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How do I generate an optimal tilemap palette with NES background colour restrictions? #14

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P-Star7 opened this issue Oct 20, 2021 · 0 comments

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@P-Star7
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P-Star7 commented Oct 20, 2021

That is, one colour in every row must be the same (the "background colour"). Is this a currently implemented thing in the quantizer logic? If so, how do I enable it?

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