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Currently, the textures module and widgets.makeButtonLabelText only allow for non-transparent assets to be rendered. If there are any transparent pixels in the sprite, they will be shown as black instead. That works good enough for most UI applications, but if we were to make a tool that draws custom graphics onto vanilla widgets, for example creature portraits or work detail icons, it would need to handle transparency in order to work.
The text was updated successfully, but these errors were encountered:
Currently, the
textures
module andwidgets.makeButtonLabelText
only allow for non-transparent assets to be rendered. If there are any transparent pixels in the sprite, they will be shown as black instead. That works good enough for most UI applications, but if we were to make a tool that draws custom graphics onto vanilla widgets, for example creature portraits or work detail icons, it would need to handle transparency in order to work.The text was updated successfully, but these errors were encountered: