h,
@@ -3241,11 +3255,18 @@ int rnDrawGlyphHook(int textureId, float glyphInTextureStartX,
32413255 // TextRendering::Instance().replaceFontSurface(glyphInTextureHeight);
32423256 }
32433257
3244- constexpr float gutter = 1 .5f ;
3245- const float x = glyphInTextureStartX - gutter;
3246- const float y = glyphInTextureStartY - gutter;
3247- const float w = glyphInTextureWidth + 2 .0f * gutter;
3248- const float h = glyphInTextureHeight + 2 .0f * gutter;
3258+ float x = glyphInTextureStartX;
3259+ float y = glyphInTextureStartY;
3260+ float w = glyphInTextureWidth;
3261+ float h = glyphInTextureHeight;
3262+
3263+ if (currentGame == SG ) {
3264+ constexpr float gutter = 1 .5f ;
3265+ x -= gutter;
3266+ y -= gutter;
3267+ w += 2 .0f * gutter;
3268+ h += 2 .0f * gutter;
3269+ }
32493270
32503271 return gameExeDrawGlyphReal (
32513272 textureId, x, y, w, h, displayStartX, displayStartY,
@@ -3390,18 +3411,25 @@ unsigned int sg0DrawGlyph2Hook(int textureId, int a2,
33903411 }
33913412 }
33923413
3393- constexpr float gutter = 1 .5f ;
3394- const float sx = glyphInTextureStartX - gutter;
3395- const float sy = glyphInTextureStartY - gutter;
3396- const float sw = glyphInTextureWidth + 2 .0f * gutter;
3397- const float sh = glyphInTextureHeight + 2 .0f * gutter;
3414+ float sx = glyphInTextureStartX;
3415+ float sy = glyphInTextureStartY;
3416+ float sw = glyphInTextureWidth;
3417+ float sh = glyphInTextureHeight;
3418+
3419+ if (currentGame == SG ) {
3420+ constexpr float gutter = 1 .5f ;
3421+ sx -= gutter;
3422+ sy -= gutter;
3423+ sw += 2 .0f * gutter;
3424+ sh += 2 .0f * gutter;
3425+ }
33983426
33993427 if (TextRendering::Get ().enabled )
34003428 if (currentGame == RNE ) {
34013429 return gameExeSg0DrawGlyph2Real (
3402- TextRendering::Get ().FONT_TEXTURE_ID , a2, sx / 1 .5f ,
3403- sy / 1 .5f , sw / 1 .5f ,
3404- sh / 1 .5f , a7 / 2 .0f , a8 / 2 .0f , a9 / 2 .0f ,
3430+ TextRendering::Get ().FONT_TEXTURE_ID , a2, glyphInTextureStartX / 1 .5f ,
3431+ glyphInTextureStartY / 1 .5f , glyphInTextureWidth / 1 .5f ,
3432+ glyphInTextureHeight / 1 .5f , a7 / 2 .0f , a8 / 2 .0f , a9 / 2 .0f ,
34053433 a10 / 2 .0f , a11 / 2 .0f , a12 / 2 .0f , inColor, opacity, a15, a16);
34063434 } else {
34073435 return gameExeSg0DrawGlyph2Real (
@@ -3422,12 +3450,20 @@ unsigned int sg0DrawGlyph3HookInt(int textureId, int maskTextureId,
34223450 int textureStartX, int textureStartY,
34233451 int textureSizeX, int textureSizeY,
34243452 int startPosX, int startPosY, int EndPosX,
3425- int EndPosY, int color, int opacity) {
3426- constexpr float gutter = 1 .0f ;
3427- const float x = textureStartX + FONT_X_OFFSET - gutter;
3428- const float y = textureStartY + FONT_Y_OFFSET - gutter;
3429- const float w = textureSizeX + 2 .0f * gutter;
3430- const float h = textureSizeY + 2 .0f * gutter;
3453+ int EndPosY, int color, int opacity) {
3454+ float x = (float )(textureStartX + FONT_X_OFFSET );
3455+ float y = (float )(textureStartY + FONT_Y_OFFSET );
3456+ float w = (float )textureSizeX;
3457+ float h = (float )textureSizeY;
3458+
3459+ if (currentGame == SG ) {
3460+ constexpr float gutter = 1 .0f ;
3461+ x -= gutter;
3462+ y -= gutter;
3463+ w += 2 .0f * gutter;
3464+ h += 2 .0f * gutter;
3465+ }
3466+
34313467 return gameExeSg0DrawGlyph3_Int_Real (
34323468 textureId, maskTextureId, (int )x, (int )y, (int )w,
34333469 (int )h, startPosX, startPosY, EndPosX, EndPosY, color, opacity);
@@ -3439,11 +3475,19 @@ unsigned int sg0DrawGlyph3HookFloat(int textureId, int maskTextureId,
34393475 float startPosX, float startPosY,
34403476 float EndPosX, float EndPosY, int color,
34413477 int opacity) {
3442- constexpr float gutter = 1 .5f ;
3443- const float x = textureStartX + FONT_X_OFFSET - gutter;
3444- const float y = textureStartY + FONT_Y_OFFSET - gutter;
3445- const float w = textureSizeX + 2 .0f * gutter;
3446- const float h = textureSizeY + 2 .0f * gutter;
3478+ float x = textureStartX + FONT_X_OFFSET ;
3479+ float y = textureStartY + FONT_Y_OFFSET ;
3480+ float w = textureSizeX;
3481+ float h = textureSizeY;
3482+
3483+ if (currentGame == SG ) {
3484+ constexpr float gutter = 1 .5f ;
3485+ x -= gutter;
3486+ y -= gutter;
3487+ w += 2 .0f * gutter;
3488+ h += 2 .0f * gutter;
3489+ }
3490+
34473491 return gameExeSg0DrawGlyph3_Float_Real (
34483492 textureId, maskTextureId, x, y, w, h,
34493493 startPosX, startPosY, EndPosX, EndPosY, color, opacity);
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