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Superiority and Defend Tasks both use TimeBased spawning for attacking units.
Escort probably does too.
These mean its not viable for Progression and not ideal the the missions anyway.
These all use features attached to objectives so we need to delay the spawning at a minimum until the objective is considered active then figure out how to suitably delay spawning.
Delay feature spawns related to progression objective until its activated (All)
Delay Defend spawns based on time after it activates
Delay Superiority spawn until the player is in the zone (then spawn everything within the first 60% of time)
Escort Minimum wait till a the escorted has spawned and is moving
Escort intercepts are aware of their own and escorted unit's time to end of route.
Expected:
Mission and Template Zip:
Mission modified: Y/N
The text was updated successfully, but these errors were encountered:
BR Version: x.x.x () DCS Version: x.x.x
Brief Description:
Superiority and Defend Tasks both use TimeBased spawning for attacking units.
Escort probably does too.
These mean its not viable for Progression and not ideal the the missions anyway.
These all use features attached to objectives so we need to delay the spawning at a minimum until the objective is considered active then figure out how to suitably delay spawning.
Expected:
Mission and Template Zip:
Mission modified: Y/N
The text was updated successfully, but these errors were encountered: